All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<div class="pf2e chat-card item-card"
data-spell-lvl="{{data.castLevel}}"
data-cast-level="{{data.castLevel}}"
data-actor-id="{{actor.id}}"
data-item-id="{{item.id}}"
{{#if tokenId}}data-token-id="{{tokenId}}"{{/if}}
>
<header class="card-header flexrow">
<img src="{{item.img}}" alt="{{item.name}}" />
<h3>{{item.name}}{{#if item.actionGlyph}} <span class="action-glyph">{{item.actionGlyph}}</span>{{/if}}</h3>
<h4 class="rank">{{data.rankLabel}}</h4>
</header>
<section class="item-properties tags" data-tooltip-class="pf2e">
{{#each data.traits as |trait|}}
<span class="tag" data-trait="{{trait.name}}" data-tooltip="{{trait.description}}">{{trait.label}}</span>
{{/each}}
</section>
<section class="card-content">
{{{data.description.value}}}
{{#if data.materials.value}}
<p><strong>{{localize "PF2E.SpellRequirementsLabel"}}</strong> {{data.materials.value}}</p>
{{/if}}
</section>
<section class="card-buttons">
{{#each data.variants as |variant|}}
<button type="button" data-variant="{{json variant}}" data-action="spell-variant" data-visibility="owner" data-overlay-ids="{{variant.overlayIds}}">
<span>{{variant.name}}</span>
{{#if variant.actionGlyph}}<span class="action-glyph">{{variant.actionGlyph}}</span>{{/if}}
</button>
{{else}}
{{#if data.isSave}}
<button type="button" data-action="spell-save" data-save="{{data.save.type}}" data-dc="{{data.save.value}}" data-owner-title="{{data.save.breakdown}}">
{{{data.save.label}}}
</button>
{{/if}}
{{#if (or data.check data.hasDamage data.counteraction data.area.type)}}
<section class="owner-buttons">
{{#if data.check}}
<div class="spell-attack-buttons">
<button type="button" data-action="spell-attack" data-visibility="owner">{{localize "PF2E.AttackLabel"}}</button>
<button type="button" data-action="spell-attack-2" data-visibility="owner">{{localize "PF2E.MAPAbbreviationLabel" penalty=data.check.map1}}</button>
<button type="button" data-action="spell-attack-3" data-visibility="owner">{{localize "PF2E.MAPAbbreviationLabel" penalty=data.check.map2}}</button>
</div>
{{/if}}
{{#if data.hasDamage}}
<div class="spell-button">
<button type="button" data-action="spell-damage" data-visibility="owner">{{localize data.damageLabel}}</button>
</div>
{{/if}}
{{#if data.counteraction}}
<div class="spell-button">
<button type="button" data-action="spell-counteract" data-visibility="owner">{{localize "PF2E.Item.Spell.Counteract.Label"}}</button>
</div>
{{/if}}
{{#if (and data.area (not data.isAura))}}
<div class="spell-button">
<button type="button" data-action="spell-template" data-visibility="owner">
{{localize "PF2E.Item.Spell.MeasuredTemplate.Place" area=data.area.label}}
</button>
<button class="small hidden" type="button" data-action="spell-template-clear" data-visibility="owner" data-tooltip="{{localize "PF2E.Item.Spell.MeasuredTemplate.Clear"}}">
<i class="fa-solid fa-fw fa-trash"></i>
</button>
</div>
{{/if}}
{{#if (gt item.appliedOverlays.size 0)}}
<button type="button" data-action="spell-variant" data-visibility="owner" data-original-id="{{item.original.id}}">{{localize "PF2E.Item.Spell.Variants.SelectOtherVariantLabel"}}</button>
{{/if}}
</section>
{{/if}}
{{/each}}
</section>
{{#if data.properties}}
<footer class="card-footer">
{{#each data.properties as |property|}}
<span>{{localize property}}</span>
{{/each}}
</footer>
{{/if}}
</div>