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{"_id":"0CPZ672t3F462vTh","content":"<p>Play when an ally is knocked @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or when you take damage from a critical hit.</p>\n<hr />\n<p>At the start of your next turn, you enter a rage (+2 damage to melee strikes, -1 AC penalty, no concentrate actions unless they have the rage trait, or use the stats for your rage class feature if you have one). At the end of that turn, if you don't have the rage class feature, the rage ends and you are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>","name":"Rage and Fury","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.0CPZ672t3F462vTh"}}}
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{"_id":"0MLuHRkOADrmm7Fa","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Once during your turn, you can Activate an item to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz], even if you can't normally cast spells or don't have that spell on your spell list. After casting this spell, your turn ends.</p>","name":"I Hope This Works","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.0MLuHRkOADrmm7Fa"}}}
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{"_id":"1VbuhRzlKWPfcBpq","content":"<p>Play at any time.</p>\n<hr />\n<p>Give a creature you can see resistance 5 to all damage until the start of your next turn. If you are 7th level or higher, the resistance is 10, and if you are 12th level or higher, the resistance is 15.</p>","name":"Endure the Onslaught","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.1VbuhRzlKWPfcBpq"}}}
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{"_id":"1We96Iyv6MkFvEN8","content":"<p>Play after making a successful melee attack.</p>\n<hr />\n<p>You unleash a terrifying battle cry. Attempt an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] and compare the result against all enemies within 30 feet.</p>","name":"Battle Cry","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.1We96Iyv6MkFvEN8"}}}
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{"_id":"2zFd5Huu1Yf8RDFE","content":"<p>Play at the end of your turn.</p>\n<hr />\n<p>Select yourself or an ally within 30 feet. The creature you choose must have fewer than half their total Hit Points. The creature gains a number of temporary Hit Points equal to twice your level, which last until the end of the combat.</p>","name":"Catch your Breath","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.2zFd5Huu1Yf8RDFE"}}}
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{"_id":"4Lvb1JdWFgDyp58P","content":"<p>Play when you take damage.</p>\n<hr />\n<p>Until the start of your next turn, any damage that would reduce you to 0 Hit Points leaves you with 1 Hit Point remaining and gives you the @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} condition, or increases your doomed value by 1 if you're already doomed. As usual, you die when your doomed condition equals the dying value that would kill you (usually doomed 4).</p>","name":"Last Stand","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.4Lvb1JdWFgDyp58P"}}}
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{"_id":"6JieVtNOk4ZVclcP","content":"<p>Play when you are about to make your attack roll for a ranged Strike.</p>\n<hr />\n<p>If the path of the Strike goes through another creature's space before reaching the target, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the attack, and the other creature doesn't provide cover.</p>","name":"Shoot Through","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.6JieVtNOk4ZVclcP"}}}
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{"_id":"6Vnr4v3SspJH87lQ","content":"<p>Play after taking two consecutive Stride actions.</p>\n<hr />\n<p>Make a melee Strike. You are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>","name":"Reckless Charge","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.6Vnr4v3SspJH87lQ"}}}
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{"_id":"764VCnwWLKmpPsBj","content":"<p>Play after an attack or effect causes you to become @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or knocks you @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p>You roll backward from the attack, landing on your feet. Take a Step away from the source of the attack (if any), and you're no longer prone or grabbed.</p>","name":"Roll Back","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.764VCnwWLKmpPsBj"}}}
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{"_id":"7Nk3WehdHLrgwnBZ","content":"<p>Play at any time.</p>\n<hr />\n<p>Select a creature within sight. That creature is immune to misfortune effects for 1 round. If the creature was already affected by a misfortune effect, it ignores that effect for the duration, then the effect returns.</p>","name":"Warding Sign","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.7Nk3WehdHLrgwnBZ"}}}
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{"_id":"8d7KQtHz1kYxvRIa","content":"<p>Play during your turn.</p>\n<hr />\n<p>Until the start of your next turn, you gain a +2 status bonus to checks based on the ability scores that are boosted by your ancestry (ignoring free boosts). If your ancestry only grants free boosts, select one ability score to gain the bonus to instead.</p>","name":"Ancestral Might","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.8d7KQtHz1kYxvRIa"}}}
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{"_id":"DGoCx0xl47vL2oOY","content":"<p>Play before you make a Strike.</p>\n<hr />\n<p>Designate a foe that you can see. You gain a +2 status bonus to attack rolls made against that foe, but you take a -4 status penalty to attack rolls made against any other creature. This lasts until the end of your next turn or until you critically hit the designated foe, whichever comes first.</p>","name":"Called Foe","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.DGoCx0xl47vL2oOY"}}}
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{"_id":"F39gVP1gj2NVWgLD","content":"<p>Play during your turn.</p>\n<hr />\n<p>Until the start of your next turn you gain a +2 status bonus to checks based on the key ability score of your class. If your class grants a choice for its key ability, select one of those ability scores to gain the bonus.</p>","name":"Class Might","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.F39gVP1gj2NVWgLD"}}}
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{"_id":"FB7WRjQkNnCROiH8","content":"<p>Play during your turn.</p>\n<hr />\n<p>Until the start of your next turn, each time an enemy would leave a space adjacent to you while using a move action, it must succeed at an Acrobatics or Athletics check against your Fortitude DC or the move action is disrupted.</p>","name":"Hold the Line","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.FB7WRjQkNnCROiH8"}}}
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{"_id":"FaCIC09UZubaw2LO","content":"<p>Play after you end your movement adjacent to a creature that is larger than you.</p>\n<hr />\n<p>Move to the opposite side of that creature. This movement doesn't trigger any reactions based on movement.</p>","name":"Tumble Through","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.FaCIC09UZubaw2LO"}}}
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{"_id":"GOafyVMF9ZkCuB3G","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>For the rest of your turn, you gain a climb Speed and a swim Speed equal to half your Speed. If you make a horizontal @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], increase the distance jumped by 10 feet.</p>","name":"Fluid Motion","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.GOafyVMF9ZkCuB3G"}}}
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{"_id":"HEbxDXXFXDTWAitt","content":"<p>Play this after Casting a Spell.</p>\n<hr />\n<p>The spell's power reverberates in your mind. You can Cast this Spell one additional time without having it prepared or expending a spell slot. If you don't Cast the Spell by the end of your next turn, it is lost. After Casting the Spell again, you become @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 minute.</p>","name":"Magical Reverberation","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.HEbxDXXFXDTWAitt"}}}
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{"_id":"HfHDVaEEtG2wUmOZ","content":"<p>Play when you have the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition.</p>\n<hr />\n<p>You lose that condition and instead gain a +2 status bonus to attack rolls and skill checks until the end of your next turn.</p>","name":"Spark of Courage","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.HfHDVaEEtG2wUmOZ"}}}
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{"_id":"L8W1qzHJgRor97RC","content":"<p>Play after you learn about a foe's resistance.</p>\n<hr />\n<p>Until the end of your next turn, the foe loses a resistance of your choice. You must be aware of the resistance, either from seeing it shrug off damage from an attack or due to a successful Recall Knowledge check.</p>","name":"Pierce Resistance","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.L8W1qzHJgRor97RC"}}}
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{"_id":"MMOfg6GP9fhCCbep","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Until the end of your turn, ignore penalties to checks and DCs from conditions.</p>","name":"Press On","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.MMOfg6GP9fhCCbep"}}}
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{"_id":"MSza9gUg7xQfGQnk","content":"<p>Play when making a ranged attack, either with a Strike or a spell.</p>\n<hr />\n<p>If you're attempting a Strike, double the range increment of the weapon or unarmed attack. If you're Casting a Spell, increase the range of the spell by half.</p>","name":"Impossible Shot","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.MSza9gUg7xQfGQnk"}}}
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{"_id":"O2oSUauTcoBXcv42","content":"<p>Play when an incapacitated ally or noncombatant NPC within sight takes damage from an attack or effect.</p>\n<hr />\n<p>Prevent all of the damage. You take half of the damage they would have taken (in addition to the damage you would normally take from the attack or effect, if any). You can only use this to prevent damage to an ally if that ally is unable to act, such as when they are @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF].</p>","name":"Protect the Innocent","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.O2oSUauTcoBXcv42"}}}
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{"_id":"PPViJTXbCAKWSl0X","content":"<p>Play during your turn.</p>\n<hr />\n<p>Select yourself or an ally within reach. The target regains [[/r 1d8+8[healing]]]{1d8+8 Hit Points}. If you are 7th level or higher, the target regains [[/r 2d8+16[healing]]]{2d8+16 Hit Points}. If you are 12th level or higher, the target regains [[/r 3d8+24[healing]]]{3d8+24 Hit Points}.</p>","name":"Healing Prayer","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.PPViJTXbCAKWSl0X"}}}
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{"_id":"PdE41wSjGDbIrGzG","content":"<p>Play at the start of a Stride.</p>\n<hr />\n<p>During the Stride, you must move in a straight line, but you can attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] any creature in your way, moving it to an adjacent space out of the way of your movement. Your multiple attack penalty doesn't apply to any of these free Shove attempts, nor do they increase your multiple attack penalty. If you fail to Shove a creature out of your way, your movement ends.</p>","name":"Make Way!","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.PdE41wSjGDbIrGzG"}}}
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{"_id":"PqRUEduLDwObHntx","content":"<p>Play after making two successful consecutive melee Strikes against the same target with two different weapons.</p>\n<hr />\n<p>The target takes [[/r 1d6[bleed]]] and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} until the bleeding stops. If you are 7th level or higher, increase the bleed to [[/r 2d6[bleed]]]. If you are 12th level or higher, increase the bleed to [[/r 3d6[bleed]]].</p>","name":"Rending Swipe","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.PqRUEduLDwObHntx"}}}
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{"_id":"R5MsKeC8KHGBHawz","content":"<p>Play at the start of a turn when you or an ally is affected by an ongoing incapacitation effect.</p>\n<hr />\n<p>The creature ignores that incapacitation effect until the end of their turn. This turn doesn't count as part of the duration for that effect.</p>","name":"Stay in the Fight","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.R5MsKeC8KHGBHawz"}}}
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{"_id":"RLrz4nP5DqwZye4g","content":"<p>Play when you or an ally are about to make a Strike.</p>\n<hr />\n<p>The target rolls twice and takes the higher result. This strike deals an extra die of damage on a hit if the attacker has fewer than half their maximum Hit Points, or two extra dice if they have fewer than one quarter their maximum Hit Points. This is a fortune effect.</p>","name":"Strike True","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.RLrz4nP5DqwZye4g"}}}
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{"_id":"RulRBISL4S1xVyVg","content":"<p>Play when you Activate a magic item that Casts a Spell.</p>\n<hr />\n<p>Heighten the spell by 1 level. This can't heighten the item's spell above half your level, rounded up. If the item wasn't consumed on use, you can't use the item again for 24 hours.</p>","name":"Drain Power","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.RulRBISL4S1xVyVg"}}}
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{"_id":"SS70TEfozroKA9G1","content":"<p>Play at any time.</p>\n<hr />\n<p>All persistent damage affecting you immediately comes to an end.</p>","name":"Shake it Off","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.SS70TEfozroKA9G1"}}}
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{"_id":"UUDBSBzK4W5FP8je","content":"<p>Play before you attempt a Reflex save.</p>\n<hr />\n<p>You succeed at the saving throw without needing to roll. You gain the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition, which lasts until the next time you get a full night's rest.</p>","name":"Dive Out of Danger","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.UUDBSBzK4W5FP8je"}}}
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{"_id":"W07rvt5FRZQ7Uwl7","content":"<p>Play before you attempt a Fortitude save.</p>\n<hr />\n<p>You succeed at the saving throw without needing to roll. You gain the @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} condition.</p>","name":"Push Through the Pain","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.W07rvt5FRZQ7Uwl7"}}}
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{"_id":"WfrKztGAK8Xthk02","content":"<p>Play when you are hit by a physical attack, and you have a shield within reach and a free hand.</p>\n<hr />\n<p>You Interact to draw and wield the shield and then use it to Shield Block against the attack. After the attack and block are resolved, the shield is torn from your grip and lands in an adjacent space.</p>","name":"Hasty Block","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.WfrKztGAK8Xthk02"}}}
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{"_id":"XREJxXH5jWesYqoO","content":"<p>Play this when a foe within 30 feet makes a melee attack against another creature.</p>\n<hr />\n<p>That foe is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you and it can't end this condition until it takes a hostile action against you or the combat ends.</p>","name":"Distract Foe","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.XREJxXH5jWesYqoO"}}}
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{"_id":"atIE8EmiN38wh8wx","content":"<p>Play when you are targeted by a ranged Strike.</p>\n<hr />\n<p>The Strike automatically misses.</p>","name":"Last Second Sidestep","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.atIE8EmiN38wh8wx"}}}
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{"_id":"cgoOcef3miRd16bt","content":"<p>Play after you fail an attack roll.</p>\n<hr />\n<p>You get a success on the attack roll rather than a failure.</p>","name":"Reverse Strike","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.cgoOcef3miRd16bt"}}}
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{"_id":"ftJgbv638qcidZk0","content":"<p>Play this after rolling a check.</p>\n<hr />\n<p>Reroll the check twice and take the best result. This is a fortune effect. If you still fail this check, you become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>","name":"Critical Moment","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.ftJgbv638qcidZk0"}}}
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{"_id":"hhzrxLk2HBc2RYj3","content":"<p>Play on your turn after you have spent all of your Focus Points.</p>\n<hr />\n<p>Gain 1 Focus Point that must be spent by the end of your turn or it's lost. If you use this Focus Point, you become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>","name":"Channel Life Force","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.hhzrxLk2HBc2RYj3"}}}
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{"_id":"hjD9eWrqowr7zxBU","content":"<p>Play when you or an ally is Casting a Spell.</p>\n<hr />\n<p>Heighten that spell by 1 level. This can't heighten a spell above the highest level of spell you or the ally can cast.</p>","name":"Stoke the Magical Flame","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.hjD9eWrqowr7zxBU"}}}
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{"_id":"im7c5Vs4dXSN7383","content":"<p>Play during your turn.</p>\n<hr />\n<p>Make a Strike, ignoring the multiple attack penalty. If you roll a critical success, you get a normal success instead. If the attack fails, you release your weapon, or drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] if you were using an unarmed attack or otherwise can't release your weapon.</p>","name":"Desperate Swing","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.im7c5Vs4dXSN7383"}}}
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{"_id":"jzsxn0vnoWD41AkQ","content":"<p>Play before you attempt a Will save.</p>\n<hr />\n<p>You succeed at the saving throw without needing to roll. You gain the @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} condition, which lasts until the next time you get a full night's rest.</p>","name":"Cut Through the Fog","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.jzsxn0vnoWD41AkQ"}}}
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{"_id":"kuIJqFgeJyQcCfqc","content":"<p>Play at the start of a creature's turn.</p>\n<hr />\n<p>That creature is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] on its turn and can use the extra action only to take a single action with the move trait.</p>","name":"Surge of Speed","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.kuIJqFgeJyQcCfqc"}}}
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{"_id":"lF8Zm7y4U3nT1q3w","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Until the end of your turn, you gain the benefits of greater cover after taking the @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] action, allowing you to Hide or Sneak in the open. This effect ends if you do anything other than Hide, Sneak, or Step.</p>","name":"Opportune Distraction","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.lF8Zm7y4U3nT1q3w"}}}
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{"_id":"mRJIxYZNnhNShgfj","content":"<p>Play when you take a Stride action.</p>\n<hr />\n<p>You make a ranged Strike at any point during this movement.</p>","name":"Run and Shoot","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.mRJIxYZNnhNShgfj"}}}
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{"_id":"mpiUTv0lciVJkdqr","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Until the end of your turn, you gain @UUID[Compendium.pf2e.feats-srd.H3I2X0f7v4EzwxuN] for any one skill. If you already have Automatic Knowledge, when you use that feat to attempt a Recall Knowledge check this turn, use an outcome one degree of success better than the result of your roll. If you use this to learn about a creature, you gain twice the number of clues about its abilities.</p>","name":"Flash of Insight","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.mpiUTv0lciVJkdqr"}}}
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{"_id":"rB2othihPTaTf57h","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Make a Strike against each foe within reach. The multiple attack penalty applies as normal. At the end of these attacks, your turn ends and you are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>","name":"Rampage","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.rB2othihPTaTf57h"}}}
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{"_id":"rvfUqrWM1zFzPBUk","content":"<p>Play after a foe critically fails on a melee Strike against you.</p>\n<hr />\n<p>That foe rerolls the attack, targeting one of its allies within reach.</p>","name":"Misdirected Attack","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.rvfUqrWM1zFzPBUk"}}}
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{"_id":"u3l38345DtCb1zrg","content":"<p>Play after a foe hit you with a Strike.</p>\n<hr />\n<p>If the foe rolled a critical success, it gets a success instead. If the foe rolled a success, it deals minimum damage instead of rolling for damage.</p>","name":"Grazing Blow","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.u3l38345DtCb1zrg"}}}
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{"_id":"v2kZImaT1rE6Y1aN","content":"<p>Play at the start of a turn when you are dying.</p>\n<hr />\n<p>You regain consciousness and can act normally on your turn, but you can't regain Hit Points or remove the dying condition during this turn. At the end of your turn, you fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and your dying condition increases by 1. Do not attempt a recovery check this turn.</p>","name":"Last Ounce of Strength","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.v2kZImaT1rE6Y1aN"}}}
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{"_id":"vWyxxVDHSBWMtsJN","content":"<p>Play this after Casting a Spell from your spell slots.</p>\n<hr />\n<p>You surround yourself with an aura of residual magic power. Until the start of your next turn, you gain resistance to all damage equal to the level of the spell that you just cast.</p>","name":"Aura of Protection","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.vWyxxVDHSBWMtsJN"}}}
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{"_id":"xVyXTjsG8iIe6wLj","content":"<p>Play after a creature or hazard hits you with a Strike.</p>\n<hr />\n<p>You take the minimum amount of damage and fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>","name":"Tuck and Roll","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.xVyXTjsG8iIe6wLj"}}}
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{"_id":"yUi0ENJP5sgnyPyp","content":"<p>Play during your turn.</p>\n<hr />\n<p>Until the end of your turn, you can Activate one magic item that you have already activated once today. This activation doesn't count against the item's frequency limit if the limit is once per day, or a shorter increment of time. If the item is a wand, activating it this way doesn't overcharge it.</p>","name":"Surge of Magic","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.yUi0ENJP5sgnyPyp"}}}
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{"_id":"zNcR1B6R6clmiFLM","content":"<p>Play at the start of your turn.</p>\n<hr />\n<p>Select one untrained skill. You are trained in that skill until the end of your next turn. If you use that skill before the end of your next turn and succeed at your skill check, you keep this benefit until the end of the combat, or for 1 minute if not in combat.</p>","name":"Daring Attempt","ownership":{"default":0},"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.hero-point-deck.zNcR1B6R6clmiFLM"}}}
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