import { getWallBounds,getSceneSettings,migrateData,getLevelsBounds,getAdvancedLighting,migrateTokenHeight } from "./utils.js"; const MODULE_ID = "wall-height"; class WallHeightUtils{ constructor(){ this._advancedVision = null; this._currentTokenElevation = null; this.isLevels = game.modules.get("levels")?.active ?? false; this._isLevelsAutoCover = game.modules.get("levelsautocover")?.active ?? false; this._autoLosHeight = false; this._defaultTokenHeight = 6; this._losHeightMulti = 0.89; } cacheSettings(){ this._autoLosHeight = game.settings.get(MODULE_ID, 'autoLOSHeight'); this._defaultTokenHeight = game.settings.get(MODULE_ID, 'defaultLosHeight'); this._blockSightMovement = game.settings.get(MODULE_ID, "blockSightMovement"); this._enableWallText = game.settings.get(MODULE_ID, "enableWallText"); this._losHeightMulti = game.settings.get(MODULE_ID, "losHeightMulti"); this.schedulePerceptionUpdate(); } get tokenElevation(){ return this._token?.document?.elevation ?? this.currentTokenElevation } set currentTokenElevation(elevation) { let update = false; const { advancedVision } = getSceneSettings(canvas.scene); if (this._currentTokenElevation !== elevation) { this._currentTokenElevation = elevation; if (advancedVision) { update = true; } } if (this._advancedVision !== !!advancedVision) { this._advancedVision = !!advancedVision; update = true; } if (update) { this.schedulePerceptionUpdate(); } } get currentTokenElevation(){ return this._currentTokenElevation; } schedulePerceptionUpdate(){ if (!canvas.ready) return; canvas.perception.update({ initializeLighting: true, initializeSounds: true, initializeVision: true, refreshLighting: true, refreshSounds: true, refreshTiles: true, refreshVision: true, }, true); } updateCurrentTokenElevation() { const token = canvas.tokens.controlled.find(t => t.document.sight.enabled) ?? canvas.tokens.controlled[0]; if (!token && game.user.isGM) { this.currentTokenElevation = null; this._token = null; } else if (token) { this.currentTokenElevation = token.losHeight this._token = token; } } async setSourceElevationTop(document, value) { if (document instanceof TokenDocument) return; return await document.update({ "flags.levels.rangeTop": value }); } getSourceElevationTop(document) { if (document instanceof TokenDocument) return document.object.losHeight return document.document.flags?.levels?.rangeTop ?? +Infinity; } async setSourceElevationBottom(document, value) { if (document instanceof TokenDocument) return await document.update({ "elevation": bottom }); return await document.update({ "flags.levels.rangeBottom": value }); } getSourceElevationBottom(document) { if (document instanceof TokenDocument) return document.document.elevation; return document.document.flags?.levels?.rangeBottom ?? -Infinity; } async setSourceElevationBounds(document, bottom, top) { if (document instanceof TokenDocument) return await document.update({ "elevation": bottom }); return await document.update({ "flags.levels.rangeBottom": bottom, "flags.levels.rangeTop": top }); } getSourceElevationBounds(document) { if (document instanceof TokenDocument) { const bottom = document.document.elevation; const top = document.object ? document.object.losHeight : bottom; return { bottom, top }; } return getLevelsBounds(document); } async setSourceElevationBounds(document, bottom, top) { if (document instanceof TokenDocument) return await document.update({ "elevation": bottom }); return await document.update({ "flags.levels.rangeBottom": bottom, "flags.levels.rangeTop": top }); } getSourceElevationBounds(document) { if (document instanceof TokenDocument) { const bottom = document.elevation; const top = document.object ? document.object.losHeight : bottom; return { bottom, top }; } return getLevelsBounds(document); } async removeOneToWalls(scene){ if(!scene) scene = canvas.scene; const walls = Array.from(scene.walls); const updates = []; for(let wall of walls){ const oldTop = wall.document.flags?.["wall-height"]?.top; if(oldTop != null && oldTop != undefined){ const newTop = oldTop - 1; updates.push({_id: wall.id, "flags.wall-height.top": newTop}); } } if(updates.length <= 0) return false; await scene.updateEmbeddedDocuments("Wall", updates); ui.notifications.notify("Wall Height - Added +1 to " + updates.length + " walls in scene " + scene.name); return true; } async migrateTokenHeight(){ return await migrateTokenHeight(); } async migrateData(scene){ return await migrateData(scene); } async migrateCompendiums (){ let migratedScenes = 0; const compendiums = Array.from(game.packs).filter(p => p.documentName === 'Scene'); for (const compendium of compendiums) { const scenes = await compendium.getDocuments(); for(const scene of scenes){ const migrated = await migrateData(scene); if(migrated) migratedScenes++; } } if(migratedScenes > 0){ ui.notifications.notify(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`); console.log(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`); }else{ ui.notifications.notify(`Wall Height - No scenes to migrate.`); console.log(`Wall Height - No scenes to migrate.`); } return migratedScenes; } async migrateScenes (){ const scenes = Array.from(game.scenes); let migratedScenes = 0; ui.notifications.warn("Wall Height - Migrating all scenes, do not refresh the page!"); for(const scene of scenes){ const migrated = await migrateData(scene); if(migrated) migratedScenes++; } if(migratedScenes > 0){ ui.notifications.notify(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`); console.log(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`); }else{ ui.notifications.notify(`Wall Height - No scenes to migrate.`); console.log(`Wall Height - No scenes to migrate.`); } return migratedScenes; } async migrateAll(){ ui.notifications.error(`Wall Height - WARNING: The new data structure requires Better Roofs, Levels and 3D Canvas and Token Attacher to be updated!`); await WallHeight.migrateScenes(); await WallHeight.migrateCompendiums(); ui.notifications.notify(`Wall Height - Migration Complete.`); await game.settings.set(MODULE_ID, 'migrateOnStartup', false); } async setWallBounds(bottom, top, walls){ if(!walls) walls = canvas.walls.controlled.length ? canvas.walls.controlled : canvas.walls.placeables; walls instanceof Array || (walls = [walls]); const updates = []; for(let wall of walls){ updates.push({_id: wall.id, "flags.wall-height.top": top, "flags.wall-height.bottom": bottom}); } return await canvas.scene.updateEmbeddedDocuments("Wall", updates); } getWallBounds(wall){ return getWallBounds(wall); } addBoundsToRays(rays, token) { if (token) { const bottom = token.document.elevation; const top = WallHeight._blockSightMovement ? token.losHeight : token.document.elevation; for (const ray of rays) { ray.A.b = bottom; ray.A.t = top; } } return rays; } } export function registerWrappers() { globalThis.WallHeight = new WallHeightUtils(); if(!globalThis.WallHeight.isLevels){ Object.defineProperty(AmbientLightDocument.prototype, "elevation", { get: function () { return this.flags?.levels?.rangeBottom ?? canvas.primary.background.elevation; } }); } function tokenOnUpdate(wrapped, ...args) { wrapped(...args); updateTokenSourceBounds(this); } function updateTokenSourceBounds(token) { const { advancedVision } = getSceneSettings(token.scene); const losHeight = token.losHeight; const sourceId = token.sourceId; if (canvas.effects.visionSources.has(sourceId)) { token.vision.los.origin.b = token.vision.los.origin.t = losHeight; } if (canvas.effects.lightSources.has(sourceId)) { token.light.shape.origin.b = token.light.shape.origin.t = losHeight; } if (canvas.effects.visionSources.has(sourceId) && (token.vision.los.origin.b !== losHeight || token.vision.los.origin.t !== losHeight) || canvas.effects.lightSources.has(sourceId) && (token.light.shape.origin.b !== losHeight || token.light.shape.origin.t !== losHeight)) { token.updateSource({ defer: true }); WallHeight.schedulePerceptionUpdate(); } } function testWallInclusion(wrapped, ...args) { if (!wrapped(...args)) return false; const wall = args[0] const { advancedVision } = getSceneSettings(wall.scene); if (!advancedVision) return true; const { top, bottom } = getWallBounds(wall); const b = this.config?.source?.object?.b ?? this.origin?.object?.b ?? -Infinity; const t = this.config?.source?.object?.t ?? this.origin?.object?.t ?? +Infinity; return b >= bottom && t <= top; } function isDoorVisible(wrapped, ...args) { const wall = this.wall; const { advancedVision } = getSceneSettings(wall.scene); const isUI = CONFIG.Levels?.UI?.rangeEnabled && !canvas?.tokens?.controlled[0]; const elevation = WallHeight.currentTokenElevation ?? (isUI ? CONFIG.Levels?.UI?.currentRange?.bottom ?? null : null) if (elevation == null || !advancedVision) return wrapped(...args); const {top, bottom} = getWallBounds(wall); let inRange = elevation >= bottom && elevation <= top; if (isUI) inRange = elevation >= bottom && elevation < top; //if (elevation < bottom || elevation > top) return false; return wrapped(...args) && inRange; } function setSourceElevation(wrapped, origin, config = {}, ...args) { let bottom = -Infinity; let top = +Infinity; const object = config.source?.object ?? origin.object; if (origin.b == undefined && origin.t == undefined) { if (object instanceof Token) { if (config.type !== "move") { bottom = top = object.losHeight; } else { bottom = object.document.elevation; top = WallHeight._blockSightMovement ? object.losHeight : bottom; } } else if (object instanceof AmbientLight || object instanceof AmbientSound) { if (getAdvancedLighting(object.document)) { const bounds = getLevelsBounds(object.document)//WallHeight.getElevation(object.document); bottom = bounds.bottom; top = bounds.top; } else { bottom = WallHeight.currentTokenElevation; if (bottom == null) { bottom = -Infinity; top = +Infinity; } else { top = bottom; } } } } if(object){ object.b = origin.b ?? config.b ?? bottom; object.t = origin.t ?? config.t ?? top; } return wrapped(origin, config, ...args); } function pointSourceInitialize(wrapped, ...args) { if(this.object) args[0].elevation = this.object.losHeight ?? this.object.document.elevation; return wrapped(...args); } function drawWallRange(wrapped, ...args) { const { advancedVision } = getSceneSettings(canvas.scene); const bounds = getWallBounds(this); if(!this.line && !WallHeight._enableWallText || !advancedVision || (bounds.top == Infinity && bounds.bottom == -Infinity)) { if(this.line) this.line.children = this.line.children.filter(c => c.name !== "wall-height-text"); return wrapped(...args); } wrapped(...args); const style = CONFIG.canvasTextStyle.clone(); style.fontSize /= 1.5; style.fill = this._getWallColor(); if(bounds.top == Infinity) bounds.top = "Inf"; if(bounds.bottom == -Infinity) bounds.bottom = "-Inf"; const range = `${bounds.top} / ${bounds.bottom}`; const oldText = this.line.children.find(c => c.name === "wall-height-text"); const text = oldText ?? new PreciseText(range, style); text.text = range; text.name = "wall-height-text"; text.interactiveChildren = false; let angle = (Math.atan2( this.coords[3] - this.coords[1], this.coords[2] - this.coords[0] ) * ( 180 / Math.PI )); angle = (angle+90)%180 - 90; text.position.set(this.center.x, this.center.y); text.anchor.set(0.5, 0.5); text.angle = angle; if(!oldText) this.line.addChild(text)//this.addChild(text); } Hooks.on("updateToken", () => { WallHeight.updateCurrentTokenElevation(); }); Hooks.on("controlToken", () => { WallHeight.updateCurrentTokenElevation(); }); Hooks.on("updateScene", (doc, change) => { WallHeight.updateCurrentTokenElevation(); }); Hooks.on("canvasInit", () => { WallHeight._advancedVision = null; WallHeight._currentTokenElevation = null; WallHeight._token = null; }); Hooks.on("canvasReady", () => { WallHeight.updateCurrentTokenElevation(); }); Hooks.on("updateWall", (wall, updates) => { if(updates.flags && updates.flags[MODULE_ID]) { WallHeight.schedulePerceptionUpdate(); } if(canvas.walls.active) wall.object.refresh(); }) Hooks.on("activateWallsLayer", () => { canvas.walls.placeables.forEach(w => w.refresh()); }); libWrapper.register(MODULE_ID, "DoorControl.prototype.isVisible", isDoorVisible, "MIXED"); libWrapper.register(MODULE_ID, "CONFIG.Token.objectClass.prototype._onUpdate", tokenOnUpdate, "WRAPPER"); libWrapper.register(MODULE_ID, "ClockwiseSweepPolygon.prototype._testWallInclusion", testWallInclusion, "WRAPPER", { perf_mode: "FAST" }); libWrapper.register(MODULE_ID, "ClockwiseSweepPolygon.prototype.initialize", setSourceElevation, "WRAPPER"); libWrapper.register(MODULE_ID, "RenderedPointSource.prototype._initialize", pointSourceInitialize, "WRAPPER"); libWrapper.register(MODULE_ID, "Wall.prototype.refresh", drawWallRange, "WRAPPER"); libWrapper.register( MODULE_ID, "VisionSource.prototype.elevation", function () { return this.object?.losHeight ?? canvas.primary.background.elevation; }, libWrapper.OVERRIDE, { perf_mode: libWrapper.PERF_FAST } ); libWrapper.register( MODULE_ID, "LightSource.prototype.elevation", function () { return this.object instanceof Token ? this.object.losHeight : this.object?.document?.elevation ?? canvas.primary.background.elevation; }, libWrapper.OVERRIDE, { perf_mode: libWrapper.PERF_FAST } ); }