All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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/** Equivalent to the VisionLevel enum in the Pathfinder 2e system */
class VisionLevelPF2e {
static BLINDED = 0;
static NORMAL = 1;
static LOW_LIGHT_VISION = 2;
static DARKVISION = 3;
}
Hooks.on(
"init",
() => {
// Calculate the NPCs vision level from its sense field. The field is a free-text string, so we have to do a bit of
// maniplulation and make some assumptions about the data.
libWrapper.register(
"pf2e-rules-based-npc-vision",
"CONFIG.PF2E.Actor.documentClasses.npc.prototype.visionLevel",
function npcVisionLevel() {
const senses = (this.system.traits.senses.value ?? "").split(",").map(s => s.replace(/[\s-]+/g, '').toLowerCase());
return this.getCondition("blinded") ? VisionLevelPF2e.BLINDED
: senses.some(sense => ["darkvision", "greaterdarkvision"].includes(sense))
? VisionLevelPF2e.DARKVISION
: senses.includes("lowlightvision")
? VisionLevelPF2e.LOW_LIGHT_VISION
: VisionLevelPF2e.NORMAL;
},
"OVERRIDE"
);
libWrapper.register(
"pf2e-rules-based-npc-vision",
"CONFIG.Token.documentClass.prototype.rulesBasedVision",
function npcRulesBasedVision() {
return !!(this.sight.enabled && this.actor?.isOfType("character", "familiar", "npc") && this.scene?.rulesBasedVision);
},
"OVERRIDE"
);
}
);