All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

1372 lines
2.7 MiB (Stored with Git LFS)

{"_id":"02J0rDTk37KN2sjt","img":"systems/pf2e/icons/spells/quench.webp","name":"Quench","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"4d8"}}},"description":{"value":"<p>You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take [[/r 4d8]] damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a <em>+1 Flaming Longsword</em> would become a <em>+1 Longsword</em>). If the target is an artifact or similarly powerful item, you automatically fail to counteract it.</p>\n<p>The first time each round you Sustain this spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires.</p>\n<p>If you have the Counterspell reaction, you can use <em>quench</em> to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage to fire creatures by [[/r 2d8]].</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"quench","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.02J0rDTk37KN2sjt"}}}
{"_id":"06pzGkKTyPE3tHR8","img":"systems/pf2e/icons/spells/gravity-well.webp","name":"Gravity Well","system":{"ability":{"value":""},"area":{"details":"30-foot-radius burst","type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for forced movement. If there's not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature moves 5 feet toward the center.</p>\n<p><strong>Failure</strong> The creature moves 15 feet toward the center.</p>\n<p><strong>Critical Failure</strong> The creature moves 30 feet toward the center.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"gravity-well","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.06pzGkKTyPE3tHR8"}}}
{"_id":"07xYlmGX32XtHGEt","img":"systems/pf2e/icons/spells/vampiric-maiden.webp","name":"Vampiric Maiden","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"4d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"4d4"}}},"description":{"value":"<p>A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals [[/r 4d4[piercing]]] damage and [[/r 4d4[negative]]] damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target is briefly trapped within the vampiric maiden. The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by the iron maiden for 1 round or until it uses an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to extricate itself, whichever comes first.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is Immobilized by the vampiric maiden for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}(the DC is your spell DC), whichever comes first.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The piercing and negative damage increase by [[/r 1d4]] each.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["negative"]},"slug":"vampiric-maiden","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.07xYlmGX32XtHGEt"}}}
{"_id":"0873MWM0qKDDv81O","img":"systems/pf2e/icons/spells/project-image.webp","name":"Project Image","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The maximum duration you can Sustain the Spell increases to 10 minutes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"project-image","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0873MWM0qKDDv81O"}}}
{"_id":"09C2wvWZLCxwjINk","img":"systems/pf2e/icons/spells/invoke-true-name.webp","name":"Invoke True Name","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your spells and takes a -2 circumstance penalty to saving throws against your spells. In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of <em>invoke true name</em>.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature whose true name you know"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"rare","value":["cantrip","true-name"]},"slug":"invoke-true-name","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.09C2wvWZLCxwjINk"}}}
{"_id":"0Dcd4iEXqCrkm4Jn","img":"systems/pf2e/icons/spells/liberating-command.webp","name":"Liberating Command","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], it can immediately use a reaction to attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"liberating-command","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0Dcd4iEXqCrkm4Jn"}}}
{"_id":"0H1ozccQGGFLUwFI","img":"systems/pf2e/icons/spells/cry-of-destruction.webp","name":"Cry of Destruction","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"1d8"}}},"description":{"value":"<p>Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","sonic"]},"slug":"cry-of-destruction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0H1ozccQGGFLUwFI"}}}
{"_id":"0JUOgbbFCapp3HlW","img":"systems/pf2e/icons/spells/elemental-toss.webp","name":"Elemental Toss","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"1d8"}}},"description":{"value":"<p>With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","sorcerer"]},"slug":"elemental-toss","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0JUOgbbFCapp3HlW"}}}
{"_id":"0JWyMwVnLxX9CDYQ","img":"systems/pf2e/icons/spells/rouse-skeletons.webp","name":"Rouse Skeletons","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"slashing"},"value":"2d6"}}},"description":{"value":"<p>Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear (basic Reflex save).</p>\n<p>On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage (basic Reflex save) to each creature in their new area.</p>\n<p>Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"rouse-skeletons","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0JWyMwVnLxX9CDYQ"}}}
{"_id":"0JigNJDRwevZOyjI","img":"systems/pf2e/icons/spells/soothing-ballad.webp","name":"Soothing Ballad","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"7d8"}}},"description":{"value":"<p>You draw upon your muse to soothe your allies. Choose one of the following three effects:</p>\n<ul>\n<li>The spell attempts to counteract fear effects on the targets.</li>\n<li>The spell attempts to counteract effects imposing paralysis on the targets.</li>\n<li>The spell restores 7d8 Hit Points to the targets.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> When used to heal, soothing ballad restores 1d8 more Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"you and up to 9 allies"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","emotion","healing","mental"]},"slug":"soothing-ballad","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0JigNJDRwevZOyjI"}}}
{"_id":"0Rl3W7kiq9xVZRcr","img":"systems/pf2e/icons/spells/time-pocket.webp","name":"Time Pocket","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears with the creature that was holding it when you Cast the Spell. If the creature has enough hands free to hold the item, it appears in their hands. Otherwise, it falls to the ground in the creature's space.</p>\n<p>You can Dismiss the spell, and it automatically ends if you're reduced to 0 Hit Points or cast <em>time pocket</em> again.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one item of 1 Bulk or less that a willing creature is holding"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"time-pocket","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0Rl3W7kiq9xVZRcr"}}}
{"_id":"0XP2XOxT9VSiXFDr","img":"systems/pf2e/icons/spells/phantasmal-calamity.webp","name":"Phantasmal Calamity","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"11d6"}}},"description":{"value":"<p>A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the Stunned condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"phantasmal-calamity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0XP2XOxT9VSiXFDr"}}}
{"_id":"0aoRcxRyIPHfbifk","img":"systems/pf2e/icons/spells/nothing-up-my-sleeve.webp","name":"Nothing Up My Sleeve","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an extradimensional space within each of your sleeves. If you're not wearing clothing with sleeves, the spell also produces a simple shirt with long sleeves for you for the duration. Each of the extradimensional spaces can hold objects and equipment, up to a total of 1 Bulk. Organic matter and living creatures can't be stored in these spaces. You are the only person who can access or perceive these extradimensional spaces.</p>\n<p>You can Interact to place an object into the extradimensional space or to draw an object from the extradimensional storage. When you draw an object from the extradimensional storage, the object appears in one of your empty hands. If you don't have an empty hand, you can't draw an object from the extradimensional storage. For the duration, whenever you @UUID[Compendium.pf2e.actionspf2e.ijZ0DDFpMkWqaShd], you can choose to place the palmed object directly into one of the two extradimensional spaces if that space has sufficient capacity to hold the object. When the spell ends or you die, the contents of both extradimensional spaces are ejected and land without harm on the ground in your space.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["extradimensional"]},"slug":"nothing-up-my-sleeve","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0aoRcxRyIPHfbifk"}}}
{"_id":"0cF9HvHzzWSbCFBP","img":"systems/pf2e/icons/spells/empty-inside.webp","name":"Empty Inside","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one emotion effect affecting you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can attempt counteract checks against any number of emotion effects affecting you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","mental"]},"slug":"empty-inside","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0cF9HvHzzWSbCFBP"}}}
{"_id":"0chL1b4OFIZxpN3v","img":"systems/pf2e/icons/spells/steal-shadow.webp","name":"Steal Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"3d4"}}},"description":{"value":"<p>You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<p><strong>Failure</strong> The target takes [[/r 3d4[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}, you can throttle the shadow to deal [[/r 3d4[negative]]] damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage when the spell is cast and when it is sustained increases by [[/r 1d4[negative]]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["shadow","sorcerer"]},"slug":"steal-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0chL1b4OFIZxpN3v"}}}
{"_id":"0fKHBh5goe2eiFYL","img":"systems/pf2e/icons/spells/negate-aroma.webp","name":"Negate Aroma","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 30 feet, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"30 feet"},"target":{"value":"10 willing creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"negate-aroma","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0fKHBh5goe2eiFYL"}}}
{"_id":"0fYE64odlKqISzft","img":"systems/pf2e/icons/spells/rusting-grasp.webp","name":"Rusting Grasp","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target to rapidly rust. This magical rust can affect nonferrous materials, but the target must be all or mostly metal. Skymetals such as adamantine and orichalcum are immune to this rust, and the GM might determine other precious materials are similarly resilient. Ultimately, the GM decides if an object or creature can be targeted with this spell.</p>\n<p>All damage from this spell ignores Hardness. If the spell causes persistent damage from rust, a creature can attempt to scrape off the rust to assist the target in recovering from the persistent damage (reducing the DC of the flat check to end persistent damage to 10 and granting an immediate flat check). The effect of the spell depends on its target.</p>\n<ul>\n<li><strong>Creature or Hazard</strong> A creature or hazard must be made of all or mostly metal to be affected (this includes many mechanical traps). The grasp deals 8d6 damage (basic Fortitude save), plus [[/r 2d6[persistent]]] on a failed save. Touching a hazard to affect it with this spell might trigger the hazard, as determined by the GM.</li>\n<li>\n<p><strong>Item</strong> The rust deals [[/r {2d6}]]{2d6 damage}, subject to a basic Reflex save by the creature wearing or holding the item; if the item is unattended, it automatically gets a critical failure. On a failed save, the item also takes [[/r 1d6[persistent]]]. For an attended item, this persistent damage occurs at the end of the attending creature's turns; if the item was unattended when you Cast the Spell, the damage happens at the end of your turns.</p>\n<p>When targeting armor someone is wearing, its Bulk is 1 higher than the listed value, since carrying armor is more cumbersome than wearing it. Thin iron or steel items, such as weapons, have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, have 36 HP and a Broken Threshold of 18.</p>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the initial damage to creatures or hazards by 2d6, and increase the maximum Bulk of an item you can target by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"rusting-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0fYE64odlKqISzft"}}}
{"_id":"0gdZrT9lwO17EIxc","img":"systems/pf2e/icons/spells/ooze-form.webp","name":"Ooze Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>20 temporary Hit Points.</li>\n<li>You are immune to critical hits, precision damage, and visual effects.</li>\n<li>Resistance 5 to acid, piercing, and slashing damage.</li>\n<li>No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +14, unless your own is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the ooze:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.spell-effects.EKdqKCuyWSkpXpyJ]{Black Pudding} Speed 15 feet, climb 15 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> pseudopod, <strong>Damage</strong> 2d6+5 bludgeoning and 1d8 acid.</li>\n</ul>\n</li>\n<li>@UUID[Compendium.pf2e.spell-effects.3zdBGENpmaze1bpq]{Gelatinous Cube} Speed 15 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> cube face, <strong>Damage</strong> 1d6+5 acid;</li>\n<li>a creature hit by your cube face Strike must succeed at a Fortitude save against your spell DC or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round on a critical failure); this save has the incapacitation trait.</li>\n</ul>\n</li>\n<li>\n<p>@UUID[Compendium.pf2e.spell-effects.7tfF8ifVvOKNud8t]{Gray Ooze} Speed 15 feet, climb 15 feet, swim 15 feet</p>\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> pseudopod, <strong>Damage</strong> 1d6+5 bludgeoning and 1d6 acid, and you can spend an action after a hit to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] the target.</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>@UUID[Compendium.pf2e.spell-effects.PpkOZVoHkBZUmddx]{Ochre Jelly} Speed 15 feet, climb 10 feet; resistance 5 to electricity;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> pseudopod, <strong>Damage</strong> 1d8+5 bludgeoning and 1d8 acid, and you can spend an action after a hit to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] the target.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.</p>\n<p><strong>Heightened (5th)</strong> Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.</p>\n<p><strong>Heightened (8th)</strong> Your battle form is Gargantuan (20-foot- by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"ooze-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0gdZrT9lwO17EIxc"}}}
{"_id":"0jWBnIDFpJjJShdQ","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Blue or Bronze)","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 electricity damage in a 60-foot line. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-blue-or-bronze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jWBnIDFpJjJShdQ"}}}
{"_id":"0jadeyQIItIuRgeH","img":"systems/pf2e/icons/spells/eclipse-burst.webp","name":"Eclipse Burst","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d10"},"v1pnjhfu6e9akqe0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"slug":"eclipse-burst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH"}}}
{"_id":"0qA4MfMkFklOz2Lk","img":"systems/pf2e/icons/spells/fearful-feast.webp","name":"Fearful Feast","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"6d4"}}},"description":{"value":"<p><strong>Trigger</strong> A creature within range becomes frightened.</p>\n<hr />\n<p>You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror. The target's stolen hope reinvigorates you.</p>\n<p>You deal 6d4 mental damage to the creature, which must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage; you regain Hit Points equal to half the damage the target takes.</p>\n<p><strong>Critical Failure</strong> The creature's frightened condition increases by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}) and it takes double damage; you regain Hit Points equal to half the damage the target takes.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d4]]{2d4}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"Reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["fear","mental"]},"slug":"fearful-feast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qA4MfMkFklOz2Lk"}}}
{"_id":"0qaqksrGGDj74HXE","img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"glitterdust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}}}
{"_id":"0uRpypf1Hi7ahvTl","img":"systems/pf2e/icons/spells/shattering-gem.webp","name":"Shattering Gem","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"slashing"},"value":"1d8"}}},"description":{"value":"<p>A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a @Check[type:flat|dc:11]. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing the creature that destroyed it 1d8 slashing damage (basic Reflex save), as long as that creature is within 10 feet of the target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The gem has 5 additional HP, and the damage dealt by its detonation increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"shattering-gem","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0uRpypf1Hi7ahvTl"}}}
{"_id":"0xR9vrt6uDFl0Umo","img":"systems/pf2e/icons/spells/wild-morph.webp","name":"Wild Morph","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You morph your body based on your training, choosing one of the following effects based on your wild order feats.</p>\n<ul>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.VaIHQzOE5ibmbtqU], you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.OWedlrKGsVZVkSnT], you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.F0MYBfiyOD8YHq5t], you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.I9rSWQyueWHQyNxe], you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon).</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.wNHUryoRzlfDCFAd], you can cast the spell as a two-action activity (<span class=\"pf2-icon\">2</span> <strong>somatic, verbal</strong>) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal [[/r 2d6[bleed]]] on a hit, and wild jaws are envenomed, also dealing [[/r 2d6[persistent,poison]]] on a hit.</p>\n<p><strong>Heightened (10th)</strong> You can choose up to three of the effects from the list. Wild claws deal [[/r 4d6[bleed]]] on a hit, and wild jaws deal [[/r 4d6[persistent,poison]]] on a hit.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.rTVZ0zwiKeslRw6p]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 or 2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","morph"]},"slug":"wild-morph","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0xR9vrt6uDFl0Umo"}}}
{"_id":"10VcmSYNBrvBphu1","img":"systems/pf2e/icons/spells/massacre.webp","name":"Massacre","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"9d6"}}},"description":{"value":"<p>You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes 9d6 negative damage.</p>\n<p><strong>Failure</strong> The creature takes 100 negative damage.</p>\n<p><strong>Critical Failure</strong> The creature dies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"10d6"}}}}},"type":"fixed"},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["death","negative"]},"slug":"massacre","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.10VcmSYNBrvBphu1"}}}
{"_id":"10siFBMF4pIDhVmf","img":"systems/pf2e/icons/spells/cup-of-dust.webp","name":"Cup of Dust","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for 1 round.</p>\n<p><strong>Failure</strong> The creature is immediately afflicted by thirst as if it hadn't had a drink in days. It becomes Fatigued and takes 1d4 damage each hour that can't be healed until it quenches its thirst. No amount of drinking can quench the creature's thirst during the spell's duration.</p>\n<p><strong>Critical Failure</strong> As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["curse"]},"slug":"cup-of-dust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.10siFBMF4pIDhVmf"}}}
{"_id":"115Xp9E38CJENhNS","img":"systems/pf2e/icons/spells/passwall.webp","name":"Passwall","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"passwall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.115Xp9E38CJENhNS"}}}
{"_id":"11P3KgDTMIeQIJD7","img":"systems/pf2e/icons/spells/far-sight.webp","name":"Dawnflower's Light","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts bright light in a 60-foot radius (and dim light for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist visual illusions, and Will saves to resist effects placed by evil creatures that inflict the controlled condition all gain a +2 status bonus. This light suppresses magical darkness of your Dawnflower's light spell's level or lower.</p>\n<p>Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a -2 status penalty to saves versus fear effects while in the area of bright light.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The status bonus increases to +3.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended, non-magical object of 1 Bulk or less"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["good","light"]},"slug":"dawnflowers-light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.11P3KgDTMIeQIJD7"}}}
{"_id":"1HfusQ8NDWutGvMx","img":"systems/pf2e/icons/spells/animal-vision.webp","name":"Animal Vision","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the concentrate trait.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal"},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["mental"]},"slug":"animal-vision","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1HfusQ8NDWutGvMx"}}}
{"_id":"1K6AYGisvo9gqdhs","img":"systems/pf2e/icons/spells/elemental-form.webp","name":"Elemental Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.</li>\n<li>Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of elemental you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DliizYpHcmBG130w]{Air}</strong>\n<ul>\n<li>fly Speed 80 feet, movement doesn't trigger reactions;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> gust, <strong>Damage</strong> 1d4 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8eWLR0WCf5258z8X]{Earth}</strong>\n<ul>\n<li>Speed 20 feet, burrow Speed 20 feet;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> fist, <strong>Damage</strong> 2d10 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.phIoucsDa3iplMm2]{Fire}</strong>\n<ul>\n<li>Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tendril , <strong>Damage</strong> 1d8 fire plus 1d4 persistent fire.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.kxMBdANwCcF841uA]{Water}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 60 feet; fire resistance 5;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> wave, <strong>Damage</strong> 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.</p>\n<p><strong>Heightened (7th)</strong> Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"elemental-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs"}}}
{"_id":"1NLMPmyCB2MBoCuR","img":"systems/pf2e/icons/spells/tortoise-and-the-hare.webp","name":"Tortoise and the Hare","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The targets are unaffected.</p>\n<p><strong>Success</strong> The foe is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round, and the other target is unaffected.</p>\n<p><strong>Failure</strong> The foe is slowed 1 for 3 rounds and the other target is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 round. It can use the extra action to Step, Stride, or Strike.</p>\n<p><strong>Critical Failure</strong> The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 foe, and either yourself or 1 ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"tortoise-and-the-hare","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1NLMPmyCB2MBoCuR"}}}
{"_id":"1OiPVy1wuoXi6LR5","img":"systems/pf2e/icons/spells/firework-blast.webp","name":"Firework Blast","system":{"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0MD5xTKLlw8jZPKU":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You create a massive display of loud and colorful explosions. The explosions deal [[/r 4d6[fire]]] damage. Creatures that fail their saves must attempt an additional Fortitude save. Creatures that critically fail their saves take a -2 circumstance penalty to this Fortitude save.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] and @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 1 round and @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] and deafened for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d6]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0MD5xTKLlw8jZPKU":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":[]},"slug":"firework-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1OiPVy1wuoXi6LR5"}}}
{"_id":"1QMjWGq1DPOQr4VL","img":"systems/pf2e/icons/spells/dread-ambience.webp","name":"Dread Ambience","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"candles, specialty salts, and rare herbs worth 80 gp total;"},"damage":{"value":{}},"description":{"value":"<p>In some places, it always feels like something is observing you, as if the very land doesn't want you there. Hostile creatures skitter about in the underbrush. Tendrils of mist try to lead you stray. Even the scent of the place is unwelcoming. Sometimes, this eerie atmosphere is a natural occurrence. Other times, it's the result of the dread ambience ritual.</p>\n<p>To create this unwelcoming, intimidating aura, you must prepare the area with salts and herbs, traveling the entire edge of the area throughout the casting.</p>\n<p>After you complete your ritual, anyone who enters the area receives a status penalty to saving throws against fear effects within the dread ambience.</p>\n<hr />\n<p><strong>Critical Success</strong> The sense of dread is particularly powerful. Every creature in an area takes a -2 status penalty to saving throws against fear effects. @UUID[Compendium.pf2e.spell-effects.FT5Tt2DKBRutDqbV]</p>\n<p><strong>Success</strong> The dread ambience succeeds. Every creature in the area takes a -1 status penalty to saving throws against fear effects. @UUID[Compendium.pf2e.spell-effects.1gTnFmfLUQnCo3TK]</p>\n<p><strong>Failure</strong> The dread ambience fails.</p>\n<p><strong>Critical Failure</strong> The dread ambience fails, and the casters take a -1 status penalty to all Will saves for the next week. @UUID[Compendium.pf2e.spell-effects.4Lt69zSeYElEfDrZ]</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The dread ambience costs 750 gp and remains in place for 10 years.</p>\n<p><strong>Heightened (9th)</strong> The dread ambience costs 5,000 gp and remains in place for an unlimited duration.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Deception"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 square mile"},"time":{"value":"2 days"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["consecration","emotion","fear","mental"]},"slug":"dread-ambience","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1QMjWGq1DPOQr4VL"}}}
{"_id":"1VOjUKd1pacI67RZ","img":"systems/pf2e/icons/spells/alarm.webp","name":"Curse of the Spirit Orchestra","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions. The music the musicians play is as inappropriate to the action as possible (for example, loud drumbeats as the target tries to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] or silly children's songs when the target tries to orate in a serious manner). The musicians can't be reasoned with or harmed.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> Until the start of your next turn, the target must roll twice and use the worse result when it attempts a Diplomacy, Intimidation, Performance, or Stealth check. When the target rolls a critical success on any skill check, it gets a success instead. When the target rolls a failure on any skill check, it gets a critical failure instead.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 hour.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is unlimited.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["curse","misfortune"]},"slug":"curse-of-the-spirit-orchestra","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1VOjUKd1pacI67RZ"}}}
{"_id":"1aXX52MnVbBvT9S7","img":"systems/pf2e/icons/spells/establish-nexus.webp","name":"Establish Nexus","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"magical foci worth 100 gp × the spell level × the node's level"},"damage":{"value":{}},"description":{"value":"<p>You focus the power of the node's intersecting ley lines into a powerful confluent point known as a ley line nexus. The ley line nexus grows out from the node in a 20-foot radius. The ley line nexus is more open and available for access to creatures you designate. When @UUID[Compendium.pf2e.actionspf2e.gxtq81VAhpmNvEgA]{Tapping the Ley Line}, these creatures get a degree of success one better than they rolled</p>\n<hr />\n<p><strong>Critical Success</strong> The ley line nexus is established. The nexus is particularly powerful, allowing it to continually refresh its magical energy; thus, the nexus lasts for up to 100 years, unless the ley lines shift.</p>\n<p><strong>Success</strong> The ley line nexus is established and lasts for a year and one day, unless the ley lines shift.</p>\n<p><strong>Failure</strong> You fail to establish the ley line nexus.</p>\n<p><strong>Critical Failure</strong> All casters take damage and suffer backlash effects as if they had critically failed to Tap every Ley Line in the node simultaneously, and they can't attempt to Tap those Ley Lines for a year and one day</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, Occultism, or Religion, matching the ley line's tradition (master)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Ley Line Lore or Occultism"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ley line node up to double establish nexus's level"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["consecration"]},"slug":"establish-nexus","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1aXX52MnVbBvT9S7"}}}
{"_id":"1b55SgYTV65JvmQd","img":"systems/pf2e/icons/spells/blessing-of-defiance.webp","name":"Blessing of Defiance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. The potency and number of targets of this blessing depend on how many actions you spend when Casting the Spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.FD9Ce5pqcZYstcMI]</p>\n<hr />\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell targets you or one willing ally within range.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal)</strong> The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(verbal)</strong> The spell targets you and all willing allies within 30 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"overlays":{"3yk7i1kixfa9prk4":{"_id":"3yk7i1kixfa9prk4","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"target":{"value":"you or one willing ally within range"},"time":{"value":"1"}}},"7lz99ha8d7pnbnro":{"_id":"7lz99ha8d7pnbnro","overlayType":"override","sort":3,"system":{"components":{"verbal":true},"target":{"value":"you or one willing ally within range"},"time":{"value":"2"}}},"zyzgjes6kcerhhfz":{"_id":"zyzgjes6kcerhhfz","overlayType":"override","sort":3,"system":{"components":{"verbal":true},"target":{"value":"you and all willing allies within range"},"time":{"value":"3"}}}},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"varies"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"blessing-of-defiance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1b55SgYTV65JvmQd"}}}
{"_id":"1bXLp8cyIKFjZtVx","img":"systems/pf2e/icons/spells/temporal-twin.webp","name":"Temporal Twin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats a basic single action the target took since the end of your last turn, such as making a Strike or Interacting to pull a lever. Because the other basic single actions don't produce much of a result on their own, this is typically used for Strike and Interact, though occasionally it could be useful to have a <em>temporal twin</em> Stride through a potentially dangerous area to expose a hazard. The target ally spends a reaction to create the duplicate, makes any decisions, and rolls for the repeated action, such as choosing a target for a Strike and making the attack roll. If the ally doesn't have a reaction to spend, <em>temporal twin</em> fails. Use the duplicate's location for determining flanking, cover, and the like. Using this spell requires remembering what your ally did, and if you don't remember the details, the GM might not allow you to cast <em>temporal twin</em>.</p>\n<p>This action can't be used for anything but a basic single action, nor can it use limited resources. The action can have a different target than the original action but must be very similar in form. For example, if the original action were to Interact to pull a lever, the time duplicate could pull a different lever, but couldn't turn a doorknob or pick up an item from a table.</p>\n<p>Being pulled through time to create a twin destabilizes the target's timeline. Once an ally has been the target of <em>temporal twin</em>, they're temporarily immune for 1 day.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"temporal-twin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1bXLp8cyIKFjZtVx"}}}
{"_id":"1bw6XJMOERcbC5Iq","img":"systems/pf2e/icons/spells/rip-the-spirit.webp","name":"Rip the Spirit","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"5d6"}}},"description":{"value":"<p>You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 negative damage, depending on its basic Fortitude save, and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell targets one living creature in range.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell targets one living creature in range and the damage is [[/r 10d6[negative]]] damage instead of 5d6.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> The spell targets all living creatures in a 30-foot emanation.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of damage increases by 1d6, or by [[/r 2d6]] for the 2-action version.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"7dx7zf6stp6umc4r":{"_id":"7dx7zf6stp6umc4r","overlayType":"override","sort":3,"system":{"area":{"areaType":"emanation","value":"30"},"components":{"material":true,"somatic":true,"verbal":true},"target":{"value":"All living creatures"},"time":{"value":"3"}}},"jma2elwwr2saf9s6":{"_id":"jma2elwwr2saf9s6","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"time":{"value":"1"}}},"jq9loelhf38up0e1":{"_id":"jq9loelhf38up0e1","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"10d6"}}},"heightening":{"damage":{"0":"2d6"}},"time":{"value":"2"}}}},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"slug":"rip-the-spirit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1bw6XJMOERcbC5Iq"}}}
{"_id":"1dsahW4g1ggXtypx","img":"systems/pf2e/icons/spells/time-stop.webp","name":"Time Stop","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each.</p>\n<p>After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything.</p>\n<p>Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"time-stop","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1dsahW4g1ggXtypx"}}}
{"_id":"1hLxZznnA2kvXlIt","img":"systems/pf2e/icons/spells/cutting-insult.webp","name":"Cutting Insult","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"Pf4kebYTSq4tLAM1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"4d6"},"oPR8OTVWWJD0xr3H":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"bleed"},"value":"1"}}},"description":{"value":"<p>You utter an insult so offensive that it cuts your target to the quick. Your target takes [[/r 4d6[mental]]] damage and 1 persistent bleed damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half mental damage but no persistent bleed damage, and it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature takes full mental damage and full persistent bleed damage, and it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature takes double mental damage and double persistent bleed damage, and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The mental damage increases by 4d6, and the bleed damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Pf4kebYTSq4tLAM1":"4d6","oPR8OTVWWJD0xr3H":"1"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["auditory","emotion","fear","linguistic","mental"]},"slug":"cutting-insult","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1hLxZznnA2kvXlIt"}}}
{"_id":"1lmzILdCFENln8Cy","img":"systems/pf2e/icons/spells/physical-boost.webp","name":"Physical Boost","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.XT3AyRfx4xeXfAjP]</p>"},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"physical-boost","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1lmzILdCFENln8Cy"}}}
{"_id":"1meVElIu1CEVYWkv","img":"systems/pf2e/icons/spells/noxious-vapors.webp","name":"Noxious Vapors","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"1d6"}}},"description":{"value":"<p>You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} takes [[/r 1d6[poison]]] damage (basic Fortitude save). A creature that critically fails the saving throw also becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. All creatures in the area become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the smoke become Concealed to creatures within it. This smoke can be dispersed by a strong wind.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6[poison]]].</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"noxious-vapors","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1meVElIu1CEVYWkv"}}}
{"_id":"1xLVcA8Y1onw7toT","img":"systems/pf2e/icons/spells/dirge-of-doom.webp","name":"Dirge of Doom","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Foes within the area are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. They can't reduce their Frightened value below 1 while they remain in the area.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","fear","mental"]},"slug":"dirge-of-doom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xLVcA8Y1onw7toT"}}}
{"_id":"1xbFBQDRs0hT5xZ9","img":"systems/pf2e/icons/spells/shatter.webp","name":"Shatter","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the Hardness the spell ignores increases by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object"},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"shatter","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9"}}}
{"_id":"23cv1p49NFd0Onng","img":"systems/pf2e/icons/spells/ash-cloud.webp","name":"Ash Cloud","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"2d4"}}},"description":{"value":"<p>You summon a tumultuous cloud of ash and smoke. The cloud is difficult terrain for flying creatures, and creatures in the cloud can't detect anything using their sense of smell. Creatures that start their turn within the cloud take 2d4 fire damage as their lungs fill with the hot, acrid smoke, with a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","fire"]},"slug":"ash-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.23cv1p49NFd0Onng"}}}
{"_id":"24U1b9K4Lj94cgaj","img":"systems/pf2e/icons/spells/magnetic-repulsion.webp","name":"Magnetic Repulsion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a -1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is -2 and the squares adjacent to you are greater difficult terrain.</p>\n<p>While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The status penalty to attack rolls increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"magnetic-repulsion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.24U1b9K4Lj94cgaj"}}}
{"_id":"28kgh0JzBO6pt38C","img":"systems/pf2e/icons/spells/focusing-hum.webp","name":"Focusing Hum","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while stupefied for creatures within the area is 2 lower. Confused creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a -2 penalty to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{}},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"focusing-hum","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.28kgh0JzBO6pt38C"}}}
{"_id":"29AyhknPKiDBcy8s","img":"systems/pf2e/icons/spells/statuette.webp","name":"Statuette","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This ritual is a variant of the shrink item spell that allows for the transformation of significantly larger items. You transform the object into a tiny statuette of itself that is Light Bulk. The ritual does not shrink any creatures inside or on top of the item when it is transformed. The item remains in statuette form until the ritual's duration expires or until a creature places it on a stable surface and uses a 10-minute activity to Interact with the item to enlarge it. When restored to its normal size, the object simply pushes other creatures and objects aside or harmlessly contains them, as a magic item with the structure trait.</p>\n<p>Your Arcana check determines how long the object remains in statuette form.</p>\n<hr />\n<p><strong>Critical Success</strong> The object remains a statuette for 1 week.</p>\n<p><strong>Success</strong> The object remains a statuette for 1 day.</p>\n<p><strong>Failure</strong> You fail to shrink the object.</p>\n<p><strong>Critical Failure</strong> You fail to shrink the object, and the highest-level item you carry of light Bulk or more shrinks to a tiny, unusable figurine of itself, weighing negligible bulk, for 1 week.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Crafting, Occultism"},"source":{"value":"Pathfinder #154: Siege of the Dinosaurs"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 freestanding, non-magical object no larger than 3,000 cubic feet (the size of a Huge creature)"},"time":{"value":"1 hour"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":["polymorph"]},"slug":"statuette","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.29AyhknPKiDBcy8s"}}}
{"_id":"29JyWqqZ0thCFr1C","img":"systems/pf2e/icons/spells/mind-games.webp","name":"Mind Games","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":"3 gp game piece focus"},"damage":{"value":{}},"description":{"value":"<p>You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and the spell ends.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is stunned 1.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"mind-games","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.29JyWqqZ0thCFr1C"}}}
{"_id":"29p7NMY2OTpaINzt","img":"systems/pf2e/icons/spells/necrotic-radiation.webp","name":"Necrotic Radiation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d6"}}},"description":{"value":"<p>You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The object is unaffected.</p>\n<p><strong>Success</strong> The creature pulls the object away quickly. The spell only lasts 1 minute.</p>\n<p><strong>Failure</strong> The creature manages to slightly protect the object. The spell lasts 10 minutes.</p>\n<p><strong>Critical Failure</strong> The spell lasts the full 24 hours.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the radiation's negative damage by 1d6</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #154: Siege of the Dinosaurs"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"one object or one 10-foot-square area"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["negative"]},"slug":"necrotic-radiation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.29p7NMY2OTpaINzt"}}}
{"_id":"29ytKctjg7qSW2ff","img":"systems/pf2e/icons/spells/summon-fiend.webp","name":"Summon Fiend","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a fiend to fight on your behalf. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"summon-fiend","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.29ytKctjg7qSW2ff"}}}
{"_id":"2B0C22OuX9YrIJ5y","img":"systems/pf2e/icons/spells/ash-form.webp","name":"Ash Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take the form of a cloud of minuscule ash particles. You gain fast healing 3, resistance 10 to piercing and slashing damage, and immunity to bleed, falling damage, and precision damage. You can't move through solid objects, but you can stream through tiny gaps as if they were difficult terrain. Any ability with the air trait that involves blowing or shifting wind (such as gust of wind) deals you [[/r 1d6[bludgeoning]]] damage per level of the spell each round you are in its area, in addition to its normal effects.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The resistance increases to 15</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle"]},"slug":"ash-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2B0C22OuX9YrIJ5y"}}}
{"_id":"2BV2yYPfVJ5zirZt","img":"systems/pf2e/icons/spells/stone-skin.webp","name":"Stoneskin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The resistance increases to 10.</p>\n<p><strong>Heightened (8th)</strong> The resistance increases to 15.</p>\n<p><strong>Heightened (10th)</strong> The resistance increases to 20.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.JHpYudY14g0H4VWU]</p>"},"duration":{"value":"20 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"stoneskin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt"}}}
{"_id":"2CNqkt2s2IYkVnv6","img":"systems/pf2e/icons/spells/imprisonment.webp","name":"Imprisonment","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"reagents to construct the magical prison worth a total value of 800 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You perform a ritual to imprison a creature in one of several forms. While some versions of this ritual offer all of the forms, others include only a single form or only a few of them. Whichever form you use, the effect can't be counteracted, though it can be ended by <em>@UUID[Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG]</em>. Some forms of <em>imprisonment</em> can be ended by other means. Because the ritual requires the target to remain within 10 feet at all times, it typically requires you to subdue the target first.</p>\n<ul>\n<li><strong>Chains</strong> You bind the creature with chains, rendering it unable to use any actions other than to speak. Other creatures that attempt to approach, harm the chains, or free the trapped creature in any way must succeed at a Will save or be unable to do so forever. The chains have Hardness equal to 5 × the <em>imprisonment</em> ritual's spell level, and double that many Hit Points. Destroying the chains frees the target.</li>\n<li><strong>Object (9th level or higher)</strong> You either shrink the creature to an inch in height or transform it into an insubstantial form whose body trails away into wisps below its head. Either way, you trap it inside a gem, jar, bottle, lamp, or similar container. The creature ceases aging and doesn't require food or drink. The creature is still aware of its surroundings and can move within the container and speak, but it can't use any other actions. Destroying the container kills the target rather than freeing it. This form of <em>imprisonment</em> is also transmutation magic.</li>\n<li><strong>Oubliette (10th level only)</strong> You entomb the target in a state of suspended animation deep beneath the surface of the ground and out of tune with reality so that it can't be reached by any means. You also prevent divinations from revealing the location where the <em>imprisonment</em> occurred. Powerful magic such as <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> can reveal the location of the imprisonment, but even such magic can't free the target from the oubliette; only a 10th-level <em>@UUID[Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG]</em> ritual can do so.</li>\n<li><strong>Prison</strong> You render the creature completely unable to leave a particular confined area or structure of your choice, such as a jail cell or sealed cave. The magic also prevents the creature from damaging its prison, either directly or indirectly, to break free. If the creature's prison is entirely destroyed by some external force, the creature is freed, though for some larger or natural prisons, this might be unfeasible.</li>\n<li><strong>Slumber (sleep effect)</strong> You put the creature into an eternal sleep. It ceases aging and doesn't require food or drink. A single sincere physical display of affection from a creature who genuinely loves the target-whether romantically, filially, or otherwise-frees it from the slumber. This form of <em>imprisonment</em> is also enchantment magic.</li>\n<li><strong>Temporal Stasis</strong> You send the creature into a state of suspended animation outside the flow of time. The creature doesn't grow older and can't be affected by any effect from within the normal timestream. While casting this ritual, you can optionally name any amount of time for the stasis; after this duration elapses, the stasis ends. Unlike other forms of <em>imprisonment</em>, temporal stasis can be counteracted by a <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> or <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em> spell. This form of <em>imprisonment</em> is also transmutation magic.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You imprison the target. You can either use a form of <em>imprisonment</em> that usually requires 1 additional spell level, or give any creatures trying to use a <em>freedom</em> ritual to rescue the target a -2 circumstance penalty to checks associated with that ritual.</p>\n<p><strong>Success</strong> You imprison the target.</p>\n<p><strong>Failure</strong> You fail to imprison the target.</p>\n<p><strong>Critical Failure</strong> You imprison yourself and the secondary casters in the same way you intended to imprison the target.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can use the object form of <em>imprisonment</em> in addition to the other options, and you can target a creature of up to 18th level. The base cost increases to 2,000 gp.</p>\n<p><strong>Heightened (10th)</strong> You can use the object and oubliette forms of <em>imprisonment</em> in addition to the other options, and you can target a creature of up to 20th level. The base cost increases to 6,000 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (legendary) or Occultism (legendary)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"6"},"secondarycheck":{"value":"Crafting, Society"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of up to 16th level"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"imprisonment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2CNqkt2s2IYkVnv6"}}}
{"_id":"2EIUqc8TCTQimggQ","img":"systems/pf2e/icons/spells/summon-draconic-legion.webp","name":"Summon Draconic Legion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"10d8"}}},"description":{"value":"<p>You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and collectively occupy the space of a Gargantuan creature. They have a fly Speed of 100 feet. When you Cast this Spell, choose whether it summons chromatic or metallic dragons.</p>\n<p><strong>Arrive</strong> (evocation) <em>Energy Annihilation</em> The draconic legion breathes out two blasts of energy: a @Template[type:line|distance:120] and a @Template[type:cone|distance:60] that can't overlap. Each creature in either of the areas takes 10d8 damage (basic Reflex save). The dragons choose the damage type of each breath weapon, depending on the category of dragons summoned. Chromatic dragons can choose cold, fire, or poison for the cone and acid or electricity for the line; metallic dragons can choose cold or fire for the cone and acid, electricity, or fire for the line.</p>\n<p><strong>Depart</strong> <em>Draconic Whirlwind</em> The draconic legion strikes with fury, dealing [[/r 9d8[slashing]]] damage (basic Reflex save) to all enemy creatures in its location or within 20 feet.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane"]},"traits":{"rarity":"common","value":["incarnate"]},"slug":"summon-draconic-legion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2EIUqc8TCTQimggQ"}}}
{"_id":"2RhZkHNv8ajq0yLq","img":"systems/pf2e/icons/spells/fallow-field.webp","name":"Fallow Field","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The creature regains the full number of Hit Points that would be restored.</p>\n<p><strong>Failure</strong> The creature regains only half the number of Hit Points that would be restored.</p>\n<p><strong>Critical Failure</strong> The creature does not regain Hit Points from the healing effect.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","negative"]},"slug":"fallow-field","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2RhZkHNv8ajq0yLq"}}}
{"_id":"2SYq0ZTsOtJEigFx","img":"systems/pf2e/icons/spells/mystic-beacon.webp","name":"Mystic Beacon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, mystic beacon ends.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"mystic-beacon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2SYq0ZTsOtJEigFx"}}}
{"_id":"2Vkd1IxylPceUAAF","img":"systems/pf2e/icons/spells/regeneration.webp","name":"Regenerate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value becomes 4 or higher, it stays @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dXq7z633ve4E0nlX]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The regeneration increases to 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"regenerate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF"}}}
{"_id":"2YIr0S2Gt14PMMQp","img":"systems/pf2e/icons/spells/grasping-grave.webp","name":"Grasping Grave","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"slashing"},"value":"6d6"}}},"description":{"value":"<p>Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and a -10-foot circumstance penalty to its Speeds for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round or until it Escapes.</p>\n<hr /><strong>Heightened (+1)</strong> The damage increases by 2d6."},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"grasping-grave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2YIr0S2Gt14PMMQp"}}}
{"_id":"2ZPqcM9wNoVnpwkK","img":"systems/pf2e/icons/spells/magical-fetters.webp","name":"Magical Fetters","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and takes a -10-foot status penalty to its Speed for 1 round.</p>\n<p><strong>Failure</strong> The target is clumsy 3 and takes a -10-foot status penalty to its Speed for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for the duration.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","selected":{"conjuration":"Conjuration","incapacitation":"Incapacitation"},"value":["incapacitation"]},"slug":"magical-fetters","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZPqcM9wNoVnpwkK"}}}
{"_id":"2ZdHjnpEQJuqOYSG","img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"flaming-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}}}
{"_id":"2gQYrCPwBmwau26O","img":"systems/pf2e/icons/spells/life-link.webp","name":"Life Link","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers [[/r 1d4[healing]]]{1d4 Hit Points}.</p>\n<p>The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.</p>\n<p>The spell ends immediately if you fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target 2 creatures other than you. Increase the initial healing to [[/r 3d4[healing]]]{3d4 Hit Points} and the maximum damage reduced and Hit Points lost to 5.</p>\n<p><strong>Heightened (6th)</strong> You can target 3 creatures other than you. Increase the initial healing to [[/r 6d4[healing]]]{6d4 Hit Points} and the maximum damage reduced and Hit Points lost to 10.</p>\n<p><strong>Heightened (9th)</strong> You can target 4 creatures other than you. Increase the initial healing to [[/r 9d4[healing]]]{9d4 Hit Points} and the maximum damage reduced and Hit Points lost to 15.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"2 creatures other than you"}},"6":{"target":{"value":"3 creatures other than you"}},"9":{"target":{"value":"4 creatures other than you"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature other than you"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","healing","oracle","positive"]},"slug":"life-link","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2gQYrCPwBmwau26O"}}}
{"_id":"2iQKhCQBijhj5Rf3","img":"systems/pf2e/icons/spells/disrupting-weapons.webp","name":"Disrupting Weapons","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The damage increases to 2d4 damage.</p>\n<p><strong>Heightened (5th)</strong> Target up to three weapons, and the damage increases to 3d4 damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.X7RD0JRxhJV9u2LC]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"up to three weapons, each of which must be wielded by you or a willing ally, or else unattended"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to two weapons, each of which must be wielded by you or a willing ally, or else unattended"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["positive"]},"slug":"disrupting-weapons","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2iQKhCQBijhj5Rf3"}}}
{"_id":"2jB9eyX7YekwoCvA","img":"systems/pf2e/icons/spells/word-of-freedom.webp","name":"Word of Freedom","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. The target isn't affected by the chosen condition, and if you suppress the Grabbed or Restrained condition, the target automatically breaks free from any grab affecting it when you Cast the Spell.</p>\n<p>If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target Confused for 1 minute, <em>word of freedom</em> would let the target act normally for a round, but the Confused condition would return afterward.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental"]},"slug":"word-of-freedom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2jB9eyX7YekwoCvA"}}}
{"_id":"2jWVNdVlbJq84dfT","img":"systems/pf2e/icons/spells/battlefield-persistence.webp","name":"Battlefield Persistence","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You are about to attempt a saving throw, but you haven't rolled yet.</p>\n<hr />\n<p>You're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it treats you as if you were 2 levels higher.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.F1APSdrw5uv672hf]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["oracle","cursebound"]},"slug":"battlefield-persistence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2jWVNdVlbJq84dfT"}}}
{"_id":"2mVW1KT3AjW2pvDO","img":"systems/pf2e/icons/spells/litany-against-sloth.webp","name":"Litany against Sloth","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a sloth demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target can't use reactions.</p>\n<p><strong>Failure</strong> The target can't use reactions and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<p><strong>Critical Failure</strong> The target can't use reactions and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 evil creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","good","litany"]},"slug":"litany-against-sloth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2mVW1KT3AjW2pvDO"}}}
{"_id":"2oH5IufzdESuYxat","img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"illusory-object","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}}}
{"_id":"2qGqa33E4GPUCbMV","img":"systems/pf2e/icons/spells/humanoid-form.webp","name":"Humanoid Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.</p>\n<p>Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You gain darkvision or low-light vision if the form you assume has that ability.</p>\n<p><strong>Heightened (5th)</strong> You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"humanoid-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV"}}}
{"_id":"2w4OpAGihn1JSHFD","img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"black-tentacles","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}}}
{"_id":"2ykmAVKrsAWcazcC","img":"systems/pf2e/icons/spells/planar-binding.webp","name":"Planar Binding","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"warding diagram ingredients worth a total value of 2 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You call forth an extraplanar creature of a level no greater than double that of the <em>planar binding</em> ritual's level and attempt to bargain with it. The secondary caster attempting the Crafting check creates a warding diagram to prevent the extraplanar creature from attacking or leaving during the bargain; if that caster fails or critically fails, then instead of the usual effects of a failure or critical failure of the secondary skill check, the extraplanar creature can attack or leave instead of negotiate. You can also leave out this step, removing the need for a Crafting check, with the same result (if you're summoning a good extraplanar creature you trust, for example). The creature can also attack or leave if you use any hostile action against it or if the warding diagram breaks. Once the diagram is complete, you and the secondary casters each take your places at specific points at the diagram's edge where power concentrates.</p>\n<p>You conjure the extraplanar creature within your wards and negotiate a deal with it, generally to perform a task for you in exchange for payment. A creature that doesn't wish to negotiate at all can attempt a Will save to stay on its home plane. Most good and neutral extraplanar creatures feel that they have something better to do than cater to the whims of mortals and require a significant gift, especially if your task poses significant risks. Evil extraplanar creatures are more likely to accept a bargain for a lower cost as long as it allows them to wreak havoc on the Material Plane or inflict evil upon the world along the way. Monetary prices usually range from the cost of a consumable item of the creature's level for a short and simple task to a permanent magic item of the creature's level or more to persuade the creature to fight alongside you. However, some extraplanar creatures may want payments other than money, such as permission to cast a <em>@UUID[Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E]</em> on you to fulfill an unspecified later favor or obtain ownership of your soul via an infernal contract. If you can't come to an agreement in a reasonable length of time after you've made your case, the extraplanar creature can return from whence it came at any time.</p>\n<hr />\n<p><strong>Critical Success</strong> You call the extraplanar creature and bind it in the wards for up to a full day before it returns home, potentially allowing you to negotiate a better deal by threatening to leave it in the wards for the full day.</p>\n<p><strong>Success</strong> You call the extraplanar creature.</p>\n<p><strong>Failure</strong> You fail to call the extraplanar creature.</p>\n<p><strong>Critical Failure</strong> You call something dark and horrible, unbound by your wards, and it immediately attempts to destroy you.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (master) or Occultism (master)"},"range":{"value":"interplanar"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check)"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 extraplanar creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"planar-binding","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC"}}}
{"_id":"30BBep9U4BDV0EgQ","img":"systems/pf2e/icons/spells/infernal-pact.webp","name":"Infernal Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service. If you succeed, the devil sends you its choice of one devil whose level is no more than double <em>infernal pact's</em> level, two devils whose levels are each at least 2 less than double the spell level, or three devils whose levels are each at least 3 less than double the spell level.</p>\n<hr />\n<p><strong>Critical Success</strong> The devils are sent to you and serve you for [[/r 1d4 #weeks]]{1d4 weeks}.</p>\n<p><strong>Success</strong> The devils are sent to you and serve you for [[/r 1d4 #days]]{1d4 days}.</p>\n<p><strong>Failure</strong> Your request is denied.</p>\n<p><strong>Critical Failure</strong> Not only is your request denied, but the powerful devil sends word of its displeasure to your master.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert; you must be a devil)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"infernal-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.30BBep9U4BDV0EgQ"}}}
{"_id":"32NpJbPblay77K6v","img":"systems/pf2e/icons/spells/tattoo-whispers.webp","name":"Tattoo Whispers","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"tattoo inks and silver tattooing needles worth 20 gp for each secondary caster"},"damage":{"value":{}},"description":{"value":"<p>You carefully tattoo the same design upon each secondary caster. The tattoo can be of any shape or symbol, but it must include a mouth. The tattoo fades naturally over the course of 1 month.</p>\n<hr />\n<p><strong>Critical Success</strong> The tattoos on the secondary casters are all magically linked for 1 week, providing a semi-telepathic bond. Each secondary caster can communicate secretly with any other secondary casters at any time by mouthing words but making no sound. The person receiving a message must be within 120 feet of the sender, must be within the sender's line of sight, and must have their tattoo uncovered. The mouth of the tattoo moves to match the words, which the tattoo whispers, but only the tattoo's bearer can hear it.</p>\n<p><strong>Success</strong> As critical success, but the effect lasts for 1 day.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual has no effect and creates a backlash of persistent mental static. All casters are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 day.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Crafting (expert)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2, up to a maximum of 6"},"secondarycheck":{"value":"Arcana, Occultism"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the secondary casters"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["auditory","linguistic","mental"]},"slug":"tattoo-whispers","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.32NpJbPblay77K6v"}}}
{"_id":"37ESlJzUvVbOudOT","img":"systems/pf2e/icons/spells/reverse-gravity.webp","name":"Reverse Gravity","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity.When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"reverse-gravity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.37ESlJzUvVbOudOT"}}}
{"_id":"3DB3F2hIx2dMbX8n","img":"systems/pf2e/icons/spells/the-worlds-a-stage.webp","name":"The World's a Stage","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"costumes and a stage large enough to fit all casters;"},"damage":{"value":{}},"description":{"value":"<p>This famous ritual is a sophisticated example of symbolic magic, binding fate and fortune to follow a prepared script. To conduct the ritual, you and the secondary casters must put on a long-form, multi-person, plot-based performance that's usually a play or opera, though more unusual performances have been known. You take the role of the director, while the secondary casters are either actors (Performance) or significant backstage figures, such as set or costume designers (Crafting). The casting time of the ritual includes both preparations and rehearsals of various sorts and the actual performance, which must be at least an hour long.</p>\n<p>The performance presents current events and offers a particular vision on how they resolve, often in metaphorical or allegorical format (proposing the overthrow of a tyrant by referring to a different, legendary tyrant who was overthrown, or suggesting that a murderous secret might be uncovered by presenting an allegory of truth defeating murder). This performance must be presented to an audience of at least a hundred people, a majority of whom must both be connected, at least peripherally, to the events in question (the people of the tyrant's city, or the residents of the village where the murder occurred) and who must understand what the metaphor or allegory actually refers to. For the magic to spark, the performance must declare its purpose loudly and clearly to the parties most concerned. If a major antagonist featured in the performance is in the audience and the ritual is a success, you get a critical success instead.</p>\n<hr />\n<p><strong>Critical Success</strong> Something sublime sparks between performance and audience, and destiny conspires to push events in the right direction. You and each secondary caster can reroll up to three skill checks at any point during the duration of the ritual after determining the results, as long as the skill check is connected to ensuring the topic of the performance comes true (to sneak past the tyrant's guards or find the murder weapon, for instance).</p>\n<p><strong>Success</strong> As critical success except the sparks of destiny are weaker, so each caster can reroll only a single skill check.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The performance is a dramatic and horrendous botch, and fate strikes out at the casters. You and each secondary caster are @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} for the next month, and this condition can't be removed by anything less than a wish or similarly powerful magic.</p>"},"duration":{"value":"1 month"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2 to 12"},"secondarycheck":{"value":"Crafting, Performance"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fortune"]},"slug":"the-worlds-a-stage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3DB3F2hIx2dMbX8n"}}}
{"_id":"3E1p58MNQMO4GAxt","img":"systems/pf2e/icons/spells/stagnate-time.webp","name":"Stagnate Time","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. Any creature that begins its turn in the area must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} this turn.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} this turn.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"stagnate-time","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3E1p58MNQMO4GAxt"}}}
{"_id":"3GXU3ugrwLv0P7AH","img":"systems/pf2e/icons/spells/ignite-fireworks.webp","name":"Ignite Fireworks","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"1d8"},"1":{"applyMod":false,"type":{"subtype":"","value":"sonic"},"value":"1d8"}}},"description":{"value":"<p>A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature takes full damage and is dazzled for 3 rounds.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, takes [[/r 1d4[persistent,fire]]] damage, and is dazzled for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial fire damage increases by 1d8, the sonic damage increases by 1d8, and the persistent fire damage a creature takes on a critical failure increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8","1":"1d8","2":"","3":""},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire","sonic"]},"slug":"ignite-fireworks","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3GXU3ugrwLv0P7AH"}}}
{"_id":"3JG1t3T4mWn6vTke","img":"systems/pf2e/icons/spells/blur.webp","name":"Blur","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"blur","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke"}}}
{"_id":"3KiM09e8DN9AdTPA","img":"systems/pf2e/icons/spells/goodberry.webp","name":"Hag's Fruit","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep. The first person to eat the fruit within the spell's duration is subject to the Curse of Slumber, using your spell DC as the saving throw DC of the curse.</p>\n<hr />\n<p><strong>Curse of Slumber</strong> (curse, incapacitation, necromancy, sleep)</p>\n<p><strong>Level</strong> 11</p>\n<hr />\n<p><strong>Effect</strong> You fall asleep for 1 round (or permanently on a critical failure) and seem to be dead; a creature must succeed at a @Check[type:medicine|dc:30] check to realize you're alive. Noise doesn't awaken you, but taking damage gives you a new saving throw against the curse.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 non-magical fruit"},"time":{"value":"1 minute"},"traditions":{"value":["primal","occult"]},"traits":{"rarity":"uncommon","value":["curse","incapacitation","necromancy","sleep"]},"slug":"hags-fruit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3KiM09e8DN9AdTPA"}}}
{"_id":"3MzuRDc7ccylpW2e","img":"systems/pf2e/icons/spells/hasted-assault.webp","name":"Hasted Assault","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your magic to speed up your attacks. You gain the quickened condition and can use the extra action each round for only Strike actions.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"hasted-assault","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3MzuRDc7ccylpW2e"}}}
{"_id":"3P3M9SysSesALyoT","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Sky)","system":{"ability":{"value":""},"area":{"details":"a 10-foot burst originating from within 30 feet of you.","type":"burst","value":10},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 electricity damage in a 10-foot burst within 30 feet. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p>Heightened (+1) The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-sky","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3P3M9SysSesALyoT"}}}
{"_id":"3SJEBgXHolrSAFqD","img":"systems/pf2e/icons/spells/helpful-steps.webp","name":"Helpful Steps","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a ladder or staircase to help you reach greater heights. The ladder or staircase appears in a space you designate and either stands freely or connects to a nearby wall if possible. You decide the height of the ladder or staircase when casting the spell, up to a maximum height of 40 feet. The ladder or staircase is locked in place and magically supported, allowing you to ascend even if it's in an open area. The conjured ladder is simple in design and made of wood. The staircase is a spiral staircase made of wood. While both are supported and have no risk of falling, they can be damaged and destroyed as normal. The staircase is typically easier to ascend, though it's less discreet than a ladder and could possibly draw more attention. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The maximum height increases by 40 feet.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"helpful-steps","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3SJEBgXHolrSAFqD"}}}
{"_id":"3VxVbZqIRvpKkg3O","img":"systems/pf2e/icons/spells/fungal-infestation.webp","name":"Fungal Infestation","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"poison"},"value":"2d6"}}},"description":{"value":"<p>Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal [[/r 2d6[persistent,poison]]], and each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half the persistent poison damage.</p>\n<p><strong>Failure</strong> The target takes the full persistent poison damage. While it is taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.AnCRD7kDcG0DDGKn]</p>\n<p><strong>Critical Failure</strong> As failure, but double the persistent poison damage. While it is taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.RLUhIyqH84Dle4vo]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"fungal-infestation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3VxVbZqIRvpKkg3O"}}}
{"_id":"3ehSrqTAm7IPqbIZ","img":"systems/pf2e/icons/spells/spirit-sense.webp","name":"Spirit Sense","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ], attempts to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's duration lasts until the next time you make your daily preparations.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["detection","mental"]},"slug":"spirit-sense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3ehSrqTAm7IPqbIZ"}}}
{"_id":"3ipOKanMLnJrPwbr","img":"systems/pf2e/icons/spells/augury.webp","name":"Guardian's Aegis","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth 10 gp × the primary caster's level"},"damage":{"value":{}},"description":{"value":"<p>The guardian's aegis is a ritual used across numerous cultures to bind a chosen guardian and ward together so that they can complete a quest of great import. When the ritual is completed, designate one of the casters as the guardian, while the other is the ward. As long as you're on the same plane of existence, both of you are always aware of each other's relative directions and state of being, including any conditions the other is affected by. As long as you're within 30 feet of each other, whenever the ward takes damage, the damage is reduced by the amount equal to half the guardian's level, and the guardian loses an equal number of Hit Points; the target still takes additional effects like poison even if guardian's aegis reduces the damage to 0.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual is successful, and the duration is 1 month.</p>\n<p><strong>Success</strong> The ritual is successful.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual backfires. You and the secondary caster become magically isolated from each other for 1 week, unable to provide each other any beneficial effect.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Athletics, Diplomacy, or Society"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"guardians-aegis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3ipOKanMLnJrPwbr"}}}
{"_id":"3mINzPzup2m9qzFU","img":"systems/pf2e/icons/spells/sepulchral-mask.webp","name":"Sepulchral Mask","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"1d4"}}},"description":{"value":"<p>You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} or that starts its turn in the area takes [[/r 1d4[mental]]] damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and takes a -1 status penalty to Will saves against emotion effects for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and a -1 status penalty to Will saves against emotion effects for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the mental damage by [[/r 2d4[mental]]] and the emanation's radius by 5 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"enemies in area"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","mental","sorcerer","visual"]},"slug":"sepulchral-mask","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3mINzPzup2m9qzFU"}}}
{"_id":"3mQkAjexj6hhAnkR","img":"systems/pf2e/icons/spells/behold-the-weave.webp","name":"Behold the Weave","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> You can make neither heads nor tails of the target's timeline, and the target is unaffected.</p>\n<p><strong>Success</strong> The target must commit to a single action that it will take at some point during its next turn: \"Stride toward Valeros,\" \"Cast shield,\" \"Strike at Amiri with my jaws.\" That action is now locked in, and the creature must attempt it, even if the situation has changed-if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to-for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike-it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is \"toward Valeros\" any longer), the GM determines what happens.</p>\n<p><strong>Failure</strong> As success, but the creature must commit at least two of its actions for the next turn-\"I will Stride toward Valeros and then Strike with my claws.\" All of these actions are similarly locked in and can't be changed, but the creature can take them in any order.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature must commit all of its actions for the next turn.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> Instead of affecting a single target, the spell affects all enemies within a @Template[type:emanation|distance:30].</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","prediction"]},"slug":"behold-the-weave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3mQkAjexj6hhAnkR"}}}
{"_id":"3puDanGfpEt6jK5k","img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"slug":"cone-of-cold","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}}}
{"_id":"3q9tBMWsWQKlXPPJ","img":"systems/pf2e/icons/spells/flame-wisp.webp","name":"Flame Wisp","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{}},"description":{"value":"<p>Three faintly glowing wisps of fire float around your head. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. If you Cast a Spell with the fire trait while you have fewer than three wisps, a new wisp appears.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ei9MIyZbIaP4AZmh]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"flame-wisp","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3q9tBMWsWQKlXPPJ"}}}
{"_id":"3r897dYO8oYvuyn5","img":"systems/pf2e/icons/spells/summon-healing-servitor.webp","name":"Summon Healing Servitor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"SvxMj89z9Ze4Na3e":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"3d8"}}},"description":{"value":"<p>You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.</p>\n<p><strong>Arrive</strong> (healing, necromancy, positive) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.</p>\n<p><strong>Depart</strong> (healing, necromancy, positive) Servitor's Blessing The servitor disappears in a 30‑foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"SvxMj89z9Ze4Na3e":"1d8"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["healing","incarnate","positive"]},"slug":"summon-healing-servitor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3r897dYO8oYvuyn5"}}}
{"_id":"3wmX7htzOXiHLdAn","img":"systems/pf2e/icons/spells/delay-consequence.webp","name":"Delay Consequence","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature or object within range is hit by an attack.</p>\n<hr />\n<p>You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell's duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"delay-consequence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3wmX7htzOXiHLdAn"}}}
{"_id":"3x6eUCm17n6ROzUa","img":"systems/pf2e/icons/spells/crisis-of-faith.webp","name":"Crisis of Faith","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>\n<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"slug":"crisis-of-faith","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3x6eUCm17n6ROzUa"}}}
{"_id":"3xD8DYrr8YDVYGg7","img":"systems/pf2e/icons/spells/spike-stones.webp","name":"Spike Stones","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"3"}}},"description":{"value":"<p>Long, sharp spikes of solid rock thrust up from the ground in the area. The area becomes difficult terrain and hazardous terrain. A creature that moves on the ground through the area takes 3 piercing damage for every square of that area it moves into.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"spike-stones","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3xD8DYrr8YDVYGg7"}}}
{"_id":"3ySPK8qwNcuESwa0","img":"systems/pf2e/icons/spells/purifying-veil.webp","name":"Purifying Veil","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"vd71gprd4cz7vb2j":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"good"},"value":"4d6"}}},"description":{"value":"<p>Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 good damage with a basic Will save. If the target leaves the veil, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The good damage increases by [[/r 1d6]]{1d6}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"vd71gprd4cz7vb2j":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 Large or smaller creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","good","water"]},"slug":"purifying-veil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3ySPK8qwNcuESwa0"}}}
{"_id":"41TZEjhO6D1nWw2X","img":"systems/pf2e/icons/spells/augury.webp","name":"Augury","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\n<ul>\n<li><strong>Weal</strong> The results will be good.</li>\n<li><strong>Woe</strong> The results will be bad.</li>\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\n</ul>\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["prediction"]},"slug":"augury","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X"}}}
{"_id":"4Cntq9odgW6xMpAs","img":"systems/pf2e/icons/spells/astral-projection.webp","name":"Astral Projection","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"one jacinth worth a total value of the target's level (minimum 1) × 5 gp, for each target"},"damage":{"value":{}},"description":{"value":"<p>You project the targets' spiritual essences into the Astral Plane, leaving their inanimate physical forms behind. These astral forms can be used to explore the Astral Plane indefinitely, while the targets' bodies remain safely in stasis on the plane where the ritual was cast (where they remain unconscious and can't be awoken normally). The casters must be in physical contact with one another in a circle for the duration of the casting, and all targets must be selected from these casters.</p>\n<p>A target's astral form is a duplicate of the target and everything they're carrying; anything that happens to a duplicate item happens to the original as well. For instance, if you use, spend, destroy, lose, or give away an item's duplicate, the original vanishes from your possession. For the duration of the ritual, any of the targets can spend a single action to @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] their astral form and immediately return to their physical body. As the primary caster, when you Dismiss your astral form, you can also Dismiss all the other targets' astral forms as part of the same action, returning all targets to their physical forms simultaneously. While in the Astral Plane, the other targets are unable to navigate without you, and if they become separated from you, they must wait for your return or Dismiss their own astral forms. When the ritual ends, the targets' astral forms vanish.</p>\n<p>A target's astral form and corresponding physical form are linked by an incorporeal silver cord, which is visible only in the Astral Plane. This nearly unbreakable cord serves as a conduit and safety line; if it is severed, the target's astral and physical forms are both immediately slain. If the ritual is interrupted by an external force, such as <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> being cast on a target's physical or astral form, the target is immediately and harmlessly returned to their physical body. If a target's astral form is slain, the silver cord immediately rips them back to their physical body; the strain requires them to attempt a Fortitude save with the same DC as the ritual's primary check. On a failure, the creature dies; on a success, they become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 week; these conditions can't be removed or reduced by any means until the week has passed. A target's physical body remains in suspended animation for the duration of the ritual, but if it is destroyed, they die and their astral form also vanishes.</p>\n<p>This ritual only projects a portion of the targets' consciousnesses onto the Astral Plane. To travel physically to the Astral Plane (to reach the Outer Planes, for example) requires spells such as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em>.</p>\n<hr />\n<p><strong>Critical Success</strong> All targets are able to navigate independently in the Astral Plane. Each target's silver cord is stronger than usual, providing them a +4 circumstance bonus to their Fortitude save to avoid dying if their astral form dies.</p>\n<p><strong>Success</strong> You successfully project the targets.</p>\n<p><strong>Failure</strong> You fail to project the targets.</p>\n<p><strong>Critical Failure</strong> The process of separating the targets' spirits from their bodies is complicated, and something goes catastrophically wrong. All casters become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}, are immediately reduced to 0 Hit Points, and begin @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1].</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (master)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Arcana or Occultism (whichever isn't used for the primary check), Survival"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"yourself and up to 5 willing creatures"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"astral-projection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4Cntq9odgW6xMpAs"}}}
{"_id":"4DaHIgtMBTyxebY3","img":"systems/pf2e/icons/spells/commanding-lash.webp","name":"Commanding Lash","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em>.</p>"},"duration":{"value":"until the end of your target's next turn"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":"Your most recent action dealt damage to a target."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"A creature you dealt damage to on your most recent action."},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","mental","cleric"]},"slug":"commanding-lash","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4DaHIgtMBTyxebY3"}}}
{"_id":"4GE2ZdODgIQtg51c","img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness"]},"slug":"darkness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}}}
{"_id":"4Gl3WSUqYjVVIsOg","img":"systems/pf2e/icons/spells/shadow-zombie.webp","name":"Shadow Zombie","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a minion under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate traits. It gains a fly Speed of 10 feet and can slip through tiny cracks. If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target becomes your shadowy minion for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, but for 10 minutes.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target a zombie of level 5 or lower.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"1 zombie of level 5 or lower"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 zombie of level 1 or lower"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["shadow"]},"slug":"shadow-zombie","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4Gl3WSUqYjVVIsOg"}}}
{"_id":"4LSf04FFvDgMyDk6","img":"systems/pf2e/icons/spells/vigilant-eye.webp","name":"Vigilant Eye","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] eye sensor, as <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>. When created, this eye must be in your line of sight. When the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"vigilant-eye","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4LSf04FFvDgMyDk6"}}}
{"_id":"4MOew29Z1oCX8O28","img":"systems/pf2e/icons/spells/moment-of-renewal.webp","name":"Moment of Renewal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"up to 6 creatures"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"moment-of-renewal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4MOew29Z1oCX8O28"}}}
{"_id":"4ONjK2hoMBmuAAyk","img":"systems/pf2e/icons/spells/summon-irii.webp","name":"Summon Irii","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be. The temporal being occupies the space of a Medium creature and has a Speed of 60 feet and a fly Speed of 60 feet. When you Cast this Spell, choose whether it summons a fate irii or a fortune irii.</p>\n<ul>\n<li><strong>Fate</strong> The fate stands before you with its stained-glass wings and animal-headed gaze, floating eyes circling about it<br /><strong>Arrive</strong> (divination, fortune, lawful, prediction)<br /><em>Decree the Immutability of Time</em> While within 30 feet of the fate, you and your allies who roll below 10 on a d20 for an attack roll, Perception check, saving throw, or skill check get a 10 instead<br /><strong>Depart</strong> (divination, misfortune, prediction)<br /><em>Observe the Inevitability of Destiny</em> Each enemy within a @Template[type:emanation|distance:30] must attempt a Will save. If a creature fails its save, until the end of its next turn, any time it rolls above 10 on a d20 for an attack roll, Perception check, saving throw, or skill check, it gets a 10 instead.</li>\n<li><strong>Fortune</strong> The fortune stands before you with its golden horns and moth-scale wings, a sly smirk on its elfin face<br /><strong>Arrive</strong> (chaotic, divination, fortune, prediction) <em>Decree the Chaos of Infinity</em> While within 30 feet of the fortune, you and your allies roll twice and take the higher roll on all damage rolls, Perception checks, and saving throws<br /><strong>Depart</strong> (divination, misfortune, prediction) <em>Sunder Eternity's Authority</em> Each enemy within a @Template[type:emanation|distance:30] must attempt a Will save. A creature that fails its save must roll twice and take the lower result on all damage rolls, Perception checks, and saving throws until the end of its next turn.</li>\n</ul>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"rare","value":["incarnate"]},"slug":"summon-irii","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ONjK2hoMBmuAAyk"}}}
{"_id":"4Sg6ZngswhphxiBD","img":"systems/pf2e/icons/spells/swallow-light.webp","name":"Swallow Light","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"ab3ptdpkosjwwhas":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"1d6"},"ykcgd1y626dthnzt":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"1d6"}}},"description":{"value":"<p>You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Attempt a counteract check against the light effect. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Exhaling the breath is a two-action activity. The breath weapon is a 15-foot cone and deals 1d6 cold damage plus 1d6 negative damage. Creatures in the area can attempt a basic Reflex save against your spell DC. Once activated, you can't use the breath weapon again for [[/r 1d4 #Rounds]] rounds.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the damage of the breath weapon by 1d6 cold damage and 1d6 negative damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"ab3ptdpkosjwwhas":"1d6","ykcgd1y626dthnzt":"1d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 magical light effect"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["cold","darkness","negative"]},"slug":"swallow-light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4Sg6ZngswhphxiBD"}}}
{"_id":"4WAib3GichxLjp5p","img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"alarm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}}}
{"_id":"4WS7HrFjwNvTn8T2","img":"systems/pf2e/icons/spells/implosion.webp","name":"Implosion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"75"}}},"description":{"value":"<p>You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the Spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion. You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corporeal creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"implosion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WS7HrFjwNvTn8T2"}}}
{"_id":"4YnON9JHYqtLzccu","img":"systems/pf2e/icons/spells/summon-animal.webp","name":"Summon Animal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"summon-animal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu"}}}
{"_id":"4ZGte0i9YbLh4dRi","img":"systems/pf2e/icons/spells/item-facade.webp","name":"Item Facade","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A Broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration is 24 hours.</p>\n<p><strong>Heightened (3rd)</strong> The duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object no more than 10 feet by 10 feet by 10 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"item-facade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ZGte0i9YbLh4dRi"}}}
{"_id":"4bFxUA59xeq6Snhw","img":"systems/pf2e/icons/spells/hallowed-ground.webp","name":"Hallowed Ground","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"3o31msqzx758ickw":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d4"},"du9crcjpajdppdxo":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area.</p>\n<p>This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it).</p>\n<p>If you Cast this Spell again, any previous <em>hallowed ground</em> you had cast ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The positive damage increases by 1d6, good damage increases by 1d4, and weakness increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"3o31msqzx758ickw":"1d4","du9crcjpajdppdxo":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Book of the Dead"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["good","positive"]},"slug":"hallowed-ground","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4bFxUA59xeq6Snhw"}}}
{"_id":"4c1c6eNzU1PFGkAy","img":"systems/pf2e/icons/spells/endure.webp","name":"Endure","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"temphp"},"value":"5"}}},"description":{"value":"<p>You invigorate the touched creature's mind and urge it to press on. You grant the touched creature 5 temporary Hit Points.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the temporary Hit Points by 5.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"5"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"endure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4c1c6eNzU1PFGkAy"}}}
{"_id":"4cEDhvchskRvxSw6","img":"systems/pf2e/icons/spells/procyal-pilosophy.webp","name":"Procyal Philosophy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. The image appears floating next to the target. The image is just a floating magical manifestation and doesn't occupy any space. The procyal offers helpful suggestions, preparing to Aid the target as though the procyal had its own reaction. The procyal uses a bonus equal to your spell DC - 10 for its rolls to Aid.</p>\n<p>On each of your turns, the procyal prepares to Aid its target again. You can use a free action, which has the concentrate trait, to redirect the procyal image to a different creature, changing the target of the spell. Otherwise, the procyal keeps aiding the same creature for the duration of the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["auditory","good"]},"slug":"procyal-philosophy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4cEDhvchskRvxSw6"}}}
{"_id":"4ddJSjC9Zz5DX0oG","img":"systems/pf2e/icons/spells/freedom.webp","name":"Freedom","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"valuable oils and objects associated with the target worth a total value of 100 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis by any magical effects from all such effects, even effects like <em>@UUID[Compendium.pf2e.spells-srd.2CNqkt2s2IYkVnv6]</em> that don't have a duration, as long as <em>freedom</em>'s spell level is equal to or higher than the effect's spell level. To perform the ritual, you must be within 10 feet of the target, or within 10 feet of the place where the target was imprisoned (in the case of effects that trap the creature in an unreachable prison, like the oubliette form of Imprisonment). You must know the name of the creature and details of its background; if the creature is not a close associate, a failure or critical failure on a secondary Society check reduces even a critical success on the primary check to a failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You free the target from all magical effects imprisoning it, petrifying it, or putting it into stasis. It gains a +1 status bonus to saving throws to resist those same magical effects for 1 week.</p>\n<p><strong>Success</strong> You free the target from all magical effects imprisoning it, petrifying it, or putting it into stasis.</p>\n<p><strong>Failure</strong> You fail to free the target.</p>\n<p><strong>Critical Failure</strong> The magical effects imprisoning the target, petrifying the target, or putting it into stasis affect you and all secondary casters.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (legendary) or Occultism (legendary)"},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Society"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"freedom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG"}}}
{"_id":"4gBIw4IDrSfFHik4","img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"slug":"daze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}}}
{"_id":"4j0FQ1mkidBAXuQV","img":"systems/pf2e/icons/spells/heroic-feat.webp","name":"Heroic Feat","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.</p>\n<p>When you Cast this Spell, you use the action granted by one common fighter feat. If you Cast this Spell using 2 actions, the granted action must be a single action, and if you Cast this Spell using 3 actions, you can instead choose a feat that grants a 2-action activity.</p>\n<p>The chosen feat's level can be no higher than heroic feat's spell level. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2 or 3"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","mental","oracle"]},"slug":"heroic-feat","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4j0FQ1mkidBAXuQV"}}}
{"_id":"4koZzrnMXhhosn0D","img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"slug":"fear","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}}}
{"_id":"4nEY2BcV85wavKLO","img":"systems/pf2e/icons/spells/prismatic-armor.webp","name":"Prismatic Armor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You wrap the target in armor made of multicolored light. It functions as <em>@UUID[Compendium.pf2e.spells-srd.NBSBFHxBm88qxQUy]</em> that is all colors (granting resistance 5 to acid, electricity, fire, force, mental, poison, and sonic). An attacker that critically fails on its saving throw against the spell is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] rather than @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.8gqb5FMTaArsKdWB]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The resistances increase to 10 each.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"prismatic-armor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4nEY2BcV85wavKLO"}}}
{"_id":"4nHYSMHito1GUXlm","img":"systems/pf2e/icons/spells/rebuke-death.webp","name":"Rebuke Death","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"3d6"}}},"description":{"value":"<p>You snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, coming back from Dying due to this healing doesn't increase its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the healing by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"overlays":{"7ry8vc5rj3vz1053":{"_id":"7ry8vc5rj3vz1053","overlayType":"override","sort":3,"system":{"target":{"value":"3 living creatures"},"time":{"value":"3"}}},"j125ugcqeelz5efk":{"_id":"j125ugcqeelz5efk","overlayType":"override","sort":2,"system":{"target":{"value":"2 living creatures"},"time":{"value":"2"}}},"vh52k2mfn7q0wuhc":{"_id":"vh52k2mfn7q0wuhc","overlayType":"override","sort":1,"system":{"target":{"value":"1 living creature"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 living creature per action spent to cast this spell"},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","healing","positive"]},"slug":"rebuke-death","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4nHYSMHito1GUXlm"}}}
{"_id":"4y2DMq9DV5HvmnxC","img":"systems/pf2e/icons/spells/chroma-leach.webp","name":"Chroma Leach","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the gnome trait take a -2 circumstance penalty to this save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a move action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the mental and emotion traits.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is permanently @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} (although magic such as <em>@UUID[Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr]</em> can reduce or remove these conditions).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"chroma-leach","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4y2DMq9DV5HvmnxC"}}}
{"_id":"53Kw9WQtvrEtABEu","img":"systems/pf2e/icons/spells/compel-true-name.webp","name":"Compel True Name","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the linguistic trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected. The target must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected, is temporarily immune to further castings of this spell by you for 1 week, and learns your true name.</p>\n<p><strong>Success</strong> The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name.</p>\n<p><strong>Failure</strong> The target does as you command. The spell has a duration of 10 minutes, or until the target has completed a finite instruction or the instructions become selfdestructive. The creature is temporarily immune to further castings of this spell by you for 1 hour.</p>\n<p><strong>Critical Failure</strong> As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature whose true name you know"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"rare","value":["auditory","incapacitation","linguistic","mental","true-name"]},"slug":"compel-true-name","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.53Kw9WQtvrEtABEu"}}}
{"_id":"53NqGTJOf4LcjVyD","img":"systems/pf2e/icons/spells/shielding-strike.webp","name":"Shielding Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] if you're wielding one or cast <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em> if you have the spell.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"shielding-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.53NqGTJOf4LcjVyD"}}}
{"_id":"57ulIxg3Of2wCbEh","img":"systems/pf2e/icons/spells/electrified-crystal-ward.webp","name":"Electrified Crystal Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"3d12"}}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.hazards.491qhVbjsHnOuMZW] hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous <em>electric latch rune</em> is active, the older hazard discharges harmlessly.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The hazard's damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 hinge or latch"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":["electricity"]},"slug":"electrified-crystal-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.57ulIxg3Of2wCbEh"}}}
{"_id":"59NR1hA2jPSgg2sW","img":"systems/pf2e/icons/spells/blister.webp","name":"Blister","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"7d6"}}},"description":{"value":"<p>You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes [[/r 7d6[acid]]] damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends.</p>\n<p><strong>Failure</strong> As success, but the target grows two blisters.</p>\n<p><strong>Critical Failure</strong> As success, but the target grows four blisters.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage of a popped blister increases by [[/r 1d6[acid]]] damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"blister","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.59NR1hA2jPSgg2sW"}}}
{"_id":"5BbU1V6wGSGbrmRD","img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"slug":"feeblemind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}}}
{"_id":"5KobTMrZeZxuXMgl","img":"systems/pf2e/icons/spells/spider-climb.webp","name":"Spider Climb","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"spider-climb","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5KobTMrZeZxuXMgl"}}}
{"_id":"5LGDygjRxURUOKGR","img":"systems/pf2e/icons/spells/radiant-beam.webp","name":"Radiant Beam","system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"fcjtz4q0zrtvmtro":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"good"},"value":"5d10"}}},"description":{"value":"<p>You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round, or dazzled for 4 rounds on a critical failure.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"fcjtz4q0zrtvmtro":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["good","light"]},"slug":"radiant-beam","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5LGDygjRxURUOKGR"}}}
{"_id":"5LYi9Efs6cko4GGL","img":"systems/pf2e/icons/spells/object-reading.webp","name":"Object Reading","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast <em>object reading</em> on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or you can gain a piece of information about another emotional event in the applicable time frame.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can learn about an event that occurred within the last month.</p>\n<p><strong>Heightened (4th)</strong> You can learn about an event that occurred within the last year.</p>\n<p><strong>Heightened (6th)</strong> You can learn about an event that occurred within the last decade.</p>\n<p><strong>Heightened (8th)</strong> You can learn about an event that occurred within the last century.</p>\n<p><strong>Heightened (9th)</strong> You can learn about an event that occurred within the entirety of the object's history.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"object-reading","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5LYi9Efs6cko4GGL"}}}
{"_id":"5LrQIlimsPXK2xAG","img":"systems/pf2e/icons/spells/silence.webp","name":"Steal Voice","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is permanent.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["curse","incapacitation"]},"slug":"steal-voice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5LrQIlimsPXK2xAG"}}}
{"_id":"5OcZ3HBkrRFhSWCz","img":"systems/pf2e/icons/spells/claim-curse.webp","name":"Claim Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. Choose a curse affecting the target that you don't already have. For 5 minutes, you are affected by the curse (at the same stage as the target, if applicable), and the target isn't. When the duration ends, the curse's effects return to the target as normal.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature affected by a curse"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"claim-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5OcZ3HBkrRFhSWCz"}}}
{"_id":"5Pc55FGGqVpIAJ62","img":"systems/pf2e/icons/spells/loremasters-etude.webp","name":"Loremaster's Etude","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within range attempts a skill check to Recall Knowledge.</p>\n<hr />\n<p><strong>Effect</strong> You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you or the triggering ally"},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","fortune"]},"slug":"loremasters-etude","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5Pc55FGGqVpIAJ62"}}}
{"_id":"5QD75UbyB5EiG3yz","img":"systems/pf2e/icons/spells/combustion.webp","name":"Scorching Blast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"LWLaBwdvEpvNhrrl":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d8"}}},"description":{"value":"<p>You evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 persistent fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"LWLaBwdvEpvNhrrl":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"rare","value":["fire"]},"slug":"scorching-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5QD75UbyB5EiG3yz"}}}
{"_id":"5WM3WjshXgrkVCg6","img":"systems/pf2e/icons/spells/beastmaster-trance.webp","name":"Beastmaster Trance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enter a magical trance that allows you to perceive through the senses of the target companion. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT] or @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<p>This spell grants no special method of communication with the chosen animal, so it follows any instructions you gave it before you entered the trance and, failing that, it does as it wishes.</p>\n<p>For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]. You can't take actions with the attack or move traits.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe]{Command the Animal} or use other actions that have the auditory trait.</p>\n<p><strong>Heightened (8th)</strong> Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"range":{"value":"100 miles"}},"8":{"range":{"value":"planetary"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one of your animal companions you can perceive"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["concentrate","mental"]},"slug":"beastmaster-trance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5WM3WjshXgrkVCg6"}}}
{"_id":"5XUn9NADr05IyiVw","img":"systems/pf2e/icons/spells/soothing-blossom.webp","name":"Soothing Blossoms","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save against a poison or disease effect, it gets a critical success instead. The blossoms grant assisted recovery to everyone in the area to end their persistent damage, both when the spell is cast and at the start of each of your turns. Once the duration ends, the flowers lose their magical effect, but a few of them might survive in the area as long as they can naturally. This spell doesn't give a benefit on a save against an affliction unless the stage lasts 10 minutes or less.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nIryhRgeiacQw1Em]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"soothing-blossoms","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5XUn9NADr05IyiVw"}}}
{"_id":"5ZW1w9f4gWlSIuWA","img":"systems/pf2e/icons/spells/teleportation-circle.webp","name":"Teleportation Circle","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense, precious metals, and purified chalk worth 500 gp;"},"damage":{"value":{}},"description":{"value":"<p>You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual. You designate the destination of the teleportation as part of the ritual. This destination can't be changed. The destination must be a location within 1,000 miles and be on the same plane as the teleportation circle. You must be able to identify the location precisely both by its position relative to the location where you create the teleportation circle and by the destination's appearance (or other identifying features). The destination must also be a 10-foot-diameter circle that doesn't overlap with any solid structures, but it can be a place that is harmful or dangerous.</p>\n<p>A secondary caster attempting a Survival check for this ritual can be located at the exact site of the destination, instead of with you at the point of origin. If the secondary succeeds at their check at the destination and you roll a success, the ritual is a critical success instead.</p>\n<p>While the circle is active, any creature that moves to be fully within the circle is instantly teleported to the destination. A creature that is unwilling to be teleported can attempt a Will save to resist the effect. If it remains in the circle, the creature must attempt this save again at the end of each of its turns.</p>\n<p>The teleportation circle normally goes only in one direction, though you can double the Cost to make the teleportation work in both directions.</p>\n<hr />\n<p><strong>Critical Success</strong> You create the teleportation circle, and it's extremely precise, regardless of the distance traveled. Travelers arrive exactly at the designated point.</p>\n<p><strong>Success</strong> As a critical success, but the destination of the teleportation circle is slightly inaccurate, and is off target by roughly 1 percent of the distance traveled, to a maximum of 10 miles off target.</p>\n<p><strong>Failure</strong> The teleportation circle doesn't function.</p>\n<p><strong>Critical Failure</strong> The teleportation circle is wildly inaccurate. It leads to a random destination roughly the same distance from the origin point, and the chances of some other unusual mishap are much greater.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The cost increases to 2,000 gp, the duration increases to 1 month, and the destination can be anywhere on the same planet.</p>\n<p><strong>Heightened (10th)</strong> The cost increases to 10,000 gp, the duration is unlimited, and the destination can be anywhere on the same planet.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (master)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Crafting, Survival"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"teleportation-circle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5ZW1w9f4gWlSIuWA"}}}
{"_id":"5bTt2CvYHPvaR7QQ","img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":true,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"plane-shift","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}}}
{"_id":"5c692cCcTDXjSEzk","img":"systems/pf2e/icons/spells/dragon-form.webp","name":"Dragon Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Speed 40 feet, fly Speed 100 feet.</li>\n<li>Resistance 10 against the damage type of your breath weapon (see below).</li>\n<li>Darkvision and imprecise scent 60 feet.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n<li><strong>Breath Weapon</strong> <span class=\"pf2-icon\">2</span> (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for [[/r 1d4 #rounds]]{1d4 rounds}. Your breath weapon has the trait corresponding to the type of damage it deals.</li>\n</ul>\n<p>You also gain specific abilities based on the type of dragon:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.rHXOZAFBdRXIlxt5]{Black}</strong>\n<ul>\n<li>swim Speed 60 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 11d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.ETgzIIv3M2zvclAR]{Blue}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.OeCn76SB92GPOZwr]{Brass}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d8 piercing plus 2d4 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> spikes (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 15d4[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.jtW3VfI5Kktuy3GH]{Bronze}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 slashing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DrNpuMj14wVj4bWF]{Copper}</strong>\n<ul>\n<li>climb Speed 25 feet on stone only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 60-foot line, [[/r 10d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8aNZhlkzRTRKlKag]{Gold}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 6d10[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.nWEx5kpkE8YlBZvy]{Green}</strong>\n<ul>\n<li>swim Speed 40 feet, ignores difficult terrain from non-magical foliage;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 poison;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[poison]]] (Fortitude save instead of Reflex).</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.V4a9pZHNUlddAwTA]{Red}</strong>\n<ul>\n<li>ignore @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from smoke;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw ( agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.TUyEeLyqdJL6PwbH]{Silver}</strong>\n<ul>\n<li>cloud walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 8d8[cold]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.H6ndYYYlADWwqVQb]{White}</strong>\n<ul>\n<li>climb Speed 25 feet on ice only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d6 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[cold]]].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (8th)</strong> Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"dragon-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk"}}}
{"_id":"5esP2GVzvxWsMgaX","img":"systems/pf2e/icons/spells/endure-elements.webp","name":"Endure Elements","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The target is protected from severe cold and heat.</p>\n<p><strong>Heightened (5th)</strong> The target is protected from severe cold, severe heat, extreme cold, and extreme heat.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"endure-elements","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5esP2GVzvxWsMgaX"}}}
{"_id":"5gophZ4AOKW4VW27","img":"systems/pf2e/icons/spells/phase-bolt.webp","name":"Phase Bolt","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"nqp6byhfcwbvtstj":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"1d4"}}},"description":{"value":"<p>You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal [[/r 1d4[piercing]]] damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bolt's damage increases by [[/r 1d4]]{1d4}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"nqp6byhfcwbvtstj":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"slug":"phase-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5gophZ4AOKW4VW27"}}}
{"_id":"5p8naLYjFcG13OkU","img":"systems/pf2e/icons/spells/rebounding-barrier.webp","name":"Rebounding Barrier","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You are hit by a physical Strike.</p>\n<hr />\n<p>You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker. You gain resistance 10 against one physical damage type the triggering attack deals. Your attacker takes 5 damage of the same type.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The resistance increases by 2. Damage dealt to your attacker increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"Reaction"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"rare","value":[]},"slug":"rebounding-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5p8naLYjFcG13OkU"}}}
{"_id":"5p9Y4ACrtRM4gTpN","img":"systems/pf2e/icons/spells/dimensional-assault.webp","name":"Dimensional Assault","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"half your Speed"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus","teleportation"]},"slug":"dimensional-assault","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5p9Y4ACrtRM4gTpN"}}}
{"_id":"5pwK2FZX6QwgtfqX","img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"inveigle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}}}
{"_id":"5tpk4Q2QI3FVhm99","img":"systems/pf2e/icons/spells/rewinding-step.webp","name":"Rewinding Step","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. The space you're in when you cast the spell becomes your temporal anchor space. While you're within 500 feet of your temporal anchor space, you can spend a single action that has the concentrate trait to instantaneously return to that space (you don't need to have line of effect to the space). The spell then ends. You bring any items that are in your possession with you when you take the action to return.</p>\n<p>If the anchor space is occupied when you attempt to return to it or if this spell would bring another creature with you, the spell fails to transport you, then ends.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can return if you're within 1,000 feet of your anchor space.</p>\n<p><strong>Heightened (9th)</strong> You can return if you're within 1 mile of your anchor space.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"rewinding-step","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5tpk4Q2QI3FVhm99"}}}
{"_id":"5ttAVJbWg2GVKmrN","img":"systems/pf2e/icons/spells/shadow-jump.webp","name":"Shadow Jump","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You instantly transport yourself from one shadow to another. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you-even if you're carrying the creature in an extradimensional container-the spell is disrupted.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> When you arrive at your destination, you can become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an illusion effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":"You are in dim light or darkness"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"conjuration":"Conjuration","shadow":"Shadow","teleportation":"Teleportation"},"value":["shadow","teleportation"]},"slug":"shadow-jump","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5ttAVJbWg2GVKmrN"}}}
{"_id":"5wjl0ZwEvvUh7sor","img":"systems/pf2e/icons/spells/swarmsense.webp","name":"Swarmsense","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square. You can hear through the swarm as if using your normal auditory senses. The first time you Sustain the Spell each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The swarm has the benefits of spider climb.</p>\n<p><strong>Heightened (5th)</strong> The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses.</p>\n<p><strong>Heightened (7th)</strong> The swarm gains a 10-foot status bonus to its Speeds.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"swarmsense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5wjl0ZwEvvUh7sor"}}}
{"_id":"5z1700cfG8Ybm0e6","img":"systems/pf2e/icons/spells/false-nature.webp","name":"False Nature","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is \"a stone\" or \"an antidote,\" but not \"the Starstone\" or \"the antidote to the lethal poison you already drank.\" Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one unattended item or one item you're holding"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"false-nature","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5z1700cfG8Ybm0e6"}}}
{"_id":"5zeSxzDxMSr0wgSF","img":"systems/pf2e/icons/spells/sanguine-mist.webp","name":"Sanguine Mist","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"6d6"}}},"description":{"value":"<p>You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you Cast the Spell, aside from you, takes 6d6 negative damage with a basic Fortitude save. Creatures in the area are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the cloud become concealed to creatures within it.</p>\n<p>The first time each round you Sustain this Spell on subsequent turns, living creatures in the area take an additional [[/r 2d6[negative]]] damage with another basic Fortitude save. You also gain temporary Hit Points equal to half the damage a single creature took when you Sustained the spell this turn; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 2d6 and the secondary damage increases by [[/r 1d6]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"slug":"sanguine-mist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5zeSxzDxMSr0wgSF"}}}
{"_id":"60sgbuMWN0268dB7","img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"2I469pfbYcmFvzOA":{"_id":"2I469pfbYcmFvzOA","name":"Telekinetic Projectile (Bludgeoning)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"bludgeoning"}}}}}},"cUFX7ExSLeoa3vIF":{"_id":"cUFX7ExSLeoa3vIF","name":"Telekinetic Projectile (Piercing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"piercing"}}}}}},"zFWsMjoeCnLxqJaV":{"_id":"zFWsMjoeCnLxqJaV","name":"Telekinetic Projectile (Slashing)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"slashing"}}}}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"slug":"telekinetic-projectile","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}}}
{"_id":"66xBcxqzYcpbItBU","img":"systems/pf2e/icons/spells/purify-soul-path.webp","name":"Purify Soul Path","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offering worth a total of 10 gp x your level"},"damage":{"value":{}},"description":{"value":"<p>You delve inward, spending extensive time contemplating the purity of your own soul and the actions of your past. If you aren't truly penitent, the outcome is always a critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You reconcile your misdeeds with your soul path, removing your <em>soulforged corruption</em>. The corruption flaw from your armament no longer affects you. Before your reconciliation is complete, you must perform a special quest or other task in accord with your soul path. If completed during downtime, this task should take no less than 1 week. For 1 month, you receive divine insight just before performing an act that would be anathema to your soul path.</p>\n<p><strong>Success</strong> As critical success, but you gain no special insight regarding its subsequent actions.</p>\n<p><strong>Failure</strong> You don't reconcile and must continue to meditate and redress your misdeeds. Any future purify soul path rituals for the same misdeeds cost half as much and gain a +4 circumstance bonus to the primary check.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the maximum target level by 2 and the base cost by 10 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"primarycheck":{"value":"Religion (trained)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"purify-soul-path","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.66xBcxqzYcpbItBU"}}}
{"_id":"69L70wKfGDY66Mk9","img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"teleport","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}}}
{"_id":"6AqH5SGchbdhOJxA","img":"systems/pf2e/icons/spells/flammable-fumes.webp","name":"Flammable Fumes","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"poison"},"value":"2d6"}}},"description":{"value":"<p>Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes. The gases are invisible, requiring a successful Perception check against your spell DC to detect visually, though their acrid smell and toxic effects are clear once a creature has entered the cloud. A creature that enters the cloud or is within the cloud at the start of its turn takes 2d6 poison damage. A creature can take the poison damage from <em>flammable fumes</em> only once per round.</p>\n<p>One round after you conjure the cloud, the gases loses stability and become flammable. If an open flame is brought into the cloud, or if anyone within the area uses a fire effect, the cloud detonates in a massive blaze that deals [[/r 10d6[fire]]] damage to all creatures within it, and the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The poison damage increases by 1d6 and the fire damage on an explosion increases by 2d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"flammable-fumes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6AqH5SGchbdhOJxA"}}}
{"_id":"6GjJtLJnwC18Y0aZ","img":"systems/pf2e/icons/spells/lift-natures-caul.webp","name":"Lift Nature's Caul","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration. Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute and frightened 1.</p>\n<p><strong>Critical Failure</strong> The creature is stupefied 1 for 1 minute and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. It can't reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You increase the area by 5 feet and the duration of the stupefied condition by 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"5-foot emanation"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"creatures in the area"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["fear","visual"]},"slug":"lift-natures-caul","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6GjJtLJnwC18Y0aZ"}}}
{"_id":"6Ot4N22t5tPD51BO","img":"systems/pf2e/icons/spells/knock.webp","name":"Knock","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.</p>\n<p>Knock counteracts <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em>.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 door, lock, or container"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"knock","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6Ot4N22t5tPD51BO"}}}
{"_id":"6TKGaQm4PfEMkeRd","img":"systems/pf2e/icons/spells/supreme-connection.webp","name":"Supreme Connection","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare perfume worth 250 gp"},"damage":{"value":{}},"description":{"value":"<p>In a show of power, you call forth a powerful entity in front of a crowd of onlookers, forcing the entity to manifest and answer your questions. The being appears as a twisted ball of vines and branches that springs forth from a nearby patch of dirt or up from between cobblestones or bricks. The ball of vines is relatively formless, giving no indication of the being that controls it. However, when you make a request, it twists into a rough face to answer your request.</p>\n<p>You can ask up to seven questions that could be answered with \"yes\" or \"no,\" although the entity can give you any one working answer it wants, including vague answers like \"likely\" or \"unknown.\" The entity is likely to know answers related to its nature and priorities. Depending on the entity you call, it might attempt to deceive you and likely has its own agenda. The entity can only respond when surrounded by the energy of a crowd.</p>\n<p>Once it has answered your questions, the vines freeze in place, contorted in pain, a reminder of where the powerful creature touched this world.</p>\n<hr />\n<p><strong>Critical Success</strong> The entity is in a good mood or is more honest than most. It won't attempt to deceive you, though it still might not know the answers. When it's important to provide clarity, the entity will answer your questions with up to five words, such as \"if you leave immediately\" or \"that was true once.\" The words of the entity ring with truth, and the crowd takes the statements as gospel. You gain a +4 circumstance bonus to Diplomacy checks made to influence the crowd and to any Deception checks to Lie to the crowd by directly incorporating the entity's answers.</p>\n<p><strong>Success</strong> You can ask and receive your seven answers normally. The crowd is excited by the entity's words and believes them to be true. You gain a +2 circumstance bonus to Diplomacy checks made to influence the crowd and to any Deception checks to Lie to the crowd by directly incorporating the entity's answers.</p>\n<p><strong>Failure</strong> The vines reach out in a weighted gasp before dying. The crowd is likely disappointed, especially if you made them wait, but they don't necessarily change their attitude toward you.</p>\n<p><strong>Critical Failure</strong> The vines wrap around you in desperation, trying to squeeze out your life force to survive. You take [[/r 10d6[bludgeoning]]] damage and become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3}, and you can't reduce the drained condition for 1 week. The attitude of the most members of the crowd toward you become one step worse, though individual members of the crowd might have different reactions.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"primarycheck":{"value":"Occultism (master) or Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Performance"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"supreme-connection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6TKGaQm4PfEMkeRd"}}}
{"_id":"6UafOE1ZUbHamsZJ","img":"systems/pf2e/icons/spells/dim-the-light.webp","name":"Dim the Light","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You cast a darkness or shadow spell.</p>\n<hr />\n<p>You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. You can immediately attempt a Stealth check to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], and you can become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to a creature even if you don't have cover and aren't otherwise concealed from that creature. You cease being hidden at the end of your turn unless you move into cover or become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] before then.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["darkness","sorcerer"]},"slug":"dim-the-light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6UafOE1ZUbHamsZJ"}}}
{"_id":"6ZIKB0151LUR19Rw","img":"systems/pf2e/icons/spells/ill-omen.webp","name":"Ill Omen","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is struck with misfortune, which throws them off balance. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result.</p>\n<p><strong>Critical Failure</strong> Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["curse","misfortune"]},"slug":"ill-omen","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6ZIKB0151LUR19Rw"}}}
{"_id":"6dDtGIUerazSHIOu","img":"systems/pf2e/icons/spells/wish.webp","name":"Wish","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.</p>\n<ul>\n<li>Duplicate any spell from the arcane list of 9th level or lower to which you have access.</li>\n<li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the wish spell.</li>\n</ul>\n<p>The GM might allow you to try using <em>wish</em> to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"slug":"wish","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu"}}}
{"_id":"6lO6uMQxbqmYho0e","img":"systems/pf2e/icons/spells/necrotize.webp","name":"Necrotize","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"12d6"}}},"description":{"value":"<p>You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll [[/r 1d4]] to randomly determine which. The effects depend on its Fortitude save.</p>\n<ol>\n<li><strong>Bones</strong> The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.</li>\n<li><strong>Joints</strong> The target's joints necrotize, making its movements ungainly and clumsy. It becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</li>\n<li><strong>Legs</strong> The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.ndj0TpLxyzbyzcm4]</li>\n<li><strong>Muscles</strong> The target's muscles necrotize, rotting away. The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</li>\n</ol>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and the debilitation lasts until the end of your next turn.</p>\n<p><strong>Failure</strong> The target takes full damage and the debilitation lasts for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["negative"]},"slug":"necrotize","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6lO6uMQxbqmYho0e"}}}
{"_id":"6mmEz1UoTHGB7Sy9","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Black, Brine or Copper)","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 acid damage in a 60-foot line. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-black-brine-or-copper","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6mmEz1UoTHGB7Sy9"}}}
{"_id":"6nTBr5XNuKOuPM5m","img":"systems/pf2e/icons/spells/foul-miasma.webp","name":"Foul Miasma","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> The target receives the benefit of a successful save against the lowest-level disease affecting it.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spell's duration, any creature that enters or ends its turn within the area is exposed to that disease.</p>\n<p><strong>Critical Failure</strong> As failure, except the miasma contains all the diseases affecting the target.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature affected by a disease"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","disease"]},"slug":"foul-miasma","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6nTBr5XNuKOuPM5m"}}}
{"_id":"6s0UW4bujggma9TC","img":"systems/pf2e/icons/spells/fabricated-truth.webp","name":"Fabricated Truth","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Choose a single statement you want the targets to believe. The fact could be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching, such as \"all humanoids are disguised abominations\"; or conceptual, such as \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets' experiences color how they react to this \"truth\" and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation.</p>\n<p>The effect of the spell depends on the targets' Will saves. If a target is already subject to <em>fabricated truth</em>, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success.</p>\n<hr />\n<p><strong>Critical Success</strong> The target doesn't believe the statement, and it knows you tried to trick it.</p>\n<p><strong>Success</strong> The target doesn't believe the statement or realize you tried to trick it.</p>\n<p><strong>Failure</strong> The target believes the statement for a duration of 1 week.</p>\n<p><strong>Critical Failure</strong> The target believes the statement with unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":true},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"fabricated-truth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6s0UW4bujggma9TC"}}}
{"_id":"6wLY5LnehCo3tHlr","img":"systems/pf2e/icons/spells/aqueous-orb.webp","name":"Aqueous Blast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"LWLaBwdvEpvNhrrl":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d8"}}},"description":{"value":"<p>You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"LWLaBwdvEpvNhrrl":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"rare","value":["water"]},"slug":"aqueous-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6wLY5LnehCo3tHlr"}}}
{"_id":"73rToy0v5Ra9NvL6","img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"duplicate-foe","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}}}
{"_id":"7CUgqHunmHfW2lC5","img":"systems/pf2e/icons/spells/parch.webp","name":"Parch","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to <em>parch</em>.</p>\n<p>If a creature affected by <em>parch</em> drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that can't drink, can end the effect as a two-action activity, which has the concentrate trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -1 status penalty to its checks and DCs for 1 round.</p>\n<p><strong>Failure</strong> The target takes a -1 status penalty to its checks and DCs for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target takes a -2 status penalty to its checks and DCs for 1 minute and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] as long as it has this penalty.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 4 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"4 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["air","cleric"]},"slug":"parch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7CUgqHunmHfW2lC5"}}}
{"_id":"7DN13ILADW2N9Z1t","img":"systems/pf2e/icons/spells/commune.webp","name":"Commune","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense worth a total value of 150 gp"},"damage":{"value":{}},"description":{"value":"<p>You call upon an unknown planar entity to answer questions; this is a servitor of your deity if you have one and use Religion. You can ask up to seven questions that could be answered with \"Yes\" or \"No.\" The entity is likely to know answers related to its purview; a servitor of @UUID[Compendium.pf2e.deities.swwwP7eVmlNuWTb7] would likely know about unnatural weather patterns and a servitor of @UUID[Compendium.pf2e.deities.JgqH3BhuEuA4Zyqs] would likely know someone's travel route. The entity answers with one word answers such as \"Yes,\" \"No,\" \"Likely,\" and \"Unknown,\" though its answers always reflect its own agenda and could be deceptive.</p>\n<hr />\n<p><strong>Critical Success</strong> You contact a more powerful entity aligned strongly with your interests, possibly even your deity. The entity won't attempt to deceive you, though it still might not know the answers. When it's important to provide clarity, the entity will answer your questions with up to five words, such as \"If you leave immediately\" or \"That was true once.\"</p>\n<p><strong>Success</strong> You can ask your questions and receive answers.</p>\n<p><strong>Failure</strong> You fail to contact a planar entity.</p>\n<p><strong>Critical Failure</strong> You are exposed to the enormity of the cosmos and are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} for 1 week (can't remove by any means).</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (master) or Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Occultism or Religion (whichever is used for the primary check)"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["prediction"]},"slug":"commune","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7DN13ILADW2N9Z1t"}}}
{"_id":"7Fd4lxozd11MQ55N","img":"systems/pf2e/icons/spells/atone.webp","name":"Atone","system":{"ability":{"value":""},"area":null,"areatype":{"value":""},"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offerings worth a total value of 20 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You attempt to help a truly penitent creature atone for its misdeeds, typically actions contrary to your deity's alignment or anathema to your deity. If the creature isn't truly penitent, the outcome is always a critical failure. This ritual uses Nature if the target is a druid, and Religion in all other cases.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature receives absolution for its misdeeds, allowing it to regain standing with your deity. It returns to its previous alignment (if its alignment shifted) and regains any abilities it lost. Before the atonement is complete, the creature must perform a special quest or other task chosen by your deity, as befits its misdeeds. If completed during downtime, this task should take no less than 1 month. For 1 month, the target receives divine insight just before performing an act that would be anathema to your deity or contrary to your deity's alignment.</p>\n<p><strong>Success</strong> As critical success, but the creature gains no special insight regarding its subsequent actions.</p>\n<p><strong>Failure</strong> The creature does not receive absolution and must continue to meditate and redress its misdeeds. Any future atone rituals for the same misdeeds cost half as much and gain a +4 circumstance bonus to primary and secondary checks.</p>\n<p><strong>Critical Failure</strong> The creature offends your deity and is permanently cast out from the faith. The creature can't rejoin your religion without a more direct intervention.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the maximum target level by 2 and the base cost by 20 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"1, must be the ritual's target"},"secondarycheck":{"value":"Nature or Religion (whichever is used for the primary check)"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"another creature of up to 8th level who is a worshipper of the same deity or philosophy as you"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"atone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N"}}}
{"_id":"7Iela4GgVeO3LfAo","img":"systems/pf2e/icons/spells/wall-of-force.webp","name":"Wall of Force","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of the wall increases by 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"wall-of-force","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7Iela4GgVeO3LfAo"}}}
{"_id":"7OFKYR1VY6EXDuiR","img":"systems/pf2e/icons/spells/clawsong.webp","name":"Clawsong","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.</p>\n<p>The target's claw attack gains the versatile (piercing) trait, and deals 1d6 slashing damage. If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead.</p>\n<p>If its claw attack already had the versatile (piercing) trait, it gains the deadly 1d8 trait.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell can affect up to 6 willing creatures with unarmed claw Strikes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.CWC2fPmlgixoIKy5]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.afJCG4vC5WF5h5IB]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.g4E9l4uA62LcRBJS]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.zdpTPf157rXl3tEJ]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"5 willing creatures with an unarmed claw Strike"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature with an unarmed claw Strike"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"clawsong","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7OFKYR1VY6EXDuiR"}}}
{"_id":"7OwZHalOdRCRnFmZ","img":"systems/pf2e/icons/spells/lucky-break.webp","name":"Lucky Break","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You fail (but don't critically fail) a saving throw.</p>\n<hr />\n<p>Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"lucky-break","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7OwZHalOdRCRnFmZ"}}}
{"_id":"7PJSqUeKxTqOVrPk","img":"systems/pf2e/icons/spells/power-word-stun.webp","name":"Power Word Stun","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":["auditory","mental"]},"slug":"power-word-stun","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7PJSqUeKxTqOVrPk"}}}
{"_id":"7ZinJNzxq0XF0oMx","img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"bane","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}}}
{"_id":"7d4DUTDIlzDa8OvX","img":"systems/pf2e/icons/spells/destructive-aura.webp","name":"Destructive Aura","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Reduce the resistances by an additional 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["aura","cleric"]},"slug":"destructive-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7d4DUTDIlzDa8OvX"}}}
{"_id":"7dKtMehJ6YrXwJLR","img":"systems/pf2e/icons/spells/magnetic-attraction.webp","name":"Magnetic Attraction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to Disarm the creature of the metal objects, making a spell attack roll instead of an Athletics check to do so.</p>\n<p>Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total Bulk of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away with an Interact action.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 metal objects with a total Bulk of 1 or less"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"magnetic-attraction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7dKtMehJ6YrXwJLR"}}}
{"_id":"7tR29sQt35NfIWqN","img":"systems/pf2e/icons/spells/anathematic-reprisal.webp","name":"Anathematic Reprisal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"4d6"}}},"description":{"value":"<p><strong>Trigger</strong> A creature performs an act anathema to your deity.</p>\n<hr />\n<p>You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed. You can cast this spell only when a creature actively commits a unique act of anathema. For example, if creating undead were anathema to your deity, you could use anathematic reprisal on a necromancer who had just created undead in front of you, but not on an undead creature just for existing. You deal 4d6 mental damage to the target, but a basic Will save can reduce this damage. If it fails, it is also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round. The creature is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"slug":"anathematic-reprisal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7tR29sQt35NfIWqN"}}}
{"_id":"7tp97g0UCJ9wOrd5","img":"systems/pf2e/icons/spells/withering-grasp.webp","name":"Withering Grasp","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"1d12"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 persistent negative damage. If a creature uses an item to block <em>withering grasp</em>, such as with the Shield Block reaction, the item is automatically affected, but the creature does not take damage (even if there is damage left over after the shield's Hardness). Unlike normal negative damage, the negative damage from <em>withering grasp</em> damages objects, constructs, and the like by eroding them away.</p>\n<hr />\n<p><strong>Critical Success</strong> Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute.</p>\n<p><strong>Success</strong> Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12 and the persistent damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12","1":"1"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","negative"]},"slug":"withering-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7tp97g0UCJ9wOrd5"}}}
{"_id":"7uL4XhHpxZpgNJPh","img":"systems/pf2e/icons/spells/blinding-foam.webp","name":"Blinding Foam","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"NE5nfcJxF8gmPf1n":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"5d6"},"rt4oeXP3SqcClH6r":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"acid"},"value":"1d6"}}},"description":{"value":"<p>You spray a colorful, caustic foam into the target's eyes, which clings to their face. Make a spell attack roll. If you hit, you deal [[/r 5d10[acid]]] damage and [[/r 1d6[persistent,acid]]] damage, and the target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for the duration. The foam can be removed with 3 Interact actions, which ends the persistent acid damage. These Interact actions don't need to be consecutive. When the target's persistent acid damage ends, the spell automatically ends.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The initial damage increases to [[/r 9d10[acid]]], and the persistent acid damage increases to [[/r 2d6[persistent,acid]]].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"damage":{"value":{"NE5nfcJxF8gmPf1n":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"9d6"},"rt4oeXP3SqcClH6r":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"acid"},"value":"2d6"}}}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":["acid","incapacitation"]},"slug":"blinding-foam","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7uL4XhHpxZpgNJPh"}}}
{"_id":"7yWXx3qC4eFNHhxD","img":"systems/pf2e/icons/spells/blight.webp","name":"Blight","system":{"ability":{"value":""},"area":null,"areatype":{"value":"radius circle centered on you"},"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You twist and stunt plants in the area, causing them to wither. In addition to other dangers from failing plant life, this decreases the crop yield for farms. If you cast this ritual in an area affected by plant growth, blight attempts to counteract plant growth instead of producing its usual effect.</p>\n<hr />\n<p><strong>Critical Success</strong> Completely spoil the crop yield in the area, or decrease the yield by half in an area with up to a 1-mile radius.</p>\n<p><strong>Success</strong> Decease the crop yield in the area by half.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The flora in the area changes in an unexpected way, determined by the GM but generally as contradictory to your true desires as possible (for instance, enriching crops when you would prefer to blight them).</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["negative","plant"]},"slug":"blight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7yWXx3qC4eFNHhxD"}}}
{"_id":"82gDiXTKsCmdIF6Q","img":"systems/pf2e/icons/spells/invoke-true-name.webp","name":"Invoke the Harrow","system":{"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell. You use the power of the card's suit to influence a creature around you. When you draw a card, you can choose to impart a boon or bane associated with the card's suit. The target must attempt a Will save. On a failure, they receive the effects of the chosen boon or bane. If you target an ally with this spell, they can choose to willingly accept the effects without attempting a saving throw. The target can attempt to remove the card's influence by using an action, which has the concentrate trait, to attempt the saving throw again; on a success, the effect ends.</p>\n<p>To determine the card, draw a card from a harrow deck. If you don't have a harrow deck available, you can roll 1d6 to randomly determine the suit you draw.</p>\n<p><strong>1. Hammers (Str)</strong> Boon: The target gains a +2 status bonus to damage rolls; Bane: The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>2. Keys (Dex)</strong> Boon: The target gains a +1 status bonus to AC; Bane: The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</p>\n<p><strong>3. Shields (Con)</strong> Boon: The target gains temporary Hit Points equal to twice the spell's level; Bane: The target is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>4. Books (Int)</strong> Boon: The target gains a +1 status bonus to skill checks; Bane: The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}.</p>\n<p><strong>5. Stars (Wis)</strong> Boon: The target gains a +1 status bonus to saving throws; Bane: The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ].</p>\n<p><strong>6. Crowns (Cha)</strong> Boon: The target can roll twice and take the higher result on a single check during the duration. This is a fortune effect; Bane: The target must roll twice and take the lower result on a single check of your choosing during the duration. This is a misfortune effect.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The duration is 1 minute. The target must succeed a total of two saving throws to end the effect. The value of boons and banes doubles. The Crowns suit affects a total of three checks during the duration.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"invoke-the-harrow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.82gDiXTKsCmdIF6Q"}}}
{"_id":"87zLUuTMmZ9zc7gH","img":"systems/pf2e/icons/spells/oneiric-mire.webp","name":"Oneiric Mire","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain.</p>\n<p>Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a -10-foot circumstance penalty to its Speeds. On a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. In addition to the normal actions to Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire, the creature fully disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["mental","visual"]},"slug":"oneiric-mire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.87zLUuTMmZ9zc7gH"}}}
{"_id":"8AMvNVOUEtxBCDvJ","img":"systems/pf2e/icons/spells/monstrosity-form.webp","name":"Monstrosity Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>20 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +30, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of monster you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.b8bfWIICHOsGVzjp]{Phoenix}</strong>\n<ul>\n<li>Speed 30 feet, fly Speed 90 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> beak (reach 15 feet), <strong>Damage</strong> 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> talon (agile, reach 15 feet), <strong>Damage</strong> 2d8+12 slashing;</li>\n<li><strong>Shroud of Flame</strong> (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.rEsgDhunQ5Yx8KZx]{Purple Worm}</strong>\n<ul>\n<li>Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (reach 10 feet), <strong>Damage</strong> 2d12+20 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> stinger (agile, reach 10 feet), <strong>Damage</strong> 2d8+15 piercing plus 2d6 persistent poison;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> body (reach 10 feet) <strong>Damage</strong> 2d8+20 bludgeoning;</li>\n<li><strong>Inexorable</strong> You automatically recover from the @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF], @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3], and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] conditions at the end of each of your turns. You're also immune to being @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] and ignore difficult terrain and greater difficult terrain.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.Eik8Fj8nGo2GLcbn]{Sea Serpent}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 90 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (reach 15 feet), <strong>Damage</strong> 2d12+20 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 25 feet), <strong>Damage</strong> 2d8+20 bludgeoning;</li>\n<li><strong>Spine Rake</strong> <span class=\"pf2-icon\">2 </span>(move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC).</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (9th)</strong> You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"monstrosity-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8AMvNVOUEtxBCDvJ"}}}
{"_id":"8E97SA9KAWCNdXfO","img":"systems/pf2e/icons/spells/schadenfreude.webp","name":"Schadenfreude","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You critically fail a saving throw against a foe's effect.</p>\n<p>You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is distracted by its amusement and takes a -1 status penalty on Perception checks and Will saves for 1 round. @UUID[Compendium.pf2e.spell-effects.TjGHxli0edXI6rAg]</p>\n<p><strong>Failure</strong> The creature is overcome by its amusement and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is lost in its amusement and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering foe"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"schadenfreude","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8E97SA9KAWCNdXfO"}}}
{"_id":"8Hw3P6eurX1MYm7L","img":"systems/pf2e/icons/spells/dancing-shield.webp","name":"Dancing Shield","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You levitate the touched shield and orbit it around a nearby ally. When you Cast the Spell and Sustain the Spell, the shield uses the Raise a Shield action to protect the target creature.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.2KQSsrzUqAxSXOdd]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> If you have the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction, you can use your reaction to have the target shield use Shield Block when the target creature would take damage from a physical attack, in addition to the usual trigger. In this case, Shield Block protects the target creature, rather than you. Since the shield is using Shield Block and not you, additional effects or abilities that normally apply when you Shield Block don't apply.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 touched shield and 1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"dancing-shield","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8Hw3P6eurX1MYm7L"}}}
{"_id":"8M03UxGXjYyDFAoy","img":"systems/pf2e/icons/spells/weapon-storm.webp","name":"Weapon Storm","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a @Template[type:cone|distance:30] or an @Template[type:emanation|distance:10]. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is subject to the weapon's critical specialization effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Add another damage die.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"weapon-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8M03UxGXjYyDFAoy"}}}
{"_id":"8MAHUK6jphbME4BR","img":"systems/pf2e/icons/spells/mindscape-door.webp","name":"Mindscape Door","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"incense and focusing diagrams worth a total value of the target's level (minimum 1) × 1 gp, for each target"},"damage":{"value":{}},"description":{"value":"<p>You project the targets into an immersive mindscape or cause them to exit one. You must be aware the mindscape exists, though you don't need to know specifics. The casters must be in physical contact with one another in a circle for the duration of the casting and all targets must be selected from these casters. Your bodies typically remain behind in stasis when you enter a mindscape, though some mindscapes pull you entirely into them upon entrance. If you enter a mindscape, you can leave only by using another mindscape door ritual, finding an exit within the nature of the mindscape, or when the mindscape ceases to exist. When exiting a mindscape, you typically return to your bodies or to the location where you entered the mindscape. If the mindscape's creator wants to prevent anyone from entering or exiting, the DC of the primary check is the creator's Will DC if that would be higher than the ritual's normal DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You transport the creatures as you intended and can leave a portal that lasts for an unlimited duration. It typically looks like an ordinary door or passage appropriate to the mindscape. Any target of the spell can enter or exit through this portal as they would an ordinary door. If you wish, you can make the door passable by anyone.</p>\n<p><strong>Success</strong> You transport the creatures as you intended.</p>\n<p><strong>Failure</strong> You fail to enter or exit the mindscape.</p>\n<p><strong>Critical Failure</strong> Something goes horribly wrong. The GM decides whether mental feedback deals [[/r 9d6[mental]]] damage to all ritual casters (@Check[type:will|dc:26|basic:true]) or 1d4 casters are unwillingly pulled into the mindscape (or ejected from it).</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The ritual targets up to 100 willing creatures, the critical failure damage increases to 20d6, and the critical failure save DC increases to 40.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana or Occultism, Deception or Diplomacy, Perception"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"yourself and up to 5 willing creatures"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"mindscape-door","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8MAHUK6jphbME4BR"}}}
{"_id":"8OWA91bgm5r6QPaH","img":"systems/pf2e/icons/spells/dividing-trench.webp","name":"Dividing Trench","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. The trench is 5 feet wide, 5 feet deep, and up to 15 feet long. You can shape the trench's path, but it must be one continuous line. You must conjure the trench in an open space so it doesn't pass through any creatures or objects. Creatures inside the trench have cover from creatures outside the trench, and creatures outside the trench have cover from creatures inside the trench. Particularly small creatures in the trench might have more cover against other creatures who aren't close to the trench's edge, and in turn, those creatures might have more cover against small creatures in the trench; the GM determines the amount of additional cover, if any. Entering or leaving the trench requires an additional 5 feet of movement but doesn't require any kind of check and isn't considered difficult terrain. At the end of the spell's duration, the trench disappears and all creatures in the trench remain in their spaces on solid ground.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The trench's maximum length increases by 15 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"dividing-trench","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8OWA91bgm5r6QPaH"}}}
{"_id":"8RWfKConLYFZpQ9X","img":"systems/pf2e/icons/spells/wild-shape.webp","name":"Wild Shape","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse yourself with primal essence and transform into another form.</p>\n<p>You can polymorph into any form listed in <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell.</p>\n<p>When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level.</p>\n<p>Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.a5rWrWwuevTzs9Io]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can also wild shape into the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em>.</p>"},"duration":{"value":"1 minute (or longer)"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","polymorph"]},"slug":"wild-shape","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X"}}}
{"_id":"8TBgEzjZxPaOJOm1","img":"systems/pf2e/icons/spells/wronged-monks-wrath.webp","name":"Wronged Monk's Wrath","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area.</p>\n<p>If you use 2 actions to cast the spell, increase the size of the emanation to 10 feet and the damage to 3d6 force damage and 3d12 electricity damage.</p>\n<p>If you use 3 actions to cast the spell, increase the size of the emanation to 20 feet and the damage to 4d6 force damage and 4d12 electricity damage.</p>\n<p>Each creature attempts one basic Reflex save that applies to both types of damage On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round; on a critical failure, the creature also takes [[/r 2d12[persistent,electricity]]] damage and is deafened for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The force damage increases by 1d6 and the electricity damage by 1d12, or 2d6 and 2d12 if you use 2 or 3 actions</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"btb0quascsjm63hj":{"_id":"btb0quascsjm63hj","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"damage":{"value":{"0":{"type":{"value":"force"},"value":"3d6"},"egy1iz6xjlu1tr32":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"3d12"}}},"heightening":{"damage":{"0":"2d6","egy1iz6xjlu1tr32":"2d12"}},"time":{"value":"2"}}},"gtx60gzq3jg5sczk":{"_id":"gtx60gzq3jg5sczk","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}},"w892lw421gljtapf":{"_id":"w892lw421gljtapf","overlayType":"override","sort":3,"system":{"area":{"value":"20"},"damage":{"value":{"0":{"type":{"value":"force"},"value":"4d6"},"c4txkqlk90qt1myy":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"heightening":{"damage":{"0":"2d6","c4txkqlk90qt1myy":"2d12"}},"time":{"value":"3"}}}},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #166: Despair on Danger Island"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["electricity","force","monk"]},"slug":"wronged-monks-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8TBgEzjZxPaOJOm1"}}}
{"_id":"8THDHP0UC7SgOYYF","img":"systems/pf2e/icons/spells/inevitable-disaster.webp","name":"Inevitable Disaster","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"55"}}},"description":{"value":"<p>You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs [[/br 1d4 #rounds]]{1d4 rounds} later, dealing 55 damage to the creature, with a basic Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["curse","prediction"]},"slug":"inevitable-disaster","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8THDHP0UC7SgOYYF"}}}
{"_id":"8TQiFzGf4feoHeH0","img":"systems/pf2e/icons/spells/chilling-spray.webp","name":"Chilling Spray","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d4"}}},"description":{"value":"<p>A cone of icy shards bursts from your spread hands and coats the target in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and takes a -5-foot status penalty to its Speeds for 2 rounds.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and takes a -10-foot status penalty to its Speeds for 2 rounds.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"slug":"chilling-spray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8TQiFzGf4feoHeH0"}}}
{"_id":"8Umt1AzYfFbC4fui","img":"systems/pf2e/icons/spells/spellwrack.webp","name":"Spellwrack","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> Whenever the target becomes affected by a spell with a duration, the target takes [[/r 2d12[persistent,force]]] damage. Each time it takes persistent force damage from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]; the curse and the Persistent Damage end after 1 minute.</p>\n<p><strong>Failure</strong> As success, but the curse and Persistent Damage do not end on their own.</p>\n<p><strong>Critical Failure</strong> As failure, but the persistent force damage is [[/r 4d12[persistent,force]]] damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","force"]},"slug":"spellwrack","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8Umt1AzYfFbC4fui"}}}
{"_id":"8Uzc9WKqRr755S5d","img":"systems/pf2e/icons/spells/horizon-thunder-sphere.webp","name":"Horizon Thunder Sphere","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"electricity"},"value":"3d6"}}},"description":{"value":"<p>You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> This spell has a range of 30 feet.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.</p>\n<p><strong>Two Rounds</strong> If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing [[/r 2d6[electricity]]] damage to all other creatures in a @Template[type:emanation|distance:10] around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing [[/r 1[electricity]]] damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by [[/r 2d6[electricity]]], and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by [[/r 1[electricity]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"9uy5xd2ogc2syzwz":{"_id":"9uy5xd2ogc2syzwz","overlayType":"override","sort":1,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"time":{"value":"2"}}},"ozuci5q5wwe0o0s8":{"_id":"ozuci5q5wwe0o0s8","overlayType":"override","sort":2,"system":{"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":"60 feet"},"time":{"value":"3"}}},"px43dahs3eb2rukw":{"_id":"px43dahs3eb2rukw","name":"Horizon Thunder Sphere (2 Rounds)","overlayType":"override","sort":3,"system":{"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":"60 feet"},"save":{"basic":"basic","value":"reflex"},"time":{"value":"2 rounds"}}}},"range":{"value":"varies"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2 to 2 rounds"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","electricity"]},"slug":"horizon-thunder-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8Uzc9WKqRr755S5d"}}}
{"_id":"8ViwItUgwT4lOvvb","img":"systems/pf2e/icons/spells/false-life.webp","name":"False Life","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The temporary Hit Points increase by 3.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"false-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8ViwItUgwT4lOvvb"}}}
{"_id":"8VzbumNyMEdSzZSz","img":"systems/pf2e/icons/spells/impeccable-flow.webp","name":"Impeccable Flow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to Perception checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a -1 status penalty to all checks for the remaining duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.slI9P4jUp3ERPCqX]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.F10ofwC0k1ELIaV4]</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The status bonus increases to +2.</p>\n<p><strong>Heightened (8th)</strong> The status bonus increases to +3.</p>\n<hr />\n<p><em>Note: The automation for the critical failure effect defaults to 10 rounds and must be altered manually.</em></p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":["lawful"]},"slug":"impeccable-flow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8VzbumNyMEdSzZSz"}}}
{"_id":"8XuNn0h0rHE24m3B","img":"systems/pf2e/icons/spells/positive-luminance.webp","name":"Positive Luminance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet.</p>\n<p>If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes positive damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round.</p>\n<p>You can Dismiss this Spell. When you do, you can target a creature within your light and direct the positive energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir's value.</p>\n<p>When you cast <em>positive luminance</em>, any other <em>positive luminance</em> spell you already had in effect ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","light","positive"]},"slug":"positive-luminance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8XuNn0h0rHE24m3B"}}}
{"_id":"8bdt1TvNKzsCu9Ct","img":"systems/pf2e/icons/spells/join-pasts.webp","name":"Join Pasts","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With touches to the targets' foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to Recall Knowledge, the other can Aid the first target's skill check, using any Lore skill (even if that Lore wouldn't normally apply) without having made any preparations to Aid.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You can touch one additional target t include them in the spell's effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 willing creatures"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["mental","cantrip"]},"slug":"join-pasts","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8bdt1TvNKzsCu9Ct"}}}
{"_id":"8cuqRFB3mWBOgy61","img":"systems/pf2e/icons/spells/shadow-projectile.webp","name":"Shadow Projectile","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"3d8"}}},"description":{"value":"<p><strong>Trigger</strong> An ally within 20 feet of you makes a ranged attack roll.</p>\n<p>You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to <em>shadow projectile</em> spells for 1 hour.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the triggering attack.</p>\n<p><strong>Failure</strong> The creature is flat-footed against the triggering attack and takes full damage from your illusory projectile.</p>\n<p><strong>Critical Failure</strong> As failure, but double damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["shadow","visual"]},"slug":"shadow-projectile","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8cuqRFB3mWBOgy61"}}}
{"_id":"8eOMAIvT7S1CJSit","img":"systems/pf2e/icons/spells/indestructibility.webp","name":"Untwisting Iron Augmentation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your unarmed attacks are treated as cold iron and silver, they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4ktNx3cVz5GkcGJa]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> Your unarmed attacks are also treated as adamantine.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"untwisting-iron-augmentation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8eOMAIvT7S1CJSit"}}}
{"_id":"8fEfjvC01gNclDKJ","img":"systems/pf2e/icons/spells/deluge.webp","name":"Deluge","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unleash a catastrophic downpour in the area that vanishes an instant later. All flying creatures in the area descend 50 feet or until blocked by the ground or firm surface. Each creature whose descent was blocked by the ground or firm surface takes bludgeoning damage equal to the number of feet it fell (the creature does not also take falling damage) and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. Creatures on the ground, including flying creatures forced to the ground by the spell, must succeed at a Reflex save or be pushed 50 feet away from the center of the area.</p>\n<p>Flimsy structures in the area collapse. The GM can determine other large-scale effects that result from the deluge.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The area increases by 10 feet, and flying creatures fall an additional 10 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"deluge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8fEfjvC01gNclDKJ"}}}
{"_id":"8hKW4mWQyLnkHVta","img":"systems/pf2e/icons/spells/whirlwind.webp","name":"Whirlwind","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"5d10"}}},"description":{"value":"<p><strong>Area</strong> 15-foot radius, 80-foot-tall cylinder</p>\n<hr />\n<p>Powerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are difficult terrain.</p>\n<p>All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a whirlwind only once per round.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and rises 10 feet into the air. If it doesn't have a fly Speed, the creature gains one equal to its Speed until it either reaches the ground or ceases to be in the whirlwind's area, potentially falling when the spell ends or when it leaves the area.</p>\n<p><strong>Critical Failure</strong> As failure, except the creature takes double damage and rises 20 feet into the air.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the bludgeoning damage by 1d10.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"whirlwind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8hKW4mWQyLnkHVta"}}}
{"_id":"8ifpNZkaxrbs3dBJ","img":"systems/pf2e/icons/spells/perfected-form.webp","name":"Perfected Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You fail a saving throw against a morph, petrification, or polymorph effect.</p>\n<hr />\n<p>Reroll the saving throw and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"perfected-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8ifpNZkaxrbs3dBJ"}}}
{"_id":"8kJbiBEjMWG4VUjs","img":"systems/pf2e/icons/spells/warp-mind.webp","name":"Warp Mind","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target spends the first action on its next turn with the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] condition.</p>\n<p><strong>Failure</strong> The target is Confused for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Confused permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"slug":"warp-mind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs"}}}
{"_id":"8lZhUreL1bRk1v4Z","img":"systems/pf2e/icons/spells/acid-storm.webp","name":"Briny Bolt","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"YLzufF5UKRGjT83M":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"}}},"description":{"value":"<p>You hurl a bolt of saltwater from your extended hand. Make a ranged spell attack against a target within range.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes 4d6 bludgeoning damage and is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute as saltwater sprays into its eyes. The creature can spend an Interact action to rub its eyes and end the blinded condition, but not the dazzled condition.</p>\n<p><strong>Success</strong> The creature takes 2d6 bludgeoning damage and is blinded for 1 round. The creature can spend an Interact action wiping the salt water from its eyes to end the blinded condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"YLzufF5UKRGjT83M":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder #188: They Watched the Stars"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"slug":"briny-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8lZhUreL1bRk1v4Z"}}}
{"_id":"8rAcQOvm0nFrqAUt","img":"systems/pf2e/icons/spells/air-bubble.webp","name":"Lashunta's Life Bubble","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a replenishing protective bubble of fresh, temperate air around the target. The shell of air enables the target to breathe even underwater or in a vacuum, protects from severe cold and heat, and grants a +1 status bonus to the target's saves against inhaled dangers such as inhaled poisons and <em>@UUID[Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nUJSdm4fy6fcwsvv]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The bubble lasts until your next preparation.</p>\n<p><strong>Heightened (8th)</strong> The bubble lasts until your next preparation, protects against extreme cold and heat, and grants a +2 status bonus instead of +1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.uUlFic5lnr2FpNiG]</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #187: The Seventh Arch"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"lashuntas-life-bubble","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8rAcQOvm0nFrqAUt"}}}
{"_id":"8rj45fKzCFcB0fxs","img":"systems/pf2e/icons/spells/enlarge-companion.webp","name":"Enlarge Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your animal companion"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["polymorph","ranger"]},"slug":"enlarge-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8rj45fKzCFcB0fxs"}}}
{"_id":"8xRzLhwGL7Dgy3EZ","img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"sanctuary","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}}}
{"_id":"92JNBuY5pfFmywOd","img":"systems/pf2e/icons/spells/desperate-repair.webp","name":"Desperate Repair","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A shield within range would be reduced to 0 Hit Points by a damaging effect</p>\n<p><strong>Requirements</strong> The triggering shield had more than 1 Hit Point before taking damage.</p>\n<hr />\n<p>You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing <em>desperate repair</em> or a similar ability from saving the same shield until your next daily preparations.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 shield"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"desperate-repair","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.92JNBuY5pfFmywOd"}}}
{"_id":"98gJvb8Xtn8OLIY7","img":"systems/pf2e/icons/spells/rally-point.webp","name":"Rally Point","system":{"ability":{"value":""},"area":{"type":"square","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mark the area touched as a rally point. During the spell's duration, you can take a single action, which has the concentrate trait, to teleport to the rally point along with items you are wearing or holding. This teleportation fails if the area is occupied, if the rally point is more than 120 feet away, or if you try to bring along any other creature, even if it's in an extradimensional container. Once you teleport to the rally point, the spell's duration ends.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to four other creatures within 30 feet, in addition to yourself. Each of you can teleport to the rally point once during the spell's duration, by taking a single action, which has the concentrate trait. The duration no longer ends once you teleport to the rally point, though you still can't teleport to the rally point again.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"rally-point","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.98gJvb8Xtn8OLIY7"}}}
{"_id":"9AAkVUCwF6WVNNY2","img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"slug":"lightning-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}}}
{"_id":"9BGEf9Sv5rgNBCk0","img":"systems/pf2e/icons/spells/dance-of-darkness.webp","name":"Dance of Darkness","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dance, @UUID[Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6]{Striding} up to half your Speed. At either the start or end of your Stride, you create an area of magical darkness in a 10-foot burst centered on your location. This area is filled with magical darkness that works the same way as that created by a <em>@UUID[Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c]</em> spell of the same level. When you create the darkness, attempt a Performance check to dance, with a standard DC for your level, to determine the duration of the darkness.</p>\n<hr />\n<p><strong>Critical Success</strong> 1 minute</p>\n<p><strong>Success</strong> 2 rounds</p>\n<p><strong>Failure</strong> 1 round</p>"},"duration":{"value":"Varies"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"darkness":"Darkness","evocation":"Evocation"},"value":["darkness"]},"slug":"dance-of-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BGEf9Sv5rgNBCk0"}}}
{"_id":"9BnhadUO8FMLmeZ3","img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"slug":"mind-probe","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}}}
{"_id":"9DtuMEyHhtHFRp5a","img":"systems/pf2e/icons/spells/earthquake.webp","name":"Untwisting Iron Pillar","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the earth and your ki to shield you from your enemies. You gain 50 temporary Hit Points that last for the duration or until you lose them, as well as resistance 5 to all physical damage (except adamantine).</p>\n<p>@UUID[Compendium.pf2e.spell-effects.p8F3MVUkGmpsUDOn]</p>"},"duration":{"value":"5 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"untwisting-iron-pillar","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9DtuMEyHhtHFRp5a"}}}
{"_id":"9Ga1AOQdHKYXUY4O","img":"systems/pf2e/icons/spells/purifying-icicle.webp","name":"Purifying Icicle","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"88xvetq5cs9b6atp":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"1d6"},"nr83vo9dd3pxoobl":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d4"},"tn0z71335yo8cr6x":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"2d6"}}},"description":{"value":"<p>You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. On a critical success, the target takes double damage and takes a -10-foot circumstance penalty to its Speeds for 1 round as the icicle lodges inside them before melting away.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The piercing damage and cold damage each increase by 1d6. The positive damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"88xvetq5cs9b6atp":"1d6","nr83vo9dd3pxoobl":"1d4","tn0z71335yo8cr6x":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["cold","positive"]},"slug":"purifying-icicle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9Ga1AOQdHKYXUY4O"}}}
{"_id":"9GkOWDFDEMuV3hJr","img":"systems/pf2e/icons/spells/familiars-face.webp","name":"Familiar's Face","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>, while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] on the target as part of @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustaining this Spell}. You don't need line of sight or line of effect to your target when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast this Spell}.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature that is your animal companion or familiar"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"familiars-face","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9GkOWDFDEMuV3hJr"}}}
{"_id":"9HpwDN4MYQJnW0LG","img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"dispel-magic","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}}}
{"_id":"9LHr9SuDLTicdbXs","img":"systems/pf2e/icons/spells/hellfire-plume.webp","name":"Hellfire Plume","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"evil"},"value":"4d6"}}},"description":{"value":"<p>You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6, and the evil damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["evil","fire","sorcerer"]},"slug":"hellfire-plume","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9LHr9SuDLTicdbXs"}}}
{"_id":"9TauMFkIsmvKJNzZ","img":"systems/pf2e/icons/spells/elemental-absorption.webp","name":"Elemental Absorption","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by effects with the chosen elemental trait; if you choose water, you also gain resistance to cold damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell.</p>\n<p>As a 2-action activity, which has the concentrate trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a basic Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LldX5hnNhKzGtOS0]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The resistance increases by 5 and the maximum damage increases by 30.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"elemental-absorption","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9TauMFkIsmvKJNzZ"}}}
{"_id":"9W2Qv0wXLg6tQg3y","img":"systems/pf2e/icons/spells/scintillating-safeguard.webp","name":"Scintillating Safeguard","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An effect would deal physical or energy damage to you or a creature in range.</p>\n<p>A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any persistent damage or other lingering effects of the effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The resistance increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":"An effect would deal physical or energy damage to you or a creature in range."},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 willing creatures who would be harmed by the triggering effect"},"time":{"value":"reaction"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"scintillating-safeguard","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9W2Qv0wXLg6tQg3y"}}}
{"_id":"9WGeBwIIbbUuWKq0","img":"systems/pf2e/icons/spells/animate-dead.webp","name":"Animate Dead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1.</p>\n<p><strong>Heightened (3rd)</strong> Level 2.</p>\n<p><strong>Heightened (4th)</strong> Level 3.</p>\n<p><strong>Heightened (5th)</strong> Level 5.</p>\n<p><strong>Heightened (6th)</strong> Level 7.</p>\n<p><strong>Heightened (7th)</strong> Level 9.</p>\n<p><strong>Heightened (8th)</strong> Level 11.</p>\n<p><strong>Heightened (9th)</strong> Level 13.</p>\n<p><strong>Heightened (10th)</strong> Level 15.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"animate-dead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9WGeBwIIbbUuWKq0"}}}
{"_id":"9WlTR9JlEcjRmGiD","img":"systems/pf2e/icons/spells/celestial-brand.webp","name":"Celestial Brand","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"good"},"value":"1d4"}}},"description":{"value":"<p>A blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it.</p>\n<p>Anytime a good creature damages it, the good creature deals an additional [[/r 1d4[good]]] damage. The target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The good damage increases by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.A61eVVVyUuaUl3tz]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 evil creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer","curse"]},"slug":"celestial-brand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9WlTR9JlEcjRmGiD"}}}
{"_id":"9XHmC2JgTUIQ1CCm","img":"systems/pf2e/icons/spells/obscuring-mist.webp","name":"Obscuring Mist","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"obscuring-mist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm"}}}
{"_id":"9aFg4EuOBVz0i3Lb","img":"systems/pf2e/icons/spells/corrosive-body.webp","name":"Corrosive Body","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes [[/r 3d6[acid]]] damage, and your unarmed attacks deal 1d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain [[/r 3d6 #Temporary Hit Points]]{3d6 temporary Hit Points} as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast acid splash as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LT5AV9vSN3T9x3J9]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> Creatures touching you take [[/r 4d6[acid]]] damage instead of 3d6, your unarmed attacks deal 2d4 additional acid damage, and you gain [[/r 5d6 #Temporary Hit Points]]{5d6 temporary Hit Points}. @UUID[Compendium.pf2e.spell-effects.xKJVqN1ETnNH3tFg]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","polymorph"]},"slug":"corrosive-body","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9aFg4EuOBVz0i3Lb"}}}
{"_id":"9bOqFkewRz7Z3HZ5","img":"systems/pf2e/icons/spells/scouring-pulse.webp","name":"Scouring Pulse","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"8lhfdml2dfwh0pc1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"6d8"}}},"description":{"value":"<p><strong>Area</strong> 10-foot radius, 60-foot-tall cylinder</p>\n<hr />\n<p>You inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must attempt a basic Reflex save. Creatures that fail the save also take [[/r 1d8[persistent,positive]]] damage. Creatures that take persistent positive damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]; if the creature is @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], they're concealed while affected by scouring pulse, rather than being undetected.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The positive damage increases to 9d8 damage, and the persistent positive damage increases to [[/r 2d8[persistent,positive]]] damage. Creatures remain suffused in light for [[/r 1d4 #Rounds]]{1d4 additional rounds} after removing the persistent positive damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"damage":{"value":{"8lhfdml2dfwh0pc1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"9d8"}}}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["light","positive"]},"slug":"scouring-pulse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9bOqFkewRz7Z3HZ5"}}}
{"_id":"9gMQPCaFM27PEIh4","img":"systems/pf2e/icons/spells/return-the-favor.webp","name":"Return the Favor","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An ally uses a reaction to grant you a beneficial effect during a combat encounter.</p>\n<p>You're unable to leave any debts unpaid. When an ally supports you in a fight, you offer assistance in turn for the favor. The triggering ally gains 12 temporary Hit Points for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The temporary Hit Points increase by 4.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cSoL5aMy3PCzM4Yv]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"Reaction"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["hex","witch"]},"slug":"return-the-favor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9gMQPCaFM27PEIh4"}}}
{"_id":"9iJaD4S7ptUeq5vO","img":"systems/pf2e/icons/spells/positive-attunement.webp","name":"Positive Attunement","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"1d8"}}},"description":{"value":"<p>You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.</p>\n<p>If the creature is undead or has negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is damaged once and the spell ends.</p>\n<p><strong>Failure</strong> The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).</p>\n<p><strong>Critical Failure</strong> As failure, and the damage is doubled.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The damage and healing each increase by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":3,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"QDQIFtc8RxaD9iS7":{"_id":"QDQIFtc8RxaD9iS7","name":"Positive Attunement (Healing)","overlayType":"override","sort":1},"kHaktf2Oiv8TRiCV":{"_id":"kHaktf2Oiv8TRiCV","name":"Positive Attunement (Damage)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"positive"}}}},"save":{"value":"will"},"spellType":{"value":"save"}}}},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"positive-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9iJaD4S7ptUeq5vO"}}}
{"_id":"9j35xXKVVtHCh1Pe","img":"systems/pf2e/icons/spells/shaken-confidence.webp","name":"Shaken Confidence","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check.</p>\n<hr />\n<p>You mock the target for all its failings, twisting its self-confidence into doubt. The enemy attempts a Will saving throw.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is briefly shaken and unsure of its abilities. It must roll twice and take the worse result on the next roll of the same type as the critical failure that triggered the spell (such as the target's next Acrobatics check if the spell's trigger was a critical failure on an Acrobatics check). If the target doesn't attempt any qualifying checks, the spell ends at the end of the target's next turn.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"An enemy that critically failed an attack roll, Perception check, or skill check"},"time":{"value":"Reaction"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","emotion","mental","misfortune"]},"slug":"shaken-confidence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9j35xXKVVtHCh1Pe"}}}
{"_id":"9kOI14Jep97TzGO7","img":"systems/pf2e/icons/spells/life-giving-form.webp","name":"Life-Giving Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to negative damage, and your unarmed Strikes deal an extra [[/r 1d4[positive]]] damage.</p>\n<p>You can touch a living creature with an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to restore [[/r 6d8[healing]]]{6d8 Hit Points} to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a positive healing effect. You can't heal yourself with life-giving form. A creature harmed by positive damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes [[/r 3d4[positive]]] damage, and it doesn't become temporarily immune.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] this spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the Hit Points restored with an Interact action by [[/r 1d8]], the positive damage by 1, and the resistance and weakness by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.lIl0yYdS9zojOZhe]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","healing","light","oracle","positive"]},"slug":"life-giving-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9kOI14Jep97TzGO7"}}}
{"_id":"9lz67JCNCLDfIEy3","img":"systems/pf2e/icons/spells/plant-form.webp","name":"Awaken Object","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"crushed gems and spices worth 250 gp"},"damage":{"value":{}},"description":{"value":"<p>You imbue a single Small or smaller object with rudimentary awareness and consciousness, and it gains mental ability modifiers depending on the results of the ritual. It gains the ability to see and hear, and the ability to understand (but not speak) a single language that you know. It's indifferent to you and all living creatures. In all other respects, it's an ordinary object of its type. An awakened object that gains the broken condition is rendered insensate until Repaired above its Broken Threshold.</p>\n<p>Magical objects and constructs can't be awakened, nor can most spell or magic item abilities be added to an awakened object later (the process to do so is much more complicated than a ritual and essentially creates an intelligent magic item). However, an object that has already been awakened can have the animate object ritual cast on it by doubling the cost of animate object.</p>\n<hr />\n<p><strong>Critical Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes friendly to you for awakening it.</p>\n<p><strong>Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers increase to +0.</p>\n<p><strong>Failure</strong> The target is unaffected and the ritual fails.</p>\n<p><strong>Critical Failure</strong> The target is unaffected, and the primary caster's intellect is trapped in the object for 24 hours. During this time, their original body is @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and inert and can't be awakened by any means.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"primarycheck":{"value":"Arcana (expert) or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Crafting, Arcana or Occultism (whichever isn't used for the primary check)"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical inanimate object"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"awaken-object","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9lz67JCNCLDfIEy3"}}}
{"_id":"9mPEoOPN0AMuixIv","img":"systems/pf2e/icons/spells/force-fang.webp","name":"Force Fang","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding. If you can use @UUID[Compendium.pf2e.actionspf2e.QDW9H8XLIjuW2fE4] with a ranged weapon (with the starlit span hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The force fang automatically deals 1d4+1 force damage to the target.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d4+1.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4+1"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["force","magus"]},"slug":"force-fang","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9mPEoOPN0AMuixIv"}}}
{"_id":"9o5aG5025ZczjkPb","img":"systems/pf2e/icons/spells/earthbind.webp","name":"Untwisting Iron Roots","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"Z0JV5JoCbMHgKA2k":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"}}},"description":{"value":"<p>You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind. Creatures within range take 2d6 bludgeoning damage, with a basic Reflex save; on a failed save, they also fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. The affected area becomes difficult terrain, but you can move through the difficult terrain normally.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Z0JV5JoCbMHgKA2k":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"untwisting-iron-roots","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9o5aG5025ZczjkPb"}}}
{"_id":"9s5tqqXNzcoKamWx","img":"systems/pf2e/icons/spells/web.webp","name":"Web","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.</p>\n<p>Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Success</strong> The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Failure</strong> The creature takes a -10-foot circumstance penalty to its Speeds until the start of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Immobilized until the start of its next turn, after which it takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its Immobilized condition.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's area increases to a 20-foot burst, and its range increases to 60 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"burst","value":"20"},"range":{"value":"60 feet"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"web","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx"}}}
{"_id":"9u6X9ykhzG11NK1n","img":"systems/pf2e/icons/spells/magic-stone.webp","name":"Magic Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casting this Spell}. The stones must be unattended or carried by you or a willing ally. The stones become <em>+1 striking disrupting @UUID[Compendium.pf2e.equipment-srd.MKSeXwUm56c15MZa]</em>. Each stone can be used only once, after which it crumbles to dust.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.YzZs7r8VUOp7PiAW]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 to 3 non-magical stones or sling bullets"},"time":{"value":"1 to 3"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["positive"]},"slug":"magic-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9u6X9ykhzG11NK1n"}}}
{"_id":"9vDmTCHyAWdWWPIs","img":"systems/pf2e/icons/spells/contact-friends.webp","name":"Contact Friends","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"incense worth 50 gp"},"damage":{"value":{}},"description":{"value":"<p>You meditate for a quiet moment before your mind seeks out others whom you have befriended, as well as friends of any of the secondary casters. The ritual projects your mind to a blank space where you see one or more friends from your past. Once there, you can ask each friend a single question. If more than one friend is present, you can ask each one a different question. These friends aren't compelled to answer you honestly or answer at all, but those who are your friends are likely to help you if they can, barring special situations.</p>\n<hr />\n<p><strong>Critical Success</strong> You contact up to three close friends of yourself or any of the secondary casters, and the friends attempt to help you with their knowledge. They each answer one of your questions, as described above.</p>\n<p><strong>Success</strong> As critical success, but your mind reaches one friend, instead of three.</p>\n<p><strong>Failure</strong> Your mind reaches three friends you've made in the past, but each of them gives you a useless fact. None of these facts help with your situation at all.</p>\n<p><strong>Critical Failure</strong> Your mind freezes. You saw something that terrified you to your core, leaving you and all other casters @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} for 1 day.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1 (or more)"},"secondarycheck":{"value":"Survival"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"contact-friends","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9vDmTCHyAWdWWPIs"}}}
{"_id":"A0sMo1L0271yLeDA","img":"systems/pf2e/icons/spells/clone-companion.webp","name":"Clone Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions. The duplicate appears adjacent to your companion and has the same statistics.</p>\n<p>Each time you Command your companion, both your companion and its duplicate gain 2 actions. The duplicate always acts immediately after your companion and must use identical actions to the ones your companion used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the duplicate is unable to mimic an action, it performs the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day.</p>\n<p>The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and clone companion immediately ends.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your companion"},"time":{"value":"3"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"clone-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A0sMo1L0271yLeDA"}}}
{"_id":"A2JfEKe6BZcTG1S8","img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MuRBCiZn5IKeaoxi]</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"fly","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}}}
{"_id":"A7w3YQBrFNH8KYsB","img":"systems/pf2e/icons/spells/mirrors-misfortune.webp","name":"Mirror's Misfortune","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. When you cast this spell, you seem to split in two. As you do, you can Step to any adjacent square. In either your initial square, or another square adjacent to your initial square, an exact illusory duplicate of you appears. You decide a simple course of action for the duplicate to follow, such as to walk to a specific point or wave its hands in the air, but more complex routines are beyond its abilities. A creature can distinguish between you and the duplicate only if it spends an action to Seek and succeeds at a Perception check against the spell's DC.</p>\n<p>If a creature takes a hostile action against the duplicate, the illusion shatters into mirrorlike shards, inflicting bad luck on the attacker's next few attacks as misfortune's toll for shattering the mirror. The attacker must attempt a Will save with the following effects; this is a curse and misfortune effect. When the duplicate shatters, the spell ends.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> Within the next hour, the creature must roll its next two attack rolls twice and take the lower result.</p>\n<p><strong>Critical Failure</strong> Within the next hour, the creature must roll its next four attack rolls twice and take the lower result.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"mirrors-misfortune","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A7w3YQBrFNH8KYsB"}}}
{"_id":"ALuvl9GYawnsZZCx","img":"systems/pf2e/icons/spells/wall-of-wind.webp","name":"Unfolding Wind Buffet","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround your unarmed attacks with the speed and force of air. Make three unarmed Strikes against the same target. If at least one was a successful hit, the target must attempt a Fortitude save or be pushed back 5 feet for each normal hit from the buffet, plus 10 feet for each critical hit.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is pushed back half the normal distance.</p>\n<p><strong>Failure</strong> The target is pushed back the normal distance.</p>\n<p><strong>Critical Failure</strong> The target is pushed back double the normal distance and then knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"unfolding-wind-buffet","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ALuvl9GYawnsZZCx"}}}
{"_id":"AMEu5zzLN7uCX645","img":"systems/pf2e/icons/spells/ghostly-weapon.webp","name":"Ghostly Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the ghost touch property rune. If the weapon is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.EScdpppYsf9KhG4D]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon that is either unattended or wielded by you or a willing ally"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"ghostly-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AMEu5zzLN7uCX645"}}}
{"_id":"APDrC83QljsyHenB","img":"systems/pf2e/icons/spells/savants-curse.webp","name":"Savant's Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting an Arcana, Lore, Occultism, or Society check. If the target succeeds at a check to Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #164: Hands of the Devil"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["attack","curse","mental","misfortune"]},"slug":"savants-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.APDrC83QljsyHenB"}}}
{"_id":"APTMURAW1N0Wpk4w","img":"systems/pf2e/icons/spells/precious-metals.webp","name":"Precious Metals","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron. This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> Add adamantine and mithral to the list of metals you can transform the item into.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"precious-metals","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.APTMURAW1N0Wpk4w"}}}
{"_id":"AUctDF2fqPZN2w4W","img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"sigil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}}}
{"_id":"Aap7nGpC7neTWm78","img":"systems/pf2e/icons/spells/animal-allies.webp","name":"Animal Allies","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 3d4</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"3d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"animal-allies","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Aap7nGpC7neTWm78"}}}
{"_id":"AfOpnnwdZwHi2Tnc","img":"systems/pf2e/icons/spells/protect-companion.webp","name":"Protect Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the @UUID[Compendium.pf2e.actionspf2e.Iuq8CeNqv3a0oWfQ] reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.pPMldkAbPVOSOPIF]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon, or a creature with the minion trait under your control"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"protect-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AfOpnnwdZwHi2Tnc"}}}
{"_id":"AiWtiVmyasyL42J8","img":"systems/pf2e/icons/spells/crushing-ground.webp","name":"Crushing Ground","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"}}},"description":{"value":"<p>You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and takes a -10-foot circumstance penalty to Speed.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is flat-footed and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the initial damage and additional damage by 2d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"crushing-ground","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AiWtiVmyasyL42J8"}}}
{"_id":"AkF4yFcSCdhoULyZ","img":"systems/pf2e/icons/spells/awaken-portal.webp","name":"Awaken Portal","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to reactivate a dormant gate, portal, or <em>@UUID[Compendium.pf2e.spells-srd.5ZW1w9f4gWlSIuWA]</em> by infusing it with magical energies. This ritual must be successfully performed twice, once at each location the portal connects. While the teleportation circles and portals found in the Abomination Vaults require no additional cost to awaken, other portals might require rare items or specific materials as a cost for this ritual at the GM's discretion—some portals might even be so powerful that this ritual cannot awaken them at all.</p>\n<p>The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the DCs by Spell Level section of Table 10-5 to determine the DC for a portal, using the dungeon level in place of spell level. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.</p>\n<hr />\n<p><strong>Critical Success</strong> You awaken the portal. If its other side is awakened, the portal can be used normally and won't deactivate naturally. If its other side is not awakened, this side remains awakened for 1 year, possibly allowing you enough time to find and awaken the connecting portal.</p>\n<p><strong>Success</strong> As critical success, but if the portal's other side is not awakened, this side remains awakened for only [[/r 1d6 #days]]{1d6 days} before it fades and falls dormant again.</p>\n<p><strong>Failure</strong> You fail to activate the portal, and magical backlash leaves you @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 24 hours.</p>\n<p><strong>Critical Failure</strong> As failure, but in addition, a hostile creature is drawn through the portal and immediately attacks anyone present. The creature drawn through the portal varies, according to the portal's nature; in the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.</p>\n<ul>\n<li><strong>First Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.NQ6qRvpD9DIwVxt3]</li>\n<li><strong>Second Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.Nkz8Z5TrEqRePGlk]</li>\n<li><strong>Third Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.dEAneTvoPuQXZoLR]</li>\n<li><strong>Fourth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.wRQ7TZdd0n5UIIao]</li>\n<li><strong>Fifth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.SY8pvLPqc2EgP9Xj]</li>\n<li><strong>Sixth Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.ceLvlSQsYNORH8oM]</li>\n<li><strong>Seventh Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.ZGEf08j9q4fIPDFd]</li>\n<li><strong>Eighth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.ToSwRvspZ0IB7SHQ]</li>\n<li><strong>Ninth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.MUVc2ZjwGtlpcuX1]</li>\n<li><strong>Tenth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.t4JYGYJqT1CaqKvh]</li>\n</ul>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (trained)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"up to 5"},"secondarycheck":{"value":"Whichever is used for the primary check"},"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 portal"},"time":{"value":"1 hour"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","selected":[],"value":[]},"slug":"awaken-portal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AkF4yFcSCdhoULyZ"}}}
{"_id":"AlCFTjSBaCHuRHBv","img":"systems/pf2e/icons/spells/prismatic-shield.webp","name":"Prismatic Shield","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.</p>\n<p>Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from <em>@UUID[Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub]</em>, with a saving throw of the type indicated in that spell.</p>\n<p>The shards automatically block physical ranged attacks the size of a spear or smaller, such as arrows, bolts, and javelins. You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons.</p>\n<p>Any spell that targets you requires the caster to succeed at a counteract check against your spell DC, or it fails to affect you.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Pfllo68qdQjC4Qv6]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #162: Ruins of the Radiant Siege"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"rare","value":["light"]},"slug":"prismatic-shield","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AlCFTjSBaCHuRHBv"}}}
{"_id":"AlbpWWN87yGegoAF","img":"systems/pf2e/icons/spells/true-target.webp","name":"True Target","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"4 creatures"},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune","prediction"]},"slug":"true-target","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AlbpWWN87yGegoAF"}}}
{"_id":"AnWCohzPgK4L9GVl","img":"systems/pf2e/icons/spells/detect-scrying.webp","name":"Detect Scrying","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By tapping into trace divinatory auras, you detect the presence of scrying effects in the area. If detect scrying is higher level than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The duration is until the next time you make your daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"detect-scrying","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AnWCohzPgK4L9GVl"}}}
{"_id":"AsKLseOo8hwv5Jha","img":"systems/pf2e/icons/spells/invoke-the-crimson-oath.webp","name":"Invoke the Crimson Oath","system":{"ability":{"value":""},"area":{"type":"cone","value":20},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy. You must be wielding a melee weapon, and you perform this spell's somatic component by swinging the weapon in a downward arc. You deal normal melee damage for your weapon, including all appropriate bonuses, penalties, modifiers, and properties, to each creature in the spell's area; they must each attempt a basic Fortitude save. A creature that critically fails this save also suffers any additional effect you would normally inflict with your weapon on a critical hit; if the creature that critically fails its save is also immune to critical hits, it merely fails the save instead.</p>\n<p>You can convert all the physical damage from this spell into positive damage against all undead creatures in the area.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"invoke-the-crimson-oath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AsKLseOo8hwv5Jha"}}}
{"_id":"AspA30tzKCHFWRf0","img":"systems/pf2e/icons/spells/incendiary-aura.webp","name":"Incendiary Aura","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet.</p>\n<p>[[/r (ceil(@item.level/2)+1)d4[persistent,fire]]]{Leveled Persistent Fire Damage}</p>\n<p>@UUID[Compendium.pf2e.spell-effects.pE2TWhG97XbhgAdH]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","fire","oracle"]},"slug":"incendiary-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AspA30tzKCHFWRf0"}}}
{"_id":"Az3PmWnlWSb5ELX9","img":"systems/pf2e/icons/spells/abundant-step.webp","name":"Abundant Step","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"15 feet or more"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk","teleportation"]},"slug":"abundant-step","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Az3PmWnlWSb5ELX9"}}}
{"_id":"Azoh0BSoCASrA1lr","img":"systems/pf2e/icons/spells/lock.webp","name":"Lock","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.</p>\n<p>If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 lock, or a door or container with a latch"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"lock","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr"}}}
{"_id":"B0FZLkoHsiRgw7gv","img":"systems/pf2e/icons/spells/summon-lesser-servitor.webp","name":"Summon Lesser Servitor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.</p>\n<p>You summon a celestial, monitor, or fiend whose level is -1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an @UUID[Compendium.pf2e.pathfinder-bestiary.8r8Ar08ojdJuPeiH], @UUID[Compendium.pf2e.pathfinder-bestiary.QRRX82FIjBKd8pzs], or @UUID[Compendium.pf2e.pathfinder-bestiary-2.hFbfXmjMkGEzMkQ1]. It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils.</p>\n<p>Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1.</p>\n<p><strong>Heightened (3rd)</strong> Level 2. You can summon a @UUID[Compendium.pf2e.pathfinder-bestiary-2.xxP5FJotshmUQNtY], @UUID[Compendium.pf2e.pathfinder-bestiary.C9s5tBxVValC2HTE], or @UUID[Compendium.pf2e.pathfinder-bestiary.wqPYzMNgYvrO6oEP].</p>\n<p><strong>Heightened (4th)</strong> Level 3. You can summon a @UUID[Compendium.pf2e.pathfinder-bestiary.WNiNj0Brn2LCYmwd] or @UUID[Compendium.pf2e.pathfinder-bestiary.ypLkUfuHHfNDsVUQ].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"summon-lesser-servitor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B0FZLkoHsiRgw7gv"}}}
{"_id":"B0Ng2VlhEJMuUXUH","img":"systems/pf2e/icons/spells/bind-undead.webp","name":"Bound in Death","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. You create a life link between yourself and the target. Each time an effect damages you, the target attempts a Will save, which can cause it to take part of the damage, as detailed below. The spell ends if the target is ever more than 120 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved, and then the spell ends.</p>\n<p>Each time you sustain this spell, you can choose to deal 6d8 damage to yourself, which can be reduced with bound in death as normal.</p>\n<hr />\n<p><strong>Critical Success</strong> The damage you take is unaffected, and the spell ends.</p>\n<p><strong>Success</strong> The damage you take is unaffected, and the target can't take damage from bound in death for 1 round.</p>\n<p><strong>Failure</strong> The target takes half the damage of the effect instead of you, then can't take damage from bound in death for 1 round. Apply any immunity, resistances, or weaknesses you have to the damage before halving it, and the target still applies any immunity, resistances, weaknesses, and the like it has.</p>\n<p><strong>Critical Failure</strong> The target takes half the damage of the effect.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage you can choose to deal to yourself each time you sustain the spell increases by 3d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["curse"]},"slug":"bound-in-death","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B0Ng2VlhEJMuUXUH"}}}
{"_id":"B3eLlbaPxOYHcs1o","img":"systems/pf2e/icons/spells/curse-of-lost-time.webp","name":"Curse Of Lost Time","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts and objects and constructs made of precious materials (as determined by the GM), are immune.</p>\n<hr />\n<ul>\n<li><strong>Object</strong> If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes [[/r 4d6]] damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME]{Repaired}, and the curse attempts to counteract any spell that would restore the object's Hit Points. <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> can target an item affected by this spell.</li>\n<li><strong>Construct</strong> The construct takes [[/r 4d6]] damage (basic Fortitude save). On a failure, for 1 hour the construct is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}, and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration.</li>\n<li><strong>Living Creature</strong> The living creature must attempt a Fortitude save. Ageless creatures are immune.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The living creature is unaffected.</p>\n<p><strong>Success</strong> The living creature briefly ages, becoming @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<p><strong>Failure</strong> As success, with a duration of 1 hour.</p>\n<p><strong>Critical Failure</strong> As success, with an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6]].</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 Large or smaller object, construct, or living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["curse","negative"]},"slug":"curse-of-lost-time","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B3eLlbaPxOYHcs1o"}}}
{"_id":"B3tbO85GBpzQ3u8l","img":"systems/pf2e/icons/spells/wish-twisted-form.webp","name":"Wish-Twisted Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses. The target must attempt one Will saving throw for all of the following effects.</p>\n<ul>\n<li>The target gains weakness 5 to one energy type of your choice.</li>\n<li>The target's resistances are reduced by 5.</li>\n<li>The target takes a -10-foot status penalty to all its Speeds.</li>\n<li>The target takes a -1 status penalty to its saving throws.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes the penalties for 1 round.</p>\n<p><strong>Failure</strong> The target takes the penalties for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -1 status penalty to AC for the duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the weakness and the reduction to resistances by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qzZmVjtc9feqoQwA]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.bBD7HFzBPlSxYrtW]</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"wish-twisted-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B3tbO85GBpzQ3u8l"}}}
{"_id":"B4dDkYsHFo1H0CIF","img":"systems/pf2e/icons/spells/awaken-animal.webp","name":"Awaken Animal","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"herbs, 1/5 the value on Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.</p>\n<p><strong>Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes friendly to you for awakening it.</p>\n<p><strong>Failure</strong> You fail to awaken the target.</p>\n<p><strong>Critical Failure</strong> You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were worse. It becomes hostile to you, attempting to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Lore (any), Society, Survival"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal up to the level on Table 7-1"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"awaken-animal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B4dDkYsHFo1H0CIF"}}}
{"_id":"B8aCUMCHCIMUCEVK","img":"systems/pf2e/icons/spells/elemental-motion.webp","name":"Elemental Motion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.spell-effects.iqtjMVl6rGQhX2k8]{Air} You gain a fly Speed equal to your Speed.</li>\n<li>@UUID[Compendium.pf2e.spell-effects.qbOpis7pIkXJbM2B]{Earth} You gain a burrow Speed of 10 feet.</li>\n<li>@UUID[Compendium.pf2e.spell-effects.q4EEYltjqpRGiLsP]{Fire} You gain a fly Speed equal to your Speed.</li>\n<li>@UUID[Compendium.pf2e.spell-effects.D0Qj5tC1hGUjzQc4]{Water} You gain a swim Speed equal to your Speed and can breathe underwater.</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> You also gain a +10-foot status bonus to your Speeds.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +20 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"elemental-motion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B8aCUMCHCIMUCEVK"}}}
{"_id":"BA143r8fCqmSjdRf","img":"systems/pf2e/icons/spells/nettleskin.webp","name":"Nettleskin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"u1tz6yrszljlkr1m":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"1d4"}}},"description":{"value":"<p>Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.</p>\n<p>Adjacent creatures that hit you with a melee or unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, <em>nettleskin</em>'s duration decreases by 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"u1tz6yrszljlkr1m":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"self"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Adventure: Threshold of Knowledge"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"self"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["plant"]},"slug":"nettleskin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BA143r8fCqmSjdRf"}}}
{"_id":"BAu5AgqoO556clyK","img":"systems/pf2e/icons/spells/comprehend-language.webp","name":"Rewrite Possibility","system":{"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome. Due to the amount of information this spell requires you to process, you can't have more than one rewrite possibility spell in effect at a time. Casting it again ends the previous casting. While rewrite possibility is in effect, the target gains a +1 status bonus to initiative rolls. In addition, you gain the following reaction.</p>\n<p><strong>Rewrite Possibility</strong> <span class=\"pf2-icon\">r</span></p>\n<p><strong>Trigger</strong> The target fails a check</p>\n<hr />\n<p><strong>Effect</strong> The target rolls again with a +2 status bonus and uses the higher result.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fortune","mental","sorcerer"]},"slug":"rewrite-possibility","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BAu5AgqoO556clyK"}}}
{"_id":"BBvV7qoXGdw09q1C","img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"speak-with-animals","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}}}
{"_id":"BCuHKrDeJ4eq53M6","img":"systems/pf2e/icons/spells/remove-paralysis.webp","name":"Remove Paralysis","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A surge of energy frees a @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] creature. You can attempt to counteract a single effect imposing the Paralyzed condition on the target. This does not cure someone who is Paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"remove-paralysis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BCuHKrDeJ4eq53M6"}}}
{"_id":"BH3sUerzMb2bWnv1","img":"systems/pf2e/icons/spells/call-of-the-grave.webp","name":"Call of the Grave","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fire a ray of sickening energy. Make a spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it's Sickened.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is unaffected.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["attack","wizard"]},"slug":"call-of-the-grave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BH3sUerzMb2bWnv1"}}}
{"_id":"BI4iwu3nApyIG0zY","img":"systems/pf2e/icons/spells/astral-labyrinth.webp","name":"Astral Labyrinth","system":{"ability":{"value":""},"area":{"type":"burst","value":80},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic. Choose a point in the area that you can see when you cast this spell. Objects other than force effects and rare metals can't block this spell's area. Astral labyrinth attempts to counteract magical mental effects targeting or including anyone other than the caster in the area, though it has no effect on mental effects that began outside the area or before the spell was cast.</p>\n<p>In addition, any creature that tries to depart or arrive in a location in the area by teleportation or extradimensional travel (including extradimensional spaces) must attempt a Will saving throw. Summoned creatures must attempt the save when they are summoned, but not when the summoning ends.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, you are mentally alerted that something has failed its save against this spell, and the creature arrives in the empty space closest to the point you chose instead of its intended destination.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}, you get a mental glimpse of its appearance, and the creature arrives in the empty space closest to the point you chose instead of its intended destination.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":true},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation"]},"slug":"astral-labyrinth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BI4iwu3nApyIG0zY"}}}
{"_id":"BItahht2hEHvR9Bt","img":"systems/pf2e/icons/spells/swarming-wasp-stings.webp","name":"Buzzing Bites","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"nq1rqbq4e9qh9tfk":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"1d4"}}},"description":{"value":"<p>You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save. You deal the piercing damage initially and then again the first time each round you Sustain the Spell, starting on the round after you cast it and rolling the damage based on the target's saving throw result each time. However, the creature only attempts the Fortitude save once, when you first Cast the Spell. Once this spell ends, the target becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} by the crawling insects. The sickened value can't be reduced below 1 while the spell is active.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"nq1rqbq4e9qh9tfk":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["cantrip","hex","witch"]},"slug":"buzzing-bites","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BItahht2hEHvR9Bt"}}}
{"_id":"BKIet436snMNcnez","img":"systems/pf2e/icons/spells/polar-ray.webp","name":"Polar Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"10d8"}}},"description":{"value":"<p>You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}</p>\n<p><strong>Success</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d8</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold"]},"slug":"polar-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BKIet436snMNcnez"}}}
{"_id":"BQMEaeJiEFC1nepg","img":"systems/pf2e/icons/spells/forced-mercy.webp","name":"Forced Mercy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn't incur the typical -2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is affected for 1 round.</p>\n<p><strong>Failure</strong> The creature is affected for [[/r 1d4 #Rounds]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> The creature is affected for 1 minute.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The range increases to 100 feet, and you can target up to 8 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["emotion","mental"]},"slug":"forced-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BQMEaeJiEFC1nepg"}}}
{"_id":"BRtKFk0PKfWIlCAB","img":"systems/pf2e/icons/spells/sweet-dream.webp","name":"Sweet Dream","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] if it wasn't already. While Unconscious, it experiences a dream of your choice.</p>\n<p>If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.v051JKN0Dj3ve5cF]{Dream of Insight}</strong> +1 status bonus to Intelligence-based skill checks</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.MJSoRFfEdM4j5mNG]{Dream of Glamour}</strong> +1 status bonus to Charisma-based skill checks</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.sE2txm68yZSFMV3v]{Dream of Voyaging}</strong> +5-foot status bonus to Speed</li>\n</ul>\n<p>If you Cast this Spell again, the effects of any previous sweet dream you cast end.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["auditory","cleric","linguistic","mental","sleep"]},"slug":"sweet-dream","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BRtKFk0PKfWIlCAB"}}}
{"_id":"BazbvgNmK46XjrVc","img":"systems/pf2e/icons/spells/forgotten-lines.webp","name":"Word of Revision","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points</p>\n<hr />\n<p>As all good writers know, you shouldn't kill off your protagonist before their story is complete. When you utter a word of revision, you alter the course of reality the instant it would otherwise have occurred, saving a creature from an unexpected or unwarranted fate. If the triggering creature failed its saving throw, it rerolls the saving throw. If the triggering creature critically failed its saving throw, it instead treats the result of that saving throw as a failure. If the triggering creature was reduced to 0 Hit Points, it remains at 1 Hit Point, and it still suffers any other debilitating effects that were associated with the source of the damage. In the case of a creature critically failing a saving throw or being reduced to 0 Hit Points simultaneously, you choose which of the two events to revise.</p>\n<p>Once a creature is affected by a word of revision, it's temporarily immune to further words of revision for 24 hours, as fate resists allowing even the most important of protagonists from avoiding doom too often!</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures within range. All targets must still individually qualify as triggering creatures. For example, if a dragon breathed fire on a group of your allies, only those who failed or critically failed their saving throw or those who were reduced to 0 Hit Points could be affected by this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"rare","value":["fortune"]},"slug":"word-of-revision","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BazbvgNmK46XjrVc"}}}
{"_id":"BilnTGuXrof9Dt9D","img":"systems/pf2e/icons/spells/synaptic-pulse.webp","name":"Synaptic Pulse","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Critical Failure</strong> The creature is Stunned for 1 round.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"synaptic-pulse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BilnTGuXrof9Dt9D"}}}
{"_id":"BoA00y45uDlmou07","img":"systems/pf2e/icons/spells/secret-chest.webp","name":"Secret Chest","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. The container's physical properties-the material from which it is made, any locks, or other features-are irrelevant to the casting of this spell, but the container can't contain any creatures. When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast this Spell}, the container and all its contents are transported to a random location deep in the Ethereal Plane. Time passes normally for the container and its contents, and the environmental effects of the Ethereal Plane apply to it. Though very unlikely, it's possible for a creature on the Ethereal Plane to stumble upon the chest.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell to return the chest to your current location. If the spell ends by any other means, the container is lost on the Ethereal Plane and you can no longer recall it with this spell, though you could search for it in other ways.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 container and its contents, totaling 10 Bulk or less"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"secret-chest","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BoA00y45uDlmou07"}}}
{"_id":"BqJAOPimCq5uCcEJ","img":"systems/pf2e/icons/spells/shatter-mind.webp","name":"Shatter Mind","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"wutn1oqihzg6kr0d":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"}}},"description":{"value":"<p>@Template[type:cone|distance:15]</p>\n<hr />\n<p>You telepathically assail the minds of your foes. You deal mental damage equal to 2d4 plus your spellcasting ability modifier to all enemies in the area, with a basic Will save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d4]]{1d4}.</p>\n<hr />\n<p><strong>Amp</strong> You increase the area of the spell to your choice of a @Template[type:cone|distance:30] or @Template[type:cone|distance:60], and the damage dice for the spell change to d10s. Creatures that fail are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the start of your next turn (or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} on a critical failure).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"wutn1oqihzg6kr0d":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","mental","psychic"]},"slug":"shatter-mind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BqJAOPimCq5uCcEJ"}}}
{"_id":"BvNbDwFYaidKJG9j","img":"systems/pf2e/icons/spells/time-sense.webp","name":"Time Sense","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area-if you're trained in Nature, you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in Astronomy Lore, you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on.</p>\n<p>You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast time sense that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"time-sense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BvNbDwFYaidKJG9j"}}}
{"_id":"C2w3YfBKjIRS07DP","img":"systems/pf2e/icons/spells/mind-blank.webp","name":"Mind Blank","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against mental effects. Mind blank attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.DBaMtFHRPEg1JeLs]</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"mind-blank","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.C2w3YfBKjIRS07DP"}}}
{"_id":"CHZQJg7O7991Vl4m","img":"systems/pf2e/icons/spells/familiar-form.webp","name":"Familiar Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell pest form, heightened to the level of familiar form you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar.</p>\n<p>While in this form, despite the restrictions from polymorph battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any Strikes or other attacks in pest form, as normal.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.</p>\n<p><strong>Heightened (8th)</strong> You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","selected":[],"value":["polymorph"]},"slug":"familiar-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CHZQJg7O7991Vl4m"}}}
{"_id":"CI7F5qdwp6YngyFt","img":"systems/pf2e/icons/spells/confetti-cloud.webp","name":"Confetti Cloud","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a dense storm of swirling confetti. All creatures within the area of the confetti become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the storm become concealed to creatures within it. Additionally, creatures in the area of the confetti continually hear the raucous sounds of a party or festival and take a –2 circumstance penalty on Perception checks to hear. The number of actions you spend when Casting this Spell determines its area. You can Dismiss the spell.</p>\n<hr />\n<p><span class=\"pf2-icon\">1</span> (somatic) The spell's area is a @Template[type:burst|distance:5].</p>\n<p><span class=\"pf2-icon\">2</span> (somatic, verbal) The spell's area is a @Template[type:burst|distance:10].</p>\n<p><span class=\"pf2-icon\">3</span> (material, somatic, verbal) The spell's area is a @Template[type:burst|distance:15].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"overlays":{"TbHMSXBAsnIbidBD":{"_id":"TbHMSXBAsnIbidBD","overlayType":"override","sort":3,"system":{"area":{"type":"burst","value":15},"components":{"material":true,"somatic":true,"verbal":true},"time":{"value":"3"}}},"XJzWxXlJmL5uj8Yd":{"_id":"XJzWxXlJmL5uj8Yd","overlayType":"override","sort":1,"system":{"area":{"type":"burst","value":5},"components":{"somatic":true},"time":{"value":"1"}}},"aZcOAlvTgorg1Rl9":{"_id":"aZcOAlvTgorg1Rl9","overlayType":"override","sort":2,"system":{"area":{"type":"burst","value":10},"components":{"somatic":true,"verbal":true},"time":{"value":"2"}}}},"range":{"value":"90 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"confetti-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CI7F5qdwp6YngyFt"}}}
{"_id":"CIjj9CU5ekeq1oLT","img":"systems/pf2e/icons/spells/warding-aggression.webp","name":"Warding Aggression","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7zJPd2BsFl82qFRV]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.n6NK7wqhTxWr3ij8]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.FR4ucNi2ceHZdrpB]</p>\n<hr />\n<p><strong>Critical Success</strong> You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration.</p>\n<p><strong>Success</strong> You gain a +2 status bonus to AC against the foe.</p>\n<p><strong>Failure</strong> You gain a +1 status bonus to AC against the foe.</p>\n<p><strong>Critical Failure</strong> You gain no additional effect.</p>"},"duration":{"value":"up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"warding-aggression","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CIjj9CU5ekeq1oLT"}}}
{"_id":"CLThxp8Qf43IQ3Sb","img":"systems/pf2e/icons/spells/extract-poison.webp","name":"Extract Poison","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a counteract check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add 1d6 poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fEhCbATDNlt6c1Ug]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 poison on or in an object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"extract-poison","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CLThxp8Qf43IQ3Sb"}}}
{"_id":"CPNlhDQP3aDmLzB3","img":"systems/pf2e/icons/spells/ordained-purpose.webp","name":"Ordained Purpose","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"4d6"}}},"description":{"value":"<p>You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.</p>\n<p>Enemies in the area take 4d6 mental damage and must attempt a Will save. A creature that has lost abilities as a result of performing acts anathema to its deity or beliefs (such as a champion who violated their tenets and hasn't atoned) uses the outcome one degree of success worse than the result of its saving throw.</p>\n<p>At the GM's discretion, a creature currently filling its appointed station and purpose (such as a farmer working in a field or a criminal in the act of committing a crime) uses the outcome one degree of success better than the result of its saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and must @UUID[Compendium.pf2e.actionspf2e.HYNhdaPtF1QmQbR3] as its first action on its next turn.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, must @UUID[Compendium.pf2e.actionspf2e.HYNhdaPtF1QmQbR3] as its first action on its next turn, and can't @UUID[Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj] during its next turn.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #161: Belly of the Black Whale"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"ordained-purpose","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CPNlhDQP3aDmLzB3"}}}
{"_id":"CQWTyDxiVSW4uRn7","img":"systems/pf2e/icons/spells/empty-pack.webp","name":"Empty Pack","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You render every item inside the container you touch @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], although the container itself remains visible. The items within are undetected to all creatures, though a creature can attempt to find an item by reaching into the bag, making an item @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead if they succeed. Additionally, the spell doesn't prevent the items from making protrusions in the bag, adding weight, making noise when jostling around, and so on. However, the spell prevents anything within the container from falling out if it's upended. Any object removed from the container becomes visible and remains visible even if returned to the container.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration is until the next time you make your daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 container of 2 Bulk or less"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"empty-pack","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CQWTyDxiVSW4uRn7"}}}
{"_id":"CQb8HtQ1BPeZmu9h","img":"systems/pf2e/icons/spells/touch-of-idiocy.webp","name":"Touch of Idiocy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dull the target's mind; the target must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"touch-of-idiocy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h"}}}
{"_id":"CR8OKDbeFJoZbOCu","img":"systems/pf2e/icons/spells/extend-boost.webp","name":"Extend Boost","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. If your next action is to cast <em>@UUID[Compendium.pf2e.spells-srd.HStu2Yhw3iQER9tY]</em> or <em>@UUID[Compendium.pf2e.spells-srd.TYbCj4dgXDOZou9k]</em>, attempt a skill check with the skill associated with the tradition of magic you gain from your eidolon (such as Nature for a primal eidolon). The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell lasts 4 rounds.</p>\n<p><strong>Success</strong> The spell lasts 3 rounds.</p>\n<p><strong>Failure</strong> The spell lasts 1 round, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["metamagic","summoner"]},"slug":"extend-boost","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CR8OKDbeFJoZbOCu"}}}
{"_id":"CXICME10TkEJxz0P","img":"systems/pf2e/icons/spells/shape-wood.webp","name":"Shape Wood","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"an unworked piece of wood up to 20 cubic feet in volume"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"shape-wood","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CXICME10TkEJxz0P"}}}
{"_id":"CcXtbTxtdV9MKQfu","img":"systems/pf2e/icons/spells/mantle-of-the-frozen-heart.webp","name":"Mantle of the Frozen Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.</p>\n<ul>\n<li><strong>Chilling Ice</strong> The ice around your body thickens, melting off to protect you from heat while inuring you from the cold. You gain resistance 10 to cold.</li>\n<li><strong>Heart of Ice</strong> Your body temperature plummets to blistering cold. Any creature that touches you, or that hits you with a melee unarmed attack or non‑reach melee weapon attack, takes [[/r 2d6[cold]]] damage.</li>\n<li><strong>Ice Glide</strong> Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to Balance on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed. @UUID[Compendium.pf2e.spell-effects.YCno88Te0nfwFgVo]</li>\n<li><strong>Icy Claws</strong> Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw unarmed attack with the agile and finesse traits, in the brawling weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage. @UUID[Compendium.pf2e.spell-effects.wqh8D9kHGItZBvtQ]</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","morph"]},"slug":"mantle-of-the-frozen-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CcXtbTxtdV9MKQfu"}}}
{"_id":"Cd6Crl4wpQaMSYrF","img":"systems/pf2e/icons/spells/subjugate-undead.webp","name":"Subjugate Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being controlled by another creature, the controlling creature also rolls a saving throw and the undead uses the better result. Casting subjugate undead again ends any previous subjugate undead you cast.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The undead creature becomes a minion under your control for 1 minute. The spell is dismissed if you or an ally takes a hostile action against the minion undead.</p>\n<p><strong>Critical Failure</strong> As failure, except the duration is 10 minutes.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Book of the Dead"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"one undead creature with a level of no more than your level -4"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"subjugate-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Cd6Crl4wpQaMSYrF"}}}
{"_id":"CeSh8QcVnqP5OlLj","img":"systems/pf2e/icons/spells/discern-location.webp","name":"Discern Location","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"discern-location","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj"}}}
{"_id":"CmZCq4htcZ6W0TKk","img":"systems/pf2e/icons/spells/mirror-malefactors.webp","name":"Mirror Malefactors","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"7d8"}}},"description":{"value":"<p>You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a vampire, it's unaffected by <em>mirror malefactors</em>. As long as the target is surrounded by mirrors, it's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, and it can't reduce its frightened value.</p>\n<p>When you Cast the Spell, the reflections leap from the mirrors and attack the target, dealing 7d8 mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you Sustain the spell that turn. If the target succeeds at any Will save it attempts against <em>mirror malefactors</em>, the illusory mirrors shatter and the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage for both the initial effect and on subsequent turns increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental","visual"]},"slug":"mirror-malefactors","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CmZCq4htcZ6W0TKk"}}}
{"_id":"Cpj05laa7ogqGwS3","img":"systems/pf2e/icons/spells/elemental-confluence.webp","name":"Elemental Confluence","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and poison. Creatures can move through the confluence; creatures within the confluence are concealed, and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act.</p>\n<ul>\n<li><strong>Air</strong> (air, electricity) The elemental looses a bolt of electricity from the confluence, dealing [[/r 4d4[electricity]]] damage to creatures within 20 feet of the confluence, with a basic Reflex save. This doesn't affect creatures that are completely inside of the confluence.</li>\n<li><strong>Earth</strong> (earth) The confluence gains a +2 circumstance bonus to AC and resistance 10 to all physical damage (except adamantine) for 1 round.</li>\n<li><strong>Fire</strong> (fire) Flames roar through the confluence, dealing [[/r 1d6[persistent,fire]]] damage to those partially or entirely inside the confluence.</li>\n<li><strong>Water</strong> (attack, water) The elemental expels a powerful jet of water. Attempt a ranged spell attack against a target within 60 feet of the confluence, using your spell attack roll modifier. This attack ignores concealment granted by the confluence, and the elemental gets a +2 circumstance bonus on the spell attack roll against a target inside the confluence. The water deals [[/r 4d6[bludgeoning]]] damage on a hit (doubled on a critical hit). This attack doesn't count toward your multiple attack penalty.</li>\n</ul>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","earth","fire","water"]},"slug":"elemental-confluence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Cpj05laa7ogqGwS3"}}}
{"_id":"CuRat8IXBUu9C3Yw","img":"systems/pf2e/icons/spells/portrait-of-the-artist.webp","name":"Portrait of the Artist","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise. Additionally, you appear to mimic their skill, although such appearances are merely an illusion. If they are famous for physical art, the spell creates illusions of physical artwork matching their style, and onlookers who don't disbelieve are convinced these works are as impressive as the real thing. If they are famous for their ability to perform, you create an illusory performance that tricks onlookers into thinking you are as skillful as the performer you're pretending to be. The audience can disbelieve this spell if they interact with your art or actively listen to the performance, using either Perception or an appropriate Lore, whichever is higher. When the duration ends, any fake art disappears, and those who were duped by a performance realize it wasn't as good as they thought, though they still might not discover that you weren't really the artist you claimed to be.</p>\n<p>This spell can't grant you any benefits from special abilities that take such skill they require a Performance check, such as the lingering performance focus spell. Using the spell to maintain the ruse long enough to Earn Income from your art is also quite difficult; because it requires careful timing and repeated deceit, it can't be assumed to automatically work on an Earn Income check.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"portrait-of-the-artist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CuRat8IXBUu9C3Yw"}}}
{"_id":"CxpFy4HJHf4ACbxF","img":"systems/pf2e/icons/spells/putrefy-food-and-drink.webp","name":"Putrefy Food and Drink","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. @UUID[Compendium.pf2e.equipment-srd.z9T4c1hXwOotsMCp], @UUID[Compendium.pf2e.equipment-srd.EGhUorZhB7nV73Ev], and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, potions, or alchemical elixirs. One cubic foot of liquid is roughly 8 gallons.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item.</p>\n<p><strong>Heightened (3rd)</strong> You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"2":{"target":{"value":"1 cubic foot of clean food or water, or an alchemical elixir"}},"3":{"target":{"value":"1 cubic foot of clean food or water, or a potion or alchemical elixir"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 cubic foot of clean food or water"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","selected":{"necromancy":"Necromancy"},"value":[]},"slug":"putrefy-food-and-drink","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CxpFy4HJHf4ACbxF"}}}
{"_id":"CzjQtkRuRlzRvwzg","img":"systems/pf2e/icons/spells/healing-well.webp","name":"Healing Well","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"healing"},"value":"4d8"}}},"description":{"value":"<p>You call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square you touch. At any time during the duration, if you or an ally are adjacent to the well, that character can Interact to tap into the well's power, recovering 4d8 Hit Points. When the well has been tapped five times, the spell ends. The well is made of insubstantial energy, allowing creatures to move through it and even end their turn in its space.</p>\n<p>If you use an ability that increases the amount of healing this spell grants, that increase applies only to the first time someone taps the well.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The healing increases by 3.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"3"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"healing-well","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CzjQtkRuRlzRvwzg"}}}
{"_id":"D2nPKbIS67m9199U","img":"systems/pf2e/icons/spells/etheral-jaunt.webp","name":"Ethereal Jaunt","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down). You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there. When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed. If you cast this spell when not on the Material Plane, it is lost.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"range":{"value":"30 feet"},"target":{"value":"you and up to five additional willing creatures"}}},"type":"fixed"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"ethereal-jaunt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D2nPKbIS67m9199U"}}}
{"_id":"D31YX7zvRBvenTAz","img":"systems/pf2e/icons/spells/petal-storm.webp","name":"Petal Storm","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"slashing"},"value":"2d10"}}},"description":{"value":"<p>You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is sliced by the razor-sharp edges of the petals. It takes 2d10 slashing damage with a basic Reflex save. A creature can take damage from the petals only once per round. At the end of the duration, the storm calms and the petals fall harmlessly to the ground.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by [[/r 1d10]]{1d10}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["air","plant"]},"slug":"petal-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D31YX7zvRBvenTAz"}}}
{"_id":"D442XMADp01qJ7Cs","img":"systems/pf2e/icons/spells/mindlink.webp","name":"Mindlink","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"mindlink","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D442XMADp01qJ7Cs"}}}
{"_id":"D6BcAoWFxHYTKwVZ","img":"systems/pf2e/icons/spells/morass-of-ages.webp","name":"Morass of Ages","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature makes this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Squares in the emanation are difficult terrain for the creature.</p>\n<p><strong>Failure</strong> Squares in the emanation are difficult terrain for the creature, and the creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} when it starts its turn in the emanation.</p>\n<p><strong>Critical Failure</strong> As failure, plus the creature also becomes @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. The creature can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] against your spell DC to remove the restrained condition.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["aura"]},"slug":"morass-of-ages","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D6BcAoWFxHYTKwVZ"}}}
{"_id":"D6T17BdazhNy3KPm","img":"systems/pf2e/icons/spells/soul-siphon.webp","name":"Soul Siphon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"1d4"}}},"description":{"value":"<p>You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 negative damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR].</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","negative","oracle"]},"slug":"soul-siphon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D6T17BdazhNy3KPm"}}}
{"_id":"D7ZEhTNIDWDLC2J4","img":"systems/pf2e/icons/spells/puff-of-poison.webp","name":"Puff of Poison","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"poison"},"value":""},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"poison"},"value":"2"}}},"description":{"value":"<p>You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half initial and persistent damage.</p>\n<p><strong>Failure</strong> The target takes full initial and persistent damage.</p>\n<p><strong>Critical Failure</strong> The target takes double initial and persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial poison damage increases by 1d8 and the persistent poison damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8","1":"1"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"5 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cantrip","inhaled","poison"]},"slug":"puff-of-poison","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D7ZEhTNIDWDLC2J4"}}}
{"_id":"D8cWhrzcsd43OlIX","img":"systems/pf2e/icons/spells/abyssal-pact.webp","name":"Div Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the powers of Abaddon to grant you the assistance of a div. You call upon a div whose level can be no more than double <em>div pact's </em>spell level, two divs whose levels are each at least 2 less than double the spell level, or three divs whose levels are each at least 3 less than double the spell level.</p>\n<hr />\n<p><strong>Critical Success</strong> You conjure the div or divs, and they require nothing in return for their service.</p>\n<p><strong>Success</strong> You conjure the div or divs. They are not eager to pursue the task, so they require a favor in return.</p>\n<p><strong>Failure</strong> you don't conjure any divs.</p>\n<p><strong>Critical Failure</strong> You don't conjure any divs, and they send a spiritual backlash that denies your use of any of your innate divine spells for 24 hours. If you are under the effect of any of your innate divine spells, the durations end.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert; you must be a div)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary 3"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"div-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D8cWhrzcsd43OlIX"}}}
{"_id":"DCQHaLrYXMI37dvW","img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"paralyze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}}}
{"_id":"DH9Y3RQGWO0GzXGU","img":"systems/pf2e/icons/spells/protectors-sphere.webp","name":"Protector's Sphere","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The resistance increases by 1.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["aura","cleric"]},"slug":"protectors-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DH9Y3RQGWO0GzXGU"}}}
{"_id":"DLFupJuCfzyLCQcO","img":"systems/pf2e/icons/spells/eyes-of-the-dead.webp","name":"Eyes of the Dead","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enter a magical trance that allows you to perceive through the senses of the target creature. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as low-light vision or darkvision. The spell doesn't grant any special method of communication with the target. For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]. You can't take actions with the attack or move traits, nor can you cast spells.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The range increases to 100 miles and the duration to sustained up to 10 minutes. You can communicate telepathically with the target for the duration of the trance, though the target is under no compulsion to follow commands if it wasn't already.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Book of the Dead"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one undead creature under your control"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"eyes-of-the-dead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DLFupJuCfzyLCQcO"}}}
{"_id":"DU5daB09xwfE1y38","img":"systems/pf2e/icons/spells/waking-nightmare.webp","name":"Waking Nightmare","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save. If the target is @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition for 1 round in addition to the effects noted above.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","emotion","fear","mental"]},"slug":"waking-nightmare","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DU5daB09xwfE1y38"}}}
{"_id":"DYdvMZ8G2LiSLVWw","img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Spider Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d4"}}},"description":{"value":"<p>You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 1d4 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with spider venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with spider venom at stage 2.</p>\n<hr />\n<p><strong>Spider Venom</strong> (poison)</p>\n<p><strong>Level 1;</strong></p>\n<p><strong>Maximum Duration</strong> 4 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"spider-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw"}}}
{"_id":"DZ9bzXYqMjAK9TzC","img":"systems/pf2e/icons/spells/holy-cascade.webp","name":"Holy Cascade","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 positive damage to undead and 6d6 good damage to fiends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning damage increases by 1d6, and the additional positive and good damage each increase by 2d6.</p>\n<p>[[/r ((@item.level*2)-2)d6[positive]]]{Leveled Positive Damage}</p>\n<p>[[/r ((@item.level*2)-2)d6[good]]]{Leveled Good Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":"one vial of holy water"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["good","positive","water"]},"slug":"holy-cascade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DZ9bzXYqMjAK9TzC"}}}
{"_id":"Dbd5W6G8U2vzWolN","img":"systems/pf2e/icons/spells/consecrate.webp","name":"Consecrate","system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offerings worth a total value of 20 gp × the spell level"},"damage":{"value":{}},"description":{"value":"<p>You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI] or @UUID[Compendium.pf2e.deities.BNycwu3I21dTh4D9]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.</p>\n<hr />\n<p><strong>Critical Success</strong> The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.</p>\n<p><strong>Success</strong> The consecration succeeds.</p>\n<p><strong>Failure</strong> The consecration fails.</p>\n<p><strong>Critical Failure</strong> The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The consecrated area also gains the effects of the <em>@UUID[Compendium.pf2e.spells-srd.XZE4BawIlTf88Yl9]</em> spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion"},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"2, must be worshippers of your religion"},"secondarycheck":{"value":"Crafting, Performance"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3 days"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["consecration"]},"slug":"consecrate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Dbd5W6G8U2vzWolN"}}}
{"_id":"Dby1eQ7y5dXBWlyc","img":"systems/pf2e/icons/spells/contagious-idea.webp","name":"Contagious Idea","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target.</p>\n<ul>\n<li><strong>Pleasant Thought</strong> The target is soothed, gaining 5 temporary Hit Points that last for 1 minute. @UUID[Compendium.pf2e.spell-effects.VVSOzHV6Rz2YNHRl]</li>\n<li><strong>Terrifying Thought</strong> The target must attempt a Will save.\n<ul>\n<li><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 1 minute.</li>\n<li><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} and is then temporarily immune for 1 minute.</li>\n<li><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</li>\n<li><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The temporary Hit Points for a pleasant thought increase by 1.</p>\n<hr />\n<p><strong>Amp</strong> You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each level heightened).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet (see text)"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures other than yourself (see text)"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","emotion","mental","psychic"]},"slug":"contagious-idea","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Dby1eQ7y5dXBWlyc"}}}
{"_id":"DcUGLLyaa9tHH1kN","img":"systems/pf2e/icons/spells/chromatic-image.webp","name":"Incarnate Ancestry","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to reach back through time to make brief contact with one of the many past lives of the willing creature, then transform their current body to incarnate elements of that past life's ancestry into the present. At the GM's option, a creature might not have any past lives to draw from, in which case this ritual fails. A PC should always be able to make full use of this ritual if it's cast on them should the GM chooses to allow this ritual into their game.</p>\n<p>While incarnate ancestry can be cast anywhere, if cast in the vicinity of a site infused with energies conducive to reincarnation and contacting past lives (such as in area <strong>D7</strong> of the Sanctum of the Cleansed), checks made to perform this ritual gain a +4 circumstance bonus.</p>\n<hr />\n<p><strong>Critical Success</strong> You infuse the creature with elements from a previous incarnation. The character can reselect all ancestry feats, or even select an entirely new ancestry (choosing from those allowed by the GM). The newly incarnated ancestry must still fully support other character build options; you can't choose feats or ancestries that would invalidate class choices. The character is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 10 minutes as they acclimate to their new body.</p>\n<p><strong>Success</strong> As critical success, but the transformation is disorienting to the creature, who must come to terms with their new body and the strange echoes of memories from the past life that fade in time. The creature becomes clumsy 1 and stupefied 1 for one week; these conditions can't be removed or reduced by any means until the week has passed.</p>\n<p><strong>Failure</strong> The attempt to incarnate ancestry is unsuccessful.</p>\n<p><strong>Critical Failure</strong> As failure, but the attempt to transform leaves the creature feeling as if their own body were unfamiliar. They become clumsy 1 and stupefied 1 for one week; these conditions can't be removed or reduced by any means until the week has passed.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Medicine, Occultism, or Religion"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"incarnate-ancestry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DcUGLLyaa9tHH1kN"}}}
{"_id":"DcmWrD0V5PWQQyDm","img":"systems/pf2e/icons/spells/variable-gravity.webp","name":"Variable Gravity","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you cast the spell. While the spell lasts, you can change the type of gravity with a single action, which has the concentrate trait. The spell doesn't alter your physical appearance, so it's impossible to what type of gravity you're subjected to by casual observation.</p>\n<ul>\n<li><strong>Low Gravity</strong> You can jump double the normal distance when you Long Jump or Leap, though still to a maximum of your Speed. When you High Jump, you can use the calculation for a Long Jump but don't double the distance. Rather than the normal calculation for falling damage, when you fall, you take no damage for the first 10 feet and then take bludgeoning damage equal to a quarter of the remaining distance you fell. Abilities that adjust how much falling damage you take still apply.</li>\n<li><strong>High Gravity</strong> You become encumbered. You gain a +2 status bonus to your saving throws and DCs to resist forced movement and attempts to knock you @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. You reduce the distance forced movement moves you by half or 10 feet, whichever is more. You can only jump half as high and far. Rather than the normal calculation for falling damage, you take bludgeoning damage equal to the distance you fall. Abilities that adjust how much falling damage you take still apply. @UUID[Compendium.pf2e.spell-effects.28NvrpZmELvyrHUt]</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> The duration increases to 1 hour</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"variable-gravity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DcmWrD0V5PWQQyDm"}}}
{"_id":"DdXKfIjDtORUtUvY","img":"systems/pf2e/icons/spells/fey-glamour.webp","name":"Fey Glamour","system":{"ability":{"value":""},"area":{"details":"30-foot burst or Target","type":"burst","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em> on the area or <em>@UUID[Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB]</em> on the creatures, as if heightened to a level 1 level lower than fey glamour, using fey glamour's range and duration.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"fey-glamour","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DdXKfIjDtORUtUvY"}}}
{"_id":"DeF63UTmr7rchF60","img":"systems/pf2e/icons/spells/wall-of-shadow.webp","name":"Wall of Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. The wall prevents light from passing through and appears as a sheet of pure darkness to creatures observing it.</p>\n<p>Creatures without darkvision or those unable to see through darkness can't see creatures on the other side of the wall. The wall is too thin for creatures to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] in the darkness itself, but creatures can Hide from creatures on the other side of the wall as normal.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Creatures with darkvision (but not greater darkvision) can barely see through the wall. They treat targets seen through the wall as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>\n<p><strong>Heightened (7th)</strong> Creatures with greater darkvision can barely see through the darkness. They treat targets seen through the wall as concealed. All other creatures are unable to see through the darkness at all.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["darkness"]},"slug":"wall-of-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DeF63UTmr7rchF60"}}}
{"_id":"DeNz6eAUlE0IE9U3","img":"systems/pf2e/icons/spells/winter-bolt.webp","name":"Winter Bolt","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"1d8"}}},"description":{"value":"<p>You fling a hollow icicle filled with winter's wrath. Make a spell attack against a target within range. The bolt deals 1d8 piercing damage and lodges in the target. At the end of the target's next turn, the bolt shatters, releasing a whirl of snow and ice that deals 1d12 cold damage to the target and all adjacent creatures. The bolt can be removed with an Interact action, which causes it to melt harmlessly without detonating.</p>\n<hr />\n<p><strong>Critical Success</strong> The initial bolt deals full damage and is especially well anchored, taking 2 Interact actions to remove. The bolt's explosion deals double damage.</p>\n<p><strong>Success</strong> The bolt and its explosion deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d8 and the secondary damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["attack","cleric","cold"]},"slug":"winter-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DeNz6eAUlE0IE9U3"}}}
{"_id":"DgCS456mXKw97vNy","img":"systems/pf2e/icons/spells/ode-to-ouroboros.webp","name":"Ode to Ouroboros","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature's @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition would reach the value at which they would die.</p>\n<hr />\n<p>Your ode temporarily staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em> and death effects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition"]},"slug":"ode-to-ouroboros","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DgCS456mXKw97vNy"}}}
{"_id":"DgNOpb8H9MTAu9KL","img":"systems/pf2e/icons/spells/consecrate-flesh.webp","name":"Consecrate Flesh","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Through the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an unarmed attack or non-reach melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your healing spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"self"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"uncommon","value":["good"]},"slug":"consecrate-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DgNOpb8H9MTAu9KL"}}}
{"_id":"DgcSiOCR1uDXGaEA","img":"systems/pf2e/icons/spells/synchronize.webp","name":"Synchronize","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell can target up to 20 willing creatures.</p>"},"duration":{"value":"up to 24 hours"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"2":{"target":{"value":"up to 20 willing creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 willing creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"synchronize","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DgcSiOCR1uDXGaEA"}}}
{"_id":"Di9gL6KIZ9eFgbs1","img":"systems/pf2e/icons/spells/fated-confrontation.webp","name":"Fated Confrontation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy.</p>\n<p>When you Cast the Spell, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 30 feet of its fated opponent. This is a teleportation effect.</p>\n<p>You isolate the two targets for 1 round. During this time, fate refuses to allow either fated opponent to be affected by attacks or effects from a third party; a fated opponent could be affected by the other's <em>meteor swarm</em> or its own <em>heal</em> spell, but it would be entirely immune to a spell or Strike from a creature outside of the spells effects, as well including damage from a hazard or the environment. This doesn't apply to anything that was affecting the targets before you cast fated confrontation (such as a spell with a duration or persistent damage the creature had before it was affected by <em>fated confrontation</em>). For the duration of the spell, either fated opponent can manipulate fate once on each of its turns. This allows it to either roll twice and take the higher result on an attack roll or skill check it makes against its fated opponent (a fortune effect), or force the fated opponent to roll twice on a saving throw against one of its abilities and take the lower result (a misfortune effect).</p>\n<p>This spell ends if either target becomes unable to act, or if they both agree to cease hostilities.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":"120"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing ally and 1 enemy"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"fated-confrontation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Di9gL6KIZ9eFgbs1"}}}
{"_id":"Dj44lViYKvOJ8a53","img":"systems/pf2e/icons/spells/blind-ambition.webp","name":"Blind Ambition","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em> spell). This penalty applies only if the target is being encouraged to advance its own ambitions.</p>\n<p><strong>Failure</strong> As success, but the penalty is -2.</p>\n<p><strong>Critical Failure</strong> The target is overcome with ambition, taking whatever actions would advance its own agenda over those of anyone else, even without attempts to convince it.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","mental","cleric"]},"slug":"blind-ambition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Dj44lViYKvOJ8a53"}}}
{"_id":"DyiD239dNS7RIxZE","img":"systems/pf2e/icons/spells/searing-light.webp","name":"Searing Light","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, <em>searing light</em> attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double fire damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-1)d6[good]]]{Leveled Good Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[{"damageType":"good","diceNumber":"(@spell.level*2)-1","dieSize":"d6","key":"DamageDice","predicate":[{"or":["target:trait:fiend","target:trait:undead"]}],"selector":"{item|_id}-damage"}],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["attack","fire","good","light"]},"slug":"searing-light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE"}}}
{"_id":"E3X2RbzWHCdz7gsk","img":"systems/pf2e/icons/spells/rain-of-fire.webp","name":"Flame Strike","system":{"ability":{"value":""},"area":{"details":"10-foot radius, 40-foot-tall cylinder","type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"8d6"}}},"description":{"value":"<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["fire"]},"slug":"flame-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk"}}}
{"_id":"E3zIZ4pjlOuWeGRz","img":"systems/pf2e/icons/spells/angel-form.webp","name":"Angel Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva. The battle form is Small if you choose choral. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.</li>\n<li>40 temporary Hit Points and weakness 10 to evil damage.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li>\n<li>Athletics modifier of +25, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of angel you choose:</p>\n<ul>\n<li><strong>Balisse</strong> Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> scimitar (forceful, sweep), <strong>Damage</strong> 2d6+12 slashing plus 1d6 fire and 1d6 good.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.WEpgIGFwtRb3ef1x]</p>\n<ul>\n<li><strong>Choral</strong> Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> fist (agile), <strong>Damage</strong> 2d6+12 bludgeoning plus 1d6 good;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> piercing hymn (range 90 feet), <strong>Damage</strong> 1d6+12 sonic plus 1d6 good, and @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round on a critical hit.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.sccNh8j1PKLHCKh1]</p>\n<ul>\n<li><strong>Monadic Deva</strong> Speed 30 feet, fly 40 feet; +2 status bonus on saves against death effects and effects that manipulate souls;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> holy mace (shove), <strong>Damage</strong> 2d6+12 bludgeoning plus 1d6 force and 1d6 good.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.3vWfew0TIrcGRjLZ]</p>\n<ul>\n<li><strong>Movanic Deva</strong> Speed 30 feet, fly 40 feet; resistance 10 to negative;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> bastard sword (two-hand d12), <strong>Damage</strong> 1d8+12 slashing plus 1d6 fire and 1d6 good.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.Bd86oAvK3RLN076H]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":["good","polymorph"]},"slug":"angel-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3zIZ4pjlOuWeGRz"}}}
{"_id":"E80SrXuBdZViPGiH","img":"systems/pf2e/icons/spells/pulverizing-cascade.webp","name":"Pulverizing Cascade","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"5d6"}}},"description":{"value":"<p>You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage with a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"pulverizing-cascade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E80SrXuBdZViPGiH"}}}
{"_id":"ECApRjIIxD0JogOa","img":"systems/pf2e/icons/spells/stone-lance.webp","name":"Stone Lance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"6d6"}}},"description":{"value":"<p>You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a -10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{Immobilizes} the creature until it Escapes. A creature that Escapes after being impaled takes [[/r 3[bleed]]] damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","earth"]},"slug":"stone-lance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ECApRjIIxD0JogOa"}}}
{"_id":"EDABphKEPUBiMmQC","img":"systems/pf2e/icons/spells/verdant-sprout.webp","name":"Verdant Sprout","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<hr />\n<p>You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You throw an additional seed, which grows into an additional plant within range.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["plant"]},"slug":"verdant-sprout","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EDABphKEPUBiMmQC"}}}
{"_id":"EDwakYQTS1t6XHD4","img":"systems/pf2e/icons/spells/umbral-extraction.webp","name":"Umbral Extraction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane. You gain a temporary spell slot, which you can fill only by stealing a spell from an enemy spellcaster. During <em>umbral extraction's</em> duration, you can use the Steal action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to Steal as part of Casting <em>umbral extraction</em>. If you succeed at your check to Steal a spell, you deal 1d4 mental damage to the target per level of the spell stolen due to the psychological toll of the spiritual emptiness created by wrenching the spell away, and you place the stolen spell in your temporary spell slot. It gains the shadow trait if cast from this temporary slot.</p>\n<p>Determine the stolen spell at random from the target's spells that are 1 level lower than <em>umbral extraction</em>, or from spells of the same level if you got a critical success. If the target has no spell slots of that level, use the highest level below that in which the target does have a spell slot. (If the target has no eligible spells, you get nothing, but you can continue to attempt to Steal spells for the remaining duration.) If the target is a prepared caster, you randomly steal one of their prepared spells. If the target is a spontaneous caster, you instead steal an unexpended spell slot of the appropriate level and determine the spell at random from all the target's known spells at that level. You can't steal a target's innate spells, focus spells, or cantrips. You know what the spell is as soon as you steal it, and your temporary spell slot becomes a spell slot of the same level as the spell you stole.</p>\n<p>As normal, you can Steal only from a target within your reach. Once you've placed a spell in your temporary spell slot, you can't attempt to Steal more spells. If you succeed at your Thievery check, you must take the spell you stole. Even if you're a spontaneous caster, you can use the temporary spell slot only to cast the stolen spell and you can cast only the stolen spell from your temporary spell slot. When <em>umbral extraction</em> ends, you lose the temporary spell slot and any spell still stored in it. When you cast <em>umbral extraction</em>, any previous casting of <em>umbral extraction</em> currently affecting you ends.</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental","shadow"]},"slug":"umbral-extraction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EDwakYQTS1t6XHD4"}}}
{"_id":"EE7Q5BHIrfWNCPtT","img":"systems/pf2e/icons/spells/magic-fang.webp","name":"Magic Fang","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MqZ6FScbfGtXB8tt]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"magic-fang","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT"}}}
{"_id":"EGTTGI1pkmsVPqHp","img":"systems/pf2e/icons/spells/winning-streak.webp","name":"Winning Streak","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is energized by its good fortune as it spreads to others-as long as they keep winning. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes quickened if they weren't already, and the duration of the winning streak is extended by another round. Creatures quickened by the spell can use the extra action to Strike, Step, or Stride. If a full round passes without the target or one their allies critically succeeding on an attack roll against a significant foe, the winning streak breaks and the spell ends.</p>"},"duration":{"value":"1 round (see text)"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"winning-streak","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EGTTGI1pkmsVPqHp"}}}
{"_id":"EOWh6VVcSjB3WPjX","img":"systems/pf2e/icons/spells/shadow-illusion.webp","name":"Shadow Illusion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"2d8"}}},"description":{"value":"<p>You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space.</p>\n<p>The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted.</p>\n<p>If the illusion is a creature, shadow illusion has the effects of an <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell of the same level, except it deals [[/r 2d8]] damage plus your spellcasting ability modifier, instead of the amount listed in illusory creature.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The area that an illusory object can fit in increases by 10 feet.</p>\n<p>The damage of the illusory creature's Strike increases by [[/r 1d8]].</p>"},"duration":{"value":"Sustained"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"auditory":"Auditory","illusion":"Illusion","shadow":"Shadow","visual":"Visual"},"value":["auditory","shadow","visual"]},"slug":"shadow-illusion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EOWh6VVcSjB3WPjX"}}}
{"_id":"ER1LOEgCLtmEKd05","img":"systems/pf2e/icons/spells/ravenous-portal.webp","name":"Ravenous Portal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door. When that happens, the door transforms into a @UUID[Compendium.pf2e.pathfinder-bestiary.Br1AtKUHe3nbzjnY] that can't move and is hostile to all creatures. When Casting the Spell, you designate yourself and up to 10 other creatures of your choice; these creatures don't trigger the ward, and the mimic is helpful to them instead of hostile. No effect can move the mimic unless it's also capable of moving the entire door. Once the door transforms into a mimic, it attacks creatures in its reach for up to 1 minute, and then the spell ends. If the mimic is killed before that time, the spell ends and the door returns to its normal form.</p>\n<p>While turned into a mimic, the door can't be opened, unlocked, or bypassed-not even by the designated creatures. It's a creature, not a door, during that time. When the spell ends, the door returns to the state it was in before the ward was triggered.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 door no more than 10 feet tall and 5 feet wide"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"ravenous-portal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ER1LOEgCLtmEKd05"}}}
{"_id":"ES6FkwXXqYr4ujQH","img":"systems/pf2e/icons/spells/blood-feast.webp","name":"Blood Feast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"12d6"}}},"description":{"value":"<p>Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes.</p>\n<p>If you are a gug, increase the piercing damage by 2d6 and increase the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} you deal on a critical hit by 1d8. This spell doesn't alter a gug's appearance.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes double damage and [[/r 1d8[bleed]]].</p>\n<p><strong>Success</strong> The creature takes full damage.</p>\n<p><strong>Failure</strong> You miss and the creature takes no damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The piercing damage increases by 2d6, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} on a critical increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #154: Siege of the Dinosaurs"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"blood-feast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ES6FkwXXqYr4ujQH"}}}
{"_id":"EUMjrJJwSgsqNidi","img":"systems/pf2e/icons/spells/anticipate-peril.webp","name":"Anticipate Peril","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus increases by 1, to a maximum of +4 at 7th level.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4ag0OHKfjROmR4Pm]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"anticipate-peril","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EUMjrJJwSgsqNidi"}}}
{"_id":"EeEgzWYcAY7ZQkS6","img":"systems/pf2e/icons/spells/synchronise-steps.webp","name":"Synchronize Steps","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You link the minds of two targets, enabling them to move in tandem. When one of the targets Steps, the other target can use a reaction to Step. When one of the targets Strides, the other target can use a reaction to Stride.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target up to 10 willing creatures.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 willing creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"synchronize-steps","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EeEgzWYcAY7ZQkS6"}}}
{"_id":"EfFMLVbmkBWmzoLF","img":"systems/pf2e/icons/spells/remove-fear.webp","name":"Remove Fear","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"remove-fear","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EfFMLVbmkBWmzoLF"}}}
{"_id":"EgkypvUZIZkx1UlQ","img":"systems/pf2e/icons/spells/blightburn-blast.webp","name":"Blightburn Blast","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"4d6"}}},"description":{"value":"<p>You channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of blightburn sickness (on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC.</p>\n<hr />\n<p><strong>Blightburn Sickness</strong> (uncommon, disease) <strong>Level 15</strong></p>\n<p>The ceiling of the vault of the Black Desert is studded with deadly crystals that glimmer like stars above the dark sands. These crystals are radioactive and flood the vault with lethal energy. Creatures other than those native to the vault or who have survived there for a long time develop a disease called blightburn sickness.</p>\n<p>Creatures native to the Black Desert are immune, as are creatures who are affected by blightburn sickness but recover from it. The target can't recover from the disease's drained or sickened condition except by magic.</p>\n<p>The surest way to avoid contracting blightburn sickness is by wearing a blightburn ward, a piece of protective jewelry often found among urdefhans' gear or for sale in Shraen.</p>\n<p><strong>Saving Throw</strong> DC 32 Fortitude</p>\n<p><strong>Onset</strong> [[/r 1d4 #days]]{1d4 days}</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 day)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} (1 week)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3} and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3} (1 month)</p>\n<p><strong>Stage 5</strong> Drained increases by 1 (1 year)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #155: Lord of the Black Sands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":["disease"]},"slug":"blightburn-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EgkypvUZIZkx1UlQ"}}}
{"_id":"Einy9RNTGVq1kY3j","img":"systems/pf2e/icons/spells/inside-ropes.webp","name":"Inside Ropes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a @Check[type:flat|dc:5] check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends.</p>\n<hr />\n<p>Heightened (3rd) You gain a +1 item bonus to Athletics checks to Climb while using your guts.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T3t9776ataHzrmTs]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["cantrip"]},"slug":"inside-ropes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Einy9RNTGVq1kY3j"}}}
{"_id":"Ek5XI0aEdZhBgm21","img":"systems/pf2e/icons/spells/prying-eye.webp","name":"Prying Eye","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"prying-eye","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21"}}}
{"_id":"EoKBlgf6Smt8opaU","img":"systems/pf2e/icons/spells/nondetection.webp","name":"Nondetection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You erect protective wards that make the target difficult to detect via magic. Nondetection attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for nondetection's target.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"nondetection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU"}}}
{"_id":"EqdSKqr8Qj5TUhMR","img":"systems/pf2e/icons/spells/approximate.webp","name":"Approximate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> 1 cubic foot</p>\n<hr />\n<p>Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins.</p>\n<p>The type of object you name can be as specific or general as you like-\"dented copper coins\" is as viable as \"coins\"-but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip","detection"]},"slug":"approximate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EqdSKqr8Qj5TUhMR"}}}
{"_id":"Er9XNUlL0wB0PM36","img":"systems/pf2e/icons/spells/ward-domain.webp","name":"Ward Domain","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incenses, oils, and powdered silver, worth 150 gp total"},"damage":{"value":{}},"description":{"value":"<p>This ritual has long been used to guard the private sanctums of powerful rulers, spellcasters, and other figures of import. You and the other casters spend the casting time burning incense, anointing doorframes, and drawing lines of powered silver across entryways. The ritual creates the following magical effects within the area; these effects are heightened to the level of ward domain and remain throughout the duration.</p>\n<p>All gates, doors, windows, and similar apertures in the area (if any) are locked, with the effects of <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em>. In addition, you can obscure up to six doors, doorways, or similar entrances within the area with the effects of <em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em> to appear as plain walls. <em>@UUID[Compendium.pf2e.spells-srd.r784cIz17eWujtQj]</em> spells can't perceive any stimuli from the area, and ward domain attempts to counteract <em>@UUID[Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9]</em> effects into or out of the area, including attempts to summon creatures into the area, using a modifier equal to the ritual's save DC - 10.</p>\n<p>A successful <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> used on a specific effect removes only that effect (such as the lock effect on one window). A successful <em>@UUID[Compendium.pf2e.spells-srd.ihbRf964JDXztcy3]</em> ends the entire ritual.</p>\n<hr />\n<p><strong>Critical Success</strong> You create the effects described above, and you protect an area twice as large.</p>\n<p><strong>Success</strong> You create the effects described above.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The area becomes trapped and hostile to you and your allies in a way you didn't anticipate.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The ward covers an additional area 100 feet × 100 feet, up to 50 feet high, which must be contiguous with the original area.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, or Occultism (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Lore (any), Survival, Thievery"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"ward-domain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Er9XNUlL0wB0PM36"}}}
{"_id":"ErCsWsqXe8ccRjgO","img":"systems/pf2e/icons/spells/far-sight.webp","name":"Far Sight","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see distant objects as if they were closer. You can view creatures, objects, and terrain features that are more than 30 feet away and up to 300 feet away as though they were only 30 feet away. You can view creatures, objects, and terrain features that are 300 feet away or more as though they were only one-tenth as far away. This spell only affects your ability to discern visual details; it doesn't let you treat the objects as actually closer for the purposes of spells, ranged attacks, or otherwise. This spell doesn't affect the range of other visual senses you might have, so if you have a visual sense that extends to only 60 feet, you still can't use it to see things beyond that range, even if they would appear closer with this spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder #177: Burning Tundra"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"uncommon","value":["visual"]},"slug":"far-sight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ErCsWsqXe8ccRjgO"}}}
{"_id":"Et8RSCLx8w7uOLvo","img":"systems/pf2e/icons/spells/restore-senses.webp","name":"Restore Senses","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to counteract a single effect imposing the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] or @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"restore-senses","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Et8RSCLx8w7uOLvo"}}}
{"_id":"EzB9i7R6aBRAtJCh","img":"systems/pf2e/icons/spells/tempest-touch.webp","name":"Tempest Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"1d4"},"fl86wl21hskrqrcy":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"1d4"}}},"description":{"value":"<p>Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and a -5-foot circumstance penalty to its Speeds until the end of your next turn.</p>\n<p><strong>Failure</strong> The target takes full damage and a -10-foot circumstance penalty to its Speeds until the end of your next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but the target takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning and cold damage each increase by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","fl86wl21hskrqrcy":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cold","cursebound","oracle","water"]},"slug":"tempest-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EzB9i7R6aBRAtJCh"}}}
{"_id":"F1fQC9SarAkjNxpP","img":"systems/pf2e/icons/spells/gravitational-pull.webp","name":"Gravitational Pull","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By suddenly altering gravity, you pull the target toward you. The target is pulled 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. The effects of this spell change depending on the number of actions you spend when you Cast this Spell.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell targets one creature.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell targets one creature and pulls the target 20 feet instead of 10.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> The spell targets up to 5 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{"5lkl4b4xvy2j463q":{"_id":"5lkl4b4xvy2j463q","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"time":{"value":"2"}}},"s1pd6dwotaii79cd":{"_id":"s1pd6dwotaii79cd","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"time":{"value":"1"}}},"xo6fc5njtz8vowkk":{"_id":"xo6fc5njtz8vowkk","overlayType":"override","sort":3,"system":{"components":{"material":true,"somatic":true,"verbal":true},"target":{"value":"5 creatures"},"time":{"value":"3"}}}},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"gravitational-pull","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1fQC9SarAkjNxpP"}}}
{"_id":"F1nlmqOIucch3Cmt","img":"systems/pf2e/icons/spells/pet-cache.webp","name":"Pet Cache","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature that is your animal companion or familiar"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["extradimensional"]},"slug":"pet-cache","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1nlmqOIucch3Cmt"}}}
{"_id":"F1qxaqsEItmBura2","img":"systems/pf2e/icons/spells/tree-stride.webp","name":"Tree Stride","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The tree you exit can be up to 50 miles away.</p>\n<p><strong>Heightened (8th)</strong> The tree you exit can be up to 500 miles away.</p>\n<p><strong>Heightened (9th)</strong> The tree you exit can be anywhere on the same planet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"uncommon","value":["plant","teleportation"]},"slug":"tree-stride","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1qxaqsEItmBura2"}}}
{"_id":"F23T5tHPo3WsFiHW","img":"systems/pf2e/icons/spells/quick-sort.webp","name":"Quick Sort","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell can sort up to 400 objects in a minute, or 60 objects in a round.</p>\n<p><strong>Heightened (5th)</strong> The spell can sort up to 800 objects in a minute, or 120 objects in a round.</p>"},"duration":{"value":"up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"up to 400 unattended objects in range, each of light Bulk or less"}},"5":{"target":{"value":"up to 800 unattended objects in range, each of light Bulk or less"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 200 unattended objects in range, each of light Bulk or less"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"quick-sort","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F23T5tHPo3WsFiHW"}}}
{"_id":"F9mA2Bg27QKniIdv","img":"systems/pf2e/icons/spells/bottomless-stomach.webp","name":"Bottomless Stomach","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This extradimensional storage doesn't hamper the target's ability to eat, drink, speak (if applicable), or otherwise act, as it only opens and closes when the target chooses.</p>\n<p>The target can Interact to swallow an object of up to 1 Bulk, which doesn't harm the object or the target. If the extradimensional space is full, the target can't add any more objects until first removing one or more stored objects. Organic matter and living creatures can't be stored in this space. The extradimensional storage is obvious to any creature who looks into the target's mouth, as the entryway shimmers slightly, though this doesn't clearly reveal the contents inside.</p>\n<p>The target can Interact to spit out a single object of its choice, causing the object to fall to the ground in the target's space. The target can Interact three times in a row to spit out the entire contents of its extradimensional storage; the target doesn't have to take these actions all in the same turn, but if it takes any other actions in between, it has to start over. The items eject into the target's space, possibly spilling out into adjacent spaces if there is too much to fit.</p>\n<p>When the spell ends or the target falls unconscious, the contents of the extradimensional storage are disgorged in a riotous spew, landing in the nearest unoccupied space, a bit wet but otherwise unharmed.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The duration increases to 8 hours</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["extradimensional"]},"slug":"bottomless-stomach","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F9mA2Bg27QKniIdv"}}}
{"_id":"FA55Fxf8MBXhje95","img":"systems/pf2e/icons/spells/dinosaur-fort.webp","name":"Dinosaur Fort","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a @UUID[Compendium.pf2e.pathfinder-bestiary.LDQpLwN40OGefZD0]. While the tyrannosauruses won't cross into the others' territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours.</p>\n<p>The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features, such as ponds or spires of rock, but can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[type:flat|dc:3] each day the fort is present; on a failure, the fort sinks or collapses sometime during that day, and the spell ends.</p>\n<p>The fort doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.</p>"},"duration":{"value":"24 hours (see text)"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #177: Burning Tundra"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"rare","value":[]},"slug":"dinosaur-fort","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FA55Fxf8MBXhje95"}}}
{"_id":"FCfd1zUrqPaLEtau","img":"systems/pf2e/icons/spells/call-spirit.webp","name":"Dirge of Remembrance","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"pX92NmS2GoYpHJrp":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"sonic"},"value":"4d10"}}},"description":{"value":"<p>You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane. Each incorporeal creature in the area takes 4d10 sonic damage (this damage bypasses its resistances) depending on the result of its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and becomes semi-corporeal until the spell ends. All attacks against it get the benefit of a <em>ghost touch</em> rune.</p>\n<p><strong>Critical Failure</strong> As failure, but double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"pX92NmS2GoYpHJrp":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["sonic"]},"slug":"dirge-of-remembrance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FCfd1zUrqPaLEtau"}}}
{"_id":"FEsuyf203wTNE2et","img":"systems/pf2e/icons/spells/wail-of-the-banshee.webp","name":"Wail of the Banshee","system":{"ability":{"value":""},"area":{"type":"emanation","value":40},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"8d10"}}},"description":{"value":"<p>Your scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes full damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] [[/r 1d4]].</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 4}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","death","negative"]},"slug":"wail-of-the-banshee","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FEsuyf203wTNE2et"}}}
{"_id":"FKtPRWcs4zhwn9N1","img":"systems/pf2e/icons/spells/devil-form.webp","name":"Form of the Sandpoint Devil","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"igneous stones and gems worth 1,500 gp, bat wings, horse hooves, and at least one lizard"},"damage":{"value":{}},"description":{"value":"<p>You infuse yourself with incredible amounts of pure evil, subsuming your consciousness into malevolence and giving yourself a monstrous form resembling that of the Sandpoint Devil.</p>\n<p>Beginning at dawn, you and your accomplices lay out a fire directly on loose earth, layering the igneous rocks and gems into the fire pit. When the fire is hot enough, you roast bat wings, horse hooves, and lizards over it until they're tender enough to eat; for the hooves, this could take hours. Throughout this time, you meditate and recite passages of texts holy to Lamashtu, ruminating on the beauty and necessity of the monstrous and twisting your mindset into a monstrous shape, the better to hold the evil that will come to possess you.</p>\n<p>Once the wings, hooves, and lizards are cooked, you and your accomplices eat these items in their entirety, tearing them only with your teeth, and you must eat more than anyone else involved. You then scoop out a trench at the location where you previously lit the fire, folding the hot rocks into the earth. Your accomplices then bury you shallowly in the trench-you should be able to breathe but not necessarily able to see. Your accomplices then recite the correct texts and draw upon the power of transmutation while you infuse your mind further with the power and beauty of the monstrous. This stage continues for hours, until the setting of the sun. With the departure of its final ray and in accordance with your faith and occult power, you'll rise transformed.</p>\n<hr />\n<p><strong>Critical Success</strong> You sprout enormous bat wings, a lizard‑like tail, pointed teeth, hooves, and an equine head. You gain darkvision; if you already had darkvision, you instead gain greater darkvision. You gain jaws and hoof unarmed melee Strikes, which are the only attacks you can use. You're trained with them. Your attack modifier is +23 or your unarmed attack modifier, whichever is higher. Your jaws Strike deals [[/r (2d10+6)[piercing]]] damage, and your hoof Strike deals [[/r (2d6+6)[bludgeoning]]] damage with the agile and versatile S traits. These attacks are Strength-based (for the purpose of the enfeebled condition, for example). You gain a fly Speed of 40 feet. You also gain a version of the Sandpoint Devil's Accursed Breath: once per hour, you can breathe a @Template[type:cone|distance:30] of flame that deals [[/r 10d6[fire]]] damage. Your mind transforms, subsuming your own personality with that of the Sandpoint Devil. Unlike many polymorph spells, you can't Dismiss this spell.</p>\n<p><strong>Success</strong> As critical success, except your fly Speed is 20 feet, and you can use your breath weapon once per day.</p>\n<p><strong>Failure</strong> You fail to transform yourself.</p>\n<p><strong>Critical Failure</strong> Not only do you fail to transform yourself, but the ritual's secondary casters all transform into Sandpoint Devils for 1 minute, and they immediately attack you.</p>"},"duration":{"value":"3 days"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"primarycheck":{"value":"Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Arcana, Occultism, Religion"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["evil","polymorph"]},"slug":"form-of-the-sandpoint-devil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FKtPRWcs4zhwn9N1"}}}
{"_id":"FM3SmEW8N1FCRjqt","img":"systems/pf2e/icons/spells/talking-corpse.webp","name":"Talking Corpse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"talking-corpse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt"}}}
{"_id":"FPnkOYyWIaOzkmqn","img":"systems/pf2e/icons/spells/untwisting-iron-buffer.webp","name":"Untwisting Iron Buffer","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"temphp"},"value":"15"}}},"description":{"value":"<p>You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The temporary Hit Points increase by 5.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"5"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"untwisting-iron-buffer","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FPnkOYyWIaOzkmqn"}}}
{"_id":"FSu6ZKxr3xdS75wq","img":"systems/pf2e/icons/spells/roar-of-the-wyrm.webp","name":"Roar of the Wyrm","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.</p>\n<p>The impressive roar grants you a @UUID[Compendium.pf2e.spell-effects.0s6YaL3IjqECmjab]{+2 circumstance bonus to Diplomacy checks} for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, <em>roar of the wyrm</em> is a fear effect.</p>\n<p><em>Roar of the wyrm</em> affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["auditory","cleric","emotion","mental"]},"slug":"roar-of-the-wyrm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FSu6ZKxr3xdS75wq"}}}
{"_id":"FedTjedva2rYk33r","img":"systems/pf2e/icons/spells/undeaths-blessing.webp","name":"Undeath's Blessing","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You instill within a creature the touch of the grave. For the duration, <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> and <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target.</p>\n<p>If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target heals half as much from <em>heal</em> and takes half as much damage from <em>harm</em> for 1 round.</p>\n<p><strong>Failure</strong> Effects as described in the text.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The status bonus to the Hit Points restored increases by 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature touched"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["negative","sorcerer"]},"slug":"undeaths-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FedTjedva2rYk33r"}}}
{"_id":"FgRpddPORsRFwNoX","img":"systems/pf2e/icons/spells/chromatic-image.webp","name":"Chromatic Image","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em>, except that whenever a foe destroys one of the images, roll [[/r 1d4]]{1d4} to see which color the image was when it was destroyed. The attacker takes the corresponding effect.</p>\n<ol>\n<li><strong>Red</strong> [[/r 5[fire]]] damage and [[/r 5[mental]]] damage.</li>\n<li><strong>Orange</strong> [[/r 5[acid]]] damage and [[/r 5[mental]]] damage.</li>\n<li><strong>Yellow</strong> [[/r 5[electricity]]] damage and [[/r 5[mental]]] damage.</li>\n<li><strong>Green</strong> [[/r 5[poison]]] damage and [[/r 5[mental]]] damage, plus it's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</li>\n</ol>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"chromatic-image","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FgRpddPORsRFwNoX"}}}
{"_id":"FhOaQDTSnsY7tiam","img":"systems/pf2e/icons/spells/modify-memory.webp","name":"Modify Memory","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and realizes you tried to alter its memory.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.</p>\n<p><strong>Failure</strong> During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.</p>\n<p>Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"modify-memory","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam"}}}
{"_id":"FmNDwqMEjeTEGPrY","img":"systems/pf2e/icons/spells/unfathomable-song.webp","name":"Unfathomable Song","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain this Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The target is unaffected this round, but it can be affected on subsequent rounds.</p>\n<p><strong>Failure</strong> Roll 1d4 on the table below.</p>\n<p><strong>Critical Failure</strong> Roll 1d4+1 on the table below.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Result</th>\n<th>Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</td>\n</tr>\n<tr>\n<td>2</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round</td>\n</tr>\n<tr>\n<td>3</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} for 1 round</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round</td>\n</tr>\n<tr>\n<td>5</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for an unlimited duration</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","emotion","fear","incapacitation","mental"]},"slug":"unfathomable-song","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FmNDwqMEjeTEGPrY"}}}
{"_id":"Fq9yCbqI2RDt6Orw","img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"description":{"value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"spiritual-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}}}
{"_id":"Fr2CGvWcgSyLcUi7","img":"systems/pf2e/icons/spells/bit-of-luck.webp","name":"Bit of Luck","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. If you cast bit of luck again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck, it becomes temporarily immune for 24 hours.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"bit-of-luck","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr2CGvWcgSyLcUi7"}}}
{"_id":"Fr58LDSrbndgld9n","img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"resist-energy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}}}
{"_id":"FrKPwgFxWIGMGgs4","img":"systems/pf2e/icons/spells/deceivers-cloak.webp","name":"Deceiver's Cloak","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can appear as any creature of the same size, even with a completely different body shape.</p>"},"duration":{"value":"Sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["witch","hex"]},"slug":"deceivers-cloak","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FrKPwgFxWIGMGgs4"}}}
{"_id":"Fu8Ml47ZfXpSYe7E","img":"systems/pf2e/icons/spells/aberrant-form.webp","name":"Aberrant Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>13 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +20, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of aberration you choose:</p>\n<ul>\n<li><strong>Chuul</strong> @UUID[Compendium.pf2e.spell-effects.xsy1yaCj0SVsn502]</li>\n<ul>\n<li>Speed 30 feet, swim 25 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (reach 10 feet), <strong>Damage</strong> 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target.</li>\n</ul>\n<li><strong>Gogiteth</strong> @UUID[Compendium.pf2e.spell-effects.gKGErrsS1WoAyWub]</li>\n<ul>\n<li>Speed 40 feet, climb 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10+8 piercing, and you can spend an action after a hit to Grab the target;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> leg (agile, reach 10 feet), <strong>Damage</strong> 2d6+8 piercing.</li>\n</ul>\n<li><strong>Gug</strong> @UUID[Compendium.pf2e.spell-effects.sfJyQKmoxSRo6FyP]</li>\n<ul>\n<li>Speed 40 feet, climb 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile, reach 10 feet), <strong>Damage</strong> 2d8+8 slashing;</li>\n<li>your multiple joints allow you to fit through tight spaces as if you were a Medium creature.</li>\n</ul>\n<li><strong>Otyugh</strong> @UUID[Compendium.pf2e.spell-effects.SjfDoeymtnYKoGUD]</li>\n<ul>\n<li>+2 circumstance bonus on saves against disease;</li>\n<li>Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d6+8 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tentacle (agile, reach 10 feet), <strong>Damage</strong> 2d6+8 bludgeoning.</li>\n</ul>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"aberrant-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fu8Ml47ZfXpSYe7E"}}}
{"_id":"FyOgUkq71LNC143w","img":"systems/pf2e/icons/spells/catch-your-name.webp","name":"Catch Your Name","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature on your plane speaks your private or true name</p>\n<p><strong>Requirements</strong> You know your own true name.</p>\n<hr />\n<p>You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell. This can become a nuisance if you are so famous that your name is regularly on others' lips.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"Reaction"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"rare","value":[]},"slug":"catch-your-name","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FyOgUkq71LNC143w"}}}
{"_id":"FzAtX8yXBjTaisJK","img":"systems/pf2e/icons/spells/undetectable-alignment.webp","name":"Undetectable Alignment","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature or object in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"undetectable-alignment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FzAtX8yXBjTaisJK"}}}
{"_id":"G0T1xv1FoZ23Jxvt","img":"systems/pf2e/icons/spells/nudge-fate.webp","name":"Nudge Fate","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You read slightly into the future and give fate a tiny push to achieve the result you desire.</p>\n<p>Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute.</p>\n<p>If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","witch","hex"]},"slug":"nudge-fate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.G0T1xv1FoZ23Jxvt"}}}
{"_id":"G56DJkxlUjFv0C4Z","img":"systems/pf2e/icons/spells/time-beacon.webp","name":"Time Beacon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a beacon in time, intending to return to it if things go wrong. You can cast <em>time beacon</em> on only your turn. Keep careful track of everything that happens this turn after you cast <em>time beacon</em>. At the end of your turn, you can choose to rewind time back to just after you cast <em>time beacon</em>, removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they are powerful enough. If you suffered any harmful effects during your turn after casting <em>time beacon</em>, to return to your beacon, <em>time beacon</em> attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the <em>time beacon</em>, the spell ends.</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":true},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"time-beacon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.G56DJkxlUjFv0C4Z"}}}
{"_id":"GKpEcy9WId6NJvtx","img":"systems/pf2e/icons/spells/stinking-cloud.webp","name":"Stinking Cloud","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a cloud of putrid mist in the area. The cloud functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em> except it sickens creatures that end their turns within the cloud. (The @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition is not a poison effect.)</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} while in the cloud.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until it leaves the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"stinking-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GKpEcy9WId6NJvtx"}}}
{"_id":"GP3wewkQXEPrLxYj","img":"systems/pf2e/icons/spells/subconscious-suggestion.webp","name":"Subconscious Suggestion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.</p>\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"up to 10 creatures"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"slug":"subconscious-suggestion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj"}}}
{"_id":"GQopUYTuhmtb7WMG","img":"systems/pf2e/icons/spells/perfect-strike.webp","name":"Perfect Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You miss a Strike with an unarmed attack.</p>\n<hr />\n<p>You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["fortune"]},"slug":"perfect-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GQopUYTuhmtb7WMG"}}}
{"_id":"GUeRTriJkMlMlVrk","img":"systems/pf2e/icons/spells/bind-undead.webp","name":"Bind Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 mindless undead creature with a level no greater than bind undead's spell level"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"bind-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GUeRTriJkMlMlVrk"}}}
{"_id":"GUnw9YXaW3YyaCAU","img":"systems/pf2e/icons/spells/adapt-self.webp","name":"Adapt Self","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make subtle changes to yourself to adapt to the situation. Choose one of the following options that applies to you.</p>\n<ul>\n<li>If you are in water, you gain a @UUID[Compendium.pf2e.spell-effects.2SWUzp4JuNK5EX0J]{swim Speed} equal to half your Speed.</li>\n<li>If you are in water, you become able to breathe water.</li>\n<li>If it's too dark for you to see, you gain @UUID[Compendium.pf2e.spell-effects.0gv9D5RlrF5cKA3I]{Darkvision}.</li>\n<li>If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","morph"]},"slug":"adapt-self","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GUnw9YXaW3YyaCAU"}}}
{"_id":"GYD0XZ4t3tQq6shc","img":"systems/pf2e/icons/spells/zealous-conviction.webp","name":"Zealous Conviction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nemThuhp3praALY6]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 willing creatures"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"zealous-conviction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GYD0XZ4t3tQq6shc"}}}
{"_id":"GYI4xloAgkm6tTrT","img":"systems/pf2e/icons/spells/touch-of-undeath.webp","name":"Touch of Undeath","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"1d6"}}},"description":{"value":"<p>You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, and positive effects heal it only half as much as normal for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and positive effects heal it only half as much as normal for 1 minute.</p>\n<hr /><strong>Heightened (+1)</strong> The damage increases by 1d6."},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","negative"]},"slug":"touch-of-undeath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GYI4xloAgkm6tTrT"}}}
{"_id":"GYmXvS9NJ7QwfWGg","img":"systems/pf2e/icons/spells/bind-soul.webp","name":"Bind Soul","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":"black sapphire with a gp value of at least the target's level × 100"},"damage":{"value":{}},"description":{"value":"<p>You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire. While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as wish. If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature that died within the last minute"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["evil"]},"slug":"bind-soul","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GYmXvS9NJ7QwfWGg"}}}
{"_id":"GaRQlC9Yw1BGKHfN","img":"systems/pf2e/icons/spells/chrusing-dispair.webp","name":"Crushing Despair","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn as it sobs uncontrollably.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is automatically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The area increases to a 60-foot cone.</p>"},"duration":{"value":"1 or more rounds"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"cone","value":"60"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"crushing-despair","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN"}}}
{"_id":"Gb7SeieEvd0pL2Eh","img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"slug":"true-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}}}
{"_id":"GdN5YQE47gd79k7X","img":"systems/pf2e/icons/spells/wilding-word.webp","name":"Wilding Word","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll.</p>\n<p><strong>Failure</strong> As success, but the target also becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} each time it damages you.</p>\n<p><strong>Critical Failure</strong> As success, but the target also becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} each time it damages you.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 animal, fungus, or plant"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","witch","hex"]},"slug":"wilding-word","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GdN5YQE47gd79k7X"}}}
{"_id":"GeUbPvwdZ4B4l0up","img":"systems/pf2e/icons/spells/stoke-the-heart.webp","name":"Stoke the Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Intense fervor fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus to damage increases by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TpVkVALUBrBQjULn]</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","emotion","witch","hex"]},"slug":"stoke-the-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GeUbPvwdZ4B4l0up"}}}
{"_id":"GfrKNJ9pNeATiKCc","img":"systems/pf2e/icons/spells/hunters-luck.webp","name":"Hunter's Luck","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about a creature, but you haven't rolled yet.</p>\n<hr />\n<p>You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fortune","ranger"]},"slug":"hunters-luck","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GfrKNJ9pNeATiKCc"}}}
{"_id":"GjmMFEJcDd6MDG2P","img":"systems/pf2e/icons/spells/spiritual-attunement.webp","name":"Spiritual Attunement","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attune yourself to a spiritual plane of the Outer Sphere, connecting your spirit without fully transporting to it. Your Strikes and spells gain the alignment traits of the plane you chose, which deals additional damage to creatures with a weakness to either of those alignment traits. Furthermore, the plane protects you from energy of the alignments that oppose the plane. You gain resistance 5 to damage of the alignments that oppose those of your chosen plane. For example, if you chose Heaven, your Strikes would gain the good and lawful traits, and you would gain resistance to chaotic and evil. If you choose the Boneyard, the resistance is to negative and positive damage instead.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 5.</p>\n<hr />\n<p>The nine main planes of the Outer Sphere are the homes of many deities, celestials, monitors, and fiends. Their names, along with their alignments, are: Heaven (LG), Nirvana (NG), Elysium (CG), Axis (LN), the Boneyard (N), the Maelstrom (CN), Hell (LE), Abaddon (NE), and the Abyss (CE).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"spiritual-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GjmMFEJcDd6MDG2P"}}}
{"_id":"Gn5deIoobHpd3SiR","img":"systems/pf2e/icons/spells/flame-vortex.webp","name":"Flame Vortex","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d4"},"1":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 5-foot radius, 40-foot tall cylinder</p>\n<hr />\n<p>You combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are difficult terrain for flying creatures.</p>\n<p>All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a <em>flame vortex</em> only once per round.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The vortex deals an additional 1d4 bludgeoning damage and 1d6 fire damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d6"},"interval":2,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","fire"]},"slug":"flame-vortex","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gn5deIoobHpd3SiR"}}}
{"_id":"GoKkejPj5yWJPIPK","img":"systems/pf2e/icons/spells/adaptive-ablation.webp","name":"Adaptive Ablation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You take acid, cold, electricity, fire, or sonic damage.</p>\n<hr />\n<p>You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.6GAztnHuQSwAp1k1]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the resistance by 5.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"adaptive-ablation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GoKkejPj5yWJPIPK"}}}
{"_id":"GqvKSxzN7A7kuFk4","img":"systems/pf2e/icons/spells/tempt-fate.webp","name":"Tempt Fate","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within range attempts a saving throw.</p>\n<hr />\n<p>You twist the forces of fate to make a moment dire or uneventful, with no in-between.</p>\n<p>The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion.</p>\n<p>If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.AJkRUIdYLnt4QOOg]</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The bonus on the saving throw is +2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"tempt-fate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GqvKSxzN7A7kuFk4"}}}
{"_id":"GurWFDj4IjKv73kL","img":"systems/pf2e/icons/spells/access-lore.webp","name":"Excise Lexicon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reach into a creature's mind and extract its knowledge of a word. Choose a word to excise when you Cast the Spell. The word must be a mundane word, not a proper noun, and not a word of power such as those used as verbal components for spells. The target must attempt a Will save. The target forgets any words you remove with this spell. While the spell lasts, the target doesn't register or understand the excised words in any form, signed, spoken, written, or otherwise, and can't comprehend them by any means, even by a tongues spell or similar magic. The spell fails if you don't share at least one language with the target. However, the target forgets the words from each language they know, not just your shared languages.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and knows which words you attempted to excise.</p>\n<p><strong>Success</strong> The spell's duration is 1 minute.</p>\n<p><strong>Failure</strong> The spell's duration is 1 day.</p>\n<p><strong>Critical Failure</strong> The spell's duration is unlimited.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You excise one additional word.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"slug":"excise-lexicon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GurWFDj4IjKv73kL"}}}
{"_id":"GxxnhRIaoGKtu1iO","img":"systems/pf2e/icons/spells/extend-spell.webp","name":"Extend Spell","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your blood's knowledge of the ancients to extend your magic. If your next action is to Cast a Spell with a duration of 1 minute on a single target, the spell instead lasts 10 minutes. You can extend a spell only if you cast it from a spell slot lower than your highest spell slot, and you can have only one active spell at a time extended in this way.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["metamagic","sorcerer"]},"slug":"extend-spell","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GxxnhRIaoGKtu1iO"}}}
{"_id":"GzN9bG6cKZ96YC6l","img":"systems/pf2e/icons/spells/claim-undead.webp","name":"Claim Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns, and the spell ends on a success. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order.</p>\n<p><strong>Critical Failure</strong> As failure, but the target (or the creature previously controlling it) receives a new save only if yo give it a new order that is against its nature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":null},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","oracle","cursebound"]},"slug":"claim-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GzN9bG6cKZ96YC6l"}}}
{"_id":"GzdgM0m7wXKuFSho","img":"systems/pf2e/icons/spells/rope-trick.webp","name":"Rope Trick","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target rope to rise vertically into the air. Where it ends, an extradimensional space opens, connected to the top of the rope. This space can be reached only by climbing the rope.</p>\n<p>The entrance to the space can't be seen, and it can be pinpointed only by the presence of the rope. The rope can't be removed or hidden, though it can be detached from the extradimensional space by pulling it with 16,000 pounds of weight, critically succeeding at an Athletics check against the spell's DC, or destroying the rope. The space holds up to eight Medium creatures and their gear. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and a Gargantuan creature fills the space on its own.</p>\n<p>If the rope is detached or destroyed, or if a creature attempts to enter the space that would put it over its capacity, the space begins to unravel. It disappears in [[/r 1d4 #rounds]]{1d4 rounds}, depositing the creatures within safely on the ground below.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 touched piece of rope from 5 to 30 feet long"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["extradimensional"]},"slug":"rope-trick","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GzdgM0m7wXKuFSho"}}}
{"_id":"GzlVI3qYdCtUigLz","img":"systems/pf2e/icons/spells/fey-abeyance.webp","name":"Fey Abeyance","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils, cold iron bells worth at least 5 gp"},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> An enclosed area up to 60 feet × 60 feet, up to 20 feet high</p>\n<hr />\n<p>You ward an area with cold iron bells, protecting it from the influence of the first world. Fey creatures feel uncomfortable within the area and all physical attacks against them are considered cold iron for the purposes of their Weaknesses and Resistances. Furthermore, you set up bells within 3 squares within the area (usually at entrances). When a fey creature begins its turn in a square containing bells, it takes mental damage equal to its Weakness to cold iron, if any. This damage is nonlethal.</p>\n<hr />\n<p><strong>Critical Success</strong> You may designate up to 6 squares to contain bells.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual has no effect and attracts the attention of a troublesome fey creature. At the GM's discretion, it might be hostile or merely mischievous.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (trained)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Crafting, Intimidation, Occultism, Performance"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"fey-abeyance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GzlVI3qYdCtUigLz"}}}
{"_id":"H4oF5szC7aogqtvw","img":"systems/pf2e/icons/spells/worms-repast.webp","name":"Worm's Repast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"4d6"}}},"description":{"value":"<p>Gnawing worms materialize within the flesh of the target creature, dealing [[/r 4d6[piercing]]] damage and [[/r 1d6[persistent,piercing]]] damage. If the target is a non-skeletal corporeal undead creature, you deal an extra [[/r 2d6[persistent,piercing]]] damage. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The worms writhe away harmlessly and the target takes no damage.</p>\n<p><strong>Success</strong> The target takes full initial damage but no persistent damage, and the spell ends immediately.</p>\n<p><strong>Failure</strong> The target takes full initial and persistent damage and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] due to the pain for as long as it takes persistent damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the target takes double the initial damage and is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} by the pain for as long as it takes persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial and persistent damage increase by 2d6 and 1d6, respectively</p>"},"duration":{"value":"See description"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corporeal creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"rare","selected":[],"value":[]},"slug":"worms-repast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.H4oF5szC7aogqtvw"}}}
{"_id":"HBJPsonQnWcC3qdX","img":"systems/pf2e/icons/spells/hallucinatory-terrain.webp","name":"Hallucinatory Terrain","system":{"ability":{"value":""},"area":{"type":"burst","value":50},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"hallucinatory-terrain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX"}}}
{"_id":"HES5jvGiNZZnJycK","img":"systems/pf2e/icons/spells/force-cage.webp","name":"Force Cage","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an immobile, invisible prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that extend to the Ethereal Plane. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails.</p>\n<p>The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within.</p>\n<p>Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and breath weapons can pass through the cage uninhibited.</p>\n<p><em>Force cage</em> is immune to counteracting effects of its level or lower, but it is automatically destroyed by a <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em> spell of any level, or by contact with a @UUID[Compendium.pf2e.equipment-srd.HuGZspUvJqR09Y8u] or @UUID[Compendium.pf2e.equipment-srd.B4DnQNcGl6nFVKHl].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet; 1 cube 20 feet on each side"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"force-cage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HES5jvGiNZZnJycK"}}}
{"_id":"HG4afO9EOGEU9bZN","img":"systems/pf2e/icons/spells/deaths-call.webp","name":"Death's Call","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed.</p>\n<hr />\n<p>Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"deaths-call","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HG4afO9EOGEU9bZN"}}}
{"_id":"HGmBY8KjgLV97nUp","img":"systems/pf2e/icons/spells/scouring-sand.webp","name":"Scouring Sand","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, <em>scouring sand</em> attempts to counteract <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em> and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with <em>scouring sand's</em> area. After one such attempt, the effect is temporarily immune to <em>scouring sand's</em> counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute or until it uses an Interact action to get the sand out of its eyes.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for its next action.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range.</p>\n<p><strong>Heightened (6th)</strong> As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.</p>"},"duration":{"value":"sustained for up to 1 minute"},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"area":{"areaType":"burst","value":"20"},"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"scouring-sand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HGmBY8KjgLV97nUp"}}}
{"_id":"HHCgEEkeeShVQf8d","img":"systems/pf2e/icons/spells/bilocation.webp","name":"Bilocation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You exist in two places at once. When you Cast the Spell, another copy of yourself appears in an adjacent square. During bilocation's duration, whenever you act, you can choose which of your selves does so, and whenever one of you uses a move action, you can both move. Your two selves share Hit Points, and any condition or effect on one affects both. If both of your selves are in the area of the same effect, or targeted by the same multitarget effect, you are only affected once. Even if you are reduced to 0 Hit Points or killed, both selves remain until the duration expires. Your link continues at any distance, even across planar boundaries. You can Dismiss the Spell, and if you do so, you choose which of the selves vanishes and which becomes you, allowing you to extricate one of your selves from a dangerous situation.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"bilocation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HHCgEEkeeShVQf8d"}}}
{"_id":"HHGUBGle4OjoxvNR","img":"systems/pf2e/icons/spells/sculpt-sound.webp","name":"Sculpt Sound","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You change the sounds made by a creature or object. Choose how you're altering the sounds when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a Perception check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the Perception check. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>\n<p>Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most auditory effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The affected sound from the creature isn't altered.</p>\n<p><strong>Failure</strong> The affected sound from the creature is altered in the way you determine.</p>\n<p><strong>Critical Failure</strong> The affected sound from the creature is altered and the target becomes @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 minute as it struggles with the disorienting effects of its altered sound.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"6 creatures or objects"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"sculpt-sound","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HHGUBGle4OjoxvNR"}}}
{"_id":"HIY4XUJZKmFLAJTn","img":"systems/pf2e/icons/spells/life-connection.webp","name":"Life Connection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1 mile of one another. A creature can be part of no more than one life connection simultaneously. When the spell is complete, you gain the @UUID[Compendium.pf2e.actionspf2e.5V49l0K460CcvBOO] reaction; once you use the reaction, the spell ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.j9l4LDnAwg9xzYsy]</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["contingency"]},"slug":"life-connection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HIY4XUJZKmFLAJTn"}}}
{"_id":"HMTloW1hvRFJ5Z2D","img":"systems/pf2e/icons/spells/consuming-darkness.webp","name":"Consuming Darkness","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d6"}}},"description":{"value":"<p>Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes [[/r 2d6[negative]]] damage and must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature sinks partially into the shadow, taking half damage and a -5-foot circumstance penalty to its Speeds for as long it remains in the area.</p>\n<p><strong>Failure</strong> As success, but the creature takes full damage and a 10-foot circumstance penalty.</p>\n<p><strong>Critical Failure</strong> The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6[negative]]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["shadow","sorcerer"]},"slug":"consuming-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HMTloW1hvRFJ5Z2D"}}}
{"_id":"HOj2YsTpkoMpYJH9","img":"systems/pf2e/icons/spells/practice-makes-perfect.webp","name":"Practice Makes Perfect","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within range fails a skill check for a skill in which you or they are trained.</p>\n<hr />\n<p>The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the target's check.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.XMBoKRRyooKnGkHk]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"practice-makes-perfect","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HOj2YsTpkoMpYJH9"}}}
{"_id":"HRb2doyaLtaoCfi3","img":"systems/pf2e/icons/spells/faerie-fire.webp","name":"Faerie Fire","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] while affected by faerie fire. If the creatures are @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], they are Concealed while affected by faerie fire, rather than being @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["light"]},"slug":"faerie-fire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3"}}}
{"_id":"HStu2Yhw3iQER9tY","img":"systems/pf2e/icons/spells/boost-eidolon.webp","name":"Boost Eidolon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.h0CKGrgjGNSg21BW]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","summoner"]},"slug":"boost-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HStu2Yhw3iQER9tY"}}}
{"_id":"HTou8cG05yuSkesj","img":"systems/pf2e/icons/spells/status.webp","name":"Status","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"range":{"value":"30 feet"},"target":{"value":"10 willing living creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection"]},"slug":"status","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HTou8cG05yuSkesj"}}}
{"_id":"HWJODX2zPg5cg34F","img":"systems/pf2e/icons/spells/dragon-wings.webp","name":"Dragon Wings","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em>.</p>\n<p>You can increase the Focus Point cost by 1 to gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em> as long as the wings last.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The duration increases to 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.V7jAnItnVqtfCAKt]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.jy4edd6pvJvJgOSP]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"slug":"dragon-wings","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F"}}}
{"_id":"HWrNMQENi9WSGbnF","img":"systems/pf2e/icons/spells/wall-of-radiance.webp","name":"Wall of Radiance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"h5zzrh1xmy9k57m6":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>You form a wall of brilliant light that obscures creatures. You create a thin wall of light in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height.</p>\n<p>Creatures adjacent to the wall are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]. Creatures that move through the wall take 2d6 fire damage (basic Fortitude save) as the concentrated light burns them.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The bright light makes it difficult to discern creatures on the other side. Creatures are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to other creatures on the opposite side of the wall from them. The fire damage increases to 3d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"damage":{"value":{"h5zzrh1xmy9k57m6":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"}}}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["light"]},"slug":"wall-of-radiance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HWrNMQENi9WSGbnF"}}}
{"_id":"HXhWYJviWalN5tQ2","img":"systems/pf2e/icons/spells/clairaudience.webp","name":"Clairaudience","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"clairaudience","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2"}}}
{"_id":"Hb8GdAhP0zBCv3zU","img":"systems/pf2e/icons/spells/chromatic-ray.webp","name":"Chromatic Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll [[/r 1d4]]{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.</p>\n<ol>\n<li><strong>Red</strong> (fire) The ray deals [[/r 30[fire]]] damage to the target.</li>\n<li><strong>Orange</strong> (acid) The ray deals [[/r 40[acid]]] damage to the target.</li>\n<li><strong>Yellow</strong> (electricity) The ray deals [[/r 50[electricity]]] damage to the target.</li>\n<li><strong>Green</strong> (poison) The ray deals [[/r 25[poison]]] damage to the target, and the target must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} on a critical failure).</li>\n</ol>\n<hr />\n<p><strong>Heightened (6th)</strong> The damage for [[/r 40[fire]]]{Red}, [[/r 50[acid]]]{Orange}, [[/r 60[electricity]]]{Yellow}, and [[/r 35[poison]]]{Green} each increase by 10. Roll [[/r 1d8]]{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.</p>\n<ol start=\"5\">\n<li><strong>Blue</strong> The ray has the effect of the <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em> spell. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} as long as it's @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] by the <em>flesh to stone</em> effect.</li>\n<li><strong>Indigo</strong> (emotion, incapacitation, mental) The ray has the effect of the <em>@UUID[Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY]</em> spell. On a critical hit, it has the effect of <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> instead.</li>\n<li><strong>Violet</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.</li>\n<li><strong>Intense Color</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your next turn, or @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).</li>\n</ol>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","light"]},"slug":"chromatic-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Hb8GdAhP0zBCv3zU"}}}
{"_id":"HcIAQZjNXHemoXSU","img":"systems/pf2e/icons/spells/shifting-sand.webp","name":"Shifting Sand","system":{"ability":{"value":""},"area":{"details":"a horizontal earthen or sandy surface within a 20-foot burst","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a -1 status penalty to Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] and @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and Athletics checks to @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] and @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2]. The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible; this movement is forced movement. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and ignores the area's difficult terrain and penalty to skill checks until the end of its turn.</p>\n<p><strong>Success</strong> The creature ignores the area's penalty to skill checks until the end of its turn.</p>\n<p><strong>Failure</strong> The creature is affected normally by the spell this turn.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] within the spell's area until it Escapes. If the creature was already immobilized by shifting sands, it also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The status penalty increases to -2 and the spell's range increases to 60 feet.</p>\n<p><strong>Heightened (7th)</strong> The status penalty increases to -3, the spell's range increases to 60 feet, and the spell's area increases to a 30-foot burst.</p>\n<p><strong>Heightened (9th)</strong> The status penalty increases to -4, the spell's range increases to 60 feet, and the spell's area increases to a 40-foot burst.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"60 feet"}},"7":{"area":{"areaType":"burst","value":"30"}},"9":{"area":{"areaType":"burst","value":"40"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"shifting-sand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HcIAQZjNXHemoXSU"}}}
{"_id":"HisaZTk67YAxLGBq","img":"systems/pf2e/icons/spells/ephemeral-hazards.webp","name":"Ephemeral Hazards","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"4d6"}}},"description":{"value":"<p>You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range. The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying one's space at the start of its turn. Depending on the result, the creature takes 4d6 mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you cast <em>ephemeral hazards</em>; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes).</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected by the hazards and no longer needs to attempt Will saves against them.</p>\n<p><strong>Success</strong> The creature realizes the hazards aren't real but still takes half damage from them; on future Will saves against the hazards, the creature continues to use this result unless it rolls a critical success.</p>\n<p><strong>Failure</strong> The target takes full damage and treats the square as difficult terrain.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and cannot pass through a square containing a hazard.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["visual","mental"]},"slug":"ephemeral-hazards","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HisaZTk67YAxLGBq"}}}
{"_id":"Hnc7eGi7vyZenAIm","img":"systems/pf2e/icons/spells/breath-of-life.webp","name":"Breath of Life","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":"0","type":{"categories":[],"subtype":"","value":""},"value":"4d8"}}},"description":{"value":"<p><strong>Trigger</strong> A living creature within range would die.</p>\n<hr />\n<p>Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. You can't use <em>breath of life</em> if the triggering effect was <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em> or a death effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":null},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"breath-of-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Hnc7eGi7vyZenAIm"}}}
{"_id":"Hp2wmnRS6TUGZlZ2","img":"systems/pf2e/icons/spells/rallying-banner.webp","name":"Rallying Banner","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands. This banner is 30 feet tall, 30 feet wide, and hovers 20 feet in the air above the target. The banner is surrounded by flashing colors, bursting fireworks, and the sounds of cheering crowds, which draw attention and make it clearly obvious that the target is the bearer of the banner.</p>\n<p>Your allies and any members of the banner's associated group who are within 200 feet and who can see and hear the banner are inspired by its presence. They gain a +1 status bonus to attack rolls and a +1 status bonus to saves against fear, emotion effects that inflict despair, and effects that would impose the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition. When the bearer of the banner would gain the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition, they can choose to stand their ground and be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for the effect's duration instead. During the duration, the target can touch a willing creature and transfer the banner to the touched creature, making them the new bearer of the banner. Touching a creature for this purpose is an action with the concentrate and manipulate traits.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["auditory","visual"]},"slug":"rallying-banner","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Hp2wmnRS6TUGZlZ2"}}}
{"_id":"HpIJTVqgXorH9X0L","img":"systems/pf2e/icons/spells/revival.webp","name":"Revival","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"10d8+40"}}},"description":{"value":"<p>A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points.</p>\n<p>In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die.</p>\n<p>Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"dead creatures and living creatures of your choice within range"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"revival","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HpIJTVqgXorH9X0L"}}}
{"_id":"HqTI6wRrck1YXp3F","img":"systems/pf2e/icons/spells/telepathy.webp","name":"Telepathy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Telepathy loses the linguistic trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["linguistic","mental"]},"slug":"telepathy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HqTI6wRrck1YXp3F"}}}
{"_id":"HqZ1VWIcXXZXWm3K","img":"systems/pf2e/icons/spells/web-of-influence.webp","name":"Web of Influence","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the location of the nearest creature to whom the target is connected in a magical manner. A creature sustaining a spell on the target is connected to it for the purposes of this spell, as are any creatures who are targets of a spell effect currently affecting the target (such as all the targets of a <em>@UUID[Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB]</em> spell), members of a coven, and creatures that are magically bonded to the target (such as with the <em>@UUID[Compendium.pf2e.spells-srd.dZV8nZUKRhGIr6g9]</em> ritual). The GM is the final arbiter of whether a creature is magically connected to the target. If you already know individuals who are magically connected to the target, you can exclude them from the spell.</p>\n<p>This spell doesn't tell you anything about the nearest magically connected creature other than its current distance and direction. If the nearest creature is on a different plane the spell indicates this but doesn't reveal which plane.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"web-of-influence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HqZ1VWIcXXZXWm3K"}}}
{"_id":"Ht35SDf9PDStJfoC","img":"systems/pf2e/icons/spells/spirit-song.webp","name":"Spirit Song","system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"18d6"}}},"description":{"value":"<p>Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"spirit-song","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ht35SDf9PDStJfoC"}}}
{"_id":"Hu38hoAUSYeFpkVa","img":"systems/pf2e/icons/spells/force-bolt.webp","name":"Force Bolt","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d4+1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4+1"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["force","wizard"]},"slug":"force-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Hu38hoAUSYeFpkVa"}}}
{"_id":"HvBpSeUDg0KcK2Hg","img":"systems/pf2e/icons/spells/ocular-overload.webp","name":"Ocular Overload","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. When the spell is complete, you gain the @UUID[Compendium.pf2e.actionspf2e.ZJcc7KGOEsYvN6SE] reaction; once you use the reaction, the spell ends.</p>\n<p>@Check[type:fortitude|name:Overload Vision|traits:illusion]</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["contingency","incapacitation","visual"]},"slug":"ocular-overload","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HvBpSeUDg0KcK2Hg"}}}
{"_id":"I0j56TNRmGcTyoqJ","img":"systems/pf2e/icons/spells/invisibility-sphere.webp","name":"Invisibility Sphere","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and all targets are @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed.</p>\n<p>While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and any number of creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"invisibility-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.I0j56TNRmGcTyoqJ"}}}
{"_id":"I2fwPslQth0DTPQD","img":"systems/pf2e/icons/spells/incendiary-fog.webp","name":"Incendiary Fog","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"goajz5243wuz07dx":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"10d6"}}},"description":{"value":"<p>You summon a cloud of flammable black dust. The cloud functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>. If any open flame or fire effect is within the spell's area when it's cast, or later enters or occurs within the area, the cloud ignites. Creatures in the cloud take [[/r 10d6[fire]]] damage (basic Reflex save), and the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #177: Burning Tundra"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"rare","value":["fire"]},"slug":"incendiary-fog","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.I2fwPslQth0DTPQD"}}}
{"_id":"I8CPe9Pp7GABqOyB","img":"systems/pf2e/icons/spells/zeal-for-battle.webp","name":"Zeal for Battle","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You and at least 1 ally are about to roll initiative.</p>\n<hr />\n<p>You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and the triggering ally"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","emotion","fortune","mental"]},"slug":"zeal-for-battle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.I8CPe9Pp7GABqOyB"}}}
{"_id":"IAjvwqgiDr3qGYxY","img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"inspire-courage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}}}
{"_id":"IFuEzfmmWyNwVbhY","img":"systems/pf2e/icons/spells/safe-passage.webp","name":"Safe Passage","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type.</p>\n<p><em>Safe passage</em> protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The granted resistance increases to 10, and the area can be 120 feet long.</p>\n<p><strong>Heightened (8th)</strong> The granted resistance increases to 15, and the area can be 500 feet long.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"safe-passage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IFuEzfmmWyNwVbhY"}}}
{"_id":"IGXGs9PlqUCvODcH","img":"systems/pf2e/icons/spells/song-of-the-fallen.webp","name":"Song of the Fallen","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":true,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.</p>\n<p>If you target dead creatures, the bodies animate and can continue acting as if they were alive. A creature animated in this way has 60 temporary Hit Points. The animated creatures are slowed 1 but can otherwise act normally. Creatures animated with this spell die again once the spell ends.</p>\n<p>If you target undead creatures, each undead must attempt a basic Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The undead takes 5d6 positive damage.</p>\n<p><strong>Success</strong> The undead takes 10d6 positive damage and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The undead takes 100 positive damage and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The undead is destroyed.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #150: Broken Promises"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 4 dead creatures or up to 4 undead creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","composition"]},"slug":"song-of-the-fallen","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IGXGs9PlqUCvODcH"}}}
{"_id":"IHUs4qn27RrdFQ5Y","img":"systems/pf2e/icons/spells/cosmic-form.webp","name":"Cosmic Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.</li>\n<li>20 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +25, unless your own is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the stellar body:</p>\n<ul>\n<li><strong>Moon</strong> Speed 30 feet, fly 50 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> fist (agile, reach 10 feet), <strong>Damage</strong> 2d4+10 bludgeoning plus 1d6 fire;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> moonbeam (range 90 feet), <strong>Damage</strong> 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like;</li>\n<li>On a critical hit with either Strike, the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.tfdDpf9xSWgQer5g]</p>\n<ul>\n<li><strong>Sun</strong> Speed 30 feet, fly 50 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> fist (agile, reach 10 feet), <strong>Damage</strong> 2d6+10 fire plus 1d6 persistent fire;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> sunbeam (range 90 feet), <strong>Damage</strong> 1d6+10 fire plus 1d6 persistent fire;</li>\n<li>On a critical hit with either Strike, the target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.2Ss5VblfZNHg1HjN]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"cosmic-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IHUs4qn27RrdFQ5Y"}}}
{"_id":"IKb9EOfsrhScO3GO","img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Phantasmal Protagonist","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. The phantasm is Medium, regardless of the size of the character as it was described in the inspirational work. When you Cast the Spell, decide what theme the protagonist is, choosing from hero, ally, or villain. The protagonist appears in an unoccupied space within range, and the first time each round that you Sustain the Spell, you can direct the protagonist to Stride or take the action granted by its theme. The phantasmal protagonist has a speed of 25 feet and an AC of 22. Its saving throw modifiers, Perception modifier, and skill modifiers are +12. It has 90 HP.</p>\n<p><strong>Hero</strong>: The protagonist takes the form of a legendary hero. Its thematic action is to attempt a melee Strike, using your spell attack roll to make the attack and inflicting 4d6+6 mental damage on a hit.</p>\n<p><strong>Ally</strong>: The protagonist takes the form of a recognizable support character. Its thematic action is to grant an adjacent creature 4d4 temporary Hit Points, which last for 1 round.</p>\n<p><strong>Villain</strong>: The protagonist takes the form of a notorious villain. Its thematic action is to harry and mock an adjacent target. The target must succeed at a Will save or become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on a critical failure) until the end of your next turn.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The protagonist's AC, saving throw modifiers, skill modifiers, and Perception modifier increases by 3, and its HP increase by 30. A heroic protagonist's damage increases by 1d6. An ally protagonist's temporary Hit Points granted increases by 1d4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["mental"]},"slug":"phantasmal-protagonist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IKb9EOfsrhScO3GO"}}}
{"_id":"IQchIYUwbsVTa9Mc","img":"systems/pf2e/icons/spells/allegro.webp","name":"Allegro","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You perform rapidly, speeding up your ally. The ally becomes @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] and can use the additional action to Strike, Stride, or Step.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"allegro","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IQchIYUwbsVTa9Mc"}}}
{"_id":"IT1aaqDBAISlHDUV","img":"systems/pf2e/icons/spells/achaekeks-clutch.webp","name":"Achaekek's Clutch","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mark the holy symbol of Achaekek in a visible location on the target's body.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is marked by Achaekek's symbol. For 1 minute, the first time per round that the target gains @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage}, they immediately take that amount of slashing damage as the mantis claws grow off the symbol and rake them.</p>\n<p><strong>Failure</strong> As success, but the curse has an unlimited duration.</p>\n<p><strong>Critical Failure</strong> As failure, but the DC on the target's flat check to remove persistent bleed damage increases to 20 (15 with particularly effective assistance).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 Creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"rare","selected":{"curse":"Curse","death":"Death","necromancy":"Necromancy"},"value":["curse","death"]},"slug":"achaekeks-clutch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IT1aaqDBAISlHDUV"}}}
{"_id":"IWUe32Y5k2QFd7YQ","img":"systems/pf2e/icons/spells/gravity-weapon.webp","name":"Gravity Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.tNjimcyUwn8afeH6]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"gravity-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IWUe32Y5k2QFd7YQ"}}}
{"_id":"IarZrgCeaiUqOuRu","img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"wall-of-fire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}}}
{"_id":"Ifc2b6bNVdjKV7Si","img":"systems/pf2e/icons/spells/stormburst.webp","name":"Stormburst","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"j69kf1nfy3b1xton":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"6d6"}}},"description":{"value":"<p>Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage. Each creature must attempt a Reflex saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The damage increases to 8d6, and targets who critically fail are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Heightened (9th)</strong> The damage increases to 10d6, and targets who critically fail are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"damage":{"value":{"j69kf1nfy3b1xton":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d6"}}}},"9":{"damage":{"value":{"j69kf1nfy3b1xton":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"10d6"}}}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["electricity"]},"slug":"stormburst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ifc2b6bNVdjKV7Si"}}}
{"_id":"IhwREVWG0OzzrbWA","img":"systems/pf2e/icons/spells/iron-gut.webp","name":"Iron Gut","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal. For the duration of the spell, you can reach down your throat to store or retrieve a single object of light or negligible Bulk in your stomach, as though your stomach were a backpack or other container. Storing and retrieving an item in this way requires an Interact action. The object must be small enough to reasonably fit within your stomach. It is very difficult for other creatures to notice that you are hiding an object in this way; passive observers can't possibly notice and you gain a +4 circumstance bonus to your Stealth checks to @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV] unless the searcher specifically searches your mouth and stomach. If at the end of the spell's duration you still have an object stored in your stomach, it is violently expelled, dealing 1d6 damage to you.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.hXtK08bTnDBSzGTJ]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration increases to 8 hours.<br />@UUID[Compendium.pf2e.spell-effects.XTgxkQkhlap66e54]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"iron-gut","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IhwREVWG0OzzrbWA"}}}
{"_id":"IihxWhRfpsBgQ5jS","img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"slug":"enthrall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}}}
{"_id":"IkGYwHRLhkuoGReG","img":"systems/pf2e/icons/spells/raise-dead.webp","name":"Raise Dead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":"diamonds worth a total value of the target's level (minimum 1) × 200 gp"},"damage":{"value":{}},"description":{"value":"<p>You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting.</p>\n<p>If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp.</p>\n<p><strong>Heightened (8th)</strong> The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp.</p>\n<p><strong>Heightened (9th)</strong> The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp.</p>\n<p><strong>Heightened (10th)</strong> The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 dead creature of 13th level or lower"},"time":{"value":"10 minutes"},"traditions":{"value":["divine"]},"traits":{"rarity":"uncommon","value":["healing"]},"slug":"raise-dead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG"}}}
{"_id":"IkS3lDGUpIOMug7v","img":"systems/pf2e/icons/spells/faerie-dust.webp","name":"Faerie Dust","system":{"ability":{"value":""},"area":{"details":"5-foot burst or more","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature can't use reactions and takes a -2 status penalty to Perception checks and Will saves.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LHREWCGPkWsc4GGJ]</p>\n<p><strong>Critical Failure</strong> As failure, and the creature also takes a -1 status penalty to Perception checks and Will saves for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.pcK88HqL6LjBNH2h]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The initial radius increases by 5 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"4fq7k05nvyujd8et":{"_id":"4fq7k05nvyujd8et","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"va07sxrcj8n2715r":{"_id":"va07sxrcj8n2715r","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}},"vr5fwgm0r9nazh6j":{"_id":"vr5fwgm0r9nazh6j","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","sorcerer"]},"slug":"faerie-dust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IkS3lDGUpIOMug7v"}}}
{"_id":"In2A7GCyxxaqZdPI","img":"systems/pf2e/icons/spells/moonlight-bridge.webp","name":"Moonlight Bridge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon a bridge of radiant, shimmering moonlight.</p>\n<p>The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet.</p>\n<p>This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The length of the bridge increases by 20 feet, and its Hit Points increase by 20.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","light","oracle"]},"slug":"moonlight-bridge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.In2A7GCyxxaqZdPI"}}}
{"_id":"IoHxAkK0uGqrgtWl","img":"systems/pf2e/icons/spells/wyvern-sting.webp","name":"Wyvern Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>You duplicate the venomous sting of a wyvern. You deal [[/r 3d4[piercing]]] damage to the touched creature and afflict it with wyvern venom. If the target takes piercing damage, they must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 5d6[poison]]] damage.</p>\n<p><strong>Failure</strong> The target is afflicted with Wyvern Venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with wyvern venom at stage 2.</p><hr /><p><strong>Wyvern Venom</strong> (poison) <strong>Level</strong> 9</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 5d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 6d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 8d6[poison]]] damage (1 round)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #160: Assault on Hunting Lodge Seven"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","selected":[],"value":["poison"]},"slug":"wyvern-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IoHxAkK0uGqrgtWl"}}}
{"_id":"IqJ9URobmJ9L9UBG","img":"systems/pf2e/icons/spells/shadow-blast.webp","name":"Shadow Blast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"5d8"}}},"description":{"value":"<p>You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a @Template[type:cone|distance:30], a @Template[type:burst|distance:15] within 120 feet, or a @Template[type:line|distance:50]. The blast deals 5d8 damage of the type you chose to each creature in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"UTMlHk0o5FXLlwwM":{"_id":"UTMlHk0o5FXLlwwM","name":"Shadow Blast (Will)","overlayType":"override","sort":2,"system":{"save":{"value":"will"}}},"zjyfdrWBaUVi4O7b":{"_id":"zjyfdrWBaUVi4O7b","name":"Shadow Blast (Reflex)","overlayType":"override","sort":1,"system":{"save":{"value":"reflex"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["shadow"]},"slug":"shadow-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IqJ9URobmJ9L9UBG"}}}
{"_id":"ItZgGznUBhgWBwFG","img":"systems/pf2e/icons/spells/telepathic-demand.webp","name":"Telepathic Demand","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you've telepathically contacted before"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"slug":"telepathic-demand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ItZgGznUBhgWBwFG"}}}
{"_id":"IxyD7YdRbSSucxZp","img":"systems/pf2e/icons/spells/lay-on-hands.webp","name":"Lay on Hands (Vs. Undead)","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.</p>\n<p>If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 6, and the damage to an undead target increases by 1d6.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.JhihziXQuoteftdd]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","healing","positive"]},"slug":"lay-on-hands-vs-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IxyD7YdRbSSucxZp"}}}
{"_id":"J5KrjQKCg2PrF1vz","img":"systems/pf2e/icons/spells/ancestral-defense.webp","name":"Ancestral Defense","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You are about to attempt a Will save.</p>\n<hr />\n<p>Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when you cast this spell, you immediately roll to change your predominant ancestor.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","fortune","mental","oracle"]},"slug":"ancestral-defense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J5KrjQKCg2PrF1vz"}}}
{"_id":"J5MNC4xq3CHH31qT","img":"systems/pf2e/icons/spells/eradicate-undeath.webp","name":"Eradicate Undeath","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"positive"},"value":"4d12"}}},"description":{"value":"<p>A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","positive"]},"slug":"eradicate-undeath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J5MNC4xq3CHH31qT"}}}
{"_id":"J6vNvrUT3b1hx2iA","img":"systems/pf2e/icons/spells/entangle.webp","name":"Entangle","system":{"ability":{"value":""},"area":{"details":"all squares in a 20-foot-radius burst that contain plants","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> all squares in a 20-foot burst that contain plants or fungi</p>\n<p>Plants and fungi entangle creatures. The area is difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round. Creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] at <em>entangle</em>'s DC to remove these effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.rjM25qfw5BKj9h97]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"entangle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA"}}}
{"_id":"J7Y7tl0bbdz7TcCc","img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"slug":"ray-of-enfeeblement","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}}}
{"_id":"J8pL8yTshga8QOk8","img":"systems/pf2e/icons/spells/delusional-pride.webp","name":"Delusional Pride","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a -1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to -2. The duration depends on the target's Will save. After attempting its save, the creature becomes temporarily immune for 24 hours.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The duration is 1 round.</p>\n<p><strong>Failure</strong> The duration is 10 minutes.</p>\n<p><strong>Critical Failure</strong> The duration is 24 hours.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","mental","cleric"]},"slug":"delusional-pride","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J8pL8yTshga8QOk8"}}}
{"_id":"JAaETUBg0xlttpCH","img":"systems/pf2e/icons/spells/summon-archmage.webp","name":"Summon Archmage","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"3d4+3"}}},"description":{"value":"<p>You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). The archmage occupies the space of a Large creature and has a Speed of 60 feet.</p>\n<p><strong>Arrive</strong> (evocation, force) <em>Archmage's Amplification</em> The archmage arrives in a fierce burst of magical force, automatically dealing 3d4+3 force damage to up to 5 creatures it chooses within 100 feet of it. Like <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]{Magic Missiles}</em>, this can be blocked by the <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em> spell. The archmage also feeds magical power into some spells. Beneficial spells last longer due to the archmage's influence. When the remaining duration of a beneficial spell affecting you or one of your allies would decrease (usually at the start of the caster's turn), it doesn't decrease if the subject of the spell is within 100 feet of the archmage. This applies only if the spell's maximum duration was 3 rounds or longer.</p>\n<p><strong>Depart</strong> (abjuration) <em>Archmage's Rebuke</em> The archmage drains the magic from your foes. Each of your enemies within 100 feet of the archmage must attempt a Will save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round, and if it's currently benefiting from any spells of a lower level than <em>summon archmage</em>, the archmage can choose any one of them and end the spell.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane"]},"traits":{"rarity":"common","value":["incarnate"]},"slug":"summon-archmage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JAaETUBg0xlttpCH"}}}
{"_id":"JHntYF0SbaWKq7wR","img":"systems/pf2e/icons/spells/distracting-chatter.webp","name":"Distracting Chatter","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], takes a -2 status penalty to purely auditory Perception checks, and must succeed at a @Check[type:flat|dc:5] to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an auditory effect must succeed at a @Check[type:flat|dc:5] or the attempt fails. The duration depends on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The duration is 1 round.</p>\n<p><strong>Failure</strong> The duration is 3 rounds.</p>\n<p><strong>Critical Failure</strong> The duration is 1 minute.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory"]},"slug":"distracting-chatter","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JHntYF0SbaWKq7wR"}}}
{"_id":"JLdbyGKhjwAAoRLs","img":"systems/pf2e/icons/spells/tempest-of-shades.webp","name":"Tempest of Shades","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a large tornado of insubstantial, howling faces. It occupies the space of a Huge creature and has a Speed of 60 feet.</p>\n<p><strong>Arrive</strong> (negative) <em>Vortex of Death</em> Each enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3}.</p>\n<hr />\n<p><strong>Depart</strong> (emotion, fear, mental) <em>Howl of Eternity</em> The vengeful dead lets out an anguished scream. All your enemies within a 100-foot emanation must attempt @Check[type:will|name:Tempest of Shades Depart|traits:necromancy,emotion,fear,mental] saves with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<p><strong>Critical Failure</strong> The creature is frightened 3. It's also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round or until it's no longer frightened, whichever comes first.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incarnate"]},"slug":"tempest-of-shades","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JLdbyGKhjwAAoRLs"}}}
{"_id":"JOdOpbPDl7nqvJUm","img":"systems/pf2e/icons/spells/globe-of-invulnerability.webp","name":"Globe of Invulnerability","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> spell 1 level lower than its actual spell level.</p>\n<p>If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally).</p>\n<p>You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"globe-of-invulnerability","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JOdOpbPDl7nqvJUm"}}}
{"_id":"JUJYVbtNNFdvyrBS","img":"systems/pf2e/icons/spells/necromancers-generocity.webp","name":"Necromancer's Generosity","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"healing"},"value":"1d8+4"}}},"description":{"value":"<p>You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cwetyC5o4dRyFWJZ]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d8+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8+4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 undead minion you control"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"common","value":["negative"]},"slug":"necromancers-generosity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JUJYVbtNNFdvyrBS"}}}
{"_id":"JbAcSLu62TU1OgNF","img":"systems/pf2e/icons/spells/tangling-creepers.webp","name":"Tangling Creepers","system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a -10-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the concentrate trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round or until the creature Escapes (against your spell DC), whichever comes first.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"tangling-creepers","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JbAcSLu62TU1OgNF"}}}
{"_id":"JcobNl4iE9HmMYtE","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing [[/r 5d6]] damage. The area, damage type, and save depend on the dragon type in your bloodline.</p>\n<h2>Dragon Breath</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Dragon Type</th>\n<th>Area and damage type</th>\n<th>Saving Throw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black, Brine, or Copper</td>\n<td>60-foot line of acid</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Blue or Bronze</td>\n<td>60-foot line of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>60-foot line of fire</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Cloud</td>\n<td>30-foot cone of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Crystal or Forest</td>\n<td>30-foot cone of piercing</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>30-foot cone of poison</td>\n<td>Fortitude</td>\n</tr>\n<tr>\n<td>Gold, Magma, or Red</td>\n<td>30-foot cone of fire</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sea</td>\n<td>10-foot burst within 30 feet of bludgeoning</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Silver or White</td>\n<td>30-foot cone of cold</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sky</td>\n<td>10-foot burst within 30 feet of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sovereign</td>\n<td>30-foot cone of mental</td>\n<td>Will</td>\n</tr>\n<tr>\n<td>Umbral</td>\n<td>30-foot cone of negative</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Underworld</td>\n<td>10-foot burst within 30 feet of fire</td>\n<td>Reflex</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d6]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE"}}}
{"_id":"JhRuR7Jj3ViShpq7","img":"systems/pf2e/icons/spells/ghoulish-cravings.webp","name":"Ghoulish Cravings","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 negative damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["disease","evil"]},"slug":"ghoulish-cravings","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JhRuR7Jj3ViShpq7"}}}
{"_id":"Jli9WBjQZ2MmKJ8y","img":"systems/pf2e/icons/spells/spiritual-anamnesis.webp","name":"Spiritual Anamnesis","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind. This is especially disorienting for undead and creatures that have lived a previous life (such as celestials, fiends, monitors, and many other extraplanar creatures); if such creatures roll a critical success on their save, they get a success instead, and if they roll a failure, they get a critical failure instead.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute and babbles about the visions, possibly providing information about what they saw.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"spiritual-anamnesis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jli9WBjQZ2MmKJ8y"}}}
{"_id":"JqHAxsMUZ4Mr5bTr","img":"systems/pf2e/icons/spells/ghostly-shift.webp","name":"Ghostly Shift","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except force).</p>\n<p>@UUID[Compendium.pf2e.spell-effects.vUjRvriyuHDZrsgc]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 1.</p>\n<hr />\n<p><strong>Amp</strong> Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you @UUID[Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6], @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], or @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], you can pass through one creature's space during that action without needing to attempt a check to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8], though you can't end your turn in its space. When you pass through a creature's space in this way, you deal [[/r 2d6[force]]] damage to that creature, with a basic Fortitude save.</p>\n<p><strong>Amp Heightened (+2)</strong> Increase the damage dealt by phasing through a creature by [[/r 1d6]]{1d6}.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"ghostly-shift","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JqHAxsMUZ4Mr5bTr"}}}
{"_id":"Juk3cD5385Ftybct","img":"systems/pf2e/icons/spells/verminous-lure.webp","name":"Verminous Lure","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.</p>\n<p>Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the Command an Animal action. Animals with imprecise sense can use their scent as a precise sense against the target.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["olfactory"]},"slug":"verminous-lure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Juk3cD5385Ftybct"}}}
{"_id":"Jvyy6oVIQsD34MHB","img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"uncontrollable-dance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}}}
{"_id":"JyT346VmGtRLsDnV","img":"systems/pf2e/icons/spells/lightning-storm.webp","name":"Lightning Storm","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage of each bolt increases by [[/r 1d12[electricity]]] damage.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["electricity"]},"slug":"lightning-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JyT346VmGtRLsDnV"}}}
{"_id":"JyxTmqjYYn63V5LY","img":"systems/pf2e/icons/spells/glibness.webp","name":"Glibness","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"glibness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JyxTmqjYYn63V5LY"}}}
{"_id":"K1wmI4qPmRhFczmy","img":"systems/pf2e/icons/spells/dust-storm.webp","name":"Dust Storm","system":{"ability":{"value":""},"area":{"details":"20-foot-radius burst","type":"burst","value":20},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"slashing"},"value":"1d6"}}},"description":{"value":"<p>You call forth a swirling storm of dust. The <em>dust storm</em> obscures vision, with the effect of <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>. The dust also makes the air unbreathable; creatures in the area must hold their breath, though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the <em>dust storm</em> take 1d6 slashing damage. Creatures that have the water trait or that are made primarily of liquid take double damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["air","cleric","nonlethal"]},"slug":"dust-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K1wmI4qPmRhFczmy"}}}
{"_id":"K2WpC3FFoHrqX9Q5","img":"systems/pf2e/icons/spells/hypnotic-pattern.webp","name":"Hypnotic Pattern","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by the pattern doesn't attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is Fascinated by the pattern.</p>\n<p><strong>Critical Failure</strong> The target is Fascinated by the pattern. While it remains Fascinated, it can't use reactions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"hypnotic-pattern","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K2WpC3FFoHrqX9Q5"}}}
{"_id":"K4LXpaBWrGy6jIER","img":"systems/pf2e/icons/spells/downpour.webp","name":"Downpour","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] and gain fire resistance 10. Creatures outside the area are Concealed to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LMXxICrByo7XZ3Q3]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire resistance increases by 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["water","cleric"]},"slug":"downpour","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K4LXpaBWrGy6jIER"}}}
{"_id":"K8vvrOgW4bGakXxm","img":"systems/pf2e/icons/spells/dragon-claws.webp","name":"Dragon Claws","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline.</p>\n<p>Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7zy4W2RXQiMEr6cp]</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The extra damage increases to 2d6, and the resistance increases to 10.</p>\n<p><strong>Heightened (9th)</strong> The extra damage increases to 3d6, and the resistance increases to 15.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"slug":"dragon-claws","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm"}}}
{"_id":"K9gI08enGtmih5X1","img":"systems/pf2e/icons/spells/protector-tree.webp","name":"Protector Tree","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The tree has an additional 10 Hit Points.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"protector-tree","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K9gI08enGtmih5X1"}}}
{"_id":"KADeCawMG6WAzYHa","img":"systems/pf2e/icons/spells/flame-wisp.webp","name":"Unblinking Flame Emblem","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> Your last action was a successful Strike against an enemy</p>\n<hr />\n<p>You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them. Attack rolls against the target gain a +1 status bonus, and successful Strikes against the target deal [[/r 1d6[fire]]] damage, and [[/r 1d10[persistent,fire]]] damage on a critical hit. However, you're @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against other enemies, as the information from the emblem distracts you. The emblem takes your full attention; if you use <em>unblinking flame emblem</em> again before the original duration expires, the new casting replaces the previous casting.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The fire damage increases to [[/r 1d8[fire]]] damage, and the persistent fire damage on a critical hit increases to [[/r 1d12[persistent,fire]]].</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"damage":{"value":{}}}},"type":"fixed"},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"unblinking-flame-emblem","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KADeCawMG6WAzYHa"}}}
{"_id":"KAWQ5x2j4tUJ91ry","img":"systems/pf2e/icons/spells/sparkleskin.webp","name":"Sparkleskin","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You coat a creature's body in a layer of brilliantly sparkling glitter. The target gains a +2 status bonus on Deception checks to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] and to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], and on Performance checks to @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx] that have the visual trait. When the target take damage, glitter bursts out of its wound in a @Template[type:emanation|distance:5]. Creatures in the area must attempt a Fortitude save.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is dazzled for 3 rounds.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"sparkleskin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KAWQ5x2j4tUJ91ry"}}}
{"_id":"KAapTzGKJMbMQCL1","img":"systems/pf2e/icons/spells/spinning-staff.webp","name":"Spinning Staff","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next @UUID[Compendium.pf2e.actionspf2e.QDW9H8XLIjuW2fE4]. Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":"You're wielding a staff"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"spinning-staff","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KAapTzGKJMbMQCL1"}}}
{"_id":"KEkPxx7Sm6Xf4W3s","img":"systems/pf2e/icons/spells/blazing-dive.webp","name":"Blazing Dive","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"}}},"description":{"value":"<p>Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet. You Fly 15 feet straight up into the air, then Fly in a straight line to an empty space of your choice on the ground within 60 feet. When you land, the blistering air blasts out from you, dealing 3d4 bludgeoning damage and 3d6 fire damage (basic Reflex save) to all creatures in a 10-foot emanation.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4 bludgeoning and 1d6 fire.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","fire"]},"slug":"blazing-dive","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KEkPxx7Sm6Xf4W3s"}}}
{"_id":"KFpBT6FPfSFhxQ27","img":"systems/pf2e/icons/spells/juvenile-companion.webp","name":"Juvenile Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged.</p>\n<p>If your companion uses a hostile action, <em>juvenile companion</em> ends. This spell has no effect on a companion that doesn't have a juvenile form.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.0bfqYkNaWsdTmtrc]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your companion"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"juvenile-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KFpBT6FPfSFhxQ27"}}}
{"_id":"KG7amdeXWc7MjGXe","img":"systems/pf2e/icons/spells/asterism.webp","name":"Asterism","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>Lines of burning starlight form a constellation around you. Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the <em>asterism</em> to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes 4d6 fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the <em>asterism</em> do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"150 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","light"]},"slug":"asterism","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KG7amdeXWc7MjGXe"}}}
{"_id":"KHnhPHL4x1AQHfbC","img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"slug":"mind-reading","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}}}
{"_id":"KIV2LqzS5KtqOItV","img":"systems/pf2e/icons/spells/heal-companion.webp","name":"Heal Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d10"}}},"description":{"value":"<p>You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"0e58gcb5dwwddtze":{"_id":"0e58gcb5dwwddtze","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d10+8"}}},"heightening":{"damage":{"0":"1d10+8"}},"range":{"value":"30 feet"},"time":{"value":"2"}}},"9klvzqocf0qn2pkm":{"_id":"9klvzqocf0qn2pkm","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch or 30 ft"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"your animal companion"},"time":{"value":"1 or 2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","positive","ranger"]},"slug":"heal-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KIV2LqzS5KtqOItV"}}}
{"_id":"KMFRKzNCq7hVNH7H","img":"systems/pf2e/icons/spells/charming-words.webp","name":"Charming Words","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -1 circumstance penalty to attack rolls and damage rolls against you.</p>\n<p><strong>Failure</strong> The target can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and can't use hostile actions against you.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["auditory","incapacitation","linguistic","mental","wizard"]},"slug":"charming-words","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KMFRKzNCq7hVNH7H"}}}
{"_id":"KPDHmmjJiw7PhTYF","img":"systems/pf2e/icons/spells/resplendent-mansion.webp","name":"Resplendent Mansion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it is decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally.</p>\n<p>Your mansion contains the same types and quantities of foodstuffs and servants as created by the <em>@UUID[Compendium.pf2e.spells-srd.vPWMEyVTreMOoFnm]</em> spell.</p>\n<p>Each of the mansion's exterior doorways and windows are protected by <em>@UUID[Compendium.pf2e.spells-srd.4WAib3GichxLjp5p]</em> spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"resplendent-mansion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KPDHmmjJiw7PhTYF"}}}
{"_id":"KPGGkyBFbKse7KpK","img":"systems/pf2e/icons/spells/dread-aura.webp","name":"Dread Aura","system":{"ability":{"value":""},"area":{"details":"30-foot-radius emanation","type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You emit an aura of terror. Foes in the area are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} and unable to reduce the condition.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HF1r1psnITHD52B9]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["aura","emotion","fear","mental","wizard"]},"slug":"dread-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KPGGkyBFbKse7KpK"}}}
{"_id":"KRcccPeNZOZ5Nweh","img":"systems/pf2e/icons/spells/nullify.webp","name":"Nullify","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A foe within range casts a 9th-level or lower spell.</p>\n<p>You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body. You automatically counteract the spell, but the feedback brings you unavoidable harm. You lose 1d8 Hit Points per level of the triggering spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering spell"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"nullify","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KRcccPeNZOZ5Nweh"}}}
{"_id":"KSAEhNfZyXMO7Z7V","img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"slug":"outcasts-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}}}
{"_id":"KcLVELhCUcKXxiKE","img":"systems/pf2e/icons/spells/longstrider.webp","name":"Longstrider","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PQHP7Oph3BQX1GhF]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7vIUF5zbvHzVcJA0]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"longstrider","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KcLVELhCUcKXxiKE"}}}
{"_id":"KhM8MhoUgoUjBMIz","img":"systems/pf2e/icons/spells/dinosaur-form.webp","name":"Dinosaur Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>15 temporary Hit Points.</li>\n<li>Low-light vision and imprecise scent 30 feet.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +18, unless your own is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the form you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.0Cyf07wboRp4CmcQ]{Ankylosaurus}</strong>\n<ul>\n<li>Speed 25 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (backswing, reach 10 feet), <strong>Damage</strong> 2d6 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> foot, <strong>Damage</strong> 2d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.KkDRRDuycXwKPa6n]{Brontosaurus}</strong>\n<ul>\n<li>Speed 25 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 15 feet), <strong>Damage</strong> 2d6 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> foot, <strong>Damage</strong> 2d8 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.oJbcmpBSHwmx6FD4]{Deinonychus}</strong>\n<ul>\n<li>Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> talon (agile), <strong>Damage</strong> 2d4 piercing plus 1 persistent bleed;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 1d10 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.T6XnxvsgvvOrpien]{Stegosaurus}</strong>\n<ul>\n<li>Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 2d8 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.iOKhr2El8R6cz6YI]{Triceratops}</strong>\n<ul>\n<li>Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horn, <strong>Damage</strong> 2d8 piercing, plus 1d6 persistent bleed on a critical hit;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>foot, <strong>Damage</strong> 2d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.542Keo6txtq7uvqe]{Tyrannosaurus}</strong>\n<ul>\n<li>Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (deadly d12, reach 10 feet), <strong>Damage</strong> 1d12 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 1d10 bludgeoning.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (5th)</strong> Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.</p>\n<p><strong>Heightened (7th)</strong> Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"dinosaur-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KhM8MhoUgoUjBMIz"}}}
{"_id":"KkimKrhDxEJVm6TH","img":"systems/pf2e/icons/spells/vital-singularity.webp","name":"Vital Singularity","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"crushed rubies worth 2,000 gp"},"damage":{"value":{}},"description":{"value":"<p>When several companions or followers have reached a point of undying love and trust in you, they might be willing to die to save your life. You can grant them that wish. The secondary casters must be living creatures willing to sacrifice their energy to you, by allowing their life essence to drain out of them to protect you whenever you're in danger. If you're undead, the secondary casters must be undead instead, and if you're neither living nor undead, you can't cast vital singularity. Whenever you take damage, after calculating the total amount of damage, including immunities, resistances, weaknesses, and any other increases or mitigation, divide the amount by 4, rounding down. You and each of the secondary casters lose that many Hit Points. If a secondary caster doesn't have enough Hit Points to give before dropping to 0 Hit Points, you take any remaining damage for them as well. When a secondary caster reaches 0 Hit Points in this way, their skin dries out like leather as the last of their life leaves their bodies; this is a death effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The light from your secondary casters envelops you in a warm radiance. In addition to the effects described above, you're healed to full Hit Points upon completion of the ritual.</p>\n<p><strong>Success</strong> The secondary casters channel their energies to you, protecting you as described above.</p>\n<p><strong>Failure</strong> The secondary casters cry out in sorrow, reaching out to you to feel your embrace, then they grow sad that they couldn't live up to your expectations. Nothing else happens.</p>\n<p><strong>Critical Failure</strong> The secondary casters' attempts to unite with you become desperate, but ultimately, the only function of the link was to disorient all of you, making your bodies feel like they aren't your own. You and all secondary casters become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} for 3 days.</p>"},"duration":{"value":"3 hours"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Fortitude, Society, Will"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"vital-singularity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KkimKrhDxEJVm6TH"}}}
{"_id":"KktHf7zIAWOr499h","img":"systems/pf2e/icons/spells/rangers-bramble.webp","name":"Ranger's Bramble","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause plants in the area to entangle your foes, with the effects of <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em>.</p>\n<p>A creature that critically fails the save takes [[/r 2d4[bleed]]] in addition to being @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escaping} your bramble doesn't end the bleed damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bleed damage on a critical failure increases by [[/r 1d4[bleed]]].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["plant","ranger"]},"slug":"rangers-bramble","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KktHf7zIAWOr499h"}}}
{"_id":"KqvqNAfGIE5a9wSv","img":"systems/pf2e/icons/spells/heroism.webp","name":"Heroism","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.l9HRQggofFGIxEse]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"heroism","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv"}}}
{"_id":"KsWhliKfUs3IpW3c","img":"systems/pf2e/icons/spells/wall-of-thorns.webp","name":"Wall of Thorns","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.</p>\n<p>Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"wall-of-thorns","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c"}}}
{"_id":"KtTGLbLG9nqMbUYL","img":"systems/pf2e/icons/spells/divine-inspiration.webp","name":"Divine Inspiration","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"slug":"divine-inspiration","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KtTGLbLG9nqMbUYL"}}}
{"_id":"L0GoJpHxSD0wRY5k","img":"systems/pf2e/icons/spells/phantasmal-treasure.webp","name":"Phantasmal Treasure","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure-be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeks} to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it, and @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F]{Interacting} with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.)</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"phantasmal-treasure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.L0GoJpHxSD0wRY5k"}}}
{"_id":"L10q1ng6U3sega9S","img":"systems/pf2e/icons/spells/guiding-star.webp","name":"Guiding Star","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you've met"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["detection","mental"]},"slug":"guiding-star","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.L10q1ng6U3sega9S"}}}
{"_id":"L37RTc7K79OUpZ7X","img":"systems/pf2e/icons/spells/interstellar-void.webp","name":"Interstellar Void","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"3d6"}}},"description":{"value":"<p>You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the Spell on future turns, with a basic Fortitude save.</p>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for as long as the effect persists.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cold","oracle","cursebound"]},"slug":"interstellar-void","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.L37RTc7K79OUpZ7X"}}}
{"_id":"L8pzCOi7Jzx5ALs9","img":"systems/pf2e/icons/spells/disperse-into-air.webp","name":"Disperse into Air","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You take damage from an enemy or a hazard.</p>\n<hr />\n<p>After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","cleric","polymorph"]},"slug":"disperse-into-air","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.L8pzCOi7Jzx5ALs9"}}}
{"_id":"LEMfFL551YB120RN","img":"systems/pf2e/icons/spells/blade-barrier.webp","name":"Blunt the Final Blade","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"powdered mithral and rare grave dirt worth 10,000 gp"},"damage":{"value":{}},"description":{"value":"<p>You anoint the <em>@UUID[Compendium.pf2e.equipment-srd.5Q5MfHX43Sjm8C6Z]</em> with powdered mithral and grave dirt while speaking softly and carefully to the souls trapped within it. You create a mystical pathway for the souls to escape through and urge them to draw out the magic of the final blade with them as they depart.</p>\n<hr />\n<p><strong>Critical Success</strong> As success, and the souls also grant a boon; the primary and secondary casters gain a +2 status bonus to saves against death and fear effects for the next year.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.eotqxEWIgaK7nMpD]</p>\n<p><strong>Success</strong> The souls escape the <em>final blade</em> and peacefully pass on to their eternal rewards, as appropriate for each soul. The final blade is no longer magical; it can't store anymore souls and can be destroyed as a normal guillotine.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual goes horribly wrong. The souls within the <em>final blade</em> are released in a furious rush as a gray death that does its best to slay the ritual's casters and run amok among the living. The <em>final blade</em> retains it abilities and can continue to store souls.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion (legendary)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Crafting, Society, and the other skill not used for the primary check"},"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 final blade"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["death"]},"slug":"blunt-the-final-blade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LEMfFL551YB120RN"}}}
{"_id":"LFSwMtQVP05EzlZe","img":"systems/pf2e/icons/spells/thunderburst.webp","name":"Thunderburst","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"sonic"},"value":"2d6"}}},"description":{"value":"<p>You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected<strong>.</strong></p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is Deafened for 1 hour.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase each type of damage by 2d6 and the area by 5 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6","1":"2d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["air","cursebound","oracle","sonic"]},"slug":"thunderburst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LFSwMtQVP05EzlZe"}}}
{"_id":"LFcGNGLMkGlsnEKQ","img":"systems/pf2e/icons/spells/spys-mark.webp","name":"Spy's Mark","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface. This symbol is immobile. You can use an action, which has the concentrate trait, to shut your eyes and focus on the symbol, projecting your senses into the symbol. While projecting your senses, you can see, hear, and smell through the symbol using whatever senses you have (including natural senses like scent and darkvision and magical senses like see invisibility). You must be within 100 feet to sense through the symbol in this way. You can Dismiss the projection effect but can otherwise freely project your senses into the symbol at any time during the spell's duration.</p>\n<p>A creature can erase the symbol (and end the spell) by spending 3 Interact actions to scrub the symbol away. These actions do not need to be consecutive.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. You can sense through the symbol at a distance up to 500 feet away. Scrubbing the symbol requires 6 Interact actions.</p>\n<p><strong>Heightened (9th)</strong> The symbol remains until the next time you make your daily preparations. You can sense through the symbol at a distance up to 1 mile away. Scrubbing the symbol requires 1 total minute of work.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"a wall or other solid, immobile surface"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"spys-mark","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LFcGNGLMkGlsnEKQ"}}}
{"_id":"LNOwaJAkCfsgTKgV","img":"systems/pf2e/icons/spells/wall-of-water.webp","name":"Wall of Water","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Raising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5 feet thick.</p>\n<p>Any non-magical fires within the wall of water's area that are its size or smaller are put out instantly. It also attempts to counteract any magical fires in its area. Both of these effects happen when the spell is cast and whenever a fire enters the wall's area. If the wall fails to counteract a given fire, it can't counteract that fire for the duration of the spell.</p>\n<p>Bludgeoning or slashing projectiles can't pass through the wall, and piercing projectiles have their range increments halved if they pass through the wall. A creature traversing the wall of water needs to Swim through. The rules of aquatic combat apply to creatures traversing the wall of water, targeting creatures within the wall, or passing through the wall. For instance, a bludgeoning or slashing melee attack targeting a creature in the wall would take a -2 circumstance penalty.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"wall-of-water","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LNOwaJAkCfsgTKgV"}}}
{"_id":"LQzlKbYjZSMFQawP","img":"systems/pf2e/icons/spells/locate.webp","name":"Locate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"1 specific object or type of object, or a specific creature or ancestry"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 specific object or type of object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"locate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP"}}}
{"_id":"LTUaK3smfm5eDiFK","img":"systems/pf2e/icons/spells/song-of-marching.webp","name":"Song of Marching","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You maintain a brisk performance that keeps allies on the move. You and your allies in the area can @UUID[Compendium.pf2e.actionspf2e.JuqmIAnkL9hVGai8] for the spell's duration, even though you are also @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustaining the Spell}. You and your allies then become temporarily immune for 1 day.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can Sustain the Spell for up to 2 hours.</p>\n<p><strong>Heightened (9th)</strong> You can Sustain the Spell for up to 4 hours.</p>"},"duration":{"value":"sustained up to 1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","mental"]},"slug":"song-of-marching","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LTUaK3smfm5eDiFK"}}}
{"_id":"LVwmAH5NGvTuuQSU","img":"systems/pf2e/icons/spells/swarming-wasp-stings.webp","name":"Swarming Wasp Stings","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"1d6"}}},"description":{"value":"<p>You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them. Creatures in the affected area take [[/r 1d6[piercing]]] damage. Each creature that takes piercing damage must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 2d6[poison]]] damage.</p>\n<p><strong>Failure</strong> The target is afflicted with Swarming Wasp Venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with swarming wasp venom at stage 2.</p>\n<hr />\n<p><strong>Swarming Wasp Venom</strong> (poison)</p>\n<p><strong>Level 7</strong></p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #160: Assault on Hunting Lodge Seven"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"10-foot burst"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","selected":[],"value":["poison"]},"slug":"swarming-wasp-stings","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LVwmAH5NGvTuuQSU"}}}
{"_id":"LX4pCagYLpc9hEji","img":"systems/pf2e/icons/spells/aromatic-lure.webp","name":"Aromatic Lure","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not hazardous or occupied by a creature. The target is drawn to the selected location, becoming euphoric upon arrival. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is distracted by the tantalizing scents, becoming @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and moves toward the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} and moves to the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. If the creature reaches the destination, it must remain in that location for [[/r 1d4 #rounds]]{1d4 rounds} but can otherwise act normally.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You target 1 additional creature, selecting a different square within range as their destination.</p>"},"duration":{"value":"Varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"rare","selected":{"emotion":"Emotion","enchantment":"Enchantment","incapacitation":"Incapacitation","mental":"Mental"},"value":["emotion","incapacitation","mental"]},"slug":"aromatic-lure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LX4pCagYLpc9hEji"}}}
{"_id":"LbPLNWlLCxKCo5gF","img":"systems/pf2e/icons/spells/access-lore.webp","name":"Access Lore","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["fortune","oracle","cursebound"]},"slug":"access-lore","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LbPLNWlLCxKCo5gF"}}}
{"_id":"LbqunTurwXB3u9Vp","img":"systems/pf2e/icons/spells/time-skip.webp","name":"Time Skip","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manipulate time around your ally, pushing them forward a few moments in time. The target is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] on its next turn and can use the action only to Step, Stride, or Strike.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You can one additional willing creature other than yourself within range.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature other than yourself"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle"]},"slug":"time-skip","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LbqunTurwXB3u9Vp"}}}
{"_id":"LiGbewa9pO0yjbsY","img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"confusion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}}}
{"_id":"Llx0xKvtu8S4z6TI","img":"systems/pf2e/icons/spells/days-weight.webp","name":"Day's Weight","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is fatigued and enfeebled 1 for the duration.</p>\n<p><strong>Critical Failure</strong> The target is fatigued and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 living creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"days-weight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Llx0xKvtu8S4z6TI"}}}
{"_id":"LoBjvguamA12iyW0","img":"systems/pf2e/icons/spells/energy-absorption.webp","name":"Energy Absorption","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An effect would deal acid, cold, electricity, or fire damage to you</p>\n<hr />\n<p>You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.lEU3DH1tGjAigpEt]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The resistance increases by 5.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"energy-absorption","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LoBjvguamA12iyW0"}}}
{"_id":"LrFUj76CHDBV0vHW","img":"systems/pf2e/icons/spells/suns-fury.webp","name":"Sun's Fury","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target weapon becomes wreathed in a glowing flame. The weapon deals an additional [[/r 1d4[fire]]] damage and [[/r 1[good]]] damage on a successful Strike. In addition, the flame causes the weapon to glow as bright as a torch. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon without an unholy rune that is unattended or wielded by you or a willing ally"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"evocation":"Evocation","fire":"Fire","good":"Good"},"value":["fire","good"]},"slug":"suns-fury","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LrFUj76CHDBV0vHW"}}}
{"_id":"LrRyNA2bo5UwBxud","img":"systems/pf2e/icons/spells/horrifying-blood-loss.webp","name":"Horrifying Blood Loss","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You curse the target, filling it with terror at the loss of its blood. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. Until it stops bleeding, its frightened value can't decrease below frightened 1.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You even terrify witnesses with the copious quantities of blood. You can target up to four creatures as secondary targets. These secondary targets don't need to be bleeding but must be able to see the primary target. Secondary targets must also attempt Will saves, with the same results, except their restriction on decreasing their frightened value depends on whether the primary target is still bleeding.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature taking bleed damage"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["curse","emotion","fear","mental"]},"slug":"horrifying-blood-loss","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LrRyNA2bo5UwBxud"}}}
{"_id":"LrhTFHUtSS9ahogL","img":"systems/pf2e/icons/spells/travelers-transit.webp","name":"Traveler's Transit","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You add power to your muscles, allowing you to swim or climb walls with ease.</p>\n<p>When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can choose to gain a fly Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.N1EM3jRyT8PCG1Py]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.0R42NyuEZMVALjQs]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cTBYHfiXDOA09G4b]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"travelers-transit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LrhTFHUtSS9ahogL"}}}
{"_id":"LvezN4a3kYf1OHMg","img":"systems/pf2e/icons/spells/floating-disc.webp","name":"Floating Disk","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends.</p>\n<p>The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"floating-disk","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LvezN4a3kYf1OHMg"}}}
{"_id":"LzfrBDxxPTiuN7uL","img":"systems/pf2e/icons/spells/transmute-rock-and-mud.webp","name":"Transmute Rock And Mud","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}.</p>\n<p>•<strong>Rock to Mud</strong> You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] through it (@Check[type:athletics|dc:10|traits:action:swim]). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals [[/r 8d6[bludgeoning]]] damage (basic Reflex save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse.</p>\n<p>•<strong>Mud to Rock</strong> Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a Reflex saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature escapes the mud and is atop the stone, unaffected.</p>\n<p><strong>Success</strong> The creature climbs out of the mud as it turns to rock and is @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] atop the stone.</p>\n<p><strong>Failure</strong> The creature is partially stuck in the mud and is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}, whichever comes first.</p>\n<p><strong>Critical Failure</strong> The creature is entirely stuck. It is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] for 1 round or until it Escapes, whichever comes first.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"transmute-rock-and-mud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LzfrBDxxPTiuN7uL"}}}
{"_id":"M0jQlpQYUr0pp2Sv","img":"systems/pf2e/icons/spells/horrid-wilting.webp","name":"Horrid Wilting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"10d10"}}},"description":{"value":"<p>You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of living creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["negative"]},"slug":"horrid-wilting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv"}}}
{"_id":"M6HsK7W6JMkJXeog","img":"systems/pf2e/icons/spells/ideal-mimicry.webp","name":"Ideal Mimicry","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"crafting materials worth at least 50 gp × the target's level; a lock of hair from the target, nail clippings from the target, or a vial of blood from the target;"},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"3d6"}}},"description":{"value":"<p>You craft a doll with care and quiet meditation on the target, inserting the fingernails into the body, tying the lock of hair around the neck of the doll, or emptying the vial of blood into the stuffing and allowing it to be absorbed. You then stuff the doll and form it to mimic the shape of the target, creating clothing and accessories for the doll that are similar to commonly worn items. You must have been within 5 feet of the target at least once and gotten a good look at them to perform this ritual. You can cast the ritual and create the doll at any range from the target.</p>\n<p>Once the doll is complete, you can Interact with the doll violently once per round to cause pain to the target as long as they're within 200 feet. This pain manifests as mental damage inflicted on the target, and it depends on how many of the three body part components (hair, nails, or blood) you included in the creation of the doll. After the first time you manipulate the doll, you can continue to do so until either the target moves beyond 200 feet or until you Interact with the doll to cause pain 10 times, whichever comes first. After either of those conditions is met, the doll falls apart into stuffing and dust.</p>\n<hr />\n<p><strong>Critical Success</strong> The doll becomes connected to the target. Each Interact action causes 3d6 mental damage to the target for each of the three body part components (maximum 9d6 for all three components). The connection is more powerful than normal, increasing the number of times you can Interact to cause pain from 10 to 20.</p>\n<p><strong>Success</strong> As critical success, except you can only Interact the normal 10 times.</p>\n<p><strong>Failure</strong> The doll is just an ordinary doll.</p>\n<p><strong>Critical Failure</strong> Any Interact actions you take to cause pain to target instead cause 9d6 damage to the casters. The target is alerted to the attempt nonetheless, through a feeling of the connection being subverted.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the damage to the target by 1d6 per body part component, and the damage to the casters on a critical failure by 3d6.</p>"},"duration":{"value":"until used 10 times or until the target's body parts are removed from the doll"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":6},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Crafting"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 sentient living creature"},"time":{"value":"6 days"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"ideal-mimicry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M6HsK7W6JMkJXeog"}}}
{"_id":"M9TiCE1vlG1j2faM","img":"systems/pf2e/icons/spells/martyrs-intervention.webp","name":"Martyr's Intervention","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range would take damage that reduces it to 0 Hit Points</p>\n<p><strong>Requirements</strong> You don't have the wounded condition.</p>\n<hr />\n<p>You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life. The target is reduced to 1 Hit Point instead of 0 Hit Points. All remaining damage that was prevented from harming the target creature is instead dealt to you. Both you and the target become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1}; targets who are already wounded increased their wounded value by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["healing"]},"slug":"martyrs-intervention","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M9TiCE1vlG1j2faM"}}}
{"_id":"MLNeD5sAunV0E23j","img":"systems/pf2e/icons/spells/primal-phenomenon.webp","name":"Primal Phenomenon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A <em>primal phenomenon</em> spell can do any of the following things.</p>\n<ul>\n<li>Duplicate any spell from the primal spell list of 9th level or lower to which you have access.</li>\n<li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to use <em>primal phenomenon</em> to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"primal-phenomenon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MLNeD5sAunV0E23j"}}}
{"_id":"MLdMUOdwSKegOGlo","img":"systems/pf2e/icons/spells/dull-ambition.webp","name":"Dull Ambition","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 1 hour, the target rolls twice and uses the lower result on initiative rolls.</p>\n<p><strong>Failure</strong> For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a downtime activity.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is unlimited.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"slug":"dull-ambition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MLdMUOdwSKegOGlo"}}}
{"_id":"MMCQsh12TPaDdPbV","img":"systems/pf2e/icons/spells/righteous-might.webp","name":"Righteous Might","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities:</p>\n<ul>\n<li>AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Speed 40 feet.</li>\n<li>Resistance 3 against physical damage.</li>\n<li>Darkvision.</li>\n<li>A special attack with a righteous armament version of your favored weapon, which is the only attack you can use. Your attack modifier with the special weapon is +21, and your damage bonus is +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored weapon is higher, you can use it instead. You deal three of your weapon's normal damage dice, or three damage dice of one size larger if your weapon is a simple weapon with a d4 or d6 damage die. The weapon has one of the following properties that matches your deity's alignment: <em>anarchic</em>, <em>axiomatic</em>, <em>holy</em>, <em>unholy</em>. If your deity is true neutral, you instead deal an extra 1d6 precision damage.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n</ul>\n<hr />\n<p><strong>Heightened (8th)</strong> Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.W4lb3417rNDd9tCq]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":"You have a deity"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"righteous-might","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MMCQsh12TPaDdPbV"}}}
{"_id":"MNiT0dHol5fEcKlz","img":"systems/pf2e/icons/spells/threefold-aspect.webp","name":"Threefold Aspect","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different.</p>\n<p><em>Threefold aspect</em> alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] this spell.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Self"},"time":{"value":"1 minute"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"threefold-aspect","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MNiT0dHol5fEcKlz"}}}
{"_id":"MPxbKoR54gkYkqLO","img":"systems/pf2e/icons/spells/gouging-claw.webp","name":"Gouging Claw","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"subtype":"","value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.</p>\n<p>[[/r (@item.level)d4[bleed]]]{Leveled Bleed Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"URQWpedXx9fB1fR7":{"_id":"URQWpedXx9fB1fR7","name":"Gouging Claw (Piercing)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"piercing"}}}}}},"wQHuRGaDDW2MemlK":{"_id":"wQHuRGaDDW2MemlK","name":"Gouging Claw (Slashing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"slashing"}}}}}}},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","morph"]},"slug":"gouging-claw","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MPxbKoR54gkYkqLO"}}}
{"_id":"MS60WhVifb45qORJ","img":"systems/pf2e/icons/spells/spiritual-epidemic.webp","name":"Spiritual Epidemic","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 minute and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} permanently.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} for 1 minute and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} permanently.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["curse"]},"slug":"spiritual-epidemic","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MS60WhVifb45qORJ"}}}
{"_id":"MT8usUfwudDVUm5H","img":"systems/pf2e/icons/spells/manifold-lives.webp","name":"Manifold Lives","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"j2redl0npv4ehyxz":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes [[/r 6d6[mental]]] damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn as it sobs uncontrollably.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and for 1 minute, it's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} and slowed 1 as it sobs uncontrollably.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by [[/r 1d6]]{1d6}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"j2redl0npv4ehyxz":"1d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 target"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","emotion","mental","oracle"]},"slug":"manifold-lives","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MT8usUfwudDVUm5H"}}}
{"_id":"MTNlvZ0A9xY5sOg1","img":"systems/pf2e/icons/spells/rest-eternal.webp","name":"Rest Eternal","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp;"},"damage":{"value":{}},"description":{"value":"<p>You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning. A spirit that doesn't wish to be so constrained can attempt a Will save to resist this ritual; on a critical success, it fools you into believing the ritual succeeded. This ritual has no effect on a target who is undead or whose soul is otherwise not in the afterlife.</p>\n<hr />\n<p><strong>Critical Success</strong> You sequester the subject's spirit to the afterlife. Attempts to communicate with the dead creature, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is at least 2 higher than that of rest eternal or originates from an artifact or a deity. Successfully returning the creature to life ends the restrictions placed by rest eternal.</p>\n<p><strong>Success</strong> As critical success, but effects to interact with the spirit fail unless the effect's counteract level is higher than that of rest eternal or originates from an artifact or a deity.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual fails, and the spirits you appealed to are angered by your meddling. All casters become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} for 1 week.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Occultism, Religion"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dead creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"rest-eternal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MTNlvZ0A9xY5sOg1"}}}
{"_id":"MVrxZarUTnJxAUN8","img":"systems/pf2e/icons/spells/tether.webp","name":"Tether","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it is tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -5-foot circumstance penalty to its Speed as long as it is within 30 feet of you.</p>\n<p><strong>Failure</strong> The target takes a -10-foot circumstance penalty to its Speed and cannot move more than 30 feet away from you until it Escapes or the spell ends.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until it Escapes or the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The tethers' AC increases by 3 and their Hit Points increase by 10.</p>"},"duration":{"value":"1 minute or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"tether","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MVrxZarUTnJxAUN8"}}}
{"_id":"MZGkMsPBztFN0pUO","img":"systems/pf2e/icons/spells/water-breathing.webp","name":"Water Breathing","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets can breathe underwater.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to until your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"water-breathing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO"}}}
{"_id":"McnPlLFvKtQVXNcG","img":"systems/pf2e/icons/spells/shape-stone.webp","name":"Shape Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] atop the stone.</p>\n<p><strong>Critical Failure</strong> The creature falls off the stone (if applicable) and lands Prone.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"cube of stone 10 feet across or smaller"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"shape-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.McnPlLFvKtQVXNcG"}}}
{"_id":"MiTFNcqCI9f34A2V","img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Inkshot","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"Mk0Ianq2Zs3VT6IK":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"2d6"}}},"description":{"value":"<p>A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink.</p>\n<p>The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the base poison damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Mk0Ianq2Zs3VT6IK":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"rare","value":["poison"]},"slug":"inkshot","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MiTFNcqCI9f34A2V"}}}
{"_id":"MkHshwYy2UOeEHRR","img":"systems/pf2e/icons/spells/lucky-month.webp","name":"Lucky Month","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"a favorite food or drink and a wearable token with personal or familial significance worth 10 gp total"},"damage":{"value":{}},"description":{"value":"<p>You imbue the provided token with luck. You choose a single creature within range during the ritual's performance to become the recipient of the token's luck. That creature has access to the token's luck as long as they're wearing the token. If the token is stolen or lost, they lose access to its luck until the token is recovered. The token loses its luck if it's destroyed or after the duration noted in the ritual's effects has elapsed.</p>\n<hr />\n<p><strong>Critical Success</strong> You can call upon the token's luck. Once per week, when rolling a saving throw or skill check, you can use the token's power and roll twice, taking the higher result. This is a fortune effect. The token keeps its luck for 1 month.</p>\n<p><strong>Success</strong> As a critical success, except you can only call upon the token's power once during the lucky month.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Magical backlash creates ill luck. Once per week, the ritual's recipient must roll twice and take the worse result for their first significant saving throw or skill check of the week, as determined by the GM. This is a misfortune effect. This ill luck remains for 1 month and applies to the recipient whether or not they're wearing the token.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"primarycheck":{"value":"Religion (trained)"},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Crafting, Performance, Society"},"source":{"value":"Pathfinder Lost Omens: Travel Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature and 1 object"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"lucky-month","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MkHshwYy2UOeEHRR"}}}
{"_id":"Mkbq9xlAUxHUHyR2","img":"systems/pf2e/icons/spells/paranoia.webp","name":"Paranoia","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><strong>Heightened (6th)</strong> You can target up to 5 creatures."},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"paranoia","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mkbq9xlAUxHUHyR2"}}}
{"_id":"MlpbeZ61Euhl0d60","img":"systems/pf2e/icons/spells/cloudkill.webp","name":"Cloudkill","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"6d8"}}},"description":{"value":"<p>You conjure a poisonous fog. This functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["death","poison"]},"slug":"cloudkill","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60"}}}
{"_id":"MmQiEc7aM9PDLO2J","img":"systems/pf2e/icons/spells/touch-of-obedience.webp","name":"Touch of Obedience","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of your current turn.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of your next turn.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental"]},"slug":"touch-of-obedience","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MmQiEc7aM9PDLO2J"}}}
{"_id":"MraZBLJ4Be3ogmWL","img":"systems/pf2e/icons/spells/clinging-ice.webp","name":"Clinging Ice","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"1d4"}}},"description":{"value":"<p>Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing [[/r 1d4[cold]]] damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, and takes a -5-foot circumstance penalty to its Speeds until the spell ends.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and a -10-foot circumstance penalty to its Speeds until the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d4[cold]]].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.2sMXAGZfdqiy10kk]</p>"},"duration":{"value":"sustained, up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","cold","hex","witch"]},"slug":"clinging-ice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MraZBLJ4Be3ogmWL"}}}
{"_id":"Mt6ZzkVX8Q4xigFq","img":"systems/pf2e/icons/spells/create-food.webp","name":"Create Food","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can feed 12 Medium creatures.</p>\n<p><strong>Heightened (6th)</strong> You can feed 50 Medium creatures.</p>\n<p><strong>Heightened (8th)</strong> You can feed 200 Medium creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"create-food","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq"}}}
{"_id":"Mv5L4201uk8hnAtD","img":"systems/pf2e/icons/spells/reflective-scales.webp","name":"Reflective Scales","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales' color depends on the damage type you chose and is usually the color of a type of dragon or other creature associated with that damage type, such as red or gold for fire damage.</p>\n<p>The scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the concentrate and manipulate traits, you can explode your scales outward in a 20-foot radius around you, dealing 1d6 damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of 10d6 damage (after preventing 100 damage). Once you do so, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 5 and the maximum damage from the scale explosion increases by 5d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"reflective-scales","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mv5L4201uk8hnAtD"}}}
{"_id":"My7FvAoLYgGDDBzy","img":"systems/pf2e/icons/spells/antimagic-field.webp","name":"Antimagic Field","system":{"ability":{"value":""},"area":{"details":"10-foot emanation which affects you.","type":"emanation","value":10},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities, including yourself. Likewise, spells - such as <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> - can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the <em>antimagic field</em> overcome its effects, and can even be cast by a creature within the field.</p>\n<p>The field disrupts only magic, so a <em>+3 longsword</em> still functions as a longsword. Magically created creatures (such as golems) function normally within an <em>antimagic field</em>.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"rare","value":[]},"slug":"antimagic-field","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.My7FvAoLYgGDDBzy"}}}
{"_id":"N0h3UodJFKdNQw1Y","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Brass)","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 fire damage in a 60-foot line. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-brass","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N0h3UodJFKdNQw1Y"}}}
{"_id":"N1Z1oLPdBxaSgrEE","img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"slug":"vampiric-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}}}
{"_id":"N9KjnGyVMKgqKcCw","img":"systems/pf2e/icons/spells/bandits-doom.webp","name":"Bandit's Doom","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"8d8"}}},"description":{"value":"<p>You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is doomed, depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one <em>bandit's doom</em> active at a time. If you cast the spell again, the newer casting supersedes the older.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 3}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 2d8.</p>"},"duration":{"value":"1 month"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 item of 2 Bulk or less"},"time":{"value":"30 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse"]},"slug":"bandits-doom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N9KjnGyVMKgqKcCw"}}}
{"_id":"NBSBFHxBm88qxQUy","img":"systems/pf2e/icons/spells/chromatic-armor.webp","name":"Chromatic Armor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You wrap the target in armor made of sheets of colored light. The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits.</p>\n<p>When you cast the spell, roll [[/r 2d8]]{1d8 twice} on the table below to see the armor's colors (rerolling any duplicates). Each color grants resistance 5 to the indicated damage type. If you spend three actions to Cast the Spell, roll [[/r 3d8]]{three} times instead.</p>\n<ol>\n<li><strong>Red</strong> fire</li>\n<li><strong>Orange</strong> acid</li>\n<li><strong>Yellow</strong> electricity</li>\n<li><strong>Green</strong> poison</li>\n<li><strong>Blue</strong> sonic</li>\n<li><strong>Indigo</strong> mental</li>\n<li><strong>Violet</strong> force</li>\n<li><strong>Matching Color</strong> The armor becomes the color matching the type of damage the target took most recently in the past minute. If it didn't take any of those seven types of damage or the armor is already that color, roll again, rerolling any results of 8.</li>\n</ol>\n<p>@UUID[Compendium.pf2e.spell-effects.DHYWmMGmKOpRSqza]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The resistance is increased by 5.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2 or 3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"slug":"chromatic-armor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NBSBFHxBm88qxQUy"}}}
{"_id":"NCUXsaj2yFxOVhrK","img":"systems/pf2e/icons/spells/create-skinstitch.webp","name":"Create Skinstitch","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"Rare oils worth 480 gp"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into a skinstitch, a hideous construct covered in the flesh of sentient humanoids.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes a skinstitch. If it's at least 4 levels lower than you, you can make it a minion which gives it the minion trait. You can have a maximum of four minions under your control. If it doesn't become a minion, you can give it one simple command that it pursues single-mindedly. If you aren't a follower of @UUID[Compendium.pf2e.deities.GX6PF9ifR47Xyjg9], it ignores any of your subsequent commands. A follower of Norgorber can give the skinstitch simple commands by presenting a @UUID[Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx]{Religious Symbol} of the deity and commanding it with a single action that has the auditory and concentrate traits.</p>\n<p><strong>Success</strong> As critical success, except a skinstitch that doesn't become your minion stays in place and attacks anyone that attacks or tries to move it, rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the skinstitch.</p>\n<p><strong>Critical Failure</strong> You create the skinstitch, but it goes berserk and attempts to kill you, ignoring your commands even if you are a follower of Norgorber.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert)"},"range":{"value":"Touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Crafting"},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 frame covered in the skin of sentient humanoids"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"transmutation":"Transmutation"},"value":[]},"slug":"create-skinstitch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NCUXsaj2yFxOVhrK"}}}
{"_id":"NIop4eI2i7cKFGad","img":"systems/pf2e/icons/spells/mirecloak.webp","name":"Mirecloak","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"b8s5znrsrnbdwuie":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d8"}}},"description":{"value":"<p>You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to Stealth checks, both only while the target is in dim light or darkness.</p>\n<p>If a creature deals damage in melee to or touches a cloaked creature, the cloak wraps around the attacker, temporarily connecting the psyches of the cloaked creature and the attacker and violently prying a random piece of interesting information from the attacker's mind. The attacker takes 2d8 mental damage and must attempt a Will save.</p>\n<p>Afterward, the spell ends for the cloaked creature, and the attacker is temporarily immune to <em>mirecloak</em> for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The attacker is unaffected.</p>\n<p><strong>Success</strong> The attacker takes half damage.</p>\n<p><strong>Failure</strong> The attacker takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. In addition, the cloaked creature gleans a piece of information from the attacker's mind. The details and extent of this information are at the GM's discretion.</p>\n<p><strong>Critical Failure</strong> As failure, but the attacker takes double damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.mzDgsuuo5wCgqyxR]</p>"},"duration":{"value":"up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 4 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"mirecloak","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NIop4eI2i7cKFGad"}}}
{"_id":"NNoKWiWKqJkdD2ln","img":"systems/pf2e/icons/spells/veil-of-dreams.webp","name":"Veil of Dreams","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to -2 for Will saves against sleep effects.</p>\n<p><strong>Failure</strong> As success, and any time the target uses a concentrate action, it must succeed at a @Check[type:flat|dc:5] or the action is disrupted.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.hkLhZsH3T6jc9S1y]</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","witch","hex"]},"slug":"veil-of-dreams","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NNoKWiWKqJkdD2ln"}}}
{"_id":"NOB92Wpn7jXvtyVW","img":"systems/pf2e/icons/spells/competitive-edge.webp","name":"Competitive Edge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your competitiveness drives you to prove yourself against the opposition.</p>\n<p>You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.iJ7TVW5tDnZG9DG8]</p>\n<hr />\n<p><strong>Heightened (7th)</strong> Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","mental","cleric"]},"slug":"competitive-edge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NOB92Wpn7jXvtyVW"}}}
{"_id":"NXm8z4W4YZazE2gn","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Sea)","system":{"ability":{"value":""},"area":{"details":"a 10-foot burst originating from within 30 feet of you.","type":"burst","value":10},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 bludgeoning damage in a 10-foot burst within 30 feet. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-sea","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NXm8z4W4YZazE2gn"}}}
{"_id":"NacrNSvfODxpZena","img":"systems/pf2e/icons/spells/runic-impression.webp","name":"Blazing Blade","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"1d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}},"description":{"value":"<p>A scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the attack and concentrate traits, to burn your foes with the blazing blade. When you do, make a spell attack roll. On a success, the blazing blade deals 1d6 fire damage plus 1d6 good damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The blade's fire damage increases to 2d6. On a critical success, the target takes 1d6 persistent good damage.</p>\n<p><strong>Heightened (6th)</strong> The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent good damage.</p>\n<p><strong>Heightened (8th)</strong> The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent good damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}},"6":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}},"8":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"rare","value":["fire","good"]},"slug":"blazing-blade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NacrNSvfODxpZena"}}}
{"_id":"NeoRkU7C4BIz8fUM","img":"systems/pf2e/icons/spells/bracing-tendrils.webp","name":"Bracing Tendrils","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Visible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to forcibly move you from your space, you can use your spell DC in place of your Fortitude DC as the DC of the check to move you. If a creature wouldn't normally need a check to move you, it must succeed at an appropriate check (usually an Athletics check for physical movement) against your spell DC or you are unmoved; if an effect wouldn't normally need a check to move you, it must counteract <em>bracing tendrils</em> or you are unmoved. When a creature fails to move you in this way, you can choose to have the tendrils lash back and push them 5 feet away from you.</p>\n<p>While the tendrils anchor you in place when you come to a stop, they uproot easily to cooperate with your own voluntary movement, so you can still move freely while under the effect of the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"bracing-tendrils","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NeoRkU7C4BIz8fUM"}}}
{"_id":"NeyyAPwa639WjYGG","img":"systems/pf2e/icons/spells/lucky-number.webp","name":"Asmodean Wager","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"parchment, ink, and an item of value from each bettor worth at least 50 gp"},"damage":{"value":{}},"description":{"value":"<p>You facilitate a magically binding agreement between yourself and one or more additional secondary casters, wherein each participant (hereafter referred to as the bettors) stakes something of value on the outcome of an event that has yet to be determined. The nature of the event is up to the bettors: a test of skill, a game of chance, or even something occurring in the distant future. While named for Asmodeus and invented by those with a diabolical bent, the ritual has no particular connection to Hell and instead relies on the occult connections between the bettors. The stakes can be either of the following:</p>\n<ul>\n<li>A promise or possession. The losers of the bet are placed under the effects of a 9th-level geas ritual to uphold the promise or turn over a single item they own, as stated at the time of the spell's casting. Once ownership has been transferred or the promise fulfilled, nothing prevents the bettors from trying to reclaim a former possession.</li>\n<li>The bettors' life. As soon as the outcome has been decided, the losers die instantly with no saving throw; this is a death effect. The next time the winner would die, they instead remain alive and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points with a dying condition 1 lower than would kill them. Until this protection has been exhausted, the loser of the bet can't be returned to life through any means, even powerful magic such as wish. A creature already in possession of an additional life as a result of winning an Asmodean wager can't enter into a new wager with a life as collateral.</li>\n</ul>\n<p>If any participant knowingly and willingly makes any attempt to cheat at or avoid fulfilling the terms of the wager, the spell automatically determines them the loser and resolves accordingly. The spell doesn't function if any participant is acting against their will or being mentally controlled or coerced by any means, or if any participant is immune to or otherwise unaffected by their wager (such as if a construct, undead, or other creature immune to death effects tried to bet its life). At the GM's discretion, if it ever becomes permanently impossible for the bet's outcome to be determined, the spell ends without any further result.</p>\n<p><strong>Success</strong> The ritual is successful.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The wording of the ritual is imperfect and subverts the bet, causing all bettors to be considered losers regardless of the actual result of the wager.</p>"},"duration":{"value":"Until the wager's completion"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1 to 9"},"secondarycheck":{"value":"Society"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["linguistic"]},"slug":"asmodean-wager","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NeyyAPwa639WjYGG"}}}
{"_id":"NhGXgmI3AjkkwnPk","img":"systems/pf2e/icons/spells/blinding-fury.webp","name":"Blinding Fury","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature damages you.</p>\n<hr />\n<p>You curse the target with your outrage at being attacked. The effect is determined by the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target can't @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G]{Observe} you until the end of its turn, and if you're currently Observed by it, you become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to it.</p>\n<p><strong>Failure</strong> As success, and for 1 minute, every time the target damages you, it can't Observe you until the end of its turn.</p>\n<p><strong>Critical Failure</strong> As success, and for an unlimited duration, the first time each round the target damages a creature, it can't Observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":"A creature damages you"},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"The triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["curse","emotion","incapacitation","mental"]},"slug":"blinding-fury","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NhGXgmI3AjkkwnPk"}}}
{"_id":"NhNKzq1DvFxkvTEc","img":"systems/pf2e/icons/spells/vision-of-weakness.webp","name":"Vision of Weakness","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of its three saving throw modifiers is lowest.</p>\n<p>You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn.</p>\n<p>The target is then temporarily immune to <em>Vision of Weakness</em> for 1 day.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.70qdCBokXBvKIUIQ]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle"]},"slug":"vision-of-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NhNKzq1DvFxkvTEc"}}}
{"_id":"NkeLctXo9FLGnDhi","img":"systems/pf2e/icons/spells/divine-plagues.webp","name":"Divine Plagues","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the Clumsy, Enfeebled, or Stupefied condition.</p>\n<p><strong>Divine Plague</strong> (disease) <strong>Level</strong> 1</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}, and Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)</p>\n<p><strong>Stage 3</strong> Clumsy 1, Enfeebled 1, or Stupefied 1 and the target can't recover from the condition until they are cured (1 day)</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is afflicted with divine plague at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with divine plague at stage 2.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The divine plague disease gains the virulent trait. The condition value for the Clumsy, Enfeebled, or Stupefied condition is 2 instead of 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"15 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["cleric","disease"]},"slug":"divine-plagues","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NkeLctXo9FLGnDhi"}}}
{"_id":"NtzNCW32UlPdY2xS","img":"systems/pf2e/icons/spells/ashen-wind.webp","name":"Ashen Wind","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the cloying ash in its lungs.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle"]},"slug":"ashen-wind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NtzNCW32UlPdY2xS"}}}
{"_id":"Nun72GTmb31YqSKh","img":"systems/pf2e/icons/spells/invisibility-cloak.webp","name":"Invisibility Cloak","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], with the same restrictions as the 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> spell.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The duration increases to 10 minutes.</p>\n<p><strong>Heightened (8th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"invisibility-cloak","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Nun72GTmb31YqSKh"}}}
{"_id":"NxOYiKCqcuAHVRCj","img":"systems/pf2e/icons/spells/transcribe-moment.webp","name":"Transcribe Moment","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any creature who spends 1 minute to read the scroll-written in a language of your choice that you know-immediately sees and experiences your surroundings during the moment that you recorded (including whatever events transpired that round) exactly as you experienced it. This depiction records only what you can sense yourself. For example, if you can't see invisible creatures, the depiction doesn't reveal them even to a reader who could normally see them; a reader can't use their Perception to notice details you missed, but they can attempt a check to Recall Knowledge based on what they just experienced if they have knowledge that you lack. You can have multiple scrolls from transcribe moment in existence at the same time, up to a number equal to your Intelligence modifier. If you Cast the Spell again while already at the maximum number of scrolls, choose one of the current scrolls to lose its magic, then create the new one.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","selected":[],"value":[]},"slug":"transcribe-moment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NxOYiKCqcuAHVRCj"}}}
{"_id":"NyxQAazFBdBAqZGX","img":"systems/pf2e/icons/spells/elemental-annihilation-wave.webp","name":"Elemental Annihilation Wave","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"1d6"},"1":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell is a 30-foot cone.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone.</p>\n<p><strong>Two Rounds</strong> If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a @Template[type:cone|distance:60], and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em>.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"m962exgm87kqsyrm":{"_id":"m962exgm87kqsyrm","overlayType":"override","sort":2,"system":{"components":{"material":true,"somatic":true,"verbal":true},"time":{"value":"3"}}},"px0sdwr4arjpycne":{"_id":"px0sdwr4arjpycne","overlayType":"override","sort":1,"system":{"components":{"somatic":true,"verbal":true},"time":{"value":"2"}}},"yamv3l9tw0na3g2h":{"_id":"yamv3l9tw0na3g2h","name":"Elemental Annihilation Wave (2 Rounds)","overlayType":"override","sort":3,"system":{"area":{"value":"60"},"components":{"material":true,"somatic":true,"verbal":true},"time":{"value":"2 rounds"}}}},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2 to 2 rounds"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","earth","fire","water"]},"slug":"elemental-annihilation-wave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NyxQAazFBdBAqZGX"}}}
{"_id":"NzXpEzcZAjuDTZjK","img":"systems/pf2e/icons/spells/aerial-form.webp","name":"Aerial Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>5 temporary Hit Points.</li>\n<li>Low-light vision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.</li>\n<li>Acrobatics modifier of +16, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the form you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.jvwKRHtOiPAm4uAP]{Bat}</strong>\n<ul>\n<li>Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> fangs, <strong>Damage</strong> 2d8 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> wing (agile), <strong>Damage</strong> 2d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.0QVufU5o3xIxiHmP]{Bird}</strong>\n<ul>\n<li>Speed 10 feet, fly Speed 50 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> beak, <strong>Damage</strong> 2d8 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> talon (agile), <strong>Damage</strong> 1d10 slashing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.UjoNm3lrhlg4ctAQ]{Pterosaur}</strong>\n<ul>\n<li>Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> beak, <strong>Damage</strong> 3d6 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.xgZxYqjDPNtsQ3Qp]{Wasp}</strong>\n<ul>\n<li>Speed 20 feet, fly Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> stinger, <strong>Damage</strong> 1d8 piercing plus 1d6 persistent poison.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (5th)</strong> Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.</p>\n<p><strong>Heightened (6th)</strong> Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"aerial-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK"}}}
{"_id":"O6VQC1Bs4aSYDa6R","img":"systems/pf2e/icons/spells/mask-of-terror.webp","name":"Mask of Terror","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} before using its action.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and its action fails and is wasted.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental","visual"]},"slug":"mask-of-terror","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R"}}}
{"_id":"O7ZEqWjwdKyo2CUv","img":"systems/pf2e/icons/spells/volcanic-eruption.webp","name":"Volcanic Eruption","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"14d6"}}},"description":{"value":"<p>The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to Escape against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock. Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is encased.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is encased.</p>\n<hr /><strong>Heightened (+1)</strong> The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6."},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"volcanic-eruption","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O7ZEqWjwdKyo2CUv"}}}
{"_id":"O9w7r4BKgPogYDDe","img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and 1d4 persistent fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.</p>\n<p>[[/r (@item.level)d4[persistent,fire]]]{Leveled Persistent Fire Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"slug":"produce-flame","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}}}
{"_id":"OAt2ZEns1gIOCgrn","img":"systems/pf2e/icons/spells/synesthesia.webp","name":"Synesthesia","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a @Check[type:flat|dc:5] each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from it. The creature has trouble moving, making it @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} and giving it a -10-foot status penalty to its Speeds.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is affected for 1 round.</p>\n<p><strong>Failure</strong> The target is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} as it attempts to process the sensory shifts.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"synesthesia","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OAt2ZEns1gIOCgrn"}}}
{"_id":"OJ91rm1FkJSlf3nk","img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Ancient Dust","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"bmKxkM6C7wpQlsxf":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"negative"},"value":"0"}}},"description":{"value":"<p>You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Each creature in the area takes negative damage equal to your spellcasting modifier and 1 persistent negative damage depending on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and no persistent damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and persistent damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and double the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial negative damage increases by 1d6, and the persistent damage increases by 1.</p>\n<p>[[/r (ceil(@item.level/2))[persistent,negative]]]{Leveled Persistent Negative Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"bmKxkM6C7wpQlsxf":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":["cantrip","negative"]},"slug":"ancient-dust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OJ91rm1FkJSlf3nk"}}}
{"_id":"OOELvfkTedBMlWtq","img":"systems/pf2e/icons/spells/spell-turning.webp","name":"Spell Turning","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This abjuration reflects spells cast at you back at their caster. When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, spell turning then ends. Spell turning can't affect spells that aren't targeted (such as area spells). If spell turning reflects a spell back at a caster who is also under the effect of spell turning, their spell turning can attempt to reflect their own spell back at you again; if they do so, their counteract attempt automatically succeeds.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":true},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":[]},"slug":"spell-turning","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OOELvfkTedBMlWtq"}}}
{"_id":"OOMQ8Z6EIrGt5NJ6","img":"systems/pf2e/icons/spells/unexpected-transposition.webp","name":"Unexpected Transposition","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You are targeted with an enemy's Strike.</p>\n<hr />\n<p>When attacked, you attempt to quickly swap your own position with that of another creature. A creature that is unwilling to swap places with you must attempt a Will save. Willing creatures automatically fail. If you successfully switch places with the target, the triggering attack is resolved against that creature as if it had been the original target of the attack. After the swap, you and the target are both temporarily immune to unexpected transposition spells for 1 minute. You automatically switch places if the target is willing. If it's unwilling, it can attempt a Will save. Neither of you teleports if the target succeeds at its save.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature other than the triggering enemy"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"unexpected-transposition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OOMQ8Z6EIrGt5NJ6"}}}
{"_id":"OTd17oXwJH9qb1cS","img":"systems/pf2e/icons/spells/incendiary-ashes.webp","name":"Incendiary Ashes","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"65f6xZwo4IJ1ziZn":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"4d6"}}},"description":{"value":"<p>A cloud of magical ashes descends upon creatures in the area. The ashes scour flesh and linger in the wounds, igniting upon the slightest flicker of flame. Creatures in the area take 4d6 slashing damage and must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and has weakness to fire 3 until the start of its next turn.</p>\n<p><strong>Failure</strong> The creature takes full damage and has weakness to fire 3 for 1 minute. If the creature is killed by fire during this time it's reduced to ashes, though its gear remains.</p>\n<p><strong>Critical Failure</strong> As failure, except the creature takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The slashing damage increases by 2d6 and weakness to fire increases by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4dnt1P2SfcePzkrF]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TrmNSuv6zWEiceqn]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"65f6xZwo4IJ1ziZn":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","fire","oracle"]},"slug":"incendiary-ashes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OTd17oXwJH9qb1cS"}}}
{"_id":"OYOCWWefZPEfp8Nl","img":"systems/pf2e/icons/spells/blazing-fissure.webp","name":"Blazing Fissure","system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"4d6"},"1":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes 4d6 bludgeoning damage and 6d6 fire damage with a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage, and it falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and it falls prone.</p>\n<hr />\n<p>Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth","fire"]},"slug":"blazing-fissure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OYOCWWefZPEfp8Nl"}}}
{"_id":"OdqM06M0wDUqZWiR","img":"systems/pf2e/icons/spells/cast-into-time.webp","name":"Cast into Time","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"5d8"},"1":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"5d6"}}},"description":{"value":"<p>You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature falls into time. When it returns, it takes half damage.</p>\n<p><strong>Failure</strong> The creature falls into time. When it returns, it takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature falls into time. When it returns, it takes double damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning damage increase by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"","1":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"cast-into-time","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OdqM06M0wDUqZWiR"}}}
{"_id":"OhD2Z6rIGGD5ocZA","img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"slug":"read-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}}}
{"_id":"OhgfPzB5gymZ0IZM","img":"systems/pf2e/icons/spells/timely-tutor.webp","name":"Timely Tutor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice. If you cast this spell on your familiar, your familiar adds your spellcasting ability modifier on checks to Recall Knowledge with the Lore skill of your choice, much like it does for Acrobatics and Stealth. Your familiar must have the speech familiar ability in order to share any information it learns with you. If you cast this spell on your eidolon, it instead becomes trained in the Lore skill.</p>\n<p>If you lose physical contact with the target, its connection to the Akashic Record is severed and timely tutor immediately ends.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon or familiar"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"timely-tutor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhgfPzB5gymZ0IZM"}}}
{"_id":"Oj1PJBMQD9vuwCv7","img":"systems/pf2e/icons/spells/maze.webp","name":"Maze","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>\n<hr /><strong>Critical Success</strong> The target escapes and the spell ends.\n<p><strong>Success</strong> The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.</p>\n<p><strong>Failure</strong> The target makes no progress toward escape.</p>\n<p><strong>Critical Failure</strong> The target makes no progress toward escape, and if it was on the right path, it no longer is.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["extradimensional","teleportation"]},"slug":"maze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7"}}}
{"_id":"OmhnoYOzFhrp6rXv","img":"systems/pf2e/icons/spells/waking-dream.webp","name":"Waking Dream","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is distracted by the visions and treats all other creatures as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] for 1 round, and you can't Sustain the Spell to increase the duration.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ]. In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round.</p>\n<p><strong>Critical Failure</strong> As failure, but the target gets no save to end the effect early.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["mental"]},"slug":"waking-dream","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OmhnoYOzFhrp6rXv"}}}
{"_id":"OsOhx3TGIZ7AhD0P","img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"slug":"dominate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}}}
{"_id":"OsrtOeG0TvDNnEFH","img":"systems/pf2e/icons/spells/safeguard-secret.webp","name":"Safeguard Secret","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ensure a secret remains safe from prying spies.</p>\n<p>Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell.</p>\n<p>The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.</p>\n<p>If you Cast this Spell again, any previous <em>safeguard secret</em> you had cast ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3HEiYVhqypfc4IsP]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and any number of willing allies"},"time":{"value":"1 minute"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental"]},"slug":"safeguard-secret","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsrtOeG0TvDNnEFH"}}}
{"_id":"Ovvflf5aFbmBxqq8","img":"systems/pf2e/icons/spells/quivering-palm.webp","name":"Quivering Palm","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"40"}}},"description":{"value":"<p>Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save.</p>\n<p>If you cast quivering palm again, the effects of any quivering palm you had previously cast end.</p>\n<hr />\n<p><strong>Critical Success</strong> The target survives, the spell ends, and the target is then temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by quivering palm.</p>\n<p><strong>Critical Failure</strong> The target dies.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10 on a failure, or 5 on a success.</p>"},"duration":{"value":"1 month"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"5"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","monk"]},"slug":"quivering-palm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ovvflf5aFbmBxqq8"}}}
{"_id":"OyFCwQuw8XRazsNr","img":"systems/pf2e/icons/spells/remove-curse.webp","name":"Remove Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["healing"]},"slug":"remove-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr"}}}
{"_id":"OyiKIbWllLZC6sGz","img":"systems/pf2e/icons/spells/genies-veil.webp","name":"Genie's Veil","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range is attacked.</p>\n<hr />\n<p>With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] against the triggering attack and until the end of the current creature's turn.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"genies-veil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OyiKIbWllLZC6sGz"}}}
{"_id":"P1iqzEIidRagUs7W","img":"systems/pf2e/icons/spells/zero-gravity.webp","name":"Zero Gravity","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> 20-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You negate gravity's effects in the area. Creatures float in place unless they can Push Off a surface. Pushing Off is a single action which has the move trait, allowing the creature to move half its Speed in a straight line through the area. After Pushing Off a surface, the creature continues to move the same distance at the start of each of its turns until it leaves the area or Pushes Off against something else. A creature pushing against an untethered object of its size or smaller causes both the creature and the object to move at the same speed, but in opposite directions. Creatures who can levitate or fly can use those abilities to move around in the area without having to push off anything. Creatures who can't levitate or fly are usually on the ground, giving them a surface from which to push off.</p>\n<p>You can Dismiss this spell. When zero gravity ends, all creatures and objects in the area fall back down.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"zero-gravity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.P1iqzEIidRagUs7W"}}}
{"_id":"P9bqJsF3WkxGAJKJ","img":"systems/pf2e/icons/spells/sudden-shift.webp","name":"Sudden Shift","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An enemy misses you with a melee attack.</p>\n<hr />\n<p>You swiftly move from a dangerous spot and veil yourself. You Step and become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"sudden-shift","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.P9bqJsF3WkxGAJKJ"}}}
{"_id":"PEfSofHm73IT3Khc","img":"systems/pf2e/icons/spells/house-of-imaginary-walls.webp","name":"House of Imaginary Walls","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mime an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] 10-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","visual"]},"slug":"house-of-imaginary-walls","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PEfSofHm73IT3Khc"}}}
{"_id":"PGVhjDbzC4lf6aXF","img":"systems/pf2e/icons/spells/breadcrumbs.webp","name":"Breadcrumbs","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration. This trail doesn't denote the direction or the order of its path-it merely indicates where the target has moved during the spell's duration.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (3rd)</strong> The duration increases to last until your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"breadcrumbs","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PGVhjDbzC4lf6aXF"}}}
{"_id":"PHVHBbdHeQRfjLmE","img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"spirit-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}}}
{"_id":"PRrZ7anETWPm90YY","img":"systems/pf2e/icons/spells/magic-aura.webp","name":"Magic Aura","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> or <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em> of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 object of 3 bulk or less, or 1 creature"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 3 bulk or less"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"magic-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PRrZ7anETWPm90YY"}}}
{"_id":"PVXqMko4yGgw90uo","img":"systems/pf2e/icons/spells/hearts-desire.webp","name":"Heart's Desire","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target disbelieves the illusion and is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and takes a -2 status penalty to any checks it makes to determine the effects of reactions.</p>\n<p><strong>Failure</strong> For 1 minute, the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> As failure, and all spaces are difficult terrain for the target.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You can target one additional creature.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","mental","sorcerer"]},"slug":"hearts-desire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PVXqMko4yGgw90uo"}}}
{"_id":"PaHxcqXihXkkXPsB","img":"systems/pf2e/icons/spells/seal-fate.webp","name":"Unraveling Blast","system":{"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"hI7EFjOWaaWklCOZ":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"}}},"description":{"value":"<p>You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling. You deal 2d4 mental damage to the creature, and it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half the mental damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of its turn.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, becomes @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, and is flat-footed until the start of your next turn.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 3d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"hI7EFjOWaaWklCOZ":"3d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"unraveling-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PaHxcqXihXkkXPsB"}}}
{"_id":"PcmFpaHPCReNp1BD","img":"systems/pf2e/icons/spells/over-the-coals.webp","name":"Over the Coals","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down. The demand can't be obviously self-destructive, or the spell fails. If the target resists, you take your payment from its life force. The target must attempt a Will save. Regardless of the result of its save, the target is temporarily immune for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is immune to your pact broker cantrips for 1 day.</p>\n<p><strong>Success</strong> If the target doesn't comply with your request by the end of its next turn, it takes [[/r 3d8[persistent,negative]]] damage. If it later complies, the spell automatically ends.</p>\n<p><strong>Failure</strong> As success, but if the target doesn't comply, it is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} and takes [[/r 6d8[persistent,negative]]] damage.</p>\n<p><strong>Critical Failure</strong> As success, but if the target doesn't comply, it is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}, and takes [[/r 6d8[persistent,negative]]] damage. Even if the target completes your commands later, the spell doesn't end until all the conditions end.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to two creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["hex","mental","witch"]},"slug":"over-the-coals","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PcmFpaHPCReNp1BD"}}}
{"_id":"Pd2M1XY8EXrSfWgJ","img":"systems/pf2e/icons/spells/swarm-form.webp","name":"Swarm Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You discorporate into a swarm of Tiny creatures. While in swarm form, you have the swarm trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap. You don't gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you can't speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You can Dismiss the Spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase your resistances and weaknesses each by 5.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","polymorph"]},"slug":"swarm-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Pd2M1XY8EXrSfWgJ"}}}
{"_id":"PgDFDvX64eswapSS","img":"systems/pf2e/icons/spells/ectoplasmic-expulsion.webp","name":"Ectoplasmic Expulsion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. You immediately attempt to counteract a single effect on the target with the emotion or possession trait, or an effect giving the target the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] or @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] condition. If you fail to counteract the effect, you nevertheless set up a resonance that allows the target to more ably escape the effect on its own; for the next hour, the target gains a +2 status bonus to Will saves to shrug off the effect you failed to counteract (such as Will saves to shake off control by the <em>@UUID[Compendium.pf2e.spells-srd.wU6hNzK8Yfqdmc8m]</em> spell).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"ectoplasmic-expulsion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PgDFDvX64eswapSS"}}}
{"_id":"PgLvO8UNHSj5f61m","img":"systems/pf2e/icons/spells/devour-life.webp","name":"Devour Life","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"60"}}},"description":{"value":"<p>You attempt to utterly consume the target's life force. The target takes 60 negative damage with a basic Fortitude save. If this damage reduces the target to 0 Hit Points, it dies immediately. You regain Hit Points equal to half the negative damage the target takes (after applying resistance and the like). Any excess healing is gained as temporary Hit Points, which you lose after 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["death","healing","negative"]},"slug":"devour-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PgLvO8UNHSj5f61m"}}}
{"_id":"PjhUmyKnq6K5uDby","img":"systems/pf2e/icons/spells/shrink.webp","name":"Shrink","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LXf1Cqi1zyo4DaLv]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell can target up to 10 creatures.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 willing creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"shrink","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PjhUmyKnq6K5uDby"}}}
{"_id":"PngDCmU0MXZkbu0v","img":"systems/pf2e/icons/spells/prismatic-sphere.webp","name":"Prismatic Sphere","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a seven-layered sphere to protect an area. This multicolored sphere functions like a <em>@UUID[Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0]</em> but is shaped in a 10-foot burst centered on a corner of your space. You must form the sphere in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"slug":"prismatic-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PngDCmU0MXZkbu0v"}}}
{"_id":"Popa5umI3H33levx","img":"systems/pf2e/icons/spells/rime-slick.webp","name":"Rime Slick","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"2d4"}}},"description":{"value":"<p>You call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p>You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or Acrobatics check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the fire trait.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The damage increases to 8d4 cold damage and the area is a 30-foot burst.</p>\n<p><strong>Heightened (8th)</strong> The damage increases to 14d4 cold damage and the area is a 60-foot burst.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"area":{"areaType":"burst","value":"30"},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d4"}}}},"8":{"area":{"areaType":"burst","value":"60"},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"14d4"}}}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["cold"]},"slug":"rime-slick","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Popa5umI3H33levx"}}}
{"_id":"Pp88ueeq4AlkaL6g","img":"systems/pf2e/icons/spells/construct-mindscape.webp","name":"Construct Mindscape","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"precious clay, wood, or other modeling materials worth spell level × 20 gp"},"damage":{"value":{}},"description":{"value":"<p>You create an entirely mental environment called an immersive mindscape. It can have any appearance you and the secondary casters imagine and hold in your minds as you execute the ritual. A mindscape is typically veiled, disguising its nature as a mental construct, but you can choose to make it overt. Even a veiled mindscape has some signs it's not a real place that can be revealed through close inspection or by spending a long time there. Most mindscapes are incapable of physically harming those inside. Even though the mindscape you create is limited in dimension, it appears to have a convincing environment around it, such as a sky and clouds.</p>\n<hr />\n<p><strong>Critical Success</strong> You create a mindscape approximately a half-mile in length and width, and 50 feet in height (large enough to contain a typical village). The GM might allow you to make it larger if it has little detail, such as a grassy plain. You and any secondary casters of your choice can enter it and you can leave a doorway that you and any creatures you designate can pass through.</p>\n<p><strong>Success</strong> As critical success, but the mindscape is approximately 25 feet in length, width, and height (like a modest house).</p>\n<p><strong>Failure</strong> You can't hold the image together and it falls apart.</p>\n<p><strong>Critical Failure</strong> Your secret desires horribly warp the mindscape into a distorted mirror of what you intended.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The duration is 1 week.</p>\n<p><strong>Heightened (9th)</strong> The duration is 1 year, and the area on a critical success is 1 mile in length and width.</p>\n<p><strong>Heightened (10th)</strong> The duration is unlimited, and the area on a critical success is 1 mile in length and width. The cost increases to 2,000 gp.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Arcana or Occultism (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Arcana or Occultism, Crafting"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"construct-mindscape","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Pp88ueeq4AlkaL6g"}}}
{"_id":"Pr1ruNTbzGn3H9w5","img":"systems/pf2e/icons/spells/stone-to-flesh.webp","name":"Stone to Flesh","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"petrified creature or human-size stone object"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"stone-to-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Pr1ruNTbzGn3H9w5"}}}
{"_id":"PtX16vbWzDehj8qc","img":"systems/pf2e/icons/spells/pernicious-poltergeist.webp","name":"Pernicious Poltergeist","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.</p>\n<ul>\n<li><strong>Deathly Assault</strong> (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing [[/r 4d10[negative]]] damage (@Check[type:fortitude|name:Deathly Assault|traits:negative|basic:true] save).</li>\n<li><strong>Frighten</strong> (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a @Check[type:will|name:Frighten|traits:emotion,fear,mental] save, becoming @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a failure.</li>\n<li><strong>Telekinetic Storm</strong> (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take [[/r 4d8[force]]] damage (@Check[type:reflex|name:Telekinetic Storm|traits:force|basic:true] save).</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage of the deathly assault effect increases by [[/r 1d10]], and the damage of the telekinetic storm effect increases by [[/r 1d8]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"pernicious-poltergeist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PtX16vbWzDehj8qc"}}}
{"_id":"Pwq6T7xpfAJXV5aj","img":"systems/pf2e/icons/spells/phantom-prison.webp","name":"Phantom Prison","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or feel these walls, and the target can't see anything outside of the illusory walls. The target can attempt a Will save when the spell is cast, each time it attempts to interact with or escape the walls, and each time something from outside the walls affects the target. On a success, it disbelieves the illusion and the spell ends.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"range":{"value":"50 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","visual"]},"slug":"phantom-prison","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Pwq6T7xpfAJXV5aj"}}}
{"_id":"PztLrElcZfLwRnEq","img":"systems/pf2e/icons/spells/dreamers-call.webp","name":"Dreamer's Call","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target becomes distracted and suggestible, inundated by vivid daydreams.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target's attention wavers. It becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by its daydreams.</p>\n<p><strong>Failure</strong> As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), Release what it's holding, Drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. The creature follows this course of action as its first action after you Cast the Spell.</p>\n<p><strong>Critical Failure</strong> As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and it does nothing else.</p>"},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","incapacitation","mental"]},"slug":"dreamers-call","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PztLrElcZfLwRnEq"}}}
{"_id":"Q1OWufw6dUiY8yEI","img":"systems/pf2e/icons/spells/shroud-of-flame.webp","name":"Shroud of Flame","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You encircle yourself in an aura of protective flames. Each creature that hits you with an unarmed attack, Grapples you, or otherwise touches you takes [[/r 3[fire]]] damage. When you Cast the Spell and the first time you sustain it each round, each creature in the area takes [[/r 3d6[fire]]] damage (basic Reflex save).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage caused by touching you increases by 1, and the fire damage when you Cast the Spell or sustain it increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #168: King of the Mountain"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire","sorcerer"]},"slug":"shroud-of-flame","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q1OWufw6dUiY8yEI"}}}
{"_id":"Q25JQAgnJSGgFDKZ","img":"systems/pf2e/icons/spells/veil-of-confidence.webp","name":"Veil of Confidence","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in a veil of confidence. You reduce your current @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition by 1, and whenever you would become Frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any Frightened condition you gain from the critical failure by 1 instead of decreasing it.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental"]},"slug":"veil-of-confidence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q25JQAgnJSGgFDKZ"}}}
{"_id":"Q56HLIHVKY6bC5W3","img":"systems/pf2e/icons/spells/blinding-beauty.webp","name":"Blinding Beauty","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the start of its next turn.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the start of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Blinded for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","incapacitation","sorcerer","visual"]},"slug":"blinding-beauty","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q56HLIHVKY6bC5W3"}}}
{"_id":"Q690d3mw3TUrKX7E","img":"systems/pf2e/icons/spells/geas.webp","name":"Geas","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act. A <em>geas</em> to perform an act is usually conditional, such as, \"Always offer hospitality to strangers seeking a place to stay.\" An unconditional <em>geas</em> to perform a certain act doesn't require the target to perform that act exclusively, though it must prioritize the task above all leisurely pursuits. The most common <em>geas</em> to refrain from carrying out an act is a specification to avoid violating a contract. In those cases, the secondary caster usually takes charge of making sure the wording of the contract is attuned correctly with the ritual's magic. Because the target is willing, <em>geas</em> can have a duration that lasts for as long as the target agrees to. If the target is unable to fulfill the <em>geas</em>, it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and the sickened condition increases by 1 for each consecutive day it is prevented from following the <em>geas</em>, to a maximum of sickened 4. The sickened condition ends immediately when it follows the <em>geas</em> again; it can't remove the sickened condition in any other way. Only powerful magic such as a <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell can remove the effects of <em>geas</em> from a willing target.</p>\n<hr />\n<p><strong>Critical Success</strong> The <em>geas</em> succeeds, and the target receives a +1 status bonus to skill checks that directly uphold the <em>geas</em> (at the GM's discretion).</p>\n<p><strong>Success</strong> The <em>geas</em> succeeds.</p>\n<p><strong>Failure</strong> The <em>geas</em> fails.</p>\n<p><strong>Critical Failure</strong> The <em>geas</em> fails, and you are instead affected by the <em>geas</em> you were attempting to place on the target. You are considered an unwilling target, so the <em>geas</em> can be counteracted with a <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> spell.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can use <em>geas</em> on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the <em>geas</em> lasts up to 1 week. A <em>remove curse</em> spell can counteract a <em>geas</em> on an unwilling creature, in addition to powerful magic such as a <em>wish</em> spell. A clever unwilling creature can subvert the <em>geas</em> by contriving situations that prevent it from complying, but in that case it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] (as described above).</p>\n<p><strong>Heightened (7th)</strong> As 5th level, but the <em>geas</em> lasts for up to 1 year on an unwilling creature.</p>\n<p><strong>Heightened (9th)</strong> As 5th level, but the <em>geas</em> lasts for a duration you choose (even unlimited) on an unwilling creature.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Society or Legal Lore"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the geas ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental","curse"]},"slug":"geas","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E"}}}
{"_id":"Q7QQ91vQtyi1Ux36","img":"systems/pf2e/icons/spells/jump.webp","name":"Jump","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"touch"},"target":{"value":"1 creature"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["move"]},"slug":"jump","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q7QQ91vQtyi1Ux36"}}}
{"_id":"QE9f3OxvvBThymD4","img":"systems/pf2e/icons/spells/ectoplasmic-interstice.webp","name":"Ectoplasmic Interstice","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the ectoplasmic interstice, incorporeal creatures cannot pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of -5, like most incorporeal monsters, it uses a +4 modifier instead, increasing its Athletics modifier by 9 accordingly. Attacks against creatures that are within the interstice overcome resistances as if they were by @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] weapons.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"ectoplasmic-interstice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QE9f3OxvvBThymD4"}}}
{"_id":"QIjc7Zyej0P3b9v5","img":"systems/pf2e/icons/spells/oblivious-expulsion.webp","name":"Oblivious Expulsion","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"incense worth a total value of 150 gp"},"damage":{"value":{}},"description":{"value":"<p>Severing ties with a member of a cult courts danger and threatens to undermine the secrecy of the group, whether that secrecy protects its worshippers or enables them to operate in the shadows. Many cults end their association with a wayward member on the edge of a blade, but there are options that preserve both secrecy and the life of the expelled member. An oblivious expulsion removes knowledge of the cult but is time-consuming enough that a cult usually reserves it for only the most well-regarded members who nevertheless need to be removed-or for sleeper agents the cult wishes to place among society and activate later.</p>\n<p>It's difficult to cast this ritual unless the target is willing or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect. The effects of the ritual depend on the results of your Occultism check.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual removes all memories of the cult's activity, practices, and secrets from the target's memory. The target remembers only what an average citizen of the larger society would know, which is typically nothing or a few rumors with very little detail. The spell is hard to detect: a detect magic spell or similar effect must be a higher level than oblivious expulsion to detect it. You can Dismiss the spell. While casting the spell, you can choose to give the secondary casters the ability to Dismiss it. You can also choose to set a key phrase or event that causes the spell to be Dismissed. When the target witnesses this phrase or event, the spell immediately ends.</p>\n<p><strong>Success</strong> As critical success, except the spell isn't harder to detect with detect magic.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails, and the target is temporarily immune for 1 month.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Occultism (master) or Religion (master)"},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Deception, Society"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"oblivious-expulsion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QIjc7Zyej0P3b9v5"}}}
{"_id":"QVMjPfXlpnmeuWKS","img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Leng Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"2d6"}}},"description":{"value":"<p>You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. You deal [[/r 2d6[piercing]]] damage to the touched creature and afflict it with Leng spider venom. If the target takes piercing damage, they must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 2d6[poison]]] damage.</p>\n<p><strong>Failure</strong> The target is afflicted with Leng Spider Venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with Leng spider venom at stage 2.</p>\n<hr />\n<p><strong>Leng Spider Venom</strong> (incapacitation, poison) <strong>Level 13</strong></p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, and @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] (1 round)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #160: Assault on Hunting Lodge Seven"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","selected":[],"value":["poison"]},"slug":"leng-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QVMjPfXlpnmeuWKS"}}}
{"_id":"QZ7OHptO1xnwaruq","img":"systems/pf2e/icons/spells/prenumbral-disguise.webp","name":"Penumbral Disguise","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] while in dim light or darkness.</p>\n<p>In addition, the shadows mask the creature's features. While the creature is in dim light or darkness, other creatures must succeed at a @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action against the spell's DC to discern details about the target's appearance. For example, without using Seek, other creatures can determine the target's general shape (such as humanoid), but they would need to Seek to determine the target's precise appearance or any other identifying information.</p>\n<p>Creatures with darkvision can still see the target and their features normally. The target's normal appearance is revealed in bright light.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with greater darkvision can still determine these details.</p>\n<p><strong>Heightened (6th)</strong> As 4th level, except the status bonus is +3 and creatures without darkvision can't determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success.</p>\n<p><strong>Heightened (8th)</strong> As 6th level, except the status bonus is +4 and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.mAofA4oy3cRdT71K]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["shadow"]},"slug":"penumbral-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QZ7OHptO1xnwaruq"}}}
{"_id":"QjdvYC1QkpMaemoX","img":"systems/pf2e/icons/spells/nudge-the-odds.webp","name":"Nudge the Odds","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling.</p>\n<p>When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.lTL5VwNrZ5xiitGV]</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"nudge-the-odds","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QjdvYC1QkpMaemoX"}}}
{"_id":"Qlp8G3knwLGhAxQ0","img":"systems/pf2e/icons/spells/elemental-blast.webp","name":"Elemental Blast","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"8d6"}}},"description":{"value":"<p><strong>Area</strong> @Template[type:burst|distance:10], @Template[type:cone|distance:30], or @Template[type:line|distance:60]</p>\n<hr />\n<p>You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire). This spell has your element's trait.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet (burst only)"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"elemental-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qlp8G3knwLGhAxQ0"}}}
{"_id":"QnTtGCAvdWRU4spv","img":"systems/pf2e/icons/spells/detect-alignment.webp","name":"Detect Alignment","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.</p>\n<p>Only creatures of 6th level or higher-unless divine spellcasters, undead, or beings from the Outer Sphere-have alignment auras.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You learn each aura's location and strength.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"detect-alignment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QnTtGCAvdWRU4spv"}}}
{"_id":"QozxgBbcmktLKdBs","img":"systems/pf2e/icons/spells/updraft.webp","name":"Updraft","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"}}},"description":{"value":"<p>A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals 2d6 bludgeoning damage with a basic Reflex save. On a failure, the target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"updraft","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QozxgBbcmktLKdBs"}}}
{"_id":"QpjHqxwTGdILLvjD","img":"systems/pf2e/icons/spells/ephemeral-tracking.webp","name":"Ephemeral Tracking","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] through both air and water, noticing aerial or aquatic \"tracks\" of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk] against this spell, but creatures might not realize they need to do so.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"ephemeral-tracking","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QpjHqxwTGdILLvjD"}}}
{"_id":"QqxwHeYEVylkYjsO","img":"systems/pf2e/icons/spells/detect-poison.webp","name":"Detect Poison","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You learn the number and types of poison.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object or creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["detection"]},"slug":"detect-poison","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.QqxwHeYEVylkYjsO"}}}
{"_id":"Qu4IThrk1wpONwjT","img":"systems/pf2e/icons/spells/fey-form.webp","name":"Fey Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>15 temporary Hit Points and weakness 5 to cold iron.</li>\n<li>Low-light vision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li>\n<li>Acrobatics modifiers of +16, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of fey:</p>\n<ul>\n<li><strong>Dryad</strong> @UUID[Compendium.pf2e.spell-effects.c4cIfS2974nUJDPt]\n<ul>\n<li>The temporary HP gained increases to 30;</li>\n<li>Speed 25 feet; weakness 5 to fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> branch, <strong>Damage</strong> 1d12+8 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Elananx</strong> @UUID[Compendium.pf2e.spell-effects.S75DOLjKaSJGMc0D]\n<ul>\n<li>Speed 30 feet;</li>\n<li>resistance 5 to fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 1d6+8 piercing plus 1d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 1d6 slashing.</li>\n</ul>\n</li>\n<li><strong>Naiad</strong> @UUID[Compendium.pf2e.spell-effects.KcBqo33ekJHxZLHo]\n<ul>\n<li>Speed 25 feet, swim 25 feet;</li>\n<li>resistance 5 to fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> aqueous fist (water),</li>\n<li><strong>Damage</strong> 1d8+8 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Redcap</strong> @UUID[Compendium.pf2e.spell-effects.heAj9paC8ZRh7QEj]\n<ul>\n<li>Speed 40 feet;</li>\n<li><strong>Size</strong> Small;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> scythe (deadly d10, trip), <strong>Damage</strong> 1d10+8 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> boot (agile, versatile B), <strong>Damage</strong> 1d6 piercing.</li>\n</ul>\n</li>\n<li><strong>Unicorn</strong> @UUID[Compendium.pf2e.spell-effects.DwM5qcFp4JgKhXrY]\n<ul>\n<li>gain the beast trait in addition to fey;</li>\n<li>Speed 40 feet;</li>\n<li>resistance 5 to poison;</li>\n<li><strong>Size</strong> Large;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horn, <strong>Damage</strong> 1d10+8 piercing plus 1 good;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> hoof (agile), <strong>Damage</strong> 1d8 bludgeoning; all Strikes have the effects of a <em>@UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R]</em> property rune.</li>\n</ul>\n</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"fey-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qu4IThrk1wpONwjT"}}}
{"_id":"Qw3fnUlaUbnn7ipC","img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"prestidigitation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}}}
{"_id":"R569jdqpNry8m0TJ","img":"systems/pf2e/icons/spells/chromatic-image.webp","name":"Guided Introspection","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight. The target gains a +1 status bonus to saving throws against emotion and fear.</p>\n<p>If the target would become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], they reduce the duration of the confused condition by 1 round, to a minimum of 1 round. If the target would become frightened or stupefied, they reduce the value of the frightened or stupefied condition by 1, to a minimum of 1. Once any of these conditions occur, the spell ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Me470HI6inX3Bovh]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The status bonus increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"guided-introspection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R569jdqpNry8m0TJ"}}}
{"_id":"R5FHRv7VqyRnxg2t","img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"slug":"wall-of-ice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}}}
{"_id":"R8bqnYiThB6MYTxD","img":"systems/pf2e/icons/spells/phantom-pain.webp","name":"Phantom Pain","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"}}},"description":{"value":"<p>Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes full initial damage but no persistent damage, and the spell ends immediately.</p>\n<p><strong>Failure</strong> The target takes full initial and persistent damage, and the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. If the target recovers from being Sickened, the persistent damage ends and the spell ends.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4 and the persistent damage by 1d4.</p>\n<p>[[/r (@item.level)d4[persistent,mental]]]{Leveled Persistent Mental Damage}</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental","nonlethal"]},"slug":"phantom-pain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD"}}}
{"_id":"R9xqCBblkS5KE4y7","img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"sending","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}}}
{"_id":"RA7VKcen3p56rVyZ","img":"systems/pf2e/icons/spells/forbidding-ward.webp","name":"Forbidding Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ctMxYPGEpstvhW9C]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"forbidding-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ"}}}
{"_id":"RCbLd7dfquHnuvrZ","img":"systems/pf2e/icons/spells/false-vision.webp","name":"False Vision","system":{"ability":{"value":""},"area":{"type":"burst","value":100},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher level than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"false-vision","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RCbLd7dfquHnuvrZ"}}}
{"_id":"RGBZrVRIEDb2G48h","img":"systems/pf2e/icons/spells/soothing-mist.webp","name":"Soothing Mist","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"2d8"}}},"description":{"value":"<p>You call forth a magical mist of positive energy that envelops a creature.</p>\n<p>The mist restores [[/r 2d8[healing]]]{2d8 Hit Points} to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed.</p>\n<p>Against an undead target, you deal [[/r 2d8[positive]]] damage (basic Fortitude save); if it fails the save, it also takes [[/r 2[persistent,positive]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing (or damage to an undead target) increases by [[/r 1d8]], and the persistent positive damage to an undead creature increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","positive","ranger"]},"slug":"soothing-mist","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RGBZrVRIEDb2G48h"}}}
{"_id":"RQjSQVZRG497cJhX","img":"systems/pf2e/icons/spells/vibrant-pattern.webp","name":"Vibrant Pattern","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a pattern of lights that pulses with intensity. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the pattern doesn't need to attempt new saving throws.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is Blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the Blinded condition at the end of each of its turns, to a maximum duration of 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature is Blinded for 1 minute.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"slug":"vibrant-pattern","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RQjSQVZRG497cJhX"}}}
{"_id":"RWwiFnjxoJXn7H6D","img":"systems/pf2e/icons/spells/mind-swap.webp","name":"Mind Swap","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"a pair of jeweled mirrors worth a total value of 50 gp × the level of the highest-level target;"},"damage":{"value":{}},"description":{"value":"<p>This ritual allows two subjects to exchange minds, fully inhabiting one another's bodies. The two targets can be chosen from you, the secondary caster, or unrelated third parties present throughout the ritual. Normally, both targets must be of the same ancestry for the minds to be fully compatible, but at the GM's discretion, for a much higher cost, the targets can be from different ancestries; this requires much more adjudication of ancestry feats and abilities. When both targets are of the same ancestry, muscle memory and the influence of their soul allow them to carry over all their mechanical abilities into each new body, except they use the other body's heritage (and lineage, if any). The GM might rule that similar physiological changes can't be overridden with a mind swap.</p>\n<p>If a body dies, the mind and spirit controlling it dies instantly. When the spell ends, the minds and souls snap back to their original bodies. At this time, if the original body is dead, the mind and soul attempting to return to that body die as well.</p>\n<hr />\n<p><strong>Critical Success</strong> Each target's mind and spirit possess the other's body and can control it normally. The mind swap is unusually smooth, and the targets gain a +4 circumstance bonus to Deception checks to Impersonate each other. @UUID[Compendium.pf2e.spell-effects.4FD4vJqVpuuJjk9Q]</p>\n<p><strong>Success</strong> Each target's mind and spirit possess the other's body and can control it normally.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual is scrambled, sending a welter of @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] memories into the target's minds. You and the secondary casters are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for the next week.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Medicine or Occultism"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 creatures of the same ancestry, of up to twice the level of mind swap"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["mental","possession"]},"slug":"mind-swap","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RWwiFnjxoJXn7H6D"}}}
{"_id":"RbORUmnwlB8b3mNf","img":"systems/pf2e/icons/spells/infernal-insurrection.webp","name":"Internal Insurrection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm] for 1 round as pain wracks their body.</p>\n<p><strong>Failure</strong> The target is afflicted with internal insurrection at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with internal insurrection at stage 2.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">Internal Insurrection (disease)</span>; Level 7.</p>\n<p>The target can't recover from the clumsy condition from internal insurrection until the disease is cured</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 day)</p>\n<p><strong>Stage 3</strong> clumsy 2 and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 day)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} and flat-footed (1 day)</p>\n<p><strong>Stage 5</strong> death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Adventure: Malevolence"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"rare","value":["disease"]},"slug":"internal-insurrection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RbORUmnwlB8b3mNf"}}}
{"_id":"Rn2LkoSq1XhLsODV","img":"systems/pf2e/icons/spells/pummeling-rubble.webp","name":"Pummeling Rubble","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d4"}}},"description":{"value":"<p>A spray of heavy rocks flies through the air in front of you. The rubble deals [[/r 2d4[bludgeoning]]] damage to each creature in the area. Each creature must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet away from you.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet away from you.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"pummeling-rubble","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Rn2LkoSq1XhLsODV"}}}
{"_id":"RneiyehRO6f7LP44","img":"systems/pf2e/icons/spells/remove-disease.webp","name":"Remove Disease","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"remove-disease","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RneiyehRO6f7LP44"}}}
{"_id":"Ru9v8U9IRk3LtWx8","img":"systems/pf2e/icons/spells/feral-shades.webp","name":"Feral Shades","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"slashing"},"value":"2d4"},"1":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"2d4"}}},"description":{"value":"<p>A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes. You deal 2d4 slashing damage and 2d4 negative damage to creatures in the area. The shades set upon the vulnerable with greater ferocity: prone creatures or those taking persistent bleed damage take a -2 status penalty to the save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The slashing damage and the negative damage each increase by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"feral-shades","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ru9v8U9IRk3LtWx8"}}}
{"_id":"RvBlSIJmxiqfCpR9","img":"systems/pf2e/icons/spells/feet-to-fins.webp","name":"Feet to Fins","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell lasts until the next time you make your daily preparations.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["morph"]},"slug":"feet-to-fins","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RvBlSIJmxiqfCpR9"}}}
{"_id":"RztmhJrLLQWoGVdB","img":"systems/pf2e/icons/spells/object-memory.webp","name":"Object Memory","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By touching an object, you draw forth the experience of those who created and used it.</p>\n<p>If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher).</p>\n<p>If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a Crafting check with a blacksmith's hammer) within the spell's duration temporarily increases to trained (if it is not already higher). This spell has no benefit for activities that take longer than a minute to complete.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Your proficiency rank increases to expert instead of trained.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.uDOxq24S7IT2EcXv]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon or tool"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"object-memory","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RztmhJrLLQWoGVdB"}}}
{"_id":"S1Msrwi990FE7uMO","img":"systems/pf2e/icons/spells/call-the-blood.webp","name":"Call The Blood","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal [[/r 8d4[negative]]] damage to the target.</p>\n<p>If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have negative healing, you're @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to Step, Stride, or Strike. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d4[negative]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":["death","negative"]},"slug":"call-the-blood","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.S1Msrwi990FE7uMO"}}}
{"_id":"S6Kkk15MWGqzC00a","img":"systems/pf2e/icons/spells/draconic-barrage.webp","name":"Draconic Barrage","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll [[/r 1d6 #dragon]] on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the concentrate trait. This is a ranged Strike that uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragon's breath Strike uses and contributes to your multiple attack penalty. Once a dragon has used its breath Strike, it winks out of existence; when you have no dragons remaining, the spell ends.</p>\n<h2>Draconic Barrage</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Dragon</th>\n<th>Breath Strike type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Copper or Black</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Silver or White</td>\n<td>Cold</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Bronze or Blue</td>\n<td>Electricity</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Brass, Gold, or Red</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Green</td>\n<td>Poison</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Your choice of dragon</td>\n<td>As the dragon</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p><strong>Heightened (+1)</strong> You shape 1 additional dragon, and the Strike damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"2RYHI6B2d3bYdGef":{"_id":"2RYHI6B2d3bYdGef","name":"Draconic Barrage (Brass, Gold or Red)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"fire"}}}}}},"5MawTOj4zVMHKh9X":{"_id":"5MawTOj4zVMHKh9X","name":"Draconic Barrage (Green)","overlayType":"override","sort":5,"system":{"damage":{"value":{"0":{"type":{"value":"poison"}}}}}},"80ACW9UKLrzhdjXr":{"_id":"80ACW9UKLrzhdjXr","name":"Draconic Barrage (Silver or White)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"cold"}}}}}},"ZC6PDu5xXDtAX76l":{"_id":"ZC6PDu5xXDtAX76l","name":"Draconic Barrage (Copper or Black)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"acid"}}}}}},"v5WFvNr31I6yRv35":{"_id":"v5WFvNr31I6yRv35","name":"Draconic Barrage (Bronze or Blue)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"electricity"}}}}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"draconic-barrage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.S6Kkk15MWGqzC00a"}}}
{"_id":"S708JF3E0kuhuRzG","img":"systems/pf2e/icons/spells/bone-spray.webp","name":"Bone Spray","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"2d10"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bleed"},"value":"1"}}},"description":{"value":"<p>You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 persistent bleed damage to all creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The piercing damage increases by 1d10 and the persistent bleed damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","1":"1"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"bone-spray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.S708JF3E0kuhuRzG"}}}
{"_id":"S7ylpCJyq0CYkux9","img":"systems/pf2e/icons/spells/clownish-curse.webp","name":"Clownish Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the target's hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the target must roll twice and use the worse result whenever attempting an Acrobatics, Stealth, or Thievery check. If the target rolls a failure at an Acrobatics, Stealth, or Thievery check, it gets a critical failure instead.</p>\n<p><strong>Failure</strong> As success, but the effect is 1 hour.</p>\n<p><strong>Critical Failure</strong> As success, except the effect is permanent.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["attack","curse","mental","misfortune"]},"slug":"clownish-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.S7ylpCJyq0CYkux9"}}}
{"_id":"SDkIFrrO1PsE02Kd","img":"systems/pf2e/icons/spells/shifting-form.webp","name":"Shifting Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain one of the following abilities of your choice. You can Dismiss this spell.</p>\n<ul>\n<li>You gain a @UUID[Compendium.pf2e.spell-effects.j6po934p4jcUVC6l]{20-foot status bonus to your Speed}.</li>\n<li>You gain a @UUID[Compendium.pf2e.spell-effects.nbW4udOUTrCGL3Gf]{climb} or @UUID[Compendium.pf2e.spell-effects.Um25D1qLtZWOSBny]{swim} Speed equal to half your Speed.</li>\n<li>You gain @UUID[Compendium.pf2e.spell-effects.A48jNUOAmCljx8Ru]{darkvision}.</li>\n<li>You gain a @UUID[Compendium.pf2e.spell-effects.14AFzcwkN019dzcl]{pair of claws}. These are agile finesse unarmed attacks that deal 1d8 slashing damage.</li>\n<li>You gain @UUID[Compendium.pf2e.spell-effects.byXkHIKFwuKrZ55M]{scent 60 feet (imprecise)}.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","wizard"]},"slug":"shifting-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SDkIFrrO1PsE02Kd"}}}
{"_id":"SE0fbgBj7atuukdv","img":"systems/pf2e/icons/spells/cloak-of-shadows.webp","name":"Cloak of Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light. The target can use @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf]. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","darkness","shadow"]},"slug":"cloak-of-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SE0fbgBj7atuukdv"}}}
{"_id":"SE3MddYAUyPKABuF","img":"systems/pf2e/icons/spells/confusion.webp","name":"Infectious Comedy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tell a magical joke and infect a target with laughter that spreads to those nearby. The first time you Sustain the Spell each round, you can target another creature you can see that is within 30 feet of an affected target. The new target need not be able to see or hear the affected target, as the humor spreads magically. You can't target the same creature more than once with this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target begins giggling and can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effect.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["emotion","incapacitation","mental"]},"slug":"infectious-comedy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SE3MddYAUyPKABuF"}}}
{"_id":"SSsUC7rZo0CwayPn","img":"systems/pf2e/icons/spells/retributive-pain.webp","name":"Retributive Pain","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature in range damages you.</p>\n<hr />\n<p>You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental","nonlethal"]},"slug":"retributive-pain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SSsUC7rZo0CwayPn"}}}
{"_id":"SUKaxVZW2TlM8lu0","img":"systems/pf2e/icons/spells/neutralize-poison.webp","name":"Neutralize Poison","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"neutralize-poison","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SUKaxVZW2TlM8lu0"}}}
{"_id":"SdXFiQ4Py8761sNO","img":"systems/pf2e/icons/spells/gluttons-jaw.webp","name":"Glutton's Jaw","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The temporary Hit Points increase by 1d6.</p>\n<p>[[/r ceil(@item.level/2)d6 #Temporary Hit Points]]{Leveled Temporary Hit Points}</p>\n<p>@UUID[Compendium.pf2e.spell-effects.mrSulUdNbwzGSwfu]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"slug":"gluttons-jaw","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SdXFiQ4Py8761sNO"}}}
{"_id":"Seaah9amXg70RKw2","img":"systems/pf2e/icons/spells/water-walk.webp","name":"Water Walk","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"water-walk","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Seaah9amXg70RKw2"}}}
{"_id":"Shiuhdb2nO6Qgk3k","img":"systems/pf2e/icons/spells/moonburst.webp","name":"Moonburst","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"8if8c4kjctnupcu8":{"applyMod":false,"type":{"categories":["silver"],"subtype":"","value":"cold"},"value":"8d10"}}},"description":{"value":"<p>A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus [[/r 8d10[positive]]] damage to undead creatures.</p>\n<p>Moonburst's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Each creature and object in the area must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature or object is unaffected.</p>\n<p><strong>Success</strong> The creature or object takes half damage.</p>\n<p><strong>Failure</strong> The creature or object takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature or object takes full damage. If it's a creature, it's @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for an unlimited duration. If the globe overlaps with an area of magical darkness, moonburst attempts to counteract the darkness effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10, and the positive damage against undead increases by [[/r 1d10[positive]]]{1d10 positive damage}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"8if8c4kjctnupcu8":"1d10"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["cold","light","positive"]},"slug":"moonburst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Shiuhdb2nO6Qgk3k"}}}
{"_id":"SkarN4VlNxSJSJNw","img":"systems/pf2e/icons/spells/wild-winds-stance.webp","name":"Wild Winds Stance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover.</p>\n<p>While in <em>wild winds stance</em>, you gain a +2 circumstance bonus to AC against ranged attacks.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.eeAlh6edygcZIz9c]</p>"},"duration":{"value":"until you leave the stance"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","monk","stance"]},"slug":"wild-winds-stance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SkarN4VlNxSJSJNw"}}}
{"_id":"SnaLVgxZ9ryUFmUr","img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"slug":"restoration","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}}}
{"_id":"SnjhtQYexDtNDdEg","img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"slug":"stabilize","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}}}
{"_id":"SspI4ijjR7N7r4Cc","img":"systems/pf2e/icons/spells/bralani-referendum.webp","name":"Bralani Referendum","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"ZpsiSWQOvyrSkfMK":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"2d6"}}},"description":{"value":"<p>You enforce fair play with punishing zephyrs. When you Cast this Spell, choose one condition from among @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]. When a creature in the area inflicts the chosen condition, they take 2d6 slashing damage with a basic Fortitude save. A creature can't take this damage more than once per round. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Choose one more condition. The slashing damage when a creature inflicts any of the chosen conditions increases by 2d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"ZpsiSWQOvyrSkfMK":"2d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"bralani-referendum","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SspI4ijjR7N7r4Cc"}}}
{"_id":"SuBtUJiU6DbSJYIw","img":"systems/pf2e/icons/spells/moonbeam.webp","name":"Moonbeam","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":["silver"],"subtype":"","value":"fire"},"value":"1d6"}}},"description":{"value":"<p>You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like.</p>\n<hr />\n<p><strong>Critical Success</strong> The beam deals double damage, and the target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute.</p>\n<p><strong>Success</strong> The beam deals full damage, and the target is Dazzled for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The ray's damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","cleric","fire","light"]},"slug":"moonbeam","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SuBtUJiU6DbSJYIw"}}}
{"_id":"SwUiVavHKMWG7t5K","img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"tongues","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}}}
{"_id":"SxRVCc1Q2MtVuPMo","img":"systems/pf2e/icons/spells/sign-of-conviction.webp","name":"Sign of Conviction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"j2ds5suvw51ucg4c":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d10"}}},"description":{"value":"<p>You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This religious symbol is immobile, made of pure magical force, and can't be damaged. As long as you Sustain sign of conviction, you gain a +1 status bonus to AC and saving throws and are @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. The DC for any effect to force you to move out of your space (such as the @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] action) is equal to your spell DC or the normal DC, whichever is higher. If you stop being immobilized or are moved out of your space, <em>sign of conviction</em> immediately ends.</p>\n<p>When you Cast the Spell and each time you Sustain the Spell, the religious symbol emits a blast of energy at a target within 100 feet. Make a spell attack roll that deals 2d10 damage on a success (see below for determining damage type) and double damage on a critical success. You can Sustain the Spell multiple times in the same round to emit an array of blasts.</p>\n<p>If you worship a good deity, the spell gains the good and light traits, deals your choice of either fire or good damage, and emits bright light in a @Template[type:burst|distance:20]. If you worship an evil deity, the spell gains the evil and darkness traits, deals your choice of cold or evil damage, and reduces the light level in a @Template[type:burst|distance:20] to dim light if it would be brighter. If you worship a neutral deity, the spell gains the force trait and deals force damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d10.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"j2ds5suvw51ucg4c":"1d10"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"uncommon","value":[]},"slug":"sign-of-conviction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SxRVCc1Q2MtVuPMo"}}}
{"_id":"SzKkzq3Rr6vKIxbp","img":"systems/pf2e/icons/spells/shepherd-of-souls.webp","name":"Shepherd of Souls","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.</p>\n<p>You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The maximum number of Hit Points you can sacrifice increases by 5.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","sorcerer"]},"slug":"shepherd-of-souls","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SzKkzq3Rr6vKIxbp"}}}
{"_id":"T4QKmtYPeCgYxVGe","img":"systems/pf2e/icons/spells/crashing-wave.webp","name":"Crashing Wave","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"6d6"}}},"description":{"value":"<p>You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"crashing-wave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.T4QKmtYPeCgYxVGe"}}}
{"_id":"T5Mt4jXFuh14uREv","img":"systems/pf2e/icons/spells/divinity-leech.webp","name":"Divinity Leech","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. If the target fails its save, it is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p>For the spell's duration, whenever the target casts a divine spell, you regain [[/r 6d6[healing]]]{6d6 Hit Points} and the target must attempt another Will save with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> Each target of the divine spell has an outcome one degree of success better than the result it rolled.</p>\n<p><strong>Failure</strong> The divine spell is lost and target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #162: Ruins of the Radiant Siege"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"rare","value":[]},"slug":"divinity-leech","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.T5Mt4jXFuh14uREv"}}}
{"_id":"T90ij2uu6ZaBaSXV","img":"systems/pf2e/icons/spells/lament.webp","name":"Lament","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"1d8"}}},"description":{"value":"<p>You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals 1d8 mental damage (basic Will save). If you have any harmful conditions imposed by emotion effects, <em>lament</em> deals additional mental damage equal to the counteract level of the highest-level effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30-foot cone"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or more creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["auditory","cleric","emotion","mental"]},"slug":"lament","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.T90ij2uu6ZaBaSXV"}}}
{"_id":"TCk2MDwf5L5OYjFC","img":"systems/pf2e/icons/spells/cloak-of-colors.webp","name":"Cloak of Colors","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A cloak of swirling colors shrouds the target. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save.The creature is temporarily immune until the end of its turn; this effect has the incapacitation trait.</p>\n<hr />\n<p><strong>Success</strong> The attacker is unaffected.</p>\n<p><strong>Failure</strong> The attacker is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>\n<p><strong>Critical Failure</strong> The attacker is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"cloak-of-colors","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TCk2MDwf5L5OYjFC"}}}
{"_id":"TDNlDWbYb58Y55Da","img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"slug":"chain-lightning","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}}}
{"_id":"TDaMnCtZ72uyYrz8","img":"systems/pf2e/icons/spells/blink-charge.webp","name":"Blink Charge","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"2d8"}}},"description":{"value":"<p>You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike.</p>\n<hr />\n<p><strong>Critical Success</strong> Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on.</p>\n<p><strong>Success</strong> The Strike deals full damage.</p>\n<p><strong>Failure</strong> The Strike deals no damage, but the target takes [[/r 1d8[force]]] damage.</p>\n<p><strong>Critical Failure</strong> The Strike deals no damage, and you take 1d8 force damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The spell's range increases by 60 feet, and any force damage the spell deals is increased by [[/r 1d8[force]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["force","teleportation"]},"slug":"blink-charge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDaMnCtZ72uyYrz8"}}}
{"_id":"TFitdEOpQC4SzKQQ","img":"systems/pf2e/icons/spells/magic-weapon.webp","name":"Magic Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.GnWkI3T3LYRlm3X8]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon that is unattended or wielded by you or a willing ally"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"magic-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TFitdEOpQC4SzKQQ"}}}
{"_id":"TLmkJ8ga8s057HBp","img":"systems/pf2e/icons/spells/soft-landing.webp","name":"Soft Landing","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500 feet per round, you can cast this spell while you are falling to ensure a safe landing, provided you can see your landing point and it's within range.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"soft-landing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TLmkJ8ga8s057HBp"}}}
{"_id":"TLqMFgCewxuricJw","img":"systems/pf2e/icons/spells/repelling-pulse.webp","name":"Repelling Pulse","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"force"},"value":"7d10"}}},"description":{"value":"<p>You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 10 feet away from you.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d10"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"repelling-pulse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TLqMFgCewxuricJw"}}}
{"_id":"TPI9fRCAYsDqpAe4","img":"systems/pf2e/icons/spells/temporary-tool.webp","name":"Temporary Tool","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item.</p>"},"duration":{"value":"until used or 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane"]},"traits":{"rarity":"common","value":[]},"slug":"temporary-tool","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TPI9fRCAYsDqpAe4"}}}
{"_id":"TRpUjBNPQz3Eshaq","img":"systems/pf2e/icons/spells/weaponize-secret.webp","name":"Weaponize Secret","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal [[/r 7d6[mental]]] damage to the creature.</p>\n<p><strong>Critical Failure</strong> As failure, but the target becomes convinced you know their secret and takes [[/r 1d6[persistent,mental]]] damage from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.</p>"},"duration":{"value":"1 minute or until discharged"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 3 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","mental"]},"slug":"weaponize-secret","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TRpUjBNPQz3Eshaq"}}}
{"_id":"TSyFZNAbqfkRrcq0","img":"systems/pf2e/icons/spells/concordant-choir.webp","name":"Concordant Choir","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"sonic"},"value":"2d4"}}},"description":{"value":"<p>You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters.</p>\n<hr />\n<p><span class=\"pf2-icon\">1</span> <strong>(verbal)</strong> The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"fjal1yqjbeci6fa9":{"_id":"fjal1yqjbeci6fa9","overlayType":"override","sort":3,"system":{"area":{"areaType":"emanation","value":"30"},"components":{"material":true,"somatic":true,"verbal":true},"target":{"value":"All creatures"},"time":{"value":"3"}}},"gc46bl5k7ajwh96r":{"_id":"gc46bl5k7ajwh96r","overlayType":"override","sort":2,"system":{"area":{"areaType":"burst","value":"10"},"components":{"somatic":true,"verbal":true},"target":{"value":"All creatures"},"time":{"value":"2"}}},"q1iyd84b6hrjht55":{"_id":"q1iyd84b6hrjht55","overlayType":"override","sort":1,"system":{"components":{"verbal":true},"damage":{"value":{"0":{"value":"1d4"}}},"heightening":{"damage":{"0":"1d4"}},"target":{"value":"1 enemy"},"time":{"value":"1"}}}},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"varies"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"concordant-choir","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TSyFZNAbqfkRrcq0"}}}
{"_id":"TT9owkeMBXJxcERB","img":"systems/pf2e/icons/spells/unseasonable-squall.webp","name":"Unseasonable Squall","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell's origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spell's area must attempt a Fortitude saving throw.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. If the creature was Flying, it gets a critical failure instead.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 30 feet away from the center of the burst, is knocked Prone, and takes 2d6 bludgeoning damage.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"unseasonable-squall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TT9owkeMBXJxcERB"}}}
{"_id":"TTwOKGqmZeKSyNMH","img":"systems/pf2e/icons/spells/feather-fall.webp","name":"Feather Fall","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> a creature within range is falling</p>\n<hr />\n<p>You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 falling creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"feather-fall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH"}}}
{"_id":"TUbXnR4RAuYzRx1u","img":"systems/pf2e/icons/spells/pyrotechnics.webp","name":"Pyrotechnics","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes 1d6 points of cold damage and is not extinguished.</p>\n<ul>\n<li><strong>Fireworks</strong> The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you Sustain the Spell each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute.\n<p><strong>Critical Success</strong> The creature is unaffected</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of its next turn.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Blinded for 1 minute.</p></li>\n<li><strong>Smoke Cloud</strong> Thick smoke billows out from the fire and coalesces into a cloud that spreads to fill a 20-foot-radius burst centered on the targeted fire. Creatures within the smoke cloud take a -4 circumstance penalty to visual Perception checks, and creatures outside the smoke cloud take a -4 circumstance penalty to visual Perception checks to detect creatures or objects within it. The first time you Sustain the Spell each round, you can cause the smoke cloud to descend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the smoke cloud must attempt a Fortitude save, and are then temporarily immune for 1 minute.\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature is Sickened 1 and cannot recover from the sickened condition while in the area of the smoke cloud.</p></li>\n</ul>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 fire"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"pyrotechnics","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TUbXnR4RAuYzRx1u"}}}
{"_id":"TUj8eugNqAvB1vVR","img":"systems/pf2e/icons/spells/creation.webp","name":"Creation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The item is metal and can include common minerals, like feldspar or quartz.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"0 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"creation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR"}}}
{"_id":"TVKNbcgTee19PXZR","img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QF6RDlCoTvkVHRo4]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"slug":"shield","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}}}
{"_id":"TYbCj4dgXDOZou9k","img":"systems/pf2e/icons/spells/reinforce-eidolon.webp","name":"Reinforce Eidolon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either <em>@UUID[Compendium.pf2e.spells-srd.HStu2Yhw3iQER9tY]</em> or Reinforce Eidolon, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UVrEe0nukiSmiwfF]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","summoner"]},"slug":"reinforce-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TYbCj4dgXDOZou9k"}}}
{"_id":"TYydobaLN4U7Ol3M","img":"systems/pf2e/icons/spells/gravitational-pull.webp","name":"Unfettered Mark","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare inks and needles worth a total value of 100 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You tattoo the target with rare inks and create a magical tattoo called an <em>unfettered mark</em>. This particular version of the <em>unfettered mark</em> grants the target special powers to escape from the Black Whale and Stormholt (the demiplane that overlaps with the Black Whale). While Crafting is the easiest method for creating this tattoo, the artistry is less important than maintaining a feeling of freedom in your mind while performing the ritual. Because of this, you can use any skill as long as it holds a special significance to you. A ranger who is at home in the woods, for example, could use a Survival or Nature check while creating the tattoo. If the target already has a successful <em>unfettered mark</em> currently active, the magic fades from the old tattoo and is replaced by the results of the new ritual.</p>\n<p>The ritual can be performed alone or with the aid of up to 10 secondary casters. Each secondary caster must tattoo themself with their own tattoo and pay the full ritual cost to participate. Creatures currently held captive in the prison have a special relationship with the ritual: for each month they spend drawing memories of home on the walls of their cell, they can reduce the total cost of the ritual by 50 gp.</p>\n<hr />\n<p><strong>Critical Success</strong> The target and primary and secondary casters all gain the ability to leave Stormholt. To do so, they must leave the prison by swimming through the water or by riding in a vessel that is in contact with the water (such as a rowboat). When they reach the great whirlpool, they are pulled under as normal, but instead of being transported to the Flotsam Graveyard in Absalom, they are immediately transported (as <em>@UUID[Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9]</em>) to a location in Absalom of their choice. They also gain the benefits of <em>@UUID[Compendium.pf2e.spells-srd.Seaah9amXg70RKw2]</em>, <em>@UUID[Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO]</em>, and resistance to electricity 10 for the duration of the ritual.</p>\n<p><strong>Success</strong> As critical success, except the affected creatures don't gain the benefits of <em>water walk</em> and <em>water breathing</em>.</p>\n<p><strong>Failure</strong> You create the tattoo but fail to imbue it with magic.</p>\n<p><strong>Critical Failure</strong> As failure, but the tattoo also creates an unwholesome bond with the demiplane of Stormholt. For 24 hours, the target and the primary and secondary casters gain a fishlike appearance and are covered in a slimy membrane. They gain the ability to breathe both water and air, but their skin quickly dries out when on land. After 1 hour on land they become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], conditions that can be removed only if they reenter water. Additionally, the membrane conducts electricity well, causing them to gain weakness 10 to electricity.</p>"},"duration":{"value":"24 hours until the magic fades; the tattoo is permanent"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"primarycheck":{"value":"Crafting (master) or any (legendary)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"0 to 10"},"secondarycheck":{"value":"any"},"source":{"value":"Pathfinder #161: Belly of the Black Whale"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or self"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"unfettered-mark","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TYydobaLN4U7Ol3M"}}}
{"_id":"TaaMEYdZXQXF0Sks","img":"systems/pf2e/icons/spells/blood-vendetta.webp","name":"Blood Vendetta","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"bleed"},"value":"2d6"}}},"description":{"value":"<p><strong>Requirements</strong> You can bleed.</p>\n<p><strong>Trigger</strong> A creature deals piercing, slashing, or persistent bleed damage to you.</p>\n<hr />\n<p>You curse the target, punishing it for having the audacity to spill your blood. The target takes [[/r 2d6[bleed]]] and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half the persistent bleed damage.</p>\n<p><strong>Failure</strong> The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. @UUID[Compendium.pf2e.spell-effects.buXx8Azr4BYWPtFg]</p>\n<p><strong>Critical Failure</strong> As failure, but the target takes double the persistent bleed damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent bleed damage increases by [[/r 2d6[bleed]]].</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":"You can bleed"},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"The triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse"]},"slug":"blood-vendetta","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TaaMEYdZXQXF0Sks"}}}
{"_id":"TbYqDhlNRiWHe146","img":"systems/pf2e/icons/spells/one-with-the-land.webp","name":"One With the Land","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to Hide or Take Cover within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can Dismiss the spell. While merged, you gain the following additional benefits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Mp7252yAsSA8lCEA]</p>\n<ul>\n<li>You immediately become aware of the surrounding terrain features, and you gain tremorsense as an imprecise sense with a range of 200 feet.</li>\n<li>You can make terrain vengeance Strikes by commanding plants, rocks, and other natural features to attack your foes. These are melee Strikes that use your spell attack roll, can target any creature within 60 feet of you, and deal [[/r 5d12]] bludgeoning, piercing, or slashing damage. You choose the damage type each time you make a terrain vengeance Strike.</li>\n<li>By spending a single action, which has the concentrate trait, you can increase or decrease the environmental temperature changing it to either one step warmer than normal, one step colder than normal, or the normal temperature.</li>\n<li>As a 2-action activity that has the concentrate trait, you can create or remove difficult terrain caused by natural terrain in a 20-foot burst within 200 feet. All of your alterations to the land end when the spell ends. Significant physical damage to the natural feature while you are inside it expels you and deals [[/r {10d6}]]{10d6 damage} to you.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["earth","plant"]},"slug":"one-with-the-land","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TbYqDhlNRiWHe146"}}}
{"_id":"Tc5NLaMu71vrGTJQ","img":"systems/pf2e/icons/spells/natures-enmity.webp","name":"Nature's Enmity","system":{"ability":{"value":""},"area":{"type":"burst","value":500},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.</p>\n<ul>\n<li>Vegetation springs up from every surface, giving each target a -10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi.</li>\n<li>Aggressive animals attack unpredictably. At the start of its turn, each target rolls a @Check[type:flat|dc:8]. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on any outcome other than a critical success.</li>\n<li>The target loses any connection to nature or natural creatures. The target has to succeed at a @Check[type:flat|dc:5] when casting any primal spell or the spell fails. Furthermore, animal, fungus, and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.</li>\n</ul>\n<p>The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"natures-enmity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Tc5NLaMu71vrGTJQ"}}}
{"_id":"ThE5zPYKF4weiljj","img":"systems/pf2e/icons/spells/show-the-way.webp","name":"Show the Way","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain reduces you to only three-quarters your travel Speed instead of half, and traveling through greater difficult terrain reduces your travel Speed to only half your travel Speed instead of one-third. <em>Show the way</em> does not prevent you from falling into traps or encountering other artificial obstacles and hazards.</p>\n<hr />\n<p><strong>Heightened (+6)</strong> For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain doesn't reduce your travel Speed at all, and traveling through greater difficult terrain reduces your travel Speed to only three-quarters of its normal value instead of one-third.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and allies in the area"},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["detection"]},"slug":"show-the-way","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ThE5zPYKF4weiljj"}}}
{"_id":"TjWHgXqPv5jywMti","img":"systems/pf2e/icons/spells/pocket-library.webp","name":"Pocket Library","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action.</p>\n<p>During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The status bonus increases to +2 and you can reference your <em>pocket library</em> twice before the spell ends.</p>\n<p><strong>Heightened (6th)</strong> The status bonus increases to +3 you can reference your <em>pocket library</em> three times before the spell ends.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +4 and you can reference your <em>pocket library</em> four times before the spell ends.</p>\n<hr />\n<p>Grants @UUID[Compendium.pf2e.spell-effects.9ZIP6gWSp9OTEu8i]</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["extradimensional"]},"slug":"pocket-library","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TjWHgXqPv5jywMti"}}}
{"_id":"TjrZGl8z2INgf3vi","img":"systems/pf2e/icons/spells/friendfetch.webp","name":"Friendfetch","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is forced movement.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 or 2 willing creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["force"]},"slug":"friendfetch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TjrZGl8z2INgf3vi"}}}
{"_id":"TvZiwZRianfTSbEg","img":"systems/pf2e/icons/spells/shadow-raid.webp","name":"Hypnopompic Terrors","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a wave of nightmarish visions crashing over your targets, leaving them @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] by fear. These visions inflict real wounds on vulnerable targets, dealing 6d12 mental damage. If you target a sleeping creature, it wakes up as it attempts the save but takes one degree of success worse than the result it rolled on its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and takes half the mental damage.</p>\n<p><strong>Failure</strong> The target is frightened 2, is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round, and takes the full mental damage.</p>\n<p><strong>Critical Failure</strong> The target is frightened 2, is paralyzed for 2 rounds, and takes double the mental damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"rare","value":["emotion","fear","incapacitation","mental"]},"slug":"hypnopompic-terrors","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TvZiwZRianfTSbEg"}}}
{"_id":"Tw9e2rPaNdxcM1Rp","img":"systems/pf2e/icons/spells/erase-trail.webp","name":"Erase Trail","system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass. The DC of checks to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] or @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU] and discover such signs within the area gains a +4 status bonus or is equal to your spell DC, whichever is higher. This spell doesn't repair objects the creature damaged, return slain creatures to life, or remove objects or garbage left behind. It also doesn't prevent others from noticing that the creature's trail ends or begins abruptly outside the area. Finally, this spell doesn't hide the creature from sight or prevent them from leaving new signs of their presence after this spell is cast.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The range increases by 100 feet, the area increases by 20 feet, and you can remove all signs of 1 additional creature's passage from the area.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"erase-trail","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Tw9e2rPaNdxcM1Rp"}}}
{"_id":"Tx8OqkBFA2QlaldW","img":"systems/pf2e/icons/spells/magnetic-acceleration.webp","name":"Magnetic Acceleration","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"3d6"}}},"description":{"value":"<p>You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. Make a ranged spell attack roll; if the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with <em>magnetic acceleration</em>. On a hit, the target takes 3d6 bludgeoning damage and 3d6 piercing damage, or double damage on a critical hit.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning and piercing damage each increase by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack"]},"slug":"magnetic-acceleration","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Tx8OqkBFA2QlaldW"}}}
{"_id":"U0hL0LLaprcnAyzC","img":"systems/pf2e/icons/spells/wind-walk.webp","name":"Wind Walk","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to five creatures touched"},"time":{"value":"10 minutes"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"wind-walk","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U0hL0LLaprcnAyzC"}}}
{"_id":"U13bC0tNgrlHoeTK","img":"systems/pf2e/icons/spells/gate.webp","name":"Gate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"gate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U13bC0tNgrlHoeTK"}}}
{"_id":"U58aQWJ47VrI36yP","img":"systems/pf2e/icons/spells/hallucination.webp","name":"Hallucination","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town. The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature perceives what you chose until it disbelieves, but it knows what the hallucination is.</p>\n<p><strong>Failure</strong> The creature perceives what you chose until it disbelieves.</p>\n<p><strong>Critical Failure</strong> The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a -4 circumstance penalty to saves to disbelieve.</p>\n<hr /><strong>Heightened (6th)</strong> Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations.\n<p><strong>Heightened (8th)</strong> Choose to either target any number of creatures or change the spell's duration to unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"1 or 10 creatures"}},"7":{"target":{"value":"1 or any number of creatures"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"hallucination","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U58aQWJ47VrI36yP"}}}
{"_id":"UG0SmRYSdbrx2rTA","img":"systems/pf2e/icons/spells/indestructibility.webp","name":"Indestructibility","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can't be affected by anything unless you choose to be. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"indestructibility","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UG0SmRYSdbrx2rTA"}}}
{"_id":"UGJzJRJDoonfWqqI","img":"systems/pf2e/icons/spells/athletic-rush.webp","name":"Athletic Rush","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your body fills with physical power and skill.</p>\n<p>You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.57lnrCzGUcNUBP2O]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"athletic-rush","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UGJzJRJDoonfWqqI"}}}
{"_id":"UJmKPm1FC6pf6txP","img":"systems/pf2e/icons/spells/halcyon-infusion.webp","name":"Halcyon Infusion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.</p>\n<p>Choose a 1st-level spell you prepared today or that's in your repertoire, of the same tradition you used to cast halcyon infusion. The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-level spell instead of a 1st-level spell; and if the target is at least 5th level, you can choose a 3rd-level spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast halcyon infusion. If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier.</p>\n<p>Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend halcyon infusion's duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster).</p>\n<hr />\n<p><strong>Heightened (8th)</strong> If the target is at least 7th level, you can choose a 4th-level spell.</p>\n<p><strong>Heightened (10th)</strong> As 8th, and if the target is at least 9th level, you can choose a 5th-level spell.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"one willing creature of lower level than you"},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"rare","selected":{"divination":"Divination","mental":"Mental"},"value":["mental"]},"slug":"halcyon-infusion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UJmKPm1FC6pf6txP"}}}
{"_id":"UKsIOWmMx4hSpafl","img":"systems/pf2e/icons/spells/color-spray.webp","name":"Color Spray","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Swirling colors affect viewers based on their Will saves.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, and Dazzled for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature is Stunned for 1 round and Blinded for 1 minute.</p>"},"duration":{"value":"1 or more rounds (see below)"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"slug":"color-spray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl"}}}
{"_id":"USM530HlzZ1RMd99","img":"systems/pf2e/icons/spells/champions-sacrifice.webp","name":"Champion's Sacrifice","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.</p>\n<hr />\n<p>You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For example, if the target critically fails a saving throw against a fireball, you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"champions-sacrifice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.USM530HlzZ1RMd99"}}}
{"_id":"UbHK19RYbxRXWgWX","img":"systems/pf2e/icons/spells/temporal-distortion.webp","name":"Temporal Distortion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll [[/r 1d4]]{1d4}. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is either @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 4 rounds, depending on the result of the d4.</p>\n<p><strong>Critical Failure</strong> As failure, but the time warp is stronger, increasing the condition's effects but making it run its course faster. The condition's value is 3, and the condition lasts for 2 rounds.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle"]},"slug":"temporal-distortion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UbHK19RYbxRXWgWX"}}}
{"_id":"Ucf8eynbZMfUucjE","img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"slug":"illusory-scene","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}}}
{"_id":"UirEIHILQgip87qv","img":"systems/pf2e/icons/spells/charitable-urge.webp","name":"Charitable Urge","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it wrestles with the urge.</p>\n<p><strong>Failure</strong> On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be Stunned for 1 round instead of giving up the item. This might require the target to @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to retrieve an item or move to reach the nearest creature, and handing the item to the target always requires an Interact action.</p>\n<p><strong>Critical Failure</strong> As failure, except the duration is 4 rounds, and the target must repeat the effects of failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending it entirely on a critical success.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"charitable-urge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UirEIHILQgip87qv"}}}
{"_id":"Um0aaJotqMKGmAlR","img":"systems/pf2e/icons/spells/pied-piping.webp","name":"Pied Piping","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day.</p>\n<p>Once per turn, you can spend a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you.</p>\n<p><strong>Failure</strong> The creature uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature.</p>\n<p><strong>Critical Failure</strong> The target gains the minion trait and is @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","incapacitation","mental","sonic"]},"slug":"pied-piping","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Um0aaJotqMKGmAlR"}}}
{"_id":"UmXhuKrYZR3W16mQ","img":"systems/pf2e/icons/spells/discern-secrets.webp","name":"Discern Secrets","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your patron's power to better uncover secrets.</p>\n<p>When you Cast the Spell, the target can @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ], or @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw]. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}.</p>\n<p>The target is temporarily immune to discern secrets for 1 minute.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target two creatures instead of one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.hdOb5Iu6Zd3pHoGI]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.m1tQTBrolf7uZBW0]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dEsaufFnfYihu5Ex]</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"2 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","witch","hex"]},"slug":"discern-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UmXhuKrYZR3W16mQ"}}}
{"_id":"Uqj344bezBq3ESdq","img":"systems/pf2e/icons/spells/nightmare.webp","name":"Nightmare","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target suffers no adverse effects and is temporarily immune for 1 week.</p>\n<p><strong>Success</strong> The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.</p>\n<p><strong>Failure</strong> The target experiences the nightmares and awakens @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Critical Failure</strong> The target experiences the nightmares, awakens Fatigued, and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it is no longer Fatigued.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you know by name"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"nightmare","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq"}}}
{"_id":"V8wXOsoejQhe6CyG","img":"systems/pf2e/icons/spells/gaseous-form.webp","name":"Gaseous Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sILRkGTwoBywy0BU]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"gaseous-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.V8wXOsoejQhe6CyG"}}}
{"_id":"VACvA5VRbddjt5s9","img":"systems/pf2e/icons/spells/infectious-enthusiasm.webp","name":"Infectious Enthusiasm","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn.</p>\n<p>Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nU4SxAk6XreHUi5h]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip","emotion","mental"]},"slug":"infectious-enthusiasm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VACvA5VRbddjt5s9"}}}
{"_id":"VBNevVovTCpn04vL","img":"systems/pf2e/icons/spells/unblinking-flame-revalation.webp","name":"Unblinking Flame Revelation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.</p>"},"duration":{"value":"2 rounds"},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":"Your previous action was a successful unarmed Strike."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"the creature you hit"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"unblinking-flame-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VBNevVovTCpn04vL"}}}
{"_id":"VDWIZuLOJqwBthHc","img":"systems/pf2e/icons/spells/ravening-maw.webp","name":"Ravening Maw","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You evoke Zevgavizeb's unceasing hunger and inflict it upon your target. The target becomes overwhelmed with cannibalistic hunger and can restore its vitality by feasting on the flesh of the fallen. On its turn, the target can use 2 actions (these actions have the manipulate trait) to cannibalize an adjacent @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] or dead creature. If the cannibalized creature is Dying, it dies. If the cannibalized creature is an ally of the target, the target regains 5d8 HP; otherwise, the target regains 5d4 HP. Certain monsters (such as those whose blood is acidic or magical) might inflict additional effects on those who cannibalize them at the GM's discretion. Once cannibalized, a particular creature's body doesn't have enough meat to cannibalize again. During any round that there's a Dying or dead creature within 30 feet of the target, if the target can't or doesn't cannibalize a creature, the target takes 5d4 mental damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of HP restored by cannibalizing a creature increases by 1d8 for eating an ally and 1d4 otherwise, and the mental damage increases by 1d4.</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #153: Life's Long Shadows"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"one living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["evil","healing"]},"slug":"ravening-maw","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VDWIZuLOJqwBthHc"}}}
{"_id":"VGK9s6LCMMS027zP","img":"systems/pf2e/icons/spells/enthrall.webp","name":"Confront Selves","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"aCPbEUxslprwNRxh":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d6"}}},"description":{"value":"<p>You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them. These events swirl around the target like shards of broken pottery. The creature must attempt a Will save to resist these visions.</p>\n<p>Each time you sustain this spell, you force the target to confront an alternate permutation of themselves, witnessing the events of their life as if they'd chosen another path. They take 2d6 mental damage (basic Will save) and are @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7]. On a critical success, the spell ends and can no longer be sustained.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"aCPbEUxslprwNRxh":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"confront-selves","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VGK9s6LCMMS027zP"}}}
{"_id":"VJW3IzDpAFio7uls","img":"systems/pf2e/icons/spells/impart-empathy.webp","name":"Impart Empathy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You expand the target's ability to understand social cues that are normally beyond its comprehension. Any creature to which the target isn't unfriendly or hostile can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on it and to make very simple Requests of it. This doesn't render the animal any more inclined to help than it otherwise would be.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell can also target plants and fungi.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 animal"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"uncommon","value":["emotion","mental"]},"slug":"impart-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VJW3IzDpAFio7uls"}}}
{"_id":"VTb0yI6P1bLkzuRr","img":"systems/pf2e/icons/spells/shadow-raid.webp","name":"Shadow Raid","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"6d8"}}},"description":{"value":"<p>You spin illusions of flying shadows throughout the area. The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you Cast the Spell take 6d8 bludgeoning, piercing, or slashing damage, with a @Check[type:reflex|basic:true|traits:illusion] or @Check[type:will|basic:true|traits:illusion] save, as shadows explode into being. You choose the damage type when you Cast the Spell, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing [[/r 3d8]] damage of the type you chose to any enemy that ends its turn in the area. All creatures are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to enemies in the area, as the illusory shadows swarm over them and block light.</p>\n<p>A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it. On a success, the creature halves the damage it takes from the shadows, and the shadows no longer impede its vision. These benefits last until the spell ends.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The initial damage increases by 2d8, and the damage to a creature that ends its turn in the area increases by 1d8 ([[/r 4d8]]).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"8d8"}}}}},"type":"fixed"},"level":{"value":7},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["shadow"]},"slug":"shadow-raid","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VTb0yI6P1bLkzuRr"}}}
{"_id":"VUMtDHr8CRwwr3Mj","img":"systems/pf2e/icons/spells/aura-of-the-unremarkable.webp","name":"Aura of the Unremarkable","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emanation must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature sees your actions as they really are and announces them as such. All other creatures in the area gain a +1 circumstance bonus to their Will saves to recognize your actions as they really are.</p>\n<p><strong>Success</strong> The creature sees your actions as they really are.</p>\n<p><strong>Failure</strong> The creature believes your actions are normal and unworthy of concern.</p>\n<p><strong>Critical Failure</strong> The creature believes you are performing other actions entirely, such as helping a local or waving to a noble, as determined by the GM. The creature doesn't have a chance of remembering events normally.</p>\n<p>Any hostile actions by you or your allies against a creature or its allies break the effect of the spell for that creature. So, for example, if an interrogated local's friends or threatened noble's guards saw your actions, they would be unaffected by this spell. When the spell ends (or when affected allies move outside the range of the emanation), observers see things normally but the altered perceptions from earlier events remain in mind. Each mention of the events as noteworthy, such as being questioned about them by an authority figure, grants the target another Will save to break the effect and remember things normally (unless the creature critically failed their save).</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder #166: Despair on Danger Island"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"aura-of-the-unremarkable","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VUMtDHr8CRwwr3Mj"}}}
{"_id":"VUwpDY4Z91s9QCg0","img":"systems/pf2e/icons/spells/bottle-the-storm.webp","name":"Bottle the Storm","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You would take electricity damage.</p>\n<hr />\n<p>When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spell's duration, you can spend a single action, which has the attack trait, to expend the charge and make a melee spell attack at an adjacent target or a ranged spell attack at a target within 60 feet. This attack deals electricity damage equal to the damage prevented by <em>bottle the storm</em>. If you cast <em>bottle the storm</em> a second time before the original duration elapses, or if you do not make this attack, the stored charge dissipates harmlessly.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.GlggmEqkGVj1noOD]</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can immediately make the spell attack roll granted by <em>bottle the storm</em> as part of the reaction used to cast the spell.</p>\n<p><strong>Heightened (10th)</strong> The resistance increases to 20, and you can immediately make the spell attack roll granted by <em>bottle the storm</em> as part of the reaction used to cast the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","electricity"]},"slug":"bottle-the-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VUwpDY4Z91s9QCg0"}}}
{"_id":"VVAZPCvd4d90qVA1","img":"systems/pf2e/icons/spells/secret-page.webp","name":"Secret Page","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page's level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 page up to 3 square feet in size"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"secret-page","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VVAZPCvd4d90qVA1"}}}
{"_id":"VXUrO8TwRqBpNzdU","img":"systems/pf2e/icons/spells/bloodspray-curse.webp","name":"Bloodspray Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{}},"description":{"value":"<p>You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 1 minute, the first time each round that the target takes at least 10 piercing or slashing damage from a single Strike, it takes [[/r 2d6]] additional damage of the same type.</p>\n<p><strong>Failure</strong> As success, but when it takes the additional damage, it also takes [[/r 2d6[bleed]]].</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The additional damage increases by [[/r 1d6]] and the persistent bleed damage increases by 1d6.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["curse"]},"slug":"bloodspray-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VXUrO8TwRqBpNzdU"}}}
{"_id":"Vctwx1ewa8HUOA94","img":"systems/pf2e/icons/spells/diabolic-edict.webp","name":"Diabolic Edict","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a -1 status penalty to all its attack rolls and skill checks.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.1kelGCsoXyGRqMd9]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"diabolic-edict","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Vctwx1ewa8HUOA94"}}}
{"_id":"ViqzVEprQVzCXZ9f","img":"systems/pf2e/icons/spells/dancing-blade.webp","name":"Dancing Blade","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"mblrszws1jkc5f5f":{"applyMod":true,"type":{"categories":[],"subtype":"","value":""},"value":"2d6"}}},"description":{"value":"<p>You telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, the weapon automatically flies to the target and @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}. It moves along with its target, always remaining within reach. Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty.</p>\n<ul>\n<li><strong>Change Partners</strong> Change the weapon's target to a different creature within 30 feet. The weapon flies to its new target.</li>\n<li><strong>Strike (attack)</strong> The weapon attacks its target using your spell attack roll. On a hit, the weapon deals damage equal to 2d6 plus your spellcasting ability modifier, of a type determined by the weapon (if the weapon has the versatile trait or can otherwise deal multiple types of damage, you choose each time you attack).</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by [[/r 1d6]]{1d6}.</p>\n<hr />\n<p><strong>Amp</strong> The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the spell, you can choose from the following options in addition to the standard ones.</p>\n<ul>\n<li><strong>Guard</strong> Rather than attacking, the weapon grants a +2 circumstance bonus to AC against melee attacks to the creature it's following. The bonus lasts until the start of your next turn or until the weapon Changes Partners, whichever comes first.</li>\n<li><strong>Push (attack)</strong> The weapon attempts to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl] its target, using your spell attack roll instead of an Athletics check to determine the results of the Push.</li>\n</ul>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"mblrszws1jkc5f5f":"1d6"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"dancing-blade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ViqzVEprQVzCXZ9f"}}}
{"_id":"VlNcjmYyu95vOUe8","img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"dimension-door","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}}}
{"_id":"VmqdVWCb8zAUCW8S","img":"systems/pf2e/icons/spells/debilitating-dichotomy.webp","name":"Debilitating Dichotomy","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":null,"type":{"categories":[],"subtype":"","value":""},"value":"9d6"}}},"description":{"value":"<p>You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.</p>\n<p>You and the target each take 9d6 mental damage with a basic Will save, and the target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} if it critically fails its save. You get a degree of success one better than you rolled for your saving throw.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 3d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":null},"heightening":{"damage":{"0":"3d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature other than you"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","oracle","cursebound"]},"slug":"debilitating-dichotomy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VmqdVWCb8zAUCW8S"}}}
{"_id":"VosLNn2M8S7JH67D","img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"slug":"blindness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}}}
{"_id":"Vpohy4XH1DaH95hT","img":"systems/pf2e/icons/spells/daemonic-pact.webp","name":"Daemonic Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the powers of Abaddon to grant you the assistance of a daemon. You call upon a daemon whose level can be no more than double <em>daemonic pact's</em> spell level, two daemons whose levels are each at least 2 less than double the spell level, or three daemons whose levels are each at least 3 less than double the spell level.</p>\n<hr />\n<p><strong>Critical Success</strong> You conjure the daemon or daemons, and they require nothing in return for their service.</p>\n<p><strong>Success</strong> You conjure the daemon or daemons, who serve you willingly, but require a sacrifice in the form of spilled blood (either another creature's or your own).</p>\n<p><strong>Failure</strong> You don't conjure any daemons.</p>\n<p><strong>Critical Failure</strong> You don't conjure any daemons, and the self-sacrifice required to perform the ritual leaves you @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} if the spell level is 5 or higher).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert; you must be a daemon or an urdefhan)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary 2"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"daemonic-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Vpohy4XH1DaH95hT"}}}
{"_id":"VrhCpCIQB8PFax77","img":"systems/pf2e/icons/spells/spellmasters-ward.webp","name":"Spellmaster's Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Duration</strong> sustained up to 1 minute</p>\n<hr />\n<p>You create one or more glowing protective runes that revolve around you. For each additional action you use when Casting the Spell, increase the number of runes you create by one, to a maximum of three runes for 3 actions.</p>\n<p>When you next take damage from a spell, a rune is expended to prevent [[/r 2d6[damage]]] damage. If damage from the triggering spell remains, additional runes are expended until the damage is completely negated, or until all runes have been spent, whichever comes first.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Each rune prevents an additional [[/r 1[damage]]] damage.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"spellmasters-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VrhCpCIQB8PFax77"}}}
{"_id":"VuPDHoVEPLbMfCJC","img":"systems/pf2e/icons/spells/bestial-curse.webp","name":"Bestial Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round. When it recovers from the Clumsy condition, its features revert to normal and the spell ends.</p>\n<p><strong>Failure</strong> The target transforms into a bestial form for 1 hour. The target becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike(your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a @Check[type:flat|dc:5] or the action is lost. @UUID[Compendium.pf2e.spell-effects.8wCVSzWYcURWewbd]</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is unlimited. @UUID[Compendium.pf2e.spell-effects.KtAJN4Qr2poTL6BB]</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living humanoid"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["curse","polymorph"]},"slug":"bestial-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VuPDHoVEPLbMfCJC"}}}
{"_id":"Vvxgn7saUPW2bJhb","img":"systems/pf2e/icons/spells/read-fate.webp","name":"Read Fate","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.</p>\n<p>You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word \"inconclusive.\" Either way, the creature is then temporarily immune for 24 hours.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature other than you"},"time":{"value":"1 minute"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","prediction"]},"slug":"read-fate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Vvxgn7saUPW2bJhb"}}}
{"_id":"Vw2CNwlRRKABsuZi","img":"systems/pf2e/icons/spells/entrancing-eyes.webp","name":"Entrancing Eyes","system":{"ability":{"value":""},"area":{"details":"30-foot emanation centered on you","type":"emanation","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and becomes immune to this particular casting of the spell.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> Until the end of its next turn, the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg].</p>\n<p><strong>Critical Failure</strong> Until the end of its next turn, the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4}, Fascinated, and can't take reactions. In addition, all creatures and objects other than you are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from the target.</p>\n<hr />\n<p>During any round you Sustain the Spell, you can use a single action, which has the manipulate trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already Fascinated by your entrancing eyes before its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. You can't use this action to focus on the same creature more than once per round.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #154: Siege of the Dinosaurs"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane"]},"traits":{"rarity":"uncommon","value":["mental","visual"]},"slug":"entrancing-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Vw2CNwlRRKABsuZi"}}}
{"_id":"W02bHXylIpoXbO4e","img":"systems/pf2e/icons/spells/bullhorn.webp","name":"Bullhorn","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal.</p>\n<p>Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.9yzlmYUdvdQshTDF]</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Your voice can be heard clearly up to 1,200 feet away.</p>\n<p><strong>Heightened (7th)</strong> Your voice can be heard clearly up to 1 mile away.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1200 feet"}},"7":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"slug":"bullhorn","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W02bHXylIpoXbO4e"}}}
{"_id":"W0YqtSVwfFImGgdK","img":"systems/pf2e/icons/spells/fasionista.webp","name":"Fashionista","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion. No details of the target's appearance transform other than their clothes, so their weapons or armor remain unchanged in appearance. The target gains a +1 status bonus on Deception checks to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA]. You can Dismiss this spell. At the end of the spell's duration, the target's clothes revert to their original appearance.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus increases by 1, to a maximum of +4 at 7th level.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"fashionista","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W0YqtSVwfFImGgdK"}}}
{"_id":"W37iBXLsY2trJ1rS","img":"systems/pf2e/icons/spells/weapon-surge.webp","name":"Weapon Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Holding your weapon aloft, you fill it with divine energy.</p>\n<p>On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage.</p>\n<p>If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice).</p>\n<p>If the target weapon leaves your possession, weapon surge immediately ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qlz0sJIvqc0FdUdr]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.W0PjCMyGOpKAuyKX]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon you're wielding"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"weapon-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W37iBXLsY2trJ1rS"}}}
{"_id":"W69zswpj0Trdy5rj","img":"systems/pf2e/icons/spells/air-bubble.webp","name":"Air Bubble","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"air-bubble","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W69zswpj0Trdy5rj"}}}
{"_id":"W6QlRwQLPoBSw6PZ","img":"systems/pf2e/icons/spells/snowball.webp","name":"Snowball","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d4"}}},"description":{"value":"<p>You throw a magically propelled and chilled ball of dense snow. The target takes 2d4 cold damage and potentially other effects, depending on the result of your spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and a -10-foot status penalty to its Speeds for 1 round.</p>\n<p><strong>Success</strong> The target takes full damage and a -5-foot status penalty to its Speeds for 1 round.</p>\n<p><strong>Failure</strong> No effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water","cold"]},"slug":"snowball","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.W6QlRwQLPoBSw6PZ"}}}
{"_id":"WBmvzNDfpwka3qT4","img":"systems/pf2e/icons/spells/light.webp","name":"Light","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"slug":"light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}}}
{"_id":"WFSazGLCUuPsBv1p","img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Frost's Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your <em>gelid shard</em> drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane. This allows you to cool a drink, make a hot pot safe to handle, or other, similar minor effects. Once cooled, the object's temperature is subject to its environment as usual. You can also solidify ambient moisture into a solid object; this temporary object is of negligible Bulk, made of non-magical ice. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Once created, it melts as normal for ice for the ambient conditions.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can create simple objects of ice with up to 1 Bulk and of a level not exceeding 1. Such objects must be rigid. You can only have one such object created at a time; if you create another, the previous object melts instantly.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Items you create can be up to 4 Bulk and 4th level.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> Items you create can be up to 8 Bulk and 8th level.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> Items you create can be up to 20 Bulk and 12th level.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Treasure Vault"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"rare","value":["cold","conjuration","arcane","cantrip"]},"slug":"frosts-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WFSazGLCUuPsBv1p"}}}
{"_id":"WG91Z5TiR6oO5FOw","img":"systems/pf2e/icons/spells/contingency.webp","name":"Contingency","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency, such as choosing a damage type for resist energy. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can choose a spell of 5th level or lower.</p>\n<p><strong>Heightened (9th)</strong> You can choose a spell of 6th level or lower.</p>\n<p><strong>Heightened (10th)</strong> You can choose a spell of 7th level or lower.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"slug":"contingency","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WG91Z5TiR6oO5FOw"}}}
{"_id":"WILXkjU5Yq3yw10r","img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"slug":"counter-performance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}}}
{"_id":"WJOQryAODgYmrL6g","img":"systems/pf2e/icons/spells/imprint-message.webp","name":"Imprint Message","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts <em>@UUID[Compendium.pf2e.spells-srd.5LYi9Efs6cko4GGL]</em> on the target object, replacing any emotional events the item was present for. If the object is in the area of a <em>@UUID[Compendium.pf2e.spells-srd.rsZ5c0AUyywe5yoK]</em> spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.</p>\n<p>If the object is targeted with <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em> of a higher spell level than <em>imprint message</em>, the caster learns that the object has been magically modified. When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast this Spell}, any prior vibrations placed on an object by previous castings of <em>imprint message</em> fade.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"imprint-message","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WJOQryAODgYmrL6g"}}}
{"_id":"WOM9alxiTdp0HEVD","img":"systems/pf2e/icons/spells/distortion-lens.webp","name":"Distortion Lens","system":{"ability":{"value":""},"area":{"type":"square","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a magical lens that distorts space as best suits you. You create the lens in a space in range, even suspended in midair. If your or an ally's ranged attack passes through the lens, the attack gains an additional 10 feet of range; if an enemy's ranged attack would pass through the lens, it requires an additional 10 feet of range to move through, though the enemy knows before using its ability whether the interference puts the target out of range. An ally whose space overlaps the lens can increase the range of its ranged attacks, but an enemy whose space overlaps the lens doesn't reduce the range of its ranged attacks.</p>\n<p>The first time each round you Sustain the Spell, you can choose to relocate it to another square within range. The lens disappears if you cast <em>distortion lens</em> again.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The lens increases or decreases the range of abilities by an additional 5 feet.</p>\n<hr />\n<p><strong>Amp</strong> The lens can interfere with creatures as well as attacks. Once during a Medium or smaller ally's move action, the ally can move into and out of the lens's square without that square counting against the total distance moved. Conversely, the lens is difficult terrain for your enemies.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"distortion-lens","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WOM9alxiTdp0HEVD"}}}
{"_id":"WPKJOhEihhcIm2uQ","img":"systems/pf2e/icons/spells/phantom-steed.webp","name":"Phantom Steed","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain.</p>\n<p><strong>Heightened (5th)</strong> The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. It can also air walk but must end its turn on solid ground or fall.</p>\n<p><strong>Heightened (6th)</strong> The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural difficult terrain.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"phantom-steed","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WPKJOhEihhcIm2uQ"}}}
{"_id":"WPXzPl7YbMEIGWfi","img":"systems/pf2e/icons/spells/mislead.webp","name":"Mislead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You turn yourself @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion.</p>\n<p>If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"mislead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi"}}}
{"_id":"WRP8TDf36hqHyGv1","img":"systems/pf2e/icons/spells/summon-kaiju.webp","name":"Summon Kaiju","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation. It rises from its secluded lair to annihilate your foes. The summoned kaiju occupies the space of a Gargantuan creature. When you Cast this Spell, choose one of the kaiju below to summon.</p>\n<ul>\n<li><strong>Agmazar the Star Titan</strong> Speed 100 feet, climb 50 feet; <strong>Arrive</strong> (necromancy, negative) <em>Channel Void</em> Each foe in a 100-foot emanation takes [[/r 16d8[negative]]] damage with a basic Fortitude save; <strong>Depart</strong> (transmutation) <em>Gravitic Repulsion</em> Each foe in a 50-foot emanation is pushed 100 feet away unless it succeeds at a Fortitude save.</li>\n<li><strong>Agyra, the Forever Storm</strong> Speed 80 feet, fly 200 feet; <strong>Arrive</strong> (electricity, evocation) <em>Breath of a Thousand Storms</em> Agyra shoots two 1,200-foot lines of electricity, one from each of her heads. The lines can't overlap. Each creature along one of the lines takes [[/r 6d12[electricity]]] damage with a basic Reflex save. On a failure, the creature is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round (or for 1 minute on a critical failure); <strong>Depart</strong> (evocation, sonic) <em>Thunderous Blast</em> Each creature within a 100-foot emanation takes [[/r 6d10[sonic]]] damage with a basic Reflex save, and is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] on a failed save.</li>\n<li><strong>Bezravnis, the Inferno Below</strong> Speed 100 feet, burrow 100 feet; <strong>Arrive</strong> (earth, evocation) <em>Burrow from the Earth's Heart</em> Bezravnis explodes from the ground where it was summoned, causing all creatures in a 50-foot emanation to take [[/r 8d12[bludgeoning]]] damage with a basic Reflex save. This potentially collapses structures with the collapse effect of the <em>@UUID[Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu]</em> spell, except there is no chance of falling into a fissure; <strong>Depart</strong> <em>Web Hurricane</em> Bezravnis departs with a hurricane of webbing. All creatures within a 50-foot emanation must succeed at a Reflex save or take a -20-foot circumstance penalty to its Speeds until it Escapes (or is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until it escapes on a critical failure). The Escape DC is your spell DC.</li>\n<li><strong>Mogaru, the Final King</strong> Speed 100 feet, swim 100 feet; <strong>Arrive</strong> (auditory, enchantment, mental) <em>Trance of the King's Melody</em> Mogaru manifests with a burst of the song that summoned him, requiring all foes within 60 feet who can hear him to attempt a Will save, leaving them @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} on a failure; <strong>Depart</strong> (evocation, fire) <em>Volcanic Breath</em> Mogaru unleashes his scorching breath in a 120-foot cone. Each creature in the area takes [[/r 10d6[fire]]] damage with a basic Reflex save. On a failure, it also takes [[/r 4d6[persistent,fire]]] damage.</li>\n<li><strong>Vorgozen, the Shapeless Feeder</strong> Speed 50 feet, climb 50 feet, swim 100 feet; <strong>Arrive</strong> (necromancy) <em>Pollute Magic</em> Vorgozen's foul presence pollutes magic around her. Each of your enemies within a 60-foot emanation that are under the effects of a spell must attempt a Fortitude save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}. Any of your enemies that Casts a Spell within 60 feet of Vorgozen must attempt a Fortitude save with the same effects unless it's already sickened; <strong>Depart</strong> (acid, evocation) <em>Beam of Purest Vitriol</em> Each creature in a 1,200-foot line takes [[/r 10d6[acid]]] damage and [[/r 10d6[bludgeoning]]] damage with a basic Fortitude save.</li>\n<li><strong>Yarthoon, the Moon Grub</strong> Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; <strong>Arrive</strong> (cold, evocation) <em>Algid Beam Barrage</em> Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal [[/r 10d6[cold]]] damage with a basic Reflex save; <strong>Depart</strong> (cold, conjuration, water) <em>Frostbite Mist</em> Chilling mist surges out in a 100‑foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, plus any creature within the area at the end of its turn take [[/r 5d6[cold]]] damage with a basic Fortitude save.</li>\n<li><strong>Ebeshra, the Winged Razor</strong> Speed 75 feet, fly 100 feet; <strong>Arrive</strong> (conjuration, teleportation) Planar Draw Each foe in a @Template[type:emanation|distance:100] is pulled 50 feet towards the center, unless it succeeds at a Fortitude save. Creatures that fail and reach the center take [[/r 10d6[bludgeoning]]] damage; <strong>Depart</strong> (electricity, evocation) Storm Discharge Each foe in a @Template[type:line|distance:240] takes [[/r 12d8[electricity]]] damage with a basic Reflex save.</li>\n</ul>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"rare","value":["incarnate"]},"slug":"summon-kaiju","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WRP8TDf36hqHyGv1"}}}
{"_id":"WRmh1aKEo0dI0NJs","img":"systems/pf2e/icons/spells/talking-corpse.webp","name":"Corpse Communion","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare spices and seasonings worth a total value of 50 gp × the spell level"},"damage":{"value":{}},"description":{"value":"<p>The dead hold more secrets than the living ever shall. The lore possessed by the dead will only increase as time marches on. To be alive is to define your knowledge as being limited, but with the corpse communion ritual, you can, if only for a short time and through a narrow aperture, tap into the greater lore of the dead and make use of it for your own designs.</p>\n<p>When you perform this grisly ritual, you consume a portion of a dead body, taking the decayed flesh and old bones into your system while also taking into your mind the memories etched into those mortal remains. The corpse from which you harvest your necromantic meal cannot have been dead for longer than 1 month, and it need not even be entirely intact, but enough should be present to form what would be regarded as a satisfying meal. If, in life, the corpse was the same ancestry as your own, then you gain a +2 circumstance bonus on the primary check to cast corpse communion. Note that when you perform corpse communion, the remains you consume are largely a symbolic bridge between this material world and the world of the dead. The ritual allows you to tap into the vast amount of knowledge and secrets held by the dead as a whole, not simply knowledge that may have once been held by the creature you feed upon.</p>\n<p>When you perform this ritual, select a single Intelligence‑, Wisdom‑, or Charisma‑based skill whose secrets you wish to delve into, but in which you possess no greater proficiency in than trained.</p>\n<p>The ritual itself does not protect you from potential infection from eating decayed flesh, and at the GM's discretion, performing this ritual could expose you to a disease, curse, or other affliction.</p>\n<p>If you perform corpse communion again while already under its effects, the effects of any previous success or critical success are replaced by the results of the new ritual casting.</p>\n<hr />\n<p><strong>Critical Success</strong> You learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you, connected to the skill you chose. The GM will provide you with some piece of information they know will aid you in your personal goals. In addition, you become trained in the use of the selected skill and gain a +1 status bonus on checks made with that skill.</p>\n<p><strong>Success</strong> You become expert in the use of the selected skill.</p>\n<p><strong>Failure</strong> You fail to learn anything from the communion.</p>\n<p><strong>Critical Failure</strong> A malevolent spirit, be it a supernatural presence sensing an opportunity or the soul of the corpse you're feeding upon, lashes out at you as you feed, drawing from you your memories and secrets and taking them away into the realm of the dead forever. You not only become @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3}, but you no longer know the corpse communion ritual. You can attempt to learn it again, but the DC to learn this ritual increases by 5.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The remains can be up to 10 years old‑dry bones in sufficient enough quantity to gnaw upon will suffice. You can choose a skill you are trained or untrained in, and when you are successful at this ritual, you become master at that skill. The ritual duration extends to 1 week.</p>\n<p><strong>Heightened (8th)</strong> The remains can be up to 100 years old‑dry bones in sufficient enough quantity to gnaw upon will suffice. You can choose a skill you are trained or untrained in, and when you are successful at this ritual, you become master at that skill. The ritual duration extends to 1 month.</p>\n<p><strong>Heightened (10th)</strong> The limit on how old the corpse must be is removed entirely-as long as enough remains, even if it's just a single skull, you can perform the ritual. You can choose a skill you are trained or untrained in, and when you are successful at this ritual, you become legendary at that skill. The ritual duration is permanent until you cast corpse communion again.</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"primarycheck":{"value":"Crafting (master), Occultism (expert), Religion (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"corpse-communion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WRmh1aKEo0dI0NJs"}}}
{"_id":"WV2aMNN9DO5ZBjSv","img":"systems/pf2e/icons/spells/rip-the-spirit.webp","name":"Flense","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"F7dmCJUYa7dzGz9n":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"2d6"}}},"description":{"value":"<p>With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, undead creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell.</p>\n<p><strong>Inanimate Corpse</strong> The flesh, muscle, viscera, and organs are stripped from the corpse and vanish, leaving only bare bones behind.</p>\n<p><strong>Living Creature</strong> Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also takes 1d4 persistent bleed damage. If this spell's damage kills the target, the corpse is only bones.</p>\n<p><strong>Undead Creature</strong> Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute. If this spell's damage destroys the target, only its bare bones remain behind.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The slashing damage to living and undead creatures increases by 2d6, and the persistent bleed damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"F7dmCJUYa7dzGz9n":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or corpse"},"time":{"value":"2"},"traditions":{"value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":[]},"slug":"flense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WV2aMNN9DO5ZBjSv"}}}
{"_id":"WVc30DGbM7TRLLul","img":"systems/pf2e/icons/spells/ghostly-tragedy.webp","name":"Ghostly Tragedy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after their death or injury. The spirits don't change form, so this doesn't help determine perpetrators by their look. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines.</p>\n<p>Once the scene ends, you take [[/r 2d6[negative]]] damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"ghostly-tragedy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WVc30DGbM7TRLLul"}}}
{"_id":"WfINystwLv9ohYpS","img":"systems/pf2e/icons/spells/phantom-crowd.webp","name":"Phantom Crowd","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of the crowd or makes a Seek action to examine the crowd can attempt to disbelieve your illusion. The crowd is difficult terrain for anyone who hasn't disbelieved the illusion.</p>\n<p>When you spend 1 or more actions to cast a composition spell or to perform an activity that includes a Performance check, you can also Sustain this Spell as part of that action.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares.</p>"},"duration":{"value":"sustained up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"phantom-crowd","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WfINystwLv9ohYpS"}}}
{"_id":"Wi2HcreCfujKiCvW","img":"systems/pf2e/icons/spells/whirling-flames.webp","name":"Whirling Flames","system":{"ability":{"value":""},"area":{"details":"up to two 5-foot bursts that don't overlap","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 3d6, and you can add another non-overlapping 5-foot burst to the area.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"3d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","fire","oracle"]},"slug":"whirling-flames","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Wi2HcreCfujKiCvW"}}}
{"_id":"WqPhJNzLa8vSjrH6","img":"systems/pf2e/icons/spells/animated-assault.webp","name":"Animated Assault","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d10"}}},"description":{"value":"<p>You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals [[/r 2d10[bludgeoning]]] damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this Spell, it deals [[/r 1d10[bludgeoning]]] damage (basic Reflex save) to each creature in the area.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by [[/r 2d10]] and the subsequent damage increases by [[/r 1d10]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d10"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"animated-assault","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WqPhJNzLa8vSjrH6"}}}
{"_id":"WsUwpfmhKrKwoIe3","img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"slow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}}}
{"_id":"Wt94cw03L77sbud7","img":"systems/pf2e/icons/spells/breath-of-drought.webp","name":"Breath of Drought","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to <em>breath of drought</em>.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Once per round when you Sustain the Spell, you can move the center of the burst to a new location within range.</p>\n<p><strong>Heightened (7th)</strong> As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"burst","value":"20"},"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"breath-of-drought","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Wt94cw03L77sbud7"}}}
{"_id":"Wu0xFpewMKRK3HG8","img":"systems/pf2e/icons/spells/grease.webp","name":"Grease","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure grease, with effects based on choosing area or target.</p>\n<ul>\n<li><strong>Area</strong> <strong>[4 contiguous 5-foot squares]</strong> All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save.</li>\n<li><strong>Target</strong> <strong>[1 object of Bulk 1 or less]</strong> If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 object of Bulk 1 or less"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"grease","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Wu0xFpewMKRK3HG8"}}}
{"_id":"Ww4cPZ3QHTSpaM1m","img":"systems/pf2e/icons/spells/wall-of-force.webp","name":"Unfolding Wind Blitz","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blitz forward so quickly that you soar through the air, and nothing can react to you. Fly up to twice your Speed. This movement doesn't trigger reactions. At any point along the way, you can make Strikes with an unarmed attack against up to three different targets within your reach. You increase your multiple attack penalty for these attacks only after completing all of the attacks.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"unfolding-wind-blitz","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ww4cPZ3QHTSpaM1m"}}}
{"_id":"WzLKjSw6hsBhuklC","img":"systems/pf2e/icons/spells/create-water.webp","name":"Create Water","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"0 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"create-water","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WzLKjSw6hsBhuklC"}}}
{"_id":"X0t0gr7S7CeCt2Q5","img":"systems/pf2e/icons/spells/anima-invocation.webp","name":"Anima Invocation (Modified)","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When casting the modified version of the Anima Invocation, it instead draws upon the latent spiritual energies of sapient creatures within range of the spell without requiring their deaths, then uses this energy to bolster the connection between body and soul among all of the ritual's casters. This shift from an offensive effect to a defensive one results in a much less dangerous spell that helps to protect against Dahak.</p>\n<hr />\n<p><strong>Critical Success</strong> You gain full access to your own potential for 1 day. You gain resistance 10 to all damage and a +4 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] rune and deal an additional [[/r 1d10[good]]] damage. You are immune to the soul-draining effect within Alseta's Landing.</p>\n<p><strong>Success</strong> You tap into your own potential for 1 day. You gain resistance 5 to all damage and a +2 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional [[/r 1[good]]] damage. You are immune to the soul-draining effect within Alseta's Landing.</p>\n<p><strong>Failure</strong> You are unable to tap into your own spiritual essence, but you still gain immunity to the soul-draining effect within Alseta's Landing.</p>\n<p><strong>Critical Failure</strong> You botch the ritual, damaging your own spiritual essence. You gain @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} or increase your doomed condition by 1 if you're already doomed. This doomed value decreases by 1 every week. This is a curse effect.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (Legendary)"},"range":{"value":"10 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Arcana, Religion"},"source":{"value":"Pathfinder #150: Broken Promises"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Primary and Secondary Casters"},"time":{"value":"1 hour"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":[]},"slug":"anima-invocation-modified","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X0t0gr7S7CeCt2Q5"}}}
{"_id":"X1b9ollVMSLXDN9o","img":"systems/pf2e/icons/spells/litany-against-wrath.webp","name":"Litany against Wrath","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"good"},"value":"3d6"}}},"description":{"value":"<p>Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a wrath demon, uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The first time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.</p>\n<p><strong>Failure</strong> Each time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}. Each time it uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.</p>\n<hr /><strong>Heightened (+1)</strong> The damage increases by 1d6."},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 evil creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","good","litany"]},"slug":"litany-against-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X1b9ollVMSLXDN9o"}}}
{"_id":"X3dYByf3YmkcdwG0","img":"systems/pf2e/icons/spells/slough-skin.webp","name":"Slough Skin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves, since by that point, the toxin has already entered your system). If you're suffering from an effect other than Persistent Damage that depends on continuous contact with your skin, if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against Persistent Damage, and you also receive a +2 status bonus to those saving throws.</p>\n<p>While affected by this spell, your continually shedding skin makes you much easier to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD]. Anyone Tracking you gains a +2 circumstance bonus to do so, and you cannot Hide Your Tracks.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"slough-skin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X3dYByf3YmkcdwG0"}}}
{"_id":"X4T5RlQBrdpmA35n","img":"systems/pf2e/icons/spells/entropic-wheel.webp","name":"Entropic Wheel","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You deal cold or fire damage to an enemy</p>\n<hr />\n<p>You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell, the wheel has one mote of thermal energy, and when you use a cold or fire effect or deal cold or fire damage, the wheel spins, siphoning off a bit of energy and gaining another mote. The wheel can't gain motes more than once on a given turn, and the maximum number of motes is equal to entropic wheel's level.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that deals fire damage, the target also takes cold damage equal to the number of motes in the entropic wheel. When you Cast a Spell that deals cold damage, the target also takes fire damage equal to the number of motes in the entropic wheel. This applies only to the initial damage of the spell, not to any persistent damage or ongoing effects.</p>\n<hr />\n<p><strong>Amp</strong> You gain two motes instead of one when you Cast the Spell and each time the wheel gains another mote.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{}},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","cold","fire","psychic"]},"slug":"entropic-wheel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X4T5RlQBrdpmA35n"}}}
{"_id":"X56VdA98VedAfGTU","img":"systems/pf2e/icons/spells/thicket-of-knives.webp","name":"Thicket of Knives","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.8ecGfjmxnBY3WWao]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"thicket-of-knives","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X56VdA98VedAfGTU"}}}
{"_id":"X8PSYw6WC2ePYSXd","img":"systems/pf2e/icons/spells/stumbling-curse.webp","name":"Stumbling Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes a -2 status penalty to Athletics and Acrobatics checks.</p>\n<p><strong>Failure</strong> As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is forced movement). This has no effect on a creature with only 5 feet of movement.</p>\n<p><strong>Critical Failure</strong> As failure, except you control the direction of the target's first 5 feet of movement of the Stride.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ViBlOrd6hno3DiPP]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["curse","hex","witch"]},"slug":"stumbling-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X8PSYw6WC2ePYSXd"}}}
{"_id":"X9dkmh23lFwMjrYd","img":"systems/pf2e/icons/spells/ant-haul.webp","name":"Ant Haul","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] and up to a maximum of 6 more Bulk.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.5yCL7InrJDHpaQjz]</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"ant-haul","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.X9dkmh23lFwMjrYd"}}}
{"_id":"XEhzFKNTSARsofav","img":"systems/pf2e/icons/spells/animate-dead.webp","name":"Advanced Scurvy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute.</p>\n<p><strong>Failure</strong> The target is afflicted with advanced scurvy at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with advanced scurvy at stage 2.</p>\n<p><strong>Advanced Scurvy</strong> (disease)</p>\n<p><strong>Level</strong> 4</p>\n<p>for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction</p>\n<p><strong>Stage 1</strong> enfeebled 1 and the damage dealt by persistent bleed effects is increased by 1 (1 day)</p>\n<p><strong>Stage 2</strong> enfeebled 1, @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], and the damage dealt by persistent bleed effects is increased by 1d4 (2 days)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #188: They Watched the Stars"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["disease"]},"slug":"advanced-scurvy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XEhzFKNTSARsofav"}}}
{"_id":"XFtO4BBI22Uox2QP","img":"systems/pf2e/icons/spells/sudden-blight.webp","name":"Sudden Blight","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d10"}}},"description":{"value":"<p>You accelerate the processes of decay in the area. Each living creature in the area takes [[/r 2d10[negative]]] damage (basic Fortitude save). A creature afflicted by a disease takes a -2 circumstance penalty to this save.You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. <em>Sudden blight</em> attempts to counteract any magical effect on the plants before withering them.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["negative"]},"slug":"sudden-blight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XFtO4BBI22Uox2QP"}}}
{"_id":"XI6Lzd2B5pernkPd","img":"systems/pf2e/icons/spells/insect-form.webp","name":"Insect Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Low-light vision.</li>\n<li>One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +13, unless your own is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the form you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.6IvTWcispcDaw88N]{Ant}</strong>\n<ul>\n<li>Speed 30 feet, climb Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>mandibles, <strong>Damage</strong> 2d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.amTa9jSml9ioKduN]{Beetle}</strong>\n<ul>\n<li>Speed 25 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>mandibles, <strong>Damage</strong> 2d10 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DENMzySYANjUBs4O]{Centipede}</strong>\n<ul>\n<li>Speed 25 feet, climb Speed 25 feet; darkvision;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>mandibles, <strong>Damage</strong> 1d8 piercing plus 1d4 persistent poison.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.llrOM8rPP9nxIuEN]{Mantis}</strong>\n<ul>\n<li>Speed 40 feet; imprecise scent 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>foreleg, <strong>Damage</strong> 2d8 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.bOjuEX3qj7XAOoDF]{Scorpion}</strong>\n<ul>\n<li>Speed 40 feet; darkvision, imprecise tremorsense 60 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>stinger, <strong>Damage</strong> 1d8 piercing plus plus 1d4 persistent poison;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>pincer (agile), <strong>Damage</strong> 1d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.782NyomkDHyfsUn6]{Spider}</strong>\n<ul>\n<li>Speed 25 feet, climb Speed 25 feet; darkvision;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>fangs, <strong>Damage</strong> 1d6 piercing plus plus 1d4 persistent poison;</li>\n<li><strong>Ranged <span class=\"pf2-icon\">1 </span></strong> web (range increment 20 feet), <strong>Damage</strong> entangles the target for 1 round.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.</p>\n<p><strong>Heightened (5th)</strong> Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"insect-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XI6Lzd2B5pernkPd"}}}
{"_id":"XQSPJHOf3TyfqvgS","img":"systems/pf2e/icons/spells/web-of-eyes.webp","name":"Web of Eyes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You place an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not. Each target can use an action, which has the concentrate trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision.</p>\n<p>This improves how well the recipients can perceive anything the sharing creature is looking at. For instance, if a creature is undetected to a recipient but observed by the sharing creature, the creature becomes observed by the recipient as well. Typically, the creature is seen as a glowing outline superimposed on its position. This might allow the recipient to target a creature it couldn't otherwise; however, cover and line of effect still might prevent or impede targeting and attacks. This can only improve the recipient's vision, not reduce it; for example, if an enemy was undetected by the sharing creature and observed by a recipient, the recipient would still clearly observe the enemy.</p>\n<p>Once the vision sharing stops, the benefit ends. Whether a creature is hidden or undetected is still based on the last information a target had before the vision sharing ended. For example, that means if a creature is behind a wall but hasn't moved, it's still hidden rather than undetected by a recipient that witnessed its current position.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 willing creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"web-of-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XQSPJHOf3TyfqvgS"}}}
{"_id":"XS7Wyh5YC0NWeWyB","img":"systems/pf2e/icons/spells/fiery-body.webp","name":"Fiery Body","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes [[/r 3d6[fire]]] damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em> as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.uIMaMzd6pcKmMNPJ]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> Creatures touching you take [[/r 4d6[fire]]] damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.U2eD42cGwdvQMdN0]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire","polymorph"]},"slug":"fiery-body","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XS7Wyh5YC0NWeWyB"}}}
{"_id":"XSujb7EsSwKl19Uu","img":"systems/pf2e/icons/spells/bless.webp","name":"Bless","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet.</p>\n<p>Bless can counteract <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Gqy7K6FnbLtwGpud]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and allies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"bless","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu"}}}
{"_id":"XULNb8ItUsfupxqH","img":"systems/pf2e/icons/spells/dread-secret.webp","name":"Dread Secret","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes 1 damage of the type of weakness you chose (thus triggering the creature's weakness), or loses its resistance until the end of your next turn if you chose a resistance.</p>\n<p><strong>Failure</strong> As success, and the creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} from the revelation of its dread secret.</p>\n<p><strong>Critical Failure</strong> As failure, except the creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 6 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","emotion","fear","mental","oracle"]},"slug":"dread-secret","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XULNb8ItUsfupxqH"}}}
{"_id":"XXqE1eY3w3z6xJCB","img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"invisibility","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}}}
{"_id":"XYhU3Wi94n1RKxTa","img":"systems/pf2e/icons/spells/storm-lord.webp","name":"Storm Lord","system":{"ability":{"value":""},"area":{"details":"100-foot emanation which affects you.","type":"emanation","value":100},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"10d6"}}},"description":{"value":"<p>The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time you Sustain this Spell each round, you can select one of the following effects to occur in the area, affecting you as well.</p>\n<ul>\n<li><strong>Calm</strong> No additional effect.</li>\n<li><strong>Fog</strong> Heavy fog rolls in, concealing the area with the effects of <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>.</li>\n<li><strong>Rain</strong> Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a -2 circumstance penalty to Acrobatics and Perception checks.</li>\n<li><strong>Wind</strong> Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance penalty, and all flying is against the wind and counts as moving through difficult terrain.</li>\n</ul>\n<p>In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":"You are outdoors and aboveground."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","druid","electricity"]},"slug":"storm-lord","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XYhU3Wi94n1RKxTa"}}}
{"_id":"XZE4BawIlTf88Yl9","img":"systems/pf2e/icons/spells/dimensional-lock.webp","name":"Dimensional Lock","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"dimensional-lock","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XZE4BawIlTf88Yl9"}}}
{"_id":"XhgMx9WC6NfXd9RP","img":"systems/pf2e/icons/spells/hyperfocus.webp","name":"Hyperfocus","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.</p>\n<p>The target gains a +1 status bonus to Perception checks attempted with any of its precise senses.</p>\n<p>Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses.</p>\n<p>The duration is determined by the target's Will save. You can allow allies to choose the outcome instead of rolling a saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is affected for 1 round.</p>\n<p><strong>Failure</strong> The target is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, but the target cannot perceive anything beyond a range of 10 feet.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 2 creatures.</p>\n<p><strong>Heightened (6th)</strong> You can target up to 4 creatures.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qQLHPbUFASKFky1W]</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"2 creatures"}},"6":{"target":{"value":"4 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"hyperfocus","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XhgMx9WC6NfXd9RP"}}}
{"_id":"XjNROFtWnwovhCsq","img":"systems/pf2e/icons/spells/teleport.webp","name":"Unfolding Wind Crash","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"SkA0hnMkeRZeHBNT":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"18d6"}}},"description":{"value":"<p>You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20‐foot emanation after you land, with a basic Reflex save. Creatures who critically fail are also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The damage increases to 20d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"SkA0hnMkeRZeHBNT":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"20d6"}}}}},"type":"fixed"},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","move"]},"slug":"unfolding-wind-crash","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XjNROFtWnwovhCsq"}}}
{"_id":"XkDCzMIyc0YOjw05","img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"control-weather","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}}}
{"_id":"XlQBVvlDWGrGlApl","img":"systems/pf2e/icons/spells/establish-ward.webp","name":"Establish Ward","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"2d8"}}},"description":{"value":"<p>You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal bludgeoning, piercing, or slashing damage equal to [[/r 2d8]] plus your spellcasting ability modifier.</p>\n<p>Upon @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casting the Spell}, you can immediately make a single nature's wrath Strike. You are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} while outside the area.</p>\n<hr />\n<p>Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional [[/r 1d8]] damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"establish-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XlQBVvlDWGrGlApl"}}}
{"_id":"XnpRRUVAVoY6z88H","img":"systems/pf2e/icons/spells/empower-ley-line.webp","name":"Empower Ley Line","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"magical foci worth a total value of 50 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You draw upon surrounding magical energy to empower a ley line, enhancing both its positive and negative effects.</p>\n<p>The duration of an empowered ley line's benefits increases: when you successfully @UUID[Compendium.pf2e.actionspf2e.gxtq81VAhpmNvEgA] that's empowered, you gain its benefits until the end of your next turn on a success (1 minute on a critical success).</p>\n<p>You take double the damage if you fail to Tap a Ley Line that's empowered and double the damage from the ley line's backlash effects (if any). If a backlash effect has a duration, that duration increases: a backlash effect that would ordinarily last until the end of your next turn now lasts for 1 minute, effects that last for 1 minute now last for 10 minutes, effects that last for 10 minutes now last for 1 hour, and effects that last for 1 hour now last for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> You empower the ley line until the next turning of the season.</p>\n<p><strong>Success</strong> You empower the ley line for 1 week.</p>\n<p><strong>Failure</strong> You fail to empower the ley line.</p>\n<p><strong>Critical Failure</strong> All casters take damage and suffer the ley line's backlash as if they had critically failed to Tap the Ley Line. This damage and backlash is enhanced as if the ley line were successfully empowered, leading to increased damage and longer backlash effects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, Occultism, or Religion matching the ley line's tradition (legendary)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"6"},"secondarycheck":{"value":"Ley Line Lore or Occultism"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ley line or ley line node up to double this ritual's level"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"empower-ley-line","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XnpRRUVAVoY6z88H"}}}
{"_id":"Xrz6wPXDBUr27izR","img":"systems/pf2e/icons/spells/grave-impressions.webp","name":"Grave Impressions","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You project a fragment of your senses into the corpse. While within 500 feet of the corpse (even if it's outside your line of sight or line of effect), you can see from where the target corpse had eyes using your normal visual senses, and you can hear from where the corpse had ears using your normal auditory senses. You can switch between your own vision and hearing, and the corpse's senses, with a single action that has the concentrate trait. If the corpse naturally lacked eyes or hearing organs in life, you cannot use that sense when using this spell. If the corpse is moved from its location, the spell ends.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration increases to 1 hour.</p>\n<p><strong>Heightened (6th)</strong> The duration lasts until the next time you make your daily preparations.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"grave-impressions","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Xrz6wPXDBUr27izR"}}}
{"_id":"Xxdwkt0EEDgP1LGc","img":"systems/pf2e/icons/spells/song-of-strength.webp","name":"Song of Strength","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], and @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.8adLKKzJy49USYJt]</p>\n<hr />\n<p><strong>Special</strong> If you have the <em>@UUID[Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE]</em> composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as Inspire Courage or Inspire Defense.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Fjnm1l59KH5YJ7G9]{Success on Inspire Heroics}, @UUID[Compendium.pf2e.spell-effects.8XaSpienzVXLmcfp]{Critical success on Inspire Heroics}</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"song-of-strength","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Xxdwkt0EEDgP1LGc"}}}
{"_id":"Y1YysjZ40ft0aLFN","img":"systems/pf2e/icons/spells/airburst.webp","name":"Spiritual Torrent","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"lI9EQaXqSWU8wuZI":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"10d6"}}},"description":{"value":"<p>You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage. If you're a living creature, this spell deals positive damage and gains the positive trait. If you're an undead creature, this spell deals negative damage and gains the negative trait. The spell's effect is based on how many actions you spend when Casting the Spell.</p>\n<p><span class=\"pf2-icon\">2</span> (somatic, verbal) The spell targets all creatures in a 60-foot line.</p>\n<p><span class=\"pf2-icon\">3</span> (material, somatic, verbal) The spell targets all creatures in a 60-foot cone.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The spell's damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"lI9EQaXqSWU8wuZI":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"YK6X9Uqj3TmG199H":{"_id":"YK6X9Uqj3TmG199H","overlayType":"override","sort":1,"system":{"area":{"areaType":"cone"},"time":{"value":"3"}}}},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"spiritual-torrent","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Y1YysjZ40ft0aLFN"}}}
{"_id":"Y3G6Y6EDgCY0s3fq","img":"systems/pf2e/icons/spells/hydraulic-torrent.webp","name":"Hydraulic Torrent","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"8d6"}}},"description":{"value":"<p>A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures that fail the save are also knocked back 5 feet (10 feet on a critical failure).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"hydraulic-torrent","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Y3G6Y6EDgCY0s3fq"}}}
{"_id":"Y8cSjhU33oUqccxJ","img":"systems/pf2e/icons/spells/brand-the-impenitent.webp","name":"Brand the Impenitent","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You brand the target with an ethereal copy of your deity's religious symbol. This brand can't be hidden, but it is visible only to followers of your faith, who see it as clearly as a lit torch. Followers of your faith ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, if any, and the target gains a -1 status penalty to AC against attacks by followers of your faith. If the target is a follower of your deity in good standing, the spell fails.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The spell lasts for 1 round.</p>\n<p><strong>Failure</strong> The spell lasts for 1 minute.</p>\n<p><strong>Critical Failure</strong> The spell has an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":["curse"]},"slug":"brand-the-impenitent","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Y8cSjhU33oUqccxJ"}}}
{"_id":"Y9w4TYnb8cXU4UKY","img":"systems/pf2e/icons/spells/shadow-army.webp","name":"Split Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"a precious possession or drop of blood from the creature to be duplicated, plus an ornate silver mirror worth 7,000 gp"},"damage":{"value":{}},"description":{"value":"<p>You create a shadow double of the target by drawing energy directly from the Shadow Plane into a mirror and shaping it into an exact, quasi-real duplicate. When the mirror is shattered at the end of the ritual, the double steps out and comes into existence. The duplicate is a creature 3 levels lower than the target, with the same abilities as the target but reduced to the appropriate level. The shadow double looks identical to the target and has the same general mannerisms and personality. However, it only has a vague sense of the target's memories. It has a Deception modifier to Impersonate the target equal to the modifier of the secondary spellcaster who rolled the Deception or Performance check, with a +4 status bonus.</p>\n<hr />\n<p><strong>Critical Success</strong> You bring the shadow double to life. It is under your absolute control. You gain a direct mental link with the shadow double and can spend an action to command it via this link, even at a distance.</p>\n<p><strong>Success</strong> As a critical success, but there is no special link between you and the shadow double. You must spend an action to command it verbally or by some other means.</p>\n<p><strong>Failure</strong> The ritual fails and has no effect.</p>\n<p><strong>Critical Failure</strong> When the mirror is broken at the end of the ritual, the double appears but has the statistics of an elite greater shadow with all the knowledge of the target and the same Deception modifier a shadow double would have had if the ritual had succeeded.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"primarycheck":{"value":"Arcana or Occultism (master, the check has the secret trait)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting, Deception, Performance, Society"},"source":{"value":"Pathfinder #185: A Taste of Ashes"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["illusion","shadow"]},"slug":"split-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Y9w4TYnb8cXU4UKY"}}}
{"_id":"YDMOqndvYFu3OjA6","img":"systems/pf2e/icons/spells/ki-form.webp","name":"Ki Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Drawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow.</p>\n<p>In this form you gain a Fly Speed equal to your land Speed.</p>\n<p>Choose force, lawful (only if you are lawful), negative, or positive damage. All your Strikes deal [[/r 1d6]] additional damage of the chosen type.</p>\n<p>Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a light effect. Your corona is a 5-foot emanation that deals [[/r 2d6]] damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the concentrate trait, you can flare your corona out to become a 30-foot emanation.</p>\n<p>In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a -2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.rQaltMIEi2bn1Z4k]</p>"},"duration":{"value":"1 Minute"},"hasCounteractCheck":{"value":true},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk","polymorph"]},"slug":"ki-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YDMOqndvYFu3OjA6"}}}
{"_id":"YGRpHU5yxw73mls8","img":"systems/pf2e/icons/spells/soothing-words.webp","name":"Soothing Words","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.an4yZ6dyIDOFa1wa]</p>\n<p>In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The bonus to saves increases to +2, or +3 against emotion effects.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","emotion","mental"]},"slug":"soothing-words","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YGRpHU5yxw73mls8"}}}
{"_id":"YIMampGpij4Y30yE","img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"stone-tell","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}}}
{"_id":"YNAthsgsJjQIXbc8","img":"systems/pf2e/icons/spells/pact-broker.webp","name":"Pact Broker","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies, you take a -1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally, they must attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally, they must attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target takes a -1 status penalty to attack and damage rolls against you and your allies.</p>\n<p><strong>Critical Failure</strong> The target takes a -2 status penalty to attack and damage rolls against you and your allies.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["cantrip","hex","mental","witch"]},"slug":"pact-broker","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YNAthsgsJjQIXbc8"}}}
{"_id":"YQWq1DZuLRk32M3h","img":"systems/pf2e/icons/spells/inscrutable-mask.webp","name":"Inscrutable Mask","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] or @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], and Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] in areas of dim light or darkness.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.IcQMLYWYDMZbq3XE]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["shadow"]},"slug":"inscrutable-mask","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YQWq1DZuLRk32M3h"}}}
{"_id":"YVK3JUkPVzHIeGXQ","img":"systems/pf2e/icons/spells/cackle.webp","name":"Cackle","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a quick burst of laughter, you prolong a magical effect you created. You @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg] as a free action.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["hex","witch"]},"slug":"cackle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YVK3JUkPVzHIeGXQ"}}}
{"_id":"YWrfKetOqDwVFut7","img":"systems/pf2e/icons/spells/barkskin.webp","name":"Barkskin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HoOujAdQWCN4E6sQ]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 2, and the weakness increases by 3.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"barkskin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7"}}}
{"_id":"YWuyjhWbdoTiA1pw","img":"systems/pf2e/icons/spells/temporary-glyph.webp","name":"Temporary Glyph","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> 5-foot square</p>\n<hr />\n<p>You temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a hostile effect, and target one creature or have an area. Any creature that enters <em>temporary glyph's</em> area activates the glyph, releasing the harmful spell within. You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering. You can also set a more specific trigger to limit which types of creatures set off the glyph.</p>\n<p>Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell can target one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. <em>Temporary glyph's</em> duration ends when the glyph is triggered. The glyph is a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.</p>\n<p>You can Dismiss <em>temporary glyph</em>.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"temporary-glyph","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YWuyjhWbdoTiA1pw"}}}
{"_id":"YZnLggKDHkMY4cnw","img":"systems/pf2e/icons/spells/abyssal-pact.webp","name":"Transcribe Conflict","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. The description is detailed enough that anyone who spends 1 minute reading the page can attempt to Recall Knowledge about the event as if they had been there, but the primary purpose of the transcribed conflict is to give you additional insight into the fight by allowing you to study the conflict and learn from errors or tactical blunders participants in the battle may have committed.</p>\n<p>When you cast this spell, choose a type of foe in the fight you transcribed and attempt to Recall Knowledge about that foe using your spell DC-10 instead of your skill modifier in an appropriate skill to do so. For this action, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. If you are successful, you not only learn information about that foe as determined by the GM, but for the remainder of transcribe conflict's duration, you gain a +1 status bonus to Initiative checks in combats where you face that exact kind of foe. For example, if you made the check against a wrath demon, the bonus would apply only to wrath demons, not to other demons. The GM decides if a foe who is disguised grants you this bonus.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The bonus to initiative increases to +2 and the duration increases to 8 hours.</p>\n<p><strong>Heightened (8th)</strong> The bonus to initiative increases to +3 and the duration increases until the next time you do your daily preparations, and the status bonus to Initiative checks applies to any allies who took part in the fight you transcribed as long as they are within 30 feet of you when you cast the spell.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"rare","value":[]},"slug":"transcribe-conflict","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YZnLggKDHkMY4cnw"}}}
{"_id":"YfJTXyVGzLhM6V8U","img":"systems/pf2e/icons/spells/miracle.webp","name":"Miracle","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You request aid directly from your divine source. Your divine source always refuses a request out of line with its nature, and it might grant a different request (potentially more powerful or better fitting its nature) than the one you asked for. A casting of <em>miracle</em> can do any of the following things.</p>\n<ul>\n<li>Duplicate any spell from the divine list of 9th level or lower to which you have access.</li>\n<li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>The GM might allow you to try using <em>miracle</em> to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"miracle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YfJTXyVGzLhM6V8U"}}}
{"_id":"YgbYvkLvnWJ4WfEA","img":"systems/pf2e/icons/spells/flashy-disappearance.webp","name":"Flashy Disappearance","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a puff of colorful smoke that quickly disperses while you become temporarily @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. You become @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures unless they can see invisible creatures. You Stride. At the end of your movement, if you have cover, greater cover, or concealment, attempt a Stealth check to Hide. You gain a +2 status bonus to this Stealth check. The invisibility then ends, and you either become @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to creatures as determined by your check to Hide, if you made one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4vlorajqpFcS5Ozi]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"flashy-disappearance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YgbYvkLvnWJ4WfEA"}}}
{"_id":"YiIOsc8T6E2iDxgh","img":"systems/pf2e/icons/spells/undermine-reality.webp","name":"Undermine Reality","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasi-real, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is quasi-real until the end of its next turn.</p>\n<p><strong>Failure</strong> The target is quasi-real for 1 minute. At the end of each of its turns, it can attempt another Will save, ending the spell on a success.</p>\n<p><strong>Critical Failure</strong> The target is quasi-real for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","shadow"]},"slug":"undermine-reality","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YiIOsc8T6E2iDxgh"}}}
{"_id":"Yk3t4ekEiFIoEz9c","img":"systems/pf2e/icons/spells/power-word-blind.webp","name":"Power Word Blind","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter an arcane word of power that can make the target @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.</p>\n<hr />\n<p><strong>11th or Lower</strong> The target is Blinded permanently.</p>\n<p><strong>12th-13th</strong> The target is Blinded for [[/r 1d4 #minutes]]{1d4 minutes}.</p>\n<p><strong>14th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":["auditory","mental"]},"slug":"power-word-blind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Yk3t4ekEiFIoEz9c"}}}
{"_id":"Yrek2Yd4k3DPC2zV","img":"systems/pf2e/icons/spells/zenith-star.webp","name":"Zenith Star","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The target is Dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by using a single action, which has the concentrate trait. This is exact enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of <em>zenith stars</em> equal to your Wisdom modifier; if you exceed this number, your oldest <em>zenith star</em> is automatically Dismissed.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The duration increases by 1 day.</p>\n<p><strong>Heightened (4th)</strong> You ignore the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] against targets marked by <em>zenith star</em>.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","light"]},"slug":"zenith-star","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Yrek2Yd4k3DPC2zV"}}}
{"_id":"YrzBLPLd3r9m6t1p","img":"systems/pf2e/icons/spells/fire-shield.webp","name":"Fire Shield","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.1RsScTvNdGD9zGWe]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The cold resistance increases by 5, and the fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"fire-shield","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p"}}}
{"_id":"YtBZq49N4Um1cwm7","img":"systems/pf2e/icons/spells/natures-reprisal.webp","name":"Nature's Reprisal","system":{"ability":{"value":""},"area":{"type":"burst","value":80},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"6"}}},"description":{"value":"<p>The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes. To your enemies, the area becomes difficult terrain, and areas that were naturally difficult terrain due to plants become greater difficult terrain as well as hazardous terrain, dealing 6 poison damage to an enemy each time it enters an affected square.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The poison damage of the hazardous terrain increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"all squares on the ground that contain plants in an 80-foot burst"},"time":{"value":"3"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["plant","poison"]},"slug":"natures-reprisal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YtBZq49N4Um1cwm7"}}}
{"_id":"YtJXpiu4ijkB6nP2","img":"systems/pf2e/icons/spells/tidal-surge.webp","name":"Unbreaking Wave Barrier","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a protective circle around yourself that repels your foes. You gain a +1 status bonus to AC. Any creature other than you within the area, or attempting to move into the area, must attempt a Fortitude saving throw; a creature needs to attempt the Fortitude saving throw only once each round. If a creature pushed by <em>unbreaking wave barrier</em> would be pushed into a solid barrier or another creature, it stops at that point and takes [[/r 2d6[bludgeoning]]] damage for every additional 5 feet it would've been pushed. On subsequent rounds, the first time you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain} this Spell each round, you can increase the radius of the barrier by 5 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.v09uwq1eHEAy2bgh]</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature isn't pushed, but the space within the barrier is difficult terrain for it.</p>\n<p><strong>Failure</strong> The creature is pushed 10 feet, and the space within the barrier is difficult terrain for it.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 20 feet and knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], and the space within the barrier is difficult terrain for it.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"unbreaking-wave-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YtJXpiu4ijkB6nP2"}}}
{"_id":"YtesyvfAIwXOqISq","img":"systems/pf2e/icons/spells/moon-frenzy.webp","name":"Moon Frenzy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes [[/r 1d4[bleed]]].</p>\n<p>The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of Seek. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself.</p>\n<p>If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice.</p>\n<p><strong>Heightened (10th)</strong> The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 willing creatures"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["morph"]},"slug":"moon-frenzy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YtesyvfAIwXOqISq"}}}
{"_id":"Yv3AFIO55FONQYMH","img":"systems/pf2e/icons/spells/sonata-span.webp","name":"Sonata Span","system":{"ability":{"value":""},"area":{"type":"line","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path doesn't need to be over solid ground and can tilt up or down diagonally up to 45 degrees, but it must be a straight, 5-foot-wide line. It can support as many creatures as can physically fit on the bridge.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["auditory","sonic"]},"slug":"sonata-span","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Yv3AFIO55FONQYMH"}}}
{"_id":"YvXKGlHOt7mdW2jZ","img":"systems/pf2e/icons/spells/death-ward.webp","name":"Death Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shield a creature from the ravages of negative energy.</p>\n<p>It receives a +4 status bonus to saves against death and negative effects, gains negative resistance 10, and suppresses the effects of the @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] condition.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.s6CwkSsMDGfUmotn]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature touched"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"death-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ"}}}
{"_id":"Z1MoMTcgFQiCI90t","img":"systems/pf2e/icons/spells/tesseract-tunnel.webp","name":"Tesseract Tunnel","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You race from point to point, tearing open a tunnel in space. You create a portal in your current space and then @UUID[Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6], creating another portal in the space you end your Stride. Until the beginning of your next turn, any creature that enters the first portal can immediately transport itself to the exit portal as part of its move action, which adds the teleportation trait to its movement.</p>\n<p>You can have only one <em>tesseract tunnel</em> open at a time; creating another causes the first to immediately close. You can use <em>tesseract tunnel</em> while @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG]{Burrowing}, @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy]{Climbing}, @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p]{Flying}, or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx]{Swimming} instead of Striding if you have the corresponding movement type.</p>\n<hr />\n<p><strong>Amp</strong> Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel, you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic","teleportation"]},"slug":"tesseract-tunnel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z1MoMTcgFQiCI90t"}}}
{"_id":"Z3kJty995FkrsZRb","img":"systems/pf2e/icons/spells/combustion.webp","name":"Combustion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d8"}}},"description":{"value":"<p>You ignite a creature in lasting flames. The fire deals 4d8 fire damage and [[/r 2d6[persistent,fire]]] damage to the creature, which must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and takes no persistent damage.</p>\n<p><strong>Failure</strong> The creature takes full damage, as well as full persistent damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, as well as double persistent damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the initial damage by 1d8 and the persistent damage by [[/r 1d6[fire]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"combustion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z3kJty995FkrsZRb"}}}
{"_id":"Z60JRD78wT3afOEJ","img":"icons/creatures/unholy/demon-female-succubus-orange.webp","name":"Portrait of Spite","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"splendid art supplies worth at least 100 gp × the target's level, at least one pint of blood from the target;"},"damage":{"value":{}},"description":{"value":"<p>Using the blood, you compose a portrait of the target in perfect health. Once the portrait is complete, you recite your grievances against the target and enact on the portrait the punishments you wish to see them face, choosing from the clumsy, enfeebled, drained, or stupefied condition.</p>\n<p>The target must attempt a Will saving throw. You're only able to perform this ritual if you know the target's name and are able to see their face clearly in your mind's eye, and the secondary caster who performs the Crafting check must be able to paint or draw the target from memory. The target suffers the effects over the course of 1d6 hours, during which time the portrait transforms to reveal a caricature of the punishment you chose-muscles atrophied into nothing for enfeebled, pallid and sickly for drained, and so on. The target is immediately aware that they're under the effects of a magical ailment. If the duration expires or the target removes the curse with a remove curse or similar effect, their portrait slowly returns back to its original form. Destroying the portrait also ends the effect immediately.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is either @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 4}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 4}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 4}, or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4}, depending on the punishment you chose. On a successful Will save, the condition value is 2, and the target is unaffected on a critical success.</p>\n<p><strong>Success</strong> The target is either @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}, depending on the punishment you chose. On a successful Will save, the condition value is 1, and the target is unaffected on a critical success.</p>\n<p><strong>Failure</strong> The portrait doesn't change, and the ritual has no effect on the target.</p>\n<p><strong>Critical Failure</strong> The portrait turns into a sickening mimicry of your form and the forms of the secondary casters, and the blood of your target extracts itself from the canvas, dripping down and drying immediately to prevent you from reattempting the ritual. Over the course of the next 1d6 hours, you and the secondary casters experience the curse you had intended to place upon the target with the effects of a critical success.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Crafting, Occultism or Religion (whichever isn't used for the primary check)"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["curse"]},"slug":"portrait-of-spite","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z60JRD78wT3afOEJ"}}}
{"_id":"Z7N5IxJCwrAdIgSg","img":"systems/pf2e/icons/spells/message-rune.webp","name":"Message Rune","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the rune's appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter. You also specify a trigger that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can Dismiss the spell.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 flat unattended surface"},"time":{"value":"5 minutes"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental","linguistic"]},"slug":"message-rune","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z7N5IxJCwrAdIgSg"}}}
{"_id":"Z82DvtSXafPmh4KV","img":"systems/pf2e/icons/spells/shambling-horror.webp","name":"Shambling Horror","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton or zombie. Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has.</p>\n<p>A shambling horror has the minion trait. You can't control more than one shambling horror at the same time-if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.</p>\n<h2>Undead Skeletons</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Size</th>\n<th>Creature Name</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.5H8ZX7y5IkUBhvhF]</td>\n</tr>\n<tr>\n<td>0</td>\n<td>Medium</td>\n<td>Wolf Skeleton</td>\n</tr>\n<tr>\n<td>1</td>\n<td>Medium</td>\n<td>Skeletal Soldier</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.RMSx2C27yty0MTva]</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Large</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.mblGfyIXWhiaNpFw]</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Large</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.5MVBU86ZRw2ANMQn]</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.SaNOrmVDvQGX5U1D]</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Medium</td>\n<td>Skeletal Mage</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Large</td>\n<td>Beetle Carapace</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Huge</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.lo4fR4jDVzLdwwkH]</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Large</td>\n<td>Drake Skeleton</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Gargantuan</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.FjZ737XIvSOSaYcA]</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Gargantuan</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.iiXjQ1SchGiotpVp]</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Gargantuan</td>\n<td>Skeletal Titan</td>\n</tr>\n</tbody>\n</table>\n<h2>Zombies</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Size</th>\n<th>Creature Name</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.0plBflWwrCWQO2RO]</td>\n</tr>\n<tr>\n<td>0</td>\n<td>Medium</td>\n<td>Zombie Snake</td>\n</tr>\n<tr>\n<td>1</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.KxN9aGFGPxl6oLGF]</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Medium</td>\n<td>Husk Zombie</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Large</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.Ix1PziAEk9IIMYBz]</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Large</td>\n<td>Zombie Owlbear</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gargantuan</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.cbduxhlI7JbONLXF]</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Medium</td>\n<td>Zombie Lord</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Medium</td>\n<td>Withered</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Medium</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.A7TFAr1rBtKJyprn]</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Huge</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary.FJo8VkrM7kLkHa5D]</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Huge</td>\n<td>@UUID[Compendium.pf2e.pathfinder-bestiary-3.GGuT6YsRH4aXhpl3]</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Huge</td>\n<td>Zombie Mammoth</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Book of the Dead"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 corpse of a Gargantuan or smaller creature that has a level no greater than your level -4 and has died since the last sunrise"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["evil"]},"slug":"shambling-horror","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z82DvtSXafPmh4KV"}}}
{"_id":"Z9OrRXKgAPv6Hn5l","img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"slug":"finger-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}}}
{"_id":"ZAX0OOcKtYMQlquR","img":"systems/pf2e/icons/spells/symphony-of-the-unfettered-heart.webp","name":"Symphony of the Unfettered Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your symphony lifts listeners from their worldly concerns. Attempt a Performance check to counteract one of the following conditions affecting the target: @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF], @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3], or @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]. If you fail, you can't target that effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] DC for grabbed).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to four creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"9":{"target":{"value":"4 creatures"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you or 1 ally"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","composition"]},"slug":"symphony-of-the-unfettered-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZAX0OOcKtYMQlquR"}}}
{"_id":"ZJOQBqkNErZu1QAa","img":"systems/pf2e/icons/spells/wall-of-virtue.webp","name":"Wall of Virtue","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"31ztnkdh2g12fivc":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"},"9oaina411wu1igyn":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d8"}}},"description":{"value":"<p>You create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet long and 10 feet high or a 5-foot-thick, 10-foot-radius ring with the same height. The wall sheds bright light for 20 feet on each side and dim light for the next 20 feet.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, wall of virtue attempts to counteract the darkness.</p>\n<p>Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 good damage and 1d8 positive damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The good damage increases by 1d8, and the positive damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"31ztnkdh2g12fivc":"1d8","9oaina411wu1igyn":"1d8"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":["light"]},"slug":"wall-of-virtue","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZJOQBqkNErZu1QAa"}}}
{"_id":"ZL8NTvB22NeEWhVG","img":"systems/pf2e/icons/spells/ki-strike.webp","name":"Ki Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn).</p>\n<p>You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.8olfnTmWh0GGPDqX]</p>\n<hr />\n<p><strong>Heightened (+4)</strong> The extra damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":4,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"ki-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZL8NTvB22NeEWhVG"}}}
{"_id":"ZLLY6ThJXCCrO0rL","img":"systems/pf2e/icons/spells/wall-of-flesh.webp","name":"Wall of Flesh","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME]{Repaired} but can be healed by positive energy and healing spells and abilities. When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, choose one of the following features for your wall.</p>\n<hr />\n<p><strong>• Mouths</strong> The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack roll for these Strikes and dealing piercing damage equal to [[/r 1d6]] + your spellcasting ability modifier. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a @UUID[Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao]{Healing Potion}, but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall.</p>\n<p><strong>• Eyes</strong> The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall.</p>\n<p><strong>• Arms</strong> The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the wall for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes} against your spell DC, whichever comes first.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"wall-of-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZLLY6ThJXCCrO0rL"}}}
{"_id":"ZMY58Yk5hnyfeE3q","img":"systems/pf2e/icons/spells/linnorm-sting.webp","name":"Linnorm Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"2d12"}}},"description":{"value":"<p>You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite. You deal [[/r 2d12[piercing]]] damage to the targeted creature and afflict it with tor linnorm venom. If the target takes piercing damage, they must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 8d6[fire]]] damage.</p>\n<p><strong>Failure</strong> The target is afflicted with Tor Linnorm Venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with tor linnorm venom at stage 2.</p>\n<hr />\n<p><strong>Tor Linnorm Venom</strong> (fire, injury, poison) <strong>Level 17</strong></p>\n<p><strong>Maximum Duration</strong> 10 rounds</p>\n<p><strong>Stage 1</strong> [[/r 8d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 12d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} (1 round)</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #160: Assault on Hunting Lodge Seven"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","selected":[],"value":["fire","poison"]},"slug":"linnorm-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZMY58Yk5hnyfeE3q"}}}
{"_id":"ZMvplR106Jxl7B15","img":"systems/pf2e/icons/spells/awaken-entropy.webp","name":"Awaken Entropy","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"ub9o9w3b7bmmuy9r":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d6"}}},"description":{"value":"<p>All things age, all things die, and at the end of days even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating time in an area-flesh falters, plants shrivel, and even stone begins to crumble. Any creature that enters or begins its turn in the area must succeed at a basic Fortitude save or take [[/r 8d6[negative]]] damage, or [[/r 8d6[force]]] damage if the creature normally doesn't take negative damage, such as if the creature is a construct or undead. Even beings such as fiends with unlimited lifespans can be worn away by entropy. The first time you Sustain the Spell on each subsequent turn, the entropic zone grows stronger in addition to having its duration increased. The radius of the burst increases by 10 feet (to a maximum of 40 feet), and the size of the damage dice increases by one step (from d6 to d8, then to d10, and finally to d12).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6]]{1d6}.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"ub9o9w3b7bmmuy9r":"1d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"overlays":{"8dn7dtgsd1tbcl3l":{"_id":"8dn7dtgsd1tbcl3l","name":"Awaken Entropy (Immune to Negative)","overlayType":"override","sort":1,"system":{"damage":{"value":{"ub9o9w3b7bmmuy9r":{"type":{"value":"force"}}}}}}},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"awaken-entropy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZMvplR106Jxl7B15"}}}
{"_id":"ZQk2cGBCkATO25w0","img":"systems/pf2e/icons/spells/control-water.webp","name":"Unbreaking Wave Vapor","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You're targeted by an attack made by an attacker you can see.</p>\n<hr />\n<p>You're @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] against the triggering attack and gain a +2 circumstance bonus to AC against it. After the triggering attack is complete, you can Step if the triggering attack hit or Step twice if the triggering attack missed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.m6x0IvoeX0a0bZiQ]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"unbreaking-wave-vapor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZQk2cGBCkATO25w0"}}}
{"_id":"ZW8ovbu1etdfMre3","img":"systems/pf2e/icons/spells/acid-storm.webp","name":"Acid Storm","system":{"ability":{"value":""},"area":{"details":"20-foot-radius burst","type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You evoke a storm of acid rain that pelts the area for the spell's duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex save).</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid"]},"slug":"acid-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZW8ovbu1etdfMre3"}}}
{"_id":"ZXwxs5tRjEGrjAJT","img":"systems/pf2e/icons/spells/nature-incarnate.webp","name":"Nature Incarnate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>30 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +36, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of incarnation you choose:</p>\n<ul>\n<li><strong>Green Man</strong>\n<ul>\n<li>Speed 40 feet, climb Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>vines (reach 30 feet, versatile P), <strong>Damage</strong> 6d8+12 bludgeoning;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1 </span>thorns (range 100 feet), <strong>Damage</strong> 6d6+6 piercing;</li>\n<li><strong>Green Caress</strong> (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} on a critical failure).</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.lywUJljQy2SxRZQt]</p>\n<ul>\n<li><strong>Kaiju</strong> Speed 50 feet; resistance 5 to physical damage;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>jaws (reach 30 feet), <strong>Damage</strong> 6d10+10 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>claws (agile, reach 30 feet), <strong>Damage</strong> 6d8+8 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>foot (agile, reach 15 feet), <strong>Damage</strong> 6d6+10 bludgeoning;</li>\n<li><strong>Unstoppable</strong> You are immune to being @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] and ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Trample</strong> <span class=\"pf2-icon\">3</span> You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.EUxTav62IXTz5CxW]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"nature-incarnate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZXwxs5tRjEGrjAJT"}}}
{"_id":"ZYoC630tNGutgbE0","img":"systems/pf2e/icons/spells/hypercognition.webp","name":"Hypercognition","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"hypercognition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZYoC630tNGutgbE0"}}}
{"_id":"ZeHeNQ5BNq6m5F1j","img":"systems/pf2e/icons/spells/take-its-course.webp","name":"Take its Course","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate <em>take its course</em>.</p>\n<p>The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery.</p>\n<ul>\n<li><strong>Affliction</strong> The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a @UUID[Compendium.pf2e.spell-effects.nHXKK4pRXAzrLdEP]{+2 status bonus} or a @UUID[Compendium.pf2e.spell-effects.R27azQfzeFuFc48G]{-2 status penalty} to its saving throw against the affliction.</li>\n<li><strong>Persistent Poison</strong> You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC.</li>\n</ul>\n<hr />\n<p><strong>Heightened (7th)</strong> You can attempt to progress any number of the target's eligible afflictions and persistent poison damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"take-its-course","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZeHeNQ5BNq6m5F1j"}}}
{"_id":"ZeftDoh0nFAXBAWY","img":"systems/pf2e/icons/spells/appearance-of-wealth.webp","name":"Appearance of Wealth","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"focus"},"components":{"material":true,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming Fascinated.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature disbelieves the illusion and is unaffected by it.</p>\n<p><strong>Success</strong> The creature is Fascinated by the wealth until it has completed its first action on its next turn.</p>\n<p><strong>Failure</strong> The creature is Fascinated by the illusion.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"appearance-of-wealth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZeftDoh0nFAXBAWY"}}}
{"_id":"ZhJ8d9Uk4lwIx86b","img":"systems/pf2e/icons/spells/plant-growth.webp","name":"Plant Growth","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the plants within the area to be healthier and more fruitful. In addition to other benefits of healthy plants, this increases the crop yield for farms, depending on your success. If you cast it in the area of a <em>@UUID[Compendium.pf2e.spells-srd.7yWXx3qC4eFNHhxD]</em>, <em>plant growth</em> attempts to counteract the <em>blight</em> instead of producing its usual effect.</p>\n<hr />\n<p><strong>Critical Success</strong> Double the crop yield in the area, or increase the area to a 1-mile radius.</p>\n<p><strong>Success</strong> Increase the crop yield in the area by one-third.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The flora in the area changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, blighting crops when you would prefer to enrich them).</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Farming Lore or Survival"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["plant","positive"]},"slug":"plant-growth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZhJ8d9Uk4lwIx86b"}}}
{"_id":"ZhLYJlOZzUB1OKoe","img":"systems/pf2e/icons/spells/tricksters-twin.webp","name":"Trickster's Twin","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends.</p>\n<p><strong>Failure</strong> As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs.</p>\n<p><strong>Critical Failure</strong> As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","visual"]},"slug":"tricksters-twin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZhLYJlOZzUB1OKoe"}}}
{"_id":"ZjbVgIIqMstmdkqP","img":"systems/pf2e/icons/spells/glimpse-the-truth.webp","name":"Glimpse the Truth","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can allow everyone to see through illusions you succeed against, not just yourself.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":true},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","revelation"]},"slug":"glimpse-the-truth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZjbVgIIqMstmdkqP"}}}
{"_id":"Zmh4ynfnCtwKeAYl","img":"systems/pf2e/icons/spells/heal-animal.webp","name":"Heal Animal","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d8"}}},"description":{"value":"<p>You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"b1ms5uwp9vwblhkq":{"_id":"b1ms5uwp9vwblhkq","overlayType":"override","sort":2,"system":{"components":{"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"time":{"value":"2"}}},"md8ss7iwxhth4y5f":{"_id":"md8ss7iwxhth4y5f","overlayType":"override","sort":1,"system":{"area":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"subtype":""}}}},"range":{"value":"touch"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living animal creature"},"time":{"value":"1 or 2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","healing","positive"]},"slug":"heal-animal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Zmh4ynfnCtwKeAYl"}}}
{"_id":"ZqmP9gijBmK7y8Xy","img":"systems/pf2e/icons/spells/weapon-of-judgement.webp","name":"Weapon of Judgment","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"force"},"value":"3d10"}}},"description":{"value":"<p>An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell.</p>\n<p>If you name \"war,\" mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target did not use a hostile action against the creature you chose during that turn, the weapon Strikes the target.</p>\n<p>If you name \"peace,\" mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of your allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em> or a Whirlwind Strike).</p>\n<p>Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals force damage equal to 3d10 plus your spellcasting ability modifier. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours.</p>\n<p>When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to this weapon.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The force damage increases by 1d10.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"force"},"value":"4d10"}}}}},"type":"fixed"},"level":{"value":9},"materials":{"value":"You have a deity."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"slug":"weapon-of-judgment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZqmP9gijBmK7y8Xy"}}}
{"_id":"Zvg0FWzClGbzucFd","img":"systems/pf2e/icons/spells/speaking-sky.webp","name":"Speaking Sky","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.mhklZ6wjfty0bF44]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"divination":"Divination"},"value":["air"]},"slug":"speaking-sky","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Zvg0FWzClGbzucFd"}}}
{"_id":"ZwwIUavMbEwcZz35","img":"systems/pf2e/icons/spells/create-demiplane.webp","name":"Create Demiplane","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"precious materials worth a total value of 800 gp"},"damage":{"value":{}},"description":{"value":"<p>Few incantations are as renowned as the power to create worlds. To cast this ritual, you must be on the Astral Plane, the Ethereal Plane, or a plane that connects to one of the two.</p>\n<p>A demiplane created with this ritual exists on the Astral or Ethereal Plane. It can have the appearance of any mundane environment or structure, such as a glorious cathedral, a clearing in a forest, a comfortably furnished cavern, or anything else one can imagine. All demiplanes have finite, unbreachable boundaries, which might resemble stone, wood, or something more unnatural, such as a wall of mist or unceasing void.</p>\n<p>Demiplanes have environmental conditions as appropriate for the Material Plane, though the primary caster can dictate a general climate or light level, as well as whether the demiplane experiences seasons or a day-night cycle. The demiplane has no native plants or animals, but they can be introduced, and plants will grow in a demiplane's light.</p>\n<p>When you first cast create demiplane, the casters are teleported to the demiplane. The demiplane has no direct access to other worlds, so <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> or similar abilities are necessary to access it. As part of casting the ritual to create a new demiplane, you create a key to the demiplane which serves as a plane shift tuning fork for that demiplane. Most resemble ornate keys, but some take the forms of maps, compasses, or dowsing rods.</p>\n<p>If you have the original key to an existing demiplane and are on that demiplane, you can instead use this ritual to either expand the demiplane or add special traits or features.</p>\n<ul>\n<li><strong>Alignment</strong> The demiplane gains one alignment trait, such as lawful or good.</li>\n<li><strong>Bounteous</strong> The demiplane has a functional ecosystem, with plants and animals appropriate to the environment. This ecosystem doesn't require any additional effort on your part to maintain.</li>\n<li><strong>Elemental</strong> The demiplane gains the air, earth, fire, or water planar essence trait.</li>\n<li><strong>Gravity</strong> The demiplane gains a gravity trait of your choice.</li>\n<li><strong>Key</strong> You create an additional key that can be used to access the demiplane with plane shift and improve it with create demiplane.</li>\n<li><strong>Portal</strong> You create a permanent gateway between the demiplane and a single other location. You must spend the ritual's casting time constructing the gateway on the external side, which typically resembles an arch or doorway of some sort. The gate is always active, but it can be secured as you would any door.</li>\n<li><strong>Scope</strong> The demiplane can be unbounded instead of finite, though still with the same size.<hr /></li>\n</ul>\n<p><strong>Critical Success</strong> You create a new demiplane whose area consists of two contiguous squares, each 100 feet on a side. The ceiling is 20 feet high. If modifying an existing demiplane, you can instead either add this area to the demiplane's size or add two special traits or features.</p>\n<p><strong>Success</strong> As critical success, but the demiplane's area is a single square, 100 feet on a side and a ceiling 20 feet high. If modifying an existing demiplane, you can add one special trait or feature.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Something goes horribly wrong, and all casters are teleported to an unknown but likely hostile plane.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The ritual creates a square area 1,000 feet on a side, with a ceiling 20 feet high (two contiguous areas of this size on a critical success). The cost of the ritual increases to 20,000 gp</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, Occultism, or Religion (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Nature, Occultism, Religion (whichever three aren't used for the primary check)"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"9 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"slug":"create-demiplane","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZwwIUavMbEwcZz35"}}}
{"_id":"ZxHC7V7HtjUsB8zH","img":"systems/pf2e/icons/spells/scorching-ray.webp","name":"Scorching Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{}},"description":{"value":"<p>You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.</p>\n<p>For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"overlays":{"hqiwae0wgehycnex":{"_id":"hqiwae0wgehycnex","overlayType":"override","sort":2,"system":{"damage":{"value":{"d80radfbikwjogmr":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"}}},"heightening":{"damage":{"d80radfbikwjogmr":"2d6"},"interval":1,"type":"interval"},"target":{"value":"2 or more creatures"},"time":{"value":"2 or 3"}}},"wlrbtv7c5shfmdh1":{"_id":"wlrbtv7c5shfmdh1","overlayType":"override","sort":1,"system":{"damage":{"value":{"tgzp2lzatpg4c9a5":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"heightening":{"damage":{"tgzp2lzatpg4c9a5":"1d6"},"interval":1,"type":"interval"},"target":{"value":"1 creature"},"time":{"value":"1"}}}},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 or more creatures"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire"]},"slug":"scorching-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZxHC7V7HtjUsB8zH"}}}
{"_id":"ZyREiMaul0VhDYh3","img":"systems/pf2e/icons/spells/glacial-heart.webp","name":"Glacial Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"cold"},"value":"10d6"}}},"description":{"value":"<p>Ice and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals 10d6 cold damage, subject to the target's Fortitude save. After the effects are resolved, the target is temporarily immune for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and is slowed 1 for 1 round. The spell ends.</p>\n<p><strong>Failure</strong> The target takes full damage, is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}, and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure), to a maximum of slowed 4. On a success, the slowed condition decreases by 1. If at any point the slowed condition is reduced to 0, the spell ends.</p>\n<p>Once a creature's actions are reduced to 0 by this slowed condition, the creature is completely encased in ice. It continues making saves against glacial heart, possibly allowing it to reduce its slowed condition enough that it can act. This ice has Hardness 4 and 8 Hit Points, and its DC to Force Open is your spell DC. Breaking the ice frees the creature and ends the spell. If someone other than the target breaks the ice from outside, the target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and takes any damage dealt by the breaking effect in excess of the ice's Hit Points.</p>\n<p><strong>Critical Failure</strong> As failure, but the target takes double damage and is initially @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the cold damage by 2d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"rare","selected":{"hex":"Hex","witch":"Witch"},"value":["hex","witch"]},"slug":"glacial-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZyREiMaul0VhDYh3"}}}
{"_id":"a0AMgATvQGwDR5dR","img":"systems/pf2e/icons/spells/vector-screen.webp","name":"Vector Screen","system":{"ability":{"value":""},"area":{"type":"square","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>One five-foot square.</p>\n<hr />\n<p>You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The screen is 10 feet wide.</p>\n<p><strong>Heightened (6th)</strong> The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a -2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard cover to creatures on the opposite side of the screen from the center or origin point of an area.</p>\n<hr />\n<p><strong>Amp</strong> Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"area":{"areaType":"square","value":"10"}},"6":{"area":{"areaType":"square","value":"10"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"vector-screen","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.a0AMgATvQGwDR5dR"}}}
{"_id":"a3aQxCpoj1q1NQxC","img":"systems/pf2e/icons/spells/sunburst.webp","name":"Sunburst","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"8d10"}}},"description":{"value":"<p>A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures. Each creature and object in the area must attempt a Reflex save. If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature or object is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage. If it's a creature, it becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] permanently.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["fire","light","positive"]},"slug":"sunburst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.a3aQxCpoj1q1NQxC"}}}
{"_id":"a5uwCgOe7ayHPtHe","img":"systems/pf2e/icons/spells/enhance-senses.webp","name":"Enhance Senses","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enhance the target's senses. The target gains low-light vision, and all of the target's imprecise senses have their distances doubled. If the target already has low-light vision, they gain darkvision.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The number of targets increases by 1.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"enhance-senses","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.a5uwCgOe7ayHPtHe"}}}
{"_id":"a8xXWCQhIR7o6IvP","img":"systems/pf2e/icons/spells/invisibility-curtain.webp","name":"Invisibility Curtain","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side. You choose which side of the wall provides invisibility to the creatures on that side when you cast the spell. You create either a 1-inch-thick wall in a straight line up to 60 feet long and 10 feet high or a 1-inch‑thick, 10-foot-radius ring with the same height. The wall is intangible and stands vertically in either of the two forms. If you wish to do so, you can create the wall with a shorter length or height, or with a smaller radius. Any creature that crosses the wall becomes visible or invisible as appropriate, and it's visible if any portion of it is on the visible side of the wall. If a creature rendered invisible by the wall takes a hostile action, the spell ends after the hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The spell doesn't end if an invisible creature takes a hostile action.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"invisibility-curtain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.a8xXWCQhIR7o6IvP"}}}
{"_id":"aAbfKn8maGjJjk2W","img":"systems/pf2e/icons/spells/mage-armor.webp","name":"Mage Armor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qkwb5DD3zmKwvbk0]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>\n<p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"mage-armor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W"}}}
{"_id":"aEM2cttJ2eYcLssW","img":"systems/pf2e/icons/spells/fleet-step.webp","name":"Fleet Step","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a +30-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ThFug45WHkQQXcoF]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"fleet-step","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW"}}}
{"_id":"aEitTTb9PnOyidRf","img":"systems/pf2e/icons/spells/needle-of-vengeance.webp","name":"Needle of Vengeance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"mental"},"value":"2"}}},"description":{"value":"<p>A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes [[/r 2[mental]]] damage any time it uses a hostile action against the named creature.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by [[/r 2[mental]]]{2 mental}.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","witch","hex"]},"slug":"needle-of-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aEitTTb9PnOyidRf"}}}
{"_id":"aF7RiG7c8GzSQLYt","img":"systems/pf2e/icons/spells/word-of-truth.webp","name":"Word of Truth","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true. Each time you Sustain this Spell, you can repeat this effect.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"word-of-truth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aF7RiG7c8GzSQLYt"}}}
{"_id":"aFd00WT266VYPqOG","img":"systems/pf2e/icons/spells/shroud-of-flame.webp","name":"Unblinking Flame Ignition","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A foe reduces you to half your Hit Points or fewer.</p>\n<hr />\n<p>You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive. Your body begins to emit a blazing aura of flames. You gain greater darkvision, low‐light vision, and the ability to see invisible creatures. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. You become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl], and you can use the extra action each round only to Strike or @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p] using your flames. Any creature who starts their turn within 5 feet of you takes [[/r 1d12[fire]]] damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.hya8NfBB1GJofTXm]</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"unblinking-flame-ignition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aFd00WT266VYPqOG"}}}
{"_id":"aIHY2DArKFweIrpf","img":"systems/pf2e/icons/spells/command.webp","name":"Command","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"slug":"command","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}}}
{"_id":"aSDfGcUOUVGU5m1g","img":"systems/pf2e/icons/spells/daemon-form.webp","name":"Daemon Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.</li>\n<li>15 temporary Hit Points and weakness 5 to good.</li>\n<li>A +2 status bonus to all saving throws against death effects.</li>\n<li>Resistance 10 to poison.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of Daemon you choose:</p>\n<ul>\n<li><strong>Ceustodaemon</strong> Speed 25 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (reach 10 feet), <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile, reach 10 feet), <strong>Damage</strong> 2d6 slashing plus 1d6 evil;</li>\n<li>Any successful jaws or claw Strike deals an additional 1d6 damage, and you take the same amount of damage.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.1n84AqLtsdT8I64W]</p>\n<ul>\n<li><strong>Leukodaemon</strong> Speed 25 feet, fly 40 feet; +2 status bonus to saves against diseases;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (reach 10 feet), <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile, reach 10 feet), <strong>Damage</strong> 2d6 slashing plus 1d6 evil;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> composite longbow (deadly d10, range increment 100 feet, volley), <strong>Damage</strong> 2d8 piercing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.ScF0ECWnfXMHYLDL]</p>\n<ul>\n<li><strong>Meladaemon</strong> Speed 25 feet, fly 40 feet;\n<ul>\n<li><strong>Melee</strong><span class=\"pf2-icon\">1</span> jaws (reach 10 feet), <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile, reach 10 feet), <strong>Damage</strong> 1d8 slashing plus 1d6 evil and 1d6 negative, and you can spend an action after a hit to Grab the target.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.zIRnnuj4lARq43DA]</p>\n<ul>\n<li><strong>Piscodaemon</strong> Speed 25 feet, swim 40 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw, <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil and 1d6 persistent bleed, and you can spend an action after a hit to Grab the target;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tentacle (agile), <strong>Damage</strong> 2d6 bludgeoning plus 1d6 evil and 1d6 poison.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.0W87OkYi3qCwNGSj]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"common","value":["evil","polymorph"]},"slug":"daemon-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aSDfGcUOUVGU5m1g"}}}
{"_id":"aVqsE5OedOwdHQvF","img":"systems/pf2e/icons/spells/summerland-spell.webp","name":"Summerland Spell","system":{"ability":{"value":""},"area":{"type":"burst","value":5280},"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"1,000 gp worth of precious stones ground to dust"},"damage":{"value":{}},"description":{"value":"<p>The Summerland Spell is an extension of a unique ritual developed by Brogan the Grasswalker. The ritual dramatically dampens harsh weather around Hillcross, causing the temperature of the area to move up to two categories closer to normal. As a result, autumns and winters are far less brutal around Hillcross, while spring and summer months are practically mild and pleasant.</p>\n<p>The ritual as presented is lower level, easier to cast, and much less dangerous to the casters than the original version cast by Brogan the Grasswalker because it simply extends the original ritual's effects over Hillcross. A character who wishes to duplicate the effects somewhere else would need to develop a unique 10th-level ritual with a 5th-level ritual to extend the duration, as Brogan did, and then find someone willing to cast the deadlier initial ritual.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual takes effect normally, continuing the duration for 1 more year.</p>\n<p><strong>Success</strong> The ritual takes effect normally, continuing the duration for 1 more year, but the primary caster is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. If the primary caster was already drained, increase the value of the drained condition by 1. This drained condition is a curse effect and is permanent until counteracted with remove curse or similar magic.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails. The primary caster is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, and the secondary casters are drained 1 (increasing the value of any drained condition they already have). This drained condition is a curse effect and is permanent until counteracted with remove curse or similar magic.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"5"},"secondarycheck":{"value":"Performance, Religion, Society, Mammoth Lord Lore or a similar Lore skill, Survival"},"source":{"value":"Pathfinder #177: Burning Tundra"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"unique","value":[]},"slug":"summerland-spell","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aVqsE5OedOwdHQvF"}}}
{"_id":"aXoh6OQAL57lgh0a","img":"systems/pf2e/icons/spells/expeditious-excavation.webp","name":"Expeditious Excavation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or Acrobatics check.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected and can choose to either descend the pit without damage or move to the nearest available space of its choice.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in the nearest available space of its choice, or falls into the pit if it prefers.</p>\n<p><strong>Critical Failure</strong> The creature falls into the pit excavated by the spell and lands Prone, taking falling damage as normal.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or Acrobatics check, as above.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"expeditious-excavation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aXoh6OQAL57lgh0a"}}}
{"_id":"aZg3amDcrXz3cLCz","img":"systems/pf2e/icons/spells/horrific-visage.webp","name":"Horrific Visage","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The foe is unaffected.</p>\n<p><strong>Failure</strong> The foe is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The foe is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Foes in the area are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} on a success, @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a failure, and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round on a critical failure. They are still unaffected on a critical success.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","fear","mental","sorcerer","visual"]},"slug":"horrific-visage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aZg3amDcrXz3cLCz"}}}
{"_id":"aewxsale5xWEPKLk","img":"systems/pf2e/icons/spells/zone-of-truth.webp","name":"Zone of Truth","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target takes a -2 status penalty to Deception checks.</p>\n<p><strong>Failure</strong> The target can't speak any deliberate and intentional lies, and it takes a -2 status penalty to Deception checks.</p>\n<p><strong>Critical Failure</strong> The target can't speak any deliberate and intentional lies and takes a -4 status penalty to Deception checks.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"zone-of-truth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aewxsale5xWEPKLk"}}}
{"_id":"aq76wpgsVEENDyau","img":"systems/pf2e/icons/spells/shadow-spy.webp","name":"Shadow Spy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a location within range and observe all around it. The bird has the statistics of a homunculus, save that it has all of your senses and shares your Perception modifier. Once the spell's duration elapses or upon a trigger you set (which must be fairly simple-\"at dusk\" or \"when the judge leaves\"), the bird flies to your location. If you wring its neck and drink its blood, you learn all that it saw since its creation.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"shadow-spy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aq76wpgsVEENDyau"}}}
{"_id":"aqRYNoSvxsVfqglH","img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"freedom-of-movement","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}}}
{"_id":"atlgGNI1E1Ox3O3a","img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"slug":"ghost-sound","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}}}
{"_id":"avT46uIH3xYJPSv4","img":"systems/pf2e/icons/spells/teeth-to-terror.webp","name":"Teeth to Terror","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"lhtty9ufzih9gfue":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"},"pxacolqtc1zeoqw3":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"1d4"}}},"description":{"value":"<p>The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and [[/r 1d4[persistent,mental]]], depending on its Will save. The target takes a -1 circumstance penalty to Strikes with its jaws or teeth while it is taking persistent mental damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and no persistent mental damage.</p>\n<p><strong>Failure</strong> The target takes full damage and persistent mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The target takes full damage and persistent mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"damage":{"value":{"lhtty9ufzih9gfue":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"4d4"},"pxacolqtc1zeoqw3":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"2d4"}}},"target":{"value":"3 creatures with teeth"}},"6":{"damage":{"value":{"lhtty9ufzih9gfue":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"6d4"},"pxacolqtc1zeoqw3":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"3d4"}}},"target":{"value":"5 creatures with teeth"}},"8":{"damage":{"value":{"lhtty9ufzih9gfue":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"8d4"},"pxacolqtc1zeoqw3":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"4d4"}}},"target":{"value":"7 creatures with teeth"}},"10":{"damage":{"value":{"lhtty9ufzih9gfue":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"10d4"},"pxacolqtc1zeoqw3":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"5d4"}}},"target":{"value":"9 creatures with teeth"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature with teeth"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["fear","mental"]},"slug":"teeth-to-terror","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.avT46uIH3xYJPSv4"}}}
{"_id":"axYqY70kYu2lN20R","img":"systems/pf2e/icons/spells/spout.webp","name":"Unbreaking Wave Containment","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"RmRLvyDCmUrdG9Qp":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"10d6"}}},"description":{"value":"<p>You wrap enemies in four strands of water. When you cast the spell, make a spell attack roll against the targets. On a success, they're @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until the spell ends or they @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]; on a critical success, they're also @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] until the spell ends or they Escape. Each target that's immobilized or restrained also takes 10d6 bludgeoning damage from the constricting waves, with a basic Fortitude save. The first time each subsequent round when you sustain the Spell, if all the targets aren't immobilized or restrained, make a spell attack roll against any targets who are free but remain within range, with the same effects as when you cast the spell, immobilizing or restraining them depending on your spell attack roll. Creatures who are immobilized or restrained take 10d6 bludgeoning damage with a basic Fortitude save.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{}},"level":{"value":9},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"4 creatures"},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","water"]},"slug":"unbreaking-wave-containment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.axYqY70kYu2lN20R"}}}
{"_id":"ayRXv0wQH00TTNZe","img":"systems/pf2e/icons/spells/purple-worm-sting.webp","name":"Purple Worm Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"6d6"}}},"description":{"value":"<p>You replicate the attack of a deadly purple worm. You deal 3d6 piercing damage to the touched creature and afflict it with purple worm venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 3d6 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with purple worm venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with purple worm venom at stage 2.</p>\n<hr />\n<p><strong>Purple Worm Venom</strong> (poison)</p>\n<p><strong>Level</strong> 11</p>\n<p><strong>Maximum Duration</strong> 6 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"purple-worm-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ayRXv0wQH00TTNZe"}}}
{"_id":"b515AZlB0sridKSq","img":"systems/pf2e/icons/spells/calm-emotions.webp","name":"Calm Emotions","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Calming urges impose a -1 status penalty to the creature's attack rolls.</p>\n<p><strong>Failure</strong> Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.</p>\n<p><strong>Critical Failure</strong> As failure, but hostility doesn't end the effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Qr5rgoZvI4KmFY0N]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"slug":"calm-emotions","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b515AZlB0sridKSq"}}}
{"_id":"b5BQbwmuBhgPXTyi","img":"systems/pf2e/icons/spells/haunting-hymn.webp","name":"Haunting Hymn","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"sonic"},"value":""}}},"description":{"value":"<p>You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","sonic"]},"slug":"haunting-hymn","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5BQbwmuBhgPXTyi"}}}
{"_id":"b5sGjGlBf58f8jn0","img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"air-walk","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}}}
{"_id":"b6UnLNikoq2Std1f","img":"systems/pf2e/icons/spells/magic-warrior-aspec.webp","name":"Magic Warrior Aspect","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> to turn into the type of animal your mask represents; these special Speeds can't be increased by status bonuses or item bonuses.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["morph"]},"slug":"magic-warrior-aspect","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b6UnLNikoq2Std1f"}}}
{"_id":"bH0kPuf7UKxRvi2P","img":"systems/pf2e/icons/spells/inspire-defense.webp","name":"Inspire Defense","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.DLwTvjjnqs2sNGuG]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"inspire-defense","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P"}}}
{"_id":"bH9cH9aDByY91l1d","img":"systems/pf2e/icons/spells/organsight.webp","name":"Organsight","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on Medicine checks against the target that depend on its organs, but a -2 circumstance penalty on Medicine checks depending on seeing its skin.</p>\n<p>When you Cast the Spell, attempt a special Recall Knowledge check using Medicine to spot and discern a vital organ. If you have a Lore skill appropriate to the creature, you can use that skill instead of Medicine. If you succeed, the next time you deal piercing or slashing damage to the target with a Strike or spell, you deal 4d6 additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special Recall Knowledge check again. The extra damage isn't cumulative, so making the check more than once before a Strike or spell has no extra benefit.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Uj9VFXoVMH0mTTdt]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The precision damage increases by [[/r 1d6]]{1d6}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living or undead creature that has organs"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"slug":"organsight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bH9cH9aDByY91l1d"}}}
{"_id":"bKDsmKVosexwJ80i","img":"systems/pf2e/icons/spells/mantis.webp","name":"Mantis Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become a mantis. You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.XI6Lzd2B5pernkPd]</em>, heightened to mantis form's level, and you can only transform into a mantis.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["polymorph"]},"slug":"mantis-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bKDsmKVosexwJ80i"}}}
{"_id":"bRW61IbjaFea0wcv","img":"systems/pf2e/icons/spells/blood-ward.webp","name":"Bathe in Blood","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"alchemical herbs and components worth a total of 1,000 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>This is an old ritual, illegal in nearly every corner of Golarion, but never quite exterminated. You bathe in the freshly spilled blood of your people, whose lives and years you steal in the process.</p>\n<p>This ritual requires that you submerge yourself in a bath of alchemically treated blood, attended by silent servants. The blood must come from the same ancestry as your own, and must have been spilled within the last 6 hours; a spell such as gentle repose can extend this time, but using such preserved blood applies a -4 circumstance penalty to the primary and secondary checks. If you're Medium, you require 30 gallons of blood to immerse yourself, and a typical Medium creature holds about 1-1/2 gallons of blood in its body. This ritual doesn't strictly require that the blood donors be killed and drained dry, but the logistical challenges of gathering enough blood without murder are beyond all but the most well-resourced casters.</p>\n<p>Each time you enact this ritual, regardless of its success or failure, you take a penalty to the primary check for all subsequent castings. This penalty starts at -1 and increases by -1 during each casting (so if you were casting this ritual on yourself for the fifth time, you would take a -4 penalty on your Occultism check).</p>\n<hr />\n<p><strong>Critical Success</strong> You emerge rejuvenated and revived. You become up to 40 years younger, returning to the prime of youth and life. If you're already at your desired age, your aging instead stops for the next 40 years. While remaining recognizably yourself, you also become preternaturally attractive, gaining a +1 circumstance bonus to Make an Impression. @UUID[Compendium.pf2e.spell-effects.kMoOWWBqDYmPcYyS]</p>\n<p><strong>Success</strong> You become 20 years younger or pause your aging for 20 years.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> You die. Casters killed this way frequently return as undead, often as ghosts or vampires.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Religion, Society"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature of a level no greater than double the bathe in blood ritual's level"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"bathe-in-blood","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bRW61IbjaFea0wcv"}}}
{"_id":"bSDTWUIvgXkBaEv8","img":"systems/pf2e/icons/spells/hand-of-the-apprentice.webp","name":"Hand of the Apprentice","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","wizard"]},"slug":"hand-of-the-apprentice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bSDTWUIvgXkBaEv8"}}}
{"_id":"bVtkBJvGLP69qVGI","img":"systems/pf2e/icons/spells/unfettered-pack.webp","name":"Unfettered Pack","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore difficult terrain from such environmental properties.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The targets also ignore greater difficult terrain from environmental properties.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"unfettered-pack","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bVtkBJvGLP69qVGI"}}}
{"_id":"bZMwSGc9t5K7uxZV","img":"systems/pf2e/icons/spells/redistribute-potential.webp","name":"Redistribute Potential","system":{"ability":{"value":""},"area":{"type":"square","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"8ansf0q0mmysn22a":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"4d4"}}},"description":{"value":"<p><strong>Area</strong> two adjacent 5-foot squares</p>\n<hr />\n<p>Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take [[/r 4d4]]{4d4} damage with a @Check[type:fortitude|basic:true]{basic Fortitude save}. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} from numbness if it's in the area of stolen heat or @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d4]]{1d4}.</p>\n<hr />\n<p><strong>Amp</strong> You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two @Template[type:burst|distance:10]{10 foot bursts}. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to [[/r 6d6]]{6d6}. The conditions last for 1 minute.</p>\n<p><strong>Amp Heightened (+1)</strong> Increase the damage by [[/r 2d6]]{2d6} instead of 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"8ansf0q0mmysn22a":"1d4"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","cold","fire","psychic"]},"slug":"redistribute-potential","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bZMwSGc9t5K7uxZV"}}}
{"_id":"ba12fO37w7O37gim","img":"systems/pf2e/icons/spells/summon-axiom.webp","name":"Summon Axiom","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a lawful celestial, monitor, or fiend to fight on your behalf. You summon a common lawful creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7.</p>\n<p><strong>Heightened (7th)</strong> Level 9.</p>\n<p><strong>Heightened (8th)</strong> Level 11.</p>\n<p><strong>Heightened (9th)</strong> Level 13.</p>\n<p><strong>Heightened (10th)</strong> Level 15.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"summon-axiom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ba12fO37w7O37gim"}}}
{"_id":"ba1RyDpwq6tfW8VM","img":"systems/pf2e/icons/spells/cloak-of-light.webp","name":"Cloak of Light","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"gftav8gvt4i3mqj6":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"2d4"}}},"description":{"value":"<p>You surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30 feet.</p>\n<p>Living creatures that begin their turn adjacent to you recover 2d4 Hit Points. Undead creatures that begin their turn adjacent to you take [[/r 4d4[positive]]] damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The healing increases by 1d4, and the damage to undead increases by [[/r 2d4[positive]]] damage.</p>"},"duration":{"value":"sustained up to 5 rounds"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"gftav8gvt4i3mqj6":"1d4"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["healing","light","positive"]},"slug":"cloak-of-light","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ba1RyDpwq6tfW8VM"}}}
{"_id":"bay4AfSu2iIozNNW","img":"systems/pf2e/icons/spells/banishment.webp","name":"Banishment","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a -2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a material component pouch. This spell fails if you aren't on your home plane when you cast it.</p>\n<hr />\n<p><strong>Critical Success</strong> The target resists being banished and you are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Success</strong> The target resists being banished.</p>\n<p><strong>Failure</strong> The target is banished.</p>\n<p><strong>Critical Failure</strong> The target is banished and can't return by any means to the plane it's banished from for 1 week.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures. The extra material component affects targets to which it is anathema.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"10 creatures that aren't on their home plane"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that isn't on its home plane"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"slug":"banishment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW"}}}
{"_id":"bmDgIbLa5NfkP97J","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Silver or White)","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 cold damage in a 30-foot cone. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-silver-or-white","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bmDgIbLa5NfkP97J"}}}
{"_id":"bqx1tJeOZq1Ufhcc","img":"systems/pf2e/icons/spells/recall-past-life.webp","name":"Recall Past Life","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"100 gp in special wine and symbolic herbs"},"damage":{"value":{}},"description":{"value":"<p>You and the secondary casters spend 2 days drawing sigils on one another. At the end of the second day, the secondary caster responsible for the Crafting check carefully mixes the wine with the herbs and a small amount of saliva or blood from the target. The target then drinks the concoction, entering a state of metaphorical death and rebirth, their body becoming comatose for the final day of the ritual. During this time, you and the other secondary caster bathe the body in dirt, symbolizing a grave, and sprinkle the remainder of the wine around the body. If done properly, swaddled baby orchids grow around the area, enveloping the body in a bed of flowers.</p>\n<p>On the final hour, the target returns to life, waking up temporarily possessed by an incarnation from one of their past lives. Though they retain the memories from their current life, their demeanor and personality are different for the remaining duration of the ritual, and they also remember vivid details from their past life. Unfortunately, it's impossible to choose a particular past self or to know whether a given former incarnation has good or bad intentions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target's personality reverts to a previous incarnation, determined by the GM. Normally they keep their abilities, but in rare cases, the GM might determine that the past incarnation has a different set of abilities based on their previous life. The lingering knowledge of the past incarnation is powerful and sticks with the target, allowing them to retrain one of their skills increases into a skill in which the past incarnation was particularly talented; the list of possible skills depends on the nature of the past incarnation and is determined by the GM.</p>\n<p><strong>Success</strong> As critical success, except there's no lingering knowledge, and the target isn't able to retrain a skill increase.</p>\n<p><strong>Failure</strong> Nothing happens, though the target's @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] state is disturbing, and they wake up @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] as well as likely hungry and thirsty.</p>\n<p><strong>Critical Failure</strong> The sigils are drawn improperly, or the wine was tainted. The swaddled baby orchids that grow around the body scream at the moment when the target would've awakened. The target dies and immediately animates as a malevolent zombie that carries the rot with them and seeks to destroy their former allies. Use the statistics for a husk zombie (Book of the Dead 170), or another zombie as appropriate for the target's ancestry.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"primarycheck":{"value":"Occultism (master) or Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Crafting"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the secondary caster who doesn't perform the Crafting check"},"time":{"value":"3 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"recall-past-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bqx1tJeOZq1Ufhcc"}}}
{"_id":"buhP7vfetUxQJlIJ","img":"systems/pf2e/icons/spells/restyle.webp","name":"Restyle","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 piece of clothing currently worn by you or an ally"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"restyle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.buhP7vfetUxQJlIJ"}}}
{"_id":"bynT1UKaDqr8dLNM","img":"systems/pf2e/icons/spells/flaming-fusillade.webp","name":"Flaming Fusillade","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em> as part of casting flaming fusillade.</p>\n<p>For the duration of flaming fusillade, <em>Produce Flame's</em> casting time is reduced from 2 actions to 1.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> For the duration, you also gain a status bonus to the damage dealt by Produce Flame equal to flaming fusillade's spell level.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["fire","oracle","cursebound"]},"slug":"flaming-fusillade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bynT1UKaDqr8dLNM"}}}
{"_id":"c2bTWBNO1BYX4Zfg","img":"systems/pf2e/icons/spells/missdirection.webp","name":"Misdirection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target. Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 creatures or objects"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"misdirection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c2bTWBNO1BYX4Zfg"}}}
{"_id":"c3XygMbzrZMgV1y3","img":"systems/pf2e/icons/spells/collective-transposition.webp","name":"Collective Transposition","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target can teleport if it wants, but it chooses the destination within range.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> You teleport the target and choose its destination.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of targets increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 2 creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"collective-transposition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c3XygMbzrZMgV1y3"}}}
{"_id":"c3b6LdLlQDPngNIb","img":"systems/pf2e/icons/spells/create-undead.webp","name":"Create Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"black onyx, see Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into an undead creature with a level up to that allowed in Table 7-1. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can't be created with a version of <em>create undead</em>.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an undead creature of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it's intelligent and doesn't become a minion, the undead is helpful to you for awakening it, though it's still a horrid and evil creature. If it's unintelligent and doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an intelligent undead that doesn't become your minion is only friendly to you, and an unintelligent undead that doesn't become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the undead.</p>\n<p><strong>Critical Failure</strong> You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Religion"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dead creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["evil"]},"slug":"create-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb"}}}
{"_id":"c8R2fpk88fBwJ1ie","img":"systems/pf2e/icons/spells/triple-time.webp","name":"Triple Time","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dance at a lively tempo, speeding your allies' movement. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HtaDbgTIzdiTiKLX]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"triple-time","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c8R2fpk88fBwJ1ie"}}}
{"_id":"cB17yFc9456Pyfec","img":"systems/pf2e/icons/spells/vomit-swarm.webp","name":"Vomit Swarm","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"2d8"}}},"description":{"value":"<p>You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing [[/r 2d8[piercing]]] damage (basic Reflex save). A creature that fails its saving throw also becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. Once the spell ends, the swarm disappears.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by [[/r 1d8[piercing]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"vomit-swarm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cB17yFc9456Pyfec"}}}
{"_id":"cBUuG1yJHGeKffpg","img":"systems/pf2e/icons/spells/localized-quake.webp","name":"Localized Quake","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"4d6"}}},"description":{"value":"<p>You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take 4d6 bludgeoning damage and must attempt a Reflex saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and falls Prone.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","earth"]},"slug":"localized-quake","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cBUuG1yJHGeKffpg"}}}
{"_id":"cDFAQN7Z3es07WSA","img":"systems/pf2e/icons/spells/perfected-mind.webp","name":"Perfected Mind","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"perfected-mind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cDFAQN7Z3es07WSA"}}}
{"_id":"cE7PRAX8Up7fmYef","img":"systems/pf2e/icons/spells/shroud-of-night.webp","name":"Shroud of Night","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is shrouded in murky darkness. Unless the target has @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], other creatures are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to it.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"cantrip":"Cantrip","custom":"","darkness":"Darkness","evocation":"Evocation","witch":"Witch"},"value":["cantrip","darkness","witch","hex"]},"slug":"shroud-of-night","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cE7PRAX8Up7fmYef"}}}
{"_id":"cJq5NarY0eOZN74A","img":"systems/pf2e/icons/spells/share-burden.webp","name":"Share Burden","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect.</p>\n<hr />\n<p>You shoulder some of your ally's pain. Both you and your ally use the outcome one degree of success better than the result of your ally's saving throw, even if the triggering effect usually affects only one target.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and the triggering ally"},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","mental"]},"slug":"share-burden","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cJq5NarY0eOZN74A"}}}
{"_id":"cNnHV97gPqxJ3Rrr","img":"systems/pf2e/icons/spells/glimpse-weakness.webp","name":"Glimpse Weakness","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target with a successful Strike deals additional precision damage equal to 1 + this spell's level, and then the spell ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.VJpRUgSDtAO2TSRR]</p>\n<hr />\n<p><strong>Amp</strong> The additional precision damage is 1d4+1.</p>\n<p><strong>Amp Heightened (+2)</strong> The additional precision damage increases by 1d4+1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"glimpse-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cNnHV97gPqxJ3Rrr"}}}
{"_id":"cOjlzWerBwbPWVkX","img":"systems/pf2e/icons/spells/agile-feet.webp","name":"Agile Feet","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The blessings of your god make your feet faster and your movements more fluid.</p>\n<p>You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.y9PJdDYFemhk6Z5o]</p>"},"duration":{"value":"until the end of the current turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"agile-feet","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cOjlzWerBwbPWVkX"}}}
{"_id":"cOwSsSXRsBaXUvlr","img":"systems/pf2e/icons/spells/stasis.webp","name":"Stasis","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save).</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as time thickens around it.</p>\n<p><strong>Failure</strong> Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it cannot be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in <em>stasis</em>, the target can't be moved, and it remains fixed in place, defying gravity if need be.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature or up to 1 Bulk of objects"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","incapacitation"]},"slug":"stasis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cOwSsSXRsBaXUvlr"}}}
{"_id":"caehfpQz7yp9yNzz","img":"systems/pf2e/icons/spells/dutiful-challenge.webp","name":"Dutiful Challenge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As you challenge an enemy, you take some of its attention away from your allies. The target takes a -1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a -1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target.</p>\n<p>Each time a creature other than you uses a hostile action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can Dismiss the spell, and it ends automatically if you or the target is defeated.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The status penalties increase by 1.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UH2sT6eW5e31Xytd]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"dutiful-challenge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.caehfpQz7yp9yNzz"}}}
{"_id":"cf7Jkm39uEjUFtHt","img":"systems/pf2e/icons/spells/sea-surge.webp","name":"Sea Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"yRdlETS4TihX3ekq":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. If the creature was Swimming, it gets a critical failure instead.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 20 feet in the wave's direction, is knocked Prone, and takes 3d6 bludgeoning damage.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"sea-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cf7Jkm39uEjUFtHt"}}}
{"_id":"ckUOoqOM7Kg7VqxB","img":"systems/pf2e/icons/spells/avatar.webp","name":"Avatar","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. You gain the following statistics and abilities regardless of which deity's battle form you assume:</p>\n<ul>\n<li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>30 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to your deity's battle form, which are the only attacks you can @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR] with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.</li>\n<li>Athletics modifier of +35, unless your own is higher.</li>\n</ul>\n<hr />\n<p>You also gain the specific abilities listed for your deity below:</p>\n<ul>\n<li><strong>Abadar</strong>\n<ul>\n<li>Speed 50 feet, burrow Speed 30 feet, immune to @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe];</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> crossbow (range increment 120 feet, reload 1), <strong>Damage</strong> 6d10+3 piercing.</li>\n</ul>\n</li>\n<li><strong>Achaekek</strong>\n<ul>\n<li>Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), <strong>Damage</strong> 6d8+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> spine volley (range 60 feet), <strong>Damage</strong> 6d6+3 piercing</li>\n</ul>\n</li>\n<li><strong>Asmodeus</strong>\n<ul>\n<li>Speed 70 feet, air walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> mace (reach 15 feet), <strong>Damage</strong> 6d10+6 bludgeoning;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> hell fire (range 120 feet), <strong>Damage</strong> 6d6+3 fire.</li>\n</ul>\n</li>\n<li><strong>Calistria</strong>\n<ul>\n<li>Speed 30 feet, fly Speed 70 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> whip (disarm, finesse, nonlethal, reach 20 feet), <strong>Damage</strong> 6d4+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> savored sting (range 60 feet), <strong>Damage</strong> 6d6+3 poison.</li>\n</ul>\n</li>\n<li><strong>Cayden Cailean</strong>\n<ul>\n<li>Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> rapier (deadly, reach 15 feet), <strong>Damage</strong> 6d6+6 piercing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> ale splash (range 120 feet), <strong>Damage</strong> 6d6+3 poison.</li>\n</ul>\n</li>\n<li><strong>Desna</strong>\n<ul>\n<li>Speed 30 feet, fly Speed 70 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), <strong>Damage</strong> 6d4+6 piercing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> moonbeam (range 120 feet, silver), <strong>Damage</strong> 6d6+3 fire.</li>\n</ul>\n</li>\n<li><strong>Erastil</strong>\n<ul>\n<li>Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> longbow (deadly d8, range increment 150 feet), <strong>Damage</strong> 6d8+3 piercing.</li>\n</ul>\n</li>\n<li><strong>Gorum</strong>\n<ul>\n<li>Speed 70 feet, immune to @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe];</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> greatsword (versatile P, reach 15 feet), <strong>Damage</strong> 6d12+6 slashing.</li>\n</ul>\n</li>\n<li><strong>Gozreh</strong>\n<ul>\n<li>no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> waves (reach 15 feet, shove, thrown 20 feet), <strong>Damage</strong> 6d8+6 bludgeoning;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> wind (versatile electricity, range 120 feet), <strong>Damage</strong> 6d6+3 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Iomedae</strong>\n<ul>\n<li>Speed 70 feet, air walk; shield (15 Hardness, can't be damaged);</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> longsword (versatile P, reach 15 feet), <strong>Damage</strong> 6d8+6 slashing.</li>\n</ul>\n</li>\n<li><strong>Irori</strong>\n<ul>\n<li>Speed 80 feet, air walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> unfettered strike (agile, versatile P or S, finesse, reach 15 feet), <strong>Damage</strong> 6d8+6 bludgeoning;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> wind strike (range 60 feet), <strong>Damage</strong> 6d4+6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Lamashtu</strong>\n<ul>\n<li>Speed 30 feet, fly Speed 70 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> falchion (forceful, reach 15 feet), <strong>Damage</strong> 6d10+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> waters of Lamashtu (range 120 feet), <strong>Damage</strong> 6d6+3 poison.</li>\n</ul>\n</li>\n<li><strong>Nethys</strong>\n<ul>\n<li>Speed 70 feet, air walk;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> raw magic (range 120 feet; versatile cold, electricity, or fire), <strong>Damage</strong> 6d6 force.</li>\n</ul>\n</li>\n<li><strong>Norgorber</strong>\n<ul>\n<li>Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> shortsword (agile, finesse, versatile S, reach 15 feet), <strong>Damage</strong> 6d6+6 piercing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> blackfinger toss (range 120 feet), <strong>Damage</strong> 6d6+3 poison.</li>\n</ul>\n</li>\n<li><strong>Pharasma</strong>\n<ul>\n<li>Speed 70 feet, air walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> dagger (agile, finesse, reach 15 feet, thrown 40 feet), <strong>Damage</strong> 6d6+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> spiral blast (range 120 feet, damages only undead), <strong>Damage</strong> 6d8+3 positive.</li>\n</ul>\n</li>\n<li><strong>Rovagug</strong>\n<ul>\n<li>Speed 50 feet, burrow Speed 30 feet, immune to @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe];</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws(reach 15 feet), <strong>Damage</strong> 6d12+6 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> leg (agile, versatile P, reach 15 feet), <strong>Damage</strong> 6d8+6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Sarenrae</strong>\n<ul>\n<li>Speed 30 feet, fly Speed 70 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> scimitar (forceful, nonlethal, reach 15 feet), <strong>Damage</strong> 6d6+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> everflame (nonlethal, range 120 feet), <strong>Damage</strong> 6d6+3 fire.</li>\n</ul>\n</li>\n<li><strong>Shelyn</strong>\n<ul>\n<li>Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> glaive (deadly d8, nonlethal, reach 20 feet), <strong>Damage</strong> 6d8+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> melody of inner beauty, (nonlethal, range 120 feet), <strong>Damage</strong> 6d6+3 sonic.</li>\n</ul>\n</li>\n<li><strong>Torag</strong>\n<ul>\n<li>Speed 50 feet, burrow Speed 30 feet, immune to @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]; shield (15 Hardness, can't be damaged);</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> warhammer (reach 15 feet, shove), <strong>Damage</strong> 6d8+6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>Urgathoa</strong>\n<ul>\n<li>Speed 70 feet, air walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> scythe (deadly d10, trip, reach 15 feet), <strong>Damage</strong> 6d10+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> pallid plague (range 120 feet), <strong>Damage</strong> 6d6+3 negative.</li>\n</ul>\n</li>\n<li><strong>Zon-Kuthon</strong>\n<ul>\n<li>Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> spiked chain (disarm, trip, reach 15 feet), <strong>Damage</strong> 6d8+6 slashing;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">a</span> midnight pain (mental, nonlethal, range 120 feet), <strong>Damage</strong> 6d6+3 mental.</li>\n</ul>\n</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"avatar","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ckUOoqOM7Kg7VqxB"}}}
{"_id":"coKiMMBLESkaLNVa","img":"systems/pf2e/icons/spells/proliferating-eyes.webp","name":"Proliferating Eyes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You implant an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious-the first two times the target touches another creature during the duration, the spell buds off an additional eye that implants itself on that creature, which can then bud off two eyes of its own. This process can propagate up to four times from the original target, for a potential maximum of 31 eyes if each affected creature touches two new creatures.</p>\n<p>You can switch between perceiving through your own senses or the vision of any of the eye sensors using a single action, which has the concentrate trait. You always know how many eyes there are and can tell which original eyes budded off to make which new eyes, though you gain no special insight into the identity of the new targets other than what you can glean from spying on them.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature (see description)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"proliferating-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.coKiMMBLESkaLNVa"}}}
{"_id":"cokeXkDHUAo4zHsw","img":"systems/pf2e/icons/spells/oathkeepers-insignia.webp","name":"Oathkeeper's Insignia","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You make a promise or deal.</p>\n<hr />\n<p>A magical indicator assures a creature that you've upheld your end of a bargain. When you Cast the Spell, you create a bracelet, flower, or other such trinket. If, while the spell persists, you complete the terms of the promise or deal you made, the trinket fades away with a pleasant chime; if you violate the terms instead, the trinket breaks with a dissonant crash.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration becomes 1 day.</p>\n<p><strong>Heightened (5th)</strong> The duration becomes 1 week.</p>\n<p><strong>Heightened (7th)</strong> The duration becomes 1 month.</p>\n<p><strong>Heightened (9th)</strong> The duration becomes 1 year.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"oathkeepers-insignia","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cokeXkDHUAo4zHsw"}}}
{"_id":"cqdmSmQnM0q6wbWG","img":"systems/pf2e/icons/spells/drain-life.webp","name":"Drain Life","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"3d4"}}},"description":{"value":"<p>You close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save.</p>\n<p>You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["negative","sorcerer"]},"slug":"drain-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cqdmSmQnM0q6wbWG"}}}
{"_id":"crF4g9jRN1y84MSD","img":"systems/pf2e/icons/spells/abyssal-wrath.webp","name":"Abyssal Wrath","system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"4d6"},"zvXU9ZdRVHSORUUn":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"4d6"}}},"description":{"value":"<p>You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.</p>\n<h2>Abyssal Wrath</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>[[/r 1D4]]</th>\n<th>Realm</th>\n<th>Manifestation</th>\n<th>Damage and type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Skies</td>\n<td>Bolts and lightning and flying debris</td>\n<td>Bludgeoning and electricity</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Depths</td>\n<td>Acid and demonic shells</td>\n<td>Acid and slashing</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Frozen</td>\n<td>Frigid air and ice</td>\n<td>Bludgeoning and cold</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Volcanic</td>\n<td>Jagged volcanic rocks and magma</td>\n<td>Fire and piercing</td>\n</tr>\n</tbody>\n</table>\n<p>You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage for each type increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","zvXU9ZdRVHSORUUn":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"BbMuJTegkAU3FWLe":{"_id":"BbMuJTegkAU3FWLe","name":"Abyssal Wrath (Depths)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"acid"}},"zvXU9ZdRVHSORUUn":{"type":{"value":"slashing"}}}},"heightening":{"damage":{"zvXU9ZdRVHSORUUn":"1d6"}}}},"CCyXVS0emyKH4mbU":{"_id":"CCyXVS0emyKH4mbU","name":"Abyssal Wrath (Volcanic)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"fire"}},"zvXU9ZdRVHSORUUn":{"type":{"value":"piercing"}}}},"heightening":{"damage":{"zvXU9ZdRVHSORUUn":"1d6"}}}},"iS7lFrCWupPSb8Rv":{"_id":"iS7lFrCWupPSb8Rv","name":"Abyssal Wrath (Frozen)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"bludgeoning"}},"zvXU9ZdRVHSORUUn":{"type":{"value":"cold"}}}},"heightening":{"damage":{"zvXU9ZdRVHSORUUn":"1d6"}}}},"tDZV8KuCodZHCSsA":{"_id":"tDZV8KuCodZHCSsA","name":"Abyssal Wrath (Skies)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"bludgeoning"}},"zvXU9ZdRVHSORUUn":{"type":{"value":"electricity"}}}},"heightening":{"damage":{"zvXU9ZdRVHSORUUn":"1d6"}}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"abyssal-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.crF4g9jRN1y84MSD"}}}
{"_id":"crf7EL1JtBYwvAEg","img":"systems/pf2e/icons/spells/horrifying-blood-loss.webp","name":"Blood Duplicate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood. This spell can't duplicate an item made of precious materials, or materials with a rarity of uncommon or higher. If you're ever more than 5 feet from the duplicate, the spell's duration immediately ends. The Perception DC to recognize the duplicate as false using any sense except touch is equal to 10 + your spellcasting ability modifier + your Crafting proficiency bonus. The item feels wet and obviously fake to the touch. When the spell ends, the item collapses into a puddle of blood that quickly evaporates.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical object of 1 Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"blood-duplicate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.crf7EL1JtBYwvAEg"}}}
{"_id":"cwXiKPkZrIupjwlQ","img":"systems/pf2e/icons/spells/summoners-precaution.webp","name":"Summoner's Precaution","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the @UUID[Compendium.pf2e.actionspf2e.VCUz5EnBUJF07j1a] reaction; after using it, the spell ends.</p>"},"duration":{"value":"until your next daily preparations."},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":"You have an eidolon."},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["contingency"]},"slug":"summoners-precaution","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cwXiKPkZrIupjwlQ"}}}
{"_id":"czO0wbT1i320gcu9","img":"systems/pf2e/icons/spells/roaring-applause.webp","name":"Roaring Applause","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. Targets of this spell must be able to see, hear, or otherwise understand you. The targets must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes mildly distracted by your display and applauds while it isn't fully occupied. It can't use reactions.</p>\n<p><strong>Failure</strong> The target applauds you so vigorously that it can't use reactions and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. The applause is so involved that it has the manipulate trait. This triggers reactions based on the manipulate trait at the start of the target's turn.</p>\n<p><strong>Critical Failure</strong> As failure, plus the target is so distracted by its vigorous applauding of you that it's @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"roaring-applause","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.czO0wbT1i320gcu9"}}}
{"_id":"d2pi7laQkzlr3wrS","img":"systems/pf2e/icons/spells/ancestral-touch.webp","name":"Ancestral Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"1d4"}}},"description":{"value":"<p>You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} and takes full damage.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["emotion","fear","mental","oracle","cursebound"]},"slug":"ancestral-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d2pi7laQkzlr3wrS"}}}
{"_id":"d6o52BnjViNz7Gub","img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>\n<p>@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)] @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"slug":"prismatic-spray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}}}
{"_id":"d7Lwx6KAs47MtF0q","img":"systems/pf2e/icons/spells/shield-other.webp","name":"Shield Other","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"shield-other","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d7Lwx6KAs47MtF0q"}}}
{"_id":"d9sBzPOXX3KT8uTu","img":"systems/pf2e/icons/spells/grisly-growths.webp","name":"Grisly Growths","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"10d6"}}},"description":{"value":"<p>This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes [[/r 10d6[piercing]]] damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round.</p>\n<p>In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they are temporarily immune to this secondary effect of <em>grisly growths</em> for 1 hour. This additional effect is a mental and visual effect.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The character is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d6[piercing]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corporeal creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"grisly-growths","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d9sBzPOXX3KT8uTu"}}}
{"_id":"dARE6VfJ3Uoq5M53","img":"systems/pf2e/icons/spells/daydreamers-curse.webp","name":"Daydreamer's Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Medicine, Nature, Perception, or Survival check. If the target critically succeeds at a Perception check or skill check to perform an action with the concentrate trait, the target gets a success instead.</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, except the target treats the outcomes of all checks with the concentrate trait as one degree of success worse than the result it rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #164: Hands of the Devil"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["attack","curse","mental","misfortune"]},"slug":"daydreamers-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dARE6VfJ3Uoq5M53"}}}
{"_id":"dDiOnjcsBFbAvP6t","img":"systems/pf2e/icons/spells/gale-blast.webp","name":"Gale Blast","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":""}}},"description":{"value":"<p>Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet away from you.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet away from you.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["air","cantrip"]},"slug":"gale-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dDiOnjcsBFbAvP6t"}}}
{"_id":"dDt8VFuLuhznT19v","img":"systems/pf2e/icons/spells/snare-hopping.webp","name":"Snare Hopping","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in range.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The range of the spell increases by 10 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one snare you built"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger","teleportation"]},"slug":"snare-hopping","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dDt8VFuLuhznT19v"}}}
{"_id":"dFejDNEmVj3CwYLL","img":"systems/pf2e/icons/spells/blood-ward.webp","name":"Blood Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.</p>\n<p>Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead.</p>\n<p>The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The status bonus increases to +2.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.aDOL3OAEWf3ka9oT]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["hex","witch"]},"slug":"blood-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dFejDNEmVj3CwYLL"}}}
{"_id":"dINQzhqGmIsqGMUY","img":"systems/pf2e/icons/spells/mending.webp","name":"Mending","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>\n<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"2":{"target":{"value":"non-magical object of 1 Bulk or less"}},"3":{"target":{"value":"non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"non-magical object of light Bulk or less"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"mending","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dINQzhqGmIsqGMUY"}}}
{"_id":"dKbv80rlAWVpz83C","img":"systems/pf2e/icons/spells/demon-form.webp","name":"Demon Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.</li>\n<li>30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to good.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of demon you choose:</p>\n<ul>\n<li><strong>Babau</strong> Speed 25 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> longspear (reach 10 feet), <strong>Damage</strong> 2d8+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 2d4 slashing plus 1d6 evil;</li>\n<li>all Strikes deal 2d6 additional precision damage to @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] creatures.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.X1kkbRrh4zJuDGjl]</p>\n<ul>\n<li><strong>Hezrou</strong> Speed 30 feet, swim 30 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>jaws (reach 10 feet), <strong>Damage</strong> 2d12+10 piercing plus 1d6 evil, and you can spend an action after a hit to Grab the target;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile, reach 10 feet), <strong>Damage</strong> 2d8 slashing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.sXe7cPazOJbX41GU]</p>\n<ul>\n<li><strong>Nabasu</strong> Speed 25 feet, fly 40 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>claw (agile), <strong>Damage</strong> 2d6 slashing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.hnfQyf05IIa7WPBB]</p>\n<ul>\n<li><strong>Vrock</strong> Speed 25 feet, fly 35 feet; resistance 10 to electricity;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> beak, <strong>Damage</strong> 2d8+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 2d6 slashing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> talon (agile), <strong>Damage</strong> 2d6 slashing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.20egTKICPMhibqgn]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"common","value":["chaotic","evil","polymorph"]},"slug":"demon-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dKbv80rlAWVpz83C"}}}
{"_id":"dL3A7H4LlRH26Imo","img":"systems/pf2e/icons/spells/arcane-weaving.webp","name":"Arcane Weaving","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare silks worth a total value of 20 gp x the spell level"},"damage":{"value":{}},"description":{"value":"<p>You and the secondary casters weave together spells (and, if anadis, silk) in a complex ritual that combines magical learning with art, allowing all the participants to share spells they know with one another.</p>\n<hr />\n<p><strong>Success</strong> You or any secondary caster can swap any spell in your spell repertoire for a spell in the spell repertoire of any other participant. This spell can't be a higher level than the ritual's level.</p>\n<p><strong>Failure</strong> None of the participants can swap spells.</p>\n<p><strong>Critical Failure</strong> As failure, and all participants are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 24 hours and can't reduce their stupefied condition below 1 for 24 hours.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Arcana, Crafting, or Occultism"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"arcane-weaving","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dL3A7H4LlRH26Imo"}}}
{"_id":"dLdRqT6UxTKlsPgp","img":"systems/pf2e/icons/spells/death-knell.webp","name":"Death Knell","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target's @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] value increases by 1.</p>\n<p><strong>Failure</strong> The target dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that has 0 HP"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["death"]},"slug":"death-knell","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp"}}}
{"_id":"dMKP4fkWx8V2cqAy","img":"systems/pf2e/icons/spells/remake.webp","name":"Remake","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from disintegrate is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power.</p>\n<p>The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"5 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"remake","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dMKP4fkWx8V2cqAy"}}}
{"_id":"dN8QBNuTiaBHCKUe","img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"slug":"baleful-polymorph","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}}}
{"_id":"dNpIc5k1aCI3bHIg","img":"systems/pf2e/icons/spells/swarming-wasp-stings.webp","name":"Mosquito Blight","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"amber and rare incense worth 750 gp"},"damage":{"value":{}},"description":{"value":"<p>You infest the area with tenacious, biting insects that disease and drain life from creatures in the area. Arthropods (insects, spiders, and similar invertebrates) are unaffected and instead gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks while within the area. All other creatures are harassed by insects and exposed to the disease witch's hunger when they enter the area and once per day thereafter that they remain in the area. As part of casting this ritual, you create a Tiny ritual insect hive (Hardness 5, 10 HP) that must remain in the ritual's area. If the hive is removed or destroyed, the ritual's effect ends 1 hour later.</p>\n<hr />\n<p><strong>Witch's Hunger</strong> (disease)</p>\n<p><strong>Saving Throw</strong> Fortitude</p>\n<p><strong>Onset</strong> [[/r 1d6 #hours]]{1d6 hours}</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 day)</p>\n<p><strong>Stage 3</strong> enfeebled 2 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 day)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]</p>\n<p><strong>Stage 5</strong> death</p>\n<hr />\n<p><strong>Critical Success</strong> As success, and the disease is especially deadly, with Stage 3 instead causing unconsciousness and Stage 4 instead causing death.</p>\n<p><strong>Success</strong> You create the ritual hive and cast the ritual.</p>\n<p><strong>Failure</strong> You fail to cast the ritual.</p>\n<p><strong>Critical Failure</strong> You fail to cast the ritual and instead cause ravenous insects to torment you, immediately exposing you to the witch's hunger disease.</p>"},"duration":{"value":"5 days"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Nature (expert; you must be the Mosquito Witch)"},"range":{"value":"1-mile-radius circle centered on you"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["disease","necromancy"]},"slug":"mosquito-blight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dNpIc5k1aCI3bHIg"}}}
{"_id":"dR53f0p15EW7D0xC","img":"systems/pf2e/icons/spells/devil-form.webp","name":"Devil Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of the form that you choose:</p>\n<ul>\n<li>AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.</li>\n<li>5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to good.</li>\n<li>Resistance 10 to fire.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of devil you choose:</p>\n<ul>\n<li><strong>Barbazu</strong> Speed 35 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> glaive (deadly d8, forceful, reach 10 feet), <strong>Damage</strong> 2d8+10 slashing plus 1d6 evil and 1d6 persistent bleed;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> beard, <strong>Damage</strong> 3d8 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d6 slashing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.0yy4t4UY1HqrEo70]</p>\n<ul>\n<li><strong>Erinys</strong> Speed 25 feet, fly 40 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> longsword (versatile P), <strong>Damage</strong> 1d8+10 slashing plus 1d6 evil and 1d6 fire;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> composite longbow (deadly d10, range increment 100 feet, volley), <strong>Damage</strong> 1d8 piercing plus 1d6 evil and 1d6 fire.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.BDMEqBsumguTrMXa]</p>\n<ul>\n<li><strong>Osyluth</strong> Speed 35 feet, fly 30 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1 </span>claw (agile, reach 10 feet), <strong>Damage</strong> 2d6 slashing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> stinger (reach 15 feet), <strong>Damage</strong> 1d10 piercing plus 1d6 evil and 1d6 poison;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> bone shard (range increment 30 feet), <strong>Damage</strong> 2d6 piercing plus 1d6 evil.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.HEbbxKtBzsLhFead]</p>\n<ul>\n<li><strong>Sarglagon</strong> Speed 25 feet, fly 25 feet, swim 30 feet;\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> fangs, <strong>Damage</strong> 2d10+10 piercing plus 1d6 evil;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tentacle arm (agile), <strong>Damage</strong> 1d8 bludgeoning plus 1d6 evil and 1d6 poison.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.fKeZDm8kpDFK5HWp]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"common","value":["evil","lawful","polymorph"]},"slug":"devil-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dR53f0p15EW7D0xC"}}}
{"_id":"dXIRotMLsABDQQSB","img":"systems/pf2e/icons/spells/scholarly-recollection.webp","name":"Scholarly Recollection","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.</p>\n<hr />\n<p>Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"scholarly-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dXIRotMLsABDQQSB"}}}
{"_id":"dZV8nZUKRhGIr6g9","img":"systems/pf2e/icons/spells/heartbond.webp","name":"Heartbond","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"fine wine and a set of matching rings or other tokens worth 40 gp total"},"damage":{"value":{}},"description":{"value":"<p>You create a magical bond between two willing creatures, who are secondary casters of the ritual and must share genuine affection for one another. As part of the ritual, both members of the bond receive a ring, amulet, or similar token to symbolize their shared connection. They lose the effects of the ritual when not wearing the token, and the bond is broken if either token is destroyed.</p>\n<p>Creatures benefiting from a successful heartbond ritual can later participate in a heightened version of the ritual without requiring new checks by spending the required time and paying the difference of the two costs. A creature can be under the effects of multiple heartbond rituals at once.</p>\n<hr />\n<p><strong>Critical Success</strong> Once per day, each bonded creature can use a 2-action activity, which has the concentrate trait, to learn the present state of the other bonded creature. The creature knows the other creature's direction and distance and any conditions affecting them. Both of the participants can cast <em>@UUID[Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ]</em> as a divine innate spell at will, but can only target the other participant.</p>\n<p><strong>Success</strong> As a critical success, except the bonded creatures can't cast message as a divine innate spell.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Magical backlash creates discordant energy among the participants. For 1 week, each ritual participant is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} whenever they are within 30 feet of another ritual participant.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Increase the cost to a total value of 600 gp. On a success, secondary casters in the ritual permanently gain the effects of a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.HqTI6wRrck1YXp3F]</em> spell, but only with each other.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature or Religion (expert)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Diplomacy, Society"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"heartbond","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dZV8nZUKRhGIr6g9"}}}
{"_id":"ddKBoCjmSyPSHcws","img":"systems/pf2e/icons/spells/unusual-anatomy.webp","name":"Unusual Anatomy","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"2d6"}}},"description":{"value":"<p>You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects:</p>\n<ul>\n<li>You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.</li>\n<li>You gain darkvision.</li>\n<li>Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 5, and the acid damage increases by 1d6.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LMzFBnOEPzDGzHg4]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["polymorph","sorcerer"]},"slug":"unusual-anatomy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ddKBoCjmSyPSHcws"}}}
{"_id":"dgCH2E0gMLMUgyFl","img":"systems/pf2e/icons/spells/shockwave.webp","name":"Shockwave","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of its next turn.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> As failure, plus the creature takes 1d6 damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"shockwave","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dgCH2E0gMLMUgyFl"}}}
{"_id":"dgMauNKWeRIu8pMN","img":"systems/pf2e/icons/spells/scouring-sand.webp","name":"Glass Sand","system":{"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"UeqA2WmETFphNSgC":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"4d6"}}},"description":{"value":"<p>You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage and [[/r 1[bleed]]]{1 persistent bleed} damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and 2 persistent bleed damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"UeqA2WmETFphNSgC":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Adventure: The Enmity Cycle"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"glass-sand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dgMauNKWeRIu8pMN"}}}
{"_id":"dhpXpzt7TCm8TbHM","img":"systems/pf2e/icons/spells/thermal-stasis.webp","name":"Thermal Stasis","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Y6aNYnGVXdAMvL7Y]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Each resistance increases by 2.</p>\n<hr />\n<p><strong>Amp</strong> The spell's duration becomes 1 minute.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"thermal-stasis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dhpXpzt7TCm8TbHM"}}}
{"_id":"dileJ0Yxqg76LMvu","img":"systems/pf2e/icons/spells/tree-shape.webp","name":"Tree Shape","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","polymorph"]},"slug":"tree-shape","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu"}}}
{"_id":"dqaCLzINHBiKjh4J","img":"systems/pf2e/icons/spells/call-to-arms.webp","name":"Call to Arms","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You are about to roll for initiative.</p>\n<hr />\n<p>You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The bonus increases to +3.</p>\n<p><strong>Heightened (9th)</strong> The bonus increases to +4.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PNEGSVYhMKf6kQZ6]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["auditory","cursebound","emotion","mental","oracle"]},"slug":"call-to-arms","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dqaCLzINHBiKjh4J"}}}
{"_id":"drmvQJETA3WZzXyw","img":"systems/pf2e/icons/spells/voracious-gestalt.webp","name":"Voracious Gestalt","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"14d6"}}},"description":{"value":"<p>You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay. When you Cast the Spell, the gestalt deals 14d6 negative damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take [[/r 6d6[negative]]] damage damage, with a basic Fortitude save.</p>\n<p>At the end of each of your turns, if you killed a living creature during that turn or if the gestalt's damage killed a creature since the end of your prior turn, you add the slain creature's soul to the gestalt. The emanation's radius increases by 20 feet and the damage dealt by the aura increases by 1d6. (Note that this increase only happens once, even if you killed multiple living creatures that turn.) As normal for determining threat level, the GM determines if a creature is of significant enough threat to empower the gestalt; in general, a creature several levels below you rarely poses a significant threat.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The initial damage increases to 16d6 and the aura's damage starts at [[/r 7d6[negative]]] damage.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"16d6"}}}}},"type":"fixed"},"level":{"value":9},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["aura","death","evil"]},"slug":"voracious-gestalt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.drmvQJETA3WZzXyw"}}}
{"_id":"dtOUkMC57izf93z5","img":"systems/pf2e/icons/spells/ancestral-memories.webp","name":"Ancestral Memories","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You temporarily become an expert in the skill you choose.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"ancestral-memories","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dtOUkMC57izf93z5"}}}
{"_id":"dxOF7d5kAWusLKWF","img":"systems/pf2e/icons/spells/reapers-lantern.webp","name":"Reaper's Lantern","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area, and dim light to twice that area. Though the lantern is insubstantial, you must keep a hand free to hold it or the spell ends (though using the hand for somatic spell components doesn't end the spell). Living creatures and undead in the area when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from healing effects while within the area. Undead targets that fail their Fortitude saves become @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} while within the area. Once a creature attempts a save against <em>reaper's lantern</em>, it uses the same outcome if it leaves the area and enters it again.</p>\n<p>Once per turn, starting on the turn after you cast <em>reaper's lantern</em>, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against <em>reaper's lantern</em> to attempt one.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["death","light"]},"slug":"reapers-lantern","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dxOF7d5kAWusLKWF"}}}
{"_id":"e36Z2t6tLdW3RUzZ","img":"systems/pf2e/icons/spells/elemental-gift.webp","name":"Elemental Gift","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.</p>\n<ul>\n<li><strong>Air</strong> The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus. @UUID[Compendium.pf2e.spell-effects.yke7fAUDxUNzouQc]</li>\n<li><strong>Earth</strong> While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement. @UUID[Compendium.pf2e.spell-effects.fLOQMycP5tmXgPv9]</li>\n<li><strong>Fire</strong> The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit. @UUID[Compendium.pf2e.spell-effects.5R3ewWLFkgqTvZsc]</li>\n<li><strong>Water</strong> The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed. @UUID[Compendium.pf2e.spell-effects.yq6iu0Qxg3YEbb6s]</li>\n</ul>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 willing creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"5 willing creatures"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"elemental-gift","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.e36Z2t6tLdW3RUzZ"}}}
{"_id":"e9UJoVYUd5kJWUpi","img":"systems/pf2e/icons/spells/summon-giant.webp","name":"Summon Giant","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a giant to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the giant trait and whose level is 5 or lower.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"summon-giant","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.e9UJoVYUd5kJWUpi"}}}
{"_id":"e9tVGZhYW37CtbHA","img":"systems/pf2e/icons/spells/movanic-glimmer.webp","name":"Movanic Glimmer","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any Nature checks to Command the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the minion trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 animals.</p>"},"duration":{"value":"until you next perform your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"up to 5 animals."}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["good","mental","transmutation"]},"slug":"movanic-glimmer","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.e9tVGZhYW37CtbHA"}}}
{"_id":"eCniO6INHNfc9Svr","img":"systems/pf2e/icons/spells/overflowing-sorrow.webp","name":"Overflowing Sorrow","system":{"ability":{"value":""},"area":{"details":"15-foot emanation, centered on you","type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to skill checks and Perception checks as long as it remains in the area.</p>\n<p><strong>Failure</strong> While the creature is in the area, any emotion effects of lower counteract level than <em>overflowing sorrow</em> are suppressed, and whenever the creature attempts to use an emotion action or cast an emotion spell, it must succeed at a @Check[type:flat|dc:11] or the action or spell is disrupted.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature cannot use emotion actions or spells.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> When you Cast the Spell, you can choose to increase the area by 5 feet.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","emotion","incapacitation","mental"]},"slug":"overflowing-sorrow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eCniO6INHNfc9Svr"}}}
{"_id":"eG1fBodYwolaXK98","img":"systems/pf2e/icons/spells/enduring-might.webp","name":"Enduring Might","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An attack or effect would deal damage to you.</p>\n<hr />\n<p>Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ZHVtJKnur9PAF5TO]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The resistance increases by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"enduring-might","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eG1fBodYwolaXK98"}}}
{"_id":"eIPIZp2FUbFcLNdj","img":"systems/pf2e/icons/spells/pillar-of-water.webp","name":"Pillar of Water","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a large, self-contained cylinder of still fresh water. The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can swim through the water as normal (Swim DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"pillar-of-water","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eIPIZp2FUbFcLNdj"}}}
{"_id":"eIQ86FOXK34HiNLs","img":"systems/pf2e/icons/spells/magic-mouth.webp","name":"Magic Mouth","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","visual"]},"slug":"magic-mouth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eIQ86FOXK34HiNLs"}}}
{"_id":"eSEmqOBuywoJ6tYd","img":"systems/pf2e/icons/spells/inner-radiance-torrent.webp","name":"Inner Radiance Torrent","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"force"},"value":"4d4"}}},"description":{"value":"<p>You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, <em>inner radiance torrent</em> attempts to counteract the darkness.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The line is 60 feet long.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> The line is @Template[type:line|distance:120]{120 feet} long.</p>\n<p><strong>Two Rounds</strong> The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal [[/r 1[force]]] damage to creatures that end their turn adjacent to you.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage, as well as the additional damage for the 2-round casting time, each increase by 4d4, and the damage to adjacent creatures dealt while in your shining state increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"4d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"overlays":{"owbdx5mwkhnfjfe8":{"_id":"owbdx5mwkhnfjfe8","overlayType":"override","sort":2,"system":{"area":{"value":"120"},"components":{"material":true,"somatic":true,"verbal":true},"time":{"value":"3"}}},"qrxkquqbapot642g":{"_id":"qrxkquqbapot642g","overlayType":"override","sort":1},"zzgj6vleao856t2k":{"_id":"zzgj6vleao856t2k","name":"Inner Radiance Torrent (2 Rounds)","overlayType":"override","sort":3,"system":{"area":{"value":"120"},"components":{"material":true,"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"8d4"}}},"heightening":{"damage":{"0":"8d4"},"interval":1,"type":"interval"},"time":{"value":"2 rounds"}}}},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2 to 2 rounds"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["force","light"]},"slug":"inner-radiance-torrent","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eSEmqOBuywoJ6tYd"}}}
{"_id":"eSL5hVT9gXrnRLtd","img":"systems/pf2e/icons/spells/spout.webp","name":"Spout","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"subtype":"","value":"bludgeoning"},"value":"1d4"}}},"description":{"value":"<p><strong>Area</strong> 5-foot cube or 5-foot burst</p>\n<hr />\n<p>Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw.</p>\n<p>You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cantrip","water"]},"slug":"spout","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eSL5hVT9gXrnRLtd"}}}
{"_id":"eW7DqGEvU50CDHqc","img":"systems/pf2e/icons/spells/pack-attack.webp","name":"Pack Attack","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and one other target gain an uncanny coordination that helps you take down foes. You and the other target flank any enemy to which you are both adjacent, whether or not you are on opposite sides of the enemy's space.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell can target you and up to 4 willing creatures touched.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and 1 willing creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"pack-attack","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eW7DqGEvU50CDHqc"}}}
{"_id":"eb4FXf62NYArTqek","img":"systems/pf2e/icons/spells/artistic-flourish.webp","name":"Artistic Flourish","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn't change. When you cast this spell, any previous artistic flourish you had cast ends.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> If you have master proficiency in Crafting, the item grants a +2 item bonus instead.</p>\n<p><strong>Heightened (10th)</strong> If you have legendary proficiency in Crafting, the item grants a +3 item bonus instead.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"15 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 item or work of art that fits entirely within the range"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"artistic-flourish","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eb4FXf62NYArTqek"}}}
{"_id":"eexkxcqnkXazsGfK","img":"systems/pf2e/icons/spells/enervation.webp","name":"Enervation","system":{"ability":{"value":""},"area":{"type":"line","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"negative"},"value":"4d8"}}},"description":{"value":"<p>Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 2d8[persistent,negative]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 4d8[persistent,negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 4d8[persistent,negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent negative damage increases by [[/r 1d8[persistent,negative]]] damage on a success, or by [[/r 2d8[persistent,negative]]] damage on a failure or critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["negative"]},"slug":"enervation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.eexkxcqnkXazsGfK"}}}
{"_id":"ehd9PtifLMwjk4ep","img":"systems/pf2e/icons/spells/concealments-curtain.webp","name":"Concealment's Curtain","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"an ornate mirror worth at least 100 gp, naturally occurring round fruit the size and number of the target's eyes, and the same amount of flawless silver needles worth at least 1 gp each"},"damage":{"value":{}},"description":{"value":"<p>At twilight for 5 days, you line the fruit in front of the mirror, chanting the name of the target, and envisioning its eyes in your mind. At exactly midnight on the last day, you drive the pins through the fruits, miming the action of methodically blinding the target to you and your companions. The target is immediately affected and can't visually detect any of the casters involved in the ritual-provided that the ritual was successful, the target is unaware of the effects. Since the ritual affects the target's ability to see the casters, rather than make the casters @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], effects like true seeing are ineffective against concealment's curtain; instead, the target would need to remove the curse with effects like remove curse. To perform this ritual, you must have been within 5 feet of the target at least once, close enough to get a good look at its eyes. The target is temporarily immune to further castings of concealment's curtain for 1 year.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unable to visually detect the casters for the duration, and the target's detection spells don't detect the targets.</p>\n<p><strong>Success</strong> The target is unable to visually detect the casters for the duration, but it's detection spells function normally.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ritual backfires and all casters participating in it are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for the next 24 hours.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You aren't satisfied with simply concealing yourself from the target. The cost of the ritual mirror increases to 1,000 gp, and a personal effect of the target is required. After completing the ritual, the target takes 6d6 mental damage and is blinded for 1 week, requiring both a remove curse and a restore senses to end the effect early. The target is aware that the ritual was cast on them; however, it doesn't have any additional information.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"primarycheck":{"value":"Occultism"},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"Arcana, Deception, Stealth"},"secondarycheck":{"value":"3"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"6 days"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["curse","mental"]},"slug":"concealments-curtain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ehd9PtifLMwjk4ep"}}}
{"_id":"ekGHLJSHGgWMUwkY","img":"systems/pf2e/icons/spells/touch-of-corruption.webp","name":"Touch of Corruption (Healing)","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"6"}}},"description":{"value":"<p>You infuse the target with negative energy. If the target is living, this deals 1d6 negative negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.GhNVAYtoF5hK3AlD]</p>\n<p>If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PkofF4bxkDUgeIoE]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing undead creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"touch-of-corruption-healing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ekGHLJSHGgWMUwkY"}}}
{"_id":"f0Z5mqGA6Yu79B8x","img":"systems/pf2e/icons/spells/inspire-competence.webp","name":"Inspire Competence","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed.</p>\n<p>The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"slug":"inspire-competence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f0Z5mqGA6Yu79B8x"}}}
{"_id":"f45JpY7Ph2cAJGW2","img":"systems/pf2e/icons/spells/evil-eye.webp","name":"Evil Eye","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","curse","emotion","fear","hex","mental","witch"]},"slug":"evil-eye","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f45JpY7Ph2cAJGW2"}}}
{"_id":"f8SBoXiXQjlCKqly","img":"systems/pf2e/icons/spells/illusory-creature.webp","name":"Illusory Creature","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>\n<p>The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.</p>\n<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>\n<p>The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"slug":"illusory-creature","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly"}}}
{"_id":"f8hRqLJaxBVhF1u0","img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.</p>\n<p>[[/r floor(@item.level/2)d6[persistent,acid]]]{Leveled Persistent Acid Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"slug":"acid-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}}}
{"_id":"f9duI5d8xNYqxI8d","img":"systems/pf2e/icons/spells/magic-mailbox.webp","name":"Magic Mailbox","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. If both containers are left closed for 10 consecutive minutes, the contents of each one, totaling no more than 3 Bulk of nonliving, non-magical material per container, transport to the other's location.</p>\n<p>If a container's contents total more than 3 Bulk, the transport fails. If either container is opened before the full 10 minutes have elapsed, the contents appear as they did when the containers were closed, and the process starts anew as soon as both containers have been closed. After the contents of the containers successfully swap, they can't swap again until after both containers have been opened at least once. Both containers must be located on the same plane for the process to function; if this ceases to be the case or if something else disrupts the effect during an active transposition, the process halts as if one of the containers had been opened.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 containers, each no larger than 5 feet in any dimension"},"time":{"value":"1 hour"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"magic-mailbox","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f9duI5d8xNYqxI8d"}}}
{"_id":"f9uqHnNBMU0774SF","img":"systems/pf2e/icons/spells/elemental-betrayal.webp","name":"Elemental Betrayal","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the elements to undermine your foe. When you Cast this Spell, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the additional damage by 1.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["witch","hex"]},"slug":"elemental-betrayal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f9uqHnNBMU0774SF"}}}
{"_id":"fAlzXtQAASaJx0mY","img":"systems/pf2e/icons/spells/life-boost.webp","name":"Life Boost","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.NQZ88IoKeMBsfjp7]</p>"},"duration":{"value":"4 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","witch","hex"]},"slug":"life-boost","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fAlzXtQAASaJx0mY"}}}
{"_id":"fBoiPXmcIO50OFFR","img":"systems/pf2e/icons/spells/boil-blood.webp","name":"Boil Blood","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"10d10"}}},"description":{"value":"<p>You heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a vampire) can be affected, but a creature with no blood is immune.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"boil-blood","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fBoiPXmcIO50OFFR"}}}
{"_id":"fH08MI4KP0KH2EQ9","img":"systems/pf2e/icons/spells/soothing-spring.webp","name":"Soothing Spring","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"healing"},"value":"10d8"}}},"description":{"value":"<p>Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains 10d8 Hit Points and feels refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.</p>\n<p>The pool is 20 feet on each side, and it's 5 feet deep. It can contain 16 Medium or smaller creatures at a time. A Large creature counts as eight Medium creatures and a Huge creature fills the entire pool. This pool has the structure trait and the same restrictions as magic items that create structures.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The healing increases by 2d8.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive","water"]},"slug":"soothing-spring","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fH08MI4KP0KH2EQ9"}}}
{"_id":"fI20AVwOzJMHXRdo","img":"systems/pf2e/icons/spells/levitate.webp","name":"Levitate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a -2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.JqrTrvwV7pYStMXz]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object or willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"levitate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fI20AVwOzJMHXRdo"}}}
{"_id":"fLiowSDQXo3vCQDh","img":"systems/pf2e/icons/spells/rite-of-the-red-star.webp","name":"Rite of the Red Star","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.</p>\n<hr />\n<p><strong>Critical Success</strong> The plaza hums with magical energy that vibrates bones, causes hair to rise as if in a static field, and graces the tongue with flavors both unbearably sweet and terribly foul. The crimson pillars of the Doorway itself begin to smoke, then shimmer with red light, while the air within the ring shifts and ripples as if in the throes of intense heat. A moment later, a portal to Akiton opens at the center of the standing stones. This portal is vertical and semi-circular, with a radius of 30 feet, and is filled with shimmering red energy-it doesn't provide a view of the other side. Any caster who steps through this portal is instantly transported to area <strong>B1</strong> of the Hall of Reason on Akiton.</p>\n<p><strong>Success</strong> As critical success, but the portal's magic is distressed and unstable. When a caster steps through the portal, they must attempt a @Check[type:fortitude|dc:36|traits:conjuration] save or become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} from the stress of the magical journey.</p>\n<p><strong>Failure</strong> The portal fails to open, and all casters must attempt a @Check[type:fortitude|dc:36|traits:conjuration] save to avoid becoming drained 1 from the backlash of magical energy.</p>\n<p><strong>Critical Failure</strong> As failure, but the misfire attracts the attention of a @UUID[Compendium.pf2e.pathfinder-bestiary-2.qjAtPDIi7OyUGsNy] aeon which appears in the area at once and attempts to destroy the stones of the Doorway. After one round of attacks, it realizes the portal is beyond its ability to damage, and attempts to slay those who attempted to activate the portal in the first place.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"primarycheck":{"value":"DC 40 Arcana or Nature (master)"},"range":{"value":"all casters must be physically located within the stone ring of the Doorway to the Red Star"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"at least 1 (the maximum is limited only by the physical space within the ring of stones)"},"secondarycheck":{"value":"DC 35 Arcana, Nature, Occultism, or Religion"},"source":{"value":"Pathfinder #173: Doorway to the Red Star"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Doorway to the Red Star"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"slug":"rite-of-the-red-star","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fLiowSDQXo3vCQDh"}}}
{"_id":"fMnjP4hpNRV9EfVM","img":"systems/pf2e/icons/spells/inevitable-destination.webp","name":"Inevitable Destination","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell has no effect.</p>\n<p><strong>Success</strong> Your pull hampers the target's footsteps. It takes a -10-foot circumstance penalty to its Speeds until the end of its next turn.</p>\n<p><strong>Failure</strong> The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] against your spell DC. If it succeeds, the spell ends.</p>\n<p><strong>Critical Failure</strong> As failure, plus the target is pulled 10 feet closer to you and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], tripping in its haste to move toward you.</p>"},"duration":{"value":"2 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"you and 1 enemy"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric"]},"slug":"inevitable-destination","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fMnjP4hpNRV9EfVM"}}}
{"_id":"fPlFRu4dp09qJs3K","img":"systems/pf2e/icons/spells/mind-of-menace.webp","name":"Mind of Menace","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This spell wards against those who attempt to subvert your mind and turns mental magic back on them. When the spell is complete, you gain the @UUID[Compendium.pf2e.actionspf2e.hi56uHG1aAb84Zzu] reaction; once you use the reaction, the spell ends.</p>\n<p>@Check[type:will|name:Fight with Fear|traits:enchantment]</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["contingency","emotion","fear","mental"]},"slug":"mind-of-menace","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fPlFRu4dp09qJs3K"}}}
{"_id":"fRUxp4G9kG816XAt","img":"systems/pf2e/icons/spells/shadow-jump.webp","name":"Lure Dream","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reach out to the dream realm, beckoning an animate dream to your side. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon an @UUID[Compendium.pf2e.pathfinder-bestiary-2.Y9SDbANT1DWI1DKU].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"rare","value":["dream"]},"slug":"lure-dream","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fRUxp4G9kG816XAt"}}}
{"_id":"fTK6ysisGhy3hRvz","img":"systems/pf2e/icons/spells/rapid-adaptation.webp","name":"Rapid Adaptation","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment. The target gains one of the following natural adaptations based on the surrounding environment.</p>\n<ul>\n<li><strong>Aquatic</strong> The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed. @UUID[Compendium.pf2e.spell-effects.fGK6zJ7mWz9D5QYo] or @UUID[Compendium.pf2e.spell-effects.itmiGioGNuVvt4QE]</li>\n<li><strong>Arctic</strong> The target isn't affected by severe or extreme cold, and when it rolls a success on an Acrobatics check to Balance on ice and snow, it gets a critical success instead. @UUID[Compendium.pf2e.spell-effects.iiV80Kexj6vPmzqU]</li>\n<li><strong>Desert</strong> The target isn't affected by severe or extreme heat, and when it rolls a success on an Acrobatics check to Balance on sand, it gets a critical success instead. @UUID[Compendium.pf2e.spell-effects.qo7DoF11Xl9gqmFc]</li>\n<li><strong>Forest</strong> The target gains scent as an imprecise sense with a range of 30 feet. @UUID[Compendium.pf2e.spell-effects.jtMo6qS47hPx6EbR]</li>\n<li><strong>Mountain</strong> The target isn't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] when Climbing, and when it rolls a success on an Acrobatics check to Balance on rubble, it gets a critical success instead. @UUID[Compendium.pf2e.spell-effects.sDN9b4bjCGH2nQnG]</li>\n<li><strong>Plains</strong> The target gains a +10-foot status bonus to its land Speed. @UUID[Compendium.pf2e.spell-effects.AM49w68oKykc2fHI]</li>\n<li><strong>Underground</strong> The target gains darkvision. @UUID[Compendium.pf2e.spell-effects.0q2716S34XL1y9Hh]</li>\n</ul>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your companion or eidolon"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"rapid-adaptation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fTK6ysisGhy3hRvz"}}}
{"_id":"fWU7Qjp1JiX9g6eg","img":"systems/pf2e/icons/spells/animus-mine.webp","name":"Animus Mine","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"4d8"}}},"description":{"value":"<p>You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell.</p>\n<p>The first creature that uses a mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. This spell should only the deal the mental damage on magical mental effects that send their magic into your mind, not if a creature tries to do something mundane like talk to you.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. You are unaffected by the triggering mental effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d8.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"animus-mine","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fWU7Qjp1JiX9g6eg"}}}
{"_id":"fXdADBwxmBsU9xPk","img":"systems/pf2e/icons/spells/warped-terrain.webp","name":"Warped Terrain","system":{"ability":{"value":""},"area":{"details":"5-foot burst or more","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{"nhamwu2w6qte7bdr":{"_id":"nhamwu2w6qte7bdr","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}},"vymyl3e0gtam972y":{"_id":"vymyl3e0gtam972y","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"w0trdt3leeebw0rt":{"_id":"w0trdt3leeebw0rt","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["visual","wizard"]},"slug":"warped-terrain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fXdADBwxmBsU9xPk"}}}
{"_id":"fZPCv2VHuM2yPbC8","img":"systems/pf2e/icons/spells/deafness.webp","name":"Deafness","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Failure</strong> The target is Deafened for 10 minutes.</p>\n<p><strong>Critical Failure</strong> The target is Deafened permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"deafness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fZPCv2VHuM2yPbC8"}}}
{"_id":"fd31tAHSSGXyOxW6","img":"systems/pf2e/icons/spells/vampiric-exsanguination.webp","name":"Vampiric Exsanguination","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"12d6"}}},"description":{"value":"<p>You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"slug":"vampiric-exsanguination","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6"}}}
{"_id":"fkDeKktdmbeplYRY","img":"systems/pf2e/icons/spells/overwhelming-presence.webp","name":"Overwhelming Presence","system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target must pay tribute twice.</p>\n<p><strong>Failure</strong> The target must pay tribute six times.</p>\n<p><strong>Critical Failure</strong> As failure, and the target must spend all its actions paying tribute if possible.</p>"},"duration":{"value":"until full tribute is paid"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","incapacitation","mental","visual"]},"slug":"overwhelming-presence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY"}}}
{"_id":"floDCUOSzT0F6r77","img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Unblinking Flame Aura","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body. You recover [[/r (3*@item.level)[healing]]]{15 Hit Points}. For the duration, you gain a +2 status bonus on Perception checks and resistance 10 to cold.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HoCUCi2jL1OLfXWR]</p>\n<hr />\n<p>Heightened (+1) You recover an additional 3 Hit Points, and the resistance to cold increases by 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire","healing"]},"slug":"unblinking-flame-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.floDCUOSzT0F6r77"}}}
{"_id":"fnDBgdEeuzHRupDu","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Umbral)","system":{"ability":{"value":""},"area":{"details":"30-foot cone originating from you.","type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 negative damage in a 30-foot cone. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-umbral","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fnDBgdEeuzHRupDu"}}}
{"_id":"forsqeofEszBNtLq","img":"systems/pf2e/icons/spells/chromatic-wall.webp","name":"Chromatic Wall","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.</p>\n<p>Roll [[/r 1d4]] to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. <em>Chromatic wall</em> can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of <em>chromatic wall</em>.</p>\n<ol>\n<li><strong>Red</strong> The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals [[/r 20[fire]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. <em>@UUID[Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k]</em> can counteract a <em>red chromatic wall</em>.</li>\n<li><strong>Orange</strong> The wall destroys thrown weapons that would pass through, and it deals [[/r 25[acid]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> can counteract an <em>orange chromatic wall</em>.</li>\n<li><strong>Yellow</strong> The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals [[/r 30[electricity]]] damage to anyone passing through, with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save. <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em> can counteract a <em>yellow chromatic wall</em>.</li>\n<li><strong>Green</strong> The wall stops toxins, gases, and breath weapons from passing through. It deals [[/r 10[poison]]] damage to anyone passing through and makes them @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute. A @Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save reduces the damage and negates the Enfeebled condition on a success. <em>@UUID[Compendium.pf2e.spells-srd.115Xp9E38CJENhNS]</em> can counteract a <em>green chromatic wall</em>.<hr /></li>\n</ol>\n<p><strong>Heightened (7th)</strong> The spell's duration increases to 1 hour. Roll [[/r 1d8]] to determine the wall's color; the results for 5-8 are below. A [[/r 30[fire]]]{red}, [[/r 35[acid]]]{orange}, [[/r 40[electricity]]]{yellow}, or [[/r 20[poison]]]{green} wall deals an extra 10 damage.</p>\n<ol start=\"5\">\n<li><strong>Blue</strong> The wall stops auditory, petrification, sonic and visual effects from passing through, and creatures passing through are subject to the effects of <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em>. <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> can counteract a <em>blue chromatic wall</em>.</li>\n<li><strong>Indigo</strong> The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em>. <em>@UUID[Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE]</em> can counteract an <em>indigo chromatic wall</em>.</li>\n<li><strong>Violet</strong> The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)] save or they are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em>. <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> can counteract a <em>violet chromatic wall</em>.</li>\n<li><strong>Reroll</strong>, and creatures that pass through the wall take a -2 circumstance penalty to their saves.</li>\n</ol>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"chromatic-wall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.forsqeofEszBNtLq"}}}
{"_id":"fprqWKUc0jnMIyGU","img":"systems/pf2e/icons/spells/airburst.webp","name":"Airburst","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -2 status penalty to checks made during its reactions until the end of your turn.</p>\n<p><strong>Failure</strong> As success, and the creature is pushed 5 feet away from you.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 5 feet away from you and can't use reactions until the end of your turn.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"10"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #169: Kindled Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures and unattended objects"},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"airburst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fprqWKUc0jnMIyGU"}}}
{"_id":"ftZ750SD2iIJKIy3","img":"systems/pf2e/icons/spells/glimmer-of-charm.webp","name":"Glimmer of Charm","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is aware of the aura.</p>\n<p><strong>Success</strong> The creature's attitude toward you improves by one step. If that improves its attitude to at least @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA], it can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies.</p>\n<p><strong>Failure</strong> The creature's attitude toward you improves by two steps. It can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies.</p>\n<p><strong>Critical Failure</strong> The creature's attitude becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l] to you, though the effect ends as soon as you take a hostile action against the creature or its allies. While the creature is helpful, it can't take hostile actions against you.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["aura","emotion","incapacitation","mental"]},"slug":"glimmer-of-charm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ftZ750SD2iIJKIy3"}}}
{"_id":"fxRaWoeOGyi6THYH","img":"systems/pf2e/icons/spells/frenzied-revelry.webp","name":"Frenzied Revelry","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against mental effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The emanation's radius is 10 feet, and the status bonus to saves is +2.</p>\n<p><strong>Heightened (7th)</strong> The emanation's radius is 15 feet, and the status bonus to saves is +3.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"10"}},"7":{"area":{"areaType":"emanation","value":"15"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and allies in the area"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","emotion","mental"]},"slug":"frenzied-revelry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fxRaWoeOGyi6THYH"}}}
{"_id":"g1dDUKsIrdlpdqy9","img":"systems/pf2e/icons/spells/bestial-curse.webp","name":"Ravenous Darkness","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"WkCw5MJm2wVK3uRi":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"4d6"}}},"description":{"value":"<p>You create a shroud of magical darkness that feeds on those inside it. This globe of pure darkness is identical to that created by a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c]</em> spell. Blunt, gnashing teeth made of shadows gnaw at the creatures within. Make a spell attack roll against the Fortitude DC of each creature in the area. Any creature that fails takes 4d6 bludgeoning damage as teeth attach to it. While the teeth are attached, it takes a –10-foot circumstance penalty to its Speeds and can't Step. Whenever a creature ends its turn in the area, the teeth attempt to attach to that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature they're already attached to. The shadowy teeth become unattached from any creature that leaves the area but can't otherwise be detached from a creature while that creature remains in the area. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["darkness"]},"slug":"ravenous-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g1dDUKsIrdlpdqy9"}}}
{"_id":"g1eY1vN44mgluE33","img":"systems/pf2e/icons/spells/charged-javelin.webp","name":"Charged Javelin","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"1d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"electricity"},"value":"1"}}},"description":{"value":"<p>You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.</p>\n<p>As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a -1 status penalty to saves against electricity effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The javelin deals double damage, both initial and persistent.</p>\n<p><strong>Success</strong> The javelin deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d6, and the Persistent Damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 or more creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["attack","cleric","electricity"]},"slug":"charged-javelin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g1eY1vN44mgluE33"}}}
{"_id":"g4MAIQodRDVfNp1B","img":"systems/pf2e/icons/spells/personal-blizzard.webp","name":"Personal Blizzard","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"cold"},"value":"1d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"cold"},"value":"1d6"}}},"description":{"value":"<p>You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 1d6[cold]]] damage, and the spell ends.</p>\n<p><strong>Failure</strong> The target takes [[/r 1d6[cold]]] damage and [[/r 1d6[persistent,cold]]] damage. (The persistent damage automatically ends when the spell ends.) It is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to other creatures, and other creatures are concealed to it.</p>\n<p><strong>Critical Failure</strong> As failure, but both the cold damage and the persistent cold damage increase to [[/r 2d6]].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage and persistent cold damage increase by 1 (2 on a critical failure).</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1","1":"1"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["witch","hex"]},"slug":"personal-blizzard","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g4MAIQodRDVfNp1B"}}}
{"_id":"g8QqHpv2CWDwmIm1","img":"systems/pf2e/icons/spells/gust-of-wind.webp","name":"Gust of Wind","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature can't move against the wind.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. If it was flying, it suffers the effects of critical failure instead.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 30 feet in the wind's direction, knocked Prone, and takes 2d6 bludgeoning damage.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"gust-of-wind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1"}}}
{"_id":"gBJtUhewnihlqxm7","img":"systems/pf2e/icons/spells/roses-thorns.webp","name":"Rose's Thorns","system":{"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"G3HdXE0YaAVaevwg":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"8d8"}}},"description":{"value":"<p>Rose bushes with razor-sharp thorns sprout from the ground in the area. The rose bushes deal [[/r 8d8[piercing]]] damage to each creature that's in the area when the spell is cast or that ends its turn in the area (basic Reflex save). A creature that critically fails its saving throw also takes [[/r 1d8[persistent,bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round or until the creature @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes} (against your spell DC), whichever comes first. The area is difficult terrain and hazardous terrain. A creature that moves through the area takes [[/r 5[piercing]]] for every square of that area it moves into. Each time you sustain this spell, the radius of the burst increases by 5 feet.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The initial damage increases to [[/r 12d8[piercing]]], the persistent bleed damage increases to [[/r 2d8[persistent,bleed]]], and the hazardous terrain damage increases to [[/r 8[piercing]]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"damage":{"value":{"G3HdXE0YaAVaevwg":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"12d8"}}}}},"type":"fixed"},"level":{"value":6},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"uncommon","value":["plant"]},"slug":"roses-thorns","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gBJtUhewnihlqxm7"}}}
{"_id":"gISYsBFby1TiXfBt","img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2.</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2.</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3.</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4.</p>\n<p>[[/r (ceil(@item.level/2))[persistent,acid]]]{Leveled Persistent Acid Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack","cantrip"]},"slug":"acid-splash","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}}}
{"_id":"gIVaSCrLhhBzGHQY","img":"systems/pf2e/icons/spells/reincarnate.webp","name":"Reincarnate","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare herbs worth a total value of the target's level (minimum 1) × 25 gp"},"damage":{"value":{}},"description":{"value":"<p>You call forth the target's soul and attempt to incarnate it into a brand-new body. As the soul won't be returning to the original body, only a small portion of the creature's remains are required.</p>\n<p>These remains must have been part of the original body at the time of death, and the target must have died within the past week. If Pharasma has decided that the target's time has come or the target's soul is trapped or doesn't wish to return, this ritual automatically fails, but you discover this after you succeed at the Religion check and can end the ritual without paying the cost.</p>\n<p>If the ritual is successful, the target's new body has a random ancestry. First roll [[/r 1d20]]. On a result of 1 through 14, the new body is one of a common ancestry, while on a 15 through 20 they become a member of an uncommon or rare ancestry. The GM chooses possible ancestries based on those found in the region and then rolls randomly between them. For instance, the GM could roll [[/r 1d6]] to choose a common ancestry from the Core Rulebook. The target replaces their ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of their new ancestry. The target loses their heritage and ancestry feats, selecting replacements from their new ancestry. The target's background, class features, and known languages remain unaltered.</p>\n<hr />\n<p><strong>Critical Success</strong> You reincarnate the target into a new adult body. This new body has full HP and has the same spells prepared and points in their pools as the original did when it died.</p>\n<p><strong>Success</strong> As critical success, except the new body has 1 HP and no spells prepared or points in any pools. The soul takes some time to adjust to their new body, leaving them @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 week; these conditions can't be removed or reduced by any means until the week has passed.</p>\n<p><strong>Failure</strong> You fail to reincarnate the target.</p>\n<p><strong>Critical Failure</strong> The target's soul becomes trapped in an unintelligent animal creature of the GM's choosing, with a level no greater than half the target's level. While trapped, the target has an Intelligence score of 1 (-5 modifier) and can't use any of their own abilities.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The maximum level of the target increases to 10. The cost is the target's level (minimum 1) × 40 gp.</p>\n<p><strong>Heightened (5th)</strong> The maximum level of the target increases to 12. The cost is the target's level (minimum 1) × 75 gp.</p>\n<p><strong>Heightened (6th)</strong> The maximum level of the target increases to 14. The cost is the target's level (minimum 1) × 125 gp. The target must have died within the past month.</p>\n<p><strong>Heightened (7th)</strong> The maximum level of the target increases to 16. The cost is the target's level (minimum 1) × 200 gp. The target must have died within the past month.</p>\n<p><strong>Heightened (8th)</strong> The maximum level of the target increases to 18. The cost is the target's level (minimum 1) × 300 gp. The target must have died within the past year.</p>\n<p><strong>Heightened (9th)</strong> The maximum level of the target increases to 20. The cost is the target's level (minimum 1) × 600 gp. The target must have died within the past decade.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Occultism, Religion"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dead creature of up to 8th level"},"time":{"value":"4 hours"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"reincarnate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIVaSCrLhhBzGHQY"}}}
{"_id":"gIdDLrbswTV3OBJy","img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.mmJNE57hC7G3SPae]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"silence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}}}
{"_id":"gKKqvLohtrSJj3BM","img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"magic-missile","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}}}
{"_id":"gMODOGamz88rgHuf","img":"systems/pf2e/icons/spells/protection.webp","name":"Protection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.</p>\n<p>This spell gains the trait that opposes the alignment you chose-if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.RawLEPwyT5CtCZ4D]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"protection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gMODOGamz88rgHuf"}}}
{"_id":"gMbrNFKz9NP3TR4s","img":"systems/pf2e/icons/spells/inexhaustible-cynicism.webp","name":"Inexhaustible Cynicism","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to Recall Knowledge, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge.</p>\n<p>Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn Seeking or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is affected for 1 round.</p>\n<p><strong>Failure</strong> The creature is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature is affected for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"inexhaustible-cynicism","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gMbrNFKz9NP3TR4s"}}}
{"_id":"gPvtmKMRpg9I9D7H","img":"systems/pf2e/icons/spells/earthbind.webp","name":"Earthbind","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"earthbind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H"}}}
{"_id":"gSFg9zKwgcNZLMEs","img":"systems/pf2e/icons/spells/stormwind-flight.webp","name":"Stormwind Flight","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.8GUkKvCeI0xljCOk]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> When you fly using stormwind flight, you don't count flying against the wind as difficult terrain.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","druid"]},"slug":"stormwind-flight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gSFg9zKwgcNZLMEs"}}}
{"_id":"gSUQlTDYoLDGAsCP","img":"systems/pf2e/icons/spells/hymn-of-healing.webp","name":"Hymn of Healing","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"2"}}},"description":{"value":"<p>Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2.</p>\n<p>When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fast healing and temporary Hit Points each increase by 2.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.C1GAlZ6Gmmw0QIJN]</p>"},"duration":{"value":"sustained up to 4 rounds"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"you or 1 ally"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","healing","positive"]},"slug":"hymn-of-healing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gSUQlTDYoLDGAsCP"}}}
{"_id":"gWmLT5SkA0qH2mNE","img":"systems/pf2e/icons/spells/envenom-companion.webp","name":"Envenom Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round. This spell can't target familiars.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.zPGVOLz6xhsQN35C]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The poison damage increases by 1d8 and the clumsy value imposed on a failed save increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your companion or eidolon"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["poison"]},"slug":"envenom-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gWmLT5SkA0qH2mNE"}}}
{"_id":"gYjPm7YwGtEa1oxh","img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"slug":"ray-of-frost","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}}}
{"_id":"gasOL6a0WhOhUsgL","img":"systems/pf2e/icons/spells/etheric-shards.webp","name":"Etheric Shards","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"u4xykvzyx1ej6xl4":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"1d4"}}},"description":{"value":"<p>You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain, even to flying or incorporeal creatures. Any creature that moves through the area takes 1d4 piercing damage per square traversed, with a basic Reflex save made at the end of each move action they take through the area.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The spell's area increases by 5 feet, and the piercing damage increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"u4xykvzyx1ej6xl4":"+1"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"overlays":{"i6bpmbq7m2xyhw5h":{"_id":"i6bpmbq7m2xyhw5h","name":"Etheric Shards (7)","overlayType":"override","sort":1,"system":{"area":{"value":"25"},"level":{"value":7}}},"qc6zredmnvsz6x0m":{"_id":"qc6zredmnvsz6x0m","name":"Etheric Shards (9)","overlayType":"override","sort":2,"system":{"area":{"value":"30"},"level":{"value":9}}}},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"etheric-shards","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gasOL6a0WhOhUsgL"}}}
{"_id":"gfKhtVsXF3HKSdmY","img":"systems/pf2e/icons/spells/seal-fate.webp","name":"Seal Fate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target gains weakness 2 to the chosen damage type until the end of your next turn.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is unlimited.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","death"]},"slug":"seal-fate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gfKhtVsXF3HKSdmY"}}}
{"_id":"gfPjmG6Fe6D3MFjl","img":"systems/pf2e/icons/spells/pest-form.webp","name":"Pest Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities:</p>\n<ul>\n<li>AC = 15 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>Speed 20 feet.</li>\n<li>Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)</li>\n<li>Low-light vision and imprecise scent 30 feet.</li>\n<li>Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ydsLEGjY89Akc4oZ]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"pest-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl"}}}
{"_id":"gfVXAW95YWRz0pJC","img":"systems/pf2e/icons/spells/telepathic-bond.webp","name":"Telepathic Bond","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets can communicate telepathically with any or all of the other targets from any point on the same planet.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 willing creatures touched"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"telepathic-bond","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gfVXAW95YWRz0pJC"}}}
{"_id":"ggtZTxeyEnDYbt6f","img":"systems/pf2e/icons/spells/momentary-recovery.webp","name":"Momentary Recovery","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. If this teleportation would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost. After you vanish but before you arrive, you can take up to 2 actions (or the number of actions you spent to cast <em>momentary recovery</em>, if it was fewer than 2 actions). You can't target any other creatures or objects with anything during these actions and any effect with a duration that you create during these actions ends immediately when you arrive. After you arrive, you are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"momentary-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ggtZTxeyEnDYbt6f"}}}
{"_id":"gpzpAAAJ1Lza2JVl","img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"slug":"detect-magic","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}}}
{"_id":"gsYEuWv04XTDxe91","img":"systems/pf2e/icons/spells/call-spirit.webp","name":"Call Spirit","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare candles and incense worth a total value of 50 gp"},"damage":{"value":{}},"description":{"value":"<p>You tear the veil to the afterlife and call a spirit from its final resting place. You must call the spirit by name, and you must provide a connection to the spirit, such as a possession, a garment, or a piece of its corpse. A spirit unwilling to heed your call can attempt a Will save to avoid it; on a critical success, a trickster spirit impersonates the spirit you meant to call. The DC of the Will save is 2 lower if you haven't met the spirit in life. Either way, the spirit appears as a wispy form of the creature you meant to call. Each minute of the duration, you can ask the spirit a question. It can answer how it pleases or even refuse to answer. If the spirit isn't in the afterlife (such as if it's an undead), all results other than critical failures use the failure effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The spirit is particularly cooperative, and even if it has strong reasons to deceive you, it takes a -2 circumstance penalty to its Deception checks.</p>\n<p><strong>Success</strong> You call the spirit.</p>\n<p><strong>Failure</strong> You fail to call a spirit.</p>\n<p><strong>Critical Failure</strong> One or more evil spirits appear and attack.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (expert) or Religion (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Occultism or Religion (whichever isn't used for the primary check)"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"call-spirit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gsYEuWv04XTDxe91"}}}
{"_id":"gtWxTfMbIN5RHQw6","img":"systems/pf2e/icons/spells/all-is-one-one-is-all.webp","name":"All is One, One is All","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"You and up to 10 willing living allies"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"rare","selected":{"necromancy":"Necromancy"},"value":[]},"slug":"all-is-one-one-is-all","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gtWxTfMbIN5RHQw6"}}}
{"_id":"gwOYh5zMVZB0HNcT","img":"systems/pf2e/icons/spells/unimpeded-stride.webp","name":"Unimpeded Stride","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Nothing can hold you in place. You immediately escape from every magical effect that has you @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] or @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"unimpeded-stride","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gwOYh5zMVZB0HNcT"}}}
{"_id":"gzvRDpM6EvcfYHeu","img":"systems/pf2e/icons/spells/tireless-worker.webp","name":"Tireless Worker","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You suppress your choice of one of the following conditions that's affecting the target: @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw]. If you don't remove the effect that caused the condition, the condition returns after the spell's duration expires.</p>"},"duration":{"value":"sustained for up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","healing"]},"slug":"tireless-worker","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gzvRDpM6EvcfYHeu"}}}
{"_id":"h47yv6j6x1pUtzlr","img":"systems/pf2e/icons/spells/arcane-countermeasure.webp","name":"Arcane Countermeasure","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range that you can see Casts a Spell.</p>\n<hr />\n<p>You undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it. You can't reduce the spell's level below its minimum.</p>\n<p>For example, a 5th-level cone of cold would remain 5th-level, but a 5th-level fireball would become 4th-level. Targets still gain all the other benefits, even if you don't reduce the spell's level.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.14m4s0FeRSqRlHwL]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the spell cast by the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"arcane-countermeasure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h47yv6j6x1pUtzlr"}}}
{"_id":"h5UqEdeqK8iTcU0J","img":"systems/pf2e/icons/spells/simulacrum.webp","name":"Simulacrum","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"a piece of hair, drop of blood, or other part of the creature to be duplicated, plus rare oils, minerals, and pigments with a total value of 300 gp"},"damage":{"value":{}},"description":{"value":"<p>You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape. The simulacrum is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn't have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus.</p>\n<p>While it doesn't have any of the original's special abilities, like a dragon's breath weapon, the illusions that make up the simulacrum allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a simulacrum dragon's breath weapon, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check.</p>\n<hr />\n<p><strong>Critical Success</strong> You bring the simulacrum to life. It has the minion trait and is under your absolute control. You gain a direct mental link with the simulacrum and can spend an action to command the simulacrum via this link, even at a distance.</p>\n<p><strong>Success</strong> As a critical success, but there is no special link between you and the simulacrum. You must spend an action to command it verbally or by some other means.</p>\n<p><strong>Failure</strong> The ritual fails and has no effect.</p>\n<p><strong>Critical Failure</strong> The simulacrum awakens, but it isn't your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can't immediately slay them, the simulacrum tries to escape and plots their demise.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (master, the check has the secret trait)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"simulacrum","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h5UqEdeqK8iTcU0J"}}}
{"_id":"h5cMTygLpjY3IEF0","img":"systems/pf2e/icons/spells/sudden-recollection.webp","name":"Sudden Recollection","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target gets a Will saving throw to resist the effect. A willing creature can choose to fail its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and realizes you tried to alter its memory.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of sudden recollection, unless it identifies the spell.</p>\n<p><strong>Failure</strong> You choose a piece of information the target didn't already know and create a trigger, such as seeing an object, hearing a key phrase, or witnessing an event. As soon as the target experiences the trigger, it receives the information and the spell ends. If the target was willing, you can instead choose a piece of information the target already knew and suppress its memory of that information until it experiences the trigger, after which it recovers the information and the spell ends.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"sudden-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h5cMTygLpjY3IEF0"}}}
{"_id":"h6VoHgPC0JCTVzgP","img":"systems/pf2e/icons/spells/vicious-jealousy.webp","name":"Vicious Jealousy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome by deep jealousy and resentment that twists its mind against other creatures. It must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the target no longer treats anyone as its allies. The spell then ends.</p>\n<p><strong>Failure</strong> The target no longer treats anyone as its allies. The target can't take the @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] reaction or any action that would directly benefit another creature, such as casting a beneficial spell on them, though it can still take actions that indirectly benefit other creatures, such as fighting the same foes.</p>\n<p><strong>Critical Failure</strong> As failure, and whenever the target starts its turn within reach of a creature it previously considered an ally, it must spend its first action on its turn to berate the creature or otherwise wave it away.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"sustained, up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"up to 10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"vicious-jealousy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h6VoHgPC0JCTVzgP"}}}
{"_id":"h7RtKSKGViNtD5o4","img":"systems/pf2e/icons/spells/coral-eruption.webp","name":"Coral Eruption","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"piercing"},"value":"6d6"}}},"description":{"value":"<p>Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes [[/r 1d6[bleed]]]. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes [[/r 3[piercing]]] damage for every square of that area it moves into.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by [[/r 1[piercing]]].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"3d6"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"coral-eruption","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h7RtKSKGViNtD5o4"}}}
{"_id":"h7h0wMxu4WOpveQ3","img":"systems/pf2e/icons/spells/ritual-obstruction.webp","name":"Ritual Obstruction","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. Ritual obstruction ignores all cover, including walls and ceilings, to the extent of its area. Anyone attempting to cast a ritual within the area knows, when they begin to cast the ritual, the area is cursed to impede rituals. Any ritual cast in the area can't have a final result better than failure.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["curse"]},"slug":"ritual-obstruction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h7h0wMxu4WOpveQ3"}}}
{"_id":"h8zxY9hTeHtWsBVW","img":"systems/pf2e/icons/spells/alter-reality.webp","name":"Alter Reality","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:</p>\n<ul>\n<li>Duplicate any occult spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li>\n<li>Produce any effect whose power is in line with the above.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"alter-reality","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h8zxY9hTeHtWsBVW"}}}
{"_id":"hVU9msO9yGkxKZ3J","img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"overlays":{"IPIjH6QyI8DUPqEL":{"_id":"IPIjH6QyI8DUPqEL","name":"Divine Wrath (Lawful)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"lawful"}}}},"traits":{"value":["divine","lawful"]}}},"WauhCqYcyKai4UNP":{"_id":"WauhCqYcyKai4UNP","name":"Divine Wrath (Evil)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"evil"}}}},"traits":{"value":["divine","evil"]}}},"kud3fWMPd9iifgSp":{"_id":"kud3fWMPd9iifgSp","name":"Divine Wrath (Chaotic)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"chaotic"}}}},"traits":{"value":["chaotic"]}}},"xGmR78Eehy4jG3c0":{"_id":"xGmR78Eehy4jG3c0","name":"Divine Wrath (Good)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"good"}}}},"traits":{"value":["divine","good"]}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"divine-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}}}
{"_id":"hW9pgce6vTme61g1","img":"systems/pf2e/icons/spells/unfetter-eidolon.webp","name":"Unfetter Eidolon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["summoner"]},"slug":"unfetter-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hW9pgce6vTme61g1"}}}
{"_id":"hdzyDrRdHSse88XM","img":"systems/pf2e/icons/spells/extract-brain.webp","name":"Extract Brain","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"fine surgical tools and rare preservative salts and fluids worth a total value of 100 gp"},"damage":{"value":{}},"description":{"value":"<p>You perform a complex magical operation on a willing or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] creature or a corpse, delicately cutting into the skull and removing the creature's brain without damaging the organ. If you have an empty brain cylinder on hand, you can place the extracted brain into the brain cylinder as part of this ritual (this includes preparing the brain cylinder for use, such as removing a previous brain and filling the cylinder with the preservative fluids required to make it function).</p>\n<p>Or at the GM's discretion, if you have a nearly completed carrion golem at hand, you can place the extracted brain into the golem. The body of a living creature subjected to this ritual dies, regardless of the ritual's result, as does the extracted brain if it is not placed into a golem or cylinder (or otherwise preserved) within 3 rounds.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds on a living creature, or on a corpse that has been dead no longer than 8 hours before the ritual began. If you place the brain into a golem, the golem retains the brain's memories, along with its mental ability scores, alignment, and related skills.</p>\n<p><strong>Success</strong> The ritual succeeds on a living creature or on a corpse that has been dead no longer than 1 hour before the ritual began.</p>\n<p><strong>Failure</strong> The ritual fails and the brain dies.</p>\n<p><strong>Critical Failure</strong> The ritual seems to succeed but warps the brain unrecognizably into a hostile entity, potentially allowing an alien intelligence to seep into it.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can place the extracted brain into an inactive flesh golem on a critical success.</p>\n<p><strong>Heightened (9th)</strong> You can place the extracted brain into an inactive alchemical golem on a critical success.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":"Medicine"},"source":{"value":"Pathfinder Adventure: Malevolence"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 Large or smaller creature or corpse"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"extract-brain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hdzyDrRdHSse88XM"}}}
{"_id":"hghGRzOSzEl4UXdS","img":"systems/pf2e/icons/spells/invoke-spirits.webp","name":"Invoke Spirits","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"2d4"},"1":{"applyMod":false,"type":{"subtype":"","value":"negative"},"value":"2d4"}}},"description":{"value":"<p>Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and are @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<p>On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The mental damage and negative damage each increase by 1d4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d4"},"interval":2,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"slug":"invoke-spirits","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hghGRzOSzEl4UXdS"}}}
{"_id":"hiVL8qsnTJtpouw0","img":"systems/pf2e/icons/spells/divine-vessel.webp","name":"Divine Vessel","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.</p>\n<p>If you were Medium or smaller, you become Large, as the effects of <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>. You must have space to expand into, or the spell is lost. You also gain the following benefits.</p>\n<ul>\n<li>40 temporary Hit Points.</li>\n<li>A fly Speed equal to your Speed.</li>\n<li>Weakness 10 to the alignment opposite the one you chose.</li>\n<li>A +1 status bonus to saves against spells.</li>\n<li>Darkvision.</li>\n<li>Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment type.</li>\n<li>One or more unarmed melee attacks. If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage and has the agile and finesse traits.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.GDzn5DToE62ZOTrP]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dIftJU6Ki2QSLCOD]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["morph"]},"slug":"divine-vessel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hiVL8qsnTJtpouw0"}}}
{"_id":"hkfH9Z53hPzcOwNB","img":"systems/pf2e/icons/spells/veil.webp","name":"Veil","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf. Casting veil counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to Deception checks to prevent others from seeing through their disguises, and add their level even if untrained. You can Dismiss any or all of these disguises.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (7th)</strong> The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"veil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB"}}}
{"_id":"ho1jSoYKrHUNnM90","img":"systems/pf2e/icons/spells/tempest-surge.webp","name":"Tempest Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"1d12"}}},"description":{"value":"<p>You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round and takes [[/r 1[persistent,electricity]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","druid","electricity"]},"slug":"tempest-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ho1jSoYKrHUNnM90"}}}
{"_id":"hoR6w8BqX2F35Tdx","img":"systems/pf2e/icons/spells/blistering-invective.webp","name":"Blistering Invective","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>A heap of insults and invectives spew from your mouth-words so devastating your foes burn from the intensity of your diatribe. Your words deal [[/r 2d6[persistent,fire]]] damage, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half the persistent fire damage.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} and takes the full persistent fire damage.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and takes double the persistent fire damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You can target two additional creatures, and the persistent damage increases by [[/r 2d6]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature (Heightened (+2) - two additional creatures)"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"slug":"blistering-invective","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hoR6w8BqX2F35Tdx"}}}
{"_id":"hp6Q64dl7xbdn4gQ","img":"systems/pf2e/icons/spells/legend-lore.webp","name":"Legend Lore","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense worth a total value of 300 gp"},"damage":{"value":{}},"description":{"value":"<p>You attempt to learn useful legends about a particular subject, which must be an important person, place, or thing. If the subject is present, increase the degree of success of your primary skill check by one step. If you have only vague information about the subject before attempting the ritual, decrease the degree of success of your primary skill check by one step. These modifiers cancel each other out if you have a subject present with little to no baseline information.</p>\n<hr />\n<p><strong>Critical Success</strong> You recite legends, tales, and lore about the subject over the course of an hour after the ritual ends. The information is mostly coherent, emphasizing more accurate or useful legends over those exaggerated over time.</p>\n<p><strong>Success</strong> You recite mysterious legends, tales, and lore about the subject over the course of an hour after the ritual ends. These provide useful information for further inquiry but are generally incomplete or enigmatic. As is the nature of legends, you are likely to learn multiple contradictory versions.</p>\n<p><strong>Failure</strong> You fail to learn any useful legends.</p>\n<p><strong>Critical Failure</strong> Your mind becomes lost in the past. You can't sense or respond to anything in the present for 1 week except to perform necessities like breathing and sleeping. When you return, however, you can retrain one of your skills into a Lore based on the knowledge of the past you were uncontrollably viewing, as if you had spent 1 week retraining.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Performance, Society"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"legend-lore","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hp6Q64dl7xbdn4gQ"}}}
{"_id":"hq57j7Nif1zuQ2Ab","img":"systems/pf2e/icons/spells/unspeakable-shadow.webp","name":"Unspeakable Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. The creature must attempt a Will save. A creature that has the frightened condition from <em>unspeakable shadow</em> must spend at least one of its actions each turn to either attack its shadow (making a Strike ineffectually) or flee from its shadow (using one action to move away as though it had the fleeing condition).</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}. It can't reduce its frightened value below 1 for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is so afraid, it might instantly die. It must succeed at a Fortitude save or die; this saving throw has the incapacitation trait. If it succeeds at its save, the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4} and can't reduce its frightened value below 1 for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental","shadow","visual"]},"slug":"unspeakable-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hq57j7Nif1zuQ2Ab"}}}
{"_id":"hs7h8f4Z1ZNdUt3s","img":"systems/pf2e/icons/spells/summon-fey.webp","name":"Summon Fey","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a fey to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the fey trait and whose level is -1.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"summon-fey","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hs7h8f4Z1ZNdUt3s"}}}
{"_id":"hvKtmoHwekDZ5iOH","img":"systems/pf2e/icons/spells/shadow-army.webp","name":"Shadow Army","system":{"ability":{"value":""},"area":{"type":"burst","value":50},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"3d10"},"1":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d10"}}},"description":{"value":"<p>You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to Hide and Sneak among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage. For the duration of the spell, the creature gets a result one step better than it rolled on further saves against the spell, and can distinguish you from your clones without difficulty.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage, and gains the chosen condition.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, and gains the chosen condition.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","mental","shadow","visual"]},"slug":"shadow-army","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hvKtmoHwekDZ5iOH"}}}
{"_id":"i06YFOtfGfpUvcD7","img":"systems/pf2e/icons/spells/wind-whispers.webp","name":"Wind Whispers","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread, which may or may not be true, about a single subject. Those within range of the spell overhear the rumor at some point over the next hour, though they'll be unable to pin it down to a source. Attempt a check with a modifier equal to your spell DC - 10 against a hard DC for your level. The GM might modify the DC depending on how plausible the rumor is. Repeated castings to spread the same rumor or information have no effect unless circumstances have substantially changed, as determined by the GM.</p>\n<hr />\n<p><strong>Critical Success</strong> Your rumor spreads far and wide, and it's at the tip of people's tongues. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Skill checks to convince people that the rumor is true get a +2 circumstance bonus.</p>\n<p><strong>Success</strong> Enough people take note of the rumor that it begins to spread, though those who heard the rumor aren't necessarily convinced. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject, and skill checks to convince people that the rumor is true get a +1 circumstance bonus.</p>\n<p><strong>Failure</strong> Most in the area dismiss the rumor as wild gossip and pay it little mind, granting no effect.</p>\n<p><strong>Critical Failure</strong> The winds' gossip is misinterpreted and spreads information contradictory to the rumor you were attempting to spread. A contradictory rumor spreads, and skill checks to convince others that your original rumor is true take a -2 circumstance penalty.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","linguistic","mental"]},"slug":"wind-whispers","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i06YFOtfGfpUvcD7"}}}
{"_id":"i1TvBID5QLyXrUCa","img":"systems/pf2e/icons/spells/summon-entity.webp","name":"Summon Entity","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an aberration to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the aberration trait and whose level is 5 or lower.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"summon-entity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i1TvBID5QLyXrUCa"}}}
{"_id":"i35dpZFI7jZcRoBo","img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"illusory-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}}}
{"_id":"i7u6gAdNcyIyyo3h","img":"systems/pf2e/icons/spells/favorable-review.webp","name":"Favorable Review","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as \"Dame Ellendia,\" \"Savories Meats,\" or \"the Theater of the Mind's latest magic show.\" The target must attempt Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and knows you tried to trick it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of favorable review, unless it identifies the spell (usually using @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G]).</p>\n<p><strong>Failure</strong> The target cannot speak unfavorably about the subject for 1 week. This doesn't change the target's opinion about the subject, but the target's attempts to speak ill of the subject-whether in speech, writing, or other communication-always twist into compliments and praise instead. The target likely becomes aware of this effect quickly and can avoid speaking about the subject entirely if they choose.</p>\n<p><strong>Critical Failure</strong> As failure, except the duration is permanent and the target genuinely holds a favorable opinion about the subject, with their attitude toward the creature (or creatures associated with the subject, such as the owner of a location or artists in a performance) becoming two degrees better (for example, @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The range increases to 60 feet and you can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"slug":"favorable-review","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i7u6gAdNcyIyyo3h"}}}
{"_id":"i88Vi47PDDoP6gQv","img":"systems/pf2e/icons/spells/geyser.webp","name":"Geyser","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d6"},"1":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"4d6"}}},"description":{"value":"<p><strong>Area</strong> 10-foot radius, 50-foot-tall cylinder</p>\n<hr />\n<p>A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. The bottom of this spell's area must be on solid ground. Each creature in the area takes 3d6 bludgeoning damage and 4d6 fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature falls unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round. All creatures in the steam are concealed, and all creatures outside the steam are concealed to creatures within it.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and isn't pushed into the air.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 20 feet into the air. ([[/r 10[bludgeoning]]] damage)</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 40 feet into the air. ([[/r 20[bludgeoning]]] damage)</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6 bludgeoning and 1d6 fire.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire","water"]},"slug":"geyser","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i88Vi47PDDoP6gQv"}}}
{"_id":"i8PBZsnoCrK7IWph","img":"systems/pf2e/icons/spells/tentacular-limbs.webp","name":"Tentacular Limbs","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"slug":"tentacular-limbs","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i8PBZsnoCrK7IWph"}}}
{"_id":"iAnpxrLaBU4V6Sej","img":"systems/pf2e/icons/spells/tidal-surge.webp","name":"Tidal Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.</p>\n<hr /><strong>Failure</strong> You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water.\n<p><strong>Critical Failure</strong> You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","water"]},"slug":"tidal-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iAnpxrLaBU4V6Sej"}}}
{"_id":"iG1USiSRXMjCDGAr","img":"systems/pf2e/icons/spells/percussive-impact.webp","name":"Percussive Impact","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"1kBezKdL9iXSMfzn":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"4d8"},"rcaspoacHgRYSM72":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"sonic"},"value":"1d4"}}},"description":{"value":"<p>You lob a compressed ball of sound at a foe. The ball explodes on impact, unleashing a powerful blast of sound. Make a spell attack roll. If you hit, you deal [[/r 4d8[bludgeoning]]] damage plus [[/r (1d4[splash])[sonic]]]{1d4 sonic splash damage}. On a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The bludgeoning damages increases by 4d8, the sonic splash damage increases by 1d4, and the duration of the deafened condition increases by 2 rounds.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"1kBezKdL9iXSMfzn":"4d8","rcaspoacHgRYSM72":"1d4"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["sonic"]},"slug":"percussive-impact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iG1USiSRXMjCDGAr"}}}
{"_id":"iL6TujgTCtRRa0Y0","img":"systems/pf2e/icons/spells/prismatic-wall.webp","name":"Prismatic Wall","system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an opaque wall of shimmering, multicolored light. The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects. The wall sheds bright light out to 20 feet on each side (and dim light to the next 20 feet). Creatures other than you that come into the wall's light must attempt a @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)] save; they're @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round on a success, @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round on a failure, and Blinded for 1 minute on a critical failure. They are then temporarily immune to the blinding effect for 1 hour.</p>\n<p>A prismatic wall has seven different layers, each a different color. Red, orange, yellow, and green have the effect of a 5th-level <em>@UUID[Compendium.pf2e.spells-srd.forsqeofEszBNtLq]</em> spell of that color, and the others have the effect of a 7th-level <em>chromatic wall</em> spell of that color. A creature that tries to pass through the wall must attempt a saving throw against each component wall. The effects take place simultaneously, so a creature turned to stone by the blue wall is still treated as a creature for the indigo and violet walls.</p>\n<p>The wall as a whole is immune to counteracting effects of the wall's level or lower; each color must be counteracted by its specific spell, as described in <em>chromatic wall</em>. This must be done in order (red, orange, yellow, green, blue, indigo, then violet). A given color can't be affected until the previous color is counteracted. Counteracting a color wall removes that color's effect from the wall, and counteracting them all ends <em>prismatic wall</em>. You can Dismiss the spell.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"slug":"prismatic-wall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0"}}}
{"_id":"iMmexY6ZosLS4I5R","img":"systems/pf2e/icons/spells/door-to-beyond.webp","name":"Door to Beyond","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save on entering.</p>\n<p>The cracks of the door to beyond are too thin for anything to fully slip through, but decompressive effects deal 4d6 slashing damage to any creature or object that ends its turn in the door's space. You are unaffected by your own <em>door to beyond</em>. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is pulled 10 feet toward the door.</p>\n<p><strong>Critical Failure</strong> The creature is pulled 20 feet toward the door.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"5 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"door-to-beyond","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iMmexY6ZosLS4I5R"}}}
{"_id":"iQD8OhhkwhvD8Blw","img":"systems/pf2e/icons/spells/swamp-of-sloth.webp","name":"Swamp of Sloth","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"1d6"}}},"description":{"value":"<p>Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst's radius by 5 feet.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6, and the initial radius increases by 5 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"jnp3ni6b93pdifaq":{"_id":"jnp3ni6b93pdifaq","overlayType":"override","sort":3,"system":{"area":{"areaType":"burst","value":"15"},"damage":{"value":{"0":{"applyMod":false,"type":{"subtype":""}}}},"time":{"value":"3"}}},"lq4yc6ojcujar4xa":{"_id":"lq4yc6ojcujar4xa","overlayType":"override","sort":1,"system":{"area":{"areaType":"burst","value":"5"},"damage":{"value":{"0":{"applyMod":false,"type":{"subtype":""}}}},"time":{"value":"1"}}},"pf2bpfyrg68sglcv":{"_id":"pf2bpfyrg68sglcv","overlayType":"override","sort":2,"system":{"area":{"areaType":"burst","value":"10"},"damage":{"value":{"0":{"applyMod":false,"type":{"subtype":""}}}},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["olfactory","sorcerer"]},"slug":"swamp-of-sloth","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iQD8OhhkwhvD8Blw"}}}
{"_id":"ifXNOhtmU4fKL68v","img":"systems/pf2e/icons/spells/redact.webp","name":"Redact","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You strike mention of a specific name from one or more documents. When you cast the spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess @UUID[Compendium.pf2e.deities.BNycwu3I21dTh4D9] from a book would also remove references to her title \"the Dawnflower.\"</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a Perception or Society check against your spell DC to notice the altered text, though that doesn't tell them what the original said.</p>\n<p><strong>Heightened (4th)</strong> At your choice, the duration is unlimited.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"unattended written materials of up to 1 Bulk or less"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric"]},"slug":"redact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ifXNOhtmU4fKL68v"}}}
{"_id":"ihbRf964JDXztcy3","img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"disjunction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}}}
{"_id":"ikSb3LRGnrwXJBVX","img":"systems/pf2e/icons/spells/vital-beacon.webp","name":"Vital Beacon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.WWtSEJGwKY4bQpUn]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"vital-beacon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ikSb3LRGnrwXJBVX"}}}
{"_id":"ilGsyGLGjjIPHbyP","img":"systems/pf2e/icons/spells/embrace-the-pit.webp","name":"Embrace the Pit","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to evil, fire, and poison, and resistance 1 to physical damage (except silver). You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.gX8O0ArQXbEVDUbW]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","evil","sorcerer"]},"slug":"embrace-the-pit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ilGsyGLGjjIPHbyP"}}}
{"_id":"iohRnd4gUCmJlh54","img":"systems/pf2e/icons/spells/lose-the-path.webp","name":"Lose the Path","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature in range Strides</p>\n<hr />\n<p>You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature treats all squares as difficult terrain for its Stride.</p>\n<p><strong>Critical Failure</strong> As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":["mental","visual"]},"slug":"lose-the-path","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iohRnd4gUCmJlh54"}}}
{"_id":"irTdhxTixU9u9YUm","img":"systems/pf2e/icons/spells/lingering-composition.webp","name":"Lingering Composition","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<hr /><strong>Critical Success</strong> The composition lasts 4 rounds.\n<p><strong>Success</strong> The composition lasts 3 rounds.</p>\n<p><strong>Failure</strong> The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"slug":"lingering-composition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm"}}}
{"_id":"it4ZsAi6XgvGcodc","img":"systems/pf2e/icons/spells/wall-of-wind.webp","name":"Wall of Wind","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.</p>\n<ul>\n<li>Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.</li>\n<li>The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall.</li>\n<li>A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature can move through the wall normally this turn.</p>\n<p><strong>Success</strong> The flying creature can move through the wall this turn, but the wall is difficult terrain.</p>\n<p><strong>Failure</strong> The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is pushed 10 feet away from the wall.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"wall-of-wind","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc"}}}
{"_id":"it4wx2mDIJDlZGqS","img":"systems/pf2e/icons/spells/divine-armageddon.webp","name":"Divine Armageddon","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 negative damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the negative damage by 4d6 instead of dealing alignment damage. A creature harmed by positive damage, such as one with negative healing, takes positive damage instead of negative damage from this spell.</p>\n<p>You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6 negative damage, 1d6 alignment damage, and 1d6 additional negative and positive damage for a true neutral deity.</p>\n<hr />\n<p>[[/r {(@item.level+2)d6[negative],(@item.level+2)d6[good]}]]{Leveled Negative + Good Damage}</p>\n<p>[[/r {(@item.level+2)d6[negative],(@item.level+2)d6[evil]}]]{Leveled Negative + Evil Damage}</p>\n<p>[[/r {(@item.level+2)d6[negative],(@item.level+2)d6[lawful]}]]{Leveled Negative + Lawful Damage}</p>\n<p>[[/r {(@item.level+2)d6[negative],(@item.level+2)d6[chaotic]}]]{Leveled Negative + Chaotic Damage}</p>\n<hr />\n<p>[[/r {(@item.level+2)d6[positive],(@item.level+2)d6[good]}]]{Leveled Positive + Good Damage}</p>\n<p>[[/r {(@item.level+2)d6[positive],(@item.level+2)d6[evil]}]]{Leveled Positive + Evil Damage}</p>\n<p>[[/r {(@item.level+2)d6[positive],(@item.level+2)d6[lawful]}]]{Leveled Positive + Lawful Damage}</p>\n<p>[[/r {(@item.level+2)d6[positive],(@item.level+2)d6[chaotic]}]]{Leveled Positive + Chaotic Damage}</p>\n<hr />\n<p>[[/r ((@item.level*2)-2)d6[negative]]]{Leveled True Neutral Negative Damage}</p>\n<p>[[/r ((@item.level*2)-2)d6[positive]]]{Leveled True Neutral Positive Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":["negative","positive"]},"slug":"divine-armageddon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.it4wx2mDIJDlZGqS"}}}
{"_id":"ivKnEtI1z4UqEKIA","img":"systems/pf2e/icons/spells/pulse-of-the-city.webp","name":"Pulse of the City","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about.</p>\n<ul>\n<li><strong>Wardens</strong> city guards, barristers, and judges (criminal reports, busts, changes in routines, legal trials)</li>\n<li><strong>Titles</strong> nobles and politicians (high society weddings, elite soirees, political rallies)</li>\n<li><strong>Masses</strong> common folk and merchants (gathering mobs, major sales)</li>\n</ul>\n<p>When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. If you cast <em>pulse of the city</em> again within 24 hours, you can say \"echo\" instead of another word to get an update on the event you learned about the last time you Cast the Spell.</p>\n<p><em>Pulse of the city</em> reveals only publicly available or observable information. You never learn clandestine movements or other details people are specifically trying to hide. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em>).</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 100 miles.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"100 miles"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"25 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","scrying"]},"slug":"pulse-of-the-city","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ivKnEtI1z4UqEKIA"}}}
{"_id":"izcxFQFwf3woCnFs","img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"guidance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}}}
{"_id":"j2kfNBFpLa0JjVr8","img":"systems/pf2e/icons/spells/mantle-of-the-magma-heart.webp","name":"Mantle of the Magma Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. Upon casting this spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.</p>\n<ul>\n<li><strong>Enlarging Eruption</strong> You erupt in lava, which clings to you and hardens, causing your body to swell and burst until you grow to size Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. You can't choose this option if you're already Large or larger. @UUID[Compendium.pf2e.spell-effects.qRyynMOflGajgAR3]</li>\n<li><strong>Fiery Grasp</strong> Your hands swell and grow with lava. You gain a lava fist unarmed attack in the brawling weapon group. Your lava fists deal 1d8 bludgeoning damage as their base damage, plus an additional 2d6 fire damage and 1d6 persistent fire damage. @UUID[Compendium.pf2e.spell-effects.6SG8wVmppv4oXZtx]</li>\n<li><strong>Heart of Fire</strong> Your body's temperature becomes so hot that any creature that touches you, or that hits you with a melee unarmed attack or non-reach melee weapon attack, takes [[/r 2d6[fire]]] damage.</li>\n<li><strong>Warming Flames</strong> Flames flicker around you, warming away the cold while protecting you from the heat. You gain resistance 5 to cold and fire.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire","morph"]},"slug":"mantle-of-the-magma-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j2kfNBFpLa0JjVr8"}}}
{"_id":"j8vIoIEWElvpwkcI","img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on [[/r 1d4]]). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on [[/r 1d6]]). With only one image, the chances are 1 in 2 (1-3 on [[/r 1d6]]).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.0PO5mFRhh9HxGAtv]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"mirror-image","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}}}
{"_id":"jBGAYmR0BkkbpJvG","img":"systems/pf2e/icons/spells/visions-of-danger.webp","name":"Visions of Danger","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d8"}}},"description":{"value":"<p>An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage (basic Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a Seek action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","visual"]},"slug":"visions-of-danger","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jBGAYmR0BkkbpJvG"}}}
{"_id":"jFmWSIpJGGebim6y","img":"systems/pf2e/icons/spells/touch-of-corruption.webp","name":"Touch of Corruption","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse the target with negative energy. If the target is living, this deals 1d6 negative negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.GhNVAYtoF5hK3AlD]</p>\n<p>If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.</p>\n<p><em>@UUID[Compendium.pf2e.spells-srd.ekGHLJSHGgWMUwkY]</em></p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{"2a6Vm4mIjBgrzlO2":{"_id":"2a6Vm4mIjBgrzlO2","name":"Touch of Corruption (Vs. Living)","overlayType":"override","sort":2,"system":{"damage":{"value":{"Esn7klJ9WRsIFnrE":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"1d6"}}},"heightening":{"damage":{"Esn7klJ9WRsIFnrE":"1d6"},"interval":1,"type":"interval"},"save":{"basic":"basic","value":"fortitude"},"spellType":{"value":"save"}}},"gHIOzknAtexc6GUE":{"_id":"gHIOzknAtexc6GUE","name":"Touch of Corruption (Healing)","overlayType":"override","sort":1,"system":{"damage":{"value":{"cM137DAlBX1LcWAX":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"6"}}},"heightening":{"damage":{"cM137DAlBX1LcWAX":"6"},"interval":1,"type":"interval"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing undead creature or 1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","negative"]},"slug":"touch-of-corruption","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jFmWSIpJGGebim6y"}}}
{"_id":"jJphHQlENHFlSElH","img":"systems/pf2e/icons/spells/captivating-adoration.webp","name":"Captivating Adoration","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you for its next action, then is temporarily immune for 1 hour.</p>\n<p><strong>Failure</strong> The creature is Fascinated with you.</p>\n<p><strong>Critical Failure</strong> The creature is Fascinated with you, and its attitude toward you improves by one step.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the size of the emanation by 15 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["visual","emotion","mental","cleric"]},"slug":"captivating-adoration","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jJphHQlENHFlSElH"}}}
{"_id":"jOWQ5wPd4xvSkjI5","img":"icons/environment/settlement/wagon.webp","name":"Mystic Carriage","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"toy carriage, horse statues, rare incense, and feathers worth 50 gp"},"damage":{"value":{}},"description":{"value":"<p>This ritual allows you and the other casters to conjure a magical carriage that transports you to a destination of your choice. To summon the mystic carriage, you must be within 250 miles of your destination and spend 1 hour burning incense and feathers while chanting the name of the location you wish the carriage to take you to. When it arrives, the carriage is a Large vehicle that can fit 4 Medium or smaller passengers, as well as 100 Bulk. It has a Speed of 60 feet, AC of 14, Fortitude saving throw modifier of +8, Hardness 5, 100 Hit Points (BT 50), object immunities, and immunities to critical hits and precision damage.</p>\n<p>Once loaded and boarded, the mystic carriage sets out at a Speed of 60 feet, heading unerringly towards its destination using whatever roads and trails are available. If it's attacked, it continues going as long as nothing blocks its passage. If something blocks its way, living or otherwise, it will stop until the way is cleared, waiting to continue until all of its passengers are aboard once more.</p>\n<hr />\n<p><strong>Critical Success</strong> You create a mystic carriage that lasts for 2 weeks, instead of 1 week. It can take you to up to two destinations, the first of which must be within 250 miles and the second of which must be within 250 miles of the first destination.</p>\n<p><strong>Success</strong> You create a mystic carriage as described above.</p>\n<p><strong>Failure</strong> You don't create a mystic carriage.</p>\n<p><strong>Critical Failure</strong> You don't create a mystic carriage, and you're attacked by a herd of four riding horses.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The carriage's AC, Fortitude save, and Hardness increase by 2, its Hit Points increase by 20, and its Broken Threshold increases by 10.</p>"},"duration":{"value":"1 week or until the named destination is reached, whichever comes first"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"primarycheck":{"value":"Arcana (Expert) or Occultism (Expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":"Crafting or Driving Lore"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"mystic-carriage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jOWQ5wPd4xvSkjI5"}}}
{"_id":"jQdm301h6e8hIY4U","img":"systems/pf2e/icons/spells/spiritual-guardian.webp","name":"Spiritual Guardian","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"2d8"}}},"description":{"value":"<p>A Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding your deity's favored weapon.</p>\n<p>When you Cast the Spell, the spiritual guardian appears in an unoccupied space next to a foe of your choice within range and makes a Strike against it. Each time you Sustain the Spell, you can move the spiritual guardian to an unoccupied space next to a target within range (if necessary) and make a Strike with it. The guardian uses and contributes to your multiple attack penalty. Alternatively, when you Sustain the Spell, you can have the guardian move adjacent to an ally and protect that ally. If you do, each time the ally would take damage, the guardian takes the first 10 damage instead of your ally. It continues to do so until you move the guardian to attack an enemy or defend a different ally, or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit Points by any means). The guardian can't usually take damage except when protecting an ally, though <em>disintegrate</em> automatically destroys it if it hits the spiritual guardian's AC of 25.</p>\n<p>The guardian's Strikes are melee spell attacks. Regardless of the appearance of the guardian's weapon, the guardian deals force damage equal to 2d8 plus your spellcasting ability modifier, but you can deal damage of the type normally dealt by the weapon it holds instead of force damage. No other traits or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual guardian's weapon is a weapon for the purposes of triggers, resistances, and so forth.</p>\n<p>The guardian takes up space and allies can use it when flanking, but it doesn't have any other attributes a creature would normally have aside from Hit Points, and creatures can move through its space without hindrance. The guardian can't make any attack other than its Strike, and feats or spells that affect weapons or enhance allies do not apply to the guardian.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The guardian's damage increases by 1d8, and its Hit Points increase by 20.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":"You have a deity."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"slug":"spiritual-guardian","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jQdm301h6e8hIY4U"}}}
{"_id":"jSRAyd57kd4WZ4yE","img":"systems/pf2e/icons/spells/summon-plant-or-fungus.webp","name":"Summon Plant or Fungus","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a plant or fungus to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the plant or fungus trait and whose level is -1.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"summon-plant-or-fungus","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE"}}}
{"_id":"jW2asKFchuoxniSH","img":"systems/pf2e/icons/spells/dismantle.webp","name":"Dismantle","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] condition, and the component pieces become small enough to be @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] under normal clothing and armor. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell. When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the Broken condition and its Hit Points return to the value the object had when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts for 10 minutes.</p>\n<p><strong>Heightened (6th)</strong> The spell lasts until your next daily preparations.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical object in your possession of 1 Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"dismantle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jW2asKFchuoxniSH"}}}
{"_id":"jfVCuOpzC6mUrf6f","img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"slug":"hydraulic-push","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}}}
{"_id":"jks2h5pMsm8pCi8e","img":"systems/pf2e/icons/spells/wildfire.webp","name":"Wildfire","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"1"}}},"description":{"value":"<p>A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take [[/r 1[persistent,fire]]] damage.</p>\n<p>Each time you sustain this spell, the radius of the burst increases by 5 feet.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the damage and persistent damage by 1.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1"},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire"]},"slug":"wildfire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jks2h5pMsm8pCi8e"}}}
{"_id":"joEruBVz31Uxczzq","img":"systems/pf2e/icons/spells/angelic-messenger.webp","name":"Angelic Messenger","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found. You must be of no higher level than double <em>angelic messenger's</em> spell level</p>\n<hr />\n<p><strong>Critical Success</strong> As success, but if you've never visited that plane or world before, you appear right in front of the message's intended recipient.</p>\n<p><strong>Success</strong> You arrive on the target plane or world at the last location you visited on that plane or world, or to a random location within 10d10 miles of your message's intended recipient if you've never visited that plane or world before.</p>\n<p><strong>Failure</strong> You don't travel.</p>\n<p><strong>Critical Failure</strong> You accidentally travel to the wrong plane, possibly a dangerous plane.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert; you must be an angel)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"angelic-messenger","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.joEruBVz31Uxczzq"}}}
{"_id":"jqb52wy7A0Eqwuzx","img":"systems/pf2e/icons/spells/blinding-beauty.webp","name":"Vision of Beauty","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range. Only the spell's target can see the beauty, though you can see the vague shape of the illusion as it manifests. The effect of the vision is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is intrigued by the vision, becoming @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is entranced by the vision, becoming stupefied 1 for 1 round and moving toward the image's location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. The target is then @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by the illusion for 1 round.</p>\n<p><strong>Critical Failure</strong> As failure, except the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and becomes fascinated by the illusion for 1 minute instead of 1 round.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You can target an additional creature in range.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"2 creatures"}},"8":{"target":{"value":"3 creatures"}},"10":{"target":{"value":"4 creatures"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"overlays":{},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"rare","value":["emotion","incapacitation","mental"]},"slug":"vision-of-beauty","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jqb52wy7A0Eqwuzx"}}}
{"_id":"jrBa9deU2ULFWvSl","img":"systems/pf2e/icons/spells/meteor-swarm.webp","name":"Meteor Swarm","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"6d10"}}},"description":{"value":"<p>You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the @Template[type:burst|distance:10] at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its @Template[type:burst|distance:40]. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once. The saving throw applies to both the bludgeoning and the fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-4)d6[fire]]]{Leveled Fire Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"meteor-swarm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jrBa9deU2ULFWvSl"}}}
{"_id":"jsWthW1Qy6tg3SwD","img":"systems/pf2e/icons/spells/draw-ire.webp","name":"Draw Ire","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"1d10"}}},"description":{"value":"<p>You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a -1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and the penalty. The spell ends at the end of the target's next turn. @UUID[Compendium.pf2e.spell-effects.PDoTV4EhJp63FEaG]</p>\n<p><strong>Failure</strong> The target takes full damage and the penalty. @UUID[Compendium.pf2e.spell-effects.BsGZdgiEElNlgZVv]</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and the status penalty is -2. @UUID[Compendium.pf2e.spell-effects.4VOZP2ArmS12nvz8]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"draw-ire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jsWthW1Qy6tg3SwD"}}}
{"_id":"jupppBeFqhe6LMIb","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Green)","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 poison damage in a 30-foot cone. Affected creatures can make a basic Fortitude save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-green","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jupppBeFqhe6LMIb"}}}
{"_id":"juzb53CW6Uzz5pFY","img":"systems/pf2e/icons/spells/umbral-graft.webp","name":"Umbral Graft","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. During <em>umbral graft's</em> duration, you can use the Steal action to attempt to abscond with spells affecting a foe instead of stealing an item. You can also make one attempt to Steal as part of Casting <em>umbral graft</em>. If you succeed at your check to Steal a spell, randomly determine a spell affecting the foe that has a target entry. That spell ceases to affect the target, and you can either cause the spell to affect you or store it in your shadow. If your attempt to Steal was a critical success, you automatically steal the spell if its level is equal to or lower than umbral graft. If it was a success, you automatically steal it if its level is lower than umbral graft. If you succeeded, but the spell's level was too high to steal automatically, you must attempt a counteract check to see if you steal the spell. You know what the spell is as soon as you steal it. If you store it, you can transfer it to a willing creature as a single action that has the manipulate trait. The spell lasts for its remaining duration, to a maximum of 1 minute, and any time you keep it stored subtracts from its duration normally. The spell gains the shadow trait.</p>\n<p>You can't steal constant innate spells that are always active on a creature, such as a choral angel's constant tongues, or innate spells that have special restrictions that remove their ability to target other creatures, such as an imp's invisibility. At the GM's discretion, you might not be able to steal innate spells with other unusual modifications to the base spell.</p>\n<p>As normal, you can Steal only from a target within your reach. Once you've stolen a spell, you can't attempt to Steal more spells, nor can you choose not to take a spell if you succeed at your Thievery check. When you cast umbral graft, any spells you stole with a previous umbral graft end even if their duration hasn't elapsed. If you're affected by both umbral graft and umbral extraction, you make the choice whether to steal a spell slot, an active spell, or an item each time you Steal.</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["shadow"]},"slug":"umbral-graft","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.juzb53CW6Uzz5pFY"}}}
{"_id":"jwK43yKsHTkJQvQ9","img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["revelation"]},"slug":"see-invisibility","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}}}
{"_id":"k0qJfSZH5xUEggwU","img":"systems/pf2e/icons/spells/suspended-retribution.webp","name":"Suspended Retribution","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head- traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers.</p>\n<ul>\n<li>The target moves more than its Speed in a single round.</li>\n<li>The target makes more than one Strike in a single round.</li>\n<li>The target Casts a Spell.</li>\n<li>The target uses a specific skill you name.</li>\n<li>The target uses a specific ability you name.</li>\n</ul>\n<p>If the target takes the triggering action, the portent of doom activates-the sword strikes down, the noose loops around the target's neck, the skull bares its fangs-and the target takes [[/r 70[mental]]] damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the concentrate trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","prediction"]},"slug":"suspended-retribution","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k0qJfSZH5xUEggwU"}}}
{"_id":"k2QrUk7jWMAWozMh","img":"systems/pf2e/icons/spells/brain-drain.webp","name":"Brain Drain","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"1d8"}}},"description":{"value":"<p>You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save.</p>\n<p>If the target fails the save, you sort through the stolen memories to attempt a single check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","mental","oracle"]},"slug":"brain-drain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k2QrUk7jWMAWozMh"}}}
{"_id":"k34hDOfIIMAxNL4a","img":"systems/pf2e/icons/spells/grim-tendrils.webp","name":"Grim Tendrils","system":{"ability":{"value":""},"area":{"type":"line","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"2d4"}}},"description":{"value":"<p>Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half the negative damage and no persistent bleed damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double negative damage and double persistent bleed damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage increases by 2d4, and the persistent bleed damage increases by 1.</p>\n<p>[[/r (@item.level)[bleed]]]{Leveled Bleed Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["negative"]},"slug":"grim-tendrils","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a"}}}
{"_id":"k43PIYwuQqjeJ3S3","img":"systems/pf2e/icons/spells/force-quiet.webp","name":"Forced Quiet","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. The spell's duration depends on the target's Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The duration is 1 round.</p>\n<p><strong>Failure</strong> The duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> The duration is 10 minutes.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"forced-quiet","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k43PIYwuQqjeJ3S3"}}}
{"_id":"k6f5nvSv0XIhbiHj","img":"systems/pf2e/icons/spells/hollow-heart.webp","name":"Hollow Heart","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target treats no other creature as an ally for 1 round.</p>\n<p><strong>Failure</strong> The target treats no other creature as an ally for 3 rounds.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} as it realizes it can't rely on anyone but itself.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","emotion","fear","mental"]},"slug":"hollow-heart","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k6f5nvSv0XIhbiHj"}}}
{"_id":"k9M0kUhhHHGYquiA","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Cloud)","system":{"ability":{"value":""},"area":{"details":"30-foot cone originating from you.","type":"cone","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 electricity damage in a 30-foot cone. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k9M0kUhhHHGYquiA"}}}
{"_id":"k9x6bXXpIgAXMDsx","img":"systems/pf2e/icons/spells/whirling-scarves.webp","name":"Whirling Scarves","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the Concealed condition, the scarves snag the weapon or unarmed attack, and the creature takes a -1 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasn't the creature's turn). The timing of the scarves' movement is harder to predict for ranged attackers, so the flat check for the Concealed condition against ranged attacks increases from DC 5 to DC 6. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the Concealed condition against ranged attacks increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","divine"]},"traits":{"rarity":"common","value":["force"]},"slug":"whirling-scarves","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k9x6bXXpIgAXMDsx"}}}
{"_id":"kBhaPuzLUSwS6vVf","img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"slug":"electric-arc","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}}}
{"_id":"kCgkreCT6g0dipMd","img":"systems/pf2e/icons/spells/murderous-vine.webp","name":"Murderous Vine","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"bludgeoning"},"value":"3d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"2d8"}}},"description":{"value":"<p>You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface. Make a spell attack roll <strong>against the target's Fortitude DC</strong>. On a success, the creature is grabbed and takes 3d6 bludgeoning damage and 2d8 piercing damage. At the end of that creature's turn, if it's still grabbed by the vine, it takes [[/r 2d6[bludgeoning]]] damage.</p>\n<p>The vine's Escape DC is equal to your spell DC. A creature can attack the vine in an attempt to break its grip. The vine's AC is equal to your spell DC, and the vine is destroyed if it takes 20 or more damage. Destroying or escaping from the vines ends the spell. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial bludgeoning damage increases by 1d6, the initial piercing damage increases by 1d8, and the damage a creature takes for ending its turn grabbed by the vine increases by [[/r 1d6[bludgeoning]]].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d8"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature adjacent to a flat surface"},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["attack","plant"]},"slug":"murderous-vine","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kCgkreCT6g0dipMd"}}}
{"_id":"kF0rs9mCPvJGfAZE","img":"systems/pf2e/icons/spells/inspire-heroics.webp","name":"Inspire Heroics","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your muse to greatly increase the benefits you provide with your <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> or <em>@UUID[Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P]</em> composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.</p>\n<hr />\n<p><strong>Critical Success</strong> The status bonus from your inspire courage or inspire defense increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.VFereWC1agrwgzPL]{Critical Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.BKam63zT98iWMJH7]{Critical Success on Inspire Defense}</p>\n<p><strong>Success</strong> The status bonus from inspire courage or inspire defense increases to +2.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.kZ39XWJA3RBDTnqG]{Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.Chol7ExtoN2T36mP]{Success on Inspire Defense}</p>\n<p><strong>Failure</strong> Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"slug":"inspire-heroics","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE"}}}
{"_id":"kHyjQbibRGPNCixx","img":"systems/pf2e/icons/spells/ice-storm.webp","name":"Ice Storm","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d8"},"wnlxzlrxtrkk2bh3":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"2d8"}}},"description":{"value":"<p>You create a gray storm cloud that pelts creatures with an icy deluge. When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, a burst of magical hail deals [[/r 2d8[bludgeoning]]] damage and [[/r 2d8[cold]]] damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain, causing creatures in the storm to be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and making creatures outside the storm Concealed from those inside the storm. Any creature that ends its turn in the storm takes [[/r 2[cold]]] damage. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8","wnlxzlrxtrkk2bh3":"1d8"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"slug":"ice-storm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kHyjQbibRGPNCixx"}}}
{"_id":"kIRWUBxocERjIBni","img":"systems/pf2e/icons/spells/summon-deific-herald.webp","name":"Summon Deific Herald","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on your deity's alignment.</p>\n<ul>\n<li><strong>Lawful Good</strong> <strong>Arrive</strong> (enchantment, good, lawful) <em>Aura of Retribution</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] reaction; <strong>Depart</strong> <em>Holy Smite</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em> (choosing good) in a 100-foot emanation.</li>\n<li><strong>Neutral Good</strong> <strong>Arrive</strong> (enchantment, good) <em>Aura of Redemption</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf] reaction; <strong>Depart</strong> <em>Merciful Healing</em> The herald casts the 3-action version of 5th-level <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> with a radius of 100 feet. This spell targets only you and your allies.</li>\n<li><strong>Chaotic Good</strong> <strong>Arrive</strong> (chaotic, enchantment, good) <em>Aura of Liberation</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] reaction; <strong>Depart</strong> <em>Radiating Freedom</em> The herald affects you and all your allies within 100 feet with <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em>. The duration is reduced to 3 rounds.</li>\n<li><strong>Lawful Neutral</strong> <strong>Arrive</strong> (abjuration, lawful) <em>Defy Chaos</em> You and each ally within 100 feet of the herald gain resistance 20 against chaotic damage while the herald is present; <strong>Depart</strong> <em>Order's Wrath</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em> (choosing lawful) in a 100-foot emanation</li>\n<li><strong>Neutral</strong> <strong>Arrive</strong> (transmutation) <em>Quickening Ripple</em> You and each ally within 100 feet of the herald are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] while the herald is present, and can use the additional action to Step, Stride, or Strike; <strong>Depart</strong> <em>Sapping Beam</em> The herald casts 6th-level <em>@UUID[Compendium.pf2e.spells-srd.eexkxcqnkXazsGfK]</em> in a 100‑foot line.</li>\n<li><strong>Chaotic Neutral</strong> <strong>Arrive</strong> (abjuration, chaotic) <em>Defy Law</em> You and each ally within 100 feet of the herald gain resistance 20 against lawful damage while the herald is present; <strong>Depart</strong> <em>Chaos Hammer</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em> (choosing chaotic) in a 100-foot emanation.</li>\n<li><strong>Lawful Evil</strong> <strong>Arrive</strong> <em>Aura of Iron</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.M8RCbthRhB4bxO9t] reaction; <strong>Depart</strong> <em>Unholy Blight</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em> (choosing evil) in a 100‑foot emanation.</li>\n<li><strong>Neutral Evil</strong> <strong>Arrive</strong> <em>Aura of Selfishness</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.enQieRrITuEQZxx2] reaction; <strong>Depart</strong> <em>Infinite Despair</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN]</em> in a 100-foot cone.</li>\n<li><strong>Chaotic Evil</strong> <strong>Arrive</strong> <em>Aura of Vengeance</em> While within 100 feet of the herald, you and your allies gain the champion's @UUID[Compendium.pf2e.actionspf2e.r5Uth6yvCoE4tr9z] reaction; <strong>Depart</strong> <em>Weapon Hurricane</em> The herald casts 5th-level <em>@UUID[Compendium.pf2e.spells-srd.8M03UxGXjYyDFAoy]</em> in a 100-foot cone, using d12 for the die size.</li>\n</ul>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":"You have a deity."},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":["incarnate"]},"slug":"summon-deific-herald","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kIRWUBxocERjIBni"}}}
{"_id":"kIwA7kwp5E0AC3yM","img":"systems/pf2e/icons/spells/warriors-regret.webp","name":"Warrior's Regret","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d8"}}},"description":{"value":"<p>Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> At the end of its next turn, the target takes 1d8 damage per different creature it intentionally damaged on that turn (1d8 if it damaged one creature, 2d8 if it damaged two different creatures, and so on). The maximum is 4d8 if it damaged 4 different creatures.</p>\n<p><strong>Failure</strong> As success, except the curse damages the target at the end of each of its turns and lasts until the target spends a complete round without intentionally damaging another creature.</p>\n<p><strong>Critical Failure</strong> As success, except the curse damages the target at the end of each of its turns and lasts until the target spends 24 hours atoning for its perceived sins.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The amount of mental damage the target takes for each creature it damaged that turn increases by 1d8, and the maximum damage the target can take per turn increases by 4d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","emotion","mental"]},"slug":"warriors-regret","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kIwA7kwp5E0AC3yM"}}}
{"_id":"kJKSLfCgqxmN2FY8","img":"systems/pf2e/icons/spells/personal-rain-cloud.webp","name":"Personal Rain Cloud","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arm's length overhead, unless it must drift lower to fit under a ceiling. The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement. The rain extinguishes non-magical flames. The target gains fire resistance 2. Creatures with weakness to water take damage equal to their weakness at the end of each of their turns. Creatures can attempt a Reflex save to avoid the cloud.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of fire resistance increases by 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"personal-rain-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kJKSLfCgqxmN2FY8"}}}
{"_id":"kLxJx7BECVgHh2vb","img":"systems/pf2e/icons/spells/temporal-ward.webp","name":"Temporal Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{}},"damageType":{"value":""},"description":{"value":"<p>You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. A creature attempting to open a warded doorway or container must attempt a Will save with the below results.</p>\n<p>You can set a password for the ward. Any creature that attempts to open the target container, or to open or pass through the target doorway without speaking the password must attempt a save as normal.</p>\n<p>The ward vanishes automatically once the spell's duration ends, but can be removed before then as if it were a magical trap, using your spell DC for both the Perception check to notice it and Thievery check to disable it. Both checks require the creature attempting them to have expert proficiency in order to succeed.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] <em>temporal ward</em>. The maximum number of <em>temporal wards</em> you can have active at a time is equal to your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical</strong><strong>Success</strong> The creature is unaffected and opens the doorway or the container as normal.</p>\n<p><strong>Success</strong> The creature experiences a brief moment of déjà-vu in which they're convinced they already opened the door. They must use an additional action to open the door. If they can't or don't want to do so, the action or activity they used to open the door or container is wasted, and the door or container remains closed.</p>\n<p><strong>Failure</strong> The creature is thrown briefly backwards in time. The action or activity they used to open the door or container is wasted and they're returned to the position they were located at during the start of their turn. Their turn then ends.</p>\n<p><strong>Critical Failure</strong> As failure, but the temporal displacement also causes the creature to lose their bearings, making them @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The <em>temporal ward</em> has an unlimited duration, until it is counteracted, Dismissed, or Disarmed.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":false},"range":{"value":"touch"},"rarity":{"value":"common"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #173: Doorway to the Red Star"},"spellCategorie":{"value":"spell"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 container or doorway"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"rare","value":[]},"usage":{"value":""},"slug":"temporal-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kLxJx7BECVgHh2vb"}}}
{"_id":"kLyyJayja75K9rXX","img":"systems/pf2e/icons/spells/illusory-shroud.webp","name":"Illusory Shroud","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud the target in subtle illusions that make it difficult to detect. The target gains a +1 status bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]. For the duration, the target can become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to a creature even if they don't have cover and aren't otherwise @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from that creature. Even if the target isn't concealed or doesn't have cover or greater cover at the end of a Sneak action, the target isn't automatically observed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.b8JCq6n1STl3Wkwy]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["visual"]},"slug":"illusory-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kLyyJayja75K9rXX"}}}
{"_id":"kMffb6SvhCBMMI4k","img":"systems/pf2e/icons/spells/elemental-zone.webp","name":"Elemental Zone","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Select an elemental trait: air, earth, fire, or water. <em>Elemental zone</em> gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell).</p>\n<p>The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"elemental-zone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kMffb6SvhCBMMI4k"}}}
{"_id":"kOa055FIrO9Smnya","img":"systems/pf2e/icons/spells/wall-of-stone.webp","name":"Wall of Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.</p>\n<p>Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"wall-of-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kOa055FIrO9Smnya"}}}
{"_id":"kREpsv78anJpIiq2","img":"systems/pf2e/icons/spells/detect-creator.webp","name":"Detect Creator","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. If the creator is within range, you can sense the direction to them. If the creator is within 100 feet, you sense their presence within 100 feet, and the spell ends; you can't further home in on their location. If there's lead or running water between you and the undead's creator, this spell can't locate them. This spell fails automatically if the undead doesn't have a specific creator or the specific creator isn't on the same plane.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"1 mile"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 destroyed undead"},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"rare","value":["detection"]},"slug":"detect-creator","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kREpsv78anJpIiq2"}}}
{"_id":"kRsmUlSWhi6PJvZ7","img":"systems/pf2e/icons/spells/angelic-wings.webp","name":"Angelic Wings","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em>.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The duration increases to 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.iZYjxY0qYvg5yPP3]</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["light","sorcerer"]},"slug":"angelic-wings","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kRsmUlSWhi6PJvZ7"}}}
{"_id":"kRxlkPPe6Gr7Du59","img":"systems/pf2e/icons/spells/wind-jump.webp","name":"Wind Jump","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> At the end of your turn, you can attempt a @Check[type:acrobatics|dc:30] check to find purchase in midair. If you succeed, you don't fall.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.5MI2c9IgxfSeGZQo]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","monk"]},"slug":"wind-jump","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kRxlkPPe6Gr7Du59"}}}
{"_id":"kWDt0JcKPgX6MvdD","img":"systems/pf2e/icons/spells/burning-blossoms.webp","name":"Burning Blossoms","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p><strong>Area</strong> 30-foot radius, 100-foot tall cylinder</p>\n<hr />\n<p>An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes up a single square and grows 100 feet upwards, while its branches extend outwards 30 feet, forming the spell's cylindrical area. The tree then blossoms, growing delicate white flowers that burn with white-hot fire. As the tree's branches gently rustle in the wind, flower petals drift to the ground in a shower of flame. Any creature that ends its turn under the tree's branches takes 6d6 fire damage from the burning petals. Any enemy that can see the tree, even if the enemy is outside the spell's area, must attempt a will save. This is an emotion, mental, and visual effect. Creatures fascinated with the tree must use at least one of their actions on each of their turns to move toward the tree.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The creature is unaffected, but it must attempt a new save at the end of its turn if it can still see the tree.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with the tree until the end of its next turn. If it can still see the tree then, it must attempt a save again.</p>\n<p><strong>Critical Failure</strong> The creature is fascinated with the tree until the spell ends. The tree's fire damage doesn't end the fascination; other hostile actions end it, as normal. If the fascination ends, the creature must attempt a new save at the end of its turn if it can still see the tree.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire","plant"]},"slug":"burning-blossoms","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kWDt0JcKPgX6MvdD"}}}
{"_id":"kWh8sJH7yawidMyW","img":"systems/pf2e/icons/spells/shrink-item.webp","name":"Shrink Item","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"shrink-item","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kWh8sJH7yawidMyW"}}}
{"_id":"kcelf6IHl3L9VXXg","img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","cantrip"]},"slug":"disrupt-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}}}
{"_id":"kfsv7zSHb3pr7s9v","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Gold, Magma or Red)","system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 fire damage in a 30-foot cone. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-gold-magma-or-red","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kfsv7zSHb3pr7s9v"}}}
{"_id":"kghwmH3tQjMIhdH1","img":"systems/pf2e/icons/spells/summon-dragon.webp","name":"Summon Dragon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a dragon to fight for you. This works like<em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the dragon trait and whose level is 5 or lower.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"slug":"summon-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kghwmH3tQjMIhdH1"}}}
{"_id":"kl2q6JvBZwed4B6v","img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"slug":"dancing-lights","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}}}
{"_id":"kqhPt9344UkcGVYO","img":"systems/pf2e/icons/spells/resurrect.webp","name":"Resurrect","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"diamonds worth a total value of 75 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You attempt to call forth the target's soul and return it to its body. This requires the target's body to be present and relatively intact. The target must have died within the past year. If @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI] has decided that the target's time has come or the target doesn't wish to return, this ritual automatically fails, but you discover this after the successful Religion check and can end the ritual without paying the cost.</p>\n<hr />\n<p><strong>Critical Success</strong> You resurrect the target. They return to life with full Hit Points and the same spells prepared and points in their pools they had when they died, and still suffering from any long-term debilitations of the old body. The target meets an agent of their deity during the resurrection who inspires them, granting them a +1 status bonus to attack rolls, Perception, saving throws, and skill checks for 1 week. The target is also permanently changed in some way by their time in the afterlife, such as gaining a slight personality shift, a streak of white in the hair, or a strange new birthmark.</p>\n<p><strong>Success</strong> As critical success, except the target returns to life with 1 Hit Point and no spells prepared or points in any pools, and still is affected by any long-term debilitations of the old body. Instead of inspiring them, the character's time in the Boneyard has left them temporarily debilitated. The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 week; these conditions can't be removed or reduced by any means until the week has passed.</p>\n<p><strong>Failure</strong> Your attempt is unsuccessful.</p>\n<p><strong>Critical Failure</strong> Something goes horribly wrong-an evil spirit possesses the body, the body transforms into a special kind of undead, or some worse fate befalls the target.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can resurrect a target of up to 12th level, and the base cost is 125 gp.</p>\n<p><strong>Heightened (7th)</strong> You can use resurrect even with only a small portion of the body; the ritual creates a new body on a success or critical success. The target must have died within the past decade. The ritual requires four secondary casters, each of whom must be at least half the target's level. The target can be up to 14th level, and the base cost is 200 gp.</p>\n<p><strong>Heightened (8th)</strong> As 7th level, but the target can be up to 16th level and the base cost is 300 gp.</p>\n<p><strong>Heightened (9th)</strong> You can use resurrect even without the body as long as you know the target's name and have touched a portion of its body at any time. The target must have died within the past century, and it doesn't gain the negative conditions on a success. The ritual requires eight secondary casters, each of whom must be at least half the target's level. The target can be up to 18th level, and the base cost is 600 gp.</p>\n<p><strong>Heightened (10th)</strong> As 9th level, except it doesn't matter how long ago the target died. The ritual requires 16 secondary casters, each of whom must be at least half the target's level. The target can be up to 20th level, and the ritual's base cost is 1,000 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Medicine, Society"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 dead creature of up to 10th level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["healing"]},"slug":"resurrect","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kqhPt9344UkcGVYO"}}}
{"_id":"ksLCg62cLOojw3gN","img":"systems/pf2e/icons/spells/dimensional-anchor.webp","name":"Dimensional Anchor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The effect's duration is 1 minute.</p>\n<p><strong>Failure</strong> The effect's duration is 10 minutes.</p>\n<p><strong>Critical Failure</strong> The effect's duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"dimensional-anchor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN"}}}
{"_id":"kuZnUNrhXHRYQ2eM","img":"systems/pf2e/icons/spells/eidolons-wrath.webp","name":"Eidolon's Wrath","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"5d6"}}},"description":{"value":"<p>Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["eidolon","summoner"]},"slug":"eidolons-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kuZnUNrhXHRYQ2eM"}}}
{"_id":"kuoYff1csM5eAcAP","img":"systems/pf2e/icons/spells/fire-seeds.webp","name":"Fire Seeds","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"}}},"description":{"value":"<p>Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire damage. The save uses your spell DC, even if someone else throws the acorn. Flames continue to burn on the ground in the burst for 1 minute, dealing [[/r 2d6[fire]]] damage to any creature that enters the flames or ends its turn within them. A creature can take damage from the continuing flames only once per round, even if it's in overlapping areas of fire created by different acorns. When the spell ends, any remaining acorns rot and turn to ordinary soil.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The burst's damage increases to 5d6, and the continuing flames damage increases to [[/r 3d6[fire]]] damage.</p>\n<p><strong>Heightened (9th)</strong> The burst's damage increases to 6d6, and the continuing flames damage increases to 3d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}}},"9":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}}}},"type":"fixed"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["fire","plant"]},"slug":"fire-seeds","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kuoYff1csM5eAcAP"}}}
{"_id":"kvZCQz4NoMAfjvif","img":"systems/pf2e/icons/spells/gasping-marsh.webp","name":"Gasping Marsh","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"q8ptrzvf1kb0ms3q":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"4d6"}}},"description":{"value":"<p>With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends.</p>\n<p>You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save.</p>\n<p>The creature is then temporarily immune to <em>gasping marsh</em> for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}, and takes [[/r 1d8[persistent,poison]]].</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["poison"]},"slug":"gasping-marsh","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kvZCQz4NoMAfjvif"}}}
{"_id":"kvm68hVtmADiIvN4","img":"systems/pf2e/icons/spells/jealous-hex.webp","name":"Jealous Hex","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest ability modifier: Strength (@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]); Dexterity (@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]); Constitution (@UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]); or Intelligence, Wisdom, or Charisma (@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> The condition's value is 1.</p>\n<p><strong>Critical Failure</strong> The condition's value is 2.</p>"},"duration":{"value":"up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["curse","sorcerer"]},"slug":"jealous-hex","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kvm68hVtmADiIvN4"}}}
{"_id":"kwlKUxEuT8T15YW6","img":"systems/pf2e/icons/spells/primal-summons.webp","name":"Primal Summons","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enhance a summoned creature with the power of the elements. If your next action is to cast either <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em> or <em>@UUID[Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE]</em>, choose air, earth, fire, or water, and the creature you summon gains the corresponding abilities.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.fwaAe71qfnK7SiOB]{Air}</strong> The creature gains a fly Speed of 60 feet.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.Xl48OsJ47oDVZAVQ]{Earth}</strong> The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.blBXnWb1Y8q8YYMh]{Fire}</strong> The creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.TAAWbJgfESltn2we]{Water}</strong> The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.</li>\n</ul>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid"]},"slug":"primal-summons","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kwlKUxEuT8T15YW6"}}}
{"_id":"l4LFwY7iuzX6sDXr","img":"systems/pf2e/icons/spells/commune-with-nature.webp","name":"Commune with Nature","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense worth a total value of 60 gp"},"damage":{"value":{}},"description":{"value":"<p>As <em>@UUID[Compendium.pf2e.spells-srd.7DN13ILADW2N9Z1t]</em>, except you contact the primal spirits of nature, which know about animals, beasts, fey, fungi, plants, topography, and natural resources within a 3-mile radius.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Nature"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["prediction"]},"slug":"commune-with-nature","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr"}}}
{"_id":"l4bHFR9UW2XiY3kH","img":"systems/pf2e/icons/spells/omnidirectional-scan.webp","name":"Omnidirectional Scan","system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>@Template[type:emanation|distance:30]</p>\n<hr />\n<p>You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture. You can choose to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] the entire emanation of the spell.</p>\n<p>Regardless of whether you Seek, target one ally and one enemy in the area; if a target is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you, you automatically succeed at the flat check to target it with this spell. You prepare to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] the target ally on an attack roll against the target enemy. If you take this Aid reaction, you use your spell attack modifier and proficiency rank on your check to Aid. If you critically fail the roll to Aid, you get a failure instead.</p>\n<hr />\n<p><strong>Amp</strong> Your scans are so minute that you can project your foe's likely strengths and weaknesses. You learn which of the target enemy's saving throws is highest and which is lowest, and you and all allies within 30 feet gain a +1 circumstance bonus to attacks and damage against the creature.</p>\n<p>If you take the Aid reaction you prepared for and succeed at your roll, these bonuses increase to +2 on the attack you're Aiding. On a critical success, they increase to +3, or to +4 if you have legendary proficiency in spell attack rolls.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic","scrying"]},"slug":"omnidirectional-scan","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.l4bHFR9UW2XiY3kH"}}}
{"_id":"l6zjNysNedpJcmDT","img":"systems/pf2e/icons/spells/know-the-enemy.webp","name":"Know the Enemy","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.</p>\n<hr />\n<p>You quickly remind yourself of useful information. Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"know-the-enemy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.l6zjNysNedpJcmDT"}}}
{"_id":"lETZeqBPoj2htGVk","img":"systems/pf2e/icons/spells/quicken-time.webp","name":"Quicken Time","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You speed up the time stream in an area, stretching and pulling it until time flows swift and wild. Any creature that begins its turn in the area is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] and can use the extra action each round to Stride or Strike. Unfortunately, speeding up time is much more difficult than slowing it down, and the effect is uneven and jittery, making accuracy between times painfully difficult; creatures inside the area are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to those outside it, and vice versa.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"quicken-time","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lETZeqBPoj2htGVk"}}}
{"_id":"lKcsmeOrgHtK4xQa","img":"systems/pf2e/icons/spells/summon-construct.webp","name":"Summon Construct","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a construct to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the construct trait and whose level is -1.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"slug":"summon-construct","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lKcsmeOrgHtK4xQa"}}}
{"_id":"lONs4r14LEBZRLLw","img":"systems/pf2e/icons/spells/shift-blame.webp","name":"Shift Blame","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or another creature attacks a creature or fails at a Deception, Diplomacy, or Intimidation check.</p>\n<p>You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The target knows you attempted to alter its memories.</p>\n<p><strong>Success</strong> The target doesn't realize you attempted to alter its memories, though it knows you cast a spell.</p>\n<p><strong>Failure</strong> You successfully alter the target's memory. It isn't forced to react to the new memories in a particular way, and it's likely to question them if they contradict other information it knows or are implausible for the situation.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the target of the triggering attack or skill check"},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"shift-blame","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lONs4r14LEBZRLLw"}}}
{"_id":"lOZhcvtej10TqlQm","img":"systems/pf2e/icons/spells/lifelink-surge.webp","name":"Lifelink Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your eidolon gains Fast Healing 4 for 4 rounds.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.h2JzNunzO8hXiNV3]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fast healing increases by 2.</p>"},"duration":{"value":"4 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","positive","summoner"]},"slug":"lifelink-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lOZhcvtej10TqlQm"}}}
{"_id":"lTDixrrNKaCvLKwX","img":"systems/pf2e/icons/spells/summon-celestial.webp","name":"Summon Celestial","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a celestial to fight on your behalf. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the celestial trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of celestials, even if their alignments match.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"summon-celestial","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lTDixrrNKaCvLKwX"}}}
{"_id":"lV8FkHZtzZu7Cy6j","img":"systems/pf2e/icons/spells/evolution-surge.webp","name":"Evolution Surge","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:</p>\n<ul>\n<li>Your eidolon gains @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT] and @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</li>\n<li>Your eidolon gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r] as an imprecise sense up to 30 feet.</li>\n<li>Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.</li>\n<li>Your eidolon gains a +20-foot status bonus to its Speed.</li>\n</ul>\n<hr />\n<p><strong>Heightened (3rd)</strong> Add the following options to the list of effects you can choose:</p>\n<ul>\n<li>Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.</li>\n<li>Your eidolon gains a climb Speed equal to its land Speed.</li>\n</ul>\n<hr />\n<p><strong>Heightened (5th)</strong> Add the options from the 3rd-level version and the following options to the list of effects you can choose:</p>\n<ul>\n<li>Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet.</li>\n<li>Your eidolon gains a fly Speed equal to its Speed.</li>\n</ul>\n<hr />\n<p>@UUID[Compendium.pf2e.spell-effects.1XlF12UbvJsTZxfp]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","summoner"]},"slug":"evolution-surge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lV8FkHZtzZu7Cy6j"}}}
{"_id":"lXxP1ziyf4ozkpmv","img":"systems/pf2e/icons/spells/split-the-tongue.webp","name":"Split the Tongue","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"slashing"},"value":"1d8"}}},"description":{"value":"<p>The deceiving creature's tongue splits like a serpent's tongue. The creature takes 1d8 slashing damage and must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for [[/r 1d4]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for [[/r 1d4]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #161: Belly of the Black Whale"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"A creature within 30 feet fails a Deception or Diplomacy check."},"time":{"value":"reaction"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"split-the-tongue","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lXxP1ziyf4ozkpmv"}}}
{"_id":"lY9fOk1qBDDhBT8s","img":"systems/pf2e/icons/spells/protective-ward.webp","name":"Protective Ward","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}, the emanation's radius increases by 5 feet, to a maximum of 30 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.5p3bKvWsJgo83FS1]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["aura","wizard"]},"slug":"protective-ward","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lY9fOk1qBDDhBT8s"}}}
{"_id":"lZx8jZfKrMEtyGY0","img":"systems/pf2e/icons/spells/rejuvenating-flames.webp","name":"Rejuvenating Flames","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"1d4"}}},"description":{"value":"<p>You create a gout of flame that both heals and burns. You restore [[/r 1d4[healing]]]{1d4 Hit Points} to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take [[/r 1d4[fire]]] damage with a basic Reflex save.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.06zdFoxzuTpPPGyJ]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You restore an additional 1d4 Hit Points to your allies and deal an additional [[/r 1d4[fire]]] damage to enemies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #168: King of the Mountain"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire","healing","sorcerer"]},"slug":"rejuvenating-flames","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lZx8jZfKrMEtyGY0"}}}
{"_id":"lbrWMnS2pecKaSVB","img":"systems/pf2e/icons/spells/swampcall.webp","name":"Swampcall","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature sinks partially into the mud. The creature takes a -10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.</p>\n<p><strong>Critical Failure</strong> As failure, but the penalty to Speeds (except Swim speed) is -15 feet.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet, and the area increases to a 20-foot burst.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ROuGwXEvFznzGE9k]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.otK6eG3b3FV7n2xP]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"area":{"areaType":"burst","value":"20"},"range":{"value":"60 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"swampcall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lbrWMnS2pecKaSVB"}}}
{"_id":"lg73SvJZno1ypPAj","img":"systems/pf2e/icons/spells/read-the-air.webp","name":"Read the Air","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures.</p>\n<p>As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.a3uZckqOY9zQWzZ2]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"read-the-air","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lg73SvJZno1ypPAj"}}}
{"_id":"lmHmKGs1N3yNAvln","img":"systems/pf2e/icons/spells/wash-your-luck.webp","name":"Wash Your Luck","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck.</p>\n<p>Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.npFFTAxN44WWrGnM]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip","fortune"]},"slug":"wash-your-luck","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lmHmKGs1N3yNAvln"}}}
{"_id":"lpT6LotUaQPfinjj","img":"systems/pf2e/icons/spells/summon-elemental.webp","name":"Summon Elemental","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an elemental to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the elemental trait and whose level is 1 or lower.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"summon-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj"}}}
{"_id":"lpoWfblSMLcJfxsZ","img":"systems/pf2e/icons/spells/forbidden-thought.webp","name":"Forbidden Thought","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"xmlng4v8ws11x8cn":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"mental"},"value":"1d6"}}},"description":{"value":"<p>You place a psychic lock in a foe's mind that prevents it from a specific action. Choose \"Strike,\" \"Stride,\" \"Cast a Spell,\" or a specific action you know the creature to have (such as \"Breath Weapon\" against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6]]{1d6}.</p>\n<hr />\n<p><strong>Amp</strong> Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"xmlng4v8ws11x8cn":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cantrip","mental","psychic"]},"slug":"forbidden-thought","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lpoWfblSMLcJfxsZ"}}}
{"_id":"lsR3RLEdBG4rcSzd","img":"systems/pf2e/icons/spells/efficient-apport.webp","name":"Efficient Apport","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Walking over to an item to pick it up is so much effort. Whether it's your spellbook, a reagent, or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"an unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"120 feet"},"target":{"value":"an unattended object with a Bulk of 1 or less"}},"7":{"target":{"value":"an unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["teleportation","wizard"]},"slug":"efficient-apport","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lsR3RLEdBG4rcSzd"}}}
{"_id":"lyJDBD9OFW11vLyT","img":"systems/pf2e/icons/spells/fatal-aria.webp","name":"Fatal Aria","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points.</p>\n<hr /><strong>16th or Lower</strong> The target dies instantly.\n<p><strong>17th</strong> If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying 1}.</p>\n<p><strong>18th or Higher</strong> The target takes 50 damage. If this brings it to 0 Hit Points, it dies instantly.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","death","composition","mental","bard"]},"slug":"fatal-aria","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lyJDBD9OFW11vLyT"}}}
{"_id":"m2xFMNyQiUKQDRaj","img":"systems/pf2e/icons/spells/energy-aegis.webp","name":"Energy Aegis","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4Lo2qb5PmavSsLNk]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The resistances increase to 10.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"energy-aegis","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.m2xFMNyQiUKQDRaj"}}}
{"_id":"m34WOIGZCEg1h76G","img":"systems/pf2e/icons/spells/blanket-of-stars.webp","name":"Blanket Of Stars","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>\n<p>While outside under a starry night sky, you're also @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] as long as you remain still. When moving under a starry night sky, you are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead.</p>\n<p>Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] and Dazzled until the end of its next turn.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"blanket-of-stars","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.m34WOIGZCEg1h76G"}}}
{"_id":"m3lcOFm400lQCUps","img":"systems/pf2e/icons/spells/power-word-kill.webp","name":"Power Word Kill","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"untyped"},"value":"50"}}},"description":{"value":"<p>You utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.</p><ul>\n<li><strong>14th or Lower</strong> The target dies instantly.</li>\n<li><strong>15th</strong> If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying 1}, or increases its Dying condition by 1 if it's already Dying.</li>\n<li><strong>16th or Higher</strong> The target takes 50 damage; if this brings the target to 0 Hit Points, the target dies instantly.</li>\n</ul>\n<hr />\n<p><strong>Heightened (10th)</strong> The levels at which each outcome applies increase by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":["auditory","death","mental"]},"slug":"power-word-kill","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.m3lcOFm400lQCUps"}}}
{"_id":"m4Mc5XbdML92BKOE","img":"systems/pf2e/icons/spells/strange-geometry.webp","name":"Strange Geometry","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal.</p>\n<hr />\n<p><strong>Success</strong> The creature disbelieves the illusion.</p>\n<p><strong>Failure</strong> All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"strange-geometry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.m4Mc5XbdML92BKOE"}}}
{"_id":"m5QS8q5M6K0euKcT","img":"systems/pf2e/icons/spells/healing-plaster.webp","name":"Healing Plaster","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"5 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"a handful of dirt or mud"},"time":{"value":"1"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["cantrip","earth"]},"slug":"healing-plaster","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.m5QS8q5M6K0euKcT"}}}
{"_id":"mAMEt4FFbdqoRnkN","img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"slug":"chill-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}}}
{"_id":"mBojKJatf9PTYC38","img":"systems/pf2e/icons/spells/fey-disapperance.webp","name":"Fey Disappearance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> If you use a hostile action, the invisibility doesn't end.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"fey-disappearance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mBojKJatf9PTYC38"}}}
{"_id":"mFHQ2u4LWiejqKQG","img":"systems/pf2e/icons/spells/overstuff.webp","name":"Overstuff","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. A target @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] by this spell takes a -10-foot status penalty to its Speed until it's no longer Sickened.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, but if it spends an action to end the condition, it succeeds automatically.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"overstuff","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mFHQ2u4LWiejqKQG"}}}
{"_id":"mLAYvbafVKfBgEhz","img":"systems/pf2e/icons/spells/loose-times-arrow.webp","name":"Loose Time's Arrow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pluck the time stream like a bow-pull one string back, release, and watch a creature fly. All affected targets are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. They can use the extra action only to Step or Stride.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 6 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"loose-times-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mLAYvbafVKfBgEhz"}}}
{"_id":"mMgLHTLHjjGa206q","img":"systems/pf2e/icons/spells/thundering-dominance.webp","name":"Thundering Dominance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to Intimidation checks. Once during this spell's duration, it can take the @UUID[Compendium.pf2e.actionspf2e.6SAdjml3OZw0BZnn] action.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.81TfqzTfIqkQA4Dy]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus to Intimidation checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by 2d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your companion or eidolon"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":["mental"]},"slug":"thundering-dominance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mMgLHTLHjjGa206q"}}}
{"_id":"mOUwbIN1SUp8FyPR","img":"systems/pf2e/icons/spells/cinder-gaze.webp","name":"Cinder Gaze","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze, you can't cast it again for 10 minutes.</p>\n<ol>\n<li><strong>Terrible Danger</strong> You gain a +2 status bonus to your next initiative roll.</li>\n<li><strong>New Life</strong> The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier.</li>\n<li><strong>Vivid Insight</strong> (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result.</li>\n<li><strong>Good Fortune</strong> (fortune) The next time you attempt a saving throw, roll twice and take the better result.</li>\n</ol>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of temporary Hit Points from new life increases by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","prediction"]},"slug":"cinder-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mOUwbIN1SUp8FyPR"}}}
{"_id":"mSM659xN2VIAHiF3","img":"systems/pf2e/icons/spells/wordsmith.webp","name":"Wordsmith","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. The language of the target's written text shifts to a language you know. This shift doesn't change the text's contents beyond minor translation differences, nor does it grant the reader any understanding of the original language.</p>"},"duration":{"value":"until the next time you Refocus"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 document written by a single author and comprised of written text in a single language"},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric"]},"slug":"wordsmith","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mSM659xN2VIAHiF3"}}}
{"_id":"mTpPZIJ2sdgusPP1","img":"systems/pf2e/icons/spells/euphoric-revival.webp","name":"Euphoric Renewal","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the dying condition and then regain consciousness while under the effect of euphoric renewal, you gain three benefits.</p>\n<ul>\n<li>You're @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] on your next turn. You can use the extra action only to Stand.</li>\n<li>You gain a +1 circumstance bonus to saves for 1 minute.</li>\n<li>You gain 8 temporary Hit Points that last for 1 minute.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.16QrxIYal7PJFL2W]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of temporary HP increases by 2.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric"]},"slug":"euphoric-renewal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mTpPZIJ2sdgusPP1"}}}
{"_id":"mUz3wqbMQ5JQ06M5","img":"systems/pf2e/icons/spells/infectious-melody.webp","name":"Infectious Melody","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.i9YITDcrq1nKjV5l]</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the creature can communicate only by singing along to the melody. It can speak only on its turn, and it must take the Perform action when it does. The result of the Performance check determines how well it sang, but it stills communicate the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a @Check[type:flat|dc:5].</p>\n<p>In addition, the creature takes a -2 status penalty on linguistic Intimidation checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain undetected.</p>\n<p><strong>Failure</strong> As success, but the duration is 3 rounds.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["auditory","mental"]},"slug":"infectious-melody","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mUz3wqbMQ5JQ06M5"}}}
{"_id":"mau1Olq58ECF0ZPi","img":"systems/pf2e/icons/spells/empty-body.webp","name":"Empty Body","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You turn ethereal, with the effects of <em>@UUID[Compendium.pf2e.spells-srd.D2nPKbIS67m9199U]</em>, but you don't need to concentrate.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["teleportation","monk"]},"slug":"empty-body","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mau1Olq58ECF0ZPi"}}}
{"_id":"me5E8UvbBrHe3dZh","img":"systems/pf2e/icons/spells/spirit-song.webp","name":"Amity Cycle","system":{"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You perform an anbarit, which involves poetry reading, singing, music, and dancing. The primary caster can either act as a narrator throughout the performance or be one of the lead performers. The secondary casters can be dancers, musicians, or orators who participate in the anbarit.</p>\n<hr />\n<p><strong>Critical Success</strong> For 1 week, all audience and cast members gain a +2 status bonus to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on other citizens of Thuvia and 10 temporary Hit Points, their minds filled with feelings of unity and camaraderie with the people from other cities in their nation. If they travel to a Thuvian city other than the one they are from and share part of the anbarit with others while under the ritual's effects, the listeners gain a +1 status bonus to Diplomacy checks to Make an Impression on other Thuvian citizens for 24 hours.</p>\n<p><strong>Success</strong> The audience members are filled with feelings of unity and camaraderie for the people from other cities in their nation; they gain a +1 status bonus to Diplomacy checks to Make an Impression on other citizens of Thuvia for 24 hours.</p>\n<p><strong>Failure</strong> The audience enjoys the performance but gains no benefit.</p>\n<p><strong>Critical Failure</strong> The audience is disturbed by the performance and can receive no bonuses from emotion effects for one week.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"primarycheck":{"value":"Performance (expert)"},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"3 or more"},"secondarycheck":{"value":"Crafting, Performance, Society"},"source":{"value":"Pathfinder Adventure: The Enmity Cycle"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"audience of up to 200 people"},"time":{"value":"2 hours"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["emotion"]},"slug":"amity-cycle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.me5E8UvbBrHe3dZh"}}}
{"_id":"mer4V7vWdTs1oLbG","img":"systems/pf2e/icons/spells/isolation.webp","name":"Isolation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], but only to its allies. Any creature not allied with the target can see it normally. Effects such as <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em> enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.</p>\n<p><strong>Failure</strong> As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric"]},"slug":"isolation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mer4V7vWdTs1oLbG"}}}
{"_id":"mlNYROcFrUF8nFgk","img":"systems/pf2e/icons/spells/spray-of-stars.webp","name":"Spray of Stars","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"1d4"}}},"description":{"value":"<p>You fling a spray of tiny shooting stars, dealing 1d4 fire damage. Each creature in the area must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature takes full damage and is Dazzled for 3 rounds.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is Dazzled for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","fire","light","oracle"]},"slug":"spray-of-stars","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mlNYROcFrUF8nFgk"}}}
{"_id":"mm3hZ6jgaJaKK16n","img":"systems/pf2e/icons/spells/litany-of-self-interest.webp","name":"Litany of Self-Interest","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks. The target can't @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] other creatures, consider any creature an ally, or use spells or abilities that directly benefit another creature (as determined by the GM), even if they also benefit the target. Other creatures allied with the spell's target can still consider the target an ally and affect it accordingly.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ceEA7nBGNmoR8Sjj]</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The status bonus increases to +3.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","evil","litany","mental"]},"slug":"litany-of-self-interest","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mm3hZ6jgaJaKK16n"}}}
{"_id":"mnhuvqTIELcpJOFX","img":"systems/pf2e/icons/spells/musical-accompaniment.webp","name":"Musical Accompaniment","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to Deception, Diplomacy, and Intimidation checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a -4 penalty to Stealth checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nLige83aiMBh0ylb]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 10 minutes.</p>\n<p><strong>Heightened (3rd)</strong> The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> The duration increases to 24 hours.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"slug":"musical-accompaniment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mnhuvqTIELcpJOFX"}}}
{"_id":"mpGCMTldMVa0pWYs","img":"systems/pf2e/icons/spells/circle-of-protection.webp","name":"Circle of Protection","system":{"ability":{"value":""},"area":{"details":"10-foot emanation centered on the touched creature","type":"emanation","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration increases to 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.RawLEPwyT5CtCZ4D]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"circle-of-protection","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mpGCMTldMVa0pWYs"}}}
{"_id":"mrDi3v933gsmnw25","img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"slug":"telekinetic-maneuver","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}}}
{"_id":"mriIWoSDtJTJIBjX","img":"systems/pf2e/icons/spells/casters-imposition.webp","name":"Caster's Imposition","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A magical interference prevents the target from contributing to any form of cooperative spellcasting. On a failed save, the target can't participate in any ritual unless they can cast the ritual alone, and they can't access any spells provided by a coven or similar cooperative ability.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Increase the duration to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> Increase the duration to 1 day.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature within 60 feet"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","primal","occult"]},"traits":{"rarity":"uncommon","value":["curse"]},"slug":"casters-imposition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mriIWoSDtJTJIBjX"}}}
{"_id":"mtlyAyf30JnIvxVn","img":"systems/pf2e/icons/spells/moonlight-ray.webp","name":"Moonlight Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"z4vh7m14o6f2hazs":{"applyMod":false,"type":{"categories":["silver"],"subtype":"","value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target is a fiend or undead, you deal an extra [[/r 5d6[good]]] damage.</p>\n<p>Moonlight ray's cold damage is silver damage for the purposes of weaknesses, resistances, and the like.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double cold damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the good damage against fiends and undead increases by [[/r 2d6[good]]]{2d6 good damage}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"z4vh7m14o6f2hazs":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["attack","cold","good","light"]},"slug":"moonlight-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mtlyAyf30JnIvxVn"}}}
{"_id":"mtxMpGWpwwWSbySj","img":"systems/pf2e/icons/spells/for-love-for-lightning.webp","name":"For Love, For Lightning","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"vs7xcxeuyzp4tjda":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"3d12"}}},"description":{"value":"<p>When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning. When you Cast the Spell, and the first time during each of your subsequent turns that you Sustain the spell, the crimson lightning arcs. When the weapon arcs, one enemy of your choice within 30 feet of the weapon takes 3d12 electricity damage (basic Reflex save). If you Interact to draw the weapon from the ground, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d12.</p>"},"duration":{"value":"sustained for up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"vs7xcxeuyzp4tjda":"1d12"},"interval":2,"type":"interval"},"level":{"value":6},"materials":{"value":"You are wielding a sword or spear made partly or wholly of metal."},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["electricity"]},"slug":"for-love-for-lightning","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mtxMpGWpwwWSbySj"}}}
{"_id":"mwPfoYfVGSMAaUec","img":"systems/pf2e/icons/spells/cozy-cabin.webp","name":"Cozy Cabin","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own @UUID[Compendium.pf2e.equipment-srd.q2TYVAMaK6UfenbV]{Lock}, but it has a fastener to which a Lock can be applied.</p>\n<p>The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the concentrate trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell.</p>"},"duration":{"value":"12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"cozy-cabin","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mwPfoYfVGSMAaUec"}}}
{"_id":"myC2EIrsjmB8xosi","img":"systems/pf2e/icons/spells/punishing-gust.webp","name":"Pushing Gust","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is pushed 5 feet away from you.</p>\n<p><strong>Failure</strong> The target is pushed 10 feet away from you.</p>\n<p><strong>Critical Failure</strong> The target is pushed 10 feet away from you and knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","cleric"]},"slug":"pushing-gust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.myC2EIrsjmB8xosi"}}}
{"_id":"n3b3pDmA6L5YRTyq","img":"systems/pf2e/icons/spells/litany-of-righteousness.webp","name":"Litany of Righteousness","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to good. The target then becomes temporarily immune to all of your litanies for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.46vCC77mBNBWtmx3]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The weakness increases by 1.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 evil creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","good","litany"]},"slug":"litany-of-righteousness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.n3b3pDmA6L5YRTyq"}}}
{"_id":"n7OgbKme4hNwxVwQ","img":"systems/pf2e/icons/spells/draw-the-lightning.webp","name":"Draw the Lightning","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"electricity"},"value":"3d12"}}},"description":{"value":"<p>Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage.</p>\n<p>The spell creates its own storm cloud if necessary, so you can cast <em>draw the lightning</em> anywhere, even underground. If <em>draw the lightning</em> is cast outside under a cloudy or stormy sky, increase the bolt's damage by [[/r 2d12[electricity]]].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fCIT9YgGUwIc3Z9G]</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"4d12"},"interval":4,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that is either taller than you or higher than you"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"slug":"draw-the-lightning","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.n7OgbKme4hNwxVwQ"}}}
{"_id":"n8ckecJpatSBEp7M","img":"systems/pf2e/icons/spells/summon-anarch.webp","name":"Summon Anarch","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7.</p>\n<p><strong>Heightened (7th)</strong> Level 9.</p>\n<p><strong>Heightened (8th)</strong> Level 11.</p>\n<p><strong>Heightened (9th)</strong> Level 13.</p>\n<p><strong>Heightened (10th)</strong> Level 15.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"summon-anarch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.n8ckecJpatSBEp7M"}}}
{"_id":"n8eEXXAtguoErW0y","img":"systems/pf2e/icons/spells/shadows-web.webp","name":"Shadow's Web","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"14d4"}}},"description":{"value":"<p>Grasping darkness surges from you, dealing [[/r 14d4[negative]]] damage. Each creature in the area must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 round, and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}, whichever comes first.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage increases by [[/r 2d4[negative]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"shadows-web","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.n8eEXXAtguoErW0y"}}}
{"_id":"nA0XlPsnMNrQMpio","img":"systems/pf2e/icons/spells/fantastic-facade.webp","name":"Fantastic Facade","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"mystical paint, elaborate veils, and powdered minerals worth 20,000 gp total"},"damage":{"value":{}},"description":{"value":"<p>You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast. You can alter the appearance of existing structures and creatures, and you can add illusory structures or creatures.</p>\n<p>For example, you could cause everything and everyone in the target area to appear green, create an illusory forest with a thick canopy that obscures the settlement from outside view, or make empty ruins seem inhabited and pristine. When you create the facade, you determine which illusory elements remain static (limited to basic natural movement, such as flags blowing in the breeze) and which follow a basic program (for example, a daily parade in the town square, complete with marching band). You're unable to alter the programs after you create the facade.</p>\n<p>You can disguise creatures as you please, with the same effects as a 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>. If a creature affected by the facade leaves the area, any illusions affecting it fade after 1 day. You decide when casting the ritual whether newcomers are disguised by the illusions, and whether the disguise appears immediately or after a set period, up to 1 week.</p>\n<p>A creature that interacts with the target settlement in a way that would suggest or reveal the illusory nature of the facade, such as by trying to paint a building affected by the facade or climbing an illusory structure, can attempt to disbelieve the illusion. The illusions created by the spell are harmless, so an illusory river of lava wouldn't cause damage, nor could thorns on an illusory rose bush prick someone.</p>\n<hr />\n<p><strong>Critical Success</strong> You create the facade as described, and you can alter the programs within your facade by spending 1 day to reprogram them.</p>\n<p><strong>Success</strong> You create the facade as described.</p>\n<p><strong>Failure</strong> Your illusions fail and the ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Your ritual produces unexpected and uncontrolled illusions different from what you had planned, such as unexpected and slowly shifting colors across the buildings, unpleasant smells, and creatures appearing as skeletons. These effects fade after 1 month.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The cost increases to 100,000 gp and the radius can be up to 5 miles.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Society or Survival; Deception; Stealth"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 settlement and its residents"},"time":{"value":"1 week"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"fantastic-facade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nA0XlPsnMNrQMpio"}}}
{"_id":"nEXkk85BQu1cREa4","img":"systems/pf2e/icons/spells/garden-of-death.webp","name":"Garden of Death","system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"water infused with a dozen deadly toxins worth a total of 50 gp"},"damage":{"value":{}},"description":{"value":"<p>Typically associated with the less friendly fey or druids, this ritual calls all the poisonous, toxic, and venomous plants and animals of an area to congregate in a certain place, creating a beautiful but extravagantly deadly garden.</p>\n<p>You and the secondary casters sprinkle the ground of the garden with water infused with various poisons and a few drops of your blood. Within the bounds of the ritual, the ecosystem attracts every possible poisonous plant or animal native to the environment, with nonpoisonous plants or animals growing only if there's no toxic counterpart. This deadly ecosystem flourishes, if at all possible (plants still need light and water, for instance), for a year and gradually disperses after this period. If this ritual is successfully cast on the grounds of an existing garden of death, it resets the duration and expands the garden's radius by 20 feet instead.</p>\n<p>The maximum level of plants or animals called by the ritual is equal to its spell level, and the called plants and animals can use the ritual's spell DC instead of their own poison DC, whichever is higher. The garden's residents don't willingly use their poison on you or the secondary casters, but you don't otherwise control or command them.</p>\n<hr />\n<p><strong>Critical Success</strong> A poisonous garden forms, and you and the secondary casters gain a +2 circumstance bonus to Nature or Crafting checks to deal with the plants or animals, such as feeding them or harvesting poison from them. @UUID[Compendium.pf2e.spell-effects.5xCheSMgtQhQZm00]</p>\n<p><strong>Success</strong> As critical success, but without the circumstance bonus when interacting with the garden.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> You and the secondary casters are each bitten by the most poisonous creature found naturally in the environment.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Crafting, Medicine"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["consecration","plant","poison"]},"slug":"garden-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nEXkk85BQu1cREa4"}}}
{"_id":"nQS4vPm5zprqkzFZ","img":"systems/pf2e/icons/spells/curse-of-death.webp","name":"Curse of Death","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to further castings of curse of death for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with the curse of death at stage 1, and the stage of the curse can't increase beyond stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with the curse of death at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with the curse of death at stage 2</p>\n<hr />\n<p><strong>Curse of Death</strong> (curse) This curse ends immediately when the spell ends</p>\n<p><strong>Stage 1</strong> [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 8d6[negative]]] damage and fatigued (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 12d6[negative]]] damage and fatigued (1 round)</p>\n<p><strong>Stage 4</strong> death</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the negative damage taken on a success and during the first three stages of the curse by [[/r 1d6[negative]]].</p>"},"duration":{"value":"sustained, up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["curse","death","hex","witch"]},"slug":"curse-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nQS4vPm5zprqkzFZ"}}}
{"_id":"nUSi2B7RhIKjaiXQ","img":"systems/pf2e/icons/spells/astral-rain.webp","name":"Astral Rain","system":{"ability":{"value":""},"area":{"type":"cube","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"utw4ddumvvnvuqom":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"2d4"}}},"description":{"value":"<p>You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or enters the area before the start of your next turn takes your choice of bludgeoning or piercing damage equal to 2d4 plus your spellcasting ability modifier, with a basic Reflex saving throw.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d4]]{1d4}.</p>\n<hr />\n<p><strong>Amp</strong> The area changes to a @Template[type:burst|distance:5], and you can Sustain the Spell up to 1 minute. The first time each round that you Sustain the Spell, you can move the burst up to 20 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"utw4ddumvvnvuqom":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"DoqHugNozok6ecgz":{"_id":"DoqHugNozok6ecgz","name":"Astral Rain (Bludgeoning)","overlayType":"override","sort":1,"system":{"damage":{"value":{"utw4ddumvvnvuqom":{"type":{"value":"bludgeoning"}}}}}},"j6B2PBCHQqC0Jv16":{"_id":"j6B2PBCHQqC0Jv16","name":"Astral Rain (Piercing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"utw4ddumvvnvuqom":{"type":{"value":"piercing"}}}}}}},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","force","psychic"]},"slug":"astral-rain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nUSi2B7RhIKjaiXQ"}}}
{"_id":"nVfP43Xbs6I1PO8v","img":"systems/pf2e/icons/spells/shooting-star.webp","name":"Shooting Star","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":"You're wielding a ranged weapon or a thrown weapon."},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"shooting-star","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nVfP43Xbs6I1PO8v"}}}
{"_id":"nX85Brzax9f650aK","img":"systems/pf2e/icons/spells/invisible-item.webp","name":"Invisible Item","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the object @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration is until the next time you make your daily preparations.</p>\n<p><strong>Heightened (7th)</strong> The duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"invisible-item","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nX85Brzax9f650aK"}}}
{"_id":"nXmC2Xx9WmS5NsAo","img":"systems/pf2e/icons/spells/share-lore.webp","name":"Share Lore","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You share your knowledge with the touched creatures. Choose one Lore skill in which you are trained. The targets become trained in that Lore skill for the duration of the spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration of the spell is 1 hour and you can target up to five creatures.</p>\n<p><strong>Heightened (5th)</strong> The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you are trained.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"up to 5 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 3 creatures"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"share-lore","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nXmC2Xx9WmS5NsAo"}}}
{"_id":"nnSipUPNd3sm5vYL","img":"systems/pf2e/icons/spells/vibrant-thorns.webp","name":"Vibrant Thorns","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1, or 1d6 after you cast a positive spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","morph","plant"]},"slug":"vibrant-thorns","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nnSipUPNd3sm5vYL"}}}
{"_id":"nplNt08TvokZUxtR","img":"systems/pf2e/icons/spells/agonizing-despair.webp","name":"Agonizing Despair","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"4d6"}}},"description":{"value":"<p>Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes [[/r 4d6[mental]]] damage with a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by [[/r 2d6[mental]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"slug":"agonizing-despair","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nplNt08TvokZUxtR"}}}
{"_id":"nrW6lGV4xDMqLS3P","img":"systems/pf2e/icons/spells/remember-the-lost.webp","name":"Remember the Lost","system":{"ability":{"value":""},"area":{"details":"30-foot-radius emanation centered on you","type":"emanation","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them. Enemies in the area take 6d6 mental damage (basic Will save) and are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims' names when you cast the spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from 6d6 to 6d10; you can do so for multiple enemies if you know victims of each enemy. The visions are personal to each foe in the area, and you can't use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or 2d10 to an enemy when you name a specific victim).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","mental"]},"slug":"remember-the-lost","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nrW6lGV4xDMqLS3P"}}}
{"_id":"nsQvjNyg4Whw2mek","img":"systems/pf2e/icons/spells/divine-aura.webp","name":"Divine Aura","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.</p>\n<p>Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura.</p>\n<p>When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 minute. It's then temporarily immune for 1 minute.</p>\n<p>The first time you Sustain the Spell each round, the divine aura's radius grows 10 feet.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"allies in the area"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["aura"]},"slug":"divine-aura","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nsQvjNyg4Whw2mek"}}}
{"_id":"nuE9qsY2HfPFEgAo","img":"systems/pf2e/icons/spells/raga-of-remembrance.webp","name":"Raga of Remembrance","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"ceramics, incense, and pigments worth 100,000 gp"},"damage":{"value":{}},"description":{"value":"<p>You scribe occult symbols on unblighted Vudran ground, laying the ceramics within them to create a ritual space. To perform the ritual, light incense in the ceramics and sit at the center of the ritual space. You then play the disharmonic instrument, drawing on musical skill, occult harmonics, or religious tradition. This establishes an underlying drone atop which the secondary casters layer their own performances. The song calls to the millions who died defending Vudra from Kothogaz, investing their power in Vanitapati, the legendary psychic.</p>\n<hr />\n<p><strong>Critical Success</strong> A towering, ethereal avatar of Vanitapati manifests around you, surrounded by swirling spirits. The avatar weakens Kothogaz's spirit. While Kothogaz is within 1 mile of you, it is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and is permanently destroyed if reduced to 0 Hit Points.</p>\n<p><strong>Success</strong> As critical success, but Kothogaz is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The dead come to your aid, but their presence is unnerving. As success, but Kothogaz isn't frightened, and the primary and secondary casters take a -1 status penalty to saving throws against emotion effects.</p>\n<p><strong>Critical Failure</strong> Rather than the dead, Kothogaz hears the ritual's call and immediately teleports to the primary caster with its Disharmonic Door ability. Primary and secondary casters are afflicted with many-eyed blight.</p>"},"duration":{"value":"7 hours"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Diplomacy or Performance; Nature; Religion or Society"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the primary caster"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"unique","value":[]},"slug":"raga-of-remembrance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nuE9qsY2HfPFEgAo"}}}
{"_id":"nzbnTqHgNKiGZkrZ","img":"systems/pf2e/icons/spells/word-of-recall.webp","name":"Word of Recall","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils and powdered minerals worth 5,000 gp;"},"damage":{"value":{}},"description":{"value":"<p>You bind yourself and your allies to the specific safe location where you perform the ritual. This allows the participants to return later by simply speaking a word.</p>\n<hr />\n<p><strong>Success</strong> You form the connection with the designated sanctuary. Any participant in the ritual can spend a single action, which has the concentrate trait, to utter a word of power you choose when you cast the spell. When they do, all the participants can immediately return to the sanctuary from any distance, as long as they are on the same plane as the sanctuary. Each participant arrives in the position in which they were standing during the casting of the ritual. When the word is spoken, all other participants know it, and each can choose whether or not to return to the sanctuary at that time. The ritual then immediately ends.</p>\n<p><strong>Failure</strong> You fail to form the connection between the participants and the sanctuary and are aware that the ritual has failed.</p>\n<p><strong>Critical Failure</strong> The ritual inadvertently forms a connection with a location on another plane. The casters are unaware of this misalignment. When the word is invoked, all ritual participants are shifted to this extraplanar location.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cost increases by 5,000 gp, the ritual can target one more creature, and the maximum level of creature it can target increases by 2.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert, the check has the secret trait)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Arcana or Occultism (whichever isn't used for the primary check), Society"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Up to seven willing creatures of 14th level or lower"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"slug":"word-of-recall","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nzbnTqHgNKiGZkrZ"}}}
{"_id":"o0l57UfBm9ScEUMW","img":"systems/pf2e/icons/spells/glyph-of-warding.webp","name":"Glyph of Warding","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within.</p>\n<p>Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.</p>\n<p>You can Dismiss glyph of warding. The maximum number of glyphs of warding you can have active at a time is equal to your spellcasting ability modifier.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 container or a 10-foot-by-10-foot area"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"glyph-of-warding","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o0l57UfBm9ScEUMW"}}}
{"_id":"o4lRVTwSxnOOn5vl","img":"systems/pf2e/icons/spells/sleep.webp","name":"Sleep","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","sleep"]},"slug":"sleep","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl"}}}
{"_id":"o6YCGx4lycsYpww4","img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"haste","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}}}
{"_id":"oFwmdb6LlRrh9AUT","img":"systems/pf2e/icons/spells/diviners-sight.webp","name":"Diviner's Sight","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active diviner's sight you have cast, as well as any active diviner's sight on the target.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["concentrate","fortune","wizard"]},"slug":"diviners-sight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oFwmdb6LlRrh9AUT"}}}
{"_id":"oGV6YdpZLIG4G4gH","img":"systems/pf2e/icons/spells/impaling-briars.webp","name":"Impaling Briars","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"10d6"}}},"description":{"value":"<p>The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time you Sustain this Spell each round, you can select one of the following effects to occur in the area.</p>\n<ul>\n<li><strong>Ensnare</strong> The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round unless it Escapes.</li>\n<li><strong>Impede</strong> The briars twist and writhe, making the entire area difficult terrain.</li>\n<li><strong>Wall</strong> A wall of thorns appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain.</li>\n</ul>\n<p>In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is Immobilized for 1 round unless it Escapes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","plant"]},"slug":"impaling-briars","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oGV6YdpZLIG4G4gH"}}}
{"_id":"oJKZi8OQgmVXHOc0","img":"systems/pf2e/icons/spells/fire-ray.webp","name":"Fire Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The ray deals double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<p><strong>Success</strong> The ray deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","cleric","fire"]},"slug":"fire-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oJKZi8OQgmVXHOc0"}}}
{"_id":"oLylenH2jlP5UbRT","img":"systems/pf2e/icons/spells/painted-scout.webp","name":"Painted Scout","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like scent or darkvision, or magical effects like <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material.</p>\n<p>You can spend an action to make the scout @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], and you can roll a Nature or Occultism check in place of the usual Stealth check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"a cave wall or other stone surface"},"time":{"value":"3"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"uncommon","value":["scrying"]},"slug":"painted-scout","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oLylenH2jlP5UbRT"}}}
{"_id":"oND3oFBjxrhyVvyG","img":"systems/pf2e/icons/spells/community-repair.webp","name":"Community Repair","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lead your community in repairing a public work, such as a bridge, well, or mural, through the power of memory and art. The primary caster serves as an emcee or leader, while each secondary caster provides a heartfelt anecdote that somehow involves the public work; for instance, recounting a story of playing at a fountain each summer. The anecdotes don't need to be firsthand accounts-a community member might sing of how their grandparents fell in love crossing a bridge every day-but they must be directly connected in some way. The GM can offer a +1 circumstance bonus to the secondary caster whose anecdote seems most moving.</p>\n<p>If the public work was destroyed intentionally by one of the casters, the ritual automatically critically fails.</p>\n<hr />\n<p><strong>Critical Success</strong> The public work is restored to its prior construction, and it takes on further qualities, encouraged by the thoughts of the community. For the next week, while a caster is within 60 feet of the site of the ritual, they receive a +1 status bonus to Will saves against emotion effects and a +10-foot status bonus to their Speeds. @UUID[Compendium.pf2e.spell-effects.R3j6song8sYLY5vG]</p>\n<p><strong>Success</strong> The public work is restored to its prior construction and function.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The public work refuses to repair itself, and the memories of the community members are soured in response to the botched ritual. For the next week, while a caster is within 60 feet of the site of the ritual, they cannot receive any benefit from beneficial emotion effects, and they take a -10-foot status penalty to their Speeds as their movement slows to a morose crawl. @UUID[Compendium.pf2e.spell-effects.6qvLnIkWAoGvTIWy]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":"rare powdered pigments in at least three different colors, worth a total of 50 gp"},"primarycheck":{"value":"Performance (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"4 or more"},"secondarycheck":{"value":"Crafting, Performance, Society"},"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 damaged or broken public work no larger than 3,000 cubic feet (the size of a Huge creature)"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["emotion"]},"slug":"community-repair","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oND3oFBjxrhyVvyG"}}}
{"_id":"oNUyCqbpGWHifS02","img":"systems/pf2e/icons/spells/fungal-hyphae.webp","name":"Fungal Hyphae","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems. You gain an imprecise tremorsense allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap and the spell ends.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a Strike action, but you can Strike any creature you can detect with your tremorsense. These are melee spell attacks that deal 2d8 bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GM's discretion. You can't make any other attacks through these plants, or take any other actions through them, other than these Strikes.</p>\n<p><strong>Heightened (6th)</strong> As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["fungus"]},"slug":"fungal-hyphae","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oNUyCqbpGWHifS02"}}}
{"_id":"oOFilBgsXTVIbJpN","img":"systems/pf2e/icons/spells/blur.webp","name":"Phantom Ship","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"pearls or other gems worth a total value of 50 gp"},"damage":{"value":{}},"description":{"value":"<p>You create a link between a ship and an undead member of its crew to temporarily make the ship, and its passengers and crew, as incorporeal as ghosts. The targeted ship must be intact and on or near the surface of some water, and an undead who was a member of the ship's crew in life must be present for the entire ritual.</p>\n<hr />\n<p><strong>Critical Success</strong> The ship and all creatures aboard it become incorporeal for 1 hour. During this time, the ship can sail at its top speed in any heading chosen by the primary caster, regardless of the winds. The ship can pass through any corporeal obstacles in its path (such as rocks or other vessels), but it must remain in contact with water or the ritual's effects end prematurely. Any skill checks required to sail the ship through rough weather gain a +2 status bonus. A creature that disembarks the ship while the ritual is in effect becomes corporeal again.</p>\n<p><strong>Success</strong> As critical success, but the status bonus to skill checks is only +1.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The ship, but not its passengers or crew, becomes incorporeal for 10 minutes, usually resulting in the passengers and crew falling through the ship into the waters below. If the ship was already sailing, it continues in its current direction at its current speed.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Sailing Lore or Survival"},"source":{"value":"Pathfinder #188: They Watched the Stars"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 ship no more than 175 feet long"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"phantom-ship","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oOFilBgsXTVIbJpN"}}}
{"_id":"oOaEfsdVpgTXRhrY","img":"systems/pf2e/icons/spells/runic-impression.webp","name":"Runic Impression","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering. If you cast runic impression on a weapon, this spell ends if you cease holding the weapon. If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends. For unarmed attacks, if this spell would give you more property runes than you could have from handwraps of mighty blows, one of the existing property runes is similarly suppressed.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> Add keen to the list of runes you can choose as well as the greater types of corrosive, flaming, frost, shock, and thundering.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you or one weapon you're wielding"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"runic-impression","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oOaEfsdVpgTXRhrY"}}}
{"_id":"oPVyu2a0K3aTVIR8","img":"systems/pf2e/icons/spells/elysian-whimsy.webp","name":"Elysian Whimsy","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. Roll 1d4 to determine the spell's effect.</p>\n<table style=\"width: 100%;\">\n<thead>\n<tr>\n<th style=\"width: 7.92382%;\">1d4</th>\n<th style=\"width: 92.0762%;\">Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width: 7.92382%;\">1</td>\n<td style=\"width: 92.0762%;\">The target feels a powerful urge to dance. For 1 round, it takes a -5-foot status penalty to its Speeds (-10-foot status penalty on a critical failure), capering and prancing as it moves.</td>\n</tr>\n<tr>\n<td style=\"width: 7.92382%;\">2</td>\n<td style=\"width: 92.0762%;\">The target is compelled to loudly sing a song. Its first action on its next turn must be to @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx] a song it knows, or to babble pleasingly if it knows no songs. On a critical failure, the target must use all its actions on its next turn to Perform a song.</td>\n</tr>\n<tr>\n<td style=\"width: 7.92382%;\">3</td>\n<td style=\"width: 92.0762%;\">The target is filled with an irresistible urge to support a nearby creature's entertainment career. Its first action on its next turn must be to prepare to Aid a Perform check for the nearest creature it can see and the target can use the next reaction it gains only to Aid the creature it helped. On a critical failure, it must spend all its actions on its next turn preparing to Aid a Perform check.</td>\n</tr>\n<tr>\n<td style=\"width: 7.92382%;\">4</td>\n<td style=\"width: 92.0762%;\">The target is overcome with a desire to give away its wealth. Its first action on its next turn must be to Interact to pull out a non-magical item of value it is carrying (such as a coin, piece of jewelry, or an item made of precious metal), if it doesn't already have one in hand. It then Releases the valuable item. If the target neither holds nor carries an appropriate item, it instead spends its first action loudly apologizing for having nothing to give. On a critical failure, the target must spend any actions remaining on its turn apologizing for not giving more.</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"slug":"elysian-whimsy","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oPVyu2a0K3aTVIR8"}}}
{"_id":"oUDNCArkQTdhllxD","img":"systems/pf2e/icons/spells/aqueous-orb.webp","name":"Aqueous Orb","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} and each time you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. You can gain this effect multiple times in the same round by Sustaining the Spell multiple times.</p>\n<p>The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell.</p>\n<p>The orb can also collect creatures it moves through. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save against your spell DC to avoid being engulfed. If a creature succeeds at this save, it can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. The orb can try to Engulf the same creature only once per turn, even if you roll it onto a creature's space more than once.</p>\n<p>A creature that fails its save is pulled into the orb. It becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], moves along with the orb, and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. An engulfed creature can get free either by @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx]{Swimming} with a successful @Check[type:athletics|dc:10|traits:action:swim] check or by @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escaping} against your spell DC. A creature that critically failed its Reflex save is further stuck and must attempt to Escape instead of Swim. A freed creature exits the orb's space and can immediately breathe. The orb can contain as many creatures as can fit in its space. When the spell ends, all creatures the orb has engulfed are automatically released.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"aqueous-orb","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oUDNCArkQTdhllxD"}}}
{"_id":"oXCwHBeDja4e0Mx0","img":"systems/pf2e/icons/spells/touch-of-the-moon.webp","name":"Touch of the Moon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns.</p>\n<ul>\n<li><strong>New Moon</strong> The target receives no benefit.</li>\n<li><strong>Waxing Moon</strong> The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls.</li>\n<li><strong>Full Moon</strong> The target gains a +1 status bonus to attack rolls, AC, and saves, and a +4 status bonus to damage.</li>\n<li><strong>Waning Moon</strong> The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","light"]},"slug":"touch-of-the-moon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oXCwHBeDja4e0Mx0"}}}
{"_id":"oXeEbcUdgJGWHGEJ","img":"systems/pf2e/icons/spells/impaling-spike.webp","name":"Impaling Spike","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":["cold-iron"],"subtype":"","value":"piercing"},"value":"8d6"}}},"description":{"value":"<p>You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target dodges the spike and is unaffected.</p>\n<p><strong>Success</strong> The target is struck by the spike and takes half damage.</p>\n<p><strong>Failure</strong> The target is impaled through a leg or another non - vital body part. The creature takes full damage and, if it's standing on solid ground, becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. It can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9](the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] as long as it's impaled.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 piercing.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"impaling-spike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oXeEbcUdgJGWHGEJ"}}}
{"_id":"oYBIs8MICYkFwtXD","img":"systems/pf2e/icons/spells/befuddle.webp","name":"Infectious Ennui","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is momentarily overwhelmed with ennui. It becomes @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.</p>\n<p><strong>Failure</strong> The target is slowed 1 and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui. (Ennui does not continue to spread from this secondary target.)</p>\n<p><strong>Critical Failure</strong> As failure, but the primary target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.</p>"},"duration":{"value":"sustained, up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["emotion","mental"]},"slug":"infectious-ennui","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oYBIs8MICYkFwtXD"}}}
{"_id":"oahqARSgOGDRybBQ","img":"systems/pf2e/icons/spells/control-sand.webp","name":"Control Sand","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or become dazzled for as long as it remains in the area; it is then temporarily immune to this dazzling effect for 10 minutes.</p>\n<p>Choose one of the following additional effects when you cast this spell. On subsequent rounds, you can switch to a different effect once per round as a free action triggered by sustaining the spell.</p>\n<ul>\n<li><strong>Sand Shield</strong> You create a magical shield made of sand. The sand shield provides no benefit to AC, but it does allow you to use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction and acts as a shield for this purpose. The sand shield has Hardness 14, 21 Hit Points, and no Broken Threshold; when the shield's HP are reduced to 0, you can't use its Shield Block reaction again until the next time you Sustain the Spell and choose the sand shield effect.</li>\n<li><strong>Sandblast</strong> You direct a jet of sand at a single target. One creature of your choice within 30 feet takes 8d6 slashing damage (basic Reflex save). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute.</li>\n<li><strong>Sandstorm</strong> The area of the spell expands to a 30-foot emanation, and any creature that starts its turn in the area or moves into the area takes 6d4 slashing damage (basic Reflex save) and must hold its breath or begin suffocating.</li>\n</ul>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #155: Lord of the Black Sands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"control-sand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oahqARSgOGDRybBQ"}}}
{"_id":"obVA6duK5fGbfFUY","img":"systems/pf2e/icons/spells/empathic-link.webp","name":"Empathic Link","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing emotions, at a distance of up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 4 willing creatures, and the duration increases to 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["emotion","mental"]},"slug":"empathic-link","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.obVA6duK5fGbfFUY"}}}
{"_id":"ofAQyLtLEGnOIs3N","img":"systems/pf2e/icons/equipment/cursed-items/euryale-curse-card.webp","name":"Harrowing","system":{"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare pigments and inks worth a total value of 20 gp × the target’s level"},"damage":{"value":{}},"description":{"value":"<p>The typical harrow reading does not magically manipulate fate, but when you perform a <em>harrowing</em> ritual to infuse a reading with occult power, you can impart real magical benefits to the target of the reading that give them agency and control over a task or goal in their immediate future. The first 50 minutes of this ritual's casting are spent preparing the target creature for the reading by meditating, concentrating on the task or goal to be focused on, and allowing you to paint or ink occult symbols from the harrow onto the target's body to link them to the upcoming reading. The final 10 minutes of the ritual comprise the reading itself, during which the symbols placed on the target fade away while infusing their fate.</p>\n<p>The target of <em>harrowing</em> must describe a set of events or course of action they intend to attempt in the near future— something like \"hunting down a specific wanted criminal\" or \"traveling to Varisia to investigate the Storval Stairs.\" You can roleplay out the actual harrow reading if you wish, using any spread to perform the reading, but at the ritual's completion, a single potential opportunity for the target to manipulate fate bonds to their destiny, depending on the result of your primary skill check to perform this ritual.</p>\n<p>As long as this ritual's duration persists, the creature is temporarily immune to further <em>harrowing</em> rituals.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains agency over fate and chance while in the pursuit of their goal, gaining a \"wild card.\" Randomly determine a harrow suit, either by rolling 1d6 or by drawing a card from a full harrow deck, and then consult the Associated Suit Checks table below. At any point during <em>harrowing</em>'s duration, the creature can expend this wild card to immediately reroll any associated check they just made, gaining a +4 status bonus to the reroll. They must use the second result. Once this reroll is taken and the wild card is spent, the <em>harrowing</em> ritual's effects end.</p>\n<p><strong>Success</strong> As critical success, but the wild card does not grant a status bonus to the reroll.</p>\n<p><strong>Failure</strong> As success, but the wild card instead grants a –4 status penalty to the reroll.</p>\n<p><strong>Critical Failure</strong> The target's destiny is beyond their capability to manipulate. The wild card has no effect, and further <em>harrowing</em> rituals cast on the target for one month automatically result in critical failures.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The target gains an additional wild card. Attempt a primary skill check for each additional wild card drawn to determine that card's benefits. The <em>harrowing</em>'s duration ends as soon as the target spends all of their wild cards.</p>\n<table class=\"pf2-table\"><colgroup><col><col></colgroup>\n<thead>\n<tr>\n<th>Suit</th>\n<th>Associated Check</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1—Hammers (Str)</td>\n<td>Strikes (both melee and ranged)</td>\n</tr>\n<tr>\n<td>2—Keys (Dex)</td>\n<td>Reflex saving throws</td>\n</tr>\n<tr>\n<td>3—Shields (Con)</td>\n<td>Fortitude saving throws</td>\n</tr>\n<tr>\n<td>4—Books (Int)</td>\n<td>Skill checks</td>\n</tr>\n<tr>\n<td>5—Stars (Wis)</td>\n<td>Will saving throws</td>\n</tr>\n<tr>\n<td>6—Crowns (Cha)</td>\n<td>All other checks (including flat checks)</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"1 month or until fulfilled"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"primarycheck":{"value":"Fortune-Telling Lore (trained) or Occultism (expert)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1 hour"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fortune"]},"slug":"harrowing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ofAQyLtLEGnOIs3N"}}}
{"_id":"oiUhJbJ3YCKF62Fu","img":"systems/pf2e/icons/spells/darkened-eyes.webp","name":"Darkened Eyes","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's darkvision or low-light vision is suppressed for 1 round.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is 1 minute, and the target is also @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer Blinded, but its darkvision or low-light vision remains suppressed.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["darkness","cleric"]},"slug":"darkened-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oiUhJbJ3YCKF62Fu"}}}
{"_id":"onjZCEHs3JJJRTD0","img":"systems/pf2e/icons/spells/private-sanctum.webp","name":"Private Sanctum","system":{"ability":{"value":""},"area":{"type":"burst","value":100},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"private-sanctum","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.onjZCEHs3JJJRTD0"}}}
{"_id":"oo7YcRC2gcez81PV","img":"systems/pf2e/icons/spells/ki-blast.webp","name":"Ki Blast","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"2d6"}}},"description":{"value":"<p>You unleash your ki as a powerful blast of force that deals 2d6 force damage.</p>\n<p>If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6.</p>\n<p>If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6.</p>\n<p>Each creature in the area must attempt a Fortitude saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"6wf5l1kiwcdtnx6s":{"_id":"6wf5l1kiwcdtnx6s","overlayType":"override","sort":3,"system":{"area":{"value":"60"},"damage":{"value":{"0":{"value":"4d6"}}},"heightening":{"damage":{"0":"2d6"}},"target":{"value":"All creatures"},"time":{"value":"3"}}},"ah0wlzxg5wb7q038":{"_id":"ah0wlzxg5wb7q038","overlayType":"override","sort":2,"system":{"area":{"value":"30"},"damage":{"value":{"0":{"value":"3d6"}}},"heightening":{"damage":{"0":"2d6"}},"target":{"value":"All creatures"},"time":{"value":"2"}}},"weox8ze9kgj6nz0h":{"_id":"weox8ze9kgj6nz0h","overlayType":"override","sort":1,"system":{"target":{"value":"All creatures"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["force","monk"]},"slug":"ki-blast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oo7YcRC2gcez81PV"}}}
{"_id":"oryfsRK27jAUnziw","img":"systems/pf2e/icons/spells/imp-sting.webp","name":"Imp Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"1d4"}}},"description":{"value":"<p>You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal [[/r 1d4[piercing]]] damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take [[/r 1d6[evil]]] damage and must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 1d6[poison]]] damage.</p>\n<p><strong>Failure</strong> The target is afflicted with Imp Venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with imp venom at stage 2.</p>\n<hr />\n<p><strong>Imp Venom</strong> (poison) <strong>Level 3</strong></p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}</p>\n<p><strong>Stage 2</strong> [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #160: Assault on Hunting Lodge Seven"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","selected":[],"value":["evil","poison"]},"slug":"imp-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oryfsRK27jAUnziw"}}}
{"_id":"ou56ShiFH7GWF8hX","img":"systems/pf2e/icons/spells/light-of-revelation.webp","name":"Light of Revelation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to Perception checks to detect @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures, as well as Hidden objects, doors, and other features.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30-foot emanation"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["light","revelation"]},"slug":"light-of-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ou56ShiFH7GWF8hX"}}}
{"_id":"ovx7O2FHvkjXhMcA","img":"systems/pf2e/icons/spells/perseiss-precautions.webp","name":"Perseis's Precautions","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the target can roll one Perception, Arcana, Crafting, Lore, Occultism, or Society initiative roll twice and take the better result, after which the spell ends.</p>\n<p>The strain of staying so prepared is too much for a mind to handle for long; the target is temporarily immune to this spell for 24 hours once the spell ends, whether they used the initiative benefit or not.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","selected":[],"value":["fortune","prediction"]},"slug":"perseiss-precautions","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ovx7O2FHvkjXhMcA"}}}
{"_id":"pBevG6bSQOiyflev","img":"systems/pf2e/icons/spells/befuddle.webp","name":"Befuddle","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3}, @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3}, and @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ].</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"befuddle","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pBevG6bSQOiyflev"}}}
{"_id":"pCvJ4yoZJxDtgUMI","img":"systems/pf2e/icons/spells/restorative-moment.webp","name":"Restorative Moment","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manipulate the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["witch","hex"]},"slug":"restorative-moment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pCvJ4yoZJxDtgUMI"}}}
{"_id":"pHrVvoTKygXeczVG","img":"systems/pf2e/icons/spells/nymphs-token.webp","name":"Nymph's Token","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to pass the token to an ally within your reach.</p>\n<p>As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell as a free action.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.zjFN1cJEl3AMKiVs]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"nymphs-token","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pHrVvoTKygXeczVG"}}}
{"_id":"pLEhF3f7KRxFo0vp","img":"systems/pf2e/icons/spells/girzanjes-march.webp","name":"Girzanje's March","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The status bonus increases to +2.</p>\n<p><strong>Heightened (10th)</strong> The status bonus increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QJRaVbulmpOzWi6w]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["auditory","linguistic","mental"]},"slug":"girzanjes-march","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pLEhF3f7KRxFo0vp"}}}
{"_id":"pMTltbI3S3UIuFaR","img":"systems/pf2e/icons/spells/sunblade.webp","name":"Sun Blade","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>You fire a ray of burning sunlight from your weapon. You must be wielding a sword or spear to cast <em>sun blade</em>, and you perform this spell's somatic component with the weapon. Make a spell attack roll. The ray deals 1d4 fire damage. If the target is evil, the ray deals an additional 1d4 good damage, and if the target is undead, the ray deals an additional 1d4 positive damage (both effects apply against creatures that are both evil and undead). If you are in an area of bright natural sunlight, increase the die size of each damage die by one step (from d4 to d6).</p>\n<hr />\n<p><strong>Critical Success</strong> The ray deals double damage.</p>\n<p><strong>Success</strong> The ray deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4 fire, 1d4 good, and 1d4 positive (or 1d6 of each type of damage in bright natural sunlight).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["light","fire","positive"]},"slug":"sun-blade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pMTltbI3S3UIuFaR"}}}
{"_id":"pQ3NIzZXeIIcU81C","img":"systems/pf2e/icons/spells/spirit-veil.webp","name":"Spirit Veil","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to all creatures, and you are @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from undead creatures regardless of what precise senses they have; this grants the effects of <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>, but against all the undead creature's precise senses. If you physically @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] with an undead creature or use a hostile action, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You can target one additional willing creature within 30 feet. The spell ends if any target physically Interacts with an undead creature or uses a hostile action.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"spirit-veil","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pQ3NIzZXeIIcU81C"}}}
{"_id":"pRKaEXnjGJXbPHPC","img":"systems/pf2e/icons/spells/hurtling-stone.webp","name":"Hurtling Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"1d6+@actor.abilities.str.mod"}}},"description":{"value":"<p>You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The stone deals double damage.</p>\n<p><strong>Success</strong> The stone deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The stone's damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","cleric","earth"]},"slug":"hurtling-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pRKaEXnjGJXbPHPC"}}}
{"_id":"pSNLufPPsReKQtJR","img":"systems/pf2e/icons/spells/armor-of-bones.webp","name":"Armor of Bones","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.6BjslHgY01cNbKp5]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the resistance by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["oracle","cursebound"]},"slug":"armor-of-bones","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pSNLufPPsReKQtJR"}}}
{"_id":"pZTqGY1MLRjgKasV","img":"systems/pf2e/icons/spells/darkvision.webp","name":"Darkvision","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant yourself supernatural sight in areas of darkness. You gain Darkvision.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.IXS15IQXYCZ8vsmX]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.inNfTmtWpsxeGBI9]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range is touch and it targets 1 willing creature.</p>\n<p><strong>Heightened (5th)</strong> The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"touch"},"target":{"value":"1 willing creature"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"darkvision","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZTqGY1MLRjgKasV"}}}
{"_id":"pZc8ZwtsyWnxUUW0","img":"systems/pf2e/icons/spells/primal-call.webp","name":"Primal Call","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"faerie circle ingredients worth a total value of 1 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>This functions as <em>@UUID[Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF]</em> except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting, Diplomacy, Survival"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal, beast, fey, fungus, or plant"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"primal-call","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZc8ZwtsyWnxUUW0"}}}
{"_id":"pZr1xrCpaSu6qrXU","img":"systems/pf2e/icons/spells/clone.webp","name":"Clone","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare laboratory supplies and reagents worth the target's level (minimum 1) × 100 gp;"},"damage":{"value":{}},"description":{"value":"<p>You remove 1 cubic inch of flesh from the target, who must be present throughout the ritual and can be one of the casters. You then use that flesh to grow a duplicate of the target's physical form that will house the target's soul upon death. This duplicate is physically identical to the original creature.</p>\n<p>In order to perform the ritual, you need an @UUID[Compendium.pf2e.equipment-srd.uhka9LHEP3wDKytG]{Expanded Alchemist's Lab} or a superior set of equipment. Once the ritual is successfully completed, the duplicate grows within the laboratory equipment for [[/r 2d4 #months]]{2d4 months}. While direct involvement isn't required during this period of growth, you must prevent any interference or interruption or the ritual fails. When the duplicate is complete, the original creature's soul enters it as soon as their original body dies, or immediately if the creature died during theintervening months, as long as the soul is free and willing. If Pharasma has decided that the target's time has come or the target's soul is trapped or doesn't wish to return, the duplicate remains empty until the impediment is removed. While unoccupied, the inert duplicate must be preserved in suitable alchemical equipment to prevent it from rotting.</p>\n<hr />\n<p><strong>Critical Success</strong> The cloning process is successful. When the soul occupies the completed clone, it is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}, @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 week; these conditions can't be removed or reduced by any means until the week has passed.</p>\n<p><strong>Success</strong> As critical success, but each condition value is 2.</p>\n<p><strong>Failure</strong> You fail to form the clone.</p>\n<p><strong>Critical Failure</strong> The clone appears to be successful, but something went horribly wrong. Once it grows to its full size, it can't hold the target's soul and instead houses a malevolent intelligence or an invasive creature such as an @UUID[Compendium.pf2e.pathfinder-bestiary-2.M2BkGD9YwEmCvD9D] Demon.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Crafting (legendary)"},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Occultism, Medicine"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 living creature up to 20th level"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"slug":"clone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZr1xrCpaSu6qrXU"}}}
{"_id":"peCF6VArm8urfwxZ","img":"systems/pf2e/icons/spells/blade-barrier.webp","name":"Blade Barrier","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"7d8"}}},"description":{"value":"<p>Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"slug":"blade-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.peCF6VArm8urfwxZ"}}}
{"_id":"pfFxj4NI5KwO119I","img":"systems/pf2e/icons/spells/evil-eye.webp","name":"Blind Eye","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enchant a single object, preventing it from being used for magical observation. If you cast this spell on a non-magical item used to cast scrying spells, such as a spell component pouch or a spell focus, the item can't be used to cast the spell. If you cast <em>blind eye</em> on a magical item that can be activated to scry (such as a @UUID[Compendium.pf2e.equipment-srd.RM3SR1omNZfppZGl]{Crystal Ball} or @UUID[Compendium.pf2e.equipment-srd.ACa9QlFqdmW4s2Th]), the item can't be activated for scrying effects. Magical items that are twice blind eye's spell level or more aren't blocked this way.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder #182: Graveclaw"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"blind-eye","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pfFxj4NI5KwO119I"}}}
{"_id":"piMJO6aYeDJbrhEo","img":"systems/pf2e/icons/spells/solid-fog.webp","name":"Solid Fog","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a bank of fog so thick it impedes movement as well as sight. This functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, except that the area is also difficult terrain. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"solid-fog","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.piMJO6aYeDJbrhEo"}}}
{"_id":"pkcOby5prOausy1k","img":"systems/pf2e/icons/spells/read-omens.webp","name":"Read Omens","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["prediction"]},"slug":"read-omens","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pkcOby5prOausy1k"}}}
{"_id":"pmP8HhXvvEKP3LqU","img":"systems/pf2e/icons/spells/primal-herd.webp","name":"Primal Herd","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell's effects on themself. Each target gains the following while transformed:</p>\n<ul>\n<li>AC = 22 + the target's level. Ignore any armor check penalty and Speed reduction.</li>\n<li>20 temporary Hit Points.</li>\n<li>Speed 40 feet.</li>\n<li>Low-light vision.</li>\n<li>The following unarmed melee attacks, which are the only attacks the target can use. They're trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If the target's unarmed attack modifier is higher, they can use it instead. <strong>Melee</strong> <span class=\"pf2-icon\">A</span> tusk (reach 15 feet), <strong>Damage</strong> 4d8+19 piercing; <strong>Melee</strong> <span class=\"pf2-icon\">A</span> trunk (agile, reach 15 feet), <strong>Damage</strong> 4d6+16 bludgeoning; <strong>Melee</strong> <span class=\"pf2-icon\">A</span> foot (agile, reach 15 feet), <strong>Damage</strong> 4d6+13 bludgeoning.</li>\n<li>Athletics modifier of +30, unless the target's own modifier is higher. <span class=\"pf2-icon\">T</span> You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the target's level).</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 5 willing targets"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"primal-herd","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pmP8HhXvvEKP3LqU"}}}
{"_id":"ppA1StEigPLKEQqR","img":"systems/pf2e/icons/spells/wanderer's-guide.webp","name":"Wanderer's Guide","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"wanderers-guide","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ppA1StEigPLKEQqR"}}}
{"_id":"ps0nmhclT6aIXgd8","img":"systems/pf2e/icons/spells/ki-rush.webp","name":"Ki Rush","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order).</p>\n<p>You gain the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition during this movement and until the start of your next turn.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"ki-rush","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ps0nmhclT6aIXgd8"}}}
{"_id":"pswdik31kuHEvdno","img":"systems/pf2e/icons/spells/shapechange.webp","name":"Shapechange","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You choose the type of creature as you Cast the Spell rather than when you prepare it. You can change your form to any other form you could choose with this spell by using a single action, which has the concentrate trait. You can Dismiss this spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"shapechange","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pswdik31kuHEvdno"}}}
{"_id":"pt3gEnzA159uHcJC","img":"systems/pf2e/icons/spells/prying-survey.webp","name":"Prying Survey","system":{"ability":{"value":""},"area":{"type":"emanation","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. The eyes constantly examine and send you summaries of their findings. They are solid and can't move through barriers, and they don't follow routes that they fail to find while Searching. Any damage to an eye destroys it. When all eyes are destroyed, the spell ends.</p>\n<p>As a single action, which has the concentrate trait, you can concentrate on a location within the area that an eye can reach. An eye travels to that location, and you Seek visually as if you were there. As an exploration activity, you can travel at half speed while continuing to concentrate on the eyes to gain the benefits of both the Scout and Search activities. With the eyes, you can check everything even if you are traveling faster than 300 feet per minute. The eyes use your Perception modifier. You can have only one prying survey in effect at a time.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The area increases to a 500-foot emanation.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"area":{"areaType":"emanation","value":"500"}}},"type":"fixed"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["scrying"]},"slug":"prying-survey","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pt3gEnzA159uHcJC"}}}
{"_id":"pwzdSlJgYqN7bs2w","img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"mage-hand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}}}
{"_id":"q5qmNn144ZJGxnvJ","img":"systems/pf2e/icons/spells/befitting-attire.webp","name":"Befitting Attire","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the spell creates illusory attire customized to each target. For instance, if you visualized a noble ball, armor would appear to be fine clothing. This doesn't change identifying details of the targets' appearances other than their clothes.</p>\n<p>Any creature that touches the attire, uses the Seek action to examine it, or otherwise interacts with it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 20 creatures.</p>\n<p><strong>Heightened (5th)</strong> You can target up to 100 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"20 willing creatures"}},"5":{"target":{"value":"100 willing creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"5 willing creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"slug":"befitting-attire","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.q5qmNn144ZJGxnvJ"}}}
{"_id":"q5vbYgLztQ04FQZg","img":"systems/pf2e/icons/spells/seashell-of-stolen-sound.webp","name":"Seashell of Stolen Sound","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":true,"material":false,"somatic":false,"verbal":true},"cost":{"value":"An unbroken seashell (not consumed)"},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range begins to make a sound.</p>\n<p>You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you Cast the Spell, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell.</p>\n<p>You or another creature can then play the sound back from the seashell during the spell's duration by Interacting with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends.</p>\n<p>As normal for spells with a duration until your next daily preparations, you can choose to continue expending the spell slot to prolong the duration of an existing seashell of stolen sound for another day. While the spell faithfully copies the sounds around the target, it doesn't reproduce any special auditory or sonic effects of the sound.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"seashell-of-stolen-sound","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.q5vbYgLztQ04FQZg"}}}
{"_id":"qCmihBL0G0G5ExPF","img":"systems/pf2e/icons/spells/persistent-servant.webp","name":"Persistent Servant","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth an unseen servant and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the floor, or picking up all objects from the floor and putting them in a designated bin. The servant performs the task over and over again throughout the duration, though it can't ever leave the spell's area.</p>\n<p>The servant isn't a minion, and you don't need to Sustain the Spell in order for it to continue to act. However, it acts on its own time, and thus can't accomplish anything useful during an encounter, even if an encounter happens within the spell's range.</p>\n<p>Tasks that rely on timing, discretion, or significant manual dexterity are doomed to failure. For instance, a servant tasked to pick objects off the floor won't discriminate between trash, misplaced treasure, or objects that are supposed to be on the floor, like a mousetrap.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"persistent-servant","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qCmihBL0G0G5ExPF"}}}
{"_id":"qDjeG6dxT4aEEC6J","img":"systems/pf2e/icons/spells/weird.webp","name":"Weird","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"16d6"}}},"description":{"value":"<p>You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and it's also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"slug":"weird","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J"}}}
{"_id":"qFO9HgplrShoaAPY","img":"systems/pf2e/icons/spells/lock-item.webp","name":"Lock Item","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>One object held by a creature becomes fused to that creature's hand and can't be put down. To @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] or @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] the item, the result of the skill check must exceed the spell's DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item. A willing creature can choose to critically fail the saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is affected for 1 round.</p>\n<p><strong>Failure</strong> The creature is affected for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The creature is affected for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You can target either 1 additional object held by the same creature or 1 additional object held by 1 additional creature.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 object held by 1 creature and the creature holding it"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"lock-item","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qFO9HgplrShoaAPY"}}}
{"_id":"qGWORxQ0aSsH2taf","img":"systems/pf2e/icons/spells/agitate.webp","name":"Suffocate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"S01QYJk4ki5zDbr9":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"4d8"}}},"description":{"value":"<p>You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage. The creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage. For the duration, the creature must hold its breath or suffocate.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, and all the air is pulled from the creature's lungs. The creature falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and starts suffocating for the duration.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 5 creatures.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"up to 5 creatures"}}},"type":"fixed"},"level":{"value":6},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that needs to breathe"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","nonlethal"]},"slug":"suffocate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qGWORxQ0aSsH2taf"}}}
{"_id":"qJGW6BbIcU6sfA1d","img":"systems/pf2e/icons/spells/time-jump.webp","name":"Time Jump","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. If you have an appropriate Speed, you can add @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] to this list. While you take these actions, time pauses. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement.</p>\n<p>While you're taking these actions, you can't take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled. Leaping forward through time is disorienting, so if you use <em>time jump</em> again within 1 minute of using the spell, you become @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"time-jump","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qJGW6BbIcU6sfA1d"}}}
{"_id":"qJQADktwD0x8kLAy","img":"systems/pf2e/icons/spells/resilient-sphere.webp","name":"Resilient Sphere","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.</p>\n<hr /><strong>Critical Success</strong> The target disrupts the sphere's integrity, causing it to collapse entirely.\n<p><strong>Success</strong> The sphere functions normally but has only 10 Hit Points instead of 40.</p>\n<p><strong>Failure</strong> The sphere has its normal effect.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 Large or smaller creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"resilient-sphere","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qJQADktwD0x8kLAy"}}}
{"_id":"qJZZdYBdNaWRJFER","img":"systems/pf2e/icons/spells/wholeness-of-body.webp","name":"Wholeness of Body","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"8"}}},"description":{"value":"<p>You heal yourself in one of the following ways, chosen by you when you cast the spell.</p>\n<ul>\n<li>You regain 8 Hit Points.</li>\n<li>You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> If you choose to regain Hit Points, the Hit Points regained increase by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"8"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","monk","positive"]},"slug":"wholeness-of-body","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qJZZdYBdNaWRJFER"}}}
{"_id":"qOeBQyC1z7OScHvP","img":"systems/pf2e/icons/spells/maze-of-locked-doors.webp","name":"Maze of Locked Doors","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, @Check[type:athletics|dc:30|name:Force Open Darkwood Door|traits:action:force-open] to Force Open) secured with @UUID[Compendium.pf2e.equipment-srd.q2TYVAMaK6UfenbV] (@Check[type:thievery|dc:25|name:Pick Maze Lock|traits:action:pick-a-lock], 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). Teleportation effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level teleportation effects require the caster to succeed at a counteract check against your spell DC or they fail.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is trapped for 1 round, or until it bypasses 1 door.</p>\n<p><strong>Failure</strong> The target is trapped for 1 minute, or until it bypasses 2 doors.</p>\n<p><strong>Critical Failure</strong> The target it trapped for 10 minutes, or until it bypasses 3 doors.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","selected":{"conjuration":"Conjuration","extradimensional":"Extradimensional","incapacitation":"Incapacitation","teleportation":"Teleportation"},"value":["extradimensional","incapacitation","teleportation"]},"slug":"maze-of-locked-doors","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qOeBQyC1z7OScHvP"}}}
{"_id":"qTr2oCgIXl703Whb","img":"systems/pf2e/icons/spells/thoughtful-gift.webp","name":"Thoughtful Gift","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>\n<p><strong>Heightened (5th)</strong> As 3rd level, and the object's maximum Bulk increases to 1. You can @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"1 (up to 3 if heightened)"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"thoughtful-gift","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qTr2oCgIXl703Whb"}}}
{"_id":"qTzvVnAMWL05VitC","img":"systems/pf2e/icons/spells/painful-vibrations.webp","name":"Painful Vibrations","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"sonic"},"value":"8d6"}}},"description":{"value":"<p>You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully. The creature takes 8d6 sonic damage and must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}, and is deafened for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"painful-vibrations","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qTzvVnAMWL05VitC"}}}
{"_id":"qVXraYXlTjissCaG","img":"systems/pf2e/icons/spells/mother%27s-blessing.webp","name":"Mother's Blessing","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"at least 1 gallon of clean river water"},"damage":{"value":{}},"description":{"value":"<p>You attempt to purify and stabilize the life inside of Ulgrem-Axaan's last remaining clutch of eggs. With its blessing, you wash the eggs clean from the filth of undeath and bury them in warm sand by the banks of a river in Garund.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual is successful and the eggs hatch, giving life to an ancient species brought to the brink of extinction by the destruction of their home.</p>\n<p><strong>Success</strong> As critical success, but only half of the eggs hatch (rounded up). You can try again with the remaining eggs.</p>\n<p><strong>Failure</strong> No effect, and you must wait a week to try again.</p>\n<p><strong>Critical Failure</strong> 90% of the eggs shatter (rounded up). You must wait a month to try again.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Crafting, Medicine, Survival"},"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Ulgrem-Axaan's eggs"},"time":{"value":"1 day"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"rare","value":["beast","consecration","positive"]},"slug":"mothers-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qVXraYXlTjissCaG"}}}
{"_id":"qXTB7Ec9yYh5JPPV","img":"systems/pf2e/icons/spells/purify-food-and-drink.webp","name":"Purify Food and Drink","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 cubic foot of contaminated food or water"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"purify-food-and-drink","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qXTB7Ec9yYh5JPPV"}}}
{"_id":"qhJfRnkCRrMI4G1O","img":"systems/pf2e/icons/spells/aberrant-whispers.webp","name":"Aberrant Whispers","system":{"ability":{"value":""},"area":{"details":"5-foot emanation or more","type":"emanation","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute.</p>\n<p>You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ].</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The initial radius increases by 5 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"dfoz8m3dp8dllujj":{"_id":"dfoz8m3dp8dllujj","overlayType":"override","sort":1,"system":{"heightening":{"damage":{},"interval":3,"type":"interval"},"time":{"value":"1"}}},"iyvv4m0qmxo1b08z":{"_id":"iyvv4m0qmxo1b08z","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"s0qqpj2kn6xavdyp":{"_id":"s0qqpj2kn6xavdyp","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"each foe in the area"},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","auditory","sorcerer"]},"slug":"aberrant-whispers","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qhJfRnkCRrMI4G1O"}}}
{"_id":"qjUcAMgcSLIamjEq","img":"systems/pf2e/icons/spells/string-of-fate.webp","name":"String of Fate","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a saving throw, if one of you succeeds at your saving throw and the other critically fails, you can choose to both fail instead. You and the ally must agree to fail; otherwise, use your normal save results instead.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and 1 ally"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","fortune"]},"slug":"string-of-fate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qjUcAMgcSLIamjEq"}}}
{"_id":"qlxM7Ik3uUeUIOcv","img":"systems/pf2e/icons/spells/canticle-of-everlasting-grief.webp","name":"Canticle of Everlasting Grief","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 5d6[mental]]] damage, is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, and can't benefit from circumstance or status bonuses for 1 round.</p>\n<p><strong>Failure</strong> The target takes [[/r 10d6[mental]]] damage, is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}, and can't benefit from circumstance or status bonuses for 1 week.</p>\n<p><strong>Critical Failure</strong> The target takes [[/r 20d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}. It can't benefit from circumstance or status bonuses until the curse is broken. While the curse remains, the target's allies are also unable to benefit from circumstance or status bonuses while within 15 feet of it.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","curse","emotion","fear","mental"]},"slug":"canticle-of-everlasting-grief","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qlxM7Ik3uUeUIOcv"}}}
{"_id":"qqQYrXaRJXr7uc4i","img":"systems/pf2e/icons/spells/apex-companion.webp","name":"Apex Companion","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the energies of all members of your animal companion's species, transforming your animal companion into its apex battle form. Your animal companion gains the following statistics and abilities while in its apex form.</p>\n<ul>\n<li>Your animal companion becomes Huge and its attacks have 15-foot reach. It must have enough space to expand into or the spell is lost.</li>\n<li>30 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>Your animal companion's attack's damage dice increase by one step, and its attack gains the deadly d12 trait.</li>\n<li>+10-foot status bonus to its Speeds.</li>\n<li>Ignores difficult terrain and greater difficult terrain.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.NXzo2kdgVixIZ2T1]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #150: Broken Promises"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal companion in your service"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["druid","polymorph"]},"slug":"apex-companion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qqQYrXaRJXr7uc4i"}}}
{"_id":"qr0HOiiuqj5LKlDt","img":"systems/pf2e/icons/spells/pillars-of-sand.webp","name":"Pillars of Sand","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example, you could create three 10-foot-tall pillars, one 20-foot-tall pillar and one 10-foot-tall pillar, or one 30-foot-tall pillar). Each pillar is 5 feet by 5 feet in length and width. The pillars must be conjured on a relatively flat area of natural earthen terrain such as sand, dirt, stone, or clay. Regardless of the terrain, the pillars are always made of tightly compacted sand particles that together become as hard and solid as stone (@Check[type:athletics|dc:15|traits:action:climb] to Climb).</p>\n<p>If a creature occupies the space where you cast this spell, it is carried upward atop the pillar. The creature can attempt a Reflex save (DC equal to the caster's spell DC); on a success, the creature can either attempt to Grab an Edge or move into an adjacent unoccupied square. If the pillar would rise higher than the ceiling, it firmly abuts the ceiling but does not rise any higher. A creature caught between a pillar and a ceiling takes no damage (subject to GM discretion, such as is in the case of stalactites or other hazards) but becomes immobilized. The creature can attempt an Escape check to free itself, but it must thereafter Grab an Edge, Climb down, or fall from the top of the pillar. The Grab an Edge and Escape DCs are the same as the Reflex save.</p>\n<p>As part of your action to Sustain the Spell, you can choose to either destroy one of your pillars, causing it to immediately crumble into nothing, or create a new pillar, as long as doing so wouldn't exceed the total number of feet of pillar you can create. You can Sustain the Spell two or more times on a single turn to destroy or create a pillar.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one).</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #155: Lord of the Black Sands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"slug":"pillars-of-sand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qr0HOiiuqj5LKlDt"}}}
{"_id":"qsNeG9KZpODSACMq","img":"systems/pf2e/icons/spells/foresight.webp","name":"Foresight","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures or when flanked. In addition, you gain the following reaction: @UUID[Compendium.pf2e.actionspf2e.VOEWhPQfN3lvHivK]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental","prediction"]},"slug":"foresight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qsNeG9KZpODSACMq"}}}
{"_id":"qvwIwJ9QBihy8R0t","img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"speak-with-plants","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}}}
{"_id":"qwZBXN6zBoB9BHXE","img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"1v6yi847ElANU2Ia":{"_id":"1v6yi847ElANU2Ia","name":"Divine Lance (Chaotic)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"chaotic"}}}},"traits":{"value":["attack","cantrip","chaotic"]}}},"7mtAXSD4Zqbb7tiL":{"_id":"7mtAXSD4Zqbb7tiL","name":"Divine Lance (Lawful)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"lawful"}}}},"traits":{"value":["attack","cantrip","lawful"]}}},"dssJKKcOoERlChM7":{"_id":"dssJKKcOoERlChM7","name":"Divine Lance (Evil)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"evil"}}}},"traits":{"value":["attack","cantrip","evil"]}}},"m8s40UP1KhhWkUSc":{"_id":"m8s40UP1KhhWkUSc","name":"Divine Lance (Good)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"good"}}}},"traits":{"value":["attack","cantrip","good"]}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"slug":"divine-lance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}}}
{"_id":"qwlh6aDgi86U3Q7H","img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"slug":"suggestion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}}}
{"_id":"qxJE2iSJwPFLZrcK","img":"icons/magic/control/buff-strength-muscle-damage-red.webp","name":"Belittling Boast","system":{"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents. Select one of the following to boast about: melee attack rolls, ranged attack rolls, spell attack rolls, or a single skill. Attempt an @UUID[Compendium.pf2e.action-macros.nEwqNNWX6scLt4sc]{Intimidation} check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] all enemies within 30 feet. Each creature that becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] additionally takes a -1 circumstance penalty to the attack roll or skill you boasted about for 1 minute. If at least one creature becomes frightened, you gain a +1 status penalty to the attack roll or skill you boasted about for 1 minute.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The bonus and penalty increase to 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["auditory","emotion","fear","mental"]},"slug":"belittling-boast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qxJE2iSJwPFLZrcK"}}}
{"_id":"qzsQmpiQodHBBWYI","img":"systems/pf2e/icons/spells/malignant-sustenance.webp","name":"Malignant Sustenance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7. This healing comes from negative energy, so it heals the undead rather than damaging it.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.tjC6JeZgLDPIMHjG]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fast healing increases by 2.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing undead creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","negative"]},"slug":"malignant-sustenance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qzsQmpiQodHBBWYI"}}}
{"_id":"r3NeUnsgt9mS03Sn","img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>\n<p>[[/r (1d4+(@item.level)-1)[persistent,electricity]]]{Leveled Persistent Electricity Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","electricity"]},"slug":"shocking-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}}}
{"_id":"r4HLQcYwB62bTayl","img":"systems/pf2e/icons/spells/storm-of-vengeance.webp","name":"Storm of Vengeance","system":{"ability":{"value":""},"area":{"type":"burst","value":360},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain begins to fall, and gales impose a -4 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain the Spell, you can choose one of the following storm effects. You can't choose the same effect twice in a row.</p>\n<ul>\n<li><strong>Acid Rain</strong> Each creature in the storm takes 4d8 acid damage with no saving throw.</li>\n<li><strong>Hail</strong> The storm deals 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save).</li>\n<li><strong>Lightning</strong> Up to 10 bolts of lightning strike down, targeting creatures of your choice in the storm. No more than one bolt can target any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save). </li>\n<li><strong>Rain and Wind</strong> Heavy rain and whipping wind reduce visibility and mobility, making the area under the storm cloud difficult terrain and making everything seen within or through the area @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</li>\n<li><strong>Thunderclap</strong> Each creature in the storm must succeed at a Fortitude save or be @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from storm of vengeance for 1 hour.</li>\n</ul>\n<hr />\n<p><strong>Heightened (10th)</strong> The range increases to 2,200 feet, and the cloud is a 1,000-foot burst.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"area":{"areaType":"burst","value":"1000"},"range":{"value":"2200 feet"}}},"type":"fixed"},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"800 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["air","electricity"]},"slug":"storm-of-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r4HLQcYwB62bTayl"}}}
{"_id":"r784cIz17eWujtQj","img":"systems/pf2e/icons/spells/scrying.webp","name":"Scrying","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You magically spy on a creature of your choice. Scrying works like <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>, except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.</p>\n<p><strong>Success</strong> The spell fails and the target is temporarily immune for 1 day.</p>\n<p><strong>Failure</strong> The spell succeeds.</p>\n<p><strong>Critical Failure</strong> The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.</p>"},"duration":{"value":"sustained up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["scrying"]},"slug":"scrying","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r784cIz17eWujtQj"}}}
{"_id":"r7ihOgKv19eJQnik","img":"systems/pf2e/icons/spells/disintegrate.webp","name":"Disintegrate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"12d10"}}},"description":{"value":"<p>You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d10"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["attack"]},"slug":"disintegrate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik"}}}
{"_id":"r82rqcm0MmGaBFkM","img":"systems/pf2e/icons/spells/thunderous-strike.webp","name":"Thunderous Strike","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"sonic"},"value":"2"}}},"description":{"value":"<p>You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. The target of your Strike must be within the cone or the effect fails.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":"You're wielding a melee weapon in two hands"},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus","sonic"]},"slug":"thunderous-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r82rqcm0MmGaBFkM"}}}
{"_id":"r8g7oSumKOHDqJsd","img":"systems/pf2e/icons/spells/agitate.webp","name":"Agitate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"2d8"}}},"description":{"value":"<p>You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take [[/r 2d8[mental]]] damage that turn. The duration of this effect depends on the target's Will save. The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell has no effect.</p>\n<p><strong>Success</strong> The duration is 1 round.</p>\n<p><strong>Failure</strong> The duration is 2 rounds.</p>\n<p><strong>Critical Failure</strong> The duration is 4 rounds.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d8.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental","nonlethal"]},"slug":"agitate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r8g7oSumKOHDqJsd"}}}
{"_id":"rDDYGY2ekZ1yVv7q","img":"systems/pf2e/icons/spells/lucky-number.webp","name":"Lucky Number","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you Cast this Spell, roll [[/r 1d20]] and make a note of the result. You gain the @UUID[Compendium.pf2e.actionspf2e.kUME7DMhhHH6eIiH] reaction; once you use the reaction, the spell ends, and you become temporarily immune to <em>lucky number</em> until the next time you make your daily preparations.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fvIlSZPwojixVvyZ]</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["contingency"]},"slug":"lucky-number","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rDDYGY2ekZ1yVv7q"}}}
{"_id":"rMGkk23qWvxTmgA8","img":"systems/pf2e/icons/spells/forceful-hand.webp","name":"Forceful Hand","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. Each time you Sustain the Spell, the hand moves to an unoccupied space of your choice adjacent to you. When you Sustain the Spell, you can have the hand Fly to an unoccupied space of your choice adjacent to an ally to protect that ally instead. The hand's movement does not trigger reactions based on creature movement.</p>\n<p>Successful attacks against the hand damage it, and damaging effects that can target a creature can target the hand. The hand has an AC of 25, 50 Hit Points, and can't recover HP by any means. A hit by a <em>disintegrate</em> spell or similar effect destroys the hand.</p>\n<p>The hand's actions and the cover it provides depend on what actions you take during your turn. At the end of your turn, what the hand does is determined by the first entry on this list that matches a trait from any of the actions you used on your turn. For instance, if you Step, Stride, and Sustain the Spell, you use the entry for move actions, so the hand provides standard cover.</p>\n<ul>\n<li><strong>Manipulate or Attack</strong> The hand interposes between you and your foes. It provides lesser cover (+1 circumstance bonus to AC) against all attacks that pass through the hand's square.</li>\n<li><strong>Move</strong> The hand provides standard cover (+2 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square.</li>\n<li><strong>Concentrate</strong> The hand provides greater cover (+4 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square.</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> The hand has AC 27 and 60 Hit Points. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Swat.</p>\n<ul>\n<li><strong>Swat</strong> The hand Flies to an enemy of your choice within range and attempts to Push that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Push.</li>\n</ul>\n<p><strong>Heightened (7th)</strong> The hand has AC 30 and 70 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp or Swat.</p>\n<ul>\n<li><strong>Grasp</strong> The hand Flies to an enemy of your choice within range and attempts to Grapple that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Grapple.</li>\n</ul>\n<p><strong>Heightened (8th)</strong> The hand has AC 32 and 80 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp, Punch, or Swat.</p>\n<ul>\n<li><strong>Punch</strong> The hand Flies to an enemy of your choice within range and attempts to Strike that enemy with crushing force. The hand's Strikes use your melee spell attack modifiers and deal [[/r 7d8[force]]] damage. The hand's Strikes don't use or contribute to your multiple attack penalty.</li>\n</ul>\n<p><strong>Heightened (9th)</strong> The hand has AC 35 and 90 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Crush, Grasp, Punch, or Swat.</p>\n<ul>\n<li><strong>Crush</strong> If the hand doesn't have a target grabbed, it Flies to an enemy of your choice within range and attempts to Strike that enemy with deadly crushing force. The hand's Strikes are melee spell attacks that deal [[/r 6d8[force]]] damage. The hand's Strikes don't take or contribute to your multiple attack penalty. On a successful Strike, the target is grabbed by the hand until the end of your next turn, unless the hand moves or the target successfully Escapes against your spell DC. However, if the hand has a target grabbed when it uses Crush, it instead @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV]{Constricts} the target, dealing [[/r 6d8[force]]] damage with a basic Fortitude save.</li>\n</ul>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"forceful-hand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rMGkk23qWvxTmgA8"}}}
{"_id":"rMOI8JFJ0nT2mrCF","img":"systems/pf2e/icons/spells/phase-familiar.webp","name":"Phase Familiar","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> Your familiar would take damage.</p>\n<hr />\n<p><strong>Effect</strong> You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the resistance by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your familiar"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["witch","hex"]},"slug":"phase-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rMOI8JFJ0nT2mrCF"}}}
{"_id":"rOwOLlfVgLMg1FND","img":"systems/pf2e/icons/spells/elemental-sentinel.webp","name":"Elemental Sentinel","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"precious metals, rare incense, and herbs worth a total value of 15 gp per spell level"},"damage":{"value":{}},"description":{"value":"<p>You place a tiny elemental wisp within a single object, usually a mirror, statue, or other mundane-looking item, to serve as an alarm. Shattering or otherwise destroying the object frees the wisp and ends the ritual's effect even if the object is magically restored.</p>\n<hr />\n<p><strong>Critical Success</strong> The elemental wisps inhabits the object and willingly serves you to the best of its ability. The wisp becomes aware of the target object's surroundings and can telepathically contact you with a range of 500 feet. It reports to you about intruders or other changes to the room in which it's located. You must tell the wisp what the criteria for the reports will be-for instance, when anyone not openly wearing a certain symbol enters the room or when an item is removed. The wisp has a +5 Perception modifier and observes the room using normal vision, normal hearing, and touch.</p>\n<p><strong>Success</strong> As critical success, but the range of the telepathy is 100 feet and the wisp's Perception modifier is +3.</p>\n<p><strong>Failure</strong> You're unable to harness the spirit. The ritual fails.</p>\n<p><strong>Critical Failure</strong> The elemental wisp is trapped in the object as with a success, but it refuses or is somehow unable to help you. The elemental might have extremely low Intelligence or simply be spiteful. Regardless, the object's reports are always misleading.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The range of the telepathic link increases, allowing the wisp to contact you anywhere on the same planet. Its Perception modifier increases to +10, or +12 on a critical success.</p>\n<p><strong>Heightened (6th)</strong> As 4th level, except the wisp can see invisibility, and its Perception modifier increases to +15, or +17 on a critical success.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"primarycheck":{"value":"Arcana (expert) or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"elemental-sentinel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rOwOLlfVgLMg1FND"}}}
{"_id":"rQYob0QMJ0I1U2sU","img":"systems/pf2e/icons/spells/protectors-sacrifice.webp","name":"Protector's Sacrifice","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet takes damage.</p>\n<hr />\n<p>You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage you redirect increases by 3.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"protectors-sacrifice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rQYob0QMJ0I1U2sU"}}}
{"_id":"rTvNWcKNpOnGklGF","img":"systems/pf2e/icons/spells/gray-shadow.webp","name":"Gray Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.</p>\n<p>You summon a @UUID[Compendium.pf2e.pathfinder-bestiary.IUzKFRX0uHl1yxkn] in a space adjacent to the dying creature. The greater shadow has its usual stats, with the following modifications:</p>\n<ul>\n<li>The greater shadow's shadow hand Strike deals an additional 1d8 poison damage.</li>\n<li>When you Cast a Spell, you can use the greater shadow's location as the origin point instead of your own location. Upon doing so, the greater shadow immediately disappears. If the dying creature targeted by this spell dies or regains consciousness, the greater shadow disappears and this spell ends.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.7tYv9lY3ksSUny2h] (Place on the Greater Shadow)</p>"},"duration":{"value":"sustained, up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"uncommon","value":["shadow"]},"slug":"gray-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rTvNWcKNpOnGklGF"}}}
{"_id":"rVANhQgB8Uqi9PTl","img":"systems/pf2e/icons/spells/animate-rope.webp","name":"Animate Rope","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause a length or section of @UUID[Compendium.pf2e.equipment-srd.fyYnQf1NAx9fWFaS] or a rope-like object to animate and follow simple commands. You can give it two commands when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, and one command each time you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}.</p>\n<hr />\n<ul>\n<li><strong>Bind</strong> (attack) The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes} against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.)</li>\n<li><strong>Coil</strong> The Rope forms a tidy, coiled stack.</li>\n<li><strong>Crawl</strong> The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.</li>\n<li><strong>Knot</strong> The Rope ties a sturdy knot in itself.</li>\n<li><strong>Loop</strong> The Rope forms a simple loop at one or both ends, or straightens itself back out.</li>\n<li><strong>Tie</strong> The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.</li>\n<li><strong>Undo</strong> The Rope undoes one of its knots, ties, or bindings.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The range increases by 50 feet, and you can animate 50 more feet of Rope.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 50 feet of rope or a nonliving rope-like object"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"animate-rope","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rVANhQgB8Uqi9PTl"}}}
{"_id":"rVhHaWqUsVUO4GuY","img":"systems/pf2e/icons/spells/eject-soul.webp","name":"Eject Soul","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as its soul briefly loses its connection to its body.</p>\n<p><strong>Critical Failure</strong> The target's soul exits its body for 1 round. The target's body becomes Stunned. While its body is stunned in this way, the target remains fully aware in soul form; it simply can't consciously move its body (though the body makes basic instinctual defensive movements). The target's soul has the incorporeal trait, is @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], and has a fly Speed of 60 feet. It can't attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to its body. When the target's body ceases being stunned, the target's soul instantly returns to its body as the target wakes.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that has a soul"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","incapacitation"]},"slug":"eject-soul","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rVhHaWqUsVUO4GuY"}}}
{"_id":"rdTEF1hfAWbN58NE","img":"systems/pf2e/icons/spells/enhance-victuals.webp","name":"Enhance Victuals","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.</p>\n<p>Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":true},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 1 gallon of non-magical water or up to 5 pounds of food"},"time":{"value":"1 minute"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":[]},"slug":"enhance-victuals","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rdTEF1hfAWbN58NE"}}}
{"_id":"rerNA6YZsdxuJYt3","img":"systems/pf2e/icons/spells/deja-vu.webp","name":"Déjà Vu","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn.</p>\n<p>If the target can't repeat an action, such as @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casting a Spell} that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of its turn.</p>"},"duration":{"value":"2 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"slug":"déjà-vu","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rerNA6YZsdxuJYt3"}}}
{"_id":"rfFZKfeCSweFv7P3","img":"systems/pf2e/icons/spells/impending-doom.webp","name":"Impending Doom","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is unaffected for 1 round. On the second round, it becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]. Finally, on the third round, it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. At the end of the third round, it takes half damage.</p>\n<p><strong>Failure</strong> The creature is immediately flat-footed. On the second round, it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. Finally, on the third round, it also becomes @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. At the end of the third round, the creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature is immediately flat-footed and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF]. At the end of the third round, the creature takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":"3 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","fear","incapacitation","mental","prediction"]},"slug":"impending-doom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfFZKfeCSweFv7P3"}}}
{"_id":"rfZpqmj0AIIdkVIs","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"heal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}}}
{"_id":"rhJyqB9g3ziImQgM","img":"systems/pf2e/icons/spells/healers-blessing.webp","name":"Healer's Blessing","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The additional healing increases by 2 HP.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"healers-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rhJyqB9g3ziImQgM"}}}
{"_id":"rnFAHvKpcsU4BJD4","img":"systems/pf2e/icons/spells/shall-not-falter-shall-not-rout.webp","name":"Shall not Falter, Shall not Rout","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you Strike with your weapon and deal damage to a foe, you recover a number of HP equal to twice shall not falter, shall not rout's level. This healing can't raise your current HP above half of your maximum HP.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"rare","selected":{"healing":"Healing","necromancy":"Necromancy"},"value":["healing"]},"slug":"shall-not-falter-shall-not-rout","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rnFAHvKpcsU4BJD4"}}}
{"_id":"rnNGALRtsjspFTws","img":"systems/pf2e/icons/spells/acidic-burst.webp","name":"Acidic Burst","system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"2d6"}}},"description":{"value":"<p>You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid"]},"slug":"acidic-burst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rnNGALRtsjspFTws"}}}
{"_id":"ro0omoBKiJiMuDRa","img":"systems/pf2e/icons/spells/overselling-flourish.webp","name":"Overselling Flourish","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature damages you.</p>\n<p>You make a grand spectacle out of getting hit. Enhanced by magic, this spectacle features sprays of blood, anguished screams, or other theatrics that appear to result from your foe's attack. The triggering creature must attempt a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is thrown off by your display. The creature becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the start of your turn.</p>\n<p><strong>Failure</strong> The creature fully believes your performance, leaving itself open. The creature becomes dazzled and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your turn.</p>\n<p><strong>Critical Failure</strong> The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and flat-footed until the start of your turn.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"slug":"overselling-flourish","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ro0omoBKiJiMuDRa"}}}
{"_id":"rsZ5c0AUyywe5yoK","img":"systems/pf2e/icons/spells/retrocognition.webp","name":"Retrocognition","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events.</p>\n<p><strong>Heightened (9th)</strong> You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"slug":"retrocognition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rsZ5c0AUyywe5yoK"}}}
{"_id":"rtA3HRGoy7PQTOhq","img":"systems/pf2e/icons/spells/terrain-transposition.webp","name":"Terrain Transposition","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF] and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an extradimensional container, the spell is lost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"90 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger","teleportation"]},"slug":"terrain-transposition","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rtA3HRGoy7PQTOhq"}}}
{"_id":"rthC6dGm3nNrt1xN","img":"systems/pf2e/icons/spells/spectral-hand.webp","name":"Spectral Hand","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"spectral-hand","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rthC6dGm3nNrt1xN"}}}
{"_id":"rtisvvvhkpZPdgXc","img":"systems/pf2e/icons/spells/cascade-countermeasure.webp","name":"Cascade Countermeasure","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You quickly adjust your @UUID[Compendium.pf2e.actionspf2e.HbejhIywqIufrmVM] to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again means you've ended the stance, and the spell ends.</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The resistance increases by 5.</p>\n<p data-visibility=\"owner\"><em>Note: Conflux spells refresh Spellstrike.</em></p>"},"duration":{"value":"Until the Arcane Cascade stance ends"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":"You're benefitting from Arcane Cascade"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["magus"]},"slug":"cascade-countermeasure","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rtisvvvhkpZPdgXc"}}}
{"_id":"ru3YdXajUREbKQDV","img":"systems/pf2e/icons/spells/return-beacon.webp","name":"Return Beacon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a unique planar beacon somewhere within the spell's range that remains in place. The beacon is invisible except when detected by detect magic, in which case it looks like a 10-foot-wide tower of bright light stretching into the sky. At any time during the duration of the beacon, you can complete a 1-minute activity, which has the concentrate and manipulate traits, to focus on the beacon and transport yourself and any items you're wearing and holding from your current space to the location of the beacon. Transporting yourself in this way ends the spell. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the beacon collapses, ending the spell, and the transportation attempt fails.</p>\n<p>Casting return beacon while a beacon is active causes the previous return beacon spell to end. If you are not within 1 mile of the beacon, your attempt to transport yourself to the beacon fails. If a solid object is in the same space as the beacon when you transport yourself, you arrive in the nearest open space to the beacon. If there is not an open space within 30 feet of the beacon, your attempt to transport yourself fails, but the beacon remains intact.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away.</p>\n<p><strong>Heightened (8th)</strong> The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon.</p>\n<p><strong>Heightened (9th)</strong> The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon.</p>\n<p><strong>Heightened (10th)</strong> The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #166: Despair on Danger Island"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"slug":"return-beacon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ru3YdXajUREbKQDV"}}}
{"_id":"rwCh2qTYPA44KEoK","img":"systems/pf2e/icons/spells/dream-council.webp","name":"Dream Council","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you Cast this Spell, any targets-including you-can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 12 creatures you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental","sleep"]},"slug":"dream-council","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rwCh2qTYPA44KEoK"}}}
{"_id":"rxvS7EMJ7qmexAyA","img":"systems/pf2e/icons/spells/shadow-walk.webp","name":"Shadow Walk","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material Plane. Targets can't see the Material Plane while on the Shadow Plane (although elements of that plane can sometimes be a hazy reflection of the Material Plane). While on the Shadow Plane, the targets are exposed to potential encounters with that plane's denizens. The shadows on the border between the planes bend space, speeding up your movement with respect to the Material Plane. Every 3 minutes the targets travel along this border, they move as far as they would through the Material Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although this affects only that target. The shadow bending is inexact, so when the spell ends, the targets appear roughly 1 mile from their intended location on the Material Plane (though those who are traveling together and Dismiss the spell at the same point on the Plane of Shadow appear together).</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 9 willing creatures touched"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["shadow","teleportation"]},"slug":"shadow-walk","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rxvS7EMJ7qmexAyA"}}}
{"_id":"s0SerOrkkUd7SAH9","img":"systems/pf2e/icons/spells/bacchanalia.webp","name":"Bacchanalia","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"a lavish meal with expensive alcohol for every caster (225 gp)"},"damage":{"value":{}},"description":{"value":"<p>You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night. The ritual was first developed by the cult of the hero-god Kelksiomides in Iblydos and meant to be a benefit to the community during hard times, though other groups have used it for far different purposes, such as to spread chaos or to provide cover for a heist.</p>\n<p>You and the secondary casters begin your feast in a public space where others can see you, exactly 8 hours before dusk. When dusk falls, you complete the ritual. The party spreads outward from your initial site until it slowly encompasses the settlement (for a town or smaller), or a district or division of up to approximately 1,000 people (for a larger settlement). Those partaking in the celebration are @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] until the ritual comes to an end (or someone uses a hostile action toward them, as usual). The partying appears to spread naturally, as others see the revelers, they too slowly join until the celebration reaches its peak size. The spell's effect ends sharply at midnight, but that doesn't mean people stop partying right away if they're enjoying themselves.</p>\n<hr />\n<p><strong>Critical Success</strong> The party is a huge hit! The effects work as above, except that in a larger settlement, the celebration can spread to an area with as many as 10,000 people. Furthermore, the celebration leaves strong memories in the hearts of those who participated, causing locals to commemorate it or possibly outlaw such celebrations (depending on their view of the event).</p>\n<p><strong>Success</strong> The party is successful. It spreads as described in the ritual's description.</p>\n<p><strong>Failure</strong> The party never really catches on. You and the secondary casters get to celebrate, but the most other people do is give you odd looks.</p>\n<p><strong>Critical Failure</strong> Instead of celebration, you inspire anger and resentment toward you and the secondary casters for disturbing the peace or possibly even deepening the despair of a people who are already troubled. People in the area have their attitudes toward you temporarily adjusted two steps worse than normal. Those who become hostile won't necessarily attack you, but they will mock you, break up your revelry, and potentially arrest you.</p>"},"duration":{"value":"until midnight (see text)"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"primarycheck":{"value":"Occultism or Religion"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"8"},"secondarycheck":{"value":"Performance"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"slug":"bacchanalia","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s0SerOrkkUd7SAH9"}}}
{"_id":"s3LISC5Z55urpBgU","img":"systems/pf2e/icons/spells/path-of-least-resistance.webp","name":"Path of Least Resistance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions. Each must be at least 20 feet from the other two. You Stride twice to one of the spaces, determined randomly by the GM from among the paths you chose. If some of the paths contain a hidden danger, such as a trap that you would trigger by walking into the trap's affected area, the GM doesn't consider this path when randomly determining which one you take, but if all options have a hidden danger, the GM randomly chooses between all three paths. This movement doesn't trigger reactions.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"path-of-least-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s3LISC5Z55urpBgU"}}}
{"_id":"s3abwDbTV43pGFFW","img":"systems/pf2e/icons/spells/shillelagh.webp","name":"Shillelagh","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target grows vines and leaves, brimming with primal energy. The target becomes a <em>+1 striking weapon</em> while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.deG1dtfuQph03Kkg]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 club or staff you hold"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"slug":"shillelagh","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s3abwDbTV43pGFFW"}}}
{"_id":"s4HTepjhQWV1yfBs","img":"systems/pf2e/icons/spells/forsee-the-path.webp","name":"Foresee the Path","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a @Check[type:perception]{Perception check} against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target ally gains a reaction that lets it make a melee @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR] against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.</p>\n<p><strong>Success</strong> As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.</p>\n<p><strong>Failure</strong> The spell has no effect.</p>\n<hr />\n<p><strong>Amp</strong> The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain the Spell}, you can choose an additional ally to target, granting them the same benefit as the initial target ally.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"1"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"foresee-the-path","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s4HTepjhQWV1yfBs"}}}
{"_id":"s7ILzY2xh1tc9U1v","img":"systems/pf2e/icons/spells/tame.webp","name":"Tame","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day.</p>\n<p>This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration becomes 10 minutes.</p>\n<p><strong>Heightened (6th)</strong> The duration becomes 1 hour.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 non-hostile domesticated animal"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":["auditory","cantrip","mental"]},"slug":"tame","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s7ILzY2xh1tc9U1v"}}}
{"_id":"s8gTmnNMg4H4bHEF","img":"systems/pf2e/icons/spells/gritty-wheeze.webp","name":"Gritty Wheeze","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"en43qsw1luwagcht":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d4"}}},"description":{"value":"<p>You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save.</p>\n<p>Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is dazzled for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"en43qsw1luwagcht":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Adventure: Threshold of Knowledge"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["air","earth"]},"slug":"gritty-wheeze","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s8gTmnNMg4H4bHEF"}}}
{"_id":"sFwoKj0TsacsmoWj","img":"systems/pf2e/icons/spells/darklight.webp","name":"Darklight","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"2d6"}}},"description":{"value":"<p>Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a torches or lanterns, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical light of the spell's level or lower.</p>\n<p>Light can't pass through, so creatures in the area can't see outside. Even creatures with darkvision (but not greater darkvision) can barely see through the darkness; any creatures seen through the darkness are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to them. Creatures with greater darkvision can see through the darkness normally.</p>\n<p>Creatures who move into the field or start their turn within the field have some of the life and light sucked out of them, taking 2d6 bludgeoning damage and 2d6 negative damage, with a basic Fortitude save.</p>\n<p>When you cast this spell, choose up to four allies in the area to spare from <em>darklight's</em> effects. Until the spell ends, they're immune to damage from <em>darklight</em> spells and can see through <em>darklight</em> (but not other darkness) as though they had greater darkvision.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The bludgeoning and negative damage both increase to 3d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"3d6"}}}}},"type":"fixed"},"level":{"value":7},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["darkness","shadow"]},"slug":"darklight","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sFwoKj0TsacsmoWj"}}}
{"_id":"sLzPzk7DJnfuORJ0","img":"systems/pf2e/icons/spells/animate-object.webp","name":"Animate Object","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils, see Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into an animated object with a level up to that allowed by Table 7-1 and of a type corresponding to the object (so a broom would become an animated broom).</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an animated object of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an animated object that doesn't become your minion stays in place and attacks anyone that attacks it or tries to steal or move it, rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the animated object.</p>\n<p><strong>Critical Failure</strong> You create the animated object, but it goes berserk and attempts to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Crafting"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"animate-object","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sLzPzk7DJnfuORJ0"}}}
{"_id":"sPHcuLIKj9SDaDAD","img":"systems/pf2e/icons/spells/telekinetic-ram.webp","name":"Kinetic Ram","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be pushed 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell.</p>\n<hr />\n<p><span class=\"pf2-icon\">1</span> The spell targets one creature within 15 feet.</p>\n<p><span class=\"pf2-icon\">2</span> The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and takes [[/r 1d6[bludgeoning]]] damage.</p>\n<p><span class=\"pf2-icon\">3</span> The spell targets all creatures in a @Template[type:emanation|distance:5].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{"1wl9k6lqynkjha9q":{"_id":"1wl9k6lqynkjha9q","overlayType":"override","sort":2,"system":{"range":{"value":"30"},"target":{"value":"1 creature"},"time":{"value":"2"}}},"juu7b3p8ujr36quq":{"_id":"juu7b3p8ujr36quq","overlayType":"override","sort":3,"system":{"area":{"areaType":"emanation","value":"5"},"range":{"value":""},"target":{"value":"all creatures"},"time":{"value":"3"}}},"rc0m5cmiwmosbhg4":{"_id":"rc0m5cmiwmosbhg4","overlayType":"override","sort":1,"system":{"range":{"value":"15"},"target":{"value":"1 creature"},"time":{"value":"1"}}}},"range":{"value":"varies"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or more creatures"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"slug":"kinetic-ram","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sPHcuLIKj9SDaDAD"}}}
{"_id":"sRfSBHWHdbIa0aGc","img":"systems/pf2e/icons/spells/chilling-darkness.webp","name":"Chilling Darkness","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.</p>\n<p>If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cold","darkness","evil"]},"slug":"chilling-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc"}}}
{"_id":"sUr5KCpeE6AXfvPp","img":"systems/pf2e/icons/spells/imaginary-weapon.webp","name":"Imaginary Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"ky50hzqhwvdu8luq":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d8"}}},"description":{"value":"<p>You create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of bludgeoning or slashing damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>\n<hr />\n<p><strong>Amp</strong> You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes.</p>\n<p><strong>Amp Heightened (+1)</strong> The damage increases by 2d8 instead of 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"ky50hzqhwvdu8luq":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"DXSeNnk6UK2ScLGI":{"_id":"DXSeNnk6UK2ScLGI","name":"Imaginary Weapon (Bludgeoning)","overlayType":"override","sort":1,"system":{"damage":{"value":{"ky50hzqhwvdu8luq":{"type":{"value":"bludgeoning"}}}}}},"uqBNqB55cCGnzmcX":{"_id":"uqBNqB55cCGnzmcX","name":"Imaginary Weapon (Slashing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"ky50hzqhwvdu8luq":{"type":{"value":"slashing"}}}}}}},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["attack","cantrip","force","psychic"]},"slug":"imaginary-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sUr5KCpeE6AXfvPp"}}}
{"_id":"sUvTGELaggrBSgGm","img":"systems/pf2e/icons/spells/implement-of-destruction.webp","name":"Implement of Destruction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target enemy is unaffected.</p>\n<p><strong>Success</strong> The target weapon deals an additional [[/r 2d6[mental]]] damage the first time it hits the target enemy before the end of the spell's duration.</p>\n<p><strong>Failure</strong> The target weapon deals an additional [[/r 2d6[persistent,mental]]] damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} for as long as it takes this persistent mental damage.</p>\n<p><strong>Critical Failure</strong> The target weapon deals an additional [[/r 4d6[persistent,mental]]] damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"slug":"implement-of-destruction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sUvTGELaggrBSgGm"}}}
{"_id":"sX2g6WFSQPNW9jzx","img":"systems/pf2e/icons/spells/warp-step.webp","name":"Warp Step","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"warp-step","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sX2g6WFSQPNW9jzx"}}}
{"_id":"sX2o0HH4RjJDAZ8C","img":"systems/pf2e/icons/spells/divine-decree.webp","name":"Divine Decree","system":{"ability":{"value":""},"area":{"type":"emanation","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"7d10"}}},"description":{"value":"<p>You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em> save. A 10th-level creature or lower must attempt a Will save. On a failure, it's @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 minute; on a critical failure, it dies.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"overlays":{"JfRrcP5PIV5iGlip":{"_id":"JfRrcP5PIV5iGlip","name":"Divine Decree (Good)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"good"}}}},"traits":{"value":["divine","good"]}}},"XQPU0BivT266HlzA":{"_id":"XQPU0BivT266HlzA","name":"Divine Decree (Chaotic)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"chaotic"}}}},"traits":{"value":["chaotic","divine"]}}},"n7rmsZuHPHaAQ3P4":{"_id":"n7rmsZuHPHaAQ3P4","name":"Divine Decree (Lawful)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"lawful"}}}},"traits":{"value":["divine","lawful"]}}},"vNlk9W2KGkDwVNIu":{"_id":"vNlk9W2KGkDwVNIu","name":"Divine Decree (Evil)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"evil"}}}},"traits":{"value":["evil"]}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"slug":"divine-decree","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C"}}}
{"_id":"sbTxe4CGP4tn6y51","img":"systems/pf2e/icons/spells/rope-trick.webp","name":"Lashing Rope","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"ptca9SPN1Z5wzfrG":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"2d6"}}},"description":{"value":"<p>You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.</p>\n<p>When you Cast the Spell and each time you Sustain the Spell, you can make a melee Strike with the rope, which uses and contributes to your multiple attack penalty. These rope Strikes are melee spell attacks; have the magical, reach, and trip weapon traits; and deal 2d6 slashing damage plus your spellcasting ability modifier.</p>\n<p>If you critically fail a check to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] using the rope, you can't make any more Strikes with it this turn, nor can you use it to make an Attack of Opportunity until the beginning of your next turn. This replaces the usual results of a critical failure to Trip.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage from your rope Strikes increases by 2d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"ptca9SPN1Z5wzfrG":"2d6"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"50 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #188: They Watched the Stars"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"up to 50 feet of unattended rope or an inanimate rope-like object"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"lashing-rope","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sbTxe4CGP4tn6y51"}}}
{"_id":"scTRIrTfXquVYHGw","img":"systems/pf2e/icons/spells/drop-dead.webp","name":"Drop Dead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature within range is hit by an attack from an enemy.</p>\n<hr />\n<p>The target appears to fall down dead, though it actually turns @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd-for instance, a barbarian at full health appears to be slain by 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses hostile actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The spell doesn't end if the target uses hostile actions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":["visual"]},"slug":"drop-dead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.scTRIrTfXquVYHGw"}}}
{"_id":"siU9xRlqWXeKT0mH","img":"systems/pf2e/icons/spells/feast-of-ashes.webp","name":"Feast of Ashes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for 1 round.</p>\n<p><strong>Failure</strong> The creature is immediately afflicted by hunger as if it hadn't eaten food in days. It becomes Fatigued and takes 1d4 damage each day that can't be healed until it sates its hunger. No amount of eating can sate the creature's hunger during the spell's duration. After the spell's duration, the creature takes damage from starvation.</p>\n<p><strong>Critical Failure</strong> As failure but the creature takes 2d4 damage each day, twice as much as usual for hunger.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The hunger becomes more unbearable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.</p>"},"duration":{"value":"1 week"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["curse"]},"slug":"feast-of-ashes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.siU9xRlqWXeKT0mH"}}}
{"_id":"skvgOWNTitLehL0b","img":"systems/pf2e/icons/spells/shared-nightmare.webp","name":"Shared Nightmare","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], but which it'll be depends on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> You are Confused for 1 round.</p>\n<p><strong>Success</strong> At the start of your next turn, you spend your first action with the Confused condition, then act normally.</p>\n<p><strong>Failure</strong> As success, but the target is affected instead of you, spending its first action each turn Confused. The duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","emotion","incapacitation","mental"]},"slug":"shared-nightmare","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.skvgOWNTitLehL0b"}}}
{"_id":"srEKUvym9kDVbEhD","img":"systems/pf2e/icons/spells/replicate.webp","name":"Replicate","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory magical double that physically looks and behaves very similarly to the target. This double is limited to moving, Interacting, speaking short sentences, and other similar basic tasks. It is unable to cast spells, attack, or use any complex skills.</p>\n<p>The illusory duplicate is your minion. You can issue new commands to the double as part of Sustaining the Spell. You can command the duplicate telepathically as long as the spell lasts, provided it's within 1 mile of you. You can switch between using your own senses and the duplicate's senses with a single action, which has the concentrate trait. The illusory duplicate has the same statistics as the original creature, except it doesn't have any of the original's item bonuses, and it has one quarter of the original's Hit Points. If the double's Hit Points are reduced to 0, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The maximum level of the target increases by 2.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing or unconscious creature of 8th level or lower"},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["shadow"]},"slug":"replicate","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.srEKUvym9kDVbEhD"}}}
{"_id":"sxQZ6yqTn0czJxVd","img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"fireball","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}}}
{"_id":"szIyEsvihc5e1w8n","img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"slug":"soothe","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}}}
{"_id":"t4hGPdh6vAEgBFgZ","img":"systems/pf2e/icons/spells/victory-cry.webp","name":"Victory Cry","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An ally within range critically succeeds at a melee Strike.</p>\n<hr />\n<p>Your true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic damage (not doubled due to the critical hit), and the ally can immediately attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the creature struck, even if the ally's hands are full. Your ally can use its item bonus to the triggering attack roll on the Athletics check, if any, and it gains a +1 status bonus to the Athletics check if the triggering Strike was with a weapon that has the trip trait or an unarmed attack that has the trip trait.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The sonic damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering ally"},"time":{"value":"Reaction"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"rare","value":["cleric","sonic"]},"slug":"victory-cry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.t4hGPdh6vAEgBFgZ"}}}
{"_id":"t5HAnKSHfSfHAJwH","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Crystal or Forest)","system":{"ability":{"value":""},"area":{"details":"30-foot cone originating from you.","type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 piercing damage in a 30-foot cone. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-crystal-or-forest","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.t5HAnKSHfSfHAJwH"}}}
{"_id":"tC9HJ3sfQJFTacrE","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Sovereign)","system":{"ability":{"value":""},"area":{"details":"30-foot cone originating from you.","type":"cone","value":30},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 mental damage in a 30-foot cone. Affected creatures can make a basic Will save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-sovereign","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tC9HJ3sfQJFTacrE"}}}
{"_id":"tFKJCPvOQZxKq6ON","img":"systems/pf2e/icons/spells/mad-monkeys.webp","name":"Mad Monkeys","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of <em>mad monkeys</em>.</p>\n<p>Choose the kind of mischief your monkeys make when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet.</p>\n<hr />\n<p><strong>Flagrant Burglary</strong> The monkeys try to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] any one item from one creature in the area. Use your spell DC - 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys-even for the caster-requires Stealing it from them or @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9]{Disarming} them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose.</p>\n<hr />\n<p><strong>Raucous Din</strong> The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 10 minutes.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is Deafened for 1 minute.</p>\n<hr />\n<p><strong>Tumultuous Gymnastics</strong> The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 10 minutes.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> For 1 round, the creature must succeed at a @Check[type:flat|dc:5] whenever it attempts a manipulate action. If it fails this check, the creature loses that action.</p>\n<p><strong>Critical Failure</strong> As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"mad-monkeys","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON"}}}
{"_id":"tSosbMsftXcRaQgT","img":"systems/pf2e/icons/spells/sea-of-thought.webp","name":"Sea of Thought","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain, similarly to a shallow bog. Each round that a creature starts its turn in the area, it must attempt a Fortitude save against the shifting waves of thought. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The radius of the spell's area increases by 5 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"sea-of-thought","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tSosbMsftXcRaQgT"}}}
{"_id":"tWzxuJdbXqvskdIo","img":"systems/pf2e/icons/spells/augment-summoning.webp","name":"Augment Summoning","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UtIOWubq7akdHMOh]</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you summoned"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"augment-summoning","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tWzxuJdbXqvskdIo"}}}
{"_id":"tXa5vOu5giBNCjdR","img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"slug":"know-direction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}}}
{"_id":"tYLBjOTvBVn9JtRb","img":"systems/pf2e/icons/spells/unity.webp","name":"Unity","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.</p>\n<hr />\n<p>You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"each ally targeted by the triggering spell"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","fortune"]},"slug":"unity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tYLBjOTvBVn9JtRb"}}}
{"_id":"tYP8unoR0a5Dq9EA","img":"systems/pf2e/icons/spells/litany-of-depravity.webp","name":"Litany of Depravity","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to evil, then becomes temporarily immune to all your litanies for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.CTdEsMIwVYqqkH50]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The weakness increases by 1.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 good creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","evil","litany"]},"slug":"litany-of-depravity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tYP8unoR0a5Dq9EA"}}}
{"_id":"tcwT97RWKxsJiefG","img":"systems/pf2e/icons/spells/shadow-siphon.webp","name":"Shadow Siphon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A spell or magical effect deals damage.</p>\n<hr />\n<p>Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works as normal. Treat shadow siphon's counteract level as 2 higher for this attempt.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering spell"},"time":{"value":"reaction"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["shadow"]},"slug":"shadow-siphon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tcwT97RWKxsJiefG"}}}
{"_id":"tf4PMMMzR5xxJDun","img":"systems/pf2e/icons/spells/cleansing-flames.webp","name":"Cleansing Flames","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition. The target can choose to empower the flames with their life force, becoming @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (or increasing their drained value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #168: King of the Mountain"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["fire","healing","sorcerer"]},"slug":"cleansing-flames","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tf4PMMMzR5xxJDun"}}}
{"_id":"tgIhRUFtgDSELpJE","img":"systems/pf2e/icons/spells/spell-immunity.webp","name":"Spell Immunity","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity's target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"spell-immunity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tgIhRUFtgDSELpJE"}}}
{"_id":"tgJTm276cikEL8vU","img":"systems/pf2e/icons/spells/summon-ancient-fleshforged.webp","name":"Summon Ancient Fleshforged","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb. It squeezes itself into its war form from time long forgotten, unleashing its wrath upon your foes. The Fleshforged occupies the space noted in the spell description. When you Cast this Spell, choose one of the Fleshforged below to summon.</p>\n<ul>\n<li><strong>Bone Breaker</strong> Size Gargantuan, Speed 40 feet, climb 100 feet\n<p><strong>Arrive</strong> Skull Breaking Hum (evocation, sonic) The Bone Breaker appears in a shower of bone fragments. Its form is that of an immense titan of flesh and metal with long, muscular, twisted arms. The Bone Breaker releases a hum at a harmonic frequency that weakens bones in creatures' bodies. Each foe within an 80‑foot emanation must attempt a Fortitude save. On a critical success, they're unaffected; on a success, they're @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 round; on a failure they're @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3} for 1 minute; and on a critical failure, they're @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 4} for 10 minutes. A skeleton or other undead foe made almost entirely of bones treats their result as one degree of success worse than they rolled.</p>\n<p><strong>Depart</strong> Bruising Departure The Bone Breaker pounds its long arms into the ground, creating a long shockwave. Each foe within a @Template[type:line|distance:100|width:10]{100‑foot‑long, 10‑foot‑wide line} takes [[/r 8d12[bludgeoning]]] damage, with a basic Fortitude save.</p>\n</li>\n<li><strong>Thorn Caller</strong> Size Gargantuan, Speed 100 feet\n<p><strong>Arrive</strong> (evocation, light) Thorn's Guidance The Thorn Caller appears in a burst of light. The Thorn Caller's body is an ornate armored sphere with black panther masks surrounding a glowing light. The ball floats in the air due to six glowing, thornlike wings. Two clusters of bird heads emerge from both sides of the body with long necks that twirl together like tentacles. The Thorn Caller's burst of light illuminates all foes within 200 feet. The foes become @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] and flat‑footed, and if they were @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], they become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead. These effects last until the Thorn Caller departs.</p>\n<p><strong>Depart</strong> Thorn-Burst The Thorn Caller launches its thorned wings at various targets. Attempt spell attack rolls against up to 6 different targets within 300 feet. On a hit, the target takes [[/r 10d8[piercing]]] damage, double on a critical hit, half on a failure, and none on a critical failure.</p>\n</li>\n<li><strong>The Thousand</strong> Size Medium (see below), Speed 30 feet\n<p><strong>Arrive</strong> (emotion, enchantment, fear, mental) Disconcerting Arrival Select five spaces in range and summon a Medium‑sized polyp of The Thousand in each of these spaces. The Thousand is an entity whose full scope is 1,000 polyps of oozing flesh, each physically separate but mentally part of a single creature. Not all 1,000 polyps have survived, and the spell summons five of them. Each creature within 10 feet of any of the polyps must attempt a Will Save. On a critical success, they're unaffected; on a success, they're @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}; on a failure, they're @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}; and on a critical failure, they're @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round</p>\n<p><strong>Depart</strong> (illusion, mental) Violent Omen Each frightened foe within a 60‑foot emanation of any of the five polyps takes [[/r 10d8[mental]]] damage, with a basic Will save.</p>\n</li>\n<li><strong>Scion of Desiccation</strong> Size Gargantuan, Speed 100 feet, fly 100 feet\n<p><strong>Arrive</strong> (necromancy, negative) Ashes to Ashes The Scion of Desiccation appears in a swirl of screaming wind, a gargantuan form of twisted flesh that's constantly flensed by gritty ash and dust, and just as constantly regenerating itself. Each foe within a 40‑foot emanation takes 10d10 negative energy damage, with a basic Fortitude save</p>\n<p><strong>Depart</strong> (necromancy, negative) Dust to Dust Each foe within a 60‑foot emanation must attempt a Fortitude save; they're @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} on a failure or @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 4} on a critical failure.</p>\n</li>\n</ul>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"range":{"value":"250 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"rare","value":["incarnate"]},"slug":"summon-ancient-fleshforged","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tgJTm276cikEL8vU"}}}
{"_id":"tj86Rnq3QuQnDtG3","img":"systems/pf2e/icons/spells/hunters-vision.webp","name":"Hunter's Vision","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your @UUID[Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT] benefits even if it wouldn't normally be due to lighting or the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the Concealed condition, and the target isn't automatically @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you due to darkness or being Invisible.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 hunted prey"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"hunters-vision","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tj86Rnq3QuQnDtG3"}}}
{"_id":"tlSE7Ly8vi1Dgddv","img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"slug":"hideous-laughter","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}}}
{"_id":"tlcrVRqW1MSKJ5IC","img":"systems/pf2e/icons/spells/phantasmal-killer.webp","name":"Phantasmal Killer","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d6"}}},"description":{"value":"<p>You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 4d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes 8d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn, and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}. This effect has the incapacitation trait.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 on a failure and by 3d6 on a critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"slug":"phantasmal-killer","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC"}}}
{"_id":"tp4K7mYDL5MRHvJc","img":"systems/pf2e/icons/spells/magic-warrior.webp","name":"Magic Warrior Transformation","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into the animal from your mask. You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em>, heightened to magic warrior transformation's level, and you can transform into only the type of animal your mask represents.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["polymorph"]},"slug":"magic-warrior-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tp4K7mYDL5MRHvJc"}}}
{"_id":"tpLTLbJUrYcMWGld","img":"systems/pf2e/icons/spells/telekinetic-haul.webp","name":"Telekinetic Haul","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"telekinetic-haul","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tpLTLbJUrYcMWGld"}}}
{"_id":"tsKnoBuBbKMXkiz5","img":"systems/pf2e/icons/spells/abyssal-pact.webp","name":"Abyssal Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call in a favor from another demon whose level is no more than double <em>Abyssal pact's</em> spell level, two demons whose levels are each at least 2 less than double the spell level, or three demons whose levels are each at least 3 less than double the spell level.</p>\n<hr />\n<p><strong>Critical Success</strong> You conjure the demon or demons. They are eager to pursue the task, so they don't ask for a favor.</p>\n<p><strong>Success</strong> You conjure the demon or demons. They are not eager to pursue the task, so they require a favor in return.</p>\n<p><strong>Failure</strong> You don't conjure any demons.</p>\n<p><strong>Critical Failure</strong> The demon or demons are angry that you disturbed them. They appear before you, but they immediately attack you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert; you must be a demon)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"abyssal-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tsKnoBuBbKMXkiz5"}}}
{"_id":"tvBhGfGcg2fsMOMe","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath (Underworld)","system":{"ability":{"value":""},"area":{"details":"a 10-foot burst originating from within 30 feet of you.","type":"burst","value":10},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing 5d6 fire damage in a 10-foot burst within 30 feet. Affected creatures can make a basic Reflex save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"dragon-breath-underworld","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tvBhGfGcg2fsMOMe"}}}
{"_id":"tvO6Kmc2pQve9DC5","img":"systems/pf2e/icons/spells/unfolding-wind-rush.webp","name":"Unfolding Wind Rush","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A <em>@UUID[Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc]</em> appears in all the spaces you left during this movement, lasting for 1 round.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The <em>wall of wind</em> lasts 3 rounds.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"unfolding-wind-rush","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tvO6Kmc2pQve9DC5"}}}
{"_id":"u0AtDZs6BhBPtjEs","img":"systems/pf2e/icons/spells/forgotten-lines.webp","name":"Forgotten Lines","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. You learn one piece of information that was removed from the target text after its creation. You can instead learn one piece of information from a text that had been destroyed, but you must have a fragment of the text, such as a piece of the cover, a page, or even a clasp or metal fittings.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell reconstructs all missing information regarding a specific topic of your choice.</p>\n<p><strong>Heightened (9th)</strong> The spell also reveals information the writer self-censored and didn't commit to paper.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 text or remnants thereof"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"rare","value":[]},"slug":"forgotten-lines","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.u0AtDZs6BhBPtjEs"}}}
{"_id":"u2uSeH6YSbK1ajTy","img":"systems/pf2e/icons/spells/magic-hide.webp","name":"Magic Hide","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qhNUfwpkD8BRw4zj]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your animal companion"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"magic-hide","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.u2uSeH6YSbK1ajTy"}}}
{"_id":"u3G7KX1qpFJlSeWm","img":"systems/pf2e/icons/spells/abyssal-pact.webp","name":"Owb Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon an owb to assist you in a goal. Only caligni callers can use this ritual with relative safety. If a different type of caligni attempts this ritual, they use an outcome one degree of success worse than the result of their check. If a non-caligni attempts this ritual, the result is an automatic critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You conjure the owb. It decides your goals closely match its own and doesn't request a favor in return.</p>\n<p><strong>Success</strong> You conjure the owb. It isn't eager to pursue the task, so it requires a favor in return.</p>\n<p><strong>Failure</strong> You don't conjure an owb.</p>\n<p><strong>Critical Failure</strong> You conjure an owb, but it deems you unworthy and siphons away some of your soul energy. All casters become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary 3"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"owb-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.u3G7KX1qpFJlSeWm"}}}
{"_id":"u3pdkfmy0AWICdoM","img":"systems/pf2e/icons/spells/ravenous-reanimation.webp","name":"Ravenous Reanimation","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"valuable treasures from the target dragon's hoard worth a total value of 50,000 gp"},"damage":{"value":{}},"description":{"value":"<p>You destroy the gathered treasures with your breath weapon or other powerful magic, then invoke necromantic energies before you feed upon the charred and melted remains. As you do so, negative energy courses through your flesh, automatically killing you. Each individual ravener's <em>ravenous reanimation</em> requires three to five unique additional components. Whether or not you return as a ravener depends on the success of the ritual.</p>\n<hr />\n<p><strong>Critical Success</strong> You immediately transform into a ravener upon finishing the ritual; your soul ward starts at full Hit Points (equal to 5 × your level).</p>\n<p><strong>Success</strong> You rise as a ravener 24 hours after completing the ritual, as long as your body remains relatively intact. When you rise as a ravener, your soul ward starts at 1 Hit Point.</p>\n<p><strong>Failure</strong> You rise as a ravener husk 24 hours after completing the ritual.</p>\n<p><strong>Critical Failure</strong> You die.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":"You must be an evil dragon"},"prepared":{"value":""},"primarycheck":{"value":"Arcana (master), Occultism (master), or Religion (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Bestiary 2"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":["evil"]},"slug":"ravenous-reanimation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.u3pdkfmy0AWICdoM"}}}
{"_id":"u4FGIUQgruLjml7J","img":"systems/pf2e/icons/spells/magics-vessel.webp","name":"Magic's Vessel","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A creature becomes a receptacle for pure magical energy sent by your deity.</p>\n<p>The target gains a +1 status bonus to saving throws.</p>\n<p>Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.zpxIwEjnLUSO1B4z]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"magics-vessel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.u4FGIUQgruLjml7J"}}}
{"_id":"uEyfLoFQsRKBRIcB","img":"systems/pf2e/icons/spells/scintillating-pattern.webp","name":"Scintillating Pattern","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A field of cascading, ever-changing colors manifests in the air. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d4 #rounds]]{1d4 rounds}. After the Stunned condition ends, the creature is Confused for the remaining duration of the spell.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"slug":"scintillating-pattern","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB"}}}
{"_id":"uGXWkR2h8q9MRzEM","img":"systems/pf2e/icons/spells/heros-defiance.webp","name":"Hero's Defiance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"10d4+20"}}},"description":{"value":"<p><strong>Trigger</strong> An attack would bring you to 0 Hit Points.</p>\n<hr />\n<p>You shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]. Either way, cheating death is difficult, and you can't use hero's defiance again until you Refocus or the next time you prepare. Hero's defiance cannot be used against effects with the death trait or that would leave no remains, such as disintegrate.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","healing","positive"]},"slug":"heros-defiance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uGXWkR2h8q9MRzEM"}}}
{"_id":"uJXs4M6IeixfPBLc","img":"systems/pf2e/icons/spells/clinging-shadows-stance.webp","name":"Clinging Shadows Stance","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You adopt the stance of clinging shadows. You can make shadow grasp @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}. These deal [[/r 1d4[negative]]] damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits.</p>\n<p>While in clinging shadows stance, you gain a +2 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], and to the DC for creatures to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] from you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.uFYvW3kFP9iyNfVX]</p>"},"duration":{"value":"until you leave the stance"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk","shadow","stance"]},"slug":"clinging-shadows-stance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uJXs4M6IeixfPBLc"}}}
{"_id":"uNsliWpl8Q1JdFcM","img":"systems/pf2e/icons/spells/discern-lies.webp","name":"Discern Lies","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["mental","revelation"]},"slug":"discern-lies","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uNsliWpl8Q1JdFcM"}}}
{"_id":"uToa7ksKAzmEpkKC","img":"systems/pf2e/icons/spells/admonishing-ray.webp","name":"Admonishing Ray","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"2d6"}}},"description":{"value":"<p>A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine"]},"traits":{"rarity":"common","selected":{"attack":"Attack","necromancy":"Necromancy","nonlethal":"Nonlethal"},"value":["attack","nonlethal"]},"slug":"admonishing-ray","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uToa7ksKAzmEpkKC"}}}
{"_id":"uZK2BYzPnxUBnDjr","img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"slug":"tanglefoot","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}}}
{"_id":"uc4I1diSSX6XYzb3","img":"systems/pf2e/icons/spells/telekinetic-bombardment.webp","name":"Telekinetic Bombardment","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"zssli0njmyjito8c":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"14d6"}}},"description":{"value":"<p>You grasp a piece of the landscape-such as a tree, carriage, or piece of masonry-and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"zssli0njmyjito8c":"2d6"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"telekinetic-bombardment","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uc4I1diSSX6XYzb3"}}}
{"_id":"uhEjKSFdEhXzszh6","img":"systems/pf2e/icons/spells/poltergeists-fury.webp","name":"Poltergeist's Fury","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"5zjc1nvfsl4ahgnk":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"6d4"}}},"description":{"value":"<p>Your fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to orbit you at breathtaking speeds. All creatures in the area take [[/r 6d4[piercing]]] damage with a basic Reflex save. Each time you Sustain the Spell, you can increase the radius of the storm by 10 feet, to a maximum of 100 feet. The storm moves with you and provides you with lesser cover, though you can't use this cover to Hide or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]. Allies within the storm who roll a success on their Reflex save against your poltergeist's fury get a critical success instead, as you attempt to avoid hitting them.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d4]]{1d4}.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"5zjc1nvfsl4ahgnk":"1d4"},"interval":1,"type":"interval"},"level":{"value":6},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"poltergeists-fury","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uhEjKSFdEhXzszh6"}}}
{"_id":"uiv8FKuxE8HOWTxW","img":"systems/pf2e/icons/spells/instant-armor.webp","name":"Instant Armor","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. If the armor is magical and invested by you, it remains invested while in this space, though you don't gain its benefits. You then gain the @UUID[Compendium.pf2e.actionspf2e.8b63qGzqSUENQgOT] action; once you use the action, the spell ends. If the action hasn't been used by the time the spell's duration ends, the extradimensional space collapses, ejecting the armor's pieces on the ground under you.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.jj0P4eGVpmdwZjlA]</p>"},"duration":{"value":"24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["contingency","extradimensional"]},"slug":"instant-armor","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uiv8FKuxE8HOWTxW"}}}
{"_id":"uopaLE01meX11Mbw","img":"systems/pf2e/icons/spells/umbral-mindtheft.webp","name":"Umbral Mindtheft","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"3fs8oc0vhfp42yxz":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d6"}}},"description":{"value":"<p>You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind. During the spell's duration, you can use the @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] action to attempt to take one Lore skill proficiency from a creature instead of Stealing an item. You can also make one attempt to Steal as part of Casting the Spell. If you succeed at your check to Steal a Lore skill, you deal 2d6 mental damage to the target if they were trained in that skill, plus [[/r 2d6[mental]]] damage per proficiency rank they have in that skill above trained, as the sudden loss of knowledge leaves an aching absence in the target's mind. Determine the Lore skill at random from among those known by the target; on a critical success, you learn what Lore skills the creature is proficient in and can select the skill rather than choosing at random. If the target isn't trained in any Lore skills, you get nothing, but you can continue to attempt to Steal Lore from other creatures for the remaining duration. The target loses the benefits of its training in that Lore skill, and you gain their proficiency rank in that Lore skill. This effect lasts until your next daily preparations or until you are incapacitated, in which case the Lore siphons back into the target creature's mind from the Shadow Plane, wherever you both may be. As normal, you can Steal only from a target within your reach. Once you've stolen one Lore skill, you can't attempt to Steal more Lore. If you succeed at your Thievery check, you must take the Lore you stole.</p>"},"duration":{"value":"3 rounds"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder #181: Zombie Feast"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["mental","shadow"]},"slug":"umbral-mindtheft","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uopaLE01meX11Mbw"}}}
{"_id":"uqlxMQQeSGWEVjki","img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"slug":"true-seeing","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}}}
{"_id":"ut9IhJ9jSZSHDUop","img":"systems/pf2e/icons/spells/charming-touch.webp","name":"Charming Touch","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charming touch, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target is Helpful and can't use hostile actions against you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that could find you attractive"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","emotion","mental","cleric"]},"slug":"charming-touch","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ut9IhJ9jSZSHDUop"}}}
{"_id":"uuoPmbjEtqzWZs0v","img":"systems/pf2e/icons/spells/unseen-custodians.webp","name":"Unseen Custodians","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils, salts, and herbs worth a total value of 15 gp"},"damage":{"value":{}},"description":{"value":"<p>You create a site-bound, long-lasting <em>@UUID[Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk]</em> spell effect, forming entities of pure force to carry out basic tasks at a fixed location.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual creates six unseen servants. You don't need to concentrate on them, and they aren't summoned minions. You can spend an action, which has the concentrate trait, to command one to perform a basic task; it continues to perform the task until commanded again.</p>\n<p><strong>Success</strong> As critical success, but the ritual creates three unseen servants.</p>\n<p><strong>Failure</strong> The ritual fails to create any servants.</p>\n<p><strong>Critical Failure</strong> The ritual creates six unseen servants, but these creatures are hostile and capable of making fist @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} with an attack bonus equal to your skill modifier for the primary skill check, dealing [[/r 1d6[force]]] damage. They attack you and your allies and attempt to break objects belonging to you and your allies within the area.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> If destroyed, the unseen servants reform the next morning. The cost increases to 30 gp.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Arcana or Occultism (whichever isn't used for the primary check), Diplomacy"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"unseen-custodians","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uuoPmbjEtqzWZs0v"}}}
{"_id":"v3vFzGazNSFEDdRB","img":"systems/pf2e/icons/spells/radiant-field.webp","name":"Radiant Field","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an area of bright light. Creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.I0HYG0ctCLP5JRsW] that are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by <em>radiant field</em> and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect.</p>\n<p>This spell also suppresses magical darkness of your radiant field spell's level or lower.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Creatures seen through the area are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to creatures with light blindness, even those that are outside the area.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["light"]},"slug":"radiant-field","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v3vFzGazNSFEDdRB"}}}
{"_id":"v4KzRPol5XQOOmk0","img":"systems/pf2e/icons/spells/heat-metal.webp","name":"Heat Metal","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"ga830svjq2s25ahf":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"fire"},"value":"2d4"}}},"description":{"value":"<p>This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals [[/r 4d6[fire]]] damage and [[/r 2d4[persistent,fire]]] damage to the creature, which must attempt a Reflex saving throw.</p>\n<p>If you target an item held by the creature, the creature can @UUID[Compendium.pf2e.actionspf2e.wQYmDStjdjn0I26t] the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and the object deals no persistent fire damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and the object deals full persistent damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature takes double damage and the object deals double persistent damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 2d6 and the persistent damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6","ga830svjq2s25ahf":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 metal item or metal creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"heat-metal","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v4KzRPol5XQOOmk0"}}}
{"_id":"v4QHuVOhFD1JMAqu","img":"systems/pf2e/icons/spells/powerful-inhalation.webp","name":"Powerful Inhalation","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"5d6"}}},"description":{"value":"<p>You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech, such as casting spells with verbal components, and from using a breath weapon or similar ability.</p>\n<p>Creatures made of air (such as air elementals) attempting a save against this spell get a degree of success one worse than they rolled.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air"]},"slug":"powerful-inhalation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v4QHuVOhFD1JMAqu"}}}
{"_id":"v8VnSMzaSYwkq6c7","img":"systems/pf2e/icons/spells/return-to-essence.webp","name":"Return To Essence","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{}},"damageType":{"value":""},"description":{"value":"<p>You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.</p>\n<p>Attempt a counteract check against the target spell or magical effect that wards or seals a doorway or chest, such as <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em>, or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as <em>@UUID[Compendium.pf2e.spells-srd.o0l57UfBm9ScEUMW]</em>. If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd level or lower.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can restore an expended spell slot of 4th level or lower.</p>\n<p><strong>Heightened (9th)</strong> You can restore an expended spell slot of 5th level or lower.</p>\n<p><strong>Heightened (10th)</strong> You can restore an expended spell slot of 6th level or lower.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":7},"materials":{"value":""},"prepared":{"value":false},"range":{"value":"120 feet"},"rarity":{"value":"common"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"source":{"value":"Pathfinder #173: Doorway to the Red Star"},"spellCategorie":{"value":"spell"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"one magically sealed or warded doorway or chest"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"rare","value":[]},"usage":{"value":""},"slug":"return-to-essence","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v8VnSMzaSYwkq6c7"}}}
{"_id":"vF52ktg0wUIAlf57","img":"systems/pf2e/icons/spells/mantle-of-heavens-slopes.webp","name":"Mantle of Heaven's Slopes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above. Your body warps and morphs into an angelic form, made of Heaven's light. Upon Casting this Spell, pick two different options below. As a single action, which has the concentrate trait, you can lose one of the options you chose and select a different one (you don't benefit from having the same option selected twice at the same time).</p>\n<ul>\n<li><strong>Threshold's Walls</strong> Glimmering barriers form around you. You gain cover from the barriers.</li>\n<li><strong>Proelera's Arsenal</strong> Shimmering silver pikes surround you, imposing your might on those who would oppose you. You gain an arsenal unarmed attack, which has the reach and shove traits, in the polearm group. Your arsenal attack deals 1d10 piercing damage as its base damage, plus an additional 1d8 good damage, and counts as silver.</li>\n<li><strong>Clarion's Sanctity</strong> Your eyes glow with golden light, seeing that which others prefer remain unseen. You gain a +2 status bonus on checks to Recall Knowledge and @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw], and when you succeed at a check to Recall Knowledge about a creature you can see, you can attempt to Sense its Motive as a free action.</li>\n<li><strong>Requius's Rest</strong> Your hands glow with soft white energy that spreads to your wounds. You gain fast healing 2.</li>\n<li><strong>Illumis's Parlance</strong> Your voice echoes like a trumpet. You can be heard clearly up to 200 feet away when you speak, if you choose to project your voice.</li>\n<li><strong>Iuidica's Verdict</strong> Your body pulses with scarlet light, pushing away those judged to be against you. As a free action triggered by succeeding at a Strike, you can attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the creature you hit.\n\n</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"uncommon","value":["good","lawful","morph"]},"slug":"mantle-of-heavens-slopes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vF52ktg0wUIAlf57"}}}
{"_id":"vFkz0gVBUT2gGnm1","img":"systems/pf2e/icons/spells/frigid-flurry.webp","name":"Frigid Flurry","system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"cold"},"value":"9d6"},"1":{"applyMod":false,"type":{"subtype":"","value":"slashing"},"value":"9d6"}}},"description":{"value":"<p>You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The flurry deals 9d6 cold damage and 9d6 slashing damage to all foes, with a basic Reflex save, but the gust flows harmlessly around your allies. The wind then picks you up and carries you to the other end of the area; though your movement within the gust can still trigger reactions, the storm of ice crystals prevents you from being affected by any effects, except for those that would counteract the spell's magic or that the GM decides would affect snow.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold and slashing damage each increase by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6","1":"1d6"},"interval":1,"type":"interval"},"level":{"value":7},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"slug":"frigid-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vFkz0gVBUT2gGnm1"}}}
{"_id":"vGEgI8e7AW6FQ3tP","img":"systems/pf2e/icons/spells/animal-feature.webp","name":"Animal Feature","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.dCQCzapIk53xmDo5]{Cat Eyes}</strong> You gain Low-Light Vision.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.2wfrhRLmmgPSKbAZ]{Claws}</strong> You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.GhGoZdAZtzZTYCzj]{Jaws}</strong> You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add the following options to the list you can choose from.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.Xlwt1wpjEKWBLUjK]{Fish Tail}</strong> You gain a Swim Speed equal to your land Speed.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.mr6mlkUMeStdChxi]{Owl Eyes}</strong> You gain Darkvision.</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.1VuHjj32wge2gPOr]{Wings}</strong> You gain a Fly Speed equal to your land Speed.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","ranger"]},"slug":"animal-feature","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vGEgI8e7AW6FQ3tP"}}}
{"_id":"vGMbpV7GWIFPNUaZ","img":"systems/pf2e/icons/spells/bursting-bloom.webp","name":"Bursting Bloom","system":{"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"CCRf3ezRsr91DEo0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"6d6"},"Pw864Jw8qLF34TrG":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"bleed"},"value":"1d6"}}},"description":{"value":"<p>You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines. The target takes [[/r 6d6[piercing]]] damage and [[/r 1d6[persistent,bleed]]] damage and must attempt a Fortitude save. When the target is no longer taking persistent bleed damage and is no longer encumbered, the rose bush withers away to nothing.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and no persistent damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and persistent damage and is @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and persistent damage and is encumbered for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 3d6, and the persistent bleed damage increases by [[/r 1d6]].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"CCRf3ezRsr91DEo0":"3d6","Pw864Jw8qLF34TrG":"1d6"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"uncommon","value":["plant"]},"slug":"bursting-bloom","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vGMbpV7GWIFPNUaZ"}}}
{"_id":"vJuaxTd6q11OjGqA","img":"systems/pf2e/icons/spells/abyssal-plague.webp","name":"Abyssal Plague","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 2 evil damage per spell level, and takes a -2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.</p>\n<p><strong>Failure</strong> The target is afflicted with Abyssal plague at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with Abyssal plague at stage 2.</p>\n<hr />\n<p><strong>Abyssal Plague</strong> (disease) <strong>Level 9</strong></p>\n<p>The target can't recover from the drained condition from Abyssal plague until the disease is cured</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 day)</p>\n<p><strong>Stage 2</strong> Drained increases by 2 (1 day).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["chaotic","disease","evil"]},"slug":"abyssal-plague","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vJuaxTd6q11OjGqA"}}}
{"_id":"vLA0q0WOK2YPuJs6","img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"slug":"charm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}}}
{"_id":"vLzFcIaSXs7YTIqJ","img":"systems/pf2e/icons/spells/message.webp","name":"Message","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"slug":"message","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}}}
{"_id":"vPWMEyVTreMOoFnm","img":"systems/pf2e/icons/spells/magnificent-mansion.webp","name":"Magnificent Mansion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. You and the creatures you designated can reopen the door at will, just like opening a physical door.</p>\n<p>Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for plane shift, which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes.</p>\n<p>A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the unseen servant spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["extradimensional"]},"slug":"magnificent-mansion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vPWMEyVTreMOoFnm"}}}
{"_id":"vQMAdnIwnV9prPiG","img":"systems/pf2e/icons/spells/element-embodied.webp","name":"Element Embodied","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>30 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of elemental you choose:</p>\n<ul>\n<li><strong>Air Elemental</strong> fly Speed 80 feet;\n<ul>\n<li><strong>High Winds</strong> (air, aura) 30 feet. Air within the emanation is difficult terrain for flying creatures that don't have the air trait;</li>\n<li><strong>Swiftness</strong> Your movement doesn't trigger reactions;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> gust (reach 25 feet), <strong>Damage</strong> 3d12+11 bludgeoning plus Push 10 feet;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> lightning lash (range increment 80 feet), <strong>Damage</strong> 3d12+4 electricity.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.J60rN48XzBGHmR6m]</p>\n<ul>\n<li><strong>Earth Elemental</strong> 30 feet, burrow 20 feet; resistance 5 to physical;\n<ul>\n<li><strong>Spike Stones</strong> (aura, earth) 30 feet. The area is difficult terrain and hazardous terrain. A creature without the earth trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into;</li>\n<li><strong>Rocky Toughness</strong> You gain 40 temporary Hit Points when you choose this form instead of 30;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> fist (reach 25 feet), <strong>Damage</strong> 3d12+15 bludgeoning;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> rock (range increment 40 feet), <strong>Damage</strong> 4d8+6 bludgeoning.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.jp88SCE3VCRAyE6x]</p>\n<ul>\n<li><strong>Fire Elemental</strong> 50 feet; immunity to fire; weakness to cold 10;\n<ul>\n<li><strong>Intense Heat</strong> (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes 5d6 fire damage with a basic Reflex save against your spell DC. A creature can take damage from the aura only once per round;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tendril (reach 25 feet), <strong>Damage</strong> 3d10+12 fire plus 2d6 persistent fire;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> fire mote (range increment 60 feet), <strong>Damage</strong> 4d8+6 bludgeoning.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.lmAwCy7isFvLYdGd]</p>\n<ul>\n<li><strong>Water Elemental</strong> 40 feet, swim 80 feet; resistance 10 to fire;\n<ul>\n<li><strong>Vortex</strong> (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is difficult terrain for Swimming creatures that don't have the water trait;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wave (reach 25 feet), <strong>Damage</strong> 3d12+18 bludgeoning plus Push or Pull 10 feet;</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> water spout (range increment 60 feet), <strong>Damage</strong> 4d8+6 bludgeoning.</li>\n</ul>\n</li>\n</ul>\n<p>@UUID[Compendium.pf2e.spell-effects.w1HwO7huxJoK0gHY]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"element-embodied","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vQMAdnIwnV9prPiG"}}}
{"_id":"vQuwLqtFFYt0K15N","img":"systems/pf2e/icons/spells/goodberry.webp","name":"Goodberry","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d6+4"}}},"description":{"value":"<p>You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ppVKJY6AYggn2Fma]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single Interact action.</p>\n<p>[[/r (@item.level)d6+(@item.level)*4[positive]]]{Consume All Berries}</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 ripe berry"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","healing"]},"slug":"goodberry","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vQuwLqtFFYt0K15N"}}}
{"_id":"vSSKyUdrHu86E5Gk","img":"systems/pf2e/icons/spells/natures-bounty.webp","name":"Nature's Bounty","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"positive"},"value":"3d10+12"}}},"description":{"value":"<p>A palm-sized raw fruit or vegetable appears in your open hand. You choose the specific type of food. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The Hit Points restored increase by 6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"6"},"interval":1,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","plant","positive"]},"slug":"natures-bounty","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vSSKyUdrHu86E5Gk"}}}
{"_id":"vTQvfYu2llKQedmY","img":"systems/pf2e/icons/spells/comprehend-language.webp","name":"Comprehend Language","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The target can also speak the language.</p>\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures, and targets can also speak the language.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"comprehend-language","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vTQvfYu2llKQedmY"}}}
{"_id":"vZSWzkw0uF4iFWSM","img":"systems/pf2e/icons/spells/celestial-accord.webp","name":"Celestial Accord","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to hostility from any other creature ceases to be affected by celestial accord.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a -2 status penalty to attack rolls against the other target for 1 round.</p>\n<p><strong>Failure</strong> The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature's attitude toward the other target improves to friendly for the duration and is indifferent thereafter (until something happens to change that attitude normally).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"2 creatures that each have an unfriendly or worse attitude toward the other"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["emotion","good","mental"]},"slug":"celestial-accord","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vZSWzkw0uF4iFWSM"}}}
{"_id":"vb2dFNtbofJ7A9BW","img":"systems/pf2e/icons/spells/summoners-visage.webp","name":"Summoner's Visage","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your eidolon into your identical twin. Assuming you are a humanoid, the eidolon gains the humanoid trait in addition to its other traits while it's in this form, as well as any other trait related to your form (such as elf or gnome). Your eidolon gains a +4 status bonus to Deception checks to Impersonate you and can add its level to such checks even if it's untrained.</p>\n<p>Although your eidolon looks like you, it doesn't gain any new abilities, and its statistics don't change in any way-the transformation is purely cosmetic. If this transformation reduces your eidolon's size, the eidolon loses any other effects of its larger size, such as any increase to reach. Your eidolon can still use gear only if it has the eidolon trait, which allows eidolons to use it. Any such eidolon items the eidolon was wearing change size and shape, if necessary, and its effects remain active.</p>\n<p>You can Dismiss the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.0OC945wcZ4H4akLz]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"your eidolon"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"summoners-visage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vb2dFNtbofJ7A9BW"}}}
{"_id":"vctIUOOgSmxAF0KG","img":"systems/pf2e/icons/spells/fear-the-sun.webp","name":"Fear the Sun","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is dazzled for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.I0HYG0ctCLP5JRsW] for 1 minute. If the creature is already exposed to bright light, it immediately becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2], as it isn't acclimated to its newly acquired light blindness.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"fear-the-sun","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vctIUOOgSmxAF0KG"}}}
{"_id":"vfHr1N8Rf2bBpdgn","img":"systems/pf2e/icons/spells/elemental-tempest.webp","name":"Elemental Tempest","system":{"ability":{"value":""},"area":{"type":"emanation","value":10},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>Your spellcasting surrounds you in a storm of elemental energy.</p>\n<p>If the next action you take is to Cast a Spell from your wizard spell slots that's an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell.</p>\n<p>Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple types). Combine the damage from both elemental tempest and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["metamagic","wizard"]},"slug":"elemental-tempest","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vfHr1N8Rf2bBpdgn"}}}
{"_id":"vgy00hnqxN9VoeoF","img":"systems/pf2e/icons/spells/planar-ally.webp","name":"Planar Ally","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offerings worth a total value of 2 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You call upon your deity to grant you aid in the form of a divine servitor of your deity's choice of a level no greater than double <em>planar ally's</em> spell level. While performing this ritual, the secondary casters entreat your deity, explaining what sort of assistance you need and why you need it; if the task is incredibly fitting to your deity, the GM can grant a circumstance bonus to the secondary Diplomacy check or rule that the check is automatically a critical success. If the ritual succeeds, you must offer the servitor payment depending on factors such as the duration and danger of the task. Payment always costs at least as much as a consumable item of the creature's level, even for a short and simple task, and it often costs as much as a permanent magic item of the creature's level to persuade a creature to fight alongside you. If you use the ritual without good reason, the result is automatically a critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> Your deity sends a servitor, and the servitor's payment costs only half as much as normal. If you ask for a particular servitor by name, your deity is likely to send that servitor unless the servitor is busy.</p>\n<p><strong>Success</strong> Your deity sends a servitor.</p>\n<p><strong>Failure</strong> Your deity does not send a servitor.</p>\n<p><strong>Critical Failure</strong> Your deity is offended and sends a sign of displeasure or possibly even a servitor to scold or attack you, depending on your deity's nature. You must conduct an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual to regain your former standing with your deity.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2, must share your religion"},"secondarycheck":{"value":"Diplomacy"},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"planar-ally","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF"}}}
{"_id":"vh1RpbWfqdNC4L3P","img":"systems/pf2e/icons/spells/meld-into-stone.webp","name":"Meld into Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.</p>\n<p>Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone. You can Dismiss this spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"meld-into-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P"}}}
{"_id":"vhMCd15ZwNJn0zen","img":"systems/pf2e/icons/spells/malicious-shadow.webp","name":"Malicious Shadow","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d10"}}},"description":{"value":"<p>You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target. When you Cast the Spell, and each time you Sustain the Spell, the shadow makes a Strike against the target. The shadow moves along with the foe, always remaining within reach. If you Sustain the Spell multiple times in a round, you gain this effect each time. The shadow uses and contributes to your multiple attack penalty.</p>\n<p>The shadow's Strikes are melee spell attacks. Regardless of its shape, the shadow's Strikes deal damage equal to 1d10 plus your spellcasting ability modifier. You choose the type of damage when you Cast the Spell, choosing from bludgeoning, piercing, or slashing damage. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike.</p>\n<p>The shadow vanishes if the target moves into an area of complete darkness or enters an area with light from all directions such that the target doesn't cast a shadow. If another effect is controlling the target's shadow when you cast malicious shadow, you can attempt to counteract that effect to temporarily take control of the shadow, but the original effect resumes when malicious shadow ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Strike damage increases by 1d10.</p>"},"duration":{"value":"Sustained up to 1 minute"},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d10"},"interval":2,"type":"interval"},"level":{"value":3},"materials":{"value":""},"overlays":{"c69HMe7LM38KOi2y":{"_id":"c69HMe7LM38KOi2y","name":"Malicious Shadow (Piercing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"subtype":"","value":"piercing"}}}},"traits":{"value":["hex","shadow","witch"]}}},"oOJY0MFq3IZR2yBt":{"_id":"oOJY0MFq3IZR2yBt","name":"Malicious Shadow (Slashing)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"subtype":"","value":"slashing"}}}},"traits":{"value":["hex","shadow","witch"]}}},"zZAR4Vryi8fUJuP2":{"_id":"zZAR4Vryi8fUJuP2","name":"Malicious Shadow (Bludgeoning)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"subtype":"","value":"bludgeoning"}}}},"traits":{"value":["hex","shadow","witch"]}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["hex","shadow","witch"]},"slug":"malicious-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vhMCd15ZwNJn0zen"}}}
{"_id":"vhe9DduqaivMs8FV","img":"systems/pf2e/icons/spells/ghostly-transcription.webp","name":"Ghostly Transcription","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak. For the spell's duration, any words spoken aloud by the target are spelled out in letters in front of them. When you Cast the Spell, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesn't carry. This even allows the target to provide verbal casting components in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the target's auditory abilities can affect creatures even in areas where sound does not carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the visual trait. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","visual"]},"slug":"ghostly-transcription","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vhe9DduqaivMs8FV"}}}
{"_id":"vm9O7ne48NM72yrJ","img":"systems/pf2e/icons/spells/falling-sky.webp","name":"Falling Sky","system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the bottom of the spell's area, taking twice as much bludgeoning damage as if they had fallen the distance moved, to a maximum of 60 falling Damage if they fall 60 feet. They take this falling damage even if the spell's area is entirely in the air and they don't hit the ground, as they concuss against the bottom of the spell's area at great speed. Creatures on the ground and within the spell's area, including flying creatures forced to the ground, must attempt Fortitude saves.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected, and if it was flying, it isn't knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] even though it took falling damage.</p>\n<p><strong>Success</strong> The creature is knocked prone.</p>\n<p><strong>Failure</strong> The creature is knocked prone and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Critical Failure</strong> The creature is knocked prone and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation"]},"slug":"falling-sky","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vm9O7ne48NM72yrJ"}}}
{"_id":"vtCCVe869shMCJMj","img":"systems/pf2e/icons/spells/echoing-weapon.webp","name":"Echoing Weapon","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes).</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The sonic damage increases by 1 per Strike (and the maximum damage increases by 4).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 weapon"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"echoing-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vtCCVe869shMCJMj"}}}
{"_id":"vvbS69EHZuUTq0dr","img":"systems/pf2e/icons/spells/life-pact.webp","name":"Life Pact","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using your life force or spirit as a conduit, you bind the targets in a mystical pact. If one of the targets is about to take damage that would reduce it to 0 Hit Points, all other targets immediately lose 3 Hit Points and the triggering target regains a number of Hit Points equal to the Hit Points lost this way, just before taking the damage. If this healing is enough that the triggering target is no longer reduced to 0 Hit Points, they remain conscious. Once the triggering target has regained Hit Points from the other targets, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the number of Hit Points lost by 1 for each target other than the one reduced to 0 Hit Points. The target reduced to 0 Hit Points regains that many additional Hit Points.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"up to 6 willing creatures"},"time":{"value":"1 minute"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["healing"]},"slug":"life-pact","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vvbS69EHZuUTq0dr"}}}
{"_id":"w3uGXDVEdbLFZVO0","img":"systems/pf2e/icons/spells/angelic-halo.webp","name":"Angelic Halo","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain an angelic halo with an aura that increases allies' healing from the <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["aura","good","sorcerer"]},"slug":"angelic-halo","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.w3uGXDVEdbLFZVO0"}}}
{"_id":"wLIvH0AT1u7oa64N","img":"systems/pf2e/icons/spells/cataclysm.webp","name":"Cataclysm","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":""}}},"description":{"value":"<p>You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage.</p>\n<ul>\n<li>Flesh-dissolving acid rain deals 3d10 acid damage.</li>\n<li>A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage.</li>\n<li>A blast of freezing wind deals 3d10 cold damage.</li>\n<li>Incredible lightning lashes the area, dealing 3d10 electricity damage.</li>\n<li>Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area.</li>\n<li>An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area).</li>\n<li>A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.</li>\n</ul>\n<p>[[/r {3d10[acid],3d10[bludgeoning],3d10[cold],3d10[electricity],3d10[bludgeoning],3d10[fire]}]]{Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"1,000 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","air","cold","earth","electricity","fire","water"]},"slug":"cataclysm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wLIvH0AT1u7oa64N"}}}
{"_id":"wTYxxYJWN348oV15","img":"systems/pf2e/icons/spells/medusas-wrath.webp","name":"Medusa's Wrath","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait.</p>\n<p>On a failed save, the Slowed condition increases by 1 (2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from medusa's wrath, it is @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] permanently. The spell ends if the creature is Petrified or the Slowed condition is removed.</p>\n<p><strong>Success</strong> As critical success, but the target is initially @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"medusas-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wTYxxYJWN348oV15"}}}
{"_id":"wU6hNzK8Yfqdmc8m","img":"systems/pf2e/icons/spells/possession.webp","name":"Possession","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a degree of success more favorable to the target if you prefer. While you're possessing a target, your own body is @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> You possess the target but can't control it. You ride along in the body while the spell lasts.</p>\n<p><strong>Failure</strong> You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends.</p>\n<p><strong>Critical Failure</strong> You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is Controlled by you.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental","possession"]},"slug":"possession","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wU6hNzK8Yfqdmc8m"}}}
{"_id":"wYSLTNvmxbe78l2c","img":"systems/pf2e/icons/spells/soulshelter-vessel.webp","name":"Soulshelter Vessel","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body. You create a pool of healing within the object, which starts out with 40 HP worth of healing per Bulk of the object. (These HP can only be used by the creature, and don't increase the object's HP.) When you Cast the Spell, the targeted creature regains 10 HP, which come out of the object's pool. You can also spend a single action-which has the concentrate, good, healing, necromancy, and positive traits-to repeat this transfer. When the pool is empty, the object becomes broken. The spell ends if the object becomes broken or the targets are no longer within 500 feet of each other.</p>\n<p>If the target creature would be reduced to 0 Hit Points, the creature regains either 20 HP or the amount left in the object's pool, whichever is lower. The object immediately becomes broken, ending the spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the maximum Bulk of the item by 1 (potentially increasing the size of the healing pool), the amount of HP exchanged each time the stone is used by 5, and the amount of HP exchanged when the creature would be reduced to 0 HP by 10 (or by the amount left in the pool, if it's lower).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature and 1 non-magical stone object of 1 or 2 Bulk"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["good","healing"]},"slug":"soulshelter-vessel","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wYSLTNvmxbe78l2c"}}}
{"_id":"wdA52JJnsuQWeyqz","img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"slug":"harm","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}}}
{"_id":"wfleiawxsfhpRRwf","img":"systems/pf2e/icons/spells/disapperance.webp","name":"Disappearance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature from others' senses. The target becomes @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], not just to sight but to all senses, allowing the target to count as @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"disappearance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wfleiawxsfhpRRwf"}}}
{"_id":"wi405lBjPcbF1DeR","img":"systems/pf2e/icons/spells/punishing-winds.webp","name":"Punishing Winds","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen. The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["air"]},"slug":"punishing-winds","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wi405lBjPcbF1DeR"}}}
{"_id":"wjJW9hWY5CkkMvY5","img":"systems/pf2e/icons/spells/diamond-dust.webp","name":"Diamond Dust","system":{"ability":{"value":""},"area":{"details":"15-foot emanation centered on you","type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust's area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","cold"]},"slug":"diamond-dust","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wjJW9hWY5CkkMvY5"}}}
{"_id":"wp09USMB3GIW1qbp","img":"systems/pf2e/icons/spells/animal-form.webp","name":"Animal Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>5 temporary Hit Points.</li>\n<li>Low-light vision and imprecise scent 30 feet.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack bonus is higher, you can use it instead.</li>\n<li>Athletics modifier of +9, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of animal you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.tk3go5Cl6Qt130Dk]{Ape}</strong>\n<ul>\n<li>Speed 25 feet, climb Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> fist, <strong>Damage</strong> 2d6 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.gQnDKDeBTtjwOWAk]{Bear}</strong>\n<ul>\n<li>Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws, <strong>Damage</strong> 2d8 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> claw (agile), <strong>Damage</strong> 1d8 slashing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.BT1ofB6RvRocQOWO]{Bull}</strong>\n<ul>\n<li>Speed 30 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> horn , <strong>Damage</strong> 2d8 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.sN3mQ7YrPBogEJRn]{Canine}</strong>\n<ul>\n<li>Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws, <strong>Damage</strong> 2d8 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.ptOqsN5FS0nQh7RW]{Cat}</strong>\n<ul>\n<li>Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws, <strong>Damage</strong> 2d6 piercing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> claw (agile), <strong>Damage</strong> 1d10 slashing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.F4DTpDXNu5IliyhJ]{Deer}</strong>\n<ul>\n<li>Speed 50 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> antler , <strong>Damage</strong> 2d6 piercing.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.j2LhQ7kEQhq3J3zZ]{Frog}</strong>\n<ul>\n<li>Speed 25 feet, swim Speed 25 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws, <strong>Damage</strong> 2d6 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> tongue (reach 15 feet), <strong>Damage</strong> 2d4 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.qPaEEhczUWCQo6ux]{Shark}</strong>\n<ul>\n<li>swim Speed 35 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> jaws, <strong>Damage</strong> 2d8 piercing;</li>\n<li>breathe underwater but not in air.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.kz3mlFwb9tV9bFwu]{Snake}</strong>\n<ul>\n<li>Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">a</span> fangs, <strong>Damage</strong> 2d4 piercing plus 1d6 poison.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (3rd)</strong> You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.</p>\n<p><strong>Heightened (4th)</strong> Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.</p>\n<p><strong>Heightened (5th)</strong> Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"animal-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp"}}}
{"_id":"wrm1zIiLyFD1Is6h","img":"systems/pf2e/icons/spells/face-in-the-crowd.webp","name":"Aspirational State","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"totems related to the associated goal"},"damage":{"value":{}},"description":{"value":"<p>The primary caster takes an ethereal form composed of the combined drive of every caster to exorcise a malevolent spirit. In this form the primary caster can automatically locate the target of this common goal, and they can orient the secondary casters to this location. The primary caster can't interact with physical objects in this form, but they can interfere with the abilities of other incorporeal creatures, including spirits possessing a physical body. The primary caster can also manifest the collective intent of the ritual's participants as shifts in reality that further the casters' goal. These shifts manifest as Aspiration Points, which the secondary casters can spend on the Material Plane to aid their cause. Using Aspiration Points is described on page 7.</p>\n<p>The magical feedback created by this ritual renders teleportation magic unstable. Any attempt by the casters or the target of the ritual to use an ability with the teleportation trait automatically fails while the ritual is in effect. When the duration expires, the primary caster must spend 1 Aspiration Point to return to the Material Plane; if insufficient Aspiration Points remain, then the primary caster becomes trapped in the Ethereal Plane.</p>\n<hr />\n<p><strong>Critical Success</strong> The PCs gain 8 Aspiration Points. The strong connection between all the casters gives the secondary casters resistance 5 to negative damage for the remainder of the adventure.</p>\n<p><strong>Success</strong> The PCs gain 6 Aspiration Points.</p>\n<p><strong>Failure</strong> The PCs gain 4 Aspiration Points. The tenuous connection between the casters makes them vulnerable to entropy, giving the secondary casters weakness 5 to negative damage for the remainder of the adventure.</p>"},"duration":{"value":"up to 24 hours"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"overlays":{"2ytogtmt6fuqt7ax":{"_id":"2ytogtmt6fuqt7ax","name":"Aspirational State (Level 9-10, 5 or fewer PCs)","overlayType":"override","sort":2,"system":{"primarycheck":{"value":"DC 34 Occultism (master)"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"DC 27 Arcana, Athletics, Nature, Occultism, Performance, Religion, or Society"}}},"e2tir0ve6g4wtagu":{"_id":"e2tir0ve6g4wtagu","name":"Aspirational State (Level 7-8, 6 PCs)","overlayType":"override","sort":1,"system":{"primarycheck":{"value":"DC 32 Occultism (master)"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"DC 24 Arcana, Athletics, Nature, Occultism, Performance, Religion, or Society"}}},"t43a3pt01ure0ngh":{"_id":"t43a3pt01ure0ngh","name":"Aspirational State (Level 9-10, 6 PCs)","overlayType":"override","sort":3,"system":{"primarycheck":{"value":"DC 34 Occultism (master)"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"DC 27 Arcana, Athletics, Nature, Occultism, Performance, Religion, or Society"}}}},"primarycheck":{"value":"DC 32 Occultism (master; DC 34 for levels 9-10)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"2 (3 for groups of 6 PCs)"},"secondarycheck":{"value":"DC 24 Arcana, Athletics, Nature, Occultism, Performance, Religion, or Society (DC 27 for levels 9-10)"},"source":{"value":"Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"4 hours"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"rare","value":["abjuration","incorporeal","primal","transmutation"]},"slug":"aspirational-state","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wrm1zIiLyFD1Is6h"}}}
{"_id":"wykbu2KW9tMBRySr","img":"systems/pf2e/icons/spells/hologram-cube.webp","name":"Hologram Cage","system":{"ability":{"value":""},"area":{"type":"cube","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Area</strong> 1 cube 20 feet on each side</p>\n<hr />\n<p>You weave light into a cube of vivid and fantastic patterns. The walls shed bright light for 10 feet (and dim light for the next 20 feet) and completely block line of sight; creatures within the cage can't be seen by creatures outside of it, though they can see each other, and creatures outside of it can't see into it. You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell, and if you Cast the Spell again, your previous hologram cage ends.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The range of the spell increases to 80 feet, and you can expand the cube to be 25 feet on each side.</p>\n<hr />\n<p><strong>Amp</strong> Force walls make the cage's barrier physical as well as visual. Each 10-foot-by-10-foot section of the cage's wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level. The spell is disrupted if any of its walls would pass through a creature when you cast it.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"cube","value":"25"},"range":{"value":"80 feet"}}},"type":"fixed"},"level":{"value":5},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","light","psychic"]},"slug":"hologram-cage","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wykbu2KW9tMBRySr"}}}
{"_id":"wzLkNU3AAqOSKFPR","img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"slug":"sound-burst","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}}}
{"_id":"wzctak6BxOW8xvFV","img":"systems/pf2e/icons/spells/enlarge.webp","name":"Enlarge","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sPCWrhUHqlbGhYSD]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. @UUID[Compendium.pf2e.spell-effects.41WThj17MZBXTO2X]</p>\n<p><strong>Heightened (6th)</strong> Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 willing creatures"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"slug":"enlarge","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV"}}}
{"_id":"x0rWq0wS06dns4G2","img":"systems/pf2e/icons/spells/final-sacrifice.webp","name":"Final Sacrifice","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it (basic Reflex save). If the target has the cold or water trait, the spell instead deals cold damage and gains the cold trait in place of the fire trait. If used on a creature that isn't mindless, this spell has the evil trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by @UUID[Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN], automatically fails and breaks the controlling effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d6[fire]]] damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature with the minion trait that you summoned or permanently control"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"final-sacrifice","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x0rWq0wS06dns4G2"}}}
{"_id":"x2LALaHXO7644GQA","img":"systems/pf2e/icons/spells/youre-mine.webp","name":"You're Mine","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> On the target's next turn, it's @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] for 1 round.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> On a failure, the target is Controlled for 1 round. On a critical failure, the target is Controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["emotion","incapacitation","mental","sorcerer"]},"slug":"youre-mine","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x2LALaHXO7644GQA"}}}
{"_id":"x5rGOmhDRDVQPrnW","img":"systems/pf2e/icons/spells/field-of-life.webp","name":"Field of Life","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d8"}}},"description":{"value":"<p>A field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 positive damage.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The healing and damage increase to 1d10.</p>\n<p><strong>Heightened (9th)</strong> The healing and damage increase to 1d12.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d10"}}}},"9":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d12"}}}}},"type":"fixed"},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"slug":"field-of-life","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x5rGOmhDRDVQPrnW"}}}
{"_id":"x7SPrsRxGb2Vy2nu","img":"systems/pf2e/icons/spells/earthquake.webp","name":"Earthquake","system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"11d6"}}},"description":{"value":"<p>You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.</p>\n<ul>\n<li><strong>Shaking Ground</strong> The ground is difficult terrain, and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill checks.</li>\n<li><strong>Fissures</strong> Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful @Check[type:athletics|dc:15|traits:action:climb] to Climb.</li>\n<li><strong>Collapse</strong> Structures and ceilings might collapse. The GM rolls a flat check for each (@Check[type:flat|dc:16] for a sturdy structure, @Check[type:flat|dc:14] for an average structure and most natural formations, @Check[type:flat|dc:9] for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature takes half the collapse damage.</p>\n<p><strong>Success</strong> The creature takes half the collapse damage and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> The creature takes the full collapse damage and falls Prone.</p>\n<p><strong>Critical Failure</strong> The creature takes the full collapse damage and falls into a fissure.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"area":{"areaType":"burst","value":"1320"},"range":{"value":"half a mile"}}},"type":"fixed"},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"slug":"earthquake","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu"}}}
{"_id":"x9RIFhquazom4p02","img":"systems/pf2e/icons/spells/deitys-strike.webp","name":"Deity's Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"force"},"value":"7d12"}}},"description":{"value":"<p>A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals 7d12 force damage, or double damage on a critical hit.</p>\n<p>After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a <strong>10-foot-wide, 30-foot-long line</strong> starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful). Your target and any other creatures within the area of the spell take [[/r 5d6]] damage of the chosen alignment type, with a basic Reflex save. The spell gains the trait of the alignment you choose. If your deity is true neutral, the weapon doesn't create a shock wave.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The force damage increases by 1d12 and the alignment damage increases by 1d6. ([[/r 6d6]])</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"force"},"value":"8d12"}}}}},"type":"fixed"},"level":{"value":7},"materials":{"value":"You have a deity."},"prepared":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine"]},"traits":{"rarity":"common","value":["force"]},"slug":"deitys-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x9RIFhquazom4p02"}}}
{"_id":"xEjGEBvTfDJECSki","img":"systems/pf2e/icons/spells/ancestral-form.webp","name":"Ancestral Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take the form of your ancestral spirits, becoming @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and quasi‑corporeal. You gain resistance 10 to all damage (except force and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non‑magical and precision damage.</p>\n<p>You gain a fly Speed equal to your land Speed; when @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p]{Flying}, moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps.</p>\n<p>You can't Cast Spells (but you can @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg]{Sustain Spells}), activate items, or use actions that have the attack or manipulate trait.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 5.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.l8HkOKfiUqd3BUwT]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["oracle","cursebound"]},"slug":"ancestral-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xEjGEBvTfDJECSki"}}}
{"_id":"xFY9RtDE4DQKlWNR","img":"systems/pf2e/icons/spells/crusade.webp","name":"Crusade","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You issue a divine mandate or proclaim a cause to the targets. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful. Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is so dedicated to the cause that it pursues the cause to the death (unless you say otherwise).</li>\n<li><strong>14th</strong> The target is dedicated to the cause, but the spell ends for the target if it's reduced to half its maximum Hit Points or fewer.</li>\n<li><strong>15th</strong> As 14th, plus the target can attempt a Will save at the end of each of its turns to end the spell for itself.</li>\n</ul>\n<p>The spell ends for all creatures if you or one of your allies uses a hostile action against a target, or when the cause is completed. The GM might determine this spell has alignment traits befitting the cause.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The level for each category increases by 2.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 4 creatures"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"slug":"crusade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xFY9RtDE4DQKlWNR"}}}
{"_id":"xGFAGlonNySXrunq","img":"systems/pf2e/icons/spells/buffeting-winds.webp","name":"Buffeting Winds","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"5pokjjlq2v8f132j":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d4"}}},"description":{"value":"<p>You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away. The wind deals 2d4 bludgeoning damage, which is nonlethal against living creatures. Against undead, the winds are more vicious, and the spell loses the nonlethal trait against such creatures. Each creature in the area must attempt a basic Reflex save. On a failure, undead creatures are also knocked back 5 feet (or 10 feet on a critical failure).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"5pokjjlq2v8f132j":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"common","value":["air","nonlethal"]},"slug":"buffeting-winds","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xGFAGlonNySXrunq"}}}
{"_id":"xM35hJacTM1BSXUl","img":"systems/pf2e/icons/spells/silvers-refrain.webp","name":"Silver's Refrain","system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The \"Song of Silver\" was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary song's benefits, albeit on a much smaller scale.</p>\n<p>Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> cast by a devil within the area or cast by a devil attempting to enter the area using <em>dimension door</em>. If a devil attempts to enter the area using <em>dimension door</em> and the spell is counteracted, the devil remains where it started.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":true},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":["bard","cantrip","composition"]},"slug":"silvers-refrain","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xM35hJacTM1BSXUl"}}}
{"_id":"xPrbxyOEwy9QaPVn","img":"systems/pf2e/icons/spells/chameleon-coat.webp","name":"Chameleon Coat","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> If a creature affected by this spell rolls a critical failure on its Stealth check to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter.</p>\n<p><strong>Heightened (8th)</strong> As 6th level, and the status bonus is +4.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"15 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 8 creatures"},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"chameleon-coat","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xPrbxyOEwy9QaPVn"}}}
{"_id":"xRgU9rrhmGAgG4Rc","img":"systems/pf2e/icons/spells/gentle-repose.webp","name":"Gentle Repose","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"time":{"value":"3"}}},"type":"fixed"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"gentle-repose","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xRgU9rrhmGAgG4Rc"}}}
{"_id":"xTpp8dHZsNMDm75B","img":"systems/pf2e/icons/spells/splash-of-art.webp","name":"Splash of Art","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.</p><h3><strong>Splash of Art</strong></h3><table class=\"pf2-table\"><thead><tr><th>1d4</th><th>Color</th><th>Failure</th><th>Critical Failure</th></tr></thead><tbody><tr><td>1</td><td>White</td><td>@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round</td><td>Dazzled for 1 minute</td></tr><tr><td>2</td><td>Red</td><td>@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round</td><td>@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 round</td></tr><tr><td>3</td><td>Yellow</td><td>@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}</td><td>@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</td></tr><tr><td>4</td><td>Blue</td><td>@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round</td><td>@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round</td></tr></tbody></table>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","visual"]},"slug":"splash-of-art","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xTpp8dHZsNMDm75B"}}}
{"_id":"xabHqik5SoyDc5Db","img":"systems/pf2e/icons/spells/moths-supper.webp","name":"Moth's Supper","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"xiuuffbu1j9b54eq":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":"2d4"}}},"description":{"value":"<p>You sigh, and your breath transforms into delicate, black‑winged butterflies and huge death's-head hawkmoths. They flutter about you briefly, and then range forth in search of sustenance- fresh-spilled blood, by preference, but rotting corpses, flowering plants, or even left-behind food will do in a pinch. They then return, perching on your hair or shoulders and whispering their secrets into your ears. This has three effects.</p>\n<ul>\n<li>You heal 2d4 Hit Points every 10 minutes.</li>\n<li>The first time during the duration when someone successfully Treats your Wounds, you regain an additional 4d4 Hit Points.</li>\n<li>You gain an imprecise sense out to 30 feet that senses only freshly spilled blood and rotten flesh.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of Hit Points healed every 10 minutes increases by 1d4 and the amount of Hit Points regained from the first @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9] increases by [[/r 2d4]]{2d4}.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"xiuuffbu1j9b54eq":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"moths-supper","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xabHqik5SoyDc5Db"}}}
{"_id":"xlRv8vCTHh1NeMpw","img":"systems/pf2e/icons/spells/mimic-undead.webp","name":"Mimic Undead","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch. Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as lifesense detect you as undead unless a creature succeeds at a Perception check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. Detection spells that specifically sense living creatures must succeed at a counteract check against <em>mimic undead</em> to detect you. You gain a +4 status bonus to Impersonate an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to Impersonate any other sort of undead. Mindless undead usually don't have a reason to even attempt the Perception check to notice your Impersonation unless you interact with them in some way.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.xPVOvWNJORvm8EwP]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":"You're a living creature"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"slug":"mimic-undead","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xlRv8vCTHh1NeMpw"}}}
{"_id":"xn0V2HDrmDWNzPEt","img":"systems/pf2e/icons/spells/savor-the-sting.webp","name":"Savor the Sting","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"1d4"}}},"description":{"value":"<p>You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and no Persistent Damage.</p>\n<p><strong>Failure</strong> The target takes full initial and Persistent Damage.</p>\n<p><strong>Critical Failure</strong> The target takes double initial and Persistent Damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d4 and the Persistent Damage increases by 1d4.</p>\n<p>[[/r (@item.level)d4[persistent,mental]]]{Leveled Persistent Mental Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental","nonlethal"]},"slug":"savor-the-sting","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xn0V2HDrmDWNzPEt"}}}
{"_id":"xqmHD8JIjak15lRk","img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"slug":"unseen-servant","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}}}
{"_id":"xxhS66k68u5iIOHC","img":"systems/pf2e/icons/spells/upheaval.webp","name":"Upheaval","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.</p>\n<p>The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a river might be blocked and flood the surrounding area.</p>\n<ul>\n<li><strong>Stone Debris</strong> The area becomes difficult terrain.</li>\n<li><strong>Rising Pillars</strong> Pillars of smooth stone rise from your chosen number of 10-foot squares on a surface in the area, ascending up to 60 feet in height. Each pillar stops when it hits a structure or ceiling unless that structure collapses (see below). The DC to Climb or Grab an Edge on a pillar is 30. Each creature on a pillar after it rises must succeed at a Reflex saving throw or fall off the nearest edge (the creature can choose which edge, if several are equally close). A creature on a pillar that is stopped by a structure falls without attempting a save.</li>\n<li><strong>Structural Collapse</strong> Structures and ceilings might collapse. The GM rolls a flat check for each (DC 14 for a sturdy structure, DC 9 for an average structure and most natural formations, all adjusted higher or lower as the GM sees fit). In general, shoddy structures automatically collapse. A collapse deals 11d6 bludgeoning damage to creatures beneath it; each creature caught in a collapse must attempt a Reflex save to avoid it. If the creature is forced to attempt a Reflex save because it was on a rising pillar, it uses the same result.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature takes half collapse damage.</p>\n<p><strong>Success</strong> The creature takes half the collapse damage and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> The creature takes the full collapse damage and falls prone.</p>\n<p><strong>Critical Failure</strong> The creature takes the full collapse damage and is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] by debris until it successfully Escapes (DC equal to the spell's save DC).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","selected":[],"value":["earth"]},"slug":"upheaval","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xxhS66k68u5iIOHC"}}}
{"_id":"xyRjD52YZl3DBsiy","img":"systems/pf2e/icons/spells/instant-parade.webp","name":"Instant Parade","system":{"area":{"type":"emanation","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An illusory parade with dozens of participants and performers appears around you, following you as you move. The parade is lively and noisy, providing enough cover and distraction to hide among the crowd. Creatures can @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal. You are automatically @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] among the parade as it always follows you. Creatures attempting to locate you must succeed at a Perception check against your spell DC, though you can actively choose to Hide if you prefer to use Stealth instead.</p>\n<p>You can choose to send the parade off with a 2-action activity, which has the concentrate trait. When you do so, the parade no longer follows you and instead continues traveling in the direction of your choice. The parade travels 100 feet over 1 round and then disappears as the spell is Dismissed. You can otherwise Dismiss the spell normally if you prefer.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["auditory","aura","visual"]},"slug":"instant-parade","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xyRjD52YZl3DBsiy"}}}
{"_id":"y0Vy7iNL3ET8K00C","img":"systems/pf2e/icons/spells/dreaming-potential.webp","name":"Dreaming Potential","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing sleeping creature"},"time":{"value":"10 minutes"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"dreaming-potential","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y0Vy7iNL3ET8K00C"}}}
{"_id":"y2cQYLr5mljDSu1G","img":"systems/pf2e/icons/spells/unrelenting-observation.webp","name":"Unrelenting Observation","system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] condition, though physical barriers still provide cover.</p>\n<p>The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.</p>\n<p>If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature or object is unaffected.</p>\n<p><strong>Success</strong> As described, and the duration is 1 minute.</p>\n<p><strong>Failure</strong> As described, and the duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object tracked and up to 5 other willing creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"unrelenting-observation","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y2cQYLr5mljDSu1G"}}}
{"_id":"y3jlOfgsQH1JjkJE","img":"systems/pf2e/icons/spells/sanctified-ground.webp","name":"Sanctified Ground","system":{"ability":{"value":""},"area":{"details":"30-foot burst centered on you","type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":"1 vial of holy water"},"damage":{"value":{}},"description":{"value":"<p>You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["consecration"]},"slug":"sanctified-ground","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y3jlOfgsQH1JjkJE"}}}
{"_id":"y5pzaNfb17CM1slC","img":"systems/pf2e/icons/spells/blackfingers-blades.webp","name":"Blackfinger's Blades","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.</p>\n<p>The target weapons are coated with @UUID[Compendium.pf2e.equipment-srd.QGXNqpP5KvSldoZz] with a DC equal to your spell DC.</p>\n<p>The effects remain on a weapon for 1 minute or until the weapon deals damage, whichever comes first.</p>"},"duration":{"value":"up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #171: Hurricane's Howl"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 4 weapons, each wielded by a separate willing creature within range"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["poison"]},"slug":"blackfingers-blades","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y5pzaNfb17CM1slC"}}}
{"_id":"y6rAdMK6EFlV6U0t","img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"slug":"burning-hands","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}}}
{"_id":"y7Tusv3CieZktkkV","img":"systems/pf2e/icons/spells/flame-barrier.webp","name":"Flame Barrier","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> An effect would deal fire damage to either you or an ally within range.</p>\n<hr />\n<p>You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UXdt1WVA66oZOoZS]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 5.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the creature that would take fire damage"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"flame-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y7Tusv3CieZktkkV"}}}
{"_id":"yAiSNmz39qXOIlco","img":"systems/pf2e/icons/spells/mud-pit.webp","name":"Mud Pit","system":{"ability":{"value":""},"area":{"type":"burst","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth","water"]},"slug":"mud-pit","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yAiSNmz39qXOIlco"}}}
{"_id":"yH13KXUK2x093NUv","img":"systems/pf2e/icons/spells/face-in-the-crowd.webp","name":"Face in the Crowd","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.</p>\n<p>You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.4iakL7fDcZ8RT6Tu]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell gains a range of 10 feet and can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"10 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","visual"]},"slug":"face-in-the-crowd","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yH13KXUK2x093NUv"}}}
{"_id":"yHujiDQPdtXW797e","img":"systems/pf2e/icons/spells/spirit-link.webp","name":"Spirit Link","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"9k8ayqgvgultdghx":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"2"}}},"description":{"value":"<p>You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained.</p>\n<p>This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of Hit Points transferred each time increases by 2.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"9k8ayqgvgultdghx":"2"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["healing"]},"slug":"spirit-link","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yHujiDQPdtXW797e"}}}
{"_id":"yM3KTTSAIHhyuP14","img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"slug":"dream-message","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}}}
{"_id":"yRf59eFtZ50cGlem","img":"systems/pf2e/icons/spells/heroes-feast.webp","name":"Heroes' Feast","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"25 gp"},"damage":{"value":{}},"description":{"value":"<p>You conjure otherworldly beings to serve you and your companions a feast with restorative properties. These mysterious beings may be fey, divine, or other supernatural servitors, as appropriate for the primary check. After the first hour of the ritual, these servants appear and serve a massive feast, complete with an exquisite table and up to 10 place settings. The bounteous spread consists of all manner of dishes, including the guests' childhood comfort foods, modern delicacies, and preferred drinks. The summoned servants spend the next 3 hours waiting on you and the other guests, fetching additional food, pouring drinks, and so forth. During this time, you and the other guests must strive to be as polite and gracious as possible to avoid offending your mysterious hosts. At the feast's end, the ritual is completed and you and the secondary caster attempt your checks as normal. If the feast is interrupted at any point, the servants immediately vanish with their provisions and the ritual is disrupted.</p>\n<hr />\n<p><strong>Critical Success</strong> The feast is nourishing and revitalizing. The magical food casts <em>@UUID[Compendium.pf2e.spells-srd.SUKaxVZW2TlM8lu0]</em>, <em>@UUID[Compendium.pf2e.spells-srd.RneiyehRO6f7LP44]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.EfFMLVbmkBWmzoLF]</em> on each guest for each relevant affliction, using your modifier for the primary skill check as the counteract modifier. Each guest also recovers 100 Hit Points and gains 20 temporary Hit Points for the next 12 hours. Guests also gain a +2 status bonus to saves against disease, fear, and poison effects for the next 12 hours.</p>\n<p><strong>Success</strong> As critical success, except guests recover only 50 Hit Points, gain only 10 temporary Hit Points, and don't gain the status bonus to saves.</p>\n<p><strong>Failure</strong> You and the other guests taste ash in your mouths and realize that the feast contained nothing of sustenance.</p>\n<p><strong>Critical Failure</strong> The otherworldly servants were offended by your behavior or the hubris you demonstrated in summoning them and poisoned the feast. You and your guests become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 4} and can't reduce the condition for 12 hours.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the Hit Points recovered by 10 and the temporary Hit Points by 2 (or twice each amount on a critical success).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature, Religion, or Occultism (expert)"},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Diplomacy or Society"},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"4 hours"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"heroes-feast","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yRf59eFtZ50cGlem"}}}
{"_id":"yUM5OYeMY8971b2S","img":"systems/pf2e/icons/spells/terminate-bloodline.webp","name":"Terminate Bloodline","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"a bodily sample from the target, and valuables belonging to the target worth a total value of 100 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>Mighty drow noble houses, including House Shraen, use this ritual to stamp out fledgling noble houses before they rise to power. At the ritual's completion, you place a contagious wasting disease upon the target creature with the intention of ending their familial bloodline.</p>\n<p>The ritual is easiest to cast on a subdued target, typically a low-ranking member of the targeted family bloodline who is kidnapped and has their memory wiped. If the target is conscious when the ritual is cast, the target attempts a Fortitude save against the ritual's DC; on a success, the ritual fails. Otherwise, the target is automatically affected by the dying bloodline disease.</p>\n<p><strong>Dying Bloodline</strong> (curse, disease) Failing or critically failing this disease's Fortitude save causes the disease to progress to the next stage as normal; however, succeeding or critically succeeding at the save has no effect. The disease can be removed only by first successfully counteracting the curse and then counteracting the disease</p>\n<p><strong>Level</strong> equal to twice the ritual's level</p>\n<p><strong>Stage 1</strong> carrier with no effect (1 month)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] (1 week)</p>\n<p><strong>Stage 3</strong> fatigued and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 day)</p>\n<p><strong>Stage 4</strong> fatigued and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3} (1 day)</p>\n<p><strong>Stage 5</strong> death.</p>\n<hr />\n<p>Every member of an infected creature's immediate family (blood relationship or parent or child) that comes into physical contact with that infected creature must attempt a Fortitude save or contract the disease.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature does not contract the disease and does not need to attempt further saves when coming into physical contact with that particular creature (the creature is not immune to the disease, however, and must attempt a save as normal if it comes into physical contact with a different infected family member).</p>\n<p><strong>Success</strong> The creature is not affected but must attempt another save the next time they come into physical contact with that particular infected creature.</p>\n<p><strong>Failure</strong> The creature contracts the disease and can spread it in the same way as the original target.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (master)"},"range":{"value":"10 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Society"},"source":{"value":"Pathfinder #155: Lord of the Black Sands"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the terminate bloodline ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"slug":"terminate-bloodline","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yUM5OYeMY8971b2S"}}}
{"_id":"yV7Ouzaoe7DHLESI","img":"systems/pf2e/icons/spells/ventriloquism.webp","name":"Ventriloquism","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["auditory"]},"slug":"ventriloquism","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI"}}}
{"_id":"yY1H5zhO5dHmD8lz","img":"systems/pf2e/icons/spells/font-of-serenity.webp","name":"Font of Serenity","system":{"ability":{"value":""},"area":{"type":"emanation","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A divine beacon radiates serenity, soothing nearby allies.</p>\n<p>Allies within the area gain a +1 status bonus to saving throws against emotion effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Bc2Bwuan3716eAyY]</p>\n<p>An ally can touch the font as an Interact action; if they do so, the spell attempts to counteract one emotion effect affecting the ally of the ally's choice, after which that emotion effect is temporarily immune for 1 day. If the spell succeeds at the counteract check, it removes the emotion effect from your ally, though not from any other creatures the effect might be affecting.</p>\n<hr />\n<p><strong>Heightened (+4)</strong> The bonus increases by 1.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","emotion","mental"]},"slug":"font-of-serenity","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yY1H5zhO5dHmD8lz"}}}
{"_id":"yafsV0ni7rFgqJBj","img":"systems/pf2e/icons/spells/biting-words.webp","name":"Biting Words","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":false,"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"sonic"},"value":"2d6"}}},"description":{"value":"<p>You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, concentrate, and linguistic traits. After your third attack total, the spell ends.</p>\n<p>When you attack with biting words, make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"common","value":["attack","auditory","linguistic","sonic"]},"slug":"biting-words","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yafsV0ni7rFgqJBj"}}}
{"_id":"yfCykJ6cs0uUL79b","img":"systems/pf2e/icons/spells/radiant-heart-of-devotion.webp","name":"Radiant Heart of Devotion","system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You speak a fervent prayer for the heavens to assist you and your righteous allies. Your heart begins to glow with a radiance that fills the area with bright light. The spell has the following effects on creatures in the area, based on the creature's alignment on the good-evil axis.</p>\n<ul>\n<li><strong>Good Creatures</strong> Good creatures in the emanation gain a +1 status bonus to attack rolls and their Strikes deal an additional 1d6 good damage.</li>\n<li><strong>Neutral Creatures</strong> Neutral creatures that begin their turn in the emanation must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</li>\n<li><strong>Evil Creatures</strong> Evil creatures that begin their turn in the emanation must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The additional good damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"conjuration"},"source":{"value":"Pathfinder #183: Field of Maidens"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["light"]},"slug":"radiant-heart-of-devotion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yfCykJ6cs0uUL79b"}}}
{"_id":"yhz9fF69uwRhnHix","img":"systems/pf2e/icons/spells/animal-messenger.webp","name":"Animal Messenger","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first.</p>\n<p>If there are no Tiny wild animals in range, the spell is lost.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["mental"]},"slug":"animal-messenger","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix"}}}
{"_id":"ykyKclKTCMp2SFXa","img":"systems/pf2e/icons/spells/countless-eyes.webp","name":"Countless Eyes","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeks}, it can Seek in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.BfaFe1cI9IkpvmmY]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"slug":"countless-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ykyKclKTCMp2SFXa"}}}
{"_id":"ynm8JIU3sc3qUMpa","img":"systems/pf2e/icons/spells/continual-flame.webp","name":"Continual Flame","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":"6 gp of ruby dust"},"damage":{"value":{}},"description":{"value":"<p>A magical flame springs up from the object, as bright as a torch. It doesn't need oxygen, react to water, or generate heat.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cost increases as follows:</p>\n<ul>\n<li>16 gp for 3rd level</li>\n<li>30 gp for 4th</li>\n<li>60 gp for 5th</li>\n<li>120 gp for 6th</li>\n<li>270 gp for 7th</li>\n<li>540 gp for 8th</li>\n<li>1,350 gp for 9th</li>\n<li>3,350 gp for 10th.</li>\n</ul>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light"]},"slug":"continual-flame","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ynm8JIU3sc3qUMpa"}}}
{"_id":"yp4w9SG4RuqRM8KD","img":"systems/pf2e/icons/spells/spirit-object.webp","name":"Spirit Object","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"bludgeoning"},"value":"1d4"}}},"description":{"value":"<p>Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to 1d4 plus your spellcasting ability modifier, and on a critical success, it takes double damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the maximum Bulk of the target by 1 and the damage by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Legends"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 unattended object up to 1 bulk"},"time":{"value":"1 or 2"},"traditions":{"value":[]},"traits":{"rarity":"rare","selected":{"hex":"Hex","necromancy":"Necromancy","witch":"Witch"},"value":["hex","witch","cantrip"]},"slug":"spirit-object","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yp4w9SG4RuqRM8KD"}}}
{"_id":"yrZA4k2VAqEP8xx7","img":"systems/pf2e/icons/spells/repulsion.webp","name":"Repulsion","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.</p>\n<hr /><strong>Critical Success</strong> The creature's movement is not restricted.\n<p><strong>Success</strong> The creature treats each square in the area as difficult terrain when moving closer to you.</p>\n<p><strong>Failure</strong> The creature can't move closer to you within the area.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"emanation up to 40-feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["aura","mental"]},"slug":"repulsion","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7"}}}
{"_id":"ytboJsyZEbE1MLeV","img":"systems/pf2e/icons/spells/unbreaking-wave-advance.webp","name":"Unbreaking Wave Advance","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"3d6"}}},"description":{"value":"<p>You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by <em>unbreaking wave advance</em> would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is pushed 10 feet.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 20 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage for pushing a creature into a solid barrier increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: World Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["water"]},"slug":"unbreaking-wave-advance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ytboJsyZEbE1MLeV"}}}
{"_id":"yvs1zN5Pai5U4CJX","img":"systems/pf2e/icons/spells/summon-instrument.webp","name":"Summon Instrument","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You materialize a @UUID[Compendium.pf2e.equipment-srd.MPv5Yx4w7scZGj2Y] in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The instrument is instead a @UUID[Compendium.pf2e.equipment-srd.3ld14dsn2RLu9owg]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"slug":"summon-instrument","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yvs1zN5Pai5U4CJX"}}}
{"_id":"yyz029C9eqfY38PT","img":"systems/pf2e/icons/spells/telekinetic-rend.webp","name":"Telekinetic Rend","system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Two non-overlapping @Template[type:burst|distance:5]</p>\n<hr />\n<p>Your mind creates a violent axis of motion in a nearby space. You deal your choice of [[/r 1d6[bludgeoning]]] or [[/r 1d6[slashing]]] damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by [[/r 1d6]].</p>\n<hr />\n<p><strong>Amp</strong> Your thoughts expand in scope and power. The bursts deal [[/r 1d6[bludgeoning]]] damage and [[/r 1d6[slashing]]] damage, instead of the usual damage. A creature that critically fails its save is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Amp Heightened (+2)</strong> Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping @Template[type:burst|distance:5] to the area.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":2,"type":"interval"},"level":{"value":1},"materials":{"value":""},"overlays":{"CufbZVoGmuZokCjW":{"_id":"CufbZVoGmuZokCjW","name":"Telekinetic Rend (Bludgeoning)","overlayType":"override","sort":1,"system":{"damage":{"value":{"Q85SvGoxCoIiB0OS":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"1d6"}}},"heightening":{"damage":{"Q85SvGoxCoIiB0OS":"1d6"}}}},"rBTunIUathAlk04R":{"_id":"rBTunIUathAlk04R","name":"Telekinetic Rend (Slashing)","overlayType":"override","sort":2,"system":{"damage":{"value":{"VSfHXFSJQGTzmS13":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"1d6"}}},"heightening":{"damage":{"VSfHXFSJQGTzmS13":"1d6"}}}}},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Dark Archive"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"2 non-overlapping 5-foot bursts"},"time":{"value":"2"},"traditions":{"custom":"","value":["occult"]},"traits":{"rarity":"uncommon","value":["cantrip","psychic"]},"slug":"telekinetic-rend","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yyz029C9eqfY38PT"}}}
{"_id":"z2mfh3oPnfYqXflY","img":"systems/pf2e/icons/spells/mariners-curse.webp","name":"Mariner's Curse","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. Reducing its Sickened condition to 0 ends the curse.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and can't reduce its Sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is Sickened and on the water at least a mile from shore, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<p><strong>Critical Failure</strong> As failure, but the target becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["curse"]},"slug":"mariners-curse","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.z2mfh3oPnfYqXflY"}}}
{"_id":"z39jFoNJrobyn3MQ","img":"systems/pf2e/icons/spells/undertaker.webp","name":"Undertaker","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future. This spell works best when both you and the target are in contact with solid ground. If either is not in contact with the ground, the target gains a +2 circumstance bonus on their saving throw against the spell, and if both you and the target are not in contact with solid ground, the target gains this bonus and treats the result of their save as one degree of success better than the actual result. The target of undertaker can resist with a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 40[negative]]] damage. If the target is in contact with solid ground, the ground in the target's space shifts and shakes, and is treated as difficult terrain until the start of your next turn.</p>\n<p><strong>Failure</strong> The target takes [[/r 80[negative]]] damage. If the target is in contact with solid ground, the ground in the target's space churns and cracks open into an open but shallow grave. The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], and that space is treated as difficult terrain until the grave is filled in.</p>\n<p><strong>Critical Failure</strong> The target takes [[/r 160[negative]]] damage. If the target is in contact with solid ground, a grave opens beneath their feet and they fall prone within. The grave then forms a stone sarcophagus‑like shell around the victim. This stone shell cannot be opened and must be broken; it has AC 10, Hardness 14, and 80 Hit Points. At the start of your next turn, the grave fills in with soil. If the victim dies while inside this grave, at the next sundown the victim transforms into an evil ghast as the sarcophagus crumbles, allowing the new undead to dig its way up to the surface.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{}},"level":{"value":9},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["death","evil"]},"slug":"undertaker","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.z39jFoNJrobyn3MQ"}}}
{"_id":"zA0jNIBRgLsyTpbm","img":"systems/pf2e/icons/spells/scatter-scree.webp","name":"Scatter Scree","system":{"ability":{"value":""},"area":{"type":"line","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"applyMod":true,"value":{"0":{"applyMod":true,"type":{"subtype":"","value":"bludgeoning"},"value":"1d4"}}},"description":{"value":"<p>You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["cantrip","earth"]},"slug":"scatter-scree","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zA0jNIBRgLsyTpbm"}}}
{"_id":"zCLyETFoPqCQXLVy","img":"systems/pf2e/icons/spells/flowing-strike.webp","name":"Flowing Strike","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"2d10"}}},"description":{"value":"<p>A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. You Stride up to 50 feet. This movement doesn't trigger reactions. You can make a Strike at any point during your Stride. If your Strike hits, the wave flows after you to batter the target of your Strike as well, dealing 2d10 bludgeoning damage and pushing it 10 feet in a direction of your choice.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"flowing-strike","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zCLyETFoPqCQXLVy"}}}
{"_id":"zCcfPS4y5SrZzU2x","img":"systems/pf2e/icons/spells/plant-form.webp","name":"Plant Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>12 temporary Hit Points.</li>\n<li>Resistance 10 to poison.</li>\n<li>Low-light vision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li>\n<li>Athletics modifier of +19, unless your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of plant you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.tu8FyCtmL3YYR2jL]{Arboreal}</strong>\n<ul>\n<li>Speed 30 feet; you can speak in this form, but you still can't Cast a Spell or supply verbal components.</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> branch (reach 15 feet), <strong>Damage</strong> 2d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> foot, <strong>Damage</strong> 2d8 bludgeoning;</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.JrNHFNxJayevlv2G]{Flytrap}</strong>\n<ul>\n<li>Speed 15 feet; resistance 10 to acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> leaf (reach 10 feet), <strong>Damage</strong> 2d8 piercing, and you can spend an action after a hit to Grab the target.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.fIloZhZVH1xTnX4B]{Shambler}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> vine (reach 15 feet), <strong>Damage</strong> 2d8 slashing.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","polymorph"]},"slug":"plant-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zCcfPS4y5SrZzU2x"}}}
{"_id":"zHSp4PzoOE72DV4o","img":"systems/pf2e/icons/spells/disapperance.webp","name":"Torturous Trauma","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"Xf082AUJaiQvTqg7":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"1d4"}}},"description":{"value":"<p>With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. The target takes bludgeoning damage equal to 1d4 + your spellcasting modifier with a basic Fortitude save. If it critically fails, the target is also @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until the start of your next turn. Creatures that lack internal organs are unaffected by this spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Xf082AUJaiQvTqg7":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #186: Ghost King's Rage"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine"]},"traits":{"rarity":"uncommon","value":["cantrip","nonlethal"]},"slug":"torturous-trauma","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zHSp4PzoOE72DV4o"}}}
{"_id":"zJQnkKEKbJqGB3iB","img":"systems/pf2e/icons/spells/goblin-pox.webp","name":"Goblin Pox","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Goblin Pox</strong> (disease) <strong>Level</strong> 1. Goblins and goblin dogs are immune.</p>\n<p><strong>Stage</strong> <strong>1</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and the creature can't reduce its Sickened value below 1 (1 day)</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is afflicted with goblin pox at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with goblin pox at stage 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["disease"]},"slug":"goblin-pox","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zJQnkKEKbJqGB3iB"}}}
{"_id":"zK0e9d9DSnxC4eAD","img":"systems/pf2e/icons/spells/sudden-bolt.webp","name":"Sudden Bolt","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":2},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #151: The Show Must Go On"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["electricity"]},"slug":"sudden-bolt","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zK0e9d9DSnxC4eAD"}}}
{"_id":"zNN9212H2FGfM7VS","img":"systems/pf2e/icons/spells/lay-on-hands.webp","name":"Lay on Hands","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.</p>\n<p>If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.lyLMiauxIVUM3oF1]</p>\n<p>Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.</p>\n<p><em>@UUID[Compendium.pf2e.spells-srd.IxyD7YdRbSSucxZp]</em></p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 6, and the damage to an undead target increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"overlays":{"a33QUFoKgoOprovO":{"_id":"a33QUFoKgoOprovO","name":"Lay on Hands (Vs. Undead)","overlayType":"override","sort":2,"system":{"damage":{"value":{"37YW4ZGhxx7Y2mdI":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"heightening":{"damage":{"37YW4ZGhxx7Y2mdI":"1d6"},"interval":1,"type":"interval"},"save":{"basic":"basic","value":"fortitude"},"spellType":{"value":"save"}}},"uLuOg62dVyxvbW66":{"_id":"uLuOg62dVyxvbW66","name":"Lay on Hands (Healing)","overlayType":"override","sort":1,"system":{"damage":{"value":{"b39tbePoPlJSzLku":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"6"}}},"heightening":{"damage":{"b39tbePoPlJSzLku":"6"},"interval":1,"type":"interval"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["champion","healing","positive"]},"slug":"lay-on-hands","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS"}}}
{"_id":"zR67Rt3UMHKC5evy","img":"systems/pf2e/icons/spells/blink.webp","name":"Blink","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ZlsuhS9J0S3PuvCO]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistance increases by 3.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"slug":"blink","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zR67Rt3UMHKC5evy"}}}
{"_id":"zTN6zuruDUKOea6h","img":"systems/pf2e/icons/spells/rising-surf.webp","name":"Rising Surf","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground. (You can avoid many types of difficult terrain in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a Stride, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"source":{"value":"Pathfinder Secrets of Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["move","water"]},"slug":"rising-surf","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zTN6zuruDUKOea6h"}}}
{"_id":"zaZieDHguhahmM2z","img":"systems/pf2e/icons/spells/waters-of-prediction.webp","name":"Waters of Prediction","system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and herbs worth a total value of 300 gp"},"damage":{"value":{}},"description":{"value":"<p>You and the secondary casters peer into the still waters of a natural pool or lake to divine your collective future. Over the course of the minute following the ritual's end, the waters display a scene of one possible future involving the primary caster and as many secondary casters as feasible. This scene is usually, but not necessarily, set within the next few days. The future is unwritten, so the casters would be wise to not read guarantees into the cryptic nature of the visions shown in the water.</p>\n<hr />\n<p><strong>Critical Success</strong> The scene gives hints as to at least one danger the casters are likely to face, as well as at least one method of effectively addressing the danger (showing the group examining an area of a wall containing a secret hatch to bypass a trap, for example).</p>\n<p><strong>Success</strong> The scene gives a hint as to at least one danger the casters are likely to face, or some cryptic method to effectively address or bypass a danger (such as a scene of lurking trolls, or a scene of the casters lighting several torches and passing them out, but not both).</p>\n<p><strong>Failure</strong> The scene consists of so many contradictory details that it's impossible to identify a single danger or effective course of action from them.</p>\n<p><strong>Critical Failure</strong> The scene is wrong; it shows the casters facing a danger they're unlikely to come across, or encourages actions that hinder a likely upcoming encounter (such as encouraging chopping down several trees before meeting an arboreal or a dryad).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature or Religion (master, the check has the secret trait)"},"range":{"value":"20 ft"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Nature, Occultism, Religion, or Survival"},"source":{"value":"Pathfinder Blog: The Waters of Stone Ring Pond"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 pool of water"},"time":{"value":"4 Hours"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"rare","value":[]},"slug":"waters-of-prediction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zaZieDHguhahmM2z"}}}
{"_id":"zdNUbHqqZzjA07oM","img":"systems/pf2e/icons/spells/boneshaker.webp","name":"Boneshaker","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"ohmjnqzezb9q8i8x":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d8"}}},"description":{"value":"<p>You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save.</p>\n<p><span class=\"pf2-icon\">2</span> (somatic, verbal) You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage.</p>\n<p><span class=\"pf2-icon\">3</span> (material, somatic, verbal) As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for forced movement.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] to avoid moving.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}. If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 3d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"ohmjnqzezb9q8i8x":"3d8"},"interval":2,"type":"interval"},"level":{"value":2},"materials":{"value":""},"overlays":{"rgpytku9yox1yddh":{"_id":"rgpytku9yox1yddh","overlayType":"override","sort":2,"system":{"components":{"material":true,"somatic":true,"verbal":true},"time":{"value":"3"}}},"wbmv0dtfurrhoq5m":{"_id":"wbmv0dtfurrhoq5m","overlayType":"override","sort":1,"system":{"components":{"somatic":true,"verbal":true},"time":{"value":"2"}}}},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature with a skeleton"},"time":{"value":"2 or 3"},"traditions":{"custom":"","value":["arcane","divine","primal"]},"traits":{"rarity":"uncommon","value":[]},"slug":"boneshaker","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zdNUbHqqZzjA07oM"}}}
{"_id":"zdb8cjOIDVKYMWdr","img":"systems/pf2e/icons/spells/penumbral-shroud.webp","name":"Penumbral Shroud","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. While this effect is helpful to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The effect lasts for 1 round.</p>\n<p><strong>Failure</strong> The effect lasts its normal duration.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["darkness"]},"slug":"penumbral-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zdb8cjOIDVKYMWdr"}}}
{"_id":"zfn5RqAdF63neqpP","img":"systems/pf2e/icons/spells/control-water.webp","name":"Control Water","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em>.</p>\n<hr />\n<p><strong>Area</strong> 50 ft long by 50 ft wide</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"slug":"control-water","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zfn5RqAdF63neqpP"}}}
{"_id":"zhqnMOVPzVvWSUbC","img":"systems/pf2e/icons/spells/tempest-form.webp","name":"Tempest Form","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your body becomes fluid to better suit your surroundings.</p>\n<p>When you cast this spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist.</p>\n<p>You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait, except those granted by this spell. You also gain the following effects based on your form.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.b5OyBdc0bolgWZZT]{Air}</strong>\n<ul>\n<li>You gain a Fly Speed of 20 feet and become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] while you are in the air.</li>\n<li>You can create the effects of a <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> from your space as a 2-action activity, which has the manipulate trait.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.HDKJAUXMbtxnBdgR]{Mist}</strong>\n<ul>\n<li>You gain a Fly Speed of 20 feet, and it becomes hard to see through you.</li>\n<li>Any creature on one side of your space who is targeted by a creature on the opposite side is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to the targeting creature.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.C3RdbEQTvawqKAhw]{Water}</strong>\n<ul>\n<li>You gain a Swim Speed of 20 feet and become Invisible while you are in the water.</li>\n<li>You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer Invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes [[/r 1d6[electricity]]] damage; this is cumulative with the damage from your major curse in situations where both apply.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> Increase the resistance by 5 and the electricity damage from the charged water form by 1.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cursebound","oracle","polymorph"]},"slug":"tempest-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zhqnMOVPzVvWSUbC"}}}
{"_id":"ziHDISWkFSwz3pmn","img":"systems/pf2e/icons/spells/delay-affliction.webp","name":"Delay Affliction","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"positive"},"value":"3d8"}}},"description":{"value":"<p>With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points.</p>\n<p>You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it.</p>\n<p>The target is then temporarily immune to<em> delay affliction</em> for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":3},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["healing","oracle","positive","cursebound"]},"slug":"delay-affliction","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ziHDISWkFSwz3pmn"}}}
{"_id":"zjG6NncHyAKqSF7m","img":"systems/pf2e/icons/spells/dimensional-step.webp","name":"Dimensional Steps","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You teleport to a location up to 20 feet away within your line of sight.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The distance you can teleport increases by 5 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["teleportation","wizard"]},"slug":"dimensional-steps","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zjG6NncHyAKqSF7m"}}}
{"_id":"zjYQyuBNT5VjV4mz","img":"systems/pf2e/icons/spells/elephant-form.webp","name":"Elephant Form","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of <em>@UUID[Compendium.pf2e.spells-srd.KhM8MhoUgoUjBMIz]</em>, except you gain the following specific abilities instead of the form-specific abilities of dinosaur form.</p>\n<ul>\n<li>Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> foot, <strong>Damage</strong> 2d8 bludgeoning.</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> trunk (reach 10 feet), <strong>Effect</strong> grabbing trunk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tusk (reach 10 feet), <strong>Damage</strong> 2d6 piercing.</li>\n</ul>\n<p><strong>Grabbing Trunk</strong> A creature up to two sizes smaller that's hit by your trunk is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]. If you succeed at your @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.</p>\n<p><strong>Heightened (7th)</strong> Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.IWD5RehCxZVfgrX9]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"source":{"value":"Pathfinder #177: Burning Tundra"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["primal"]},"traits":{"rarity":"uncommon","value":["polymorph"]},"slug":"elephant-form","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zjYQyuBNT5VjV4mz"}}}
{"_id":"zlnXpME1T2uvn8Lr","img":"systems/pf2e/icons/spells/pass-without-trace.webp","name":"Pass Without Trace","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"20"},"range":{"value":"20 feet"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"slug":"pass-without-trace","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr"}}}
{"_id":"znMvKqcRDilIVMwA","img":"systems/pf2e/icons/spells/exchange-image.webp","name":"Exchange Image","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the target's Will saving throw. Willing and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] targets automatically critically fail this saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> No effect.</p>\n<p><strong>Success</strong> You take on the target's appearance, and they take yours. This has the same effects as a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> spell, except that the target can't Dismiss the disguise. The duration is 1 minute or until Dismissed.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 hour or until Dismissed.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is 24 hours.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"materials":{"value":"You have the humanoid trait"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"you and 1 other humanoid"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["visual"]},"slug":"exchange-image","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.znMvKqcRDilIVMwA"}}}
{"_id":"znv4ECL7ZtuiagtA","img":"systems/pf2e/icons/spells/flesh-to-stone.webp","name":"Flesh to Stone","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to turn the target's flesh into stone. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the Slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from flesh to stone, the creature is permanently non-magically @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg]. The spell ends if the creature is Petrified or the Slowed condition is removed.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature made of flesh"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"slug":"flesh-to-stone","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA"}}}
{"_id":"zoY0fQYTF1NzezTg","img":"systems/pf2e/icons/spells/steal-the-sky.webp","name":"Steal the Sky","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You make a successful unarmed Strike against a flying creature.</p>\n<hr />\n<p>You deny a flying creature the support of the air.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen.</p>\n<p><strong>Failure</strong> As success; if the target hits a surface, it falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature takes double damage from hitting a surface.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the distance the creature must descend by 20 feet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the creature you hit"},"time":{"value":"Reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","selected":{"evocation":"Evocation"},"value":["air"]},"slug":"steal-the-sky","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zoY0fQYTF1NzezTg"}}}
{"_id":"zul5cBTfr7NXHBZf","img":"systems/pf2e/icons/spells/dazzling-flash.webp","name":"Dazzling Flash","system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"focus"},"components":{"focus":false,"material":true,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the Blinded condition.</p>\n<p><strong>Critical Failure</strong> The creature is Blinded for 1 round and Dazzled for 1 hour.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The area increases to a 30-foot cone.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"area":{"areaType":"cone","value":"30"}}},"type":"fixed"},"level":{"value":1},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["cleric","light","visual"]},"slug":"dazzling-flash","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zul5cBTfr7NXHBZf"}}}
{"_id":"zvKWclOZ7A53DObE","img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"slug":"clairvoyance","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}}}
{"_id":"zvvHOQV78WKUB33l","img":"systems/pf2e/icons/spells/life-siphon.webp","name":"Life Siphon","system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d8"}}},"description":{"value":"<p><strong>Trigger</strong> You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.</p>\n<hr />\n<p>You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["healing","wizard"]},"slug":"life-siphon","schema":{"version":0.84,"lastMigration":null}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvvHOQV78WKUB33l"}}}