import { registerWrappers } from "./patches.js"; import { getWallBounds,getSceneSettings,migrateData,getTokenLOSheight } from "./utils.js"; import { WallHeightToolTip } from './tooltip.js'; import { MODULE_SCOPE, TOP_KEY, BOTTOM_KEY, ENABLE_ADVANCED_VISION_KEY, ENABLE_ADVANCED_MOVEMENT_KEY } from "./const.js"; const MODULE_ID = 'wall-height'; Object.defineProperty(Token.prototype, "losHeight", { get: function myProperty() { return getTokenLOSheight(this); }, }); Hooks.once("init",()=>{ registerWrappers(); registerSettings(); if(game.settings.get(MODULE_ID,'enableTooltip')){ Hooks.on("renderHeadsUpDisplay", (app, html, data) => { canvas.hud.wallHeight?.close(); html.find("#wall-height-tooltip").remove(); html.append(''); canvas.hud.wallHeight = new WallHeightToolTip(); }); } WallHeight.cacheSettings(); }); Hooks.once("ready", ()=>{ if(!game.user.isGM) return; if(game.settings.get(MODULE_ID, 'migrateOnStartup')) WallHeight.migrateAll(); if(game.settings.get(MODULE_ID, 'migrateTokenHeight')) { WallHeight.migrateTokenHeight(); game.settings.set(MODULE_ID, 'migrateTokenHeight',false) } }) Hooks.on("hoverWall",(wall, hovered)=>{ if (!canvas.hud?.wallHeight || canvas.walls._chain) return; const {advancedVision} = getSceneSettings(canvas.scene); if(advancedVision!=null && !advancedVision) return; if (hovered) { canvas.hud.wallHeight.bind(wall); } else { canvas.hud.wallHeight.clear(); } }); Hooks.on("renderSceneControls", () => { if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear(); }); Hooks.on("deleteWall", () => { if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear(); }); Hooks.on("createWall", () => { if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear(); }); Hooks.on("updateWall", () => { if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear(); }); function registerSettings() { game.settings.register(MODULE_ID, 'enableTooltip', { name: game.i18n.localize(`${MODULE_SCOPE}.settings.enableTooltip.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.enableTooltip.hint`), scope: 'world', config: true, type: Boolean, default: false }); game.settings.register(MODULE_ID, 'enableWallText', { name: game.i18n.localize(`${MODULE_SCOPE}.settings.enableWallText.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.enableWallText.hint`), scope: 'world', config: true, type: Boolean, default: true, onChange: () => { WallHeight.cacheSettings(); }, }); game.settings.register(MODULE_ID, "blockSightMovement", { name: game.i18n.localize(`${MODULE_SCOPE}.settings.blockSightMovement.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.blockSightMovement.hint`), scope: "world", config: true, type: Boolean, default: true, onChange: () => { WallHeight.cacheSettings(); }, }); game.settings.register(MODULE_ID, "autoLOSHeight", { name: game.i18n.localize(`${MODULE_SCOPE}.settings.autoLOSHeight.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.autoLOSHeight.hint`), scope: "world", config: true, type: Boolean, default: true, onChange: () => { WallHeight.cacheSettings(); }, }); game.settings.register(MODULE_ID, "defaultLosHeight", { name: game.i18n.localize(`${MODULE_SCOPE}.settings.defaultLosHeight.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.defaultLosHeight.hint`), scope: "world", config: true, type: Number, default: 6, onChange: () => { WallHeight.cacheSettings(); }, }); game.settings.register(MODULE_ID, 'globalAdvancedLighting', { name: game.i18n.localize(`${MODULE_SCOPE}.settings.globalAdvancedLighting.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.globalAdvancedLighting.hint`), scope: 'world', config: true, type: Boolean, default: true, }); game.settings.register(MODULE_ID, 'migrateOnStartup', { name: game.i18n.localize(`${MODULE_SCOPE}.settings.migrateOnStartup.name`), hint: game.i18n.localize(`${MODULE_SCOPE}.settings.migrateOnStartup.hint`), scope: 'world', config: true, type: Boolean, default: false }); game.settings.register(MODULE_ID, 'migrateTokenHeight', { scope: 'world', config: false, type: Boolean, default: false }); } Hooks.on("renderWallConfig", (app, html, data) => { const {advancedVision} = getSceneSettings(canvas.scene); if(!advancedVision) return; let { top, bottom } = getWallBounds(app.object); top = parseFloat(top); bottom = parseFloat(bottom); const topLabel = game.i18n.localize(`${MODULE_SCOPE}.WallHeightTopLabel`); const bottomLabel = game.i18n.localize(`${MODULE_SCOPE}.WallHeightBottomLabel`); const moduleLabel = game.i18n.localize(`${MODULE_SCOPE}.ModuleLabel`); html.find(`.door-options`).after(`
${moduleLabel}
`); app.setPosition({ height: "auto" }); }); Hooks.on("renderAmbientLightConfig", (app, html, data) => { const {advancedVision} = getSceneSettings(canvas.scene); if(!advancedVision) return; const label = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingLabel`); const notes = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingNotes`); const rangeTop = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeTop`); const rangeBottom = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeBottom`); const distance = (app.object.parent?.grid.units ?? game.system.grid.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`); const checked = app.object.getFlag(MODULE_SCOPE, "advancedLighting") ? "checked" : ""; const globalAdvancedLighting = game.settings.get(MODULE_ID, 'globalAdvancedLighting'); const warnEnabledGlobally = `

${game.i18n.localize(`${MODULE_SCOPE}.ALGlobal`)}

`; const hint = globalAdvancedLighting ? warnEnabledGlobally : "" const _injectHTML = `
${hint}

${notes}

` html.find(`input[name="walls"]`).closest(".form-group").after(_injectHTML); app.setPosition({ height: "auto" }); if(WallHeight.isLevels) return const bottom = app.object.flags?.levels?.rangeBottom; const top = app.object.flags?.levels?.rangeTop; const elevationHtml = `
` html.find(`input[name="config.dim"]`).closest(".form-group").after(elevationHtml); app.setPosition({ height: "auto" }); }) Hooks.on("renderAmbientSoundConfig", (app, html, data) => { const {advancedVision} = getSceneSettings(canvas.scene); if(!advancedVision) return; const label = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingLabel`); const notes = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingNotes`); const checked = app.object.getFlag(MODULE_SCOPE, "advancedLighting") ? "checked" : ""; const rangeTop = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeTop`); const rangeBottom = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeBottom`); const distance = (canvas.scene.grid.units ?? game.system?.grid?.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`); const globalAdvancedLighting = game.settings.get(MODULE_ID, 'globalAdvancedLighting'); const warnEnabledGlobally = `

${game.i18n.localize(`${MODULE_SCOPE}.ALGlobal`)}

`; const hint = globalAdvancedLighting ? warnEnabledGlobally : "" const _injectHTML = `
${hint}

${notes}

` html.find(`input[name="walls"]`).closest(".form-group").after(_injectHTML); app.setPosition({ height: "auto" }); if(WallHeight.isLevels) return const bottom = app.object.flags?.levels?.rangeBottom; const top = app.object.flags?.levels?.rangeTop; const elevationHtml = `
` html.find(`input[name="radius"]`).closest(".form-group").after(elevationHtml); app.setPosition({ height: "auto" }); }) Hooks.on("renderTokenConfig", (app, html, data) => { const tokenHeight = app.token.getFlag(MODULE_SCOPE, "tokenHeight") || 0; const label = game.i18n.localize(`${MODULE_SCOPE}.tokenHeightLabel`); const losHeight = app.object?.object?.losHeight ?? 0; const height = losHeight - app.token.elevation; const hint = game.i18n.localize(`${MODULE_SCOPE}.tokenHeightHint`).replace("{{height}}", height).replace("{{losHeight}}", losHeight); const distance = (canvas.scene.grid.units ?? game.system?.grid?.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`); let newHtml = `
${app.object?.object?.losHeight ? `

${hint}

` : ""}
`; html.find('input[name="lockRotation"]').closest(".form-group").before(newHtml); app.setPosition({ height: "auto" }); }); Hooks.on("renderSceneConfig", (app, html, data) => { const {advancedVision} = getSceneSettings(app.object); const enableVisionKeyLabel = game.i18n.localize(`${MODULE_SCOPE}.AdvancedVisionLabel`); const moduleLabel = game.i18n.localize(`${MODULE_SCOPE}.ModuleLabel`); html.find(`input[name="globalLightThreshold"]`).closest(".form-group").after(`
${moduleLabel}
  • ` ); app.setPosition({ height: "auto" }); }); Handlebars.registerHelper('if_null', function(a, opts) { if (a == null) { return opts.fn(this); } else { return opts.inverse(this); } }); // First time message Hooks.once("ready", () => { if(game.modules.get("levels-3d-preview")?.active) return; // Module title const MODULE_TITLE = game.modules.get(MODULE_ID).title; const FALLBACK_MESSAGE_TITLE = "Welcome to Wall Height"; const FALLBACK_MESSAGE = `

    I (theripper93) am now taking over the development of Wall Height, be sure to stop by my Discord for help and support from the wonderful community as well as many resources

    Thanks to all the patreons supporting the development of my modules making continued updates possible!

    If you want to support the development of the module you can do so here : Patreon

    Patreons get also access to 15+ premium modules

    Want even more verticality? Go Full 3D

    3D Canvas

    Check 3D Canvas and all my other 15+ premium modules Here

    `; // Settings key used for the "Don't remind me again" setting const DONT_REMIND_AGAIN_KEY = "popup-dont-remind-again"; // Dialog code game.settings.register(MODULE_ID, DONT_REMIND_AGAIN_KEY, { name: "", default: false, type: Boolean, scope: "world", config: false, }); if (game.user.isGM && !game.settings.get(MODULE_ID, DONT_REMIND_AGAIN_KEY)) { new Dialog({ title: FALLBACK_MESSAGE_TITLE, content: FALLBACK_MESSAGE, buttons: { dont_remind: { icon: '', label: "Don't remind me again", callback: () => game.settings.set(MODULE_ID, DONT_REMIND_AGAIN_KEY, true), }, }, default: "dont_remind", }).render(true); } });