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export class UIHandler {
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static UIVisible(placeable) {
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const isPreview = placeable.document?.id == null;
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if (isPreview) return true;
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if (!game.user.isGM || !CONFIG.Levels.UI?.rangeEnabled) return;
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const isTokenSelected = canvas?.tokens?.controlled[0] || CONFIG.Levels.currentToken;
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const isVision = canvas.effects.visionSources.size;
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if (isTokenSelected && isVision) return;
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if (isTokenSelected && !isVision && !(placeable instanceof Token)) return;
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if ((canvas?.tokens?.controlled[0] || CONFIG.Levels.currentToken) && canvas.effects.visionSources.size) return;
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let { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(placeable.document);
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rangeBottom = placeable.document.elevation ?? rangeBottom;
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if (rangeBottom == -Infinity && rangeTop == Infinity) return;
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if (placeable instanceof Token) {
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rangeBottom = placeable.losHeight;
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rangeTop = placeable.losHeight;
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}
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placeable.visible = placeable instanceof Tile ? CONFIG.Levels.handlers.UIHandler.inUIRangeTile(rangeBottom, rangeTop, placeable) : CONFIG.Levels.handlers.UIHandler.inUIRange(rangeBottom, rangeTop);
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}
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static tokenUIWrapperIsVisible(wrapped, ...args) {
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if (!game.user.isGM || !CONFIG.Levels.UI?.rangeEnabled) return wrapped(...args);
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const isTokenSelected = canvas?.tokens?.controlled[0] || CONFIG.Levels.currentToken;
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const isVision = canvas.effects.visionSources.size;
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if ((isTokenSelected && !isVision) || !isTokenSelected) {
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const wrappedResult = wrapped(...args);
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return wrappedResult && CONFIG.Levels.handlers.UIHandler.inUIRange(this.losHeight, this.losHeight);
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} else {
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return wrapped(...args);
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}
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}
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static emitsLightUI(light) {
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if (!game.user.isGM || !CONFIG.Levels.UI?.rangeEnabled || CONFIG.Levels.currentToken) return true;
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const { rangeBottom, rangeTop } = CONFIG.Levels.helpers.getRangeForDocument(light.document);
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const UITop = parseFloat(CONFIG.Levels.UI.range[1]);
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return rangeTop <= UITop;
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}
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static inUIRange(bottom, top) {
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const UIBottom = parseFloat(CONFIG.Levels.UI.range[0]);
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const UITop = parseFloat(CONFIG.Levels.UI.range[1]);
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return bottom >= UIBottom && top <= UITop;
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}
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static inUIRangeTile(bottom, top, tile) {
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const overhead = tile.document.overhead;
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const UIBottom = parseFloat(CONFIG.Levels.UI.range[0]);
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const UITop = parseFloat(CONFIG.Levels.UI.range[1]);
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if (!overhead) {
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return UIBottom >= (canvas?.scene?.flags?.levels?.backgroundElevation ?? 0);
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}
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if (CONFIG.Levels.UI.roofEnabled) {
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if (top == Infinity && bottom <= UITop + 1 && bottom >= UIBottom) {
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return true;
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}
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}
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return top <= UITop; //bottom >= UIBottom && top <= UITop;
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}
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}
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