|
|
- /*
- * MIT License
- *
- * Copyright (c) 2021 DnD5e Helpers Team
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- import {MODULE} from './module.js'
-
- let updateQueues = new Map();
-
- /**
- * Safely manages concurrent updates to the provided entity type
- * @function warpgate.plugin.queueUpdate
- * @param {Function} updateFn the function that handles the actual update (can be async)
- */
- export function queueUpdate(updateFn) {
-
- /** queue the update for this entity */
- getQueue().queueUpdate(updateFn);
- }
-
- export function flush() {
- return getQueue().flush();
- }
-
- function getQueue(entity = "default"){
- /** if this is a new entity type, create the queue object to manage it */
- if(!updateQueues.has(entity)) {
- updateQueues.set(entity, new UpdateQueue(entity));
- }
-
- /** queue the update for this entity */
- return updateQueues.get(entity);
- }
-
- /**
- * Helper class to manage database updates that occur from
- * hooks that may fire back to back.
- * @ignore
- */
- class UpdateQueue {
- constructor(entityType) {
-
- /** self identification */
- this.entityType = entityType;
-
- /** buffer of update functions to run */
- this.queue = [];
-
- /** Semaphore for 'batch update in progress' */
- this.inFlight = false;
- }
-
- queueUpdate(fn) {
- this.queue.push(fn);
-
- /** only kick off a batch of updates if none are in flight */
- if (!this.inFlight) {
- this.runUpdate();
- }
- }
-
- flush() {
- return MODULE.waitFor( () => !this.inFlight )
- }
-
- async runUpdate(){
-
- this.inFlight = true;
-
- while(this.queue.length > 0) {
-
-
- /** grab the last update in the list and hold onto its index
- * in case another update pushes onto this array before we
- * are finished.
- */
- const updateIndex = this.queue.length-1;
- const updateFn = this.queue[updateIndex];
-
- /** wait for the update to complete */
- await updateFn();
-
- /** remove this entry from the queue */
- this.queue.splice(updateIndex,1);
- }
-
- this.inFlight = false;
-
- }
- }
|