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- class SmartTarget {
-
- static handleTargeting(token,shift) {
- const isTargeted = token.isTargeted;
- const release = shift ? !SmartTarget.settings().release : SmartTarget.settings().release;
- token.setTarget(!isTargeted, { releaseOthers: release });
- }
-
- static getBorderColor({hover}={}) {
- const colors = CONFIG.Canvas.dispositionColors;
- if ( this.controlled ) return colors.CONTROLLED;
- else if ( (hover ?? this.hover) || canvas.tokens._highlight ) {
- let d = this.document.disposition;
- if ( !game.user.isGM && this.isOwner ) return colors.CONTROLLED;
- else if ( this.actor?.hasPlayerOwner ) return colors.PARTY;
- else if ( d === CONST.TOKEN_DISPOSITIONS.FRIENDLY ) return colors.FRIENDLY;
- else if ( d === CONST.TOKEN_DISPOSITIONS.NEUTRAL ) return colors.NEUTRAL;
- else if ( d === CONST.TOKEN_DISPOSITIONS.HOSTILE ) return colors.HOSTILE;
- else if ( d === CONST.TOKEN_DISPOSITIONS.SECRET ) return this.isOwner ? colors.SECRET : null;
- }
- return null;
- }
-
- static _tokenOnClickLeft(wrapped, ...args) {
- const mode = SmartTarget.settings().mode;
- switch (mode) {
- case 0:
- return wrapped(...args);
- break;
- case 1:
- if (game.smartTarget.altModifier) {
- SmartTarget.handleTargeting(this,game.keyboard.isModifierActive(KeyboardManager.MODIFIER_KEYS.SHIFT));
- return
- }else{
- return wrapped(...args);
- }
- break;
- case 2:
- if ((!game.user.isGM && !this.isOwner) || (this.isOwner && game.smartTarget.altModifier)) {
- SmartTarget.handleTargeting(this,game.keyboard.isModifierActive(KeyboardManager.MODIFIER_KEYS.SHIFT));
- return
- } else {
- return wrapped(...args);
- }
- break;
- }
- super._onClickLeft(...args);
- }
-
- static canvasOnClickLeft(wrapped, ...args) {
- const canvasMousePos = args[0].interactionData.origin
- if (game.smartTarget.altModifier){
- let distance = Infinity
- let closestTemplate = null
- for(let template of canvas.templates.placeables){
- if(!template.owner) continue
- const inTemplate = template.shape.contains(canvasMousePos.x-template.x,canvasMousePos.y-template.y)
- const d = Math.sqrt(Math.pow(template.x-canvasMousePos.x,2)+Math.pow(template.y-canvasMousePos.y,2))
- if(inTemplate && d<distance){
- distance = d
- closestTemplate = template
- }
- }
- if(closestTemplate){
- const release = game.keyboard.isModifierActive(KeyboardManager.MODIFIER_KEYS.SHIFT) ? !SmartTarget.settings().release : SmartTarget.settings().release;
- if (release)canvas.tokens.placeables[0]?.setTarget(false, { releaseOthers: true });
- for(let token of canvas.tokens.placeables){
- if(closestTemplate.shape.contains(token.center.x-closestTemplate.x,token.center.y-closestTemplate.y)){
- token.setTarget(!token.isTargeted, { releaseOthers: false });
- }
- }
- }
- }
- return wrapped(...args);
- }
-
- static _canControl(wrapped,...args){
- if(!args[1]) return wrapped(...args);
- const mode = SmartTarget.settings().mode;
- if(mode==1 && game.smartTarget.altModifier) return true;
- if(mode==2 && !game.user.isGM && !this.isOwner) return true;
- return wrapped(...args);
- }
-
- static getOffset(token, length) {
- const width = token.w;
- const height = token.h;
- const position = game.settings.get(SMARTTARGET_MODULE_NAME, "pipPosition")
- const circleR = game.settings.get(SMARTTARGET_MODULE_NAME, "pipScale") || 12;
- let circleOffsetMult = game.settings.get(SMARTTARGET_MODULE_NAME, "pipOffset") || 16;
- let insidePip = game.settings.get(SMARTTARGET_MODULE_NAME, "insidePips") ? circleR : 0;
- const totalHeight = circleR*2;
- const totalWidth = (circleR*2)*length - circleOffsetMult*(length-1);
- const offset = {
- x: 0,
- y: 0,
- };
- switch (position) {
- case "topleft":
- break;
- case "topright":
- offset.x = width - totalWidth;
- break;
- case "bottomleft":
- offset.y = height - totalHeight;
- break;
- case "bottomright":
- offset.x = width - totalWidth;
- offset.y = height - totalHeight;
- break;
- case "centertop":
- offset.x = (width - totalWidth) / 2;
- break;
- case "centerbottom":
- offset.x = (width - totalWidth) / 2;
- offset.y = height - totalHeight;
- break;
- case "random":
- offset.x = Math.floor(Math.random() * (width - totalWidth));
- offset.y = Math.floor(Math.random() * (height - totalHeight));
- break;
- }
- return offset;
- }
- /**
- * Creates a sprite from the selected avatar and positions around the container
- * @param {User} u -- the user to get
- * @param {int} i -- the current row count
- * @param {token} target -- PIXI.js container for height & width (the token)
- */
- static buildCharacterPortrait(u, i, target, token, totalOffset) {
- let color = Color.from(u.color);
- let circleR = game.settings.get(SMARTTARGET_MODULE_NAME, "pipScale") || 12;
- let circleOffsetMult =
- game.settings.get(SMARTTARGET_MODULE_NAME, "pipOffset") || 16;
- let scaleMulti =
- game.settings.get(SMARTTARGET_MODULE_NAME, "pipImgScale") || 1;
- let insidePip = game.settings.get(SMARTTARGET_MODULE_NAME, "insidePips")
- ? circleR
- : 0;
- let pTex;
- if (!u.isGM) {
- let character = u.character;
- if (!character) {
- character = u.character;
- }
- if (character) {
- pTex = game.settings.get(SMARTTARGET_MODULE_NAME, "useToken")
- ? character.prototypeToken.texture.src || character.img
- : character.img || character.prototypeToken.texture.src;
- } else {
- pTex = u.avatar;
- }
- }
- const gmTexSetting = game.settings.get(SMARTTARGET_MODULE_NAME, "useTokenGm")
- let gmTexture = gmTexSetting ? token.document.getFlag(SMARTTARGET_MODULE_NAME,"gmtargetimg") || u.avatar : u.avatar
- function redraw(){
- token._refreshTarget()
- }
- let texture = u.isGM
- ? PIXI.Texture.from(gmTexture)
- : PIXI.Texture.from(pTex);
- if (!texture.baseTexture.valid) texture.once("update", redraw);
- let newTexW = scaleMulti * (2 * circleR);
- let newTexH = scaleMulti * (2 * circleR);
- let borderThic = game.settings.get(SMARTTARGET_MODULE_NAME, "borderThicc");
- let portraitCenterOffset =
- scaleMulti >= 1 ? (16 + circleR / 12) * Math.log2(scaleMulti) : 0;
- portraitCenterOffset +=
- game.settings.get(SMARTTARGET_MODULE_NAME, "pipOffsetManualY") || 0;
- let portraitXoffset =
- game.settings.get(SMARTTARGET_MODULE_NAME, "pipOffsetManualX") || 0;
- let matrix = new PIXI.Matrix(
- (scaleMulti * (2 * circleR + 2)) / texture.width,
- 0,
- 0,
- (scaleMulti * (2 * circleR + 2)) / texture.height,
- newTexW / 2 + 4 + i * circleOffsetMult + portraitXoffset + insidePip + totalOffset.x,
- newTexH / 2 + portraitCenterOffset + insidePip + totalOffset.y
- );
- token.target
- .beginFill(color)
- .drawCircle(2 + i * circleOffsetMult + insidePip + totalOffset.x, 0 + insidePip + totalOffset.y, circleR)
- .beginTextureFill({
- texture: texture,
- alpha: 1,
- matrix: matrix,
- })
- .lineStyle(borderThic, 0x0000000)
- .drawCircle(2 + i * circleOffsetMult + insidePip + totalOffset.x, 0 + insidePip + totalOffset.y, circleR)
- .endFill()
- .lineStyle(borderThic / 2, color)
- .drawCircle(2 + i * circleOffsetMult + insidePip + totalOffset.x, 0 + insidePip + totalOffset.y, circleR)
- }
-
- // Draw custom crosshair and pips
- static async _refreshTarget(reticule = {}) {
- if (!this.target) return;
- this.target.clear();
- if (!this.targeted.size) return;
-
- // Determine whether the current user has target and any other users
- const [others, user] = Array.from(this.targeted).partition(
- (u) => u === game.user
- );
- const userTarget = user.length;
-
- // For the current user, draw the target arrows
- if (userTarget) {
- let textColor = game.settings.get(
- SMARTTARGET_MODULE_NAME,
- "crossairColor"
- )
- ? game.settings
- .get(SMARTTARGET_MODULE_NAME, "crossairColor")
- .replace("#", "0x")
- : SmartTarget.getBorderColor.bind(this)({hover: true});
-
- if (game.settings.get(SMARTTARGET_MODULE_NAME, "use-player-color")) {
- textColor = Color.from(game.user["color"]);
- }
-
- let p = 4;
- let aw = 12;
- let h = this.h;
- let hh = h / 2;
- let w = this.w;
- let hw = w / 2;
- let ah = canvas.dimensions.size / 3;
-
- let selectedIndicator = game.settings.get(
- SMARTTARGET_MODULE_NAME,
- "target-indicator"
- );
- switch (selectedIndicator) {
- case "0":
- reticule.color = textColor;
- this._drawTarget(reticule)//{color: textColor})//drawDefault(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- case "1":
- drawCrossHairs1(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- case "2":
- drawCrossHairs2(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- case "3":
- drawBullsEye1(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- case "4":
- drawBullsEye2(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- case "5":
- drawBetterTarget(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- default:
- drawDefault(this, textColor, p, aw, h, hh, w, hw, ah);
- break;
- }
- }
-
- // For other users, draw offset pips
- if (game.settings.get(SMARTTARGET_MODULE_NAME, "portraitPips")) {
- for (let [i, u] of others.entries()) {
- const offset = SmartTarget.getOffset(this, others.length);
- SmartTarget.buildCharacterPortrait(u, i, this.target,this, offset);
- }
- } else {
- for (let [i, u] of others.entries()) {
- let color = Color.from(u.color);
- this.target
- .beginFill(color, 1.0)
- .lineStyle(2, 0x0000000)
- .drawCircle(2 + i * 8, 0, 6);
- }
- }
- }
-
- static settings() {
- const settings = {
- mode: game.settings.get(SMARTTARGET_MODULE_NAME, "targetingMode"),
- release: !game.settings.get(SMARTTARGET_MODULE_NAME, "release"),
- };
- return settings;
- }
- }
-
- Hooks.on("targetToken", (user,token,targeted) =>{
- const gmTexSetting = game.settings.get(SMARTTARGET_MODULE_NAME, "useTokenGm")
- if(!game.user.isGM || !targeted || !gmTexSetting) return
-
- let flag
- if(gmTexSetting == 1) flag = _token?.document.actor?.img || _token?.document.texture.src
- if(gmTexSetting == 2) flag = _token?.document.texture.src || _token?.document.actor?.img
- flag && flag != token.document.getFlag(SMARTTARGET_MODULE_NAME,"gmtargetimg") && token.document.setFlag(SMARTTARGET_MODULE_NAME,"gmtargetimg",flag)
-
- })
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