"description":"<p>A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!</p><p><em>The Fall of Plaguestone</em> is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!</p>",
The 5.8 series of system releases is the final one before changes from Pathfinder Player Core and Pathfinder GM Core are added. The majority of changes are simple renaming of some items, traits, and other elements, with some small tweaks to mechanics. Some of the coming non-renaming changes are more substantial:
PC options: current Witch patron themes, Wizard arcane schools, and the Tiefling & Aasimar heritages are being moved to a "PF2e Legacy Data" module, which will be available soon.
Alignment: alignment is being removed from all sheets, but the data will still exist on actors, hidden until a module enables the display of them as traits.
Variant rules: the Dual Class and Ancestry Paragon variant rules are moving to the PF2e Workbench module. Other variants that were not reprinted, like Stamina, will be staying in the system as they are difficult to reproduce in module form.
Premium modules: many adventure modules, such as those developed by Foundry Gaming and Sigil Services, keep up with system releases. This means updating the pf2e system version will be required to run such modules in the future.
We will update our system wiki with a full list of changes prior to the 5.9 system release.
### System Improvements
- (jfn4th) Add separate setting to skip damage modifiers dialog
- (stwlam) Enable ephemeral effects for spell damage rolls
- (Supe) Add buttons to place measured template in spell summaries on actor sheets
### Bugfixes
- (jfn4th) Fix NPC shield labels
- (stwlam) Fix condition increasing in effects panel
- (stwlam) Fix issue causing some roll substitutions to not delete parent effect after rolling
- (stwlam) Include max stamina when determining whether massive damage is taken
- (stwlam) Show (core Foundry) secret text in item descriptions to GMs
- (Supe) Fix fatal override when base damage type is overwritten
- (Supe) Fix styling for spellcasting drag handle
### Data Updates
- (Abaddon) Fix description of Grindlegrub Steak and Jax