All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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  1. ## Version 1.15.0
  2. ### Bug Fixes
  3. - (stwlam) Fix invested toggle for real, uninvest on unequip
  4. - (stwlam) Restore width of effect icons on the NPC sheet sidebar
  5. - (stwlam) Make skill from the NPC legacy sheet roll more reliably when clicked
  6. - (stwlam) Restore draggability of effects from the PC sheet
  7. - (Supe) Fix effect description viewing in the character sheet by setting default chat data traits
  8. - (nikolaj-a) Fix skill name translation in creature identification popup
  9. ### Content Changes
  10. - (Shandyan) Ranger automation:
  11. - Added automation for following ranger feats: crossbow ace, deadly aim, favored terrain, hazard finder, legendary monster hunter, manifold edge, masterful companion, monster hunter, monster warden, scout's warning, shared prey, superior sight, triple threat, and warden's boon
  12. - Added automation for following ranger focus spells: _animal feature_, _gravity weapon_, and _magic hide_
  13. - Animal companion feat has been split into ranger and druid-specific versions. Manifold edge and superior sight have also been split into specific feats to allow for automation
  14. - (GravenImageRD) Delete the misnamed Staff of _Ture_ Providence. Closes #1391
  15. - (GravenImageRD) Fix Bracelets of Dashing to be the correct Bracelet of Dashing. Closes #1374
  16. - (SpartanCPA) Pathfinder Society Season 1-01 bestiary brush-up
  17. - (SpartanCPA) Aeons in Bestiary 1 brush-up
  18. - (SpartanCPA) Add Murfeli and small brush-ups on Extinction Curse book 5 monsters
  19. - (SpartanCPA) Ensure all actors in Bestiary 1, 2 & 3 have action category defined
  20. - (Jaash & SpartanCPA) Add Pathfinder Society 2-15 bestiary entries
  21. - (TMun) Add Pathfinder Society 2-16 through 2-18 bestiary entries
  22. - (TMun) Update Beginner Box iconics to use new proficiencies
  23. - (TMun) Add agile trait to Taloned Tengu Talon attack rule element. Closes #1399
  24. - (TMun) Fix traits on Aberrant Whispers. Closes #1394
  25. - (TMun) Replace light armor proficiency with medium armor proficiency on alchemist. Closes #1323
  26. - (TMun) Add weapon mastery level 11 text and flag for sorcerer
  27. - (stwlam) Add Hex trait to _evil eye_ spell
  28. ### Core System Improvements
  29. - (stwlam) Try using a Google font for rendering invested diamond to ensure a more uniform look across different platforms
  30. - (stwlam) Add ability to set identification status back to item sheet
  31. - (stwlam) Scale down the World Clock application window. Closes #1403
  32. - (Supe) Add traits, properties, and save type to new NPC sheet spell summary
  33. - (Drental) Add settings for hiding chat messages for damage applied and condition reminders
  34. - (Zarincos) Allow event propagation for heal button
  35. - (nikolaj-a) Add setting for toggling effect auto-expiry
  36. - (nikolaj-a) Add degree of success to NPC and familiar saving throws
  37. ## Version 1.14.2
  38. ### Bug Fixes
  39. - (stwlam) Fix styling of items on hazard sheets
  40. - (stwlam) Fix display of spontaneous spell slots
  41. - (stwlam) Fix item identification DCs
  42. - (stwlam) Restore invested toggle on character sheet
  43. - (Drental) Add Path to Perfection generic features to serve as reminders on level up. Closes #1392
  44. - (nikolaj-a) Fix players being unable to end their own combat turn
  45. - (nikolaj-a) Update actor sheet if that actor has an effect that expires. Closes #1393
  46. ### Core System Improvements
  47. - (In3luki) Show traits in chat data of containers and treasure items
  48. - (Supe) Default action image to empty by default instead of single action, to prevent 1 minute activities look like they take one action
  49. - (Drental) Make immediate effects have unlimited duration, so their rule elements are not always disabled, until we come up with a real solution
  50. ## Version 1.14.1
  51. ### Workarounds for homebrew builds
  52. - (stwlam) Don't attempt slot-heightening in "spontaneous focus" spellcasting entries
  53. ### Bug Fixes
  54. - (stwlam) Fix item transfers between actors
  55. - (stwlam) Restore setting of abilities and saves in item sheet
  56. - (stwlam) Restore drag & drop of character features/feats
  57. - (stwlam) Fix handling of spellcasting entry proficiency rank button on character sheet. Closes #1380
  58. - (stwlam) Fix identify item popup to show applicable skills
  59. - (stwlam) Localize the Remove Combat Proficiency confirmation message. Closes #1372
  60. - (nikolaj-a) Fix mid-round effect expiry. Closes #1378
  61. - (nikolaj-a) Ensure effects consider initiative when checking expiry on world loading
  62. ### Content Changes
  63. - (Shandyan) Tweaks to Wolf Drag, Overwhelming Blow, and Major Bones Curse
  64. ### Core System Improvements
  65. - (stwlam) Hide certain traits on an item while it's not identified
  66. - (stwlam) Set a default ability score for new spellcasting entries
  67. - (stwlam) Hide NPC inventory controls from non-owners
  68. ## Version 1.14.0
  69. ### Bug Fixes
  70. - (stwlam) Don't add magical trait to non-magical weapons and armor. Closes #1363
  71. - (stwlam) Prevent unintended sheet updates when pressing enter while editing focus points
  72. - (stwlam) Fix Item#getChatData mutating the item's original prepared data (which was causing immediate inline rolls to always have the same result, among other issues)
  73. - (stwlam) Fix NPC attack effect labels
  74. - (stwlam) Fix spelling of the "talisman" consumable type
  75. - (Supe) Migrate spell saves for lowercase and empty string
  76. - (nikolaj-a) Apply automatic bonus progression only to PCs
  77. - (nikolaj-a) Ensure feat description text on PC sheet is enriched to make Foundry links work
  78. - (nikolaj-a) Fix individual proficiency rank when calculating damage from weapon specialization. Closes #1367
  79. - (nikolaj-a) Show damage dice category only when base damage type is the same, but base damage category is different
  80. - (nikolaj-a) Fix duplicated or missing senses. Closes #1361
  81. ### New Features
  82. - (stwlam & GravenImageRD) Improved item mystification and added a mystify tab in the item sheet for the GMs
  83. - (stwlam & nikolaj-a) Ignore rule elements from unequipped and uninvested physical items. Closes #1274 and #1355
  84. - (nikolaj-a) Disable rule elements on expired effects
  85. ### Content Changes
  86. - (SpartanCPA) Split Kobold Dragon Mage into variants based on scale color
  87. - (SpartanCPA) Agents of Edgewatch Book 1 bestiary brush-up
  88. - (SpartanCPA) Abomination Vaults Will-o'-Wisp variants
  89. - (SpartanCPA) Correct medicine skill typo in Priest of Pharasma
  90. - (Supe) Clean up spell categories in both compendia and as a migration for existing worlds
  91. - (Shandyan) Fix Disrupting Weapons spell effect to work properly with its own toggle
  92. - (Shandyan) Corrections to focus spells for classes A to M, including linking to new effects. Lunging stance set as a fighter feat, and the spell effect for black dragon form has the correct level. Closes #1364
  93. - (Drental) Change some mystery man icons to more specific icons for lore and NPC images
  94. - (Drental) Fix NPC token sizes
  95. - (Drental) Add inline saving throws for a number of monster afflictions
  96. - (Drental) Add Pathfinder Society 1-12 submerged shard. Closes #1369
  97. - (Drental & Symon S) Fix translations for Earn Income macro
  98. - (Tikael) Add a macro for Encouraging Words. Closes #388
  99. - (Tikael) Add die size to ki strike and change brackets to actor level
  100. - (Tikael) Monk critical specialization
  101. - (Tikael) Add an active effect to the darkvision feature to upgrade token's bright vision to 500
  102. - (Tikael) Add spell effect for the _illusory disguise_ spell
  103. - (Tikael) Add strike and note rule elements to Seedpod and Lavasoul feats
  104. - (TMun) Update iconic characters. Add new level 5 iconics. Closes #748 and #944
  105. - (TMun) Update One Shot pregenerated characters
  106. - (Jaash) Add Pathfinder Society 2-14 bestiary entries
  107. - (stwlam) Assign base item to all specific magic armors
  108. ### Core System Improvements
  109. - (stwlam) Combine view mode and edit mode for loot sheets
  110. - (stwlam) Show total coinage instead of treasure on character sheet
  111. - (stwlam) Attempt to stack similar items during when transferring between actors
  112. - (stwlam) Only count runes toward a character's armor AC bonus if the armor is invested
  113. - (stwlam) Prevent assistant GMs from triggering migration runs
  114. - (Supe) Add Spell Category filter to Compendium Browser
  115. - (Bluesatin) Compendium Browser performance improvements
  116. - (nikolaj-a) Add EffectTracker API for tracking and managing effect durations
  117. - (nikolaj-a) Show degree of success to the GM for saving throws from the spell chat cards
  118. ## Version 1.13.2
  119. ### Bug Fixes
  120. - (stwlam) Fix filtering NPCs and hazards by trait in compendium browser. Closes #1352
  121. - (stwlam) Fix path of "dark-tire" image in Work in Progress theme
  122. - (stwlam) Prevent multiple asynchronous token-icon redraw requests from throwing an error
  123. - (stwlam) Fix containers in containers not showing their contents
  124. - (stwlam) Fix localization and trait wrapping of strikes on simple NPC sheet. Closes #1358
  125. - (stwlam) Skip orphaned tokens in `migrateSceneToken`
  126. - (stwlam) Avoid uncaught exception when a buyer has insufficient funds for a merchant actor
  127. - (stwlam) Fix bug causing coin values to floor at 1
  128. - (stwlam) Fix display of loot sheet inventory for non-owners
  129. - (stwlam) Add `acid` to consumable traits
  130. - (Supe) Localize save in item description
  131. - (Supe) Localize spell attack rolls from focus spells
  132. ### Content Changes
  133. - (stwlam) Reapply 1.13.0 migrations to PFS Season 2 Bestiary
  134. - (Tikael) Add Zhang Yong to Paizo blog bestiary
  135. - (SpartanCPA) Brush-up of Bestiary 1 monsters appearing in the Slithering
  136. - (SpartanCPA) Agents of Edgewatch Book 3, Chapter 3 bestiary brush-up
  137. - (pearcebasmanm) Audit Aasimar Redeemer from Bestiary 1
  138. - (GravenImageRD) Audit of Bloodsiphon from Abomination Vaults Book 1
  139. - (GravenImageRD) Add effect for Battle Medicine
  140. - (Shandyan) Spell effects for _dutiful challenge_ and _ki form_
  141. ### Core System Improvements
  142. - (stwlam) Send notification messages instead of throwing JS errors in Steel Your Resolve and Raise a Shield macros
  143. - (stwlam) Add "Claw" and "Jaws" as base weapons
  144. - (stwlam) Add identify-item toggles to loot and NPC sheets, change invested icon from asterisk to diamond
  145. - (nikolaj-a) Reduce console warnings from flat modifier rule element
  146. ## Version 1.13.1
  147. ### Bug Fixes
  148. - (Supe) Initialize an empty striking rune in strike rule element
  149. - (Supe) Fix deity default image
  150. - (Avery) Fix automatic bonus progression attack potency for levels 2 through 9
  151. - (stwlam) Fix image filename extensions in work-in-progress stylesheet
  152. - (stwlam) Add non-null checks to migration for replacing image filename extensions
  153. - (stwlam) Fix trick magic item
  154. ### Content Changes
  155. - (SpartanCPA) Correct duration of Profane Gift
  156. ## Version 1.13.0
  157. ### Bug Fixes
  158. - (stwlam) Remove free-text item modifier from spellcasting entries on CRB sheet. Closes #1259
  159. - (stwlam) Prevent CRB h3 styling from leaking to biography text. Closes #1322
  160. - (stwlam) Prevent error in effect panel when an icon is repeatedly right-clicked
  161. - (stwlam) Normalize stack group for taws, prevent failed stack-group lookups from breaking actor sheets
  162. - (stwlam) Fix display of traits in action sheet sidebar. Closes #1143
  163. - (stwlam) Prevent errors from being thrown when sense or strike rule elements are applied to NPCs
  164. - (stwlam) Fix display of effects on simple NPC sheet
  165. - (stwlam) Numify potency runes on weapons and armor
  166. - (stwlam) Avoid calculating asset/financial wealth from unidentified items. Closes #1345
  167. - (stwlam) Fix display of double-digit ability scores on simple NPC sheet
  168. - (Supe) Fix last scroll bug by using existing embedded item
  169. - (Supe) Prevent magic traditions from expanding with all the spell traits when opening the item sheet
  170. - (Supe) Fix area printout in chat card, allow spell details to edit new area object
  171. - (Supe) Fix applying class features that don't come from a compendium
  172. - (Chup) Ensure inline actions and saving throws do not break lines unnecessarily, and clicking works more smoothly
  173. - (Ustin & In3luki) Fix editing speed on NPC sheet
  174. ### New Features
  175. - (stwlam) Add settings to manage homebrew traits and other elements
  176. - (stwlam) Update combat proficiency management to pull from the weapon-group and base-weapon lists
  177. - (stwlam) Allow players to loot dead NPCs
  178. - (Avery) Support for Automatic Bonus Progression variant rule
  179. ### Content Changes
  180. - (TMun) Add motionsense
  181. - (TMun) Abomination Vaults Bestiary Book 3
  182. - (TMun) Correct typo in skill feats for fighter. Closes #1324
  183. - (TMun) Add one shot bestiary
  184. - (TMun) Fix feats mislabeled as ancestry instead of general. Closes #1338
  185. - (TMun) Correct spelling in en.json from algollthu to alghollthu. Closes #1341
  186. - (TMun) Correct data entry for Terotricus in Bestiary 1. Closes #1320
  187. - (Tikael) Add macro for Steel Your Resolve action
  188. - (Tikael) Add roll notes for fighter and barbarian critical specialization
  189. - (Tikael) Add Rogue Debilitation roll notes
  190. - (Tikael) Add new Backgrounds from Ruby Phoenix Player's Guide
  191. - (VestOfHolding) Update all CRB classes and their feats to be in line with CRB 2nd Printing. Closes #1311 and #1337
  192. - (VestOfHolding) Update all CRB spells to be in line with CRB 2nd Printing
  193. - (VestOfHolding) Update skill actions to be in line with CRB 2nd printing
  194. - (stwlam) Fix feat type of Suli-Jann. Closes #1299
  195. - (stwlam) Reduce size of some static files to get smaller sheet assets and avatar images
  196. - (Shandyan) Correcting cognitive mutagens and warrior's training ring to only apply to the correct type of attacks, rather than also affecting spell attacks
  197. - (Shandyan) Monk automation - Effects. Formatting of monk feats & spells
  198. - (Shandyan) Champion Oaths
  199. - (Shandyan) Fixing blade of justice, and splitting champion oaths
  200. - (Shandyan) Correct predicates for consumable effects, and add duration to minor elixir of life
  201. - (Shandyan) Automation for Oracle curses, feats, and spells
  202. - (Drental) Update of the Mountain Stance/_mage armor_ macro
  203. - (Drental) Inline saving throws for:
  204. - Bestiary 1, 2, and 3
  205. - Hazards
  206. - NPC Gallery
  207. - Abomination Vaults NPCs
  208. - Adventure bestiaries (The Fall of Plaguestone, Little Trouble in Big Absalom, Menace Under Otari, Troubles in Otari)
  209. - Age of Ashes bestiary
  210. - Agents of Edgewatch bestiary
  211. - Extinction Curse bestiary
  212. - Pathfinder Society bestiaries
  213. - April's Fool and Paizo blog monsters
  214. - (Drental) Remove skill tag from Acclimatization feat
  215. - (kageru) Make noble's rapier deal piercing damage
  216. - (Jaash) Fix The Slithering hazards stealth DCs. Closes #1300
  217. - (Jaash) Fix Agents of Edgewatch Mother Venom. Closes #1317
  218. - (Jaash) Add missing hazards for PFS 1-11. Closes #1291
  219. - (Jaash & SpartanCPA) Add Pathfinder Society S02-13 bestiary entries
  220. - (SpartanCPA) The Slithering bestiary brush-up
  221. - (SpartanCPA) Agents of Edgewatch Book 2 bestiary brush-up
  222. - (SpartanCPA) Agents of Edgewatch Book 3, Chapter 1 + 2 bestiary brush-up
  223. - (SpartanCPA) Format the table of Draconic Exemplar
  224. - (SpartanCPA) Correct Tail Whip and Shed Tail Lizardfolk Feats
  225. - (SpartanCPA) Add the pregens from The Slithering
  226. - (SpartanCPA) Add `alchemical` as a hazard trait
  227. - (SpartanCPA) Add spell effect to _longstrider_
  228. - (SpartanCPA) Add inline damage rolls to the poison in the _spider sting_ spell
  229. - (SpartanCPA) Correct the range increment of the Sling. Closes #1336
  230. - (SpartanCPA) Correct Agile Feet spell effect. Closes #1339
  231. - (SpartanCPA) Rename the Agents of Edgewatch Cobbleswarm as a variant compared to Bestiary 3
  232. - (SpartanCPA) Correct spellType of Deceiver's Cloak. Closes #1348
  233. - (SpartanCPA) Update Succubus in Bestiary 1
  234. - (Ustin) Added Ammut to Extinction Curse bestiary
  235. - (Overdox) Equipment Icons
  236. - (Overdox) Added icons for the following spells: _call the blood_, _ectoplasmic expulsion_, _ephemeral tracking_, and _lift natures caul_
  237. - (Overdox) Added missing spells _split the tongue_ and _ordained purpose_ from Belly of the Black Whale
  238. - (Overdox) Replace icons with images that better represent the item
  239. - (Supe) Migrate tradition capitalization and wand/scroll entries
  240. ### Core System Improvements
  241. - (stwlam) Disable active effects if the item isn't equipped and (if applicable) invested
  242. - (stwlam) Update migration runner to operate on world compendia
  243. - (stwlam) Subclass the `Macro` class to require observer permission to view contents of `MacroDirectory`
  244. - (stwlam) Fix PF2E player settings flag structure and move the Effect Panel setting from a toolbar button to a user setting
  245. - (stwlam) Allow ancestry items to have any creature trait
  246. - (stwlam) Exit out of edit mode upon closing a loot sheet
  247. - (stwlam) Add actor-based `removeOrReduceCondition` method, use from effect panel, character sheet, and simple NPC sheet
  248. - (stwlam) Convert all icons and images bundled with the system to webp format
  249. - (stwlam) Add `tokenIcon` property to effect data
  250. - (stwlam) Make Powerful Fist feat lookup localization friendly
  251. - (In3luki) Update character sheet, hazard sheet, item sheet, NPC sheet, and vehicle sheet to use new trait selector
  252. - (In3luki) Use tags UI for feat prerequisites
  253. - (Trollderim) Add automatic subtraction of focus points on a cast click. Closes #1313
  254. - (Supe) Cleanup spell traits, remove wand spellcasting entries
  255. - (Supe) Add spell traits to spell attack roll options
  256. - (Supe) Move spell category to the top, group "cast" fields together near the top
  257. - (Supe) Sort class features in editor
  258. - (nikolaj-a) Support a `data-pf2-show-dc` attribute for inline checks
  259. ## Version 1.12.1
  260. ### Bug Fixes
  261. - (stwlam) Fix price on physical item sheet sidebars. Closes #1301
  262. - (stwlam) Fix rolling of melee items from hazard actors
  263. - (stwlam) Fix spell preparation on simple NPC sheet
  264. - (stwlam) Reduce opacity of background image on legacy NPC sheet
  265. - (stwlam) Fix "new spell" label on simple NPC sheet
  266. - (oleh.krupko) Fix "Show Status Effects in Combat". Closes #1309
  267. ### Content Changes
  268. - (stwlam) Add drop shadow to shoony ancestry default icon
  269. - (stwlam) Make _vomit swarm_ spell name on Volluk Azrinae less verbose
  270. - (stwlam) Fix _worm's repast_ spell on Volluk Azrinae
  271. - (stwlam) Fix save type of Flaming Sphere. Closes #1292
  272. - (SpartanCPA) Add Active Effect to Hold-Scarred Orc to update racial health. Closes #1262
  273. - (SpartanCPA) Ancient Sovereign Dragon is now properly 4x4 squares
  274. - (SpartanCPA) Add or correct variant skill rolls for Bestiary 3
  275. - (SpartanCPA) Correct typo in Divine Ally
  276. - (SpartanCPA) Remove page references from class descriptions
  277. - (Tikael) Add tusk attacks to Orc and Half-Orc feats
  278. - (TMun) Abomination Vaults Book 3 item and feat updates:
  279. - Add trap trait to hazards list
  280. - Add inhaled trait to respective sections for which it now applies
  281. - Add repeating trait to weapons
  282. - Add olfactory trait to consumables
  283. - Add four new spells
  284. - Update Nhimbaloth deity entry
  285. - Add non-magical and magical items
  286. - Add equipment effects for items
  287. - Add drow shootist archetype and feats
  288. - (PimpWilly) Remove duplicate currency entries from the Advanced Players Guide classes. Closes #1308
  289. - (Ustin) Add Urdefhan Hunter, Kharostan, and Dominator to Extinction Curse Bestiary
  290. ### Core System Improvements
  291. - (stwlam) Change default name for new melee items to "New Attack". Closes #1303
  292. - (stwlam) Make NPC gallery compendium easier to find for those looking for "GMG"
  293. - (stwlam) Add casting ability score select menu to simple NPC sheet
  294. ## Version 1.12.0
  295. This release includes all monsters from the Bestiary 3, thanks to the hard work of TMun, Shandyan, SpartanCPA, Jaash, and others.
  296. ### Bug Fixes
  297. - (Schmurf) Add tooltip for shield and healing icons in the damage chat card
  298. - (Schmurf) Add damage done to shield in damage chat card
  299. - (stwlam) Fix issue causing failure to show folders if all of one entity type is marked private
  300. - (stwlam) Update CompendiumDirectory ambient declarations to reflect what Foundry is serving out
  301. - (stwlam) Fix updating saves and perception values on simple sheet
  302. - (stwlam) Show rarity correctly on ancestry and background sheets. Closes #1270
  303. - (stwlam) Fix legacy NPC attacks with stringy melee attack modifiers. Closes #1275
  304. - (stwlam) Allow text for the saving throw comment in the new NPC sheet, instead of only a number
  305. - (stwlam) Fix drop & drop resorting of inventory items. Closes #1264
  306. - (In3luki) Fix damage buttons being appended to rollable table results
  307. ### Content Changes
  308. - (SpartanCPA) Change Storm Retribution to be a reaction
  309. - (SpartanCPA) Remove page references from archetypes, ancestry features, actions, backgrounds, and bestiary ability glossary compendia
  310. - (SpartanCPA) Correct the type of bonus and duration for Cover. Closes #1268
  311. - (SpartanCPA) Remove feats and backpacks from NPCs who cannot display those item types
  312. - (stwlam) Change icon for the _mirror image_ spell
  313. - (stwlam) Mark the Paizo blog bestiary as private
  314. - (Overdox) Icon updates for equipment, spells, wands, and staves
  315. - (Tikael) Add April fools 2021 monsters
  316. - (Tikael) Brush up a few action descriptions with correct condition linking.
  317. - (Jaash) Changed Forensic Medicine description to match Advanced Player's Guide. Closes #1250
  318. - (Jaash) PFS Season 2 Bestiary brush-up for monsters starting with F through K
  319. - (Schmurf) Fix Spiritbound Aluum token size 1x1 to 2x2. Closes #1247
  320. - (VestOfHolding) Update spells to be in line with CRB 2nd Printing
  321. - (VestOfHolding) Update ancestries and their feats to be in line with CRB 2nd Printing
  322. - (TMun) Add olfactory trait and the description
  323. - (TMun) Add Change Shape to Kitsune ancestry automation. Closes #1278
  324. - (TMun) Change text for cleric skill feat increases to start at level 2. Remove reference to Druid Class DC. Fix name of Familiar Ability Verdant Burst. Add links to Leshy Familiar Secrets feat. Closes #1285 and #1287
  325. - (TMun) Add additional deadly traits. Closes #966
  326. - (Drental) Add duration to dueling parry and add dueling dance stance effect
  327. - (Ustin) Add Ararda and Iffdahsil from Extinction Curse Book 5
  328. ### Core System Improvements
  329. - (stwlam) Make the simple sheet the default NPC sheet
  330. - (stwlam) Do not allow the user to create a condition or spellcasting entry from the sidebar
  331. - (stwlam) Mark `addDexterityModifierCap` and `removeDexterityModifierCap` as deprecated
  332. - (stwlam) Align item creation on simple NPC sheet
  333. - (stwlam) Add drop-shadow filters to default icons and utilize when creating actors/items
  334. - (Supe) Fix spell traits and only show ritual properties if ritual
  335. - (Supe) Expose RuleElements instance to allow modules to install custom rule elements
  336. - (nikolaj-a) Add support for inline saving throws
  337. ## Version 1.11.21
  338. ### Bug Fixes
  339. - (stwlam) Avoid localizing custom (lore) skills on NPCs
  340. - (stwlam) Ensure an NPC's hit points are adjusted when changing weak/elite adjustment. Closes #1248
  341. - (nikolaj-a) Fix senses selector window, so it's not always selecting all senses
  342. ### Content Changes
  343. - (SpartanCPA) Fix broken monsters from the Paizo blog
  344. ## Version 1.11.20
  345. ### Bug Fixes
  346. - (stwlam) Fix display/editing of traits, immunities, and languages on simple NPC sheet
  347. - (stwlam) Open and close compendium folders as necessary while searching
  348. - (stwlam) Fix tripping Foundry concurrent compendium-access bug in migration 611
  349. - (stwlam) Fix copied enfoldered compendia not appearing in directory. Closes #1253 and #1254
  350. - (stwlam) Match up damage icons to right buttons again
  351. - (In3luki) Add `expended` class to simple NPC sheet CSS. Closes #1251
  352. ### Content Changes
  353. - (Schmurf) Fix Xotanispawn size from 1x1 to 2x2
  354. - (SpartanCPA) _Animal form_ spell description missing a closing tag
  355. - (Tikael & SpartanCPA) Brush-up Ancient Brass Dragon and Medusa
  356. - (Tikael & SpartanCPA) Add Paizo blog content (Closes #1008) and updated OpenGameLicense.md to add blog sources
  357. ### Core System Improvements
  358. - (In3luki) Add the attack description to roll notes
  359. ## Version 1.11.19
  360. **Warning!** Very old copies of the Toughness and Mountain's Stoutness feats might need to be replaced manually with a new version from the compendium to ensure they keep working as expected. This was necessary to make these feats work better with the translated/renamed versions.
  361. ### Bug Fixes
  362. - (GravenImageRD) Fix spell cards not showing when making Trick Magic Item rolls
  363. - (GravenImageRD) Fix issues with Trick Magic Item. Closes #1218
  364. - (Drental) Fix focus spellcasting entry label
  365. - (Drental) Fix thief racket, hefty hauler and lifting belt to work with translation
  366. - (Chup) Fix width of strikes description when ammo dropdown is shown
  367. - (stwlam) Fix setting of speaker from token in item cards
  368. - (In3luki) Fix NPC elite/weak adjustment being doubled for attack rolls. Closes #939 and #1103
  369. - (In3luki) Fix empty spell slot data being saved to a spellcasting entry
  370. - (Schmurf) Fix quantity shown in message when buying from lootsheet. Closes #1233
  371. - (nikolaj-a) Fix Trick Magic Item DC
  372. - (nikolaj-a) Fix failure message on recovery roll chat card
  373. ### New Features
  374. - (stwlam) Allow user to pick which shield to use for shield block, and prevent blocking with a broken shield. Closes #1214
  375. - (nikolaj-a) Add rule element for manipulating actor traits
  376. - (nikolaj-a) Add rule element to change recovery check DC
  377. - (nikolaj-a) Support rule elements for NPC spell attacks and saving throw DC
  378. ### Content Changes
  379. - (SpartanCPA) Bestiary 2 brush-up of monsters starting with U through Z
  380. - (SpartanCPA) Adjust the formatting for the Warpwaves table
  381. - (SpartanCPA) Reformat class tables - Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Investigator, Monk, Oracle, Ranger, Rogue, Sorceror, Swashbuckler, Witch, Wizard
  382. - (SpartanCPA) Reformat tables in spells starting with A through Z
  383. - (SpartanCPA) Reformat table and removes page references from Earn Income
  384. - (SpartanCPA) Fix formatting for Bear form's two attacks
  385. - (SpartanCPA) Change All-Around Vision to a defensive ability
  386. - (Tom Parker) Age of Ashes #4 Gashadokuro, updated AC, immunities, and claw strike. Closes #1234
  387. - (Tom Parker) Age of Ashes #1 bestiary brush-up
  388. - (TMun) Morlock cultist fix
  389. - (TMun) Changes _spirit object_ from utility to spell attack, damage type to bludgeoning
  390. - (TMun) Set text data in rogue class to trained for rogue weapons. Closes #1235
  391. - (TMun) Move compendia with character building items to dedicated folder
  392. - (TMun) Updated iconics:
  393. - Add new art for Daji and Feiya. Removes placeholders for Daji and Feiya.
  394. - Update Amiri, Ezren, Daji and Feiya.
  395. - (Trollderim) Fix typo in adventurers clothing slug field value. Closes #1236
  396. - (Jaash) PFS Season 2 Bestiary brush-up of monsters starting with C through E
  397. - (Jaash) Add missing text and links for Leaper's Elixirs. Closes #1238
  398. - (Schmurf) Add missing condition links to relevant actions for Titan wrestler, Continual Recovery, Marsh Runner, Combat Grab, and Claws. Closes #1237
  399. - (Schmurf) Fix Gogiteth size from huge to large. Closes #1228
  400. - (Schmurf) Fix Qurashith attacks traits. Closes #1244
  401. - (Schmurf) Changed Dangerous Sorcery feat check by slug and not name, to prevent translation from breaking the damage bonus
  402. - (Schmurf) Fix Vishkanyan language translation key
  403. - (Shandyan) Add links to effects for Dragon and Monstrosity Forms. Correct formatting of all Form spells, plus Avatar and Nature Incarnate.
  404. - (Shandyan) Add Investigator automation:
  405. - Effects
  406. - Actions (Clue In, Pursue a Lead)
  407. - Class features (Investigator Expertise, Keen Recollection)
  408. - Class feats (Athletic strategist, Detective's Readiness, Didactic Strike, Just One More Thing, Known Weakness, Lie Detector, Ongoing Strategy, Scapel's Point, Takedown Expert, Thorough Research, Trap Finder, and Underworld Investigator)
  409. - Formatting fixes for Clue Them All In, Everyone's a Suspect, Lead Investigator and Shared Stratagem
  410. - (stwlam) Add size and HP overrides to the Pixie and Unbreakable Goblin heritages, respectively
  411. ### Core System Improvements
  412. - (stwlam) Add compendium folders
  413. - (stwlam) Use GM-configured pack privacy, if set, before deferring to `metadata.privacy`
  414. - (stwlam) Implement auto-private compendia by referencing metadata
  415. - (stwlam) Migrate heritage `ancestryfeature` items to `heritage` items
  416. - (stwlam) Always show character traits from ancestry and heritage
  417. - (stwlam) Make travel-speed sheet localization friendly
  418. - (stwlam) Make spell icons cast on simple NPC sheets, clean up spell-list styling
  419. - (stwlam) Add more checks to ensure the token border color patch won't crash on botched Foundry upgrades
  420. - (In3luki) Update simple NPC sheet input fields to show base value on focus
  421. - (In3luki) Change modifier colors to be more color-blind friendly
  422. - (nikolaj-a) Add `mundane-attack` and `mundane-damage` selectors
  423. - (nikolaj-a) Show calculated spell attack modifier and saving throw DC on simple NPC sheet
  424. - (nikolaj-a) Add dropdown to change NPC spellcasting ability. Closes #195
  425. ## Version 1.11.18
  426. ### Bug Fixes
  427. - (stwlam) Only create ABC features once. Closes #1198
  428. - (stwlam) Prevent error from being thrown when a `controlToken` hook is fired before `game.pf2e` is defined
  429. - (stwlam) Prevent current stamina from overflowing on CRB sheet. Closes #486
  430. - (stwlam) Fix display of PC hit points when in the triple digits
  431. - (stwlam) Fix display of NPC max hit points. Closes #1231
  432. - (nikolaj-a & stwlam) Fix players unintentionally unidentifying items from item sheet
  433. ## Version 1.11.17
  434. ### Bug Fixes
  435. - (stwlam) Fix updating modifiers via roll dialog
  436. - (stwlam) Remove hard-coded trap trait from hazard sheet template
  437. - (stwlam) Refrain from disrobing a character when a user edits their armor
  438. - (stwlam & In3luki) Fix simple NPC sheet HP styling. Closes #1224
  439. - (In3luki) Fix NPC attack damage with thrown weapons
  440. - (abrault) Loosen which feats can be put in an archetype slot
  441. - (Trollderim) Fix Crit Rule label for double dice. Closes #1223
  442. ### Content Changes
  443. - (TMun) Correct spellguard shield effect. Closes #1225
  444. - (Shandyan) Formatting corrections for form spell effects
  445. - (Shandyan & ArthurTrumpet) _Dragon form_ spell effects
  446. - (SpartanCPA) Correct formatting of descriptions for base weapons
  447. - (SpartanCPA) Bestiary 2 brush-up of monsters starting with T
  448. - (Jaash) PFS Season 2 Bestiary brush-up of monsters starting with A through B
  449. - (Drental) Add PFS scenario 2-12 monsters
  450. ### Core System Improvements
  451. - (putty) Add the possibility to specify hours per day spent traveling in travel duration macro
  452. - (Avery) Add semi-transparent background to the action icons to make them look better on a dark background, like the hotbar and Token Action HUD
  453. - (stwlam) Allow item-identification status to be set from item sheets
  454. - (nikolaj-a) Support modifiers for NPC maximum hit points
  455. ## Version 1.11.16
  456. ### Bug Fixes
  457. - (stwlam) Okay, fine, you can wear armor and hold a staff too
  458. - (stwlam) Close spellbook chapter on first click
  459. - (stwlam) Fix dragging items out of containers
  460. - (stwlam) Migration: Delete persisted kit items following compendium browser bug
  461. - (stwlam) Fix deprecated window-exposed class names (PF2ModifierType, PF2StatisticModifier, PF2CheckModifier)
  462. - (stwlam) Prevent raising a broken shield with the `raiseAShield` macro
  463. - (stwlam) Do not return early when applying damage with an orphaned token selected
  464. - (stwlam & GravenImageRD) Fix box shadow in CheckModifiersDialog. Closes #500
  465. - (GravenImageRD) Embed link to spell on consumables. Closes #1010
  466. - (Trollderim) Fix error in damage type localization, leading to reset damage type on edit
  467. - (Trollderim) Fix take from compendium button
  468. - (Trollderim) Fix error in skill determination within compendium browser. Closes #1191
  469. - (Drental) Fix earn income macro
  470. - (In3luki) Substantial changes to the NPC preview sheet. Closes #1170, #1022, #1034, #1042, #1059, #1096
  471. - (Chup) Fixed actor sheet lore rank colors
  472. - (nikolaj-a) Fix duplicate attack rolls
  473. - (nikolaj-a) Change fixed proficiency rule element to ignore untyped bonuses
  474. - (nikolaj-a) Filter out empty dice modifiers from damage roll tags
  475. ### New Features
  476. - (abrault) Add Free Archetype
  477. - (abrault) Ancestry Paragon support
  478. - (nikolaj-a) Add filter on outcome for notes on damage rolls
  479. ### Content Changes
  480. - (SpartanCPA) Improve formatting of spells starting with A through F
  481. - (SpartanCPA) Add condition links on spells starting with A through Z
  482. - (SpartanCPA) Bestiary 2 brush-up of monsters starting with G through S
  483. - (TMun) Add Reach-30 as an option due to Extinction Curse #5 monster
  484. - (TMun) Add Thrown 60 trait
  485. - (TMun) Add bounties 6-10 and PFS 2-12 through 2-22 to copyright
  486. - (TMun) Correct _divine wrath_ critical failure text. Closes #1183
  487. - (TMun) Convert shield warden to two feats. Update bastion archetype for new feat name. Closes #1091
  488. - (TMun) Fix wrong prerequisite structures. Closes #1092
  489. - (TMun) Spell adjustments: Correct minor range or area errors. Correct typo for dragons breath. Add dragons breath by colour
  490. - (Shandyan) Fix damage bonus to only apply to Blackaxe, rather than all attacks vs. plants. Closes #1217
  491. - (Shandyan) Fighter feats (effects, formatting), and automation for Agile Grace, Assisting Shot, Brutal Finish, Combat Assessment, Cut from the Air, Disarming Stance, Double Shot, Double Slice, Guardian's Deflection, Impossible Volley, Incredible Aim, Multishot Stance, Point-blank Shot, Reflexive Shield, Resounding Bravery, Triple Shot and Twin Parry
  492. - (Shandyan & ArthurTrumpet) Aerial, elemental, plant form spell effects
  493. - (Shandyan & Sanderson Tavares) Monstrosity form spell effects
  494. - (stwlam) Set `baseItem` field for non-base weapons
  495. - (stwlam) Update _shield_ spell icon
  496. - (GravenImageRD) Add action to Flurry of Blows class feature
  497. - (GravenImageRD) Add starting currency to class kits
  498. - (GravenImageRD) Remove bad rules effects from the _goodberry_ spell effect. Closes #1194
  499. - (Drental) Change Treat Wounds macro to support Mortal Healing and use correct Risky Surgery bonus
  500. - (Jaash) Extinction Curse bestiary - added traits for Giant Aukashungi and Xilvirek
  501. ### Core System Improvements
  502. - (Trollderim) Add missing localization labels
  503. - (Trollderim) Replace two handed trait toggle in player inventory with help for new toggle. Closes #1177
  504. - (Chup) Add trait descriptions to show as tooltips in strikes
  505. - (Chup) Changed Actions tab symbol to the more recognizable Pathfinder single action symbol
  506. - (stwlam) Hide sheet-config buttons unless there is more than one sheet option
  507. - (stwlam) Add `baseItem` to weapon sheet
  508. - (stwlam) Add setting to determine whether the PFS tab is shown on character sheets
  509. - (stwlam) Tweak styling of NPC and show fake plus signs on modifiers
  510. - (In3luki) Add shields to simple NPC sheet
  511. - (In3luki) Update simple NPC sheet spell tab to support prepared and focus spells
  512. - (Drental) Make Settings dialogs localizeable
  513. - (Supe) Chat damage buttons are localized, and the title is on the button instead of the icon
  514. - (nikolaj-a) Add make an impression action macro
  515. - (nikolaj-a) Add request action macro
  516. - (nikolaj-a) Add support for multiple deadly dice for monsters
  517. ## Version 1.11.15
  518. ### Bug Fixes
  519. - (nikolaj-a) Fix equipping any gear always unequipping the currently worn armor
  520. ## Version 1.11.14
  521. ### Bug Fixes
  522. - (stwlam) Restore import of TemplateLayer monkey patches. Closes #1173
  523. - (Trollderim) Fix counteract chat card issues. Closes #1131
  524. - (Trollderim) Fix ammo feature for blowguns. Closes #1155
  525. - (fryguy) Fix "plus X" dialog on NPC attacks from keeping its list of actions forever. Closes #302
  526. - (nikolaj-a) Add support for the flexible armor trait. Closes #351
  527. ### New Features
  528. - (nikolaj-a) Show attack roll result in strike chat card to all GMs, if a token has been targeted
  529. ### Content Changes
  530. - (Shandyan) Effects for druid feats and spells
  531. - (Shandyan) Automation added for druid feats (current spell, ferocious shape, green empathy, soaring shape), leshy familiar abilities (grasping tendrils, purify air, verdant belt), and spells (apex companion, goodberry, primal summons, stormwind flight, wild morph and wild shape)
  532. - (Shandyan) Active effects for armor proficiencies (armor expertise at various levels)
  533. - (Shandyan) Active effects for alchemist & barbarian
  534. - (TMun) Minor corrections to pregens
  535. - (TMun) Add anchor action to actions.db and convert text to action in _anchoring roots_. Closes #1171
  536. - (stwlam) Set `baseItem` value for all alchemical bombs, to make it interact properly with the weapon proficiencies
  537. - (stwlam) Fix auto-heightening of _debilitating dichotomy_ focus spell
  538. - (SLATE) Add the gecko potion and the potion effect
  539. - (Drental) Add active effects for base proficiencies of all classes
  540. - (Drental) Add active effects for proficiencies granted by class features
  541. - (Drental) Add active effects for proficiencies granted by subclasses
  542. - (Drental & ArthurTrumpet) Add Take Cover macro
  543. - (SpartanCPA) Bestiary 2 monster item brush-up (A through F)
  544. ### Core System Improvements
  545. - (stwlam) Allow no more than one article of armor to be equipped at a time
  546. - (stwlam) Derive traits on magical items
  547. - (stwlam) Change toggle icon to indicate whether or not a spellbook/chapter is opened
  548. - (nikolaj-a) Support custom modifiers to action macros
  549. - (nikolaj-a) Improve action macro roll dialog title
  550. - (nikolaj-a) Support alternative skill for action macros
  551. - (nikolaj-a) Replace pf2-action custom element with data attributes (the actions need to be dragged to the sheet again)
  552. - (nikolaj-a) Add gather information action macro
  553. ## Version 1.11.13
  554. ### Bug Fixes
  555. - (stwlam) Fix cantrip preparation
  556. - (stwlam) Hide Active Effects tab on item sheets unless in development mode
  557. - (Maduin) Fix issue where weapon damage always used versatile damage type. Closes #1114
  558. ### New Features
  559. - (stwlam) Include weapon-group proficiencies in attack-modifier calculations
  560. - (nikolaj-a) Automatically set roll options for attack and damage rolls from attacker and target conditions, as well as target traits
  561. ### Content Changes
  562. - (Shandyan) Cleric automation
  563. - Align armament, defensive recovery, divine weapon, emblazon antimagic, emblazon armament, emblazon energy, heroic recovery, necrotic infusion, premonition of clarify, radiant infusion, shared avoidance, shared clarity, and shield of faith
  564. - Add effects for cleric focus spells
  565. - Add effects for cleric spells (adapt self, agile feet, athletic rush, competitive edge, face in the crowd, font of serneity, hyperfocus, magic's vessel, object memory, practise makes perfect, roar of the wyrm, safeguard secret, soothing words, sweet dream, take it's course, tempt fate, traveler's transit, and weapon surge cleric domain spells)
  566. - Add features for each specific cleric doctrine for warpriest and cloistered cleric. The cleric class will automatically give generic 'First/Second/... Doctrine' features which contains links to the specific versions of the doctrines that need to be manually added
  567. - (Drental) Agents of Edgewater #6 Bestiary creatures starting with A
  568. - (TMun) Update to prerequisites for D through G. Fix prerequisite format and a few minor textual corrections. Addresses part of #1091
  569. - (TMun) Add Granny's Hedge Trimmer from Little Trouble in Big Absalom
  570. - (TMun) Correct dragon form breath weapon action cost from 1 action to 2. Closes #1166
  571. - (TMun) Adds "Trained in Medium Armor" to alchemist class description. Actual settings in class was correct according to the errata
  572. - (TMun) Correct Paizo Pregens for One Shot 1 and add Beginner Box Pregens
  573. - (SpartanCPA) Bestiary 2 Elementals brush-up
  574. - (SpartanCPA) Bestiary 2 Elemental Dragons brush-up
  575. - (SpartanCPA) Bestiary 2 brush-up of the remaining Dragons
  576. ### Core System Improvements
  577. - (stwlam) Use a more human-readable label when selecting actor and item sheets
  578. - (stwlam) Set default image for a new Active Effect to the owning item's
  579. ### Development Improvements
  580. - (stwlam) Rename system TypeScript classes for consistency, deprecate window-exposed TypeScript classes
  581. ## Version 1.11.12
  582. ### Bug Fixes
  583. - (stwlam) Restore scrolling to NPC edit-sheet sidebar. Closes #1159
  584. - (nikolaj-a) Fix "Single Action" selection crashing PC sheet. Closes #1163
  585. ### Content Changes
  586. - (Shandyan) Corrections to Malicious Shadow heightening, Precise Strike damage, and adding Mask Familiar ability. Closes issues #762 , #1001 and #1157
  587. - (TMun) Add warpglass material
  588. - (TMun) Add new compendia for non-iconic pregens. Add pregens from Slithering and first one-shot. Add monsters from Abomination Vaults #2.
  589. - (TMun) Story crooner and Strix Defender labels were accidentally ancestry features instead of ancestry feats. Closes #1162
  590. - (TMun) Remove Dracolisk from Bestiary 2 and replace it with five colors of dracolisk for immunity/weakness/resistance compatibility. Closes #1150
  591. - (TMun) Fix a certain hazard from Little Trouble in Big Absalom - reaction was an attack instead of an action
  592. - (SpartanCPA) Add air to the list of weapon traits
  593. - (SpartanCPA) Break out Soulbound Doll into multiple entries by alignment
  594. - (SpartanCPA) Break out Petitioner into multiple entries by planar origin
  595. - (SpartanCPA) Break out Sinspawn into multiple entries by sin
  596. - (nikolaj-a) Add infused to the list of traits for consumables, equipment, and weapons
  597. ### Core System Improvements
  598. - (stwlam) Set default token dimensions for familiars and vehicles
  599. - (stwlam) Add means of toggling quickD20Rolls from check-modifiers dialog
  600. - (nikolaj-a) Remove attack and damage buttons from PC inventory
  601. ## Version 1.11.11
  602. ### Bug Fixes
  603. - (stwlam) Filter out empty traits on roll cards
  604. - (stwlam) Fix memory leak when editing items from an actor
  605. - (stwlam) Fix condition removal when an actor sheet has no token
  606. - (stwlam) Provide more informative error messages on failure to apply conditions
  607. - (stwlam) Ensure worldSchemaVersion is saved on a world's first load to properly do future migrations
  608. - (stwlam) Fix display of size on familiar sheets. Closes #1107
  609. - (Trollderim) Add missing roll mode when rerolling from chat
  610. ### New Features
  611. - (In3luki) Add the ability to provide a numeric value in entity links. Updated spells to include the condition value
  612. - (Maduin) Basic support for signature spells
  613. ### Content Changes
  614. - (Drental) Increase clarity of the GM view on the treat wounds macro
  615. - (Drental) Fix _dimensional steps_ heightened text
  616. - (SpartanCPA) Oread Guard and Sea Snake brush-up
  617. - (SpartanCPA) Bestiary 2 Geniekin brush-up
  618. - (SpartanCPA) Bestiary 2 Oozes brush-up
  619. - (SpartanCPA) Bestiary 2 Elementals brush-up (first half)
  620. - (SpartanCPA) Bestiary 2 Sea and Shadow Drakes brush-up
  621. - (SpartanCPA) Bestiary 2 Giants brush-up (marsh, shadow, taiga, wood)
  622. - (SpartanCPA) Bestiary 2 Giant Animals brush-up
  623. - (SpartanCPA) Bestiary 2 errata (violet venom, yellow musk poison, ankou, basidirond, culdewen, thanadaemon, cockroach swarm, denizen of Leng, drainberry bush, dream spider, giant tick, jotund troll, ogre spider, ostiarius, skaveling, specter, stygira, two-headed troll, wereboar, weretiger, yellow musk creeper)
  624. - (SpartanCPA) Bestiary 2 Animals brush-up (starting with A through W)
  625. - (SpartanCPA) Bestiary 2 Aberrations brush-up
  626. - (SpartanCPA) Add Sneak Attack rule elements to monsters
  627. - (SpartanCPA) Add a +10 speed bonus to Scout's Speed archetype feat
  628. - (SpartanCPA) Add automation for Elf ancestry feats
  629. - (SpartanCPA) Yaashka and Zunkri in EC2 renamed to their generic Xulgath creature names
  630. - (SpartanCPA) Brush-up of specific, named armors, including Unburdened Iron support
  631. - (SpartanCPA) Correct level of Caustic Vapor hazard and Scarlet Triad Boss Shortsword. Closes #1115 and #1118
  632. - (SpartanCPA) Correct capitalization of conditions within the Bestiary Action Glossary, and add Greater Darkvision feature
  633. - (SpartanCPA) Fix luminous ward hazard data, and giant joro spider, duneshaker solifugid, oread guard, and shadow monster data for . Closes #1071, #1085, #1116, and #1117
  634. - (SpartanCPA) Remove AoN links from spells in compendium
  635. - (SpartanCPA) Add links to "Effect: Dueling Parry" within the feats
  636. - (TMun) Correct Fetchling base speed from 23 to 25
  637. - (TMun) Lost Omens Ancestry Guide fixes. Closes #1100, #1111 and #1112
  638. - (TMun) Web supplement for Lost Omens Ancestry Guide
  639. - (TMun) Change Terrifying Resistance flat modifier from +2 to +1. Closes #1123
  640. - (TMun) Add 'Range Increment 5' as a trait. Closes #1133
  641. - (TMun) Add water trait to valid attack traits. Closes #1153
  642. - (TMun) Add auditory to the immunities list. Closes #1137
  643. - (TMun) Correct Carnivorous Crystal AC. Closes #1138
  644. - (TMun) Abomination Vault 2 data entry. Add new spells, new archetype feats, and new equipment. Add eldritch researcher archetype, and rename bard know-it-all feat to prevent name clash
  645. - (TMun) Add rogue and ranger to Sense the Unseen feat. Closes #1140
  646. - (TMun) Fix caterwaul sling classification (simple vs martial), and fix prerequisite formatting for inspire defense feat. Closes #1142
  647. - (TMun) Change rarity from common to uncommon for Golden Body, Song of the Fallen, Reflecting Riposte, Enduring Debilitations and Steal Essence feats. Closes #1146, #1147, #1148 and #1149
  648. - (TMun & SpartanCPA) Correct EC spiked barricade trap. Fix level and accidental pluralization. Closes #1101
  649. - (Shandyan) Champion automation
  650. - (Shandyan) Add Vicious Evisceration feat
  651. - (Shandyan) Add link to Panache effect from the Panache class feature
  652. - (Shandyan & Raven) Shillelagh spell effect
  653. - (Shandyan & Raven) Point-Blank Shot feat automation
  654. - (Shandyan & Raven) Disrupting weapons automation
  655. - (Shandyan & putty) Add automation for rejuvenation touch, and create extra versions of Lay on Hands/Touch of Corruption for damage/healing
  656. - (Shandyan & Drental) Add spell effects for bane, death ward, forbidding ward, protection, ray of frost, soothe, and tanglefoot
  657. - (Shandyan & ArthurTrumpet) Add _pest form_ spell effect
  658. - (GravenImageRD) Fix Gloomseer feat having no prereq listed
  659. - (GravenImageRD) Add missing prereq to Dragon Spit feat
  660. - (GravenImageRD) Add missing skill trait to Battle Cry feat
  661. - (@malakani) Add fighter trait to Shield Warden. Closes #1120
  662. - (stwlam) Set typed default icons in adventure (path) bestiaries
  663. - (stwlam) Add traditions to Summon Instrument spell
  664. - (putty) Add Divine Ally (Blade) weapon rune effects
  665. - (Maduin) Parry effect
  666. ### Core System Improvements
  667. - (stwlam) Hide distribute-loot buttons when a loot sheet is an edit mode
  668. - (stwlam) Add svg ancestry icons
  669. - (stwlam) Make item sheets resizable
  670. - (stwlam) Suppress css border around item-sheet icon
  671. - (stwlam) Hide overflow of ancestry/background/class on CRB sheet
  672. - (stwlam) Tweak the CRB sheet so a vertical scrollbar does not appear on the Character tab
  673. - (stwlam) Add means to create active effects from item sheets
  674. - (stwlam) Set typed default icons in PFS bestiaries and ability glossary
  675. - (stwlam) Add active effects to set rank from reflex-save class features
  676. - (stwlam) Do not show rarity in weapon sheet tag list
  677. - (stwlam) Set finer default token dispositions
  678. - (stwlam) Help the PF2QR module find spell attack rolls until the author can properly fix it
  679. - (stwlam) Hide most data on familiar sheets until a master is selected
  680. - (Maduin) Allow spells that require a spell attack roll and a saving throw
  681. ## Version 1.11.10
  682. ### Bug Fixes
  683. - (stwlam) Prevent non-GMs from updating the scene after darkness animation
  684. - (stwlam) Allow actor-speed values to be textual until a migration and UI updates can be made
  685. - (stwlam) Move raise-a-shield macro to typescript codebase, send out action card on use
  686. ### Content Changes
  687. - (Shandyan>) Barbarian Animal Instinct and Animal Skin updates
  688. - (Shandyan & ArthurTrumpet) Adding Insect Form from ArthurTrumpet
  689. - (Shandyan & ArthurTrumpet) Added dinosaur form from ArthurTrumpet
  690. - (SpartanCPA) Add ToggleProperty to "Everstand Stance" feat that interacts with Shield weapons to increase damage
  691. - (SpartanCPA) Correct the formatting on the dagger in the compendium
  692. - (SpartanCPA) Fix sneak attack on Polar Bear
  693. - (SpartanCPA) Add Sneak Attack rule elements to the relevant NPC gallery creatures
  694. - (SpartanCPA) Correct Vomit Swarm targeting
  695. - (SpartanCPA) Add Bulwark rule element to Full Plate
  696. - (stwlam) Add fancy class icons
  697. - (TMun) Lost Omens Ancestry Guide
  698. - Add 6 new ancestries
  699. - Add 58 new heritages and ancestry features
  700. - Add 385 new feats, renames 5 feats
  701. - Add 7 new actions
  702. - Add new uncommon language (Giant)
  703. - Add 2 new runes
  704. - Add 9 new weapons
  705. - (TMun) Corrects item level and price of Greater Mask of the Banshee. Closes #1099
  706. ## Version 1.11.9
  707. ### Bug Fixes
  708. - (stwlam) Refrain from updating worldCreatedOn setting from World-Clock settings form
  709. - (stwlam) Show numeric value in perception input on simple NPC sheet
  710. - (stwlam) Fix immunities not wrapping in default NPC sheet
  711. - (Trollderim) Fix missing reroll option when going through the roll dialog
  712. ### New Features
  713. - (nikolaj-a) Add toggles to default NPC sheet
  714. ### Content Changes
  715. - (TMun) Corrects investigator skill feat and skill increases (were swapped) in class item
  716. ## Version 1.11.8
  717. ### Bug Fixes
  718. - (fryguy) Fix feats tab not saving scroll position when making changes
  719. - (fryguy) Add migration to fix class item migration not filling out the levels fields correctly
  720. - (stwlam) Fix display of feat traits
  721. - (stwlam) Fix some traits for legacy damage rolls
  722. - (stwlam) Enforce numeric inputs on numeric input fields
  723. - (stwlam) Fix drag & drop of spells on an actor sheet with multiple spellcasting entries
  724. - (nikolaj-a) Fix missing default options parameter for measureDistances replacement method
  725. - (nikolaj-a) Fix health percentage calculation in limited PC sheet
  726. ### New Features
  727. - (fryguy) Add drag & drop slots for feats based on the class data
  728. - (fryguy) Add counteract button to spells
  729. - (stwlam) Add Calendar/Weather module compatibility mode to WorldClock application
  730. - (stwlam) Have perception class features upgrade perception rank
  731. - (Mothringer) Trick Magic Item support for scrolls and wands
  732. - (Trollderim) Add take from compendium button for players
  733. - (tchapelot) Use different icons for different types of unidentified items
  734. - (andriusch) Allow using ammo when shooting bows/crossbows/slings
  735. - (nikolaj-a) Apply custom modifiers to spell attack and spell DC for PCs
  736. ### Content Changes
  737. - (SLATE) Add missing enemies from PFS 1-16
  738. - (TMun) Add blightburn items from Extinction Curse 5 to equipment.db
  739. - (TMun) Add monsters from Chapter 3 of Extinction Curse 5
  740. - (TMun) Add greater darkvision to ancestry features. Closes #1047
  741. - (TMun) Add potion of Shared Memories from the APG. Closes #1088
  742. - (TMun) Fix feat prerequisite structure in feats starting with A, B and C, plus a few fixes of opportunity for data entry regarding formatting, as well as updates to "Eye for Treasure" and "Stonecunning"
  743. - (TMun) Add an empty ancestry, background and class to each compendium for drag and drop homebrew
  744. - (stwlam) Clean up reach, deadly, and fatal traits in NPC compendia
  745. - (Shandyan) Make hunters arrowhead work with hunt prey
  746. - (Shandyan) Instinctive Obfuscation feat added
  747. - (Shandyan) Fix predicate error for Hunter's Aim
  748. - (Shandyan) Spell effects for Bard Focus Spells
  749. - (Shandyan) Sorcerer Blood Magic, adding links from bloodline features
  750. - (Shandyan & ArthurTrumpet) Animal form spell effects
  751. - (SpartanCPA) Add a +5 flat untyped land speed bonus to the "Nimble Hooves" ancestry feat
  752. - (SpartanCPA) Remove rule elements from Clandestine Cloak base item. There is an attached effect that grants the same rules with an interact action
  753. - (SpartanCPA) Add Feat Effect for lvl 1 Dwarf feat "Avenge in Glory"
  754. - (SpartanCPA) Add compendium references and rule elements to Dwarf Ancestry feats
  755. - (SpartanCPA) Minor tweaks and fixes to Grendel and Polar Bear
  756. - (putty) Implement effect for inspiring marshal stance
  757. - (Drental) Macro for proper item bonus stacking in Mountain stance
  758. - (Drental) Add new raise a shield macro and effect
  759. ### Core System Improvements
  760. - (stwlam) Ctrl-click to delete items without waiting for user confirmation
  761. - (stwlam) Hide worldCreatedOn setting and instead provide a worldTime reset button
  762. - (stwlam) Have the WorldClock synchronize darkness from external time advancements
  763. - (stwlam) Hide expend-spell button for cantrips
  764. - (stwlam) Prevent "Empty Slot (drag spell here)" in CRB sheet spellbook tab from breaking onto a second line
  765. - (fryguy) Reorganize feats tab
  766. - (fryguy) Add input for hp details field on old npc-edit sheet
  767. - (TMun) Add wavesense as new PC sense
  768. - (Dmitry) Switch the color icons for blinded and dazzled conditions
  769. - (nikolaj-a) Add spell and magical option to spell saves
  770. ## Version 1.11.7
  771. ### Bug Fixes
  772. - (Trollderim) Add missing return statement for items in IdentifyPopup
  773. - (nikolaj-a) Fix drag and drop of effects from the item directory to the hotbar
  774. - (stwlam) Make spellcasting entry name input at least long enough to show default names
  775. ### Content Changes
  776. - (TMun) Move Grolna from Agents of Edgewatch bestiary compendium to equipment compendium
  777. ## Version 1.11.6
  778. ### Bug Fixes
  779. - (stwlam) Prevent error from being thrown when unnamed effects are in the token HUD status effects menu
  780. - (stwlam) 🐵🩹 EntityCollection class to fix Foundry bug occurring on Compendium import
  781. - (nikolaj-a) Ensure effects toggled from the hotbar has a source ID flag
  782. - (nikolaj-a) Remove duplicate action icon style from Tiny MCE. Closes #1057
  783. - (nikolaj-a) Initial support for NPC speed rule elements, including the `total` field for aligning with the PC structure
  784. - (nikolaj-a) Include roll notes for action shortcut skill checks
  785. - (nikolaj-a) Add the hard-coded fist strike to the brawling weapon group
  786. - (nikolaj-a) Add melee or ranged option to PC attack rolls
  787. ### Content Changes
  788. - (Drental) Update spirit instinct to use normal rage damage as an option
  789. - (Drental) Fix ranger precision at level 11
  790. - (Drental) Nature gets access to treat wounds and crafting cannot set DC
  791. - (Shandyan) Added toggle to dragon barbarian rage
  792. - (Shandyan) Make Precision Ranger easier to use
  793. - (Shandyan) Corrected Sticky Bombs
  794. - (Shandyan) Add automatic effects to the following bard feats: discordant voice, ecletic skill, educate allies, know-it-all, ritual researcher, soulsight and well-versed. Add links to focus spells to all relevant bard feats.
  795. - (mirkoRainer) Add Grolna
  796. - (SpartanCPA) Add rule elements to the Necklace of Knives item to add two Dagger attacks (melee & ranged)
  797. - (SpartanCPA) Add rule element to the Sharp Fangs Ancestry Feat to add the 1d8 piercing Fangs strike
  798. - (SpartanCPA) Added a Compendium for monsters from Little Trouble in Big Absalom
  799. - (TMun) Add missing spike launcher from Abomination Vault. Closes #1075
  800. - (TMun) Adds new traits from Lost Omens Ancestry Guide
  801. - (TMun) Correct action on Kralgurn from Age of Aashes. Updates with new equipment. Closes #1077
  802. - (stwlam) Fix drag and drop of Abomination Vaults items to the actor sheet. Closes #1068
  803. - (fryguy) Fix bestiary mistakes in Agents of Edgewatch
  804. ### Core System Improvements
  805. - (stwlam) Hide loot actors from actor directory unless a user has Observer permission
  806. - (stwlam) Clean up PlayerConfigPF2e, remove highlightDataUri setting
  807. - (stwlam) Default "Show Condition Chat Bubbles" setting to false
  808. - (stwlam) Add Time Convention setting to world clock
  809. - (stwlam) Make spellcasting entry names editable
  810. - (stwlam) Make item sheet form labels a darker gray
  811. - (In3luki) Add rule element token effect icons on token creation
  812. ## Version 1.11.5
  813. Note that this release will change the default for the Quick Rolls client setting. This means that your setting might change if you have not previously set this explicitly.
  814. ### Bug Fixes
  815. - (putty) Fix negligible bulk doubling for tiny items due to rule misunderstanding
  816. - (putty) Fix bulk calculation for sacks
  817. - (stwlam) Make the token border color monkey patch more resilient to broken Foundry installations
  818. - (stwlam) Prevent tall portrait images from overflowing on the CRB sheet
  819. - (TMun) Adds 'curse' and 'magic' traits to hazards (from Abomination Vaults)
  820. ### New Features
  821. - (stwlam) Expand features of WorldClock application
  822. - (Maduin) Heighten spontaneous spells
  823. ### Content Changes
  824. - (TMun & rectulo) Correct entry of Calistria minor curse to point to Giant Wasp Venom instead of Giant Wasp
  825. - (TMun & rectulo) Remove incorrect prerequisites for quick reversal
  826. - (TMun) Add missing ritual from AoA book 6 and spells from EC books 5 and 6. Closes #1061
  827. - (TMun) Add note rule element to level 17 Resolve
  828. - (TMun) Correct a typographic error in the Overflowing Sorrow spell. Closes #1070
  829. - (Shandyan) Automating alchemist features & feats
  830. - (Shandyan) Automation for Investigator
  831. - (Shandyan) Automating barbarian feature & feats
  832. - (Shandyan) Adding rules elements for Hunter's Aim, based on original version by Dods
  833. - (Drental) Add support for Natural Medicine (only substitutes the roll), Chirurgeon (also substitutes the max rank), Risky Surgery, Magic Hands, and Medic dedication
  834. - (Drental) Fix Rest for the Night macro to use the proper warn notification
  835. - (Drental) Split the spell effects compendium into consumable, equipment, feats, features, and spell effects compendia
  836. - (profounddark) Fix issue with Rage damage and agile not interacting correctly
  837. ### Core System Improvements
  838. - (stwlam) Renamed skill tab to proficiencies and changed the icon to make it more indicative of its purpose for new players
  839. - (stwlam) Change Diehard feat to use an active effect
  840. - (stwlam) Default quickrolls in player config to 'off'
  841. - (stwlam) Set default permission of Limited for loot actor type
  842. - (fryguy) Consolidate coins & treasure information on the inventory of the PC sheet
  843. - (nikolaj-a) Create a macro to toggle an effect when a link to the effect is dragged to the hotbar.
  844. ## Version 1.11.4
  845. ### Bug Fixes
  846. - (abrault) Fix chat card for rerolls to properly show the previous result
  847. ### Content Changes
  848. - (putty) Fix Accursed-Forge-Spurned Token Size
  849. - (putty) Add enlarge and shrink spell effects
  850. - (TMun) Remove redundant prerequisite from text for all ghost hunter feats. Closes #1041
  851. - (TMun) Remove archetype from Lobbed Attack and converts prerequisites to new format. Closes #1049
  852. - (TMun) Remove redundant prerequisite from text for Shall not Falter, Shall not Rout feat. Closes #1050
  853. - (TMun) Add missing requirement statement to Endure Death's Touch feat. Closes #1051
  854. - (TMun) Add frequency to Tumbling Opportunist Feat. Closes #1052
  855. - (Shandyan) Rules elements for skill feats (Religion to Thievery) plus Treat Wounds immunity effect
  856. - (Shandyan) Adding automation to ranger class features for hunt prey and edges
  857. - (profounddark) Update swashbuckler class features with the correct action values for predicates
  858. - (nikolaj-a) Enhanced compendium actions with a clickable action macro for rolling a check with the proper options set:
  859. - Acrobatics skill check for the Maneuver in Flight action
  860. - Acrobatics skill check for the Squeeze action
  861. - Acrobatics skill check for the Tumble Through action
  862. - Deception skill check for the all three variants of the Create a Diversion action
  863. - Deception skill check for the Impersonate action
  864. - Deception skill check for the Lie action
  865. - Deception skill check for the Feint action
  866. ### Core System Improvements
  867. - (putty) Make it possible to configure reach in feet on per ancestry basis and default to 5 feet for existing ones
  868. - (In3luki) Update weapon chat cards to roll strikes when possible
  869. - (nikolaj-a) Workaround for putting custom elements in chat cards
  870. - (nikolaj-a) Add an icon on action links for exploration and downtime activities
  871. - (nikolaj-a) Include proficiency rank as an option to various checks and rolls for PCs
  872. ### Development Improvements
  873. - (stwlam) Add & improve accuracy of more foundry.js types declarations
  874. - (Mothringer) More typing+strict mode fixes in sheets and popups
  875. ## Version 1.11.3
  876. ### Bug Fixes
  877. - (stwlam) Avoid rendering token effect icons if the scene isn't visible
  878. - (stwlam) Make actor-token image synchronization override each class's default image
  879. - (fryguy) Fix database error when adding multiple class features to a class at the same time
  880. - (Mothringer) Fix unsafe accesses caused by data that did not match the definitions
  881. - (nikolaj-a) Show roll notes for PC initiative rolls
  882. ### New Features
  883. - (In3luki) Add the ability to roll skill checks with a DC
  884. ### Content Changes
  885. - (TMun) Update all class features from level 0 to level 1. Adds missing alchemist, bard and barbarian generic class features. Fix Rogue and Witch. Closes #1033
  886. - (TMun) Correct heightening Text of Ancestral Form Spell. Remove duration text from Familiar Form Spell. Change Veil of Dreams to Saving throw from Spell Attack. Correct spelling of Calisria in boons and curses. Add hellknight orders and associated benefits as class features and bonus feats. Closes #1031, #1032, #1035, #1039, #1040
  887. - (TMun) Add web lurker traps from Bestiary
  888. - (Shandyan) Fix rounding issues with Intimidating Prowess
  889. - (Mothringer) Add tradition traits to existing scrolls and wands with embedded spells where missing
  890. - (nikolaj-a) Enhanced compendium actions with a clickable action macro for rolling a check with the proper options set:
  891. - Acrobatics skill check for the Balance action
  892. - Intimidation skill check for the Coerce action
  893. - Intimidation skill check for the Demoralize action
  894. ### Core System Improvements
  895. - (stwlam) Remove token rescaling for elite/weak NPCs
  896. - (stwlam) Default move-loot stack quantity to max
  897. - (In3luki) Update actor rolls to accept an object as parameters while keeping backwards compatibility
  898. - (putty) Implement hustling for travel speed sheet
  899. - (Drental) Add callback and DC to attack rolls for PCs
  900. - (Mothringer) Populate the tradition traits correctly on autogenerated scrolls and wands
  901. - (Mothringer & nikolaj-a) Add the Pathfinder 2E action icons as a styling option in TinyMCE
  902. ### Development Improvements
  903. - (putty) Document rule api and remove useless but required constructors to parent class
  904. - (nikolaj-a) Add custom element for embedding checks for actions into descriptions and other texts
  905. ## Version 1.11.2
  906. ### Bug Fixes
  907. - (Ladis) Fix NPC name not changing when changing its value from the new NPC sheet
  908. - (Mothringer) Fix potential undefined actor when distributing coins
  909. - (stwlam) Prevent journal entry font outside edit mode from being overridden by body style
  910. - (stwlam) Wrap token-border monkey patch in Foundry version check
  911. - (Drental) Fix typo in item transfer chat message
  912. - (fryguy) Fix copy/paste error for additional skills on class item
  913. - (profounddark) Fixed bug with nonlethal trait crashing the damage rolls, and displayed twice
  914. - (nikolaj-) Include roll options by default for attack modifier calculation
  915. ### New Features
  916. - (stwlam) Add search bar to compendium directory
  917. - (Mothringer) Enable casting spells from scrolls and wands by actors with a spellcasting entry that matches the spell's traditions
  918. - (fryguy) Drag and drop support for classes
  919. ### Content Changes
  920. - (stwlam) Add Shoony ancestry default icon
  921. - (stwlam) Set slugs and source IDs of world and actor-owned items with a data migration
  922. - (stwlam) Migrate trait format to arrays in all cases
  923. - (stwlam) Migrate item trait arrays
  924. - (stwlam) Change compendium hazard mystery-man icon to new default hazard icon
  925. - (Shandyan) Rule elements for general feats
  926. - (Shandyan) Rule elements for ancestry features
  927. - (Shandyan) Armor speed penalty rule elements
  928. - (Shandyan) Rule elements for skill feats (Acrobatics through Deception)
  929. - (Shandyan) Rule elements for skill feats, I to P
  930. - (putty) Automate modifier from nimble elf
  931. - (putty) Fix speed for incredible movement
  932. - (TMun) Correct multishot stance from skill to class feat. Fixes prerequisite formatting. Closes #1016
  933. - (TMun) Correct or add Extinction Curse content. Correct typo on Sodden Sentinel. Add Juvenile Boar. Add hazards & creatures from book 5, chapters 1 and 2
  934. - (TMun) Convert classes to include the data necessary for drag and drop
  935. - (TMun) OGL duplicate of AoE Player's Guide removal
  936. - (TMun) Abomination Vaults Book 1 Data Entry
  937. - (rectulo) Heaven's Thunder missing prerequisite value: Jalmeri Heavenseeker Dedication
  938. - (rectulo) Flamboyant Athlete, correct prerequisite to expert in Athletics
  939. - (kageru) Remove trailing spaces from entity names
  940. - (nikolaj-a) Added land speed increase to the Fleet general feat
  941. - (nikolaj-a) Enhanced compendium actions with a clickable action macro for rolling a check with the proper options set:
  942. - Athletics skill check for the Climb action
  943. - Athletics skill check for the Disarm action
  944. - Athletics skill check for the Force Open action
  945. - Athletics skill check for the Grapple action
  946. - Athletics skill check for the High Jump activity
  947. - Athletics skill check for the Long Jump activity
  948. - Athletics skill check for the Shove action
  949. - Athletics skill check for the Swim action
  950. - Athletics skill check for the Trip action
  951. - Perception check for the Seek action
  952. ### Core System Improvements
  953. - (stwlam) Refrain from running migrations on newly-created worlds
  954. - (putty) Automate speed modifier for Incredible Movement
  955. - (putty) Implement bulk conversions for actor and item sizes
  956. - (Mothringer) Make rest for the night macro recharge spellcasting wands
  957. - (Mothringer) Hide the use item button from the expanded view of unidentified consumables
  958. - (mirkoRainer) Make deity input opaque to make it clearer that it's editable
  959. - (Darth_Apples) Add spell slot reset button for each spell level and cast buttons for each spell
  960. - (fryguy) Change translation text to indicate that the ancestry, background, and class items are now usable
  961. - (nikolaj-a) Add buttons for opening ABC compendia from player character sheet
  962. - (nikolaj-a) Include traits in check chat card, if available
  963. - (nikolaj-a) Replace option tags with strike traits in damage chat card
  964. - (nikolaj-a) Make modifier tags less prominent in roll chat cards
  965. ### Development Improvements
  966. - (Mothringer) Make addition of new strict mode violations fatal via betterer
  967. - (Mothringer) Fix the type signature of game.user to correctly reflect that the character
  968. - (Mothringer) Fix several strict mode violations in actor.ts and loot.ts
  969. - (Mothringer) Fix several strict mode violations in character.ts by improving typing
  970. - (stwlam) Fix lone implicit this, turn on noImplicitThis
  971. - (stwlam) Add item identification properties to physical item data & template.json
  972. - (stwlam) Update JS file of Rest macro, copy back to compendium macro after prettier pass
  973. - (stwlam) Make migration versions accessible without construction
  974. - (stwlam) Update travel speed sheet to not collide with core FormData class and to use PF2Actor rather than Actor
  975. - (stwlam) Move actor skills from common to character template in template.json
  976. - (stwlam) Add Actor#prepareData constituent methods to type declaration
  977. - (stwlam) Rename `prepareData` to `prepareDerivedData` in PF2EActors, allowing Foundry Actor class to call prepareData
  978. - (stwlam) Update webpack to version 5
  979. - (stwlam) Update compendium entity type declarations and make stricter type checks in run-migration.ts
  980. - (stwlam) Remove deprecated (and unused?) gitlab package
  981. - (stwlam) Modularize CompendiumPack class from packbuilder, move pack scripts into dedicated directory
  982. - (stwlam) Allow non-zero permission defaults for pack build/extract
  983. - (stwlam) Fix setting of sourceId on pack build
  984. - (nikolaj-a) Remove breakdown fields from template.json
  985. - (nikolaj-a) Add infrastructure for action macros
  986. ## Version 1.11.1
  987. ### Bug Fixes
  988. - (stwlam) Move slug property from Actor to Item in template.json
  989. - (stwlam) Fix warning notification call in Rest for the Night macro
  990. - (stwlam) Fix error for actorless tokens in migrations by skipping them
  991. - (Ladis) Fix some localization errors in the NPC sheet
  992. - (profounddark) Add description for Shoony and Leshy traits, made sure Investigator, Leshy, and Shoony traits correctly connect with their description. Correct trait spelling in the Low-Light Vision ancestry feature
  993. - (nikolaj & profounddark) Ensure weapon traits are included in the damage predicate tests
  994. ## Version 1.11.0
  995. ### Bug Fixes
  996. - (stwlam) Monkey-patch Token class to fix Foundry bug causing incorrect border colors
  997. - (stwlam) Prevent Distribute Coins popup from rendering if Enter is pressed on a loot sheet
  998. - (In3luki) Fix DistributeCoinsPopup assigning wrong platinum values
  999. - (In3luki) Fix drag and drop to token for all item types
  1000. - (Mothringer) Update item identified name if it has changed even if the item has been previously identified
  1001. - (Mothringer) Fix wand and scroll drag and drop on the new NPC sheet
  1002. - (Trollderim) Ensure proper coloring of 1s and 20s for rerolls. Closes #980
  1003. - (fryguy) Fix minor issues with ABC item cards
  1004. - (nikolaj-a) Default NPC skills to untrained. Closes #938
  1005. - (nikolaj-a) Fix chat card tag for custom damage dice
  1006. - (nikolaj-a) Better Dice So Nice integration for damage rolls
  1007. ### New Features
  1008. - (Ladis) New NPC sheet that combines editable and non-editable mode and splits up the information into tabs
  1009. - (Mothringer) Automatic scrolls and wands from spells dragged to the inventory
  1010. - (Mothringer) Make spellcasting wands into non-destroying consumables
  1011. - (stwlam) Send chat message upon loot actor transaction
  1012. - (fryguy) Support for drag & drop ancestries
  1013. - (fryguy) Support for drag & drop backgrounds
  1014. - (putty) Travel speed macro
  1015. - (nikolaj-a) Add weapon potency rule element
  1016. - (nikolaj-a) Add striking rule element
  1017. - (nikolaj-a) Add multiple attack penalty rule element
  1018. - (nikolaj-a) Add effect target rule element
  1019. ### Content Changes
  1020. - (TMun) Add descriptive text to Perpetual Infusions for all alchemist fields
  1021. - (TMun) Convert Final Sacrifice to saving throw instead of spell attack. Closes #999
  1022. - (TMun) Correct basilisk Will save from 1 to 11. Closes #1000
  1023. - (TMun) Correct meladaemon action and damage type (technically not per book, but likely error in book for bite attack). Closes #984
  1024. - (TMun) Correct Cavnakash spell attack modifier to +17 per book (vice standard 14 for spell DC). Closes #977
  1025. - (TMun) Correct failure condition for Crushing Despair
  1026. - (TMun) Correct success condition for Maze. Closes #1004
  1027. - (TMun) Add spell effect to shield spell
  1028. - (TMun) Convert background compendium from journal entries to items, in preparation for drag and drop support
  1029. - (Drental) Fix Fauchard bulk value
  1030. - (Drental) Update treat wounds macro to use the built-in roll check
  1031. - (stwlam) Add spell effect for Protective Ward + new image for spell/effect
  1032. - (stwlam) Clean up derived data from compendia (`_modifiers`, `_sheetTabs`, `sourceId`, `containerId`)
  1033. - (profounddark) Add SetProperty rule element to Panache effect
  1034. - (Shandyan) Correct Bracers of Armor I. Closes #998
  1035. - (Shandyan) Change naming scheme for action predicate triggers:
  1036. - Correct predicates for actions on items
  1037. - Fix up item predicates for identify, as that can come from several different skills
  1038. - (Shandyan) Sorcerer blood magic rule elements
  1039. - (Shandyan & nikolaj-a) Add situational monster skill modifiers for Bestiary #1
  1040. - (nikolaj-a) Fix situational skill modifier for demonologist
  1041. - (nikolaj-a) Add rule elements for traits on monk class features Mystic Strikes, Metal Strikes, and Adamantine Strikes
  1042. - (nikolaj-a) Add magic weapon spell effect
  1043. ### Core System Improvements
  1044. - (SLATE) Add lifesense to list of available PC senses
  1045. - (TMun) Adds a specific spell tradition for Halcyon spells to support Magaambya archetype. Closes #963
  1046. - (Mothringer) Hide the invest item toggle on loot actor sheet
  1047. - (Mothringer) Remove ability to add prepared spells to slots lower level than the spell
  1048. - (fryguy) Refactor the migration runner code to be much easier to maintain
  1049. - (fryguy) Add error checking for code that looks into canvas for tokens to call updates
  1050. - (stwlam) Change badge for chained conditions in the effects panel from a padlock to a link
  1051. - (stwlam) Add variety to default actor and item images
  1052. - (putty) Add size to the physical items
  1053. - (nikolaj-a) Item sheet for NPC skills so rule elements can be added to those
  1054. - (nikolaj-a) List situational NPC skill modifiers
  1055. - (nikolaj-a) Enable roll note rule element for NPCs
  1056. - (nikolaj-a) Refactor weapon damage calculation in preparation for rune rule elements
  1057. ### Development Improvements
  1058. - (stwlam) Ensure proper Actor class is inferred from ActorSheet subclasses
  1059. - (stwlam) Use the actual handlebars npm package for type definitions
  1060. - (stwlam) Update application-, dice-, canvas-related type declarations, address remaining errors/warning
  1061. - (stwlam) Add class and data type for effects
  1062. - (stwlam) Pack builder: Inject slugs into item compendium data
  1063. - (stwlam) Allow type hints to be provided to game.packs methods
  1064. - (Mothringer) Improve typing in SpellcastingEntry class and character.ts
  1065. - (Mothringer) Add proper types to spell.ts
  1066. - (Mothringer) Improve typing in item.ts and update SpellData's type definition to more closely match reality
  1067. ## Version 1.10.32
  1068. ### Bug Fixes
  1069. - (Mothringer) Fix charging incorrect price when part of a stack is purchased
  1070. ## Version 1.10.31
  1071. ### Bug Fixes
  1072. - (nikolaj-a) Use lazy mode when doing property injection in rule elements
  1073. ### New Features
  1074. - (Mothringer) Drag and drop merchant purchasing
  1075. - (nikolaj-a) Roll note rule element for checks and damage
  1076. ### Content Changes
  1077. - (TMun) Errata for archetypes Maagambayan Attendant, Lastwall Sentry, Weapon Improviser, and the feat Widen the Gap. Closes #986, #989, #990 and #992
  1078. - (TMun) Correct gloves of carelessness item slot
  1079. - (TMun) Correct attitude condition items to errata 2.0. Correct overrides for attitude conditions
  1080. - (Shandyan) Update alchemical item effects
  1081. - (Shandyan) Set spell effect durations
  1082. - (Shandyan) Update item descriptions for wands
  1083. - (Shandyan) Brushed up a few items descriptions, and removed a couple of deprecated potion effects
  1084. - (nikolaj-a) Notes on saving throw rolls for the saving throw enhanced by class features
  1085. ### Core System Improvements
  1086. - (stwlam) Move "property1" field, representing custom weapon damage, from all magic items to just weapons
  1087. - (stwlam) Remove "property1" from non-weapons, "property2" and "property3" from all physical items
  1088. - (Mothringer) Prevent spells from being added without a spellcasting entry when dropped on the rest of the sheet
  1089. - (Mothringer) Hide the value of unidentified items on a loot actor from non-GM users
  1090. - (In3luki) Add Variant Rules submenu to the system settings
  1091. - (nikolaj-a) Better support default attack roll options
  1092. - (nikolaj-a) Add a CSS class for the official Pathfinder 2E action icons
  1093. ### Development Improvements
  1094. - (stwlam) Remove unused modules, update rest except webpack and plugins
  1095. ## Version 1.10.30
  1096. ### Bug Fixes
  1097. - (abrault) Fix the Feats tab of the Browser with prerequisites
  1098. - (Shandyan) Fix selector for guidance spell effect, so it properly applies to perception
  1099. - (Mothringer) Prevent loot actors from attempting to loot a token derived from themselves
  1100. - (Mothringer) Fix group perception and stealth macros to not break when hazards and loot actors are also selected
  1101. ### Content Changes
  1102. - (putty) Fix ash web DC
  1103. ## Version 1.10.29
  1104. ### Bug Fixes
  1105. - (stwlam) Set items to unequipped and uninvested on transfer between actors
  1106. - (profounddark) Fix feat visibility
  1107. - (profounddark) Fix missing translation key for swashbuckler traits
  1108. - (profounddark & nikolaj-a) Filter out empty trait names
  1109. - (nikolaj-a) Resolve selector in fixed proficiency rule element. Closes #979
  1110. - (nikolaj-a) Fix shortform name for performance skill to ensure rule elements are properly applied
  1111. - (nikolaj-a) Fix item identification for unlinked tokens
  1112. ### Content Changes
  1113. - (stwlam) Fix field order for barbarian instincts
  1114. - (stwlam) Remove usage property from non-equipment
  1115. - (Shandyan) Item effects, completing items starting with S
  1116. - (Shandyan) Preparation of effects for items starting with T through Z
  1117. - (Shandyan) Items effects, for items starting with T through W (excluding wands)
  1118. - (TMun) Split up Specialty crafting into separate feats for each type
  1119. - (nikolaj-a) Fix typo in eldritch archer archetype name
  1120. - (nikolaj-a) Fix formatting of hammer quake feat description
  1121. ### Core System Improvements
  1122. - (putty) Escape earn income skill and move xp calculation into core
  1123. ### Development Improvements
  1124. - (stwlam) Adjust template.json to reflect data definitions for invested items
  1125. - (TMun) Fix line endings after updating .gitattributes
  1126. ## Version 1.10.28
  1127. ### Bug Fixes
  1128. - (Trollderim) Fix chat labels for traits
  1129. - (stwlam) Fix scrolling in loot sheet when Configure Sheet is toggled on
  1130. - (Mothringer) Fix column misalignment issue for inventory
  1131. - (Mothringer) Remove nonfunctional treasure buttons from non-owned loot actors for player
  1132. - (Mothringer) Fix item duplication when dragging items from sheets to tokens
  1133. - (nikolaj-a) Fix spell chat cards for spells without custom traits
  1134. ### Content Changes
  1135. - (Evil Slime) Add barbarian rage compendium entries and rule elements:
  1136. - Rage effect
  1137. - Animal instincts
  1138. - Dragon instincts
  1139. - Fury instinct
  1140. - Giant instinct
  1141. - Spirit instincts
  1142. - (nikolaj-a) Add rage action from class feature, including a link to the rage effect
  1143. - (rectulo) Update Dread Marshal Stance description formatting
  1144. - (rectulo) Update Clear the Way feat description formatting
  1145. - (rectulo) Update Druid Dedication description
  1146. - (rectulo) Fix typo in Unbalancing Finisher name
  1147. - (rectulo) Update Mysterious Breath feat description
  1148. - (rectulo) Update Hideous Ululation prerequisites
  1149. - (rectulo) Update Unbalancing Finisher typo on Jirelle level 5
  1150. - (SLATE) Added boons for season 2 00, 03, 08, Age of Ashes, and Menace Under Otari.
  1151. - (SLATE) Added Deckhand background from Menace Under Otari
  1152. - (profounddark) Added monk stance compendium entries, including rule elements and icons:
  1153. - Cobra stance
  1154. - Crane stance
  1155. - Dragon stance
  1156. - Gorilla stance
  1157. - Ironblood stance
  1158. - Mountain stance
  1159. - Rain of Embers stance
  1160. - Stumbling stance
  1161. - Tangled Forest stance
  1162. - Tiger stance
  1163. - Wolf stance
  1164. - (TMun) Correct Shroud of Darkness to use saving throw instead of spell attack. Closes #970
  1165. - (TMun) Update Ritualist archetype description with retraining penalty. Closes #975
  1166. - (TMun) Adds ancestries as new ancestry items. The drag and Drop has not yet been implemented, so this is informational for now
  1167. - (TMun) Set alchemist goggle rule elements to item modifier type
  1168. - (TMun) Correct Snarecrafter Archetype Description. Closes #978
  1169. - (TMun) Add Knight reclaimant dedication to shall not falter feat. Closes #983
  1170. - (stwlam) Fix Rest for the Night macro for when Stamina setting has never been toggled
  1171. - (stwlam) Rest Macro: Boost HP recovery if the actor has the Fast Recovery and/or Dream May feats
  1172. - (putty) Add macros to roll stealth/perception for selected tokens
  1173. - (putty) Add earn income macro
  1174. - (Shandyan) Added rules effects for items starting with R and S
  1175. ### New Features
  1176. - (Mothringer) Update loot actor treasure bar appearance
  1177. - (Mothringer) Add choice of recipients when distributing coins from a loot actor
  1178. - (Mothringer) Add coin changing functionality to distribute coins button
  1179. - (Mothringer) Add loot NPCs button to loot actor
  1180. - (stwlam) Drag/drop item transfers between player-observable loot and player-owned actor sheets
  1181. ### Core System Improvements
  1182. - (Aramande) Changing modifiers on rolls for disabling fortune and misfortune plus adding secret
  1183. - (putty) Remember previous values from XP popup
  1184. - (putty) Make line breaks in hazard text editors work properly
  1185. - (putty) Implement earn income logic
  1186. - (abrault) Refactor rule element synthetics to simplify signature
  1187. - (Drental) Removed legacy warning about CUB
  1188. - (nikolaj-a) Refine identification data
  1189. - (nikolaj-a) Strike rule element always-on options
  1190. - (nikolaj-a) Support label field on modifiers
  1191. ### Development Improvements
  1192. - (stwlam) Improve accuracy of duplicate and mergeObject type declarations
  1193. - (stwlam) Catch entity names not matching their corresponding file names when extracting
  1194. - (stwlam) Update compendium entry extract script to strip out AoN span tags and normalize entity links
  1195. - (stwlam) Run all pack JSON files through the extract script to clean them up
  1196. - (stwlam) Prettier pass on type declarations
  1197. - (stwlam) Improve type definitions for better inferencing and constraints
  1198. - (stwlam) Keep PF2E CONFIG data in its own namespace
  1199. - (stwlam) Fill out more pixi subclasses, remove @ts-ignore in src/scripts/init.ts
  1200. - (stwlam) Restore Foundry's self-closing tags after running pack HTML through JQuery's parser
  1201. - (stwlam) Add PF2EPhysicalItem class with convenience methods
  1202. - (stwlam) Update typescript, eslint, and eslint plugins to latest
  1203. - (stwlam) Remove unused Axios dev dependency
  1204. - (fryguy) Enable prettier on all files, and format the entire code-base
  1205. - (Chup) Normalize line endings for .ts and .js files to LF
  1206. - (Mothringer) Add test coverage to calculateTotalWealth in treasure.ts
  1207. ## Version 1.10.27
  1208. ### Bug Fixes
  1209. - (putty) Fix issue where moving items between actors deleted the original name
  1210. ### Content Changes
  1211. - (rectulo) Update Marshal, add missing text in target of opportunity feat trigger "an opponent within your weapon's first range increment."
  1212. ### Development Improvements
  1213. - (fryguy) Refactor the actor sheet \_onDrop function to use the latest API
  1214. ## Version 1.10.26
  1215. ### Bug Fixes
  1216. - (Mothringer) Fix missing weaknesses on hazard sheet
  1217. - (Mothringer) Cleanup hazards compendium
  1218. - (putty) Use a different attribute to look up item rarity traits
  1219. - (putty) Fix property runes, persist the original name in case of mystify
  1220. - (putty) When mystifying an item, edit the original name instead of the unidentified name
  1221. - (nikolaj-a) Prevent refresh attempts of uninitialized effect panel
  1222. ### New Features
  1223. - (Mothringer) Add a button to remove coins on the PC sheet
  1224. ### Content Changes
  1225. - (SLATE) Add missing PFS s1 boons
  1226. - (SLATE) Add infiltrators accessory
  1227. - (stwlam) Add rules elements to the _ventriloquist's rings_
  1228. - (stwlam) Replace HTML anchors to compendium items with compendium links
  1229. - (TMun) Correct failure criteria for _Steal the Sky_. Closes #957
  1230. - (TMun) Correct prerequisites for _Cross the Final Horizon_. Closes #958
  1231. - (TMun) Correct prerequisites for _Quick Juggler_ feat. Closes #961
  1232. - (rectulo) Update _Knight Vigilant_ description
  1233. - (Kaiser) Fix typo in _Warbal Bumblebrasher's_ surname
  1234. ### Core System Improvements
  1235. - (Trollderim) Add attitude dropdown to the NPC sheet
  1236. - (Trollderim) Add missing localization labels
  1237. - (nikolaj-a) Reduce redundant entity updates
  1238. - (nikolaj-a) Include initiative for effect duration
  1239. - (nikolaj-a) Enable effect panel by default
  1240. ### Development Improvements
  1241. - (putty) Properly type rune code
  1242. - (stwlam) Add missing canvas-related type declarations, fill out some others
  1243. ## Version 1.10.25
  1244. ### Bug Fixes
  1245. - (abrault) Allow Strikes to be popped out
  1246. - (putty) Default to identified for non-physical items
  1247. - (putty) Fix identify item popup changing size
  1248. - (nikolaj-a) Fix unlinked token updates from rule elements and dragged effects
  1249. - (nikolaj-a) Fix familiar-master relationship on startup
  1250. ### Content Changes
  1251. - (nikolaj-a) Fix duration for bundled spell effects
  1252. ### Development Improvements
  1253. - (Mothringer) Add information to CONTRIBUTING.md about using extractPacks to update compendium json files
  1254. ## Version 1.10.24
  1255. ### Bug Fixes
  1256. - (Chup) Fix sell-all-treasure button to not trigger on Enter key press
  1257. - (putty) Fix setting Potency Runes now correctly displays the dropdowns for Property Runes again
  1258. - (Delethor) Changed check from modifier.label (does not exist) to modifier.name (does exist)
  1259. - (SLATE) Fix prerequisites not always shown properly. Closes #950
  1260. - (nikolaj-a) Fix effect panel refresh for unlinked tokens
  1261. - (nikolaj-a) Amend NPC strike base damage with flat modifiers
  1262. - (nikolaj-a) Fix rule element callbacks for unlinked actors, so rule elements like token icons should now apply properly
  1263. ### New Features
  1264. - (putty) Implement Identify Creature rules. Knowledge DCs are now shown in the NPC sheet. Works with Proficiency Without Level rules.
  1265. - (putty) Implement Identify Magic and Alchemy rules and UI for items. Items can now be marked as unidentified (use the question mark icon in your inventory) and the DCs to identify them are shown when trying to identify them. Works with Proficiency Without Level rules.
  1266. - (Mothringer) Add sell all treasure button to loot actor sheet
  1267. - (Mothringer) Add distribution coins button on loot actor sheet
  1268. - (nikolaj-a) Register start time of effects dragged to the actor sheet or token, track their duration, and mark as expired in the effect panel
  1269. ### Content Changes
  1270. - (Overdox) Unidentified items icons
  1271. - (putty) Compendium updates:
  1272. - Rename One-Eye Amnin to Scarlet Triad Bruiser
  1273. - Rename Thea to Scarlet Triad Agent
  1274. - Implement XP macro. Selecting player and/or creature/hazard tokens and clicking the macro button shows the amount of XP a creature and/or hazard would give you. Works with Proficiency Without Level rules.
  1275. - Automate belt of good health
  1276. - (San) Fix Lay on Hands heightening
  1277. - (stwlam) Update Rest macro to restore focus pool and spell slots, remove Fatigued condition, and remove/reduce the Doomed and Drained conditions
  1278. - (fryguy) Fix missing fields on Agents of Edgewatch #2 creature
  1279. - (TMun): Compendium updates:
  1280. - Adds saving throw to _Jealous Hex_ spell
  1281. - Fix bludgeoning exception for _Doorwarden_ in Age of Ashes
  1282. - Adds area data to _Vomit Swarm_
  1283. - Adds gem stacking group to all gems from GMG page 11
  1284. - Changes _Nemmia Bramblecloak_ to a prepared caster
  1285. - Changes _robe of the archmagi_ to be armor vice equipment
  1286. - Corrects immunity text for _darkside mirror_
  1287. - Remove AoN span tags from archetypes.db
  1288. - Fix _Red Mantis Assassin_ paralyze spell
  1289. - (SLATE): Compendium updates:
  1290. - Make _plane shift_ uncommon
  1291. - Replace ligatures. Closes #942
  1292. - Change spell actions from "x action(s)" to "x". Closes #922
  1293. - Add _moldy foodstuffs_ (yum!)
  1294. - Add _sodden floor_ trap
  1295. - Add _collapsing ceiling_
  1296. - Add _blightburn blast_ and its corresponding _blightburn sickness_
  1297. - Fix spelling error of _chirurgeon_
  1298. - (nikolaj-a) Switch Laslunn melee damage entries to properly calculate base damage dice
  1299. ### Core System Improvements
  1300. - (profounddark) Implement Untrained Improvisation and Pathfinder Agent Dedication feats using rule elements
  1301. - (putty) Implement Difficulty Classes rules
  1302. - (putty) Make hazard text fields use the wysiwyg editor. That way it is possible to format hazard texts properly now.
  1303. - (Trollderim) Add current overflowing light bulk to encumbrance display
  1304. - (Hermannm) Add diceResults to damage rollData object for use in callbacks
  1305. - (mdizo) Hazards Sheet Cleanup
  1306. - (mdizo) Effect Panel setup
  1307. - (fryguy) Reorder sidebar to put Class DC farther down
  1308. - (fryguy) Add a button for rolling secret Perception Checks from the sidebar
  1309. - (fryguy) Replace the proficiency rank indicator for Perception and Class DC from the plaque to the blue square to make it more consistent
  1310. - (fryguy) Add a consistent rank=color scheme for the UI (skills tab, saves, and new master/button etc)
  1311. - (fryguy) Make the size of the skill proficiency on the tab the same as in the sidebar
  1312. - (abrault) Normalise searches in the compendium browser
  1313. ### Development Improvements
  1314. - (stwlam) Fix packbuilder regexp catching world-item links, fix world-item links
  1315. - (stwlam) Update packs/extractpacks.js to convert links by ID to links by name
  1316. - (stwlam) Avoid sorting ID keys in packextractor.js
  1317. - (stwlam) Provide default for foundryConfig arg in extractpacks.js, make last warning in packbuilder.ts fatal
  1318. - (SLATE) Include the following in the Open Gaming License file: PFS through s2-11, all APs up to #174, which releases end of 2021, all known Adventures, Beginner Box, and PFS bounties
  1319. ## Version 1.10.23
  1320. ### Bug Fixes
  1321. - (Chup) Added confirmation dialog to 'Sell all treasure' button. Closes #576
  1322. - (Trollderim) Fix quantity consideration in total wealth calculation
  1323. - (Hermann) Fix callbacks to weapon damage functions
  1324. - (nikolaj-a) Fix condition chat bubble grammar errors
  1325. ### New Features
  1326. - (@nikolaj-a) Initial version of effect panel
  1327. - (nikolaj-a) Add set property rule element
  1328. ### Content Changes
  1329. - (putty) Set items to identified by default
  1330. - (putty) Add remaining missing NPCs, hazards, and items for Beginner Box and Troubles in Otari
  1331. - (putty) Add blinded flag to hunter's bow, to make it work with a toggle
  1332. - (putty) Use more generic approach to trigger smoking sword damage
  1333. - (Shandyan) Item effects for O and P
  1334. - (SLATE) Moved wayfinder to razmiri (from ramziri)
  1335. - (SLATE) Fixed all typos for retaliation
  1336. - (SLATE) Added formulated sunlight, a ration for leshys that require photosynthesis
  1337. - (TMun) Correct values of starknife again
  1338. - (TMun) Fixes equipment data entry errors
  1339. - (Mothringer) Add error message to treat wounds macro when no token is selected instead of silently failing
  1340. ### Core System Improvements
  1341. - (Trollderim) Clean up UI of compendium browser
  1342. - (nikolaj-a) Automatically advance world clock every combat round
  1343. - (nikolaj-a) Basic world clock application
  1344. - (nikolaj-a) Align apply damage icons with context menu
  1345. - (nikolaj-a) Setting to disable condition chat bubbles
  1346. ### Development Improvements
  1347. - (fryguy) Hack the actor constructor so that we can have polymorphism in the future without having a million line actor class
  1348. - (fryguy) Remove default exports from codebase, and add linter check
  1349. - (fryguy) Make the PF2EItem generic so that it's potentially type-safe in the future.
  1350. - (fryguy) Add the same polymorphism factory hack to Items as well as Actors
  1351. - (fryguy) Remove character helper class
  1352. - (fryguy) Separate PF2EActor prepareXData functions into their own subclasses instead of having it all in the same file
  1353. - (stwlam) Add missing @type dependencies
  1354. - (stwlam) Rename ActorData in actor-data-definitions.ts so it doesn't collide with ActorData in actor.d.ts
  1355. - (stwlam) Remove discarded item/actor construction in favor of checking options
  1356. ## Version 1.10.22
  1357. ### Bug Fixes
  1358. - (putty) Fix parsing for missing and non-conforming prices
  1359. - (nikolaj-a) Omit breakdown of familiar abilities, if none is present on the master
  1360. ## Version 1.10.21
  1361. ### Bug Fixes
  1362. - (nikolaj-a) Ensure hotbar assignment is repeatable
  1363. - (nikolaj-a) Fix invalid ability abbreviation. Closes #849
  1364. - (nikolaj-a) Add jaws strike for razortooth goblin. Closes #725
  1365. ### New Features
  1366. - (Trollderim) Add UI element in the inventory which sums up the total gold value of a character's inventory
  1367. - (nikolaj-a) Add Strike rule element
  1368. ### Content Changes
  1369. - (putty) Compendium additions, changes, and fixes:
  1370. - Add Menace Under Otari Bestiary
  1371. - Use same attributes for trapmaster as Menace under Otari
  1372. - Add Smoking Sword and automate Spirit Strikes
  1373. - Fix stats and abilities for wyrmling and giant spider
  1374. - (Kaiser) Crit and fumble deck typos fixed
  1375. - (Shandyan) Compendium changes:
  1376. - Rules effects for items starting with J through N
  1377. - Added token effect icons to spell effects
  1378. - Corrections to items. Closes #920
  1379. - (profounddark) Updated swashbuckler class features with finisher toggle
  1380. - (SLATE) Clean up compendia, like removing trailing spaces, invalid characters etc:
  1381. - Cleanup pfs season 1 bestiary.db
  1382. - Cleanup pfs season 2 bestiary.db
  1383. - Cleanup spell effects.db
  1384. - Cleanup spells.db
  1385. - Cleanup the slithering bestiary.db
  1386. - Cleanup pathfinder society boons.db
  1387. - Cleanup pathfinder bestiary.db
  1388. - Cleanup npc gallery.db
  1389. - Cleanup iconics.db
  1390. - Cleanup gmg srd.db
  1391. - Cleanup fall of plaguestone.db
  1392. - Cleanup extinction curse bestiary.db
  1393. - Cleanup equipment.db
  1394. - Cleanup deities.db
  1395. - Cleanup actions.db of unicode
  1396. - Cleanup conditionspf2e
  1397. - Cleanup feats.db
  1398. - (SLATE) Fixed some names and added missing goblin skeletons
  1399. - (SLATE) Added Troubles in Otari bestiary and items
  1400. - (nikolaj-a) Remove hardcoded Cinderclaw Gauntlet damage, and fix related damage dice rule element
  1401. ### Core System Improvements
  1402. - (@abrault) Add force option to Fixed Proficiency Rule Element
  1403. - (fryguy) Initial work for supporting drag and drop ancestries, backgrounds, and classes
  1404. - (Kaiser) Action icons recreated - old ones had compression artefacts
  1405. - (Hermann) Add callbacks to weapon damage functions for better utilization from macros
  1406. - (nikolaj-a) Localize actor and item types in create dialog
  1407. - (nikolaj-a) Toggle for hiding strikes of unequipped weapons
  1408. - (nikolaj-a) Make toggles draggable to the hotbar
  1409. - (nikolaj-a) Support for backstabber weapon trait
  1410. - (nikolaj-a) Injectable properties in rule element selectors
  1411. ### Development Improvements
  1412. - (@mirkoRainer) Update CONTRIBUTING.md since the pf2e-dev does not exist anymore
  1413. - (stwlam) Tighten up the compendium assembly process:
  1414. - Typescript implementation of packbuilder
  1415. - Replace all links by ids with links by name, change over to packbuilder.ts
  1416. - Generate many warnings from packbuilder.ts
  1417. - Add system-local mystery-man.png, fix broken links to one from Foundry
  1418. - Fix remaining broken-image-link and missing-label warnings - Above warnings now fatal - File-system work in packbuilder.ts now synchronous
  1419. - Fix more pack issues, make base64-encoded image data fatal
  1420. - Fix all but one of the remaining broken links
  1421. - (stwlam) Update CONTRIBUTING.md with Compendium content guidelines.
  1422. - (nikolaj-a) Update vulnerable dependency versions
  1423. - (nikolaj-a) Salvage use of AbilityString type
  1424. ## Version 1.10.20
  1425. ### Bug Fixes
  1426. - (nikolaj-a) Fix broken actor sheet for spells with long casting time
  1427. - (nikolaj-a) Fix broken strikes for new NPC actors
  1428. - (nikolaj-a) Fix loading feats in the Compendium Browser
  1429. ### Content Changes
  1430. - (stwlam) Treat Wounds macro: fill in bonuses, make medicine-check message mirror skill checks
  1431. - (SLATE) Unicode/HTML entity cleanup and fixed trailing spaces and newlines in paragraph tags
  1432. - (SLATE) Convert all prerequisite strings to arrays for better data format compatibility
  1433. - (nikolaj-a) Spell effect icons for example spell effects
  1434. ## Version 1.10.19
  1435. ### Bug Fixes
  1436. - (nikolaj-a) Fix sheet opening bug
  1437. ## Version 1.10.18
  1438. ### Bug Fixes
  1439. - (fryguy) Sort the list of damage types so that they're easier to find in the dropdown. Closes #416
  1440. - (SLATE) Shorten usage text to prevent UI breakage. Closes #913
  1441. - (nikolaj-a) Damage roll chat message type, for integrate better with Tabbed Chat module
  1442. ### New Features
  1443. - (nikolaj-a) Add experimental strikes to NPC sheet
  1444. ### Content Changes
  1445. - (Kaiser) Immunities of NPCs moved out of custom field for Bestiary 1, Bestiary 2, Plaguestone bestiary, Agents of Edgewatch bestiary, Extinction Curse bestiary, Age of Ashes bestiary, Slithering, and Pathfinder Society season 1 and 2
  1446. - (Kaiser) Usage corrections for runes, aeon stones, talisman, and various worn items
  1447. - (Shandyan) Rules effects items starting with D through I
  1448. - (stwlam) Fill in missing data for a few focus spells
  1449. - (stwlam) Fix/cleanup Treat Wounds macro
  1450. - (TMun) Remove duplicate bestiary entries
  1451. - (SLATE) Remove trailing spaces in feat names, item names, and deity names
  1452. - (SLATE) Convert prerequisite information for the new format in item sheets
  1453. - (SLATE) Add two creatures and hazard from PFS 1-00
  1454. ### Core System Improvements
  1455. - (SLATE) More obvious placement of prerequisites in item sheet
  1456. - (Trollderim) Add color and cursor change for ability check hovering
  1457. - (Trollderim) Add filtering by level for equipment, hazards, and monsters in Compendium Browser
  1458. - (nikolaj-a) Expose roll-related classes to macros. Closes #876
  1459. - (nikolaj-a) Popout support for specific chat cards
  1460. ### Development Improvements
  1461. - (SLATE) Added debug flag to pack builder and added commands that will enable debugging
  1462. - (nikolaj-a) Make action icons available in actor class
  1463. ## Version 1.10.17
  1464. ### Bug Fixes
  1465. - (@CarlosFdez) Fix type check in addConditionToToken
  1466. - (@nikolaj-a) Fix non-condition token status icons (#782)
  1467. ### New Features
  1468. - (@mathmanpi) Add rule elements to count available familiar abilities
  1469. - (@nikolaj-a) Support damage type and category for flat modifier rule element
  1470. - (@nikolaj-a) Token effect icon rule element
  1471. ### Content Changes
  1472. - (Evil Slime) Fix ogre spider damage
  1473. - (@TMun) Compendia content fixes:
  1474. - Correct waterskin text for errata 2
  1475. - Change the format of the Flaming Sphere Area
  1476. - De-pluralizes Spiritbound Aluums
  1477. - Delete magma dragons from AoA Bestiary
  1478. - Fixes One-eye Amnin club attack
  1479. - Corrects trick magic item feat action requirement
  1480. - Adds weaknesses/resistance to clockwork assassin
  1481. - Changes giant immunities from custom to labeled value
  1482. - (SLATE) Cleanup compendium entries formatting, including condition links, for feats
  1483. - (SLATE) Compendia content fixes:
  1484. - Fix minor NPC issues with 1-22 and fixes quotes on zombie flesh golem
  1485. - Fix Awesome Blow feat level
  1486. - Fix description of Assurance feat to indicate it can be selected multiple times
  1487. - (@Sirrus233) Update Charm spell with proper heightening info
  1488. ### Core System Improvements
  1489. - (@profounddark) Updated initiative to improve predicate support
  1490. - (Evil Slime and fryguy) Change gender textbox to also include pronouns. Closes #886
  1491. - (fryguy) Remove experimental disclaimer from strikes
  1492. - (@nikolaj-a) Tweak rule element create and delete hooks
  1493. ## Version 1.10.16
  1494. ### Bug Fixes
  1495. - (@stwlam) Fix issues preventing creation and correct rendering of custom conditions
  1496. - (@stwlam) Fix application of conditions when dropping condition items on actor sheets
  1497. - (@stwlam) Adjust item-sheet HTML to take on intended styling
  1498. - (@mathmanpi) Fix shield HP tooltip. Closes #455
  1499. - (SLATE) Fixed NPC gallery not showing up in Bestiary source filter. Closes #858
  1500. - (SLATE) Added traits to spell chat card. Closes #821
  1501. ### New Features
  1502. - (fryguy) Allow configuring the default token settings that get set
  1503. - (SLATE) Added spell traits filter to compendium browser
  1504. ### Content Changes
  1505. - (@Sirrus233) Fix broken path to Dagger icon in Guard NPC sheet
  1506. - (fryguy) Add Agents of Edgewatch 5 bestiary
  1507. - (@TMun) Add missing monsters and hazards from EC1, correct Abrikandilu
  1508. - (@TMun) Add missing EC2 monsters and hazards
  1509. - (@TMun) Adds EC3 traps
  1510. - (@TMun) Adds Bounty 3 NPC to PFS Season 2
  1511. - (@TMun) Adds missing EC4 monsters and traps
  1512. - (@TMun) Adds EC hazard traits
  1513. - (@TMun) Adds PFS 2-05 and 2-06 monsters
  1514. - (@TMun) Compendia content fixes:
  1515. - Corrects Gust of Wind, Needle of Vengeance, and Vampiric Maiden to saving throws.
  1516. Charitable Urge was incorrectly labelled. Closes #838 and #842
  1517. - Standardize typography for spells up to R
  1518. - Fix spell text and links
  1519. - Fix Mohrg. Closes #859
  1520. - Adds Warden Spells as a Ranger Class Feature. Closes #860
  1521. - Fixes mending spell from #862. Numerous spell fixes. Closes #861
  1522. - Correct Stratagem spelling. Closes #847
  1523. - Fix size of Adamantine Golem and 3nd level scrool to 3rd level scroll. Closes #851
  1524. - Correct Minderhal spelling in icon. Closes #854
  1525. - Fix token default to 2x2 instead of 1x1 for Gelatinous Cube
  1526. - Fix backgrounds that had truncated descriptions. Closes #856
  1527. - Update Pummeling Rubble - move text from `area` to `areasize`
  1528. - Change wilding word to saving throw
  1529. - (SLATE) Add creatures for PFS 2-07, 2-08
  1530. - (SLATE) Added Second Chance Spell feat
  1531. - (SLATE) Errata v2:
  1532. - Classes
  1533. - Class Features
  1534. - Feats
  1535. - Spells
  1536. - Actions
  1537. - Equipment
  1538. - (SLATE) Cleanup compendium entries formatting, including condition links:
  1539. - Actions
  1540. - Backgrounds
  1541. - Classes
  1542. - Class Features
  1543. - Feats
  1544. - Spells
  1545. - Equipment
  1546. - Hazards
  1547. - Bestiary 1
  1548. - PFS Season 1 bestiary
  1549. - PFS season 2 bestiary
  1550. - Gamemastery Guide
  1551. - NPC Gallery
  1552. - Iconics
  1553. - Critical Deck
  1554. - Age of Ashes bestiary
  1555. - Agents of Edgewatch bestiary
  1556. - (SLATE) Compendia content fixes:
  1557. - Fix Ward Domain spell
  1558. - Fix Accursed Forge-Spurned and Thea from Age of Ashes book 4. Closes #864
  1559. - Change Invoke Reckoning from one action to a reaction for Age of Ashes Skeletal Hellknight. Closes #865
  1560. - Broken condition links in Umbral Dragon. Closes #866
  1561. - Added `bulkcapacity` and `negatebulk` to the knapsacks. Closes #867
  1562. - Fix damage for Burglar from the GMG. Closes #868
  1563. - Fix safe passage spell area of effect. Closes #870
  1564. - Changed some creature names from plural to singular. Added missing Tyrroicese. Closes #872
  1565. - Fix range and area for Animated Assault, Fungal Infestation, Lightning Storm, Spike Stones, and Transmute Rock to Mud. Closes #874
  1566. - Change cursebound and hex traits from custom traits to built-in traits
  1567. ### Core System Improvements
  1568. - (@georg.doehring) Status effects chat message translatable
  1569. - (@profounddark) Swashbuckler rule elements, Panache and Precise Strike
  1570. - (@mathmanpi) Add item effects to items starting with D
  1571. - (@nikolaj-a) Separate damage types on damage roll chat card
  1572. ### Development Improvements
  1573. - (fryguy) Fix some typos/documentation
  1574. ## Version 1.10.15
  1575. This version of the PF2E system requires at least version of 0.7.5 of Foundry.
  1576. ### Bug Fixes
  1577. - (@abrault) Fix dice multiplication in critical rule
  1578. - (fryguy) Remove strike class from status effect html
  1579. - (@TMun) Corrects title of 'show status effects' and adds space to 'the actors' in system game settings
  1580. - (@TMun) Corrected types for various entity field:
  1581. - Correct typing for condition value from string to int. Change doomed and slowed to be valued
  1582. - Changes types to string for data.property1.value, data.range.value, data.reload.value and data.MAP.value (#828)
  1583. - Adds field types to feat details, weapon details, and action details
  1584. - Remove null values from data.skill_requirement.skill.rank and data.actions.value
  1585. - (@TMun) Coverts traits to title case in en.json. Adds clockwork and herald traits from AoE4. Alphabetize some of config.ts (#834)
  1586. - (@nikolaj-a) Replace calls to deprecated isPC method
  1587. - (@nikolaj-a) Familiar non-owner permission issue
  1588. - (@nikolaj-a) Allow players to roll saving throw from spell chat card
  1589. ### New Features
  1590. - (fryguy) Add rules element for Sneak Attacker
  1591. ### Content Changes
  1592. - (fryguy) Add Agents of Edgewatch 4 bestiary
  1593. - (@overdox) Icon updates
  1594. - (@overdox) Remove unused test icons
  1595. - (@TMun) Adds AoE4 spells and equipment
  1596. - (@TMun) Icon updates
  1597. - (@TMun) Regeneration of all item roll tables. Now only hold CRB-listed items and weighted.
  1598. - (@TMun) Compendia issues
  1599. - Update flaming-sphere.json (#840)
  1600. - Swaps Armbands of Athleticism Greater and normal versions (#836)
  1601. - Corrects rollable tables, adds percentages explicitly, updates GMG SRD. Adds Deck of Many Things effects. Corrects Rod of Wonder Links (#827)
  1602. - Correct draconic exemplar link, update ancestry features
  1603. - Update conditionitems.db to use draggable links instead of compendium links. Add inline rolls for flat checks and remove duplicate links within a single entry
  1604. - Corrects text for panache and adds a rule element for improvised weapons
  1605. - Fix apostrophe's and update actions.db to 0.7.x standard. Cleanup of HTML tags and extraneous spaces. Made all entries into a common format
  1606. ### Core System Improvements
  1607. - (@georg.doehring) Use localization for "modifiers"
  1608. - (@nikolaj-a) Change UI theme name to better reflect its actual progress
  1609. - (@nikolaj-a) Update minimum compatible Foundry version to 0.7.5
  1610. ### Development Improvements
  1611. - (@Kevin) Add auto-docs
  1612. ## Version 1.10.14
  1613. ### Bug Fixes
  1614. - (@JensChup) Added fix for wrong speaker in chatmessage when other token was selected (#813)
  1615. - (@lotrein) Added icon padding and width rules to prevent icon shrinkage due to long titles. Added similar styles to effects/inventory/spellbook tabs (#682)
  1616. - (@iceman) Make entire toggle clickable in check modifier dialog
  1617. ### New Features
  1618. - (@abrault) Add flag to lock proficiencies
  1619. - (@nikolaj-a) Roll option support for flat modifier rule element, enabling support for conditional modifiers on passive stats like AC and speed
  1620. - (fryguy) Add save button to spell saves
  1621. ### Content Changes
  1622. - (@overdox) Icon updates
  1623. - (fryguy) Compendium updates:
  1624. - Add Agents of Edgewatch 1 bestiary
  1625. - Add Agents of Edgewatch 2 bestiary
  1626. - Add Agents of Edgewatch 3 bestiary
  1627. - Fix typos in critical hit deck
  1628. - (fryguy) Add description for oracle and witch
  1629. - (fryguy) NPC action category migration
  1630. - (@TMun) Lost Omens: Pathfinder Society backgrounds, equipment, feats, and spells
  1631. - (@TMun) Pathfinder Society
  1632. - PFS Season 1 bestiary
  1633. - PFS Season 2 bestiary
  1634. - (@TMun) Add precious trait to alchemical items and adds 'affixed to armor' for talismans
  1635. - (@TMun) Correct class kit armor entries for new leather armor ID
  1636. - (@TMun) Corrects incorrect usage of apotrophe - standardizes <E2><80><99> to '
  1637. - (@TMun) Corrections
  1638. - Kobold Breath link incorrect (#799)
  1639. - Identify Magic Traits (#800)
  1640. - Agents of Edgewatch 3 feats, archetype and items added (#801)
  1641. - Corrects name for Potion of Flying (Standard) (#820)
  1642. ### Core System Improvements
  1643. - (fryguy) Since attackEffects uses the trait selector, we need to also show "custom" effects
  1644. - (fryguy) Remove compendium items from the NPC sheet, as they didn't work anyways
  1645. - (fryguy) Add "Melee" or "Ranged" in front of NPC attacks to make them more like the creature statblocks. Also so that it was more clear why there were two "dagger" attack buttons on certain NPCs when they have a ranged and melee attack.
  1646. - (fryguy) Add item quantity to the item display on NPC items
  1647. - (fryguy) Update the npc sheet to use `data.actionCatgegory` (which is what's editable in the UI) instead of `data.pf2e_updatednpcsheet.npcActionType` (which doesn't seem to be set anywhere).
  1648. - (fryguy) Remove the item edit buttons on the non-editable npc sheet (to make more room)
  1649. - (fryguy) Fix lint mistake in the migration code
  1650. - (@Kevin) Brushed up the contributing page, and moved the OGL to the files being distributed with the system
  1651. ## Version 1.10.13
  1652. This is most likely the last version that will support version 0.6.6 of Foundry.
  1653. ### Bug Fixes
  1654. - (@abrault) Fix reroll menu check
  1655. - (@abrault) Check if user can update actors before moving item
  1656. ### New Features
  1657. - (@JensChup) Added Vehicle sheet
  1658. ### Content Changes
  1659. - (@Shandyan) Rule elements for items A through C
  1660. - (@JohnSBarden) Fixes for Enervation and Agonizing Despair (#763)
  1661. - (@JohnSBarden) APG Spell fixes (#763)
  1662. ### Development Improvements
  1663. - (@blacksmithgu) Delete now unused conditions code
  1664. - (@mdizo) UX: Removed hardcoded styles on chat tags
  1665. - (@mdizo) Added Gelasio Bold
  1666. ## Version 1.10.12
  1667. ### Bug Fixes
  1668. - (@nikolaj-a) Fix PFS level bump slider
  1669. - (@nikolaj-a) Fix the creature conditions
  1670. ## Version 1.10.11
  1671. ### New Features
  1672. - (@abrault) Add rule elements on tokens to change size and image
  1673. - (@nikolaj-a) Add familiar actor type and sheet
  1674. - Add hit points to familiar
  1675. - Add custom modifier support to familiars
  1676. - Add armor class to familiar
  1677. - Add saving throws to familiar
  1678. - Add perception to familiar
  1679. - Add skills to familiar
  1680. - Add details to familiar
  1681. - Add conditions and effects to familiar
  1682. - Add rolls to familiar
  1683. - Add speeds to familiar
  1684. - Sense and speed tags to familiar
  1685. - Add Core Rulebook familiar abilities compendium
  1686. - Add Advanced Player's Guide familiar abilities compendium
  1687. - Ignore certain modifiers on familiars
  1688. - (@mdizo) Basic styling of the familiar sheet
  1689. - (@nikolaj-a) Toggle property rule element
  1690. - (@nikolaj-a) Bass speed rule element
  1691. - (@nikolaj-a) Sense rule element
  1692. ### Bug Fixes
  1693. - (@abrault) Fix logo height to prevent sidebar jumping
  1694. - (@abrault) Fix saves from hazards
  1695. - (@In3luki) Fix crit and fumble buttons potentially crashing the browser
  1696. - (@In3luki) Fix spells test for the new data structure
  1697. - (@In3luki) Fix errors for rolls with no dice
  1698. - (@nikolaj-a) Return promise when setting roll option
  1699. - (@nikolaj-a) Add all weapon traits as options to attack rolls from strikes
  1700. ### Content Changes
  1701. - (@overdox) Spell Icon update
  1702. - (@overdox) Removing unused duplicate icons
  1703. - (@Shandyan) Alchemical poison formatting
  1704. - (@Shandyan) Compendium corrections (class features & spells)
  1705. - (@TMun) Fixes missing details from errata and fixes class kit loadout (#769, #770)
  1706. - (@TMun) Fixes Toughness description per errata 1 (#759)
  1707. - (@TMun) Repackage. Closes #788, #781, #779 and #78. Corrects part of #786
  1708. - (@TMun) Adds heightening information to Synesthesia spell
  1709. - (@nikolaj-a) Power Attack feat rules
  1710. ### Core System Improvements
  1711. - (@JensChup) Added UnitPrice for LootSheet
  1712. - (@TMun) Adds Focus and Ritual to Spell Traditions since they can be flagged as that for backend heightening
  1713. - (@mdizo) Moved CSS classes for "tags" to global scope
  1714. - (@nikolaj-a) Add a melee or ranged damage option
  1715. - (@nikolaj-a) Add modifier system for character speeds
  1716. - (@nikolaj-a) Dynamic toggles on character sheet
  1717. - (@nikolaj-a) Add minion trait
  1718. ### Development Improvements
  1719. - (@In3luki) Extract individual compendium entries into separate JSON files
  1720. - Use NeDB to extract and build pack files
  1721. - Remove duplicate entries from two compendium packs
  1722. - Add /static/packs/ directory to .gitignore
  1723. - Add previously broken entry to pathfinder-bestiary-2.db
  1724. - Add entityIdChanged() check to pack extraction
  1725. - Sort extracted JSON data by its keys and extract all entities as sorted JSON
  1726. ## Version 1.10.10
  1727. ### New Features
  1728. - (@nikolaj-a) Damage dice rule element
  1729. ### Bug Fixes
  1730. - (@In3luki) Fix card button click expanding roll details
  1731. - (@In3luki) Fix fumble button drawing from crit table
  1732. - (@In3luki) Fix initiative button on skill rolls and remove references to roll.parts
  1733. ### Content Changes
  1734. - (@Shandyan) Adding effects and cross-links to alchemical items
  1735. - (@nikolaj-a) Add damage dice rule element to the rogue Sneak Attack class feature
  1736. ### Core System Improvements
  1737. - (@In3luki) Critical Hit and Fumble Cards improvements
  1738. - Add context flag to all d20 rolls and use context.type in all hooks
  1739. - Add context to roll flags and move flag creation inside roll.toMessage()
  1740. ## Version 1.10.9
  1741. ### New Features
  1742. - (@abrault) Add rule element for Temporary Hit Points
  1743. - (@abrault) Add rule element for Fixed Proficiency
  1744. - (@In3luki) Add a button to attack rolls to manually draw a critical hit card
  1745. - (@In3luki) Add item drop on tokens handler (0.7.x only)
  1746. - (@KSops) Adding MAP to spell chat card
  1747. - (@meditatingCybermind) Added fame and reputation tracking for pfs
  1748. - (@nikolaj-a) Target flat-footed checkbox on actions tab
  1749. - (@nikolaj-a) Add onAfterPrepareData hook on for rule elements
  1750. - (@nikolaj-a) Add basic value bracketing option to rule elements
  1751. - (@nikolaj-a) Add default label to rule elements
  1752. - (@nikolaj-a) Dexterity modifier cap rule element
  1753. - (@nikolaj-a) Add Guidance spell effect to compendium
  1754. - (@nikolaj-a) Mage armor spell effect
  1755. ### Bug Fixes
  1756. - (@In3luki) Remove redundant image edit listener
  1757. - (@lotrein) Fix for Diehard correctly increasing both wounded and doomed conditions as well as changing the max values when removed (#455)
  1758. - (@lotrein) Fix Dangerous Sorcery feat adding damage to cantrips and focus spells (#734)
  1759. ### Content Changes
  1760. - (@olilan) Update Treat Wounds macro for feats
  1761. - (@overdox) Fix for treasure items that had broken image names
  1762. - (@overdox) Spell icon updates
  1763. - (@TMun) Added base damage to all acid flasks in the bonus damage field. Replaced acid flasks on Fumbus and Quinn with updated version
  1764. - (@TMun) Corrects voidworm damage (#745)
  1765. - (@TMun) Relinked character sheet iconics images
  1766. - (@TMun) Add example spell effects for magic shield, guidance and add effects for panache and dueling parry
  1767. ### Core System Improvements
  1768. - (@abrault) Find location for player settings for all versions
  1769. - (@blacksmithgu) Add types to dice pools in weapon damage
  1770. - (@mdizo) UX: Effects Tab - Basic Styles
  1771. - (@mdizo) UX: Actions Tab Rework
  1772. - (@nikolaj-a) Actions tab navigation
  1773. - (@nikolaj-a) Non-encounter draft UI
  1774. ### Development Improvements
  1775. - (@mdizo) Updated sourceMap config
  1776. ## Version 1.10.8
  1777. ### New Features
  1778. - (@In3luki) Add system setting to automatically draw a crit or fumble card
  1779. - (@KSops) Adding treasure value to loot and character sheets
  1780. - (@meditatingCybermind) Added fame and reputation tracking for PFS
  1781. - (@nikolaj-a) Initial rule element framework with support for flat modifiers on all item types
  1782. - (@nikolaj-a) Add effect as a built-in item type, which can serve as a peg for rule elements
  1783. ### Bug Fixes
  1784. - (@abrault) Fix error when pfs field is not defined on a character
  1785. - (@abrault) Return the roll from Pf2eDice functions
  1786. ### Content Changes
  1787. - (@iceman) Improve Treat Wounds macro formatting
  1788. - (@Shandyan) Corrections to bestiaries to add back in accidentally deleted DCs
  1789. - (@TMun) Compendium changes:
  1790. - Clean up of feat traits and correction of archetype feats from class feats
  1791. - Adds Edgewatch Detective and Jamleri Dedications and feats
  1792. - Adds missing Aasimar feats
  1793. - Added exhale poison action
  1794. - Added feats from EC6
  1795. - Add Agents of Edgewatch Book 2 Equipment and Spells
  1796. - Recreate Iconics with new feats and items, correct errors, add APG Iconics, convert icons to webp (#473)
  1797. - Evocation school and Biresonant Wayfinder (#741, #744)
  1798. - (@TMun) Update OpenGameLicense.md to add AoE2, PFS #2-00, #2-01, #2-02 and PFB #1
  1799. - (@nikolaj-a) Add spell effects compendium, with an example Inspire Courage spell effect
  1800. ### Core System Improvements
  1801. - (@abrault) Replace Invest icon with sparkles
  1802. - (@nikolaj-a) Add condition chat card
  1803. - (@nikolaj-a) More information in limited character sheet
  1804. - (@mdizo) Added Open Roads icon to the Pathfinder Society tab
  1805. - (@mdizo) Improved styling of the limited character sheet
  1806. - (@mdizo) Added style matching the character sheet to the Foundry tool menu on the left
  1807. - (@mdizo) More space for the lore skills on the sheet to prevent long names from getting truncated
  1808. ## Version 1.10.7
  1809. ### New Features
  1810. - (@nikolaj-a) Initial implementation of PFS Level Bump
  1811. - (@nikolaj-a) Add editor for public biography
  1812. - (@nikolaj-a) Add sheet for limited character access
  1813. ### Bug Fixes
  1814. - (@blacksmithgu) Fix loot actor dragging, and types for duplicate, container, and bulk calculation logic
  1815. ### Content Changes
  1816. - (@TMun) Add new icons from Firgof to bestiary 1 and 2
  1817. ## Version 1.10.6
  1818. ### New Features
  1819. - (@BoMbY) Modifiers for Maximum HP to support Drained
  1820. - (@In3luki) Add drag and drop sorting for spellcasting entries
  1821. - (@In3luki) Add drag and drop sorting to spells
  1822. - (@nikolaj-a) Custom modifiers for PC lore skills
  1823. - (@nikolaj-a) Add organized play numbers to character sheet
  1824. - (@nikolaj-a) Add support for hp-per-level modifier
  1825. ### Bug Fixes
  1826. - (@abrault) Restore functionality to hazard buttons
  1827. - (@atnoslen) Fix token conditions panel highlighting for conditions applied by other conditions (#736)
  1828. - (@nikolaj-a) Fix tab title on actor update
  1829. - (@nikolaj-a) Fix rolls with modifiers lacking predicates
  1830. ### Content Changes
  1831. - (@Shandyan) Added back in accidentally deleted DCs and other text
  1832. ### Core System Improvements
  1833. - (@BoMbY) Remove check for untyped bonuses
  1834. - (@blacksmithgu) Type several utility methods, improve foundry types, finish actor type definitions
  1835. - (@nikolaj-a) Reformat character martial proficiencies
  1836. ## Version 1.10.5
  1837. ### New Features
  1838. - (@atnoslen) Remove Condition button added to Effects tab in the character sheet
  1839. - (@KSops) Add Item Investment Tracker
  1840. - (@seanmunkel) Implement dangerous sorcery feat damage
  1841. - (@nikolaj-a) Support for custom Dexterity modifier caps
  1842. - (@nikolaj-a) Add Pathfinder Society tab on character sheet
  1843. ### Bug Fixes
  1844. - (@abrault) Attempted fix for the temporary db~ file error, by not calling getChatData on all items
  1845. - (@atnoslen) Various bugfixes to make the conditions more robust
  1846. - (@In3luki) Enforce max HP and SP values in actor sheets
  1847. - (@Ralar) Restore player settings button in 0.6.6+
  1848. - (@nikolaj-a) Fix hotbar skill macro to support Furnace
  1849. ### Content Changes
  1850. - (@overdox) More equipment icons
  1851. - (@TMun) Add Ysoki Language. Removes Osirian (incorrect duplicate of Osiriani) (#723)
  1852. - (@TMun) Equipment and spell fixes (#726, #728, #730, #731)
  1853. ### Core System Improvements
  1854. - (@In3luki) Select the text in an input field on focus in the actor sheets
  1855. - (@blacksmithgu) A _lot_ of internal changes to improve type definitions and clean up code.
  1856. ## Version 1.10.4
  1857. ### Bug Fixes
  1858. - (@abrault) Fix type of spell levels
  1859. - (@In3luki) Fix trait selector
  1860. - (@In3luki) Fix stamina in character sheet
  1861. ### Content Changes
  1862. - (@TMun) Corrects Divine Font and Tempest Form Entries (#721)
  1863. ### Core System Improvements
  1864. - (@mdizo) Revamped Character Sheet Navigation
  1865. - (@nikolaj-a) Change character sheet navigation to change title on hover
  1866. ## Version 1.10.3
  1867. ### New Features
  1868. - (@nikolaj-a) Add Effects tab on character sheet
  1869. - (@In3luki) Enable drag and drop to hotbar for strike actions and skill checks
  1870. ### Content Changes
  1871. - (@TMun) Compendium updates:
  1872. - Update to equipment - Traits, cost, level, handedness corrected.
  1873. - Added 169 missing items from Lost Omen Legends, AoE and magic items from APG
  1874. - (@TMun) Compendium corrections:
  1875. - Voz Lirayne does not, in fact, have a longbow (#706)
  1876. - Lazurite Infused Golem has wrong golem antimagic (#717)
  1877. - Breastplate of Command and Greater Breastplate of command have the wrong activate action (#718)
  1878. - (@abrault) Update OGL with EC 4-6 and AoE 1
  1879. ### Core System Improvements
  1880. - (@atnoslen) Refactor of the condition manager to improve then efficiency, and work better with the token HUD.
  1881. - (@blacksmithgu) Added missing type definitions for the creature actors.
  1882. ## Version 1.10.2
  1883. ### Bug Fixes
  1884. - (@nikolaj-a) Fixed flat modifiers on damage rolls
  1885. - (@atnoslen) Changed "Fascinated" condition to apply penalty on all skill checks instead of the individual skills in preparation for also applying to lore skills
  1886. ## Version 1.10.1
  1887. ### Bug Fixes
  1888. - (@abrault and @In3luki) Fix hotbar macro drag and drop issue
  1889. ## Version 1.10.0
  1890. ### New Features
  1891. - (@nikolaj-a) More capabilities to set roll mode
  1892. - Roll mode dropdown in check roll dialog
  1893. - Support secret option for rolls
  1894. - (@nikolaj-a) Tentantive support for conditions on NPCs (attack/damage rolls still not supported)
  1895. - Custom modifiers for NPC armor class
  1896. - Custom modifiers for NPC saving throws
  1897. - Custom modifiers for NPC perception
  1898. - Custom modifiers for NPC skills
  1899. - (@atnoslen) Custom conditions in the condition manager
  1900. ### Content Changes
  1901. - (@abrault) Add kits to Compendium Browser
  1902. - (@TMun): Corrected entries for equipment compendium up to G
  1903. ### Bug Fixes
  1904. - (@nikolaj-a) Fix broken UI events for damage and critical damage rolls
  1905. - (@abrault) Change title of Treat Wounds result
  1906. - (@atnoslen) Condition manager bugfixes, including drag & drop integration
  1907. - (@Ralar) Better support for dragging items to and from unlinked actors, which should help with the loot sheet
  1908. ### Core System Improvements
  1909. - (@abrault) Major code clean up
  1910. - (@blacksmithgu) Better code type information for parts of the character and NPC actors
  1911. - (@mdizo) Reworked character sheet navigation to make room for more tabs
  1912. ## Version 1.9.7
  1913. ### New Features
  1914. - (@atnoslen) Added a condition manager that knows how to deal with overriding and linked conditions, and allows users to add custom conditions.
  1915. ### Content Changes
  1916. - (@overdox) Compendium changes
  1917. - Added more equipment icons
  1918. - Added more spell icons
  1919. - (@TMun) Compendium changes
  1920. - Add Irori boons and curses (#690)
  1921. - Re-add Graveknight and Shaitan to Bestiary 1 (#688)
  1922. - Correct spelling of Gloomglow Mushrooms in AoA bestiary (#689)
  1923. - (@TMun) Added several missing traits
  1924. ### Bug Fixes
  1925. - (@abrault) Catch NaN error when modifying token attribute
  1926. - (@In3luki) Add check to FormulaPreservingRoll for Foundry 0.7.x compatibility
  1927. - (@nikolaj-a) Fix token HUD shield resource
  1928. ### Core System Improvements
  1929. - (@abrault) Refactor kits to allow homebrew, and changed the built-in kits to use the new setup
  1930. - (@Ralar) Loot sheet updates: clean up layout and add description field, and fix treasure value
  1931. ## Version 1.9.6
  1932. ### New Features
  1933. - (@fryguy1013) Allow editing max xp (for PFS characters, and homebrew XP)
  1934. ### Content Changes
  1935. - (putty#0555) Add property runes for APG and Devil at the Dreaming Palace
  1936. - (@overdox) Compendium updates
  1937. - Equipment icons
  1938. - Fix corrupted art objects
  1939. - Other icons
  1940. - (@TMun) Compendium updates
  1941. - Ki Strike Spell fix and spells.db compaction (#687)
  1942. - Poison weapon feat chain errors (#673)
  1943. - Experienced Smuggler skill feat level (#674)
  1944. - Add Lost Omens Character Guide NPCs and change compendium name (#686)
  1945. - Club equiment description is misplaced (#654)
  1946. - Add Exquisite Sword Caneand Exquisite Sword Cane Sheath from Extinction Curse (#670)
  1947. - Leather armor errors (#678)
  1948. - Alchemical crossbow bulk error (#680)
  1949. - Satchel errors (#681)
  1950. ### Artwork Contributions
  1951. - (Firgof) Multiple bestiary artwork
  1952. ### Bug Fixes
  1953. - (@atnoslen) Add prone condition attack penalty
  1954. - (@atnoslen) Fix treat wounds macro crit success/failure
  1955. - (@baberg) Fix status icon directory (#685)
  1956. ### Core System Improvements
  1957. - (@abrault) Add highlight around embedded images
  1958. - (@atnoslen) Added optional callback to actor roll updates.
  1959. ### Development Improvements
  1960. - (@blacksmithgu) Major cleanup of some part of the code, including removing the old character sheet and simplification of the custom modifier system.
  1961. ## Version 1.9.5
  1962. ### Content Changes
  1963. - (@abrault) Assign more specific feat type to some general feats from the APG
  1964. - (@abrault) Extract most Base64 images from compendia
  1965. - (@abrault) Remove Base64 images from items embedded in compendium actors
  1966. - (@overdox) Added icons to some of the equipment from the APG
  1967. - (@TMun) Compendium updates
  1968. - Adds The Slithering enemies, traps and items
  1969. - Adds remaining non-magical items from APG (#656, #659, #662, #664, #665, #666, #667, and #668)
  1970. - (@TMun) Added APG class equipment kits
  1971. ## Version 1.9.4
  1972. ### New Features
  1973. - (@abrault) Add Hazard tab to Compendium Browser
  1974. - (@abrault) Add context menu to reroll a check
  1975. - (@nikolaj-a) Toggle two-hand and versatile weapon traits
  1976. ### Content Changes
  1977. - (@TMun) Compendium updates
  1978. - Adds Gluttondark Babau (#563)
  1979. - Corrects Rain of Embers Stance (#619)
  1980. - Adds Fire Mephit (#623)
  1981. - Adds all AoA Hazards and missing monsters (#624, #631)
  1982. - Assigns rarity for every piece of equipment (#628)
  1983. - Corrects reactive shield level (#634)
  1984. - Corrects Mukradi resistance (#637)
  1985. - Updates all mutagens to include missing drawbacks; standardizes entries (#638)
  1986. - Corrects Bee swarm weakness (#639)
  1987. - Corrected Mountain Stronghold chain Corrects text for silver shields Adds Snare Specialist Feat from CRB (#640)
  1988. - Adds Advanced Player Guide, except for Pets, Familiars and magical items equipment other than rod of cancellation
  1989. - (@Shandyan) Adding traits, including new ones from the Advanced Player's Guide
  1990. ### Bug Fixes
  1991. - (@abrault) Fix 404 errors with color scheme settings
  1992. - (@abrault) Fix copy-paste error in compendium browser settings
  1993. - (@blacksmithgu) Fix minor errors in setting descriptions
  1994. - (@blacksmithgu) Fix #651: can now add custom item traits
  1995. ### Core System Improvements
  1996. - (@abrault) Move creature-specific code out of base Actor sheet
  1997. - (@abrault) Change the NPC's init bonus to 0.5
  1998. - (@abrault) Use npc actions for strikes in Hazard edit mode
  1999. - (@abrault) Add missing icons for casting time
  2000. - (@abrault) Adjust compendium css to avoid name spillage
  2001. - (@Delethor) Loot actor dialog: avatar uses less space, inventory uses complete width, and doesn't display equip buttons
  2002. - (@blacksmithgu) Fix typo in 'isNonPhysicalDamage'
  2003. - (@blacksmithgu) Add types to condition modifiers
  2004. - (@blacksmithgu) Add types for damage category
  2005. - (@blacksmithgu) Delete unused readonly sheet implementation
  2006. - (@TheCraiggers) Adds rarity filters for all applicable compendium browser sections
  2007. ## Version 1.9.3
  2008. ### Content Changes
  2009. - (@TMun) Add EC3 monsters, correct wizard class and update alchemical bombs for splash damage (issues #612, #596, and #613)
  2010. ### Bug Fixes
  2011. - (@nikolaj-a) Fix unarmed strike damage for thief (issue #611)
  2012. - (putty#0555) Support the bonus damage UI for strikes
  2013. - (putty#0555) Fixed typo in weapon specialization
  2014. ### Core System Improvements
  2015. - (putty#0555) Initial support of splash damage for strikes
  2016. - (putty#0555) Automation Cinderclaw Gauntlet
  2017. ## Version 1.9.2
  2018. ### Content Changes
  2019. - (@Shandyan) Compendium updates
  2020. - Shameless Request Feat Missing from Feat Compendium (issue #599)
  2021. - Non-Uniform formatting in the Take Cover action (issue #600)
  2022. - Field Discovery: Chirurgeon contains text for Field Discovery: Bomber (issue #603)
  2023. - Alchemist's Tools entry not up-to-date (issue #605)
  2024. - Uncanny Bombs feat missing from compendium (issue #607)
  2025. - Aura of Righteousness and Effortless Concentration is missing from compendium (issue #609)
  2026. - (@TMun) Compendium updates
  2027. - Updated GMG NPC Gallery with all NPCs
  2028. - Corrects or adds missing entries in Actions, Bestiary 1 and Spells databases (issues #582, #597, #604, #608, #616)
  2029. ### Bug Fixes
  2030. - (@nikolaj-a) Fix internal damage dice modifier predicate
  2031. ### Core System Improvements
  2032. - (putty#0555) Simple weapon property runes, automated weapon specialization, added a few unarmed strike-related monk feats
  2033. - (@abrault) Remove redundant spell level from spellbook
  2034. - (@nikolaj-a) Added roll options for initiative
  2035. ## Version 1.9.1
  2036. ### Content Changes
  2037. - (@TMun) Compendium updates
  2038. - Add backgrounds from Agents of Edgewatch Player's Guide and update OGL with players guide copyright notice
  2039. - Add refocus exploration activity to Actions compendium
  2040. - Remove Age of Ashes duplicate monsters from Bestiary 1
  2041. - Move Fall of Plaguestone monsters to FoP Bestiary from Bestiary 1 and remove version number from FoP compendium
  2042. - Correct parazylzed spelling
  2043. - Add Laslunn from Age of Ashes book 3 to AoA Bestiary
  2044. - Adds missing class features related to spellcasting
  2045. - (@Shandyan) Compendium updates
  2046. - Remove Archieve of Nethys links from Archetypes, Backgrounds, Classes, and Class Features compendia
  2047. - Format error for Quick Alchemy
  2048. - Update Equipment compendium to replace action images with font symbols
  2049. - (@overdox) The Apocalypse Prophet Equipment update
  2050. - (@meditatingCybermind) Added rage, inspire courage, and raise shield macros to compendium
  2051. ### Bug Fixes
  2052. - (@fryguy1013) Fix a couple of copy/paste errors with ids that were causing a duplicate id warning in Chrome
  2053. - (@fryguy1013) Refactor spell contextual data so that temporary data doesn't get permanently get stuck in the data object
  2054. - (@nikolaj-a) Remove non-functional damage roll dialog from strikes
  2055. - (@abrault) Remove non-functional loot sheet edit checkbox
  2056. ### Core System Improvements
  2057. - (@abrault) Double dice for Strikes if using the crit variant
  2058. - (putty#0555) Increase/Decrease bulk limits for differently sized creatures
  2059. - (@nikolaj-a) More custom modifier selectors
  2060. - (@iceman76) Improve setting initiative from chat log for NPCs
  2061. ### Development Process Improvements
  2062. - (@fryguy1013) TypeScript adaptations
  2063. - (putty#0555) TypeScript adaptations
  2064. ## Version 1.9.0
  2065. ### New Features
  2066. - (@fryguy1013) Add spell attack modifier to the spell tab on the player character sheet
  2067. - (@fryguy1013) Add recovery roll button next to dying/wounded/doomed
  2068. ### Content Changes
  2069. - (@ryansobol) Compendium typos
  2070. - Fix #579 Telekinetic Maneuver misspelled as Telekinetic Manuever on the Spells Compendium
  2071. - Fix #561 Denizen of Leng wrong damage
  2072. - (@Shandyan) Compendium updates
  2073. - Fix darkvision ability traits
  2074. - Fix light hammer and orc knuckle dagger bulk
  2075. - Fix pickpocket feat type
  2076. - Fix typo in baomal creature name
  2077. - Added missing traditions to Stabilize cantrip
  2078. - Adding missing spells traits
  2079. - Fix reach spell missing traits
  2080. - Fix gelatinous cube size
  2081. - Fix capitalization for bloody blade mercenary
  2082. - Added Ralldar to Age of Ashes compendium
  2083. - Fix Emblazon Energy level
  2084. - Minor errata fixes
  2085. - Removing duplicate feats
  2086. - (@TMun) Compendium updates
  2087. - Updated NPC Gallery to include all NPCs up to the downtrodden section in the GMG
  2088. - Add the arcane spellcaster class feat
  2089. - Add Shoony Ancestry Blunt Nose feat
  2090. - General clean up of all feats - linked to compendia, deleted trailing whitespace and removed span id tags
  2091. - Remove AoN and paizo.com html links and replace single action and reaction images with system copies. Strips out AoN span ID tag from actions and equipment compendia
  2092. - Corrects mistform elixir
  2093. - Fixed conditions background color, as well as some links
  2094. ### Bug Fixes
  2095. - (@fryguy1013) Change the default value of treasure items to be worth 0 gp instead of 1 pp
  2096. - (@fryguy1013) Fix typo in templates.json for spell display levels
  2097. - (@fryguy1013) Add rollmode parameter to DicePF2e.d20Roll so that you can blind roll from a macro
  2098. - (@fryguy1013) Add DicePF2e to the global scope so other modules can use it
  2099. - (@nikolaj-a) Expose status effect API to macros
  2100. ### Core System Improvements
  2101. - (@fryguy1013) Condense rows in feats section, skills section, and spellbook on "new" character sheet
  2102. - (@fryguy1013) Remove feat attack and tool checks, as it wasn't being used (5E stuff)
  2103. - (@fryguy1013) Refactor MAP calculations to no longer store temporary data in the item's data object
  2104. - (@abrault) Combined compendium browsers
  2105. - (@abrault) Improve compression of images
  2106. - (@abrault) Disable name mangling from the prod build
  2107. - (@ryansobol) Fix item attribute "denomitation" should be spelled "denomination"
  2108. - (@nikolaj-a) Bump Foundry core version compatibility to 0.6.5
  2109. ### Development Process Improvements
  2110. - (@fryguy1013) Add webpack progress bar plugin so it's easier to see what's going on when doing watch builds
  2111. - (putty#0555) Smaller typings
  2112. - (@ryansobol) Remove gulp dev dependencies
  2113. - (@ryansobol) Fix the foundryconfig example file to be compatible with the project's editorconfig settings
  2114. - (@ryansobol) Fix deprecation warning with node-gyp
  2115. ## Version 1.8.0
  2116. ### New Features
  2117. - (@iceman76) Add filters to Feat Browser for boons and curses.
  2118. ### Content Changes
  2119. - (@iceman76) Compendium updates
  2120. - Give Pathfinder Society boons the correct feat type.
  2121. - Remove duplicate Pathfinder Society boon.
  2122. - Change "Rain of Embers Stance" from class feature to class feat.
  2123. ### Core System Improvements
  2124. - (@fryguy1013) Major upgrade to the technical foundation of the project, which should help streamline the release process and help us catch some bugs earlier on. A huge thanks for all the hard work that went into this!
  2125. ## Version 1.7.0
  2126. ### New Features
  2127. - (ravenmaster_001#5375) Add support for proficiency variant rules.
  2128. ### Bug Fixes
  2129. - (@nikolaj-a) Fix overflow error in roll dialog
  2130. ### Core System Improvements
  2131. - (@fryguy1013) Clean up unused code, mostly leftovers from the D&D 5E game system.
  2132. - (@nikolaj-a) Bump Foundry core version compatibility to 0.6.4
  2133. ## Version 1.6.1
  2134. ### Content Changes
  2135. - (@Shandyan) Compendium updates
  2136. - Update spells compendium to correct a missed set of focus spells
  2137. - Update deities, equipment, feats, rollable-table compendia to replace AoN links with Foundry links
  2138. - (@meditatingCybermind) Compendium updates
  2139. - Updated backgrounds, feats, and PFS boons from missions
  2140. - Added Lost Omens backgrounds
  2141. - (@meditatingCybermind) Updated OGL with society credits
  2142. ### Bug Fixes
  2143. - (@iceman76) Correctly calculate when shields are broken.
  2144. - (@iceman76) Correctly highlight buttons for rolling in skills tab.
  2145. - (@nikolaj-a) Fix untyped bonus stacking
  2146. - (@nikolaj-a) Use the actor as speaker when rolling
  2147. ### Core System Improvements
  2148. - (@iceman76) Add search field to trait selector window & freeze Update Actor button.
  2149. - (@nikolaj-a) Flat damage modifiers with damage type
  2150. - (@nikolaj-a) Conditional custom modifiers
  2151. - (@nikolaj-a) Default attack and damage roll options
  2152. - (@nikolaj-a) Support for default roll options
  2153. ## Version 1.6.0
  2154. ### New Features
  2155. - (@nikolaj-a) Added custom damage dice and damage roll options
  2156. ### Content Changes
  2157. - (@overdox) Wrong text for Animal Trainer archetype has now been corrected
  2158. - (@cora) Added four hazards from Ages of Ashes 2 into the adventure path bestiary.
  2159. - (@Shandyan) Compendium updates
  2160. - Correcting the final (??) set of item/journal links for spells, items, feats etc.
  2161. - Replaced Aon links in actions, backgrounds and class compendium with links to other compendiums for actions, conditions, feats, equipment, spells, etc.
  2162. - AoN links to skills, traits and other rules entries not in Foundry have been left in place (for now).
  2163. - (@Shandyan) Updated spells.db to fix various errors
  2164. - Made corrections to spells to address issue 554
  2165. - Corrected text of Modify Memory spell
  2166. - Made sure all focus spells are correctly listed as Focus rather than Spells.
  2167. - (luke#4754) added ability glossary
  2168. - (TMun#1625) Updated Iconics:
  2169. - Inventory redone to use containers
  2170. - All tokens have owner hover now set to hover
  2171. - Vision set to 5 dim/300dim/300bright for regular/low light/darkvision
  2172. - All names in the prototype token have the (level x) removed
  2173. - (@meditatingCybermind & TMun#1625) Added pfs/deity boons and curses
  2174. ### Bug Fixes
  2175. - (@mirkoRainer) Fixed Religious Text bulk (is L, not negligible).
  2176. ### Core System Improvements
  2177. - (@nikolaj-a) Added support for more custom modifier formats for attack and damage rolls, including by weapon name and weapon ID. This will allow macros to target specific weapons or weapon types with modifiers. Also added an option to target damage modifiers on proficiency, which is needed for some of the class features.
  2178. - (@abrault) Further optimisation to the Compendium Browser improving performance
  2179. - (@mirkoRainer) Allow a character Deity image to be edited (by clicking the image and select a new file for it).
  2180. ## Version 1.5.4
  2181. ### Content Changes
  2182. - (@Shandyan) Corrected spell entries in spell compendium for:
  2183. - Focus spells
  2184. - All spells up to and including level 10
  2185. - (@overdox) Compendium update and fixes:
  2186. - Fixes from #532 (closed) added
  2187. - Steady Spellcasting have been merged into a sigle feat, as the text is the same for all the relevant classes (Bard, Cleric, Druid, Sorcerer, Wizard)
  2188. - New compendium for Archetypes added (albeit wip, updates to this will be added later, so feel free to merge it for now)
  2189. - Added all current archetypes to the compendium, excluding multiclass dedications
  2190. - Added missing archetype feat 'Judgement of the Monolith'
  2191. - Addded materials (chunks and ingots) to the equipment.
  2192. ### Bug Fixes
  2193. - (@iceman76) Unified apostrophes in item names to fix search functionality in compendium browsers
  2194. ### Core System Improvements
  2195. - (@L4D15) When moving stacked items between actors - show a popup to ask how many items you want to move.
  2196. - (@In3luki) Status effect combat messages improvements:
  2197. - Show status effect combat messages only once per combatant.
  2198. - Don't show the messages for defeated combatants.
  2199. - Reset status effect combat message filter after combat has ended
  2200. - (@In3luki) Display area size in spell chat card properties
  2201. ## Version 1.5.3
  2202. ### Content Changes
  2203. - (@overdox) General changes:
  2204. - Bladed scarf is now categories as a martial weapon #519 (closed)
  2205. - Multiple issues in the compendium is now corrected #526 (closed) thanks @Lanastara for the nicely done bug report
  2206. - Updated class feature names to include what categorie they belong to, ie Wizards Arcane Thesis or Arcane School, or rangers Hunter's Edge.
  2207. - GMG (NPC Gallery) is now named NPC Gallery (GMG)
  2208. - (@overdox) Pathfinder Society content:
  2209. - Added Rain of Embers Stance feat, from Pathfinder Society Quest #2 (closed): Unforgiving Fire pg. 20
  2210. - Added missing feat, Fey Influence from Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch pg. 30
  2211. - (@overdox) Swapped out or updated various icons
  2212. - (@putt1) Rename orc ranger to gray tusk in Fall of Plaguestone compendium
  2213. - (@Shandyan) Made corrections to the cantrips and 1st level spells to address various errors in spell details (e.g. incorrect traits, damage type, missing areas, incorrect rarities etc).
  2214. ### Bug Fixes
  2215. - (@In3luki) Fixed status effect combat messages when mutliple GMs are in a game
  2216. - (@In3luki) Fixed pressing enter in any input field on the character or NPC sheet rolls an action or attack
  2217. - (@nikolaj-a) Changed the damage roll die modifier for powerful strike to only affect the base fist attack instead of all unarmed strikes. Previously it inadvertently reduced the die size of the various monk stances.
  2218. - (@FS) Fixed issue when editing items on tokens that are not linked to an actor - #193 (closed).
  2219. ### Core System Improvements
  2220. - (@kenster421) Added automated skill bonus for Untrained Improvisation
  2221. - (@abrault) Enabled roll initiative feature on actor sheet to work with PopOut! module.
  2222. - (@overdox) Added rarity selection to feats under details. Feat sidebar now displays the traits that are selected, as well as level, rarity and action type
  2223. - (@hooking) Adding (temporary) support for Thundering weapon runes
  2224. - (@hooking) Improved the UI when editing weapon details to clearly group sections and to provide additional information.
  2225. - (@hooking) Updated custom weapons to have sensible defaults for base weapon damage.
  2226. - (@nikolaj-a) Changed the normal pool part of the damage roll to resolve to a minimum of one damage before any multipliers or divisions.
  2227. - (@putt1) NPCs can now have treasure
  2228. ## Version 1.5.2
  2229. ### Bug Fixes
  2230. - (@nikolaj-a) Fixed a number of bugs with the damage roll modifier system:
  2231. - Removed damage penalty from frightened and sickened conditions that were incorrectly being applied.
  2232. - Reduced the number of bonus damage dice from deadly trait.
  2233. - (@hooking) Fixed multiple status messages from showing in chat.
  2234. ## Version 1.5.1
  2235. ### Bug Fixes
  2236. - (@overdox) Quickfix for undefined spells appearing in spellbook
  2237. - (@overdox) Fixed dziriak language
  2238. - (@nikolaj-a) Allow untyped bonuses - Removed exception when trying to create an untyped bonus, as this was not really enforced anywhere in the rules.
  2239. - (@abrault) Fixed total treasure and gold price disappearing from the char sheet
  2240. ## Version 1.5.0
  2241. ### New Features
  2242. - (@FS) Added a new compendium pack for Pathfinder Bestiary 2.
  2243. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/0b4a4cf0083f93bce8f68c2b562e24b0/PZO2104.jpg "Pathfinder Bestiary 2")
  2244. - (@nikolaj-a) Added new damage and critical roll buttons for strikes in the Actions tab.
  2245. - Basic implementation of the damage roll mechanic for strikes.
  2246. - It supports rudimentary stacking rules for the numeric modifiers and will adjust dice for striking rune, deadly trait, fatal trait, thief version of rogue's racket, some custom modifiers, as well as most creature conditions.
  2247. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/7b2ba2bbda6d7a1b1a27b9499d1a6d36/image.png "Updated Damage Rolls")
  2248. - (@L4D15) Adds a new type of actor specifically designed to store loot.
  2249. - Added support to move items between characters inventories (rather than copying).
  2250. - Future features will be coming here for shops and an optimised UI.
  2251. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/bf8f3d841e4d0282c7de585999cbf5ca/Annotation_2020-06-08_195934.png "Loot Actor")
  2252. ### Content Changes
  2253. - (@abrault) Added Weapon Resistance for Fury Barbarian
  2254. - (@Shandyan) Corrected links Actions, Ancestry Features & Class Features compendiums entries
  2255. - (@putt1) Added new immunities, traits and resistances used in Pathfinder Bestiary 2
  2256. - (@overdox) Added all deities from Pathfinder Lost Omens: Gods & Magic
  2257. - (@overdox) Added Abadars Flawless Scale (magic item)
  2258. - (@overdox) Added the new languages; Destrachan, D'ziriak, Jistkan, Jyoti used in Pathfinder Bestiary 2
  2259. - (@overdox) Improvements to spells in the Spell compendium
  2260. - Changing some of the structure on spells to add support for secondary checks, and secondary casters,
  2261. - Chaning area to be input type to support for things like "1/2-mile-radius circle centered on you".
  2262. - Adding Focus and Rituals as spell types.
  2263. - Moved Ritual and Focus spells to their own category, together with regular spells type
  2264. - under spell-details on like 26, I have changed traditions to point to 'spellTraditions' rather than 'magicTraditions', because things like 'bludgeoning' and 'bleed' has nothing to do with the type of tradition. The list now shows only the four correct magical traditions: Arcane, Divine, Occult, Primal.
  2265. - Spell sidebar will now also be displaying if there are primary or secondary checks on the ritual, or if it requires secondary casters.
  2266. - Updated spell compendium with changes to rituals, focus cantrips and 1st level focus spells.
  2267. - (@overdox) Added missing rituals:
  2268. - Planar Binding
  2269. - Animate Object
  2270. - Atone
  2271. - Awaken Animal
  2272. - Blight
  2273. - Commune
  2274. - Commune With Nature
  2275. - Consecrate
  2276. - Create Undead
  2277. - Freedom
  2278. - Imprisonment
  2279. - Infernal Pact
  2280. - Inveigle
  2281. - Plant Growth
  2282. - Primal Call
  2283. - (@hooking) Refreshed all Bestiary compendium packs to include data improvements from spells, conditions and updates to the importer.
  2284. ### Bug Fixes
  2285. - (@overdox) Fixed broken image links on condition entries
  2286. ### Core System Improvements
  2287. - (@In3luki) Improved status effect chat message logic to hide messages for hidden actors and to provide a configuration to disable.
  2288. - (@overdox) Added a dropdown for selecting traits on consumables
  2289. - (@overdox) Added rarity to spells and new line for Primary Check for rituals
  2290. - (iceman) Improve wording for compendium settings.
  2291. ## Version 1.4.3
  2292. ### Content Changes
  2293. - (Athenos) Added a missing NPC (Ralldar). The lowercase "Bloody Blade Mercenary" has also been fixed.
  2294. - (@kenster421) Added monsters for Extinction Curse 02, 03 and 04.
  2295. - (@overdox) Added the following new items:
  2296. - Anchor Spear
  2297. - Azure Worm Repellent
  2298. - Blightburn Ward
  2299. - Bomber's Saddle
  2300. - Crimson Worm Repellent
  2301. - Green Gut
  2302. - Heedless Spurs
  2303. - Life's Last Breath
  2304. - Purple Worm Repellent
  2305. - Staff of the Black Desert
  2306. - Staff of the Black Desert (Greater)
  2307. - Spear Frog Poison
  2308. - Yellow Musk Vial
  2309. - Toad Tears
  2310. - Rhoka Sword
  2311. - Gaff
  2312. - Shears
  2313. - (@overdox) Added the following new spells:
  2314. - Blightburn Blast
  2315. - Control Sand
  2316. - Pillars of Sand
  2317. - Terminate Bloodline
  2318. - Undeath's Blessing
  2319. - Ravenous Reanimation
  2320. - Daemonic Pact
  2321. - (@overdox) Content fixes
  2322. - Moonlit Chain is now correctly set to low-grade silver
  2323. - Dragonplate is now correctly set to standard-grade dragon hide
  2324. - Crushing Despair is now named correctly #499 (closed)
  2325. - Soothe has gained some more experience and now does the correct amount of healing #479 (closed)
  2326. - The feats Sabotage & Poison Weapon is now correctly indicated as class feats #475 (closed)
  2327. - Sling has been 'downgraded' to simple weapons #468 (closed)
  2328. - Added missing feat Dragon Transformation
  2329. - Abyssal Plague spell has had it information updated
  2330. - The Bomber class feature is now correctly set to be a class feature, rather than a bonus feat.
  2331. - Sorcerer bloodlines are now prefixed with 'Bloodline: name of bloodline'
  2332. - (@Shandyan) Updated errata for spells and fixed broken links
  2333. ### Bug Fixes
  2334. - (@In3luki) Fixed multiple status effect chat messages showing during combat
  2335. ### Core System Improvements
  2336. - (@abrault) Added tests to treasure selling (this helps make system development more robust)
  2337. - (@putt1) Allow a character to set ethnicity, nationality and traits such as human, humanoid
  2338. - (@hooking) Updated PF2eCombatTracker to better support FVTT modules
  2339. ## Version 1.4.2
  2340. - Added support for Foundry v0.6.1
  2341. ## Version 1.4.1
  2342. ### Bug Fixes
  2343. - (@putt1) Fixed bomb attack and damage rolls
  2344. - (@In3luki) Fixed conditions to not break when checking for external modules.
  2345. - (@nikolaj-a) Fixed a bug that broke the roll saving throw functionality on the NPC sheet.
  2346. - (@putt1) Fixed armor bulk in equipment compendium
  2347. ### Core System Improvements
  2348. - (@Shandyan) Links to conditions in the Spells and Condition compendia now point to the conditions in the compendium, and so work if the conditions haven't been imported. Also, all condition links are now foundry-only, rather than some pointing to Archives of Nethys.
  2349. - (@putt1) Added immunity for "immune to fear" effects
  2350. - (@putt1 and @mdizo) Improved styling of actor sheet and dialog buttons
  2351. - (@xneoterrax) Improved styling of spellbook tab (thanks for your first contribution!!)
  2352. - (@overdox) Added item usage selector to the equipment sidebar.
  2353. - (@nikolaj-a) Changed the zero check modifiers to not be disabled.
  2354. - (@nikolaj-a) Supply a default modifier name for one off modifiers added in the roll dialog, if none is specified by the user.
  2355. - (@hooking) Updated Equipment Browser to show an items price.
  2356. ## Version 1.4.0
  2357. ### New Features
  2358. - (@In3luki) Added a setting to show the conditions of the active combatant in chat for each combat turn.
  2359. - (@In3luki) Added an API to set conditions on a token programatically or via macros
  2360. - (@putt1) Equipping a shield now sets it's values in the sidebar and allows you to udpate it's hp.
  2361. - (@nikolaj-a and @mdizo) Changed saving throw, perception and skill rolls to use the new roll dialog with options to exclude individual modifiers and add new ones.
  2362. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/3aa0a08dd37f63b3f6db1a0500cf928d/chrome_EaKZDZhXCi.png "New Roll Dialog")
  2363. ### Content Changes
  2364. - (@putt1) Renamed Adamantite to Adamantine
  2365. - (@putt1) All shields and armors now have the correct broken treshold, hp, hardness, material, grade, potency, resiliency and property runes
  2366. - (@putt1) Corrected the rune and materials settings on all weapons (except alchemical bombs).
  2367. ### Bug Fixes
  2368. - (@nikolaj-a) Fixed the heading of the modifiers tooltip for initiative to say initiative and the relevant skill name, instead of just saying perception all the time.
  2369. - (@In3luki) Fixed error in CUB installation check.
  2370. ### Core System Improvements
  2371. - (@putt1) Updated bulk system to correctly add +2 bulk for hefty hauler feat and +1 bulk when the lifting belt is equipped.
  2372. - (@putt1) Added 'light' as a damage type.
  2373. - (@nikolaj-a) Changed the label for bonus HP and SP per level from shortening 'bonus' to instead shorten 'level', which should make it a little easier to understand.
  2374. - (@nikolaj-a) Localized the heading of the initiative section in the sidebar.
  2375. - (@nikolaj-a) Assigned a proper check type in the context for strikes (attack-roll) and initiative. This should help modules authors easier intercept the correct checks for further decoration.
  2376. ## Version 1.3.1
  2377. ### Core System Improvements
  2378. - (@mdizo) Improved styling of view modifier hover and workflow for adding custom modifiers.
  2379. ## Version 1.3.0
  2380. ### New Features
  2381. - (@nikolaj-a) Added functionality to add/remove modifiers for AC, Saving Throws, Initiative, Skills and Perception in the modifiers tooltip
  2382. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/8e2f2ba292b358e1e5a2cc98972a499a/image.png "Edit Modifier")
  2383. - (@nicolaj-a) Added an option to apply additional modifiers to a specific check before rolling the dice (only works for new roll dialog currently used for Strike actions).
  2384. ### Content Changes
  2385. ### Bug Fixes
  2386. - (@abrault) Limit the scope of the Tooltipster module to the new actor sheet (it was global previously)
  2387. - (@putt1) Fixed issue with focus points making them visible and clickable again
  2388. - (@nikolaj-a) Ensure that the older trait format is better supported preventing player character sheets from opening.
  2389. ### Core System Improvements
  2390. - (@nilolaj-a) Changed behaviour of clicking a Strike action to only trigger the strike description expansion to only trigger when clicking the strike action name.
  2391. - (@nikolaj-a) Added Battlefield Surveyor fighter class feature to the temporary automation for initiative modifiers.
  2392. - (@nikolaj-a) Introduce a context parameter to the check roll dialog, which will allow support for fate (fortune and misfortune) effects. Provide UI for supplying a fate effect before executing the roll.
  2393. ## Version 1.2.0
  2394. ### New Features
  2395. - (@putt1) Implemented a way to select all fundamental runes for weapons and armors.
  2396. - Fixes deadly dice being doubled/trippled by attacks that have no striking rune but more than one damage die
  2397. - Migrates attack boni of 1, 2, 3 and 4 to the potency rune equivalents
  2398. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/83540ffac93f3d93e244ad971b3f86f8/image.png "Fundamental rune support")
  2399. - (@putt1 and @mdizo) Added an initiative selector to the side bar and automatically applies initiative circumstance bonuses for feats:
  2400. - Incredible Initiative
  2401. - Elven Instincts
  2402. - Eye of Ozem
  2403. - Harmlessly Cute
  2404. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/7007eb7aacb44242d4bd0554e674c554/image.png "Initiative support")
  2405. - (@hooking and @nikolaj-a) Automated initiative rolls to automatically update combat tracker.
  2406. - (tushycat#5011) Bestiary art for the following creatures now included as part of the system:
  2407. - Goblin Pyro
  2408. - Goblin Warchanter
  2409. - Goblin Warrior
  2410. - Hobgoblin Archer
  2411. - Hobgoblin Soldier
  2412. - Invisible Stalker
  2413. - Living Hurricane
  2414. - Living Landslide
  2415. - Living Whirlwind
  2416. - Sod Hound
  2417. - Storm Lord
  2418. - Zephyrhawk
  2419. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/a0809641f1497a789a7f7750da001738/image.png "Goblin Warrior")
  2420. ### Content Changes
  2421. - (@overdox) Content improvements:
  2422. - Fix for the broken icon link on Perpetual Infusions (Bomber) #461 (closed)
  2423. - Renamed the Core Rulebook SRD compendium journal to better reflect it's content #460 (closed) The new name is now Deities.
  2424. - (@kenster421) Added Bestiary for Extinction Curse:
  2425. - Added Xulgath-family monsters
  2426. - Added NPCs from EC01: The Show Must Go On
  2427. - (@putt1) Added plaguestone hazards
  2428. ### Bug Fixes
  2429. - (@mdizo) Fixed the inline CSS from properly rendering images containing () in their filenames on item sheets.
  2430. - (@hooking) Fixed loading prepared spellcasting actors who have an invalid data saved into a spell slot.
  2431. - (@putt1) Fixed price for sorcerer kit
  2432. ### Core System Improvements
  2433. - (@nikolaj-a) Added link to show AC modifier tooltip as the AC calculation breakdown is not visible anywhere, and it can be hard to keep track of the source of all modifiers.
  2434. - (@nikolaj-a) Added naive support for finesse on strikes, without taking into consideration conditions affecting the actor.
  2435. - (@nikolaj-a) Applied extra CSS class to check modifier roll dialog to better enable styling.
  2436. - (@nikolaj-a) Added an optional callback function parameter to the PF2Check roll and roll dialog to allow reacting to the roll result, like setting an initiative result.
  2437. - (@nikolaj-a) Added class DC back into sidebar
  2438. - (@nikolaj-a) Improved the initiative chat message to show the skill used when players roll for initiative.
  2439. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/a28bfcc03746f7dd5b92791e3ca87322/image.png "Initiative message now shows the skill rolled")
  2440. - (@nikolaj-a) Updated save modifiers to use armor name as resiliency item bonus label
  2441. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/f11fed405dc55ff0ab30f3b08326d64b/image.png "Resiliency item bonus to saves")
  2442. - (@nikolaj-a) Added an expandable panel for strike action and outcome descriptions, as well as showing the strike traits.
  2443. ![alt text](https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/uploads/03087cab175ddacb1fa9a863788fe72d/image.png "Strike expandable panel")
  2444. - (@Noires) Changed en.json structure to be easier readable, editable and compatible with i18n editor
  2445. - (@Noires) Significantly improved the translation support for the new character sheet
  2446. - (@mdizo) Laid some basic foundations for future responsive design work.
  2447. - (@abrault) Significant improvements to the compendium browsers
  2448. - New progress bar when compendium browser is first loading data from the compendium packs
  2449. - New clear filters button
  2450. - Optimised performance and refactored code to remove duplication and inefficiencies.
  2451. - Converted to an ES6 module
  2452. - (@hooking) Removed legacy weapon damage dice selection as it has been replaced by the Striking rune feature.
  2453. ## Version 1.1.0
  2454. ### New Features
  2455. - (@putt1) Added support for 'kits' in equipment system - items that can be dropped on an actor and expand into their contained parts (i.e. Adventurer's Pack and class kits).
  2456. ![alt text](img/adventurers_pack.gif "Adventurers Pack auto expands into this")
  2457. - (@putt1) Add precious materials and runes for weapons and armors.
  2458. ![alt text](img/weapon_details_runes.png "Precious materials and runes")
  2459. ### Content Changes
  2460. - (@overdox) Added class kits (available in the compendium)
  2461. ![alt text](img/classkits.png "Class Kits")
  2462. - (@overdox) Set the correct bulk on the belt pouch and the bandolier
  2463. ### Bug Fixes
  2464. - (@nikolaj-a) Properly resolve and apply any custom weapon proficiencies for weapon strike actions (closes #452)
  2465. - (@nikolaj-a) Added a missing CSS class that prevented the correct OwnedItem id being located in the form when trying to change or delete a custom martial proficiencies (closes #441).
  2466. - (@hooking) Fixed the issue that was significantly effecting performance when adding compendium spells to actor sheet
  2467. ### Core System Improvements
  2468. - (@mdizo) CSS Revisions to CRB sheet
  2469. - (@In3luki) Update migration message to show the system version instead of schema version
  2470. - (@hooking) Updated the feat browser to show the icon of the feat item rather than the generic action indicator icon.
  2471. - (@hooking) Fixed saving the scroll position for feat, skill and actions tabs when the actor sheet is rerendered.
  2472. - (@nikolaj-a) Make consumable max charges editable to make it more versatile, like being usable for infused reagents for alchemists.
  2473. - (@abrault) Added unique identifier to modifiers tooltips to prevent errors when multiple character sheets are open at once
  2474. ## Version 1.0.1 "There will be bugs"
  2475. - Fixed an issue preventing chracter sheets from opening when a spell has a spellcasting entry set but it is not valid.
  2476. ## Version 1.0.0 "Beta"
  2477. ### New Features
  2478. - (@mdizo) A complete revamp of the actor sheet including sidebar, all tabs, hovers and headers!!! An amazing effort and a huge amount of work put in over these last few weeks!
  2479. - (@hooking) Ruined @mdizo's beautiful sidebar by ripping most of the functionality out until future releases :P
  2480. - (@meditatingCybermind) Added macros for 'rest for the night' and 'take a breather'
  2481. ### Content Changes
  2482. - (@overdox) new content:
  2483. - Added all 18th, 19th and 20th level items
  2484. - Added 18th, 19th, and 20th level rollable tables for consumables and permanent items
  2485. - Added missing traits to consumables and equipment
  2486. - Expanded the bulk options all the way to 50
  2487. - Added icons to all new equipment types
  2488. - Added a set of 9 default icon types for {Armor, Weapon, Consumable, Equipment, Feats, Shield, Treasure, Backpack, Spell}
  2489. All level 1 trough to level 28 should now have been added to the compendium
  2490. - (@Athenos) Updated Age of Ashes Bestiary
  2491. - (tushycat#5011) Added bestiary icons to the system (these are not yet linked to bestiary actors but it is on it's way).
  2492. ### Bug Fixes
  2493. - (@meditatingCybermind) fixed sheets breaking when adding spells with no spellcasting entries
  2494. - (@yeroon) Fixed the automatic behaviour of feats when importing from Compendium
  2495. - (@unindel / FS) Fixed inline roll in NPC when no number of dice specified (i.e. [[d6+4]] instead of [[1d6+4]]
  2496. - (@unindel / FS) Fixed #427 by only preparing spellbook of spellLvl for wands, scrolls, rituals and focus 'traditions'
  2497. - (@putt1) improvements to equipment containers
  2498. - (@meditatingCybermind) Fixed treat wounds macro
  2499. ### Core System Improvements
  2500. - (@yeroon) Removed the title from conditions in the Token HUD, as there already is a tooltip on the top of the HUD.
  2501. - (@unindel / FS) Add elite weak modifier buttons to read only npc sheet
  2502. - (@unindel) / FS) Display other spell levels for editable NPC sheet and PC sheet to improve empty spell slot scenarios
  2503. - (@putt1) Rarity, level and equipped for all physical items
  2504. - (@putt1) Add immunities
  2505. - (@In3luki) Trait selector improvements
  2506. - (@nikolaj-a) Improve strikes with some UI refinements