All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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{"img":"hallod.png","items":[{"_id":"BxmH1fhCQ3U0b1Nz","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Kukri","sort":800000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["agile","trip"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"cx0k7iguy0e0rr3pi3ev":{"damage":"1d6+6","damageType":"slashing"}},"bonus":{"value":12},"attackEffects":{"value":[]}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dqQBS41Yru6Mb8AN","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":900000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["agile","nonlethal","unarmed"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"2hc7unqwqc7skmpycrp5":{"damage":"1d4+6","damageType":"bludgeoning"}},"bonus":{"value":11},"attackEffects":{"value":[]}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bdzjSnMLtILLG0C0","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Heavy Crossbow","sort":1000000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["range-increment-120","reload-2"],"rarity":"common"},"weaponType":{"value":"ranged"},"attack":{"value":""},"damageRolls":{"dycxuw6624rovw6ru7o4":{"damage":"1d10+2","damageType":"piercing"}},"bonus":{"value":10},"attackEffects":{"value":[]}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"K2MWzRfYtb4a3g3b","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":1100000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xMemEoOgOymquil3","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Dirty Trick","sort":1200000,"system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> Hallod scores a critical hit with a melee attack.</p>\n<hr />\n<p><strong>Effect</strong> Hallod can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shove} or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]{Trip} the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty</p>"},"source":{"value":""},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["melee"],"selector":"strike-damage","text":"<div class='compact-text' data-visibility='gm'><p><strong>{item|name}</strong> <span class=\"pf2-icon\">F</span></p><p><strong>Trigger</strong> Hallod scores a critical hit with a melee attack.</p><p><strong>Effect</strong> Hallod can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shove} or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]{Trip} the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty</p></div>"}],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"free"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9oxmm9BZ3rs5s1o5","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"One-Two Move","sort":1300000,"system":{"description":{"gm":"","value":"<p>Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-Footed} to the second attack (which for Hallod is usually a fist Strike). The multiple attack penalty applies to these attacks as normal</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pwteaSOJloInqNGa","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1400000,"system":{"description":{"gm":"","value":"<p>Hallod deals 1d6 extra precision damage precision damage to 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If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]{Hide}, @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious}, or end this effect as a free action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"take-cover","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682903207728,"modifiedTime":1682903207728,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}}],"name":"Hallod","system":{"attributes":{"hp":{"value":0,"temp":0,"max":34,"details":""},"initiative":{"statistic":"stealth"},"speed":{"value":30,"otherSpeeds":[],"details":""},"ac":{"value":19,"details":""},"perception":{"value":9},"allSaves":{"value":""},"adjustment":null},"details":{"alignment":{"value":"LE"},"level":{"value":3},"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone","author":""},"creatureType":"","blurb":"","publicNotes":"","privateNotes":"","rarity":{"value":""}},"traits":{"value":["human","humanoid"],"senses":{"value":""},"languages":{"value":["common"],"selected":[],"custom":""},"rarity":"unique","size":{"value":"med"}},"resources":{},"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.797-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"abilities":{"str":{"mod":4},"dex":{"mod":3},"con":{"mod":1},"int":{"mod":0},"wis":{"mod":2},"cha":{"mod":0}},"saves":{"fortitude":{"value":8,"saveDetail":""},"reflex":{"value":10,"saveDetail":""},"will":{"value":7,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.fall-of-plaguestone-bestiary.H4yGpC6VuQpszlUl"}},"prototypeToken":{"name":"Hallod","displayName":50,"actorLink":false,"texture":{"src":"hallod_token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"randomImg":false},"effects":[],"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673758722492,"modifiedTime":1689955890338,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"folder":"vzdEfypIgo2K8lID","sort":300000,"_id":"02rlf2KufFToDPNj"}
{"img":"modules/pf2e-tokens-bestiaries/portraits/bestial/mammalian/grizzly-bear.webp","items":[{"_id":"IJhY1kNU4OIS7fL4","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.795-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"qxw1q3m9vgbanw3w7dlp":{"damage":"2d8+4","damageType":"piercing"}},"bonus":{"value":11},"attackEffects":{"value":[],"custom":""}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"p51DG64tQvgJwgyu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.795-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["agile"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"6j9m9maszhvs1yn7ucuq":{"damage":"1d10+4","damageType":"slashing"}},"bonus":{"value":11},"attackEffects":{"value":["grab"],"custom":""}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"40xrU4USJeyzTqIE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"low-light-vision","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.795-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iUQXXOate2Qv004f","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":400000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"scent","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.795-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Emupr9krjKNn5xjb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mauler","sort":500000,"system":{"description":{"gm":"","value":"<p>The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{Grabbed}.</p>"},"source":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"mauler","toggleable":true},{"key":"FlatModifier","predicate":["mauler"],"selector":"strike-damage","type":"circumstance","value":2}],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.795-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sqpUsCajoWHMhg1o","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Rush","sort":600000,"system":{"description":{"gm":"","value":"<p>The grizzly bear Strides and makes a Strike at the end of that movement. 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Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them.</em></p>\n<hr />\n<p>Kitsune are shapechangers with two forms: one of a fox-headed humanoid and one largely depending on where they were raised. Those raised in populated areas typically have what's called a tailless form—a humanoid body without any fox features that resembles a more common ancestry, such as an elf or a human. In wooded or rural areas, their second form is more likely to be that of a fox.</p>\n<p>Though all-kitsune settlements exist, most live among people of other ancestries, granting them a degree of external insight into social rules or dynamics that others process only subconsciously. Kitsune enjoy subverting expectations as much as they do going along with them. Their fondness for jokes, stories, and wordplay, especially when the twist of a riddle hinges on the listener's assumptions, reinforces their reputation as tricksters.</p>\n<p>With dual forms and a connection to both the material and spiritual worlds, kitsune have diverse concepts of self and identity. Some even view their forms as separate individuals altogether, using them to explore different aspects of their personality.</p>\n<p>If you want to play a character with innate magical talents and countless hidden facets, each revealed with a glint of the eye and a twisting grin, you should play a kitsune.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Studiously observe the habits of those around you, taking mental notes on how to imitate them better.</li>\n<li>Delight in jokes, clever wordplay, pranks, or unnecessarily complex plots.</li>\n<li>Present a different, but authentic, side of yourself in each new situation.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Are taken in by your magnetic personality and enigmatic nature.</li>\n<li>Marvel at your many supernatural abilities.</li>\n<li>Wonder what you aren't telling them.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Kitsune have alert vulpine ears, pointed snouts, and short, semi-retractable claws on their fingers and toes. Their fur is dense, countershaded, and most often red,tan, black, or white in color. Kitsune have bushy tails that grow in number as they hone their innate magical abilities, to as many as nine.</p>\n<h2>Society</h2>\n<p>Kitsune are rarely the majority in whatever communities they inhabit, and many go their whole lives without meeting another kitsune beyond their family. Their society, as much as it exists, centers primarily around the commonalities that kitsune find as they pass among other peoples. The same social perspective that helps them imitate others also makes them quick to notice signs that someone may need help or a kind word. Due to this, kitsune often form strong interpersonal relationships and tend to anchor their social circles.</p>\n<p>When two kitsune do meet, they may find themselves exchanging light verbal repartee, enjoying the sport of trying to outwit each other. While it's considered a grave offense to outright give away another kitsune's shapechanging nature, kitsune relish surreptitiously forcing another to \"break character,\" shocking the other into disrupting their transformation through a well-placed comment.</p>\n<h2>Alignment and Religion</h2>\n<p>Kitsune often have neutrality in their alignment from balancing their dual natures, though their instinct for stirring up trouble leads many to lean slightly toward chaos. Some possess the ability to control or bend the will of others, but even among those that do, only the evilest use these arts flippantly or selfishly.</p>\n<p>The patron kitsune deity is Daikitsu, the goddess of crafting and agriculture. Though not all kitsune necessarily worship Daikitsu, most respect her as the purported source of their powers. Kitsune in Tian Xia often revere both Shizuru and Tsukiyo, seeing the duality of the sun and moon in their own multifaceted nature. A small sect of Avistani kitsune worship Sivanah, the goddess of illusion, respecting her position between perception and reality and believing the goddess's true form to be that of a kitsune-hidden behind not seven veils, but nine.</p>\n<h2>Names</h2>\n<p>While kitsune have some traditional names, they're more likely to use names that are unremarkable in their local society, the better to pass unnoticed. Some have different names for each form: a kitsune name for their kitsune form, a regional name for a tailless form, and possibly no name at all for a fox form.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Hamako, Haohiko, Kitsukou, Kon, Kwan-la, Talaro</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Kitsune Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Charisma, Free</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Elven, Gnomish, Goblin, Halfling, Dwarven, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>\n<p><strong>Change Shape</strong>(concentrate, divine, kitsune, polymorph, transmutation) You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["humanoid","kitsune"],"rarity":"uncommon"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha"]},"1":{"value":[]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":0,"value":["dwarven","elven","gnomish","goblin","halfling","sylvan"],"custom":""},"items":{"7ytru":{"img":"systems/pf2e/icons/default-icons/feat.svg","level":1,"name":"Change Shape","uuid":"Compendium.pf2e.ancestryfeatures.Ymg6WqeJqOyLJLEr"}},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.4BL5wf1VF9feC2rY"},"pf2e":{"itemGrants":{"changeShapeKitsune":{"id":"zEjC2DBASY9WDQ1D","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793543294,"modifiedTime":1696793545134,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"niXQAjss5UHxM5uK","img":"systems/pf2e/icons/default-icons/heritage.svg","name":"Frozen Wind Kitsune","system":{"description":{"gm":"","value":"<p>Your ancestors crossed the Crown of the World or resided on snowy peaks. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"key":"Resistance","type":"cold","value":"max(1,floor(@actor.level/2))"}],"slug":"frozen-wind-kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Kitsune","slug":"kitsune","uuid":"Compendium.pf2e.ancestries.4BL5wf1VF9feC2rY"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.kHT9dFJt5yTjeYoB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793543372,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"ddeoLq8Yr9W7QM0K","img":"systems/pf2e/icons/classes/ranger.webp","name":"Ranger","system":{"description":{"gm":"","value":"<p><em>Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Ranger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.</p>\n<h2>During Social Encounters...</h2>\n<p>When you speak, it's with the voice of practical experience, especially involving wilderness exploration.</p>\n<h2>While Exploring...</h2>\n<p>You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt.</p>\n<h2>In Downtime...</h2>\n<p>You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Respect the raw power of nature and understand how to make the best of its bounty.</li>\n<li>Enjoy the thrill of the hunt.</li>\n<li>Scout out ahead of the party, reconnoitering dangers before combat begins.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Call upon you to protect them from the wilds or the encroachment of civilization.</li>\n<li>Expect you to be a quiet or taciturn loner.</li>\n<li>Think there is something dangerous and wild about you.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in Nature</p>\n<p>Trained in Survival</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in ranger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, hunt prey, hunter's edge, ranger feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, iron will, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, ranger weapon expertise, skill increase, trackless step</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, nature's edge, ranger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, juggernaut, medium armor expertise, skill increase, wild stride</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon mastery</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, improved evasion, incredible senses, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, masterful hunter, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, second skin, skill increase, swift prey</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Hunt Prey</h2>\n<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] <span class=\"pf2-icon\">A</span></h3>\n<hr />\n<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>\n<h2>Hunter's Edge</h2>\n<p>You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.</p>\n<p>Hunter's edges can be found here (@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r], @UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU] and @UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Ranger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a ranger class feat.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Iron Will<span style=\"float:right\">Level 3</span></h2>\n<p>Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill, or become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Ranger Weapon Expertise<span style=\"float:right\">Level 5</span></h2>\n<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.</p>\n<h2>Trackless Step<span style=\"float:right\">Level 5</span></h2>\n<p>When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.</p>\n<h2>Evasion<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventuring, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Nature's Edge<span style=\"float:right\">Level 9</span></h2>\n<p>You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.</p>\n<h2>Ranger Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 11</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Wild Stride<span style=\"float:right\">Level 11</span></h2>\n<p>You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.</p>\n<h2>Weapon Mastery<span style=\"float:right\">Level 13</span></h2>\n<p>You fully understand the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Evasion<span style=\"float:right\">Level 15</span></h2>\n<p>Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2>Incredible Senses<span style=\"float:right\">Level 15</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Masterful Hunter<span style=\"float:right\">Level 17</span></h2>\n<p>You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.</p>\n<p>If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.</p>\n<p>See specific hunter's edges for more information.</p>\n<h2>Second Skin<span style=\"float:right\">Level 19</span></h2>\n<p>Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.</p>\n<h2>Swift Prey<span style=\"float:right\">Level 19</span></h2>\n<p>You size up your prey with only a glance. You can use Hunt Prey as a free action if it's your first action of your turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ranger","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex","str"],"selected":"dex"},"items":{"07lzm":{"img":"systems/pf2e/icons/features/classes/masterful-hunter.webp","level":17,"name":"Masterful Hunter","uuid":"Compendium.pf2e.classfeatures.RVZC4wVy5B5W2OeS"},"3k9vv":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"7gij8":{"img":"systems/pf2e/icons/features/classes/natures-end.webp","level":9,"name":"Nature's Edge","uuid":"Compendium.pf2e.classfeatures.j2R64kwUgEJ1TudD"},"86ooy":{"img":"systems/pf2e/icons/features/classes/trackless-step.webp","level":5,"name":"Trackless Step","uuid":"Compendium.pf2e.classfeatures.PeZi7E9lI4vz8EGY"},"8er6c":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":15,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"9412w":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":11,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"bhe5z":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Hunter's Edge","uuid":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"bucqx":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":15,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"bv3vc":{"img":"systems/pf2e/icons/features/classes/swift-prey.webp","level":19,"name":"Swift Prey","uuid":"Compendium.pf2e.classfeatures.bBGb1LcffXEqar0p"},"djh8f":{"img":"systems/pf2e/icons/features/classes/second-skin.webp","level":19,"name":"Second Skin","uuid":"Compendium.pf2e.classfeatures.phwQ2MrDZ13D2HxC"},"e3ees":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":11,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"eekwl":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"eha1f":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"iyqmb":{"img":"systems/pf2e/icons/features/classes/wild-stride.webp","level":11,"name":"Wild Stride","uuid":"Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy"},"jhhhl":{"img":"systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp","level":5,"name":"Ranger Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.QhoW8ivPvYmWzyEZ"},"lzbwg":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nvyh4":{"img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","level":13,"name":"Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.i6563IU7x4L9oRgC"},"q4kx8":{"img":"systems/pf2e/icons/features/classes/iron-will.webp","level":3,"name":"Iron Will","uuid":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"s7kqn":{"img":"systems/pf2e/icons/features/classes/hunt-prey.webp","level":1,"name":"Hunt Prey","uuid":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"upgl9":{"img":"systems/pf2e/icons/features/classes/ranger-expertise.webp","level":9,"name":"Ranger Expertise","uuid":"Compendium.pf2e.classfeatures.5likl5SAxQPrQ3KF"}},"hp":10,"trainedSkills":{"value":["nat","sur"],"additional":4},"perception":2,"savingThrows":{"fortitude":2,"reflex":2,"will":1},"attacks":{"simple":1,"martial":1,"advanced":0,"unarmed":1,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.Yix76sfxrIlltSTJ"},"pf2e":{"itemGrants":{"huntersEdge":{"id":"n0cOsz116XU3h4ts","onDelete":"detach"},"ironWill":{"id":"M6MLn0WgO4BCOUVX","onDelete":"detach"},"huntPrey":{"id":"uPqATqRB5ChOVB0X","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793543886,"modifiedTime":1696793545134,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"n0cOsz116XU3h4ts","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Hunter's Edge","system":{"description":{"gm":"","value":"<p>You have trained for countless hours to become a skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose one of the following hunter's edges:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Ranger class feature","predicate":["item:level:1","item:trait:ranger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"},{"value":"Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU"},{"value":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"}],"flag":"huntersEdge","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Ranger.HuntersEdge.Prompt","selection":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"}],"slug":"hunters-edge","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["ranger"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ddeoLq8Yr9W7QM0K"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"pf2e":{"grantedBy":{"id":"ddeoLq8Yr9W7QM0K","onDelete":"cascade"},"itemGrants":{"flurry":{"id":"fROPwEOrPGAox1OK","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544266,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"fROPwEOrPGAox1OK","img":"systems/pf2e/icons/features/classes/flurry.webp","name":"Flurry","system":{"description":{"gm":"","value":"<p>You have trained to unleash a devastating flurry of attacks upon your prey.</p>\n<p>Your multiple attack penalty for attacks against your hunted prey is -3 (-2 with an agile weapon) on your second attack of the turn instead of -5, and -6 (-4 with an agile weapon) on your third or subsequent attack of the turn, instead of -10.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"MultipleAttackPenalty","predicate":["agile","hunted-prey"],"selector":"attack","value":-2},{"key":"MultipleAttackPenalty","predicate":["hunted-prey",{"not":"agile"}],"selector":"attack","value":-3}],"slug":"flurry","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["ranger"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"}},"pf2e":{"grantedBy":{"id":"n0cOsz116XU3h4ts","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544267,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"M6MLn0WgO4BCOUVX","img":"systems/pf2e/icons/features/classes/iron-will.webp","name":"Iron Will","system":{"description":{"gm":"","value":"<p><strong>Alchemist</strong> Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.</p>\n<p><strong>Ranger</strong> Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"iron-will","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ddeoLq8Yr9W7QM0K"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"pf2e":{"grantedBy":{"id":"ddeoLq8Yr9W7QM0K","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544267,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"uPqATqRB5ChOVB0X","img":"systems/pf2e/icons/features/classes/hunt-prey.webp","name":"Hunt Prey","system":{"description":{"gm":"","value":"<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99},{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"}],"slug":"hunt-prey","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["ranger"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ddeoLq8Yr9W7QM0K"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"pf2e":{"grantedBy":{"id":"ddeoLq8Yr9W7QM0K","onDelete":"cascade"},"itemGrants":{"huntPrey":{"id":"8AfG47ZLNLxMas5U","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544268,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"8AfG47ZLNLxMas5U","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","system":{"description":{"gm":"","value":"<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.HuntPrey.TargetHuntedPrey","option":"hunted-prey","toggleable":true,"value":true},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.SeekHuntedPrey","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.TrackHuntedPrey","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":2},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["hunted-prey"]}],"slug":"hunt-prey","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","ranger"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"}},"pf2e":{"grantedBy":{"id":"uPqATqRB5ChOVB0X","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544268,"modifiedTime":1696811689711,"lastModifiedBy":"g4LxSgs6vE8NMXhE"}},{"_id":"zEjC2DBASY9WDQ1D","img":"systems/pf2e/icons/spells/fey-disapperance.webp","name":"Change Shape (Kitsune)","system":{"description":{"gm":"","value":"<p>As a kitsune, you gain the @UUID[Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG] ability.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"}],"slug":"change-shape-kitsune","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["kitsune"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"0dXEOH6COIs7MKtE"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.Ymg6WqeJqOyLJLEr"},"pf2e":{"grantedBy":{"id":"0dXEOH6COIs7MKtE","onDelete":"cascade"},"itemGrants":{"changeShapeKitsune":{"id":"lRIxYyZvCGvZ4ann","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544269,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"lRIxYyZvCGvZ4ann","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape (Kitsune)","system":{"description":{"gm":"","value":"<p>You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"change-shape-kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","divine","kitsune","polymorph","transmutation"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"}},"pf2e":{"grantedBy":{"id":"zEjC2DBASY9WDQ1D","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544269,"modifiedTime":1696793544269,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"U5iRayUhx4Gerdz1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion","system":{"description":{"gm":"","value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"animal-companion","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["druid","ranger"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"animal order"}]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f2Pl5dWEL9ZvEyI1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544270,"modifiedTime":1696793544270,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"mjeJ7FQzVGIoG4Ze","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foxfire","system":{"description":{"gm":"","value":"<p>A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals [[/r 1d4]] damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the sling weapon group and has the magical trait. Like other unarmed attacks, you can improve this attack with @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO].</p>\n<hr />\n<p><strong>Special</strong> If you are a frozen wind kitsune, your foxfire deals cold damage instead of electricity or fire.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"{item|flags.pf2e.rulesSelections.damage}","dice":1,"die":"d4"}},"group":"sling","img":"systems/pf2e/icons/spells/diamond-dust.webp","key":"Strike","maxRange":20,"range":20,"traits":["unarmed","magical"]},{"adjustName":false,"choices":[{"label":"PF2E.TraitElectricity","predicate":[{"not":"self:heritage:frozen-wind-kitsune"}],"value":"electricity"},{"label":"PF2E.TraitFire","predicate":[{"not":"self:heritage:frozen-wind-kitsune"}],"value":"fire"},{"label":"PF2E.TraitCold","predicate":["self:heritage:frozen-wind-kitsune"],"value":"cold"}],"flag":"damage","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"}],"slug":"foxfire","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["kitsune"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qCV04rZMty2TJBrX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544270,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"fqhS5QwN4rls3NKk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cat-fall","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544271,"modifiedTime":1696793544271,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"7ZvZOaVOgs4yXaVj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heal Companion","system":{"description":{"gm":"","value":"<p>You have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the <em>@UUID[Compendium.pf2e.spells-srd.KIV2LqzS5KtqOItV]</em> warden spell and a focus pool of 1 Focus Point.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"slug":"heal-companion","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["ranger"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"an animal companion"}]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FhxkU6OftQeecpQW"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544271,"modifiedTime":1696793544978,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"s08seJuTSrCO7L5U","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tame Animal","system":{"description":{"gm":"","value":"<p>Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. In spite of this, you know how to approach and entreat a wild animal so that it's more receptive to your presence and requests.</p>\n<p>To use this feat, choose a wild animal that isn't actively hostile to you and which isn't confined to an area smaller than its Speed in diameter (animals held in place or trapped are typically too scared to be tamed). Attempt a Nature check against a DC determined by the GM; this is usually the animal's Will DC, but circumstances might adjust the precise DC. This attempt usually takes an hour, but you can perform it in 10 minutes if you have expert proficiency in Nature, 1 minute if you have master proficiency, or as a three-action activity if you have legendary proficiency.</p>\n<hr />\n<p><strong>Critical Success</strong> You form a friendly bond with the animal. As long as it isn't starving, the animal won't attack you or creatures obviously allied with you, even if they're creatures the animal would normally prey upon. This effect is permanent.</p>\n<p><strong>Success</strong> As critical success, but the effect lasts for 1 month. If you or an ally teach the animal a basic action during that time with the Train Animal skill feat, the effect is permanent.</p>\n<p><strong>Failure</strong> You fail to make any kind of meaningful impression on the animal.</p>\n<p><strong>Critical Failure</strong> The animal does its best to attack you and is immune to Tame Animal for 1 month.</p>"},"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"rules":[],"slug":"tame-animal","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["exploration","general","skill"],"rarity":"uncommon"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Nature"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dZDmWXzZfIoBJ53Q"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544272,"modifiedTime":1696793544272,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"qcbSE7lB9Vb3SUwP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slippery Prey","system":{"description":{"gm":"","value":"<p>You're able to escape bonds more easily than others. When you attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.</p>"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"rules":[],"slug":"slippery-prey","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics or Athletics"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5YlHrBCZJmb6Q4Lz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544273,"modifiedTime":1696793544273,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"jeXfpm41WdWKyZGE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hunted Shot","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You are wielding a ranged weapon with reload 0</p>\n<hr />\n<p>You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hunted-shot","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["flourish","ranger"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c3b7DhnDBC7YEgRG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544273,"modifiedTime":1696793544273,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"bo43FjYgfD4h3tKY","img":"systems/pf2e/icons/features/ancestry/low-light-vision.webp","name":"Low-Light Vision","system":{"description":{"gm":"","value":"<p>A creature with low-light vision can see in dim light as though it were bright light, so it ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition due to dim light.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"low-light-vision","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["elf","gnome","half-elf","half-orc","leshy","shoony"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544274,"modifiedTime":1696793544274,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"YtgTmhnEXGwxR1Ft","img":"systems/pf2e/icons/features/ancestry/darkvision.webp","name":"Darkvision","system":{"description":{"gm":"","value":"<p>You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"darkvision","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544276,"modifiedTime":1696793544276,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"gS9NwFrucjm4JPQN","img":"systems/pf2e/icons/features/ancestry/darkvision.webp","name":"Darkvision","system":{"description":{"gm":"","value":"<p>You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"darkvision","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544285,"modifiedTime":1696793544285,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"Ofy5chi7z4sLnWoB","img":"systems/pf2e/icons/equipment/treasure/currency/platinum-pieces.webp","name":"Platinum Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"platinum-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"pp":1}},"equipped":{"carryType":"worn"},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JuNPeK5Qm1w6wpb4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544636,"modifiedTime":1696793544636,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"1pWkmMuZ9vt5ANXM","img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"gold-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":15,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"gp":1}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544637,"modifiedTime":1696798141777,"lastModifiedBy":"g4LxSgs6vE8NMXhE"}},{"_id":"zrTO0tNMFcOBCu27","img":"systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp","name":"Silver Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"silver-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"sp":1}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5Ew82vBF9YfaiY9f"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544637,"modifiedTime":1696797693761,"lastModifiedBy":"g4LxSgs6vE8NMXhE"}},{"_id":"wd1KoWxo07fSz5AM","img":"systems/pf2e/icons/equipment/treasure/currency/copper-pieces.webp","name":"Copper Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"copper-pieces","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"cp":1}},"equipped":{"carryType":"worn"},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.lzJ8AVhRcbFul5fh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793544637,"modifiedTime":1696793544637,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"img":"systems/pf2e/icons/default-icons/background.svg","name":"Feral Child","system":{"description":{"gm":"","value":"<p>You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.</p>\n<p>Choose one ability boost. It must be <strong>Strength</strong>, <strong>Dexterity</strong>, or <strong>Constitution</strong>.</p>\n<p>You are trained in Nature and Survival. You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT] (or @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if you already had Low-Light Vision), imprecise scent with a range of 30 feet, and the @UUID[Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu] skill feat.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"feral-child","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"rare"},"boosts":{"0":{"value":["con","dex","str"]},"1":{"value":[]}},"items":{"fx8l1":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Forager","uuid":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}},"trainedLore":"","trainedSkills":{"value":["nat","sur"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.Q2brdDtEoI3cmpuD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793607935,"modifiedTime":1696793607935,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"OpAg0V4l56zfteku"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forager","system":{"description":{"gm":"","value":"<p>While using Survival to Subsist, if you roll any result worse than a success, you get a success.</p>\n<p>On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.</p>\n<p>Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you're an expert, 16 if you're a master, or 32 if you're legendary).</p>\n<p>You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.</p>\n<p>Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","predicate":["action:subsist"],"selector":"survival","text":"While using Survival to Subsist, if you roll any result worse than a success, you get a success. You can also provide subsistence living for multiple creatures.","title":"{item|name}"}],"slug":"forager","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Survival"}]},"location":"OpAg0V4l56zfteku"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793607937,"modifiedTime":1696793607937,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"vNMCuS745LQrcy7t"},{"name":"Primal Focus Spells","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-10-08T15:01:32.341-05:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"primal"},"prepared":{"value":"focus"},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":true},"proficiency":{"value":1,"slug":""},"displayLevels":{},"slots":{"slot0":{"prepared":[],"value":0,"max":0},"slot1":{"prepared":[],"value":0,"max":0},"slot2":{"prepared":[],"value":0,"max":0},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"_id":"0n80H8zfAF3naM6U","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"g4LxSgs6vE8NMXhE":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696795292400,"modifiedTime":1696795292400,"lastModifiedBy":"g4LxSgs6vE8NMXhE"}},{"img":"systems/pf2e/icons/spells/heal-companion.webp","name":"Heal Companion","system":{"description":{"gm":"","value":"<p>You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"heal-companion","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive","ranger"],"rarity":"uncommon"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"focus"},"traditions":{"value":[]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"your animal companion"},"range":{"value":"touch or 30 ft"},"area":null,"time":{"value":"1 or 2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d10"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0n80H8zfAF3naM6U"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"overlays":{"0e58gcb5dwwddtze":{"_id":"0e58gcb5dwwddtze","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d10+8"}}},"heightening":{"damage":{"0":"1d10+8"}},"range":{"value":"30 feet"},"time":{"value":"2"}}},"9klvzqocf0qn2pkm":{"_id":"9klvzqocf0qn2pkm","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KIV2LqzS5KtqOItV"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"g4LxSgs6vE8NMXhE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696795330116,"modifiedTime":1696795330116,"lastModifiedBy":"g4LxSgs6vE8NMXhE"},"_id":"K4UaT9hTPB8Xdnop"},{"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","system":{"description":{"gm":"","value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"composite-longbow","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["deadly-d10","propulsive","volley-30"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"composite-longbow","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"2"},"equippedBulk":{"value":""},"price":{"value":{"gp":20}},"equipped":{"carryType":"held","invested":null,"handsHeld":1},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-plus-hands"},"category":"martial","group":"bow","bonus":{"value":0},"damage":{"dice":1,"die":"d8","damageType":"piercing","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":0},"range":100,"reload":{"value":"0"},"MAP":{"value":""},"potencyRune":{"value":0},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""},"selectedAmmoId":"W1Bb4h9HNkksWscP"},"type":"weapon","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"g4LxSgs6vE8NMXhE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696795653001,"modifiedTime":1696803538774,"lastModifiedBy":"g4LxSgs6vE8NMXhE"},"_id":"u1LnLCPz39PjDoNv"},{"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/handwraps-of-mighty-blows.webp","name":"Handwraps of Mighty Blows","system":{"description":{"gm":"","value":"<p>As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, <em>+1 striking handwraps of mighty blows</em> would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).</p>\n<p>You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you're using. For example, a property that must be applied to a slashing weapon wouldn't function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"handwraps-of-mighty-blows","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["agile","finesse","invested","magical","nonlethal","transmutation","unarmed"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"gp":35}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0,"inSlot":false},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"worngloves"},"category":"unarmed","group":"brawling","bonus":{"value":1},"damage":{"dice":1,"die":"d4","damageType":"bludgeoning","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":null},"range":null,"reload":{"value":""},"MAP":{"value":""},"potencyRune":{"value":1},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"g4LxSgs6vE8NMXhE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696795663636,"modifiedTime":1696795663636,"lastModifiedBy":"g4LxSgs6vE8NMXhE"},"_id":"uaYzRJ5IXhqojsPC"},{"img":"systems/pf2e/icons/equipment/consumables/other-consumables/cantrip-deck.webp","name":"Cantrip Deck (Full Pack)","system":{"description":{"gm":"","value":"<p>In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.</p>\n<p>This pack contains 24 cards-one of each cantrip in the Core Rulebook.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> or more (envision, Interact)</p>\n<hr />\n<p><strong>Effect</strong> You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. 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are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them.</em></p>\n<hr />\n<p>Kitsune are shapechangers with two forms: one of a fox-headed humanoid and one largely depending on where they were raised. Those raised in populated areas typically have what's called a tailless form—a humanoid body without any fox features that resembles a more common ancestry, such as an elf or a human. In wooded or rural areas, their second form is more likely to be that of a fox.</p>\n<p>Though all-kitsune settlements exist, most live among people of other ancestries, granting them a degree of external insight into social rules or dynamics that others process only subconsciously. Kitsune enjoy subverting expectations as much as they do going along with them. Their fondness for jokes, stories, and wordplay, especially when the twist of a riddle hinges on the listener's assumptions, reinforces their reputation as tricksters.</p>\n<p>With dual forms and a connection to both the material and spiritual worlds, kitsune have diverse concepts of self and identity. Some even view their forms as separate individuals altogether, using them to explore different aspects of their personality.</p>\n<p>If you want to play a character with innate magical talents and countless hidden facets, each revealed with a glint of the eye and a twisting grin, you should play a kitsune.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Studiously observe the habits of those around you, taking mental notes on how to imitate them better.</li>\n<li>Delight in jokes, clever wordplay, pranks, or unnecessarily complex plots.</li>\n<li>Present a different, but authentic, side of yourself in each new situation.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Are taken in by your magnetic personality and enigmatic nature.</li>\n<li>Marvel at your many supernatural abilities.</li>\n<li>Wonder what you aren't telling them.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Kitsune have alert vulpine ears, pointed snouts, and short, semi-retractable claws on their fingers and toes. Their fur is dense, countershaded, and most often red,tan, black, or white in color. Kitsune have bushy tails that grow in number as they hone their innate magical abilities, to as many as nine.</p>\n<h2>Society</h2>\n<p>Kitsune are rarely the majority in whatever communities they inhabit, and many go their whole lives without meeting another kitsune beyond their family. Their society, as much as it exists, centers primarily around the commonalities that kitsune find as they pass among other peoples. The same social perspective that helps them imitate others also makes them quick to notice signs that someone may need help or a kind word. Due to this, kitsune often form strong interpersonal relationships and tend to anchor their social circles.</p>\n<p>When two kitsune do meet, they may find themselves exchanging light verbal repartee, enjoying the sport of trying to outwit each other. While it's considered a grave offense to outright give away another kitsune's shapechanging nature, kitsune relish surreptitiously forcing another to \"break character,\" shocking the other into disrupting their transformation through a well-placed comment.</p>\n<h2>Alignment and Religion</h2>\n<p>Kitsune often have neutrality in their alignment from balancing their dual natures, though their instinct for stirring up trouble leads many to lean slightly toward chaos. Some possess the ability to control or bend the will of others, but even among those that do, only the evilest use these arts flippantly or selfishly.</p>\n<p>The patron kitsune deity is Daikitsu, the goddess of crafting and agriculture. Though not all kitsune necessarily worship Daikitsu, most respect her as the purported source of their powers. Kitsune in Tian Xia often revere both Shizuru and Tsukiyo, seeing the duality of the sun and moon in their own multifaceted nature. A small sect of Avistani kitsune worship Sivanah, the goddess of illusion, respecting her position between perception and reality and believing the goddess's true form to be that of a kitsune-hidden behind not seven veils, but nine.</p>\n<h2>Names</h2>\n<p>While kitsune have some traditional names, they're more likely to use names that are unremarkable in their local society, the better to pass unnoticed. Some have different names for each form: a kitsune name for their kitsune form, a regional name for a tailless form, and possibly no name at all for a fox form.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Hamako, Haohiko, Kitsukou, Kon, Kwan-la, Talaro</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Kitsune Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Charisma, Free</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Elven, Gnomish, Goblin, Halfling, Dwarven, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>\n<p><strong>Change Shape</strong>(concentrate, divine, kitsune, polymorph, transmutation) You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["humanoid","kitsune"],"rarity":"uncommon"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha"]},"1":{"value":[]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":0,"value":["dwarven","elven","gnomish","goblin","halfling","sylvan"],"custom":""},"items":{"7ytru":{"img":"systems/pf2e/icons/default-icons/feat.svg","level":1,"name":"Change Shape","uuid":"Compendium.pf2e.ancestryfeatures.Ymg6WqeJqOyLJLEr"}},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.4BL5wf1VF9feC2rY"},"pf2e":{"itemGrants":{"changeShapeKitsune":{"id":"Ha8Xz5RZidxL8OSQ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793028483,"modifiedTime":1696793030299,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"zZoT7TcsENsTWbvO","img":"systems/pf2e/icons/default-icons/heritage.svg","name":"Dark Fields Kitsune","system":{"description":{"gm":"","value":"<p>You can exert your unsettling presence to subtly Demoralize others. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. You also gain the @UUID[Compendium.pf2e.actionspf2e.Ul4I0ER6pj3U5eAk] reaction. Your alternate form is a fox, which has the statistics of 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Ul4I0ER6pj3U5eAk"}],"slug":"dark-fields-kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Kitsune","slug":"kitsune","uuid":"Compendium.pf2e.ancestries.4BL5wf1VF9feC2rY"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.NWbdAN5gDse0ad7C"},"pf2e":{"itemGrants":{"invigoratingFear":{"id":"GjH6Js9nQYEE622z","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793028567,"modifiedTime":1696793030143,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"kdnJ2V60vzIiJH7y","img":"systems/pf2e/icons/default-icons/background.svg","name":"Cook","system":{"description":{"gm":"","value":"<p>You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side-you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Survival skill and the Cooking Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.1Eceqc6zbMj2x0q9] skill feat.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"cook","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["con","int"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"diizj":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Seasoned","uuid":"Compendium.pf2e.feats-srd.1Eceqc6zbMj2x0q9"}},"trainedLore":"Cooking Lore","trainedSkills":{"value":["sur"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.3gN09dOT2hMwGcK2"},"pf2e":{"itemGrants":{"seasoned":{"id":"a6qCDvaelq4MVwMZ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793028654,"modifiedTime":1696793030299,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"name":"Cooking","type":"lore","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-10-08T15:23:49.700-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"effects":[],"_id":"hbTXhbsKClE7IZP8","img":"systems/pf2e/icons/default-icons/lore.svg","folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793028788,"modifiedTime":1696793028788,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"a6qCDvaelq4MVwMZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seasoned","system":{"description":{"gm":"","value":"<p>You've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including potions. If you are a master in one of the prerequisite skills, this bonus increases to +2.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"FlatModifier","label":"Seasoned (craft food, drink & potions)","predicate":["action:craft",{"or":["food","drink","potion"]}],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"seasoned","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Alcohol Lore, Cooking Lore, or Crafting"}]},"location":"kdnJ2V60vzIiJH7y"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1Eceqc6zbMj2x0q9"},"pf2e":{"grantedBy":{"id":"kdnJ2V60vzIiJH7y","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029148,"modifiedTime":1696793030143,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"Ha8Xz5RZidxL8OSQ","img":"systems/pf2e/icons/spells/fey-disapperance.webp","name":"Change Shape (Kitsune)","system":{"description":{"gm":"","value":"<p>As a kitsune, you gain the @UUID[Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG] ability.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"}],"slug":"change-shape-kitsune","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["kitsune"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"8BXHJYdbLIdaHQ1N"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.Ymg6WqeJqOyLJLEr"},"pf2e":{"grantedBy":{"id":"8BXHJYdbLIdaHQ1N","onDelete":"cascade"},"itemGrants":{"changeShapeKitsune":{"id":"u7OzCFD4gVBlgYw1","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029149,"modifiedTime":1696793030143,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"u7OzCFD4gVBlgYw1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape (Kitsune)","system":{"description":{"gm":"","value":"<p>You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"change-shape-kitsune","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","divine","kitsune","polymorph","transmutation"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.wwvPiG2kET2rkSAG"}},"pf2e":{"grantedBy":{"id":"Ha8Xz5RZidxL8OSQ","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029149,"modifiedTime":1696793029149,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"GjH6Js9nQYEE622z","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Invigorating Fear","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> A creature within 60 feet gains the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition.</p>\n<hr />\n<p>You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"invigorating-fear","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Ul4I0ER6pj3U5eAk"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.Ul4I0ER6pj3U5eAk"}},"pf2e":{"grantedBy":{"id":"zZoT7TcsENsTWbvO","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029150,"modifiedTime":1696793029150,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"eB7Iu66x5IYZ1HgL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shapechanger's Intuition","system":{"description":{"gm":"","value":"<p>A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.</p>"},"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"rules":[],"slug":"shapechangers-intuition","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["kitsune"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nbWkPLiUxagX8dCw"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029151,"modifiedTime":1696793029151,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"wVVQ32HTLGC4OWAf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slippery Prey","system":{"description":{"gm":"","value":"<p>You're able to escape bonds more easily than others. When you attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.</p>"},"source":{"value":"Pathfinder Lost Omens: Firebrands"},"rules":[],"slug":"slippery-prey","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics or Athletics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5YlHrBCZJmb6Q4Lz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029152,"modifiedTime":1696793029152,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"13RE4PfCOepwy35N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Untrained Improvisation","system":{"description":{"gm":"","value":"<p>You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you're 7th level or higher, the bonus increases to your full level instead. This doesn't allow you to use the skill's trained actions.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":{"brackets":[{"end":6,"value":"floor(@actor.level / 2)"},{"start":7,"value":"@actor.level"}]}}],"slug":"untrained-improvisation","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696793029153,"modifiedTime":1696793030143,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"ZSkTkBMRu00yax5W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. 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Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"],"selected":"str"},"1":{"value":["str","dex","con","int","wis","cha"],"selected":"dex"},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219227019,"modifiedTime":1673219500375,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"tcNt3OknyTF9yZ4a","img":"systems/pf2e/icons/default-icons/background.svg","name":"Lost and Alone","system":{"description":{"gm":"","value":"<p>You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.</p>\n<p>Choose two ability boosts. One must be to <strong>Strength</strong> or <strong>Charisma</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce]{Intimidating Glare} skill feat.</p>"},"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone"},"rules":[],"slug":"lost-and-alone","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["cha","str"],"selected":"str"},"1":{"value":["cha","con","dex","int","str","wis"],"selected":"con"}},"items":{"od1ci":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Intimidating Glare","uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}},"trainedLore":"Warfare Lore","trainedSkills":{"value":["itm"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.wU1qd8tZNcYn43y2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219230627,"modifiedTime":1673219663041,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Glare","system":{"description":{"gm":"","value":"<p>You can <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"1\">Demoralize</span> with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"intimidating-glare","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"location":"tcNt3OknyTF9yZ4a"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219230629,"modifiedTime":1673219230629,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"QnkpDA3c0IMdqwnN"},{"_id":"IOyVH7g2zqAMTD2Q","img":"systems/pf2e/icons/classes/fighter.webp","name":"Fighter","system":{"description":{"gm":"","value":"<p><em>Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Fighter</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.</p>\n<h2>During Social Encounters...</h2>\n<p>You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.</p>\n<h2>While Exploring...</h2>\n<p>You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.</p>\n<h2>In Downtime...</h2>\n<p>You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you've established your reputation, you might build an organization or a stronghold of your own.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Know the purpose and quality of every weapon and piece of armor you own.</li>\n<li>Recognize that the danger of an adventurer's life must be balanced out with great revelry or ambitious works.</li>\n<li>Have little patience for puzzles or problems that require detailed logic or study.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find you intimidating until they get to know you-and maybe even after they get to know you.</li>\n<li>Expect you're all brawn and no brains.</li>\n<li>Respect your expertise in the art of warfare and value your opinion on the quality of armaments.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in your choice of Acrobatics or Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple weapons</p>\n<p>Expert in martial weapons</p>\n<p>Trained in advanced weapons</p>\n<p>Expert in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in fighter class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Fighter. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Bravery, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, fighter weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Battlefield surveyor, general feat, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, combat flexibility, juggernaut, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Armor expertise, fighter expertise, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon legend</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, skill increase, versatile legend</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Attack of Opportunity</h2>\n<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT]{Attack of Opportunity} <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<h2>Fighter Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a fighter class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Shield Block</h2>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8]{Shield Block} general feat, a reaction that lets you reduce damage with your shield.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Bravery<span style=\"float:right\">Level 3</span></h2>\n<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Fighter Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple and martial weapons in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons for which you have master proficiency.</p>\n<h2>Battlefield Surveyor<span style=\"float:right\">Level 7</span></h2>\n<p>Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Combat Flexibility<span style=\"float:right\">Level 9</span></h2>\n<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 9</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Armor Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You have spent so much time wearing armor that you know how to make the most of its protection. Your proficiency rank for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.</p>\n<h2>Fighter Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your fighter class DC increases to expert.</p>\n<h2>Weapon Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple and martial weapons in that weapon group, and to master for all advanced weapons in that weapon group.</p>\n<h2>Evasion<span style=\"float:right\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Flexibility<span style=\"float:right\">Level 15</span></h2>\n<p>Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.</p>\n<h2>Armor Mastery<span style=\"float:right\">Level 17</span></h2>\n<p>Your skill with armor improves, increasing your ability to prevent blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p>\n<h2>Versatile Legend<span style=\"float:right\">Level 19</span></h2>\n<p>You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"fighter","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex","str"],"selected":"str"},"items":{"0c3e5":{"img":"systems/pf2e/icons/features/classes/weapon-legend.webp","level":13,"name":"Weapon Legend","uuid":"Compendium.pf2e.classfeatures.F5VenhIQMDkeGvmV"},"2jey6":{"img":"systems/pf2e/icons/features/classes/fighter-expertise.webp","level":11,"name":"Fighter Expertise","uuid":"Compendium.pf2e.classfeatures.bAaI7h937Nr3g93U"},"9c5ay":{"img":"systems/pf2e/icons/features/classes/armor-expertise.webp","level":11,"name":"Armor Expertise","uuid":"Compendium.pf2e.classfeatures.x5jaCJxsmD5sx3KB"},"e1e4m":{"img":"systems/pf2e/icons/features/classes/shield-block.webp","level":1,"name":"Shield Block","uuid":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"enizk":{"img":"systems/pf2e/icons/features/classes/improved-flexibility.webp","level":15,"name":"Improved Flexibility","uuid":"Compendium.pf2e.classfeatures.W2rwudMNcAxs8VoX"},"ij943":{"img":"systems/pf2e/icons/features/classes/battlefield-surveyor.webp","level":7,"name":"Battlefield Surveyor","uuid":"Compendium.pf2e.classfeatures.TIvzBALymvb56L79"},"lakjk":{"img":"systems/pf2e/icons/features/classes/bravery.webp","level":3,"name":"Bravery","uuid":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"},"lphi1":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":9,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"q0xyz":{"img":"systems/pf2e/icons/features/classes/armor-mastery.webp","level":17,"name":"Armor Mastery","uuid":"Compendium.pf2e.classfeatures.CGB1TczFhQhdQxml"},"r6269":{"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","level":1,"name":"Attack of Opportunity","uuid":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"r6jbx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"txlgu":{"img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","level":9,"name":"Combat Flexibility","uuid":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"},"u1d1r":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"u8k07":{"img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","level":5,"name":"Fighter Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"},"vis8d":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"x98c2":{"img":"systems/pf2e/icons/features/classes/versatile-legend.webp","level":19,"name":"Versatile Legend","uuid":"Compendium.pf2e.classfeatures.0H2LxtiZTJ275pSD"}},"hp":10,"trainedSkills":{"value":[],"additional":3},"perception":2,"savingThrows":{"fortitude":2,"reflex":2,"will":1},"attacks":{"simple":2,"martial":2,"advanced":1,"unarmed":2,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":1},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.8zn3cD6GSmoo1LW4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219239060,"modifiedTime":1673219505966,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","name":"Attack of Opportunity","system":{"description":{"gm":"","value":"<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. 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Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"},"pf2e":{"grantedBy":{"id":"1IyB3mq3U98kRScq","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219239065,"modifiedTime":1673219239065,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"BoGJfU137iFDP8ji"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shield-block","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},"pf2e":{"grantedBy":{"id":"10LJgZ9uTHJ5Fn6Q","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219239065,"modifiedTime":1673222207434,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"UlluQoIx0Telvk4Z"},{"_id":"GhxzHhWYyloNIKVM","img":"systems/pf2e/icons/features/ancestry/skilled-heritage.webp","name":"Skilled Heritage","system":{"description":{"gm":"","value":"<p>Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"skilled-heritage","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX","slug":"human"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.zVf0Hlp5xG0Q7kmc"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219280842,"modifiedTime":1673219280842,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"type":"lore","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare","_id":"BS3zZAuzaCgyrjVT","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"traits":{"value":[],"rarity":"common"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219793880,"modifiedTime":1673219803497,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"l3Sjg567paMRRECp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Shield","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An enemy hits you with a melee strike.</p>\n<hr />\n<p>You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]{Raise a Shield} action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"reactive-shield","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["fighter"],"rarity":"common","selected":{"fighter":"Fighter"}},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219962398,"modifiedTime":1673220099826,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"q0w5lwgVovXWLKum","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","system":{"description":{"gm":"","value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","flag":"naturalAmbition","selection":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}","flag":"doubleSlice"}],"slug":"natural-ambition","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["human"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"doubleSlice":{"id":"5fhYV1aUbxdLHqiQ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220027648,"modifiedTime":1673220027648,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Double Slice","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You lash out at your foe with both weapons.</p>\n<p>Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a -2 penalty.</p>\n<p>If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","label":"Double Slice (non-agile second weapon)","predicate":["double-slice-second",{"not":"agile"}],"selector":"attack","value":-2}],"slug":"double-slice","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.788-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["fighter"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":2},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm"},"pf2e":{"grantedBy":{"id":"q0w5lwgVovXWLKum","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":200000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220027649,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"5fhYV1aUbxdLHqiQ"},{"_id":"RsZDTRkCbP1uIfla","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sudden Charge","system":{"description":{"gm":"","value":"<p>With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.rollOptions.all.sudden-charge","priority":10,"value":true}],"slug":"sudden-charge","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["barbarian","fighter","flourish","open"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":2},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qQt3CMrhLkUV1wCv"}},"effects":[],"folder":null,"sort":300000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220099573,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"ykITdhd7XMj0Kzcl","img":"systems/pf2e/icons/equipment/weapons/longsword.webp","name":"Longsword","system":{"description":{"gm":"","value":"<p>Longswords can be one‑edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length.</p>"},"source":{"value":"Pathfinder Core 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Rulebook"},"rules":[],"slug":"soap","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"cp":2}},"equipped":{"carryType":"stowed","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"yY07RTJK5csmrO0z","preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.81aHsD27HFGnq1Nt"}},"effects":[],"folder":null,"sort":1800000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220629524,"modifiedTime":1673221669184,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"NNwx5GtboMxEbT7d","img":"systems/pf2e/icons/equipment/adventuring-gear/torch.webp","name":"Torch","system":{"description":{"gm":"","value":"<p>A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"TokenLight","predicate":["lit-torch"],"value":{"animation":{"intensity":4,"speed":1,"type":"torch"},"bright":20,"color":"#9b7337","dim":40,"shadows":0.2}},{"category":"simple","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"key":"Strike","otherTags":["improvised"]},{"damageType":"fire","key":"FlatModifier","predicate":["lit-torch"],"selector":"{item|_id}-damage","value":1},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.LitTorch","option":"lit-torch","toggleable":true},{"key":"TokenEffectIcon","predicate":["lit-torch"],"value":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp"}],"slug":"torch","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":5,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"cp":1}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8Jdw4yAzWYylGePS"}},"effects":[],"folder":null,"sort":1900000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673220634174,"modifiedTime":1678065026531,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"YDjJLTrmgdbg99up","img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Waterskin","system":{"description":{"gm":"","value":"<p>When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"waterskin","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"cp":5}},"equipped":{"carryType":"stowed","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"yY07RTJK5csmrO0z","preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"effects":[],"folder":null,"sort":2000000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220654309,"modifiedTime":1673221669184,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"rimtUcNjAnNth1eN","img":"systems/pf2e/icons/equipment/shields/steel-shield.webp","name":"Steel Shield","system":{"description":{"gm":"","value":"<p>Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Hardness</th>\n<th>HP</th>\n<th>BT</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5</td>\n<td>20</td>\n<td>10</td>\n</tr>\n</tbody>\n</table>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"steel-shield","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":10,"value":20,"max":20},"hardness":5,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":2}},"equipped":{"carryType":"held","invested":null,"handsHeld":2},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"armor":{"value":2},"category":"shield","group":null,"strength":{"value":0},"dex":{"value":0},"check":{"value":0},"speed":{"value":0},"potencyRune":{"value":0},"resiliencyRune":{"value":""},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"potency":{}},"type":"armor","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Yr9yCuJiAlFh3QEB"}},"effects":[],"folder":null,"sort":2100000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673221543288,"modifiedTime":1673838151846,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"Gap4IdtzphX83MZX","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Aid","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An ally is about to use an action that requires a skill check or attack roll</p>\n<p><strong>Requirements</strong> The ally is willing to accept your aid, and you have prepared to help (see below)</p>\n<hr />\n<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p>\n<p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.</p>\n<p><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.</p>\n<p><strong>Critical Failure</strong> Your ally takes a -1 circumstance penalty to the triggering check.</p>\n<p>@UUID[Compendium.pf2e.other-effects.AHMUpMbaVkZ5A1KX]{Effect: Aid}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"aid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230257459,"modifiedTime":1673230257459,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"AYBcWaBpdSjsuXfB","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Step","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> Your Speed is at least 10 feet</p>\n<hr />\n<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT]{Attacks of Opportunity}, that can be triggered by move actions or upon leaving or entering a square.</p>\n<p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"step","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB"}},"effects":[],"folder":null,"sort":400000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230317469,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"SBbQBHu2qOLVYAlO","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Crawl","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are prone and your Speed is at least 10 feet</p>\n<hr />\n<p>You move 5 feet by crawling and continue to stay @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"crawl","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Tj055UcNm6UEgtCg"}},"effects":[],"folder":null,"sort":500000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230416844,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"Zqn7GHptd6mxCnGe","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Escape","system":{"description":{"gm":"","value":"<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p>\n<hr />\n<p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p>\n<p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p>\n<p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"escape","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9"}},"effects":[],"folder":null,"sort":600000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230425885,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"2YDs9snU5ZkGp4Er","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Leap","system":{"description":{"gm":"","value":"<p>You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).</p>\n<p>If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.</p>\n<p>Jumping a greater distance requires using the Athletics skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"leap","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk"}},"effects":[],"folder":null,"sort":700000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230439031,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"OUmQgrf4EeQfURJz","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Ready","system":{"description":{"gm":"","value":"<p>You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can't Ready a free action that already has a trigger.</p>\n<p>If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it's not your turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ready","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.dLgAMt3TbkmLkUqE"}},"effects":[],"folder":null,"sort":100000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230447926,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"MlB9Xdy9XW05jVNP","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Release","system":{"description":{"gm":"","value":"<p>You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).</p>\n<p>If you want to prepare to Release something outside of your turn, use the @UUID[Compendium.pf2e.actionspf2e.dLgAMt3TbkmLkUqE]{Ready} activity.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"release","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["manipulate","general"],"rarity":"common"},"actionType":{"value":"free"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.wQYmDStjdjn0I26t"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230454731,"modifiedTime":1673230454731,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"AHxnyrZKjSaNtUO2","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Stand","system":{"description":{"gm":"","value":"<p>You stand up from @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stand","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj"}},"effects":[],"folder":null,"sort":800000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230470032,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"8J57Gv5L0R1vra1K","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Sense Motive","system":{"description":{"gm":"","value":"<p>You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret <span data-pf2-action=\"senseMotive\" data-pf2-glyph=\"A\">Perception</span> check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.</p>\n<hr />\n<p><strong>Critical Success</strong> You determine the creature's true intentions and get a solid idea of any mental magic affecting it.</p>\n<p><strong>Success</strong> You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it.</p>\n<p><strong>Failure</strong> You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally.</p>\n<p><strong>Critical Failure</strong> You get a false sense of the creature's intentions.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sense-motive","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","general","secret"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw"}},"effects":[],"folder":null,"sort":900000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230489409,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"dJ1lc81gdYtxpQJF","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Stride","system":{"description":{"gm":"","value":"<p>You move up to your Speed.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stride","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6"}},"effects":[],"folder":null,"sort":1000000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230501808,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"fqzb5EXJUkDEuMah","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Take Cover","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are benefiting from cover, are near a feature that allows you to take cover, or are @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}</p>\n<hr />\n<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]{Hide}, @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious}, or end this effect as a free action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"take-cover","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz"}},"effects":[],"folder":null,"sort":1100000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230537888,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"KUP1vD8HDBBhWDbg","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Raise a Shield","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are wielding a shield</p>\n<hr />\n<p>You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.2YgXoHvJfrDHucMr]{Effect: Raise a Shield}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"raise-a-shield","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm"}},"effects":[],"folder":null,"sort":1200000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673230575758,"modifiedTime":1673230588488,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"TPaCQxguI7e7OqZU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Coerce","system":{"description":{"gm":"","value":"<p>With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an <span data-pf2-action=\"coerce\">Intimidation</span> check against the target's Will DC, modified by any circumstances the GM determines.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren't already unfriendly or hostile). However, the target is too scared of you to retaliate - at least in the short term.</p>\n<p><strong>Success</strong> As critical success, but once the target becomes unfriendly, they might decide to act against you-for example, by reporting you to the authorities or assisting your enemies.</p>\n<p><strong>Failure</strong> The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly.</p>\n<p><strong>Critical Failure</strong> The target refuses to comply, becomes hostile if they weren't already, and can't be Coerced by you for at least 1 week.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"coerce","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["auditory","concentrate","emotion","exploration","linguistic","mental","skill"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673828395224,"modifiedTime":1673828395224,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"iQ3ZSzs8a6ynTgvA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Agile Shield Grip","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are wielding a shield with a shield boss or shield spikes in one hand.</p>\n<hr />\n<p>You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. You reduce your shield boss and shield spikes weapon damage die to 1d4. As long as the weapon damage die is 1d4, your shield boss and shield spike Strikes gain the agile weapon trait. You can use Agile Shield Grip again to switch to a normal grip, returning the damage to the usual amount and removing the agile trait.</p>"},"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"rules":[],"slug":"agile-shield-grip","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["champion","fighter"],"rarity":"uncommon"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dFQj6gLrbQi7APiA"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673836206103,"modifiedTime":1673836206103,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"lzqA0gQodnIw3RhP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skill Training (Society)","system":{"description":{"gm":"","value":"<p>You become trained in the skill of your choice.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, choosing a new skill to become trained in each time.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:0"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:0"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:0"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:0"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:0"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:0"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:0"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:0"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:0"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:0"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:0"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:0"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:0"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:0"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:0"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:0"],"value":"thi"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"soc"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1}],"slug":"skill-training","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"Intelligence 12"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P6icK2DbRoZ3H6kc"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673837686712,"modifiedTime":1678659091150,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"NQaZk9Fnknn1rcei","img":"systems/pf2e/icons/actions/Passive.webp","name":"Gather Information","system":{"description":{"gm":"","value":"<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the <span data-pf2-action=\"gatherInformation\">Diplomacy</span> check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p>\n<hr />\n<p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.</p>\n<p><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p><h2 class=\"title\">Sample Gather Information Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> talk of the town</li>\n<li><strong>Trained</strong> common rumor</li>\n<li><strong>Expert</strong> obscure rumor, poorly guarded secret</li>\n<li><strong>Master</strong> well-guarded or esoteric information</li>\n<li><strong>Legendary</strong> information known only to an incredibly select few, or only to extraordinary beings </li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"gather-information","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["skill","secret","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1674949829027,"modifiedTime":1674949829027,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"hXYb0axyqfKHLJBR","img":"systems/pf2e/icons/equipment/consumables/talismans/bloodseeker-beak.webp","name":"Bloodseeker Beak","system":{"description":{"gm":"","value":"<p>This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood.</p>\n<p><strong>Usage</strong> affixed to a weapon</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You hit a flat-footed creature with the affixed weapon</p>\n<p>When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal @Localize[PF2E.PersistentDamage.Bleed1d4.success].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"bloodseeker-beak","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":4},"traits":{"value":["consumable","magical","necromancy","talisman"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"gp":20}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"affixed-to-weapon"},"consumableType":{"value":"talisman"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.k6D64EAjcKMf8NZB"}},"effects":[],"folder":null,"sort":550000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1674957999539,"modifiedTime":1682895030047,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"NjHPxnl2FNY3Xjmn","img":"systems/pf2e/icons/actions/Passive.webp","name":"Search","system":{"description":{"gm":"","value":"<p>You @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seek} meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the @UUID[Compendium.pf2e.feats-srd.GdZLxDtFXaQI3Fop]{Expeditious Search} feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"search","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678058960608,"modifiedTime":1678058960608,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"A39JS0owicQJ4cQW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Follow the Expert","system":{"description":{"gm":"","value":"<p>Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn]{Avoiding Notice}). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary).</p>\n<p>@UUID[Compendium.pf2e.other-effects.VCSpuc3Tf3XWMkd3]{Effect: Follow The Expert}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"follow-the-expert","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","auditory","exploration","visual"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678058984876,"modifiedTime":1678058984876,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"s9Ym05KsJlmfCtrN","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Climb","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have both hands free</p>\n<hr />\n<p>You move up, down, or across an incline. Unless it's particularly easy, you must attempt an <span data-pf2-action=\"climb\" data-pf2-glyph=\"A\">Athletics</span> check. The GM determines the DC based on the nature of the incline and environmental circumstances. You're @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-Footed} unless you have a climb Speed.</p>\n<hr />\n<p><strong>Critical Success</strong> You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).</p>\n<p><strong>Success</strong> You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).</p>\n<p><strong>Critical Failure</strong> You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}.</p>\n<h2>Sample Climb Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> ladder, steep slope, low-branched tree</li>\n<li><strong>Trained</strong> rigging, rope, typical tree</li>\n<li><strong>Expert</strong> wall with small handholds and footholds</li>\n<li><strong>Master</strong> ceiling with handholds and footholds, rock wall</li>\n<li><strong>Legendary</strong> smooth surface</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"climb","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678061895223,"modifiedTime":1678061895223,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"WiVDMfqVbg5espmL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Climber","system":{"description":{"gm":"","value":"<p>Your techniques allow you to fight as you climb. You're not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"combat-climber","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.789-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.09PurtIanNUPfNRq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678659233963,"modifiedTime":1678659233963,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"Hyf6mfSlYVcrwMp9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Athletics)","system":{"description":{"gm":"","value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. 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{"prototypeToken":{"displayName":50,"displayBars":50,"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Brother Skinner","texture":{"src":"brother_skinner_token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"folder":"rQ0xzHfgK6dDaFuP","name":"Brother Skinner","type":"character","ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"F6OOcfsURwMn6MBE":3},"effects":[],"system":{"attributes":{"hp":{"value":60,"temp":0},"initiative":{"statistic":"stealth"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2}},"details":{"alignment":{"value":"CG"},"level":{"value":4},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"str"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":"47"},"height":{"value":"5'4\""},"weight":{"value":"126"},"gender":{"value":"He/Him"},"ethnicity":{"value":"Yep"},"nationality":{"value":""}},"traits":{"value":[],"senses":[],"languages":{"value":[],"selected":[],"custom":""}},"resources":{"heroPoints":{"value":2,"max":3}},"schema":{"version":0.84,"lastMigration":null},"abilities":{},"saves":{},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":2},"cra":{"rank":0},"dec":{"rank":1},"dip":{"rank":0},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":1},"sur":{"rank":1},"thi":{"rank":0}},"martial":{},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}},"build":{"abilities":{"boosts":{"1":["str","dex","con","int"]}}}},"img":"brother_skinner_token.png","items":[{"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"gm":"","value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["str"]},"1":{"value":["dex"]},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal","voluntary":{"flaws":["int","cha"],"boost":"con"}},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347122190,"modifiedTime":1691349261912,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"xt71Q88VnKrfLyZj"},{"img":"systems/pf2e/icons/classes/monk.webp","name":"Monk","system":{"description":{"gm":"","value":"<p><em>The strength of your fist flows from your mind and spirit. You seek perfection-honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. You're a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Monk</h1>\n<h2>During Combat Encounters...</h2>\n<p>You speed into the fray, dodging or leaping past obstacles with acrobatic maneuvers. You strike opponents in a rapid flurry of attacks, using your bare fists or wielding specialized weapons that you mastered during your monastic training. Stances let you change up your combat style for different situations, and ki abilities allow you to perform mystic feats like healing yourself and soaring through the air.</p>\n<h2>During Social Encounters...</h2>\n<p>Your perceptiveness lets you see through falsehoods, and your philosophical training provides insight into any situation.</p>\n<h2>While Exploring...</h2>\n<p>You climb up walls, dodge traps, overcome obstacles, and leap over pits. You usually stay toward the outside of the group to protect more vulnerable members, and you're well suited to looking for danger or moving stealthily.</p>\n<h2>In Downtime...</h2>\n<p>You diligently exercise, eat healthy foods, meditate, and study various philosophies. You might also take up a craft that you strive to perfect.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Maintain a regimen of physical training and meditation.</li>\n<li>Face adversity with a calm and measured approach, never panicking or succumbing to despair.</li>\n<li>Look to the future for ways you can improve, while remaining at peace with your present self.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Marvel at your feats of physical prowess.</li>\n<li>Think you're more than a bit uptight, given your vows and tenets.</li>\n<li>Come to you for philosophical advice.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in a number of skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor</p>\n<p>Expert in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in monk class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Monk. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, flurry of blows, monk feat, powerful fist</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, incredible movement +10 feet, mystic strikes, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, alertness, ancestry feat, expert strikes, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, incredible movement +15 feet, path to perfection, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, metal strikes, monk expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, monk feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, incredible movement +20 feet, second path to perfection, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, graceful mastery, master strikes, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, incredible movement +25 feet, skill increase, third path to perfection</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Adamantine strikes, ancestry feat, graceful legend, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Monk feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, incredible movement +30 feet, perfected form, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, monk feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Flurry of Blows</h2>\n<p>You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17] <span class=\"pf2-icon\">A</span></p>\n<hr />\n<p>Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.</p>\n<h2>Ki Spells</h2>\n<p>By tapping into a supernatural inner reserve called ki, you can create magical effects. Certain feats grant you special spells called ki spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell. When you gain your first ki spell, you also gain a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity to meditate in order to reach inner peace.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.</p>\n<p>When you first gain a ki spell, decide whether your ki spells are divine or occult spells. You are trained in spell attack rolls and spell DCs of that tradition, and your key spellcasting ability is Wisdom.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies representing your basic training, which are noted at the start of this class.</p>\n<h2>Monk Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a monk class feat.</p>\n<h2>Powerful Fist</h2>\n<p>You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a -2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Incredible Movement<span style=\"float:right\">Level 3</span></h2>\n<p>You move like the wind. You gain a +10-foot status bonus to your Speed whenever you're not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.</p>\n<h2>Mystic Strikes<span style=\"float:right\">Level 3</span></h2>\n<p>Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO]{Handwraps of Mighty Blows (+1)} to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float:right\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Expert Strikes<span style=\"float:right\">Level 5</span></h2>\n<p>You've practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert.</p>\n<h2>Path to Perfection<span style=\"float:right\">Level 7</span></h2>\n<p>You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Metal Strikes<span style=\"float:right\">Level 9</span></h2>\n<p>You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.</p>\n<h2>Monk Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.</p>\n<h2>Second Path to Perfection<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.</p>\n<h2>Graceful Mastery<span style=\"float:right\">Level 13</span></h2>\n<p>You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master.</p>\n<h2>Master Strikes<span style=\"float:right\">Level 13</span></h2>\n<p>You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Third Path to Perfection<span style=\"float:right\">Level 15</span></h2>\n<p>You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.</p>\n<h2>Adamantine Strikes<span style=\"float:right\">Level 17</span></h2>\n<p>When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine.</p>\n<h2>Graceful Legend<span style=\"float:right\">Level 17</span></h2>\n<p>Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.</p>\n<h2>Perfected Form<span style=\"float:right\">Level 19</span></h2>\n<p>You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"monk","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["dex","str"],"selected":"str"},"items":{"1fw9s":{"img":"systems/pf2e/icons/features/classes/mystic-strikes.webp","level":3,"name":"Mystic Strikes","uuid":"Compendium.pf2e.classfeatures.D2AE8RfMlZ3D1FuV"},"2yqet":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"3ohvk":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Second Path to Perfection","uuid":"Compendium.pf2e.classfeatures.y6qnbUc8y0815QNE"},"4ru9g":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"8tl8t":{"img":"systems/pf2e/icons/features/classes/incredible-movement.webp","level":3,"name":"Incredible Movement","uuid":"Compendium.pf2e.classfeatures.Cq6NjvcKZOMySBVj"},"ai4sq":{"img":"systems/pf2e/icons/features/classes/expert-strikes.webp","level":5,"name":"Expert Strikes","uuid":"Compendium.pf2e.classfeatures.VgZIutWjFl8oZQFi"},"bgd0f":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":5,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"c8q3r":{"img":"systems/pf2e/icons/features/classes/flurry-of-blows.webp","level":1,"name":"Flurry of Blows","uuid":"Compendium.pf2e.classfeatures.NLHHHiAcdnZ5ohc2"},"dzcvw":{"img":"systems/pf2e/icons/features/classes/graceful-legend.webp","level":17,"name":"Graceful Legend","uuid":"Compendium.pf2e.classfeatures.JWDfzYub3JfuEtth"},"iqbky":{"img":"systems/pf2e/icons/features/classes/powerful-fist.webp","level":1,"name":"Powerful Fist","uuid":"Compendium.pf2e.classfeatures.SB8UJ8rZmvbcBweJ"},"k3mxz":{"img":"systems/pf2e/icons/features/classes/graceful-mastery.webp","level":13,"name":"Graceful Mastery","uuid":"Compendium.pf2e.classfeatures.95LI24ZSx0d4qfKX"},"t4zic":{"img":"systems/pf2e/icons/features/classes/monk-expertise.webp","level":9,"name":"Monk Expertise","uuid":"Compendium.pf2e.classfeatures.lxImO5D0qWp0gXFB"},"udbeu":{"img":"systems/pf2e/icons/features/classes/metal-strikes.webp","level":9,"name":"Metal Strikes","uuid":"Compendium.pf2e.classfeatures.CoRfFkisEsHE1e43"},"xcxpa":{"img":"systems/pf2e/icons/features/classes/adamantine-strikes.webp","level":17,"name":"Adamantine Strikes","uuid":"Compendium.pf2e.classfeatures.5cthRUkRqRtduVvN"},"z0s0v":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"Path to Perfection","uuid":"Compendium.pf2e.classfeatures.1K6m6AVmn3r8XZ9d"},"zeyz5":{"img":"systems/pf2e/icons/features/classes/perfected-form.webp","level":19,"name":"Perfected Form","uuid":"Compendium.pf2e.classfeatures.KmTfg7Sg5va4yU00"},"zgtbz":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":15,"name":"Third Path to Perfection","uuid":"Compendium.pf2e.classfeatures.haoTkr2U5k7kaAKN"},"zl9gg":{"img":"systems/pf2e/icons/features/classes/master-strikes.webp","level":13,"name":"Master Strikes","uuid":"Compendium.pf2e.classfeatures.0iidKkzC2yy13lIf"}},"hp":10,"trainedSkills":{"value":[],"additional":4},"perception":1,"savingThrows":{"fortitude":2,"reflex":2,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"","rank":0}},"defenses":{"unarmored":2,"light":0,"medium":0,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.YPxpk9JbMnKjbNLc"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347136829,"modifiedTime":1691348989868,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"3WHZtZ9YytWmNqzw"},{"img":"systems/pf2e/icons/features/classes/flurry-of-blows.webp","name":"Flurry of Blows","system":{"description":{"gm":"","value":"<p>You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.</p>\n<hr />\n<p>Make two unarmed @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"flurry-of-blows","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["flourish","monk"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"3WHZtZ9YytWmNqzw"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NLHHHiAcdnZ5ohc2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347136837,"modifiedTime":1691347136837,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"8hrTbTeepKB9bhdI"},{"img":"systems/pf2e/icons/features/classes/powerful-fist.webp","name":"Powerful Fist","system":{"description":{"gm":"","value":"<p>You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a -2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]}],"slug":"powerful-fist","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["monk"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"3WHZtZ9YytWmNqzw"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SB8UJ8rZmvbcBweJ"}},"effects":[],"folder":null,"sort":100,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347136842,"modifiedTime":1691347136842,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"LUWoFB5vweICDLf1"},{"img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","system":{"description":{"gm":"","value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"versatileHeritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}","flag":"toughness","allowDuplicate":false}],"slug":"versatile-heritage","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"toughness":{"id":"yz2Ed5lE72uSLf4i","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347169590,"modifiedTime":1691347908507,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"UmlwFeax4scZNO4X"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","system":{"description":{"gm":"","value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},"pf2e":{"grantedBy":{"id":"UmlwFeax4scZNO4X","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347169591,"modifiedTime":1691349439463,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"yz2Ed5lE72uSLf4i"},{"img":"systems/pf2e/icons/default-icons/background.svg","name":"Martial Disciple","system":{"description":{"gm":"","value":"<p>You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.</p>\n<p>Choose two ability boosts. One must be to <strong>Strength</strong> or <strong>Dexterity</strong>, and one is a free ability boost.</p>\n<p>You're trained in your choice of the Acrobatics or Athletics skill. You gain a skill feat: @UUID[Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD] if you chose Acrobatics or @UUID[Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq] if you chose Athletics. You're also trained in the Warfare Lore skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillAth","value":"athletics"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"martial-disciple","selection":"acrobatics"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1},{"key":"GrantItem","predicate":["martial-disciple:acrobatics"],"uuid":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD","flag":"catFall","allowDuplicate":false},{"key":"GrantItem","predicate":["martial-disciple:athletics"],"uuid":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq","flag":"quickJump","allowDuplicate":false}],"slug":"martial-disciple","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["str"],"selected":"str"},"1":{"value":["dex"],"selected":"dex"}},"items":{},"trainedLore":"Warfare Lore","trainedSkills":{"value":[],"custom":""}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.lX5KDS2hU5LihZRs"},"pf2e":{"itemGrants":{"catFall":{"id":"8XH96HrwZoaotdAj","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347216769,"modifiedTime":1691349033734,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"RXPTxMLzmBCa6D1b"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cat-fall","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"},"pf2e":{"grantedBy":{"id":"RXPTxMLzmBCa6D1b","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691347216769,"modifiedTime":1691347216769,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"8XH96HrwZoaotdAj"},{"type":"lore","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","effects":[],"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":0},"proficient":{"value":1}},"_id":"SsSFmGl0xJsZG3vN","folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691349607555,"modifiedTime":1691349623072,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"Xl4SzL1IulZwNpk2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tiger Stance","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.</p>\n<p>On a critical success with your tiger claws, if you deal damage, the target takes [[/r 1d4[bleed]]].</p>\n<p>As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.pf9yvKNg6jZLrE30]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"tiger-stance","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["monk","stance"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VCjAlOvjNvFJOsG5"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691350231154,"modifiedTime":1691350231154,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"E5W22bfT2fGXpbC8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","system":{"description":{"gm":"","value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}","flag":"monasticArcherStance"}],"slug":"natural-ambition","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["human"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"monasticArcherStance":{"id":"LG4WHtgrrT7nY4Mn","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691350519220,"modifiedTime":1691350519220,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monastic Archer Stance","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait.</p>\n<hr />\n<p>You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait.</p>\n<p>You can use @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17] with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.1dxD3xsTzak6GNj5]</p>\n<hr />\n<p><strong>Special</strong> When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"definition":["item:group:bow",{"or":["item:base:longbow","item:base:shortbow",{"and":["item:trait:monk",{"or":["item:category:simple","item:category:martial"]}]}]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MonasticArchery","slug":"monastic-archery"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.monastic-archery.rank","predicate":["feature:expert-strikes"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.monastic-archery.rank","predicate":["feature:master-strikes"],"value":3}],"slug":"monastic-archer-stance","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["monk","stance"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP"},"pf2e":{"grantedBy":{"id":"E5W22bfT2fGXpbC8","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691350519222,"modifiedTime":1691350519222,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"LG4WHtgrrT7nY4Mn"},{"_id":"7IT87TaV8S2tA4S5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","system":{"description":{"gm":"","value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"titan-wrestler","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691350728713,"modifiedTime":1696811451820,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"t5B4x1RiSyqgUCOz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stunning Fist","system":{"description":{"gm":"","value":"<p>The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17], you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} on a critical failure). 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It's delicious, and always perfectly warm and moist no matter if you're eating it right after it was baked or hours later.</p>\n<p>Eating the slice grants you 5 temporary hit points for 1 hour. The pie loses this benefit, and most of its flavor and mouthfeel, when you make your next daily preparations.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["consumable","infused"],"rarity":"uncommon","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/other-consumables.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"img":"assets/leshy_apple_pie.jpg","folder":null,"sort":0,"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"F6OOcfsURwMn6MBE":3},"flags":{"core":{"sourceId":"Item.mMDCxXkuqWK6K1N5"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691512869525,"modifiedTime":1694991096584,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"UnuBFr1HzXCK2bQM"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Demoralize","system":{"description":{"gm":"","value":"<p>With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. 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Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"demoralize","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","concentrate","emotion","fear","mental","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1693869308840,"modifiedTime":1693869308840,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"v6344FRzxKtYp51x"},{"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/tanglefoot-bag.webp","name":"Tanglefoot Bag (Lesser)","system":{"description":{"gm":"","value":"<p>A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a -10-foot status penalty to its Speeds for 1 minute. The Escape DC is 17.</p>\n<p>On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.</p>\n<p>The target can end any effects by Escaping or spending a total of 3 actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.success","title":"ITEM.TypeEffect"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.criticalSuccess","title":"ITEM.TypeEffect"}],"slug":"tanglefoot-bag-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","bomb","consumable"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"held","invested":null,"handsHeld":1},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Alchemical Bomb","img":"systems/pf2e/icons/unidentified_item_icons/alchemical_bomb.webp","data":{"description":{"value":"The nature of this alchemical bomb is unclear."}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":0,"die":"","damageType":"bludgeoning","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":0},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":null},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":"","strikeConditionType":"","strikeConditionValue":null,"criticalConditionType":"","criticalConditionValue":null}},"type":"weapon","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1693857546593,"modifiedTime":1694994535844,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"yEEAQ1bO5PrtwGn0"},{"_id":"wAhjCpYzik29EptF","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp","name":"Alchemist's Fire (Lesser)","sort":200000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"slug":"alchemists-fire-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","bomb","consumable","fire","splash"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"held","invested":null,"handsHeld":1},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":1,"die":"d8","damageType":"fire","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":1},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996345798,"modifiedTime":1695601209020,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"8gxfoW87cKSudqOC","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp","name":"Bottled Lightning (Lesser)","sort":300000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 1d6 electricity damage and 1 electricity splash damage. On a hit, the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.BottledLightning.Lesser.success"}],"slug":"bottled-lightning-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","bomb","consumable","electricity","splash"],"rarity":"common","otherTags":[]},"quantity":2,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":1,"die":"d6","damageType":"electricity","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":1},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":0},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996348677,"modifiedTime":1694996348951,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"O2ToCInRw1qp2eK1","img":"systems/pf2e/icons/equipment/adventuring-gear/healers-kit.webp","name":"Healer's Tools","system":{"description":{"gm":"","value":"<p>This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer’s tools, you can draw and replace them as part of the action that uses them.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"healers-tools","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":5}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY"}},"effects":[],"folder":null,"sort":1500000,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673220191463,"modifiedTime":1696805276098,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"PNED1Clx0zN2R1k4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp","name":"Acid Flask (Lesser)","sort":100000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>This flask filled with corrosive acid deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Lesser.criticalSuccess"}],"slug":"acid-flask-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["acid","alchemical","bomb","consumable","splash"],"rarity":"common","otherTags":[]},"quantity":6,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Alchemical Bomb","img":"systems/pf2e/icons/unidentified_item_icons/alchemical_bomb.webp","data":{"description":{"value":"The nature of this alchemical bomb is unclear."}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":1,"die":"","damageType":"acid","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":1},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694990321270,"modifiedTime":1696805329912,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"w0ahoA9yDueQ66nC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Jump","system":{"description":{"gm":"","value":"<p>You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"quick-jump","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696811451661,"modifiedTime":1696811466119,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"IOvBvae2SilSE6uZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","system":{"description":{"gm":"","value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"titan-wrestler","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696811484029,"modifiedTime":1696811484029,"lastModifiedBy":"F6OOcfsURwMn6MBE"}},{"_id":"Hh9xqkMF9RIU18Nj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cobra Stance","system":{"description":{"gm":"","value":"<p>You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.</p>\n<p>While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the brawling group; and have the agile, deadly d10, finesse, nonlethal, poison, and unarmed traits.</p>\n<p>While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CgxYa0lrLUjS2ZhI]</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"cobra-stance","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["monk","stance"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AkV4Jyllo6nlK2Sl"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"F6OOcfsURwMn6MBE":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696811523271,"modifiedTime":1696811523271,"lastModifiedBy":"F6OOcfsURwMn6MBE"}}],"sort":200000,"flags":{"pf2e":{"freeCrafting":false}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1689956044000,"modifiedTime":1696813953636,"lastModifiedBy":"F6OOcfsURwMn6MBE"},"_id":"SSLfaP5CW7Uj6IDN"}
{"folder":"OFnauiL8LKX4VIhD","name":"Sheltering Tree","type":"character","ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"y7YPsIEiZsHrU0id":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Sheltering Tree","displayName":50,"texture":{"src":"sheltering_tree.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"sheltering_tree.png","system":{"attributes":{"hp":{"value":0,"temp":0},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0}},"details":{"alignment":{"value":"NG"},"level":{"value":3},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"str"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":"Smol"},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":"Gourd"},"nationality":{"value":"Plant"}},"traits":{"value":[],"senses":[],"languages":{"value":[],"selected":[],"custom":""}},"resources":{"heroPoints":{"value":0,"max":3},"focus":{"value":2}},"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"abilities":{},"saves":{},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":2},"cra":{"rank":0},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":0}},"martial":{},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}},"build":{"abilities":{"boosts":{"1":["str","con","wis","dex"]}}}},"items":[{"_id":"FnJTtJf1GibC5YyC","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg","name":"Leshy","system":{"description":{"gm":"","value":"<p><em>Guardians and emissaries of the environment, leshies are immortal spirits of nature temporarily granted a physical form.</em></p>\n<hr />\n<p>Leshies are 'born' when a skilled druid or other master of primal magic conducts a ritual to create a suitable vessel, and then a spirit chooses that vessel to be their temporary home. Leshies are self-sufficient from the moment the ritual ends, and so they do not depend upon these druids for care, though</p>\n<p>Not all leshies have a strong enough spirit to strike off completely on their own, however. Weaker nature spirits can form only tenuous bonds that are just strong enough to animate Tiny bodies. These spirits become leshy familiars, acting as companions to their druid creators. Independent leshies are often protective of such leshy familiars, advocating for them to be treated with dignity and respect.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Act as a traveling agent for natural guardians who are unable to leave their territories.</li>\n<li>Encourage civilizations you encounter to cooperate with nature and build their cities in ecologically friendly ways.</li>\n<li>Become attached to new friends you make on your journeys.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Think of you as a curiosity due to your spiritual origins.</li>\n<li>Judge you by your looks, treating you sweetly if you are cute or reacting with horror if you are frightening.</li>\n<li>Assume you know only about nature and are unfamiliar with civilization and society.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Leshies are as varied as the material used to create their vessels, usually appearing as a bizarre mishmash of various plants or fungi. Their bodies are vaguely humanoid in shape, with numerous characteristics of the plant or fungus from which they were made. A typical leshy is about 3 feet tall. Due to the nature of the ritual used to create a leshy, leshies begin their lives as adults. As spirits, they do not age, and a leshy could potentially remain in the same vessel forever—though leshies rarely consider this outcome to be desirable.</p>\n<h2>Society</h2>\n<p>Though guardian leshies often congregate, traveling leshies are not naturally drawn to others of their own kind. To most leshies, the concept of family is not a matter of birth, but rather determined by bonds of loyalty and friendship. Leshies are dedicated allies, but they have little tolerance for those who would despoil nature. As much as they are happy to accept someone who earns their trust into their family, they expect family members to look out for them and their natural wards in return. A betrayed leshy might not directly attack those who slight them, but they might withdraw support at a critical moment or leave their betrayers to get lost in the wilderness.</p>\n<p>Leshies are grouped into categories akin to ethnicities, but these are not connected to physical features; rather, they represent broad categories of characteristics of their spirits. Certain spirits are more likely to gravitate toward particular physical bodies, though those familiar with leshies know that this predisposition is far from absolute. Leshies often take pride in their own appearances and appreciate beauty of all kinds in others, but they rarely form judgments based on physical appearance. Leshies' genders are determined by the spirits that inhabit their bodies. Leshies tend to gravitate toward plant bodies that match their genders. Some leshies are exclusively male or female, while many consider themselves both. Others, particularly fungus leshies, tend toward far more complex expressions of gender, or eschew the concept entirely.</p>\n<h2>Alignment and Religion</h2>\n<p>A leshy can be of any alignment, depending on what spirit inhabits their body, but their outlook often includes a neutral element. Religion is not particularly significant to most leshies. Those with a philosophical bent lean toward the Green Faith, and Gozreh is the most popular deity among faithful leshies. Some leshies also venerate green men, powerful spirits of nature that act as regional guardians.</p>\n<h2>Adventurers</h2>\n<p>Some backgrounds are particularly suitable for adventuring leshies, especially those backgrounds with a tie to the natural world, such as hunter, nomad, or scout. Nature-themed classes such as druid and ranger are popular choices for leshies. As druids, leshies gravitate toward the leaf order. Bard is also a good fit for leshies with a love of storytelling; such leshies often inhabit vine leshy bodies.</p>\n<h2>Names</h2>\n<p>Leshies choose and change their names multiple times throughout their lives. These names often represent a facet of their personalities or values, though another common naming convention is to use descriptions of a natural feature they admire. Some leshies even use a cycle of names that changes to align with natural phenomena, such as names based upon the season or the time of day.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Scarlet in Summer, Verdant Taleweaver, Lurking Hunter, Masterful Sun Drinker, Noon Sky Evening Song, Snowy Pine Branch, Cascading Rapids</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Leshy Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Constitution, Wisdom, Free</p>\n<p><strong>Ability Flaw</strong> Intelligence</p>\n<p><strong>Languages</strong> Common, Sylvan</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Elven, Gnomish, Goblin, Halfling, Undercommon, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>\n<p><strong>Plant Nourishment</strong> You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[],"slug":"leshy","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["leshy","plant"],"rarity":"uncommon"},"hp":8,"size":"sm","reach":5,"speed":25,"boosts":{"0":{"value":["con"]},"1":{"value":["wis"]},"2":{"value":["str","dex","con","int","wis","cha"],"selected":"str"}},"flaws":{"0":{"value":["int"]}},"languages":{"value":["common","sylvan"],"custom":""},"additionalLanguages":{"count":0,"value":["draconic","elven","gnomish","goblin","halfling","undercommon"],"custom":""},"items":{"32oz7":{"img":"systems/pf2e/icons/features/ancestry/plant-nourishment.webp","level":"1","name":"Plant Nourishment","uuid":"Compendium.pf2e.ancestryfeatures.Sm3tKetM6kddTio3"}},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.cdhgByGG1WtuaK73"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219203033,"modifiedTime":1673219339226,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"img":"systems/pf2e/icons/features/ancestry/plant-nourishment.webp","name":"Plant Nourishment","system":{"description":{"gm":"","value":"<p>You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[],"slug":"plant-nourishment","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":["leshy"],"rarity":"common"},"category":"ancestryfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"FnJTtJf1GibC5YyC"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.Sm3tKetM6kddTio3"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219203037,"modifiedTime":1673219203037,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"Pb0PYwe7QoLLB8o7"},{"_id":"R9cdttYF7E4dPyYA","img":"systems/pf2e/icons/features/ancestry/goudy-leshy.webp","name":"Gourd Leshy","system":{"description":{"gm":"","value":"<p>You have a large gourd for a skull. Your knowledge comes from within your spirit, rather than a physical brain, and you have found a handier use for the space inside your head. You can store a collection of up to 1 Bulk of objects within your head. The DC of checks to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k]{Steal} objects from inside your head increases by 4. Additionally, if you store only one object within your head, you can draw it effortlessly into your hand as part of another action to use the object. Drawing the item grants this other action the manipulate trait.</p>"},"source":{"value":"Pathfinder Lost Omens: Character Guide"},"rules":[{"domain":"all","key":"RollOption","option":"gourd-head","toggleable":true,"value":false},{"key":"FlatModifier","label":"PF2E.SpecificRule.ToggleProperty.GourdHead","predicate":["gourd-head"],"selector":"perception","type":"untyped","value":4}],"slug":"gourd-leshy","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Leshy","uuid":"Compendium.pf2e.ancestries.cdhgByGG1WtuaK73","slug":"leshy"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.wNnsjird4OQe0s6p"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673219216797,"modifiedTime":1691369459119,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"9NWlTf8em7panMMm","img":"systems/pf2e/icons/classes/druid.webp","name":"Druid","system":{"description":{"gm":"","value":"<p><em>The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it - and an agonizing death to those who take it too lightly. You are one of those who hear nature's call. You stand in awe of the majesty of its power and give yourself over to its service.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Druid</h1>\n<h2>During Combat Encounters...</h2>\n<p>You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.</p>\n<h2>During Social Encounters...</h2>\n<p>You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can't have all that they desire.</p>\n<h2>While Exploring...</h2>\n<p>Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.</p>\n<h2>In Downtime...</h2>\n<p>You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have a deep and meaningful respect for the power of nature.</li>\n<li>Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it.</li>\n<li>Treat plants and animals as allies, working with them to reach your goals.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>View you as a representative of nature, and are sure you can control it.</li>\n<li>Assume you're a recluse who avoids society and cities and prefers to live in the wild.</li>\n<li>Consider you a mystic, similar to a priest, but answering only to the forces of nature.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Nature</p>\n<p>Trained in one skill determined by your druidic order</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in primal spell attacks</p>\n<p>Trained in primal spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Druid. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, primal spellcasting, anathema, Druidic language, druidic order, Shield Block, wild empathy</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, alertness, general feat, great fortitude, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, expert spellcaster, general feat, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, druid feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, druid weapon expertise, general feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, medium armor expertise, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Druid feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, legendary spellcaster, primal hierophant, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, druid feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Anathema</h2>\n<p>As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]{Atone}</em> ritual.</p>\n<p>The following acts are anathema to all druids:</p>\n<ul>\n<li>Using metal armor or shields.</li>\n<li>Despoiling natural places.</li>\n<li>Teaching the Druidic language to non-druids.</li>\n</ul>\n<p>Each druidic order also has additional anathema acts, detailed in the order's entry.</p>\n<p>See specific orders for more information.</p>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Druidic Language</h2>\n<p>You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.</p>\n<h2>Druidic Order</h2>\n<p>Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.</p>\n<p>Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.</p>\n<p>Orders can be found here (@UUID[Compendium.pf2e.classfeatures.POBvoXifa9HaejAg]{Animal}, @UUID[Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l]{Leaf}, @UUID[Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0]{Storm}, and @UUID[Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0]{Wild}).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies, representing your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Primal Spellcasting</h2>\n<p>The power of the wild world flows through you. You can cast primal spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the primal spell list or from other primal spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn a Spell}. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-11: Druid Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of druid spell slot you have. For example, as a 1st-level druid, your cantrips are 1st-level spells, and as a 5th-level druid, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* The primal hierophant class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>\n<h2>Shield Block</h2>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8]{Shield Block} general feat, a reaction that lets you reduce damage with your shield.</p>\n<h2>Wild Empathy</h2>\n<p>You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.</p>\n<h2>Druid Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a druid class feat.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Alertness<span style=\"float:right\">Level 3</span></h2>\n<p>Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Great Fortitude<span style=\"float:right\">Level 3</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Lightning Reflexes<span style=\"float:right\">Level 5</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Expert Spellcaster<span style=\"float:right\">Level 7</span></h2>\n<p>Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for primal spell attack rolls and spell DCs increase to expert.</p>\n<h2>Druid Weapon Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert.</p>\n<h2>Resolve<span style=\"float:right\">Level 11</span></h2>\n<p>You've steeled your mind with incredible resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Master Spellcaster<span style=\"float:right\">Level 15</span></h2>\n<p>Primal magic answers your command. Your proficiency ranks for primal spell attack rolls and spell DCs increase to master.</p>\n<h2>Legendary Spellcaster<span style=\"float:right\">Level 19</span></h2>\n<p>You have developed an unparalleled rapport with the magic of nature. Your proficiency ranks for primal spell attack rolls and spell DCs increase to legendary.</p>\n<h2>Primal Hierophant<span style=\"float:right\">Level 19</span></h2>\n<p>You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using primal spellcasting. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Chu6s3xVnpOB64GH]{Hierophant's Power} feat to gain a second slot.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.primal.rank","value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}}],"slug":"druid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["wis"]},"items":{"3nzxp":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":5,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"426dn":{"img":"systems/pf2e/icons/features/classes/druid-weapon-expertise.webp","level":11,"name":"Druid Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.Ra32tlqBxHzT6fzN"},"5borr":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":11,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"5zf6s":{"img":"systems/pf2e/icons/features/classes/anathema(druid).webp","level":1,"name":"Anathema (Druid)","uuid":"Compendium.pf2e.classfeatures.nfBn8QB6HVdzpTFV"},"6cq7c":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":13,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"80cqf":{"img":"systems/pf2e/icons/features/classes/wild-empathy.webp","level":1,"name":"Wild Empathy","uuid":"Compendium.pf2e.classfeatures.d5BFFHXFJYKs5LXr"},"ai1ej":{"img":"systems/pf2e/icons/features/classes/druidic-language.webp","level":1,"name":"Druidic Language","uuid":"Compendium.pf2e.classfeatures.RiAGlnnp4S21BAG3"},"bic0m":{"img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","level":15,"name":"Master Spellcaster","uuid":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"},"cfonk":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":3,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"g63pa":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Druidic Order","uuid":"Compendium.pf2e.classfeatures.8STJEFVJISujgpMR"},"ibknd":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":3,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"ifwyc":{"img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","level":19,"name":"Legendary Spellcaster","uuid":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"},"ixkp9":{"img":"systems/pf2e/icons/features/classes/shield-block.webp","level":1,"name":"Shield Block","uuid":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"jfaqa":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"qvz7x":{"img":"systems/pf2e/icons/features/classes/primal-spellcasting.webp","level":1,"name":"Primal Spellcasting","uuid":"Compendium.pf2e.classfeatures.b8pnRxGuNzG0buuh"},"ycbpi":{"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","level":7,"name":"Expert Spellcaster","uuid":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"},"zird8":{"img":"systems/pf2e/icons/features/classes/primal-hierophant.webp","level":19,"name":"Primal Hierophant","uuid":"Compendium.pf2e.classfeatures.nzgb43mQmLgaqDoQ"}},"hp":8,"trainedSkills":{"value":["nat"],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"","rank":0}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":0},"classDC":0,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.7s57JDCaiYYCAdFx"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244640,"modifiedTime":1673219244640,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Druidic Order","system":{"description":{"gm":"","value":"<p>Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell, and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.</p>\n<p>Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.</p>\n<hr />\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.POBvoXifa9HaejAg]{Animal Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj]{Flame Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l]{Leaf Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA]{Stone Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0]{Storm Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT]{Wave Order}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0]{Wild Order}</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:druid"],"priority":9,"value":1},{"adjustName":false,"allowedDrops":{"label":"level 1 druid class feature","predicate":["item:level:1","item:trait:druid","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.POBvoXifa9HaejAg"},{"value":"Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj"},{"value":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"},{"value":"Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA"},{"value":"Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0"},{"value":"Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT"},{"value":"Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0"}],"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Druid.DruidicOrder.Prompt","flag":"druidicOrder","selection":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.druidicOrder}","flag":"leafOrder"}],"slug":"druidic-order","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8STJEFVJISujgpMR"},"pf2e":{"itemGrants":{"leafOrder":{"id":"WhwexGZtL9l9TGMs","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244641,"modifiedTime":1673219244641,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"oA53ywec46mCOT85"},{"img":"systems/pf2e/icons/features/classes/anathema(druid).webp","name":"Anathema (Druid)","system":{"description":{"gm":"","value":"<p>As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]{Atone}</em> ritual.</p>\n<p>The following acts are anathema to all druids:</p>\n<ul>\n<li>Using metal armor or shields.</li>\n<li>Despoiling natural places.</li>\n<li>Teaching the Druidic language to non-druids.</li>\n</ul>\n<p>Each druidic order also has additional anathema acts, detailed in the order's entry.</p>\n<p>See specific orders for more information.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"anathema-druid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nfBn8QB6HVdzpTFV"}},"effects":[],"folder":null,"sort":100,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244641,"modifiedTime":1673219244641,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"xUMNHboeml93u5Ip"},{"img":"systems/pf2e/icons/features/classes/druidic-language.webp","name":"Druidic Language","system":{"description":{"gm":"","value":"<p>You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"druidic"}],"slug":"druidic-language","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RiAGlnnp4S21BAG3"}},"effects":[],"folder":null,"sort":200,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244641,"modifiedTime":1673219244641,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"5ZD5tlyzC4GdFxQC"},{"img":"systems/pf2e/icons/features/classes/primal-spellcasting.webp","name":"Primal Spellcasting","system":{"description":{"gm":"","value":"<p>The power of the wild world flows through you. You can cast primal spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a material component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the primal spell list, or from other primal spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"primal-spellcasting","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.b8pnRxGuNzG0buuh"}},"effects":[],"folder":null,"sort":300,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244642,"modifiedTime":1673219244642,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"V3WMhpL9iDd8JbpD"},{"img":"systems/pf2e/icons/features/classes/shield-block.webp","name":"Shield Block","system":{"description":{"gm":"","value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8]{Shield Block} general feat, a reaction that lets you reduce damage with your shield.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8","flag":"shieldBlock"}],"slug":"shield-block","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["champion","druid","fighter"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"pf2e":{"itemGrants":{"shieldBlock":{"id":"FiQEQAC1YsTiecbz","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":400,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244643,"modifiedTime":1673219244643,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"G72zwjmUHAGCH2cU"},{"img":"systems/pf2e/icons/features/classes/wild-empathy.webp","name":"Wild Empathy","system":{"description":{"gm":"","value":"<p>You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"wild-empathy","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.d5BFFHXFJYKs5LXr"}},"effects":[],"folder":null,"sort":500,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673219244644,"modifiedTime":1674434089929,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"roYeVE7tEn0vJg6H"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Familiar","system":{"description":{"gm":"","value":"<p>You gain a leshy familiar, a Tiny plant (or fungus for a fungus leshy) that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"slug":"leshy-familiar","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"leaf order"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc"},"pf2e":{"grantedBy":{"id":"WhwexGZtL9l9TGMs","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244644,"modifiedTime":1673219244644,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"IZlESuW9XwmjlocZ"},{"img":"systems/pf2e/icons/features/classes/leaf.webp","name":"Leaf Order","system":{"description":{"gm":"","value":"<p>You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in Diplomacy.</p>\n<p>You also gain the @UUID[Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc]{Leshy Familiar} druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.vQuwLqtFFYt0K15N]{Goodberry}</em> order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or fungi or killing them unnecessarily is anathema to your order.</p>\n<p>(This doesn't prevent you from defending yourself against plants or fungi or harvesting them when necessary for survival.)</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","predicate":["class:druid"],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc","flag":"leshyFamiliar"}],"slug":"leaf-order","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"},"pf2e":{"grantedBy":{"id":"oA53ywec46mCOT85","onDelete":"cascade"},"itemGrants":{"leshyFamiliar":{"id":"IZlESuW9XwmjlocZ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219244644,"modifiedTime":1673219244644,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"WhwexGZtL9l9TGMs"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. 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imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ppVKJY6AYggn2Fma]{Spell Effect: Goodberry}</p>\n<hr />\n<p><strong>Heightened (+1)</strong> You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single Interact action.</p>\n<p>[[/r (@item.level)d6+(@item.level)*4[positive]]]{Consume All Berries}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"goodberry","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["druid","healing"],"rarity":"uncommon"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"focus"},"traditions":{"value":[]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 ripe berry"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"10 minutes"},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"1d6+4"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"OUszTadIdy641hLE"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vQuwLqtFFYt0K15N"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220673649,"modifiedTime":1673220673649,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"xCYz3hVQWWNFnSfO"},{"name":"Primal Prepared Spells","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"primal"},"prepared":{"value":"prepared","flexible":false},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":true},"proficiency":{"value":1,"slug":""},"displayLevels":{},"slots":{"slot0":{"prepared":{"0":{"id":"g3gsrOSFVfVEosPN"},"1":{"id":"MLFy9KJNGVfqGOHq"},"2":{"id":"pXpLrD9hMUuqyZ7b"},"3":{"id":"cdY3bculGkfCpO78"},"4":{"id":"DqcTMTA3nVH0qBFP"}},"value":0,"max":5},"slot1":{"prepared":{"0":{"id":"FMSSTKsLvaR0d20p","expended":true},"1":{"id":"FMSSTKsLvaR0d20p","expended":false},"2":{"id":"GsrYeHOcshIdE7Qc","expended":true}},"value":0,"max":3},"slot2":{"prepared":{"0":{"id":"pawsHAuZ0MFlE03u","expended":true},"1":{"id":"qCbR8d9PFYvoizZr","expended":true}},"value":0,"max":2},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"_id":"0JeWITDW4px3Znfi","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673220723762,"modifiedTime":1695597715667,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"g3gsrOSFVfVEosPN","img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","system":{"description":{"gm":"","value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"disrupt-undead","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["positive","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 undead creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220733049,"modifiedTime":1673220733049,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"MLFy9KJNGVfqGOHq","img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","system":{"description":{"gm":"","value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"electric-arc","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["electricity","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 or 2 creatures"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"save":{"value":"reflex","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220737593,"modifiedTime":1673220737593,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"pXpLrD9hMUuqyZ7b","img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","system":{"description":{"gm":"","value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]{Spell Effect: Guidance}</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]{Effect: Guidance Immunity}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"guidance","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220742173,"modifiedTime":1673220742173,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"cdY3bculGkfCpO78","img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","system":{"description":{"gm":"","value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]{Spell Effect: Ray of Frost}</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ray-of-frost","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","cold","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220745451,"modifiedTime":1673220745451,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"DqcTMTA3nVH0qBFP","img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","system":{"description":{"gm":"","value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{Immobilized} condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{Immobilized} condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]{Spell Effect: Tanglefoot}</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"tanglefoot","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","cantrip","plant"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"conjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220749244,"modifiedTime":1673220749244,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"FMSSTKsLvaR0d20p","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":{"details":"varies","type":"emanation","value":30},"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightenedLevel":{},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true},"heightenedLevel":{},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"components":{"material":true,"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220758902,"modifiedTime":1673220758902,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"vw6An2BwzKJP3TJX","img":"systems/pf2e/icons/spells/shillelagh.webp","name":"Shillelagh","system":{"description":{"gm":"","value":"<p>The target grows vines and leaves, brimming with primal energy. The target becomes a <em>+1 striking weapon</em> while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.deG1dtfuQph03Kkg]{Spell Effect: Shillelagh}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shillelagh","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["plant"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["primal"]},"school":{"value":"transmutation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 club or staff you hold"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s3abwDbTV43pGFFW"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220762869,"modifiedTime":1673220762869,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"NimYQKXlFbnllOdT","img":"systems/pf2e/icons/spells/summon-plant-or-fungus.webp","name":"Summon Plant or Fungus","system":{"description":{"gm":"","value":"<p>You conjure a plant or fungus to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]{Summon Animal}</em>, except you summon a common creature that has the plant or fungus trait and whose level is -1.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"summon-plant-or-fungus","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["primal"]},"school":{"value":"conjuration"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"30 feet"},"area":null,"time":{"value":"3"},"duration":{"value":"sustained up to 1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220767254,"modifiedTime":1673220767254,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"yx6Xpmrnxw1yLlHE","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Step","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> Your Speed is at least 10 feet</p>\n<hr />\n<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT]{Attacks of Opportunity}, that can be triggered by move actions or upon leaving or entering a square.</p>\n<p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"step","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673228899227,"modifiedTime":1673228899227,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"I43MffSPtCTBSfBS","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Trip","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. Your target can't be more than one size larger than you</p>\n<hr />\n<p>You try to knock a creature to the ground. Attempt an <span data-pf2-action=\"trip\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone} and takes [[/r 1d6[bludgeoning]]] damage.</p>\n<p><strong>Success</strong> The target falls and lands prone.</p>\n<p><strong>Critical Failure</strong> You lose your balance and fall and land prone.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"trip","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673831131452,"modifiedTime":1673831131452,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"i7scYMM9HHKFRs64","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order Explorer","system":{"description":{"gm":"","value":"<p>You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don't gain any of the other benefits of the order you chose.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"order-explorer","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":2},"traits":{"value":["druid"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9onf3uGvZRnNLPR6"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673836224971,"modifiedTime":1673836224971,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"G375ewJbMxHx6KuP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion (Druid)","system":{"description":{"gm":"","value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"animal-companion-druid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["druid"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"animal order"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4HgKmqTrXYZJ4fyj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673836248064,"modifiedTime":1673836248064,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"wrGHfyWVq4BH6YJQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobnobber","system":{"description":{"gm":"","value":"<p>You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you're a master in Diplomacy and you Gather Information at the normal speed, when you attempt to do so and roll a critical failure, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hobnobber","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673840059037,"modifiedTime":1673840059037,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"PZjmX64opsB6JJK6","img":"systems/pf2e/icons/spells/magic-fang.webp","name":"Magic Fang","system":{"description":{"gm":"","value":"<p>Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MqZ6FScbfGtXB8tt]{Spell Effect: Magic Fang}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"magic-fang","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["primal"]},"school":{"value":"transmutation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 willing creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1674429894266,"modifiedTime":1674429894266,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"jyNkcX49Narrq9qP","img":"systems/pf2e/icons/spells/restyle.webp","name":"Restyle","system":{"description":{"gm":"","value":"<p>You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged.</p>"},"source":{"value":"Pathfinder Secrets of Magic"},"rules":[],"slug":"restyle","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"transmutation"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 piece of clothing currently worn by you or an ally"},"range":{"value":"touch"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"unlimited"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.buhP7vfetUxQJlIJ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1674429911701,"modifiedTime":1674429911701,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"fcluq7Pno9KVZcvc","img":"systems/pf2e/icons/spells/pet-cache.webp","name":"Pet Cache","system":{"description":{"gm":"","value":"<p>You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo]{Dismiss}the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"pet-cache","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["extradimensional"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"conjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing creature that is your animal companion or familiar"},"range":{"value":"touch"},"area":null,"time":{"value":"1"},"duration":{"value":"8 hours"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1nlmqOIucch3Cmt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1674429969688,"modifiedTime":1674429969688,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"HzFBaL2iFcxEy2fH","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Administer First Aid","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You perform first aid on an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying} or @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Bleeding}. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.</p>\n<ul>\n<li><strong>Stabilize</strong> Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</li>\n<li><strong>Stop Bleeding</strong> Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li>\n</ul>\n<hr />\n<p><strong>Success</strong> If you're trying to stabilize, the creature loses the dying condition (but remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious}). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.</p>\n<p><strong>Critical Failure</strong> If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"administer-first-aid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.MHLuKy4nQO2Z4Am1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678060484484,"modifiedTime":1678060484484,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"86hwVQBRRYsZfj7X","img":"systems/pf2e/icons/actions/Passive.webp","name":"Treat Wounds","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily @UUID[Compendium.pf2e.feat-effects.Lb4q2bBAgxamtix5]{immune} to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).</p>\n<p>The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.</p>\n<p>If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.</p>\n<p>The result of your Medicine check determines how many Hit Points the target regains.</p>\n<p>@UUID[Compendium.pf2e.pf2e-macros.6duZj0Ygiqv712rq]{Treat Wounds}</p>\n<hr />\n<p><strong>Critical Success</strong> The target regains [[/r 4d8]] Hit Points, and its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded} condition is removed.</p>\n<p><strong>Success</strong> The target regains [[/r 2d8]] Hit Points, and its wounded condition is removed.</p>\n<p><strong>Critical Failure</strong> The target takes [[/r 1d8]] damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-wounds","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["exploration","healing","manipulate","skill"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678060628813,"modifiedTime":1678060628813,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"XozIsKmwpLPH2ZDy","img":"systems/pf2e/icons/actions/Passive.webp","name":"Track","system":{"description":{"gm":"","value":"<p>You follow tracks, moving at up to half your travel speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p>\n<p>You attempt your <span data-pf2-action=\"track\">Survival</span> check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p>\n<hr />\n<p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p>\n<p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p>\n<p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>\n<h2 class=\"title\">Sample Track Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> the path of a large army following a road</li>\n<li><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</li>\n<li><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</li>\n<li><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</li>\n<li><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"track","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","concentrate","skill","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678660843862,"modifiedTime":1678660843862,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"4GSFpNzmQfVrxHPQ","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Recall Knowledge","system":{"description":{"gm":"","value":"<p>To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. You might even need to spend time investigating first. For instance, to use Medicine to learn the cause of death, you might need to conduct a forensic examination before attempting to Recall Knowledge.</p>\n<p>The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, Arcana might tell you about the magical defenses of a golem, whereas Crafting could tell you about its sturdy resistance to physical attacks.</p>\n<p><strong>Lore</strong> The subject of the Lore skill's subcategory.</p>\n<p>The GM might allow checks to Recall Knowledge using other skills. For example, you might assess the skill of an acrobat using Acrobatics. If you're using a physical skill (like in this example), the GM will most likely have you use a mental ability score-typically Intelligence-instead of the skill's normal physical ability score.</p>\n<hr />\n<p><strong>Critical Success</strong> You recall the knowledge accurately and gain additional information or context.</p>\n<p><strong>Success</strong> You recall the knowledge accurately or gain a useful clue about your current situation.</p>\n<p><strong>Critical Failure</strong> You recall incorrect information or gain an erroneous or misleading clue.</p><h2 class=\"title\">Sample Recall Knowledge Tasks</h2>\n<p>These examples use Society or Religion.</p>\n<ul>\n<li><strong>Untrained</strong> name of a ruler, key noble, or major deity</li>\n<li><strong>Trained</strong> line of succession for a major noble family, core doctrines of a major deity</li>\n<li><strong>Expert</strong> genealogy of a minor noble, teachings of an ancient priest</li>\n<li><strong>Master</strong> hierarchy of a genie noble court, major extraplanar temples of a deity</li>\n<li><strong>Legendary</strong> existence of a long-lost noble heir, secret doctrines of a religion</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"recall-knowledge","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","secret","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678661630837,"modifiedTime":1678661630837,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"6xbxc6IsSWGxloB1","img":"systems/pf2e/icons/spells/horizon-thunder-sphere.webp","name":"Horizon Thunder Sphere","system":{"description":{"gm":"","value":"<p>You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{Dazzled} for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(somatic, verbal)</strong> This spell has a range of 30 feet.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.</p>\n<p><strong>Two Rounds</strong> If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing [[/r 2d6[electricity]]] damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing [[/r 1[electricity]]] damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by [[/r 2d6[electricity]]], and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by [[/r 1[electricity]]].</p>"},"source":{"value":"Pathfinder Secrets of Magic"},"rules":[],"slug":"horizon-thunder-sphere","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","electricity"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"varies"},"area":null,"time":{"value":"2 to 2 rounds"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"subtype":"","value":"electricity"},"value":"3d6"}},"applyMod":false},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"overlays":{"9uy5xd2ogc2syzwz":{"_id":"9uy5xd2ogc2syzwz","overlayType":"override","sort":1,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"time":{"value":"2"}}},"ozuci5q5wwe0o0s8":{"_id":"ozuci5q5wwe0o0s8","overlayType":"override","sort":2,"system":{"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":"60 feet"},"time":{"value":"3"}}},"px43dahs3eb2rukw":{"_id":"px43dahs3eb2rukw","name":"Horizon Thunder Sphere (2 Rounds)","overlayType":"override","sort":3,"system":{"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":"60 feet"},"save":{"basic":"basic","value":"reflex"},"time":{"value":"2 rounds"}}}}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8Uzc9WKqRr755S5d"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682297439201,"modifiedTime":1682297439201,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"KGssAYyG01ipOws3","img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","system":{"description":{"gm":"","value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes [[/r 1d4[persistent,electricity]]] damage on a hit. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Damage}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shocking-grasp","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","electricity"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682297523227,"modifiedTime":1682297523227,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"img":"systems/pf2e/icons/features/classes/alertness.webp","name":"Alertness","system":{"description":{"gm":"","value":"<p>Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"slug":"alertness","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358000503,"modifiedTime":1691358000503,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"1ZO0qfIltVzHLp68"},{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","name":"Great Fortitude","system":{"description":{"gm":"","value":"<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"slug":"great-fortitude","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":[],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"9NWlTf8em7panMMm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358000504,"modifiedTime":1691358000504,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"tyAhvuVb4rkjzTAq"},{"_id":"pawsHAuZ0MFlE03u","img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","system":{"description":{"gm":"","value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.</p>\n<p>[[/r floor(@item.level/2)d6[persistent,acid]]]{Leveled Persistent Acid Damage}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"acid-arrow","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["acid","attack"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d8"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358030874,"modifiedTime":1691358030874,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"qCbR8d9PFYvoizZr","img":"systems/pf2e/icons/spells/heat-metal.webp","name":"Heat Metal","system":{"description":{"gm":"","value":"<p>This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals [[/r 4d6[fire]]] damage and [[/r 2d4[persistent,fire]]] damage to the creature, which must attempt a Reflex saving throw.</p>\n<p>If you target an item held by the creature, the creature can @UUID[Compendium.pf2e.actionspf2e.wQYmDStjdjn0I26t] the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and the object deals no persistent fire damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and the object deals full persistent damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature takes double damage and the object deals double persistent damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 2d6 and the persistent damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"heat-metal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["fire"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 metal item or metal creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"ga830svjq2s25ahf":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"fire"},"value":"2d4"}}},"save":{"value":"reflex","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6","ga830svjq2s25ahf":"1d4"},"interval":1,"type":"interval"},"prepared":{"value":false},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v4KzRPol5XQOOmk0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358071564,"modifiedTime":1691358071564,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"1DamJZWD0ukLCQzb","img":"systems/pf2e/icons/spells/sudden-blight.webp","name":"Sudden Blight","system":{"description":{"gm":"","value":"<p>You accelerate the processes of decay in the area. Each living creature in the area takes [[/r 2d10[negative]]] damage (basic Fortitude save). A creature afflicted by a disease takes a -2 circumstance penalty to this save.You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. <em>Sudden blight</em> attempts to counteract any magical effect on the plants before withering them.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"sudden-blight","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["negative"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":{"type":"burst","value":20},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d10"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":true},"ability":{"value":""},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"prepared":{"value":false},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XFtO4BBI22Uox2QP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358116689,"modifiedTime":1691358116689,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"GsrYeHOcshIdE7Qc","img":"systems/pf2e/icons/spells/goblin-pox.webp","name":"Goblin Pox","system":{"description":{"gm":"","value":"<p>Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Goblin Pox</strong> (disease) <strong>Level</strong> 1. Goblins and goblin dogs are immune.</p>\n<p><strong>Stage</strong> <strong>1</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and the creature can't reduce its Sickened value below 1 (1 day)</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is afflicted with goblin pox at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with goblin pox at stage 2.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"goblin-pox","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["disease"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","primal"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"fortitude","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zJQnkKEKbJqGB3iB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358135319,"modifiedTime":1691358135319,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"8otciiXFZFoG1LZ0","img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","system":{"description":{"gm":"","value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"fear","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["emotion","fear","mental"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"varies"},"damage":{"value":{}},"save":{"value":"will","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"0JeWITDW4px3Znfi"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358174237,"modifiedTime":1691358174237,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"_id":"o0dq99h6HExvCwjx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ride","system":{"description":{"gm":"","value":"<p>When you Command an Animal you're mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ride","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691358362757,"modifiedTime":1691358362757,"lastModifiedBy":"y7YPsIEiZsHrU0id"}},{"name":"Leshy Apple Pie","type":"consumable","effects":[],"system":{"description":{"gm":"","value":"<p>A slice of pie made via unscrutable apple leshy magic. It's delicious, and always perfectly warm and moist no matter if you're eating it right after it was baked or hours later.</p>\n<p>Eating the slice grants you 5 temporary hit points for 1 hour. The pie loses this benefit, and most of its flavor and mouthfeel, when you make your next daily preparations.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["consumable","infused"],"rarity":"uncommon","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/other-consumables.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"img":"assets/leshy_apple_pie.jpg","folder":null,"sort":0,"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"y7YPsIEiZsHrU0id":3},"flags":{"core":{"sourceId":"Item.mMDCxXkuqWK6K1N5"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691512869525,"modifiedTime":1693866877714,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"TLlEyBGuxljnAJkk"},{"img":"systems/pf2e/icons/conditions/wounded.webp","name":"Wounded","system":{"description":{"gm":"","value":"<p>You have been seriously injured. If you lose the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.</p>\n<p>The wounded condition ends if someone successfully restores Hit Points to you with @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], or if you are restored to full Hit Points and rest for 10 minutes.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"wounded","schema":{"version":0.84,"lastMigration":null},"group":"death","duration":{"value":0},"value":{"isValued":true,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695599171076,"modifiedTime":1695599171076,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"mUDokRBbjaTtQfoH"},{"img":"systems/pf2e/icons/conditions/persistent-damage.webp","name":"Persistent Damage","system":{"description":{"gm":"","value":"<p>Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as \"X persistent [type] damage,\" where \"X\" is the amount of damage dealt and \"[type]\" is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a @Check[type:flat|dc:15] check to see if you recover from the persistent damage. If you succeed, the condition ends.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"persistent-damage","schema":{"version":0.84,"lastMigration":null},"group":null,"duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[],"persistent":{"formula":"2 * 1d6","damageType":"bleed","dc":15}},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695601996605,"modifiedTime":1695601996605,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"8HugnbUxENhGCphF"},{"img":"systems/pf2e/icons/conditions/dying.webp","name":"Dying","system":{"description":{"gm":"","value":"<p>You are bleeding out or otherwise at death's door. While you have this condition, you are @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} condition, or increase your wounded condition value by 1 if you already have that condition.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","onDeleteActions":{"grantee":"restrict"},"uuid":"Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf","flag":"unconscious"}],"slug":"dying","schema":{"version":0.84,"lastMigration":null},"group":"death","duration":{"value":0},"value":{"isValued":true,"value":4},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1"},"pf2e":{"itemGrants":{"unconscious":{"id":"J6yEaSiHasstJIAh","onDelete":"restrict"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000141,"modifiedTime":1695602168022,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"vPfsVdmG1MtANCff"},{"img":"systems/pf2e/icons/conditions/blinded.webp","name":"Blinded","system":{"description":{"gm":"","value":"<p>You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a -4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"perception","slug":"blinded","type":"status","value":-4},{"key":"Immunity","type":"visual"}],"slug":"blinded","schema":{"version":0.84,"lastMigration":null},"group":"senses","duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":["dazzled"]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2"},"pf2e":{"grantedBy":{"id":"J6yEaSiHasstJIAh","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000141,"modifiedTime":1695602000141,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"5nlSyxIT6It5LBNY"},{"img":"systems/pf2e/icons/conditions/flat-footed.webp","name":"Flat-Footed","system":{"description":{"gm":"","value":"<p>You're distracted or otherwise unable to focus your full attention on defense. You take a -2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others-especially conditions-can make you universally flat-footed against everything. If a rule doesn't specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say \"The target is flat-footed.\"</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"ac","slug":"flat-footed","type":"circumstance","value":-2}],"slug":"flat-footed","schema":{"version":0.84,"lastMigration":null},"group":null,"duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"},"pf2e":{"grantedBy":{"id":"J6yEaSiHasstJIAh","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000142,"modifiedTime":1695602000142,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"gCBa2Zp13TYQtWZ0"},{"img":"systems/pf2e/icons/conditions/flat-footed.webp","name":"Flat-Footed","system":{"description":{"gm":"","value":"<p>You're distracted or otherwise unable to focus your full attention on defense. You take a -2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others-especially conditions-can make you universally flat-footed against everything. If a rule doesn't specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say \"The target is flat-footed.\"</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"ac","slug":"flat-footed","type":"circumstance","value":-2}],"slug":"flat-footed","schema":{"version":0.84,"lastMigration":null},"group":null,"duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"},"pf2e":{"grantedBy":{"id":"JcbQ540sOTDWAfNk","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000147,"modifiedTime":1695602000147,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"PIZXbfajCTY1TJPM"},{"img":"systems/pf2e/icons/conditions/prone.webp","name":"Prone","system":{"description":{"gm":"","value":"<p>You're lying on the ground. You are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and take a -2 circumstance penalty to attack rolls. The only move actions you can use while you're prone are @UUID[Compendium.pf2e.actionspf2e.Tj055UcNm6UEgtCg] and @UUID[Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj]. Standing up ends the prone condition. You can @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] while prone to hunker down and gain cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed).</p>\n<p>If you would be knocked prone while you're @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy]{Climbing} or @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p]{Flying}, you fall. You can't be knocked prone when @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx]{Swimming}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"attack-roll","slug":"prone","type":"circumstance","value":-2},{"key":"GrantItem","onDeleteActions":{"grantee":"restrict"},"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg","flag":"flatFooted"}],"slug":"prone","schema":{"version":0.84,"lastMigration":null},"group":null,"duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.j91X7x0XSomq8d60"},"pf2e":{"grantedBy":{"id":"J6yEaSiHasstJIAh","onDelete":"detach"},"itemGrants":{"flatFooted":{"id":"PIZXbfajCTY1TJPM","onDelete":"restrict"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000148,"modifiedTime":1695602000148,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"JcbQ540sOTDWAfNk"},{"img":"systems/pf2e/icons/conditions/unconscious.webp","name":"Unconscious","system":{"description":{"gm":"","value":"<p>You're sleeping, or you've been knocked out. You can't act. You take a -4 status penalty to AC, Perception, and Reflex saves, and you have the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] conditions. When you gain this condition, you fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.</p>\n<p>If you're unconscious because you're @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1], you can't wake up while you have 0 Hit Points. If you are restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.</p>\n<p>If you are unconscious and at 0 Hit Points, but not dying, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.</p>\n<p>If you're unconscious and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways. Each causes you to lose the unconscious condition.</p>\n<ul>\n<li>You take damage, provided the damage doesn't reduce you to 0 Hit Points. If the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying condition as normal.</li>\n<li>You receive healing, other than the natural healing you get from resting.</li>\n<li>Someone shakes you awake with an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action.</li>\n<li>There's loud noise going on around you-though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. If creatures are attempting to stay quiet around you, this Perception check uses their Stealth DCs. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.</li>\n<li>If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest.</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":["ac","perception","reflex"],"slug":"unconscious","type":"status","value":-4},{"key":"GrantItem","onDeleteActions":{"grantee":"restrict"},"uuid":"Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2","flag":"blinded"},{"key":"GrantItem","onDeleteActions":{"grantee":"restrict"},"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg","flag":"flatFooted"},{"allowDuplicate":false,"key":"GrantItem","onDeleteActions":{"grantee":"restrict","granter":"detach"},"uuid":"Compendium.pf2e.conditionitems.j91X7x0XSomq8d60","flag":"prone"}],"slug":"unconscious","schema":{"version":0.84,"lastMigration":null},"group":"death","duration":{"value":0},"value":{"isValued":false,"value":null},"references":{"children":[],"overrides":[],"overriddenBy":[],"immunityFrom":[]},"overrides":[]},"type":"condition","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf"},"pf2e":{"grantedBy":{"id":"vPfsVdmG1MtANCff","onDelete":"cascade"},"itemGrants":{"blinded":{"id":"5nlSyxIT6It5LBNY","onDelete":"restrict"},"flatFooted":{"id":"gCBa2Zp13TYQtWZ0","onDelete":"restrict"},"prone":{"id":"JcbQ540sOTDWAfNk","onDelete":"restrict"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"y7YPsIEiZsHrU0id":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695602000151,"modifiedTime":1695602000151,"lastModifiedBy":"y7YPsIEiZsHrU0id"},"_id":"J6yEaSiHasstJIAh"},{"_id":"qnfl8biTrITpy5by","img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","system":{"description":{"gm":"","value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible</p>"},"source":{"value":"Pathfinder Core 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it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"source":{"value":"Pathfinder Core 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{"folder":"rQ0xzHfgK6dDaFuP","name":"Kyra (Human Cleric)","type":"character","ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"ss0rDetCRdrD9OsR":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Kyra","displayName":50,"texture":{"src":"kyra.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"kyra.png","system":{"attributes":{"hp":{"value":44,"temp":0},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0}},"details":{"alignment":{"value":"N"},"level":{"value":4},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"str"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":"Woman"},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[],"languages":{"value":[],"selected":[],"custom":""}},"resources":{"heroPoints":{"value":2,"max":3},"focus":{"value":0}},"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"abilities":{},"saves":{"reflex":{"rank":1}},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":0},"dec":{"rank":0},"dip":{"rank":1},"itm":{"rank":0},"med":{"rank":2},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":1},"rel":{"rank":1},"soc":{"rank":0},"ste":{"rank":0},"sur":{"rank":0},"thi":{"rank":0}},"martial":{"light":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}},"build":{"abilities":{"boosts":{"1":["wis","str","cha","dex"]}}}},"items":[{"_id":"nZDJgSiuuJJ8RGUn","img":"systems/pf2e/icons/classes/cleric.webp","name":"Cleric","system":{"description":{"gm":"","value":"<p><em>Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Cleric</h1>\n<h2>During Combat Encounters...</h2>\n<p>If you're a warpriest, you balance between casting spells and attacking with weapons- typically the favored weapon of your deity. If you're a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.</p>\n<h2>During Social Encounters...</h2>\n<p>You might make diplomatic overtures or deliver impressive speeches. Because you're wise, you also pick up on falsehoods others tell.</p>\n<h2>While Exploring...</h2>\n<p>You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.</p>\n<h2>In Downtime...</h2>\n<p>You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.</li>\n<li>Know the teachings of your religion's holy texts and how they apply to a dilemma.</li>\n<li>Cooperate with your allies, provided they don't ask you to go against divine will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find your devotion impressive, even if they don't understand it.</li>\n<li>Expect you to heal their wounds.</li>\n<li>Rely on you to interact with other religious figures.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Religion</p>\n<p>Trained in one skill determined by your choice of deity</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the favored weapon of your deity. If your deity's favored weapon is uncommon, you also gain access to that weapon.</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor, though your doctrine might alter this</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in divine spell attacks</p>\n<p>Trained in divine spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Cleric. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, second doctrine, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, alertness, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, general feat, skill increase, third doctrine</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, fifth doctrine, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Final doctrine, general feat, miraculous spell, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Deity</h2>\n<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>\n<p>A list of all deities can be found in the Deities compendium.</p>\n<h3><strong>Anathema</strong></h3>\n<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]{Atone}</em> ritual.</p>\n<h2>Divine Font</h2>\n<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]{Heal}</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]{Harm}</em> spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between <em>heal</em> or <em>harm</em>. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<h2>Divine Spellcasting</h2>\n<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn a Spell}. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-9: Cleric Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a cleric. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* Your divine font gives you additional <em>heal</em> or <em>harm</em> spells of this level. The number is equal to 1 + your Charisma modifier.\n<p>† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Doctrine</h2>\n<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<p>Doctrines can be found here (@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]{Cloistered Cleric} and @UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]{Warpriest}).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2>Cleric Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a cleric class feat.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float:right\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Resolve<span style=\"float:right\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Lightning Reflexes<span style=\"float:right\">Level 11</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Divine Defense<span style=\"float:right\">Level 13</span></h2>\n<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Miraculous Spell<span style=\"float:right\">Level 19</span></h2>\n<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ]{Maker of Miracles} feat to gain a second slot.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"slug":"cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["wis"]},"items":{"5ydlu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"765ut":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":3,"name":"Second Doctrine","uuid":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"7gkd0":{"img":"systems/pf2e/icons/features/classes/divine-font.webp","level":1,"name":"Divine Font","uuid":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"},"ckmdj":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Fourth Doctrine","uuid":"Compendium.pf2e.classfeatures.o8nHreMyiLi64rZz"},"cwo2e":{"img":"systems/pf2e/icons/features/classes/deity.webp","level":1,"name":"Deity","uuid":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"dic6f":{"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","level":1,"name":"Divine Spellcasting (Cleric)","uuid":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"},"ilsvf":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Doctrine","uuid":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"m28zo":{"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","level":1,"name":"Anathema (Cleric)","uuid":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"},"oj8f7":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"First Doctrine","uuid":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"ozqxv":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":5,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"r47we":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":15,"name":"Fifth Doctrine","uuid":"Compendium.pf2e.classfeatures.Zb7DuGbFoLEp0H1K"},"uzcka":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"Third Doctrine","uuid":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"},"vmpzh":{"img":"systems/pf2e/icons/features/classes/miraculous-spell.webp","level":19,"name":"Miraculous Spell","uuid":"Compendium.pf2e.classfeatures.3uf31A91h3ywmlqm"},"vpn62":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":11,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"xe44z":{"img":"systems/pf2e/icons/features/classes/divine-defense.webp","level":13,"name":"Divine Defense","uuid":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"},"z2puy":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":19,"name":"Final Doctrine","uuid":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"},"zrd25":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"hp":8,"trainedSkills":{"value":["rel"],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"Deity's favored weapon","rank":1}},"defenses":{"unarmored":1,"light":0,"medium":0,"heavy":0},"classDC":0,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.EizrWvUPMS67Pahd"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219734035,"modifiedTime":1673219734035,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"gOHGSTIPEQRlHWaf","img":"systems/pf2e/icons/classes/cleric.webp","name":"Cleric","system":{"description":{"gm":"","value":"<p><em>Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Cleric</h1>\n<h2>During Combat Encounters...</h2>\n<p>If you're a warpriest, you balance between casting spells and attacking with weapons- typically the favored weapon of your deity. If you're a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.</p>\n<h2>During Social Encounters...</h2>\n<p>You might make diplomatic overtures or deliver impressive speeches. Because you're wise, you also pick up on falsehoods others tell.</p>\n<h2>While Exploring...</h2>\n<p>You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.</p>\n<h2>In Downtime...</h2>\n<p>You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.</li>\n<li>Know the teachings of your religion's holy texts and how they apply to a dilemma.</li>\n<li>Cooperate with your allies, provided they don't ask you to go against divine will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find your devotion impressive, even if they don't understand it.</li>\n<li>Expect you to heal their wounds.</li>\n<li>Rely on you to interact with other religious figures.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Religion</p>\n<p>Trained in one skill determined by your choice of deity</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the favored weapon of your deity. If your deity's favored weapon is uncommon, you also gain access to that weapon.</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor, though your doctrine might alter this</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in divine spell attacks</p>\n<p>Trained in divine spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Cleric. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, second doctrine, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, alertness, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, general feat, skill increase, third doctrine</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, fifth doctrine, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Final doctrine, general feat, miraculous spell, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Deity</h2>\n<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>\n<p>A list of all deities can be found in the Deities compendium.</p>\n<h3><strong>Anathema</strong></h3>\n<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]{Atone}</em> ritual.</p>\n<h2>Divine Font</h2>\n<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]{Heal}</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]{Harm}</em> spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between <em>heal</em> or <em>harm</em>. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<h2>Divine Spellcasting</h2>\n<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn a Spell}. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-9: Cleric Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a cleric. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* Your divine font gives you additional <em>heal</em> or <em>harm</em> spells of this level. The number is equal to 1 + your Charisma modifier.\n<p>† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Doctrine</h2>\n<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<p>Doctrines can be found here (@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]{Cloistered Cleric} and @UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]{Warpriest}).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2>Cleric Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a cleric class feat.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float:right\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Resolve<span style=\"float:right\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Lightning Reflexes<span style=\"float:right\">Level 11</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Divine Defense<span style=\"float:right\">Level 13</span></h2>\n<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Miraculous Spell<span style=\"float:right\">Level 19</span></h2>\n<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ]{Maker of Miracles} feat to gain a second slot.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"slug":"cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["wis"]},"items":{"5ydlu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"765ut":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":3,"name":"Second Doctrine","uuid":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"7gkd0":{"img":"systems/pf2e/icons/features/classes/divine-font.webp","level":1,"name":"Divine Font","uuid":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"},"ckmdj":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Fourth Doctrine","uuid":"Compendium.pf2e.classfeatures.o8nHreMyiLi64rZz"},"cwo2e":{"img":"systems/pf2e/icons/features/classes/deity.webp","level":1,"name":"Deity","uuid":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"dic6f":{"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","level":1,"name":"Divine Spellcasting (Cleric)","uuid":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"},"ilsvf":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Doctrine","uuid":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"m28zo":{"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","level":1,"name":"Anathema (Cleric)","uuid":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"},"oj8f7":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"First Doctrine","uuid":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"ozqxv":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":5,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"r47we":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":15,"name":"Fifth Doctrine","uuid":"Compendium.pf2e.classfeatures.Zb7DuGbFoLEp0H1K"},"uzcka":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"Third Doctrine","uuid":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"},"vmpzh":{"img":"systems/pf2e/icons/features/classes/miraculous-spell.webp","level":19,"name":"Miraculous Spell","uuid":"Compendium.pf2e.classfeatures.3uf31A91h3ywmlqm"},"vpn62":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":11,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"xe44z":{"img":"systems/pf2e/icons/features/classes/divine-defense.webp","level":13,"name":"Divine Defense","uuid":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"},"z2puy":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":19,"name":"Final Doctrine","uuid":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"},"zrd25":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"hp":8,"trainedSkills":{"value":["rel"],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"Deity's favored weapon","rank":1}},"defenses":{"unarmored":1,"light":0,"medium":0,"heavy":0},"classDC":0,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.EizrWvUPMS67Pahd"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759938,"modifiedTime":1673219759938,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity (Sarenrae)","system":{"description":{"gm":"","value":"<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Information on deities can be found in the deities compendium, along with their alignments, areas of concern, and the benefits you get for being a cleric of that deity. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity","flag":"deity","selection":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}","flag":"sarenrae"},{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Weapon.Base.fist","predicate":["deity:primary:favored-weapon:fist"],"range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","predicate":["class:cleric"],"value":1}],"slug":"deity","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"pf2e":{"itemGrants":{"sarenrae":{"id":"nzafhJCeHJRR2lkV","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759939,"modifiedTime":1673219759939,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"Z3RVEbRHQV1DGDjc"},{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Doctrine","system":{"description":{"gm":"","value":"<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]{Warpriest}</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Cleric class feature","predicate":["item:level:1","item:trait:cleric","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"value":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}],"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Cleric.Doctrine.Prompt","flag":"doctrine","selection":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.doctrine}","flag":"cloisteredCleric"}],"slug":"doctrine","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"pf2e":{"itemGrants":{"cloisteredCleric":{"id":"XWpyvhrMuYinYShC","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":100,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759940,"modifiedTime":1673219759940,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"NFzwxWnm2gbs35Qm"},{"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","name":"Anathema (Cleric)","system":{"description":{"gm":"","value":"<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI]{Pharasma}, the goddess of death. For borderline cases, you and your GM determine which acts are anathema.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]{Atone}</em> ritual.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"anathema-cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"}},"effects":[],"folder":null,"sort":200,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759940,"modifiedTime":1673219759940,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"KpQXRLvQEch8DDMw"},{"img":"systems/pf2e/icons/features/classes/divine-font.webp","name":"Divine Font","system":{"description":{"gm":"","value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]{Heal}</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]{Harm}</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"divine-font","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"}},"effects":[],"folder":null,"sort":300,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759942,"modifiedTime":1673219759942,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"Inh6qmtEXHkU8dCJ"},{"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Cleric)","system":{"description":{"gm":"","value":"<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"divine-spellcasting-cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"}},"effects":[],"folder":null,"sort":400,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759943,"modifiedTime":1673219759943,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"lWDKBdaJNUnlsiuA"},{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"First Doctrine","system":{"description":{"gm":"","value":"<p>You gain the first benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]{Warpriest}</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","flag":"firstDoctrineCloisteredCleric"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.xxkszluN9icAiTO4","flag":"firstDoctrineWarpriest"}],"slug":"first-doctrine","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"pf2e":{"itemGrants":{"firstDoctrineCloisteredCleric":{"id":"flIlHqHlmVN9ddBa","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":500,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759944,"modifiedTime":1673219759944,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"VukJD6fkqH9eAP48"},{"img":"systems/pf2e/icons/deity/Sarenrae.webp","name":"Sarenrae","system":{"description":{"gm":"","value":"<p>Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Most people thank her for her kind work to channel the sun's power for everyone's safety and livelihood, and thank her clergy for granting her healing power to all who need it. Mortals look to the Dawnflower as an example of boundless love, exquisite kindness, and true patience. They pray to her to heal the sick, lift up the downtrodden, and illuminate darkness of circumstance as well as darkness of spirit. Her followers aspire to emulate her through generosity, nurturing, truthfulness, and selfless courage. They oppose evil everywhere with words first, and when necessary, with scimitar and flame.</p>\n<p><strong>Edicts</strong> destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption</p>\n<p><strong>Anathema</strong> create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil</p>\n<p><strong>Areas of Concern</strong> healing, honesty, redemption, and the sun</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sarenrae","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"category":"deity","alignment":{"own":"NG","follower":["LG","NG","CG"]},"domains":{"primary":["fire","healing","sun","truth"],"alternate":["repose"]},"font":["heal"],"ability":["con","wis"],"skill":"med","weapons":["scimitar"],"spells":{"1":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t","3":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd","4":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"type":"deity","flags":{"core":{"sourceId":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},"pf2e":{"grantedBy":{"id":"Z3RVEbRHQV1DGDjc","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759944,"modifiedTime":1673219759944,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"nzafhJCeHJRR2lkV"},{"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Cloistered Cleric","system":{"description":{"gm":"","value":"<p>You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{First Doctrine (1st)}</strong> You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN]{Domain Initiate} cleric feat.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Second Doctrine (3rd)}</strong> Your proficiency rank for Fortitude saves increases to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Third Doctrine (7th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Fourth Doctrine (11th)}</strong> You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Fifth Doctrine (15th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"firstDoctrine":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","secondDoctrine":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","thirdDoctrine":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q","fourthDoctrine":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a","fifthDoctrine":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf","finalDoctrine":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9"}}],"slug":"cloistered-cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},"pf2e":{"grantedBy":{"id":"NFzwxWnm2gbs35Qm","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759945,"modifiedTime":1673223049676,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"XWpyvhrMuYinYShC"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate","system":{"description":{"gm":"","value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain","flag":"domainInitiate","selection":"healing"}],"slug":"domain-initiate","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"},"pf2e":{"grantedBy":{"id":"flIlHqHlmVN9ddBa","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219759946,"modifiedTime":1673219759946,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"7hSGW0CJQWA2p0Ba"},{"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"First Doctrine (Cloistered Cleric)","system":{"description":{"gm":"","value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN]{Domain Initiate} cleric feat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN","flag":"domainInitiate"}],"slug":"first-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"},"pf2e":{"grantedBy":{"id":"VukJD6fkqH9eAP48","onDelete":"cascade"},"itemGrants":{"domainInitiate":{"id":"7hSGW0CJQWA2p0Ba","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1673219759946,"modifiedTime":1674430469915,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"flIlHqHlmVN9ddBa"},{"_id":"fwcyre9mzAXyHDUu","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"gm":"","value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"],"selected":"wis"},"1":{"value":["str","dex","con","int","wis","cha"],"selected":"cha"},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673219798036,"modifiedTime":1673220260344,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"type":"lore","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Hunting Lore","_id":"2IS2vZvIYSDq8JDy","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":0},"proficient":{"value":1},"traits":{"value":[],"rarity":"common"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673220671699,"modifiedTime":1673223924585,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"name":"Divine Prepared Spells","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"divine"},"prepared":{"value":"prepared","flexible":false},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":true},"proficiency":{"value":1,"slug":""},"displayLevels":{},"slots":{"slot0":{"prepared":{"0":{"id":"1JD6ygPnwxu0Y8gG"},"1":{"id":"6ebqsLO1xxOBN7x3","expended":false},"2":{"id":"HKrPaC2ZshFLK0Oy"},"3":{"id":"KWuK2hQAzZryJTk6"},"4":{"id":"8a53xDORcKMzzKXU","expended":false}},"value":0,"max":5},"slot1":{"prepared":{"0":{"id":"fhdufDZOiuyaL0Hm","expended":true},"1":{"id":"n2BlrSg3vAlLVZ36","expended":false},"2":{"id":"n2BlrSg3vAlLVZ36","expended":false},"3":{"id":null,"expended":false,"name":"Empty Slot (drag spell here)","prepared":false},"4":{"id":null,"expended":false,"name":"Empty Slot (drag spell here)","prepared":false},"5":{"id":null,"expended":false,"name":"Empty Slot (drag spell here)","prepared":false}},"value":0,"max":3},"slot2":{"prepared":{"0":{"id":"0uq2a8pFWex5rjkA","expended":true},"1":{"id":"0uq2a8pFWex5rjkA","expended":true},"2":{"id":"0uq2a8pFWex5rjkA","expended":true},"3":{"id":"4qWaDZsOtTdWUX1E","expended":false},"4":{"id":"pd6IrsWnPJh3Y48w","expended":true},"5":{"id":"pd6IrsWnPJh3Y48w"}},"value":0,"max":6},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"_id":"M5i5J7vERUL5Cxo5","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673221079655,"modifiedTime":1696816523130,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"fhdufDZOiuyaL0Hm","img":"systems/pf2e/icons/spells/bless.webp","name":"Bless","system":{"description":{"gm":"","value":"<p>Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet.</p>\n<p>Bless can counteract <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]{Bane}</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Gqy7K6FnbLtwGpud]{Spell Effect: Bless}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"bless","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["mental"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"you and allies in the area"},"range":{"value":""},"area":{"type":"emanation","value":5},"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":true},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221285448,"modifiedTime":1673221285448,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"0uq2a8pFWex5rjkA","img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":{"details":"varies","type":"emanation","value":30},"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightenedLevel":{},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true},"heightenedLevel":{},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"components":{"material":true,"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221310976,"modifiedTime":1673221310976,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"pfLaWlv9LoKdGRQf","img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","system":{"description":{"gm":"","value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sanctuary","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221330192,"modifiedTime":1673221330192,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"name":"Arcane Focus Spells","type":"spellcastingEntry","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"wis"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"arcane"},"prepared":{"value":"focus"},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":true},"proficiency":{"value":1,"slug":""},"displayLevels":{},"slots":{"slot0":{"prepared":[],"value":0,"max":0},"slot1":{"prepared":[],"value":0,"max":0},"slot2":{"prepared":[],"value":0,"max":0},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"_id":"QCWgc1CkIfG1bv3r","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221441784,"modifiedTime":1673221966991,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/spells/fire-ray.webp","name":"Fire Ray","system":{"description":{"gm":"","value":"<p>A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The ray deals double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<p><strong>Success</strong> The ray deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"fire-ray","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","cleric","fire"],"rarity":"uncommon"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"focus"},"traditions":{"value":[]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"60 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"QCWgc1CkIfG1bv3r"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oJKZi8OQgmVXHOc0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221474902,"modifiedTime":1673221474902,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"vCaRtPnvmLYYvP2k"},{"_id":"lqDxbvAqpZzkGe5C","img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","system":{"description":{"gm":"","value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"daze","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["cantrip","mental","nonlethal"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"60 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 round"},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"save":{"value":"will","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221708572,"modifiedTime":1673221708572,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"1JD6ygPnwxu0Y8gG","img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","system":{"description":{"gm":"","value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"detect-magic","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["detection","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"emanation","value":30},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221721106,"modifiedTime":1673221721106,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"ZMRBC5KQ8x46XEsw","img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","system":{"description":{"gm":"","value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"disrupt-undead","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["positive","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 undead creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221726427,"modifiedTime":1673221726427,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"HKrPaC2ZshFLK0Oy","img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","system":{"description":{"gm":"","value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]{Spell Effect: Guidance}</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]{Effect: Guidance Immunity}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"guidance","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673221734490,"modifiedTime":1673221734490,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"KWuK2hQAzZryJTk6","img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","system":{"description":{"gm":"","value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying} condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious} at 0 Hit Points.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stabilize","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["cantrip","healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 dying creature"},"range":{"value":"30 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more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.</p>"},"source":{"value":"Pathfinder Core 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However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"chain-shirt","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":["flexible","noisy"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"chain-shirt","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"2"},"equippedBulk":{"value":"1"},"price":{"value":{"gp":5}},"equipped":{"carryType":"worn","invested":null,"inSlot":true,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"wornarmor"},"armor":{"value":2},"category":"light","group":"chain","strength":{"value":12},"dex":{"value":3},"check":{"value":-1},"speed":{"value":0},"potencyRune":{"value":null},"resiliencyRune":{"value":null},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"potency":{}},"type":"armor","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MPcM4Wt6KmWE2kGL"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673222518576,"modifiedTime":1695603557680,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/default-icons/background.svg","name":"Refugee (Fall of Plaguestone)","system":{"description":{"gm":"","value":"<p>The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Survival skill and the Hunting Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu]{Forager} skill feat.</p>"},"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone"},"rules":[],"slug":"refugee-fall-of-plaguestone","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"boosts":{"0":{"value":["con","int"],"selected":"con"},"1":{"value":["cha","con","dex","int","str","wis"],"selected":"wis"}},"items":{"r7cai":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Forager","uuid":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}},"trainedLore":"Hunting Lore","trainedSkills":{"value":["sur"]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.HDquvQywAZimmcFF"}},"effects":[],"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673223750652,"modifiedTime":1673223869962,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"folder":null,"sort":0,"_id":"1DcJTpvYqUuDHzNZ"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forager","system":{"description":{"gm":"","value":"<p>While using Survival to Subsist, if you roll any result worse than a success, you get a success.</p>\n<p>On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.</p>\n<p>Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you're an expert, 16 if you're a master, or 32 if you're legendary).</p>\n<p>You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.</p>\n<p>Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","predicate":["action:subsist"],"selector":"survival","text":"While using Survival to Subsist, if you roll any result worse than a success, you get a success. You can also provide subsistence living for multiple creatures.","title":"{item|name}"}],"slug":"forager","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Survival"}]},"location":"1DcJTpvYqUuDHzNZ"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.4","coreVersion":"10.291","createdTime":1673223792319,"modifiedTime":1673223792319,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"FmA3jMRt6CXzmVZv"},{"img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"gold-pieces","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":17,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":0},"equippedBulk":{"value":""},"price":{"value":{"gp":1}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"coins","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673827437739,"modifiedTime":1694996586374,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"MMNn6zQ2esO4ChCT"},{"type":"equipment","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Arcane Focus","_id":"HGVEBwFZTMG5tAD9","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0,"inSlot":false},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Amulet","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"wornamulet"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1674953683406,"modifiedTime":1695270808688,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"BFxDBrIjzpZPhKQB","img":"systems/pf2e/icons/actions/Passive.webp","name":"Treat Wounds","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily @UUID[Compendium.pf2e.feat-effects.Lb4q2bBAgxamtix5]{immune} to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).</p>\n<p>The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.</p>\n<p>If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.</p>\n<p>The result of your Medicine check determines how many Hit Points the target regains.</p>\n<p>@UUID[Compendium.pf2e.pf2e-macros.6duZj0Ygiqv712rq]{Treat Wounds}</p>\n<hr />\n<p><strong>Critical Success</strong> The target regains [[/r 4d8]] Hit Points, and its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded} condition is removed.</p>\n<p><strong>Success</strong> The target regains [[/r 2d8]] Hit Points, and its wounded condition is removed.</p>\n<p><strong>Critical Failure</strong> The target takes [[/r 1d8]] damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-wounds","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["exploration","healing","manipulate","skill"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678069104293,"modifiedTime":1678069104293,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"rugwSo0EexS6g4Kr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Haughty Obstinacy","system":{"description":{"gm":"","value":"<p>Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"haughty-obstinacy","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["human"],"rarity":"common"},"category":"ancestry","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RmiMUZlae6yGUyXY"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678659289572,"modifiedTime":1678659289572,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"nREtyTQc3LmHLFv1","img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","system":{"description":{"gm":"","value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","flag":"versatileHeritage","selection":"Compendium.pf2e.feats-srd.BStw1cANwx5baL6d"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}","flag":"armorProficiency","allowDuplicate":false}],"slug":"versatile-heritage","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX","slug":"human"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"armorProficiency":{"id":"0uPha3h0DuWbdOyp","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1678659368505,"modifiedTime":1691353775585,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armor Proficiency","system":{"description":{"gm":"","value":"<p>You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time, you become trained in the next type of armor above.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","priority":41,"value":"max(min(1,@actor.system.martial.light.rank)*min(1,@actor.system.martial.medium.rank))"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","priority":41,"value":"min(1,@actor.system.martial.light.rank)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","priority":41,"value":1}],"slug":"armor-proficiency","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":3,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BStw1cANwx5baL6d"},"pf2e":{"grantedBy":{"id":"nREtyTQc3LmHLFv1","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678659368511,"modifiedTime":1678659368511,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"0uPha3h0DuWbdOyp"},{"_id":"I2IEMCGeFPoK65Kp","img":"systems/pf2e/icons/equipment/weapons/sling-bullets.webp","name":"Sling Bullets","system":{"description":{"gm":"","value":"<p>These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sling-bullets","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":3,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"cp":1},"per":10},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"slingBullets","negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"ammo"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MKSeXwUm56c15MZa"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1678663157474,"modifiedTime":1682907405187,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/juggernaut-mutagen.webp","name":"Juggernaut Mutagen (Lesser)","system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<hr />\n<p>After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant.</p>\n<p><strong>Benefit</strong> You gain a +1 item bonus to Fortitude saves and 5 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.</p>\n<p><strong>Drawback</strong> You take a -2 penalty to Will saves, Perception checks and initiative rolls.</p>\n<p><strong>Duration</strong> 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.1l139A2Qik4lBHKO]{Effect: Juggernaut Mutagen (Lesser)}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"juggernaut-mutagen-lesser","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.803-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["alchemical","consumable","elixir","mutagen","polymorph"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":4}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual 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regular crossbow, but it packs a greater punch.</p>"},"source":{"value":"Pathfinder Core 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Rulebook"},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","flag":"secondDoctrineCloisteredCleric"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX","flag":"secondDoctrineWarpriest"}],"slug":"second-doctrine","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["cleric"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"gOHGSTIPEQRlHWaf"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"pf2e":{"itemGrants":{"secondDoctrineCloisteredCleric":{"id":"G8jygcOPTifFZts9","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691353468438,"modifiedTime":1691353468438,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"3io81uaMn3OjtQnY"},{"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Second Doctrine (Cloistered Cleric)","system":{"description":{"gm":"","value":"<p>Your proficiency rank for Fortitude saves increases to expert.</p>"},"source":{"value":"Pathfinder Core 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Recovery","system":{"description":{"gm":"","value":"<p>You zealously monitor a patient's progress to administer treatment faster. When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"continual-recovery","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"expert in Medicine"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c85a69mB1urW2Se2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691353588061,"modifiedTime":1691353588061,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"4qWaDZsOtTdWUX1E","img":"systems/pf2e/icons/spells/darkvision.webp","name":"Darkvision","system":{"description":{"gm":"","value":"<p>You grant yourself supernatural sight in areas of darkness. You gain Darkvision.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.IXS15IQXYCZ8vsmX]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.inNfTmtWpsxeGBI9]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range is touch and it targets 1 willing creature.</p>\n<p><strong>Heightened (5th)</strong> The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"darkvision","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"3":{"range":{"value":"touch"},"target":{"value":"1 willing creature"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZTqGY1MLRjgKasV"}},"effects":[],"folder":null,"sort":50000,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691353703232,"modifiedTime":1696815712253,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"pd6IrsWnPJh3Y48w","img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","system":{"description":{"gm":"","value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"spiritual-weapon","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["force"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"sustained up to 1 minute"},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"effects":[],"folder":null,"sort":100000,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691353710037,"modifiedTime":1696815709644,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"c2m6wPdwQTdl3xpZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Medicine)","system":{"description":{"gm":"","value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"medicine"},{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true}],"slug":"assurance","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fortune","general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691372973583,"modifiedTime":1691372973583,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"name":"Barkskin potion","type":"consumable","effects":[],"system":{"description":{"gm":"","value":"<p>Makes you more defensive</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"_id":"2xQd3JN6JDiLjY5B","img":"systems/pf2e/icons/default-icons/consumable.svg","folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691969378992,"modifiedTime":1691969411464,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Sustain a Spell","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one spell active with a sustained duration, and you are not @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw]</p>\n<hr />\n<p>Choose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as \"sustained up to 1 minute\" or \"sustained up to 1 hour\").</p>\n<p>If your Sustain a Spell action is disrupted, the spell immediately ends.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sustain-a-spell","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691973774393,"modifiedTime":1691973774393,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"jni4WA39uQtf4r4x"},{"name":"Leshy Apple Pie","type":"consumable","effects":[],"system":{"description":{"gm":"","value":"<p>A slice of pie made via unscrutable apple leshy magic. It's delicious, and always perfectly warm and moist no matter if you're eating it right after it was baked or hours later.</p>\n<p>Eating the slice grants you 5 temporary hit points for 1 hour. The pie loses this benefit, and most of its flavor and mouthfeel, when you make your next daily preparations.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["consumable","infused"],"rarity":"uncommon","otherTags":[]},"quantity":0,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/other-consumables.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"img":"assets/leshy_apple_pie.jpg","folder":null,"sort":0,"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"ss0rDetCRdrD9OsR":3},"flags":{"core":{"sourceId":"Item.mMDCxXkuqWK6K1N5"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691512869525,"modifiedTime":1693868326471,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"dWbxaUYwOtlSC53A"},{"_id":"Ex1wu490ZmGpHwQg","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Minor)","sort":500000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain [[/r 1d6[healing]]]{1d6 Hit Points} and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lPRuIRbu0rHBkoKY]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"elixir-of-life-minor","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","consumable","elixir","healing"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Liquid","img":"systems/pf2e/icons/unidentified_item_icons/alchemical_elixir.webp","data":{"description":{"value":"The nature of this liquid is unclear."}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"elixir"},"charges":{"value":1,"max":1},"consume":{"value":"1d6"},"autoDestroy":{"value":true},"spell":null},"type":"consumable","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694990301528,"modifiedTime":1695601346935,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"M5stj2Wejf2SsOC4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp","name":"Bottled Lightning (Lesser)","sort":300000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 1d6 electricity damage and 1 electricity splash damage. On a hit, the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.BottledLightning.Lesser.success"}],"slug":"bottled-lightning-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","bomb","consumable","electricity","splash"],"rarity":"common","otherTags":[]},"quantity":3,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":1,"die":"d6","damageType":"electricity","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":1},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":0},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996260207,"modifiedTime":1696805325226,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"83ZjfZV70pcfMKTe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp","name":"Alchemist's Fire (Lesser)","sort":200000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"slug":"alchemists-fire-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","bomb","consumable","fire","splash"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"alchemical-bomb","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"bomb","bonus":{"value":0},"damage":{"dice":1,"die":"d8","damageType":"fire","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":1},"range":20,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":""},"specific":{"value":false},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":""}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996342488,"modifiedTime":1695603670529,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","system":{"description":{"gm":"","value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"dagger","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":["agile","finesse","thrown-10","versatile-s"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"dagger","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":2}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":"cold-iron"},"preciousMaterialGrade":{"value":"low"},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Dagger","img":"systems/pf2e/icons/unidentified_item_icons/weapon.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"simple","group":"knife","bonus":{"value":0},"damage":{"dice":1,"die":"d4","damageType":"piercing","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":0},"range":null,"reload":{"value":"-"},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":null},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":"","strikeConditionType":"","strikeConditionValue":null,"criticalConditionType":"","criticalConditionValue":null}},"type":"weapon","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996605198,"modifiedTime":1694996619828,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"2jBtdRCr1FDeeEuh"},{"_id":"6D0yt0TT8DTLPhVM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ewQZ0VeL38v3qFnN"}},"img":"systems/pf2e/icons/equipment/armor/studded-leather-armor.webp","name":"Studded Leather Armor","sort":400000,"system":{"description":{"gm":"","value":"<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"studded-leather-armor","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"studded-leather-armor","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"2"},"equippedBulk":{"value":"1"},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null,"inSlot":false,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"wornarmor"},"armor":{"value":2},"category":"light","group":"leather","strength":{"value":12},"dex":{"value":3},"check":{"value":-1},"speed":{"value":0},"potencyRune":{"value":0},"resiliencyRune":{"value":""},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"potency":{}},"type":"armor","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695603550873,"modifiedTime":1695603551185,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"Y7nRXgnCkcMtMoMx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reach Spell","system":{"description":{"gm":"","value":"<p>You can extend the range of your spells. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"reach-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["bard","cleric","concentrate","druid","metamagic","oracle","sorcerer","witch","wizard"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696790500116,"modifiedTime":1696813564299,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"folder":"BThLo70vohxVyTao","name":"Eruné's Spellbook","type":"treasure","effects":[],"system":{"description":{"gm":"","value":"<p>As you flip through this ivy-bound spellbook, the pages seem to sway like leaves on a tree. It clearly belongs to a wizard because of the formulaic, almost mathematical rendering of spell data. But most of the spells seem to concern themselves with the natural world. They are written in a strange shorthand, incorporating sketches of animal and plant life. This makes it impossible to learn any of them.</p>\n<p>The author has signed the first page: Eruné.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"unique","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":90}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Treasure","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"img":"assets/erune_spellbook.jpeg","sort":0,"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3},"flags":{"core":{"sourceId":"Item.cUJFfD1n7efkTd5R"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695267468883,"modifiedTime":1696805210390,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"PKN4A7EmUUl50hzx"},{"img":"systems/pf2e/icons/equipment/adventuring-gear/healers-kit.webp","name":"Healer's Tools","system":{"description":{"gm":"","value":"<p>This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"healers-tools","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":5}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696805232299,"modifiedTime":1696805232299,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"mcr15h8WssnWGdaD"},{"_id":"KK5UdoXJOAUAyZMg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"battle-medicine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","healing","manipulate","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696811231624,"modifiedTime":1696811231624,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"KKk8tI9cNHUrcGdB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Healing","system":{"description":{"gm":"","value":"<p>You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"communal-healing","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["cleric","healing","positive"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yExxOkHN1PN37hUa"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696811255021,"modifiedTime":1696813564299,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Track","system":{"description":{"gm":"","value":"<p>You follow tracks, moving at up to half your travel speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p>\n<p>You attempt your <span data-pf2-action=\"track\">Survival</span> check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p>\n<hr />\n<p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p>\n<p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p>\n<p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>\n<h2 class=\"title\">Sample Track Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> the path of a large army following a road</li>\n<li><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</li>\n<li><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</li>\n<li><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</li>\n<li><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"track","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","concentrate","skill","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812126875,"modifiedTime":1696812126875,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"qHDO4uIZA6uNygiu"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scout","system":{"description":{"gm":"","value":"<p>You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls.</p>\n<p>@UUID[Compendium.pf2e.other-effects.EMqGwUi3VMhCjTlF]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"scout","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.kV3XM0YJeS2KCSOb"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812134122,"modifiedTime":1696812134122,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"NoQAkIZG0XJAsGdV"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Research","system":{"description":{"gm":"","value":"<p>You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the choice you made.</p>\n<hr />\n<p><strong>Critical Success</strong> You gain 2 RP.</p>\n<p><strong>Success</strong> You gain 1 RP.</p>\n<p><strong>Critical Failure</strong> You make a false discovery and lose 1 RP.</p>"},"source":{"value":"Pathfinder Gamemastery Guide"},"rules":[],"slug":"research","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration","linguistic"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.t5nBkpjroaq7QBGK"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812136786,"modifiedTime":1696812136786,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"XCCAGr26lJRlr2S4"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Refocus","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.</p>\n<hr />\n<p>You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a good deity can usually Refocus while tending the wounds of their allies, and a wizard of the illusionist school might be able to Refocus while attempting to @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G] of the illusion school.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"refocus","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration"],"rarity":"common","selected":{"concentrate":"Concentrate","exploration":"Exploration"}},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812141124,"modifiedTime":1696812141124,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"1JFi1QIqlp85zPK1"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Investigate","system":{"description":{"gm":"","value":"<p>You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"investigate","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EwgTZBWsc8qKaViP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812147595,"modifiedTime":1696812147595,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"4ByKMYrq3iNGGWwo"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Impersonate","system":{"description":{"gm":"","value":"<p>You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Jvp0x2Sc82WVpExT], but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.</p>\n<p>In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret <span data-pf2-action=\"impersonate\">Deception</span> check for you against that creature's Perception DC instead. If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.</p>\n<hr />\n<p><strong>Success</strong> You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.</p>\n<p><strong>Failure</strong> The creature can tell you're not who you claim to be.</p>\n<p><strong>Critical Failure</strong> The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"impersonate","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration","manipulate","secret","skill"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812149744,"modifiedTime":1696812149744,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"aeZKMBLhrpcey11F"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Identify Magic","system":{"description":{"gm":"","value":"<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p>\n<hr />\n<p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p>\n<p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p>\n<p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p>\n<p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"identify-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration","secret"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812151959,"modifiedTime":1696812151959,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"9IpEZE6yIiBygPhP"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Identify Alchemy","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH].</p>\n<hr />\n<p>You can identify the nature of an alchemical item with 10 minutes of testing using alchemist's tools. If your attempt is interrupted in any way, you must start over.</p>\n<hr />\n<p><strong>Success</strong> You identify the item and the means of activating it.</p>\n<p><strong>Failure</strong> You fail to identify the item but can try again.</p>\n<p><strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"identify-alchemy","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","skill","secret","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Q4kdWVOf2ztIBFg1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812155358,"modifiedTime":1696812155358,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"C3nLNKZI03kWNa7G"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Follow the Expert","system":{"description":{"gm":"","value":"<p>Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn]{Avoiding Notice}). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary).</p>\n<p>@UUID[Compendium.pf2e.other-effects.VCSpuc3Tf3XWMkd3]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"follow-the-expert","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","auditory","exploration","visual"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812161897,"modifiedTime":1696812161897,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"QFDqRnCA3GH9TmkV"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Gather Information","system":{"description":{"gm":"","value":"<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the <span data-pf2-action=\"gatherInformation\">Diplomacy</span> check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p>\n<hr />\n<p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.</p>\n<p><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p><h2 class=\"title\">Sample Gather Information Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> talk of the town</li>\n<li><strong>Trained</strong> common rumor</li>\n<li><strong>Expert</strong> obscure rumor, poorly guarded secret</li>\n<li><strong>Master</strong> well-guarded or esoteric information</li>\n<li><strong>Legendary</strong> information known only to an incredibly select few, or only to extraordinary beings </li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"gather-information","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["skill","secret","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812166036,"modifiedTime":1696812166036,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"fEf5J41kcKPZlPGf"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Defend","system":{"description":{"gm":"","value":"<p>You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]{Raising a Shield} before your first turn begins.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"defend","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.cYtYKa1gDEl7y2N0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812168739,"modifiedTime":1696812168739,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"u34w2THbpAfsVB1k"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Detect Magic","system":{"description":{"gm":"","value":"<p>You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"detect-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Yb0C1uLzeHrVLl7a"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812172298,"modifiedTime":1696812172298,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"1v2GF4A77PWXKPyN"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Avoid Notice","system":{"description":{"gm":"","value":"<p>You attempt a <span data-pf2-action=\"avoidNotice\">Stealth</span> check to avoid notice while traveling at half speed. If you have the @UUID[Compendium.pf2e.feats-srd.Imvu2RV2ggjJ2HZt] feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the @UUID[Compendium.pf2e.feats-srd.n0urrOL8YlnVBVRQ] feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"avoid-notice","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812181770,"modifiedTime":1696812181770,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"w3Y8VRvMM3KSLV71"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Cover Tracks","system":{"description":{"gm":"","value":"<p>You cover your tracks, moving up to half your travel speed. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD].</p>\n<p>In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cover-tracks","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","concentrate","skill","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812190823,"modifiedTime":1696812190823,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"vExUw48i5iYXo51C"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Retraining","system":{"description":{"gm":"","value":"<p>Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.</p>\n<p>Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.</p>\n<p>Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).</p>\n<p>When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.</p>\n<h2 class=\"title\">Feats</h2>\n<p>You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat.</p>\n<h2 class=\"title\">Skills</h2>\n<p>You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in Performance and Stealth, and an expert in Occultism, you could reduce the character's proficiency in Stealth to expert and become a master in Occultism, but you couldn't reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.</p>\n<p>You can also spend a week to retrain an initial trained skill you gained during character creation.</p>\n<h2 class=\"title\">Class Features</h2>\n<p>You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes-always at least a month.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"retraining","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["downtime"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.24PSsn1SKpUwYA1X"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812206129,"modifiedTime":1696812206129,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"6NBNsxVfhn5otN7w"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Treat Disease","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]</p>\n<hr />\n<p>You spend at least 8 hours caring for a diseased creature. Attempt a <span data-pf2-action=\"treatDisease\">Medicine</span> check against the disease's DC. After you attempt to Treat a Disease for a creature, you can't try again until after that creature's next save against the disease.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the disease.</p>\n<p><strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the disease.</p>\n<p><strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the disease.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-disease","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["manipulate","skill","downtime"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.TC7OcDa7JlWbqMaN"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812239489,"modifiedTime":1696812239489,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"lxXSpLuGKxcKCq1s"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scout Location","system":{"description":{"gm":"","value":"<p>You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check.</p>\n<hr />\n<p><strong>Success</strong> You make observations that provide 1 EP.</p>\n<p><strong>Failure</strong> You learn nothing particularly noteworthy.</p>\n<p><strong>Critical Failure</strong> You misjudge some aspect of what you observed, gaining 1 EP that results in a critical failure instead of a success when used, even if a PC uses the Edge Point after rolling a failure.</p>"},"source":{"value":"Pathfinder Gamemastery Guide"},"rules":[],"slug":"scout-location","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["downtime","secret"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EcDcowQ8vS6cEfXd"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812244200,"modifiedTime":1696812244200,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"mvlbqkZld6eKfhcD"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Practical Research","system":{"description":{"gm":"","value":"<p><strong>Requirement</strong> You are a conversant or lore-speaker.</p>\n<hr />\n<p>You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the Study activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options.</p>"},"source":{"value":"Pathfinder #169: Kindled Magic"},"rules":[],"slug":"practical-research","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["downtime"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.CIqiFw9rqYnuzggq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812247064,"modifiedTime":1696812247064,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"JzX2TlOowGXRx6mw"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Long-Term Rest","system":{"description":{"gm":"","value":"<p>You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"long-term-rest","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["downtime"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.DXIZ4DHGxhZiWNWb"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812249158,"modifiedTime":1696812249158,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"njTdWO2nK3MpB7IW"},{"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812346701,"modifiedTime":1696812346701,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"TRB0hTgHQvR1ehOY"},{"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Aid","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An ally is about to use an action that requires a skill check or attack roll</p>\n<p><strong>Requirements</strong> The ally is willing to accept your aid, and you have prepared to help (see below)</p>\n<hr />\n<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p>\n<p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.</p>\n<p><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.</p>\n<p><strong>Critical Failure</strong> Your ally takes a -1 circumstance penalty to the triggering check.</p>\n<p>@UUID[Compendium.pf2e.other-effects.AHMUpMbaVkZ5A1KX]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"aid","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812351623,"modifiedTime":1696812351623,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"uYF2g9WL1LfCMBoC"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Demoralize","system":{"description":{"gm":"","value":"<p>With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"A\">Intimidation</span> check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a -4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"demoralize","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","concentrate","emotion","fear","mental","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812412996,"modifiedTime":1696812412996,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"FFcOSAVTdFEHyTb9"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Disarm","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p>\n<hr />\n<p>You try to knock something out of a creature's grasp. Attempt an <span data-pf2-action=\"disarm\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.</p>\n<p><strong>Success</strong> You weaken your target's grasp on the item. Until the start of that creature's turn, attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.z3ATL8DcRVrT0Uzt]</p>\n<p><strong>Critical Failure</strong> You lose your balance and become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","predicate":["action:disarm","target:effect:disarm-success"],"selector":"athletics","type":"circumstance","value":2}],"slug":"disarm","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812418815,"modifiedTime":1696812418815,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"CosMRP9JnP3n3WN7"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Escape","system":{"description":{"gm":"","value":"<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a <span data-pf2-action=\"escape\" data-pf2-glyph=\"A\">check</span> using your <span data-pf2-action=\"escape\" data-pf2-glyph=\"A\" data-pf2-skill=\"unarmed\">unarmed attack modifier</span> against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an <span data-pf2-action=\"escape\" data-pf2-glyph=\"A\" data-pf2-skill=\"acrobatics\">Acrobatics</span> or <span data-pf2-action=\"escape\" data-pf2-glyph=\"A\" data-pf2-skill=\"athletics\">Athletics</span> check instead of using your attack modifier if you choose (but this action still has the attack trait).</p>\n<hr />\n<p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p>\n<p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p>\n<p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"escape","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812429258,"modifiedTime":1696812429258,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"pv5OL4Cs6AJ98f7N"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Feint","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p>\n<hr />\n<p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a <span data-pf2-action=\"feint\" data-pf2-glyph=\"A\">Deception</span> check against your target's Perception DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against melee attacks that you attempt against it until the end of your next turn.</p>\n<p><strong>Success</strong> Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn.</p>\n<p><strong>Critical Failure</strong> Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"feint","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["skill","mental"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812434629,"modifiedTime":1696812434629,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"bsRwQp7aJS0l1014"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grapple","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you.</p>\n<hr />\n<p>You attempt to grab a creature or object with your free hand. Attempt an <span data-pf2-action=\"grapple\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.</p>\n<hr />\n<p><strong>Critical Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}.</p>\n<p><strong>Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] until the end of your next turn unless you move or your target Escapes.</p>\n<p><strong>Failure</strong> You fail to grab your target. If you already had the target grabbed or restrained, it breaks free.</p>\n<p><strong>Critical Failure</strong> If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"grapple","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812458417,"modifiedTime":1696812458417,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"62w6M3y7FBoamkQS"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hide","system":{"description":{"gm":"","value":"<p>You huddle behind cover or greater cover or deeper into concealment to become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], rather than @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G]. The GM rolls your <span data-pf2-action=\"hide\" data-pf2-glyph=\"A\">Stealth</span> check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p>\n<hr />\n<p><strong>Success</strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by the creature, you retain that condition.</p>\n<p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], or Step. If you attempt to Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p>\n<p>If a creature uses @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] to make you observed by it, you must successfully Hide to become hidden from it again.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hide","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["skill","secret"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812464484,"modifiedTime":1696812464484,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"vKkDSvJMXczjBPqr"},{"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"High Jump","system":{"description":{"gm":"","value":"<p>You Stride, then make a vertical Leap and attempt a DC 30 <span data-pf2-action=\"highJump\" data-pf2-glyph=\"D\">Athletics</span> check to increase the height of your jump. If you didn't Stride at least 10 feet, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.</p>\n<hr />\n<p><strong>Critical Success</strong> Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet.</p>\n<p><strong>Success</strong> Increase the maximum vertical distance to 5 feet.</p>\n<p><strong>Failure</strong> You Leap normally.</p>\n<p><strong>Critical Failure</strong> You don't Leap at all, and instead you fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in your space.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"high-jump","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812467653,"modifiedTime":1696812467653,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"ofrO86kKkueURU6o"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Leap","system":{"description":{"gm":"","value":"<p>You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).</p>\n<p>If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.</p>\n<p>Jumping a greater distance requires using the Athletics skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"leap","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812473581,"modifiedTime":1696812473581,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"mOzjgG0sgNkNZoO9"},{"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Long Jump","system":{"description":{"gm":"","value":"<p>You Stride, then make a horizontal Leap and attempt an <span data-pf2-action=\"longJump\" data-pf2-glyph=\"D\">Athletics</span> check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you're attempting to move during your Leap (so you'd need to succeed at a DC 20 check to Leap 20 feet). You can't Leap farther than your Speed.</p>\n<p>If you didn't Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.</p>\n<hr />\n<p><strong>Success</strong> Increase the maximum horizontal distance you @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] to the desired distance.</p>\n<p><strong>Failure</strong> You Leap normally.</p>\n<p><strong>Critical Failure</strong> You Leap normally, but then fall and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"long-jump","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696812476907,"modifiedTime":1696812476907,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"eHtoHTYV7pzqEUjS"},{"_id":"I2rXoTdjhQadJYqM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reach Spell","system":{"description":{"gm":"","value":"<p>You can extend the range of your spells. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"reach-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["bard","cleric","concentrate","druid","metamagic","oracle","sorcerer","witch","wizard"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696813576060,"modifiedTime":1696813576060,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Treat Poison","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]</p>\n<hr />\n<p>You treat a patient to prevent the spread of poison. Attempt a <span data-pf2-action=\"treatPoison\" data-pf2-glyph=\"A\">Medicine</span> check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.</p>\n<p><strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.</p>\n<p><strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-poison","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KjoCEEmPGTeFE4hh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696813886793,"modifiedTime":1696813886793,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"BcX4BtvSlRq2D7Hd"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Step","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> Your Speed is at least 10 feet</p>\n<hr />\n<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT]{Attacks of Opportunity}, that can be triggered by move actions or upon leaving or entering a square.</p>\n<p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"step","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696813914381,"modifiedTime":1696813914381,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"8aBjaIQy6fCJimTb"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Recall Knowledge","system":{"description":{"gm":"","value":"<p>To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. You might even need to spend time investigating first. For instance, to use Medicine to learn the cause of death, you might need to conduct a forensic examination before attempting to Recall Knowledge.</p>\n<p>The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, Arcana might tell you about the magical defenses of a golem, whereas Crafting could tell you about its sturdy resistance to physical attacks.</p>\n<ul>\n<li><strong>Arcana:</strong> Arcane theories, magical traditions, creatures of arcane significance, and arcane planes.</li>\n<li><strong>Crafting:</strong> Alchemical reactions and creatures, item value, engineering, unusual materials, and constructs.</li>\n<li><strong>Lore:</strong> The subject of the Lore skill's subcategory.</li>\n<li><strong>Medicine:</strong> Diseases, poisons, wounds, and forensics.</li>\n<li><strong>Nature:</strong> The environment, flora, geography, weather, creatures of natural origin, and natural planes.</li>\n<li><strong>Occultism:</strong> Ancient mysteries, obscure philosophy, creatures of occult significance, and esoteric planes.</li>\n<li><strong>Religion:</strong> Divine agents, divine planes, theology, obscure myths, and creatures of religious significance.</li>\n<li><strong>Society:</strong> Local history, key personalities, legal institutions, societal structure, and humanoid culture.</li>\n</ul>\n<p>The GM might allow checks to Recall Knowledge using other skills. For example, you might assess the skill of an acrobat using Acrobatics. If you're using a physical skill (like in this example), the GM will most likely have you use a mental ability score-typically Intelligence-instead of the skill's normal physical ability score.</p>\n<hr />\n<p><strong>Critical Success</strong> You recall the knowledge accurately and gain additional information or context.</p>\n<p><strong>Success</strong> You recall the knowledge accurately or gain a useful clue about your current situation.</p>\n<p><strong>Critical Failure</strong> You recall incorrect information or gain an erroneous or misleading clue.</p>\n<h2 class=\"title\">Sample Recall Knowledge Tasks</h2>\n<p>These examples use Society or Religion.</p>\n<ul>\n<li><strong>Untrained</strong> name of a ruler, key noble, or major deity</li>\n<li><strong>Trained</strong> line of succession for a major noble family, core doctrines of a major deity</li>\n<li><strong>Expert</strong> genealogy of a minor noble, teachings of an ancient priest</li>\n<li><strong>Master</strong> hierarchy of a genie noble court, major extraplanar temples of a deity</li>\n<li><strong>Legendary</strong> existence of a long-lost noble heir, secret doctrines of a religion</li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"recall-knowledge","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","secret","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696813919829,"modifiedTime":1696813919829,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"IU9KPhl3WopcdQkM"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Trip","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. Your target can't be more than one size larger than you</p>\n<hr />\n<p>You try to knock a creature to the ground. Attempt an <span data-pf2-action=\"trip\" data-pf2-glyph=\"A\">Athletics</span> check against the target's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and takes [[/r 1d6[bludgeoning]]] damage.</p>\n<p><strong>Success</strong> The target falls and lands prone.</p>\n<p><strong>Critical Failure</strong> You lose your balance and fall and land prone.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"trip","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696813997394,"modifiedTime":1696813997394,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"fqSJal0vAJa2170E"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Stand","system":{"description":{"gm":"","value":"<p>You stand up from @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stand","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814069417,"modifiedTime":1696814069417,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"02qKhY95uK3W19t8"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Sneak","system":{"description":{"gm":"","value":"<p>You can attempt to move to another place while becoming or staying @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf]. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)</p>\n<p>If you're undetected by a creature and it's impossible for that creature to observe you (for a typical creature, this includes when you're @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], the observer is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2], or you're in darkness and the creature can't see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from such a creature.</p>\n<p>At the end of your movement, the GM rolls your <span data-pf2-action=\"sneak\" data-pf2-glyph=\"A\">Stealth</span> check in secret and compares the result to the Perception DC of each creature you were @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz]{Taking Cover} doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] by such a creature.</p>\n<hr />\n<p><strong>Success</strong> You're undetected by the creature during your movement and remain undetected by the creature at the end of it.</p>\n<p>You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.</p>\n<p>If a creature uses @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.</p>\n<p><strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.</p>\n<p><strong>Critical Failure</strong> You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"sneak","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","skill","secret"],"rarity":"common"},"actionType":{"value":"action"},"category":"defensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814090050,"modifiedTime":1696814090050,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"WJBOVt8oUq3EMFav"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shove","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you</p>\n<hr />\n<p>You push a creature away from you. Attempt an <span data-pf2-action=\"shove\" data-pf2-glyph=\"A\">Athletics</span> check against your target's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Success</strong> You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shove","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814093499,"modifiedTime":1696814093499,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"gZuB6wLSCjJeGndl"},{"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Ready","system":{"description":{"gm":"","value":"<p>You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can't Ready a free action that already has a trigger.</p>\n<p>If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it's not your turn.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"ready","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.dLgAMt3TbkmLkUqE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814119049,"modifiedTime":1696814119049,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"fRylD0qKpl0EhpoF"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Seek","system":{"description":{"gm":"","value":"<p>You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a @Template[type:cone|distance:30] or a @Template[type:burst|distance:15] within line of sight. You might take a penalty if you choose an area that's far away.</p>\n<p>If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.</p>\n<p>The GM attempts a single secret <span data-pf2-action=\"seek\" data-pf2-glyph=\"A\">Perception</span> check for you and compares the result to the Stealth DCs of any @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV]{Concealing the Object}). A creature you detect might remain hidden, rather than becoming @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G], if you're using an imprecise sense or if an effect (such as <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>) prevents the subject from being observed.</p>\n<hr />\n<p><strong>Critical Success</strong> If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.</p>\n<p><strong>Success</strong> If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"seek","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","secret"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814134586,"modifiedTime":1696814134586,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"IMwRMLx0PDZvDErx"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Take Cover","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are benefiting from cover, are near a feature that allows you to take cover, or are @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]</p>\n<hr />\n<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], or end this effect as a free action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"take-cover","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814163717,"modifiedTime":1696814163717,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"k1PfWn5TqLZzqOIo"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Act Together","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per round</p>\n<p>You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action.</p>\n<p>For example, if you spent 2 actions to Act Together, you could cast <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em> (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).</p>\n<p>This lets you each use separate exploration activities like @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] as you travel.</p>"},"source":{"value":"Pathfinder Secrets of Magic"},"rules":[],"slug":"act-together","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["summoner","tandem"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2KV87ponbWXgGIhZ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814255971,"modifiedTime":1696814255971,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"F80QmGsEMzX62ELG"},{"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Administer First Aid","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]</p>\n<hr />\n<p>You perform first aid on an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] or @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Bleeding}. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.</p>\n<ul>\n<li><strong>Stabilize</strong> Attempt a <span data-pf2-action=\"administerFirstAid\" data-pf2-variant=\"stabilize\" data-pf2-glyph=\"D\">Medicine</span> check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</li>\n<li><strong>Stop Bleeding</strong> Attempt a <span data-pf2-action=\"administerFirstAid\" data-pf2-variant=\"stop-bleeding\" data-pf2-glyph=\"D\">Medicine</span> check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li>\n</ul>\n<hr />\n<p><strong>Success</strong> If you're trying to stabilize, the creature loses the dying condition (but remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.</p>\n<p><strong>Critical Failure</strong> If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"administer-first-aid","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.MHLuKy4nQO2Z4Am1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696814261968,"modifiedTime":1696814261968,"lastModifiedBy":"ss0rDetCRdrD9OsR"},"_id":"FBWoX1z57dpJsQkY"},{"_id":"6ebqsLO1xxOBN7x3","img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","system":{"description":{"gm":"","value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"divine-lance","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["divine"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"1d4"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"overlays":{"1v6yi847ElANU2Ia":{"_id":"1v6yi847ElANU2Ia","name":"Divine Lance (Chaotic)","overlayType":"override","sort":1,"system":{"damage":{"value":{"0":{"type":{"value":"chaotic"}}}},"traits":{"value":["attack","cantrip","chaotic"]}}},"7mtAXSD4Zqbb7tiL":{"_id":"7mtAXSD4Zqbb7tiL","name":"Divine Lance (Lawful)","overlayType":"override","sort":4,"system":{"damage":{"value":{"0":{"type":{"value":"lawful"}}}},"traits":{"value":["attack","cantrip","lawful"]}}},"dssJKKcOoERlChM7":{"_id":"dssJKKcOoERlChM7","name":"Divine Lance (Evil)","overlayType":"override","sort":2,"system":{"damage":{"value":{"0":{"type":{"value":"evil"}}}},"traits":{"value":["attack","cantrip","evil"]}}},"m8s40UP1KhhWkUSc":{"_id":"m8s40UP1KhhWkUSc","name":"Divine Lance (Good)","overlayType":"override","sort":3,"system":{"damage":{"value":{"0":{"type":{"value":"good"}}}},"traits":{"value":["attack","cantrip","good"]}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815308669,"modifiedTime":1696815308669,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"8a53xDORcKMzzKXU","img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","system":{"description":{"gm":"","value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QF6RDlCoTvkVHRo4]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shield","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["cantrip","force"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"1"},"duration":{"value":"until the start of your next turn"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815334236,"modifiedTime":1696815334236,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"r1b9kYkyw69KzLX2","img":"systems/pf2e/icons/spells/light.webp","name":"Light","system":{"description":{"gm":"","value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"light","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["light","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"until the next time you make your daily preparations"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815396218,"modifiedTime":1696815396218,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"n2BlrSg3vAlLVZ36","img":"systems/pf2e/icons/spells/admonishing-ray.webp","name":"Admonishing Ray","system":{"description":{"gm":"","value":"<p>A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"source":{"value":"Pathfinder #158: Sixty Feet Under"},"rules":[],"slug":"admonishing-ray","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["attack","nonlethal"],"rarity":"common","selected":{"attack":"Attack","necromancy":"Necromancy","nonlethal":"Nonlethal"}},"level":{"value":1},"spellType":{"value":"attack"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"60 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"2d6"}}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uToa7ksKAzmEpkKC"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815531622,"modifiedTime":1696815531622,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"f8KcL1zGcSVtIN1b","img":"systems/pf2e/icons/spells/calm-emotions.webp","name":"Calm Emotions","system":{"description":{"gm":"","value":"<p>You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Calming urges impose a -1 status penalty to the creature's attack rolls.</p>\n<p><strong>Failure</strong> Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.</p>\n<p><strong>Critical Failure</strong> As failure, but hostility doesn't end the effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Qr5rgoZvI4KmFY0N]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"calm-emotions","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["emotion","incapacitation","mental"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["divine","occult"]},"school":{"value":"enchantment"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":{"type":"burst","value":10},"time":{"value":"2"},"duration":{"value":"sustained up to 1 minute"},"damage":{"value":{}},"save":{"value":"will","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b515AZlB0sridKSq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815698906,"modifiedTime":1696815698906,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"H6252DbaVIJ0uTV0","img":"systems/pf2e/icons/spells/comprehend-language.webp","name":"Comprehend Language","system":{"description":{"gm":"","value":"<p>The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The target can also speak the language.</p>\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures, and targets can also speak the language.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"comprehend-language","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult"]},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"levels":{"4":{"target":{"value":"10 creatures"}}},"type":"fixed"},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vTQvfYu2llKQedmY"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815706179,"modifiedTime":1696815706179,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"dyj9LSOVQT70hrqf","img":"systems/pf2e/icons/spells/create-food.webp","name":"Create Food","system":{"description":{"gm":"","value":"<p>You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can feed 12 Medium creatures.</p>\n<p><strong>Heightened (6th)</strong> You can feed 50 Medium creatures.</p>\n<p><strong>Heightened (8th)</strong> You can feed 200 Medium creatures.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"create-food","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","primal"]},"school":{"value":"conjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"30 feet"},"area":null,"time":{"value":"1 hour"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815718570,"modifiedTime":1696815718570,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"DKAkLa5d1U2spltX","img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness","system":{"description":{"gm":"","value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"darkness","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["darkness"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":{"type":"burst","value":20},"time":{"value":"3"},"duration":{"value":"1 minute"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815724232,"modifiedTime":1696815724232,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"lvtx3R5q3yJ2EPLM","img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","system":{"description":{"gm":"","value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"dispel-magic","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"]},"school":{"value":"abjuration"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 spell effect or unattended magic item"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":true},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815744555,"modifiedTime":1696815744555,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"ufDP4bb2g97Lv9A8","img":"systems/pf2e/icons/spells/faerie-fire.webp","name":"Faerie Fire","system":{"description":{"gm":"","value":"<p>All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] while affected by faerie fire. If the creatures are @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], they are Concealed while affected by faerie fire, rather than being @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"faerie-fire","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["light"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"]},"school":{"value":"evocation"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":"120 feet"},"area":{"type":"burst","value":10},"time":{"value":"2"},"duration":{"value":"5 minutes"},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815767082,"modifiedTime":1696815767082,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"TjqQQbOJNPGamYbb","img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","system":{"description":{"gm":"","value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"restoration","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing"],"rarity":"common"},"level":{"value":2},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","occult","primal"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 creature"},"range":{"value":"touch"},"area":null,"time":{"value":"1 minute"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"M5i5J7vERUL5Cxo5"},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"ss0rDetCRdrD9OsR":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696815924697,"modifiedTime":1696815924697,"lastModifiedBy":"ss0rDetCRdrD9OsR"}},{"_id":"ZLXCdBHnTlk1WgsP","img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","system":{"description":{"gm":"","value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. 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{"img":"bloodlash_bush.jpg","items":[{"_id":"Lg8lgJjsoVFNbIn9","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Vine","sort":100000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.711-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["agile","reach-10"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"20bec3njnwyib4vgpikg":{"damage":"1d8+4","damageType":"slashing"}},"bonus":{"value":11},"attackEffects":{"value":["weeping-wounds"]}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dbmjIDpE1N1vZOwC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Imprecise) 30 feet","sort":200000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"tremorsense","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.711-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NpPubKpYdINZXyln","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Blood Siphon","sort":300000,"system":{"description":{"gm":"","value":"<p>The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (@Check[type:reflex|dc:17|basic:true]).</p>\n<p>The bush regains an amount of Hit Points equal to double the damage dealt.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.711-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q7mhjwk9bupmhykG","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Spinning Strike","sort":400000,"system":{"description":{"gm":"","value":"<p>The bush spins in a circle, lashing out in all directions at once. 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{"prototypeToken":{"displayName":40,"displayBars":40,"name":"Blood Ooze","actorLink":false,"texture":{"src":"assets/blood_ooze_token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"randomImg":false},"img":"assets/96.png","items":[{"_id":"5Vi9tC7C8cYMbNL6","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pseudopod","sort":100000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":["reach-10"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{"0":{"damage":"1d12+8","damageType":"bludgeoning"},"1":{"damage":"1d6","damageType":"bleed"}},"bonus":{"value":15},"attackEffects":{"value":[]}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZF9meCOzk6LPuLoK","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Infuse Corpse","sort":200000,"system":{"description":{"gm":"","value":"<p>A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HiQcVHR1RtpepohY","img":"systems/pf2e/icons/actions/Passive.webp","name":"Motion Sense 60 feet","sort":300000,"system":{"description":{"gm":"","value":"<p>A blood ooze can sense nearby motion through vibration and air movement.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ir0EYaT4v6yUUAnh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blood Pool","sort":400000,"system":{"description":{"gm":"","value":"<p>Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SFYGEt1kIUwWpB3A","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Clot","sort":500000,"system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> The blood ooze is damaged by a piercing or slashing attack.</p>\n<hr />\n<p><strong>Effect</strong> The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0).</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"reaction"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"63gZ6gnBQpFdDSNz","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Siphon Vitality","sort":600000,"system":{"description":{"gm":"","value":"<p>The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature @Template[type:emanation|distance:15]{within 15 feet} takes [[/r 3d6[slashing]]] damage (@Check[type:fortitude|dc:21|basic:true] save).</p>\n<p>The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DFMBx7Ms3uYpXrtV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":700000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":13},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Y7v6VkboCmFBNWkx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":800000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.HideInBody","predicate":["hiding-in-body"],"selector":"stealth","value":8}],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":4},"proficient":{"value":0},"variants":{"0":{"label":"+12 if hiding inside a body","options":"hiding-in-body"}}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Blood Ooze","system":{"attributes":{"hp":{"value":90,"temp":0,"max":90,"details":""},"initiative":{"statistic":"perception"},"speed":{"value":10,"otherSpeeds":[{"type":"climb","value":10}],"details":""},"ac":{"value":12,"details":""},"perception":{"value":8},"allSaves":{"value":""},"immunities":[{"type":"critical-hits"},{"type":"precision"},{"type":"unconscious"},{"type":"visual"}]},"details":{"alignment":{"value":"N"},"level":{"value":4},"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone","author":""},"creatureType":"Ooze","blurb":"","publicNotes":"<p>Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface.</p>\n<p>Created through the foulest of alchemical rituals, the blood ooze seeks only one thing: to increase its mass by consuming blood from the living. The blood ooze hides within the body of its victims, only bursting out to attack when another meal draws near, leaving the body a husk of its former self.</p>\n<p>The process by which such an ooze is created involves draining the blood of at least four Medium creatures and feeding all of the collected blood to a fifth creature, along with deadly reagents designed to prevent the blood from coagulating. During this time, the host slowly dies while the blood ooze takes form, emerging 2 to 6 hours later. Blood oozes have no loyalty toward those who created them, but some creators have noted that newly formed blood oozes seem to avoid harming other members of the host creature's family.</p>\n<p>It is not widely known that an existing blood ooze can reproduce by splitting itself in half. It undergoes this division only if it has grown so large that splitting in half would create a pair of normal-sized blood oozes, such as the one listed below.</p>","privateNotes":""},"traits":{"value":["mindless","ooze"],"senses":{"value":"motion sense 60 feet, no vision"},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"lg"}},"resources":{},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"mod":5},"dex":{"mod":-4},"con":{"mod":5},"int":{"mod":-5},"wis":{"mod":0},"cha":{"mod":-5}},"saves":{"fortitude":{"value":15,"saveDetail":""},"reflex":{"value":6,"saveDetail":""},"will":{"value":6,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.fall-of-plaguestone-bestiary.b2PXIdbqdzlkGkeX"}},"effects":[],"folder":"vzdEfypIgo2K8lID","sort":262500,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691786779758,"modifiedTime":1691786857408,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"XN9CekxRaSwIvKH0"}
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{"img":"modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/bloodseeker.webp","items":[{"_id":"a9nhBEqNFJ9N1rH5","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Barbed Leg","sort":100000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["finesse"],"rarity":"common"},"weaponType":{"value":"melee"},"attack":{"value":""},"damageRolls":{},"bonus":{"value":8},"attackEffects":{"value":["attach"],"custom":""}},"type":"melee","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oQxGeLSQxmxGUQ1l","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"darkvision","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yLq2DsGvZs0Z0aZN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 60 feet","sort":300000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"scent","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QEvRlTqwOEac04ov","img":"systems/pf2e/icons/actions/Passive.webp","name":"Attach","sort":400000,"system":{"description":{"gm":"","value":"<p>When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.</p>\n<p>The bloodseeker is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-Footed} while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[persistent,bleed]]] damage.</p>\n<p>Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"passive"},"category":"offensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YwidZ8QmOJ85iLcw","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Blood Drain","sort":500000,"system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> The bloodseeker is attached to a creature.</p>\n<hr />\n<p><strong>Effect</strong> The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r {1d4}]]{1d4 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.</p>\n<p>A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} until it receives healing (of any kind or amount).</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHUlPXpuTFUHKAtS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":600000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":6},"proficient":{"value":0},"traits":{"value":[],"rarity":"common"}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ciSHQDq6CMAp4EqW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":700000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.713-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"mod":{"value":6},"proficient":{"value":0},"traits":{"value":[],"rarity":"common"}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Bloodseeker","system":{"attributes":{"hp":{"value":6,"temp":0,"max":6,"details":""},"initiative":{"statistic":"perception"},"speed":{"value":10,"otherSpeeds":[{"type":"fly","value":30}],"details":""},"ac":{"value":16,"details":""},"perception":{"value":6},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":-1},"source":{"value":"Pathfinder Bestiary","author":""},"creatureType":"Animal","blurb":"","publicNotes":"<p>Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It is from such beleaguered people that the bloodseeker's regional name \"stirge,\" possibly a corruption of the word \"scourge,\" comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven't been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren't hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep the things as pets or use them as doubtful medicinal \"tools\" to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been \"blessed\" by the village's hungry god.</p>\n<p>Bloodseekers seem to be constantly hungry, but they are not inherently malevolent. They can be scared away fairly easily and prefer to swiftly retreat rather than risk death. Some adventurers report that these creatures can be scared away by waving torches at the flying pests. However, bloodseekers are much bolder when encountered in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker finds a likely victim while its clot is nearby, it emits a high-pitched, keening noise to summon reinforcements.</p>\n<p>Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker nests around the perimeter of their territory. These colonies serve as a deterrent to intruders, and the boggards sometimes check for bloodseeker prey, collecting the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers that have gorged on the blood of specific creatures are a staple among certain boggard communities. The boggards not only eat the actual bloodseekers, but they also make a gelled slurry from the drained blood.</p>\n<p>A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and a yellow underbelly. Its four wings resemble bat wings. 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When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a @Check[type:reflex|dc:14] save or be @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{Grabbed} by the tendrils.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.944-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["aura"],"rarity":"common"},"actionType":{"value":"passive"},"category":"defensive","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HXybLZsE68ejwZbJ","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Limb Extension","sort":500000,"system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> The yellow musk thrall is reduced to 4 HP or fewer</p>\n<hr />\n<p><strong>Effect</strong> Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. 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The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg]{Fascinated} by the yellow musk creeper that spawned the thrall, not by the thrall itself. The affected creature must attempt a @Check[type:will|dc:14] save.</p>\n<p>Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the thrall as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.</p>\n<p><strong>Critical Failure</strong> As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. 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Regardless of the result, creatures are temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","emotion","fear","mental"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vudcfpUT9un2pDOP","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Gnaw","sort":600000,"system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] with its talons.</p>\n<hr />\n<p><strong>Effect</strong> The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:22] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it remains sickened.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qCmKPruRObzVL1Dr","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Screeching Advance","sort":700000,"system":{"description":{"gm":"","value":"<p>The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.</p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"traits":{"value":["auditory","emotion","fear","mental"],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TyHmjC5wvxo29J5L","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"source":{"value":"Pathfinder Bestiary"},"rules":[],"slug":"grab","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"actionType":{"value":"action"},"category":"offensive","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FUlEJHSFDj2pj3fU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":7},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JtqCfYAgzkYXuQV1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":14},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KnluHDehLQj3cAmH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1100000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"mod":{"value":10},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Owlbear","system":{"attributes":{"hp":{"value":70,"temp":0,"max":70,"details":""},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":21,"details":""},"perception":{"value":13},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":4},"source":{"value":"Pathfinder Bestiary","author":""},"creatureType":"Animal","blurb":"","publicNotes":"<p>With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak.</p>\n<p>Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls.</p>\n<p>Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear's territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.</p>","privateNotes":""},"traits":{"value":["animal"],"senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"lg"},"attitude":{"value":"hostile"}},"resources":{},"schema":{"version":0.84,"lastMigration":null},"abilities":{"str":{"mod":6},"dex":{"mod":1},"con":{"mod":5},"int":{"mod":-4},"wis":{"mod":3},"cha":{"mod":0}},"saves":{"fortitude":{"value":13,"saveDetail":""},"reflex":{"value":7,"saveDetail":""},"will":{"value":11,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.pathfinder-bestiary.X03vq2RWi2jiA6Ri"}},"effects":[],"folder":"vzdEfypIgo2K8lID","sort":312500,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696810753505,"modifiedTime":1696810753600,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"iRo78Si2L7BTwwiM"}
{"folder":"irE2KiLECChtUYsS","name":"Sir Lawren Krent","type":"npc","ownership":{"default":1,"kHuYrt4PMoSo2J0W":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"name":"Sir Lawren Krent","displayName":50,"actorLink":true,"texture":{"src":"sir_lawren_krent_token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"randomImg":false},"img":"sir_lawren_krent.png","system":{"attributes":{"hp":{"value":10,"temp":0,"max":10,"details":""},"initiative":{"statistic":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":10,"details":""},"perception":{"value":0},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":0},"source":{"value":"","author":""},"creatureType":"","blurb":"","publicNotes":"","privateNotes":""},"traits":{"value":[],"senses":{"value":""},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"med"}},"resources":{},"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.942-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"abilities":{"str":{"mod":0},"dex":{"mod":0},"con":{"mod":0},"int":{"mod":0},"wis":{"mod":0},"cha":{"mod":0}},"saves":{"fortitude":{"value":0,"saveDetail":""},"reflex":{"value":0,"saveDetail":""},"will":{"value":0,"saveDetail":""}}},"items":[],"effects":[],"sort":0,"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1673759035015,"modifiedTime":1691531413798,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"iaXiCRioGyDxBURE"}
{"folder":"rQ0xzHfgK6dDaFuP","name":"Coral","type":"character","ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"Hdu5M1l3zekaLX7v":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Coral","displayName":50,"texture":{"src":"coral_token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"coral.jpg","system":{"attributes":{"hp":{"value":48,"temp":0},"initiative":{"statistic":"perception","ability":"ste"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"CN"},"level":{"value":4},"biography":{"appearance":"<p>Wearing a hooded black cloak she appears sleek and tall, taller than most women of the era. While her face is not obscured, her hair and the rest of her body are often unseen. While her legs are visible when running or in the wind, her light armor and belt are visible as well. Aside from her weapons and pouch, a book is seen on her hip. It appears like a normal book at a glance, but it is not weathered or damaged in any form. Attached to the book is a stilleto pen, which while it has dangerous capabilities it is largely only for writing in this book.</p>\n<p> </p>\n<p>She is fair skinned, leaning pale even though she spends much time in nature. Her hair is between white and a light coral pink, appearing more brown in shade/dark areas. Her outfit under the cloak is slightly revealing of the shoulders and stomach. An intricate design lines the otherwise common looking leather armor.</p>","backstory":"<p>???</p>","birthPlace":"","attitude":"Calm and straightforward","beliefs":"None but that of ones abilities","likes":"Nature, Dragons","dislikes":"Gods, Demigods, Dragons","catchphrases":"*silence*","campaignNotes":"","allies":"","enemies":"","organaizations":"<p>Mercantile Guild</p>"},"keyability":{"value":"int"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":"??"},"height":{"value":"5'7"},"weight":{"value":"???"},"gender":{"value":"F"},"ethnicity":{"value":"???"},"nationality":{"value":"???"}},"traits":{"value":[],"senses":[],"languages":{"value":["abyssal","common","draconic","halfling"],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":1,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"abilities":{"str":{"value":14},"dex":{"value":16},"con":{"value":14},"int":{"value":12},"wis":{"value":12},"cha":{"value":10}},"saves":{"fortitude":{"tank":1},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":2},"arc":{"rank":0},"ath":{"rank":2},"cra":{"rank":1},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":1},"med":{"rank":1},"nat":{"rank":1},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":1},"ste":{"rank":2},"sur":{"rank":1},"thi":{"rank":1}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":0},"unarmored":{"rank":1},"martial":{"rank":0},"simple":{"rank":1},"unarmed":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}},"customModifiers":{"ac":[],"stealth":[{"slug":"shadow-rune","label":"Shadow Rune","modifier":1,"type":"item","ability":null,"adjustments":[],"force":false,"enabled":true,"ignored":false,"source":null,"custom":true,"damageType":null,"damageCategory":null,"predicate":[],"critical":null,"traits":[],"notes":"","hideIfDisabled":false,"kind":"bonus"}]}},"items":[{"_id":"96KvPsE0IO8g3gDl","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"gm":"","value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"]},"1":{"value":["str","dex","con","int","wis","cha"]},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585016,"modifiedTime":1682284585016,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"Gk8HR8wL8sUjEn5A","img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","system":{"description":{"gm":"","value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}],"slug":"versatile-heritage","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"ancestry":{"name":"Human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX","slug":"human"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"catFall":{"id":"31Z96ntHu4jQv05p","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585115,"modifiedTime":1682284586809,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"DLSzZ46PflCk8RYj","img":"systems/pf2e/icons/default-icons/background.svg","name":"Reborn Soul","system":{"description":{"gm":"","value":"<p>You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You become trained in two Lore skills, which you and your GM choose from Lore skills associated with your past life. At 3rd level, 7th level, and 15th level, you receive skill increases, which you can apply only to these Lore skills. In certain situations analogous to your past life, fragments of memories resurface, potentially helping or distracting you. The GM can offer you a +1 circumstance bonus on skill checks with either of these Lore skills or on other skill checks that echo your past life. If you accept but fail the check, you're @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute by the mental distraction of your past-life memories, or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 minute on a critical failure.</p>"},"source":{"value":"Pathfinder Dark Archive"},"rules":[],"slug":"reborn-soul","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"rare"},"boosts":{"0":{"value":["con","int"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{},"trainedLore":"","trainedSkills":{"value":[]}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.HrWEyXTgIj16Z1RR"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585208,"modifiedTime":1682284585208,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"bRqZ3H1DFhPgnzRm","img":"systems/pf2e/icons/classes/rogue.webp","name":"Rogue","system":{"description":{"gm":"","value":"<p><em>You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents' missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don't care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.</em></p>\n<p><strong>Key Ability: DEXTERITY OR OTHER</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Rogue</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You move about stealthily so you can catch foes unawares. You're a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You sneak to get the drop on foes and scout for danger or traps. You're a great asset, since you can disable traps, solve puzzles, and anticipate dangers.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You might pick pockets or trade in illegal goods. You can also become part of a thieves' guild, or even found one of your own.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Hone your skills through intense practice, both on your own and out in the world.</li>\n<li>Know where to attain illicit goods.</li>\n<li>Skirt or break the law because you think it's meaningless or have your own code.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Find you charming or fascinating, even if they think they know better than to trust you.</li>\n<li>Come to you when they need someone who is willing to take risks or use questionable methods.</li>\n<li>Suspect you're motivated primarily by greed.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Expert in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in Stealth</p>\n<p>Trained in one or more skills determined by your rogue's racket</p>\n<p>Trained in a number of additional skills equal to 7 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the rapier, sap, shortbow, and shortsword</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Class DC</h2>\n<p>Trained in rogue class DC</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Rogue. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rogue's racket, sneak attack 1d6, surprise attack, rogue feat, skill feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, debilitating strike, great fortitude, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, improved evasion, incredible senses, light armor expertise, master tricks, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, skill feat, skill increase, slippery mind, sneak attack 4d6</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, master strike, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2 class=\"title\">Rogue Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a rogue class feat.</p>\n<h2 class=\"title\">Rogue's Racket</h2>\n<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>\n<p>Rackets can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM]{Eldritch Trickster Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB]{Mastermind Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH]{Ruffian Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg]{Scoundrel Racket}, and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl]{Thief Racket}</li>\n</ul>\n<h2 class=\"title\">Skill Feats</h2>\n<p>You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat.</p>\n<h2 class=\"title\">Sneak Attack</h2>\n<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>\n<h2 class=\"title\">Surprise Attack</h2>\n<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float:right\">Level 2</span></h2>\n<p>You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or to become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Deny Advantage<span style=\"float:right\">Level 3</span></h2>\n<p>As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2 class=\"title\">General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Weapon Tricks<span style=\"float:right\">Level 5</span></h2>\n<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons and unarmed attacks, as well as the rapier, sap, shortbow, and shortsword. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you're wielding.</p>\n<h2 class=\"title\">Evasion<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2 class=\"title\">Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2 class=\"title\">Debilitating Strikes<span style=\"float:right\">Level 9</span></h2>\n<p>When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB]{Debilitating Strike} <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>You apply one of the following debilitations, which lasts until the end of your next turn.</p>\n<p><strong>Debilitation</strong> The target takes a -10-foot status penalty to its Speeds.</p>\n<p><strong>Debilitation</strong> The target becomes enfeebled 1.</p>\n<h2 class=\"title\">Great Fortitude<span style=\"float:right\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Rogue Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.</p>\n<h2 class=\"title\">Improved Evasion<span style=\"float:right\">Level 13</span></h2>\n<p>You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2 class=\"title\">Incredible Senses<span style=\"float:right\">Level 13</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2 class=\"title\">Light Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2 class=\"title\">Master Tricks<span style=\"float:right\">Level 13</span></h2>\n<p>You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.</p>\n<h2 class=\"title\">Double Debilitation<span style=\"float:right\">Level 15</span></h2>\n<p>Your opportunistic attacks are particularly detrimental. When you use Debilitating Strike, you can apply two debilitations simultaneously; removing one removes both.</p>\n<h2 class=\"title\">Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2 class=\"title\">Slippery Mind<span style=\"float:right\">Level 17</span></h2>\n<p>You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Light Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>\n<h2 class=\"title\">Master Strike<span style=\"float:right\">Level 19</span></h2>\n<p>You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi]{Master Strike} <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is enfeebled 2 until the end of your next turn.</p>\n<p><strong>Failure</strong> The target is paralyzed for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1}],"slug":"rogue","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["cha","dex","int","str","wis"],"selected":"int"},"items":{"0kdn2":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"1nwhg":{"img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","level":5,"name":"Weapon Tricks","uuid":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"},"1zn3l":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Light Armor Mastery","uuid":"Compendium.pf2e.classfeatures.SHpjmM4A3Sw4GgDz"},"2xl4q":{"img":"systems/pf2e/icons/features/classes/master-tricks.webp","level":13,"name":"Master Tricks","uuid":"Compendium.pf2e.classfeatures.myvcir1LEkaVxOlE"},"4al2i":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"517c6":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":9,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"6ddtr":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"8tar0":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":13,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"cifjd":{"img":"systems/pf2e/icons/features/classes/rogue-expertise.webp","level":11,"name":"Rogue Expertise","uuid":"Compendium.pf2e.classfeatures.f3Dh32EU4VsHu01b"},"e9ikq":{"img":"systems/pf2e/icons/features/classes/sneak-attack.webp","level":1,"name":"Sneak Attack","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},"g1dmk":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":13,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"hg9s4":{"img":"systems/pf2e/icons/features/classes/slippery-mind.webp","level":17,"name":"Slippery Mind","uuid":"Compendium.pf2e.classfeatures.xmZ7oeTDcQVXegUP"},"i70zj":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nilrb":{"img":"systems/pf2e/icons/features/classes/debilitating-strikes.webp","level":9,"name":"Debilitating Strikes","uuid":"Compendium.pf2e.classfeatures.9SruVg2lZpNaYLOB"},"odz8x":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Rogue's Racket","uuid":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pfjze":{"img":"systems/pf2e/icons/features/classes/double-debilitation.webp","level":15,"name":"Double Debilitation","uuid":"Compendium.pf2e.classfeatures.W1FkMHYVDg3yTU5r"},"qx6de":{"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","level":1,"name":"Surprise Attack","uuid":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"},"sjjee":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny Advantage","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"thypm":{"img":"systems/pf2e/icons/features/classes/master-strike.webp","level":19,"name":"Master Strike","uuid":"Compendium.pf2e.classfeatures.SUUdWG0t33VKa5q4"},"xn3fx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"}},"hp":8,"trainedSkills":{"value":["ste"],"additional":7},"perception":2,"savingThrows":{"fortitude":1,"reflex":2,"will":2},"attacks":{"simple":1,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"Rapier, Sap, Shortbow, and 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Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. 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When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.</p>\n<p>You are trained in Thievery.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"ability":"dex","key":"FlatModifier","predicate":["item:melee","item:trait:finesse",{"not":"item:category:unarmed"}],"selector":"strike-damage","type":"ability"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"slug":"thief","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}},"pf2e":{"grantedBy":{"id":"pbYjr7x69RVSm4no","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585778,"modifiedTime":1682284586809,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"huvPeJ1bVwahh6SQ","img":"systems/pf2e/icons/features/classes/surprice-attack.webp","name":"Surprise Attack","system":{"description":{"gm":"","value":"<p>You spring into combat faster than foes can react. 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You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<hr />\n<p><strong>Rogue</strong> As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":"deny-advantage","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":3},"traits":{"value":["barbarian","rogue"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"bRqZ3H1DFhPgnzRm"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"pf2e":{"grantedBy":{"id":"bRqZ3H1DFhPgnzRm","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585779,"modifiedTime":1682284586809,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"31Z96ntHu4jQv05p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"gm":"","value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cat-fall","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"pf2e":{"grantedBy":{"id":"Gk8HR8wL8sUjEn5A","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585780,"modifiedTime":1682284585780,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"A98N9GoO1cwiwghN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","system":{"description":{"gm":"","value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"slug":"fleet","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.776-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general"],"rarity":"common"},"category":"general","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585780,"modifiedTime":1682284586809,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"UFVUiZnnkwadOmIC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Skill","system":{"description":{"gm":"","value":"<p>Your ingenuity allows you to learn a wide variety of skills. 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If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"quick-jump","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["general","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"skill-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585792,"modifiedTime":1682284585792,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"TDCuUA2fz0tLC734","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobility","system":{"description":{"gm":"","value":"<p>You move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"mobility","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":2},"traits":{"value":["rogue"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RAymYRO2SLNNzKVk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682284585792,"modifiedTime":1682284585792,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"BxDGePxv0Y0VQxNh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Medicine","system":{"description":{"gm":"","value":"<p>You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. 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Within it lie notes of Coral's past live(s) as well as confidential mercantile information from her duties as a travelling merchant.</p>"},"source":{"value":"Pathfinder Gamemastery Guide"},"rules":[],"slug":"illustrated-book","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"qafIMvhQZ3UACYVT","preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.G5WuYX1ghrZcJ1J1"}},"effects":[],"folder":null,"sort":1300000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1682289424016,"modifiedTime":1695270644789,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"_id":"PuutyFCONxswNocY","img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","system":{"description":{"gm":"","value":""},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"rations","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":4}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":5,"max":7},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"effects":[],"folder":null,"sort":1400000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1682290253176,"modifiedTime":1696806110653,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"Teu0QX8CSKYeq3Dy","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Aid","system":{"description":{"gm":"","value":"<p><strong>Trigger</strong> An ally is about to use an action that requires a skill check or attack roll</p>\n<p><strong>Requirements</strong> The ally is willing to accept your aid, and you have prepared to help (see below)</p>\n<hr />\n<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p>\n<p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.</p>\n<p><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.</p>\n<p><strong>Critical Failure</strong> Your ally takes a -1 circumstance penalty to the triggering check.</p>\n<p>@UUID[Compendium.pf2e.other-effects.AHMUpMbaVkZ5A1KX]{Effect: Aid}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"aid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"reaction"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682291644624,"modifiedTime":1682291644624,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"sxjcUi2Pe7LyFJLn","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shove","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you</p>\n<hr />\n<p>You push a creature away from you. Attempt an <span data-pf2-action=\"shove\" data-pf2-glyph=\"A\">Athletics</span> check against your target's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Success</strong> You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.</p>\n<p><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"shove","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["attack","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682291869312,"modifiedTime":1682291869312,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"neKs0PebaTMgwcpe","img":"systems/pf2e/icons/actions/Passive.webp","name":"Treat Wounds","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily @UUID[Compendium.pf2e.feat-effects.Lb4q2bBAgxamtix5]{immune} to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).</p>\n<p>The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.</p>\n<p>If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.</p>\n<p>The result of your Medicine check determines how many Hit Points the target regains.</p>\n<p>@UUID[Compendium.pf2e.pf2e-macros.6duZj0Ygiqv712rq]{Treat Wounds}</p>\n<hr />\n<p><strong>Critical Success</strong> The target regains [[/r 4d8]] Hit Points, and its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded} condition is removed.</p>\n<p><strong>Success</strong> The target regains [[/r 2d8]] Hit Points, and its wounded condition is removed.</p>\n<p><strong>Critical Failure</strong> The target takes [[/r 1d8]] damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-wounds","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.779-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["exploration","healing","manipulate","skill"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682292074813,"modifiedTime":1682292074813,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"f1nTtVRL6ldk8pbR","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Treat Poison","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You treat a patient to prevent the spread of poison. Attempt a <span data-pf2-action=\"treatPoison\" data-pf2-glyph=\"A\">Medicine</span> check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.</p>\n<hr />\n<p><strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.</p>\n<p><strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.</p>\n<p><strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"treat-poison","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KjoCEEmPGTeFE4hh"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682292085273,"modifiedTime":1682292085273,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"JRUU0aeJwCgJMiN7","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Stand","system":{"description":{"gm":"","value":"<p>You stand up from @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stand","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682292524766,"modifiedTime":1682292524766,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"Wo4TgwcGOc9r33Fs","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Pick a Lock","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.zvLyCVD8g2PdHJAc]{Thieves' Tools}</p>\n<hr />\n<p>Opening a lock without a key is very similar to @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6]{Disable Device}, but the DC of the <span data-pf2-action=\"pickALock\" data-pf2-glyph=\"D\">Thievery</span> check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their description). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock.</p>\n<hr />\n<p><strong>Critical Success</strong> You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering.</p>\n<p><strong>Success</strong> You open the lock, or you achieve one success toward opening a complex lock.</p>\n<p><strong>Critical Failure</strong> You break your tools. Fixing them requires using Crafting to @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME]{Repair} them or else swapping in @UUID[Compendium.pf2e.equipment-srd.Sw7MBLASN3xK4Y44]{Replacement Picks}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"pick-a-lock","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.2EE4aF4SZpYf0R6H"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682894880269,"modifiedTime":1682894880269,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"t8xU9gutpjn5OZN5","img":"systems/pf2e/icons/actions/Passive.webp","name":"Gather Information","system":{"description":{"gm":"","value":"<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the <span data-pf2-action=\"gatherInformation\">Diplomacy</span> check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p>\n<hr />\n<p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.</p>\n<p><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p><h2 class=\"title\">Sample Gather Information Tasks</h2>\n<ul>\n<li><strong>Untrained</strong> talk of the town</li>\n<li><strong>Trained</strong> common rumor</li>\n<li><strong>Expert</strong> obscure rumor, poorly guarded secret</li>\n<li><strong>Master</strong> well-guarded or esoteric information</li>\n<li><strong>Legendary</strong> information known only to an incredibly select few, or only to extraordinary beings </li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"gather-information","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["skill","secret","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682897655582,"modifiedTime":1682897655582,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/equipment/consumables/talismans/bloodseeker-beak.webp","name":"Bloodseeker Beak","system":{"description":{"gm":"","value":"<p>This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood.</p>\n<p><strong>Usage</strong> affixed to a weapon</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You hit a flat-footed creature with the affixed weapon</p>\n<p>When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal @Localize[PF2E.PersistentDamage.Bleed1d4.success].</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"bloodseeker-beak","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":4},"traits":{"value":["consumable","magical","necromancy","talisman"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"gp":20}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"qafIMvhQZ3UACYVT","preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Object","img":"systems/pf2e/icons/unidentified_item_icons/talisman.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"affixed-to-weapon"},"consumableType":{"value":"talisman"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.k6D64EAjcKMf8NZB"}},"effects":[],"ownership":{"default":2,"kHuYrt4PMoSo2J0W":3,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1674957936232,"modifiedTime":1696814900514,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"folder":null,"sort":1700000,"_id":"dsObErgLpSdQKHY1"},{"_id":"H7SlRwj9EvV7F5GU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Take Cover","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are benefiting from cover, are near a feature that allows you to take cover, or are @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}</p>\n<hr />\n<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]{Hide}, @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious}, or end this effect as a free action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"take-cover","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682900701113,"modifiedTime":1682900701113,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"K9CD1emeVI7jBmfL","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Administer First Aid","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY]{Healer's Tools}</p>\n<hr />\n<p>You perform first aid on an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying} or @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Bleeding}. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.</p>\n<ul>\n<li><strong>Stabilize</strong> Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</li>\n<li><strong>Stop Bleeding</strong> Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li>\n</ul>\n<hr />\n<p><strong>Success</strong> If you're trying to stabilize, the creature loses the dying condition (but remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]{Unconscious}). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.</p>\n<p><strong>Critical Failure</strong> If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"administer-first-aid","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["manipulate","skill"],"rarity":"common"},"actionType":{"value":"action"},"category":null,"actions":{"value":2},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.MHLuKy4nQO2Z4Am1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1682902899572,"modifiedTime":1682902899572,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"iAonT9MaZZ77LeDN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.xE0EdDrf734l2fQH"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/juggernaut-mutagen.webp","name":"Juggernaut Mutagen (Lesser)","sort":1400000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<hr />\n<p>After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant.</p>\n<p><strong>Benefit</strong> You gain a +1 item bonus to Fortitude saves and 5 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.</p>\n<p><strong>Drawback</strong> You take a -2 penalty to Will saves, Perception checks and initiative rolls.</p>\n<p><strong>Duration</strong> 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.1l139A2Qik4lBHKO]{Effect: Juggernaut Mutagen (Lesser)}</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"juggernaut-mutagen-lesser","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":1},"traits":{"value":["alchemical","consumable","elixir","mutagen","polymorph"],"rarity":"common","otherTags":[]},"quantity":4,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":4}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"qafIMvhQZ3UACYVT","preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"mutagen"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1688237628729,"modifiedTime":1696805666409,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"cCYXcQ7ZACJhtPR3","img":"systems/pf2e/icons/equipment/held-items/key-purple.webp","name":"Key to Strongbox","sort":1600000,"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":2,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"qafIMvhQZ3UACYVT","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unknown Key","img":"systems/pf2e/icons/equipment/held-items/key-purple.webp","data":{"description":{"value":"The nature of this treasure is unclear."}}},"misidentified":{}},"usage":{"value":""}},"type":"treasure","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"flags":{"core":{"sourceId":"Actor.02rlf2KufFToDPNj.Item.FmhLbq4XRUKjCmVU"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1688237892333,"modifiedTime":1696814778630,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"name":"Hallod's Note","type":"treasure","system":{"description":{"gm":"","value":"<p><img src=\"hallods_note.PNG\" alt width=\"864\" height=\"439\" /></p>"},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"qafIMvhQZ3UACYVT","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Treasure","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":""}},"img":"parchment_icon.png","effects":[],"folder":null,"sort":1500000,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"flags":{"core":{"sourceId":"Item.aojhgZ5iJYjMIJRt"}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1678665677772,"modifiedTime":1696814776914,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"siuzD4CcYdiOQ3hx"},{"_id":"gWpRJO7s2PlcefjE","img":"systems/pf2e/icons/actions/Passive.webp","name":"Hustle","system":{"description":{"gm":"","value":"<p>You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"hustle","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["move","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.JuqmIAnkL9hVGai8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1688238267369,"modifiedTime":1688238267369,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"oRKQc7JRcrPGNBb9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Search","system":{"description":{"gm":"","value":"<p>You @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seek} meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the @UUID[Compendium.pf2e.feats-srd.GdZLxDtFXaQI3Fop]{Expeditious Search} feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"search","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1688238574017,"modifiedTime":1688238574017,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"6JAeqdknD9DPriAY","img":"systems/pf2e/icons/actions/Passive.webp","name":"Investigate","system":{"description":{"gm":"","value":"<p>You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"investigate","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"traits":{"value":["concentrate","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":null,"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EwgTZBWsc8qKaViP"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1688238578501,"modifiedTime":1688238578501,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+1 Shadow Leather Armor","sort":2700000,"system":{"description":{"gm":"","value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"leather-armor","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.780-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"leather-armor","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":"1"},"price":{"value":{"gp":202}},"equipped":{"carryType":"worn","invested":true,"inSlot":true,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Leather Armor","img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","data":{"description":{"value":"The nature of this leather armor is unclear."}}},"misidentified":{}},"usage":{"value":"wornarmor"},"armor":{"value":1},"category":"light","group":"leather","strength":{"value":10},"dex":{"value":4},"check":{"value":-1},"speed":{"value":0},"potencyRune":{"value":1},"resiliencyRune":{"value":null},"propertyRune1":{"value":"shadow"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"potency":{}},"type":"armor","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1678666388036,"modifiedTime":1695270644791,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"eNlbkjPYOPiMP8rt"},{"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","system":{"description":{"gm":"","value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"healing-potion-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["consumable","healing","magical","necromancy","positive","potion"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":12}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"potion"},"charges":{"value":1,"max":1},"consume":{"value":"2d8+5"},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"effects":[],"folder":null,"sort":1800000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691362524866,"modifiedTime":1695270644790,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"rSjhFiitVODuyNRp"},{"_id":"gSAX8jBIceuUakjR","img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","system":{"description":{"gm":"","value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]]{1d8 Hit Points}.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"healing-potion-minor","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["consumable","healing","magical","necromancy","positive","potion"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":4}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"potion"},"charges":{"value":1,"max":1},"consume":{"value":"1d8"},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao"}},"effects":[],"folder":null,"sort":1900000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691364782682,"modifiedTime":1695601048878,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Follow the Expert","system":{"description":{"gm":"","value":"<p>Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn]{Avoiding Notice}). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary).</p>\n<p>@UUID[Compendium.pf2e.other-effects.VCSpuc3Tf3XWMkd3]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"follow-the-expert","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","auditory","exploration","visual"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691364896653,"modifiedTime":1691364896653,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"CgtbTXWgkTD2zwmz"},{"img":"systems/pf2e/icons/equipment/consumables/potions/barkskin-potion.webp","name":"Barkskin Potion","system":{"description":{"gm":"","value":"<p>After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7]</em> spell for 10 minutes.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"barkskin-potion","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["abjuration","consumable","potion","primal"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":15}},"equipped":{"carryType":"worn"},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"potion"},"charges":{"value":"1","max":"1"},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zC7LipQPHRYw2RXx"}},"effects":[],"folder":null,"sort":2000000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1691969308574,"modifiedTime":1695270644790,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"YJs0nl4wossKlGb1"},{"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/cheetahs-elixir.webp","name":"Cheetah's Elixir (Lesser)","system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a +5 foot status bonus to your Speed for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lNWACCNe9RYgaFxb]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cheetahs-elixir-lesser","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","consumable","elixir"],"rarity":"common","otherTags":[]},"quantity":2,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Liquid","img":"systems/pf2e/icons/unidentified_item_icons/alchemical_elixir.webp","data":{"description":{"value":"The nature of this liquid is unclear."}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"elixir"},"charges":{"value":1,"max":1},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tyt6rFtv32MZ4DT9"}},"effects":[],"folder":null,"sort":1975000,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1693857555680,"modifiedTime":1696814893881,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"S7W2rWEi57vR20B2"},{"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Stride","system":{"description":{"gm":"","value":"<p>You move up to your Speed.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stride","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["move","general"],"rarity":"common"},"actionType":{"value":"action"},"category":"interaction","actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694993204847,"modifiedTime":1694993204847,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"vvnu8YQxnSxlqEc5"},{"img":"systems/pf2e/icons/equipment/adventuring-gear/alchemists-tools.webp","name":"Alchemist's Tools","system":{"description":{"gm":"","value":"<p>This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"alchemists-tools","schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":""},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH"}},"effects":[],"folder":null,"sort":2200000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694995654046,"modifiedTime":1695270644790,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"YhSbOlz5PBw7WNTP"},{"name":"Reagents","type":"consumable","effects":[],"system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":null},"level":{"value":0},"traits":{"value":[],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":20}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"other"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"_id":"rnXVHNsEqzDhDOLY","img":"systems/pf2e/icons/default-icons/consumable.svg","folder":null,"sort":2300000,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694995730485,"modifiedTime":1695270644790,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Identify Alchemy","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH].</p>\n<hr />\n<p>You can identify the nature of an alchemical item with 10 minutes of testing using alchemist's tools. If your attempt is interrupted in any way, you must start over.</p>\n<hr />\n<p><strong>Success</strong> You identify the item and the means of activating it.</p>\n<p><strong>Failure</strong> You fail to identify the item but can try again.</p>\n<p><strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"identify-alchemy","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["concentrate","skill","secret","exploration"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Q4kdWVOf2ztIBFg1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996128163,"modifiedTime":1694996128163,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"1u3jQnE1ZOJIcTIO"},{"_id":"j2u0v3dQAvVJ4aEy","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Minor)","sort":1950000,"system":{"description":{"gm":"","value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain [[/r 1d6[healing]]]{1d6 Hit Points} and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lPRuIRbu0rHBkoKY]</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"elixir-of-life-minor","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["alchemical","consumable","elixir","healing"],"rarity":"common","otherTags":[]},"quantity":2,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":3}},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"consumableType":{"value":"elixir"},"charges":{"value":1,"max":1},"consume":{"value":"1d6"},"autoDestroy":{"value":true},"spell":null},"type":"consumable","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1694996316924,"modifiedTime":1696806943725,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"gTFvGOmBSjj6Oz4V","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.RgNBGpBc9G2yw1C2"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/crafters-eyepiece.webp","name":"Crafter's Eyepiece","sort":500000,"system":{"description":{"gm":"","value":"<p>This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts.</p>\n<p>While worn, this eyepiece gives you a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored by 15 per proficiency rank instead of 10.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"FlatModifier","selector":"crafting","type":"item","value":1}],"slug":"crafters-eyepiece","schema":{"version":0.84,"lastMigration":null},"level":{"value":3},"traits":{"value":["invested","magical","transmutation"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"gp":60}},"equipped":{"carryType":"worn","invested":true,"inSlot":true,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Eyepiece","img":"systems/pf2e/icons/unidentified_item_icons/adventuring_gear.webp","data":{"description":{"value":"The nature of this eyepiece is unclear."}}},"misidentified":{}},"usage":{"value":"worneyepiece"}},"type":"equipment","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1695603566489,"modifiedTime":1696810077256,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"_id":"rooohuzpegQUu0LJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual-Weapon Warrior Dedication","system":{"description":{"gm":"","value":"<p>You're exceptional in your use of two weapons. You gain the @UUID[Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm] fighter feat. This serves as Double Slice for the purpose of meeting prerequisites.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.sAFWD8D0RKH4m25n]{Dual-Weapon Warrior} archetype.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm","flag":"doubleSlice"}],"slug":"dual-weapon-warrior-dedication","schema":{"version":0.84,"lastMigration":null},"level":{"value":2},"traits":{"value":["archetype","dedication"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YhnCjiHNlS3nCeoC"},"pf2e":{"itemGrants":{"doubleSlice":{"id":"bwK1roEvG1pnDGOc","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696802601951,"modifiedTime":1696802601951,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Double Slice","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You lash out at your foe with both weapons.</p>\n<p>Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a -2 penalty.</p>\n<p>If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Fighter.DoubleSlice.SecondAttackLabel","option":"double-slice-second","toggleable":true,"value":false},{"key":"FlatModifier","predicate":["double-slice-second",{"not":"agile"}],"selector":"attack","value":-2}],"slug":"double-slice","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["fighter"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":2},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm"},"pf2e":{"grantedBy":{"id":"rooohuzpegQUu0LJ","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696802601954,"modifiedTime":1696812778074,"lastModifiedBy":"Hdu5M1l3zekaLX7v"},"_id":"bwK1roEvG1pnDGOc"},{"_id":"iV34bF7BmXKwTE5S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"battle-medicine","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["general","healing","manipulate","skill"],"rarity":"common"},"category":"skill","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"skill-4"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Hdu5M1l3zekaLX7v":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696802638330,"modifiedTime":1696802638330,"lastModifiedBy":"Hdu5M1l3zekaLX7v"}},{"flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c"}},"img":"systems/pf2e/icons/equipment/weapons/kukri.webp","name":"+1 Kukri","sort":2300000,"system":{"description":{"gm":"","value":"<p>The blade of this foot‑long knife curves inward and lacks a cross guard at the hilt.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"kukri","schema":{"version":0.84,"lastMigration":{"datetime":"2023-07-21T12:11:30.938-04:00","version":{"schema":0.815,"foundry":"10.303","system":"4.12.9"}}},"level":{"value":0},"traits":{"value":["agile","finesse","trip"],"rarity":"uncommon","otherTags":[]},"quantity":1,"baseItem":"kukri","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":35}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Kukri","img":"systems/pf2e/icons/equipment/weapons/kukri.webp","data":{"description":{"value":"The nature of this kukri is unclear."}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"martial","group":"knife","bonus":{"value":0},"damage":{"dice":1,"die":"d6","damageType":"slashing","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":0},"range":null,"reload":{"value":""},"MAP":{"value":""},"potencyRune":{"value":1},"strikingRune":{"value":null},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":"","strikeConditionType":"","strikeConditionValue":null,"criticalConditionType":"","criticalConditionValue":null}},"type":"weapon","effects":[],"folder":null,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1678666385424,"modifiedTime":1696805215220,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"CRbHuVcnogom14vT"},{"img":"systems/pf2e/icons/equipment/adventuring-gear/holly-and-mistletoe.webp","name":"Holly and Mistletoe","system":{"description":{"gm":"","value":"<p>Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. 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A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>\n<p>The item bonus granted to <em>heal</em> spells is +1.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></li>\n</ul>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"staff-of-healing","schema":{"version":0.84,"lastMigration":null},"level":{"value":4},"traits":{"value":["magical","necromancy","staff","two-hand-d8"],"rarity":"common","otherTags":[]},"quantity":1,"baseItem":"staff","hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":90}},"equipped":{"carryType":"worn","invested":null,"handsHeld":0},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"Unusual Staff","img":"systems/pf2e/icons/unidentified_item_icons/staves.webp","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"category":"simple","group":"club","bonus":{"value":0},"damage":{"dice":1,"die":"d4","damageType":"bludgeoning","persistent":null},"bonusDamage":{"value":0},"splashDamage":{"value":0},"range":null,"reload":{"value":""},"MAP":{"value":""},"potencyRune":{"value":null},"strikingRune":{"value":null},"specific":{"value":false},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"property1":{"value":"","dice":0,"die":"","damageType":"","critDice":0,"critDie":"","critDamage":"","critDamageType":"","strikeConditionType":"","strikeConditionValue":null,"criticalConditionType":"","criticalConditionValue":null}},"type":"weapon","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3OkOKxCee9WruGU5"}},"effects":[],"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1693814782986,"modifiedTime":1696022473388,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"folder":"lKzV1IUVLU1MEPgR","sort":300000,"_id":"txuJ0cmSeQpxfmqF"},{"type":"spellcastingEntry","name":"Staff of Healing","system":{"description":{"gm":"","value":""},"source":{"value":""},"rules":[],"slug":null,"schema":{"version":0.84,"lastMigration":{"datetime":"2023-09-29T17:21:13.755-04:00","version":{"schema":null,"foundry":"10.303","system":"4.12.9"}}},"ability":{"value":"str"},"spelldc":{"value":0,"dc":0},"tradition":{"value":"divine"},"prepared":{"value":"charge"},"showUnpreparedSpells":{"value":false},"showSlotlessLevels":{"value":false},"proficiency":{"value":1},"displayLevels":{},"slots":{"slot0":{"prepared":[],"value":0,"max":0},"slot1":{"prepared":[],"value":0,"max":0},"slot2":{"prepared":[],"value":0,"max":0},"slot3":{"prepared":[],"value":0,"max":0},"slot4":{"prepared":[],"value":0,"max":0},"slot5":{"prepared":[],"value":0,"max":0},"slot6":{"prepared":[],"value":0,"max":0},"slot7":{"prepared":[],"value":0,"max":0},"slot8":{"prepared":[],"value":0,"max":0},"slot9":{"prepared":[],"value":0,"max":0},"slot10":{"prepared":[],"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"flags":{"pf2e-staves":{"staveID":"txuJ0cmSeQpxfmqF","charges":0}},"effects":[],"_id":"PJtim0Noy8d1G3PE","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022473518,"modifiedTime":1696022473518,"lastModifiedBy":"kHuYrt4PMoSo2J0W"}},{"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","system":{"description":{"gm":"","value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"stabilize","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["positive","healing","cantrip"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":"1 dying creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"PJtim0Noy8d1G3PE","heightenedLevel":0},"hasCounteractCheck":{"value":false},"ability":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022473983,"modifiedTime":1696022473983,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"umjnGX5WQtVmLH2Z"},{"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","system":{"description":{"gm":"","value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"heal","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["healing","positive"],"rarity":"common"},"level":{"value":1},"spellType":{"value":"heal"},"category":{"value":"spell"},"traditions":{"value":["divine","primal"],"custom":""},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 willing living creature or 1 undead"},"range":{"value":"varies"},"area":null,"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"location":{"value":"PJtim0Noy8d1G3PE","heightenedLevel":1},"hasCounteractCheck":{"value":false},"ability":{"value":""},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022474083,"modifiedTime":1696022474083,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"njmFnFXkg4Fx4QKK"},{"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"gm":"","value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"human","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["human","humanoid"],"rarity":"common"},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"]},"1":{"value":["str","dex","con","int","wis","cha"]},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022499791,"modifiedTime":1696022499791,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"poUlTymUtE59YVyy"},{"img":"systems/pf2e/icons/classes/wizard.webp","name":"Wizard","system":{"description":{"gm":"","value":"<p><em>You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. Yet magical theory is vast, and there's no way you can study it all. You either specialize in one of the eight schools of magic, gaining deeper understanding of the nuances of those spells above all others, or favor a broader approach that emphasizes the way all magic comes together at the expense of depth.</em></p>\n<p><strong>Key Ability: INTELLIGENCE</strong></p>\n<p>At 1st level, your class gives you an ability boost to Intelligence.</p>\n<p><strong>Hit Points: 6 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Wizard</h1>\n<h2>During Combat Encounters...</h2>\n<p>You likely try to stay out of the fray, carefully judging when to use your spells. You save your most powerful magic to incapacitate threatening foes and use your cantrips when only weaker foes remain. When enemies pull out tricks like <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> or <em>@UUID[Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8]</em>, you answer with spells like <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em> or <em>@UUID[Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H]</em>, leveling the field for your allies.</p>\n<h2>During Social Encounters...</h2>\n<p>You provide a well of knowledge about arcane matters and solve arguments with logic.</p>\n<h2>While Exploring...</h2>\n<p>You locate magical auras and determine the arcane significance of magical writing or phenomena you uncover. When you run across an unusual obstacle to further exploration, you probably have a scroll that will make it easier to overcome.</p>\n<h2>In Downtime...</h2>\n<p>You learn new spells, craft magic items, or scribe scrolls for your party, and seek out new and exciting formulas in addition to spells. You might even forge scholarly connections and establish a school or guild of your own.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have an unquenchable intellectual curiosity about how everything in the world around you works-magic in particular.</li>\n<li>Believe fervently that your school of magic is superior (if you're a specialist) or that true mastery of magic requires knowledge of all schools (if you're a universalist).</li>\n<li>Use esoteric jargon and technical terms to precisely describe the minutiae of magical effects, even though the difference is probably lost on other people.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Consider you to be incredibly powerful and potentially dangerous.</li>\n<li>Fear what your magic can do to their minds, bodies, and souls, and ask that you avoid casting spells in polite company, as few can identify whether one of your spells is harmless or malevolent until it's too late.</li>\n<li>Assume you can easily solve all their problems, from dangerous weather to poor crop yields, and ask you for spells that can help them get whatever they desire.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Arcana</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in the club, crossbow, dagger, heavy crossbow, and staff</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in arcane spell attacks</p>\n<p>Trained in arcane spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Wizard. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, arcane spellcasting, arcane school, arcane bond, arcane thesis</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, expert spellcaster, general feat, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, magical fortitude, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, alertness, general feat, skill increase, wizard weapon expertise</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Skill feat, wizard feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Archwizard's spellcraft, general feat, legendary archwizard, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, skill feat, wizard feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Arcane Bond</h2>\n<p>You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the Drain Bonded Item free action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You haven't acted yet on your turn</p>\n<hr />\n<p>You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements.</p>\n<h2>Arcane School</h2>\n<p>Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize. You gain additional spells and spell slots for spells of your school.</p>\n<p>If you don't choose a school, you're a universalist, a wizard who believes that the path to true knowledge of magic requires a multidisciplinary understanding of all eight schools working together. Though a universalist lacks the focus of a specialist wizard, they have greater fiexibility.</p>\n<p>Arcane schools can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.gCwcys8CnS102tji]{Arcane School: Abjuration},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.SNeVaUBTHwvoO6kr]{Arcane School: Conjuration},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.yobGgrHdgjs5QW5o]{Arcane School: Divination},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ZHwGACWQEy6kTzcP]{Arcane School: Enchantment},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd]{Arcane School: Evocation},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.K6hG7nH8yjmbA0Q9]{Arcane School: Illusion},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.uNM7qZQokRKAEd7k]{Arcane School: Necromancy},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.rHxkPijLnQ9O9AGV]{Arcane School: Transmutation}, and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.qczCKdg47eAmCOUD]{Arcane School: Universalist}</li>\n</ul>\n<h2>Arcane Spellcasting</h2>\n<p>Through dedicated study and practice, you can harness arcane power to cast spells. You can cast arcane spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells.</p>\n<p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook (see below), plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase, shown in Table 3-19: Wizard Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a wizard. For example, as a 1st-level wizard, your cantrips are 1st-level spells, and as a 5th-level wizard, your cantrips are 3rd-level spells.</p>\n<h3><strong>Spellbook</strong></h3>\n<p>Every arcane spell has a written version, usually recorded in a spellbook. You start with a spellbook worth 10 sp or less, which you receive for free and must study to prepare your spells each day. The spellbook contains your choice of 10 arcane cantrips and five 1st-level arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. Your spellbook's form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be esoteric, like <em>The Crimson Libram</em>, or something more academic, like <em>A Field Study in Practical Transmutation</em>.</p>\n<p>Each time you gain a level, you add two arcane spells to your spellbook, of any level for which you have spell slots. You can also use the Arcana skill to add other spells that you find in your adventures.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td style=\"color:white;width:120px;background-color:#522e2c;text-align:center;height:25px\" colspan=\"12\">* The Archwizard's Spellcraft class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>\n<h2>Arcane Thesis</h2>\n<p>During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like \"On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.\"</p>\n<p>Arcane theses can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.SNZ46g3u7U6x0XJj],</li>\n<li>@UUID[Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp],</li>\n<li>@UUID[Compendium.pf2e.classfeatures.OAcxS625AXSGrQIC],</li>\n<li>@UUID[Compendium.pf2e.classfeatures.QzWXMCSGNfvvpYgF], and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.Klb35AwlkNrq1gpB]</li>\n</ul>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Wizard Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level thereafter, you gain a wizard class feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Lightning Reflexes<span style=\"float:right\">Level 5</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Expert Spellcaster<span style=\"float:right\">Level 7</span></h2>\n<p>Extended practice of the arcane has improved your capabilities. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to expert.</p>\n<h2>Magical Fortitude<span style=\"float:right\">Level 9</span></h2>\n<p>Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2>Alertness<span style=\"float:right\">Level 11</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Wizard Weapon Expertise<span style=\"float:right\">Level 11</span></h2>\n<p>Through a combination of magic and training, you've learned how to wield wizard weapons more effectively. You gain expert proficiency in the club, crossbow, dagger, heavy crossbow, staff, and unarmed attacks.</p>\n<h2>Defensive Robes<span style=\"float:right\">Level 13</span></h2>\n<p>The flow of magic and your training combine to help you avoid attacks. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Master Spellcaster<span style=\"float:right\">Level 15</span></h2>\n<p>You command superlative spellcasting ability. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to master.</p>\n<h2>Resolve<span style=\"float:right\">Level 17</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Archwizard's Spellcraft<span style=\"float:right\">Level 19</span></h2>\n<p>You command the most potent arcane magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using arcane spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.tP26mgaFPpr6df1i] feat to gain a second slot.</p>\n<h2>Legendary Spellcaster<span style=\"float:right\">Level 19</span></h2>\n<p>You are a consummate spellcaster, with a comprehensive understanding of both arcane theory and practical spellcraft. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to legendary.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-club.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-dagger.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-heavy-crossbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-staff.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}}],"slug":"wizard","schema":{"version":0.84,"lastMigration":null},"traits":{"value":[],"rarity":"common"},"keyAbility":{"value":["int"]},"items":{"4x1uf":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"55liz":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":17,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"7bbgv":{"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","level":7,"name":"Expert Spellcaster","uuid":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"},"7hdxh":{"img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","level":1,"name":"Arcane Spellcasting (Wizard)","uuid":"Compendium.pf2e.classfeatures.S6WW4Yyg4XonXGHD"},"93v1o":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Arcane School","uuid":"Compendium.pf2e.classfeatures.7nbKDBGvwSx9T27G"},"c3blc":{"img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","level":19,"name":"Legendary Spellcaster","uuid":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"},"djzu5":{"img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","level":19,"name":"Archwizard's Spellcraft","uuid":"Compendium.pf2e.classfeatures.ZjwJHmjPrSs6VDez"},"fqsfu":{"img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","level":15,"name":"Master Spellcaster","uuid":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"},"hbsn6":{"img":"systems/pf2e/icons/features/classes/arcane-thesis.webp","level":1,"name":"Arcane Thesis","uuid":"Compendium.pf2e.classfeatures.M89l9FOnjHe63wD7"},"mqstv":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":5,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"p9c01":{"img":"systems/pf2e/icons/features/classes/magical-fortitude.webp","level":9,"name":"Magical Fortitude","uuid":"Compendium.pf2e.classfeatures.70jqXP2eS4tRZ0Ok"},"phtt9":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":11,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"v5yt7":{"img":"systems/pf2e/icons/features/classes/arcane-bond.webp","level":1,"name":"Arcane Bond","uuid":"Compendium.pf2e.classfeatures.au0lwQ1nAcNQwcGh"},"yp2vs":{"img":"systems/pf2e/icons/features/classes/wizard-weapon-expertise.webp","level":11,"name":"Wizard Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.GBsC2cARoFiqMi9V"},"ytft4":{"img":"systems/pf2e/icons/features/classes/defensive-robes.webp","level":13,"name":"Defensive Robes","uuid":"Compendium.pf2e.classfeatures.gU7epgcPSm0TD1UK"}},"hp":6,"trainedSkills":{"value":["arc"],"additional":2},"perception":1,"savingThrows":{"fortitude":1,"reflex":1,"will":2},"attacks":{"simple":0,"martial":0,"advanced":0,"unarmed":1,"other":{"name":"club, crossbow, dagger, heavy crossbow and staff","rank":1}},"defenses":{"unarmored":1,"light":0,"medium":0,"heavy":0},"classDC":0,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.RwjIZzIxzPpUglnK"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540547,"modifiedTime":1696022540547,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"mVRpDkTLzRHIGfvY"},{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Arcane School","system":{"description":{"gm":"","value":"<p>Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize. You gain additional spells and spell slots for spells of your school.</p>\n<p>If you don't choose a school, you're a universalist, a wizard who believes the path to true knowledge of magic requires a multidisciplinary understanding of all eight schools working together. Though a universalist lacks the focus of a specialist wizard, they have greater flexibility.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":[{"not":"feature:universalist"}],"priority":9,"value":1},{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard class feature","predicate":["item:level:1","item:trait:wizard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.gCwcys8CnS102tji"},{"value":"Compendium.pf2e.classfeatures.SNeVaUBTHwvoO6kr"},{"value":"Compendium.pf2e.classfeatures.yobGgrHdgjs5QW5o"},{"value":"Compendium.pf2e.classfeatures.ZHwGACWQEy6kTzcP"},{"value":"Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd"},{"value":"Compendium.pf2e.classfeatures.K6hG7nH8yjmbA0Q9"},{"value":"Compendium.pf2e.classfeatures.uNM7qZQokRKAEd7k"},{"value":"Compendium.pf2e.classfeatures.rHxkPijLnQ9O9AGV"},{"value":"Compendium.pf2e.classfeatures.qczCKdg47eAmCOUD"}],"flag":"arcaneSchool","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.ArcaneSchool.Prompt","selection":"Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.arcaneSchool}","flag":"evocation"}],"slug":"arcane-school","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"mVRpDkTLzRHIGfvY"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7nbKDBGvwSx9T27G"},"pf2e":{"itemGrants":{"evocation":{"id":"FZhpt6IzqAH9MH5F","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540548,"modifiedTime":1696022540548,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"Ugk5coQvnqaFDd8b"},{"img":"systems/pf2e/icons/features/classes/arcane-thesis.webp","name":"Arcane Thesis","system":{"description":{"gm":"","value":"<p>During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like \"On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.\"</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard class feature","predicate":["item:level:1","item:trait:wizard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.SNZ46g3u7U6x0XJj"},{"value":"Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp"},{"value":"Compendium.pf2e.classfeatures.OAcxS625AXSGrQIC"},{"value":"Compendium.pf2e.classfeatures.QzWXMCSGNfvvpYgF"},{"value":"Compendium.pf2e.classfeatures.Klb35AwlkNrq1gpB"}],"flag":"arcaneThesis","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.ArcaneThesis.Prompt","selection":"Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.arcaneThesis}","flag":"metamagicalExperimentation"}],"slug":"arcane-thesis","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"mVRpDkTLzRHIGfvY"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.M89l9FOnjHe63wD7"},"pf2e":{"itemGrants":{"metamagicalExperimentation":{"id":"O6amuNMQAgC6mdeN","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":100,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540550,"modifiedTime":1696022540550,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"o4gW5f8XA9r5Yb1e"},{"img":"systems/pf2e/icons/features/classes/arcane-bond.webp","name":"Arcane Bond","system":{"description":{"gm":"","value":"<p>You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR] free action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR","flag":"drainBondedItem"}],"slug":"arcane-bond","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"mVRpDkTLzRHIGfvY"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.au0lwQ1nAcNQwcGh"},"pf2e":{"itemGrants":{"drainBondedItem":{"id":"rSfLPKFb34zYHMiX","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":200,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540550,"modifiedTime":1696022540550,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"JzYZOntRdY9un2ya"},{"img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","name":"Arcane Spellcasting (Wizard)","system":{"description":{"gm":"","value":"<p>Through dedicated study and practice, you can harness arcane power to cast spells. You can cast arcane spells using the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, and you can supply material, somatic, and verbal components when casting spells.</p>\n<p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook, plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz","flag":"castASpell"}],"slug":"arcane-spellcasting-wizard","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common","selected":{}},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"mVRpDkTLzRHIGfvY"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.S6WW4Yyg4XonXGHD"},"pf2e":{"itemGrants":{"castASpell":{"id":"N0iIcrrO0PvnNgCs","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":300,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540551,"modifiedTime":1696022540551,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"wC97MIa8goX8U6gO"},{"img":"systems/pf2e/icons/features/classes/evocation.webp","name":"Evocation","system":{"description":{"gm":"","value":"<p>As an evoker, you revel in the raw power of magic, using it to create and destroy with ease. You can call forth elements, forces, and energy to devastate your foes or to assist you in other ways. You understand that the most direct approach is the most elegant. You add one 1st-level evocation spell (such as <em>@UUID[Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.Hu38hoAUSYeFpkVa]</em> school spell.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"evocation","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd"},"pf2e":{"grantedBy":{"id":"Ugk5coQvnqaFDd8b","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540552,"modifiedTime":1696022540552,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"FZhpt6IzqAH9MH5F"},{"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reach Spell","system":{"description":{"gm":"","value":"<p>You can extend the range of your spells. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"rules":[],"slug":"reach-spell","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["bard","cleric","concentrate","druid","metamagic","oracle","sorcerer","witch","wizard"],"rarity":"common"},"category":"class","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"},"pf2e":{"grantedBy":{"id":"O6amuNMQAgC6mdeN","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540552,"modifiedTime":1696022540552,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"bT0Rysu1P6WAgMUo"},{"img":"systems/pf2e/icons/features/classes/metamagic-experimentation.webp","name":"Metamagical Experimentation","system":{"description":{"gm":"","value":"<p>You've realized that the practice known as metamagic is a holdover from a time long ago, when wizards had to work out their own spells and variations rather than rely on spells recorded by others and passed down over the years. This allows you efficient access to various metamagic effects. You gain one 1st-level metamagic wizard feat of your choice. Starting at 4th level, during your daily preparations, you can gain a metamagic wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard metamagic feat","predicate":["item:trait:wizard","item:level:1","item:trait:metamagic"]},"choices":[{"predicate":[{"not":"feat:reach-spell"}],"value":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"},{"predicate":[{"not":"feat:widen-spell"}],"value":"Compendium.pf2e.feats-srd.FoWO4RnHRwfEIC7Q"}],"flag":"metamagicalExperimentation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.Metamagic1.Prompt","selection":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.metamagicalExperimentation}","flag":"reachSpell"}],"slug":"metamagical-experimentation","schema":{"version":0.84,"lastMigration":null},"level":{"value":1},"traits":{"value":["wizard"],"rarity":"common"},"category":"classfeature","onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp"},"pf2e":{"grantedBy":{"id":"o4gW5f8XA9r5Yb1e","onDelete":"cascade"},"itemGrants":{"reachSpell":{"id":"bT0Rysu1P6WAgMUo","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540553,"modifiedTime":1696022540553,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"O6amuNMQAgC6mdeN"},{"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Drain Bonded Item","system":{"description":{"gm":"","value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} and meet the spell's other requirements.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"drain-bonded-item","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["wizard","arcane"],"rarity":"common"},"actionType":{"value":"free"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"frequency":{"max":1,"per":"day","value":1},"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR"},"pf2e":{"grantedBy":{"id":"JzYZOntRdY9un2ya","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540555,"modifiedTime":1696022540555,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"rSfLPKFb34zYHMiX"},{"img":"systems/pf2e/icons/actions/Passive.webp","name":"Cast a Spell","system":{"description":{"gm":"","value":"<p>You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.</p>\n<p>Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"</p>\n<p><strong>Long Casting</strong> Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.</p>\n<p><strong>Spell Components</strong> Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.</p>\n<ul>\n<li>Material (manipulate)</li>\n<li>Somatic (manipulate)</li>\n<li>Verbal (concentrate)</li>\n<li>Focus (manipulate)</li>\n</ul>\n<p><strong>Disrupted and Lost Spells</strong> Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg] action, the spell immediately ends.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"rules":[],"slug":"cast-a-spell","schema":{"version":0.84,"lastMigration":null},"traits":{"value":["general"],"rarity":"common"},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz"},"pf2e":{"grantedBy":{"id":"wC97MIa8goX8U6gO","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kHuYrt4PMoSo2J0W":3},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1696022540558,"modifiedTime":1696022540558,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"N0iIcrrO0PvnNgCs"}],"effects":[],"folder":null,"sort":100000,"flags":{"pf2e":{"freeCrafting":false}},"_stats":{"systemId":"pf2e","systemVersion":"4.12.9","coreVersion":"10.303","createdTime":1678426297319,"modifiedTime":1696022546792,"lastModifiedBy":"kHuYrt4PMoSo2J0W"},"_id":"sqKZ5zNzCwY8tN40"}
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