All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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{"prototypeToken":{"displayName":50,"displayBars":50,"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Kaako Ashfeather","texture":{"src":"Kaako%20Ashfeather%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"name":"Kaako Ashfeather","type":"character","ownership":{"default":2,"kd5s7S0hIQx1pfTz":3,"dNGRwQp6OA6cU3Wh":3},"effects":[],"system":{"attributes":{"hp":{"value":48,"temp":0},"initiative":{"statistic":"stealth"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"N"},"level":{"value":5},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[{"type":"lowLightVision"}],"languages":{"value":[],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":1,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"value":12},"dex":{"value":19},"con":{"value":16},"int":{"value":10},"wis":{"value":12},"cha":{"value":16}},"saves":{"fortitude":{"tank":1},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":2},"cra":{"rank":0},"dec":{"rank":1},"dip":{"rank":1},"itm":{"rank":1},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":1},"prf":{"rank":1},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":2},"sur":{"rank":1},"thi":{"rank":2}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":0},"unarmored":{"rank":1},"martial":{"rank":0},"simple":{"rank":2},"unarmed":{"rank":2}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"img":"Kaako%20Ashfeather.jpg","items":[{"_id":"CzkD3Tn9I4FUx6n5","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/tengu.svg","name":"Tengu","system":{"description":{"gm":"","value":"<p><em>Tengus are a gregarious and resourceful people that have spread far and wide from their ancestral home in Tian Xia, collecting and combining whatever innovations and traditions they happen across with those from their own long history.</em></p>\n<hr />\n<p>Tengus are survivalists and conversationalists, equally at home living off the wilderness and finding a niche in dense cities. They accumulate knowledge, tools, and companions, adding them to their collection as they travel.</p>\n<p>The tengu diaspora has spread across Golarion in search of a better life, bringing their skill with blade crafting to lands far from their home. In maritime regions, tengus notably work as fishers, blacksmiths, and 'jinx eaters'—members of ships' crews who are believed, accurately or otherwise, to absorb misfortune. Having lived in a variety of conditions and locations, tengus tend to be nonjudgmental, especially with regard to social station, though their willingness to associate with lawbreakers has often led some to look at them with suspicion.</p>\n<p>If you want to play a character hailing from a rich history of artisanship and tradition, but who happily picks up new practices, companions, words, and items as needed, you should play a tengu.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Be gregarious and eager to find a flock of your own.</li>\n<li>Voraciously absorb the practices of those around you, sometimes even forgetting where they came from.</li>\n<li>Be willing to take on any task or job, no matter what others think.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Look to you as a source of eclectic skills and knowledge, especially relating to languages.</li>\n<li>Get confused by your simultaneous respect for and disregard of tradition.</li>\n<li>Have trouble reading your expressions or regard you with suspicion and superstition.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Tengus have many avian characteristics. Their faces are tipped with sharp beaks and their scaled forearms and lower legs end in talons. As closed footwear tends to fit poorly unless custom made, many tengus wear open sandals or simply go barefoot. Tengus are rarely more than 5 feet tall, and they are even lighter than their smaller frames would suggest, as they have hollow bones. A small number of tengus have vestigial wings incapable of true flight.</p>\n<p>Tengus hatch from eggs and are featherless for their first year of life, during which they rarely leave home. They soon grow a downy gray coat, which is replaced by a dark covering of adult feathers by the time they come of age at around 15 years. Tengus use their shed feathers in a variety of tools, from simple writing quills to magical fans to focus their ancestral magic. Many tengus modify their appearance by dyeing patterns into their feathers or talons, which amplifies their body language and has the added benefit of aiding other humanoids in understanding their expressions.</p>\n<h2>Society</h2>\n<p>Tengus are extremely social, banding together in extended communities with many families living in adjacent houses and sharing the work of the household. In cities, a community may also contain members of other ancestries. Tengu children raised in the same unit consider each other siblings, usually forgetting which of them share a biological connection.</p>\n<p>The greatest divide in tengu society is between tengus remaining in their ancestral home and those who have dispersed across the world. Tengus refer to these two groups as those 'in the roost' and those 'migrating,' respectively. Roosted tengus tend to be more traditionalist and conservative and are especially concerned with preserving their culture in the face of years of erosion from oppression. Migrating tengus, on the other hand, voraciously absorb the culture of the various nations and settlements that they now call home.</p>\n<h2>Alignment and Religion</h2>\n<p>Tengus often follow the faith of the region in which they were raised, though the tengu ancestral deity is the storm god Hei Feng. This god's notorious drunken carousing and emotional swings causes many tengus to instead focus their attention on gods of freedom and travel, such as Desna or Cayden Cailean, or deities of nature, such as Gozreh. Besmara is also a common subject of tengu worship, especially among tengus who live on the sea.</p>\n<p>Before their diaspora, tengus practiced a syncretic faith that blended a polytheistic worship of the deities responsible for creating the natural world. As tengu folklore posits that tengus long ago descended from the night sky on shooting stars to rest upon Golarion's highest peaks, animist rites were practiced on mountains and other great natural features. Even today, tengus rarely differentiate between divine and primal worship.</p>\n<p>Tengus are far more concerned with the balance between traditionalism and adaptability than they are with good and evil, with lawful tengus more common among the roosted and chaotic tengus more common among the migratory.</p>\n<h2>Adventurers</h2>\n<p>A tengu that leaves the ancestral homeland feels an intense pull toward adventure, to cross vast distances, collect beautiful treasures, and brave the challenges of combat or the rolling sea.</p>\n<p>Tengu backgrounds might reflect their place in the homeland or the tengu diaspora. These could include acrobat, barkeep, charlatan, emissary, entertainer, fortune teller, gambler, merchant, nomad, or sailor, plus bandit, courier, insurgent, refugee, and scavenger.</p>\n<p>Tengus often become rogue, bard, oracles, rangers, or swashbucklers.</p>\n<h2>Names</h2>\n<p>Though roosted tengus tend toward more traditional names with the hard consonants often seen in the Tengu language, migrating tengus' tendency to readily absorb and repurpose the culture of those around them has led to names that combine elements of whatever languages suited the namer's fancy.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Arkkak, Chuko, Dolgra, Dorodara, Kakkariel, Kora, Marrak, Mossarah, Pularrka, Rarorel, Ruk, Tak-Tak, Tsukotarra</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Tengu Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Free</p>\n<p><strong>Languages</strong> Common, Tengu</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Dwarven, Elven, Halfling, Gnomish, Goblin, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>\n<p><strong>Sharp Beak</strong> With your sharp beak, you are never without a weapon. You have a beak unarmed attack that deals 1d6 piercing damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"tengu","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["humanoid","tengu"],"rarity":"uncommon"},"hp":6,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["dex"]},"1":{"value":[]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common","tengu"],"custom":""},"additionalLanguages":{"count":0,"value":["dwarven","elven","gnomish","goblin","halfling","sylvan"],"custom":""},"items":{"vo9ge":{"img":"systems/pf2e/icons/features/ancestry/sharp-beak.webp","level":0,"name":"Sharp Beak","uuid":"Compendium.pf2e.ancestryfeatures.qJD3PJdoSXFrZEwr"}},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.18xDKYPDBLEv2myX"},"pf2e":{"itemGrants":{"sharpBeak":{"id":"PeNx5RR3OhLdc4PC","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347521874,"modifiedTime":1689347525396,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"YGdcFk0UO2wAT9gn","img":"systems/pf2e/icons/features/ancestry/jinxed-tengu.webp","name":"Jinxed Tengu","system":{"description":{"gm":"","value":"<p>Your lineage has been exposed to curse after curse, and now, they slide off your feathers like rain. If you succeed at a saving throw against a curse or misfortune effect, you get a critical success instead.</p>\n<p>When you would gain the @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] condition, attempt a @Check[type:flat|dc:17] check. On a success, reduce the value of the doomed condition you would gain by 1.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["curse","misfortune"]}],"selector":"saving-throw","type":"save"},{"key":"Note","selector":"saving-throw","text":"If you succeed at a saving throw against a curse or misfortune effect, you get a critical success instead.","title":"{item|name}"}],"slug":"jinxed-tengu","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Tengu","slug":"tengu","uuid":"Compendium.pf2e.ancestries.18xDKYPDBLEv2myX"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.g4FRxyuHndZu4KTo"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347521947,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"37klaKJ33sUMUhpZ","img":"systems/pf2e/icons/default-icons/background.svg","name":"Sailor","system":{"description":{"gm":"","value":"<p>You heard the call of the sea from a young age. Perhaps you signed onto a merchant's vessel, joined the navy, or even fell in with a crew of pirates and scalawags.</p>\n<p>Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.</p>\n<p>You're trained in the Athletics skill and the Sailing Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.iOY6YfGBaOvMNAor] skill feat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sailor","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["dex","str"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"78ses":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Underwater Marauder","uuid":"Compendium.pf2e.feats-srd.iOY6YfGBaOvMNAor"}},"trainedLore":"Sailing Lore","trainedSkills":{"value":["ath"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.Zmwyhsxe4i6rZN75"},"pf2e":{"itemGrants":{"underwaterMarauder":{"id":"LlPP4tlCqOx79JYb","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522050,"modifiedTime":1689347525396,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"X34gzWYH5uxNLKvW","img":"systems/pf2e/icons/classes/rogue.webp","name":"Rogue","system":{"description":{"gm":"","value":"<p><em>You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents' missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don't care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.</em></p>\n<p><strong>Key Ability: DEXTERITY OR OTHER</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Rogue</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You move about stealthily so you can catch foes unawares. You're a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You sneak to get the drop on foes and scout for danger or traps. You're a great asset, since you can disable traps, solve puzzles, and anticipate dangers.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You might pick pockets or trade in illegal goods. You can also become part of a thieves' guild, or even found one of your own.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Hone your skills through intense practice, both on your own and out in the world.</li>\n<li>Know where to attain illicit goods.</li>\n<li>Skirt or break the law because you think it's meaningless or have your own code.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Find you charming or fascinating, even if they think they know better than to trust you.</li>\n<li>Come to you when they need someone who is willing to take risks or use questionable methods.</li>\n<li>Suspect you're motivated primarily by greed.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Expert in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in Stealth</p>\n<p>Trained in one or more skills determined by your rogue's racket</p>\n<p>Trained in a number of additional skills equal to 7 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the rapier, sap, shortbow, and shortsword</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Class DC</h2>\n<p>Trained in rogue class DC</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Rogue. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rogue's racket, sneak attack 1d6, surprise attack, rogue feat, skill feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, debilitating strike, great fortitude, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, improved evasion, incredible senses, light armor expertise, master tricks, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, skill feat, skill increase, slippery mind, sneak attack 4d6</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, master strike, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2 class=\"title\">Rogue Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a rogue class feat.</p>\n<h2 class=\"title\">Rogue's Racket</h2>\n<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>\n<p>Rackets can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM]{Eldritch Trickster Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB]{Mastermind Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH]{Ruffian Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg]{Scoundrel Racket}, and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl]{Thief Racket}</li>\n</ul>\n<h2 class=\"title\">Skill Feats</h2>\n<p>You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat.</p>\n<h2 class=\"title\">Sneak Attack</h2>\n<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>\n<h2 class=\"title\">Surprise Attack</h2>\n<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float:right\">Level 2</span></h2>\n<p>You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or to become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Deny Advantage<span style=\"float:right\">Level 3</span></h2>\n<p>As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2 class=\"title\">General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Weapon Tricks<span style=\"float:right\">Level 5</span></h2>\n<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons and unarmed attacks, as well as the rapier, sap, shortbow, and shortsword. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you're wielding.</p>\n<h2 class=\"title\">Evasion<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2 class=\"title\">Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2 class=\"title\">Debilitating Strikes<span style=\"float:right\">Level 9</span></h2>\n<p>When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>You apply one of the following debilitations, which lasts until the end of your next turn.</p>\n<p><strong>Debilitation</strong> The target takes a -10-foot status penalty to its Speeds.</p>\n<p><strong>Debilitation</strong> The target becomes enfeebled 1.</p>\n<h2 class=\"title\">Great Fortitude<span style=\"float:right\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Rogue Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.</p>\n<h2 class=\"title\">Improved Evasion<span style=\"float:right\">Level 13</span></h2>\n<p>You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2 class=\"title\">Incredible Senses<span style=\"float:right\">Level 13</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2 class=\"title\">Light Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2 class=\"title\">Master Tricks<span style=\"float:right\">Level 13</span></h2>\n<p>You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.</p>\n<h2 class=\"title\">Double Debilitation<span style=\"float:right\">Level 15</span></h2>\n<p>Your opportunistic attacks are particularly detrimental. When you use Debilitating Strike, you can apply two debilitations simultaneously; removing one removes both.</p>\n<h2 class=\"title\">Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2 class=\"title\">Slippery Mind<span style=\"float:right\">Level 17</span></h2>\n<p>You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Light Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>\n<h2 class=\"title\">Master Strike<span style=\"float:right\">Level 19</span></h2>\n<p>You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is enfeebled 2 until the end of your next turn.</p>\n<p><strong>Failure</strong> The target is paralyzed for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1}],"slug":"rogue","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex"],"selected":"dex"},"items":{"0kdn2":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"1nwhg":{"img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","level":5,"name":"Weapon 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Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nilrb":{"img":"systems/pf2e/icons/features/classes/debilitating-strikes.webp","level":9,"name":"Debilitating Strikes","uuid":"Compendium.pf2e.classfeatures.9SruVg2lZpNaYLOB"},"odz8x":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Rogue's Racket","uuid":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pfjze":{"img":"systems/pf2e/icons/features/classes/double-debilitation.webp","level":15,"name":"Double Debilitation","uuid":"Compendium.pf2e.classfeatures.W1FkMHYVDg3yTU5r"},"qx6de":{"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","level":1,"name":"Surprise Attack","uuid":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"},"sjjee":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny 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Shortsword","rank":1}},"defenses":{"unarmored":1,"light":1,"medium":0,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]},"skillIncreaseLevels":{"value":[2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.LO9STvskJemPkiAI"},"pf2e":{"itemGrants":{"weaponTricks":{"id":"CXM74KYwPmcNvFbF","onDelete":"detach"},"sneakAttack":{"id":"BASmteR2BtQllQn8","onDelete":"detach"},"roguesRacket":{"id":"aoc5ynGPYBV67lJ4","onDelete":"detach"},"surpriseAttack":{"id":"tUikPzzZR8og0Arn","onDelete":"detach"},"denyAdvantage":{"id":"aZsaHWKJZinON4L8","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522242,"modifiedTime":1689347525396,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"name":"Sailing","type":"lore","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T11:12:03.165-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":2},"featType":"","item":{"value":0}},"effects":[],"_id":"vOmnHoEIctXQqF3S","img":"systems/pf2e/icons/default-icons/lore.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522392,"modifiedTime":1689347522392,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"LlPP4tlCqOx79JYb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Underwater Marauder","system":{"description":{"gm":"","value":"<p>You've learned to fight underwater. You are not flat-footed while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"domain":"all","key":"RollOption","option":"aquatic-combat:not-flat-footed"},{"key":"AdjustModifier","mode":"override","selector":"melee-attack-roll","slug":"aquatic-combat","suppress":true}],"slug":"underwater-marauder","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"37klaKJ33sUMUhpZ"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iOY6YfGBaOvMNAor"},"pf2e":{"grantedBy":{"id":"37klaKJ33sUMUhpZ","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522809,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"CXM74KYwPmcNvFbF","img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","name":"Weapon Tricks","system":{"description":{"gm":"","value":"<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons as well as the @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk], @UUID[Compendium.pf2e.equipment-srd.TLQErnOpM9Luy7rL], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp], and unarmed attacks. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or unarmed attack, or when using any of the listed weapons, you apply the critical specialization effect for that weapon or unarmed attack.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["target:condition:flat-footed",{"or":[{"and":[{"or":["item:trait:agile","item:trait:finesse"]},{"or":["item:category:simple","item:category:unarmed"]}]},"item:base:rapier","item:base:sap","item:base:shortbow","item:base:shortsword"]}]}],"slug":"weapon-tricks","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"X34gzWYH5uxNLKvW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"},"pf2e":{"grantedBy":{"id":"X34gzWYH5uxNLKvW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522810,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"BASmteR2BtQllQn8","img":"systems/pf2e/icons/features/classes/sneak-attack.webp","name":"Sneak Attack","system":{"description":{"gm":"","value":"<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","predicate":["class:rogue"],"value":"ternary(lt(@actor.level, 5), 1, ternary(lt(@actor.level, 11), 2, ternary(lt(@actor.level, 17), 3, 4)))"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","predicate":["class:rogue"],"value":6},{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"X34gzWYH5uxNLKvW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},"pf2e":{"grantedBy":{"id":"X34gzWYH5uxNLKvW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522811,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"aoc5ynGPYBV67lJ4","img":"systems/pf2e/icons/features/classes/rogues-racket.webp","name":"Rogue's Racket","system":{"description":{"gm":"","value":"<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Rogue feature","predicate":["item:trait:rogue","item:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM"},{"value":"Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB"},{"value":"Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH"},{"value":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"value":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}],"flag":"roguesRacket","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.Racket.Prompt","selection":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}],"slug":"rogues-racket","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"X34gzWYH5uxNLKvW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pf2e":{"grantedBy":{"id":"X34gzWYH5uxNLKvW","onDelete":"cascade"},"itemGrants":{"thief":{"id":"n7DKtfKQd8uPkkK0","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522811,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"n7DKtfKQd8uPkkK0","img":"systems/pf2e/icons/features/classes/thief.webp","name":"Thief","system":{"description":{"gm":"","value":"<p>Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. You might be a pickpocket working the streets, a cat burglar sneaking through windows and escaping via rooftops, or a safecracker breaking into carefully guarded vaults. You might even work as a consultant, testing clients' defenses by trying to steal something precious.</p>\n<p>When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.</p>\n<p>You are trained in Thievery.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"ability":"dex","key":"FlatModifier","predicate":["item:melee","item:trait:finesse",{"not":"item:category:unarmed"}],"selector":"strike-damage","type":"ability"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"slug":"thief","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}},"pf2e":{"grantedBy":{"id":"aoc5ynGPYBV67lJ4","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522812,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"tUikPzzZR8og0Arn","img":"systems/pf2e/icons/features/classes/surprice-attack.webp","name":"Surprise Attack","system":{"description":{"gm":"","value":"<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":"surprise-attack","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"X34gzWYH5uxNLKvW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"},"pf2e":{"grantedBy":{"id":"X34gzWYH5uxNLKvW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522813,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"aZsaHWKJZinON4L8","img":"systems/pf2e/icons/features/classes/deny-advantage.webp","name":"Deny Advantage","system":{"description":{"gm":"","value":"<p><strong>Barbarian</strong> Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<hr />\n<p><strong>Rogue</strong> As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":"deny-advantage","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["barbarian","rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"X34gzWYH5uxNLKvW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"pf2e":{"grantedBy":{"id":"X34gzWYH5uxNLKvW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522814,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"PeNx5RR3OhLdc4PC","img":"systems/pf2e/icons/features/ancestry/sharp-beak.webp","name":"Sharp Beak","system":{"description":{"gm":"","value":"<p>With your Sharp Beak, you are never without a weapon. You have a beak unarmed attack that deals [[/r 1d6[piercing]]] damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/beak.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Beak","range":null,"slug":"beak","traits":["finesse","unarmed"]}],"slug":"sharp-beak","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["tengu"],"rarity":"uncommon","selected":{"tengu":"Tengu"}},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"CzkD3Tn9I4FUx6n5"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.qJD3PJdoSXFrZEwr"},"pf2e":{"grantedBy":{"id":"CzkD3Tn9I4FUx6n5","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522815,"modifiedTime":1689347525129,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ZN0plGQb3jL297aT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Dodge","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> A creature targets you with an attack and you can see the attacker.</p>\n<p><strong>Requirements</strong> You are not encumbered</p>\n<hr />\n<p>You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"domain":"ac","key":"RollOption","option":"nimble-dodge","toggleable":true,"value":true},{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"ac","type":"circumstance","value":2}],"slug":"nimble-dodge","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["rogue","swashbuckler"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dNH8OHEvx3vI9NBQ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522815,"modifiedTime":1689474135952,"lastModifiedBy":"dNGRwQp6OA6cU3Wh"}},{"_id":"cwUEU0wbXkdPtutq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Smuggler","system":{"description":{"gm":"","value":"<p>You often smuggle things past the authorities.</p>\n<p>When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10 - whichever is higher - as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result.</p>\n<p>If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers.</p>\n<p>This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items.</p>\n<p>Due to your smuggling skill, you're more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.</p>\n<hr />\n<p><strong>PFS Note</strong> This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"experienced-smuggler","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"Trained in Stealth"}]},"location":"skill-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522818,"modifiedTime":1689347522818,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"28NTbq0oIGhfZg0p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storm's Lash","system":{"description":{"gm":"","value":"<p>Wind and lightning have always been close friends to you. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em> cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"storms-lash","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["tengu"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bWyY9NtLU5wXr03y"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522821,"modifiedTime":1689347522821,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"tQfPPMvvb1JAnIEh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Minor Magic","system":{"description":{"gm":"","value":"<p>You've dabbled in minor magical abilities. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips that are available in that tradition. You gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, your key spellcasting ability is Charisma, and you're trained in spell attack rolls and DCs for the tradition you chose.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"minor-magic","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["rogue"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FrlhErsjR6fEn6kX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522822,"modifiedTime":1689347522822,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ipbYuPkObtKxCOwO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Athletics)","system":{"description":{"gm":"","value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true},{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"}],"slug":"assurance","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fortune","general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522822,"modifiedTime":1689347525130,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"xdJH05hBkCVV1rVG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Climber","system":{"description":{"gm":"","value":"<p>Your techniques allow you to fight as you climb. You're not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"combat-climber","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"skill-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.09PurtIanNUPfNRq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522824,"modifiedTime":1689347522824,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"2lw6zCw6aNTrDzwd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Paragon","system":{"description":{"gm":"","value":"<p>Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.AncestralParagon.AllowedDrops","predicate":["item:category:ancestry","item:level:1"]},"choices":{"query":"{\"system.category\":\"ancestry\",\"system.level.value\":1,\"$or\":[{\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.ancestry.trait}\"}},{\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.heritage.trait}\"}}],\"$not\":{\"system.traits.value\":{\"$elemMatch\":\"lineage\"}}}"},"flag":"ancestralParagon","key":"ChoiceSet","prompt":"PF2E.SpecificRule.AncestralParagon.Prompt","selection":"Compendium.pf2e.feats-srd.CCmiEmS7ZgyQUfhn"}],"slug":"ancestral-paragon","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m7KjpkAAh9PptJsY"},"pf2e":{"itemGrants":{"squawk":{"id":"87qKLCDfZqENLyQZ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522825,"modifiedTime":1689347525130,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"87qKLCDfZqENLyQZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Squawk!","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait.</p>\n<hr />\n<p>You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"squawk","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["tengu"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CCmiEmS7ZgyQUfhn"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.CCmiEmS7ZgyQUfhn"}},"pf2e":{"grantedBy":{"id":"2lw6zCw6aNTrDzwd","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522825,"modifiedTime":1689347522825,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"MoWK8c11OYmqr2EC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbalancing Blow","system":{"description":{"gm":"","value":"<p>Interweaving attacks in a graceful fiow, you unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks until the end of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"unbalancing-blow","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["rogue"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"thief racket"}]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4f65nrWVzTG8Njj8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522826,"modifiedTime":1689347522826,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"9ZuBdpHRxlkcNtz2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cat-fall","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522826,"modifiedTime":1689347522826,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"DIiHsgg4p1XsFzZy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charming Liar","system":{"description":{"gm":"","value":"<p>Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target's attitude toward you improves by one step, as though you'd succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature's attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can't achieve.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"charming-liar","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Deception"}]},"location":"skill-5"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522827,"modifiedTime":1689347522827,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"GpKDjynKAEZC6xbe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eat Fortune","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature within 60 feet uses a fortune or misfortune effect.</p>\n<hr />\n<p>As someone tries to twist fate, you consume the interference. The triggering effect is disrupted.</p>\n<p>If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"eat-fortune","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["concentrate","divination","divine","tengu"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-5","frequency":{"max":1,"per":"day"}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rFmJVDdB313EibTs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522827,"modifiedTime":1689347522827,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"496khSKWcFGy9dkr","img":"systems/pf2e/icons/features/ancestry/low-light-vision.webp","name":"Low-Light Vision","system":{"description":{"gm":"","value":"<p>A creature with low-light vision can see in dim light as though it were bright light, so it ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition due to dim light.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"low-light-vision","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["elf","gnome","half-elf","half-orc","leshy","shoony"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347522828,"modifiedTime":1689347522828,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"H2LW6AfRRr5Dkt4N","name":"Storm's 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Arc","system":{"description":{"gm":"","value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"electric-arc","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["electricity","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 or 2 creatures"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"save":{"value":"reflex","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"H2LW6AfRRr5Dkt4N","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347523326,"modifiedTime":1689347523326,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"OqdrnHUj0IUopO3F","img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","system":{"description":{"gm":"","value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"guidance","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"pBz2rnes0dFsMwlA","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347523327,"modifiedTime":1689347523327,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"PzidrwFf02hiKjFw","img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","system":{"description":{"gm":"","value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"know-direction","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["detection","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"pBz2rnes0dFsMwlA","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689347523328,"modifiedTime":1689347523328,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"bqm6VWDTwGlwieBq","img":"systems/pf2e/icons/equipment/consumables/talismans/potency-crystal.webp","name":"Potency Crystal","system":{"description":{"gm":"","value":"<p><strong>Usage</strong> affixed to a weapon</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You make an attack with the affixed weapon, but you haven't rolled yet</p>\n<p>This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a <em>+1 striking weapon</em> for the rest of the turn, gaining a +1 item bonus to the attack roll and increasing the damage on a hit to two weapon damage dice.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.R5ugeFK3MPwkbv0s]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"potency-crystal","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["consumable","evocation","magical","talisman"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"gp":4}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual 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of Dashing","system":{"description":{"gm":"","value":"<p>This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> command</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You gain a +10-foot status bonus to Speed for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lLP56tbG689TNKW5]</p>"},"source":{"value":"Pathfinder Core 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After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal freedom than on living up to these ideals.</em></p>\n<hr />\n<p>Elves combine otherworldly grace, sharp intellect, and mysterious charm in a way that is practically magnetic to members of other ancestries. They are often voraciously intellectual, though their studies delve into a level of detail that most shorter-lived peoples find excessive or inefficient. Valuing kindness and beauty, elves ever strive to improve their manners, appearance, and culture.</p>\n<p>Elves are often rather private people, steeped in the secrets of their groves and kinship groups. They're slow to build friendships outside their kinsfolk, but for a specific reason: they subtly and deeply attune to their environment and their companions. There's a physical element to this attunement, but it isn't only superficial. Elves who spend their lives among shorter‑lived peoples often develop a skewed perception of their own mortality and tend to become morose after watching generation after generation of companions age and die. These elves are called the Forlorn.</p>\n<p>If you want a character who is magical, mystical, and mysterious, you should play an elf.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Carefully curate your relationships with people with shorter lifespans, either keeping a careful emotional distance or resigning yourself to outliving them.</li>\n<li>Adopt specialized or obscure interests simply for the sake of mastering them.</li>\n<li>Have features such as eye color, skin tone, hair, or mannerisms that reflect the environment in which you live.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Focus on your appearance, either admiring your grace or treating you as if you're physically fragile.</li>\n<li>Assume you practice archery, cast spells, fight demons, and have perfected one or more fine arts.</li>\n<li>Worry that you privately look down on them, or feel like you're condescending and aloof.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>While generally taller than humans, elves possess a fragile grace, accentuated by long features and sharply pointed ears. Their eyes are wide and almond-shaped, featuring large and vibrant-colored pupils that make up the entire visible portion of the eye. These pupils give them an alien look and allow them to see sharply even in very little light.</p>\n<p>Elves gradually adapt to their environment and their companions, and they often take on physical traits reflecting their surroundings. An elf who has dwelled in primeval forests for centuries, for example, might exhibit verdant hair and gnarled fingers, while one who's lived in a desert might have golden pupils and skin. Elven fashion, like the elves themselves, tends to reflect their surroundings. Elves living in the forests and other wilderness locales wear clothing that plays off the terrain and flora of their homes, while those who live in cities tend to wear the latest fashions.</p>\n<p>Elves reach physical adulthood around the age of 20, though they aren't considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they've experienced more, held several occupations, and outlived a generation of shorter-lived people. A typical elf can live to around 600 years old.</p>\n<h2>Society</h2>\n<p>Elven culture is deep, rich, and on the decline. Their society peaked millennia ago, long before they fled the world to escape a great calamity. They've since returned, but rebuilding is no easy task. Their inborn patience and intellectual curiosity make elves excellent sages, philosophers, and wizards, and their societies are built upon their inherent sense of wonder and knowledge. Elven architecture displays their deep appreciation of beauty, and elven cities are wondrous works of art.</p>\n<p>Elves hold deeply seated ideals of individualism, allowing each elf to explore multiple occupations before alighting on a particular pursuit or passion that suits her best. Elves bear notorious grudges against rivals, which the elves call ilduliel, but these antagonistic relationships can sometimes blossom into friendships over time.</p>\n<h2>Alignment and Religion</h2>\n<p>Elves are often emotional and capricious, yet they hold high ideals close to their hearts. As such, many are chaotic good. They prefer deities who share their love of all things mystic and artistic. Desna and Shelyn are particular favorites, the former for her sense of wonder and the latter for her appreciation of artistry. Calistria is the most notorious of elven deities, as she represents many of the elven ideals taken to the extreme.</p>\n<h2>Adventurers</h2>\n<p>Many elves adventure to find beauty and discover new things. Typical backgrounds for an elf include emissary, hunter, noble, scholar, or scout. Elves often become rangers or rogues, taking advantage of their dexterity, or alchemists or wizards, exploring their intellectual curiosity.</p>\n<h2>Names</h2>\n<p>An elf keeps their personal name secret among their family, while giving a nickname when meeting other people. This nickname can change over time, due to events in the elf's life or even on a whim. A single elf might be known by many names by associates of different ages and regions. Elven names consist of multiple syllables and are meant to flow lyrically—at least in the Elven tongue. They so commonly end in '-el' or '-ara' that other cultures sometimes avoid names ending in these syllables to avoid sounding too elven.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Aerel, Amrunelara, Caladrel, Dardlara, Faunra, Heldalel, Jathal, Lanliss, Oparal, Seldlon, Soumral, Talathel, Tessara, Variel, Yalandlara, Zordlon</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Elf Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 30 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Intelligence, Free</p>\n<p><strong>Ability Flaw</strong> Constitution</p>\n<p><strong>Languages</strong> Common, Elven</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Celestial, Draconic, Gnoll, Gnomish, Goblin, Orcish, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"elf","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["elf","humanoid"],"rarity":"common"},"hp":6,"size":"med","reach":5,"speed":30,"boosts":{"0":{"value":["dex"]},"1":{"value":["int"]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":["con"]}},"languages":{"value":["common","elven"],"custom":""},"additionalLanguages":{"count":0,"value":["celestial","draconic","gnoll","gnomish","goblin","orcish","sylvan"],"custom":""},"items":{},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.PgKmsA2aKdbLU6O0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353630231,"modifiedTime":1689353630231,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ndoYjY5ZWbEjjLv5","img":"systems/pf2e/icons/features/ancestry/desert-elf.webp","name":"Desert Elf","system":{"description":{"gm":"","value":"<p>You live under the desert's blazing heat, gaining incredible resilience to warm environments. You gain fire resistance equal to half your level (minimum 1), and environmental heat effects are one step less extreme for you (incredible heat becomes extreme, extreme heat becomes severe, and so on).</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[{"key":"Resistance","type":"fire","value":"max(1,floor(@actor.level/2))"}],"slug":"desert-elf","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Elf","slug":"elf","uuid":"Compendium.pf2e.ancestries.PgKmsA2aKdbLU6O0"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.kiKxnKd7Dfegk9dM"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353630345,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"8p3arYfhXYNPhGJr","img":"systems/pf2e/icons/default-icons/background.svg","name":"Cursed","system":{"description":{"gm":"","value":"<p>You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.</p>\n<p>Choose two ability boosts. One must be to <strong>Intelligence</strong> or <strong>Charisma</strong>, and one is a free ability boost.</p>\n<p>You are trained in Occultism and Curse Lore. You gain the @UUID[Compendium.pf2e.actionspf2e.7pdG8l9POMK76Lf2] reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.7pdG8l9POMK76Lf2"}],"slug":"cursed","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"rare"},"boosts":{"0":{"value":["cha","int"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{},"trainedLore":"Curse Lore","trainedSkills":{"value":["occ"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.j2G71vQahw1DiWpO"},"pf2e":{"itemGrants":{"wardingSign":{"id":"xIjuqnJ8QFhD4rn8","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353630441,"modifiedTime":1689353633167,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"b6eKjlz9mnj9C9Bl","img":"systems/pf2e/icons/classes/sorcerer.webp","name":"Sorcerer","system":{"description":{"gm":"","value":"<p><em>You didn't choose to become a spellcaster-you were born one. There's magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.</em></p>\n<p><strong>Key Ability: CHARISMA</strong></p>\n<p>At 1st level, your class gives you an ability boost to Charisma.</p>\n<p><strong>Hit Points: 6 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Sorcerer</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You use spells to injure your enemies, influence their minds, and hamper their movements. You might be too vulnerable to get into melee combat, or your bloodline might give you abilities that help you hold your own in a brawl. While your magic is powerful, to conserve your best spells-or when you've used them all up-you also rely on cantrips.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>Your natural charisma makes you good at interacting with people.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You detect the magic around you, finding treasures and warning your adventuring group of magical traps. When the group encounters mysteries or problems related to your bloodline, you try to solve them.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You craft magic items or scribe scrolls. Your bloodline might drive you to research your ancestry or associate with affiliated people or creatures.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Have a strong independent streak, and whether you embrace or reject your magical heritage, you long to distinguish yourself both as a spellcaster and as an individual.</li>\n<li>View your lineage with fascination, fear, or something in between-anything from wholehearted acceptance to vehement rejection.</li>\n<li>Rely on magic items, such as scrolls and wands, to supplement your limited selection of spells.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Marvel at your ability to create magic from thin air and view your abilities with equal parts admiration and mistrust.</li>\n<li>Consider you less dedicated than studious wizards, devoted clerics, and other practitioners of magic, since power comes to you naturally.</li>\n<li>Assume you're as unpredictable as the magic you bring forth, even if your personality proves otherwise.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Trained in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in one or more skills determined by your bloodline</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Untrained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Spells</h2>\n<p>Trained in spell attack rolls of your spellcasting tradition, as indicated by your bloodline</p>\n<p>Trained in spell DCs of your spellcasting tradition, as indicated by your bloodline</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Sorcerer. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, bloodline, sorcerer spellcasting, spell repertoire</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, signature spells, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, expert spellcaster, general feat, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, alertness, general feat, weapon expertise, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Skill feat, sorcerer feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Bloodline paragon, general feat, legendary spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, skill feat, sorcerer feat</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Bloodline</h2>\n<p>Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented in this book are as follows.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7]{Aberrant}</strong> A strange and unknowable influence gives you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw]{Angelic}</strong> Holy grace bestows divine spells upon you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq]{Demonic}</strong> A sinful corruption gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB]{Diabolic}</strong> A bond with devils gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM]{Draconic}</strong> The blood of dragons grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a]{Elemental}</strong> The power of the elements manifests in you as primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2]{Fey}</strong> Influence from the fey gives you primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn]{Genie}</strong> Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU]{Hag}</strong> The blight of a hag has given you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp]{Imperial}</strong> An ancient power grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz]{Nymph}</strong> One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w]{Psychopomp}</strong> For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS]{Shadow}</strong> Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2]{Undead}</strong> The touch of death gives you divine spells.\n</li>\n</ul>\n<h2 class=\"title\">Bloodline Spells</h2>\n<p>Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found here.</p>\n<h3>Reading A Bloodline Entry</h3>\n<p>A bloodline entry contains the following information:</p>\n<p><strong>Spell List</strong> You use this magical tradition and spell list.</p>\n<p><strong>Bloodline Skills</strong> You become trained in the listed skills.</p>\n<p><strong>Granted Spells</strong> You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire class feature. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level.</p>\n<p><strong>Bloodline Spells</strong> You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.</p>\n<p><strong>Blood Magic</strong> Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2 class=\"title\">Sorcerer Spellcasting</h2>\n<p>Your bloodline provides you with incredible magical power. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a sorcerer, you can usually replace material components with somatic components, so you don't need to use a spell component pouch.</p>\n<p>Each day, you can cast up to three 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a sorcerer, your number of spells per day increases, as does the highest level of spells you can cast, as shown on Table 3-17: Sorcerer Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>\n<h3 class=\"title\"><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3 class=\"title\"><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a sorcerer. For example, as a 1st-level sorcerer, your cantrips are 1st-level spells, and as a 5th-level sorcerer, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1*</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* The bloodline paragon class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Spell Repertoire</h2>\n<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3-17), you add a spell of the same level to your spell repertoire. When you gain access to a new level of spells, your first new spell is always your bloodline spell, but you can choose the other spells you gain. At 2nd level, you select another 1st-level spell; at 3rd level, you gain a new bloodline spell and two other 2nd-level spells, and so on. When you add spells, you might select a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\">Swapping Spells in your Repertoire</h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip, but you can't swap out bloodline spells. You can also swap out spells by retraining during downtime.</p>\n<h2 class=\"title\">Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2 class=\"title\">Sorcerer Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a sorcerer class feat.</p>\n<h2 class=\"title\">General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Signature Spells<span style=\"float:right\">Level 3</span></h2>\n<p>You've learned to cast some of your spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Magical Fortitude<span style=\"float:right\">Level 5</span></h2>\n<p>Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Expert Spellcaster<span style=\"float:right\">Level 7</span></h2>\n<p>Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to expert.</p>\n<h2 class=\"title\">Lightning Reflexes<span style=\"float:right\">Level 9</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2 class=\"title\">Alertness<span style=\"float:right\">Level 11</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2 class=\"title\">Weapon Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You've improved your combat skill. Your proficiency rank for simple weapons and unarmed attacks increase to expert.</p>\n<h2 class=\"title\">Defensive Robes<span style=\"float:right\">Level 13</span></h2>\n<p>The flow of magic and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2 class=\"title\">Master Spellcaster<span style=\"float:right\">Level 15</span></h2>\n<p>You have achieved mastery over the magic in your blood. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to master.</p>\n<h2 class=\"title\">Resolve<span style=\"float:right\">Level 17</span></h2>\n<p>You've steeled you mind with resolve. Your proficiency rank for Will saves increase to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Bloodline Paragon<span style=\"float:right\">Level 19</span></h2>\n<p>You have perfected the magic in your bloodline. Add two common 10th-level spells of your tradition to your repertoire. You gain a single 10th-level spell slot you can use to cast these spells, using sorcerer spellcasting. Unlike other spell slots, you don't gain more 10th-level spells as you level up, and they can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the @UUID[Compendium.pf2e.feats-srd.6SEDoht4dXEJE5SW] sorcerer feat to gain a second slot.</p>\n<h2 class=\"title\">Legendary Spellcaster<span style=\"float:right\">Level 19</span></h2>\n<p>You demonstrate prodigious talent for spellcasting. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to legendary.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sorcerer","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["cha"],"selected":"cha"},"items":{"2dihl":{"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","level":1,"name":"Spell Repertoire (Sorcerer)","uuid":"Compendium.pf2e.classfeatures.lURKSJZAGKVD6cH9"},"4r1hh":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":17,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"5wsjn":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":11,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"7nvmf":{"img":"systems/pf2e/icons/features/classes/bloodline-paragon.webp","level":19,"name":"Bloodline Paragon","uuid":"Compendium.pf2e.classfeatures.feCnVrPPlKhl701x"},"b6ose":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":9,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"ds47l":{"img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","level":11,"name":"Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.9XLUh9iMepZesdmc"},"erm0v":{"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","level":7,"name":"Expert Spellcaster","uuid":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"},"i55qe":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"jx0fg":{"img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","level":1,"name":"Sorcerer Spellcasting","uuid":"Compendium.pf2e.classfeatures.gmnx7e1g08bppbqt"},"pryw9":{"img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","level":3,"name":"Signature Spells","uuid":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"},"q2jao":{"img":"systems/pf2e/icons/features/classes/defensive-robes.webp","level":13,"name":"Defensive Robes","uuid":"Compendium.pf2e.classfeatures.gU7epgcPSm0TD1UK"},"q8nk5":{"img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","level":19,"name":"Legendary Spellcaster","uuid":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"},"qimsg":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Bloodline","uuid":"Compendium.pf2e.classfeatures.2goYo6VNbwC6aKF1"},"r346v":{"img":"systems/pf2e/icons/features/classes/bloodline-spells.webp","level":1,"name":"Bloodline Spells","uuid":"Compendium.pf2e.classfeatures.H6ziAPvCipTPG8SH"},"tr1s2":{"img":"systems/pf2e/icons/features/classes/magical-fortitude.webp","level":5,"name":"Magical Fortitude","uuid":"Compendium.pf2e.classfeatures.70jqXP2eS4tRZ0Ok"},"zmu64":{"img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","level":15,"name":"Master Spellcaster","uuid":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"}},"hp":6,"trainedSkills":{"value":[],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":0,"medium":0,"heavy":0},"classDC":0,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.15Yc1r6s9CEhSTMe"},"pf2e":{"itemGrants":{"spellRepertoireSorcerer":{"id":"QPsqnF0zdin196wW","onDelete":"detach"},"sorcererSpellcasting":{"id":"88bGHAImfdj7aqDX","onDelete":"detach"},"signatureSpells":{"id":"meW0NAdzQoAV37Vu","onDelete":"detach"},"bloodline":{"id":"KSZTx3k3QmV5caYi","onDelete":"detach"},"bloodlineSpells":{"id":"jzeuVD4DvOOgYwRf","onDelete":"detach"},"magicalFortitude":{"id":"Hhiuqjhj8WDSvYVS","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353630668,"modifiedTime":1689353633331,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"name":"Curse","type":"lore","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T12:53:51.663-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"effects":[],"_id":"Q41LGembbCzgBahp","img":"systems/pf2e/icons/default-icons/lore.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353630866,"modifiedTime":1689353630866,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"xIjuqnJ8QFhD4rn8","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Warding Sign","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You attempt a saving throw against a magical effect, but you haven't rolled yet</p>\n<hr />\n<p><strong>Effect</strong> You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"warding-sign","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate"],"rarity":"common","selected":{}},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.7pdG8l9POMK76Lf2"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.7pdG8l9POMK76Lf2"}},"pf2e":{"grantedBy":{"id":"8p3arYfhXYNPhGJr","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631225,"modifiedTime":1689353631225,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"QPsqnF0zdin196wW","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Sorcerer)","system":{"description":{"gm":"","value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"spell-repertoire-sorcerer","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common","selected":{"sorcerer":"Sorcerer"}},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lURKSJZAGKVD6cH9"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631226,"modifiedTime":1689353631226,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"88bGHAImfdj7aqDX","img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","name":"Sorcerer Spellcasting","system":{"description":{"gm":"","value":"<h2 class=\"title\">Sorcerer Spellcasting</h2>\n<p>Your bloodline provides you with incredible magical power. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a sorcerer, you can usually replace material components with somatic components, so you don't need to use a spell component pouch.</p>\n<p>Each day, you can cast up to three 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a sorcerer, your number of spells per day increases, as does the highest level of spells you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>\n<h3 class=\"title\"><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3 class=\"title\"><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a sorcerer. For example, as a 1st-level sorcerer, your cantrips are 1st-level spells, and as a 5th-level sorcerer, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1* </td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1* </td>\n</tr>\n<tr>\n<td colspan=\"12\">* The bloodline paragon class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sorcerer-spellcasting","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common","selected":{"sorcerer":"Sorcerer"}},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gmnx7e1g08bppbqt"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631229,"modifiedTime":1689353631229,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"meW0NAdzQoAV37Vu","img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","name":"Signature Spells","system":{"description":{"gm":"","value":"<p>Experience enables you to cast some spells more flexibly.</p>\n<p>For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can replace it with any spell you could have chosen when you first selected it (i.e., of the same spell level or lower).</p>\n<p>You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"signature-spells","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["bard","oracle","psychic","sorcerer"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631236,"modifiedTime":1689353631236,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"KSZTx3k3QmV5caYi","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Bloodline","system":{"description":{"gm":"","value":"<p>Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented are as follows:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7]{Aberrant}</strong> A strange and unknowable influence gives you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw]{Angelic}</strong> Holy grace bestows divine spells upon you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq]{Demonic}</strong> A sinful corruption gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB]{Diabolic}</strong> A bond with devils gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM]{Draconic}</strong> The blood of dragons grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a]{Elemental}</strong> The power of the elements manifests in you as primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2]{Fey}</strong> Influence from the fey gives you primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn]{Genie}</strong> Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU]{Hag}</strong> The blight of a hag has given you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.b6hyZTs1rVGHDexz]{Harrow}</strong> You have a deep connection to the harrow.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp]{Imperial}</strong> An ancient power grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz]{Nymph}</strong> One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.TWR1wbPJuCLnGdFZ]{Phoenix}</strong> The healing fire a phoenix's blessing grants you primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w]{Psychopomp}</strong> For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS]{Shadow}</strong> Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2]{Undead}</strong> The touch of death gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.dKTb959aCQIzSIXj]{Wyrmblessed}</strong> A draconic blessing grants you divine spells.</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.sorcerer}.rank","predicate":["class:sorcerer"],"value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}},{"adjustName":false,"allowedDrops":{"label":"level 1 sorcerer class feature","predicate":["item:level:1","item:trait:sorcerer","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7"},{"value":"Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw"},{"value":"Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq"},{"value":"Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB"},{"value":"Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM"},{"value":"Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a"},{"value":"Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2"},{"value":"Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn"},{"value":"Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU"},{"value":"Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp"},{"value":"Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz"},{"value":"Compendium.pf2e.classfeatures.TWR1wbPJuCLnGdFZ"},{"value":"Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w"},{"value":"Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS"},{"value":"Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2"},{"value":"Compendium.pf2e.classfeatures.dKTb959aCQIzSIXj"},{"value":"Compendium.pf2e.classfeatures.b6hyZTs1rVGHDexz"}],"flag":"bloodline","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Sorcerer.Bloodline.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.bloodline}"}],"slug":"bloodline","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.2goYo6VNbwC6aKF1"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631238,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"jzeuVD4DvOOgYwRf","img":"systems/pf2e/icons/features/classes/bloodline-spells.webp","name":"Bloodline Spells","system":{"description":{"gm":"","value":"<p>Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found here.</p>\n<h3>Reading A Bloodline Entry</h3>\n<p>A bloodline entry contains the following information:</p>\n<p><strong>Spell List</strong> You use this magical tradition and spell list.</p>\n<p><strong>Bloodline Skills</strong> You become trained in the listed skills.</p>\n<p><strong>Granted Spells</strong> You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire class feature. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level.</p>\n<p><strong>Bloodline Spells</strong> You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.</p>\n<p><strong>Blood Magic</strong> Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":9,"value":1}],"slug":"bloodline-spells","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.H6ziAPvCipTPG8SH"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631239,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Hhiuqjhj8WDSvYVS","img":"systems/pf2e/icons/features/classes/magical-fortitude.webp","name":"Magical Fortitude","system":{"description":{"gm":"","value":"<p><strong>Oracle, Sorcerer, Wizard</strong> Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>\n<hr />\n<p><strong>Witch</strong> Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"slug":"magical-fortitude","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"b6eKjlz9mnj9C9Bl"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.70jqXP2eS4tRZ0Ok"},"pf2e":{"grantedBy":{"id":"b6eKjlz9mnj9C9Bl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631249,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0dCQ6gapcSakJl6b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Aloofness","system":{"description":{"gm":"","value":"<p>As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.</p>\n<p>If a non-elf rolls a failure on a check to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] you using Intimidation, it gets a critical failure instead (and thus can't try to Coerce you again for 1 week).</p>\n<p>When a non-elf attempts to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] you, you become temporarily immune for 1 day, instead of 10 minutes.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"elven-aloofness","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["elf"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y7Or0CbcQBDdS9yG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631249,"modifiedTime":1689353631249,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ObdkJ1nX0vu2l8fR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charming Liar","system":{"description":{"gm":"","value":"<p>Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target's attitude toward you improves by one step, as though you'd succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature's attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can't achieve.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"charming-liar","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Deception"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631250,"modifiedTime":1689353631250,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"faN8wUP2t3FyVF4k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dangerous Sorcery","system":{"description":{"gm":"","value":"<p>Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's level.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","phase":"afterDerived","predicate":["item:spell-slot","item:duration:0","damaging-effect"],"selector":"spell-damage","type":"status","value":"@spell.level"}],"slug":"dangerous-sorcery","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.emRfSVvU8ZAH9UdK"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631250,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"LX3E6jx03DaAmTfg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Identification","system":{"description":{"gm":"","value":"<p>You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you're a master, it takes a 3-action activity, and if you're legendary, it takes 1 action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"quick-identification","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IlOQuCQIhjJpig3S"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631251,"modifiedTime":1689353631251,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"vhEXCgnClC5hZJ86","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Crafting","system":{"description":{"gm":"","value":"<p>You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magical-crafting","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xWY5omyIcILNR7y1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631251,"modifiedTime":1689353631251,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"tNLStMGCGRT9bxMY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Evolution","system":{"description":{"gm":"","value":"<p>Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You become trained in one skill of your choice.</p>\n<p>Additionally, you keep a book of arcane spells similar to a wizard's spellbook. You add all the spells in your spell repertoire to this book for free, and you can add additional arcane spells to the book by paying the appropriate cost and using your Arcana skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook.</p>\n<p>During your daily preparations, choose any one spell from your book of arcane spells. If it isn't in your spell repertoire, add it to your spell repertoire until the next time you prepare. If it's already in your spell repertoire, add it as an additional signature spell for that day.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"arcane-evolution","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["arcane","sorcerer"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"bloodline that grants arcane spells"}]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qxh4evekG28Gt1vj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631252,"modifiedTime":1689353631252,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"k3f9iGFFeRq5vjdp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Suspicion","system":{"description":{"gm":"","value":"<p>Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them.</p>\n<p>You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you controlled, such as <em>@UUID[Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P]</em>, and to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] when trying to determine if a creature is under the influence of such an effect.</p>\n<p>When you roll a success on a saving throw against such an effect, you get a critical success instead.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"FlatModifier","label":"Against Control Effects","predicate":["control-effects"],"selector":"saving-throw","type":"circumstance","value":2},{"key":"FlatModifier","label":"To Determine if Under a Control Effect","predicate":["control-effects"],"selector":"perception","type":"circumstance","value":2},{"key":"Note","outcome":["success"],"selector":"saving-throw","text":"When you roll a success on a saving throw against an effect that would make you controlled, you get a critical success instead.","title":"{item|name}"}],"slug":"ancestral-suspicion","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["elf"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-5"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.scNrNhnGTgPIzoj7"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631260,"modifiedTime":1689353633168,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ARBVgPUqwy3RE9J5","img":"systems/pf2e/icons/features/ancestry/low-light-vision.webp","name":"Low-Light Vision","system":{"description":{"gm":"","value":"<p>A creature with low-light vision can see in dim light as though it were bright light, so it ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition due to dim light.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"low-light-vision","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["elf","gnome","half-elf","half-orc","leshy","shoony"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631261,"modifiedTime":1689353631261,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"oc3kMIg7VlwTfncu","name":"Sorcerer","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T12:53:52.406-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"cha"},"spelldc":{"value":0,"dc":0,"item":0},"tradition":{"value":"arcane"},"prepared":{"value":"spontaneous","flexible":false},"showUnpreparedSpells":{"value":true},"showSlotlessLevels":{"value":true},"proficiency":{"value":1},"displayLevels":{},"slots":{"slot0":{"prepared":{"0":{"id":"Vi62tGVA22ICS5mi"},"1":{"id":"A1IIfPOwQd5zxEtk"},"2":{"id":"ITJOxfi8a8rAlOB5"},"3":{"id":"2qd2cuzMUSl6r7su"},"4":{"id":"hGC3I3nMk1L6HDtZ"}},"value":5,"max":5},"slot1":{"prepared":{"0":{"id":"20UxVfri5kZGMT9L"},"1":{"id":"MVh6SYkpnqA2qBnd"},"2":{"id":"odhxjq0QPbfleRHf"},"3":{"id":"1K1CfsF8PXxlEXUw"}},"value":4,"max":4},"slot2":{"prepared":{"0":{"id":"beCwL1rygsFpye5D"},"1":{"id":"pBsCc5Ed3JhpSP9t"},"2":{"id":"McycMB1sIvZAenFl"},"3":{"id":"ZmfarctBqRHmIqDt"}},"value":4,"max":4},"slot3":{"prepared":{"0":{"id":"QTYZvQqmgeGimD7a"},"1":{"id":"UPNWk2ThSOsXGrbL"},"2":{"id":"HnqgWUCsBCYqZh1a"}},"value":3,"max":3},"slot4":{"prepared":{},"value":0,"max":0},"slot5":{"prepared":{},"value":0,"max":0},"slot6":{"prepared":{},"value":0,"max":0},"slot7":{"prepared":{},"value":0,"max":0},"slot8":{"prepared":{},"value":0,"max":0},"slot9":{"prepared":{},"value":0,"max":0},"slot10":{"prepared":{},"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"effects":[],"img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631621,"modifiedTime":1689358114265,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Vi62tGVA22ICS5mi","img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","system":{"description":{"gm":"","value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QF6RDlCoTvkVHRo4]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shield","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip","force"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631767,"modifiedTime":1689353631767,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"A1IIfPOwQd5zxEtk","img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","system":{"description":{"gm":"","value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ghost-sound","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631767,"modifiedTime":1689353631767,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ITJOxfi8a8rAlOB5","img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","system":{"description":{"gm":"","value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"mage-hand","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 unattended object of light Bulk or less"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631768,"modifiedTime":1689353631768,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"2qd2cuzMUSl6r7su","img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","system":{"description":{"gm":"","value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ray-of-frost","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","cold","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631769,"modifiedTime":1689353631769,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"hGC3I3nMk1L6HDtZ","img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","system":{"description":{"gm":"","value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"detect-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["detection","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"emanation","value":30},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631770,"modifiedTime":1689353631770,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"20UxVfri5kZGMT9L","img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","system":{"description":{"gm":"","value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hydraulic-push","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","water"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature or unattended object"},"range":{"value":"60 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":1,"signature":true},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631771,"modifiedTime":1689357968919,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"MVh6SYkpnqA2qBnd","img":"systems/pf2e/icons/spells/magic-aura.webp","name":"Magic Aura","system":{"description":{"gm":"","value":"<p>You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> or <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em> of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-aura","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"uncommon"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 object of 3 bulk or less"},"range":{"value":"touch"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"until the next time you make your daily preparations"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"target":{"value":"1 object of 3 bulk or less, or 1 creature"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PRrZ7anETWPm90YY"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631775,"modifiedTime":1689353631775,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"odhxjq0QPbfleRHf","img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","system":{"description":{"gm":"","value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-missile","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["force"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631776,"modifiedTime":1689353631776,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"1K1CfsF8PXxlEXUw","img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","system":{"description":{"gm":"","value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"illusory-disguise","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["visual"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631776,"modifiedTime":1689353631776,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"beCwL1rygsFpye5D","img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","system":{"description":{"gm":"","value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hideous-laughter","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["emotion","mental"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 living creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained"},"damage":{"value":{}},"save":{"value":"will","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631777,"modifiedTime":1689353631777,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"pBsCc5Ed3JhpSP9t","img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","system":{"description":{"gm":"","value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"invisibility","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"10 minutes"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":2,"signature":true},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631778,"modifiedTime":1689357973041,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"McycMB1sIvZAenFl","img":"systems/pf2e/icons/spells/obscuring-mist.webp","name":"Obscuring Mist","system":{"description":{"gm":"","value":"<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"obscuring-mist","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["water"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"conjuration"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":{"type":"burst","value":20},"time":{"value":"3"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631778,"modifiedTime":1689353631778,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ZmfarctBqRHmIqDt","img":"systems/pf2e/icons/spells/water-walk.webp","name":"Water Walk","system":{"description":{"gm":"","value":"<p>The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"water-walk","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","primal"]},"school":{"value":"transmutation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"10 minutes"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"4":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Seaah9amXg70RKw2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631779,"modifiedTime":1689353631779,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"QTYZvQqmgeGimD7a","img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","system":{"description":{"gm":"","value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"lightning-bolt","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["electricity"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"line","value":120},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"save":{"value":"reflex","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":3,"signature":true},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631779,"modifiedTime":1689357980461,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"UPNWk2ThSOsXGrbL","img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","system":{"description":{"gm":"","value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"haste","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":3},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult","primal"]},"school":{"value":"transmutation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631780,"modifiedTime":1689353631780,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"HnqgWUCsBCYqZh1a","img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","system":{"description":{"gm":"","value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"enthrall","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","emotion"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"all creatures in range"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained"},"damage":{"value":{}},"save":{"value":"will","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353631781,"modifiedTime":1689353631781,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Yxg1s73hU1BkYJFJ","img":"systems/pf2e/icons/equipment/held-items/bag-of-holding.webp","name":"Bag of Holding (Type I)","system":{"description":{"gm":"","value":"<p>Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a <em>bag of holding</em> opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the <em>bag of holding</em> itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.</p>\n<p>You can Interact with the <em>bag of holding</em> to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.</p>\n<p>If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. 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Genie","system":{"description":{"gm":"","value":"<p>Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.</p>\n<p><strong>Spell List</strong> arcane</p>\n<p><strong>Bloodline Skills</strong> Arcana, Deception</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>; 2nd: variable (see Genie Type below); 3rd: <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR]</em>; 5th: variable (see Genie Type below); 6th: <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.m2xFMNyQiUKQDRaj]</em>; 8th: variable (see Genie Type below); 9th: <em>@UUID[Compendium.pf2e.spells-srd.KPDHmmjJiw7PhTYF]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.OyiKIbWllLZC6sGz]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.PVXqMko4yGgw90uo]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.B3tbO85GBpzQ3u8l]</em></p>\n<p><strong>Blood Magic</strong> Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a -1 status penalty to Perception for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.9AUcoY48H5LrVZiF], @UUID[Compendium.pf2e.feat-effects.KVbS7AbhQdeuA0J6]</p>\n<p><strong>Genie Type</strong></p>\n<p>At 1st level, choose the type of genie that influenced your bloodline: janni, djinni, efreeti, marid, or shaitan. You can't change your genie type later. This determines what granted spells you receive at 2nd, 5th, and 8th level.</p>\n<ul>\n<li><strong>Janni</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB]</em></li>\n<li><strong>Djinni</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.wi405lBjPcbF1DeR]</em></li>\n<li><strong>Efreeti</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em> (fire only); 8th: <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em></li>\n<li><strong>Marid</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Seaah9amXg70RKw2]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.zfn5RqAdF63neqpP]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv]</em></li>\n<li><strong>Shaitan</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.kOa055FIrO9Smnya]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu]</em></li>\n</ul>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"arcane"}],"slug":"bloodline-genie","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["sorcerer"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"classfeature"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353653663,"modifiedTime":1689353653663,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"img":"systems/pf2e/icons/spells/crashing-wave.webp","name":"Crashing Wave","system":{"description":{"gm":"","value":"<p>You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"crashing-wave","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["water"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"cone","value":30},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"6d6"}}},"save":{"value":"reflex","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"oc3kMIg7VlwTfncu","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"prepared":{"value":false},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.T4QKmtYPeCgYxVGe"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353676181,"modifiedTime":1689353676181,"lastModifiedBy":"kd5s7S0hIQx1pfTz"},"_id":"Hr4wgvkfgqrwHmdC"},{"_id":"AWD4wItmR9IJEZho","img":"systems/pf2e/icons/equipment/consumables/other-consumables/spell-scroll.webp","name":"Scroll of Blur (Level 2)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.3JG1t3T4mWn6vTke]</em></p><hr /><p>Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.</p>\n<p>To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).</p>\n<p>Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"scroll-of-2nd-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["consumable","magical","scroll","arcane","occult"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":12}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"scroll"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":{"img":"systems/pf2e/icons/spells/blur.webp","name":"Blur","system":{"description":{"gm":"","value":"<p>The target's form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"blur","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["visual"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Y7UD64foDbDMV9sx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353734490,"modifiedTime":1689353734490,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"eTIkTnS2yzg9TYHi","img":"systems/pf2e/icons/equipment/consumables/other-consumables/spell-scroll.webp","name":"Scroll of Illusory Object (Level 1)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.2oH5IufzdESuYxat]</em></p><hr /><p>Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.</p>\n<p>To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).</p>\n<p>Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"scroll-of-1st-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["consumable","magical","scroll","arcane","occult"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":4}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"scroll"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":{"img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","system":{"description":{"gm":"","value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"illusory-object","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["visual"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"500 feet"},"area":{"type":"burst","value":20},"time":{"value":"2"},"duration":{"value":"10 minutes"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.RjuupS9xyXDLgyIr"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353740596,"modifiedTime":1689353740596,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"o7Sq7yLyB5bcucuk","img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Mage Armor (Level 1)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.aAbfKn8maGjJjk2W]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-wand-1st-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["magical","wand","arcane","occult"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":60}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"wand"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":false},"spell":{"img":"systems/pf2e/icons/spells/mage-armor.webp","name":"Mage Armor","system":{"description":{"gm":"","value":"<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qkwb5DD3zmKwvbk0]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>\n<p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"mage-armor","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":"until the next time you make your daily preparations"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353747159,"modifiedTime":1689353747159,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"name":"Cursed Ring","type":"equipment","effects":[],"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"}},"_id":"5FQaVdF9W9paQARi","img":"systems/pf2e/icons/equipment/cursed-items/ring-of-sneering-charity.webp","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353783751,"modifiedTime":1689353840472,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}}],"folder":"R3kY55zH3suBz1dP","sort":100000,"flags":{"pathmuncher":{"pathbuilderId":156406,"addMoney":true,"addFeats":true,"addSpells":true,"addEquipment":true,"addTreasure":true,"addLores":true,"addWeapons":true,"addArmor":true,"addDeity":true,"addName":true,"addClass":true,"addBackground":true,"addHeritage":true,"addAncestry":true,"addFamiliars":true,"addFormulas":true,"askForChoices":false},"pf2e":{"sheetTabs":{"pfs":false},"freeCrafting":false}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689353619591,"modifiedTime":1689405575295,"lastModifiedBy":"kd5s7S0hIQx1pfTz"},"_id":"7axV2ppHucsa5k7y"}
{"prototypeToken":{"displayName":50,"displayBars":50,"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Lavanna Saltspray","texture":{"src":"Lavanna%20Saltspray%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"name":"Lavanna Saltspray","type":"character","ownership":{"default":2,"kd5s7S0hIQx1pfTz":3,"83ZdQApnMCWEvVfp":3},"effects":[],"system":{"attributes":{"hp":{"value":61,"temp":0},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"N"},"level":{"value":5},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"wis"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[],"languages":{"value":[],"selected":[],"custom":""},"size":{"value":"sm"}},"resources":{"heroPoints":{"value":1,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"value":10},"dex":{"value":14},"con":{"value":16},"int":{"value":12},"wis":{"value":19},"cha":{"value":14}},"saves":{"fortitude":{"tank":2},"reflex":{"value":1},"will":{"value":2}},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":0},"dec":{"rank":0},"dip":{"rank":1},"itm":{"rank":0},"med":{"rank":2},"nat":{"rank":1},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":2},"soc":{"rank":0},"ste":{"rank":0},"sur":{"rank":1},"thi":{"rank":0}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":0},"medium":{"rank":0},"unarmored":{"rank":1},"martial":{"rank":0},"simple":{"rank":1},"unarmed":{"rank":1},"weapon-base-trident":{"rank":1,"value":0,"breakdown":"","custom":true}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"img":"Lavanna%20Saltspray.jpg","items":[{"_id":"z8OGYOyFXETAmr2s","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/halfling.svg","name":"Halfling","system":{"description":{"gm":"","value":"<p><em>Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.</em></p>\n<hr />\n<p>Optimistic and cheerful, blessed with uncanny luck, and driven by powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easygoing, they are the best kind of opportunists, and their passions favor joy over violence. Even in the jaws of danger, halflings rarely lose their sense of humor.</p>\n<p>Many taller people dismiss halflings due to their size or, worse, treat them like children. Halflings use these prejudices and misconceptions to their advantage, gaining access to opportunities and performing deeds of daring mischief or heroism. A halfling's curiosity is tempered by wisdom and caution, leading to calculated risks and narrow escapes.</p>\n<p>While their wanderlust and curiosity sometimes drive them toward adventure, halflings also carry strong ties to house and home, often spending above their means to achieve comfort in their homelife.</p>\n<p>If you want to play a character who must contend with these opposing drives toward adventure and comfort, you should play a halfling.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Get along well with a wide variety of people and enjoy meeting new friends.</li>\n<li>Find it difficult to resist indulging your curiosity, even when you know it's going to lead to trouble.</li>\n<li>Hold a deep and personal hatred of the practice of slavery and devote yourself to freeing those who still labor against their will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Appreciate your ability to always find a silver lining or something to laugh about, no matter how dire the situation.</li>\n<li>Think you bring good luck with you.</li>\n<li>Underestimate your strength, endurance, and fighting prowess.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Halflings are short humanoids who look vaguely like smaller humans. They rarely grow to be more than 3 feet in height. Halfling proportions vary, with some looking like shorter adult humans with slightly larger heads and others having proportions closer to those of a human child.</p>\n<p>Most halflings prefer to walk barefoot rather than wearing shoes, and those who do so develop roughly calloused soles on their feet over time. Tufts of thick, often-curly hair warm the tops of their broad, tanned feet. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black.</p>\n<p>Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.</p>\n<h2>Society</h2>\n<p>Despite their jovial and friendly nature, halflings don't usually tend to congregate. They have no cultural homeland in the Inner Sea region, and they instead weave themselves throughout the societies of the world. Halflings eke out whatever living they can manage, many performing menial labor or holding simple service jobs. Some halflings reject city life, instead turning to the open road and traveling from place to place in search of fortune and fame. These nomadic halflings often travel in small groups, sharing hardships and simple pleasures among close friends and family.</p>\n<p>Wherever halflings go, they seamlessly blend into the society they find themselves in, adapting to the culture of the predominant ancestry around them and adding their uniquely halfling twists, creating a blend of cultural diffusion that enriches both cultures.</p>\n<h2>Alignment and Religion</h2>\n<p>Halflings are loyal to their friends and their family, but they aren't afraid to do what needs to be done in order to survive. Halfling alignments vary, typically closely in keeping with the alignment of the other ancestries that live around them. Halflings favor gods that either grant luck, like Desna, or encourage guile, like Norgorber, and many appreciate Cayden Cailean's role as a liberator, as well as any religions common among other ancestries around them.</p>\n<h2>Adventurers</h2>\n<p>Halflings' natural wanderlust and opportunistic nature make them ideal adventurers. Many people put up with their vivacious attitudes in return for the natural talents they provide and the popular superstition that traveling with a halfling is good luck.</p>\n<p>Typical backgrounds for halflings include acrobat, criminal, emissary, entertainer, laborer, and street urchin. Halflings make great clerics and rogues, but many also become monks or rangers.</p>\n<h2>Names</h2>\n<p>Halfling names are usually two to three syllables, with a gentle sound that avoids hard consonants. Preferring their names to sound humble, halflings see overly long or complex names as a sign of arrogance. This goes only for their own people, however—halflings have names that suit them, and they understand that elves and humans might have longer names to suit their own aesthetics. Humans in particular have a tendency to refer to halflings by nicknames, with 'Lucky' being common to the point of absurdity.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Anafa, Antal, Bellis, Boram, Etune, Filiu, Jamir, Kaleb, Linna, Marra, Miro, Rillka, Sistra, Sumak, Yamyra</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Halfling Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Wisdom, Free</p>\n<p><strong>Ability Flaw</strong> Strength</p>\n<p><strong>Languages</strong> Common, Halfling</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Dwarven, Elven, Gnomish, Goblin, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Keen Eyes</strong> Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"halfling","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["halfling","humanoid"],"rarity":"common"},"hp":6,"size":"sm","reach":5,"speed":25,"boosts":{"0":{"value":["dex"]},"1":{"value":["wis"]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":["str"]}},"languages":{"value":["common","halfling"],"custom":""},"additionalLanguages":{"count":0,"value":["dwarven","elven","gnomish","goblin"],"custom":""},"items":{"3084v":{"img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","level":"0","name":"Keen Eyes","uuid":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"}},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.GgZAHbrjnzWOZy2v"},"pf2e":{"itemGrants":{"keenEyes":{"id":"1s78rPjIZ6ucRHEE","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349899584,"modifiedTime":1689349903125,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ZYAW1zf6zldvKWDp","img":"systems/pf2e/icons/default-icons/heritage.svg","name":"Undine","system":{"description":{"gm":"","value":"<p>A water elemental ancestor influences your bloodline. You gain the undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"add":["undine","amphibious"],"key":"ActorTraits"},{"key":"BaseSpeed","selector":"swim","value":10}],"slug":"undine","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"uncommon"},"ancestry":null},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.Gmk7oNITvMVBy78Z"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349899659,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"mDG8tRSBMYXZM5Bf","img":"systems/pf2e/icons/default-icons/background.svg","name":"Merchant","system":{"description":{"gm":"","value":"<p>In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.</p>\n<p>Choose two ability boosts. One must be to <strong>Intelligence</strong> or <strong>Charisma</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Diplomacy skill and the Mercantile Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.5nc5ridFBfYpn2Om] skill feat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"merchant","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["cha","int"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"9xt57":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Bargain Hunter","uuid":"Compendium.pf2e.feats-srd.5nc5ridFBfYpn2Om"}},"trainedLore":"Mercantile Lore","trainedSkills":{"value":["dip"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.KMv7ollLVaZ81XDV"},"pf2e":{"itemGrants":{"bargainHunter":{"id":"YRxwh9paRguMbGBo","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349899755,"modifiedTime":1689349903125,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"EqH7kgcorraGXnkP","img":"systems/pf2e/icons/classes/cleric.webp","name":"Cleric","system":{"description":{"gm":"","value":"<p><em>Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Cleric</h1>\n<h2>During Combat Encounters...</h2>\n<p>If you're a warpriest, you balance between casting spells and attacking with weapons- typically the favored weapon of your deity. If you're a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.</p>\n<h2>During Social Encounters...</h2>\n<p>You might make diplomatic overtures or deliver impressive speeches. Because you're wise, you also pick up on falsehoods others tell.</p>\n<h2>While Exploring...</h2>\n<p>You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.</p>\n<h2>In Downtime...</h2>\n<p>You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.</li>\n<li>Know the teachings of your religion's holy texts and how they apply to a dilemma.</li>\n<li>Cooperate with your allies, provided they don't ask you to go against divine will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find your devotion impressive, even if they don't understand it.</li>\n<li>Expect you to heal their wounds.</li>\n<li>Rely on you to interact with other religious figures.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Religion</p>\n<p>Trained in one skill determined by your choice of deity</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the favored weapon of your deity. If your deity's favored weapon is uncommon, you also gain access to that weapon.</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor, though your doctrine might alter this</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in divine spell attacks</p>\n<p>Trained in divine spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Cleric. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, second doctrine, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, alertness, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, general feat, skill increase, third doctrine</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, fifth doctrine, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Final doctrine, general feat, miraculous spell, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Deity</h2>\n<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>\n<p>A list of all deities can be found in the Deities compendium.</p>\n<h3><strong>Anathema</strong></h3>\n<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>\n<h2>Divine Font</h2>\n<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between <em>heal</em> or <em>harm</em>. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<h2>Divine Spellcasting</h2>\n<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-9: Cleric Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a cleric. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* Your divine font gives you additional <em>heal</em> or <em>harm</em> spells of this level. The number is equal to 1 + your Charisma modifier.\n<p>† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Doctrine</h2>\n<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<p>Doctrines can be found here (@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF] and @UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2>Cleric Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a cleric class feat.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float:right\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Resolve<span style=\"float:right\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Lightning Reflexes<span style=\"float:right\">Level 11</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Divine Defense<span style=\"float:right\">Level 13</span></h2>\n<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Miraculous Spell<span style=\"float:right\">Level 19</span></h2>\n<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ] feat to gain a second slot.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"slug":"cleric","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["wis"],"selected":"wis"},"items":{"5ydlu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"765ut":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":3,"name":"Second Doctrine","uuid":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"7gkd0":{"img":"systems/pf2e/icons/features/classes/divine-font.webp","level":1,"name":"Divine 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Defense","uuid":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"},"z2puy":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":19,"name":"Final Doctrine","uuid":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"},"zrd25":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"hp":8,"trainedSkills":{"value":["rel"],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"Deity's favored 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Hunter","system":{"description":{"gm":"","value":"<p>You can Earn Income using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"bargain-hunter","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"location":"mDG8tRSBMYXZM5Bf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5nc5ridFBfYpn2Om"},"pf2e":{"grantedBy":{"id":"mDG8tRSBMYXZM5Bf","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900480,"modifiedTime":1689349900480,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"AWLCFVdM2TjcsgAd","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Second Doctrine","system":{"description":{"gm":"","value":"<p>You gain the second benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX]{Warpriest}</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"second-doctrine","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900480,"modifiedTime":1689349900480,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"p6cd5c2EAL6YtCVB","img":"systems/pf2e/icons/features/classes/divine-font.webp","name":"Divine Font","system":{"description":{"gm":"","value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"divine-font","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900481,"modifiedTime":1689349900481,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Z3Ii6wHxSzh2JfQ0","img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity","system":{"description":{"gm":"","value":"<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Information on deities can be found in the deities compendium, along with their alignments, areas of concern, and the benefits you get for being a cleric of that deity. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"fist":true,"key":"Strike","predicate":["deity:primary:favored-weapon:fist"],"priority":99},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","predicate":["class:cleric"],"value":1},{"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"flag":"deity","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"}],"slug":"deity","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900481,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"gnlAqEdvdKgUKTPV","img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Cleric)","system":{"description":{"gm":"","value":"<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"divine-spellcasting-cleric","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900482,"modifiedTime":1689349900482,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"9K4jBh2CCCuzbsuD","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Doctrine","system":{"description":{"gm":"","value":"<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Cleric.Doctrine.AllowedDrops","predicate":["item:level:1","item:trait:cleric","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"value":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}],"flag":"doctrine","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Cleric.Doctrine.Prompt","selection":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"}],"slug":"doctrine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"},"itemGrants":{"cloisteredCleric":{"id":"0rbFHIQ2SjCwf43M","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900482,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0rbFHIQ2SjCwf43M","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Cloistered Cleric","system":{"description":{"gm":"","value":"<p>You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{First Doctrine (1st)}</strong> You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Second Doctrine (3rd)}</strong> Your proficiency rank for Fortitude saves increases to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Third Doctrine (7th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Fourth Doctrine (11th)}</strong> You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Fifth Doctrine (15th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"fifthDoctrine":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf","finalDoctrine":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9","firstDoctrine":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","fourthDoctrine":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a","secondDoctrine":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","thirdDoctrine":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"}}],"slug":"cloistered-cleric","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"}},"pf2e":{"grantedBy":{"id":"9K4jBh2CCCuzbsuD","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900483,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"m4rYR7xSwe3QV1Cg","img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","name":"Anathema (Cleric)","system":{"description":{"gm":"","value":"<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI], the goddess of death. For borderline cases, you and your GM determine which acts are anathema.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"anathema-cleric","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900483,"modifiedTime":1689349900483,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"r6NvZf94knSYbItp","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"First Doctrine","system":{"description":{"gm":"","value":"<p>You gain the first benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]{Warpriest}</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.cleric.firstDoctrine}"}],"slug":"first-doctrine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900484,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"fZc5OuZPyD9TcWv8","img":"systems/pf2e/icons/features/classes/alertness.webp","name":"Alertness","system":{"description":{"gm":"","value":"<p>Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"slug":"alertness","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"EqH7kgcorraGXnkP"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"pf2e":{"grantedBy":{"id":"EqH7kgcorraGXnkP","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900484,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"1s78rPjIZ6ucRHEE","img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","name":"Keen Eyes","system":{"description":{"gm":"","value":"<p>Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to find @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures within 30 feet of you. When you target an opponent that is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","predicate":["action:seek","target:within-30-feet",{"or":["target:hidden","target:undetected"]}],"selector":"perception","type":"circumstance","value":2}],"slug":"keen-eyes","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["halfling"],"rarity":"common","selected":{"halfling":"Halfling"}},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"z8OGYOyFXETAmr2s"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"},"pf2e":{"grantedBy":{"id":"z8OGYOyFXETAmr2s","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900485,"modifiedTime":1689349902864,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Tt7UfDVRIHKAl0IX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate","system":{"description":{"gm":"","value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","flag":"domainInitiate","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain"}],"slug":"domain-initiate","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900485,"modifiedTime":1689349902865,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"iRCYBKSU6AgbkMze","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Luck","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a skill check or saving throw.</p>\n<hr />\n<p>Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse than your first roll.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"halfling-luck","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fortune","halfling"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"free"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1","frequency":{"max":1,"per":"day"}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZbRVqf14RTJJIZXG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900486,"modifiedTime":1689349900486,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"FBH5y2yOVxGz3ruw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Hands","system":{"description":{"gm":"","value":"<p>Your positive energy is even more vibrant and restorative. When you cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>, you roll d10s instead of d8s.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":["item:slug:heal"],"selector":"spell-damage"}],"slug":"healing-hands","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"healing font"}]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zYhcEX4JnrZ08HfV"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900486,"modifiedTime":1689349902865,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0n1dXJkDGP7NWpg1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Additional Lore","system":{"description":{"gm":"","value":"<p>Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"additional-lore","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Lore"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900487,"modifiedTime":1689349900487,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"sId61Y99tbmYICDC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Breath Control","system":{"description":{"gm":"","value":"<p>You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","label":"Breath control (vs. inhaled)","predicate":["inhaled"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","predicate":["inhaled"],"selector":"saving-throw","text":"If you roll a success on a saving throw against an inhaled threat, you get a critical success instead.","title":"{item|name}"}],"slug":"breath-control","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aJUXbe9HJVvv0Mxa"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900487,"modifiedTime":1689349902865,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"GXLkVA4mtTLCqOK3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Healing","system":{"description":{"gm":"","value":"<p>You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"communal-healing","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["cleric","healing","positive"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yExxOkHN1PN37hUa"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900488,"modifiedTime":1689349900488,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"gANYg3aSBA9YGbgS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"battle-medicine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","healing","manipulate","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900488,"modifiedTime":1689349900488,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"T6mlDoAMIDmwKE8p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tide-Hardened","system":{"description":{"gm":"","value":"<p>You're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against cold and water effects. If you roll a success on a save against a cold or water effect, you get a critical success instead.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"key":"Note","outcome":["success"],"predicate":[{"or":["cold","water"]}],"selector":"saving-throw","text":"When you roll a success on a save against a cold or water effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["cold","water"]}],"selector":"saving-throw","type":"save"},{"key":"FlatModifier","predicate":[{"or":["cold","water"]}],"selector":"saving-throw","type":"circumstance","value":1}],"slug":"tide-hardened","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["undine"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-5"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T4ulOYkFh8gq2kY9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900489,"modifiedTime":1689349902865,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"01m697RMytWzvnt3","name":"Cleric Font","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T11:51:41.666-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0,"item":0},"tradition":{"value":"divine"},"prepared":{"value":"prepared","flexible":false},"showUnpreparedSpells":{"value":true},"showSlotlessLevels":{"value":true},"proficiency":{"value":1},"displayLevels":{},"slots":{"slot0":{"prepared":{},"value":0,"max":0},"slot1":{"prepared":{},"value":0,"max":0},"slot2":{"prepared":{},"value":0,"max":0},"slot3":{"prepared":{"0":{"id":"f0eMrMBHhEVEzltf","expended":true},"1":{"id":"4YY0OReiiAVWZ3tk","expended":true},"2":{"id":"sL9L9XyMrm3nYqkQ"}},"value":3,"max":3},"slot4":{"prepared":{},"value":0,"max":0},"slot5":{"prepared":{},"value":0,"max":0},"slot6":{"prepared":{},"value":0,"max":0},"slot7":{"prepared":{},"value":0,"max":0},"slot8":{"prepared":{},"value":0,"max":0},"slot9":{"prepared":{},"value":0,"max":0},"slot10":{"prepared":{},"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"effects":[],"img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","folder":null,"sort":-100000,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900885,"modifiedTime":1689475948532,"lastModifiedBy":"83ZdQApnMCWEvVfp"}},{"_id":"UE0u2hiGXuLeVAy6","name":"Cleric","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T11:51:41.671-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0,"item":0},"tradition":{"value":"divine"},"prepared":{"value":"prepared","flexible":false},"showUnpreparedSpells":{"value":true},"showSlotlessLevels":{"value":true},"proficiency":{"value":1},"displayLevels":{},"slots":{"slot0":{"prepared":{"0":{"id":"DtRXPpHE72BqlS2i"},"1":{"id":"n4sWVOmrZD87Iczj"},"2":{"id":"0ucG9pLjQlSYtljS"},"3":{"id":"tn2kEOuTbCuIVQp6"},"4":{"id":"OoUAws7A0KyZA1Xz"}},"value":5,"max":5},"slot1":{"prepared":{"0":{"id":"hpXe8ByiqcjJYGjl","expended":false},"1":{"id":"z6ujBmsD4Hd9qFll","expended":true},"2":{"id":"Fy8BnVudBUsUpnNi","expended":true}},"value":3,"max":3},"slot2":{"prepared":{"0":{"id":"ZlxThFYW15tJTzbS"},"1":{"id":"i7Svw2aQHPb4pxv3"},"2":{"id":"7lxCqNjicnBjBNzO","expended":true}},"value":3,"max":3},"slot3":{"prepared":{"0":{"id":"TyuC6SlMSJzPpPuZ"},"1":{"id":"VgHQA34o5oLPP2Lt","expended":true}},"value":2,"max":2},"slot4":{"prepared":{},"value":0,"max":0},"slot5":{"prepared":{},"value":0,"max":0},"slot6":{"prepared":{},"value":0,"max":0},"slot7":{"prepared":{},"value":0,"max":0},"slot8":{"prepared":{},"value":0,"max":0},"slot9":{"prepared":{},"value":0,"max":0},"slot10":{"prepared":{},"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"effects":[],"img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349900885,"modifiedTime":1689474222335,"lastModifiedBy":"83ZdQApnMCWEvVfp"}},{"_id":"f0eMrMBHhEVEzltf","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"01m697RMytWzvnt3","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901054,"modifiedTime":1689349901054,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"4YY0OReiiAVWZ3tk","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"01m697RMytWzvnt3","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901055,"modifiedTime":1689349901055,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"sL9L9XyMrm3nYqkQ","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"01m697RMytWzvnt3","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901056,"modifiedTime":1689349901056,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"DtRXPpHE72BqlS2i","img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","system":{"description":{"gm":"","value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"detect-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["detection","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"emanation","value":30},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901057,"modifiedTime":1689349901057,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"n4sWVOmrZD87Iczj","img":"systems/pf2e/icons/spells/forbidding-ward.webp","name":"Forbidding Ward","system":{"description":{"gm":"","value":"<p>You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ctMxYPGEpstvhW9C]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"forbidding-ward","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 ally and 1 enemy"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained up to 1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901057,"modifiedTime":1689349901057,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0ucG9pLjQlSYtljS","img":"systems/pf2e/icons/spells/message.webp","name":"Message","system":{"description":{"gm":"","value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"message","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","cantrip","linguistic","mental"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"illusion"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"1"},"duration":{"value":"see below"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901058,"modifiedTime":1689349901058,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"tn2kEOuTbCuIVQp6","img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","system":{"description":{"gm":"","value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QF6RDlCoTvkVHRo4]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shield","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip","force"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901059,"modifiedTime":1689349901059,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"OoUAws7A0KyZA1Xz","img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","system":{"description":{"gm":"","value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stabilize","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["positive","healing","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 dying creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901059,"modifiedTime":1689349901059,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"hpXe8ByiqcjJYGjl","img":"systems/pf2e/icons/spells/air-bubble.webp","name":"Air Bubble","system":{"description":{"gm":"","value":"<p>A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"air-bubble","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["air"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","primal"]},"school":{"value":"conjuration"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":"the triggering creature"},"range":{"value":"60 feet"},"area":null,"time":{"value":"reaction"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W69zswpj0Trdy5rj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901060,"modifiedTime":1689349901060,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"z6ujBmsD4Hd9qFll","img":"systems/pf2e/icons/spells/command.webp","name":"Command","system":{"description":{"gm":"","value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"command","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","linguistic","mental"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"until the end of the target's next turn"},"damage":{"value":{}},"save":{"value":"will","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901060,"modifiedTime":1689349901060,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Fy8BnVudBUsUpnNi","img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","system":{"description":{"gm":"","value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ray-of-enfeeblement","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"fortitude","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901061,"modifiedTime":1689349901061,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"ZlxThFYW15tJTzbS","img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","system":{"description":{"gm":"","value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"dispel-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 spell effect or unattended magic item"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":2},"hasCounteractCheck":{"value":true},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901061,"modifiedTime":1689349901061,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"i7Svw2aQHPb4pxv3","img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","system":{"description":{"gm":"","value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. 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This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"spiritual-weapon","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["force"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained up to 1 minute"},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901063,"modifiedTime":1689349901063,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"TyuC6SlMSJzPpPuZ","img":"systems/pf2e/icons/spells/heroism.webp","name":"Heroism","system":{"description":{"gm":"","value":"<p>You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.l9HRQggofFGIxEse]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heroism","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["mental"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"10 minutes"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":3},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901063,"modifiedTime":1689349901063,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"VgHQA34o5oLPP2Lt","img":"systems/pf2e/icons/spells/searing-light.webp","name":"Searing Light","system":{"description":{"gm":"","value":"<p>You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, <em>searing light</em> attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double fire damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-1)d6[good]]]{Leveled Good Damage}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"damageType":"good","diceNumber":"(@spell.level*2)-1","dieSize":"d6","key":"DamageDice","predicate":[{"or":["target:trait:fiend","target:trait:undead"]}],"selector":"{item|_id}-damage"}],"slug":"searing-light","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","fire","good","light"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"UE0u2hiGXuLeVAy6","heightenedLevel":3},"hasCounteractCheck":{"value":true},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349901064,"modifiedTime":1689349901064,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"U9kgfeEvcYjDgGAq","img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","system":{"description":{"gm":"","value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. 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Spells","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T11:57:17.494-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"divine"},"prepared":{"value":"focus"},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":true},"proficiency":{"value":1,"slug":""},"displayLevels":{},"slots":{"slot0":{"prepared":[],"value":0,"max":0},"slot1":{"prepared":[],"value":0,"max":0},"slot2":{"prepared":[],"value":0,"max":0},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"_id":"ljoc5CaRyo7gC2Je","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350236722,"modifiedTime":1689350236722,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"img":"systems/pf2e/icons/spells/tidal-surge.webp","name":"Tidal Surge","system":{"description":{"gm":"","value":"<p>You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.</p>\n<hr /><strong>Failure</strong> You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water.\n<p><strong>Critical Failure</strong> You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"tidal-surge","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cleric","water"],"rarity":"uncommon"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"focus"},"traditions":{"value":[]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"60 feet"},"area":null,"time":{"value":"1"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"fortitude","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"ljoc5CaRyo7gC2Je"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iAnpxrLaBU4V6Sej"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350250750,"modifiedTime":1689350250750,"lastModifiedBy":"kd5s7S0hIQx1pfTz"},"_id":"RCYBAFnoaGrHNDRu"},{"_id":"WjIqXdBGs2orFJbV","img":"systems/pf2e/icons/equipment/consumables/other-consumables/spell-scroll.webp","name":"Scroll of Augury (Level 2)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.41TZEjhO6D1nWw2X]</em></p><hr /><p>Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.</p>\n<p>To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).</p>\n<p>Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"scroll-of-2nd-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["consumable","magical","scroll","divine","occult"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":12}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"scroll"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":{"img":"systems/pf2e/icons/spells/augury.webp","name":"Augury","system":{"description":{"gm":"","value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\n<ul>\n<li><strong>Weal</strong> The results will be good.</li>\n<li><strong>Woe</strong> The results will be bad.</li>\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\n</ul>\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"augury","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["prediction"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"divination"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"10 minutes"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":2},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Y7UD64foDbDMV9sx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350552457,"modifiedTime":1689350552457,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"YN2w7TWZcWeLNvmM","img":"systems/pf2e/icons/equipment/consumables/other-consumables/spell-scroll.webp","name":"Scroll of Neutralize Poison (Level 3)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.SUKaxVZW2TlM8lu0]</em></p><hr /><p>Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.</p>\n<p>To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).</p>\n<p>Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"scroll-of-3rd-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["consumable","magical","scroll","divine","primal"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":30}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"scroll"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":{"img":"systems/pf2e/icons/spells/neutralize-poison.webp","name":"Neutralize Poison","system":{"description":{"gm":"","value":"<p>You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"neutralize-poison","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing"],"rarity":"common"},"level":{"value":3},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":3},"hasCounteractCheck":{"value":true},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SUKaxVZW2TlM8lu0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ZmefGBXGJF3CFDbn"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350562223,"modifiedTime":1689350562223,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"SQ306NgAfP0EpUZu","img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Heal (Level 1)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-wand-1st-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["magical","wand","divine","primal"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":60}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"wand"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":false},"spell":{"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350571026,"modifiedTime":1689350571026,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"FkcK1fxhSCMzDzEM","img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Sanctuary (Level 1)","system":{"description":{"gm":"","value":"<p><em>@Compendium[pf2e.spells-srd.8xRzLhwGL7Dgy3EZ]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-wand-1st-level-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["magical","wand","divine","occult"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":60}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"wand"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":false},"spell":{"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","system":{"description":{"gm":"","value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sanctuary","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":null,"heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":null}},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350585615,"modifiedTime":1689350585615,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol of Gozreh (Silver)","system":{"description":{"gm":"","value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"slug":"religious-symbol-silver","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":2}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689350737068,"modifiedTime":1689350746869,"lastModifiedBy":"kd5s7S0hIQx1pfTz"},"_id":"2zYkZRNkhRni7j1r"}],"folder":"R3kY55zH3suBz1dP","sort":125000,"flags":{"pathmuncher":{"pathbuilderId":156406,"addMoney":true,"addFeats":true,"addSpells":true,"addEquipment":true,"addTreasure":true,"addLores":true,"addWeapons":true,"addArmor":true,"addDeity":true,"addName":true,"addClass":true,"addBackground":true,"addHeritage":true,"addAncestry":true,"addFamiliars":true,"addFormulas":true,"askForChoices":false},"pf2e":{"sheetTabs":{"pfs":false,"crafting":false},"freeCrafting":false}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689349676501,"modifiedTime":1689475948532,"lastModifiedBy":"83ZdQApnMCWEvVfp"},"_id":"G2x0HD7C3e9C9Ut4"}
{"prototypeToken":{"displayName":20,"displayBars":20,"name":"Giant 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Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"]},"1":{"value":["str","dex","con","int","wis","cha"]},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360452859,"modifiedTime":1689360452859,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"8af6NDBVU9OHjg7H","img":"systems/pf2e/icons/features/ancestry/skilled-heritage.webp","name":"Skilled Heritage","system":{"description":{"gm":"","value":"<p>Your ingenuity allows you to train in a wide variety of skills. 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While some folk adventure for the glory, you do so to survive.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Constitution</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Thievery skill and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the @UUID[Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ] skill feat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"street-urchin","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["con","dex"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"jpni5":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Pickpocket","uuid":"Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ"}},"trainedLore":"<City> Lore","trainedSkills":{"value":["thi"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.moVRsnpjB5THCwxE"},"pf2e":{"itemGrants":{"pickpocket":{"id":"2ISMvw3YaimVMnhT","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453053,"modifiedTime":1689360456017,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"SAt7OaUeXzn3Qh4m","img":"systems/pf2e/icons/classes/fighter.webp","name":"Fighter","system":{"description":{"gm":"","value":"<p><em>Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Fighter</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.</p>\n<h2>During Social Encounters...</h2>\n<p>You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.</p>\n<h2>While Exploring...</h2>\n<p>You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.</p>\n<h2>In Downtime...</h2>\n<p>You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you've established your reputation, you might build an organization or a stronghold of your own.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Know the purpose and quality of every weapon and piece of armor you own.</li>\n<li>Recognize that the danger of an adventurer's life must be balanced out with great revelry or ambitious works.</li>\n<li>Have little patience for puzzles or problems that require detailed logic or study.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find you intimidating until they get to know you-and maybe even after they get to know you.</li>\n<li>Expect you're all brawn and no brains.</li>\n<li>Respect your expertise in the art of warfare and value your opinion on the quality of armaments.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in your choice of Acrobatics or Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple weapons</p>\n<p>Expert in martial weapons</p>\n<p>Trained in advanced weapons</p>\n<p>Expert in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in fighter class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Fighter. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Bravery, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, fighter weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Battlefield surveyor, general feat, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, combat flexibility, juggernaut, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Armor expertise, fighter expertise, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon legend</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, skill increase, versatile legend</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Attack of Opportunity</h2>\n<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<h2>Fighter Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a fighter class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Shield Block</h2>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Bravery<span style=\"float:right\">Level 3</span></h2>\n<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Fighter Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple and martial weapons in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons for which you have master proficiency.</p>\n<h2>Battlefield Surveyor<span style=\"float:right\">Level 7</span></h2>\n<p>Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Combat Flexibility<span style=\"float:right\">Level 9</span></h2>\n<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 9</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Armor Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You have spent so much time wearing armor that you know how to make the most of its protection. Your proficiency rank for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.</p>\n<h2>Fighter Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your fighter class DC increases to expert.</p>\n<h2>Weapon Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple and martial weapons in that weapon group, and to master for all advanced weapons in that weapon group.</p>\n<h2>Evasion<span style=\"float:right\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Flexibility<span style=\"float:right\">Level 15</span></h2>\n<p>Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.</p>\n<h2>Armor Mastery<span style=\"float:right\">Level 17</span></h2>\n<p>Your skill with armor improves, increasing your ability to prevent blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p>\n<h2>Versatile Legend<span style=\"float:right\">Level 19</span></h2>\n<p>You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"fighter","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex","str"],"selected":"str"},"items":{"0c3e5":{"img":"systems/pf2e/icons/features/classes/weapon-legend.webp","level":13,"name":"Weapon Legend","uuid":"Compendium.pf2e.classfeatures.F5VenhIQMDkeGvmV"},"2jey6":{"img":"systems/pf2e/icons/features/classes/fighter-expertise.webp","level":11,"name":"Fighter Expertise","uuid":"Compendium.pf2e.classfeatures.bAaI7h937Nr3g93U"},"9c5ay":{"img":"systems/pf2e/icons/features/classes/armor-expertise.webp","level":11,"name":"Armor Expertise","uuid":"Compendium.pf2e.classfeatures.x5jaCJxsmD5sx3KB"},"e1e4m":{"img":"systems/pf2e/icons/features/classes/shield-block.webp","level":1,"name":"Shield Block","uuid":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"enizk":{"img":"systems/pf2e/icons/features/classes/improved-flexibility.webp","level":15,"name":"Improved Flexibility","uuid":"Compendium.pf2e.classfeatures.W2rwudMNcAxs8VoX"},"ij943":{"img":"systems/pf2e/icons/features/classes/battlefield-surveyor.webp","level":7,"name":"Battlefield Surveyor","uuid":"Compendium.pf2e.classfeatures.TIvzBALymvb56L79"},"lakjk":{"img":"systems/pf2e/icons/features/classes/bravery.webp","level":3,"name":"Bravery","uuid":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"},"lphi1":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":9,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"q0xyz":{"img":"systems/pf2e/icons/features/classes/armor-mastery.webp","level":17,"name":"Armor Mastery","uuid":"Compendium.pf2e.classfeatures.CGB1TczFhQhdQxml"},"r6269":{"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","level":1,"name":"Attack of Opportunity","uuid":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"r6jbx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"txlgu":{"img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","level":9,"name":"Combat Flexibility","uuid":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"},"u1d1r":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"u8k07":{"img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","level":5,"name":"Fighter Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"},"vis8d":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"x98c2":{"img":"systems/pf2e/icons/features/classes/versatile-legend.webp","level":19,"name":"Versatile Legend","uuid":"Compendium.pf2e.classfeatures.0H2LxtiZTJ275pSD"}},"hp":10,"trainedSkills":{"value":[],"additional":3},"perception":2,"savingThrows":{"fortitude":2,"reflex":2,"will":1},"attacks":{"simple":2,"martial":2,"advanced":1,"unarmed":2,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":1},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.8zn3cD6GSmoo1LW4"},"pf2e":{"itemGrants":{"shieldBlock":{"id":"A4r9EXe3jk5Ylrc9","onDelete":"detach"},"bravery":{"id":"n1OzcwrhZ0TznLXq","onDelete":"detach"},"attackOfOpportunity":{"id":"kcg3iN2ZxLLsR9Z7","onDelete":"detach"},"fighterWeaponMastery":{"id":"7cEWDIlV5yD7GNHB","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453250,"modifiedTime":1689360456017,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"name":"One City","type":"lore","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-14T14:47:34.172-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"effects":[],"_id":"gpYUVTbYibUGGgpo","img":"systems/pf2e/icons/default-icons/lore.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453381,"modifiedTime":1689360453381,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"2ISMvw3YaimVMnhT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pickpocket","system":{"description":{"gm":"","value":"<p>You can Steal or Palm an Object that's closely guarded, such as in a pocket, without taking the -5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a -5 penalty.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"pickpocket","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Thievery"}]},"location":"TfDRFwaLvFf2gZ8x"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ"},"pf2e":{"grantedBy":{"id":"TfDRFwaLvFf2gZ8x","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453818,"modifiedTime":1689360453818,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"A4r9EXe3jk5Ylrc9","img":"systems/pf2e/icons/features/classes/shield-block.webp","name":"Shield Block","system":{"description":{"gm":"","value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}],"slug":"shield-block","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["champion","druid","fighter"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SAt7OaUeXzn3Qh4m"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"pf2e":{"grantedBy":{"id":"SAt7OaUeXzn3Qh4m","onDelete":"cascade"},"itemGrants":{"shieldBlock":{"id":"3FJqTWm4LzLIhPQu","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453819,"modifiedTime":1689360455800,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"3FJqTWm4LzLIhPQu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shield-block","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}},"pf2e":{"grantedBy":{"id":"A4r9EXe3jk5Ylrc9","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453819,"modifiedTime":1689360453819,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"n1OzcwrhZ0TznLXq","img":"systems/pf2e/icons/features/classes/bravery.webp","name":"Bravery","system":{"description":{"gm":"","value":"<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","predicate":["fear"],"selector":"will","text":"When you roll a success at a Will save against a fear effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"bravery","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["fighter"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SAt7OaUeXzn3Qh4m"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"},"pf2e":{"grantedBy":{"id":"SAt7OaUeXzn3Qh4m","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453820,"modifiedTime":1689360455800,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"kcg3iN2ZxLLsR9Z7","img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","name":"Attack of Opportunity","system":{"description":{"gm":"","value":"<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] reaction.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}],"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fighter"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SAt7OaUeXzn3Qh4m"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"pf2e":{"grantedBy":{"id":"SAt7OaUeXzn3Qh4m","onDelete":"cascade"},"itemGrants":{"attackOfOpportunity":{"id":"bbTbJ4KHb5O73QNg","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453820,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"bbTbJ4KHb5O73QNg","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}},"pf2e":{"grantedBy":{"id":"kcg3iN2ZxLLsR9Z7","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453821,"modifiedTime":1689360453821,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"7cEWDIlV5yD7GNHB","img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","name":"Fighter Weapon Mastery","system":{"description":{"gm":"","value":"<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons and unarmed attacks for which you have master proficiency.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"definition":["item:group:{item|flags.pf2e.rulesSelections.fighterWeaponMastery}",{"or":["item:category:unarmed","item:category:simple","item:category:martial"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.SimpleMartial.{item|flags.pf2e.rulesSelections.fighterWeaponMastery}","slug":"weapon-mastery-simple-martial","value":3},{"definition":["item:category:advanced","item:group:{item|flags.pf2e.rulesSelections.fighterWeaponMastery}"],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.Advanced.{item|flags.pf2e.rulesSelections.fighterWeaponMastery}","slug":"weapon-mastery-advanced","value":2},{"key":"CriticalSpecialization","predicate":[{"gte":["item:proficiency:rank",3]}]},{"choices":"weaponGroups","flag":"fighterWeaponMastery","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.WeaponGroup","selection":"sword"}],"slug":"fighter-weapon-mastery","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["fighter"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SAt7OaUeXzn3Qh4m"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"},"pf2e":{"grantedBy":{"id":"SAt7OaUeXzn3Qh4m","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453821,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"EG9CLv2nHxvKiguH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","system":{"description":{"gm":"","value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}],"slug":"natural-ambition","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["human"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"reactiveShield":{"id":"v857ySD9mJDXuix6","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453821,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"v857ySD9mJDXuix6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Shield","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An enemy hits you with a melee strike.</p>\n<hr />\n<p>You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"reactive-shield","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fighter"],"rarity":"common","selected":{"fighter":"Fighter"}},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}},"pf2e":{"grantedBy":{"id":"EG9CLv2nHxvKiguH","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453822,"modifiedTime":1689360453822,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"VcqoNSJNdayiAZPH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sudden Charge","system":{"description":{"gm":"","value":"<p>With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sudden-charge","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["barbarian","fighter","flourish","open"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":2},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qQt3CMrhLkUV1wCv"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453822,"modifiedTime":1689360453822,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"6g2qZgTtunOcTcJ2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"battle-medicine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","healing","manipulate","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453823,"modifiedTime":1689360453823,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"HlrGyJhN2kKod9YZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Champion Dedication","system":{"description":{"gm":"","value":"<p>Choose a deity and cause as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC.</p>\n<p>You are bound by your deity's anathema and must follow the champion's code and alignment requirements for your cause. You don't gain any other abilities from your choice of deity or cause.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.DXtjeVaWNB8zSjpA]{Champion} archetype.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.champion","priority":39,"value":{"ability":"{item|flags.pf2e.rulesSelections.keyAbility}","label":"PF2E.TraitChampion","rank":1}},{"allowedDrops":{"predicate":["item:type:deity"]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{}"},"flag":"championDedication","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"adjustName":false,"choices":[{"label":"PF2E.AbilityStr","value":"str"},{"label":"PF2E.AbilityDex","value":"dex"}],"flag":"keyAbility","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ClassDCAbilityScore"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"}],"slug":"champion-dedication","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["archetype","dedication","multiclass"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Charisma 14"}]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0YjetnLVIUz9zQt5"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453823,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0YCKIryAo7jAzzdW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"No Cause for Alarm","system":{"description":{"gm":"","value":"<p>You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a @Template[type:emanation|distance:10] around you who are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]. Each of them is temporarily immune for 1 hour.</p>\n<hr />\n<p><strong>Critical Success</strong> Reduce the creature's frightened value by 2.</p>\n<p><strong>Success</strong> Reduce the creature's frightened value by 1.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"no-cause-for-alarm","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["auditory","concentrate","emotion","general","linguistic","mental","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":3},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6ON8DjFXSMITZleX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453824,"modifiedTime":1689360453824,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"oOXjK2J81BzbbD3f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pilgrim's Token","system":{"description":{"gm":"","value":"<p>You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first.</p>\n<p><strong>Special</strong> If you select this feat at 1st level, you receive your pilgrim's token for free. Alternately, if you have a religious symbol, it is already attuned, as described above.</p>\n<p>If you select this feat at a later level, or if you lose your pilgrim's token, you must purchase or Craft a replacement and attune it at a holy site. Such a token usually costs at least 2 sp, and the attunement takes 10 minutes of prayer and requires a successful @Check[type:religion|dc:20|name:Craft Pilgrim's Token] check. Your GM might adjust the price and DC depending on the token's material and quality and the religious significance of the site; the more significant the location, the easier the attunement.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.initiative.tiebreakPriority","predicate":[{"or":["has-pilgrims-token","has-religious-symbol"]}],"priority":51,"value":0}],"slug":"pilgrims-token","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Religion"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BqceQIKE0lwIS98s"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453824,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"oWIxDqBUm4s9I9xM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Touch","system":{"description":{"gm":"","value":"<p>You gain the appropriate devotion spell for your cause ( lay on hands for the paladin, redeemer, and liberator). If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"slug":"healing-touch","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["archetype"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"Champion Dedication"}]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jlLWz8e7PpLFt0Ed"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453825,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"GjMH5hMvQfKMdltB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cooperative Nature","system":{"description":{"gm":"","value":"<p>The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":["attack-roll","perception-check","saving-throw","skill-check","check"],"value":4,"type":"circumstance","predicate":["action:aid"]}],"slug":"cooperative-nature","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["human"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-5"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lwLcUHQMOqfaNND4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453825,"modifiedTime":1689360455801,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"Y8q2CkpVLuxsB17o","img":"systems/pf2e/icons/features/classes/the-tenants-of-good.webp","name":"The Tenets of Good","system":{"description":{"gm":"","value":"<p>All champions of good alignment follow these tenets.</p>\n<ul>\n<li>You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.</li>\n<li>You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. </li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"the-tenets-of-good","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["champion"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nxZYP3KGfTSkaW6J"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689360453826,"modifiedTime":1689360453826,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"gPbqPkLuQbhM7d45","img":"systems/pf2e/icons/features/classes/paladin-lawful-good.webp","name":"Paladin","system":{"description":{"gm":"","value":"<p>You're honorable, forthright, and committed to pushing back the forces of cruelty. You gain the Retributive Strike champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell. After the tenets of good, add these tenets:</p>\n<ul>\n<li>You must act with honor, never taking advantage of others, lying, or cheating.</li>\n<li>You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<p>@UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> An enemy damages your ally, and both are within 15 feet of you</p>\n<hr />\n<p>You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>You surround evil targets in a punishing halo. 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After the giant viper Strikes with its fangs, it becomes uncoiled.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lqMgsu5wZAOsEwK2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Giant Viper Venom","sort":600000,"system":{"description":{"gm":"","value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:17]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}</p>"},"source":{"value":""},"rules":[],"slug":"giant-viper-venom","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["poison"],"rarity":"common"},"actionType":{"value":"passive"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"99NWonWGDcfCIEXh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":700000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":9},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PJWiDtdH1EUNNUZo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":8},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Bk4lCYj9ZdDUMi0y","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":900000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":8},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mYyLAN2YmR3hERPe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1000000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":6},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Giant Viper","system":{"attributes":{"hp":{"value":26,"temp":0,"max":26,"details":""},"initiative":{"statistic":"perception"},"speed":{"value":20,"otherSpeeds":[{"type":"climb","value":20},{"type":"swim","value":20}],"details":""},"ac":{"value":19,"details":""},"perception":{"value":7},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":2},"source":{"value":"Pathfinder Bestiary","author":""},"creatureType":"Animal","blurb":"","publicNotes":"<p>The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.</p>\n<hr />\n<p>Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.</p>","privateNotes":""},"traits":{"value":["animal"],"senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"med"},"attitude":{"value":"hostile"}},"resources":{},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"mod":3},"dex":{"mod":4},"con":{"mod":3},"int":{"mod":-4},"wis":{"mod":1},"cha":{"mod":-2}},"saves":{"fortitude":{"value":8,"saveDetail":""},"reflex":{"value":11,"saveDetail":""},"will":{"value":6,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.pathfinder-bestiary.KsWAIXTTh3mfNWOY"}},"effects":[],"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458623760,"modifiedTime":1689458623760,"lastModifiedBy":"kd5s7S0hIQx1pfTz"},"folder":null,"sort":0,"_id":"YxH8RMBFYk9GJQpK"}
{"prototypeToken":{"displayName":50,"displayBars":50,"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Gharmak","texture":{"src":"Hobgoblin01.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"folder":"R3kY55zH3suBz1dP","name":"Gharmak","type":"character","ownership":{"default":2,"kd5s7S0hIQx1pfTz":3,"TLOzy5OtQ1QVXwy3":3},"effects":[],"system":{"attributes":{"hp":{"value":47,"temp":0},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"N"},"level":{"value":5},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[{"type":"darkvision"}],"languages":{"value":["common","goblin","halfling","orcish"],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":1,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"value":12},"dex":{"value":19},"con":{"value":18},"int":{"value":14},"wis":{"value":8},"cha":{"value":14}},"saves":{"fortitude":{"tank":2},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":2},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":0},"dec":{"rank":1},"dip":{"rank":1},"itm":{"rank":2},"med":{"rank":1},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":1},"sur":{"rank":1},"thi":{"rank":1}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":0},"unarmored":{"rank":1},"martial":{"rank":2},"simple":{"rank":2},"unarmed":{"rank":2}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"img":"Hobgoblin01.png","items":[{"_id":"9QHzaMekH0MONLAy","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/hobgoblin.svg","name":"Hobgoblin","system":{"description":{"gm":"","value":"<p><em>Taller and stronger than their goblin kin, hobgoblins are equals in strength and size to humans, with broad shoulders and long, powerful arms.</em></p>\n<hr />\n<p>The reputation of hobgoblins in the Inner Sea region has been upended by Oprak, the hobgoblin nation established recently in the mountains between Nidal and Nirmathas. The Ironfang Legion that stormed through Molthune and Nirmathas only a few years ago made a calculated decision to cease fighting, claim Oprak as a new homeland, and seek peace with its neighbors. Now under strict orders to not start conflicts with other nations, the hobgoblins of Oprak have begun to cautiously investigate Avistan in the spirit of cooperation rather than conquest. Many people, especially those that suffered terrible cruelties under the Ironfang Legion, fear that this is simply a pause in aggression while Oprak gains enough strength to crush its rivals. Others hope these bold soldiers might prove to be allies against the endless hordes of the Whispering Tyrant.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Seek out the most effective and practical solutions to any problem.</li>\n<li>Encourage a clear chain of command among any group you travel with, following orders even if you disagree with them.</li>\n<li>Look for opportune alliances with other creatures, even if you don't fully understand or trust them.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Consider you dangerous, due to your reputation and intimidating appearance.</li>\n<li>Assume you hate magic and other mystical arts.</li>\n<li>Recognize your incredible endurance, dedication, and discipline.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Hobgoblins stand nearly as tall as humans, though they tend to have shorter legs and longer arms and torsos. They have the bald, wide heads and beady eyes, and gray skin that becomes steely blue when tanned. Hobgoblins are remarkably hardy; they recover from illnesses quickly and are able to exert themselves for long periods of time with little difficulty.</p>\n<p>Hobgoblins mature quickly, and most can walk, talk, and hold a weapon by the time they are 1 year old, reaching adolescence by the age of 8 to 12 and adulthood around 14. Hobgoblins typically live up to 70 years of age.</p>\n<h2>Society</h2>\n<p>Hobgoblins structure their society after military hierarchies. Even civilian groups such as farming collectives or trading houses organize into regiments, companies, and divisions. Most hobgoblins fixate on social status, and many constantly strive to advance their social position. Hobgoblin punishments are primarily social demotions, although execution or slavery are common for serious crimes, such as arson or desertion.</p>\n<p>Hobgoblin veterans hold a high place in their society, usually becoming leaders or advisors. Magic is rarely practiced and often derided, as most hobgoblins don't trust it over the strength of their own sword arms. Their arts tend to have a military bent; many hobgoblins consider stirring marches and weaponsmithing the only artistic endeavors worth pursuing, though Oprak's enforced era of peace is beginning to change this.</p>\n<h2>Alignment and Religion</h2>\n<p>Though familiar with the chaos of war, most hobgoblins have orderly minds and prefer to live within established hierarchies. While many hobgoblins consider sentimentality weak, those with mild temperaments have recently found success in diplomacy and international outreach. As a result, hobgoblin adventurers are usually lawful neutral, with only those rejecting or raised outside of their militaristic society chaotic. Faith has little place in hobgoblin society, as many feel it is impractical, though religious hobgoblins can gain a begrudging modicum of acceptance due to their useful healing magic.</p>\n<h2>Adventurers</h2>\n<p>Hobgoblin society's rigid militaristic hierarchy produces excellent adventurers, as hobgoblins reach adulthood trained for combat. Due to their upbringing, many hobgoblins have the warrior background. The laborer, martial disciple, miner, and scout backgrounds are also common. Hobgoblins raised away from their people often have the criminal, hermit, or nomad backgrounds instead. Hobgoblins are most often fighters, rangers, or rogues, although hobgoblin rogues approach their class with a disciplined mindset. Hobgoblins hold an ancestral grudge against elves and a distrust of arcane magic, which they call 'elf magic.' Hobgoblin practitioners of arcane magic are exceedingly rare and usually shunned by other hobgoblins. Particularly clever hobgoblins usually become alchemists.</p>\n<h2>Names</h2>\n<p>Like goblins, hobgoblin names tend to be simple, though hobgoblin names usually sound more guttural and forceful. On rare occasions, hobgoblins will alter their names, keeping the core but adding aspects, usually in response to an extreme trauma or a life-altering event. Hobgoblins have no surnames, considering them both pointless and presumptuous; an individual's merits and demerits are to be earned by their actions, not by an association with a particular lineage.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Aze, Druknar, Ghargam, Hathkren, Imakra, Kralaeng, Mazkol, Olzu, Rezal, Sivkrag, Volmak, Zornum</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Hobgoblin Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Constitution, Intelligence, Free</p>\n<p><strong>Ability Flaw</strong> Wisdom</p>\n<p><strong>Languages</strong> Common, Goblin</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Gnoll, Jotun, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Darkvision</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[],"slug":"hobgoblin","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["goblin","humanoid"],"rarity":"uncommon"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["con"]},"1":{"value":["int"]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":["wis"]}},"languages":{"value":["common","goblin"],"custom":""},"additionalLanguages":{"count":0,"value":["draconic","dwarven","gnoll","halfling","jotun","orcish"],"custom":""},"items":{},"vision":"darkvision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.piNLXUrm9iaGqD2i"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458395861,"modifiedTime":1689458395861,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"NrFyfr1KpZXDafbl","img":"systems/pf2e/icons/features/ancestry/unbreakable-goblin.webp","name":"Elfbane Hobgoblin","system":{"description":{"gm":"","value":"<p>Hobgoblins were engineered long ago from the unreliable and fecund goblins, to be used as an army against the elves. Although the elves ultimately freed the hobgoblins from their bondage, some hobgoblins retain ancestral resistance to magic, which they refer to as \"elf magic.\" You gain the @UUID[Compendium.pf2e.actionspf2e.On5CQjX4euWqToly] reaction.</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.On5CQjX4euWqToly"}],"slug":"elfbane-hobgoblin","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Hobgoblin","slug":"hobgoblin","uuid":"Compendium.pf2e.ancestries.piNLXUrm9iaGqD2i"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.ikNJZRxUjcRLisO6"},"pf2e":{"itemGrants":{"resistElfMagic":{"id":"6xth3Vj4fyo4y8BQ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458395939,"modifiedTime":1689458398942,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"0PQjrpVKcgMLENys","img":"systems/pf2e/icons/default-icons/background.svg","name":"Deckhand","system":{"description":{"gm":"","value":"<p>The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship - or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Strength</strong> and one is a free ability boost.</p>\n<p>You're trained in the Acrobatics skill, and the Sailing Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD] skill feat.</p>"},"source":{"value":"Pathfinder Beginner Box: Hero's Handbook"},"rules":[],"slug":"deckhand","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["dex","str"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"5i1qz":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Cat Fall","uuid":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"trainedLore":"Sailing Lore","trainedSkills":{"value":["acr"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.IObZEUz8wneEMgR3"},"pf2e":{"itemGrants":{"catFall":{"id":"De7Z0e8MlBCKnSR9","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396053,"modifiedTime":1689458399162,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"xpXhp5yItQBo28Xk","img":"systems/pf2e/icons/classes/swashbuckler.webp","name":"Swashbuckler","system":{"description":{"gm":"","value":"<p><em>Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.</em></p>\n<p><strong>Key Ability: DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Swashbuckler</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You show off to gain panache, leveraging your flair to build up to powerful finishing moves. You stay nimble, moving into the best position to perform your maneuvers while dodging enemy blows and responding with swift ripostes. Depending on your swashbuckler's style, you might dance among your foes; slip past their defenses; or beguile, distract, or frighten them.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>You are equally likely to charm or intimidate others-or both. You might be an adept socialite, or you might create distractions for others who do the talking.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You keep a careful eye on your surroundings and other people, always prepared to leap into action with bravado and flair. You interact with the environment in bold, sweeping strokes rather than skulking to avoid detection.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You might carouse at the tavern, repair and maintain your armaments, or train to learn new techniques. To maintain your impressive reputation, you might build an organization in your name or establish a following of admirers.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Portray yourself as a heroic daredevil or a roguish braggart, knowing you can live up to the image you present.</li>\n<li>Hold yourself in high esteem, confident in your abilities and your reputation.</li>\n<li>Practice your skills and maneuvers regularly to ensure you never grow rusty.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Admire your theatrics, bravado, and skill with a blade.</li>\n<li>Find you arrogant unless they know you well enough to appreciate your style.</li>\n<li>Underestimate how much of a threat you pose until they face the end of your deadly blade.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Expert in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in Acrobatics</p>\n<p>Trained in one skill determined by your swashbuckler's style</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Class DC</h2>\n<p>Trained in swashbuckler class DC</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Swashbuckler. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, panache, swashbuckler's style, precise strike (2d6), confident finisher, swashbuckler feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, great fortitude, opportune riposte, skill increase, stylish trick, vivacious speed +10 feet</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, precise strike (3d6), skill increase, weapon expertise</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill increase, stylish trick, vivacious speed +15 feet, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, exemplary finish, precise strike (4d6), skill increase, swashbuckler expertise</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Continuous flair, general feat, skill increase, vigilant senses, vivacious speed +20 feet</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, improved evasion, light armor expertise, precise strike (5d6), skill increase, weapon mastery</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, keen flair, skill increase, stylish trick, vivacious speed +25 feet</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, precise strike (6d6), resolve, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Skill feat, swashbuckler feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, skill feat, swashbuckler feat</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2 class=\"title\">Panache</h2>\n<p>You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.</p>\n<p>You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and additional actions determined by your swashbuckler's style (see below). At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).</p>\n<p>While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including @UUID[Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl], can be used only while you have panache and cause you to lose your panache.</p>\n<p>Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.</p>\n<h2 class=\"title\">Swashbuckler's Style</h2>\n<p>As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. The styles presented in this book are as follows.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.5HoEwzLDJGTCZtFa]</strong> To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in Performance and gain the @UUID[Compendium.pf2e.feats-srd.7LB00jkh6JaJr3vS] skill feat. You gain panache during an encounter when the result of your Performance check to @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx] exceeds the Will DC of an observing foe, even if the foe isn't @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg].</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.KBhwFjdptrKyN5EM]</strong> You boast, taunt, and psychologically needle your foes. You are trained in Intimidation. You gain panache during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN]</strong> You move carefully, feinting and creating false openings to lead your foes into inopportune attacks. You are trained in Deception. You gain panache during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] or @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] against a foe.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.B7RMnrHwQHlezlJT]</strong> You reposition, maneuver, and bewilder your foes with daring feats of physical prowess. You are trained in Athletics. You gain panache during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] a foe.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.4lGhbEjlEoGP4scl]</strong> You are friendly, clever, and full of humor, always knowing just what to say in any situation. Your witticisms leave foes unprepared for the skill and speed of your attacks. You are trained in Diplomacy and gain the @UUID[Compendium.pf2e.feats-srd.0GF2j54roPFIDmXf] skill feat. You gain panache during an encounter whenever you succeed at a Bon Mot against a foe.</li>\n</ul>\n<h2 class=\"title\">Precise Strike</h2>\n<p>You strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.</p>\n<p>As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.</p>\n<h2 class=\"title\">Confident Finisher</h2>\n<p>You gain an elegant finishing attack you can make when you have panache. You gain the Confident Finisher action.</p>\n<h2 class=\"title\">Swashbuckler Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a swashbuckler class feat.</p>\n<h2 class=\"title\">Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2 class=\"title\">General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Great Fortitude<span style=\"float:right\">Level 3</span></h2>\n<p>Your physique is incredibly hardy, granting you increased endurance. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Opportune Riposte<span style=\"float:right\">Level 3</span></h2>\n<p>You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] reaction.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Stylish Tricks<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style.</p>\n<h2 class=\"title\">Vivacious Speed<span style=\"float:right\">Level 3</span></h2>\n<p>When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Weapon Expertise<span style=\"float:right\">Level 5</span></h2>\n<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency.</p>\n<h2 class=\"title\">Evasion<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2 class=\"title\">Exemplary Finisher<span style=\"float:right\">Level 9</span></h2>\n<p>You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style.</p>\n<ul>\n<li><strong>Battledancer</strong> You can Step as a free action immediately after the finisher.</li>\n<li><strong>Braggart</strong> If the foe was temporarily immune to your Demoralize, their temporary immunity ends.</li>\n<li><strong>Fencer</strong> The foe is flat-footed until your next turn.</li>\n<li><strong>Gymnast</strong> If the foe is grabbed, restrained, or prone, you gain a circumstance bonus to the damage roll equal to twice the number of weapon damage dice.</li>\n<li><strong>Wit</strong> The foe takes a -2 circumstance penalty to attack rolls against you until the start of your next turn.</li>\n</ul>\n<h2 class=\"title\">Swashbuckler Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your proficiency rank for your swashbuckler class DC increases to expert.</p>\n<h2 class=\"title\">Continuous Flair<span style=\"float:right\">Level 11</span></h2>\n<p>While not equal to the heights of your panache in combat, you have a dramatic flair about you in any situation. Whenever you succeed at a check during exploration that would have granted you panache in combat, you gain a +1 circumstance bonus to further checks for actions that would grant you panache in combat. This benefit ends when the exploration changes to a different scene (as determined by the GM) or shifts to an encounter or downtime.</p>\n<h2 class=\"title\">Vigilant Senses<span style=\"float:right\">Level 11</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2 class=\"title\">Improved Evasion<span style=\"float:right\">Level 13</span></h2>\n<p>Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2 class=\"title\">Light Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2 class=\"title\">Weapon Mastery<span style=\"float:right\">Level 13</span></h2>\n<p>You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.</p>\n<h2 class=\"title\">Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2 class=\"title\">Keen Flair<span style=\"float:right\">Level 15</span></h2>\n<p>You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.</p>\n<h2 class=\"title\">Resolve<span style=\"float:right\">Level 17</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Eternal Confidence<span style=\"float:right\">Level 17</span></h2>\n<p>As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master.</p>\n<p>When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.</p>\n<h2 class=\"title\">Light Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"swashbuckler","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex"],"selected":"dex"},"items":{"12j4u":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"2v2xl":{"img":"systems/pf2e/icons/features/classes/panache.webp","level":1,"name":"Panache","uuid":"Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd"},"2z1nf":{"img":"systems/pf2e/icons/features/classes/precise-strike.webp","level":1,"name":"Precise Strike","uuid":"Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg"},"41jmp":{"img":"systems/pf2e/icons/features/classes/confident-finisher.webp","level":1,"name":"Confident Finisher","uuid":"Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl"},"4sxx4":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"7g9e4":{"img":"systems/pf2e/icons/features/classes/vivacious-speed.webp","level":3,"name":"Vivacious Speed","uuid":"Compendium.pf2e.classfeatures.8BOFeRE7ZfJ02N0O"},"9bzuj":{"img":"systems/pf2e/icons/features/classes/eternal-confidence.webp","level":19,"name":"Eternal Confidence","uuid":"Compendium.pf2e.classfeatures.ypfT3iybew6ZSIUl"},"begqu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":17,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"biz5f":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":13,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"i3ldz":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"jlyi1":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Swashbuckler's Style","uuid":"Compendium.pf2e.classfeatures.beW1OqibVQ3fBvRw"},"k2fub":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":3,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"m4r06":{"img":"systems/pf2e/icons/features/classes/stylish-tricks.webp","level":3,"name":"Stylish Tricks","uuid":"Compendium.pf2e.classfeatures.pthjQIK9pDxnbER6"},"mh4q8":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":11,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"mysbh":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Light Armor Mastery","uuid":"Compendium.pf2e.classfeatures.SHpjmM4A3Sw4GgDz"},"o4f3f":{"img":"systems/pf2e/icons/features/classes/opportune-riposte.webp","level":3,"name":"Opportune Riposte","uuid":"Compendium.pf2e.classfeatures.Jtn7IugykXDlIoZq"},"qo5ao":{"img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","level":5,"name":"Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.F5BHEav90oOJ2LwN"},"sltbp":{"img":"systems/pf2e/icons/features/classes/exemplary-finisher.webp","level":9,"name":"Exemplary Finisher","uuid":"Compendium.pf2e.classfeatures.KxpaxUSuBC7hr4F7"},"t02dj":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"xi59r":{"img":"systems/pf2e/icons/features/classes/keen-flair.webp","level":15,"name":"Keen Flair","uuid":"Compendium.pf2e.classfeatures.Pk3Ht0KZyFxSeL07"},"yeomf":{"img":"systems/pf2e/icons/features/classes/swashbuckler-expertise.webp","level":9,"name":"Swashbuckler Expertise","uuid":"Compendium.pf2e.classfeatures.U74JoAcLHTOsZG6q"},"z4u6l":{"img":"systems/pf2e/icons/features/classes/continuous-flair.webp","level":11,"name":"Continuous Flair","uuid":"Compendium.pf2e.classfeatures.13QpCrR8a8XULbJa"},"zwcsy":{"img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","level":13,"name":"Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.i6563IU7x4L9oRgC"}},"hp":10,"trainedSkills":{"value":["acr"],"additional":4},"perception":2,"savingThrows":{"fortitude":1,"reflex":2,"will":2},"attacks":{"simple":1,"martial":1,"advanced":0,"unarmed":1,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":1,"medium":0,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,3,4,6,7,8,10,12,14,15,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.uJ5aCzlw34GGdWjp"},"pf2e":{"itemGrants":{"panache":{"id":"je1fd3UBatRTYmBk","onDelete":"detach"},"preciseStrike":{"id":"97RzhfFpjCn7p2Jg","onDelete":"detach"},"confidentFinisher":{"id":"U7moXFXXl958n0lY","onDelete":"detach"},"vivaciousSpeed":{"id":"eJrSLntnvbCrdWUU","onDelete":"detach"},"swashbucklersStyle":{"id":"umLnfzsMQjRe2K2I","onDelete":"detach"},"greatFortitude":{"id":"SqBtKsJV1ABED55v","onDelete":"detach"},"stylishTricks":{"id":"aaukJgHBD1afsxVY","onDelete":"detach"},"opportuneRiposte":{"id":"CTKBxDN3Kr5juDrK","onDelete":"detach"},"weaponExpertiseSwashbuckler":{"id":"3V4WlMHRUI9P5dbk","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396265,"modifiedTime":1689458399163,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"name":"Sailing","type":"lore","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-15T17:59:57.952-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"effects":[],"_id":"xeRRn1b3osqbThZ4","img":"systems/pf2e/icons/default-icons/lore.svg","folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396395,"modifiedTime":1689458396395,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"De7Z0e8MlBCKnSR9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cat-fall","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"0PQjrpVKcgMLENys"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"},"pf2e":{"grantedBy":{"id":"0PQjrpVKcgMLENys","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396983,"modifiedTime":1689458396983,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"je1fd3UBatRTYmBk","img":"systems/pf2e/icons/features/classes/panache.webp","name":"Panache","system":{"description":{"gm":"","value":"<p>You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.uBJsxCzNhje8m8jj]</p>\n<p>You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and additional actions determined by your swashbuckler's style (see below). At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).</p>\n<p>While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.</p>\n<p>Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["action:tumble-through",{"not":"self:effect:panache"}],"selector":"acrobatics","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"slug":"panache","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396984,"modifiedTime":1689458398936,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"97RzhfFpjCn7p2Jg","img":"systems/pf2e/icons/features/classes/precise-strike.webp","name":"Precise Strike","system":{"description":{"gm":"","value":"<p>You Strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.</p>\n<p>As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"disabledIf":[{"not":"self:effect:panache"}],"disabledValue":false,"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.PreciseStrike.Finisher","option":"finisher","toggleable":true,"value":false},{"damageCategory":"precision","key":"FlatModifier","predicate":["class:swashbuckler","self:effect:panache",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]},{"not":"finisher"}],"selector":"strike-damage","slug":"precise-strike","value":{"brackets":[{"end":4,"value":2},{"end":8,"start":5,"value":3},{"end":12,"start":9,"value":4},{"end":16,"start":13,"value":5},{"start":17,"value":6}]}},{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["class:swashbuckler","self:effect:panache","finisher",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]}],"selector":"strike-damage","slug":"finisher","value":{"brackets":[{"end":4,"value":{"diceNumber":2}},{"end":8,"start":5,"value":{"diceNumber":3}},{"end":12,"start":9,"value":{"diceNumber":4}},{"end":16,"start":13,"value":{"diceNumber":5}},{"start":17,"value":{"diceNumber":6}}]}}],"slug":"precise-strike","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396984,"modifiedTime":1689475575357,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"}},{"_id":"U7moXFXXl958n0lY","img":"systems/pf2e/icons/features/classes/confident-finisher.webp","name":"Confident Finisher","system":{"description":{"gm":"","value":"<p>You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the @UUID[Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S] action.</p>\n<hr />\n<p><strong>Finisher</strong> Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn.</p>\n<p>Some actions with the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S"}],"slug":"confident-finisher","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"},"itemGrants":{"confidentFinisher":{"id":"tJQfgdg2O5Hvwzdi","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396985,"modifiedTime":1689458398936,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"tJQfgdg2O5Hvwzdi","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Confident Finisher","system":{"description":{"gm":"","value":"<p>You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.</p>\n<hr />\n<p><strong>Failure</strong> You deal half your @UUID[Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg] damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"confident-finisher","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["finisher","swashbuckler"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S"}},"pf2e":{"grantedBy":{"id":"U7moXFXXl958n0lY","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396985,"modifiedTime":1689458396985,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"eJrSLntnvbCrdWUU","img":"systems/pf2e/icons/features/classes/vivacious-speed.webp","name":"Vivacious Speed","system":{"description":{"gm":"","value":"<p>When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache"],"selector":"speed","slug":"vivacious-full","type":"status","value":{"brackets":[{"end":2,"value":5},{"end":6,"start":3,"value":10},{"end":10,"start":7,"value":15},{"end":14,"start":11,"value":20},{"end":18,"start":15,"value":25},{"start":19,"value":30}]}},{"key":"FlatModifier","predicate":[{"not":"self:effect:panache"}],"selector":"speed","slug":"vivacious-half","type":"status","value":{"brackets":[{"end":10,"start":3,"value":5},{"end":18,"start":11,"value":10},{"start":19,"value":15}]}}],"slug":"vivacious-speed","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8BOFeRE7ZfJ02N0O"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396986,"modifiedTime":1689458398936,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"umLnfzsMQjRe2K2I","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Swashbuckler's Style","system":{"description":{"gm":"","value":"<p>As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Swashbuckler class feature","predicate":["item:level:1","item:trait:swashbuckler","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.5HoEwzLDJGTCZtFa"},{"value":"Compendium.pf2e.classfeatures.KBhwFjdptrKyN5EM"},{"value":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"},{"value":"Compendium.pf2e.classfeatures.B7RMnrHwQHlezlJT"},{"value":"Compendium.pf2e.classfeatures.4lGhbEjlEoGP4scl"}],"flag":"swashbucklersStyle","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Swashbuckler.Style.Prompt","selection":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"}],"slug":"swashbucklers-style","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common","selected":{"swashbuckler":"Swashbuckler"}},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.beW1OqibVQ3fBvRw"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"},"itemGrants":{"fencer":{"id":"rtjFV8LeebecvmfR","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396986,"modifiedTime":1689458398937,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"rtjFV8LeebecvmfR","img":"systems/pf2e/icons/features/classes/fencer-style.webp","name":"Fencer","system":{"description":{"gm":"","value":"<p>You move carefully, feinting and creating false openings to lead your foes into inopportune attacks.</p>\n<p>You are trained in Deception. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] or @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] against a foe.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:feint","action:create-a-diversion"]}],"selector":"deception","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","predicate":["class:swashbuckler"],"value":1},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":[{"or":["action:feint","action:create-a-diversion"]},{"not":"self:effect:panache"}],"selector":"deception","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"slug":"fencer","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"}},"pf2e":{"grantedBy":{"id":"umLnfzsMQjRe2K2I","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396987,"modifiedTime":1689458398937,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"SqBtKsJV1ABED55v","img":"systems/pf2e/icons/features/classes/great-fortitude.webp","name":"Great Fortitude","system":{"description":{"gm":"","value":"<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"slug":"great-fortitude","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396987,"modifiedTime":1689458398941,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"aaukJgHBD1afsxVY","img":"systems/pf2e/icons/features/classes/stylish-tricks.webp","name":"Stylish Tricks","system":{"description":{"gm":"","value":"<p>At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"stylish-tricks","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pthjQIK9pDxnbER6"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396988,"modifiedTime":1689458396988,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"CTKBxDN3Kr5juDrK","img":"systems/pf2e/icons/features/classes/opportune-riposte.webp","name":"Opportune Riposte","system":{"description":{"gm":"","value":"<p>You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] reaction.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow"}],"slug":"opportune-riposte","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Jtn7IugykXDlIoZq"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"},"itemGrants":{"opportuneRiposte":{"id":"MDtQ5Rz40qJHQKdu","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396988,"modifiedTime":1689458398941,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"MDtQ5Rz40qJHQKdu","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Opportune Riposte","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> A foe within your reach critically fails a Strike against you</p>\n<hr />\n<p>You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] it of the weapon it used for the Strike.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"opportune-riposte","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["swashbuckler"],"rarity":"common"},"actionType":{"value":"reaction"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow"}},"pf2e":{"grantedBy":{"id":"CTKBxDN3Kr5juDrK","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396989,"modifiedTime":1689458396989,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"3V4WlMHRUI9P5dbk","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Weapon Expertise (Swashbuckler)","system":{"description":{"gm":"","value":"<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.</p>\n<hr />\n<p>You gain access to the critical specialization effects of all weapons for which you have expert proficiency.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":[{"gte":["item:proficiency:rank",2]}]}],"slug":"weapon-expertise-swashbuckler","schema":{"version":0.84,"lastMigration":null},"level":{"value":5},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"xpXhp5yItQBo28Xk"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F5BHEav90oOJ2LwN"},"pf2e":{"grantedBy":{"id":"xpXhp5yItQBo28Xk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396989,"modifiedTime":1689458398942,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"6xth3Vj4fyo4y8BQ","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Resist Elf Magic","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> You attempt a saving throw against a magical effect but haven't rolled yet</p>\n<hr />\n<p>Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[{"key":"FlatModifier","predicate":["resist-elf-magic",{"or":["magical","divine","primal","occult"]}],"selector":"saving-throw","slug":"resist-elf-magic","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"add","predicate":["arcane"],"selector":"saving-throw","slug":"resist-elf-magic","value":1},{"domain":"saving-throw","key":"RollOption","option":"resist-elf-magic","toggleable":true}],"slug":"resist-elf-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.On5CQjX4euWqToly"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.On5CQjX4euWqToly"}},"pf2e":{"grantedBy":{"id":"NrFyfr1KpZXDafbl","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396990,"modifiedTime":1689458398942,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"9BPwgD9RLM1Tsl0r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Parry","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.</p>\n<p>Grants @UUID[Compendium.pf2e.feat-effects.1nCwQErK6hpkNvfw]</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"dueling-parry-swashbuckler","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WcY7H7mRiK2VDquV"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396991,"modifiedTime":1689458396991,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"vqgPeWgKSBAuoCbc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobgoblin Weapon Familiarity","system":{"description":{"gm":"","value":"<p>You are trained with @UUID[Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3]{Composite Longbows}, @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F]{Composite Shortbows}, @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O]{Glaives}, @UUID[Compendium.pf2e.equipment-srd.MVAWttmT0QDa7LsV]{Longbows}, @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi]{Longswords}, and @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT]{Shortbows}.</p>\n<p>In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"definition":["item:trait:hobgoblin","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedHobgoblinWeapons","sameAs":"martial","slug":"advanced-hobgoblin-weapons"},{"definition":["item:trait:hobgoblin","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialHobgoblinWeapons","sameAs":"simple","slug":"martial-hobgoblin-weapons"}],"slug":"hobgoblin-weapon-familiarity","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["hobgoblin"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n9CBjyiB17srkyr4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396991,"modifiedTime":1689458398942,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"uny9OZFSz47ZTQmw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"After You","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> You're about to roll initiative.</p>\n<hr />\n<p>You allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>\n<p>If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"after-you","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"free"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3kH0fGOIoYvPNQsq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396992,"modifiedTime":1689458396992,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"icB1Ag72xHY81Y1m","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slippery Prey","system":{"description":{"gm":"","value":"<p>You're able to escape bonds more easily than others. When you attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.</p>"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"rules":[],"slug":"slippery-prey","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics or Athletics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5YlHrBCZJmb6Q4Lz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396993,"modifiedTime":1689458396993,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"7QemBQ18fQqX0VFW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Untrained Improvisation","system":{"description":{"gm":"","value":"<p>You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you're 7th level or higher, the bonus increases to your full level instead. This doesn't allow you to use the skill's trained actions.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":{"brackets":[{"end":6,"value":"floor(@actor.level / 2)"},{"start":7,"value":"@actor.level"}]}}],"slug":"untrained-improvisation","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396993,"modifiedTime":1689458398942,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"qHtvGQRTU9jr3SzX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rolling Landing","system":{"description":{"gm":"","value":"<p>You land with quick rolls that help you keep your momentum. If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.</p>"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"rules":[],"slug":"rolling-landing","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"Cat Fall"},{"value":"trained in Acrobatics"}]},"location":"skill-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJ4tF95Byy7wCS65"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458396994,"modifiedTime":1689458396994,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"GCIK62SQqpbkb1N8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guardian's Deflection","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.</p>\n<p><strong>Requirements</strong> You are wielding a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.w6X7io56B2HHTOvs]</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"guardians-deflection-swashbuckler","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["swashbuckler"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YJIzE2RhGRGfbt9j"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458397001,"modifiedTime":1689458397001,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"qm4gB9qWU8opyPGF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Glare","system":{"description":{"gm":"","value":"<p>You can <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"1\">Demoralize</span> with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"intimidating-glare","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458397001,"modifiedTime":1689458397001,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"cDIpLuOpFLLI7xJf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Agonizing Rebuke","system":{"description":{"gm":"","value":"<p>When you terrorize your enemies, you also cause them painful mental distress. 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Rulebook"},"rules":[],"slug":"gold-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"gp":1}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458398229,"modifiedTime":1689469414425,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"}},{"_id":"9I7VxB39zROXKhpF","img":"systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp","name":"Silver Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"silver-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":3,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"sp":1}},"equipped":{"carryType":"worn"},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5Ew82vBF9YfaiY9f"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458398229,"modifiedTime":1689458398229,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"_id":"uRaJuoMqAWI9bFIq","img":"systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp","name":"Copper Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"copper-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"cp":1}},"equipped":{"carryType":"worn"},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.lzJ8AVhRcbFul5fh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kd5s7S0hIQx1pfTz":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689458398229,"modifiedTime":1689458398229,"lastModifiedBy":"kd5s7S0hIQx1pfTz"}},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Create a Diversion","system":{"description":{"gm":"","value":"<p>With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.</p>\n<p>Attempt a single Deception check (<span data-pf2-action=\"createADiversion\" data-pf2-glyph=\"A\" data-pf2-variant=\"distracting-words\">distracting words</span>, <span data-pf2-action=\"createADiversion\" data-pf2-glyph=\"A\" data-pf2-variant=\"gesture\">gesture</span>, or <span data-pf2-action=\"createADiversion\" data-pf2-glyph=\"A\" data-pf2-variant=\"trick\">trick</span>) and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.</p>\n<hr />\n<p><strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] away.) This lasts until the end of your turn or until you do anything except Step or use the @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or the Sneak action of the Stealth skill. If you Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G]. If you do anything else, you become observed just before you act unless the GM determines otherwise.</p>\n<p><strong>Failure</strong> You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"create-a-diversion","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["skill","mental"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459043958,"modifiedTime":1689459043958,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"KvNHhVW3XFlrcMGT"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Disarm","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p>\n<hr />\n<p>You try to knock something out of a creature's grasp. Attempt an <span data-pf2-action=\"disarm\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.</p>\n<p><strong>Success</strong> You weaken your target's grasp on the item. Until the start of that creature's turn, attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.z3ATL8DcRVrT0Uzt]</p>\n<p><strong>Critical Failure</strong> You lose your balance and become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","predicate":["action:disarm","target:effect:disarm-success"],"selector":"athletics","type":"circumstance","value":2}],"slug":"disarm","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459058231,"modifiedTime":1689459058231,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"5ig8BIilTVnzvje9"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Feint","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p>\n<hr />\n<p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a <span data-pf2-action=\"feint\" data-pf2-glyph=\"A\">Deception</span> check against your target's Perception DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against melee attacks that you attempt against it until the end of your next turn.</p>\n<p><strong>Success</strong> Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn.</p>\n<p><strong>Critical Failure</strong> Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"feint","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["skill","mental"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459063474,"modifiedTime":1689459063474,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"uMwhr7BK3DUH8V2T"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grapple","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you.</p>\n<hr />\n<p>You attempt to grab a creature or object with your free hand. Attempt an <span data-pf2-action=\"grapple\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.</p>\n<hr />\n<p><strong>Critical Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}.</p>\n<p><strong>Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] until the end of your next turn unless you move or your target Escapes.</p>\n<p><strong>Failure</strong> You fail to grab your target. If you already had the target grabbed or restrained, it breaks free.</p>\n<p><strong>Critical Failure</strong> If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"grapple","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459073793,"modifiedTime":1689459073793,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"8z121mbL0o85MP3S"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Trip","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. Your target can't be more than one size larger than you</p>\n<hr />\n<p>You try to knock a creature to the ground. Attempt an <span data-pf2-action=\"trip\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and takes [[/r 1d6[bludgeoning]]] damage.</p>\n<p><strong>Success</strong> The target falls and lands prone.</p>\n<p><strong>Critical Failure</strong> You lose your balance and fall and land prone.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"trip","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459126049,"modifiedTime":1689459126049,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"aQF6z4jsRK7a7fcU"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shove","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you</p>\n<hr />\n<p>You push a creature away from you. Attempt an <span data-pf2-action=\"shove\" data-pf2-glyph=\"A\">Athletics</span> check against your target's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Success</strong> You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shove","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459216109,"modifiedTime":1689459216109,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"huwpWyfFQD9MyzGL"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Perform","system":{"description":{"gm":"","value":"<p>When making a brief performance-one song, a quick dance, or a few jokes-you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers-or even change their attitudes-if the GM sees fit.</p>\n<table>\n\t<tbody><tr><th>Performance</th><th>Additional Traits</th><th>Examples</th></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"acting\" data-pf2-glyph=\"A\">Acting</span></td><td>Auditory, linguistic, and visual</td><td>Drama, pantomime, puppetry</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"comedy\" data-pf2-glyph=\"A\">Comedy</span></td><td>Auditory, linguistic, and visual</td><td>Buffoonery, joke telling, limericks</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"dance\" data-pf2-glyph=\"A\">Dance</span></td><td>Move and visual</td><td>Ballet, huara, jig, macru</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"keyboards\" data-pf2-glyph=\"A\">Play Keyboard</span></td><td>Auditory and manipulate</td><td>Harpsichord, organ, piano</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"oratory\" data-pf2-glyph=\"A\">Oratory</span></td><td>Auditory and linguistic</td><td>Epic, ode, poetry, storytelling</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"percussion\" data-pf2-glyph=\"A\">Play Percussion</span></td><td>Auditory and manipulate</td><td>Chimes, drum, gong, xylophone</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"singing\" data-pf2-glyph=\"A\">Singing</span></td><td>Auditory and linguistic</td><td>Ballad, chant, melody, rhyming</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"strings\" data-pf2-glyph=\"A\">Play Strings</span></td><td>Auditory and manipulate</td><td>Fiddle, harp, lute, viol</td></tr>\n\t<tr><td><span data-pf2-action=\"perform\" data-pf2-variant=\"winds\" data-pf2-glyph=\"A\">Play Winds</span></td><td>Auditory and manipulate</td><td>Bagpipe, flute, recorder, trumpet</td></tr>\n</tbody></table>\n<hr />\n<p><strong>Critical Success</strong> Your performance impresses the observers, and they're likely to share stories of your ability.</p>\n<p><strong>Success</strong> You prove yourself, and observers appreciate the quality of your performance.</p>\n<p><strong>Failure</strong> Your performance falls flat.</p>\n<p><strong>Critical Failure</strong> You demonstrate only incompetence.</p><h2 class=\"title\">Sample Perform Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> audience of commoners</li>\n<li><strong>Trained</strong> audience of artisans</li>\n<li><strong>Expert</strong> audience of merchants or minor nobles</li>\n<li><strong>Master</strong> audience of high nobility or minor royalty</li>\n<li><strong>Legendary</strong> audience of major royalty or otherworldly beings</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"perform","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689459239513,"modifiedTime":1689459239513,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"lauQRIaQdqB8lBmk"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Tumble Through","system":{"description":{"gm":"","value":"<p>You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an <span data-pf2-action=\"tumbleThrough\" data-pf2-glyph=\"A\">Acrobatics</span> check against the enemy's Reflex DC as soon as you try to enter its space. You can Tumble Through using @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], or another action instead of Stride in the appropriate environment.</p>\n<hr />\n<p><strong>Success</strong> You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure.</p>\n<p><strong>Failure</strong> Your movement ends, and you trigger reactions as if you had moved out of the square you started in.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"tumble-through","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689463426996,"modifiedTime":1689463426996,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"Oq41Ri3LH5gPM1St"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Demoralize","system":{"description":{"gm":"","value":"<p>With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"A\">Intimidation</span> check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a -4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"demoralize","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","concentrate","emotion","fear","mental","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"TLOzy5OtQ1QVXwy3":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689463878428,"modifiedTime":1689463878428,"lastModifiedBy":"TLOzy5OtQ1QVXwy3"},"_id":"g3UDwn0p1oE1wuQY"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Seek","system":{"description":{"gm":"","value":"<p>You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a @Template[type:cone|distance:30] or a @Template[type:burst|distance:15] within line of sight. You might take a penalty if you choose an area that's far away.</p>\n<p>If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.</p>\n<p>The GM attempts a single secret <span data-pf2-action=\"seek\" data-pf2-glyph=\"A\">Perception</span> check for you and compares the result to the Stealth DCs of any @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV]{Concealing the Object}). 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