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ft.</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>5</td>\n<td>+10 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>6</td>\n<td>+15 ft.</td>\n<td>\n<p>@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},</p>\n<p>Monastic Tradition feature</p>\n</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>7</td>\n<td>+15 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>1d6</td>\n<td>8</td>\n<td>+15 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>9</td>\n<td>+15 ft.</td>\n<td>Unarmored Movement improvement</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>1d6</td>\n<td>10</td>\n<td>+20 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>11</td>\n<td>+20 ft.</td>\n<td>Monastic Tradition feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>1d8</td>\n<td>12</td>\n<td>+20 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>13</td>\n<td>+20 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>1d8</td>\n<td>14</td>\n<td>+25 ft.</td>\n<td>@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond 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Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.</p><p>When you create a device, choose one of the following options:</p><p><em>Clockwork Toy. </em>This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.</p><p><em>Fire Starter.</em> The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.</p><p><em>Music Box.</em> When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gnome","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.races.TZtarkKs6cgGD7z2"}},"img":"icons/magic/fire/projectile-meteor-salvo-light-purple.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sqcr639qfksmr1hc","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","system":{"description":{"value":"<p>As a wizard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per wizard level<br /><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Intelligence, Wisdom<br /><strong>Skills:</strong> Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a quarterstaff or (b) a dagger</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar's pack or (b) an explorer's pack</li>\n<li>A spellbook</li>\n</ul>\n<h1>Wizard Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Spell Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6 Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Arcane Tradition feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9 Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>\n<p>@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}</p>\n<p>@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h3>Your Spellbook</h3>\n<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.</p>\n<p><em><strong>Copying a Spell into the Book.</strong></em> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p>Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p>For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p><em><strong>Replacing the Book.</strong></em> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p>If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p><em><strong>The Book's Appearance.</strong></em> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n<h1>Arcane Traditions</h1>\n<p>The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.</p>\n<p>The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.</p>\n<p>@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"0rezvlf2ul1kjm7d":"Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","mb3aiiyoga49hld8":"Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"}},"level":1,"title":"Features"},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6","Compendium.dnd5e.classfeatures.31bKbWe9ZGVLEns6"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.wZK2Q0rXB0AQo8h3"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0rezvlf2ul1kjm7d","name":"Spellcasting (Wizard)","type":"feat","img":"icons/magic/fire/explosion-embers-orange.webp","system":{"description":{"value":"<p>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h3>Spellbook</h3>\n<p>At 1st level, you have a spellbook containing six 1stlevel wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier</p><p><strong>Spell attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use an arcane focus as a spellcasting focus for your wizard spells.</p>\n<h3>Learning Spells of 1st Level and Higher</h3>\n<p>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the \"Your Spellbook\" sidebar).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","advancementOrigin":"sqcr639qfksmr1hc.9ojqd2dejdsffabi"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mb3aiiyoga49hld8","name":"Arcane Recovery","type":"feat","img":"icons/magic/earth/explosion-lava-stone-green.webp","system":{"description":{"value":"<p>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p>For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"The wizard can recover this number worth of spells slots (of 5th-level or lower):","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"ceil(@classes.wizard.levels/2)","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9","advancementOrigin":"sqcr639qfksmr1hc.9ojqd2dejdsffabi"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EOmsUcFQJTfG2oio","name":"Fire Bolt","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p><p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"}},"img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486020,"modifiedTime":1661603486020,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Bnn9Nzajixvow9xi","name":"Light","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"}},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486021,"modifiedTime":1661603486021,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Utk1OQRwYkMkFRD3","name":"Mage Hand","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. 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Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p><p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.</p><p>Undead and creatures immune to being charmed aren't affected by this spell.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486027,"modifiedTime":1661603486027,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"41JIhpDyM9Anm7cs","name":"Magic Missile","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create three glowing darts of magical force. 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The darts all strike simultaneously, and you can direct them to hit one creature or several.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}},"img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486027,"modifiedTime":1661603486027,"lastModifiedBy":"dnd5ebuilder0000"}},{"name":"Scholar","type":"background","system":{"description":{"value":"<ul><li><strong>Skill Proficiencies:</strong> History, plus your choice of one from among Arcana, Nature, and Religion</li><li><strong>Languages:</strong> Two of your choice</li><li><strong>Equipment:</strong> Scholar's robes, a writing kit, a book of lore, and a pouch containing 10 gp</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1673040183979,"modifiedTime":1673040326437,"lastModifiedBy":"dnd5ebuilder0000"},"_id":"Nt4QsuSYvhIwSoO5"}],"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":648,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":0,"startTurn":0},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","label":"Shield","origin":"Compendium.dnd5e.heroes.4Jsv5vYaJ1atUEDV.Item.z1mx84ONwkXKUZd7","tint":null,"transfer":false,"sort":0},{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":648,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":0,"startTurn":0},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","label":"Mage Armor","origin":"Compendium.dnd5e.heroes.4Jsv5vYaJ1atUEDV.Item.CKZTpZlxj7hjjo2H","transfer":false,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"4Jsv5vYaJ1atUEDV","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787232155,"modifiedTime":1673040326437,"lastModifiedBy":"dnd5ebuilder0000"}}
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It has no script of its own but is written in the Dwarvish script.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.races.n5L000DkNBU6h2oJ"}},"img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hp3q5dyegfnxgf5p","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"<p>As a paladin, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per paladin level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) five javelins or (b) any simple melee weapon</li>\n<li>(a) a priest's pack or (b) an explorer's pack</li>\n<li>Chain mail and a holy symbol</li>\n</ul>\n<h1>Paladin Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Aura improvements</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>Sacred Oath feature</td>\n</tr>\n</tbody>\n</table>\n<h1>Sacred Oaths</h1>\n<p>Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.</p>\n<p>@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}</p>\n<h3>Breaking Your Oath</h3>\n<p>A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.</p>\n<p>A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.</p>\n<p>If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"iu26k2ghmhah1n1d":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","vszmacvdc4ypf170":"Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"}},"level":1,"title":"Features"},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.gZiUvbXWLs0pOp0c"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iu26k2ghmhah1n1d","name":"Divine Sense","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","system":{"description":{"value":"<p>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow} spell.</p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":3,"max":"1 + @abilities.cha.mod","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","advancementOrigin":"hp3q5dyegfnxgf5p.z2d0fxi8e24gradq"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vszmacvdc4ypf170","name":"Lay on Hands","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","system":{"description":{"value":"<p>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p><p>This feature has no effect on undead and constructs.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ","advancementOrigin":"hp3q5dyegfnxgf5p.z2d0fxi8e24gradq"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Local Champion","type":"background","system":{"description":{"value":"<ul><li><strong>Skill Proficiencies:</strong> Animal Handling, Survival</li><li><strong>Tool Proficiencies:</strong> Artisan's tools, vehicles (land)</li><li><strong>Equipment:</strong> A set of artisan's tools, common clothes, and a pouch containing 10 gp</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"img":"icons/environment/people/infantry-armored.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1673040183979,"modifiedTime":1673040912446,"lastModifiedBy":"dnd5ebuilder0000"},"_id":"gfQ9BWSZtm6WJyZr"}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"savageAttacks":true}},"_id":"Dh1AA6w104V17V6w","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787232161,"modifiedTime":1673040914609,"lastModifiedBy":"dnd5ebuilder0000"}}
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{"_id":"Jw8DeuPjt1qpusdB","name":"Sefris (Half-Elf Warlock)","type":"character","img":"","system":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":8,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"min":0,"max":null,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"<p>Sefris's pickpocketing as a child grew into small burglaries and eventually complex heists, using the dark bond with his fiend to aid his exploits. 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It weighs 5 pounds when full; a pint of water is approximately 1 pound.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":5,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":"4","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Uv0ilmzbWvqmlCVH"}},"img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1670011640652,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"jCesM4Kt02PWF6W5","name":"Thieves' Tools","type":"tool","system":{"description":{"value":"<p>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.woWZ1sO5IUVGzo58"}},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n4y54n9b3KkJdhLL","name":"Crowbar","type":"loot","system":{"description":{"value":"<p>Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.V5UAjT3ed6sDNtgm"}},"img":"icons/tools/hand/pickaxe-steel-white.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IBBEAAhVb5tWL0sz","name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.LvSBjRKoCAKaAnQy"}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"N86N6wcMkknG99ZF","name":"Half-Elf","type":"feat","system":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p><em>Your half-elf character has some qualities in common with elves and some that are unique to half-elves. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.</p><p><em><strong>Age.</strong></em> Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.</p><p><em><strong>Alignment.</strong></em> Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.</p>\n<div title=\"Page 7\">\n<div>\n<div>\n<p><em><strong>Size.</strong></em> Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Fey Ancestry.</strong></em> @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p><em><strong>Skill Versatility.</strong></em> You gain proficiency in two skills of your choice.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common, Elvish, and one extra language of your choice.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.races.Hye5IZwPOSwV0qRR"}},"img":"icons/magic/nature/leaf-glow-triple-teal.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"idbg35ipjfs0tl4o","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar's pack or (b) a dungeoneer's pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table border=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spells, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spells, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spells, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<h3>Your Pact Boon</h3>\n<p>Each Pact Boon option produces a special creature or an object that reflects your patron's nature.</p>\n<p><em><strong>Pact of the Chain. </strong></em>Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.</p>\n<p><em><strong>Pact of the Blade. </strong></em>If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.</p>\n<p><em><strong>Pact of the Tome. </strong></em>Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.</p>\n<hr />\n<h1>Otherworldly Patrons</h1>\n<p>The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.</p>\n<p>Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.</p>\n<p>@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"warlock","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"6wykf1qry5o7swn1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"8eas0z5toxxu5poz":"Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","thjhxktqgk0fp7jx":"Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"}},"level":1,"title":"Features"},{"_id":"rhw4wpt4eqn0mg7e","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"uh49ihpbnqvy8jdu","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"j2llrpqzdjszdqcr","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"4rqq43u7wtq9vn1k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.HBn6FXLz7Eiudz0V"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Features"},{"_id":"05ek6hg9mar50thz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.knDZR4l4QfLTKinm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"85feykdd4eyor8d1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.vMxJQEKeK6WwZFaF"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Features"},{"_id":"fd0c4m55mgtb5t8u","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"s35gtvg38bkm24iq","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.7WJp9vhi6F6SlAFa"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8eas0z5toxxu5poz","name":"Otherworldly Patron","type":"feat","img":"icons/sundries/lights/candles-lit-red-evil.webp","system":{"description":{"value":"<p>At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","advancementOrigin":"idbg35ipjfs0tl4o.6wykf1qry5o7swn1"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thjhxktqgk0fp7jx","name":"Pact Magic","type":"feat","img":"icons/skills/wounds/blood-spurt-spray-red.webp","system":{"description":{"value":"<p>Your arcane research and the magic bestowed on you by your patron have given you facility with spells.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>\n<h3>Spell Slots</h3>\n<p>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.</p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.</p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Cantrips Known</td>\n<td>Spells Known</td>\n<td>Spell Slots</td>\n<td>Slot Level</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>2</td>\n<td>1st</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>5</td>\n<td>2</td>\n<td>2nd</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>6</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>7</td>\n<td>2</td>\n<td>3rd</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>8</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>9</td>\n<td>2</td>\n<td>4th</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>10</td>\n<td>2</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>11</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>12</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>13</td>\n<td>3</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>5th</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Spell attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use an arcane focus as a spellcasting focus for your warlock spells.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7","advancementOrigin":"idbg35ipjfs0tl4o.6wykf1qry5o7swn1"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r4vy8utsxo9my9r0","name":"The Fiend","type":"subclass","img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","system":{"description":{"value":"<p>You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.</p>\n<h2>Expanded Spell List</h2>\n<p>The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td>Spell Level</td>\n<td>Spells</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"the-fiend","classIdentifier":"warlock","advancement":[{"_id":"mwpiq5ybhynszxgq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"59d1unxg1ruc8oyh":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"}},"level":1,"title":"Features"},{"_id":"icxswdpvqj9o89nz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OQSb0bO1yDI4aiMx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"5ymsjeikr4pdu6u7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9UZ2WjUF2k58CQug"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"swdh8yx47ilzgur2","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aCUmlnHlUPHS0rdu"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.subclasses.WPFVBg589uI8iOMH"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"59d1unxg1ruc8oyh","name":"Dark One's Blessing","type":"feat","img":"icons/skills/wounds/blood-cells-disease-green.webp","system":{"description":{"value":"<p>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["max(1, @mod + @classes.warlock.levels)","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ","advancementOrigin":"r4vy8utsxo9my9r0.mwpiq5ybhynszxgq"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Z9p1vezIn95jw1Yw","name":"Eldritch Blast","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.</p><p>The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Z9p1vezIn95jw1Yw"}},"img":"icons/magic/fire/projectile-fireball-smoke-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486083,"modifiedTime":1661603486083,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"vrN18tbTw7io5MWd","name":"Chill Touch","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p><p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p><p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.vrN18tbTw7io5MWd"}},"img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486083,"modifiedTime":1661603486083,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"5SuJewoa1CRWaj1F","name":"Burning Hands","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.5SuJewoa1CRWaj1F"}},"img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486085,"modifiedTime":1661603486085,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"arzCrMRgcNiQuh43","name":"Command","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p><p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p><p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p><p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p><p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p><p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.arzCrMRgcNiQuh43"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486086,"modifiedTime":1661603486086,"lastModifiedBy":"dnd5ebuilder0000"}},{"name":"Burglar","type":"background","system":{"description":{"value":"<ul><li><strong>Skill Proficiencies:</strong> Deception, Stealth</li><li><strong>Tool Proficiencies:</strong> One type of gaming set, thieves' tools</li><li><strong>Equipment:</strong> A crowbar, hooded common clothes, thieves' tools, and a belt pouch containing 15 gp</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1673040183979,"modifiedTime":1673040964521,"lastModifiedBy":"dnd5ebuilder0000"},"_id":"8uFLMKLwRO7Y5Xl2"}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787232167,"modifiedTime":1673040964521,"lastModifiedBy":"dnd5ebuilder0000"}}
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His natural habitat in danger, he decided to join an adventuring group to return balance to his land.</p>\n","public":""},"alignment":"True Neutral","race":"HUMAN","background":"","originalClass":"wu0878mk64sgvd9z","xp":{"value":0},"appearance":"","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","druidic","gnomish"],"custom":""},"weaponProf":{"value":["club","dagger","dart","javelin","mace","quarterstaff","scimitar","sickle","sling","spear"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":"(No 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Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}</td>\n</tr>\n</tbody>\n</table>\n<h3>Sacred Plants and Wood</h3>\n<p>A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.</p>\n<p>Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.</p>\n<p>Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.</p>\n<h3>Druids and the Gods</h3>\n<p>Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @UUID[Compendium.dnd5e.rules.udVPA9JW5wy5t3G5]{Appendix B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.</p>\n<h1>Druid Circles</h1>\n<p>@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"mq7aft43zn80ksgr":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","mukslab94jgo077m":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"}},"level":1,"title":"Features"},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"cr","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}},"distance":{"units":""}},"value":{},"title":"Wild Shape CR"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":null,"modifiedTime":1673040078280,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"mq7aft43zn80ksgr","name":"Druidic","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"iIQXR8VezkvbkFoS","changes":[{"key":"system.traits.languages.value","mode":2,"value":"druidic","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/sundries/documents/document-torn-diagram-tan.webp","label":"Druidic","origin":"Item.LzJ5ayHt0OlSVGxi","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","advancementOrigin":"wu0878mk64sgvd9z.6pdotglp4hy4zlvb"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mukslab94jgo077m","name":"Spellcasting (Druid)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","system":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Spell Slots per Spell Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a druidic focus (see @UUID[Compendium.dnd5e.rules.BYFd9hiJGo9L5aOM.JournalEntryPage.AjavRU4yPfI9hfaI]{Adventuring Gear}) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v","advancementOrigin":"wu0878mk64sgvd9z.6pdotglp4hy4zlvb"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SbSvZKkJASyk8jKo","name":"Druidcraft","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"}},"img":"icons/magic/nature/vines-thorned-glow-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486122,"modifiedTime":1661603486122,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"VzgFzcmocr1X1cp4","name":"Shillelagh","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"}},"img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486123,"modifiedTime":1661603486123,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"hDOENzjuj5WpLq7B","name":"Animal Friendship","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.hDOENzjuj5WpLq7B"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486123,"modifiedTime":1661603486123,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"eS7XnnApoxRxYXPs","name":"Charm Person","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\n <p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486124,"modifiedTime":1661603486124,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"a3XtAO5n2GrqiAh5","name":"Create or Destroy Water","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p><p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.</p><p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.a3XtAO5n2GrqiAh5"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486124,"modifiedTime":1661603486124,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"uUWb1wZgtMou0TVP","name":"Cure Wounds","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486124,"modifiedTime":1661603486124,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ghXTfe7sgCbgf1Q8","name":"Detect Magic","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486125,"modifiedTime":1661603486125,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"2skfDtglk1mGrb3l","name":"Detect Poison and Disease","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.2skfDtglk1mGrb3l"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486125,"modifiedTime":1661603486125,"lastModifiedBy":"dnd5ebuilder0000"}},{"name":"Entangle","type":"spell","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p><p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p><p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"_id":"gMrWeG8fMDPRFiVe","folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486126,"modifiedTime":1661603486126,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"nqBDWkVOfcGZt4YU","name":"Faerie Fire","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p><p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.nqBDWkVOfcGZt4YU"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486127,"modifiedTime":1661603486127,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"IBJmWjzbQGu7M4UX","name":"Fog Cloud","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius Sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.IBJmWjzbQGu7M4UX"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486128,"modifiedTime":1661603486128,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Qf6CAZkc7ms4ZY3e","name":"Goodberry","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p><p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Qf6CAZkc7ms4ZY3e"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486128,"modifiedTime":1661603486128,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"o8Dh7fblk1d16tnO","name":"Healing Word","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.o8Dh7fblk1d16tnO"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486129,"modifiedTime":1661603486129,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ZrTc23tToJ0JpH2h","name":"Jump","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You touch a creature. 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a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.V5UAjT3ed6sDNtgm"}},"img":"icons/tools/hand/pickaxe-steel-white.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VlHHit2a50YCKKTm","name":"Dwarven Resilience","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws against poison, and you have resistance against poison damage.</p>","chat":"","unidentified":""},"source":"SRD 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you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>","chat":"","unidentified":""},"source":"SRD 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Dwarf","type":"feat","system":{"description":{"value":"<div title=\"Page 4\">\n<div>\n<div>\n<p><em>As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Wisdom score increases by 1.</p><p><em><strong>Dwarven Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 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title=\"Page 3\">\n<p><em>Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.</em></p><p><em><strong>Ability Score Increase.</strong></em> Your Constitution score increases by 2.</p><p><em><strong>Age.</strong></em> Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.</p><p><em><strong>Alignment.</strong></em> Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.</p><p><em><strong>Size. </strong></em>Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.</p><p><em><strong>Speed. </strong></em>Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.</p><p><em><strong>Darkvision.</strong></em> Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Dwarven Resilience.</strong></em> @Compendium[dnd5e.races.ufysTkqet2Ctmtyi]{Dwarven Resilience} You have advantage on saving throws against poison, and you have resistance against poison damage.</p><p><em><strong>Dwarven Combat Training.</strong></em> You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</p><p><em><strong>Tool Proficiency.</strong></em> You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.</p>\n</div>\n<div>\n<div>\n<p><em><strong>Stonecunning.</strong></em> @Compendium[dnd5e.races.mQPZDRbUhgYTbXKa]{Stonecunning} Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>\n</div>\n</div>\n<div>\n<div>\n<p><em><strong>Languages.</strong></em> You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.</p>\n</div>\n</div>\n<div title=\"Page 3\">\n<div>\n<div>\n<div class=\"page\" title=\"Page 3\"> </div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 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a rogue, you have the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per rogue level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong>Tools:</strong> Thieves' tools<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier or (b) a shortsword</li>\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\n<li>(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack</li>\n<li>(a) Leather armor, two daggers, and thieves' tools</li>\n</ul>\n<h1>Rogue Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sneak Attack</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}</td>\n</tr>\n</tbody>\n</table>\n<h1>Roguish Archetypes</h1>\n<p>Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. 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Elven literature is rich and varied, and their songs and poems are famous among other races. 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@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}</td>\n</tr>\n</tbody>\n</table>\n<h1>Ranger Archetypes</h1>\n<p>A classic expression of the ranger ideal 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Might}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n<td>6</td>\n<td>+4</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}</td>\n<td>Unlimited</td>\n<td>+4</td>\n</tr>\n</tbody>\n</table>\n<h1>Primal Paths</h1>\n<p>@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}</p>","chat":"","unidentified":""},"source":"SRD 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5.1","quantity":10,"weight":2,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.f4w4GxBi0nYXmhX4"}},"img":"icons/consumables/meat/hock-leg-pink-brown.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1670011641017,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"sa2Az2SjUNScdr5T","name":"Torch","type":"consumable","system":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":10,"weight":1,"price":{"value":1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"sort":0,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}},"core":{"sourceId":"Compendium.dnd5e.items.BnOCLuNWhVvzHLjl"}},"img":"icons/sundries/lights/torch-black.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1670011647619,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"1qgVPt1uOptTVby1","name":"Prayer Book","type":"loot","system":{"description":{"value":"<p>A book containing prayers and incantations dedicated to a specific power for the faithful to follow.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":5,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.odV5cq2HSLSCH69k"}},"img":"icons/sundries/books/book-backed-silver-red.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0geQXeMWTg6cbDvQ","name":"Breath Weapon","type":"feat","system":{"description":{"value":"<div title=\"Page 5\">\n<p>You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.</p><p>When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</p>\n<div title=\"Page 6\">\n<div>\n<div>\n<p>After you use your breath weapon, you can't use it again until you complete a short or long rest.</p><p><em><strong>Foundry Note: </strong>Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.</em></p>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil((@details.level/5) + 1))d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"con"},"type":{"value":"","subtype":""},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.races.KL7wx9Q8XNJQir0k"}},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DPYl8D5QtcRVH5XX","name":"Damage Resistance","type":"feat","system":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p>You have resistance to the damage type associated with your draconic ancestry.</p>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.races.XxCuhIk6hAu6rNB0"}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kJbsSe2Dht2Tc7ux","name":"Dragonborn","type":"feat","system":{"description":{"value":"<div title=\"Page 5\">\n<div>\n<div>\n<p><em>Your draconic heritage manifests in a variety of traits you share with other dragonborn. </em></p><p><em><strong>Ability Score Increase. </strong></em>Your Strength score increases by 2, and your Charisma score increases by 1.</p><p><em><strong>Age.</strong></em> Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p><p><em><strong>Alignment.</strong></em> Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.</p><p><em><strong>Size.</strong></em> Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Draconic Ancestry.</strong></em> You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.</p>\n</div>\n</div>\n</div>\n<table>\n<thead>\n<tr>\n<td>Dragon</td>\n<td>Damage Type</td>\n<td>Breath Weapon</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n</tbody>\n</table>\n\n<div title=\"Page 5\">\n<div>\n<div>\n<p><em><strong>Breath Weapon. </strong></em>@Compendium[dnd5e.races.KL7wx9Q8XNJQir0k]{Breath Weapon} You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.</p><p>When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</p>\n<div title=\"Page 6\">\n<div>\n<div>\n<p>After you use your breath weapon, you can't use it again until you complete a short or long rest.</p><p><em><strong>Damage Resistance.</strong></em> @Compendium[dnd5e.races.XxCuhIk6hAu6rNB0]{Damage Resistance} You have resistance to the damage type associated with your draconic ancestry.</p><p><em><strong>Languages. </strong></em>You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. </p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n<div title=\"Page 5\">\n<div>\n<div> </div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 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a cleric, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per cleric level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a mace or (b) a warhammer (if proficient)</li>\n<li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)</li>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a priest's pack or (b) an explorer's pack</li>\n<li>A shield and a holy symbol</li>\n</ul>\n<h1>Cleric Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Spell Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Divine Domains</h1>\n<p>@Compendium[dnd5e.subclasses.H3RYLGqCiqm8BP3q]{Life Domain}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"cleric","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"x1zumbrnbhqlrrs6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"y9kbde5qxg86yuk0":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","k15zt4qr7g9jz3e7":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"}},"level":1,"title":"Features"},{"_id":"3f8dslbuft75khej","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ","Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6hhfay73h7bk90kx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"isb9tz3m2pku3v5k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"399tof3pb8nqn7c1","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"7x56rxulbhb82zdi","type":"ScaleValue","configuration":{"identifier":"destroy-undead","type":"number","scale":{"5":{"value":0.5},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}},"distance":{"units":""}},"value":{},"title":"Destroy Undead CR"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.tlwBnN8GmqJcTgub"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"y9kbde5qxg86yuk0","name":"Spellcasting (Cleric)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","system":{"description":{"value":"<p>As a conduit for divine power, you can cast cleric spells.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong>= 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a holy symbol (see @UUID[Compendium.dnd5e.rules.BYFd9hiJGo9L5aOM.JournalEntryPage.AjavRU4yPfI9hfaI]{Adventuring Gear}) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","advancementOrigin":"nol9m3zejhgkpted.x1zumbrnbhqlrrs6"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k15zt4qr7g9jz3e7","name":"Divine Domain","type":"feat","img":"icons/magic/nature/tree-spirit-blue.webp","system":{"description":{"value":"<p>Choose one domain related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h3>Domain Spells</h3>\n<p>Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.</p><p>If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB","advancementOrigin":"nol9m3zejhgkpted.x1zumbrnbhqlrrs6"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6srkb2hvbgbrjzi3","name":"Life Domain","type":"subclass","img":"icons/magic/holy/barrier-shield-winged-cross.webp","system":{"description":{"value":"<p>The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p>\n<h2>Life Domain Spells</h2>\n<table border=\"1\">\n<thead>\n<tr>\n<td>Cleric Level</td>\n<td>Spells</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"life-domain","classIdentifier":"cleric","advancement":[{"_id":"9fyr5t01nhdg0u8n","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"ltip3ihxod0ml7jf":"Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","ghn7abrr8g8hvspi":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"}},"level":1,"title":"Features"},{"_id":"4qh4ejxpwugva6ma","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"ihquu4r80mxr07qt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"ayh4gqp9vxjo9yd3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.T6u5z8ZTX6UftXqE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Features"},{"_id":"m4m8xp6cabt71mdq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.subclasses.H3RYLGqCiqm8BP3q"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ltip3ihxod0ml7jf","name":"Bonus Proficiency (Life Domain)","type":"feat","img":"icons/equipment/chest/breastplate-layered-steel.webp","system":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency with heavy armor.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"Dk95lqbXXCUlefZW","changes":[{"key":"system.traits.armorProf.value","mode":2,"value":"hvy","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/equipment/chest/breastplate-layered-steel.webp","label":"Heavy Armor Proficiency","origin":"Item.68bYIOvx6rIqnlOW","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","advancementOrigin":"6srkb2hvbgbrjzi3.9fyr5t01nhdg0u8n"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ghn7abrr8g8hvspi","name":"Disciple of Life","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","system":{"description":{"value":"<p>Starting at 1st level, your healing spells are more effective.</p><p>Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR","advancementOrigin":"6srkb2hvbgbrjzi3.9fyr5t01nhdg0u8n"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"P7mF2MxSuVJwHRRY","name":"Guidance","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.P7mF2MxSuVJwHRRY"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486203,"modifiedTime":1661603486203,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"n9pJzTDsAwQxJVRl","name":"Sacred Flame","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p><p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"}},"img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486203,"modifiedTime":1661603486203,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"MUO1uYN7JR1hm4dR","name":"Thaumaturgy","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"}},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486205,"modifiedTime":1661603486205,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"8dzaICjGy6mTUaUr","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/control/buff-flight-wings-blue.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.8dzaICjGy6mTUaUr"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486205,"modifiedTime":1661603486205,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"uUWb1wZgtMou0TVP","name":"Cure Wounds","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486206,"modifiedTime":1661603486206,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"gvdA9nPuWLck4tBl","name":"Sanctuary","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p><p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.gvdA9nPuWLck4tBl"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486206,"modifiedTime":1661603486206,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"arzCrMRgcNiQuh43","name":"Command","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p><p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p><p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p><p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p><p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p><p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.arzCrMRgcNiQuh43"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486207,"modifiedTime":1661603486207,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"a3XtAO5n2GrqiAh5","name":"Create or Destroy Water","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p><p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.</p><p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.a3XtAO5n2GrqiAh5"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486207,"modifiedTime":1661603486207,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"95K2aUhAGV9qXjnf","name":"Bane","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.95K2aUhAGV9qXjnf"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[{"_id":"potjmpJPeUA1U4oe","flags":{},"changes":[{"key":"system.bonuses.abilities.save","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.mwak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.msak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.rsak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.rwak.attack","value":"-1d4","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"turns":null,"startRound":null,"startTurn":null,"combat":null},"icon":"icons/magic/unholy/strike-beam-blood-red-purple.webp","label":"Bane","origin":"Item.KkaQm4OQJxc6z3to","tint":null,"transfer":true,"sort":0}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486208,"modifiedTime":1661603486208,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Mzh95utKDPIrjiH8","name":"Detect Evil and Good","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486209,"modifiedTime":1661603486209,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ghXTfe7sgCbgf1Q8","name":"Detect Magic","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486210,"modifiedTime":1661603486210,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"2skfDtglk1mGrb3l","name":"Detect Poison and Disease","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.2skfDtglk1mGrb3l"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486210,"modifiedTime":1661603486210,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"7buEm5KhI5lP8m1z","name":"Guiding Bolt","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. 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a sorcerer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per sorcerer level<br /><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Constitution, Charisma<br /><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a dungeoneer's pack or (b) an explorer's pack</li>\n<li>Two daggers</li>\n</ul>\n<h1>Sorcerer Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sorcery Points</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>̶</td>\n<td>@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>2</td>\n<td>@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>3</td>\n<td>2nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>5</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>6</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>7</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>8</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>9</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>10</td>\n<td>@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>11</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>12</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>13</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>14</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>15</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>16</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>17</td>\n<td>9th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>18</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>19</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>20</td>\n<td>@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Sorcerous Origins</h1>\n<p>Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.</p>\n<p>@Compendium[dnd5e.subclasses.2nadB2MBSHTQ0kcl]{Draconic Bloodline}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"sorcerer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"uuxthec7dohzb4wn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"w5ecv78hsyiui3ho":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","ipplypb2dw25lwg9":"Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"}},"level":1,"title":"Features"},{"_id":"3b4ndm3g0nnkz2ee","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6k20l13tqpujnkzb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"j27rhkofi5707zq7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"czx84ra36ggluafq","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w5ecv78hsyiui3ho","name":"Spellcasting (Sorcerer)","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","system":{"description":{"value":"<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h3>Spell Slots</h3>\n<p>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>You know two 1st-level spells of your choice from the sorcerer spell list.</p><p>The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Spells Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>4</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>5</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>5</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>5</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>5</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>5</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>6</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>6</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>6</td>\n<td>13</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>6</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>6</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC </strong>= 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Spell attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use an arcane focus as a spellcasting focus for your sorcerer spells.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","advancementOrigin":"blu8155lcbwm8o1s.uuxthec7dohzb4wn"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ipplypb2dw25lwg9","name":"Sorcerous Origins","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","system":{"description":{"value":"<p>Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.</p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c","advancementOrigin":"blu8155lcbwm8o1s.uuxthec7dohzb4wn"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"f3p50jjvtk2ao61n","name":"Draconic Bloodline","type":"subclass","img":"icons/creatures/reptiles/dragon-horned-blue.webp","system":{"description":{"value":"<p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"bjbipb2oydq3zsuy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.EZsonMThTNLZq35j","Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"hb79jvadlbp5y3yf":"Compendium.dnd5e.classfeatures.EZsonMThTNLZq35j","2imt4re4r61bps2e":"Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"}},"level":1,"title":"Features"},{"_id":"cq0cwgss39pkvjox","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.x6eEZ9GUsuOcEa3G"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"rfd6o6858pl8k7fl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3647zjKSE9zFwOXc"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"4xrl7vjblpn8zl5t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Gsha4bl0apxqspFy"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.subclasses.2nadB2MBSHTQ0kcl"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hb79jvadlbp5y3yf","name":"Dragon Ancestor","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","system":{"description":{"value":"<p>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Dragon</strong></td>\n<td><strong>Damage Type</strong></td>\n</tr>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n</tr>\n</tbody>\n</table>\n<p>You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"xI5jjbA2Dlj7L0cd","changes":[{"key":"system.traits.languages.value","mode":2,"value":"draconic","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/creatures/abilities/dragon-fire-breath-orange.webp","label":"Dragon Ancestor","origin":"Item.EZsonMThTNLZq35j","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.EZsonMThTNLZq35j","advancementOrigin":"f3p50jjvtk2ao61n.bjbipb2oydq3zsuy"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.EZsonMThTNLZq35j"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2imt4re4r61bps2e","name":"Draconic Resilience","type":"feat","img":"icons/creatures/claws/claw-scaled-red.webp","system":{"description":{"value":"<p>As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.</p><p>Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"Pu89Tsgy2FJjYPQi","changes":[{"key":"system.attributes.ac.calc","mode":5,"value":"draconic","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/creatures/claws/claw-scaled-red.webp","label":"Draconic Resilience","origin":"Item.MW1ExvBLm8Hg82aA","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA","advancementOrigin":"f3p50jjvtk2ao61n.bjbipb2oydq3zsuy"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MUO1uYN7JR1hm4dR","name":"Thaumaturgy","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"}},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486272,"modifiedTime":1661603486272,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"kjmjY0zlE6IEiQVL","name":"Mending","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p><p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.kjmjY0zlE6IEiQVL"}},"img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486272,"modifiedTime":1661603486272,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"EOmsUcFQJTfG2oio","name":"Fire Bolt","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p><p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"}},"img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486272,"modifiedTime":1661603486272,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"oIzA2MEHwxhtQneU","name":"Minor Illusion","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"}},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486273,"modifiedTime":1661603486273,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"icZokbgV1jIMpNCv","name":"Message","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p><p>You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.icZokbgV1jIMpNCv"}},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486273,"modifiedTime":1661603486273,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"5SuJewoa1CRWaj1F","name":"Burning Hands","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.5SuJewoa1CRWaj1F"}},"img":"icons/magic/air/fog-gas-smoke-dense-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486273,"modifiedTime":1661603486273,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"A3q2gTNqG6fvNGrv","name":"Disguise Self","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"}},"img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486274,"modifiedTime":1661603486274,"lastModifiedBy":"dnd5ebuilder0000"}},{"name":"Scholar","type":"background","system":{"description":{"value":"<ul><li><strong>Skill Proficiencies:</strong> History, plus your choice of one from among Arcana, Nature, and Religion</li><li><strong>Languages:</strong> Two of your choice</li><li><strong>Equipment:</strong> Scholar's robes, a writing kit, a book of lore, and a pouch containing 10 gp</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"img":"icons/sundries/documents/blueprint-recipe-alchemical.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1673040183979,"modifiedTime":1673040768566,"lastModifiedBy":"dnd5ebuilder0000"},"_id":"38phJIpUGf6pPv1e"}],"effects":[{"_id":"xI5jjbA2Dlj7L0cd","changes":[{"key":"system.traits.languages.value","mode":2,"value":"draconic","priority":null}],"disabled":false,"duration":{"startTime":0,"startRound":0,"startTurn":1,"seconds":null,"combat":null,"rounds":null,"turns":null},"icon":"icons/creatures/abilities/dragon-fire-breath-orange.webp","label":"Dragon Ancestor","origin":"Compendium.dnd5e.heroes.xT2C2Itv2XambDYp.Item.hb79jvadlbp5y3yf","tint":null,"transfer":false,"flags":{},"sort":0},{"_id":"Pu89Tsgy2FJjYPQi","changes":[{"key":"system.attributes.ac.calc","mode":5,"value":"draconic","priority":null}],"disabled":false,"duration":{"startTime":0,"startRound":0,"startTurn":1,"seconds":null,"combat":null,"rounds":null,"turns":null},"icon":"icons/creatures/claws/claw-scaled-red.webp","label":"Draconic Resilience","origin":"Compendium.dnd5e.heroes.xT2C2Itv2XambDYp.Item.2imt4re4r61bps2e","tint":null,"transfer":false,"flags":{},"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787232194,"modifiedTime":1673040770386,"lastModifiedBy":"dnd5ebuilder0000"}}
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Half-Elf","recharge":{"value":null,"charged":false}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.LvSBjRKoCAKaAnQy"}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qK44BbnaFcoZMhDn","name":"Half-Elf","type":"feat","system":{"description":{"value":"<div title=\"Page 6\">\n<div>\n<div>\n<p><em>Your half-elf character has some qualities in common with elves and some that are unique to half-elves. </em></p><p><em><strong>Ability Score Increase.</strong></em> Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.</p><p><em><strong>Age.</strong></em> Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.</p><p><em><strong>Alignment.</strong></em> Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.</p>\n<div title=\"Page 7\">\n<div>\n<div>\n<p><em><strong>Size.</strong></em> Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Darkvision.</strong></em> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Fey Ancestry.</strong></em> @Compendium[dnd5e.races.cnTbpPPeGW7vGjOV]{Fey Ancestry} You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p><em><strong>Skill Versatility.</strong></em> You gain proficiency in two skills of your choice.</p><p><em><strong>Languages.</strong></em> You can speak, read, and write Common, Elvish, and one extra language of your choice.</p>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>","chat":"","unidentified":""},"source":"SRD 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a bard, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per bard level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong>Tools:</strong> Three musical instruments of your choice<br /><strong>Saving Throws:</strong> Dexterity, Charisma<br /><strong>Skills:</strong> Choose any three</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier, (b) a longsword, or (c) any simple weapon</li>\n<li>(a) a diplomat's pack or (b) an entertainer's pack</li>\n<li>(a) a lute or (b) any other musical instrument</li>\n<li>Leather armor and a dagger</li>\n</ul>\n<h1>Bard Advancement</h1>\n<table border=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}</td>\n</tr>\n</tbody>\n</table>\n<h1>Bard Colleges</h1>\n<p>@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}</p>","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{"added":{"8t2i9ani6yvs44l2":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","cteye2m8qmv9ua48":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"}},"level":1,"title":"Features"},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"faces":6,"number":null},"5":{"faces":8,"number":null},"10":{"faces":10,"number":null},"15":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Bardic Inspiration Die"},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"faces":6,"number":null},"9":{"faces":8,"number":null},"13":{"faces":10,"number":null},"17":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Song of Rest Die"}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ILvRZGEx3aXqSVUt"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8t2i9ani6yvs44l2","name":"Spellcasting (Bard)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","system":{"description":{"value":"<p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>\n<h3>Spell Slots</h3>\n<p>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>You know four 1st-level spells of your choice from the bard spell list.</p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Spells Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>6</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>16</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>18</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>20</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Charisma modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast any bard spell you know as a ritual if that spell has the ritual tag.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a musical instrument (see @UUID[Compendium.dnd5e.rules.BYFd9hiJGo9L5aOM.JournalEntryPage.AjavRU4yPfI9hfaI]{Adventuring Gear}) as a spellcasting focus for your bard spells.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","advancementOrigin":"5trn1skegukwezch.rpmaepj0rdbnnrzd"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cteye2m8qmv9ua48","name":"Bardic Inspiration","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","system":{"description":{"value":"<p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p>\n<p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once).</p>\n<p>You regain any expended uses when you finish a long rest.</p>\n<p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p>\n<p><em>**Foundry note: Recovery is set to long rest (for levels before @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":3,"max":"max(1, @abilities.cha.mod)","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1@scale.bard.inspiration","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{"dnd5e":{"sourceId":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA","advancementOrigin":"5trn1skegukwezch.rpmaepj0rdbnnrzd"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Bnn9Nzajixvow9xi","name":"Light","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"}},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486304,"modifiedTime":1661603486304,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Utk1OQRwYkMkFRD3","name":"Mage Hand","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p><p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486305,"modifiedTime":1661603486305,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"eS7XnnApoxRxYXPs","name":"Charm Person","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\n <p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486305,"modifiedTime":1661603486305,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"A3q2gTNqG6fvNGrv","name":"Disguise Self","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"}},"img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486305,"modifiedTime":1661603486305,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ge3Saet9zPTDyaoL","name":"Heroism","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ge3Saet9zPTDyaoL"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486306,"modifiedTime":1661603486306,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"BQk5Row4NymMnUQl","name":"Hideous Laughter","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.</p><p>At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.BQk5Row4NymMnUQl"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661603486306,"modifiedTime":1661603486306,"lastModifiedBy":"dnd5ebuilder0000"}},{"name":"Musician","type":"background","system":{"description":{"value":"<ul><li><strong>Skill Proficiencies:</strong> Acrobatics, Performance</li><li><strong>Tool Proficiencies:</strong> Disguise kit, one type of musical instrument</li><li><strong>Equipment:</strong> A musical instrument, a note from an admirer, and a pouch containing 15 gp</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"img":"icons/tools/instruments/harp-gold-glowing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1673040183979,"modifiedTime":1673040818193,"lastModifiedBy":"dnd5ebuilder0000"},"_id":"VgrH5nkz2SER0YhR"}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"xVmbM44RXyI2Eqq3","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787232198,"modifiedTime":1673040820446,"lastModifiedBy":"dnd5ebuilder0000"}}
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