import { FILTERS } from '../../applications/overlayConfig.js';
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import { evaluateComparator, getTokenEffects } from '../hooks/effectMappingHooks.js';
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import { registerOverlayRefreshHook, unregisterOverlayRefreshHooks } from '../hooks/overlayHooks.js';
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import { DEFAULT_OVERLAY_CONFIG } from '../models.js';
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import { interpolateColor, removeMarkedOverlays } from '../token/overlay.js';
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import { executeMacro, toggleCEEffect, toggleTMFXPreset, tv_executeScript } from '../utils.js';
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import { HTMLOverlay } from './HTMLOverlay.js';
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export class TVAOverlay extends TokenMesh {
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constructor(pTexture, token, config) {
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super(token);
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if (pTexture.shapes) pTexture.shapes = this.addChild(pTexture.shapes);
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this.pseudoTexture = pTexture;
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this.texture = pTexture.texture;
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//this.setTexture(pTexture, { refresh: false });
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this.ready = false;
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this.overlaySort = 0;
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this.filtersApplied = false;
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this.overlayConfig = mergeObject(DEFAULT_OVERLAY_CONFIG, config, { inplace: false });
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if (pTexture.html) this.addHTMLOverlay();
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// linkDimensions has been converted to linkDimensionsX and linkDimensionsY
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// Make sure we're using the latest fields
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// 20/07/2023
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if (!('linkDimensionsX' in this.overlayConfig) && this.overlayConfig.linkDimensions) {
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this.overlayConfig.linkDimensionsX = true;
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this.overlayConfig.linkDimensionsY = true;
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}
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this._registerHooks(this.overlayConfig);
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this._tvaPlay().then(() => this.refresh());
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// Workaround needed for v11 visible property
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Object.defineProperty(this, 'visible', {
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get: this._customVisible,
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set: function () {},
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configurable: true,
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});
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this.eventMode = 'none';
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}
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enableInteractivity() {
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if (this.mouseInteractionManager && !this.overlayConfig.interactivity?.length) {
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this.removeAllListeners();
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this.mouseInteractionManager = null;
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this.cursor = null;
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this.eventMode = 'none';
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return;
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} else if (this.mouseInteractionManager || !this.overlayConfig.interactivity?.length) return;
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if (!this.overlayConfig.ui) {
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if (canvas.primary.eventMode === 'passive') {
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canvas.primary.eventMode = 'passive';
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}
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}
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this.eventMode = 'static';
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// If this overlay iss interactable all of its parents need to be set as interactable too
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let parent = this.parent;
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while (parent instanceof TVAOverlay || parent?.parent instanceof TVAOverlay) {
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parent.eventMode = 'passive';
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parent = parent.parent;
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}
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this.cursor = 'pointer';
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const token = this.object;
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const sprite = this;
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const runInteraction = function (event, listener) {
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sprite.overlayConfig.interactivity.forEach((i) => {
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if (i.listener === listener) {
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event.preventDefault();
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event.stopPropagation();
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if (i.script) tv_executeScript(i.script, { token });
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if (i.macro) executeMacro(i.macro, token);
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if (i.ceEffect) toggleCEEffect(token, i.ceEffect);
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if (i.tmfxPreset) toggleTMFXPreset(token, i.tmfxPreset);
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}
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});
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};
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const permissions = {
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hoverIn: () => true,
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hoverOut: () => true,
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clickLeft: () => true,
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clickLeft2: () => true,
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clickRight: () => true,
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clickRight2: () => true,
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dragStart: () => false,
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};
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const callbacks = {
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hoverIn: (event) => runInteraction(event, 'hoverIn'),
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hoverOut: (event) => runInteraction(event, 'hoverOut'),
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clickLeft: (event) => runInteraction(event, 'clickLeft'),
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clickLeft2: (event) => runInteraction(event, 'clickLeft2'),
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clickRight: (event) => runInteraction(event, 'clickRight'),
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clickRight2: (event) => runInteraction(event, 'clickRight2'),
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dragLeftStart: null,
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dragLeftMove: null,
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dragLeftDrop: null,
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dragLeftCancel: null,
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dragRightStart: null,
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dragRightMove: null,
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dragRightDrop: null,
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dragRightCancel: null,
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longPress: null,
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};
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const options = { target: null };
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// Create the interaction manager
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const mgr = new MouseInteractionManager(this, canvas.stage, permissions, callbacks, options);
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this.mouseInteractionManager = mgr.activate();
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}
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_customVisible() {
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const ov = this.overlayConfig;
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if (!this.ready || !(this.object.visible || ov.alwaysVisible)) return false;
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if (ov.limitedToOwner && !this.object.owner) return false;
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if (ov.limitedUsers?.length && !ov.limitedUsers.includes(game.user.id)) return false;
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if (ov.limitOnEffect || ov.limitOnProperty) {
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const speaker = ChatMessage.getSpeaker();
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let token = canvas.ready ? canvas.tokens.get(speaker.token) : null;
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if (!token) return false;
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if (ov.limitOnEffect) {
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if (!getTokenEffects(token).includes(ov.limitOnEffect)) return false;
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}
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if (ov.limitOnProperty) {
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if (!evaluateComparator(token.document, ov.limitOnProperty)) return false;
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}
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}
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if (
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ov.limitOnHover ||
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ov.limitOnControl ||
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ov.limitOnHighlight ||
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ov.limitOnHUD ||
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ov.limitOnTarget ||
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ov.limitOnAnyTarget
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) {
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if (ov.limitOnHover && canvas.controls.ruler._state === Ruler.STATES.INACTIVE && this.object.hover) return true;
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if (ov.limitOnControl && this.object.controlled) return true;
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if (ov.limitOnHighlight && (canvas.tokens.highlightObjects ?? canvas.tokens._highlight)) return true;
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if (ov.limitOnHUD && this.object.hasActiveHUD) return true;
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if (ov.limitOnAnyTarget && this.object.targeted.size) return true;
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if (ov.limitOnTarget && this.object.targeted.some((u) => u.id === game.userId)) return true;
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return false;
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}
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return true;
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}
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// Overlays have the same sort order as the parent
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get sort() {
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const sort = this.object.mesh.sort;
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if (this.overlayConfig.top) return sort + 9999;
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else if (this.overlayConfig.bottom) return sort - 9999;
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return sort;
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}
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get _lastSortedIndex() {
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return (this.object.mesh._lastSortedIndex || 0) + this.overlaySort;
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}
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get elevation() {
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const elevation = this.object.mesh?.data.elevation;
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if (this.overlayConfig.bottom && elevation > 0) return 0;
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else if (this.overlayConfig.top) return elevation + 9999;
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return elevation;
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}
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set _lastSortedIndex(val) {}
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async _tvaPlay() {
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// Ensure playback state for video
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const source = foundry.utils.getProperty(this.texture, 'baseTexture.resource.source');
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if (source && source.tagName === 'VIDEO') {
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// Detach video from others
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const s = source.cloneNode();
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if (this.overlayConfig.playOnce) {
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s.onended = () => {
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this.alpha = 0;
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this.tvaVideoEnded = true;
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};
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}
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await new Promise((resolve) => (s.oncanplay = resolve));
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this.texture = PIXI.Texture.from(s, { resourceOptions: { autoPlay: false } });
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const options = {
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loop: this.overlayConfig.loop && !this.overlayConfig.playOnce,
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volume: 0,
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offset: 0,
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playing: true,
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};
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game.video.play(s, options);
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}
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}
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addChildAuto(...children) {
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if (this.pseudoTexture?.shapes) {
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return this.pseudoTexture.shapes.addChild(...children);
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} else {
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return this.addChild(...children);
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}
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}
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setTexture(pTexture, { preview = false, refresh = true, configuration = null, refreshFilters = false } = {}) {
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// Text preview handling
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if (preview) {
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this._swapChildren(pTexture);
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if (this.originalTexture) this._destroyTexture();
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else {
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this.originalTexture = this.pseudoTexture;
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if (this.originalTexture.shapes) this.removeChild(this.originalTexture.shapes);
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}
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this.pseudoTexture = pTexture;
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this.texture = pTexture.texture;
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if (pTexture.shapes) pTexture.shapes = this.addChild(pTexture.shapes);
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} else if (this.originalTexture) {
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this._swapChildren(this.originalTexture);
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this._destroyTexture();
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this.pseudoTexture = this.originalTexture;
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this.texture = this.originalTexture.texture;
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if (this.originalTexture.shapes) this.pseudoTexture.shapes = this.addChild(this.originalTexture.shapes);
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delete this.originalTexture;
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} else {
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this._swapChildren(pTexture);
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this._destroyTexture();
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this.pseudoTexture = pTexture;
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this.texture = pTexture.texture;
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if (pTexture.shapes) this.pseudoTexture.shapes = this.addChild(pTexture.shapes);
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}
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if (this.pseudoTexture.html) this.addHTMLOverlay();
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if (refresh) this.refresh(configuration, { fullRefresh: !preview, refreshFilters });
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}
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refresh(configuration, { preview = false, fullRefresh = true, previewTexture = null, refreshFilters = false } = {}) {
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if (!this.overlayConfig || !this.texture) return;
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// Text preview handling
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if (previewTexture || this.originalTexture) {
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this.setTexture(previewTexture, { preview: Boolean(previewTexture), refresh: false });
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}
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// Register/Unregister hooks that should refresh this overlay
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if (configuration) {
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this._registerHooks(configuration);
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}
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const config = mergeObject(this.overlayConfig, configuration ?? {}, { inplace: !preview });
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if (preview && this.htmlOverlay) this.htmlOverlay.render(config, true);
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this.enableInteractivity(config);
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if (fullRefresh) {
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const source = foundry.utils.getProperty(this.texture, 'baseTexture.resource.source');
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if (source && source.tagName === 'VIDEO') {
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if (!source.loop && config.loop) {
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game.video.play(source);
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} else if (source.loop && !config.loop) {
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game.video.stop(source);
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}
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source.loop = config.loop;
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}
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}
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const shapes = this.pseudoTexture.shapes;
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// Scale the image using the same logic as the token
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const dimensions = shapes ?? this.texture;
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if (config.linkScale && !config.parentID) {
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const scale = this.scale;
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const aspect = dimensions.width / dimensions.height;
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if (aspect >= 1) {
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scale.x = (this.object.w * this.object.document.texture.scaleX) / dimensions.width;
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scale.y = Number(scale.x);
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} else {
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scale.y = (this.object.h * this.object.document.texture.scaleY) / dimensions.height;
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scale.x = Number(scale.y);
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}
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} else if (config.linkStageScale) {
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this.scale.x = 1 / canvas.stage.scale.x;
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this.scale.y = 1 / canvas.stage.scale.y;
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} else if (config.linkDimensionsX || config.linkDimensionsY) {
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if (config.linkDimensionsX) {
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this.scale.x = this.object.document.width;
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}
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if (config.linkDimensionsY) {
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this.scale.y = this.object.document.height;
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}
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} else {
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this.scale.x = config.width ? config.width / dimensions.width : 1;
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this.scale.y = config.height ? config.height / dimensions.height : 1;
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}
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// Adjust scale according to config
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this.scale.x = this.scale.x * config.scaleX;
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this.scale.y = this.scale.y * config.scaleY;
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// Check if mirroring should be inherited from the token and if so apply it
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if (config.linkMirror && !config.parentID) {
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this.scale.x = Math.abs(this.scale.x) * (this.object.document.texture.scaleX < 0 ? -1 : 1);
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this.scale.y = Math.abs(this.scale.y) * (this.object.document.texture.scaleY < 0 ? -1 : 1);
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}
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if (this.anchor) {
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if (!config.anchor) this.anchor.set(0.5, 0.5);
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else this.anchor.set(config.anchor.x, config.anchor.y);
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}
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let xOff = 0;
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let yOff = 0;
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if (shapes) {
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shapes.position.x = -this.anchor.x * shapes.width;
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shapes.position.y = -this.anchor.y * shapes.height;
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if (config.animation.relative) {
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this.pivot.set(0, 0);
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shapes.pivot.set((0.5 - this.anchor.x) * shapes.width, (0.5 - this.anchor.y) * shapes.height);
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xOff = shapes.pivot.x * this.scale.x;
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yOff = shapes.pivot.y * this.scale.y;
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}
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} else if (config.animation.relative) {
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xOff = (0.5 - this.anchor.x) * this.width;
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yOff = (0.5 - this.anchor.y) * this.height;
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this.pivot.set((0.5 - this.anchor.x) * this.texture.width, (0.5 - this.anchor.y) * this.texture.height);
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}
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// Position
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const pOffsetX = config.pOffsetX || 0;
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const pOffsetY = config.pOffsetY || 0;
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if (config.parentID) {
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const anchor = this.parent.anchor ?? { x: 0, y: 0 };
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const pWidth = (this.parent.shapesWidth ?? this.parent.width) / this.parent.scale.x;
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const pHeight = (this.parent.shapesHeight ?? this.parent.height) / this.parent.scale.y;
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this.position.set(
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pOffsetX + -config.offsetX * pWidth - anchor.x * pWidth + pWidth / 2,
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pOffsetY + -config.offsetY * pHeight - anchor.y * pHeight + pHeight / 2
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);
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} else {
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if (config.animation.relative) {
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this.position.set(
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this.object.document.x + this.object.w / 2 + pOffsetX + -config.offsetX * this.object.w + xOff,
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this.object.document.y + this.object.h / 2 + pOffsetY + -config.offsetY * this.object.h + yOff
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);
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} else {
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this.position.set(this.object.document.x + this.object.w / 2, this.object.document.y + this.object.h / 2);
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this.pivot.set(
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-pOffsetX / this.scale.x + (config.offsetX * this.object.w) / this.scale.x,
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-pOffsetY / this.scale.y + (config.offsetY * this.object.h) / this.scale.y
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);
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}
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}
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// Set alpha but only if playOnce is disabled and the video hasn't
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// finished playing yet. Otherwise we want to keep alpha as 0 to keep the video hidden
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if (!this.tvaVideoEnded) {
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this.alpha = config.linkOpacity ? this.object.document.alpha : config.alpha;
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}
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// Angle in degrees
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if (fullRefresh) {
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if (config.linkRotation) this.angle = this.object.document.rotation + config.angle;
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else this.angle = config.angle;
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} else if (!config.animation.rotate) {
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if (config.linkRotation) this.angle = this.object.document.rotation + config.angle;
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}
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// Apply color tinting
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const tint = config.inheritTint
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? this.object.document.texture.tint
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: interpolateColor(config.tint, config.interpolateColor, true);
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this.tint = tint ? Color.from(tint) : 0xffffff;
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if (shapes) {
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shapes.tint = this.tint;
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shapes.alpha = this.alpha;
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}
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if (fullRefresh) {
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if (config.animation.rotate) {
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this.animate(config);
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} else {
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this.stopAnimation();
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}
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}
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// Apply filters
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if (fullRefresh && (refreshFilters || !this.filtersApplied)) this._applyFilters(config);
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//if (fullRefresh) this.filters = this._getFilters(config);
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if (preview && this.children) {
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this.children.forEach((ch) => {
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if (ch instanceof TVAOverlay) ch.refresh(null, { preview: true });
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});
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}
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if (this.htmlOverlay) {
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this.htmlOverlay.setPosition({
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left: this.x - this.pivot.x * this.scale.x - this.width * this.anchor.x,
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top: this.y - this.pivot.y * this.scale.y - this.height * this.anchor.y,
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width: this.width,
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height: this.height,
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angle: this.angle,
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});
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}
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this.ready = true;
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}
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_activateTicker() {
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this._deactivateTicker();
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canvas.app.ticker.add(this.updatePosition, this, PIXI.UPDATE_PRIORITY.HIGH);
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}
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_deactivateTicker() {
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canvas.app.ticker.remove(this.updatePosition, this);
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}
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updatePosition() {
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let coord = canvas.canvasCoordinatesFromClient({
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x: window.innerWidth / 2 + this.overlayConfig.offsetX * window.innerWidth,
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y: window.innerHeight / 2 + this.overlayConfig.offsetY * window.innerHeight,
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});
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this.position.set(coord.x, coord.y);
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}
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async _applyFilters(config) {
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this.filtersApplied = true;
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const filterName = config.filter;
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const FilterClass = PIXI.filters[filterName];
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const options = mergeObject(FILTERS[filterName]?.defaultValues || {}, config.filterOptions);
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let filter;
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if (FilterClass) {
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if (FILTERS[filterName]?.argType === 'args') {
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let args = [];
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const controls = FILTERS[filterName]?.controls;
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if (controls) {
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controls.forEach((c) => args.push(options[c.name]));
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}
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filter = new FilterClass(...args);
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} else if (FILTERS[filterName]?.argType === 'options') {
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filter = new FilterClass(options);
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} else {
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filter = new FilterClass();
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}
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} else if (filterName === 'OutlineOverlayFilter') {
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filter = OutlineFilter.create(options);
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filter.thickness = options.trueThickness ?? 1;
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filter.animate = options.animate ?? false;
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} else if (filterName === 'Token Magic FX') {
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this.applyTVAFilters(await constructTMFXFilters(options.params || [], this));
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return;
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}
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if (filter) {
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this.applyTVAFilters([filter]);
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this.filters = [filter];
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} else {
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this.removeTVAFilters();
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}
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if (this.overlayConfig.ui && this.overlayConfig.bottom) this.applyReverseMask();
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else this.removeReverseMask();
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}
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applyReverseMask() {
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if (!this.filters?.find((f) => f.tvaReverse)) {
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const filters = this.filters || [];
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const reverseMask = ReverseMaskFilter.create({
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|
uMaskSampler: canvas.primary.tokensRenderTexture,
|
|
channel: 'a',
|
|
});
|
|
reverseMask.tvaReverse = true;
|
|
filters.push(reverseMask);
|
|
this.filters = filters;
|
|
}
|
|
if (!this.filters) filters = [];
|
|
}
|
|
|
|
removeReverseMask() {
|
|
if (this.filters?.length) {
|
|
this.filters = this.filters.filter((f) => !f.tvaReverse);
|
|
}
|
|
}
|
|
|
|
applyTVAFilters(filters) {
|
|
if (filters?.length) {
|
|
this.removeTVAFilters();
|
|
this.filters = (this.filters || []).concat(filters);
|
|
}
|
|
}
|
|
|
|
removeTVAFilters() {
|
|
if (this.filters) this.filters = this.filters.filter((f) => !f.tvaFilter);
|
|
}
|
|
|
|
async stopAnimation() {
|
|
if (this.animationName) {
|
|
CanvasAnimation.terminateAnimation(this.animationName);
|
|
}
|
|
}
|
|
|
|
async animate(config) {
|
|
if (!this.animationName) this.animationName = this.object.sourceId + '.' + randomID(5);
|
|
|
|
let newAngle = this.angle + (config.animation.clockwise ? 360 : -360);
|
|
const rotate = [{ parent: this, attribute: 'angle', to: newAngle }];
|
|
|
|
const completed = await CanvasAnimation.animate(rotate, {
|
|
duration: config.animation.duration,
|
|
name: this.animationName,
|
|
});
|
|
if (completed) {
|
|
this.animate(config);
|
|
}
|
|
}
|
|
|
|
_registerHooks(configuration) {
|
|
if (configuration.linkStageScale) registerOverlayRefreshHook(this, 'canvasPan');
|
|
else unregisterOverlayRefreshHooks(this, 'canvasPan');
|
|
}
|
|
|
|
_swapChildren(to) {
|
|
const from = this.pseudoTexture;
|
|
if (from.shapes) {
|
|
this.removeChild(this.pseudoTexture.shapes);
|
|
const children = from.shapes.removeChildren();
|
|
if (to?.shapes) children.forEach((c) => to.shapes.addChild(c)?.refresh());
|
|
else children.forEach((c) => this.addChild(c)?.refresh());
|
|
} else if (to?.shapes) {
|
|
const children = this.removeChildren();
|
|
children.forEach((c) => to.shapes.addChild(c)?.refresh());
|
|
}
|
|
}
|
|
|
|
_destroyTexture() {
|
|
if (this.texture.textLabel || this.texture.destroyable) {
|
|
this.texture.destroy(true);
|
|
}
|
|
|
|
if (this.pseudoTexture?.shapes) {
|
|
this.removeChild(this.pseudoTexture.shapes);
|
|
this.pseudoTexture.shapes.destroy();
|
|
} else if (this.pseudoTexture?.html) {
|
|
this.removeHTMLOverlay();
|
|
}
|
|
}
|
|
|
|
destroy() {
|
|
this.stopAnimation();
|
|
unregisterOverlayRefreshHooks(this);
|
|
|
|
if (this.children) {
|
|
for (const ch of this.children) {
|
|
if (ch instanceof TVAOverlay) ch.tvaRemove = true;
|
|
}
|
|
removeMarkedOverlays(this.object);
|
|
if (this.pseudoTexture.shapes) {
|
|
this.pseudoTexture.shapes.children.forEach((c) => c.destroy());
|
|
this.removeChild(this.pseudoTexture.shapes)?.destroy();
|
|
// this.pseudoTexture.shapes.destroy();
|
|
}
|
|
}
|
|
|
|
if (this.texture.textLabel || this.texture.destroyable) {
|
|
return super.destroy(true);
|
|
} else if (this.texture?.baseTexture.resource?.source?.tagName === 'VIDEO') {
|
|
this.texture.baseTexture.destroy();
|
|
}
|
|
|
|
this.removeHTMLOverlay();
|
|
|
|
super.destroy();
|
|
}
|
|
|
|
// Foundry BUG Fix
|
|
calculateTrimmedVertices() {
|
|
return PIXI.Sprite.prototype.calculateTrimmedVertices.call(this);
|
|
}
|
|
|
|
addHTMLOverlay() {
|
|
if (!this.htmlOverlay) this.htmlOverlay = new HTMLOverlay(this.overlayConfig, this.object);
|
|
}
|
|
|
|
removeHTMLOverlay() {
|
|
if (this.htmlOverlay) this.htmlOverlay.remove();
|
|
this.htmlOverlay = null;
|
|
}
|
|
}
|
|
|
|
async function constructTMFXFilters(paramsArray, sprite) {
|
|
if (typeof TokenMagic === 'undefined' || !('filterTypes' in TokenMagic)) return [];
|
|
|
|
try {
|
|
paramsArray = eval(paramsArray);
|
|
} catch (e) {
|
|
return [];
|
|
}
|
|
|
|
if (!Array.isArray(paramsArray)) {
|
|
paramsArray = TokenMagic.getPreset(paramsArray);
|
|
}
|
|
if (!(paramsArray instanceof Array && paramsArray.length > 0)) return [];
|
|
|
|
let filters = [];
|
|
for (const params of paramsArray) {
|
|
if (!params.hasOwnProperty('filterType') || !TokenMagic.filterTypes.hasOwnProperty(params.filterType)) {
|
|
// one invalid ? all rejected.
|
|
return [];
|
|
}
|
|
|
|
if (!params.hasOwnProperty('rank')) {
|
|
params.rank = 5000;
|
|
}
|
|
|
|
if (!params.hasOwnProperty('filterId') || params.filterId == null) {
|
|
params.filterId = randomID();
|
|
}
|
|
|
|
if (!params.hasOwnProperty('enabled') || !(typeof params.enabled === 'boolean')) {
|
|
params.enabled = true;
|
|
}
|
|
|
|
params.filterInternalId = randomID();
|
|
|
|
const gms = game.users.filter((user) => user.isGM);
|
|
params.filterOwner = gms.length ? gms[0].id : game.data.userId;
|
|
// params.placeableType = placeable._TMFXgetPlaceableType();
|
|
params.updateId = randomID();
|
|
|
|
const filterClass = TokenMagic.filterTypes[params.filterType];
|
|
if (filterClass) {
|
|
class ModTMFX extends filterClass {
|
|
assignPlaceable() {
|
|
this.targetPlaceable = sprite.object;
|
|
this.placeableImg = sprite;
|
|
}
|
|
|
|
async _TMFXsetAnimeFlag() {}
|
|
}
|
|
|
|
const filter = new ModTMFX(params);
|
|
if (filter) {
|
|
// Patch fixes
|
|
filter.placeableImg = sprite;
|
|
filter.targetPlaceable = sprite.object;
|
|
// end of fixes
|
|
filter.tvaFilter = true;
|
|
filters.unshift(filter);
|
|
}
|
|
}
|
|
}
|
|
return filters;
|
|
}
|
|
|
|
class OutlineFilter extends OutlineOverlayFilter {
|
|
/** @inheritdoc */
|
|
static createFragmentShader() {
|
|
return `
|
|
varying vec2 vTextureCoord;
|
|
varying vec2 vFilterCoord;
|
|
uniform sampler2D uSampler;
|
|
|
|
uniform vec2 thickness;
|
|
uniform vec4 outlineColor;
|
|
uniform vec4 filterClamp;
|
|
uniform float alphaThreshold;
|
|
uniform float time;
|
|
uniform bool knockout;
|
|
uniform bool wave;
|
|
|
|
${this.CONSTANTS}
|
|
${this.WAVE()}
|
|
|
|
void main(void) {
|
|
float dist = distance(vFilterCoord, vec2(0.5)) * 2.0;
|
|
vec4 ownColor = texture2D(uSampler, vTextureCoord);
|
|
vec4 wColor = wave ? outlineColor *
|
|
wcos(0.0, 1.0, dist * 75.0,
|
|
-time * 0.01 + 3.0 * dot(vec4(1.0), ownColor))
|
|
* 0.33 * (1.0 - dist) : vec4(0.0);
|
|
float texAlpha = smoothstep(alphaThreshold, 1.0, ownColor.a);
|
|
vec4 curColor;
|
|
float maxAlpha = 0.;
|
|
vec2 displaced;
|
|
for ( float angle = 0.0; angle <= TWOPI; angle += ${this.#quality.toFixed(7)} ) {
|
|
displaced.x = vTextureCoord.x + thickness.x * cos(angle);
|
|
displaced.y = vTextureCoord.y + thickness.y * sin(angle);
|
|
curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));
|
|
curColor.a = clamp((curColor.a - 0.6) * 2.5, 0.0, 1.0);
|
|
maxAlpha = max(maxAlpha, curColor.a);
|
|
}
|
|
float resultAlpha = max(maxAlpha, texAlpha);
|
|
vec3 result = (ownColor.rgb + outlineColor.rgb * (1.0 - texAlpha)) * resultAlpha;
|
|
gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);
|
|
}
|
|
`;
|
|
}
|
|
|
|
static get #quality() {
|
|
switch (canvas.performance.mode) {
|
|
case CONST.CANVAS_PERFORMANCE_MODES.LOW:
|
|
return (Math.PI * 2) / 10;
|
|
case CONST.CANVAS_PERFORMANCE_MODES.MED:
|
|
return (Math.PI * 2) / 20;
|
|
default:
|
|
return (Math.PI * 2) / 30;
|
|
}
|
|
}
|
|
}
|