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- export const moduleID = 'pf2e-staves';
-
-
- export const lg = x => console.log(x);
-
- const mostCommonInList = (arr) => {
- return arr.sort((a,b) =>
- arr.filter(v => v===a).length
- - arr.filter(v => v===b).length
- ).pop();
- }
-
-
- Hooks.once('init', () => {
- // Add Charge spell type.
- if(CONFIG.PF2E.spellCategories) CONFIG.PF2E.spellCategories.charge = 'Charge';
- CONFIG.PF2E.preparationType.charge = 'Charge';
-
- // Patch spellcastingEntry#cast to use charges instead of spell slots for staves.
- libWrapper.register(moduleID, 'CONFIG.PF2E.Item.documentClasses.spellcastingEntry.prototype.cast', spellcastingEntry_cast, 'MIXED');
- });
-
-
- // When stave added to a character, also create corresponding spellcasting entry.
- Hooks.on('createItem', async (weapon, options, userID) => {
- if (!weapon.actor) return;
- if (userID !== game.user.id) return;
-
- const traits = weapon.system.traits?.value;
- const isStave = traits?.includes('magical') && traits?.includes('staff');
- const isCoda = traits?.includes('coda') && traits?.includes('staff');
- if (!isStave && !isCoda) return;
-
- return createStaveSpellcastingEntry(weapon, weapon.actor);
- });
-
- // When stave updated on a character, create spellcasting entry if none found. Update existing entry if found.
- Hooks.on('updateItem', async (weapon, update, options, userID) => {
- if (!weapon.actor) return;
- if (userID !== game.user.id) return;
-
- const traits = weapon.system.traits?.value;
- const isStave = traits?.includes('magical') && traits?.includes('staff');
- const isCoda = traits?.includes('coda') && traits?.includes('staff');
- if (!isStave && !isCoda) return;
-
- const { actor } = weapon;
- const existingStaveEntry = actor.spellcasting.find(s => s.flags && s.flags[moduleID]?.staveID === weapon?.id);
- return createStaveSpellcastingEntry(weapon, actor, existingStaveEntry);
- });
-
- // Delete spellcastingEntry associated with stave.
- Hooks.on('preDeleteItem', (weapon, options, userID) => {
- const traits = weapon.system.traits?.value;
- const isStave = traits?.includes('magical') && traits?.includes('staff');
- const isCoda = traits?.includes('coda') && traits?.includes('staff');
- if (!isStave && !isCoda) return;
-
- const { actor } = weapon;
- const spellcastingEntries = actor.items.filter(i => i.type === 'spellcastingEntry');
- const spellcastingEntry = spellcastingEntries.find(i => i.getFlag(moduleID, 'staveID') === weapon.id);
- if (spellcastingEntry) spellcastingEntry.delete();
- });
-
- // Implement charge spellcasting rules on character sheet.
- // Hooks.on('renderCharacterSheetPF2e', (sheet, [html], sheetData) => {
- Hooks.on('renderCreatureSheetPF2e', (sheet, [html], sheetData) => {
- const actor = sheet.object;
- const isPC = actor.type === 'character';
-
- const spellcastingLis = html.querySelectorAll('li.spellcasting-entry');
- for (const li of spellcastingLis) {
- const spellcastingEntry = actor.spellcasting.get(li.dataset.containerId);
- if (spellcastingEntry?.system?.prepared?.value !== 'charge') continue;
-
- let chargeEl;
- if (isPC) {
- chargeEl = document.createElement('section');
- chargeEl.innerHTML = `
- <h4 class='skill-name spellcasting'>Charges</h4>
- <input class="${moduleID}-charges" type="number" value="${spellcastingEntry.getFlag(moduleID, 'charges')}" placeholder="0">
- <a class="${moduleID}-charge"><i class="fas fa-redo"></i></a>
- `;
- } else {
- chargeEl = document.createElement('div');
- chargeEl.classList.add('inline-field');
- chargeEl.innerHTML = `
- <label>Charges</label>
- <input class="dc-input modifier adjustable" type="number" value="${spellcastingEntry.getFlag(moduleID, 'charges')}" placeholder="0">
- <a class="${moduleID}-charge"><i class="fas fa-redo"></i></a>
- `;
- }
-
- // Charge input.
- chargeEl.querySelector('input').addEventListener('focus', ev => {
- ev.currentTarget.select();
- });
- chargeEl.querySelector('input').addEventListener('change', async ev => {
- const { target } = ev;
- const charges = target.value;
- const clampedCharges = Math.max(0, charges);
- target.value = clampedCharges;
-
- await spellcastingEntry.setFlag(moduleID, 'charges', clampedCharges);
- });
-
- // Charge stave prompt.
- chargeEl.querySelector('a').addEventListener('click', async ev => {
- let options = ``;
- for (const li of spellcastingLis) {
- const spellcastingEntry = actor.spellcasting.get(li.dataset.containerId);
- if (spellcastingEntry?.system?.prepared?.value !== 'prepared') continue;
-
- const preppedSpells = [];
- for (const spellLi of li.querySelectorAll('li.item.spell')) {
- if (spellLi.dataset.expendedState === 'true' || !parseInt(spellLi.dataset.slotLevel)) continue;
-
- const spell = actor.items.get(spellLi.dataset.itemId);
- const { entryId, slotLevel, slotId } = spellLi.dataset;
- preppedSpells.push({
- name: spell.name,
- entryId,
- slotLevel,
- slotId
- });
- }
- if (preppedSpells.length) {
- options += `<optgroup label="${spellcastingEntry.name}">`
- for (const spell of preppedSpells) {
- options += `<option data-entry-id="${spell.entryId}" data-slot-level="${spell.slotLevel}" data-slot-id="${spell.slotId}">${spell.name} (+${spell.slotLevel})</option>`
- }
- options += `</optgroup>`;
- }
- }
-
- if (options) options = `<option></option>` + options;
- const content = options
- ? `
- <div style="font-size: var(--font-size-13);">Expend spell slot for extra charges?</div>
- <select style="width: 100%; margin-bottom: 5px;">
- ${options}
- </select>
- `
- : null;
- await Dialog.prompt({
- title: 'Charge Stave?',
- content,
- label: 'Charge',
- callback: async ([dialogHtml]) => {
- const charges = getHighestSpellslot(actor);
- const select = dialogHtml.querySelector('select');
- if (!select || !select?.selectedIndex) return spellcastingEntry.setFlag(moduleID, 'charges', charges);
-
- const selectedSpellOption = select.options[select.selectedIndex];
- const { entryId, slotLevel, slotId } = selectedSpellOption.dataset;
- const entry = actor.items.get(entryId);
- entry.setSlotExpendedState(slotLevel, slotId, true);
-
- return spellcastingEntry.setFlag(moduleID, 'charges', charges + parseInt(slotLevel));
- },
- rejectClose: false,
- options: { width: 250 }
- });
- });
-
- const characterHeader = li.querySelector('div.statistic-values');
- const npcHeader = li.querySelector('h4.name');
- if (isPC) characterHeader.appendChild(chargeEl);
- else npcHeader.after(chargeEl);
-
- // Add spontaneous spellcasting rules to Cast button right click.
- const castButtons = li.querySelectorAll('button.cast-spell,button[data-action="cast-spell"]');
- castButtons.forEach(button => {
- button.addEventListener('contextmenu', () => {
- const spellLi = button.closest('li.item.spell');
- const { itemId, slotLevel, slotId, entryId } = spellLi.dataset;
- const collection = actor.spellcasting.collections.get(entryId, { strict: true });
- const spell = collection.get(itemId, { strict: true });
- collection.entry.cast(spell, { level: slotLevel, [`${moduleID}Spontaneous`]: true });
- });
- });
-
- // Add .slotless-level-toggle button.
- const slotToggleButton = document.createElement('a');
- slotToggleButton.title = 'Toggle visibility of spell levels without slots';
- slotToggleButton.classList.add('skill-name', 'slotless-level-toggle');
- slotToggleButton.innerHTML = `<i class="fas fa-list-alt"></i>`;
- slotToggleButton.addEventListener('click', async ev => {
- ev.preventDefault();
-
- const spellcastingID = $(ev.currentTarget).parents(".item-container").attr("data-container-id") ?? "";
- if (!spellcastingID) return;
-
- const spellcastingEntry = actor.items.get(spellcastingID);
- const bool = !(spellcastingEntry?.system?.showSlotlessLevels || {}).value;
- await spellcastingEntry.update({
- "system.showSlotlessLevels.value": bool,
- });
- });
-
- const itemControls = li.querySelector('div.item-controls');
- itemControls.prepend(slotToggleButton);
- }
- });
-
-
- async function createStaveSpellcastingEntry(stave, actor, existingEntry = null) {
- const spells = [];
- const description = stave.system.description.value;
- const slotLevels = ['Cantrips?', '1st', '2nd', '3rd', '4th', '5th', '6th', '7th', '8th', '9th', '10th', '11th'];
-
- // If the previous and current descriptions match, assume no changes are needed and skip this
- const prevDesc = existingEntry?.getFlag(moduleID, "prevDescription");
- if (prevDesc === description) return;
-
- for (let i = 0; i < slotLevels.length; i++) {
- const regex = new RegExp(`${slotLevels[i]}.*@(UUID|Compendium).*\n`);
- const match = description.match(regex);
- if (!match) continue;
-
- const strs = match[0].match(/(@UUID\[Compendium\.|@Compendium\[)(.*?)]({.*?})?/g);
- for (const str of strs) {
- const UUID = str.split('[')[1].split(']')[0].replace('Compendium.', '');
- const spell = await fromUuid("Compendium." + UUID);
- if (!spell || spell?.type !== 'spell') continue;
-
- let spellClone;
- if (spell.id) spellClone = spell.clone({ 'system.location.heightenedLevel': i });
- else {
- const { pack, _id } = spell;
- const spellFromPack = await game.packs.get(pack)?.getDocuments().find(s => s.id === _id);
- spellClone = spellFromPack.clone({ 'system.location.heightenedLevel': i });
- }
-
- spells.push(spellClone);
- }
- }
-
- if (!spells.length) { // fallback
- const UUIDs = description.match(/(@UUID\[Compendium\.|@Compendium\[)(.*?)].*?}/g);
- if (!UUIDs) return;
-
- for (const str of UUIDs) {
- const UUID = str.split('[')[1].split(']')[0].replace('Compendium.', '');
- const spell = await fromUuid("Compendium." + UUID);
- if (!spell || spell?.type !== 'spell') continue;
-
- if (spell.id) spells.push(spell);
- else {
- const { pack, _id } = spell;
- const spellFromPack = await game.packs.get(pack)?.getDocuments().find(s => s.id === _id);
- if (spellFromPack) spells.push(spellFromPack);
- }
- }
- }
-
- if (!spells.length) return;
-
- if (!existingEntry) {
- const highestMentalAbilityValue = Math.max(...Object.keys(actor.abilities).filter(abi => ['cha', 'int', 'wis'].includes(abi)).map(abi => actor.abilities[abi].value));
- // picking best mental ability; not always correct, but it's a good rule of thumb
- const bestMentalAbility = Object.keys(actor.abilities).find(abi => actor.abilities[abi].value === highestMentalAbilityValue);
- // rule of thumb for tradition is to pick whatever exists in other spellcasting entries
- const mostCommonTradition = mostCommonInList(actor.spellcasting.map(se => se?.system?.tradition.value).filter(se => !!se));
- const createData = {
- type: 'spellcastingEntry',
- name: stave.name,
- system: {
- prepared: {
- value: 'charge'
- },
- ability: {
- value: bestMentalAbility
- },
- tradition: {
- value: mostCommonTradition
- },
- showSlotlessLevels: {
- value: false
- }
- },
- flags: {
- [moduleID]: {
- staveID: stave.id,
- charges: getHighestSpellslot(actor),
- prevDescription: description
- }
- }
- }
- const [spellcastingEntry] = await actor.createEmbeddedDocuments('Item', [createData]);
- for (const spell of spells) await spellcastingEntry.addSpell(spell);
- } else {
- for (const spell of existingEntry.spells) await spell.delete();
- for (const spell of spells) await existingEntry.addSpell(spell);
- await existingEntry.setFlag(moduleID, "prevDescription", description);
- }
- }
-
- function getHighestSpellslot(actor) {
- let charges = 0;
- actor.spellcasting.contents.forEach(entry => {
- if (!entry?.flags || entry.flags[moduleID]) return;
-
- let i = 0;
- Object.values(entry.system.slots).forEach(slot => {
- if (slot.max && charges < i) charges = i;
- i++;
- });
- });
-
- return charges;
- }
-
- async function spellcastingEntry_cast(wrapped, spell, options) {
- if (!spell.spellcasting.flags[moduleID] || spell.isCantrip) return wrapped(spell, options);
-
- options.consume = false;
- if (options[`${moduleID}Override`]) return wrapped(spell, options);
-
- const { actor } = spell;
- const charges = spell.spellcasting.getFlag(moduleID, 'charges');
- if (options[`${moduleID}Spontaneous`]) {
- if (!charges) return ui.notifications.warn('You do not have enough stave charges to cast this spell.');
-
- const select = document.createElement('select');
- select.style.width = '100%';
- select.style['margin-bottom'] = '5px';
- for (const entry of actor.spellcasting.filter(e => e.system)) {
- if (entry.system.prepared.value !== 'spontaneous') continue;
- select.innerHTML += `<optgroup label="${entry.name}">`;
- for (let i = parseInt(options.level); i < 12; i++) {
- const currentSlotLevel = Object.values(entry.system.slots)[i];
- const { value, max } = currentSlotLevel;
- if (value) select.innerHTML += `<option value="${entry.id}-${i}">Level ${i} Slot (${value}/${max})</option>`;
- }
-
- select.innerHTML += `</optgroup>`;
- }
- if (!select.length) return ui.notifications.warn('You do not have any Spontaneous spell slots available to cast this spell.');
-
- await Dialog.prompt({
- title: 'Use Spell Slot?',
- content: select.outerHTML,
- label: 'Consume Spell Slot',
- callback: async ([html]) => {
- const select = html.querySelector('select');
- const [entryID, selectedLevel] = select.value.split('-');
- const entry = actor.spellcasting.get(entryID);
- const currentSlots = entry.system.slots[`slot${selectedLevel}`].value;
-
- await actor.spellcasting.get(entryID).update({ [`system.slots.slot${selectedLevel}.value`]: currentSlots - 1 });
- await spell.spellcasting.setFlag(moduleID, 'charges', charges - 1);
- options[`${moduleID}Override`] = true;
- return spell.spellcasting.cast(spell, options);
- },
- rejectClose: false,
- options: { width: 250 }
- });
-
- } else {
- if (spell.level > charges) return ui.notifications.warn('You do not have enough stave charges to cast this spell.');
-
- await spell.spellcasting.setFlag(moduleID, 'charges', charges - spell.level);
- return wrapped(spell, options);
- }
- }
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