All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

877 lines
32 KiB

1 year ago
  1. # 2.1.11
  2. - (Refinement) Adjust starting angle of Token Effects HUD icons.
  3. # 2.1.10
  4. - (Refinement) Add anti-aliasing to Token Effects HUD icons, courtesy of @Wasp.
  5. # 2.1.9.1
  6. - (Maintenance) Removed console noise when rendering dialogs.
  7. # 2.1.9
  8. - (Maintenance) Unexciting improvements.
  9. # 2.1.8
  10. - (Fix) Removed debugger statement (whoops).
  11. # 2.1.7
  12. - (Refinement) Made the token effect setting evaluate its "activeness" during initialization. 'Disabled' should actually act as 'disabled'.
  13. # 2.1.6
  14. - (Refinement) Refactored token effect code to be more sane. Might have fixed issue where applying and effect for the first time would sometimes make it big and square.
  15. # 2.1.5
  16. - (Fix) Fix canvas rendering breaking due to skull overlay change in 2.14 when adjusted token setting was disabled.
  17. # 2.1.4
  18. - (Refinement) Adjusted token effect icons are now larger.
  19. - (Fix) Skull overlay should be more reasonably sized when the adjusted token effect setting is enabled.
  20. # 2.1.3
  21. - (Module) Add support for Item Piles. The current implementation should also add support for other Svelte-based modules, but if that turns out to be too breaky I'll have to adjust.
  22. # 2.1.2
  23. - (Fix) Fixed an issue that messed up the token effects HUD when the new experimental setting was _not_ enabled.
  24. # 2.1.1
  25. - (Fix) Adjust token effects HUD setting now accounts for the scene's gridsize.
  26. - (Refinement) Adjust token effects HUD setting now looks nicer.
  27. # 2.1.0
  28. - (New) New experimental setting that arranges token effects around the token, instead of covering the token up.
  29. # 2.0.10
  30. - (New) Add support for Pin Cushion tooltips.
  31. - (New) Add support for Illandril's Token Tooltips courtesy of @Vesselchuck.
  32. - (Fix) Fixed an issue where non-GM's viewing Monk's Enhanced Journals would see no background.
  33. # 2.0.9
  34. - (Fix) Actually compile the stylesheet from 2.0.8 so it is included (whoops).
  35. - (New) zh-tw localization thanks to zeteticl.
  36. # 2.0.8
  37. - (Refinement) Adjustment to increase contrast of secondary labels for dark theme.
  38. # 2.0.7
  39. - (Refinement) Made the Compact UI setting account for Foundry's Audio/Video sidebar.
  40. # 2.0.6
  41. - (Maintenance) Ensure clickable elements in effect panel text descriptions are styled appropriately.
  42. # 2.0.5
  43. - (New) Added dark theme support for Dice Stats module.
  44. - (Maintenance) Support MLD roundmarkers from the new splinter module Monk's Combat Details.
  45. # 2.0.4
  46. - (Maintenance) Fix some issues affecting dark theme PC sheets introduced by recent system update.
  47. - (Refinement) Update Effect Panel styling so Auras look glowy and distinct from other effects.
  48. # 2.0.3
  49. - (Fix) Made sure that form button styling does not apply to prosemirror dropdowns, fixing an issue where dropdowns became illegible when hovered.
  50. - (Refinement) Made Dalvyn's CRB styled journals' font apply to text in journals in MEJ.
  51. # 2.0.2
  52. - (Refinement) Improved Compact UI mode so canvas elements near controls are clickable
  53. # 2.0.1
  54. - (Fix) Fixed an issue where Dalvyn's CRB styled journals was applied regardless of setting
  55. - (Fix) Fixed an issue where Module Management+'s export screen was illegible in dark theme
  56. - (Fix) Fixed an issue where some text in the critical deck journal was illegible
  57. - (Fix) Fixed an issue where dark theme support for Monk's Enhanced Journals was not working right, by blacklisting MEJ from dark theme until I have the energy to debug it again
  58. # 2.0.0
  59. - (New) Added screenshots to the github page; updated the FVTT module page description.
  60. - (New) New feature that allows disabling Dorako UI for any supported Application, if you prefer the unstyled version.
  61. - (New) New feature that allows you to use custom CSS for those nitpicky personal fixes.
  62. - (New) Added dark theme support for Monk's Enhanced Journals.
  63. - (New) Added dark journal support for Monk's Enhanced Journals.
  64. - (New) New localization (Simplified Chinese) courtesy of sakusenerio.
  65. - (Refinement) Overhauled the way the module handles fancy journals. The module now adds a .premium class to such journals and pages, and css has been updated to exclude any journal with that class.
  66. - (Refinement) Overhauled Dalvyn's CRB-styling. Now also works while editing a journal. Should play nice with any combination of dark journals, MEJ, premium journals, etc.
  67. - (Fix) Fixed an issue where spell cast time was using 'cost' label.
  68. - (Refinement) Added Cost and Ritual-specific properties such as amount of secondary casters and primary and secondary check to the restructured spell cards section.
  69. - (Maintenance) Slightly changed the logic for applying the Dorako UI window style. There should be no visual change, if you encounter regressions where window-app applications are missing their styling, please report them.
  70. - (Refinement) Updated logic relating to settings that would cause the rerendering of many chat messages. A warning is now shown if you have 100+ messages, and you will be asked to reload manually once finished.
  71. - (Maintenance) Update the 'animated cards' setting to be disabled by default.
  72. - (Refinement) Updated the Effects Panel with styling for rolling persistent damage and recovery checks.
  73. - (Refinement) Updated the dark theme styling to support the new GM notes functionality from the system.
  74. # 1.12.7
  75. - (Module) Add support for Monk's Active Tile Triggers.
  76. - (Refinement) Extended Dalvyn's CRB-styling to also affect journals during editing.
  77. # 1.12.6
  78. - (Refinement) Treat pf2e-bb like pf2e-av, which should exclude its journals from Dalvyn's CRB-styling, but keep the Dorako UI journal frame.
  79. # 1.12.5.1
  80. - (SWADE) Finally for reals exluded SWPF sheets once and for all. Thanks, Pinnacle Entertainment Group!
  81. # 1.12.5
  82. - (SWADE) Finally exluded SWPF sheets once and for all. Thanks, Pinnacle Entertainment Group!
  83. # 1.12.4
  84. - (Fix) Rejiggered some css to fix an issue where certain window apps unintentionally got a sheet background. This also undoes the second SWADE bullet in 1.12.3.
  85. # 1.12.3
  86. - (SWADE) Added support for the Card Hand Mini Toolbar module. (Use 'above Players' position if used with centered hotbar)
  87. - (SWADE) Probably exempted SWPF Premium Module character sheets from styling.
  88. - (Refinement) Ensure that "avatars react to critical degree" setting does not apply for messages where players cannot see the roll.
  89. - (Refinement) Improved styling for new Token Action HUD Core + Pathfinder.
  90. - (Refinement) Improved styling of Monk's Scene Navigation when 'Back button' is disabled.
  91. - (Refinement) Updated 'Dorako UI' settings menu styling.
  92. # 1.12.2
  93. - (Fix) Removed some WIP settings that had snuck into the last release.
  94. - (Fix) Fixed an issue where Dalvyn's CRB styled journal styling was not applying to all journals.
  95. # 1.12.1
  96. - (Module) Added support for Chat Reactions.
  97. - (Fix) Fixed an issue where Monk's Enhanced Journals would under some circumstances not have a background.
  98. - (Refinement) Extended dark theme support for chat messages sent via Monk's Enhanced Journals.
  99. # 1.12.0
  100. - (Overhaul) Replaced the setting submenus with groups. This allows modules like Force Client Settings to easily work again.
  101. - (Fix) Fixed an issue where critical hit deck journals were illegible in dark theme. Also excluded them from Dalvyn's CRB styling.
  102. - (Maintenance) Fixed an issue where PF2e Dailies would sometimes show text on top of text.
  103. # 1.11.25
  104. - (SWADE) Made the token/portrait avatar setting functional.
  105. - (SWADE) Possibly avoided style collision with SWPF premium module.
  106. - (Fix) Fixed a regression that caused Damage Log messages to lose their background color.
  107. - (Module) Added support for Monk's Scene Navigation.
  108. - (Refinement) Updated support for new PF2e Target Damage features.
  109. # 1.11.24
  110. - (Fix) Fixed an issue where Token Action Hud Core integration was not working as expected due to TAHC registering its settings much later than expected.
  111. - (Fix) Fixed an issue where some Journals were dark-themed regardles of the dark-theme journals setting.
  112. # 1.11.23
  113. - (SWADE) Blacklisted complex SWADE sheets from dark-theme.
  114. - (SWADE) Rejiggered some things to make SWADE journals compatible with dark theme.
  115. - (SWADE) Updated all instanced of 'red' (--primary) in SWADE to be the SWADE accent color.
  116. # 1.11.22
  117. - (Refinement) Updated the wrapping-behavior of long in-character and player names. In general more stuff should avoid reflowing.
  118. - (SWADE) Added experimental compatability with SWADE. Lots of stuff expected to work not-quite-right.
  119. # 1.11.21
  120. - (Module) Added support for Monk's Enhanced Journals.
  121. # 1.11.20
  122. - (Fix) Fixed an issue where Monk's Enhanced Journals were unaffected by Dalvyn's CRB-styled journals.
  123. # 1.11.19
  124. - (Refinement) Ensure AV premium module journal entries are unaffected by dark-theme journal setting.
  125. - (Refinement) Update Dalvyn's CRB-styled journals to work with dark-theme journal setting.
  126. # 1.11.18
  127. - (Module) Added support for Token Action Hud Core (+ Pathfinder).
  128. # 1.11.17
  129. - (Maintenance) Fixed regression in styling of PF2e Dailies.
  130. - (New) Added a new setting for enabling dark-theme for journal entries. Note that you might have to make different color-choices in journal entries for them to be legible.
  131. # 1.11.16
  132. - (Refinement) [Cuingamehtar] Spell area types are now localizable.
  133. # 1.11.15
  134. - (New) Remade the styling for the Combat Carousel module, removed the old misc. setting.
  135. # 1.11.14
  136. - (Refinement) When player-tags are enabled, remove the non-tag speaker name if it is identical to the tag. This conserves space.
  137. - (New) New UX setting that animates whispers from players to GM to draw attention to them.
  138. # 1.11.13
  139. - (Fix) Fixed an issue where TinyMCE text editors were illegible while editing in dark theme.
  140. # 1.11.12
  141. - (Maintenance) Mark Tokenizer as dark-theme incompatible.
  142. # 1.11.11
  143. - (Fix) Fixed an issue where rarity-colors were illegible in dark theme.
  144. - (New) New UX setting to collapse the navigation bar by default.
  145. # 1.11.10
  146. - (Refinement) Improved dark-theme styling of the compendium browser.
  147. - (New) New UX setting to collapse the sidebar by default.
  148. # 1.11.9
  149. - (New) Added dark-theme support for Party Overview.
  150. # 1.11.8
  151. - (Maintenance) Fixed a system regression that caused numbers in the effect panel to be missing.
  152. # 1.11.7
  153. - (Fix) Fixed modifier buttons in dark theme PC sheets' sidebars.
  154. # 1.11.6
  155. - (Fix) Ensured anti-premium module rules are also applied from dark theme styling.
  156. - (Fix) Fixed an issue where the load order of style sheets was causing various regressions.
  157. # 1.11.5
  158. - (Maintenance) Re-organize sass files, update release flow
  159. # 1.11.4
  160. - (Fix) Fix Adventure Importers with fancy frames getting overwritten. The logic that was formerly used for only Journals is now applied to all windows.
  161. # 1.11.3
  162. - (Fix) Fixed illegible text in dark theme windows with sidebars
  163. - (Fix) Fixed illegible buttons in TinyMCE journal sheets. Both default and TinyMCE journal editors are now excluded from dark theme.
  164. - (Fix) Fixed a regression on dark theme PC sheets where input fields were illegible.
  165. # 1.11.2
  166. - (Fix) Made the TAH-nag actually go away forever if you tell it to
  167. - (Fix) Limited scope of styling to avoid affecting prose-mirror dropdowns, to resolve an issue where the dropdowns because illegible on hover
  168. - (New) Loot sheet now has dark theme compatibility
  169. - (Fix) Maybe fixed migrations, we'll see
  170. - (Fix) Made sure the module doesn't overwrite the background used in journals of the Abomination Vaults premium module v2
  171. - (Maintenance) Extended the styling to affect the system version of persistent damage, not just the module version
  172. # 1.11.1
  173. - (Fix) Resolved an issue that caused scrollbars to appear on small dialogs
  174. - (Module) Dark-theme applications have support for PF2e Workbench's new rarity colors
  175. - (New) Styled Hazard sheets and Familiar sheets - also for dark theme
  176. - (Refinement) Improved styling for Basic Action Macros
  177. - (Module) Now notifies users of Token Action HUD that there is a Dorako UI style, if it is not currently selected
  178. - (New) Attempted to migrate dark-theme settings to a new centralized 'application theme' setting
  179. # 1.11.0
  180. - (Refinement) Spell buttons in light theme chat messages are now colored
  181. - (Refinement) Increased the scope of styling to affect various minor dialogs, and adding dark theme support
  182. - (Refinement) Many small tweaks to various Applications and sheets, affecting both light theme and dark theme
  183. - (Fix) Updated PC and NPC dark themes to be compatible with the new dark theme settings
  184. - (New) Settings are now applied immediately when saved, and chat messages are re-rendered, allowing you to quickly find a look to suit your preferences
  185. - (New) Chat bubbles are now styled
  186. - (New) New debug setting allows you to quickly check the styling of a window with/without Dorako UI and in light/dark theme
  187. - (Fix) Mystified text in NPC/PC dark theme sheets are now styled appropriately
  188. - (Fix) The glow of mystified effects is now secret-purple and no longer clips the left edge
  189. - (New) The crit/fumble deck is now styled
  190. - (Module) The Gatewalkers premium module journals have been verified to be working fine. All premium modules with fancy journals are entirely excluded from being styled by Dorako UI.
  191. - (New) New feature that notifies GM's of a conflict with a default-on setting for Monk's Little Details, and allows resolving it in multiple ways.
  192. - (Fix) Re-implemented the "Hide avatar for secret rolls" setting.
  193. # 1.10.2
  194. - (Fix) Fix an issue where all settings were turned into world settings
  195. - (Module) Made TAH's Dorako UI theme adhere to changes to glass-bg and frosted-glass
  196. - (Fix) Fix optgroups in selects on Windows being illegible on dark theme
  197. # 1.10.1
  198. - (Fix) Fix selects on Windows being illegible on dark theme or Polyglot
  199. - (Fix) Fix default values for some settings referring to non-existing keys
  200. - (New) Made several settings apply on saving, thereby not requiring a refresh
  201. # 1.10.0.1
  202. - (Fix) Fix theme setting for NPC sheets not working
  203. # 1.10.0
  204. ## The settings release
  205. - (New) Split the module into four setting menus
  206. - (New) By popular demand, added new setting to disable the Cards tab in the sidebar
  207. - (Fix) Partially reverted fix to CGMP's re-styling of emotes, so now only the colors is resat, and only for dark theme messages
  208. - (Fix) Potentially fixed issue where Polyglot's dropdown is illegible on certain browsers
  209. # 1.9.14.1
  210. - (Fix) Whoops, that text shadow crept into messages as well, which made light theme messages looks very weird
  211. # 1.9.14
  212. - (New) Glass background color is now user-configurable in settings
  213. - (New) Frosted glass setting is back, and also user-configurable in settings
  214. - (Fix) Filepicker+ apparently also has a sidebar - which is now fixed
  215. - (Refinement) Added text shadows to sidebar to better support bright or very transparent background colors
  216. # 1.9.13
  217. - (New) Added support for chat bubbles
  218. - (Fix) Fixed issue where mirrored tokens had their avatars upside down
  219. - (Maintenance) Updated module-support for new classic styling of PF2e Target Damage
  220. - (Fix) Fixed one of the familiar themes not working (and associated console error)
  221. - (Fix) Fixed issue where nat 1/20 were not colored appropriately in dark mode messages
  222. - (Refinement) Extend dark mode messages theme support to crit deck buttons
  223. # 1.9.12
  224. - (Refinement) Further expanded the scope of dark theme for app sheets
  225. - (Refinement) Updated Token HUD and Navigation styling
  226. - (Maintenance) Updated module-support for PF2e Target Damage 2.0
  227. - (Fix) Fixed missing localization string
  228. # 1.9.11
  229. - (Module) Added compatibility with Forgotten Adventures Battlemaps module
  230. - (Refinement) Updated styling of conditions with Monk's Little Details enabled
  231. - (Fix) Fixed an issue where certain chat messages were illegible for dark chat messages with Cautious Gamemaster's Pack is enabled
  232. - (Refinement) Further expanded the scope of dark theme for app sheets
  233. - (Refactor) Massive refactor of the code, increasing maintainability
  234. # 1.9.10
  235. - (Refinement) Massively expanded scope of dark theme for app-sheets
  236. - (New) Added a new setting for theming all Dialog sheets
  237. - (Refinement) Improved changelog with proper linebreaks!
  238. # 1.9.9
  239. - (New) Added styling for the Monarch module
  240. - (Fix) Fixed numerator of frequency skills being illegible on dark mode pc sheets
  241. - (Fix) Fixed description of rolltable messages being illegible on dark mode chat messages
  242. - (Refinement) Added a light background to rolltable images on dark mode chat message, to ensure good contrast
  243. - (Refinement) Update sidebar tab styling to leave more room for modules that add buttons
  244. - (New) Setting for dark-theme styling of Filepicker and Token Config
  245. - (Fix) Style incompatability with Filepicker+ now actually fixed
  246. # 1.9.8
  247. - (Refinement) Make scrollbar track for effects panel invisible
  248. - (Fix) Make collapsed sidebar not take up all the vertical height
  249. - (Fix) Ensure module is not styling Monk's Little Details' roundmarker chat messages
  250. - (Refinement) Fix double-shadowing of hotbar
  251. - (Refinement) Improve styling of Monk's Tokenbar
  252. - (Refinement) Minor updates to TAH styling
  253. # 1.9.7
  254. - (Refinement) Extended dark theme styling to affect variable-action cost spell buttons
  255. - (Fix) Fixed poor contrast styling for dark chat messages from Monk's tokenbar
  256. # 1.9.6
  257. - (Refinement) Updated styling of status effects in the combat tracker
  258. - (Refinement) Updated the hover-glow for links to be more visible
  259. - (Refinement) Updated styling of effects panel, and ensure navigation doesn't overlap effect panel
  260. - (Refinement) Updated styling of tooltips and context menus
  261. - (Refinement) Added clickability affordances to the Players UI
  262. - (Fix) Possibly fixed style incompatability with Filepicker+
  263. - (New) Effect panel now scrolls vertically if there are too many effects to fit on screen
  264. # 1.9.5
  265. - (Refinement) Updated styling for token hud, and extended it to also affect tile hud
  266. - (New) Compact controls setting is back
  267. - (New) Added styling for status-effect messages for both light and dark mode
  268. - (New) The glassy background can now be adjusted via the --glass-bg css variable
  269. # 1.9.4
  270. - (Fix) Option for removing redundant information from damage rolls now functional again
  271. - (Refinement) Improve spacing around persistent damage button on chat light theme
  272. - (Fix) Fixed chat functionality breaking when chat messages have origins where the uuid cannot be fetched synchronously (e.g. feats/spells linked from compendium actors)
  273. # 1.9.3
  274. - (Fix) Custom Hotbar now works without Monk's Hotbar also being enabled
  275. - (Refinement) Scene controls that use images are now tinted a similar color as scene controls that use image-fonts
  276. - (Refinement) Minor updates to TAH style
  277. - (Refinement) Secret inline-rolls are now more saturated in dark theme chat messages
  278. # 1.9.2
  279. The hotbar patch!
  280. - (Module) Support for Custom Hotbar
  281. - (Module) Improved support for Monk's Hotbar expansion
  282. - (Module) Updated styling for Token Action HUD
  283. - (New) Support for 'centered hotbar' (once again)
  284. # 1.9.1
  285. This is kind of a 1.9.0++ release.
  286. (Maintenance) Update css classes that were changed by the system
  287. (Maintenance) Update npc sheet styling to use new IWR data locations
  288. (New) Use modified colors for IWR for dark chat theme
  289. (Removed) Various settings have been removed due to the refactor. If something you were using is gone, please create an issue for it.
  290. # 1.9.0
  291. Reimplemented much of the styling in Sass, which will make it easier to maintain and contribute to the project.
  292. Fix to area styling of spells.
  293. Fix to checks missing strike-through styling when degree of success is adjusted.
  294. Fix coloring of adjusted AC/saves in new NPC sheets.
  295. Several updates by @MrVauxs:
  296. Uses v10 API for saving settings.
  297. Updates to Damage Target module styling.
  298. # 1.8.4
  299. Added themes for NPC sheets.
  300. Added a smol theme for Loot sheets.
  301. Bugfix to jittery chatbox with "Show who's typing" turned on, courtesy of @MrVauxs.
  302. Bugfix by @MrVauxs that causes Chat Avatars to be determined after other modules have had a chance to modify the message. This means that Cautious Gamemaster's Pack's settings to limit what actors the GM can 'speak' as will be consistent with the Avatar shown.
  303. # 1.8.3
  304. Fixed bug in which 'Avatars react to degree of success' setting did nothing due to roll changes in the system.
  305. Added styling for the Speaking As module.
  306. Added new option to hide the dice next to rollmodes, as it tends to crowd the UI.
  307. Teeny tiny fix to adjust the margins of the button introduced by Chat Images.
  308. # 1.8.2
  309. Fixed display of DFCE 'in world' timestamps in messages.
  310. Added a new option to remove attack information from damage rolls, to get a similar look to 1.7.4's combine-attacks-and-damage-rolls feature, when used with DFCE chat merge.
  311. Fixed bug that caused action costs in restructured spell messages to render as numbers rather than icons.
  312. # 1.8.1
  313. Fixed display of combined messages with Avatars disabled.
  314. Fixed flavor-text duplication for Request Roll messages in Monk's TokenBar module.
  315. # 1.8.0
  316. Fixed visual styling of Narrator Tools and Alpha Suit modules in the Controls.
  317. Fixed effect tooltip going off-screen when using modules that increase the tooltip size.
  318. Fixed nat 1/20 color support of inline rolls.
  319. Fixed display of action cost for spells with cast time in minutes.
  320. Removed combine-attacks-and-damage-rolls feature, instead improved support for DF Chat Enhancement's chat merge functionality. I recommend setting the combine setting to 'any'.
  321. Removed TAH theme (or rather, made it simply add a gap). Use the 'Dorako UI' style option in TAH.
  322. # 1.7.4
  323. Added feature to combine weapon attack rolls with damage rolls visually.
  324. # 1.7.3
  325. Added feature that makes action cost more prominent, and restructures spells to be more easily readable.
  326. Added partial support for Japanese localization by Ollie2304
  327. # 1.7.2
  328. Added theme override for Simple Calendar - remember to activate the 'Classic' theme in Simple Calendar.
  329. # 1.7.1
  330. Added 'Send to chat' feature.
  331. Added support for @Dalvyn's CRB-styled journals.
  332. Added full French localization by @rectulo.
  333. Added partial support for German localization by @Allalinor ッ.
  334. Added partial support for Portuguese localization by @Samir Sardinha.
  335. Various style fixes to combat tracker in popped-out mode.
  336. # 1.7.0
  337. Localized all string, paving the way for translations.
  338. Fixed 'fuzzy' sidebar text in Outlaws of Alkenstars premium module.
  339. Fixed various system regressions to damage buttons.
  340. Fixed accidentally shipping css that removed cards from the sidebar.
  341. Added support for new PF2e Target Damage module.
  342. # 1.6.9
  343. Fixed a PC dark mode regression caused by a recent system update.
  344. Updated PC dark mode for the system rarity colors.
  345. Changed scope of text-box height back to client.
  346. Fixed 'fuzzy' sidebar text in blood lords premium module.
  347. Fixed 'disabled' setting for chat portraits not working.
  348. # 1.6.8
  349. Fixed artifact from FPS monitor showing even when disabled in core settings.
  350. Changed scope of some settings to client, and others to world.
  351. Fixed an issue where some text looked fuzzy.
  352. # 1.6.7
  353. Fixed secret roll-notes being unreadable on dark mode chat messages.
  354. # 1.6.6
  355. Fixed certain button labels having the wrong color on dark PC sheets.
  356. Fixed horizontal scrollbar appearing on actor tab in sidebar.
  357. # 1.6.5
  358. Fixed damage buttons looking weird in dark mode due to system update.
  359. # 1.6.4
  360. Fix manifest...
  361. # 1.6.3
  362. Fixed an issue causing DF Chat Enhancement context menus to sometimes be inaccesible.
  363. Rejiggered some css - possibly increased performance for low end machines.
  364. # 1.6.2
  365. Updated manifest _again_.
  366. Removed some console log spam.
  367. # 1.6.1
  368. Updated manifest so it correctly reports v10 compability.
  369. PC Dark mode sheet updated by @Vesselchuck, fixing text-color of bios for limited view sheets.
  370. # 1.6.0 v10 compability update.
  371. Added support for v10-style journals.
  372. Reshuffled various things to get rid of deprecation warnings introduced in v10.
  373. Fixed styling of Forgotten Adventures Battlemaps module.
  374. Fixed close-button in Outlaws of Alkenstars premium module journals missing, when the 'Frosted glass' setting was turned on.
  375. # 1.5.5
  376. Fixed a whoopsie causing dragging application windows to act wonky.
  377. # 1.5.4
  378. Rolled back some recent changes, improved look of certain dark theme chat messages posted by Monk's Tokenbar module.
  379. # 1.5.3
  380. Fixed style creeping into combat tracker.
  381. # 1.5.2
  382. Fixed close-button in Outlaws of Alkenstars premium module journals missing.
  383. Fixed hidden tokens showing chat portraits.
  384. Minor fixes to Narrator Tools and CGP compability.
  385. Changed the blending mode for colored chat headers, should look better for bright, saturated colors that people often use.
  386. Changed application header styling - it now reacts to what kind of sheet it is showing.
  387. Updates to dark PC/Familiar sheet, courtesy of @Vesselchuck.
  388. # 1.5.1
  389. Added settings for disabling the portraits-react-to-degree-of-success feature and the use-user-avatar-as-portrait-fallback feature.
  390. Redid the way portrait sizing is stored, so you can now chose what size 'small' sized creature portraits should be rendered at.
  391. # 1.5.0
  392. Huge refactor - the code is a lot nicer now, and doesn't use template substitution.
  393. New features:
  394. - Messages from gamemaster as a speaker now include a chat portrait (Configure via the menu in the lower left corner of Foundry).
  395. - Tokens in the combat tracker scale the same way as chat portraits, rendering 'pop out' tokens at their expected size.
  396. - New chat theme where Player messages are light, and GM messages are dark.
  397. - Chat portraits now react to critical success and failures.
  398. Other changes:
  399. - General maintenance update of several chat message stylings.
  400. - Update of dark player sheet, courtesy of @Vesselchuck.
  401. # 1.4.2
  402. Fixed an issue that caused roundtrackers from Monk's Little Details to not show up.
  403. # 1.4.1
  404. Made the breaking change less breaking!
  405. Also introduces persistency to chat portrait scaling and hiding thanks to @MrVauxs!
  406. # 1.4.0
  407. Made the 'pop out' portrait scaling work for tokens of different scaling factors.
  408. Added some padding for the 'X is typing' feature from Cautious Gamemaster's Pack, and unbroke the animation.
  409. This patch features a regression as well - the zoom-chat-portraits-on-hover feature lives no more. Better alternatives exist for showing creature art.
  410. # 1.3.29
  411. Implemented feature that allows for 'pop out' tokens to have 'pop out' chat portraits. Can be disabled in settings.
  412. Implemented feature to hide chat portraits of speakers where the token is hidden.
  413. Fixed issue with Lock View module that caused foundry logo to re-appear despite being disabled.
  414. # 1.3.28
  415. Remove circular cropping of chat portraits, unless outline setting is enabled.
  416. # 1.3.27
  417. Added a setting for hiding chat portraits for secret GM rolls (default ON).
  418. Fixed Narrator tools toggle in the controls.
  419. Fixed a bug where Storyteller Stories could not be opened after being closed.
  420. Fixed a bug where tooltips/context menus were showing behind Monk's hotbar.
  421. Updates to PC sheet dark mode by @Vesselchuck.
  422. # 1.3.26
  423. Fixed styling of voluntary flaw boost buttons. Darkmode PC sheet and familiar sheet maintenance updates from @Vesselchuck.
  424. # 1.3.25
  425. Fixed offset in the new ability score manager.
  426. # 1.3.24
  427. Fixed timestamps not updating. Fixed images failing to load on foundry instances with a route prefix. Minor update to dark mode sheets courtesy of @Vesselchuck.
  428. # 1.3.23
  429. Fixed damage-taken and healing-received messages not showing.
  430. # 1.3.22
  431. Fixed chat messages not showing up if PF2e Combat Tracker Images was not present.
  432. # 1.3.21
  433. Chat portrait support for Mark Pearce's PF2e Combat Tracker Images. Fixed links in dark mode chat messages.
  434. # 1.3.20
  435. Made sheet dark mode compatible with xdy's workbench rarity, courtesy of @Vesselchuck. Fixed bug that caused familiar sheets to always be dark.
  436. # 1.3.19
  437. Updates to dark themes, courtesy of @Vesselchuck.
  438. # 1.3.18
  439. Changes to familiar sheets, courtesy of @Vesselchuck. Add setting for increasing the size of the chat box.
  440. # 1.3.17
  441. New dark mode familiar sheets, courtesy of @Vesselchuck.
  442. # 1.3.16
  443. Update to dark mode, courtesy of @Vesselchuck. Made clickability of system buttons more obvious when hovered.
  444. # 1.3.15
  445. Dark-themed sheets are back, courtesy of @Vesselchuck. Disabling macrobar styling is better at its job. Fixed issue with centered macro bar being broken when app-ui styling was disabled.
  446. # 1.3.14
  447. Compatible with Combat Carousel using Actor images. Small fix for Monk's TokenBar.
  448. # 1.3.13
  449. Improvements for Combat Carousel support.
  450. # 1.3.12
  451. Added support for Combat Carousel.
  452. # 1.3.11
  453. Made chat portraits for blind rolls default to 'mystery man' so that perception checks or initiative rolls don't spoil the visual identity.
  454. Made chat-portrait-hover into a setting that defaults to off.
  455. # 1.3.10
  456. Fixed support for Monk's hotbar. Fixed layout of Strike cards.
  457. # 1.3.9
  458. Fixed issue that caused degree-of-success colors to disappear. Added support for Damage Log's revert functionality. Removed sheet stylings, as the system changes them too frequently.
  459. # 1.3.8
  460. Added support for the new damage buttons on attack cards. Fixed issue causing multiple elements in chat messages to create newlines.
  461. # 1.3.7
  462. Fixed styling of worn-related buttons and crafting screen on dark mode pc sheets. Added minor support for Navigation Presets module.
  463. # 1.3.6
  464. Fixed top left controls that broke in recent core foundry patch.
  465. # 1.3.5
  466. Fixed dark player sheets that broke in recent system patch. Made macro bare never fade in compact mode, as it doesn't re-appear when hovering while dragging a macro.
  467. # 1.3.4
  468. Changed compact mode to client setting. Fixed issue in dark sheets. Themed foundry notifications.
  469. Fixed styling that broke due to data visibility changes in the newest foundry release
  470. # 1.3.3
  471. Fixed navbar context menu issue. Fixed Confetti overlap with Dice Tray. Added 'Plain' theme for PC sheets. Fixed secret text in NPC sheets.
  472. # 1.3.2
  473. Fixed an issue that caused the module to be incompatible with hosting via the Forge.
  474. # 1.3.1
  475. Added support for Damage Log.
  476. Fixed display for non-self-roll damage updates.
  477. # 1.3.0
  478. Made players box and macro bar fade out in compact mode, fix'd a variable overwriting issue affecting messages.
  479. Renamed 'Player tint' header to 'Player color'. Made header text color change dynamically depending on player color, when header background is based on that. Made it so that bright colors affect the header more.
  480. Fixed placeholder text shadow. Added highlight to active sidebar tab. Fixed styling of 'popped out' individual messages. Renamed 'Blind GM Rolls' to 'Secret' on the chat rolltype indicator.
  481. Fixed a bug where some settings didn't apply after reload, because Foundry reloaded before the settings applied.
  482. Added support for Koboldworks Turn Announcer (Remember to change its module settings appropriately).
  483. Added support for Confetti.
  484. Added support for Monarch.
  485. # 1.2.7
  486. Added UI to Monk's hotbar module, tuned the 're-appearance' zone of the compact UI.
  487. # 1.2.6
  488. Removed an unneccesary log statement, unbroke compact ui, unbroke dark sheet mode, made setting-changes force-refresh.
  489. # 1.2.5
  490. Unbroke the new hand buttons
  491. # 1.2.4
  492. # 1.2.3
  493. Fixed a mystery man, added toggles for minimal-ui inspired compact controls, and an experimental toggle for dark sheets.
  494. # 1.2.2
  495. Fixed some errors, added support for Monk's hotbar module, partial support for Minimal UI, changed damage card button colors.
  496. # 1.2.1
  497. # 1.2.0
  498. Huge release, :pacman:'d chat portraits and rolltype indicators, and added settings allowing users to customize the chat card theme.
  499. # 1.1.1
  500. Fixes for Token HUD resources, TAH spell buttons, Monk's Little Details round counter.
  501. Did _a lot_ of groundwork for dark/light toggle, and managed to re-introduce the red header to light theme. This version ships with light theme "on".
  502. # 1.1.0
  503. Lots of changes to the card styling, the default styling is now a 'dark mode', options for 'light mode' coming later.
  504. # 1.0.6
  505. # 1.0.5
  506. Centered hotbar setting, edge-margin setting, v-padding decrease in cards, navbar color swap + tweaks, SmallTime patch, Chat Portrait support, fix for 'flavor-text'
  507. # 1.0.4
  508. Added support for Combat Enhancements module
  509. # 1.0.3
  510. Fixes to navbar and chat header
  511. # 1.0.2
  512. # 1.0.1
  513. # 1.0.0
  514. Release - broken