All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<form autocomplete="off">
<nav>
<a data-tab="charter">
{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Charter"}}
{{#if kingdom.build.charter}}<i class="complete fa-solid fa-check"></i>{{/if}}
</a>
<a data-tab="heartland">
{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Heartland"}}
{{#if kingdom.build.heartland}}<i class="complete fa-solid fa-check"></i>{{/if}}
</a>
<a data-tab="government">
{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Government"}}
{{#if kingdom.build.government}}<i class="complete fa-solid fa-check"></i>{{/if}}
</a>
<a data-tab="ability">{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.AbilityScores"}}</a>
</nav>
<div class="container">
<section class="tab" data-category="charter" data-tab="charter">
{{> buildElement categories.charter choices=database.charter category="charter"}}
</section>
<section class="tab" data-category="heartland" data-tab="heartland">
{{> buildElement categories.heartland choices=database.heartland category="heartland"}}
</section>
<section class="tab" data-category="government" data-tab="government">
{{> buildElement categories.government choices=database.government category="government"}}
</section>
<section class="tab" data-tab="ability">
<div class="ability-builder">
<header class="row">
<div class="row-heading">
<h3>{{localize "PF2E.Kingmaker.KingdomBuilder.AssignBoostsHeader"}}</h3>
</div>
<div class="abilities">
{{#each abilityLabels as |ability|}}
<div class="row-column">
<h3>{{localize ability}}</h3>
</div>
{{/each}}
</div>
</header>
{{> buildRow
data=build.charter
object=kingdom.charter
section="charter"
title="PF2E.Kingmaker.Kingdom.BuildElement.Charter"
missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Charter"
}}
{{> buildRow
data=build.heartland
object=kingdom.heartland
section="heartland"
title="PF2E.Kingmaker.Kingdom.BuildElement.Heartland"
missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Heartland"
}}
{{> buildRow
data=build.government
object=kingdom.government
section="government"
title="PF2E.Kingmaker.Kingdom.BuildElement.Government"
missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Government"
}}
<hr/>
{{#each build.levelBoosts as |boosts level|}}
<div class="row{{#if ../manual}} not-eligible{{/if}}{{#if (not boosts.eligible)}} not-eligible{{/if}}" data-level="{{level}}">
<div class="row-heading">
{{#if boosts.remaining}}<div class="remaining extra">{{remaining}}</div>{{/if}}
<div class="label">
<div class="description">
{{#if (eq boosts.minLevel boosts.level)}}
{{localize "PF2E.LevelN" level=level}}
{{else}}
{{localize "PF2E.LevelRange" minLevel=boosts.minLevel level=boosts.level}}
{{/if}}
</div>
</div>
</div>
<div class="abilities">
{{#each boosts.buttons as |state|}}
{{> buttons state=state}}
{{/each}}
</div>
</div>
{{/each}}
<div class="row summary-row">
<div class="row-heading">
<div class="hint-container">
<h3>{{localize "PF2E.Kingmaker.KingdomBuilder.FinalizeHeader"}}</h3>
<label class="aspiration">
{{localize "PF2E.Kingmaker.KingdomBuilder.Aspiration"}}
<select name="aspiration">
{{#select kingdom.aspiration}}
<option value="fame">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.fame"}}</option>
<option value="infamy">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.infamy"}}</option>
{{/select}}
</select>
</label>
<label>
<input type="checkbox" name="build.manual" {{checked kingdom.build.manual}}>
{{localize "PF2E.Kingmaker.KingdomBuilder.ManualToggle"}}
</label>
</div>
</div>
<div class="abilities">
{{#each kingdom.abilities as |ability key|}}
<div class="row-column">
{{#if @root.kingdom.build.manual}}
<input name="abilities.{{key}}.value" value="{{ability.value}}"/>
{{else}}
<div class="value">{{ability.value}}</div>
{{/if}}
<h4>{{localize (lookup ../abilityLabels key)}}</h4>
</div>
{{/each}}
<div class="complete">
<button class="complete" type="button" data-action="complete" {{disabled (not finished)}}>
{{localize "PF2E.Kingmaker.KingdomBuilder.Complete"}}
</button>
</div>
</div>
</div>
</div>
</section>
</div>
</form>
{{#*inline "buildElement"}}
<div class="build-element">
<section class="choices">
{{#each choices as |choice slug|}}
<div class="choice {{#if (eq slug ../selected)}}selected{{/if}}" data-slug="{{slug}}">
<img src="{{choice.img}}" />
<label>
{{choice.name}}
{{#if (eq ../active slug)}}
<i class="fa-solid fa-check-circle"></i>
{{/if}}
</label>
</div>
{{/each}}
</section>
<section class="selection">
<div class="text">
<h3>
{{buildEntry.name}}
{{#if @root.options.editable}}
<div class="item-controls">
<a data-action="set" {{disabled (not stale)}}><i class="fas fa-fw fa-save"></i></a>
</div>
{{/if}}
</h3>
<div class="description"><div class="content">{{buildEntry.description}}</div></div>
</div>
<footer>
{{> "systems/pf2e/templates/actors/party/kingdom/partials/build-entry-boosts.hbs"}}
<button class="complete" data-action="save-and-continue" type="button">
{{localize "PF2E.Kingmaker.KingdomBuilder.SaveAndContinue"}}
</button>
</footer>
</section>
</div>
{{/inline}}
{{#*inline "buildRow"}}
<section class="row" data-section="{{section}}">
<div class="row-heading">
{{#if data.remaining}}<div class="remaining extra">{{data.remaining}}</div>{{/if}}
{{#if object}}
<img src="{{object.img}}" title="{{kingdom.charter.name}}" width="32" height="32" loading="lazy"/>
{{/if}}
<div class="label">
<div class="title">{{localize title}}</div>
<div class="description">
{{#if object}}
{{object.name}}
{{else}}
{{localize "PF2E.Kingmaker.KingdomBuilder.NotSelected"}}
{{/if}}
</div>
</div>
</div>
{{#if data.buttons}}
<div class="abilities">
{{#each data.buttons as |state|}}
{{> buttons state=state}}
{{/each}}
</div>
{{else}}
<div class="full-row">{{localize missingText}}</div>
{{/if}}
</section>
{{/inline}}
{{#*inline "buttons"}}
<div class="row-column" data-ability="{{state.ability}}" data-stat="{{state.stat}}">
{{#if flaw}}
{{> boostButton type="flaw" button=state.flaw}}
{{/if}}
{{#if boost}}
{{> boostButton type="boost" button=state.boost}}
{{/if}}
</div>
{{/inline}}
{{#*inline "boostButton"}}
{{#if button.second}}
<div class="flaw-buttons">
{{> boostButtonSingle button=button type=type number="first"}}
{{> boostButtonSingle button=button.second type=type number="second"}}
</div>
{{else}}
{{> boostButtonSingle button=button type=type}}
{{/if}}
{{#*inline "boostButtonSingle"}}
<button type="button" data-action="{{type}}" class="tooltip boost-button {{type}} {{number}}{{#if button.selected}} selected{{/if}}{{#if button.locked}} locked{{/if}}" {{disabled (and button.disabled (not button.selected))}}>
{{#if button.locked}}<i class="fas fa-lock"></i>{{/if}}
{{#if (eq number "second")}}
x2
{{else if (eq type "flaw")}}
{{localize "PF2E.Kingmaker.KingdomBuilder.Flaw"}}
{{else}}
{{localize "PF2E.Kingmaker.KingdomBuilder.Boost"}}
{{/if}}
</button>
{{/inline}}
{{/inline}}