All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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  1. ace.define("ace/snippets/actionscript.snippets",["require","exports","module"],function(e,t,n){n.exports='snippet main\n package {\n import flash.display.*;\n import flash.Events.*;\n \n public class Main extends Sprite {\n public function Main ( ) {\n trace("start");\n stage.scaleMode = StageScaleMode.NO_SCALE;\n stage.addEventListener(Event.RESIZE, resizeListener);\n }\n \n private function resizeListener (e:Event):void {\n trace("The application window changed size!");\n trace("New width: " + stage.stageWidth);\n trace("New height: " + stage.stageHeight);\n }\n \n }\n \n }\nsnippet class\n ${1:public|internal} class ${2:name} ${3:extends } {\n public function $2 ( ) {\n ("start");\n }\n }\nsnippet all\n package name {\n\n ${1:public|internal|final} class ${2:name} ${3:extends } {\n private|public| static const FOO = "abc";\n private|public| static var BAR = "abc";\n\n // class initializer - no JIT !! one time setup\n if Cababilities.os == "Linux|MacOS" {\n FOO = "other";\n }\n\n // constructor:\n public function $2 ( ){\n super2();\n trace("start");\n }\n public function name (a, b...){\n super.name(..);\n lable:break\n }\n }\n }\n\n function A(){\n // A can only be accessed within this file\n }\nsnippet switch\n switch(${1}){\n case ${2}:\n ${3}\n break;\n default:\n }\nsnippet case\n case ${1}:\n ${2}\n break;\nsnippet package\n package ${1:package}{\n ${2}\n }\nsnippet wh\n while ${1:cond}{\n ${2}\n }\nsnippet do\n do {\n ${2}\n } while (${1:cond})\nsnippet while\n while ${1:cond}{\n ${2}\n }\nsnippet for enumerate names\n for (${1:var} in ${2:object}){\n ${3}\n }\nsnippet for enumerate values\n for each (${1:var} in ${2:object}){\n ${3}\n }\nsnippet get_set\n function get ${1:name} {\n return ${2}\n }\n function set $1 (newValue) {\n ${3}\n }\nsnippet interface\n interface name {\n function method(${1}):${2:returntype};\n }\nsnippet try\n try {\n ${1}\n } catch (error:ErrorType) {\n ${2}\n } finally {\n ${3}\n }\n# For Loop (same as c.snippet)\nsnippet for for (..) {..}\n for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {\n ${4:/* code */}\n }\n# Custom For Loop\nsnippet forr\n for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {\n ${5:/* code */}\n }\n# If Condition\nsnippet if\n if (${1:/* condition */}) {\n ${2:/* code */}\n }\nsnippet el\n else {\n ${1}\n }\n# Ternary conditional\nsnippet t\n ${1:/* condition */} ? ${2:a} : ${3:b}\nsnippet fun\n function ${1:function_name}(${2})${3}\n {\n ${4:/* code */}\n }\n# FlxSprite (usefull when using the flixel library)\nsnippet FlxSprite\n package\n {\n import org.flixel.*\n\n public class ${1:ClassName} extends ${2:FlxSprite}\n {\n public function $1(${3: X:Number, Y:Number}):void\n {\n super(X,Y);\n ${4: //code...}\n }\n\n override public function update():void\n {\n super.update();\n ${5: //code...}\n }\n }\n }\n\n'}),ace.define("ace/snippets/actionscript",["require","exports","module","ace/snippets/actionscript.snippets"],function(e,t,n){"use strict";t.snippetText=e("./actionscript.snippets"),t.scope="actionscript"}); (function() {
  2. ace.require(["ace/snippets/actionscript"], function(m) {
  3. if (typeof module == "object" && typeof exports == "object" && module) {
  4. module.exports = m;
  5. }
  6. });
  7. })();