class BossBar { constructor() { this.actor; this.token; this.bgPath = game.settings.get("bossbar", "backgroundPath"); this.fgPath = game.settings.get("bossbar", "foregroundPath"); this.tempBarColor = game.settings.get("bossbar", "tempBarColor"); this.textSize = game.settings.get("bossbar", "textSize"); this.position = game.settings.get("bossbar", "position"); } static async create(token, render = true) { let instance = new BossBar(); instance.actor = token.actor; instance.token = token; let bgFlag = token.document.getFlag("bossbar", "bgTex"); let fgFlag = token.document.getFlag("bossbar", "fgTex"); if (bgFlag) instance.bgPath = bgFlag; if (fgFlag) instance.fgPath = fgFlag; this.addBossBar(instance); if (render) instance.draw(game.settings.get("bossbar", "barHeight")); if (game.user.isGM) { let oldBars = canvas.scene.getFlag("bossbar", "bossBarActive"); if (Array.isArray(oldBars)) { oldBars.push(token.id); } else { oldBars = [token.id]; } await canvas.scene.setFlag("bossbar", "bossBarActive", oldBars); } this.hookId = Hooks.on("updateActor", (actor, updates) => { if ( actor.id == instance.actor.id && Object.byString(updates.system, game.settings.get("bossbar", "currentHpPath")) !== undefined ) { instance.update(); } }); return instance; } draw(h) { if ($("body").find(`div[id="bossBar-${this.id}"]`).length > 0) return; //#navigation let bossBarContainer = `
`; let bossBarHtml = `
${ this.name }
`; switch (this.position) { case 0: $("#ui-top").append(bossBarHtml); break; case 1: const cameraContainerW = $("#camera-views").width(); if ($("#bossBarContainer").length == 0) { $("#ui-bottom").find("div").first().prepend(bossBarContainer); } $("#bossBarContainer").append(bossBarHtml); $("#bossBarContainer").css({ position: "fixed", bottom: $("#hotbar").outerHeight(true) + $(".bossBar").outerHeight(true) + 10, width: `calc(100% - 330px - ${cameraContainerW}px)`, left: 15 + cameraContainerW, }); break; default: $("#ui-top").append(bossBarHtml); } this.update(); } update() { const isBar = document.getElementById(`bossBarCurrent-${this.id}`) if(!isBar) return; document .getElementById(`bossBarCurrent-${this.id}`) .style.setProperty("width", `${this.hpPercent}%`); document .getElementById(`bossBarTemp-${this.id}`) .style.setProperty("width", `${this.hpPercent}%`); } clear() { $("body").find(`div[id="bossBar-${this.id}"]`).remove(); } async destroy() { const flag = canvas.scene.getFlag("bossbar", "bossBarActive"); let newFlag = []; for (let id of flag) { if (id == this.token.id) continue; newFlag.push(id); } await canvas.scene.setFlag("bossbar", "bossBarActive", newFlag); this.unHook(); } static clearAll() { if (!canvas.scene._bossBars) return; for (let bar of Object.entries(canvas.scene._bossBars)) { $("body").find(`div[id="bossBar-${bar[1].id}"]`).remove(); $("body").find(`div[id="bossBarSpacer-${bar[1].id}"]`).remove(); } } static async remove() { await canvas.scene.unsetFlag("bossbar", "bossBarActive"); canvas.scene._bossBars = {}; this.clearAll(); } unHook() { Hooks.off(this.hookId); this.clear(); } static addBossBar(bossBar) { if (!canvas.scene._bossBars) { canvas.scene._bossBars = {}; } canvas.scene._bossBars[bossBar.id] = bossBar; } static cameraPan(tokenId, scale, duration) { const token = canvas.tokens.get(tokenId); canvas.animatePan({ x: token.center.x, y: token.center.y, scale: scale, duration: duration, }); } static panCamera(token, scale = 1.8, duration = 1000) { _BossBarSocket.executeForEveryone("cameraPan", token.id, scale, duration); } static async renderBossBar() { if (canvas.scene) { BossBar.clearAll(); const ids = canvas.scene.getFlag("bossbar", "bossBarActive"); if (!ids) return; for (let id of ids) { if (canvas.scene._bossBars && canvas.scene._bossBars[id]) { canvas.scene._bossBars[id].draw( game.settings.get("bossbar", "barHeight") ); } else { await BossBar.create(canvas.tokens.get(id)); } } } } get currentHp() { return Object.byString( this.actor.system, game.settings.get("bossbar", "currentHpPath") ); } get maxHp() { return Object.byString( this.actor.system, game.settings.get("bossbar", "maxHpPath") ); } get hpPercent() { return Math.round((100 * this.currentHp) / this.maxHp); } get hpPercentAsString() { return String(this.hpPercent); } get name() { return this.token.document.name; } get id() { return this.token.id; } }