diff --git a/Data/modules/automated-evocations/packs/macros/000475.log b/Data/modules/automated-evocations/packs/macros/000476.log similarity index 100% rename from Data/modules/automated-evocations/packs/macros/000475.log rename to Data/modules/automated-evocations/packs/macros/000476.log diff --git a/Data/modules/automated-evocations/packs/macros/LOG b/Data/modules/automated-evocations/packs/macros/LOG index f93ba7da..2119bd6d 100644 --- a/Data/modules/automated-evocations/packs/macros/LOG +++ b/Data/modules/automated-evocations/packs/macros/LOG @@ -1,3 +1,8 @@ 2023/11/12-06:20:01.526054 ffff7bfff0a0 Recovering log #472 2023/11/12-06:20:01.535681 ffff7bfff0a0 Delete type=0 #472 2023/11/12-06:20:01.535701 ffff7bfff0a0 Delete type=3 #470 +2024/01/06-23:32:27.533526 fffe5b4bc0a0 Level-0 table #477: started +2024/01/06-23:32:27.533558 fffe5b4bc0a0 Level-0 table #477: 0 bytes OK +2024/01/06-23:32:27.535455 fffe5b4bc0a0 Delete type=0 #475 +2024/01/06-23:32:27.538101 fffe5b4bc0a0 Manual compaction at level-0 from '!macros!DFIqi3kVXrYZ8S7y' @ 72057594037927935 : 1 .. '!macros!z5CFHKH4XzXITTGU' @ 0 : 0; will stop at (end) +2024/01/06-23:32:27.541841 fffe5b4bc0a0 Manual compaction at level-1 from '!macros!DFIqi3kVXrYZ8S7y' @ 72057594037927935 : 1 .. '!macros!z5CFHKH4XzXITTGU' @ 0 : 0; will stop at (end) diff --git a/Data/modules/automated-evocations/packs/macros/MANIFEST-000474 b/Data/modules/automated-evocations/packs/macros/MANIFEST-000474 index 762a26b1..57fcf4bc 100644 Binary files a/Data/modules/automated-evocations/packs/macros/MANIFEST-000474 and b/Data/modules/automated-evocations/packs/macros/MANIFEST-000474 differ diff --git a/Data/modules/bossbar/packs/macros/000031.log b/Data/modules/bossbar/packs/macros/000032.log similarity index 100% rename from Data/modules/bossbar/packs/macros/000031.log rename to Data/modules/bossbar/packs/macros/000032.log diff --git a/Data/modules/bossbar/packs/macros/LOG b/Data/modules/bossbar/packs/macros/LOG index f1168d03..08041b7c 100644 --- a/Data/modules/bossbar/packs/macros/LOG +++ b/Data/modules/bossbar/packs/macros/LOG @@ -1,3 +1,8 @@ 2023/11/12-06:20:01.536946 ffff89aae0a0 Recovering log #28 2023/11/12-06:20:01.542063 ffff89aae0a0 Delete type=0 #28 2023/11/12-06:20:01.542084 ffff89aae0a0 Delete type=3 #26 +2024/01/06-23:32:27.536108 fffe5b4bc0a0 Level-0 table #33: started +2024/01/06-23:32:27.536130 fffe5b4bc0a0 Level-0 table #33: 0 bytes OK +2024/01/06-23:32:27.538062 fffe5b4bc0a0 Delete type=0 #31 +2024/01/06-23:32:27.541827 fffe5b4bc0a0 Manual compaction at level-0 from '!macros!LD5Wc6K0vLQw0att' @ 72057594037927935 : 1 .. '!macros!iWwnlmoMWqNGJ54U' @ 0 : 0; will stop at (end) +2024/01/06-23:32:27.542118 fffe5b4bc0a0 Manual compaction at level-1 from '!macros!LD5Wc6K0vLQw0att' @ 72057594037927935 : 1 .. '!macros!iWwnlmoMWqNGJ54U' @ 0 : 0; will stop at (end) diff --git a/Data/modules/bossbar/packs/macros/MANIFEST-000030 b/Data/modules/bossbar/packs/macros/MANIFEST-000030 index 383a0505..695c277d 100644 Binary files a/Data/modules/bossbar/packs/macros/MANIFEST-000030 and b/Data/modules/bossbar/packs/macros/MANIFEST-000030 differ diff --git a/Data/modules/levels/packs/levels-samples/000973.log b/Data/modules/levels/packs/levels-samples/000974.log similarity index 100% rename from Data/modules/levels/packs/levels-samples/000973.log rename to Data/modules/levels/packs/levels-samples/000974.log diff --git a/Data/modules/levels/packs/levels-samples/LOG b/Data/modules/levels/packs/levels-samples/LOG index 318439df..a590dd24 100644 --- a/Data/modules/levels/packs/levels-samples/LOG +++ b/Data/modules/levels/packs/levels-samples/LOG @@ -1,3 +1,8 @@ 2023/11/12-06:20:01.550077 ffff89aae0a0 Recovering log #970 2023/11/12-06:20:01.555194 ffff89aae0a0 Delete type=3 #968 2023/11/12-06:20:01.555216 ffff89aae0a0 Delete type=0 #970 +2024/01/06-23:32:27.540103 fffe5b4bc0a0 Level-0 table #975: started +2024/01/06-23:32:27.540116 fffe5b4bc0a0 Level-0 table #975: 0 bytes OK +2024/01/06-23:32:27.541787 fffe5b4bc0a0 Delete type=0 #973 +2024/01/06-23:32:27.542105 fffe5b4bc0a0 Manual compaction at level-0 from '!scenes!fT64AORvwMUdHzwr' @ 72057594037927935 : 1 .. '!scenes.walls!w5eztsez7EhiFrmE.zlashxFbpTyjyOHo' @ 0 : 0; will stop at (end) +2024/01/06-23:32:27.542795 fffe5b4bc0a0 Manual compaction at level-1 from '!scenes!fT64AORvwMUdHzwr' @ 72057594037927935 : 1 .. '!scenes.walls!w5eztsez7EhiFrmE.zlashxFbpTyjyOHo' @ 0 : 0; will stop at (end) diff --git a/Data/modules/levels/packs/levels-samples/MANIFEST-000972 b/Data/modules/levels/packs/levels-samples/MANIFEST-000972 index 127158b7..05c2e90a 100644 Binary files a/Data/modules/levels/packs/levels-samples/MANIFEST-000972 and b/Data/modules/levels/packs/levels-samples/MANIFEST-000972 differ diff --git a/Data/modules/levels/packs/macros/000973.log b/Data/modules/levels/packs/macros/000974.log similarity index 100% rename from Data/modules/levels/packs/macros/000973.log rename to Data/modules/levels/packs/macros/000974.log diff --git a/Data/modules/levels/packs/macros/LOG b/Data/modules/levels/packs/macros/LOG index 040e55ef..4c19b1da 100644 --- a/Data/modules/levels/packs/macros/LOG +++ b/Data/modules/levels/packs/macros/LOG @@ -1,3 +1,8 @@ 2023/11/12-06:20:01.543301 ffff7bfff0a0 Recovering log #970 2023/11/12-06:20:01.548324 ffff7bfff0a0 Delete type=3 #968 2023/11/12-06:20:01.548347 ffff7bfff0a0 Delete type=0 #970 +2024/01/06-23:32:27.538113 fffe5b4bc0a0 Level-0 table #975: started +2024/01/06-23:32:27.538129 fffe5b4bc0a0 Level-0 table #975: 0 bytes OK +2024/01/06-23:32:27.540065 fffe5b4bc0a0 Delete type=0 #973 +2024/01/06-23:32:27.542081 fffe5b4bc0a0 Manual compaction at level-0 from '!macros!2LfY4Ky5rRDkK7h8' @ 72057594037927935 : 1 .. '!macros!yx7Eb76rfzjh0LEO' @ 0 : 0; will stop at (end) +2024/01/06-23:32:27.542441 fffe5b4bc0a0 Manual compaction at level-1 from '!macros!2LfY4Ky5rRDkK7h8' @ 72057594037927935 : 1 .. '!macros!yx7Eb76rfzjh0LEO' @ 0 : 0; will stop at (end) diff --git a/Data/modules/levels/packs/macros/MANIFEST-000972 b/Data/modules/levels/packs/macros/MANIFEST-000972 index c00d5204..53892c96 100644 Binary files a/Data/modules/levels/packs/macros/MANIFEST-000972 and b/Data/modules/levels/packs/macros/MANIFEST-000972 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/000218.log b/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/000219.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/000218.log rename to Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/000219.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/LOG b/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/LOG index 82f2d269..4792f5e6 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.573535 ffff8929e0a0 Recovering log #215 2023/11/12-06:20:01.578643 ffff8929e0a0 Delete type=0 #215 2023/11/12-06:20:01.578662 ffff8929e0a0 Delete type=3 #213 +2024/01/06-23:32:27.546906 fffe5b4bc0a0 Level-0 table #220: started +2024/01/06-23:32:27.546939 fffe5b4bc0a0 Level-0 table #220: 0 bytes OK +2024/01/06-23:32:27.548589 fffe5b4bc0a0 Delete type=0 #218 +2024/01/06-23:32:27.551024 fffe5b4bc0a0 Manual compaction at level-0 from '!items!0WtqP7Wei3AxHh5M' @ 72057594037927935 : 1 .. '!items!zSlsnbvsGKdCTzL1' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/MANIFEST-000217 b/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/MANIFEST-000217 index 36445ce9..00d900dc 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/MANIFEST-000217 and b/Data/modules/pf2e-animal-companions/packs/ac-advanced-maneuvers/MANIFEST-000217 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/000220.log b/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/000221.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/000220.log rename to Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/000221.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/LOG b/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/LOG index c85446a2..0a113075 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.559668 ffff8929e0a0 Recovering log #217 2023/11/12-06:20:01.564637 ffff8929e0a0 Delete type=3 #215 2023/11/12-06:20:01.564660 ffff8929e0a0 Delete type=0 #217 +2024/01/06-23:32:27.543152 fffe5b4bc0a0 Level-0 table #222: started +2024/01/06-23:32:27.543178 fffe5b4bc0a0 Level-0 table #222: 0 bytes OK +2024/01/06-23:32:27.545050 fffe5b4bc0a0 Delete type=0 #220 +2024/01/06-23:32:27.550429 fffe5b4bc0a0 Manual compaction at level-0 from '!items!0BVoHy7R86KJoani' @ 72057594037927935 : 1 .. '!items!yukG72FSivsrqVoG' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/MANIFEST-000219 b/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/MANIFEST-000219 index 80f152cd..1cb9f34d 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/MANIFEST-000219 and b/Data/modules/pf2e-animal-companions/packs/ac-ancestries-and-class/MANIFEST-000219 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-equipment/000216.log b/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/000216.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-equipment/000216.log rename to Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/000216.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/LOG b/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/LOG index 286be366..1ebd0769 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.607938 ffff88a8e0a0 Recovering log #212 2023/11/12-06:20:01.613044 ffff88a8e0a0 Delete type=3 #210 2023/11/12-06:20:01.613067 ffff88a8e0a0 Delete type=0 #212 +2024/01/06-23:32:27.557308 fffe5b4bc0a0 Level-0 table #217: started +2024/01/06-23:32:27.557322 fffe5b4bc0a0 Level-0 table #217: 0 bytes OK +2024/01/06-23:32:27.558906 fffe5b4bc0a0 Delete type=0 #215 +2024/01/06-23:32:27.559922 fffe5b4bc0a0 Manual compaction at level-0 from '!items!1mE83uSucJZS4FB9' @ 72057594037927935 : 1 .. '!items!zo6B3JGQIt99K1HF' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/MANIFEST-000214 b/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/MANIFEST-000214 index 4fd2f752..4be97072 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/MANIFEST-000214 and b/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/MANIFEST-000214 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/000215.log b/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/000216.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-construct-breakthroughs/000215.log rename to Data/modules/pf2e-animal-companions/packs/ac-construct-companions/000216.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/LOG b/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/LOG index 67a7d118..2c087a59 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.601406 ffff8929e0a0 Recovering log #212 2023/11/12-06:20:01.606257 ffff8929e0a0 Delete type=3 #210 2023/11/12-06:20:01.606279 ffff8929e0a0 Delete type=0 #212 +2024/01/06-23:32:27.555549 fffe5b4bc0a0 Level-0 table #217: started +2024/01/06-23:32:27.555563 fffe5b4bc0a0 Level-0 table #217: 0 bytes OK +2024/01/06-23:32:27.557271 fffe5b4bc0a0 Delete type=0 #215 +2024/01/06-23:32:27.559522 fffe5b4bc0a0 Manual compaction at level-0 from '!items!5v2Kj6Jh2YYGaSQq' @ 72057594037927935 : 1 .. '!items!mjDtydpNNfI9SuFq' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/MANIFEST-000214 b/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/MANIFEST-000214 index c1300305..57a7551a 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/MANIFEST-000214 and b/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/MANIFEST-000214 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/000218.log b/Data/modules/pf2e-animal-companions/packs/ac-eidolons/000218.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-support-benefits/000218.log rename to Data/modules/pf2e-animal-companions/packs/ac-eidolons/000218.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-eidolons/LOG b/Data/modules/pf2e-animal-companions/packs/ac-eidolons/LOG index 9e099d4d..0013a643 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-eidolons/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-eidolons/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.615125 ffff8929e0a0 Recovering log #214 2023/11/12-06:20:01.620175 ffff8929e0a0 Delete type=0 #214 2023/11/12-06:20:01.620195 ffff8929e0a0 Delete type=3 #212 +2024/01/06-23:32:27.565916 fffe5b4bc0a0 Level-0 table #219: started +2024/01/06-23:32:27.565949 fffe5b4bc0a0 Level-0 table #219: 0 bytes OK +2024/01/06-23:32:27.567798 fffe5b4bc0a0 Delete type=0 #217 +2024/01/06-23:32:27.572629 fffe5b4bc0a0 Manual compaction at level-0 from '!items!1YJoaMhZPvLGvj1J' @ 72057594037927935 : 1 .. '!items!zjIVbS6nGX6BS2UD' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-eidolons/MANIFEST-000216 b/Data/modules/pf2e-animal-companions/packs/ac-eidolons/MANIFEST-000216 index 7feae61a..a03388fd 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-eidolons/MANIFEST-000216 and b/Data/modules/pf2e-animal-companions/packs/ac-eidolons/MANIFEST-000216 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-eidolons/000217.log b/Data/modules/pf2e-animal-companions/packs/ac-equipment/000217.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-eidolons/000217.log rename to Data/modules/pf2e-animal-companions/packs/ac-equipment/000217.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-equipment/LOG b/Data/modules/pf2e-animal-companions/packs/ac-equipment/LOG index 6055d10e..8f2adc42 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-equipment/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-equipment/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.580562 ffff88a8e0a0 Recovering log #213 2023/11/12-06:20:01.585378 ffff88a8e0a0 Delete type=0 #213 2023/11/12-06:20:01.585397 ffff88a8e0a0 Delete type=3 #211 +2024/01/06-23:32:27.548626 fffe5b4bc0a0 Level-0 table #218: started +2024/01/06-23:32:27.548639 fffe5b4bc0a0 Level-0 table #218: 0 bytes OK +2024/01/06-23:32:27.550390 fffe5b4bc0a0 Delete type=0 #216 +2024/01/06-23:32:27.551364 fffe5b4bc0a0 Manual compaction at level-0 from '!items!2SeEnERJqaECplam' @ 72057594037927935 : 1 .. '!items!suEEtFqaGpPG2OHt' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-equipment/MANIFEST-000215 b/Data/modules/pf2e-animal-companions/packs/ac-equipment/MANIFEST-000215 index 534f2638..479c7f79 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-equipment/MANIFEST-000215 and b/Data/modules/pf2e-animal-companions/packs/ac-equipment/MANIFEST-000215 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-construct-companions/000215.log b/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/000216.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-construct-companions/000215.log rename to Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/000216.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/LOG b/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/LOG index 6759df4e..f54436ce 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.625797 ffff88a8e0a0 Recovering log #212 2023/11/12-06:20:01.630911 ffff88a8e0a0 Delete type=3 #210 2023/11/12-06:20:01.630934 ffff88a8e0a0 Delete type=0 #212 +2024/01/06-23:32:27.567837 fffe5b4bc0a0 Level-0 table #217: started +2024/01/06-23:32:27.567851 fffe5b4bc0a0 Level-0 table #217: 0 bytes OK +2024/01/06-23:32:27.570653 fffe5b4bc0a0 Delete type=0 #215 +2024/01/06-23:32:27.572645 fffe5b4bc0a0 Manual compaction at level-0 from '!items!00eOhkScQi1K5GZk' @ 72057594037927935 : 1 .. '!items!yCSsQaTFINIbr9Gh' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/MANIFEST-000214 b/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/MANIFEST-000214 index b2b52dc4..1d70f232 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/MANIFEST-000214 and b/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/MANIFEST-000214 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/000215.log b/Data/modules/pf2e-animal-companions/packs/ac-feats/000218.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-evolution-feats/000215.log rename to Data/modules/pf2e-animal-companions/packs/ac-feats/000218.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-feats/LOG b/Data/modules/pf2e-animal-companions/packs/ac-feats/LOG index f2b378c4..c9e9c003 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-feats/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-feats/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.566783 ffff88a8e0a0 Recovering log #214 2023/11/12-06:20:01.571721 ffff88a8e0a0 Delete type=0 #214 2023/11/12-06:20:01.571740 ffff88a8e0a0 Delete type=3 #212 +2024/01/06-23:32:27.545087 fffe5b4bc0a0 Level-0 table #219: started +2024/01/06-23:32:27.545101 fffe5b4bc0a0 Level-0 table #219: 0 bytes OK +2024/01/06-23:32:27.546869 fffe5b4bc0a0 Delete type=0 #217 +2024/01/06-23:32:27.550662 fffe5b4bc0a0 Manual compaction at level-0 from '!items!4gNZCu2ncgu98A0H' @ 72057594037927935 : 1 .. '!items!wZXL6VgEK88BCF0C' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-feats/MANIFEST-000216 b/Data/modules/pf2e-animal-companions/packs/ac-feats/MANIFEST-000216 index 580ad77d..d8a818b4 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-feats/MANIFEST-000216 and b/Data/modules/pf2e-animal-companions/packs/ac-feats/MANIFEST-000216 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-feats/000217.log b/Data/modules/pf2e-animal-companions/packs/ac-features/000221.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-feats/000217.log rename to Data/modules/pf2e-animal-companions/packs/ac-features/000221.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-features/LOG b/Data/modules/pf2e-animal-companions/packs/ac-features/LOG index 9de390aa..ac84ee76 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-features/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-features/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.587007 ffff8929e0a0 Recovering log #217 2023/11/12-06:20:01.591926 ffff8929e0a0 Delete type=3 #215 2023/11/12-06:20:01.591949 ffff8929e0a0 Delete type=0 #217 +2024/01/06-23:32:27.551710 fffe5b4bc0a0 Level-0 table #222: started +2024/01/06-23:32:27.551739 fffe5b4bc0a0 Level-0 table #222: 0 bytes OK +2024/01/06-23:32:27.553654 fffe5b4bc0a0 Delete type=0 #220 +2024/01/06-23:32:27.558963 fffe5b4bc0a0 Manual compaction at level-0 from '!items!0i2ZSrRpjKG0KV4U' @ 72057594037927935 : 1 .. '!items!zF6bLjVwj7Njkqan' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-features/MANIFEST-000219 b/Data/modules/pf2e-animal-companions/packs/ac-features/MANIFEST-000219 index ed144bfb..569b3074 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-features/MANIFEST-000219 and b/Data/modules/pf2e-animal-companions/packs/ac-features/MANIFEST-000219 differ diff --git a/Data/modules/pf2e-animal-companions/packs/ac-features/000220.log b/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/000219.log similarity index 100% rename from Data/modules/pf2e-animal-companions/packs/ac-features/000220.log rename to Data/modules/pf2e-animal-companions/packs/ac-support-benefits/000219.log diff --git a/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/LOG b/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/LOG index f19d765c..1911af0c 100644 --- a/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/LOG +++ b/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.594207 ffff88a8e0a0 Recovering log #215 2023/11/12-06:20:01.599496 ffff88a8e0a0 Delete type=0 #215 2023/11/12-06:20:01.599515 ffff88a8e0a0 Delete type=3 #213 +2024/01/06-23:32:27.553690 fffe5b4bc0a0 Level-0 table #220: started +2024/01/06-23:32:27.553704 fffe5b4bc0a0 Level-0 table #220: 0 bytes OK +2024/01/06-23:32:27.555512 fffe5b4bc0a0 Delete type=0 #218 +2024/01/06-23:32:27.559182 fffe5b4bc0a0 Manual compaction at level-0 from '!items!2Jaz98WiQMNnqKCD' @ 72057594037927935 : 1 .. '!items!zE01vpjowhoKygig' @ 0 : 0; will stop at (end) diff --git a/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/MANIFEST-000217 b/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/MANIFEST-000217 index df6a31ec..8f47783f 100644 Binary files a/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/MANIFEST-000217 and b/Data/modules/pf2e-animal-companions/packs/ac-support-benefits/MANIFEST-000217 differ diff --git a/Data/modules/wall-height/packs/macros/001045.log b/Data/modules/wall-height/packs/macros/001046.log similarity index 100% rename from Data/modules/wall-height/packs/macros/001045.log rename to Data/modules/wall-height/packs/macros/001046.log diff --git a/Data/modules/wall-height/packs/macros/LOG b/Data/modules/wall-height/packs/macros/LOG index 396ee13b..e132fdd1 100644 --- a/Data/modules/wall-height/packs/macros/LOG +++ b/Data/modules/wall-height/packs/macros/LOG @@ -1,3 +1,7 @@ 2023/11/12-06:20:01.632711 ffff8929e0a0 Recovering log #1042 2023/11/12-06:20:01.637732 ffff8929e0a0 Delete type=3 #1040 2023/11/12-06:20:01.637755 ffff8929e0a0 Delete type=0 #1042 +2024/01/06-23:32:27.570692 fffe5b4bc0a0 Level-0 table #1047: started +2024/01/06-23:32:27.570708 fffe5b4bc0a0 Level-0 table #1047: 0 bytes OK +2024/01/06-23:32:27.572590 fffe5b4bc0a0 Delete type=0 #1045 +2024/01/06-23:32:27.572656 fffe5b4bc0a0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/Data/modules/wall-height/packs/macros/MANIFEST-001044 b/Data/modules/wall-height/packs/macros/MANIFEST-001044 index 4d66ed05..3d69e072 100644 Binary files a/Data/modules/wall-height/packs/macros/MANIFEST-001044 and b/Data/modules/wall-height/packs/macros/MANIFEST-001044 differ diff --git a/Data/systems/pf2e/CHANGELOG.md b/Data/systems/pf2e/CHANGELOG.md index dbe54a24..ffd11104 100644 --- a/Data/systems/pf2e/CHANGELOG.md +++ b/Data/systems/pf2e/CHANGELOG.md @@ -1,3 +1,516 @@ +## 5.11.5 + +### Bugfixes + +- (nikolaj-a) Add remaster changes to climb, force open, and swim action macros +- (stwlam) Fix creation of fixed-heightening damage data +- (stwlam) Keep rule-element-carrying ammunition linked to weapons even at zero quantity +- (stwlam) Remove second application of strike-damage modifier adjustments +- (stwlam) Set actor signatures after data model initialization + +### Data Updates + +- (Abaddon) Fix prerequisite in reverberating spell +- (AFigureOfBlue) Fix land speed of Tiger Form effect +- (Dire Weasel) Add effect for Wish for Luck +- (Dire Weasel) Add Reflex defense to Whirlpool +- (Dire Weasel) Replace lower-resolution system icons with identical core icons +- (Dire Weasel) Update Pillar of Water description to text found in Rage of Elements +- (Dire Weasel) Update Witch's Armaments to PC1 version +- (DocSchlock) Add effects for Fury Cocktail +- (Manni) Fix "yellow" result in Rainbow Fumarole spell + +## 5.11.4 + +### Bugfixes + +- (stwlam) Fix dropping items into closed containers +- (stwlam) Fix deducting uses from non-auto-destroy items +- (stwlam) Fix tagging consumable formulas that contain arithmetic as healing + +## Data Updates + +- (Dire Weasel) Add burst to Dispelling Globe +- (Dire Weasel) Change some Panache links to point to the effect rather than the feature +- (DocSchlock) Add Keep Stone Ingot and Chunk +- (DocSchlock) Change Precise Debilitations effect to expire at end of turn +- (DocSchlock) Fix Liberator Edicts and Anathemas +- (DocSchlock) Fix positioning of effects in Methodical Debilitations Feat +- (stwlam) Fix definition of unholy IWR + +## 5.11.3 + +### Bugfixes + +- (stwlam) Fix ammo listeners on attack popouts +- (stwlam) Fix using wands from actor sheets and recharging on rest +- (stwlam) Fix displayed rune slots in armor/weapon sheets with ABP enabled +- (stwlam) Fix moving items into/out of containers + +### Data Updates + +- (Dire Weasel) Fix action cost of Vengeful Spirit Deck and autolevel damage links +- (stwlam) Fix choice set on Bespell Strikes effect + +## 5.11.2 + +### System Improvements + +- (stwlam) Convert edicts and anathema on PC sheets to lists + +### Bugfixes + +- (Dire Weasel) Allow check DCs to resolve for items with no actors +- (stwlam) Fix application of handwrap runes to synthetic unarmed attacks +- (stwlam) Fix inventory looting by players +- (Supe) Fix display of wand charges in inventory +- (Supe) Fix invalid spacing in journals created with prosemirror +- (Supe) Mark fast healing/regen as healing +- (Supe) Include spell tradition trait in roll options + +### Data Updates + +- (Dire Weasel) Fix Ash Mystery predicate +- (Dire Weasel) Fix Cornucopia's "Consume all produce" link to be healing +- (Dire Weasel) Fix token name of Narlmarch Hunters +- (Dire Weasel) Update condition descriptions to remaster text +- (Dire Weasel) Add Druidic -> Wildsong to Remaster Changes journal entry +- (stwlam) Fix bulk of coins +- (Tikael) Fix spell attack of Wood Giant +- (TMun) Update gouging claw damage for remaster + +## 5.11.1 + +### Bugfixes + +- (stwlam) Restore NPC attack generation +- (stwlam) Fix selectability of weapon and armor property runes +- (stwlam) Show clumsy condition when wielding oversized weapons +- (Supe) Fix certain innate spells being stuck at null uses +- (Supe) Fix inventory drag/drop to tokens and other sheets + +### Data Updates + +- (Ajulex) Add effect for Entropic Wheel +- (Dire Weasel) Add effect for Heroes' Feast + +## 5.11.0 + +### System Improvements + +- (Supe, Cora) Add army actors +- (Drental) Update Gang Up flanking rule for Remaster + +### Bugfixes + +- (Deatrathias) Don't set turn value before encounter start +- (Dire Weasel) Fix Treat Wounds macro warning to emit correct missing skill name +- (stwlam) Avoid declaring massive damage against actors with zero max hit points +- (stwlam) Fix determination of whether critical hits immunity applies +- (stwlam) Restore "Use" button in item summaries for consumables lacking formulas + +### Data Updates + +- (Abaddon) Add ammunition type to spellstrike ammunition +- (Abaddon) Fix damage formula in cryomister +- (Dire Weasel) Add automation for Armored Skirt, Fey Influence, and Fey Ascension +- (Dire Weasel) Add Boots of Speed to remaster journal entry +- (Dire Weasel) Add effect for Elemental Betrayal, Forgefather's Seal, Shimmering Dust, Stoke the Fervent, Watch Your Back +- (Dire Weasel) Add inline damage link to Twist the Knife +- (Dire Weasel) Add token light rule element to Wand of Dazzling Rays +- (Dire Weasel) Add unified effect for Shifting Form +- (Dire Weasel) Fix fire weakness of Misbegotten Troll and improve Vicious Ranseur automation +- (Dire Weasel) Fix level and price of Greater Astral rune +- (Dire Weasel) Update rule elements on Sapling Shields +- (Dire Weasel) Fix source of Rewrite Memory +- (Dire Weasel) Fix traits and action cost of In Tune +- (Dire Weasel) Update deafened and stupefied descriptions to PC1 text +- (Dire Weasel) Update Divine Wings to be a self-applied effect +- (Dire Weasel) Update Sunburst description to remaster and add auto-heightening vitality damage link +- (Dire Weasel) Upgrade favored weapon proficiency to master in Warpriest's Final Doctrine +- (Dire Weasel) Use system description for Note for Know-It-All (Bard) and add outcomes +- (Drental) Fix the Athletics modifier rule element on Trip and Tangle +- (Intervención) Remove "manipulate" trait from Conceal Spell feat +- (LebombJames) Limit Ash Mystery benefit to Oracle class only +- (pedrogrullada) Remove erroneous attack traits from some spells +- (rectulo) Add Arcane tradition to Noise Blast spell +- (sirrus233 ) Update Puff of Poison with Remaster errata +- (Robert Beilich) Update traits of specific weapons +- (Tikael) Add automation to Ancestral Longevity and similar feats. +- (Tikael) Brush up automation of Paladin oath feats +- (Tikael) Clean up darkvision elixir effects + +## 5.10.5 + +### Bugfixes + +- (stwlam) Fix creation of tags for damage rolls that include ghost touch effect + +## 5.10.4 + +### System Improvements + +- (Drental) Integrate new Magic Hands rules into Treat Wounds macro +- (stwlam) Add support for persistent-damage resistance/weakness, resistance to critical hits + +### Bugfixes + +- (stwlam) Declare containers over capacity only when over 100% full in Bulk units +- (stwlam) Fix issue causing PC strike popouts to fail to open +- (stwlam) Prevent multiple instances of persistent damage of a common type to roll damage +- (stwlam) Fix targeting hazards with spell attacks and skill checks +- (stwlam) Fix issue preventing battle forms from using a PC's own attack modifier if higher +- (stwlam) Fix processing of critical hits immunity +- (Supe) Fix kingdom feat slot drag/drop +- (Supe) Fix RE form not reverting to base form type when the RE key changes + +### Data Updates + +- (Abaddon) Include ammunition type in descriptions of ghost and penetrating ammunition +- (Abaddon) Fix malformed HTML in descriptions of arsenic, beacon shot, explosive ammunition +- (azrazalea) Add edicts and anathema formatted text fields to actor bio +- (Daniel-V) Add strength modifier addition/upgrade to Assume Earth's Mantle stance +- (Dire Weasel) Add automation for Horns of Naraga, Sacred Armaments, and (zombie abilities) Unholy Speed and Unkillable +- (Dire Weasel) Add effects for Ash Form, Forcible Energy, Oil of Keen Edges, and Undying Ferocity +- (Dire Weasel) Add token light to Vine of Roses +- (Dire Weasel) Add spell link to Medusa's Scream and clean up description +- (Dire Weasel) Fix immunities and resistances of Titanic Flytrap +- (Dire Weasel) Fix inline roll for Brutal Bully and Overpowering Charge and emit note on critical success +- (Dire Weasel) Fix Stealth DC and add trap trait to Rusty Grate Pit +- (Dire Weasel) Update Monstrosity Form for remaster +- (Dire Weasel) Brush up automation for Axe of the Dwarven Lords +- (GorgoPrimus) Update Lamashtu deity with new description from PC1 +- (InfamousSky) Fix Einherji shield HP +- (Jesse) Update Heal Animal spell with new description from PC1 +- (rectulo) Change prerequisites in Garland spell +- (stwlam) Add decaying and raiment to property rune options +- (stwlam) Lower intensity of Latern of Empty Light's token light RE +- (stwlam) Migrate instances of "undercommon" to "sakvroth" +- (stwlam) Remove Aligned Oil, Axiomatic & Anarchic rune items +- (stwlam) Relax predicates on runes targeting undead to affect anything with void healing +- (Tikael) Update implementation of Rogue debilitations, add effect or precise debilitations + +## 5.10.3 + +### Bugfixes + +- (stwlam) Use base hardness/max HP of specific magic shields if higher than values provided by precious materials +- (stwlam) Prevent automatic adjustments of bulk and size from saving upon closing item sheets + +### Data Updates + +- (Dire Weasel) Fix consumable type of Penetrating Ammunition and automate bleed +- (Dire Weasel) Fix bulk and usage of Druid's Crown +- (stwlam) Fix precious material of Indestructible Shield + +## 5.10.2 + +### Bugfixes + +- (stwlam) Fix determination of whether containers can ignore bulk +- (stwlam) Fix excessive grid-snapping for some measured template types +- (stwlam) Restore AC bonus and speed penalty fields in armor sheets + +### Data Updates + +- (avagdu) Fix broken action macro link in Disarm Action +- (avagdu) Refresh Rations on Level 1 Kyra +- (avagdu) Update Many Action Macros with Remaster Text +- (Dire Weasel) Add effect for Staff of Illumination +- (Dire Weasel) Add resistance to Aeon Stone (Preserving) +- (stwlam) Ensure some physical-item data is numeric +- (stwlam) Fix bulk of Spacious Pouches +- (stwlam) Fix rule element on Emblazon Armament (Shield) effect + +## 5.10.1 + +Note: The system now requires a minimum Foundry version of 11.311. + +### Bugfixes + +- (stwlam) Fix handling of "ignored" bulk, such as from backpacks and spacious pouches + +## 5.10.0 + +### System Improvements + +- (In3luki) Snap burst templates to grid intersections +- (stwlam) Add shield item type, migrate armor shields to shield shields +- (Supe) Set party alliance based on contained members + +### Bugfixes + +- (azrazalea) Fix adding kits to PCs +- (In3luki) Fix setting visibility on the `RollNoteForm` +- (nikolaj-a) Fix scroll and wand trick magic item skill selection from spell tradition +- (stwlam) Preserve spells in scrolls/wands when refreshing from compendium +- (Supe) Fix issue causing poor performance in worlds with large numbers of linked tokens + +### Data Updates + +- (AFigureOfBlue) Fix Untamed Shift effect heightening +- (avagdu) Add Astral and Greater Astral runes +- (avagdu) Rename Disrupting Rune to Vitalizing Rune +- (avagdu) Restore links to macros in Acrobatics and Athletics +- (avagdu) Update descriptions of basic and skill actions to Remaster rules +- (avagdu) Fix usage of Morphing Weapon +- (Dire Weasel) Add automation for Challenge Foe, Elder Sphinx's Guardian Monolith Hardness, Forager, Ghost Ammunition, Serithtial, Sprite's Luminous Fire +- (Dire Weasel) Add effects for Aeon Stone (Sprouting), Heart of the Kaiju, Potion of Emergency Escape, Shrinking potions, Spirit Guide Form, Worm Form, Life-Saver Mail, Moonlit Chain +- (Dire Weasel) Add Potion of Expeditious Retreat to Remaster changes journal entry +- (Dire Weasel) Brush up descriptions of Premonition of Avoidance, Premonition of Clarity, Shared Avoidance, Shared Clarity +- (Dire Weasel) Fix action cost and description for Spirit Guide Form +- (Dire Weasel) Fix description formatting for Aeon Stone (Pearly White Spindle) +- (Dire Weasel) Fix rules elements in Flames Oracle and Untamed Order +- (Dire Weasel) Fix Speaker Of Svaryr's regeneration and fix attack traits +- (Dire Weasel) Fix usage of and bulk of several aeon stones +- (Dire Weasel) Remove Greater Resolve class feature from Bard class +- (Dire Weasel) Update Sun Blade to include variants and automate spirit and vitality damage +- (Drental) Link automatically granted spells in Composition Spells class feature +- (InfamousSky) Fix traits of Furious Focus +- (InfamousSky) Remove channel smite prerequisite +- (Intervención) Fix rule element on Rogue Resilience note selector +- (Intervención) Fix Staves of Elemental Power's Frostbite +- (intrand) Use magnifying glass icon in empty A(H)BCD fields on PC sheet +- (j-bs) Add links to some Swashbuckler class features +- (j-bs) Fix recently adjusted container bulk localisation strings +- (LebombJames) Fix Divine Health Predicate and add DoS adjustment +- (rectulo) Fix variants of Execute +- (S-North) Update Administer First Aid and Refocus action remaster text +- (shemetz) Remove initial value from damage/healing adjustment dialog +- (stwlam) Add Ring of Energy Resistance rename to Remaster Changes journal entry +- (stwlam) Include conditional cumulative resistance in Thermal Nimbus effects +- (stwlam) Upgrade martial proficiency to expert in Warpriest's Third Doctrine +- (Tikael) Add missing inline check to Scholar's Bane +- (Tikael) Fix Psychic class's Clarity of Focus class feature +- (Tikael) Restore Baba Yaga and Mosquito Witch patrons + +## 5.9.5 + +### System Improvements + +- (stwlam) Add "Refresh from Compendium" button to sheets of owned items +- (stwlam) Include a "healing" domain for healing spells +- (stwlam) Prominently display spell details alongside descriptions + +### Bugfixes + +- (azrazalea) Prevent granted heritages from overriding PCs' main heritages +- (shemetz) Restore presence of counteractions rollable from some spell chat cards +- (stwlam) Reinclude AC bonus from potency rune following override-mode item alterations + +### Data Updates + +- (Dire Weasel) Add effect for Bespell Strikes +- (Dire Weasel) Clean up some enriched HTML +- (Dire Weasel) Fix path to icon of Animal Instinct tongue attack +- (Dire Weasel) Fix unholy champion reaction damage and include auto-heightening damage links +- (Dire Weasel) Unify Worm's Feast damage links and auto-heighten +- (Intervención) Update Inventor Feat to PC1 text +- (Minniehajj) Update divine font note in Cleric class journal entry page +- (stwlam) Add rows for removed LO:AG lineage feats to Remaster Changes journal entry +- (stwlam) Localize prompt in Unified Magical Theory choice set +- (stwlam) Migrate "hb\_"-prefixed homebrew tags occurring in middle of strings +- (stwlam) Update old copies of Lay on Hands and Touch of Corruption +- (stwlam) Update text of Recall Knowledge action +- (Tikael) Add automation to Ravening's Desperation + +## 5.9.4 + +### System Improvements + +- (Supe) Add melee/ranged and damage type to elemental blast roll options + +### Bugfixes + +- (stwlam) Fix rolling damage from scrolls and wands +- (stwlam) Fix auto-encumbered not granting Clumsy 1 +- (Supe) Fix aura rendering when the active scene is updated + +### Data Updates + +- (avagdu) Update level-1 Ezren, Feiya, Harsk, Kyra, Lem, Lini, Merisiel, and Valeros using remastered iconics +- (avagdu) Add Witch Patron Familiar Abilities +- (avagdu) Fix rule elements on Champion's Code to not add both Holy and Unholy when selecting a deity that allows either sanctification +- (avagdu) Allow Additional Lore to be Selected Multiple Times +- (avagdu) Add Spellcasting and Bounded Spellcasting Archetypes Journals, link Journal Entries to Spellcasting Archetype Feats +- (avagdu) Change Blade Brake to a reaction +- (avagdu) Convert Dragon Form effects to remaster rules +- (avagdu) Correct Channeling Block level and Mark Others as Remastered +- (avagdu) Fix rule elements on Everstand Stance Effect to Increase Hardness and Nephilim Resistance +- (avagdu) Grant Pet feat from Witch Familiar Feature and Familiar Feat +- (avagdu) Restore Paladin rule elements to Shining Oath +- (Dana) Add reminder note and effect to Tactician's Helm +- (Dire Weasel) Add attack trait to Reposition, remove attack trait from Spy's Mark spell +- (Dire Weasel) Add automation for Divine Rebuttal and Stance: Masquerade of Seasons Stance, and Ovinnik's Raise Grain Cloud extra fire resistance +- (Dire Weasel) Add Communal Crafting and Unusual Treatment feats +- (Dire Weasel) Add effects for Raise Symbol, Restorative Strike, Mantle of the Unwavering Heart +- (Dire Weasel) Add Subtle trait to Charm, Invisibility, and Subconscious Suggestion +- (Dire Weasel) Add toggle to Swaggering Initiative +- (Dire Weasel) Fix damage type of Debilitating Dichotomy +- (Dire Weasel) Fix description of Kneecap effect +- (Dire Weasel) Update Elemental Shape to use new unified Spell Effect: Elemental Form +- (Dire Weasel) Fix hardness and HP of Indestructible Shield +- (Dire Weasel) Fix level of Words of Unraveling +- (Dire Weasel) Fix Tok Loyalist's Crafting traps variant label +- (Dire Weasel) Improve automation of Scamper Underfoot and Titan Slinger +- (Dire Weasel) Make Antipaladin and Ghoul Antipaladin strikes unholy +- (Dire Weasel) Refresh Kangir's Unburdened Iron +- (Dire Weasel) Update Book of Warding Prayers to grant resistance to holy or unholy +- (Jesse) Update Disarm description to match remaster text +- (Jesse) Update Litany against Wrath description to match errata text +- (kakesu) Add Goggles of Night to list of renamed equipment from the remaster +- (kakesu) Add links to weapon names in Elven Weapon Familiarity feat +- (Minniehajj) Fix dragon sorcerer bloodlines and dragon disciple interaction +- (Minniehajj) Update the copy within the compedium for Divine Font's remaster changes +- (nikolaj-a) Fix maximum craftable item level for snarecrafter dedication +- (rinaldaj) Fix Witches Armaments not adding the selected strike to character sheet +- (stwlam) Fix traits and defenses of spells with variants +- (stwlam) Have Animal Accomplice and Leshy Familiar feats grant Pet feat +- (stwlam) Have Cleric Dedication grant Deity class feature +- (stwlam) Limit Courageous Anthem's check bonus to attack rolls +- (stwlam) Set default opposing statistic in Perform action to Will DC +- (Tikael) Add Aiuvaran and Dromaar to remaster changes journal +- (Tikael) Add automation to Channel Protection Amulet +- (Tikael) Improve automation for granting champion reactions + +## 5.9.3 + +### Bugfixes + +- (stwlam) Fix precious material select menu on armor & weapon sheets +- (stwlam) Prevent long A(H)BC names from causing overflow on PC sheet +- (stwlam) Fix raised-shield status in actor shield data + +### Data Updates + +- (Dire Weasel) Add inline damage roll to Grim Ring +- (Dire Weasel) Fix predicates based on wild shape +- (Dire Weasel) Fix some mentions of Positive and Negative +- (stwlam) Add Aura RE to Aura of Faith, update predicates on extra damage +- (stwlam) Add description for Summon trait +- (stwlam) Remove addition of spellcasting mod to Shadow Illusion and Weapon of Judgment damage +- (stwlam) Remove spell "Lay on Hands (Vs. Undead)", redirect links to it to Lay on Hands +- (Tikael) Clean up NPC antipaladin and demonologist +- (TMun) Update witch and wizard descriptions in Classes journal entry to latest text from _Player Core_ + +## 5.9.2 + +### Bugfixes + +- (In3luki) Migrate non-boolean `adjustName` values in choice set rule elements +- (stwlam) Confirm a damage recipients are at 0 hp before possibly pronouncing instant death +- (stwlam) Fix aberrant positioning deity section on PC sheets +- (stwlam) Link up holy/unholy traits with immunities/weaknesses/resistances +- (Supe) Prevent duplicate phantom aura textures +- (Supe) Allow category-less custom damage types from modules +- (Supe) Fix spellcasting proficiency increases from rule elements + +### Data Updates + +- (avagdu) Update Range on Divine Lance +- (dellatorreadrian) Add Atone ritual link in Druid Anathema description +- (dellatorreadrian) Add/Update Familiar Abilities from Remaster +- (dellatorreadrian) Rename Hearing to Echolocation in Batsbreath Cane Effect +- (Dire Weasel) Add arcane to Mindlink traditions +- (Dire Weasel) Add automation for Dark Deliverance bestiary abilities +- (Dire Weasel) Fix Initiate Warden's link to Heal Companion +- (Dire Weasel) Fix traits for Clear Mind +- (Dire Weasel) Update damage links in Shed Spirit and Stitching Strike to autolevel +- (Dire Weasel) Update Spellmaster's Ward with autoheightening roll link +- (Intervención) Add link Untamed Form spell from feat, remove level restriction +- (Intervención) Correct Cleanse Affliction rank +- (Intervención) Correct Sure Footing spell link on Remaster Journal +- (Intervención) Fix Untamed Shape precidate +- (Intervención) Remove identify bonus from Staff of the Dead +- (Intervención) Update Rogue Resilience to upgrade Fortitude instead of Reflex +- (stwlam) Add Holy trait to Holy Light and Moonlight Ray spells +- (stwlam) Fix filter in Experimental Spellshaping choice set +- (stwlam) Include Subtle trait description in config/traits +- (stwlam) Remove "hb\_" prefix in tags among homebrew settings +- (stwlam) Remove sanctification options from Gozreh +- (stwlam) Update description of Arcane Cascade action item, standard cantrips of Oscillating Wave class feature +- (Supe) Automatically remove Monster Hunter effect after rolling + +## 5.9.1 + +### Bugfixes + +- (stwlam) Fix regressions in some deity sheet fields +- (stwlam) Fix issue creating display errors in some IWR labels +- (stwlam) Fix issue preventing bestiary browser from being populated + +### Data Updates + +- (kromko) Fix Unholy damage type label in IWR +- (stwlam) Add Witch's Broom feat +- (stwlam) Update Ruffian sneak attack rule element to PC1 +- (stwlam) Replace Druidic language with Wildsong +- (stwlam) Replace non-feat mentions of "Attack of Opportunity" with "Reactive Strike" +- (stwlam) Fix rank of Spiritual Armament spell +- (stwlam) Set all classes to start with trained class DCs + +## 5.9.0 + +### Highlights + +- (Ambrose M., Darkblade1983, Dire Weasel, dogstarrb, Ethan, Intervención, Mecha Maya, MiraculousWaterBottle, nikolaj-a, stwlam, Supe, Tikael) Do a remaster dance + +### System Improvements + +- (azrazalea, stwlam) Improve narrowing of spell categories in compendium browser when opened from creature sheets +- (Cerapter) Add `none` group to rollOptions for weapons and armour without groups +- (Cerapter) Allow frequency ItemAlterations (`max` and `per`) to alter items without a frequency +- (stwlam) Add support for using token marks on origins +- (stwlam) Automatically create versatile weapon traits from homebrew damage types +- (stwlam) Hide "Place Measured Template" buttons on aura spells +- (stwlam) Nag about non-V11-compatible modules +- (stwlam) Show RE validation failures in rules panel of item sheets +- (Supe) Add support for null category in homebrew damage types +- (Supe) Support dragdrop of inline @Damage persistent damage + +### Bugfixes + +- (stwlam) Fix roll inspector attempting to localize dice as modifiers +- (stwlam) Fix tooltips in strike summaries and action macro cards +- (stwlam) Refrain from tagging Treat Wounds critical failures as healing rolls +- (Supe) Don't mark an inline damage roll as heightened if there is no actor +- (Supe) Fix custom damage deletions and propagate to players +- (Supe) Fix long party names making buttons on party folder interface inaccessible + +### Data Updates + +- (dellatorreadrian) Add emanation to Final Sacrifice +- (dellatorreadrian) Add missing RE to Feral Child +- (dellatorreadrian) Change save from Confront Selves to Basic +- (dellatorreadrian) Create Spirit Sense Spell Effect +- (dellatorreadrian) Fix missing RE on Skinstich Salve +- (Dire Weasel) Add automation for Arboreal Snag (Axan Wood)'s Blood Roots, Chaplain's Cudgel and Fighter's Fork, Pleroma's Energy Touch +- (Dire Weasel) Add automation to Hunter's Anthem for thundering rune with Hunt Prey +- (Dire Weasel) Add ChoiceSet to Beast Trainer +- (Dire Weasel) Add damage automation for Tino Tung's Retributive Strike +- (Dire Weasel) Add effect for Alloy Orb, Clawed Bracers, Deep Sight, Force Shield, Forge Warden, Glow Rod, Horn of Exorcism (Sacred Seeds), Protector's Sphere, Raise Menhir, Sanctify Armament, Sun's Fury +- (Dire Weasel) Add Floating Spores ability to Poisonous Mold +- (Dire Weasel) Add light to Celestial Armor effect +- (Dire Weasel) Unify effects for Elemental Form, Primal Summons, and Sweet Dream +- (Dire Weasel) Brush up Ardent Armiger and Humbug Pocket automation +- (Dire Weasel) Fix bonus on Entertainer's Cincture (Greater) +- (Dire Weasel) Fix defense for Ranger's Bramble and auto-heighten damage link +- (Dire Weasel) Fix defense for Shifting Sand and Swamp of Sloth +- (Dire Weasel) Fix effect choice labels for Cantrip / Non-Cantrip +- (Dire Weasel) Fix heightened area for Wave of Despair +- (Dire Weasel) Fix inline damage types for Enervating Wail +- (Dire Weasel) Fix prerequisites for Ironblood Stance +- (Dire Weasel) Move inline silver trait for Silver Crescent to materials +- (Dire Weasel) Remove duplicate damage links from Divine Armageddon +- (Dire Weasel) Auto-heighten/level inline damage roll in Blazing Blade and Moonburst +- (Igor Romanishkin) Add Rule Elements to Viscous Black Pudding's Adjust Shape +- (In3luki) Fix default token config with stamina variant +- (rectulo) Fill the price of the staff of the desert winds (major) +- (rectulo) Set price for Impulse control upgrade +- (stwlam) Have Champion Dedication grant Deity & Cause and Champion's Code +- (Tikael) Fix typo in atheism +- (Wonton) Add area to Bless + ## 5.8.3 ### Notice diff --git a/Data/systems/pf2e/icons/default-icons/army.svg b/Data/systems/pf2e/icons/default-icons/army.svg new file mode 100644 index 00000000..38c423fe --- /dev/null +++ b/Data/systems/pf2e/icons/default-icons/army.svg @@ -0,0 +1,7 @@ + + + + + + + diff --git a/Data/systems/pf2e/icons/default-icons/shield.svg b/Data/systems/pf2e/icons/default-icons/shield.svg new file mode 100644 index 00000000..36ddd542 --- /dev/null +++ b/Data/systems/pf2e/icons/default-icons/shield.svg @@ -0,0 +1,7 @@ + + + + + + + diff --git a/Data/systems/pf2e/icons/effects/fine-powder.svg b/Data/systems/pf2e/icons/effects/fine-powder.svg new file mode 100644 index 00000000..de732b4d --- /dev/null +++ b/Data/systems/pf2e/icons/effects/fine-powder.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + diff --git a/Data/systems/pf2e/icons/equipment/consumables/ammunition/bola-shot.webp b/Data/systems/pf2e/icons/equipment/consumables/ammunition/bola-shot.webp new file mode 100644 index 00000000..b914da03 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/consumables/ammunition/bola-shot.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e603ce90668694fac2924bd213935bdf95a4fc45cb01e08653d4779acfc5c10a +size 1856 diff --git a/Data/systems/pf2e/icons/equipment/held-items/clockwork-monkey.webp b/Data/systems/pf2e/icons/equipment/held-items/clockwork-monkey.webp new file mode 100644 index 00000000..bba7d137 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/held-items/clockwork-monkey.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3179f28437822b032df74ceb0a97c8a15ac4ab1cb776cacb102cf339d8450546 +size 2554 diff --git a/Data/systems/pf2e/icons/equipment/held-items/pocket-watch.webp b/Data/systems/pf2e/icons/equipment/held-items/pocket-watch.webp new file mode 100644 index 00000000..c57adb38 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/held-items/pocket-watch.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3297ac6fd838e7d0b4042728ef72a04c384788310879f41b6a7408db59118c9d +size 2382 diff --git a/Data/systems/pf2e/icons/equipment/held-items/wrist-grappler.webp b/Data/systems/pf2e/icons/equipment/held-items/wrist-grappler.webp new file mode 100644 index 00000000..1d91e5d7 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/held-items/wrist-grappler.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8c3393898d232f4e923a4472fef40939b1f507cb58433eec381257481fd0249d +size 2852 diff --git a/Data/systems/pf2e/icons/equipment/other/spellhearts/phantasmal-doorknob.webp b/Data/systems/pf2e/icons/equipment/other/spellhearts/phantasmal-doorknob.webp new file mode 100644 index 00000000..c771154c --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/other/spellhearts/phantasmal-doorknob.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:04d3c4a23dda1e1f031d94420c1747ad633f4b76ad024fb30f69b319ae7800a8 +size 2472 diff --git a/Data/systems/pf2e/icons/equipment/shields/razor-disc.webp b/Data/systems/pf2e/icons/equipment/shields/razor-disc.webp new file mode 100644 index 00000000..4af0e3a4 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/shields/razor-disc.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49316fc019f02d69e93ff880e6f6031efbaf315c8599ad1655a2fdbd78b5d460 +size 2080 diff --git a/Data/systems/pf2e/icons/equipment/shields/specific-shields/sturdy-shield.webp b/Data/systems/pf2e/icons/equipment/shields/specific-shields/sturdy-shield.webp index 52b4c362..53791c0e 100644 --- a/Data/systems/pf2e/icons/equipment/shields/specific-shields/sturdy-shield.webp +++ b/Data/systems/pf2e/icons/equipment/shields/specific-shields/sturdy-shield.webp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5b45f1b18fb3d60830c089aa57fd47a77fe77222789b926e650888f8f6c8fbe0 -size 1136 +oid sha256:03ba4746120475318e1d5ed9e99aa8fe7c241e142824e1e5b61a7cf7cbf610d9 +size 1740 diff --git a/Data/systems/pf2e/icons/equipment/weapons/gnome-hooked-hammer.webp b/Data/systems/pf2e/icons/equipment/weapons/gnome-hooked-hammer.webp index 12fa4603..589cb3ed 100644 --- a/Data/systems/pf2e/icons/equipment/weapons/gnome-hooked-hammer.webp +++ b/Data/systems/pf2e/icons/equipment/weapons/gnome-hooked-hammer.webp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ba921c2af79f2e79814975b0305ca52147e4d200d48d25ed31796e9ab21d2136 -size 828 +oid sha256:ee8a0991aa29dcf3535fa3588242dbb6e433c65f822e9dcfc1e9ebfd74bab167 +size 1542 diff --git a/Data/systems/pf2e/icons/equipment/weapons/scizore.webp b/Data/systems/pf2e/icons/equipment/weapons/scizore.webp new file mode 100644 index 00000000..fd429dc9 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/weapons/scizore.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0fdcf07edb8cd39e4d111628410bbe911f87d37d3afe7fb71257d88c17c6ab3b +size 1056 diff --git a/Data/systems/pf2e/icons/equipment/weapons/specific-magic-weapons/soul-chain.webp b/Data/systems/pf2e/icons/equipment/weapons/specific-magic-weapons/soul-chain.webp new file mode 100644 index 00000000..1529ca59 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/weapons/specific-magic-weapons/soul-chain.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bcaa916ebc96a6f2a2f9e281e2bbb3354d5074933c860a5baf371e1ba9a9cb69 +size 2220 diff --git a/Data/systems/pf2e/icons/equipment/weapons/wrecker.webp b/Data/systems/pf2e/icons/equipment/weapons/wrecker.webp new file mode 100644 index 00000000..16baa5b0 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/weapons/wrecker.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d267f48d46496a2f2ef2bb56ec1441a7e48d493f78ff11abf3f34202ac1ad78 +size 1374 diff --git a/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/potion-patch.webp b/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/potion-patch.webp new file mode 100644 index 00000000..7b869196 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/potion-patch.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:92346f718269e2ef7e9b104afc4d8295464e23ed2aa1a79d6caf04f88f9b1d86 +size 1852 diff --git a/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/skittering-mask.webp b/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/skittering-mask.webp new file mode 100644 index 00000000..75d2dd08 --- /dev/null +++ b/Data/systems/pf2e/icons/equipment/worn-items/other-worn-items/skittering-mask.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5023bca3829fcea08f84a21a6fb8e4d2592aedcc09e7513aca38b4c0d10c770c +size 2638 diff --git a/Data/systems/pf2e/icons/spells/disintegrate.webp b/Data/systems/pf2e/icons/spells/disintegrate.webp index 8af5122e..0661be79 100644 --- a/Data/systems/pf2e/icons/spells/disintegrate.webp +++ b/Data/systems/pf2e/icons/spells/disintegrate.webp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7f5d7a256efcad18c4a5f21388b35e72cfac58f8d77505dcc2cf70daa969919f -size 962 +oid sha256:127c53b0d7a99a9d6a100d8452c9ddf98e56f38eb43792496004a2e86c7d5221 +size 1590 diff --git a/Data/systems/pf2e/lang/action-en.json b/Data/systems/pf2e/lang/action-en.json index 57bcc256..48637ff7 100644 --- a/Data/systems/pf2e/lang/action-en.json +++ b/Data/systems/pf2e/lang/action-en.json @@ -11,9 +11,9 @@ }, "Actions": { "AdministerFirstAid": { - "Description": "

You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.

  1. Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).
  2. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.

Success If you're trying to stabilize, the creature loses the dying condition (but remains unconscious). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.
Critical Failure If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.

", + "Description": "

You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.

Success If you're trying to stabilize, the target loses the dying condition (but remains @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}). If you're trying to stop bleeding, the target benefits from an assisted recovery with the lowered DC for particularly appropriate help.

Critical Failure If you were trying to stabilize, the target's dying value increases by 1. If you were trying to stop bleeding, the target immediately takes an amount of damage equal to its persistent bleed damage.

", "Stabilize": { - "Description": "

You perform first aid on an adjacent creature that is dying. Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).

Success The creature loses the dying condition (but remains unconscious).
Critical Failure The creature's dying value increases by 1.

", + "Description": "

Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).

Success The creature loses the dying condition (but remains unconscious).
Critical Failure The creature's dying value increases by 1.

", "DifficultyClass": { "Label": "Administer First Aid DC" }, @@ -24,10 +24,10 @@ "Title": "Stabilize" }, "StopBleeding": { - "Description": "

You perform first aid on an adjacent creature that is bleeding. Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.

Success The creature attempts a flat check to end the bleeding.
Critical Failure The creature immediately takes an amount of damage equal to its persistent bleed damage.

", + "Description": "

Attempt a Medicine check on a creature that is taking persistent bleed damage. The DC is usually the DC of the effect that caused the bleed.

Success The creature benefits from an assisted recovery with the lowered DC for particularly appropriate help.
Critical Failure The creature immediately takes an amount of damage equal to its persistent bleed damage.

", "Notes": { "criticalFailure": "Critical Failure The creature immediately takes an amount of damage equal to its persistent bleed damage.", - "success": "Success The creature attempts a flat check to end the bleeding." + "success": "Success The creature benefits from an assisted recovery with the lowered DC for particularly appropriate help." }, "Title": "Stop Bleeding" }, @@ -38,7 +38,7 @@ } }, "Aid": { - "Description": "

You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.

When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.

Critical Success You grant your ally a +2 circumstance bonus to\nthe triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.
Success You grant your ally a +1 circumstance bonus to the triggering check.
Critical Failure Your ally takes a –1 circumstance penalty to the triggering check.

", + "Description": "

You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.

When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 15, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.

Critical Success You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.

Success You grant your ally a +1 circumstance bonus to the triggering check.

Critical Failure Your ally takes a –1 circumstance penalty to the triggering check.

", "Notes": { "criticalFailure": "Your ally takes a –1 circumstance penalty to the triggering check.", "criticalSuccess": "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.", @@ -62,6 +62,17 @@ }, "Title": "Arcane Slam" }, + "ArrestAFall": { + "Description": "

You attempt your choice of an Acrobatics check or Reflex save to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.

Success You take no damage from the fall.

", + "Notes": { + "success": "Success You take no damage from the fall." + }, + "Title": "Arrest A Fall" + }, + "AvertGaze": { + "Description": "

You avert your gaze from danger, such as a medusa's gaze. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or object, such as a medusa's petrifying gaze. Your gaze remains averted until the start of your next turn.

", + "Title": "Avert Gaze" + }, "AvoidNotice": { "Description": "

You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).

", "Notes": { @@ -88,11 +99,16 @@ }, "Title": "Bon Mot" }, + "Burrow": { + "Description": "

You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.

", + "Title": "Burrow" + }, "Climb": { + "Description": "

Requirements You have two hands free.


You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{off-guard} while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.

Critical Success You move along the incline, increasing the maximum distance by 5 feet.
Success You move along the incline.
Critical Failure You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone}.

Sample Climb Tasks

Untrained ladder, steep slope, low-branched tree

Trained rigging, rope, typical tree

Expert wall with small handholds and footholds

Master ceiling with handholds and footholds, rock wall

Legendary smooth surface

", "Notes": { - "criticalFailure": "Critical Failure You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.", - "criticalSuccess": "Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).", - "success": "Success You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet)." + "criticalFailure": "Critical Failure You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone}.", + "criticalSuccess": "Critical Success You move along the incline, increasing the maximum distance by 5 feet.", + "success": "Success You move along the incline." }, "Title": "Climb" }, @@ -116,13 +132,17 @@ "Title": "Command an Animal" }, "ConcealAnObject": { - "Description": "

You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).

You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.

Success The object remains undetected.
Failure The searcher finds the object.

", + "Description": "

You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).

You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.

Success The object remains undetected.

Failure The searcher finds the object.

", "Notes": { "failure": "Failure The searcher finds the object.", "success": "Success The object remains undetected." }, "Title": "Conceal an Object" }, + "CoverTracks": { + "Description": "

You cover your tracks, moving up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.

In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.

", + "Title": "Cover Tracks" + }, "Craft": { "Details": { "DaysForNoCost": "Days until no Additional Cost:", @@ -206,7 +226,7 @@ "UnspecificHandwriting": "Unspecific Handwriting" }, "DecipherWriting": { - "Description": "

You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.

The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.

Critical Success You understand the true meaning of the text.
Success You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.
Failure You can't understand the text and take a –2 circumstance penalty to further checks to decipher it.
Critical Failure You believe you understand the text on that page, but you have in fact misconstrued its message.

Sample Decipher Tasks

Trained entry-level philosophy treatise

Expert complex code, such as a cipher

Master spymaster's code or advanced research notes

Legendary esoteric planar text written in metaphor by an ancient celestial

", + "Description": "

You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.

The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.

Critical Success You understand the true meaning of the text.

Success You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.

Failure You can't understand the text and take a –2 circumstance penalty to further checks to decipher it.

Critical Failure You believe you understand the text on that page, but you have in fact misconstrued its message.

Sample Decipher Tasks

Trained entry-level philosophy treatise

Expert complex code, such as a cipher

Master spymaster's code or advanced research notes

Legendary esoteric planar text written in metaphor by an ancient celestial

", "Notes": { "criticalFailure": "Critical Failure You believe you understand the text on that page, but you have in fact misconstrued its message.", "criticalSuccess": "Critical Success You understand the true meaning of the text.", @@ -215,7 +235,7 @@ }, "Title": "Decipher Writing", "Warning": { - "NoSkill": "The Decipher Writing action can be used with different skills, and no skill was specified. Arcana is typically used for writing about magic or science, Occultism for esoteric texts about mysteries and philosophy, Religion for scripture, and Society for coded messages or archaic documents." + "NoSkill": "The Decipher Writing action can be used with different skills, and no skill was specified. The skills used for Deciphering Writing and the types of texts they usually decipher are: Arcana for writing about magic or science, Occultism for esoteric texts about mysteries and philosophy, Religion for scripture, or Society for coded messages or archaic documents." } }, "Delay": { @@ -232,27 +252,40 @@ "Unintelligible": "Unintelligible" }, "DisableDevice": { - "Description": "

This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves' tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.

Your Thievery check result determines how much progress you make.

Critical Success You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.
Success You disable the device, or you achieve one success toward disabling a complex device.
Critical Failure You trigger the device.

", + "Description": "

This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.

Your Thievery check result determines your progress.

Critical Success You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.

Success You disable the device, or you achieve one success toward disabling a device that requires more than one success.

Critical Failure You trigger the device.

", "Notes": { "criticalFailure": "Critical Failure You trigger the device.", - "criticalSuccess": "Critical Success You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.", - "success": "Success You disable the device, or you achieve one success toward disabling a complex device." + "criticalSuccess": "Critical Success You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.", + "success": "Success You disable the device, or you achieve one success toward disabling a device that requires more than one success." }, "Title": "Disable Device" }, "Disarm": { - "EffectLabel": "Using weapon with loose grip", "Notes": { "criticalFailure": "Critical Failure You lose your balance and become @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} until the start of your next turn.", "criticalSuccess": "Critical Success You knock the item out of the opponent's grasp. It falls to the ground in the opponent's space.", - "success": "Success You weaken your opponent's grasp on the item. Until the start of that creature's turn, attempts to Disarm the opponent of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. @UUID[Compendium.pf2e.equipment-effects.Item.z3ATL8DcRVrT0Uzt]{Effect: Disarm (Success)}" + "success": "Success You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.
@UUID[Compendium.pf2e.equipment-effects.Item.z3ATL8DcRVrT0Uzt]{Effect: Disarm (Success)}" }, "Title": "Disarm" }, + "Dismiss": { + "Description": "

You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.

", + "Title": "Dismiss" + }, "DropProne": { "Description": "

You fall prone.

", "Title": "Drop Prone" }, + "EarnIncome": { + "Description": "

You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.

When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).

You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.

Critical Success You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.

Success You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.

Failure You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.

Critical Failure You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.

Sample Earn Income Tasks

These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.

Trained bartend, do legal research

Expert curate drink selection, present minor court cases

Master run a large brewery, present important court cases

Legendary run an international brewing franchise, present a case in Hell's courts

", + "Notes": { + "criticalFailure": "Critical Failure You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.", + "criticalSuccess": "Critical Success You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.", + "failure": "Failure You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.", + "success": "Success You do competent work. Gain the amount of currency listed for the task level and your proficiency rank." + }, + "Title": "Earn Income" + }, "EncouragingWords": { "BadArgs": "This action must be performed with exactly one character or NPC.", "Cancel": "Cancel", @@ -273,8 +306,16 @@ "Success": "Success", "Title": "Encouraging Words" }, + "EndCover": { + "TowerShield": { + "Description": "{actor} comes out from behind their {weapon}.", + "Title": "End Cover" + }, + "ShortTitle": "End Cover", + "Title": "End Cover" + }, "Escape": { - "Description": "

You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).

Critical Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.
Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.
Critical Failure You don't get free, and you can't attempt to Escape again until your next turn.

", + "Description": "

You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).

Critical Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.

Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.

Critical Failure You don't get free, and you can't attempt to Escape again until your next turn.

", "Notes": { "criticalFailure": "Critical Failure You don't get free, and you can't attempt to Escape again until your next turn.", "criticalSuccess": "Critical Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.", @@ -290,12 +331,17 @@ }, "Title": "Feint" }, + "Fly": { + "Description": "

You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.

", + "Title": "Fly" + }, "ForceOpen": { + "Description": "

Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.

Critical Success You open the door, window, container, or gate and can avoid damaging it in the process.
Success You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken.
Critical Failure Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.

Sample Force Open Tasks

Untrained fabric, flimsy glass

Trained ice, sturdy glass

Expert flimsy wooden door, wooden portcullis

Master sturdy wooden door, iron portcullis, metal bar

Legendary stone or iron door

", "NoCrowbarPenalty": "No Crowbar", "Notes": { "criticalFailure": "Critical Failure Your attempt jams the door, window, container, or gate shut, imposing a -2 circumstance penalty on future attempts to Force it Open.", "criticalSuccess": "Critical Success You open the door, window, container, or gate and can avoid damaging it in the process.", - "success": "Success You break the door, window, container, or gate open, and the door, window, container, or gate gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{Broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken." + "success": "Success You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken." }, "Title": "Force Open" }, @@ -306,6 +352,15 @@ }, "Title": "Gather Information" }, + "GrabAnEdge": { + "Description": "

When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then Climb up using Athletics.


Critical Success You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.

Success If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.

Critical Failure You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]] damage from the impact for every 20 feet fallen.

", + "Notes": { + "criticalFailure": "Critical Failure You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]] damage from the impact for every 20 feet fallen.", + "criticalSuccess": "Critical Success You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.", + "success": "Success If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check." + }, + "Title": "Grab An Edge" + }, "Grapple": { "Notes": { "criticalFailure": "Critical Failure If you already had the opponent @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}, it breaks free. Your target can either grab you, as if it succeeded at using the @UUID[Compendium.pf2e.actionspf2e.Item.PMbdMWc2QroouFGD]{Grapple} action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.", @@ -316,21 +371,32 @@ "Title": "Grapple" }, "Hide": { - "Description": "

You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.

Successstrong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.

", + "Description": "

You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed} from. You get a +2 circumstance bonus to your check if you have standard cover (or +4 from greater cover).

Success If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.

", "Notes": { "success": "Success If the creature could see you, you're now @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} from it instead of observed. If you were @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} from or @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} by the creature, you retain that condition." }, "Title": "Hide" }, "HighJump": { + "Description": "

You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 30 Athletics check to jump vertically. If you didn't Stride at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM.

Critical Success You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 8 feet vertically and 10 feet horizontally.
Success You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 5 feet vertically and 5 feet horizontally.
Failure You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.
Critical Failure You fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone} in your space.

", "Notes": { - "criticalFailure": "Critical Failure You don't @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} at all, and instead you fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} in your space.", - "criticalSuccess": "Critical Success Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet.", + "criticalFailure": "Critical Failure You fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} in your space.", + "criticalSuccess": "Critical Success You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 8 feet vertically and 10 feet horizontally.", "failure": "Failure You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.", - "success": "Success Increase the maximum vertical distance to 5 feet." + "success": "Success You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 5 feet vertically and 5 feet horizontally." }, "Title": "High Jump" }, + "IdentifyMagic": { + "Description": "

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.

Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.

Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.

Failure You fail to identify the magic and can't try again for 1 day.

Critical Failure You misidentify the magic as something else of the GM's choice.

", + "Notes": { + "criticalFailure": "Critical Failure You misidentify the magic as something else of the GM's choice.", + "criticalSuccess": "Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.", + "failure": "Failure You fail to identify the magic and can't try again for 1 day.", + "success": "Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success." + }, + "Title": "Identify Magic" + }, "Impersonate": { "Notes": { "criticalFailure": "Critical Failure The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.", @@ -340,7 +406,7 @@ "Title": "Impersonate" }, "Interact": { - "Description": "

You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful.

", + "Description": "

You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, draw a weapon, swap a held item for another, open a door, or achieve a similar effect. On rare occasions, you might have to attempt a skill check to determine if your Interact action was successful.

", "Draw1H": { "Description": "{actor} draws their {weapon}.", "Title": "Draw (1H)" @@ -381,10 +447,21 @@ "Title": "Interact" }, "Leap": { - "Description": "

You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).

If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.

Jumping a greater distance requires using the Athletics skill.

", + "Description": "

You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a @UUID[Compendium.pf2e.actionspf2e.Item.2HJ4yuEFY1Cast4h]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Item.JUvAvruz7yRQXfz2]{Long Jump}.

", "Title": "Leap" }, + "LearnASpell": { + "Description": "

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.

To learn the spell, you must do the following: