All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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export function registerWrappers(){
const LevelsConfig = CONFIG.Levels
const computeUI = LevelsConfig.handlers.UIHandler.UIVisible
/*Hooks.on("refreshTile", (placeable) => {
const visible = LevelsConfig.handlers.TileHandler.isTileVisible(placeable);
placeable.visible = placeable.visible && visible;
computeUI(placeable);
})*/
Hooks.on("refreshTile", (placeable) => {
const visible = LevelsConfig.handlers.TileHandler.isTileVisible(placeable);
if(CONFIG.Levels.currentToken || canvas.tokens.controlled.length) {
if ((CONFIG.Levels.currentToken ?? canvas.tokens.controlled[0]).losHeight < placeable.document.elevation) {
if (!visible) {
if(placeable.mesh){
placeable.mesh.occluded = true;
placeable.mesh.shader.enabled = false;
placeable.mesh.alpha = 0;
}
}
} else {
placeable.visible = placeable.visible && visible;
}
} else {
placeable.visible = placeable.visible && visible;
}
computeUI(placeable);
})
Hooks.on("refreshDrawing", (placeable) => {
const visible = LevelsConfig.handlers.DrawingHandler.isDrawingVisible(placeable);
placeable.visible = placeable.visible && visible;
computeUI(placeable);
})
Hooks.on("refreshToken", (placeable) => {
CONFIG.Levels.FoWHandler.lazyCreateBubble(placeable);
LevelsConfig.handlers.TokenHandler.setScale(placeable);
computeUI(placeable);
})
Hooks.on("updateToken", (token, updates) => {
if("elevation" in updates && CONFIG.Levels.settings.get("tokenElevScale")){
LevelsConfig.handlers.RefreshHandler.refresh(canvas.tokens)
}
})
Hooks.on("controlToken", (token, control) => {
CONFIG.Levels.settings.get("tokenElevScale") && LevelsConfig.handlers.RefreshHandler.refresh(canvas.tokens)
})
Hooks.on("refreshAmbientLight", (placeable) => {
computeUI(placeable);
})
Hooks.on("refreshNote", (placeable) => {
computeUI(placeable);
})
Hooks.on("refreshWall", (placeable) => {
computeUI(placeable);
})
Hooks.on("refreshAmbientSound", (placeable) => {
computeUI(placeable);
})
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.Tile.objectClass.prototype.isRoof", function isRoof(wrapped, ...args){
if(this.document.flags?.levels?.noCollision || this.document.flags["tile-scroll"]?.enableRotate || this.document.flags["tile-scroll"]?.enableScroll) return wrapped(...args);
return wrapped(...args) || (this.document.overhead && Number.isFinite(this.document.flags?.levels?.rangeBottom));
},
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.Wall.objectClass.prototype.identifyInteriorState", function disableInteriorState(wrapped,...args){
this.roof = null;
for (const tile of canvas.tiles.roofs) {
const allWallBlockSight = tile.document?.flags?.levels?.allWallBlockSight ?? true;
if (tile.document.hidden || !allWallBlockSight) continue;
const isBottomFinite = Number.isFinite(tile.document.flags?.levels?.rangeBottom);
if (isBottomFinite && Number.isFinite(tile.document?.flags?.levels?.rangeTop)) continue;
if(isBottomFinite){
const bottom = tile.document.flags?.levels?.rangeBottom;
const wallBottom = this.document.flags["wall-height"]?.bottom ?? -Infinity;
if(wallBottom >= bottom) continue;
}
const [x1, y1, x2, y2] = this.document.c;
const isInterior = tile.containsPixel(x1, y1) && tile.containsPixel(x2, y2);
if (isInterior) {
this.roof = tile;
break;
}
}
},
"OVERRIDE",
{ perf_mode: "FAST" }
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"TilesLayer.prototype.displayRoofs", function displayRoofs(wrapped, ...args){
const res = wrapped(...args);
return res || (CONFIG.Levels.UI?.rangeEnabled && !canvas.tokens.controlled.length);
},
"WRAPPER"
);
Hooks.on("activateTilesLayer ", () => {
if(CONFIG.Levels.UI?.rangeEnabled){
ui.controls.control.foreground = true;
canvas.tiles._activateSubLayer(true);
}
})
const visibilityTestObjectStack = [];
libWrapper.register(
LevelsConfig.MODULE_ID,
"CanvasVisibility.prototype.testVisibility",
function visibilityWrapper(wrapped, ...args) {
const options = args[1] ??= {};
if (options.object instanceof Token) options.tolerance = 0;
visibilityTestObjectStack.push(LevelsConfig.visibilityTestObject);
LevelsConfig.visibilityTestObject = args[1].object;
const res = wrapped(...args);
LevelsConfig.visibilityTestObject = visibilityTestObjectStack.pop();
return !!res;
},
"WRAPPER"
);
function elevatePoints(config, visionSource) {
const object = config.object;
const unitsToPixel = canvas.dimensions.size / canvas.dimensions.distance;
if (object instanceof Token) {
if (config.tests._levels !== object) {
config.tests.length = 0;
for (const p of LevelsConfig.handlers.SightHandler.getTestPoints(object)) {
config.tests.push({ point: { x: p.x, y: p.y, z: p.z * unitsToPixel }, los: new Map() });
}
config.tests._levels = object;
}
} else {
let z;
if (object instanceof PlaceableObject) {
z = object.document.elevation ?? object.document.flags.levels?.rangeBottom;
} else if (object instanceof DoorControl) {
z = visionSource?.elevation;
}
z ??= canvas.primary.background.elevation;
z *= unitsToPixel;
for (const test of config.tests) {
test.point.z = z;
}
}
return config;
}
libWrapper.register(
LevelsConfig.MODULE_ID,
"DetectionMode.prototype.testVisibility",
function (wrapped, visionSource, mode, config) {
return wrapped(visionSource, mode, elevatePoints(config, visionSource));
},
"WRAPPER",
{ perf_mode: "FAST" }
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"LightSource.prototype.testVisibility",
function (wrapped, config) {
return wrapped(elevatePoints(config, CONFIG.Levels.currentToken?.vision));
},
"WRAPPER",
{ perf_mode: "FAST" }
);
if(!game.modules.get("perfect-vision")?.active){
libWrapper.register(
LevelsConfig.MODULE_ID,
"DetectionMode.prototype._testRange",
LevelsConfig.handlers.SightHandler._testRange,
"OVERRIDE",
{ perf_mode: "FAST" }
);
}
libWrapper.register(
LevelsConfig.MODULE_ID,
"ClockwiseSweepPolygon.prototype.contains",
LevelsConfig.handlers.SightHandler.containsWrapper,
"MIXED"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"ClockwiseSweepPolygon.prototype._testCollision",
LevelsConfig.handlers.SightHandler._testCollision,
"MIXED"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.AmbientLight.objectClass.prototype.emitsLight",
LevelsConfig.handlers.LightHandler.isLightVisibleWrapper,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.Token.objectClass.prototype.emitsLight",
LevelsConfig.handlers.LightHandler.isLightVisibleWrapper,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.AmbientSound.objectClass.prototype.isAudible",
LevelsConfig.handlers.SoundHandler.isAudible,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.Note.objectClass.prototype.isVisible",
LevelsConfig.handlers.NoteHandler.isVisible,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.Token.objectClass.prototype._drawTooltip",
LevelsConfig.handlers.TokenHandler._drawTooltip,
"MIXED"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.MeasuredTemplate.objectClass.prototype.draw",
LevelsConfig.handlers.TemplateHandler.drawTooltip,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.MeasuredTemplate.objectClass.prototype._refreshRulerText",
LevelsConfig.handlers.TemplateHandler._refreshRulerText,
"OVERRIDE"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CONFIG.MeasuredTemplate.objectClass.prototype.isVisible",
LevelsConfig.handlers.TemplateHandler.isVisible,
"WRAPPER"
);
libWrapper.register(
LevelsConfig.MODULE_ID,
"CanvasOcclusionMask.prototype._identifyOccludedTiles",
LevelsConfig.handlers.TileHandler._identifyOccludedTiles,
"OVERRIDE"
);
libWrapper.register(LevelsConfig.MODULE_ID, "CONFIG.Token.objectClass.prototype.isVisible", LevelsConfig.handlers.UIHandler.tokenUIWrapperIsVisible, "WRAPPER");
}