<form autocomplete="off">
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<nav>
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<a data-tab="charter">
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{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Charter"}}
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{{#if kingdom.build.charter}}<i class="complete fa-solid fa-check"></i>{{/if}}
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</a>
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<a data-tab="heartland">
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{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Heartland"}}
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{{#if kingdom.build.heartland}}<i class="complete fa-solid fa-check"></i>{{/if}}
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</a>
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<a data-tab="government">
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{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Government"}}
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{{#if kingdom.build.government}}<i class="complete fa-solid fa-check"></i>{{/if}}
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</a>
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<a data-tab="ability">{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.AbilityScores"}}</a>
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</nav>
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<div class="container">
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<section class="tab" data-category="charter" data-tab="charter">
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{{> buildElement categories.charter choices=database.charter category="charter"}}
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</section>
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<section class="tab" data-category="heartland" data-tab="heartland">
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{{> buildElement categories.heartland choices=database.heartland category="heartland"}}
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</section>
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<section class="tab" data-category="government" data-tab="government">
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{{> buildElement categories.government choices=database.government category="government"}}
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</section>
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<section class="tab" data-tab="ability">
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<div class="ability-builder">
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<header class="row">
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<div class="row-heading">
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<h3>{{localize "PF2E.Kingmaker.KingdomBuilder.AssignBoostsHeader"}}</h3>
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</div>
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<div class="abilities">
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{{#each abilityLabels as |ability|}}
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<div class="row-column">
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<h3>{{localize ability}}</h3>
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</div>
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{{/each}}
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</div>
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</header>
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{{> buildRow
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data=build.charter
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object=kingdom.charter
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section="charter"
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title="PF2E.Kingmaker.Kingdom.BuildElement.Charter"
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missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Charter"
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}}
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{{> buildRow
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data=build.heartland
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object=kingdom.heartland
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section="heartland"
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title="PF2E.Kingmaker.Kingdom.BuildElement.Heartland"
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missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Heartland"
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}}
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{{> buildRow
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data=build.government
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object=kingdom.government
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section="government"
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title="PF2E.Kingmaker.Kingdom.BuildElement.Government"
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missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Government"
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}}
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<hr/>
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{{#each build.levelBoosts as |boosts level|}}
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<div class="row{{#if ../manual}} not-eligible{{/if}}{{#if (not boosts.eligible)}} not-eligible{{/if}}" data-level="{{level}}">
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<div class="row-heading">
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{{#if boosts.remaining}}<div class="remaining extra">{{remaining}}</div>{{/if}}
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<div class="label">
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<div class="description">
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{{#if (eq boosts.minLevel boosts.level)}}
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{{localize "PF2E.LevelN" level=level}}
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{{else}}
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{{localize "PF2E.LevelRange" minLevel=boosts.minLevel level=boosts.level}}
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{{/if}}
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</div>
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</div>
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</div>
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<div class="abilities">
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{{#each boosts.buttons as |state|}}
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{{> buttons state=state}}
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{{/each}}
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</div>
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</div>
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{{/each}}
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<div class="row summary-row">
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<div class="row-heading">
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<div class="hint-container">
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<h3>{{localize "PF2E.Kingmaker.KingdomBuilder.FinalizeHeader"}}</h3>
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<label class="aspiration">
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{{localize "PF2E.Kingmaker.KingdomBuilder.Aspiration"}}
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<select name="aspiration">
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{{#select kingdom.aspiration}}
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<option value="fame">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.fame"}}</option>
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<option value="infamy">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.infamy"}}</option>
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{{/select}}
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</select>
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</label>
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<label>
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<input type="checkbox" name="build.manual" {{checked kingdom.build.manual}}>
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{{localize "PF2E.Kingmaker.KingdomBuilder.ManualToggle"}}
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</label>
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</div>
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</div>
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<div class="abilities">
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{{#each kingdom.abilities as |ability key|}}
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<div class="row-column">
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{{#if @root.kingdom.build.manual}}
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<input name="abilities.{{key}}.value" value="{{ability.value}}"/>
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{{else}}
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<div class="value">{{ability.value}}</div>
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{{/if}}
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<h4>{{localize (lookup ../abilityLabels key)}}</h4>
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</div>
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{{/each}}
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<div class="complete">
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<button class="complete" type="button" data-action="complete" {{disabled (not finished)}}>
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{{localize "PF2E.Kingmaker.KingdomBuilder.Complete"}}
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</button>
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</div>
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</div>
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</div>
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</div>
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</section>
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</div>
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</form>
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{{#*inline "buildElement"}}
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<div class="build-element">
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<section class="choices">
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{{#each choices as |choice slug|}}
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<div class="choice {{#if (eq slug ../selected)}}selected{{/if}}" data-slug="{{slug}}">
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<img src="{{choice.img}}" />
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<label>
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{{choice.name}}
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{{#if (eq ../active slug)}}
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<i class="fa-solid fa-check-circle"></i>
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{{/if}}
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</label>
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</div>
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{{/each}}
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</section>
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<section class="selection">
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<div class="text">
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<h3>
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{{buildEntry.name}}
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{{#if @root.options.editable}}
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<div class="item-controls">
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<a data-action="set" {{disabled (not stale)}}><i class="fas fa-fw fa-save"></i></a>
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</div>
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{{/if}}
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</h3>
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<div class="description"><div class="content">{{buildEntry.description}}</div></div>
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</div>
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<footer>
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{{> "systems/pf2e/templates/actors/party/kingdom/partials/build-entry-boosts.hbs"}}
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<button class="complete" data-action="save-and-continue" type="button">
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{{localize "PF2E.Kingmaker.KingdomBuilder.SaveAndContinue"}}
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</button>
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</footer>
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</section>
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</div>
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{{/inline}}
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{{#*inline "buildRow"}}
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<section class="row" data-section="{{section}}">
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<div class="row-heading">
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{{#if data.remaining}}<div class="remaining extra">{{data.remaining}}</div>{{/if}}
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{{#if object}}
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<img src="{{object.img}}" title="{{kingdom.charter.name}}" width="32" height="32" loading="lazy"/>
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{{/if}}
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<div class="label">
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<div class="title">{{localize title}}</div>
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<div class="description">
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{{#if object}}
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{{object.name}}
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{{else}}
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{{localize "PF2E.Kingmaker.KingdomBuilder.NotSelected"}}
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{{/if}}
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</div>
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</div>
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</div>
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{{#if data.buttons}}
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<div class="abilities">
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{{#each data.buttons as |state|}}
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{{> buttons state=state}}
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{{/each}}
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</div>
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{{else}}
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<div class="full-row">{{localize missingText}}</div>
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{{/if}}
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</section>
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{{/inline}}
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{{#*inline "buttons"}}
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<div class="row-column" data-ability="{{state.ability}}" data-stat="{{state.stat}}">
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{{#if flaw}}
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{{> boostButton type="flaw" button=state.flaw}}
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{{/if}}
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{{#if boost}}
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{{> boostButton type="boost" button=state.boost}}
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "boostButton"}}
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{{#if button.second}}
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<div class="flaw-buttons">
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{{> boostButtonSingle button=button type=type number="first"}}
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{{> boostButtonSingle button=button.second type=type number="second"}}
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</div>
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{{else}}
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{{> boostButtonSingle button=button type=type}}
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{{/if}}
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{{#*inline "boostButtonSingle"}}
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<button type="button" data-action="{{type}}" class="tooltip boost-button {{type}} {{number}}{{#if button.selected}} selected{{/if}}{{#if button.locked}} locked{{/if}}" {{disabled (and button.disabled (not button.selected))}}>
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{{#if button.locked}}<i class="fas fa-lock"></i>{{/if}}
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{{#if (eq number "second")}}
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x2
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{{else if (eq type "flaw")}}
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{{localize "PF2E.Kingmaker.KingdomBuilder.Flaw"}}
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{{else}}
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{{localize "PF2E.Kingmaker.KingdomBuilder.Boost"}}
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{{/if}}
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</button>
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{{/inline}}
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{{/inline}}
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