{ "ITEM-PILES": { "Items": "物品", "Currencies": "货币", "Currency": "货币", "Inspect": { "Close": "关上", "Leave": "离开", "Title": "检查交易内容", "AsActor": "你正作为{actorName}查看该物品堆。", "Owner": "作为此物品堆的拥有者, 你可以编辑其内容.", "Empty": "该物品堆是空的.", "Destroyed": "这里面已经没有宝物了.", "TakeAll": "拿走所有物品", "Take": "拿走", "NoShareLeft": "没有剩余数量……", "NoneLeft": "没有剩余……", "OpenSheet": "打开角色卡", "AddCurrency": "放入货币", "SplitAll": "在 {num_players} 人中平分所有", "SplitItems": "在 {num_players} 人中平分物品", "SplitCurrencies": "在 {num_players} 人中平分货币" }, "Trade": { "Accept": "接受", "Title": "Item Piles: 交易", "Decline": "拒绝", "Mute": "不回应", "AutoDecline": "你对交易的请求超时未响应,已自动拒绝。", "Declined": "对方拒绝了交易。", "Private": "私下交易", "PrivateExplanation": "交易不显示在聊天中,也无人能观看", "Over": "该交易长时间未活跃.", "Between": "{actor_1}与{actor_2}的交易", "DragDrop": "拖放物品开始交易", "Prompt": { "Title": "Item Piles:交易请求", "User": "选择你想与之交易的用户:", "PickActor": "选择你在交易中代表的角色:", "PickedActor": "你在交易中代表的角色:", "PickToken": "使用选中的指示物", "DropActor": "拖放角色至此", "Label": "发送交易请求" }, "NoActiveUsers": { "Title": "Item Piles: 没有活跃用户", "Content": "没有其他活跃玩家,因此你无法交易." }, "Request": { "Title": "Item Piles: 发送交易请求", "Content": "{trading_actor_name}(用户 {trading_user_name})想要与你进行交易。", "PrivateContent": "{trading_actor_name}(用户 {trading_user_name})想要与你进行私下交易。", "AcceptQuery": "是否接受?" }, "OngoingRequest": { "Content": "等待{user_name}回复...", "Label": "取消交易请求" }, "CancelledRequest": { "Content": "与{user_name}的交易请求取消." }, "AddCurrency": { "Title": "放入货币", "Content": "在与{trader_actor_name}的交易中放入货币", "Label": "更新货币" }, "GMAddCurrency": "放入货币 (GM)", "Closed": { "Title": "交易关闭", "You": "你关闭了交易窗口,因此交易取消了.", "Them": "用户 \"{user_name}\" c关闭了交易窗口,因此交易取消了.", "Someone": "其中一个用户关闭了交易窗口,因此交易取消了." }, "Disconnected": "其中一个用户断开了连接,因此交易取消了.", "UserCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是 \"{player_name}\"的指定角色.

你确定吗?", "UserActiveCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是\"{player_name}\"正在使用的角色, 你确定吗?", "ActorOwnerWarning": "你不拥有这个角色,因此你不能使用他交易.", "SameActor": "两个用户不能选择同一个角色 - 你不能与同一个角色交易,快停手。" }, "Merchant": { "Title": "商人:{actor_name}", "ToolTipRemoveTable": "移除随机表", "TooltipConfigureTable": "配置随机表", "BuyItems": "购买物品", "BuyServices": "购买服务", "SellItems": "出售物品", "AllTypes": "所有类型", "Buy": "购买", "NoMatchFound": "未搜索到符合条件的结果", "NoItemsForSale": "商人没有东西供出售", "NoItemsToSell": "你没有东西出售给该商人", "OpenTimes": "开张时间", "OpenCloseAuto": "自动", "Open": "打开", "Closed": "关闭", "Hours": "小时", "Minutes": "分钟", "MerchantClosed": "商店关门了,请稍后再来。", "Sell": "出售", "Description": "描述", "Settings": "设置", "Override": "覆盖", "EditTypePrices": "编辑各类型价格调整值", "EditTypePricesExplanation": "在物品购买标签页中切换各类型滑条的可见性", "BuyNoItems": "商人没有物品", "CurrentItems": "当前物品", "NoRollTables": "无随机表,创建一个以继续", "ClickRoll": "点击投骰以开始", "RolledTimes": "已投骰{rolls}次", "KeepRolled": "保留投骰结果", "AddAll": "添加所有物品", "ClearAllItems": "清除所有角色物品", "AddItem": "应用", "RemoveItem": "删除", "ItemFree": "免费", "RollableTables": "随机表", "AddTable": "添加随机表", "RollAllTables": "投掷所有随机表", "TooltipRollTable": "投掷随机表", "ToolTipRemoveAllRolledItems": "移除已骰出的物品", "TableAddAllItems": "添加所有道具:", "TableTimesToRoll": "在随机表中掷骰的次数:", "TableCustomCategory": "将道具添加到自定义类别:", "Service": "服务", "ShoppingAs": "作为{actorName}购物", "PopulateItems": "填充物品", "CurrentServices": "当前服务", "ClearAllServices": "清除所有角色服务" }, "Applications": { "DropCurrencies": { "Title": "放入货币", "NoCurrency": "{actor_name}没有有效货币……", "Content": "你可以将以下货币添加到此道具堆:", "Submit": "添加" }, "Settings": { "MoreToCome": "并提供更多配置选项……", "Request": "在这里提出你的新特性要求。", "Title": "Item Piles 模组配置", "Local": "本地设置", "Module": "模组设置", "System": "系统专门设置", "Donate": "如果喜欢该模组,您的捐款将会帮助它继续下去!", "Submit": "提交设定", "Styles": "风格设置" }, "ItemPileConfig": { "Main": { "DisplayItemTypes": "通过物品类型筛选物品", "Distance": "交互距离", "Title": "主要设置", "EnabledPile": "启用", "EnabledPileExplanation": "是否为物品堆。", "InspectItems": "启用物品检视", "InspectItemsExplanation": "点击物品名称将打开其物品卡.", "DisplayItemTypesExplanation": "在物品堆中分类别显示各种物品,根据其物品类型排序。", "GridUnits": "单元格 (留空为无限)", "Macro": "交互宏", "MacroExplanation": "与此物品堆交互时执行的宏命令名称。", "MacroPlaceholder": "插入宏名称", "EditDescription": "编辑描述", "EditDescriptionExplanation": "该描述会在查看物品堆时的相关界面上显示", "DeleteWhenEmpty": "搬空后删除", "DeleteWhenEmptyExplanation": "这个物品堆被搬空后自动删除。", "DeleteWhenEmptyDefault": "默认模组设置", "DeleteWhenEmptyYes": "是,搬空后自动删除", "DeleteWhenEmptyNo": "否,搬空后不要删除", "OverrideCurrencies": "覆盖货币" }, "Title": "Item Pile 配置:{actor_name}", "Configure": "物品堆", "Update": "更新物品堆", "Other": { "Title": "其他设置" }, "SingleItem": { "Title": "单物品设置", "DisplayOneContainerWarning": "警告!你同时启用了\"显示单物品图像\" 和 \"为容器\",在这种情况下,会优先显示容器图像。", "DisplayOne": "显示单物品图像", "DisplayOneExplanation": "如果物品堆中只有一个物品,则会将物品堆的指示物图像设置为该物品图像。", "OverrideScale": "覆盖单物品指示物大小", "Scale": "单物品指示物大小", "ItemName": "使用物品名称" } }, "DropItem": { "Title": "抛下物品", "ContentInfiniteQuantity": "你要添加的数量?", "Submit": "添加到道具堆", "SubmitNoTarget": "创建新道具堆", "Header": "你正在添加:{item_name}", "Content": "你正在将此道具添加到道具堆\"{target_name}\"。", "ContentMultipleQuantity": "你拥有{quantity}个该道具,你想添加多少?" }, "GiveItem": { "Title": "给予物品", "Header": "正在给出:{item_name}", "Content": "确定将此道具交给\"{target_name}\"吗?", "ContentMultipleQuantity": "你拥有{quantity}个该道具,你要给出多少?", "ContentInfiniteQuantity": "你要交给\"{target_name}\"的数量?", "Submit": "给出" }, "TradeMerchantItem": { "Title": "交易物品:{item_name}", "BuyItem": "购买物品", "SellItem": "出售物品", "YouPay": "你支付", "YouReceive": "你获得", "TheyReceive": "他们获得", "Quantity": "数量", "Change": "更改", "YouCantAfford": "你无法支付这个价格", "TheyCantAfford": "他们无法支付这个价格", "MaxQuantity": "最大{quantity}", "YouLackQuantity": "你没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}", "TheyLackQuantity": "他们没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}" }, "CurrenciesEditor": { "Title": "Item Piles 货币编辑器", "TitleActor": "Item Piles 货币编辑器:{actor_name}", "Explanation": "你可以在此处定义角色能够从物品堆中捡起的货币,比如这些货币。", "DragDrop": "拖放物品来将其添加进列表", "Name": "货币名称", "Exchange": "兑换比例", "Data": "数据", "Icon": "图标", "AddNew": "添加新货币", "ExplanationSmallItems": "在其他系统中,货币也许是角色拥有的道具 - 你可以拖拽道具到此表格,将其添加为货币。", "ExplanationSmallAttributes": "在D&D5e中,角色货币路径为\"actor.system.currency.gp\",所以你可以用名称“金币”和\"system.currency.gp\"路径来添加自己的货币。单击上方的加号增加1单位货币。" }, "ItemEditor": { "Title": "Item Piles 物品编辑器:{item_name}", "Update": "更新物品", "General": "常规设置", "Price": "价格设置", "NotForSale": "非卖品", "NotForSaleExplanation": "启用后,该物品无法卖出,也不会买入。它仍然会显示在商人的物品列表中,除非被隐藏。", "Hidden": "隐藏物品", "HiddenExplanation": "启用后,该物品不会显示在商人的物品列表中。", "DisplayQuantity": "物品数量可见", "DisplayQuantityExplanation": "如果物品数量不为一,该选项可以配置该物品在商店中的数量显示方式。", "DisplayQuantityDefault": "默认商人设置", "DisplayQuantityYes": "总是显示数量", "DisplayQuantityNo": "总是隐藏数量", "InfiniteQuantity": "无限数量", "InfiniteQuantityExplanation": "启用后,商人销售不会出现缺货的情况。", "PriceExplanation": "在此选项卡中,您可以配置该物品的价格,以及购买该物品是否会消耗其他物品。", "BasePrice": "基本价格", "BasePriceExplanation": "此处配置商品在正常情况下的价格。", "Service": "服务类商品", "ServiceExplanation": "这会使物品不会添加到买方的所持物中。这种服务“物品”仍然拥有数量,但是如果数量归零,物品不会被从商人处删除,而是会被设置为非卖品。", "PurchaseMacro": "购买宏", "PurchaseMacroExplanation": "购买此物品时触发的宏名称。", "Free": "免费物品", "FreeExplanation": "启用后,在商人处购买此物品不用花钱。", "DisableNormalCost": "禁用通常花费", "DisableNormalCostExplanation": "该项启用后,无法使用主要货币购买此物品,而必须使用下列项目之一购买。", "PurchaseOptions": "购买选项", "CantBeSoldToMerchants": "不能卖回", "CantBeSoldToMerchantsExplanation": "启用后,该物品只能从商人处购买,无法卖回。", "AddPurchaseOption": "添加购买选项", "DropMeClickMe": "通过点击或者拖放物品来添加属性", "PricePreset": "或者选择已有的预设价格:", "SelectPreset": "选择预设价格", "CanStackYes": "是,总是堆叠", "InfiniteQuantityDefault": "商人默认设置", "KeepZeroExplanation": "道具卖光时,商人不移除道具,而是将其标记为“售罄”。", "QuantityForPrice": "标价对应数量", "QuantityForPriceExplanation": "设置用标价购买道具时可获得的数量。", "CanStack": "可堆叠", "CanStackExplanation": "将道具添加到金库时,是否与同类道具堆叠。", "CanStackDefault": "金库默认设置", "CanStackNo": "否,不堆叠", "VaultExpander": "金库扩展器", "ExpandColumnsRows": "道具列/行扩展", "CustomCategory": "自定义道具类别", "CustomCategoryExplanation": "不为空时,道具将被添加到自定义类别,取代其原本归类。", "VaultExpanderExplanation": "启用时,该道具不再是金库中的普通道具,而是按以下设置增加金库的可用槽位。", "Vault": "金库设置", "PurchaseOptionsExplanation": "你可以在这里设置购买道具的其他方式。每一组代表角色可用于购买此道具的另一种方式", "InfiniteQuantityYes": "是,无限数量", "InfiniteQuantityNo": "否,标准数量", "KeepZero": "保持数量为零", "ExpandColumnsRowsExplanation": "以上设置启用时,此处配置金库中可用的列数与行数。此设置最大为金库容量。" }, "FilterEditor": { "Title": "Item Piles 过滤编辑器", "TitleActor": "Item Piles 过滤编辑器:{actor_name}", "Filters": "过滤器", "Path": "属性路径", "AddNew": "添加新过滤器", "Explanation": "在这里,您可以使用义多种类型的过滤器以筛选你所需的项目。根据给定的属性路径,物品堆可以找到物品的“类型”,并根据过滤器将这些物品隐藏在物品堆库存的UI中。" }, "SimilaritiesEditor": { "Title": "Item Piles 相似物品编辑器", "Path": "属性路径", "Explanation": "在这里,您可以定义多种类型的标识符,以帮助物品堆区分相似的项。在几乎所有系统中,物品都可以通过“名称”和“类型”进行区分,但是在某些情况下,例如在PF2系统中,临时物品可能会与永久物品共享。所以通过添加\"system.temporary.value\",该物品会视为临时的“独特”物品,与其他永久物区分开。" }, "ItemTypePriceModifiersEditor": { "Title": "物品类型价格调整值编辑器", "TitleActor": "物品类型价格调整值编辑器:{actor_name}", "ItemType": "物品类型" }, "PriceModifiersEditor": { "Title": "Item Piles 价格调整值编辑器", "TitleActor": "Item Piles 价格调整值编辑器:{actor_name}", "DragDrop": "向列表内拖放角色来进行添加", "Actor": "角色" }, "SplitItem": { "Title": "分割道具", "Submit": "分割道具", "Header": "正在分割{item_name}", "Content": "你要分割该道具吗?", "ContentMultipleQuantity": "道具共有{quantity}个,分出多少?" }, "DepositItem": { "Title": "存入道具", "ContentMultipleQuantity": "你拥有{quantity}个该道具,存入的数量?", "ContentInfiniteQuantity": "你想存入的数量是?", "Header": "正在存入:{item_name}", "Content": "确定将此道具存入\"{target_name}\"吗?", "Submit": "存入" }, "DepositCurrencies": { "Title": "存入货币", "Content": "你可以将以下货币存入此金库:", "NoCurrency": "{actor_name}没有可存入的货币。", "Submit": "存入" }, "WithdrawCurrencies": { "Title": "取出道具", "Content": "你可以从此金库取出以下货币:", "Submit": "取出", "NoCurrency": "没有可供取出的货币。" }, "WithdrawItem": { "Title": "取出道具", "Header": "正在取出:{item_name}", "Content": "确定要从\"{target_name}\"取出该道具?", "ContentMultipleQuantity": "里面有{quantity}个该道具,你要取出多少?", "Submit": "取出" }, "EditCurrencies": { "Title": "正在编辑货币", "Content": "作为GM,你可以更新道具堆的货币:", "Submit": "提交", "Secondary": "二级货币:" }, "UnstackableItemTypesEditor": { "Title": "不可堆叠物品编辑器", "Explanation": "在这里,你可以定义哪些类别的物品不可堆叠。", "Type": "物品类型" }, "VaultStylesEditor": { "Title": "物品堆储存物风格编辑器" }, "CustomItemCategoriesEditor": { "Title": "自定义物品类别编辑器", "Explanation": "在这里,您可以配置在您的世界中可用的自定义物品类别。当您为数据库添加一个新的项目时,它会动态地加入到这些数据库中。", "Category": "类别" }, "SecondaryCurrenciesEditor": { "Title": "Item Piles 二级货币编辑器", "TitleActor": "Item Piles 二级货币编辑器:{actor_name}", "Explanation": "你可以在此处定义角色能够从物品堆中捡起的二级货币。" } }, "Chat": { "PrivateTrade": "私下交易", "Pickup": "{name} 挑选了以下物品:", "Split": "一个物品堆的内容平分给了{num_players}个玩家, 每个人都收到了:", "TradeComplete": "{party_1} 和 {party_2} 完成了一次交易.", "TradeStarted": "{party_1} 和 {party_2} 开始了交易.", "TradeStartedButton": "点击下面的按钮观看交易:", "TradeSpectate": "观看交易", "SpectateDisabled": "交易完成", "ExpandTrade": "查看完整交易详情", "MerchantTraded": "{name}从{merchant}处购买了以下物品:", "GaveItems": "{source}交易给{target}了一些道具:" }, "Settings": { "ItemSimilarities": { "Label": "设置相似物品", "Hint": "在这里你可以设置在这个系统中如何检测相似物品。某些系统会具有将物品和其他类型区分开来的数据,例如临时物品。" }, "ShowTradeButton": { "Title": "显示交易按钮", "Hint": "在左下角的玩家列表下方显示一个交易按钮." }, "InvertSheetOpen": { "Title": "按住Ctrl+双击打开", "Hint": "通常,要打开物品堆的角色卡,你需要按住Ctrl点击。启用该项将默认打开物品堆角色卡,而按住Ctrl点击会打开物品堆UI。" }, "HideHeaderButton": { "Hint": "隐藏角色和物品标题栏中的整个“Item Piles”按钮,会增加配置新的物品堆和物品的难度。", "Title": "隐藏标题栏按钮" }, "Debug": { "Title": "启用调试模式", "Hint": "将调试模式信息输出到控制台" }, "Configure": { "Title": "模组配置", "Label": "配置模组", "Hint": "你可以在这个对话框中配置 Item Piles。" }, "Reset": { "Title": "重置系统专门设定为默认", "Label": "重置设置" }, "PricePresets": { "Title": "预设价格", "Label": "配置预设价格" }, "EnableDroppingItems": { "Title": "启用抛弃物品", "Hint": "启用后,用户可以通过把物品抛在地上来创建他们自己的物品堆 — 禁用的话,用户无法创建新的物品堆,也不能向现有的物品堆添加物品。" }, "EnableGivingItems": { "Title": "启用给予物品", "Hint": "启用后,用户可以通过将物品丢在别的指示物上来向他们给予物品 — 禁用的话,用户将无法给予其他用户物品。" }, "EnableTrading": { "Title": "启用交易", "Hint": "此项启用交易——当此选项禁用时,没有人能够发起交易。" }, "InspectItemsTrade": { "Title": "启用交易中检查物品", "Hint": "启用之后,用户可以在交易过程中点击交易的物品,查看物品卡。" }, "OutputToChat": { "Title": "输出至聊天", "Hint": "当任何玩家在物品堆中获取道具时,都会显示一条信息以显示物品被捡起。", "Off": "关 - 关闭消息", "Public": "公开 - 所有人都能看到消息", "SelfGM": "仅自身和GM - 只有GM和用户自己能看到消息", "Blind": "仅GM - 只有GM能看到消息" }, "HideHeaderButtonText": { "Title": "隐藏标题栏按钮文本", "Hint": "隐藏角色和物品标题栏中的“Item Piles”—如果启用的模组太多,标题栏变得十分拥挤,这会非常有用。" }, "DeleteEmptyPiles": { "Title": "自动删除空物品堆", "Hint": "会使清空物品的物品堆自我删除。该项会被各个物品堆的单独设定覆盖。" }, "PreloadFiles": { "Title": "预加载文件", "Hint": "预加载物品堆文件(音频和图片),来实现无缝体验。" }, "DebugHooks": { "Title": "启用钩子调试", "Hint": "在控制台输出 item pile 钩子及其具体内容" }, "Currencies": { "Label": "货币配置", "Hint": "本设置定义了适用于存取的货币类型,它可以是一串录入角色卡的数字,而非实际存在的道具。", "Title": "货币" }, "ActorClass": { "Hint": "本设置定义了初次加入道具时默认为道具堆的角色类型。例如D&D5e系统中为“角色”,因该系统没有默认战利品角色类型。", "Title": "角色类型" } }, "ContextMenu": { "ShowToPlayers": "显示给玩家", "RequestTrade": "请求交易" }, "HeaderButtons": { "ShowToPlayers": "展示给玩家" }, "Types": { "pile": "物品堆", "container": "容器", "merchant": "商人", "vault": "金库" }, "Notifications": { "UpdateItemPileSuccess": "Item Pile 更新成功。", "UpdateMerchantSuccess": "商人更新成功。", "ItemTransferred": "已将{source_actor_name}的{item_name}给予{target_actor_name}。", "GiveItemAccepted": "{user_name} 接受了您的物品报价。", "ShownToPlayers": "展示{actor_name}给玩家", "SystemSupportFound": "已找到系统支持!将默认系统设置应用到Item Piles...", "ItemAdded": "已将{item_name}添加给{target_actor_name}。", "CreatedJournal": "已创建道具堆金库记录日志。" }, "Errors": { "DisallowedItemDrop": "你无法丢下\"{type}\" 类物品", "DisallowedItemTrade": "你无法交易\"{type}\" 类物品", "DisallowedItemSell": "该商人不接受“{type}”类型的物品", "NoSourceDrop": "只有GM能往物品栏中拖放物品.", "PileTooFar": "你距离该物品堆太远,因此无法与其交互.", "PileLocked": "这个容器被锁上了,你无法打开它,所以也无法放入物品。", "DropNoToken": "你在这个场景中没有指示物,因此你无法扔下任何东西。", "NoTokenFound": "无法找到代表你的指示物或角色。" }, "Warnings": { "GiveItemNoGM": "没有 GM 主动接收您给予的此物品。", "GiveItemDeclined": "{user_name}拒绝了您的物品报价。", "NoPlayersActive": "没有可以进行该行为的活跃玩家", "NoGMsConnected": "警告 - 无GM在线 -使用道具堆的大部分特性需要GM在线。", "NoGMsConnectedAction": "警告 - 由于无GM在线,无法执行“{action}”。", "VaultFull": "金库已满!", "VaultItemNotExpander": "此道具不是金库扩展器" }, "Dialogs": { "TypeWarning": { "Title": "物品类型警告", "DropContent": "您正在丢弃一个“{type}”类型的物品,该类型的物品通常不能丢弃。您确定要丢弃它吗?", "TradeContent": "您正在交易一个“{type}”类型的物品,该类型的物品通常不能交易。您确定要交易它吗?", "SellContent": "您正在尝试出售一个“{type}”类型的物品,商人通常不会接受该类型的物品。您确定要出售它吗?" }, "ResetSettings": { "Title": "重置Item Piles模组设置", "Content": "你确定要将Item Piles的所有模组设置都恢复默认吗? 此选择不可逆!!", "Confirm": "重置模组设置" }, "LinkedActorWarning": { "Title": "物品堆与已关联角色", "Content": "你确定将此已关联角色转化为物品堆吗?该角色指示物已被关联,因此该角色所有指示物的物品与货币将被共享." }, "NoSystemFound": { "Title": "无法识别的系统", "Content": "此系统目前并未获得完整支持,这意味着模组不知道如何处理该系统的物品,但仍可在有限的条件下运行。

你可以自己配置模组设置,但他需要一些技术知识。

如果你有任何问题,请在Foundry discord上找Wasp#2005。" }, "NewSystemVersion": { "Title": "新的系统版本", "Content": "您正在使用的 Item Piles 的系统设置已更新,是否使用最新的系统专门设置覆盖?", "Content2": "Item Piles 崩溃风险 — 您需要重置模组的系统专门设置来修复该问题。", "Confirm": "升级设置" }, "ResetSharingData": { "Title": "清除共享数据", "Content": "这将重置从这个物品堆中已获得自己那份的玩家的记录。

你确定要这么做吗?", "Confirm": "重置设置" }, "ClearAllItems": { "Title": "清除所有角色物品", "Content": "这将清除所有商人的物品,是否确认?" }, "GiveItemUserNotActive": { "Title": "给予物品", "Content": "“{actor_name}”属于玩家\"{user_name}\",但是该玩家与角色未处于活动状态,你无法将这个物品给予该角色。" }, "RemoveMerchantTable": { "Title": "移除商人随机表", "Content": "你确定要移除商人身上的“{table_name}”随机表吗?该行为无法撤销。" }, "ReceiveItem": { "Title": "获得物品", "Header": "Item Piles:获得物品", "ContentOne": "{source_actor_name}想要将物品“{item_name}”给予{target_actor_name},是否接受?", "ContentMany": "{source_actor_name}想要将物品“{item_name}”({quantity})给予{target_actor_name},是否接受?", "Ignore": "忽略用户", "Content": "{source_actor_name}想要将一个物品给予{target_actor_name},是否接受?" }, "TextEditor": { "Title": "文本编辑器" }, "UserSelect": { "Title": "选择用户", "Content": "向哪些用户显示?" }, "CantRemoveVaultExpander": { "Title": "无法移除扩展器", "Content": "你无法移除此金库扩展器,没有扩展器,金库中将无法装入道具。移除此扩展器前请先移除{num_items}道具!" }, "ClearVaultLog": { "Title": "清空金库记录?", "Content": "确定要清空金库\"{actor_name}\"的记录吗?" }, "ClearAllServices": { "Title": "清除所有角色服务", "Content": "这将清除所有商人的服务,是否确认?" } }, "HUD": { "ToggleLocked": "切换锁定", "ToggleClosed": "切换开关", "Configure": "设置物品堆" }, "Vault": { "ViewingAs": "作为{actor_name}浏览", "NeedsCapacity": "金库的容量上限为{total_capacity},但直到添加金库扩展器前不会生效", "LogUserActor": "{actor_name} ({user_name})", "Deposit": "存入", "Deposited": "已存入", "Withdrew": "已取出", "Withdraw": "取出", "ExpandsCols": "{cols}列", "ExpandsRows": "{rows}行", "CapacityFull": "金库容量已达到上限{total_capacity}", "CapacityLeft": "此金库当前容量为{capacity},容量上限为{total_capacity},拖入金库扩展器以增加容量", "LogEntry": "{instigator} {action} {quantity}{item_name}", "LogQuantity": "{quantity} x ", "VaultTab": "金库", "ExpandersTab": "扩展器", "LogTab": "记录" }, "VaultLog": { "Deposit": "{actor_name} ({user_name}) *存入了* {item_name} x {quantity} ({date})", "Withdraw": "{actor_name} ({user_name}) **取出了** {item_name} x {quantity} ({date})" } } }