All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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1 year ago
  1. ace.define("ace/snippets/dart.snippets",["require","exports","module"],function(e,t,n){n.exports="snippet lib\n library ${1};\n ${2}\nsnippet im\n import '${1}';\n ${2}\nsnippet pa\n part '${1}';\n ${2}\nsnippet pao\n part of ${1};\n ${2}\nsnippet main\n void main() {\n ${1:/* code */}\n }\nsnippet st\n static ${1}\nsnippet fi\n final ${1}\nsnippet re\n return ${1}\nsnippet br\n break;\nsnippet th\n throw ${1}\nsnippet cl\n class ${1:`Filename(\"\", \"untitled\")`} ${2}\nsnippet imp\n implements ${1}\nsnippet ext\n extends ${1}\nsnippet if\n if (${1:true}) {\n ${2}\n }\nsnippet ife\n if (${1:true}) {\n ${2}\n } else {\n ${3}\n }\nsnippet el\n else\nsnippet sw\n switch (${1}) {\n ${2}\n }\nsnippet cs\n case ${1}:\n ${2}\nsnippet de\n default:\n ${1}\nsnippet for\n for (var ${2:i} = 0, len = ${1:things}.length; $2 < len; ${3:++}$2) {\n ${4:$1[$2]}\n }\nsnippet fore\n for (final ${2:item} in ${1:itemList}) {\n ${3:/* code */}\n }\nsnippet wh\n while (${1:/* condition */}) {\n ${2:/* code */}\n }\nsnippet dowh\n do {\n ${2:/* code */}\n } while (${1:/* condition */});\nsnippet as\n assert(${1:/* condition */});\nsnippet try\n try {\n ${2}\n } catch (${1:Exception e}) {\n }\nsnippet tryf\n try {\n ${2}\n } catch (${1:Exception e}) {\n } finally {\n }\n"}),ace.define("ace/snippets/dart",["require","exports","module","ace/snippets/dart.snippets"],function(e,t,n){"use strict";t.snippetText=e("./dart.snippets"),t.scope="dart"}); (function() {
  2. ace.require(["ace/snippets/dart"], function(m) {
  3. if (typeof module == "object" && typeof exports == "object" && module) {
  4. module.exports = m;
  5. }
  6. });
  7. })();