All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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{
"wall-height": {
"WallHeightTopLabel": "Wall Height (Top)",
"WallHeightBottomLabel": "Wall Height (Bottom)",
"AdvancedVisionLabel": "Enable Wall-Height For This Scene",
"AdvancedMovementLabel": "Enable Wall-Height Movement For This Scene",
"tokenHeightLabel": "Token Height",
"tokenHeightHint": "Computed Token Height {{height}}, Line of Sight Elevation {{losHeight}}",
"tokenHeightNotes": "This is the height of the token in the scene. It is used to calculate it's vision relative to walls.",
"ModuleLabel": "Wall Height",
"ALGlobal": "This Setting is enabled Globally in the module settings.",
"elevation": "Elevation",
"levelsRangeTop": "Height (Top)",
"levelsRangeBottom": "Height (Bottom)",
"distance": "Grid Units",
"settings.globalAdvancedLighting.name": "Enable 'Constrained by Elevation' Globally",
"settings.globalAdvancedLighting.hint": "Area of effect sources will be constrained by walls corresponding the elevation the source instead of the elevation of the controlled token.",
"advancedLightingLabel": "Constrained by Elevation",
"advancedLightingNotes": "Configure whether area of effect for this source is contrained by walls corresponding the elevation of this source instead of the elevation of the controlled token.",
"settings.enableTooltip.name": "Enable Tooltip",
"settings.enableTooltip.hint": "Enables the tooltip on the walls layer, showing top and bottom dimensions of walls. If you currently have the wall layer up, you should refresh or move to another scene and back to refresh.",
"settings.enableWallText.name": "Display height on Walls",
"settings.enableWallText.hint": "Show the top and bottom elevations of the walls on the wall itself. (requires refresh)",
"settings.migrateOnStartup.name": "Migrate Wall-Height Data On Startup",
"settings.migrateOnStartup.hint": "Migrates wall-height data from the old wall-height data structure to the new one. This is only necessary once but you can enable this settings and refresh the page if you need to run it again.",
"settings.blockSightMovement.name": "Vaulting",
"settings.blockSightMovement.hint": "Allows tokens to move over walls if the elevation difference between the feet of the token and the top of the wall is not greater than the height of the token.",
"settings.autoLOSHeight.name": "Automatic Token Height",
"settings.autoLOSHeight.hint": "Calculate token height automatically via token size and scale.\nToken height will be calculated for any token without a custom height value or with a custom height set to 0. Default token height will be ignored.",
"settings.defaultLosHeight.name": "Default Token Height",
"settings.defaultLosHeight.hint": "Height of a token (where the eyes of that creature are) in units. Default 6.",
"settings.losHeightMulti.name": "Token Height Multiplier",
"settings.losHeightMulti.hint": "Multiplier for token height. Multiplies the automatic token height by this value."
}
}