• {{#unless omitName}}

    {{action.label}}

    {{#if action.item.isTemporary}} {{/if}}
    {{/unless}} {{#if (any action.ready ../actor.flags.pf2e.showUnreadyStrikes)}} {{#> attackDamage action}}{{/attackDamage}} {{else if (and (not action.ready) (not action.handsAvailable))}} {{localize "PF2E.Actor.Character.HandsOccupied"}} {{/if}}
    {{#if (and action.altUsages (or action.ready ../actor.flags.pf2e.showUnreadyStrikes))}} {{#each action.altUsages as |usage|}}
    {{#if usage.item.isThrown}} {{else}} {{/if}} {{#> attackDamage usage isAltUsage=true}}{{/attackDamage}}
    {{/each}} {{/if}} {{#if (and action.ammunition (or action.ready ../actor.flags.pf2e.showUnreadyStrikes))}}
    {{#if (gt action.item.ammo.uses.max 1)}} {{action.item.ammo.uses.value}} {{/if}}
    {{/if}} {{#if action.handsAvailable}}
    {{#each action.auxiliaryActions as |aux index|}} {{/each}}
    {{/if}}
  • {{#*inline "attackDamage"}}
    {{#each variants as |variant index|}} {{/each}} {{#if item.dealsDamage}} {{#if (and versatileOptions (not (eq item.altUsageType "thrown")))}}
    {{#each versatileOptions as |option|}} {{/each}}
    {{/if}} {{/if}}
    {{/inline}}