class LevelsUI extends FormApplication { constructor() { super(); this.range = []; this.rangeEnabled = false; this.isEdit = false; this.definedLevels = []; this.roofEnabled = false; this.placeOverhead = false; this.stairEnabled = true; } static get defaultOptions() { return { ...super.defaultOptions, title: game.i18n.localize("levels.ui.title"), id: "levelsUI", template: `modules/levels/templates/layerTool.hbs`, resizable: true, dragDrop: [{ dragSelector: null, dropSelector: null }], }; } get currentRange() { const bgElev = canvas.primary.background.elevation; if(!this.rangeEnabled) return { bottom: bgElev, top: bgElev }; if(!this.range?.length) return { bottom: bgElev, top: bgElev }; return { bottom: parseFloat(this.range[0]), top: parseFloat(this.range[1]), } } getData() { return {}; } async activateListeners(html) { ui.controls.control.foreground = true; canvas.tiles._activateSubLayer(true); this.rangeEnabled = true; this.loadLevels(); html.on("click", ".level-item", this._onChangeLevel.bind(this)); html.on("click", ".level-item .fa-trash", this._onRemoveLevel.bind(this)); html.on( "click", "#levels-ui-controls .fa-trash", this._onClearLevels.bind(this) ); html.on( "click", "#levels-ui-controls .fa-plus", this._onAddLevel.bind(this) ); html.on( "click", "#levels-ui-controls .fa-edit", this._onToggleEdit.bind(this) ); html.on( "click", "#levels-ui-controls .fa-map", this._onGetFromScene.bind(this) ); html.on( "click", "#levels-ui-controls .fa-users", this._onShowPlayerList.bind(this) ); html.on( "click", "#levels-ui-controls .fa-archway", () => { this.roofEnabled = !this.roofEnabled; this.setButtonStyles(); this.computeLevelsVisibility(); } ); html.on( "click", "#levels-ui-controls .fa-tree", () => { this.placeOverhead = !this.placeOverhead; this.setButtonStyles(); } ); html.on( "click", "#levels-ui-controls .fa-sort-amount-up-alt", () => { this.stairEnabled = !this.stairEnabled; this.setButtonStyles(); } ); html.on("click", ".player-portrait", this._onControlToken.bind(this)); html.on("change", ".level-inputs input", this.saveData.bind(this)); //make list sortable html.find("#levels-list").sortable({ axis: "y", handle: ".fa-arrows-alt", update: this.saveData.bind(this), }); const index = this.definedLevels ? this.definedLevels.indexOf( this.definedLevels.find( (l) => l[0] == this.range[0] && l[1] == this.range[1] && l[2] == this.range[2] ) ) : undefined; if (index === undefined || index === -1) { html.find("#levels-list li:last-child").click(); } else html.find("#levels-list li")[index].click(); this.updatePlayerList(); this.setButtonStyles(); } setButtonStyles() { this.element.find(".fa-archway").toggleClass("active", this.roofEnabled); this.element.find(".fa-tree").toggleClass("active", this.placeOverhead); this.element.find(".fa-sort-amount-up-alt").toggleClass("active", this.stairEnabled); this.element.find(".fa-users").toggleClass("active", this.element.find(".players-on-level").hasClass("active")); } _onAddLevel(event) { let $li = this.generateLi([0, 0, ""]); $("#levels-list").append($li); } //toggle readonly property of inputs and toggle visibility of trash icon _onToggleEdit(event) { this.isEdit = !this.isEdit; let $inputs = $(".level-inputs input"); $inputs.prop("readonly", !$inputs.prop("readonly")); $(".level-item .fa-trash").toggleClass("hidden"); $(".level-item .fa-arrows-alt").toggleClass("hidden"); this.saveData(); } activateForeground(){ try{ ui.controls.control.foreground = true; ui.controls.control.foreground = true; canvas.tiles._activateSubLayer(true); canvas.perception.update({refreshLighting: true, refreshTiles: true}, true); const fgControl = document.querySelector(`[data-tool="foreground"]`) if(fgControl) fgControl.classList.add("active") }catch(e){} } _onChangeLevel(event) { this.activateForeground() if (!$(event.target).hasClass("player-portrait")) canvas.tokens.releaseAll(); let $target = $(event.currentTarget); let $parent = $target.parent(); $parent.find(".fa-caret-right").removeClass("active"); $parent.find("li").removeClass("active"); $target.find(".fa-caret-right").addClass("active"); $target.addClass("active"); const top = $target.find(".level-top").val(); const bottom = $target.find(".level-bottom").val(); const name = $target.find(".level-name").val(); this.definedLevels = canvas.scene.getFlag( CONFIG.Levels.MODULE_ID, "sceneLevels" ); this.range = this.definedLevels?.find((l) => l[0] == bottom && l[1] == top) ?? [parseFloat(bottom), parseFloat(top)]; if ($(event.target).hasClass("player-portrait")) return; WallHeight.currentTokenElevation = parseFloat(bottom); this.computeLevelsVisibility(this.range); Hooks.callAll("levelsUiChangeLevel"); } _onRemoveLevel(event) { Dialog.confirm({ title: game.i18n.localize("levels.dialog.removeLevel.title"), content: game.i18n.localize("levels.dialog.removeLevel.content"), yes: () => { let $target = $(event.currentTarget); $target.remove(); this.saveData(); }, no: () => {}, defaultYes: false, }); } _onGetFromScene(event) { Dialog.confirm({ title: game.i18n.localize("levels.dialog.getFromScene.title"), content: game.i18n.localize("levels.dialog.getFromScene.content"), yes: (html) => { const maxRange = parseFloat(html.find("#maxelevationdifference").val()); this.getFromScene(maxRange); }, no: () => {}, render: (html) => { const maxRange = `

` $(html[0]).append(maxRange); }, defaultYes: false, }); } _onShowPlayerList(event) { this.element.find(".players-on-level").toggleClass("active"); this.setButtonStyles(); } _onControlToken(event) { canvas.tokens.releaseAll(); const tokenId = event.currentTarget.dataset.tokenid; const token = canvas.tokens.get(tokenId); token.control(); } saveData() { let data = []; $(this.element) .find("li") .each((index, element) => { let $element = $(element); let name = $element.find(".level-name").val(); let top = $element.find(".level-top").val(); let bottom = $element.find(".level-bottom").val(); data.push([bottom, top, name]); }); canvas.scene.setFlag(CONFIG.Levels.MODULE_ID, "sceneLevels", data); } async loadLevels() { $("#levels-list").empty(); let levelsFlag = canvas.scene.getFlag(CONFIG.Levels.MODULE_ID, "sceneLevels") || []; this.definedLevels = levelsFlag; this.range = this.range ?? this.definedLevels[levelsFlag.length - 1]; if (levelsFlag) { for (let level of levelsFlag) { this.element.find("#levels-list").append(this.generateLi(level)); } } } generateLi(data) { //data 0 - top 1- bottom 2- name let $li = $(`
  • `); $li.find("input").prop("readonly", !this.isEdit); $li.find(".fa-trash").toggleClass("hidden", this.isEdit); $li.find(".fa-arrows-alt").toggleClass("hidden", this.isEdit); return $li; } async _onClearLevels() { Dialog.confirm({ title: game.i18n.localize("levels.dialog.levelsclear.title"), content: game.i18n.localize("levels.dialog.levelsclear.content"), yes: async () => { await canvas.scene.setFlag(CONFIG.Levels.MODULE_ID, "sceneLevels", []); this.loadLevels(); }, no: () => {}, defaultYes: false, }); } updatePlayerList() { const playerActors = Array.from(game.users).map( (user) => user.character?.id ); const players = canvas.tokens.placeables.filter((token) => playerActors.includes(token.actor?.id) ); $(this.element) .find("li") .each((index, element) => { let $element = $(element); const top = $element.find(".level-top").val(); const bottom = $element.find(".level-bottom").val(); const $playerList = $element.find(".players-on-level"); $playerList.empty(); players.forEach((player) => { if ( player.losHeight >= bottom && player.losHeight < top && player.id ) { const color = Array.from(game.users).find( (user) => user.character?.id == player?.actor?.id )?.border; $playerList.append( `` ); } }); }); this.element.css("height", "auto"); } close(force = false) { if (!force) this.saveData(); this.rangeEnabled = false; if (!force) this.computeLevelsVisibility(); CONFIG.Levels.handlers.RefreshHandler.restoreVisAll(); CONFIG.Levels.handlers.RefreshHandler.refreshAll(); WallHeight.schedulePerceptionUpdate() super.close(); } async getFromScene(maxRange = 9) { let autoLevels = {}; for (let wall of canvas.walls.placeables) { const { top, bottom } = WallHeight.getWallBounds(wall); let entityRange = [bottom, top]; if ( entityRange[0] != -Infinity && entityRange[1] != Infinity && (entityRange[0] || entityRange[0] == 0) && (entityRange[1] || entityRange[1] == 0) ) { autoLevels[`${entityRange[0]}${entityRange[1]}`] = entityRange; } } for (let tile of canvas.tiles.placeables.filter( (t) => t.document.overhead )) { let { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(tile); if ( (rangeBottom || rangeBottom == 0) && (rangeTop || rangeTop == 0) && rangeTop != Infinity && rangeBottom != -Infinity ) { autoLevels[`${rangeBottom}${rangeTop}`] = [rangeBottom, rangeTop]; } } for (let light of canvas.lighting.placeables) { let { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(light); if ( (rangeBottom || rangeBottom == 0) && (rangeTop || rangeTop == 0) && rangeTop != Infinity && rangeBottom != -Infinity ) { autoLevels[`${rangeBottom}${rangeTop}`] = [rangeBottom, rangeTop]; } } for (let drawing of canvas.drawings.placeables) { let { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(drawing); if ( (rangeBottom || rangeBottom == 0) && (rangeTop || rangeTop == 0) && rangeTop != Infinity && rangeBottom != -Infinity ) { autoLevels[`${rangeBottom}${rangeTop}`] = [rangeBottom, rangeTop]; } } let autoRange = Object.entries(autoLevels) .map((x) => x[1]) .filter( x => Math.abs(x[1] - x[0]) >= maxRange) .sort() .reverse(); if (autoRange.length) { await canvas.scene.setFlag( CONFIG.Levels.MODULE_ID, "sceneLevels", autoRange ); this.loadLevels(); } } computeLevelsVisibility() { WallHeight.currentTokenElevation = parseFloat(this.range[0] ?? 0); CONFIG.Levels.handlers.RefreshHandler.refreshAll(); WallHeight.schedulePerceptionUpdate(); } computeRangeForDocument(document, range, isTile = false) { let { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(document); rangeBottom = rangeBottom ?? -Infinity; rangeTop = rangeTop ?? Infinity; range[0] = parseFloat(range[0]) ?? -Infinity; range[1] = parseFloat(range[1]) ?? Infinity; let entityRange = [rangeBottom, rangeTop]; if (!isTile) { if ( (entityRange[0] >= range[0] && entityRange[0] <= range[1]) || (entityRange[1] >= range[0] && entityRange[1] <= range[1]) ) { return true; } else { return false; } } else { if (entityRange[0] == range[1] + 1 && entityRange[1] == Infinity) { return true; } else { if (entityRange[0] >= range[0] && entityRange[1] <= range[1]) { return true; } else { return false; } } } } getObjUpdateData(range) { return { flags: { [`${CONFIG.Levels.MODULE_ID}`]: { rangeBottom: parseFloat(range[0]), rangeTop: parseFloat(range[1]), }, }, }; } async elevationDialog(tool) { let content = `

    `; let ignoreClose = false; let toolhtml = $("body").find(`li[data-tool="setTemplateElevation"]`); let dialog = new Dialog({ title: game.i18n.localize("levels.dialog.elevation.title"), content: content, buttons: { confirm: { label: game.i18n.localize("levels.yesnodialog.yes"), callback: (html) => { CONFIG.Levels.UI.nextTemplateHeight = html.find( `input[name="templateElevation"]` )[0].valueAsNumber; CONFIG.Levels.UI.nextTemplateSpecial = html.find( `input[name="special"]` )[0].valueAsNumber; CONFIG.Levels.UI.templateElevation = true; ignoreClose = true; tool.active = true; if (toolhtml[0]) $("body") .find(`li[data-tool="setTemplateElevation"]`) .addClass("active"); }, }, close: { label: game.i18n.localize("levels.yesnodialog.no"), callback: () => { CONFIG.Levels.UI.nextTemplateHeight = undefined; CONFIG.Levels.UI.nextTemplateSpecial = undefined; CONFIG.Levels.UI.templateElevation = false; tool.active = false; if (toolhtml[0]) $("body") .find(`li[data-tool="setTemplateElevation"]`) .removeClass("active"); }, }, }, default: "confirm", close: () => { if (ignoreClose == true) { ignoreClose = false; return; } CONFIG.Levels.nextTemplateHeight = undefined; CONFIG.Levels.nextTemplateSpecial = undefined; CONFIG.Levels.templateElevation = false; tool.active = false; if (toolhtml[0]) $("body") .find(`li[data-tool="setTemplateElevation"]`) .removeClass("active"); }, }); await dialog._render(true); } } $(document).on("click", `li[data-control="levels"]`, (e) => { CONFIG.Levels.UI.render(true); }) Hooks.on("renderSceneControls", (controls, b, c) => { if(game.user.isGM){ $(".main-controls").append(`
  • `) } }); Hooks.on("ready", () => { if (game.user.isGM) { Hooks.on("activateTilesLayer", ()=>{ if(CONFIG.Levels.UI.rangeEnabled){ Hooks.once("renderSceneControls", ()=>{ CONFIG.Levels.UI.activateForeground(); }) } }) Hooks.on("canvasInit", () => { CONFIG.Levels.UI.close(true); }) Hooks.on("updateToken", (token,updates)=>{ if("elevation" in updates)CONFIG.Levels.UI.updatePlayerList(); }) Hooks.on("createToken", (token,updates)=>{ CONFIG.Levels.UI.updatePlayerList(); }) Hooks.on("deleteToken", (token,updates)=>{ CONFIG.Levels.UI.updatePlayerList(); }) Hooks.on("controlToken", (token,controlled)=>{ if(CONFIG.Levels.UI.rangeEnabled && !canvas.tokens.controlled.length){ CONFIG.Levels.UI.computeLevelsVisibility(); }else if(CONFIG.Levels.UI.rangeEnabled){ CONFIG.Levels.handlers.RefreshHandler.refresh(canvas.tokens); } }) Hooks.on("renderLevelsUI", (app, html) => { if(!app.positionSet){ console.log((window.innerWidth - $("#sidebar").width() - $("#levelsUI").width())) app.setPosition({ top: 2, left: (window.innerWidth - $("#sidebar").width() - $("#levelsUI").width()) - 10, width: $("#levelsUI").width(), height: Math.max(150, $("#levelsUI").height()), }); app.positionSet = true } }) Hooks.on("preCreateTile", (tile, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true) { tile.updateSource({ overhead: true, }); if(!game.Levels3DPreview?._active){ tile.updateSource({ flags: { "betterroofs": { brMode: CONFIG.Levels.UI.roofEnabled, }, [`${CONFIG.Levels.MODULE_ID}`]: { rangeBottom: CONFIG.Levels.UI.roofEnabled ? parseFloat(CONFIG.Levels.UI.range[1]) : parseFloat(CONFIG.Levels.UI.range[0]), rangeTop: CONFIG.Levels.UI.roofEnabled ? Infinity : parseFloat(CONFIG.Levels.UI.range[1]), allWallBlockSight: CONFIG.Levels.UI.roofEnabled } }, roof: CONFIG.Levels.UI.roofEnabled, }); }else{ tile.updateSource({ flags: { [`${CONFIG.Levels.MODULE_ID}`]: { rangeTop: CONFIG.Levels.UI.roofEnabled ? Infinity : CONFIG.Levels.UI.range[1], } } }); } if(CONFIG.Levels.UI.placeOverhead){ tile.updateSource({ roof: false, flags: { [`${CONFIG.Levels.MODULE_ID}`]: { showIfAbove: true, noCollision: true, showAboveRange: parseFloat(CONFIG.Levels.UI.range[1]) - parseFloat(CONFIG.Levels.UI.range[0]), rangeBottom: parseFloat(CONFIG.Levels.UI.range[1]), rangeTop: parseFloat(CONFIG.Levels.UI.range[1]), } } }); } } }); Hooks.on("preCreateAmbientLight", (light, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true && !game.Levels3DPreview?._active) { light.updateSource(CONFIG.Levels.UI.getObjUpdateData(CONFIG.Levels.UI.range)); } }); Hooks.on("preCreateAmbientSound", (sound, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true) { sound.updateSource(CONFIG.Levels.UI.getObjUpdateData(CONFIG.Levels.UI.range)); } }); Hooks.on("preCreateNote", (note, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true) { note.updateSource(CONFIG.Levels.UI.getObjUpdateData(CONFIG.Levels.UI.range)); } }); Hooks.on("preCreateDrawing", (drawing, updates) => { let sortedLevels = [...CONFIG.Levels.UI.definedLevels].sort((a, b) => { return parseFloat(b[0]) - parseFloat(a[0]) }) let aboverange = sortedLevels.find(l => CONFIG.Levels.UI.range[0] === l[0] && CONFIG.Levels.UI.range[1] === l[1]) aboverange = sortedLevels.indexOf(aboverange) === 0 ? undefined : sortedLevels[sortedLevels.indexOf(aboverange) - 1] if (aboverange) { let newTop = aboverange[1]; let newBot = aboverange[0]; if (CONFIG.Levels.UI.rangeEnabled == true) { drawing.updateSource({ hidden: CONFIG.Levels.UI.stairEnabled, text: CONFIG.Levels.UI.stairEnabled ? `Levels Stair ${CONFIG.Levels.UI.range[0]}-${newBot}` : "", flags: { levels: { drawingMode: CONFIG.Levels.UI.stairEnabled ? 2 : 0, rangeBottom: parseFloat(CONFIG.Levels.UI.range[0]), rangeTop: newBot - 1, }, }, }); } } else { if (CONFIG.Levels.UI.rangeEnabled == true) { drawing.updateSource({ hidden: CONFIG.Levels.UI.stairEnabled, text: CONFIG.Levels.UI.stairEnabled ? `Levels Stair ${CONFIG.Levels.UI.range[0]}-${CONFIG.Levels.UI.range[1] + 1}` : "", flags: { levels: { drawingMode: CONFIG.Levels.UI.stairEnabled ? 2 : 0, rangeBottom: parseFloat(CONFIG.Levels.UI.range[0]), rangeTop: parseFloat(CONFIG.Levels.UI.range[1]), }, }, }); } } }); Hooks.on("preCreateWall", (wall, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true) { wall.updateSource({ flags: { "wall-height": { bottom: parseFloat(CONFIG.Levels.UI.range[0]), top: parseFloat(CONFIG.Levels.UI.range[1]), }, }, }); } }); Hooks.on("preCreateToken", (token, updates) => { if (CONFIG.Levels.UI.rangeEnabled == true) { if(updates) updates.elevation = parseFloat(CONFIG.Levels.UI.range[0]); token.updateSource({ elevation: updates?.elevation ?? parseFloat(CONFIG.Levels.UI.range[0]), }); } }); } }); Hooks.on("getSceneControlButtons", (controls, b, c) => { let templateTool = { name: "setTemplateElevation", title: game.i18n.localize("levels.controls.setTemplateElevation.name"), icon: "fas fa-sort", toggle: true, active: CONFIG.Levels?.UI.templateElevation || false, onClick: (toggle) => { CONFIG.Levels.UI.templateElevation = toggle; if (toggle) CONFIG.Levels.UI.elevationDialog(templateTool); else CONFIG.Levels.UI.nextTemplateHeight = undefined; }, }; CONFIG.Levels.UI._levelsTemplateTool = templateTool; controls.find((c) => c.name == "token").tools.push(templateTool); }); Hooks.once("canvasReady", () => { console.log( `%cLEVELS\n%cWelcome to the 3rd Dimension`, "font-weight: bold;text-shadow: 10px 10px 0px rgba(0,0,0,0.8), 20px 20px 0px rgba(0,0,0,0.6), 30px 30px 0px rgba(0,0,0,0.4);font-size:100px;background: #444; color: #d43f3f; padding: 2px 28px 0 2px; display: inline-block;", "font-weight: bold;text-shadow: 2px 2px 0px rgba(0,0,0,0.8), 4px 4px 0px rgba(0,0,0,0.6), 6px 6px 0px rgba(0,0,0,0.4);font-size:20px;background: #444; color: #d43f3f; padding: 10px 27px; display: inline-block; margin-left: -30px" ); });