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import { getWallBounds,getSceneSettings,migrateData,getLevelsBounds,getAdvancedLighting,migrateTokenHeight } from "./utils.js";
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const MODULE_ID = "wall-height";
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class WallHeightUtils{
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constructor(){
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this._advancedVision = null;
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this._currentTokenElevation = null;
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this.isLevels = game.modules.get("levels")?.active ?? false;
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this._isLevelsAutoCover = game.modules.get("levelsautocover")?.active ?? false;
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this._autoLosHeight = false;
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this._defaultTokenHeight = 6;
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this._losHeightMulti = 0.89;
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}
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cacheSettings(){
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this._autoLosHeight = game.settings.get(MODULE_ID, 'autoLOSHeight');
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this._defaultTokenHeight = game.settings.get(MODULE_ID, 'defaultLosHeight');
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this._blockSightMovement = game.settings.get(MODULE_ID, "blockSightMovement");
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this._enableWallText = game.settings.get(MODULE_ID, "enableWallText");
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this._losHeightMulti = game.settings.get(MODULE_ID, "losHeightMulti");
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this.schedulePerceptionUpdate();
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}
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get tokenElevation(){
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return this._token?.document?.elevation ?? this.currentTokenElevation
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}
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set currentTokenElevation(elevation) {
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let update = false;
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const { advancedVision } = getSceneSettings(canvas.scene);
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if (this._currentTokenElevation !== elevation) {
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this._currentTokenElevation = elevation;
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if (advancedVision) {
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update = true;
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}
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}
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if (this._advancedVision !== !!advancedVision) {
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this._advancedVision = !!advancedVision;
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update = true;
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}
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if (update) {
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this.schedulePerceptionUpdate();
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}
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}
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get currentTokenElevation(){
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return this._currentTokenElevation;
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}
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schedulePerceptionUpdate(){
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if (!canvas.ready) return;
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canvas.perception.update({
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initializeLighting: true,
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initializeSounds: true,
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initializeVision: true,
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refreshLighting: true,
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refreshSounds: true,
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refreshTiles: true,
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refreshVision: true,
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}, true);
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}
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updateCurrentTokenElevation() {
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const token = canvas.tokens.controlled.find(t => t.document.sight.enabled) ?? canvas.tokens.controlled[0];
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if (!token && game.user.isGM) {
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this.currentTokenElevation = null;
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this._token = null;
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} else if (token) {
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this.currentTokenElevation = token.losHeight
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this._token = token;
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}
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}
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async setSourceElevationTop(document, value) {
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if (document instanceof TokenDocument) return;
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return await document.update({ "flags.levels.rangeTop": value });
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}
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getSourceElevationTop(document) {
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if (document instanceof TokenDocument) return document.object.losHeight
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return document.document.flags?.levels?.rangeTop ?? +Infinity;
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}
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async setSourceElevationBottom(document, value) {
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if (document instanceof TokenDocument) return await document.update({ "elevation": bottom });
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return await document.update({ "flags.levels.rangeBottom": value });
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}
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getSourceElevationBottom(document) {
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if (document instanceof TokenDocument) return document.document.elevation;
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return document.document.flags?.levels?.rangeBottom ?? -Infinity;
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}
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async setSourceElevationBounds(document, bottom, top) {
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if (document instanceof TokenDocument) return await document.update({ "elevation": bottom });
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return await document.update({ "flags.levels.rangeBottom": bottom, "flags.levels.rangeTop": top });
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}
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getSourceElevationBounds(document) {
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if (document instanceof TokenDocument) {
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const bottom = document.document.elevation;
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const top = document.object
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? document.object.losHeight
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: bottom;
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return { bottom, top };
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}
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return getLevelsBounds(document);
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}
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async setSourceElevationBounds(document, bottom, top) {
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if (document instanceof TokenDocument) return await document.update({ "elevation": bottom });
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return await document.update({ "flags.levels.rangeBottom": bottom, "flags.levels.rangeTop": top });
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}
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getSourceElevationBounds(document) {
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if (document instanceof TokenDocument) {
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const bottom = document.elevation;
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const top = document.object
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? document.object.losHeight
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: bottom;
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return { bottom, top };
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}
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return getLevelsBounds(document);
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}
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async removeOneToWalls(scene){
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if(!scene) scene = canvas.scene;
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const walls = Array.from(scene.walls);
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const updates = [];
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for(let wall of walls){
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const oldTop = wall.document.flags?.["wall-height"]?.top;
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if(oldTop != null && oldTop != undefined){
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const newTop = oldTop - 1;
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updates.push({_id: wall.id, "flags.wall-height.top": newTop});
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}
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}
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if(updates.length <= 0) return false;
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await scene.updateEmbeddedDocuments("Wall", updates);
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ui.notifications.notify("Wall Height - Added +1 to " + updates.length + " walls in scene " + scene.name);
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return true;
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}
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async migrateTokenHeight(){
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return await migrateTokenHeight();
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}
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async migrateData(scene){
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return await migrateData(scene);
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}
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async migrateCompendiums (){
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let migratedScenes = 0;
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const compendiums = Array.from(game.packs).filter(p => p.documentName === 'Scene');
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for (const compendium of compendiums) {
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const scenes = await compendium.getDocuments();
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for(const scene of scenes){
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const migrated = await migrateData(scene);
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if(migrated) migratedScenes++;
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}
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}
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if(migratedScenes > 0){
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ui.notifications.notify(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`);
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console.log(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`);
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}else{
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ui.notifications.notify(`Wall Height - No scenes to migrate.`);
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console.log(`Wall Height - No scenes to migrate.`);
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}
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return migratedScenes;
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}
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async migrateScenes (){
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const scenes = Array.from(game.scenes);
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let migratedScenes = 0;
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ui.notifications.warn("Wall Height - Migrating all scenes, do not refresh the page!");
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for(const scene of scenes){
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const migrated = await migrateData(scene);
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if(migrated) migratedScenes++;
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}
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if(migratedScenes > 0){
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ui.notifications.notify(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`);
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console.log(`Wall Height - Migrated ${migratedScenes} scenes to new Wall Height data structure.`);
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}else{
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ui.notifications.notify(`Wall Height - No scenes to migrate.`);
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console.log(`Wall Height - No scenes to migrate.`);
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}
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return migratedScenes;
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}
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async migrateAll(){
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ui.notifications.error(`Wall Height - WARNING: The new data structure requires Better Roofs, Levels and 3D Canvas and Token Attacher to be updated!`);
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await WallHeight.migrateScenes();
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await WallHeight.migrateCompendiums();
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ui.notifications.notify(`Wall Height - Migration Complete.`);
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await game.settings.set(MODULE_ID, 'migrateOnStartup', false);
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}
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async setWallBounds(bottom, top, walls){
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if(!walls) walls = canvas.walls.controlled.length ? canvas.walls.controlled : canvas.walls.placeables;
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walls instanceof Array || (walls = [walls]);
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const updates = [];
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for(let wall of walls){
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updates.push({_id: wall.id, "flags.wall-height.top": top, "flags.wall-height.bottom": bottom});
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}
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return await canvas.scene.updateEmbeddedDocuments("Wall", updates);
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}
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getWallBounds(wall){
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return getWallBounds(wall);
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}
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addBoundsToRays(rays, token) {
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if (token) {
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const bottom = token.document.elevation;
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const top = WallHeight._blockSightMovement ? token.losHeight : token.document.elevation;
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for (const ray of rays) {
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ray.A.b = bottom;
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ray.A.t = top;
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}
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}
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return rays;
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}
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}
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export function registerWrappers() {
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globalThis.WallHeight = new WallHeightUtils();
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if(!globalThis.WallHeight.isLevels){
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Object.defineProperty(AmbientLightDocument.prototype, "elevation", {
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get: function () {
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return this.flags?.levels?.rangeBottom ?? canvas.primary.background.elevation;
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}
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});
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}
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function tokenOnUpdate(wrapped, ...args) {
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wrapped(...args);
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updateTokenSourceBounds(this);
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}
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function updateTokenSourceBounds(token) {
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const { advancedVision } = getSceneSettings(token.scene);
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const losHeight = token.losHeight;
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const sourceId = token.sourceId;
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if (canvas.effects.visionSources.has(sourceId)) {
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token.vision.los.origin.b = token.vision.los.origin.t = losHeight;
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}
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if (canvas.effects.lightSources.has(sourceId)) {
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token.light.shape.origin.b = token.light.shape.origin.t = losHeight;
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}
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if (canvas.effects.visionSources.has(sourceId) && (token.vision.los.origin.b !== losHeight || token.vision.los.origin.t !== losHeight)
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|| canvas.effects.lightSources.has(sourceId) && (token.light.shape.origin.b !== losHeight || token.light.shape.origin.t !== losHeight)) {
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token.updateSource({ defer: true });
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WallHeight.schedulePerceptionUpdate();
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}
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}
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function testWallInclusion(wrapped, ...args) {
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if (!wrapped(...args)) return false;
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const wall = args[0]
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const { advancedVision } = getSceneSettings(wall.scene);
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if (!advancedVision) return true;
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const { top, bottom } = getWallBounds(wall);
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const b = this.config?.source?.object?.b ?? this.origin?.object?.b ?? -Infinity;
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const t = this.config?.source?.object?.t ?? this.origin?.object?.t ?? +Infinity;
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return b >= bottom && t <= top;
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}
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function isDoorVisible(wrapped, ...args) {
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const wall = this.wall;
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const { advancedVision } = getSceneSettings(wall.scene);
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const isUI = CONFIG.Levels?.UI?.rangeEnabled && !canvas?.tokens?.controlled[0];
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const elevation = WallHeight.currentTokenElevation ?? (isUI ? CONFIG.Levels?.UI?.currentRange?.bottom ?? null : null)
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if (elevation == null || !advancedVision) return wrapped(...args);
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const {top, bottom} = getWallBounds(wall);
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let inRange = elevation >= bottom && elevation <= top;
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if (isUI) inRange = elevation >= bottom && elevation < top;
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//if (elevation < bottom || elevation > top) return false;
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return wrapped(...args) && inRange;
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}
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function setSourceElevation(wrapped, origin, config = {}, ...args) {
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let bottom = -Infinity;
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let top = +Infinity;
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const object = config.source?.object ?? origin.object;
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if (origin.b == undefined && origin.t == undefined) {
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if (object instanceof Token) {
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if (config.type !== "move") {
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bottom = top = object.losHeight;
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} else {
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bottom = object.document.elevation;
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top = WallHeight._blockSightMovement ? object.losHeight : bottom;
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}
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} else if (object instanceof AmbientLight || object instanceof AmbientSound) {
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if (getAdvancedLighting(object.document)) {
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const bounds = getLevelsBounds(object.document)//WallHeight.getElevation(object.document);
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bottom = bounds.bottom;
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top = bounds.top;
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} else {
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bottom = WallHeight.currentTokenElevation;
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if (bottom == null) {
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bottom = -Infinity;
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top = +Infinity;
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} else {
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top = bottom;
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}
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}
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}
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}
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if(object){
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object.b = origin.b ?? config.b ?? bottom;
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object.t = origin.t ?? config.t ?? top;
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}
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return wrapped(origin, config, ...args);
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}
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function pointSourceInitialize(wrapped, ...args) {
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if(this.object) args[0].elevation = this.object.losHeight ?? this.object.document.elevation;
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return wrapped(...args);
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}
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function drawWallRange(wrapped, ...args) {
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const { advancedVision } = getSceneSettings(canvas.scene);
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const bounds = getWallBounds(this);
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if(!this.line && !WallHeight._enableWallText || !advancedVision || (bounds.top == Infinity && bounds.bottom == -Infinity)) {
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if(this.line) this.line.children = this.line.children.filter(c => c.name !== "wall-height-text");
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return wrapped(...args);
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}
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wrapped(...args);
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const style = CONFIG.canvasTextStyle.clone();
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style.fontSize /= 1.5;
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style.fill = this._getWallColor();
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if(bounds.top == Infinity) bounds.top = "Inf";
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if(bounds.bottom == -Infinity) bounds.bottom = "-Inf";
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const range = `${bounds.top} / ${bounds.bottom}`;
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const oldText = this.line.children.find(c => c.name === "wall-height-text");
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const text = oldText ?? new PreciseText(range, style);
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text.text = range;
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text.name = "wall-height-text";
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text.interactiveChildren = false;
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let angle = (Math.atan2( this.coords[3] - this.coords[1], this.coords[2] - this.coords[0] ) * ( 180 / Math.PI ));
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angle = (angle+90)%180 - 90;
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text.position.set(this.center.x, this.center.y);
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text.anchor.set(0.5, 0.5);
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text.angle = angle;
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if(!oldText) this.line.addChild(text)//this.addChild(text);
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}
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Hooks.on("updateToken", () => {
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WallHeight.updateCurrentTokenElevation();
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});
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Hooks.on("controlToken", () => {
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WallHeight.updateCurrentTokenElevation();
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});
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Hooks.on("updateScene", (doc, change) => {
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WallHeight.updateCurrentTokenElevation();
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});
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Hooks.on("canvasInit", () => {
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WallHeight._advancedVision = null;
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WallHeight._currentTokenElevation = null;
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WallHeight._token = null;
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});
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Hooks.on("canvasReady", () => {
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WallHeight.updateCurrentTokenElevation();
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});
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Hooks.on("updateWall", (wall, updates) => {
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if(updates.flags && updates.flags[MODULE_ID]) {
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WallHeight.schedulePerceptionUpdate();
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}
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if(canvas.walls.active) wall.object.refresh();
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})
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Hooks.on("activateWallsLayer", () => {
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canvas.walls.placeables.forEach(w => w.refresh());
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});
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libWrapper.register(MODULE_ID, "DoorControl.prototype.isVisible", isDoorVisible, "MIXED");
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libWrapper.register(MODULE_ID, "CONFIG.Token.objectClass.prototype._onUpdate", tokenOnUpdate, "WRAPPER");
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libWrapper.register(MODULE_ID, "ClockwiseSweepPolygon.prototype._testWallInclusion", testWallInclusion, "WRAPPER", { perf_mode: "FAST" });
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libWrapper.register(MODULE_ID, "ClockwiseSweepPolygon.prototype.initialize", setSourceElevation, "WRAPPER");
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libWrapper.register(MODULE_ID, "RenderedPointSource.prototype._initialize", pointSourceInitialize, "WRAPPER");
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libWrapper.register(MODULE_ID, "Wall.prototype.refresh", drawWallRange, "WRAPPER");
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libWrapper.register(
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MODULE_ID,
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"VisionSource.prototype.elevation",
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function () {
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return this.object?.losHeight ?? canvas.primary.background.elevation;
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},
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libWrapper.OVERRIDE,
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{ perf_mode: libWrapper.PERF_FAST }
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);
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libWrapper.register(
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MODULE_ID,
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"LightSource.prototype.elevation",
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function () {
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return this.object instanceof Token
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? this.object.losHeight
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: this.object?.document?.elevation ?? canvas.primary.background.elevation;
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},
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libWrapper.OVERRIDE,
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{ perf_mode: libWrapper.PERF_FAST }
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);
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}
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