import { adjustPolygonPoints } from "../helpers.js";
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export class DrawingHandler {
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static isDrawingVisible(drawing) {
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const currentElevation = CONFIG.Levels.currentToken?.losHeight
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const rangeBottom = drawing.document.flags.levels?.rangeBottom ?? -Infinity;
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if(currentElevation === undefined) return true;
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const isVisible = rangeBottom <= currentElevation;
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return isVisible;
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}
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static executeStairs(updates, token) {
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if ("x" in updates || "y" in updates) {
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let stairs = this.getStairs();
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let tokenX = updates.x || token.x;
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let tokenY = updates.y || token.y;
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let newUpdates;
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let tokenElev = updates.elevation || token.elevation;
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let gridSize = canvas.scene.dimensions.size;
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let newTokenCenter = {
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x: tokenX + (gridSize * token.width) / 2,
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y: tokenY + (gridSize * token.height) / 2,
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};
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let inStair;
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for (let stair of stairs) {
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if (stair.poly.contains(newTokenCenter.x, newTokenCenter.y)) {
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if (token.inStair == stair.drawing.id) {
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inStair = stair.drawing.id;
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} else {
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if (stair.drawingMode == 2) {
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if (tokenElev <= stair.range[1] && tokenElev >= stair.range[0]) {
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if (tokenElev == stair.range[1]) {
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inStair = stair.drawing.id;
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newUpdates = { elevation: stair.range[0] };
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}
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if (tokenElev == stair.range[0]) {
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inStair = stair.drawing.id;
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newUpdates = { elevation: stair.range[1] };
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}
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}
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} else if (stair.drawingMode == 21) {
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if (tokenElev <= stair.range[1] && tokenElev >= stair.range[0]) {
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if (tokenElev == stair.range[1]) {
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inStair = stair.drawing.id;
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newUpdates = { elevation: stair.range[0] };
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}
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}
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} else if (stair.drawingMode == 22) {
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if (tokenElev <= stair.range[1] && tokenElev >= stair.range[0]) {
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if (tokenElev == stair.range[0]) {
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inStair = stair.drawing.id;
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newUpdates = { elevation: stair.range[1] };
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}
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}
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} else if (stair.drawingMode == 3) {
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if (tokenElev <= stair.range[1] && tokenElev >= stair.range[0]) {
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CONFIG.Levels.handlers.DrawingHandler.renderElevatorDalog(
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stair.drawing.document.getFlag(
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CONFIG.Levels.MODULE_ID,
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"elevatorFloors"
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),
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token
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);
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inStair = stair.drawing.id;
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}
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}
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}
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} else {
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inStair = inStair || false;
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}
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}
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token.inStair = inStair;
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if (!inStair) {
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$("#levels-elevator")
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.closest(".app")
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.find(`a[class="header-button close"]`)
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.click();
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}
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if (newUpdates) {
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Hooks.once("updateToken", (token, updates) => {
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const animation = canvas.tokens.get(token.id)?._animation;
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if (animation) {
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animation.then(() => token?.update(newUpdates));
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} else {
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token?.update(newUpdates);
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}
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});
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}
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}
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}
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static getStairs() {
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let stairs = [];
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for (let drawing of canvas.drawings.placeables) {
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let { rangeBottom, rangeTop, drawingMode } =
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this.getFlagsForObject(drawing);
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let isLocked = drawing.document.getFlag(
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CONFIG.Levels.MODULE_ID,
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"stairLocked"
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);
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if (
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(drawingMode == 2 || drawingMode == 3 || drawingMode == 21 || drawingMode == 22) &&
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rangeBottom != -Infinity &&
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rangeTop != Infinity &&
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!isLocked
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) {
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let p = new PIXI.Polygon(adjustPolygonPoints(drawing));
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stairs.push({
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drawing: drawing,
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poly: p,
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range: [rangeBottom, rangeTop + 1],
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drawingMode: drawingMode,
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});
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}
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}
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return stairs;
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}
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static async renderElevatorDalog(levelsFlag) {
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//await new Promise((resolve) => setTimeout(resolve, 1000));
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let elevatorFloors = [];
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levelsFlag.split("|").forEach((f) => {
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elevatorFloors.push(f.split(","));
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});
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let content = `<div id="levels-elevator">`;
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elevatorFloors.forEach((f) => {
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content += `<div class="button">
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<button id="${f[0]}" class="elevator-level">${f[1]}</button>
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</div>`;
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});
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content += `<hr></div>`;
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let dialog = new Dialog({
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title: game.i18n.localize("levels.dialog.elevator.title"),
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content: content,
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buttons: {
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close: {
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label: game.i18n.localize("levels.yesnodialog.no"),
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callback: () => {},
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},
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},
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default: "close",
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close: () => {},
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});
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await dialog._render(true);
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let renderedFrom = $("body").find(`div[id="levels-elevator"]`);
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for (let btn of $(renderedFrom).find("button")) {
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$(btn).on("click", updateElev);
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}
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function updateElev(event) {
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let newElev = parseFloat(event.target.id);
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if (newElev || newElev == 0)
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canvas.tokens.controlled[0]?.document?.update({ elevation: newElev });
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}
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}
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static getFlagsForObject(drawing) {
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return {
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rangeBottom: drawing.document.flags?.levels?.rangeBottom ?? -Infinity,
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rangeTop: drawing.document.flags?.levels?.rangeTop ?? Infinity,
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drawingMode: drawing.document.flags?.levels?.drawingMode ?? 0,
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};
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}
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}
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