{{#unless members}}
{{localize "PF2E.Actor.Party.BlankSlate"}}
{{/unless}} {{#if members}}
{{/if}} {{#each members as |member|}}
{{member.actor.attributes.ac.value}}
{{member.actor.name}} {{#if member.heroPoints}}
{{#times member.heroPoints.inactive}} {{/times}} {{#times member.heroPoints.value}} {{/times}}
{{/if}}
{{member.actor.attributes.hp.value}} / {{member.actor.attributes.hp.max}}
{{#if member.actor.saves}}
{{member.actor.saves.fortitude.mod}} {{member.actor.saves.reflex.mod}} {{member.actor.saves.will.mod}}
{{/if}}
{{#each member.senses as |sense|}} {{localize sense.label}} {{/each}} {{#unless member.senses}} {{localize "PF2E.Actor.Party.NoSpecialSenses"}} {{/unless}}
{{!-- {{#if member.actor.abilities}}
{{numberFormat member.actor.abilities.str.mod sign=true}} {{numberFormat member.actor.abilities.dex.mod sign=true}} {{numberFormat member.actor.abilities.con.mod sign=true}} {{numberFormat member.actor.abilities.int.mod sign=true}} {{numberFormat member.actor.abilities.wis.mod sign=true}} {{numberFormat member.actor.abilities.cha.mod sign=true}}
{{else if member.actor.master}}
{{member.actor.master.name}}
{{/if}} --}}
{{#with member.actor.perception as |perception|}} {{perception.label}} {{numberFormat perception.mod sign=true}} {{/with}} {{#each member.bestSkills as |skill|}} {{skill.label}} {{numberFormat skill.mod sign=true}} {{/each}}
{{/each}}