All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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124 lines
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1 year ago
1 year ago
  1. Hooks.once("ready", async function () {
  2. if (!game.automatedevocations) {
  3. game.automatedevocations = {};
  4. game.automatedevocations[game.system.id] = {};
  5. }
  6. if(game.system.id == "pf2e"){
  7. game.automatedevocations.pf2e = {
  8. "Forceful Hand":[
  9. {
  10. creature: "Forceful Hand",
  11. number: 1,
  12. animation: "magic1",
  13. },
  14. ],
  15. "Spiritual Weapon":[
  16. {
  17. creature: "Spiritual Weapon",
  18. number: 1,
  19. animation: "magic2",
  20. },
  21. ],
  22. "Summon Animal": (data) => {
  23. let multiplier = -1;
  24. if (data.spellLevel >= 2) multiplier = 1;
  25. if (data.spellLevel >= 3) multiplier = 2;
  26. if (data.spellLevel >= 4) multiplier = 3;
  27. if (data.spellLevel >= 5) multiplier = 5;
  28. if (data.spellLevel >= 6) multiplier = 7;
  29. if (data.spellLevel >= 7) multiplier = 9;
  30. if (data.spellLevel >= 8) multiplier = 11;
  31. if (data.spellLevel >= 9) multiplier = 13;
  32. if (data.spellLevel >= 10) multiplier = 15;
  33. let animals = game.actors
  34. .filter(
  35. (a) =>
  36. a.system.traits.traits.value.includes("animal") &&
  37. a.system.details.level.value <= multiplier
  38. )
  39. .sort((a, b) => {
  40. return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
  41. });
  42. let creatures = [];
  43. for (let animal of animals) {
  44. creatures.push({
  45. creature: animal.name,
  46. number: 1,
  47. });
  48. }
  49. return creatures;
  50. },
  51. "Animate Dead": (data) => {
  52. let multiplier = -1;
  53. if (data.spellLevel >= 2) multiplier = 1;
  54. if (data.spellLevel >= 3) multiplier = 2;
  55. if (data.spellLevel >= 4) multiplier = 3;
  56. if (data.spellLevel >= 5) multiplier = 5;
  57. if (data.spellLevel >= 6) multiplier = 7;
  58. if (data.spellLevel >= 7) multiplier = 9;
  59. if (data.spellLevel >= 8) multiplier = 11;
  60. if (data.spellLevel >= 9) multiplier = 13;
  61. if (data.spellLevel >= 10) multiplier = 15;
  62. let undeads = game.actors
  63. .filter(
  64. (a) =>
  65. a.system.traits.traits.value.includes("undead") &&
  66. a.system.details.level.value <= multiplier
  67. )
  68. .sort((a, b) => {
  69. return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
  70. });
  71. let creatures = [];
  72. for (let undead of undeads) {
  73. creatures.push({
  74. creature: undead.name,
  75. number: 1,
  76. animation: "darkness",
  77. });
  78. }
  79. return creatures;
  80. },
  81. "Summon Lesser Servitor": (data) => {
  82. let servitormultiplier = -1;
  83. if (data.spellLevel == 2) servitormultiplier = 1;
  84. if (data.spellLevel == 3) servitormultiplier = 2;
  85. if (data.spellLevel == 4) servitormultiplier = 3;
  86. let servitors = game.actors
  87. .filter(
  88. (a) =>
  89. (a.system.traits.traits.value.includes("fiend") ||
  90. a.system.traits.traits.value.includes("monitor") ||
  91. a.system.traits.traits.value.includes("celestial")) &&
  92. a.system.details.level.value <= servitormultiplier &&
  93. a.document.type == "npc"
  94. )
  95. .sort((a, b) => {
  96. return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
  97. });
  98. let creatures = [];
  99. for (let servitor of servitors) {
  100. creatures.push({
  101. creature: servitor.name,
  102. number: 1,
  103. animation: "magic2",
  104. });
  105. }
  106. const extraCreatures = ["Raven", "Eagle", "Guard Dog", "Black Bear", "Giant Bat", "Leopard", "Great White Shark", "Tiger"]
  107. let arrayendpoint = 3;
  108. if(data.spellLevel == 2) arrayendpoint = 3;
  109. if(data.spellLevel == 3) arrayendpoint = 6;
  110. if(data.spellLevel >= 4) arrayendpoint = 8;
  111. for(let i=0; i < arrayendpoint;i++) {
  112. creatures.push({
  113. creature: extraCreatures[i],
  114. number: 1,
  115. animation: "magic2",
  116. });
  117. }
  118. return creatures;
  119. },
  120. };
  121. }
  122. game.automatedevocations[game.system.id] = mergeObject(game.automatedevocations[game.system.id], game.settings.get(AECONSTS.MN, "customautospells"));
  123. Hooks.callAll("automated-evocations.pf2e.ready");
  124. });