All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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Hooks.on("createChatMessage", async (chatMessage) => {
try{
if(game.system.id != "dnd5e")return;
if (!chatMessage.isAuthor || !game.settings.get(AECONSTS.MN, "enableautomations")) return;
const messageContent = $(chatMessage.content);
if(!messageContent.length)return;
const actorId = messageContent[0].dataset.actorId;
const itemId = messageContent[0].dataset.itemId;
const spellLevel = parseInt(messageContent[0].dataset.spellLevel);
const tokenId = messageContent[0].dataset.tokenId;
const token = tokenId ? await fromUuid(tokenId) : null;
const actor = token?.actor ?? game.actors.get(actorId);
if(!actor) return;
const spellName = actor?.items?.get(itemId)?.name;
let system = game.automatedevocations[game.system.id];
if (!system) return;
if (system[spellName]) {
//attempt to get spell level
let summonData = [];
const data = {level:spellLevel}
const creatures = typeof system[spellName] === "function" ? system[spellName](data) : system[spellName];
for (let creature of creatures) {
if (creature.level && spellLevel && creature.level >= spellLevel)
continue;
let actor = game.actors.getName(creature.creature);
if (actor) {
summonData.push({
id: actor.id,
number: creature.number,
animation: creature.animation,
});
}
}
new SimpleCompanionManager(summonData,spellLevel,canvas.tokens.get(chatMessage?.data?.speaker?.token)?.actor).render(true);
}
}catch(e){}
});
Hooks.on("createChatMessage", async (chatMessage) => {
if(game.system.id != "pf2e")return;
if (chatMessage.user !== game.user.id || !game.settings.get(AECONSTS.MN, "enableautomations")) return;
const item = await fromUuid(chatMessage.flags.pf2e.origin.uuid)
const spellName = item.document.name;
let system = game.automatedevocations[game.system.id];
if (!system) return;
if (system[spellName]) {
let summonData = [];
const spellLevel = $(chatMessage.content)?.data("spell-lvl")
const data = {level:item, spellLevel:spellLevel}
//const data = {level:item}
const creatures = typeof system[spellName] === "function" ? system[spellName](data) : system[spellName];
for (let creature of creatures) {
if (creature.level && spellLevel && creature.level >= spellLevel)
continue;
let actor = game.actors.getName(creature.creature);
if (actor) {
summonData.push({
id: actor.id,
number: creature.number,
animation: creature.animation,
});
}
}
new SimpleCompanionManager(summonData,spellLevel,canvas.tokens.get(chatMessage?.data?.speaker?.token)?.actor).render(true);
}
});