All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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1 year ago
  1. ## 1.0.12
  2. ### Compatibility
  3. - Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
  4. ## 1.0.11
  5. ### Compatibility
  6. - Updated for compatibility with Foundry 10
  7. ## 1.0.10
  8. ### Compatibility
  9. - Verified compatibility with Foundry 9
  10. ## 1.0.9
  11. ### Compatibility
  12. - Verified compatibility with Foundry 0.8.9
  13. ## 1.0.8
  14. ### Compatibility
  15. - Verified compatibility with Foundry 0.8.8
  16. ## 1.0.7
  17. ### Compatibility
  18. - Verified compatibility with Foundry 0.8.7
  19. ## 1.0.6
  20. ### Compatibility
  21. - Verified compatibility with Foundry 0.8.5
  22. ## 1.0.5
  23. ### Compatibility
  24. - Add support for Foundry 0.8.2
  25. ## 1.0.4
  26. ### New features
  27. - The `this` value of functions now contains the id of the user that triggered the function execution.
  28. - Some network packets are now more efficient.
  29. ### Bugfixes
  30. - When an invalid user id is specified socketlib will now throw the correct error message.
  31. - When a player disconnects the moment an execution has been scheduled for their client the execution function will now throw an exception, as it would if the player hadn't been connected in the first place. Previously the execution would just silently fail and the promise never resolve in such cases.
  32. ## 1.0.3
  33. ### Bugfixes
  34. - `executeFor` functions will no longer fail with an exception if a function scheduled to be called by the local user throws.
  35. ## 1.0.2
  36. ### New API endpoints
  37. - Added `executeForOthers` and `executeForOtherGMs` that execute for all users/all GMs except the local client.
  38. ### Bugfixes
  39. - `executeAsUser` and `executeForUsers` didn't execute locally if the id of the current user was passed in as recipient.
  40. - `executeForEveryone` and `executeForAllGMs` now execute locally as well, as they should
  41. ## 1.0.1
  42. ### New features
  43. - Added support for game systems
  44. ### Compatibility
  45. - Add support for Foundry 0.8.1
  46. ## 1.0.0
  47. ### Initial release