All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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1 year ago
  1. ## 1.0.13
  2. ### Compatibility
  3. - Verified compatibility with Foundry 11
  4. ## 1.0.12
  5. ### Compatibility
  6. - Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
  7. ## 1.0.11
  8. ### Compatibility
  9. - Updated for compatibility with Foundry 10
  10. ## 1.0.10
  11. ### Compatibility
  12. - Verified compatibility with Foundry 9
  13. ## 1.0.9
  14. ### Compatibility
  15. - Verified compatibility with Foundry 0.8.9
  16. ## 1.0.8
  17. ### Compatibility
  18. - Verified compatibility with Foundry 0.8.8
  19. ## 1.0.7
  20. ### Compatibility
  21. - Verified compatibility with Foundry 0.8.7
  22. ## 1.0.6
  23. ### Compatibility
  24. - Verified compatibility with Foundry 0.8.5
  25. ## 1.0.5
  26. ### Compatibility
  27. - Add support for Foundry 0.8.2
  28. ## 1.0.4
  29. ### New features
  30. - The `this` value of functions now contains the id of the user that triggered the function execution.
  31. - Some network packets are now more efficient.
  32. ### Bugfixes
  33. - When an invalid user id is specified socketlib will now throw the correct error message.
  34. - When a player disconnects the moment an execution has been scheduled for their client the execution function will now throw an exception, as it would if the player hadn't been connected in the first place. Previously the execution would just silently fail and the promise never resolve in such cases.
  35. ## 1.0.3
  36. ### Bugfixes
  37. - `executeFor` functions will no longer fail with an exception if a function scheduled to be called by the local user throws.
  38. ## 1.0.2
  39. ### New API endpoints
  40. - Added `executeForOthers` and `executeForOtherGMs` that execute for all users/all GMs except the local client.
  41. ### Bugfixes
  42. - `executeAsUser` and `executeForUsers` didn't execute locally if the id of the current user was passed in as recipient.
  43. - `executeForEveryone` and `executeForAllGMs` now execute locally as well, as they should
  44. ## 1.0.1
  45. ### New features
  46. - Added support for game systems
  47. ### Compatibility
  48. - Add support for Foundry 0.8.1
  49. ## 1.0.0
  50. ### Initial release