All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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import { registerWrappers } from "./patches.js";
import { getWallBounds,getSceneSettings,migrateData,getTokenLOSheight } from "./utils.js";
import { WallHeightToolTip } from './tooltip.js';
import { MODULE_SCOPE, TOP_KEY, BOTTOM_KEY, ENABLE_ADVANCED_VISION_KEY, ENABLE_ADVANCED_MOVEMENT_KEY } from "./const.js";
const MODULE_ID = 'wall-height';
Object.defineProperty(Token.prototype, "losHeight", {
get: function myProperty() {
return getTokenLOSheight(this);
},
});
Hooks.once("init",()=>{
registerWrappers();
registerSettings();
if(game.settings.get(MODULE_ID,'enableTooltip')){
Hooks.on("renderHeadsUpDisplay", (app, html, data) => {
canvas.hud.wallHeight?.close();
html.find("#wall-height-tooltip").remove();
html.append('<template id="wall-height-tooltip"></template>');
canvas.hud.wallHeight = new WallHeightToolTip();
});
}
WallHeight.cacheSettings();
});
Hooks.once("ready", ()=>{
if(!game.user.isGM) return;
if(game.settings.get(MODULE_ID, 'migrateOnStartup')) WallHeight.migrateAll();
if(game.settings.get(MODULE_ID, 'migrateTokenHeight')) {
WallHeight.migrateTokenHeight();
game.settings.set(MODULE_ID, 'migrateTokenHeight',false)
}
})
Hooks.on("hoverWall",(wall, hovered)=>{
if (!canvas.hud?.wallHeight || canvas.walls._chain) return;
const {advancedVision} = getSceneSettings(canvas.scene);
if(advancedVision!=null && !advancedVision)
return;
if (hovered) {
canvas.hud.wallHeight.bind(wall);
} else {
canvas.hud.wallHeight.clear();
}
});
Hooks.on("renderSceneControls", () => {
if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear();
});
Hooks.on("deleteWall", () => {
if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear();
});
Hooks.on("createWall", () => {
if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear();
});
Hooks.on("updateWall", () => {
if (canvas.hud?.wallHeight) canvas.hud.wallHeight.clear();
});
function registerSettings() {
game.settings.register(MODULE_ID, 'enableTooltip', {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.enableTooltip.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.enableTooltip.hint`),
scope: 'world',
config: true,
type: Boolean,
default: false
});
game.settings.register(MODULE_ID, 'enableWallText', {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.enableWallText.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.enableWallText.hint`),
scope: 'world',
config: true,
type: Boolean,
default: true,
onChange: () => {
WallHeight.cacheSettings();
},
});
game.settings.register(MODULE_ID, "blockSightMovement", {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.blockSightMovement.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.blockSightMovement.hint`),
scope: "world",
config: true,
type: Boolean,
default: true,
onChange: () => {
WallHeight.cacheSettings();
},
});
game.settings.register(MODULE_ID, "autoLOSHeight", {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.autoLOSHeight.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.autoLOSHeight.hint`),
scope: "world",
config: true,
type: Boolean,
default: true,
onChange: () => {
WallHeight.cacheSettings();
},
});
game.settings.register(MODULE_ID, "defaultLosHeight", {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.defaultLosHeight.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.defaultLosHeight.hint`),
scope: "world",
config: true,
type: Number,
default: 6,
onChange: () => {
WallHeight.cacheSettings();
},
});
game.settings.register(MODULE_ID, "losHeightMulti", {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.losHeightMulti.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.losHeightMulti.hint`),
scope: "world",
config: true,
type: Number,
default: 0.89,
range: {
min: 0.1,
max: 2,
step: 0.01,
},
onChange: () => {
WallHeight.cacheSettings();
},
});
game.settings.register(MODULE_ID, 'globalAdvancedLighting', {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.globalAdvancedLighting.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.globalAdvancedLighting.hint`),
scope: 'world',
config: true,
type: Boolean,
default: true,
});
game.settings.register(MODULE_ID, 'migrateOnStartup', {
name: game.i18n.localize(`${MODULE_SCOPE}.settings.migrateOnStartup.name`),
hint: game.i18n.localize(`${MODULE_SCOPE}.settings.migrateOnStartup.hint`),
scope: 'world',
config: true,
type: Boolean,
default: false
});
game.settings.register(MODULE_ID, 'migrateTokenHeight', {
scope: 'world',
config: false,
type: Boolean,
default: false
});
}
Hooks.on("renderWallConfig", (app, html, data) => {
const {advancedVision} = getSceneSettings(canvas.scene);
if(!advancedVision) return;
let { top, bottom } = getWallBounds(app.object);
top = parseFloat(top);
bottom = parseFloat(bottom);
const topLabel = game.i18n.localize(`${MODULE_SCOPE}.WallHeightTopLabel`);
const bottomLabel = game.i18n.localize(`${MODULE_SCOPE}.WallHeightBottomLabel`);
const moduleLabel = game.i18n.localize(`${MODULE_SCOPE}.ModuleLabel`);
html.find(`.door-options`).after(`
<fieldset>
<legend>${moduleLabel}</legend>
<div class="form-group">
<label>${topLabel}</label>
<input name="flags.${MODULE_SCOPE}.${TOP_KEY}" type="number" step="any" value="${Number.isFinite(top) ? top : ""}" placeholder="Infinity">
</div>
<div class="form-group">
<label>${bottomLabel}</label>
<input name="flags.${MODULE_SCOPE}.${BOTTOM_KEY}" type="number" step="any" value="${Number.isFinite(bottom) ? bottom : ""}" placeholder="-Infinity">
</div>
</legend>
</fieldset>
`);
app.setPosition({ height: "auto" });
});
Hooks.on("renderAmbientLightConfig", (app, html, data) => {
const {advancedVision} = getSceneSettings(canvas.scene);
if(!advancedVision) return;
const label = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingLabel`);
const notes = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingNotes`);
const rangeTop = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeTop`);
const rangeBottom = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeBottom`);
const distance = (app.object.parent?.grid.units ?? game.system.grid.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`);
const checked = app.object.getFlag(MODULE_SCOPE, "advancedLighting") ? "checked" : "";
const globalAdvancedLighting = game.settings.get(MODULE_ID, 'globalAdvancedLighting');
const warnEnabledGlobally = `<p class="hint" style="color: red;">${game.i18n.localize(`${MODULE_SCOPE}.ALGlobal`)}</p>`;
const hint = globalAdvancedLighting ? warnEnabledGlobally : ""
const _injectHTML = `<div class="form-group">
<label>${label}</label>
<input type="checkbox" name="flags.${MODULE_SCOPE}.advancedLighting" ${checked} ${globalAdvancedLighting ? "disabled" : ""}>
${hint}
<p class="hint">${notes}</p>
</div>`
html.find(`input[name="walls"]`).closest(".form-group").after(_injectHTML);
app.setPosition({ height: "auto" });
if(WallHeight.isLevels) return
const bottom = app.object.flags?.levels?.rangeBottom;
const top = app.object.flags?.levels?.rangeTop;
const elevationHtml = `
<div class="form-group">
<label>${rangeTop} <span class="units">(${distance})</span></label>
<div class="form-fields">
<input name="flags.levels.rangeTop" type="number" step="any" value="${Number.isFinite(top) ? top : ""}" placeholder="Infinity">
</div>
</div>
<div class="form-group">
<label>${rangeBottom} <span class="units">(${distance})</span></label>
<div class="form-fields">
<input name="flags.levels.rangeBottom" type="number" step="any" value="${Number.isFinite(bottom) ? bottom : ""}" placeholder="-Infinity">
</div>
</div>
`
html.find(`input[name="config.dim"]`).closest(".form-group").after(elevationHtml);
app.setPosition({ height: "auto" });
})
Hooks.on("renderAmbientSoundConfig", (app, html, data) => {
const {advancedVision} = getSceneSettings(canvas.scene);
if(!advancedVision) return;
const label = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingLabel`);
const notes = game.i18n.localize(`${MODULE_SCOPE}.advancedLightingNotes`);
const checked = app.object.getFlag(MODULE_SCOPE, "advancedLighting") ? "checked" : "";
const rangeTop = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeTop`);
const rangeBottom = game.i18n.localize(`${MODULE_SCOPE}.levelsRangeBottom`);
const distance = (canvas.scene.grid.units ?? game.system?.grid?.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`);
const globalAdvancedLighting = game.settings.get(MODULE_ID, 'globalAdvancedLighting');
const warnEnabledGlobally = `<p class="hint" style="color: red;">${game.i18n.localize(`${MODULE_SCOPE}.ALGlobal`)}</p>`;
const hint = globalAdvancedLighting ? warnEnabledGlobally : ""
const _injectHTML = `<div class="form-group">
<label>${label}</label>
<input type="checkbox" name="flags.${MODULE_SCOPE}.advancedLighting" ${checked} ${globalAdvancedLighting ? "disabled" : ""}>
${hint}
<p class="hint">${notes}</p>
</div>`
html.find(`input[name="walls"]`).closest(".form-group").after(_injectHTML);
app.setPosition({ height: "auto" });
if(WallHeight.isLevels) return
const bottom = app.object.flags?.levels?.rangeBottom;
const top = app.object.flags?.levels?.rangeTop;
const elevationHtml = `
<div class="form-group">
<label>${rangeTop} <span class="units">(${distance})</span></label>
<div class="form-fields">
<input name="flags.levels.rangeTop" type="number" step="any" value="${Number.isFinite(top) ? top : ""}" placeholder="Infinity">
</div>
</div>
<div class="form-group">
<label>${rangeBottom} <span class="units">(${distance})</span></label>
<div class="form-fields">
<input name="flags.levels.rangeBottom" type="number" step="any" value="${Number.isFinite(bottom) ? bottom : ""}" placeholder="-Infinity">
</div>
</div>
`
html.find(`input[name="radius"]`).closest(".form-group").after(elevationHtml);
app.setPosition({ height: "auto" });
})
Hooks.on("renderTokenConfig", (app, html, data) => {
const tokenHeight = app.token.getFlag(MODULE_SCOPE, "tokenHeight") || 0;
const label = game.i18n.localize(`${MODULE_SCOPE}.tokenHeightLabel`);
const losHeight = app.object?.object?.losHeight ?? 0;
const height = losHeight - app.token.elevation;
const hint = game.i18n.localize(`${MODULE_SCOPE}.tokenHeightHint`).replace("{{height}}", height).replace("{{losHeight}}", losHeight);
const distance = (canvas.scene.grid.units ?? game.system?.grid?.units) || game.i18n.localize(`${MODULE_SCOPE}.distance`);
let newHtml = `
<div class="form-group slim">
<label>${label} <span class="units">(${distance})</span></label>
<div class="form-fields">
<input type="number" step="any" name="flags.${MODULE_SCOPE}.tokenHeight" placeholder="units" value="${tokenHeight}">
</div>
${app.object?.object?.losHeight ? `<p class="hint">${hint}</p>` : ""}
</div>
`;
html.find('input[name="lockRotation"]').closest(".form-group").before(newHtml);
app.setPosition({ height: "auto" });
});
Hooks.on("renderSceneConfig", (app, html, data) => {
const {advancedVision} = getSceneSettings(app.object);
const enableVisionKeyLabel = game.i18n.localize(`${MODULE_SCOPE}.AdvancedVisionLabel`);
const moduleLabel = game.i18n.localize(`${MODULE_SCOPE}.ModuleLabel`);
html.find(`input[name="globalLightThreshold"]`).closest(".form-group").after(`
<fieldset>
<legend>${moduleLabel}</legend>
<div class="form-group">
<li class="flexrow">
<label>${enableVisionKeyLabel}</label>
<input name="flags.${MODULE_SCOPE}.${ENABLE_ADVANCED_VISION_KEY}" type="checkbox" data-dtype="Boolean" `+ ((advancedVision || advancedVision==null)?`checked`:``)+`>
</li>
</div>
</fieldset>`
);
app.setPosition({ height: "auto" });
});
Handlebars.registerHelper('if_null', function(a, opts) {
if (a == null) {
return opts.fn(this);
} else {
return opts.inverse(this);
}
});
// First time message
Hooks.once("ready", () => {
if(game.modules.get("levels-3d-preview")?.active) return;
// Module title
const MODULE_TITLE = game.modules.get(MODULE_ID).title;
const FALLBACK_MESSAGE_TITLE = "Welcome to Wall Height";
const FALLBACK_MESSAGE = `<large>
<p><strong>I (theripper93) am now taking over the development of Wall Height, be sure to stop by my <a href="https://theripper93.com/">Discord</a> for help and support from the wonderful community as well as many resources</strong></p>
<p>Thanks to all the patreons supporting the development of my modules making continued updates possible!</p>
<p>If you want to support the development of the module you can do so here : <a href="https://www.patreon.com/theripper93">Patreon</a> </p></large>
<p><strong>Patreons</strong> get also access to <strong>15+ premium modules</strong></p>
<p>Want even more verticality? Go Full 3D</p>
<h1>3D Canvas</h1>
<iframe width="385" height="225" src="https://www.youtube.com/embed/rziXLJEfxqI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<p>Check 3D Canvas and all my other <strong>15+ premium modules <a href="https://theripper93.com/">Here</a></strong></p>`;
// Settings key used for the "Don't remind me again" setting
const DONT_REMIND_AGAIN_KEY = "popup-dont-remind-again";
// Dialog code
game.settings.register(MODULE_ID, DONT_REMIND_AGAIN_KEY, {
name: "",
default: false,
type: Boolean,
scope: "world",
config: false,
});
if (game.user.isGM && !game.settings.get(MODULE_ID, DONT_REMIND_AGAIN_KEY)) {
new Dialog({
title: FALLBACK_MESSAGE_TITLE,
content: FALLBACK_MESSAGE,
buttons: {
dont_remind: {
icon: '<i class="fas fa-times"></i>',
label: "Don't remind me again",
callback: () => game.settings.set(MODULE_ID, DONT_REMIND_AGAIN_KEY, true),
},
},
default: "dont_remind",
}).render(true);
}
});