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{"_id":"00OnDt8UEMwfoYWH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghost Wrangler","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits. Until the beginning of your next turn, your fists gain the effects of the ghost touch property rune, and you can make Strength-based skill checks against incorporeal creatures.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.SiegLMJpVOGuoyWJ]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"spirit instinct"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["barbarian","divine","necromancy","rage"]},"slug":"ghost-wrangler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.00OnDt8UEMwfoYWH"}}}
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{"_id":"00uTUJPgJ6kuGR8O","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crown of the Saumen Kar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar. You become larger and bulkier, pushing the very edge of height and weight for your size. You gain scent as an imprecise sense with a range of 30 feet and gain a +1 circumstance bonus to Stealth checks made to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] or @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] in areas of forest and snow. You sprout a pair of horns from your forehead, gaining a horns unarmed attack that deals 1d8 bludgeoning damage. Your horns are in the brawling group and have the shove and trip traits.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pactbound Dedication"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d8"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/horn.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Horn","range":null,"traits":["unarmed","shove","trip"]},{"key":"FlatModifier","label":"Sneak or Hide In Forest or Snow","predicate":[{"or":["action:sneak","action:hide"]},{"or":["terrain:snow","terrain:forest"]}],"selector":"stealth","value":1},{"acuity":"imprecise","key":"Sense","range":30,"selector":"scent"}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crown-of-the-saumen-kar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.00uTUJPgJ6kuGR8O"}}}
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{"_id":"011wnYpjIwCEzFtl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Summons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can call the four elements to you.</p>\n<p>You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a <em>@UUID[Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj]</em> spell of the same level.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"elemental-summons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.011wnYpjIwCEzFtl"}}}
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{"_id":"0198lXWmDdrVWolN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wind Pillow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. Treat all falls as though they were 10 feet less than the actual distance traveled. You also gain the Powerful Leap skill feat, even if you don't meet that feat's prerequisites.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["sylph"]},"slug":"wind-pillow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0198lXWmDdrVWolN"}}}
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{"_id":"0208T5UrkTY2ombM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perfect-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0208T5UrkTY2ombM"}}}
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{"_id":"03mVGvudDLyGEpTZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spirit's Absolution","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Cost</strong> 1 spirit wisp or spirit remnant from your spirit dwelling</p>\n<p><strong>Requirements</strong> You are holding your spirit dwelling.</p>\n<hr />\n<p>You purify a spirit by absolving it of its sins and regrets. This cathartic experience restores your Hit Points or those of an adjacent ally. If you expend a spirit wisp, the target recovers 1d4 Hit Points per level you have. If you expend a spirit remnant, the target recovers 1d6 Hit Points per level of the incorporeal undead or haunt from which you gained the remnant.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Exorcist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","healing","necromancy","positive"]},"slug":"spirits-absolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.03mVGvudDLyGEpTZ"}}}
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{"_id":"04RgXKFVC2A6Ryn6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surprise Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against you for that Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Weapon Improviser Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"surprise-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.04RgXKFVC2A6Ryn6"}}}
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{"_id":"04Smj4ZsEBD8WIXv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual-Weapon Blitz","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two one-handed melee weapons, each in a different hand.</p>\n<hr />\n<p>You attack as you dash among foes. Stride up to your Speed. At any point during this movement, you can Strike once with each of the two required weapons. These Strikes can be against the same or different targets, as you see fit.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Dual-Weapon Warrior Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dual-weapon-blitz","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.04Smj4ZsEBD8WIXv"}}}
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{"_id":"05k4nkjazjjEUoGu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blank Slate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher.</p>\n<p>For example, <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> would still detect other magic in the area but not any magic on you, <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em> wouldn't reveal you, <em>@UUID[Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP]</em> or <em>@UUID[Compendium.pf2e.spells-srd.r784cIz17eWujtQj]</em> wouldn't find you, and so on.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"blank-slate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.05k4nkjazjjEUoGu"}}}
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{"_id":"05wQPB1Z20DOy4rH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Fiendish Kin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.29ytKctjg7qSW2ff]</em> as a 5th-level divine innate spell. The fiend you summon must match your own lineage.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"any tiefling lineage feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"summon-fiendish-kin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.05wQPB1Z20DOy4rH"}}}
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{"_id":"07YYaQBknzDTcbFz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Directed Poison","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60]</em>, modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast cloudkill"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"directed-poison","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.07YYaQBknzDTcbFz"}}}
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{"_id":"07jxXvRZ8nD3JLF4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Imposing Destrier","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Under your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a nimble or savage animal companion. During an encounter, even if you don't use the Command an Animal action, your mount can still use 1 action on your turn to Stride or Strike.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"divine ally (steed)"},{"value":"Loyal Warhorse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"imposing-destrier","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.07jxXvRZ8nD3JLF4"}}}
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{"_id":"09PurtIanNUPfNRq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your techniques allow you to fight as you climb. You're not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"combat-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.09PurtIanNUPfNRq"}}}
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{"_id":"0BR61rW4JFOfO7T7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cackle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can extend one of your spells with a quick burst of laughter. You learn the <em>@UUID[Compendium.pf2e.spells-srd.YVK3JUkPVzHIeGXQ]</em> hex. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"cackle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0BR61rW4JFOfO7T7"}}}
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{"_id":"0BUSnsCKOeFCJKEp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Moderate Enhance Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You upgrade the vishkanyan venom you can apply with @UUID[Compendium.pf2e.actionspf2e.s4V7JWSMF9JPJAeX] to moderate vishkanyan venom. Envenom's frequency becomes once per 10 minutes.</p>\n<p><strong>Moderate Vishkanyan Venom</strong> (level 9)</p>\n<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 3d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 4d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 5d6[poison]]] damage (1 round)</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Lesser Enhance Venom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"moderate-enhance-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0BUSnsCKOeFCJKEp"}}}
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{"_id":"0Bm4WMi9u0EOHbkp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Resilient Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're firm in your convictions and have girded your mind against outside influence. You gain a +1 circumstance bonus to saves against mental effects. This bonus increases to +2 against mental effects originating from undead.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["mental"],"selector":"saving-throw","slug":"resilient-mind","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"override","predicate":["origin:trait:undead"],"selector":"saving-throw","slug":"resilient-mind","value":2}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","cleric"]},"slug":"resilient-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Bm4WMi9u0EOHbkp"}}}
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{"_id":"0Bu48kn3Deq9gHQE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Practiced Guidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Making one's way to safety can be harrowing, but you have extensive practice at helping others along that path. When you roll a success to Aid a member of your crop, you get a critical success instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bellflower Dedication"}]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:aid"],"selector":"skill-check","type":"skill"}],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"practiced-guidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Bu48kn3Deq9gHQE"}}}
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{"_id":"0DSCucjk9WZAw4xT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Automaton Armament","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've been provided a body part designed for combat. You gain either a claw or pincer unarmed attack. The claw deals [[/r 1d4[slashing]]] damage, is in the brawling group, and has the agile, finesse, and unarmed traits. The pincer deals [[/r 1d6[piercing]]] damage, is in the brawling group, and has the grapple and unarmed traits. Your body can be reconfigured; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.</p>\n<p><strong>Enhancement</strong> Your attacking part is reinforced. Increase the damage die of the unarmed attack you gain from this feat by one step (from 1d4 to 1d6, or from 1d6 to 1d8).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Claw","predicate":["armament:claw"],"slug":"claw","traits":["agile","finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/pincer.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Pincer","predicate":["armament:pincer"],"slug":"pincer","traits":["grapple","unarmed"]},{"choices":[{"label":"PF2E.BattleForm.Attack.Claw","value":"claw"},{"label":"PF2E.BattleForm.Attack.Pincer","value":"pincer"}],"flag":"automatonArmament","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Automaton.AutomatonArmament.Prompt","rollOption":"armament"},{"key":"DamageDice","override":{"dieSize":"d6"},"predicate":["enhancement:automaton-armament"],"selector":"claw-damage"},{"key":"DamageDice","override":{"dieSize":"d8"},"predicate":["enhancement:automaton-armament"],"selector":"pincer-damage"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.AutomatonArmament","predicate":[{"not":"enhancement:automaton-armament"}],"value":"automaton-armament"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.AutomatonArmament","predicate":[{"not":"enhancement:automaton-armament"}],"value":"automaton-armament"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"automaton-armament","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0DSCucjk9WZAw4xT"}}}
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{"_id":"0Dy8RlFqrzCVOTl4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thorough Reports","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"thorough-reports","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Dy8RlFqrzCVOTl4"}}}
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{"_id":"0EY2WQC3Hb6Mitgz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Form Lock","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an Athletics check to counteract a polymorph effect currently affecting the creature you have grabbed or restrained. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","attack"]},"slug":"form-lock","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0EY2WQC3Hb6Mitgz"}}}
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{"_id":"0FNLI8APwj9NsBDa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Discoveries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools.</p>\n<p>The number of versatile vials you can create each day increases by 1 if you're an expert in Crafting, 2 if you're a master, or 3 if you're legendary.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"alchemical sciences methodology"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"alchemical-discoveries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0FNLI8APwj9NsBDa"}}}
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{"_id":"0FqbyC5tR2DC0DOk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pack Stalker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Ambushes are an honored gnoll tradition. You gain the @UUID[Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG] feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Stealth"},{"value":"Pack Hunter"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"pack-stalker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0FqbyC5tR2DC0DOk"}}}
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{"_id":"0GF2j54roPFIDmXf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bon Mot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a <span data-pf2-action=\"bonMot\" data-pf2-glyph=\"A\">Diplomacy</span> check against the target's Will DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is distracted and takes a -3 status penalty to Perception and Will saves for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CtrZFI3RV0yPNzTv]</p>\n<p>The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.</p>\n<p><strong>Success</strong> As critical success, but the penalty is -2.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.GoSls6SKCFmSoDxT]</p>\n<p><strong>Critical Failure</strong> Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","concentrate","emotion","general","linguistic","mental","skill"]},"slug":"bon-mot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0GF2j54roPFIDmXf"}}}
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{"_id":"0Gao1ez4dGH6dIZ2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expeditious Advance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored or wearing light armor.</p>\n<hr />\n<p>You advance and retreat quickly. You gain a +10-foot status bonus to your speed.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lion Blade Dedication"}]},"rules":[{"key":"FlatModifier","selector":"land-speed","type":"status","value":10}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expeditious-advance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Gao1ez4dGH6dIZ2"}}}
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{"_id":"0IVnIC6gQUdQyM8b","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rebel's Map","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment. You remember the locations of escape routes, ambush spots, and cover from a scouting expedition or a previous visit to the area. Roll a [[/r 1d20]]{d20}. At any point during the subsequent combat, you can substitute the result of this roll instead of rolling a d20 on one Deception check to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] or on one Stealth check to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa].</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Horizon Walker Dedication or Scout Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"rebels-map","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0IVnIC6gQUdQyM8b"}}}
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{"_id":"0Iv3VbR1DMPbZIjD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drag Down","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.</p>\n<p>Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the creature. On a success, if the creature is on land, in addition to the normal effects of Grapple, you pull the creature into the water in a space adjacent to you. If the creature is already in the water, on a success, in addition the normal effects of Grapple, you drag the creature 10 feet deeper into the water, moving 10 feet with the creature.</p>\n<p>Moving a creature into water or deeper into water using Drag Down is forced movement for the creature but not for you.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"drag-down","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Iv3VbR1DMPbZIjD"}}}
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{"_id":"0N8TtGSk5enoLBZ8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eye For Numbers","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You've learned to subitize, quickly estimating the number of items in a group with relative accuracy at only a glance.</p>\n<p>You immediately learn the number of visually similar items in a group you can see (such as coins, books, or people), rounded to the first digit in the total number.</p>\n<p>For example, you could look at a case of potion vials and learn that it held about 30 vials, but you wouldn't know that it was exactly 33 vials, how many different types of potions there were, or how many of which type. Similarly, you could look at a pile of 2,805 coins and know that there were about 3,000 coins in all.</p>\n<p>You can use this ability only on items that can typically be counted, so you can't use it on grains of sand or stars in the sky, for example.</p>\n<p>In addition, when you attempt to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L] that is primarily numerical or mathematical, you gain a +2 circumstance bonus to your check.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[{"key":"FlatModifier","label":"Eye for Number (decipher numerical writing)","predicate":["action:decipher-writing","numerical"],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"eye-for-numbers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0N8TtGSk5enoLBZ8"}}}
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{"_id":"0NRIP8cDv9Opl5Ls","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendsbane Oath (Paladin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion's code after the other tenets: \"You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don't have to banish or kill it.\"</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used.</p>\n<p>You don't consider fiends to be legitimate authorities, even in nations ruled by fiends.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"paladin cause"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Retributive Strike against a fiend","option":"fiendsbane-oath","toggleable":true},{"key":"FlatModifier","label":"Fiendsbane Oath","predicate":["fiendsbane-oath",{"nor":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"fiendsbane-not-master","value":4},{"key":"FlatModifier","label":"Fiendsbane Oath","predicate":["fiendsbane-oath",{"or":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"fiendsbane-master","value":6}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"fiendsbane-oath-paladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0NRIP8cDv9Opl5Ls"}}}
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{"_id":"0PCDkVnRxVqxsp9j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Heart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon's heart beats with energy.</p>\n<p>Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"energy-heart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0PCDkVnRxVqxsp9j"}}}
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{"_id":"0PcVi7eav6PMLOPl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Channeled Succor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can remove conditions with divine grace.</p>\n<p>You can sacrifice one <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell you've prepared in your extra slots from healing font to cast one of the following spells instead: <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em>, <em>@UUID[Compendium.pf2e.spells-srd.RneiyehRO6f7LP44]</em>, <em>@UUID[Compendium.pf2e.spells-srd.BCuHKrDeJ4eq53M6]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr]</em>. The spell is heightened to the same level as the heal spell you sacrificed.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"healing font"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"channeled-succor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0PcVi7eav6PMLOPl"}}}
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{"_id":"0Qr7Y1IOxny0vIQf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tunneling Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. You gain a burrow Speed of 15 feet and a tremorsense (imprecise) of 60 feet. You can @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG] through any earthen matter, including rock, while moving at your full burrow Speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them or move through the ground while leaving no tunnels or signs of your passing.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ghoul Dedication"},{"value":"trained in Athletics"}]},"rules":[{"acuity":"imprecise","key":"Sense","range":60,"selector":"tremorsense"},{"key":"BaseSpeed","selector":"burrow","value":15}],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tunneling-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0Qr7Y1IOxny0vIQf"}}}
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{"_id":"0R15gtdXoXbrD8As","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fortified Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mind is unusually resilient and resistant to influence. When you would gain the @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] or stupefied condition, you can attempt a @Check[type:flat|dc:17]. On a success, you don't gain the fascinated or stupefied condition.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"fortified-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0R15gtdXoXbrD8As"}}}
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{"_id":"0RB3f3J7gOEv3fni","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Bard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Bard Spellcasting"},{"value":"master in Occultism"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-bard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0RB3f3J7gOEv3fni"}}}
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{"_id":"0S92aZtljjTAwLdO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drain Soul Cage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make your soul cage into your bonded item, allowing you to harness its abundant magical energy. Once per day, when you use @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR], you can choose any spell in your spellbook that you can cast, even if you haven't prepared or cast it that day. Your soul cage doesn't need to be on your person for you to use Drain Bonded Item. If your soul cage is broken or destroyed, you can't use Drain Soul Cage. Even if you can Drain Bonded Item more than once per day, for instance if you are a universalist wizard, you can still only choose a spell you haven't prepared and cast once per day.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Lich Dedication"},{"value":"Drain Bonded Item"},{"value":"spellbook"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"drain-soul-cage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0S92aZtljjTAwLdO"}}}
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{"_id":"0SbHdwYumvmzwWw3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Piston Punch","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row. Make a single bludgeoning or piercing dynamo Strike and compare the attack roll result to the ACs of up to two foes. The first foe must be within your melee reach and the second foe must be adjacent to the first foe in a straight line away from you. Roll damage only once and apply it to each creature you hit. A Piston Punch counts as two attacks for your multiple attack penalty. Reduce the operational time of your sterling dynamo by 1 hour.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"piston-punch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0SbHdwYumvmzwWw3"}}}
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{"_id":"0UdHPOv3DX8TY9yb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snap Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction's trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn't allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"snap-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0UdHPOv3DX8TY9yb"}}}
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{"_id":"0UzxiSrTfVs0jvBa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Familiar Foe","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You regularly face off against undead and can identify many with a glance. You gain a +1 circumstance bonus on skill checks to Recall Knowledge about undead. Whenever you roll a critical failure on a check to Recall Knowledge about undead, you get a failure instead.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"expert in Religion or Undead Lore"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"familiar-foe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0UzxiSrTfVs0jvBa"}}}
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{"_id":"0VUx8g8GJzuxvLSa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steal Essence","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> A magic item is within your reach.</p>\n<p>Being in the presence of the aeon orbs as they deteriorated has taught you how to siphon energy, and you do so with the required magic item. The DC to steal the properties of a magic item is equal to the DC for the item's level or the normal DC to Steal the item, whichever is higher. The targeted item then becomes temporarily immune for 24 hours. If the object was on a creature, that creature is also temporarily immune (which prevents you from attempting to Steal the Essence of another object on it).</p>\n<p>If you successfully steal the properties of an item, it loses its magical properties for 24 hours and you can move those properties to a non-magical object of the same general kind (such as moving a hat's properties to another piece of headgear or moving a weapon's properties to another weapon) for the same length of time. If the moved properties are counteracted, they return immediately to the original item. You automatically fail to Steal the Essence of an artifact, cursed item, or similar item.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Thievery"},{"value":"master in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"rogue":"Rogue"},"value":["rogue"]},"slug":"steal-essence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0VUx8g8GJzuxvLSa"}}}
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{"_id":"0VsrXyQYdluGRfsY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pact of Fey Glamour","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality. As long as you keep your end of the bargain, your base appearance changes indefinitely to any one appearance you wish that's within the bounds of possibility for your ancestry; this effect can't be counteracted or removed except by violating the pact. Additionally, you can cast <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> as a primal innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.</p>\n<p>In exchange, you promise to accept any fey's request for hospitality, granting them food, drink, and lodging for up to 3 days and 3 nights. You also promise not to harm any creature to whom you've offered hospitality or who has shown hospitality to you, whether or not that creature is fey, unless that creature does harm first. If you refuse hospitality to a fey or violate hospitality, you lose the benefits of this feat until you atone for your transgressions, instantly reverting your appearance to the one you had before the pact.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pactbinder Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","illusion","primal"]},"slug":"pact-of-fey-glamour","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0VsrXyQYdluGRfsY"}}}
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{"_id":"0X4HZk036A5meZbo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Serpentine Swimmer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water. Your swim Speed increases from 10 feet to 25 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Water Nagaji"}]},"rules":[{"key":"BaseSpeed","selector":"swim","value":25}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"serpentine-swimmer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0X4HZk036A5meZbo"}}}
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{"_id":"0XGLdVbEIISOOuuO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bullseye","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You carefully take aim before making your attack in order to avoid your foe's concealment and cover.</p>\n<p>On your next Strike with a thrown weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the Strike.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"attack-roll","key":"RollOption","label":"Use Bullseye","option":"bullseye","toggleable":true},{"key":"FlatModifier","predicate":["bullseye"],"selector":"attack","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"bullseye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0XGLdVbEIISOOuuO"}}}
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{"_id":"0YXRPqCaOQ3G73hh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Folksy Patter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are adept at disguising coded messages as folksy idioms. Using slang, jokes, halfling loanwords, and the like, you convey a simple message consisting of three basic words (such as \"Danger assassin flee\" or \"Meet me moonrise\").</p>\n<p>Your intended listener can attempt a Perception check to discern the message (@Check[type:perception|dc:20]{DC 20} if an ally, @Check[type:perception|dc:15]{DC 15} if a halfling ally, @Check[type:perception|dc:10]{DC 10} if a halfling ally with Folksy Patter).</p>\n<p>Eavesdroppers can also attempt a Perception check against your Deception DC to discern your meaning. Any bonuses or penalties to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] apply.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"folksy-patter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0YXRPqCaOQ3G73hh"}}}
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{"_id":"0YjetnLVIUz9zQt5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Champion Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose a deity and cause as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC.</p>\n<p>You are bound by your deity's anathema and must follow the champion's code and alignment requirements for your cause. You don't gain any other abilities from your choice of deity or cause.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.DXtjeVaWNB8zSjpA]{Champion} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Charisma 14"}]},"rules":[{"allowedDrops":{"predicate":["item:type:deity"]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{}"},"flag":"championDedication","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"adjustName":false,"choices":[{"label":"PF2E.AbilityStr","value":"str"},{"label":"PF2E.AbilityDex","value":"dex"}],"flag":"keyAbility","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ClassDCAbilityScore"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.champion","priority":39,"value":{"ability":"{item|flags.pf2e.rulesSelections.keyAbility}","label":"PF2E.TraitChampion","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"champion-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0YjetnLVIUz9zQt5"}}}
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{"_id":"0evTnx67DYsxWtg3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ice Crafter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The ancient ice-crafting techniques of the saumen kar awaken within you. You become trained in Crafting, or become an expert if you were already trained. You gain the @UUID[Compendium.pf2e.feats-srd.xWY5omyIcILNR7y1] skill feat. You can craft permanent items out of ice instead of metal or wood; these items are a translucent crystal-blue in color, resemble icicles and glacier ice, and have the same statistics and properties as cold iron, including the price and the ability to deal additional damage to certain kinds of creatures. Any creature who wields or wears a piece of ice-crafted equipment takes 1 cold damage each round from contact with the primal cold of the crafted ice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pactbound Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xWY5omyIcILNR7y1"}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ice-crafter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0evTnx67DYsxWtg3"}}}
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{"_id":"0fTHqIqXCwGKiykR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sprite's Spark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals [[/r 1d4]] damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO].</p>\n<hr />\n<p><strong>Draxie</strong> euphoric spark (mental)</p>\n<p><strong>Firefly Sprite</strong> luminous spark (fire)</p>\n<p><strong>Grig</strong> dissonant note (sonic)</p>\n<p><strong>Melixie</strong> sting shot (poison)</p>\n<p><strong>Nyktera</strong> ultrasonic pulse (sonic)</p>\n<p><strong>Pixie</strong> pixie dust (mental)</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"mental","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.Draxie","maxRange":20,"predicate":["self:heritage:draxie"],"range":20,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"fire","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.LuminousSprite","maxRange":20,"predicate":["self:heritage:luminous-sprite"],"range":20,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"sonic","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.Grig","maxRange":20,"predicate":["self:heritage:grig"],"range":20,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"poison","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.Melixie","maxRange":20,"predicate":["self:heritage:melixie"],"range":20,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"sonic","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.Nyktera","maxRange":20,"predicate":["self:heritage:nyktera"],"range":20,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"mental","dice":1,"die":"d4"}},"group":"sling","key":"Strike","label":"PF2E.SpecificRule.Sprite.SpritesSpark.Pixie","maxRange":20,"predicate":["self:heritage:pixie"],"range":20,"traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"sprites-spark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0fTHqIqXCwGKiykR"}}}
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{"_id":"0haS0qXR9xTYKoTG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Specialist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You specialize in creating quick traps to obstruct your enemies on the battlefield. If your proficiency rank in Crafting is expert, you gain the formulas for three common or uncommon snares. If your rank is master, you gain 6. If your rank is legendary, you gain 9.</p>\n<p>Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl], you can Craft them with 3 Interact actions. The number of snares increases to six if you have master proficiency in Crafting and eight if you have legendary proficiency in Crafting. Snares prepared in this way don't cost you any resources to Craft.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Crafting"},{"value":"Snare Crafting"}]},"rules":[{"craftableItems":["item:trait:snare"],"isDailyPrep":false,"isPrepared":true,"key":"CraftingEntry","name":"Snare Crafting","selector":"snareCrafting"},{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.snareCrafting.maxSlots","phase":"beforeDerived","value":{"brackets":[{"end":2,"start":1,"value":4},{"end":3,"start":3,"value":6},{"start":4,"value":8}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"ranger":"Ranger"},"value":["ranger"]},"slug":"snare-specialist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0haS0qXR9xTYKoTG"}}}
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{"_id":"0i4zOM1p0rFxnc5m","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Harrower Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead. You also become trained in Fortune-Telling Lore, and you learn the <em>@UUID[Compendium.pf2e.spells-srd.ofAQyLtLEGnOIs3N]</em> ritual.</p>\n<p>In addition, once a day when you perform your daily preparations, you can perform a harrow reading for yourself if you have access to a harrow deck. Draw a card from your harrow deck—that card's suit becomes your active harrow omen for the next 24 hours and modifies several other harrower feats as detailed on the following pages. You gain the @UUID[Compendium.pf2e.actionspf2e.ePfdZYZRmycMpSWU] reaction.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rp6hA52dWVwtuu5F]</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.OtBPlgtudM4PlTWD]{Harrower} archetype. If you retrain out of this feat, you lose the harrowing ritual you learned from it</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.spells-srd.ofAQyLtLEGnOIs3N"}],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"harrower-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0i4zOM1p0rFxnc5m"}}}
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{"_id":"0icxuITlxUBfeomX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Turpin Rowe Lumberjack Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You must befriend at least one Turpin Rowe logger.</p>\n<hr />\n<p>Your logging training has made you intimately familiar with all aspects of forestry, and you have trained extensively to reach around trees and utilize their bulk to your advantage. You become trained in Milling Lore and Forest Lore, or an expert if you were already trained. You can always @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] when you are within forest terrain to gain cover, even if you're not next to an obstacle you can Take Cover behind. In addition, any enemy who gains standard cover from a tree gains only lesser cover against your attacks (or only standard cover, if the enemy otherwise gains greater cover).</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.uGsGn5sgR7wn0TQD]{Turpin Rowe Lumberjack} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"turpin-rowe-lumberjack-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0icxuITlxUBfeomX"}}}
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{"_id":"0idzh4dww7B7cbnW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reloading Trick","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You're holding an unloaded hand crossbow.</p>\n<hr />\n<p>You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.</p>\n<p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.HvPvyeXM2iMK4OYf] feat, you can use this feat with a @UUID[Compendium.pf2e.equipment-srd.zcrIuILnp6oh4dr9] to load either a @UUID[Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo]{Bolt} or a @UUID[Compendium.pf2e.equipment-srd.xk9bw9ccupAIx7xT], but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action Interact activity to remove the jammed magazine and clear it before it can be used again.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Drow Shootist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"reloading-trick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0idzh4dww7B7cbnW"}}}
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{"_id":"0ihK3qYItmi8eVZs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eclectic Obsession","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you've learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can't use it as a prerequisite for a permanent character option like a feat or a skill increase.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"Gnome Obsession"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"eclectic-obsession","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0ihK3qYItmi8eVZs"}}}
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{"_id":"0jJ5FG72lydY3HHR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hydraulic Maneuvers","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You batter your foes with a torrent of water siphoned from your surroundings.</p>\n<p>If the next action you take is an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], that action has a range of 15 feet. You don't receive any item bonuses to that check or any circumstance bonuses related to your physical body, but if you roll a critical failure on that Athletics check, you get a failure instead.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"Activate Hydraulic Maneuvers","option":"hydraulic-maneuvers","toggleable":true},{"key":"Note","predicate":["hydraulic-maneuvers",{"or":["action:disarm","action:shove","action:trip"]}],"selector":"athletics","text":"<p class='compact-text'>If you roll a critical failure on your Athletics check to Disarm, Shove or Trip using Hydraulic Maneuvers, you get a failure instead.</p> <p class='compact-text'>You don't receive any item bonuses to the triggering Athletics check or any circumstance bonuses related to your physical body when using Hydraulic Maneuvers.</p>"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["hydraulic-maneuvers",{"or":["action:disarm","action:shove","action:trip"]}],"selector":"athletics"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi","concentrate","manipulate","primal","transmutation","water"]},"slug":"hydraulic-maneuvers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0jJ5FG72lydY3HHR"}}}
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{"_id":"0kkiE74cyHyxdPe6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vengeful Strike","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach succeeds or critically succeeds at an attack against you.</p>\n<p><strong>Requirements</strong> You're under the effect of @UUID[Compendium.pf2e.feats-srd.Z9gzWFk3qom2z904]</p>\n<hr />\n<p>When struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Come and Get Me"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"vengeful-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0kkiE74cyHyxdPe6"}}}
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{"_id":"0lieFKdwgNVXep7u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poison Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>(Alchemist) Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.</p>\n<p>(Druid) Your affinity for the natural world grants you protection against some of its dangers.</p>\n<hr />\n<p>You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["poison"],"selector":"saving-throw","type":"status","value":1},{"key":"Resistance","type":"poison","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist","druid"]},"slug":"poison-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0lieFKdwgNVXep7u"}}}
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{"_id":"0ogbBzSD7fmiWp9d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Living Vessel Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether willingly or not, you've become a vessel for a being of unimaginable power. You and your GM should work together to determine the being's nature and decide how much you know and how much remains a mystery to you for now. Some decisions might influence your options later. You might need to decide whether the entity is a demon, for instance, to know if you qualify for later feats.</p>\n<p>You need to spend at least an hour each day assuaging the entity within you or you take a -1 penalty to Will saves for 24 hours. The process of assuaging the entity is determined together between you and the GM. It might be as simple as meditating with the entity to learn more about them, but it might be as extreme as committing gruesome, unspeakable sacrifices to keep their unknowable blessings. After a full week of failing to assuage your entity, you become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}, and you can't remove or ameliorate the condition until you allow your entity to take full possession of your body for 24 hours, during which time it pursues its own agenda.</p>\n<p>You also gain the @UUID[Compendium.pf2e.actionspf2e.5bCZGpp9yFHXDz1j] reaction, allowing you to unleash your entity in lieu of falling @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], though at the risk of letting it enact its will.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.LgkfmZnFP3TWtkuy]{Living Vessel} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"living-vessel-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0ogbBzSD7fmiWp9d"}}}
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{"_id":"0ptK0blZehF3ABha","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tut-Tut","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You hit a creature with a melee attack roll.</p>\n<hr />\n<p>The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dandy Dedication or Duelist Dedication"}]},"rules":[{"domain":"all","key":"RollOption","option":"tut-tut","toggleable":true},{"key":"FlatModifier","predicate":["tut-tut","action:demoralize"],"selector":"intimidation","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","emotion","fear","mental","press"]},"slug":"tut-tut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0ptK0blZehF3ABha"}}}
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{"_id":"0qGLCpggCcOVkbtT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dodge Away","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are the target of a melee attack.</p>\n<p><strong>Requirements</strong> You're aware of the attack and aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</p>\n<hr />\n<p>You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose.</p>\n<p>You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] after the Strike.</p>\n<p>If you're a master in Acrobatics, you can move 10 feet on this Step instead of 5 feet.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[{"domain":"ac","key":"RollOption","option":"dodge-away","toggleable":true},{"key":"FlatModifier","predicate":["dodge-away"],"selector":"ac","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dodge-away","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0qGLCpggCcOVkbtT"}}}
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{"_id":"0qL4a3CarG1e0pfB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forceful Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your ranged attacks push your foes away from your allies. Make a ranged Strike, adding the following effects in addition to the normal effects of the Strike.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is pushed 10 feet away from you.</p>\n<p><strong>Success</strong> The target is pushed 5 feet away from you.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","attack","press"]},"slug":"forceful-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0qL4a3CarG1e0pfB"}}}
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{"_id":"0qeYP84FfQueggkx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hard Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tail is much stronger than most, and you can lash out with it with the strength of a whip. You gain a tail unarmed attack that deals 1d6 bludgeoning damage.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"tailed goblin heritage"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/tail.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tail","traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"hard-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0qeYP84FfQueggkx"}}}
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{"_id":"0qshtd4mBcjFAxA8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantorian Reinforcement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. When you succeed at a saving throw against a disease or poison, you reduce the stage by 2 (or 1 for a virulent disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":[{"or":["poison","disease"]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Hobgoblin.CantorianReinforcement.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"cantorian-reinforcement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0qshtd4mBcjFAxA8"}}}
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{"_id":"0u1SZ1c6gDo6l0hS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Climate Adaptation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. You're unaffected by mild cold or heat environmental effects, and when you're in severe cold or heat, you take the effects of mild cold or heat instead. This doesn't protect you from extreme or incredible cold or heat.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"traits":{"rarity":"uncommon","value":["leshy"]},"slug":"climate-adaptation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0u1SZ1c6gDo6l0hS"}}}
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{"_id":"0xh9ISHFUFHqngK0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Execution","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have condemned a foe with Harsh Judgment.</p>\n<hr />\n<p>You swing wide, attempting to behead your condemned foe. Make a melee Strike against your condemned foe. If you hit, your condemned foe takes 8d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the condemned foe is reduced to 0 Hit Points by the execution and requires a head to live, they die. For creatures with multiple heads, this usually kills the creature only if you sever its last head. The creature then becomes temporarily immune to your Execution for 1 day.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"},{"value":"Harsh Judgement"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"execution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0xh9ISHFUFHqngK0"}}}
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{"_id":"0yPbPVEESwB6Bdfw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magus's Analysis","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You make an assessment informed by your knowledge of how a creature fights. Attempt a check to Recall Knowledge about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. If your check is successful, recharge your Spellstrike. The subject of your check is temporarily immune to Magus's Analysis for 1 day.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"maguss-analysis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0yPbPVEESwB6Bdfw"}}}
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{"_id":"0zSoSPwC4cpqRewj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Song Of Marching","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.LTUaK3smfm5eDiFK]</em> composition cantrip, which enables you and your allies to cross vast distances without strain.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"song-of-marching","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.0zSoSPwC4cpqRewj"}}}
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{"_id":"10DbphslCihq8mxQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ki Blast","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can unleash an impactful cone of force by channeling your ki. You gain the <em>@UUID[Compendium.pf2e.spells-srd.oo7YcRC2gcez81PV]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"ki-blast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.10DbphslCihq8mxQ"}}}
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{"_id":"13bMIkqXpKt9pxAm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"You're an Embarrassment","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet fails a Will saving throw against an incapacitation effect.</p>\n<hr />\n<p>Some Firebrands can't stand it when their allies are ruining their moment, and you're no different. Your loud and forceful condemnation of an ally succumbing to an incapacitation effect gives them a second chance to impress you and shake off the effect. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus. Regardless of the result of the save, your ally is temporarily immune to You're an Embarrassment! for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.zUvicEXd4OgCZ1cO]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Celebrity Archetype"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","fortune"]},"slug":"youre-an-embarrassment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.13bMIkqXpKt9pxAm"}}}
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{"_id":"13zaW8ZHRWnRe2pj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobgoblin Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in Athletics and Crafting. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"hobgoblin-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.13zaW8ZHRWnRe2pj"}}}
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{"_id":"142QRyK2aPIrJu48","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Holy Castigation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You combine holy energy with positive energy to damage demons, devils, and their evil ilk. <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spells you cast damage fiends as though they were undead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"good alignment"}]},"rules":[{"key":"EphemeralEffect","predicate":["item:type:spell","item:slug:heal","target:trait:fiend"],"selectors":["damage-application"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"holy-castigation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.142QRyK2aPIrJu48"}}}
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{"_id":"14dFcInubWcPnFzR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eternal Memories","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now. You examine your memories, changing the skills you selected with Ancient Memories and Endless Memories.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"Endless Memories"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"eternal-memories","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.14dFcInubWcPnFzR"}}}
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{"_id":"14u6604yUXvoiIf3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Malicious Bane","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em> once per day as a 1st-level divine innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"malicious-bane","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.14u6604yUXvoiIf3"}}}
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{"_id":"16MOW7deoOoDwE9z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hazard Finder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU] even if you aren't Searching.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Hazard Finder (to find traps and hazards)","predicate":[{"or":["trap","hazard"]}],"selector":"perception","type":"circumstance","value":1},{"key":"FlatModifier","label":"Hazard Finder (vs. attacks from traps and hazards)","predicate":[{"or":["trap","hazard"]}],"selector":"ac","type":"circumstance","value":1},{"key":"FlatModifier","label":"Hazard Finder (saves vs. traps and hazards)","predicate":[{"or":["trap","hazard"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"hazard-finder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.16MOW7deoOoDwE9z"}}}
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{"_id":"16QBDinolgG2M66d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellstriker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the magus's @UUID[Compendium.pf2e.actionspf2e.QDW9H8XLIjuW2fE4] activity. You can recharge it only as an activity that takes 1 minute. This restriction applies even if you gain another ability that recharges Spellstrike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magus Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spellstriker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.16QBDinolgG2M66d"}}}
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{"_id":"178rqdgJBF9Rl0Gi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master of the Dead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. You learn the <em>@UUID[Compendium.pf2e.spells-srd.Z82DvtSXafPmh4KV]</em> focus spell. Your focus pool increases by 1 Focus Point.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Deathly Secrets"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"master-of-the-dead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.178rqdgJBF9Rl0Gi"}}}
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{"_id":"17FAYfreumeKbSGr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced First Aid","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You use your medical training to ameliorate sickness or assuage fears.</p>\n<p>When you use Medicine to @UUID[Compendium.pf2e.actionspf2e.MHLuKy4nQO2Z4Am1], instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] or @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time.</p>\n<p>The DC for the Medicine check is usually the DC of the effect that caused the condition.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","healing","manipulate","skill"]},"slug":"advanced-first-aid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.17FAYfreumeKbSGr"}}}
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{"_id":"17jjQPpnBkHRkzPE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Turn Away Misfortune","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would attempt a roll affected by a misfortune effect.</p>\n<hr />\n<p>You perform a superstition, such as casting salt over your shoulder to ward off bad luck. Turn Away Misfortune's fortune trait cancels out the misfortune effect, causing you to roll normally. As normal, you can apply only one fortune ability to a roll, so if you Turned Away Misfortune on an attack roll, you couldn't also use an ability like Halfling Luck to alter the roll further.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","esoterica","fortune","manipulate","occult","thaumaturge"]},"slug":"turn-away-misfortune","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.17jjQPpnBkHRkzPE"}}}
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{"_id":"18UQefmhcNq6tFav","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rapid Manifestation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative or a hazard attacks you.</p>\n<hr />\n<p>Your unwavering soul brings up your defenses as soon as you're in danger. You Manifest your Soulforged Armament.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Soulforger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"rapid-manifestation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.18UQefmhcNq6tFav"}}}
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{"_id":"19OLlTrxvEtDAOHc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aggressive Block","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.</p>\n<hr />\n<p>You push back as you block, knocking your foe away or off balance.</p>\n<p>You use your shield to push the triggering creature, either automatically @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shoving} it 5 feet or causing it to become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>\n<p>The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the direction. If the Shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become flat-footed instead of being moved.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"aggressive-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.19OLlTrxvEtDAOHc"}}}
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{"_id":"1AgirzUGkyDdmENy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadowdancer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease.</p>\n<p>You gain greater darkvision. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.MKU4d2hIpLuXGN2J]{Shadowdancer} archetype.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Stealth"},{"value":"expert in Performance"}]},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DimLightOrDarkness","predicate":[{"or":["lighting:dim-light","lighting:darkness"]}],"selector":"stealth","type":"circumstance","value":2},{"key":"Sense","selector":"greaterDarkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"shadowdancer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1AgirzUGkyDdmENy"}}}
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{"_id":"1BAJxKpeQc8xGaxZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"All the Time in the World","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>Your firsthand experience of the subjective nature of time and space has given you new observational insights. Your mind processes information so quickly that time appears to stop for all creatures but you. You can take up to 9 actions in 3 sets of up to 3 actions each. During this time, you can use purely mental and observational abilities such as Recall Knowledge, Seek, and Devise a Stratagem, and you can use an action to move a mental projection of yourself to a location within a 60- foot radius to observe objects more closely and from different angles, though you can't affect your surroundings in any way (for instance, you could move your mental projection more closely to a distant door to read a minute inscription on its handle, but you could not open it to observe the other side). When the duration elapses, time resumes its normal flow.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["investigator"]},"slug":"all-the-time-in-the-world","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1BAJxKpeQc8xGaxZ"}}}
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{"_id":"1Bt7uCW2WI4sM84P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dubious Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don't have any way to differentiate which is which.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in a skill with the Recall Knowledge action"}]},"rules":[{"key":"Note","predicate":["action:recall-knowledge"],"selector":"skill-check","text":"When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"dubious-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P"}}}
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{"_id":"1DaSVLJEdJWYOWek","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guiding Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.mf2cdCRV8uowOMOm] to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the forced movement rules.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Dueling Riposte"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"guiding-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1DaSVLJEdJWYOWek"}}}
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{"_id":"1Doigqr1vBzg0tWU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Silent Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness. Your body might have veins of granite, sandstone, or similar sedimentary rocks that make it easier for you to camouflage yourself in certain regions. You become trained in Stealth, and you gain the Terrain Stalker skill feat. If you're already trained in Stealth from another source, you become trained in a skill of your choice instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["oread"]},"slug":"silent-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1Doigqr1vBzg0tWU"}}}
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{"_id":"1Eceqc6zbMj2x0q9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seasoned","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including potions. If you are a master in one of the prerequisite skills, this bonus increases to +2.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Alcohol Lore, Cooking Lore, or Crafting"}]},"rules":[{"key":"FlatModifier","label":"Seasoned (craft food, drink & potions)","predicate":["action:craft",{"or":["food","drink","potion"]}],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"seasoned","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1Eceqc6zbMj2x0q9"}}}
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{"_id":"1F4FD5OdDCEyiEvk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deny the Songs of War","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>To keep the peace, you disrupt those who seek to break it. You can cast <em>@UUID[Compendium.pf2e.spells-srd.fZPCv2VHuM2yPbC8]</em> and 4th-level <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> once per day each as innate spells. The tradition of these spells is the one you chose for the Nantambu Chime-Ringer Dedication feat.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Nantambu Chime-Ringer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deny-the-songs-of-war","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1F4FD5OdDCEyiEvk"}}}
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{"_id":"1FnZhf5UwSb7Lo3t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Entity's Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you. Whether you grow horns to match the wild hunt fey within you, develop a claw like that of the treachery demon sharing your soul, or feel a tentacle rip out of you from the outer being that imprinted itself on your psyche, the entity within you refuses to be contained. You gain an unarmed attack of your choice with its type determined by your entity. It deals 1d6 damage of a damage type appropriate for the unarmed attack (such as bludgeoning for the tentacle). This unarmed attack is in the brawling weapon group and has the agile, finesse, and magical traits.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Living Vessel Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"entitys-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1FnZhf5UwSb7Lo3t"}}}
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{"_id":"1HsH8hE79MDsi8kK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Warmask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You paint your face to create a <em>@UUID[Compendium.pf2e.equipment-srd.ZEDDVQDtUZ2qOB5q]{Warmask}</em>, an invested magic item of negligible Bulk with an item level equal to your level and a usage of worn (mask). It has the divination trait and a magical tradition trait depending on its type. Donning or removing your <em>warmask</em> requires 1 minute of work, though you don't need to Invest the mask each time. The <em>warmask</em> is unique to you and might signify your hold, your accomplishments, or your faith. While creating your mask, you must choose the source of your <em>warmask</em>'s power from the options below. This source determines the mask's associated skill as well as magical tradition. Once you select this source, it can't be changed. You become trained in the associated skill, and you gain the @UUID[Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P] skill feat as a bonus feat. You can spend 1 hour performing a ceremony that costs 50 gp to attune yourself more deeply with your <em>warmask</em>. If you do, you gain a +1 item bonus to the associated skill whenever you wear the <em>warmask</em>.</p>\n<hr />\n<ul>\n<li><strong>The Gods</strong> Religion, divine tradition</li>\n<li><strong>The Land</strong> Nature, primal tradition</li>\n<li><strong>Magic</strong> Arcana, arcane tradition</li>\n<li><strong>The Unknown</strong> Occultism, occult tradition</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P"},{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.ZEDDVQDtUZ2qOB5q"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-warmask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1HsH8hE79MDsi8kK"}}}
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{"_id":"1HvSkbUjqrIMXLiY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hijack Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>Your clockwork devices can commandeer the bodies of undead, bending them to your will. Make a melee Strike against an adjacent undead creature. On a success, instead of taking damage, the target becomes @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by you if its level is equal to or lower than your level - 3. It can attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] saving throw against the higher of your class DC or spell DC to resist being controlled by you. If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The undead creature becomes a minion under your control for 1 minute. The control ends if you or an ally attacks the minion undead.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":4},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hijack-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1HvSkbUjqrIMXLiY"}}}
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{"_id":"1JTEWgonWlmeCE3w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Liberating Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Instead of you taking a Step at the end of your @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE], the triggering ally can Stride up to half their Speed.</p>\n<p>Even if you have @UUID[Compendium.pf2e.classfeatures.uptzvOLrZ3fctrl2], only the triggering ally gains this benefit.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"liberating-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1JTEWgonWlmeCE3w"}}}
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{"_id":"1JnERVwnPtX620f2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm], your animal companion gains the action's benefits and your @UUID[Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq] benefit if you have one.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feat-effects.uXCU8GgriUjuj5FV]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.ltIvO9ZQlmqGD89Y]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.mNk0KxsZMFnDjUA0]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"animal-companion-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1JnERVwnPtX620f2"}}}
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{"_id":"1LFbIRhb3Fgk4203","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sealed Poppet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to fire from the flammable ability.</p>\n<p><strong>Special</strong> You can't take this feat if you're a stuffed poppet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"sealed-poppet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1LFbIRhb3Fgk4203"}}}
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{"_id":"1MWL2uEmyiOfYtJn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disarming Flair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>It's harder for your foes to regain their grip when you knock their weapon partially out of their hands.</p>\n<p>When you succeed at an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], the circumstance bonus and penalty from Disarm last until the end of your next turn, instead of until the beginning of the target's next turn. The target can use an Interact action to adjust their grip and remove this effect.</p>\n<p>If your swashbuckler's style is gymnast and you succeed at your Athletics check to Disarm a foe, you gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"disarming-flair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1MWL2uEmyiOfYtJn"}}}
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{"_id":"1MZ4WNoNoJ4jj5Z0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cutting Flattery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Dandy Dedication or Pirate Dedication"},{"value":"trained in Intimidation"}]},"rules":[{"key":"Note","predicate":["action:coerce"],"selector":"intimidation","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","skill"]},"slug":"cutting-flattery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1MZ4WNoNoJ4jj5Z0"}}}
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{"_id":"1MqvE1FL2mZRCnzo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vestigial Wings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You possess small, weak wings that aid in balance. You gain the @UUID[Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM] and @UUID[Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD] skill feats as bonus feats, even if you aren't trained in Acrobatics.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"vestigial-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1MqvE1FL2mZRCnzo"}}}
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{"_id":"1NS6AM2oVNKb4LhX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flashing Shield","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.</p>\n<hr />\n<p>Your shield flares with holy light as you block the attack, searing the undead with the power of your faith. The triggering undead takes positive damage equal to half your level and becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"you worship a good-aligned deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flashing-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1NS6AM2oVNKb4LhX"}}}
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{"_id":"1RygexXEjCKuR3Ps","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Undaunted","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["emotion"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","outcome":["success"],"predicate":["emotion"],"selector":"saving-throw","text":"When you roll a success on a save against an emotion effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"save"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"undaunted","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1RygexXEjCKuR3Ps"}}}
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{"_id":"1SvBUzVH5tp0lmn5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Two-Weapon Flurry","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two weapons, each in a different hand</p>\n<hr />\n<p>You lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish","press"]},"slug":"two-weapon-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1SvBUzVH5tp0lmn5"}}}
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{"_id":"1VLOhyq0IFMY2rqh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Rage","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You transform into your animal. You gain the effects of the 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue's reach increases to 15 feet. Dismissing the transformation gains the rage trait.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"animal instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","polymorph","primal","rage","transmutation"]},"slug":"animal-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1VLOhyq0IFMY2rqh"}}}
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{"_id":"1VrV24hhPSEvuKgT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Shooting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level gunslinger feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Gunslinger Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:gunslinger"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"gunslinger\"}}"},"flag":"basicShooting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicShooting}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-shooting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1VrV24hhPSEvuKgT"}}}
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{"_id":"1W0a6YCyoYv8dm4e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harming Hands","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The mordant power of your negative energy grows. When you cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em>, you roll d10s instead of d8s.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"harmful font"}]},"rules":[{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":["item:slug:harm"],"selector":"spell-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"harming-hands","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1W0a6YCyoYv8dm4e"}}}
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{"_id":"1WPKV2sInXtiUaeG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flame Jump","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your peri lineage has opened your mind to fire's raw, purging essence.</p>\n<p>You can spend 1 minute in focused preparation, then enter a fire your size or larger to instantly teleport to any fire that is your size or larger up to 5 miles away. You take no damage from entering or exiting fires when using this ability. Once you enter the fire, you instantly know the rough locations of other large fires within range and can exit from the original fire, if you prefer.</p>\n<p>You can't carry extradimensional spaces with you when you teleport; if you attempt to do so, the activity fails.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"Emberkin"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","concentrate","divine","exploration","fire","manipulate","teleportation"]},"slug":"flame-jump","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1WPKV2sInXtiUaeG"}}}
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{"_id":"1WfvvjjObPKeZyid","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Holistic Care","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You provide emotional and spiritual care. Add @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg], and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] to the list of conditions you can reduce with @UUID[Compendium.pf2e.feats-srd.rfnEcjxIFqwlJwJT]. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Diplomacy"},{"value":"Treat Condition"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"holistic-care","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1WfvvjjObPKeZyid"}}}
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{"_id":"1WheVs50iwMBi6KC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archon Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can tap into the heavenly magic that is your birthright. You can cast <em>@UUID[Compendium.pf2e.spells-srd.ynm8JIU3sc3qUMpa]</em> and <em>@UUID[Compendium.pf2e.spells-srd.d7Lwx6KAs47MtF0q]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Lawbringer"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"aasimar":"Aasimar"},"value":["aasimar"]},"slug":"archon-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1WheVs50iwMBi6KC"}}}
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{"_id":"1XuytsxHDUMgyVH1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Climbing Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tail makes it much easier for you to climb. You gain a +2 circumstance bonus to Athletics checks to Climb, you gain the @UUID[Compendium.pf2e.feats-srd.09PurtIanNUPfNRq] skill feat, and you reduce the number of free hands required to Climb or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] by one.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.09PurtIanNUPfNRq"},{"key":"FlatModifier","predicate":["action:climb"],"selector":"athletics","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"climbing-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1XuytsxHDUMgyVH1"}}}
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{"_id":"1YFrl8I6ZGo7BIM9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knight Vigilant Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are dedicated to the cause of the Shining Sentinels. You gain expert proficiency in Religion. When you are between an ally and a foe and would provide lesser cover to your ally against the foe's attacks, you twist to become even more obtrusive, providing standard cover instead.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.57rElfZ9sWKFQ8Ep]{Knight Vigilant} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Religion"},{"value":"any good alignment"},{"value":"member of the Knights of Lastwall of knight rank"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"knight-vigilant-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1YFrl8I6ZGo7BIM9"}}}
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{"_id":"1ZbLYY5m2YALrrgA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfection's Path (Fortitude)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Monk Dedication"},{"value":"expert in at least one saving throw"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfections-path-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1ZbLYY5m2YALrrgA"}}}
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{"_id":"1fBHZpM3Z3MQtzvi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Doctor's Visitation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You move to provide immediate care to those who need it. Stride, then use one of the following: @UUID[Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt] or @UUID[Compendium.pf2e.actionspf2e.KjoCEEmPGTeFE4hh]. You can spend a second action to instead Stride and then @UUID[Compendium.pf2e.actionspf2e.MHLuKy4nQO2Z4Am1] or @UUID[Compendium.pf2e.feats-srd.rfnEcjxIFqwlJwJT]{Treat a Condition}.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Medic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"doctors-visitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1fBHZpM3Z3MQtzvi"}}}
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{"_id":"1fVKWWYjlVtOECku","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shape of the Cloud Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've discovered how to transform yourself into a cloud dragon. Once per day, you can cast 7th-level <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em> as an innate arcane spell, transforming into a cloud dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level.</p>\n<p>On a critical hit with an unarmed Strike gained from dragon form, you recharge the spell's breath weapon immediately.</p>\n<p>While in this form, you gain the following cloud dragon-specific abilities:</p>\n<ul>\n<li><strong>Cloud</strong> cloud walk (you can walk on clouds or fog);\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horn (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>Breath Weapon @Template[type:cone|distance:30], 6d12 electricity.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Special</strong> You can use this feat in place of @UUID[Compendium.pf2e.feats-srd.eR0sifECG27CC4do] to fulfill feat requirements.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[],"source":{"value":"Pathfinder #171: Hurricane's Howl"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"shape-of-the-cloud-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1fVKWWYjlVtOECku"}}}
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{"_id":"1gAehVvstGY885kJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bristle","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You curl into a posture that splays out your bone spines. You gain a +1 circumstance to AC until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.4Zj71naHbY6O9ggP]</p>\n<hr />\n<p><strong>Special</strong> If you have the Barbed Quills reaction or a quills unarmed attack, each gains a +1 circumstance bonus to damage rolls until the start of your next turn.</p>\n<p><em>Note: +1 to Barbed Quills is not automated</em></p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"bristle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1gAehVvstGY885kJ"}}}
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{"_id":"1hyC4aiLMBSwM9Z1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Trick Driver Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling. Whenever piloting a vehicle requires a Piloting Lore or Sailing Lore check, you can use your Driving Lore proficiency instead. You can use Dexterity in place of Intelligence when attempting piloting checks with Driving Lore. You become an expert in Driving Lore. At 7th level, you become a master in Driving Lore, and at 15th level, you become legendary in Driving Lore.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.nPcma8UOqWo7xw0P]{Trick Driver} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"trick-driver-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1hyC4aiLMBSwM9Z1"}}}
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{"_id":"1j9QCzHHxi5MbIY3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Big Game Trapper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can set snares specifically for big prey, leaving smaller creatures unscathed. Each time you set a snare, you can choose Small, Medium, Large, or Huge. That snare can be triggered only by creatures of that size or larger.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Snare Crafter"},{"value":"Game Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"common","value":["archetype"]},"slug":"big-game-trapper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1j9QCzHHxi5MbIY3"}}}
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{"_id":"1jZ7f4TJqiFH8Ied","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thunder God's Fan","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>A wave of your fan unleashes the fury of the storm. You can Activate your <em>tengu feather fan</em> one additional time per day. Add the 5th-level <em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em> spell to the spells contained within your fan. @Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:electricity,evocation,item:trait:spell,primal]{Reflex saving throw}</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Wind God's Fan"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"thunder-gods-fan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1jZ7f4TJqiFH8Ied"}}}
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{"_id":"1k3H7cnARIzAVCsm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fearsome Brute","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Fear makes your foes weak and more vulnerable to your attacks.</p>\n<p>You gain a circumstance bonus to damage rolls for Strikes against @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] creatures. The bonus is equal to double the target's frightened value.</p>\n<p>If you have master proficiency in Intimidation, increase the bonus to triple the target's frightened value.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:condition:frightened"],"selector":"strike-damage","slug":"fearsome-brute","type":"circumstance","value":{"brackets":[{"end":2,"value":2},{"start":3,"value":3}],"field":"actor|system.skills.itm.rank"}},{"key":"AdjustModifier","mode":"multiply","predicate":["target:condition:frightened:2"],"selector":"strike-damage","slug":"fearsome-brute","value":2},{"key":"AdjustModifier","mode":"multiply","predicate":["target:condition:frightened:3"],"selector":"strike-damage","slug":"fearsome-brute","value":3},{"key":"AdjustModifier","mode":"multiply","predicate":[{"gte":["target:condition:frightened",4]}],"selector":"strike-damage","slug":"fearsome-brute","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"fearsome-brute","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1k3H7cnARIzAVCsm"}}}
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{"_id":"1k5PZAYth8u4Fqyr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Sorcerer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Sorcerer Spellcasting"},{"value":"master in Arcana, Nature, Occultism, or Religion, depending on bloodline"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.sorcerer}.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-sorcerer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1k5PZAYth8u4Fqyr"}}}
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{"_id":"1lpygRsa487Jto4L","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Revivification Protocol","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You have the dying condition and are about to attempt a recovery check.</p>\n<hr />\n<p>Your nanites are programmed to automatically revive you. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"revivification-protocol","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1lpygRsa487Jto4L"}}}
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{"_id":"1miLVRtvsnZU6TTk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Anchoring Roots","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Small roots sprout from your feet, steadying you as you move. You gain the @UUID[Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM] skill feat, even if you aren't trained in Acrobatics, and you can use the @UUID[Compendium.pf2e.actionspf2e.xpsD4DsYHKXCB4ac] action.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.xpsD4DsYHKXCB4ac"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"anchoring-roots","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1miLVRtvsnZU6TTk"}}}
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{"_id":"1muxLx8Vacn2SLHc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kneecap","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a Strike with one of your melee weapons or melee unarmed attacks. This attack doesn't deal damage. On a hit, the target takes a -10-foot status penalty to its Speed or a -15-foot status penalty on a critical hit. The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"kneecap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1muxLx8Vacn2SLHc"}}}
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{"_id":"1newzNV5nkLvZ9KE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Handy with your Paws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain a +1 circumstance bonus to Crafting checks to @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME] non-magical items, and you don't need a @UUID[Compendium.pf2e.equipment-srd.vLGDUFrg4yGzpTQX] for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:repair",{"not":"target:trait:magical"}],"selector":"crafting","type":"circumstance","value":1}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"handy-with-your-paws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1newzNV5nkLvZ9KE"}}}
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{"_id":"1p5ErCp33nGOzEsk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disarming Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You adopt a fencing stance that improves your control over your weapon.</p>\n<p>While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.LxSev4GNKv26DbZw]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"disarming-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1p5ErCp33nGOzEsk"}}}
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{"_id":"1qJCMbs3zcPMWDux","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Know-It-All (Bard)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[{"key":"Note","predicate":["action:recall-knowledge"],"selector":"skill-check","text":"When you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"know-it-all-bard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1qJCMbs3zcPMWDux"}}}
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{"_id":"1r514EjD9YrZJ5rk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Android Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a keen interest in the origins of your people.</p>\n<p>You gain the trained proficiency rank in Crafting and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You also become trained in Android Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"android-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1r514EjD9YrZJ5rk"}}}
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{"_id":"1re3J4hWW7raXIRB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Tinker","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You've learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy, spell immunity, or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for resist energy).</p>\n<p>However, your tinkering weakens the spell's integrity, reducing its remaining duration by half. You can't use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","wizard"]},"slug":"spell-tinker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1re3J4hWW7raXIRB"}}}
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{"_id":"1sD5Gu8jQL09Yz2j","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sever Space","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.</p>\n<hr />\n<p>You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range. Make a melee Strike with the required weapon or unarmed attack. The attack gains an 80-foot reach for this Strike.</p>\n<p>After the Strike, regardless of whether it succeeded, the world rushes to fill the space you destroyed, bringing you and the target adjacent to each other. You can choose to teleport to the closest space adjacent to the target or to attempt to teleport the target adjacent to you. If you choose the target, they can negate the teleportation if they succeed at a Fortitude save against your class DC.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["conjuration","fighter","flourish","teleportation"]},"slug":"sever-space","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1sD5Gu8jQL09Yz2j"}}}
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{"_id":"1t5479E6bdvFs4E7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Talisman Dabbler Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an agglomeration of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans in the <em>Core Rulebook</em> of your level or lower. You remember talisman formulas and don't need a formula book for them.</p>\n<p>Additionally, you carry a collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it.</p>\n<p>Finally, when you @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY], you can (in any combination) affix or remove up to four talismans in the 10-minute span.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.fPqSekmEm5byReOk]{Talisman Dabbler} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:talisman"],"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.DedicationCraftingEntry.TalismanDabbler","maxSlots":2,"selector":"talismanDabbler"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.talismanDabbler.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:talisman-dabbler"],"value":"floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"talisman-dabbler-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1t5479E6bdvFs4E7"}}}
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{"_id":"1tVC0mcxl8sTCg4U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the @UUID[Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL] and @UUID[Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x].</p>\n<p>In addition, you gain access to all uncommon orc weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-falchion.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greataxe.rank","value":1},{"definition":["item:trait:orc","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedOrcWeapons","sameAs":"martial","slug":"advanced-orc-weapons"},{"definition":["item:trait:orc","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialOrcWeapons","sameAs":"simple","slug":"martial-orc-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1tVC0mcxl8sTCg4U"}}}
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{"_id":"1ul2dasQBdlaMEC5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Heart of the Kaiju","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Witnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you. When you transform using @UUID[Compendium.pf2e.feats-srd.54JzsYCx3uoj7Wlz], you can take on a kaiju form. When you take this feat, choose acid, cold, electricity, fire, or sonic damage; this is the damage your breath weapon deals. You can't change this later. The battle form is Gargantuan size with the following specific abilities; the damage values already include the extra die from being a 9th-level spell.</p>\n<p><strong>Kaiju</strong> Speed 40 feet; physical resistance 5;</p>\n<p><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws (reach 20 feet), <strong>Damage</strong> [[/r (3d12+20)[piercing]]] damage;</p>\n<p><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claws (agile, reach 20 feet), <strong>Damage</strong> [[/r (3d8+20)[slashing]]] damage</p>\n<p><strong>Breath Weapon</strong> <span class=\"pf2-icon\">2</span> (evocation, primal) Each creature in a @Template[type:cone|distance:60] takes [[/r {15d6}]]{15d6 damage} (of your chosen damage type), with a basic @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true] save against your spell DC. Once activated, your breath weapon can't be used again for [[/r 1d4 #Breath Weapon Recharge]]{1d4 rounds}.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Monstrosity Shape"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["druid"]},"slug":"heart-of-the-kaiju","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1ul2dasQBdlaMEC5"}}}
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{"_id":"1wTXeBrYU6BVEEOn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stage Fighting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You pull punches to give a better show. You don't take the usual -2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Gladiator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stage-fighting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1wTXeBrYU6BVEEOn"}}}
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{"_id":"1xDMyQ8IHuhDHSXy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conrasu Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. You are trained with the @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F], @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O], @UUID[Compendium.pf2e.equipment-srd.aXuJh4i8HqSu6NYV], @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], and @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS]. You also gain access to all uncommon conrasu weapons(@UUID[Compendium.pf2e.equipment-srd.7WRzbBTOCsJx5f7L]). For the purpose of determining your proficiency, martial conrasu weapons are simple weapons and advanced conrasu weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longspear.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":1},{"definition":["item:trait:conrasu","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedConrasuWeapons","sameAs":"martial","slug":"advanced-conrasu-weapons"},{"definition":["item:trait:conrasu","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialConrasuWeapons","sameAs":"simple","slug":"martial-conrasu-weapons"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"conrasu-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1xDMyQ8IHuhDHSXy"}}}
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{"_id":"1xpqOpguTUAeFsdO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seek Injustice","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"bonus","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p>With a moment spent focusing, you can locate the telltale signs of corruption no matter what means it may use to hide from your sight. For 1 minute, you can see through up to 5 feet of stone, wood, or similar barriers as if they didn't exist (though any amount of metal or denser barriers block this effect).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Scourge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["concentrate","divination","magical","revelation"]},"slug":"seek-injustice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.1xpqOpguTUAeFsdO"}}}
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{"_id":"20Yax5lEqjftKBHZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vigilant Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain scent as a precise sense to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell ethereal creatures, those in an extradimensional space with an aperture that's within your scent range, incorporeal creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an imprecise sense.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"acuity":"precise","key":"Sense","range":60,"selector":"scent"}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"vigilant-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.20Yax5lEqjftKBHZ"}}}
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{"_id":"20jNBiIIxaiOVyi0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oozemorph Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. You become trained in Occultism and Ooze Lore; if you were already trained, you become an expert instead. You gain a +2 circumstance bonus to Reflex saves to avoid being Engulfed by creatures, and to checks to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] after being Engulfed.</p>\n<p>As you develop more abilities based on your amorphous affliction, you become increasingly off-putting to mundane creatures. You take a penalty to Diplomacy checks against animals and humanoids. This penalty is equal to your number of class feats from the oozemorph archetype, to a maximum of -4 for four or more feats.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.tJQ5f8C8m5gpZsF1]{Oozemorph} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:engulf"],"selector":"reflex","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1},{"key":"FlatModifier","label":"Oozemorph: vs. Animals or Humanoids","predicate":[{"or":["target:trait:animal","target:trait:humanoid"]}],"selector":"diplomacy","type":"circumstance","value":"max(-1 * @actor.system.custom.modifiers.oozemorphDedicationCount, -4)"}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"uncommon","selected":{"archetype":"Archetype","dedication":"Dedication"},"value":["archetype","dedication"]},"slug":"oozemorph-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.20jNBiIIxaiOVyi0"}}}
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{"_id":"218WeRqUqdnguRdS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Druid Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Druid Spellcasting"},{"value":"legendary in Nature"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.primal.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-druid-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.218WeRqUqdnguRdS"}}}
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{"_id":"21YWBdoXGmj60vdI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harmonize","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn't end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","concentrate","manipulate","metamagic"]},"slug":"harmonize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.21YWBdoXGmj60vdI"}}}
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{"_id":"22P7IFyhrF7Fbw8B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Root Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally.</p>\n<p>The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in Occultism or +3 if you're legendary.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"root-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.22P7IFyhrF7Fbw8B"}}}
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{"_id":"23F2oqjL7SAMW3Ud","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ru-shi","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. Your parent had a supernatural obsession with counting small objects, which manifests in you as a preternatural gift for linguistics and mathematics. You are trained in Society and gain the @UUID[Compendium.pf2e.feats-srd.0N8TtGSk5enoLBZ8] skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.0N8TtGSk5enoLBZ8"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir","lineage"]},"slug":"ru-shi","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.23F2oqjL7SAMW3Ud"}}}
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{"_id":"23QgyEYjoslBvkra","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Invigorating Breath","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Requirements</strong> You are adjacent to your spirit guide or it is sharing your space.</p>\n<hr />\n<p>Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain. You gain 20 temporary Hit Points for 10 minutes. At 15th level, you instead gain 30 temporary Hit Points for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.tl94WHJ2Hg0akK2o]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype"]},"slug":"invigorating-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.23QgyEYjoslBvkra"}}}
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{"_id":"254C4rqrE8APDfCf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.</p>\n<p>You become trained in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Orc Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.254C4rqrE8APDfCf"}}}
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{"_id":"264KzmKMK4zqi6AR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clue Them All In","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can clue in all your allies at once. When you use the @UUID[Compendium.pf2e.actionspf2e.25WDi1cVUrW92sUj] reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"clue-them-all-in","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.264KzmKMK4zqi6AR"}}}
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{"_id":"27R8yZcY2uXH6pZN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your snares are particularly difficult for enemies to avoid. When you set a snare, the saving throw DC for that snare is equal to its normal DC or your class DC, whichever is higher.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"Snare Specialist"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"powerful-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.27R8yZcY2uXH6pZN"}}}
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{"_id":"2AeGnjk4EAqFDvK8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirit Sheath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your Stealth checks to @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV]{Conceal} an Item within it. A spirit sheath can hold only one weapon at a time, and the weapon must be 1 Bulk or less.</p>\n<p>During a Spellstrike, you can Interact to draw the weapon before you Cast the Spell. You can draw or return a weapon in a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> spell or similar effect can be used against the spirit sheath to expel the weapon. The counteract check is made against your spell DC and uses the sheath's counteract level of 1. The weapon is also expelled if you become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","conjuration","extradimensional","magus"]},"slug":"spirit-sheath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2AeGnjk4EAqFDvK8"}}}
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{"_id":"2FBZ0apnmZ7b61ct","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Efficient Alchemy (Paragon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your daily preparations are particularly efficient and plentiful. When using your infused reagents to create alchemical items during your daily preparations, you make a batch of three of a given item instead of a batch of two, or a batch of four if your field normally lets you create three of that item.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"updgrade","path":"system.crafting.entries.alchemist.batchSize","phase":"beforeDerived","value":3},{"key":"ActiveEffectLike","mode":"updgrade","path":"system.crafting.entries.alchemist.fieldDiscoveryBatchSize","phase":"beforeDerived","value":4}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["alchemist"]},"slug":"efficient-alchemy-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2FBZ0apnmZ7b61ct"}}}
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{"_id":"2FJwXMTJycSZY80Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Target Of Opportunity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.</p>\n<p><strong>Requirements</strong> You have a ranged or thrown weapon in hand.</p>\n<hr />\n<p>You capitalize on your ally's attack to create a coordinated barrage.</p>\n<p>Make a ranged Strike with a -2 penalty against the opponent targeted by the triggering attack. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<p>If this Strike is successful, combine the damage from the attack with the damage from your ally's attack for the purpose of resistances and weaknesses.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"target-of-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2FJwXMTJycSZY80Q"}}}
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{"_id":"2GrlSP1xhKIz4G8B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glory And Valor!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You are descended from the einherji, the worthy warriors of chaos. You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first. For the duration, the first time each round you successfully Strike a creature of your level or higher, you regain [[/r ceil(@actor.level/2)]]{Hit Points equal to half your level}.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","ganzi","healing","necromancy","primal"]},"slug":"glory-and-valor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2GrlSP1xhKIz4G8B"}}}
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{"_id":"2HMvAB6mIVwvwtjT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"True Debilitating Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10], add the following to the list you can choose from: @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}, or -15-foot status penalty to Speeds.</p>\n<p>If you instead apply one of the effects listed in Debilitating Bomb the target avoids the effect only if the result of its saving throw is a critical success.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Greater Debilitating Bomb"}]},"rules":[{"key":"Note","predicate":["alchemical","bomb","debilitating-bomb"],"selector":"attack-roll","text":"If your bomb hits, the target must succed at a Fortitude save against your Class DC, or suffer one of the following @UUID[Compendium.pf2e.feats-srd.2HMvAB6mIVwvwtjT]{effects}. If you apply the effects of @UUID[Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10], the target must critically succeed at its save to avoid the condition.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"true-debilitating-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2HMvAB6mIVwvwtjT"}}}
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{"_id":"2HeRmbcHcsRMccir","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverse Mystery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have broadened your understanding of the divine and can tap into the wonders of a different mystery. Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell.</p>\n<p>When you cast this revelation spell, you gain the effects of the minor curse from that mystery in addition to the normal curse effects you gain from casting a revelation spell. This additional minor curse effect remains until your next daily preparations. Any ability that lets you cast a revelation spell without increasing the severity of your curse also prevents you from gaining this additional curse effect.</p>\n<p>You can't cast your chosen revelation spell if any of the following conditions are true: its mystery's curse effects directly conflict with or negate the effects of your own mystery's curse, the curse would have no effect on you (for example, removing an ability from your original mystery that you lack), or either of these criteria would be met once you finish Casting the Spell.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Advanced Revelation"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"diverse-mystery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2HeRmbcHcsRMccir"}}}
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{"_id":"2HoDwBAmPIAoKUVF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dazing Blow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei].</p>\n<hr />\n<p>You pummel a held foe, hoping to stagger them. Make a melee Strike against a creature you have grabbed. The weapon damage from this Strike is bludgeoning damage.</p>\n<p>If the Strike hits, the creature must attempt a Fortitude save against your class DC; this is an incapacitation effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"dazing-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2HoDwBAmPIAoKUVF"}}}
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{"_id":"2IO2W09IvwGHvatH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Graceful Guidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can demonstrate how to quickly twist out of the way of dangerous effects.</p>\n<p>You can use the @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"graceful-guidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2IO2W09IvwGHvatH"}}}
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{"_id":"2KBKXkRthBXpw48X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stay Down!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] foe within your reach @UUID[Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj]{Stands}.</p>\n<hr />\n<p>You have ways of keeping your foes down. Attempt an Athletics check against the triggering foe's Fortitude DC. On a success, they don't stand up and remain prone. On a critical success, they can't Stand until their next turn.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"stay-down","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2KBKXkRthBXpw48X"}}}
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{"_id":"2Lcwqwq8CF40TYHd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual Studies","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your eidolon have some skills you practice on your own.</p>\n<p>Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill.</p>\n<p>At 7th level, you each become an expert in the chosen skills. These skill proficiencies are not shared between you and your eidolon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"dual-studies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2Lcwqwq8CF40TYHd"}}}
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{"_id":"2LdncNMDNJW5Oeyu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Opportune Throw","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are Juggling a thrown weapon.</p>\n<p><strong>Trigger</strong> A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You make a thrown ranged Strike with the required weapon against the triggering creature. If you critically succeed and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count against your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Performance"},{"value":"Juggler Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"opportune-throw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2LdncNMDNJW5Oeyu"}}}
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{"_id":"2MHzEh1KUQEbhjUf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vivacious Bravado","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You gained @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] this turn.</p>\n<hr />\n<p>Your ego swells, granting you a temporary reprieve from your pain. You gain temporary Hit Points equal to your level plus your Charisma modifier that last until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.T7AJQbfmlA57y625]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"vivacious-bravado","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2MHzEh1KUQEbhjUf"}}}
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{"_id":"2Nu4ZdKQM8hx8x5D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sneak Savant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>It is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"sneak-savant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2Nu4ZdKQM8hx8x5D"}}}
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{"_id":"2OYJOFaEkhc8dFbl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knockback Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed Strike. If you hit, attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the target. This attack uses the same multiple attack penalty as your Strike, and doesn't count toward your multiple attack penalty.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","monk"]},"slug":"knockback-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2OYJOFaEkhc8dFbl"}}}
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{"_id":"2RaDe6Fi4t7S2IDF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke Disaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can invoke nature's fury upon your foes. You gain the <em>@UUID[Compendium.pf2e.spells-srd.XYhU3Wi94n1RKxTa]</em> order spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Wind Caller"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"invoke-disaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2RaDe6Fi4t7S2IDF"}}}
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{"_id":"2RmsQrLySNYQ4uIn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirit Soother","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are attuned to the minute sounds and sensations of restless spirits. Even if you aren't @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, you can attempt a check to find haunts that normally require you to be Searching. You still need to meet any other requirements to find the haunt.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"spirit-soother","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2RmsQrLySNYQ4uIn"}}}
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{"_id":"2Tla5D1vpGioh42x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unravel Mysteries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren't discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don't take the usual -2 circumstance penalty to further checks to decipher that text.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in a Decipher Writing skill"},{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"unravel-mysteries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2Tla5D1vpGioh42x"}}}
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{"_id":"2UKf5IiUbpUbOC9a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Draconic Scent","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your sense of smell is uncanny, much like a dragon's. You gain imprecise scent with a range of 30 feet.</p>\n<p>The GM might double the range if you're downwind from the creature or halve the range if you're upwind, at their discretion.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"scent"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"draconic-scent","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2UKf5IiUbpUbOC9a"}}}
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{"_id":"2UogDoEJ2M2tQFxn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting archetype benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"rare","value":["pervasive-magic"]},"slug":"expert-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2UogDoEJ2M2tQFxn"}}}
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{"_id":"2VKV7jLRTxWyVjGa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Familiar (Witch)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"improved-familiar-witch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2VKV7jLRTxWyVjGa"}}}
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{"_id":"2VZxwS5LTi9YxikG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reset the Past","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You manipulate time to recharge one of your temporal techniques-by revising your past so you never used it in the first place. Select one of your chronoskimmer feats that has a frequency of once per day (or more frequent) that you've already used. You can use the feat again, as if you hadn't used it already.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reset-the-past","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2VZxwS5LTi9YxikG"}}}
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{"_id":"2XmdYW8OsAvjGDG3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiant Circuitry","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). The light shuts off when you take this action again or are knocked @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.263Cd5JMj8Lgc9yz]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android","concentrate","light"]},"slug":"radiant-circuitry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2XmdYW8OsAvjGDG3"}}}
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{"_id":"2aFtxqRPnC4OXUGC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warden's Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection with your surroundings grows deeper as you focus. If you have spent at least 2 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wardens-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2aFtxqRPnC4OXUGC"}}}
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{"_id":"2abNd2shBjF2kz2S","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Undead Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your relationship with undeath gives you a stronger bond with other undead. You can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on mindless undead or make simple requests of them. As long as there aren't living creatures nearby, they usually let you speak. If the undead creature currently is in the thrall of a creature whose level is higher than yours, you typically need a critical success on your Diplomacy skill check.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"undead-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2abNd2shBjF2kz2S"}}}
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{"_id":"2bCbfQ0KCSSYpg2q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unfetter Eidolon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can allow your eidolon to travel far from your side.</p>\n<p>You learn the <em>unfetter eidolon</em> link spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"unfetter-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2bCbfQ0KCSSYpg2q"}}}
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{"_id":"2bNd89jYmEO8wSay","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Extra Squishy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.</p>\n<p>You become trained in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>If you roll a success to @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt], you get a critical success instead. While you're Squeezing, you gain a +4 circumstance bonus to your Fortitude or Reflex DCs against attempts to Shove you or otherwise move you from your space.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"unbreakable goblin heritage"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"FlatModifier","predicate":["action:shove","while-squeezing"],"selector":["fortitude","reflex"],"type":"circumstance","value":4},{"key":"Note","predicate":["action:squeeze"],"selector":"acrobatics","text":"PF2E.SpecificRule.Goblin.ExtraSquishy.Note","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:squeeze"],"selector":"acrobatics"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"extra-squishy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2bNd89jYmEO8wSay"}}}
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{"_id":"2c9awqDem5OLK47S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weight of Guilt","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"weight-of-guilt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2c9awqDem5OLK47S"}}}
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{"_id":"2ebcYbg68pCZfAFQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the @UUID[Compendium.pf2e.equipment-srd.UCH4myuFnokGv0vF], @UUID[Compendium.pf2e.equipment-srd.DV4qelKHrviM0O5i], and @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp].</p>\n<p>You gain access to all uncommon halfling weapons. For the purpose of determining your proficiency, martial halfling weapons are simple weapons and advanced halfling weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sling.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-halfling-sling-staff.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-frying-pan.rank","value":1},{"definition":["item:trait:halfling","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedHalflingWeapons","sameAs":"martial","slug":"advanced-halfling-weapons"},{"definition":["item:trait:halfling","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialHalflingWeapons","sameAs":"simple","slug":"martial-halfling-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"halfling-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2ebcYbg68pCZfAFQ"}}}
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{"_id":"2h8a6pKhXTXwpJjP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Premonition Of Clarity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You fail a saving throw against a mental effect.</p>\n<hr />\n<p>Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["premonition-of-clarity","mental"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","fortune"]},"slug":"premonition-of-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2h8a6pKhXTXwpJjP"}}}
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{"_id":"2i82PgD1BEtAVeZt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call of Elysium","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.</p>\n<p>Your Speed increases by 5 feet; the Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as @UUID[Compendium.pf2e.feats-srd.kCO4r8NOm8E2T3eH]).</p>\n<p>Allies who begin their turn in combat adjacent to you gain a +5-foot status bonus to their Speed for the round.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Musetouched"}]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"call-of-elysium","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2i82PgD1BEtAVeZt"}}}
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{"_id":"2jy4uh04yz0ezz6Q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reanimating Spark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You have the dying condition and are about to attempt a recovery check.</p>\n<hr />\n<p>The magic that animates you strains to keep you alive. You're restored to 1 Hit Point, lose the dying and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"reanimating-spark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2jy4uh04yz0ezz6Q"}}}
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{"_id":"2kAyZ3LB28BDhXKa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bark and Tendril","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You wield primal magic. You can cast <em>@UUID[Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7]</em> and <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em> as 2nd-level primal innate spells once per day each.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"bark-and-tendril","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kAyZ3LB28BDhXKa"}}}
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{"_id":"2kwLzw618QaIHOap","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Genie Weapon Flourish","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you critically hit using a @UUID[Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL], @UUID[Compendium.pf2e.equipment-srd.UfurZQK6H6SgOjqe], @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn], @UUID[Compendium.pf2e.equipment-srd.FJrsDoaIXksVjld9], or a geniekin weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Genie Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:geniekin","item:base:falchion","item:base:ranseur","item:base:scimitar","item:base:trident"]}]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"genie-weapon-flourish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kwLzw618QaIHOap"}}}
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{"_id":"2kwXTUjYYhoAGySr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Initiative","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"initiative","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"incredible-initiative","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kwXTUjYYhoAGySr"}}}
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{"_id":"2l15VfVHMw3ttgJ3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Incredible Recollection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can sift through knowledge locked within your mind at an incredible pace. You instantly use up to 5 Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2l15VfVHMw3ttgJ3"}}}
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{"_id":"2leK1eGVcIBTmx6J","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unseen Passage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have mastered a magical technique for moving through dangerous woodlands unseen. You can cast <em>@UUID[Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr]</em> as an innate primal spell heightened to a spell level equal to half your level rounded up.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"unseen-passage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2leK1eGVcIBTmx6J"}}}
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{"_id":"2mww0DmokYJXUEoA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ooze Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level. You can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on oozes and to make very simple @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6]{Requests} of them. In most instances, oozes will give you time to make your case.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Oozemorph Dedication"},{"value":"at least two other class feats from the Oozemorph archetype"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"ooze-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2mww0DmokYJXUEoA"}}}
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{"_id":"2nSk6oOLBXCEbAhc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vacate Vision","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fail (but don't critically fail) a saving throw against an effect with the visual trait.</p>\n<hr />\n<p>You cause your eyes to liquefy and run out of your eye sockets, leaving them empty. You get a success on the save against the triggering effect, but you are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for the duration the effect would have had on a failure. At that time, your eyes regrow and your normal vision returns.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Oozemorph Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"vacate-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2nSk6oOLBXCEbAhc"}}}
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{"_id":"2pYCGPCQDHD3o7Jz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Word","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call forth a blasphemous word from the fiendish realms to punish your foes.</p>\n<p>Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C]</em> as a 7th-level divine innate spell. You must choose evil for the spell, and you can Cast the Spell regardless of whether you have a deity or what their alignment is.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"fiendish-word","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2pYCGPCQDHD3o7Jz"}}}
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{"_id":"2pglnWX8q5p3XcqR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Syu Tak-nwa's Skillful Tresses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can expertly control your living hair and use it to perform various tasks. You can perform simple Interact actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Living Hair"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["witch"]},"slug":"syu-tak-nwas-skillful-tresses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2pglnWX8q5p3XcqR"}}}
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{"_id":"2qR4QAgJVArv63Z2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Prayer-Touched Weapon","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> Your most recent action was to cast a non-cantrip divine spell.</p>\n<hr />\n<p>You coat a weapon you're wielding in prayers and the divine power given to you by your deity. Until the end of your turn, the weapon deals an extra [[/r 1d6[positive]]] damage. As usual for positive damage, this damage harms only undead and creatures with negative healing.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.cA6ps8RKE0gysEWr]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"divine spells"},{"value":"you follow a good-aligned deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["cleric","oracle"]},"slug":"prayer-touched-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2qR4QAgJVArv63Z2"}}}
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{"_id":"2rJP5TqvfazNeNmY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Revivifying Mutagen","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>While under the effect of a mutagen, you can metabolize that mutagen's power to heal yourself.</p>\n<p>This uses a single action, which has the concentrate and manipulate traits.</p>\n<p>Once the action is complete, you regain [[/r 1d6]] Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen's duration immediately ends, even if you are under the effect of Persistent Mutagen.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"revivifying-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2rJP5TqvfazNeNmY"}}}
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{"_id":"2rSyTfPgAmNAo01r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Recognition","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You recognize spells swiftly.</p>\n<p>Once per round, you can @UUID[Compendium.pf2e.feats-srd.MjQyTcV8Jiv1Jtln] using a skill in which you're a master as a free action.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Master in Arcana, Nature, Occultism or Religion"},{"value":"Recognize Spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-recognition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2rSyTfPgAmNAo01r"}}}
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{"_id":"2sCzFjq8sKvBR3Jh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ultimate Skirmisher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so skilled at navigating the wild, your movement is completely unaffected by terrain. You ignore the effects of all difficult terrain, greater difficult terrain, and hazardous terrain, and you don't trigger traps and hazards that are triggered by moving into an area (such as trip wires and pressure plates), unless you want to.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"wild stride"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"ultimate-skirmisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2sCzFjq8sKvBR3Jh"}}}
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{"_id":"2tUdsoPEnW9yS8so","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tangled Forest Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You extend your arms like gnarled branches to interfere with your foes' movements. You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.</p>\n<p>While you're in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for that action. If you prefer, you can allow the enemy to move.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.PMHwCrnh9W4sMu5b]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"tangled-forest-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2tUdsoPEnW9yS8so"}}}
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{"_id":"2uQbQgz1AbjzcFSp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Runic Mind Smithing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon. During your daily preparations, choose one rune from the following list of weapon property runes: <em>corrosive</em>, <em>disrupting</em>, <em>flaming</em>, <em>frost</em>, <em>shock</em>, and <em>thundering</em>. You enhance your weapon with the chosen rune until your next daily preparations. This rune counts toward your maximum limit of runes as normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"runic-mind-smithing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2uQbQgz1AbjzcFSp"}}}
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{"_id":"2vlQ09QIBli5u9Gz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Called","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind.</p>\n<p>You gain a +1 circumstance bonus to Will saving throws against mental effects. If you roll a success on your saving throw against a mental effect that would make you @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr], you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"vs. mental effects (Called)","predicate":["mental"],"selector":"will","type":"circumstance","value":1},{"key":"Note","outcome":["success"],"predicate":["mental"],"selector":"saving-throw","text":"When you roll a success on an saving throw against a mental effect that would make you controlled, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["mental","target:condition:controlled"],"selector":"saving-throw","type":"save"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"called","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2vlQ09QIBli5u9Gz"}}}
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{"_id":"2wLfchKVDSKBOIpV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Soaring Armor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether through a release of jets of flame, propeller blades, sonic bursts, streamlined aerodynamic structure, electromagnetic fields, or some combination of the above, you've managed to free your innovation from the bonds of gravity! While wearing your innovation, you gain a fly Speed equal to your land Speed.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"armor innovation"}]},"rules":[{"key":"BaseSpeed","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"selector":"fly","value":"@actor.system.attributes.speed.value"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"soaring-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2wLfchKVDSKBOIpV"}}}
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{"_id":"2xk4jdwcCfmasYfT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Power Attack","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","predicate":["melee","power-attack"],"selector":"strike-damage","value":{"brackets":[{"end":9,"value":{"diceNumber":1}},{"end":17,"start":10,"value":{"diceNumber":2}},{"start":18,"value":{"diceNumber":3}}]}},{"domain":"damage-roll","key":"RollOption","option":"power-attack","toggleable":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"power-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2xk4jdwcCfmasYfT"}}}
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{"_id":"2xxFg9yRuCDpME3z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spy's Countermeasures","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to analyze and fake your responses to the most common magic used against spies. Whenever you succeed at your save against a divination or mental effect, you can Identify Magic to identify the spell as a free action triggered when you succeed, even if you didn't notice the spell being cast. If you successfully identify a divination effect targeting you and the spell would normally fail or have no effect, you can create a substitute result, causing the spell's caster to think the spell succeeded, with a result of your choice. If you successfully identify a mental effect targeting you and the spell would normally fail or have no effect, you can make it appear as if you were affected and attempt to play along with the spell; if the spell normally establishes a mental link, it functions normally but you can disregard any commands you receive through the link.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Lion Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spys-countermeasures","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2xxFg9yRuCDpME3z"}}}
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{"_id":"2yq3l8e2Vzz34yRV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monster Warden","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You understand how to defend yourself and others against your prey. When you grant bonuses from @UUID[Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2], you and your allies also each gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature's next attack against you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.nlaxROgSSLVHZ1hx]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Monster Hunter"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"monster-warden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2yq3l8e2Vzz34yRV"}}}
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{"_id":"30e9SdbmI3t5OJQE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deliberate Death","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach.</p>\n<hr />\n<p>Once, you died because someone—murderer or monster, soldier or executioner—chose to strike you down. Just before losing consciousness, make a melee Strike against the triggering creature.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"deliberate-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.30e9SdbmI3t5OJQE"}}}
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{"_id":"31ozQ8lwNtiQi2N0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Guardian Ghosts","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> You would take damage from a Strike while one of your undead companions is adjacent to you.</p>\n<hr />\n<p>You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead. Reduce the damage you take from the triggering Strike by 2 + your level. Your adjacent undead companion loses a number of Hit Points equal to the amount of damage reduced. If you have more than one adjacent undead companion, you choose which one loses Hit Points. You can't divert the damage to a temporary fragment from @UUID[Compendium.pf2e.feats-srd.VS28L98uFhr3j1HC].</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Undead Master Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","divine","necromancy"]},"slug":"guardian-ghosts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.31ozQ8lwNtiQi2N0"}}}
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{"_id":"37CUdnWwJCfOCC2H","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Thunder Clap","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You slam your hands together to unleash a deafening blast. Creatures in a @Template[type:cone|distance:15] cone take [[/r 3d6[sonic]]] damage, with a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)|basic:true] against your class DC. Creatures that critically fail their save are also @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 minute. You can't use this ability again for [[/r 1d4 #Thunder Clap Cooldown]]{1d4 rounds} as your hands recover from the thunderous vibrations.</p>\n<p>At 8th level, and every 2 levels thereafter, the damage from Thunder Clap increases by [[/r 1d6]]{1d6}. (<span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">[[/r floor(@actor.level/2)d6[sonic]]]{leveled sonic damage})<br /></span></p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Powder Punch Stance"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"common","value":["archetype","sonic"]},"slug":"thunder-clap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.37CUdnWwJCfOCC2H"}}}
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{"_id":"37uOb0iaWCfTCvBZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Harsh Judgement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose one creature you can see, and loudly declare the creature's life forfeit by your judgment. That creature becomes your condemned foe until they are defeated, you use Harsh Judgment on a different creature, or the encounter ends. You gain a +2 circumstance bonus to Perception checks to Seek your condemned foe and on Intimidation checks to Demoralize them. You have a -1 circumstance penalty to Perception checks to Seek creatures other than your condemned foe and on Intimidation checks to Demoralize anyone other than your condemned foe.</p>\n<p>You typically can use Harsh Judgment only during an encounter, and if you try to use it to declare someone's life forfeit during exploration or downtime, you are likely to start an encounter.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.raoz523QRsj5WjcF]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"harsh-judgement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.37uOb0iaWCfTCvBZ"}}}
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{"_id":"38L5yCVNgRAFFMsZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Expansion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You expand what your mind can accomplish. Add two additional occult cantrips to your repertoire.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"cantrip-expansion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.38L5yCVNgRAFFMsZ"}}}
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{"_id":"38uOVS8fLZxraUrg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pick Up The Pace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You lead by example and can help others push themselves beyond their normal limits. When @UUID[Compendium.pf2e.actionspf2e.JuqmIAnkL9hVGai8]{Hustling} in a group during exploration mode, your group can Hustle for up to 20 additional minutes, to a maximum of the amount of time the character with the highest Constitution modifier could Hustle alone.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"Constitution 14"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"pick-up-the-pace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.38uOVS8fLZxraUrg"}}}
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{"_id":"39CqlOzlHjEhh0E4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knockdown","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.</p>\n<p>Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free.</p>\n<p>Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"knockdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.39CqlOzlHjEhh0E4"}}}
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{"_id":"39RJF47FLYr5gZ8p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unseat","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are riding your mount and wielding a jousting weapon.</p>\n<hr />\n<p>You attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an Athletics check against the opponent's Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unseat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.39RJF47FLYr5gZ8p"}}}
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{"_id":"3EtlXNK4vc44R3Gm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Dismissal","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your eidolon would take damage.</p>\n<p>You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't Manifest your Eidolon again until after the end of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"reactive-dismissal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3EtlXNK4vc44R3Gm"}}}
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{"_id":"3G8xUlgCjRmRJNfP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Squeeze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You Squeeze 5 feet per round (10 feet on a critical success). If you're legendary in Acrobatics, you Squeeze at full Speed.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-squeeze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP"}}}
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{"_id":"3HChkcD1IRqv4DbA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvise Tool","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME] damaged items without a repair kit.</p>\n<p>If you have the raw materials available, you can @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] a basic @UUID[Compendium.pf2e.equipment-srd.7fSnvJ2xoSfa6JXD]{Caltrop} set, @UUID[Compendium.pf2e.equipment-srd.Ti4gWILk69LPxKuU], @UUID[Compendium.pf2e.equipment-srd.wob6DB1FFdWs0mbp], @UUID[Compendium.pf2e.equipment-srd.44F1mfJei4GY8f2X], @UUID[Compendium.pf2e.equipment-srd.3tOyV4VZEZhwnAMO], @UUID[Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE], @UUID[Compendium.pf2e.equipment-srd.ML0GR2cIEdMn2hoD], @UUID[Compendium.pf2e.equipment-srd.5j5KyZsGOfbrJNUZ]{Ladder}, @UUID[Compendium.pf2e.equipment-srd.oX39xqMLVB8kNrY0], @UUID[Compendium.pf2e.equipment-srd.fyYnQf1NAx9fWFaS], @UUID[Compendium.pf2e.equipment-srd.ccsgob2TZ7WqTrp7], @UUID[Compendium.pf2e.equipment-srd.Sw7MBLASN3xK4Y44]{Replacement Thieves Picks}, @UUID[Compendium.pf2e.equipment-srd.wrpI5z7iWB8XvflQ]{Long Tool} or @UUID[Compendium.pf2e.equipment-srd.Zr4PwTEuBLE30kkn]{Short Tool}, or @UUID[Compendium.pf2e.equipment-srd.8Jdw4yAzWYylGePS] without consulting a basic crafter's book.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"improvise-tool","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3HChkcD1IRqv4DbA"}}}
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{"_id":"3HuiLoQuJKLAh5rV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Springing Leaper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your powerful legs allow you to make sudden and dramatic leaps. You can @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] for jumping in a different direction than your Stride.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"springing-leaper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3HuiLoQuJKLAh5rV"}}}
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{"_id":"3J0NxeHcA1h9eToK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Creative Prodigy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a powerful creative drive, useful for prevarication and performance. You gain the trained proficiency rank in Deception and Performance. If you are already trained in either of these skills, you become trained in a skill of your choice in its place. You also become trained in Art Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"creative-prodigy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3J0NxeHcA1h9eToK"}}}
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{"_id":"3N6T7AQETVKaAwiR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Demon Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can channel the power of the Abyss through your heritage, producing terrible tangible effects. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Mkbq9xlAUxHUHyR2]</em> and <em>@UUID[Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Pitborn"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"demon-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3N6T7AQETVKaAwiR"}}}
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{"_id":"3NZSRyoulnzsi3sn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wildborn Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The whispers of the jungle grant you more diverse access to simple primal magic. You can cast <em>@UUID[Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v]</em>, <em>@UUID[Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg]</em> and <em>@UUID[Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr]</em> as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Wildborn Magic"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"wildborn-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3NZSRyoulnzsi3sn"}}}
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{"_id":"3PHHiZjX16Dwyt65","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Analyze Weakness","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You must have identified a creature with @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo].</p>\n<hr />\n<p>Your knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy. You carefully study a creature that you've identified to scope out particularly weak points in its positioning or physical form.</p>\n<p>The next time you deal sneak attack damage to the chosen creature with a Strike before the end of your turn, add an additional 2d6 precision damage.</p>\n<p>At 11th and 17th levels, if your additional damage from sneak attack increases, increase the additional damage from Analyze Weakness to 3d6 at 11th level and 4d6 at 17th level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"sneak attack 2d6"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Apply Analyze Weakness damage","option":"analyze-weakness","toggleable":true},{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["analyze-weakness"],"selector":"strike-damage","value":{"brackets":[{"end":10,"value":{"diceNumber":2}},{"end":16,"start":11,"value":{"diceNumber":3}},{"start":17,"value":{"diceNumber":4}}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"analyze-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3PHHiZjX16Dwyt65"}}}
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{"_id":"3QLWe5oS9jGJ0Oq4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Observant Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to the time you've spent wandering through wild and untamed environments, you've gained an intuitive sense about creatures. You sometimes notice them before they attack, or spot them nearby even if they weren't planning on attacking. You can attempt a check to notice hidden creatures attempting to Avoid Notice nearby even if you aren't actively Searching for them. You still need to meet any other requirements to notice a particular creature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"observant-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3QLWe5oS9jGJ0Oq4"}}}
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{"_id":"3R09Hl6IDMgPcSs0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beastmaster Bond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can communicate telepathically with your animal companions within 100 feet. If you're legendary in Nature, you can communicate telepathically with your animal companions anywhere on the planet.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Beastmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","divination","mental","primal"]},"slug":"beastmaster-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3R09Hl6IDMgPcSs0"}}}
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{"_id":"3R9l2t1ycN8iwmdU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student of the Staff","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the critical specialization effect of the club group. While you're in Arcane Cascade stance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.</p>\n<p>In addition, you can place property runes into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the <em>@UUID[Compendium.pf2e.equipment-srd.roeYtwlIe65BPMJ1]</em> rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's <em>weapon potency</em> rune.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"twisting tree hybrid study"}]},"rules":[{"key":"CriticalSpecialization","predicate":["item:base:staff"]},{"critical":true,"damageType":"{actor|flags.pf2e.arcaneCascade.damageType}","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["item:base:staff","self:effect:arcane-cascade",{"nor":["item:damage-dice:3","item:damage-dice:4"]}],"selector":"damage"},{"critical":true,"damageType":"{actor|flags.pf2e.arcaneCascade.damageType}","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["item:base:staff","self:effect:arcane-cascade","item:damage-dice:3"],"selector":"damage"},{"critical":true,"damageType":"{actor|flags.pf2e.arcaneCascade.damageType}","diceNumber":3,"dieSize":"d6","key":"DamageDice","predicate":["item:base:staff","self:effect:arcane-cascade","item:damage-dice:4"],"selector":"damage"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"student-of-the-staff","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3R9l2t1ycN8iwmdU"}}}
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{"_id":"3SGS0chf3SKosG5H","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shieldmarshal Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside. You're intimately familiar with the city's labyrinthine streets and statutes. You become trained in Society; if you were already trained, you become an expert in Society instead. In urban environments, you can attempt Society checks to @UUID[Compendium.pf2e.actionspf2e.fJImDBQfqfjKJOhk]. You also gain the @UUID[Compendium.pf2e.feats-srd.JtjnFsOToBLnSRO9] and @UUID[Compendium.pf2e.feats-srd.X2jGFfLU5qI5XVot] skill feats.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","phase":"beforeDerived","predicate":["skill:soc:rank:1"],"value":2},{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.X2jGFfLU5qI5XVot"},{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.JtjnFsOToBLnSRO9"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","phase":"beforeDerived","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"shieldmarshal-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3SGS0chf3SKosG5H"}}}
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{"_id":"3TilQ1l97NV0okph","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke The Elements (Veil May)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You summon an aura of shimmering heat.</p>\n<p>For 1 minute, you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealment} against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers [[/r 1d12[fire]]] damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).</p>\n<p>At [[/r 2d12[fire]]]{13th} and [[/r 3d12[fire]]]{17th} level, this damage increases by 1d12.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Veil May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","evocation","primal"]},"slug":"invoke-the-elements-veil-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3TilQ1l97NV0okph"}}}
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{"_id":"3WUL8ExEkZDRYeBu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diviner Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You sense magical dangers. When using the @UUID[Compendium.pf2e.actionspf2e.Yb0C1uLzeHrVLl7a] exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a magical effect or magic item and is in range of your Detect Magic.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","fortune","wizard"]},"slug":"diviner-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3WUL8ExEkZDRYeBu"}}}
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{"_id":"3X8BkDZEDWp90U4u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestor's Transformation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can commune with ancestor spirits to assume the form of an enormous primeval strix. You can cast 5th-level <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em> as a primal innate spell once per day, but you take the form of a primeval strix, using the statistics for a bird form.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"ancestors-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3X8BkDZEDWp90U4u"}}}
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{"_id":"3XFKXB3ffeIkrQYe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Chaos","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly and you can't pinpoint the location. This is a vague sense, similar to humans' sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is temporarily immune to your Sense Chaos for 1 day.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hellknight Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sense-chaos","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3XFKXB3ffeIkrQYe"}}}
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{"_id":"3Y1k2eAMqCdcCGmK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stone Bones","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You are struck by a critical hit that deals physical damage.</p>\n<hr />\n<p>Your intractable nature can help you shrug off even the most grievous injuries. Attempt a @Check[type:flat|dc:17]. If you are successful, the attack becomes a normal hit.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"stone-bones","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3Y1k2eAMqCdcCGmK"}}}
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{"_id":"3YByhZJi93ie5F45","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shaitan Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em> on yourself only, 3 times per day as a 4th-level arcane innate spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"shaitan-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3YByhZJi93ie5F45"}}}
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{"_id":"3ZerjLH8ls3JT6cD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Robust Recovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient's saving throw is a success, the patient gets a critical success.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"robust-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3ZerjLH8ls3JT6cD"}}}
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{"_id":"3a07jkWezSuORSpS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ki Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the <em>@UUID[Compendium.pf2e.spells-srd.ZL8NTvB22NeEWhVG]</em> ki spell and a focus pool of 1 Focus Point.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"ki-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3a07jkWezSuORSpS"}}}
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{"_id":"3aG0gkHulBIHqqGE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Turn Back the Clock","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a skill check or saving throw.</p>\n<hr />\n<p>After failing a test of skill, you hop back in your personal timeline so you can try again. You reroll the triggering check with a +1 circumstance bonus as you apply your experience from your last attempt. You must use the new result, even if it's worse than your first roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":4},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","fortune"]},"slug":"turn-back-the-clock","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3aG0gkHulBIHqqGE"}}}
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{"_id":"3fLfHrJbMy2ayLMQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blast Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions. You gain resistance 3 to sonic. If you roll a success on a saving throw against an auditory effect that causes the @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] condition, you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"predicate":["auditory","condition:deafened"],"selector":"saving-throw","text":"When you roll a success on a save against a cold or water effect, you get a critical success instead.","title":"{item|name}"},{"key":"Resistance","type":"sonic","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"blast-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3fLfHrJbMy2ayLMQ"}}}
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{"_id":"3hhCDWPm021hvicR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Renewed Vigor","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.jlZjUtrfcfIWumSe]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"renewed-vigor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3hhCDWPm021hvicR"}}}
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{"_id":"3hnmQrhv4Bru5GKR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grand Talisman Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY], you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item with this ability.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Talisman Esoterica"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"grand-talisman-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3hnmQrhv4Bru5GKR"}}}
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{"_id":"3kH0fGOIoYvPNQsq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"After You","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You're about to roll initiative.</p>\n<hr />\n<p>You allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>\n<p>If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"after-you","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3kH0fGOIoYvPNQsq"}}}
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{"_id":"3poGYUYCBTmbeCUs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Angel Of Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>All your @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes } against a creature you have @UUID[Compendium.pf2e.actionspf2e.orjJjLdm4XNAcFi8]{Marked for Death} have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.</p>\n<p>When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"angel-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3poGYUYCBTmbeCUs"}}}
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{"_id":"3r4v6W4abJnLg7dv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alter Ego Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. You become an expert in Deception. You gain the @UUID[Compendium.pf2e.actionspf2e.lAvEK4yNL3Y7pVmr] activity.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.HZHzpATOyhTjUDrR]{Alter Ego} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Deception and Stealth"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.lAvEK4yNL3Y7pVmr"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"alter-ego-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3r4v6W4abJnLg7dv"}}}
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{"_id":"3r5rg0BCqSh5RBNS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Companion (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat up to three times. Each time, add a different specialization to your companion.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Incredible Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"specialized-companion-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3r5rg0BCqSh5RBNS"}}}
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{"_id":"3tm0TzyjO1I378fw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conscious Spell Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become more adept with the spells that are always in your mind. You gain an additional spell slot of 1st, 2nd, 3rd, and 4th levels. You can use these spell slots to cast only a spell granted by your conscious mind. At 18th level, you also gain an additional 5th-level spell slot, with the same restrictions.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"conscious-spell-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3tm0TzyjO1I378fw"}}}
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{"_id":"3uavnVbCsqTvzpgt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon's Rage Breath","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You haven't used this ability since you last Raged</p>\n<hr />\n<p>You breathe deeply and exhale powerful energy in a @Template[type:cone|distance:30] or @Template[type:line|distance:60], dealing [[/r (@actor.level)d6#Dragon's Rage Breath]]{1d6 damage per level}. The area and damage type match those of your dragon (see @UUID[Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz]{Table 3-4}).</p>\n<p>If you used this ability in the last hour, the area and the damage are halved (15-foot cone or @Template[type:line|distance:30]; [[/r (floor(@actor.level/2))d6#Dragon's Rage Breath]]{1d6 damage for every 2 levels}).</p>\n<p>Each creature in the area must attempt a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] save.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"dragon instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["arcane","barbarian","concentrate","evocation","rage"]},"slug":"dragons-rage-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3uavnVbCsqTvzpgt"}}}
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{"_id":"3vjOXL9ZD4ibaJL6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Green Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can communicate with plants and fungi on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. Non-creature plants and fungi typically can't fulfill most requests you might ask of them unless you have access to other magic such as <em>@UUID[Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t]</em>.</p>\n<p>Because of your affiliation with the leaf order, plants and fungi have a sense that you support them, so you gain a +2 circumstance bonus on your check to Make a Request of a plant or fungus using Green Empathy.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[{"key":"FlatModifier","predicate":["action:make-a-request","target:trait:plant"],"selector":"diplomacy","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"green-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3vjOXL9ZD4ibaJL6"}}}
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{"_id":"3w2SktSOZdG8f6Qr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fatal Aria","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the <em>@UUID[Compendium.pf2e.spells-srd.lyJDBD9OFW11vLyT]</em> composition spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"fatal-aria","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3w2SktSOZdG8f6Qr"}}}
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{"_id":"3xD4LtEgpGZU0MNx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Syu Tak-nwa's Hexed Locks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your hair unarmed attack gains the reach trait. You can deliver hexes through your hair. When you successfully cast a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Living Hair"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["witch"]},"slug":"syu-tak-nwas-hexed-locks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3xD4LtEgpGZU0MNx"}}}
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{"_id":"3xiWBDSR8miAotpa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Viking Vindicator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. You gain the @UUID[Compendium.pf2e.feats-srd.qQt3CMrhLkUV1wCv] fighter feat, though it's a viking feat for you instead. As normal when gaining an additional feat from an archetype feat, gaining Sudden Charge doesn't count toward fulfilling the special requirement for Viking Dedication. If you already had Sudden Charge, you can retrain it as part of gaining this feat. When you use Sudden Charge to Strike a target in shallow water, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your Strike, as you use the water kicked up by your passage to camouflage your angle of attack. If you have @UUID[Compendium.pf2e.feats-srd.j9Rp4fOZIxizyvYy] or @UUID[Compendium.pf2e.feats-srd.rS8uNb0C5GBHnKHH], add the bastard sword and rapier to the list of weapons in those feats.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Viking Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-bastard-sword.rank","predicate":["feat:viking-weapon-familiarity"],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","predicate":["feat:viking-weapon-familiarity"],"value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.qQt3CMrhLkUV1wCv"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"viking-vindicator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3xiWBDSR8miAotpa"}}}
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{"_id":"3xkFb2qlAdgLmdSf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counter Curse","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in a curse maelstrom state.</p>\n<p><strong>Trigger</strong> You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware.</p>\n<hr />\n<p>You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it. Attempt a counteract check against the triggering effect, using half your level rounded up as your counteract level and the higher of your class DC and spell DC as the counteract modifier. On a success, you neutralize the curse or misfortune effect. If the effect was constant, such as a misfortune aura, it returns automatically at the beginning of the creature or object's next turn. Whether you succeed or fail, your curse maelstrom state ends.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"counter-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3xkFb2qlAdgLmdSf"}}}
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{"_id":"3y459uK2qfWtS9q4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Everstand Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield in two hands.</p>\n<hr />\n<p>Your follow-up blow leaves you an opening to set your shield. Make a Strike with the wielded shield. If the Strike hits and deals damage, you also @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]{Raise your Shield}.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Everstand Stance "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["champion","fighter","press"]},"slug":"everstand-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3y459uK2qfWtS9q4"}}}
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{"_id":"3yLdRzh16sT8RgFV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wheedle and Jig","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You make capering motions and silly sounds to captivate onlookers. You can cast <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em> as a 3rd-level arcane innate spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"wheedle-and-jig","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3yLdRzh16sT8RgFV"}}}
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{"_id":"3zr5Gt5LgHsMNpSO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnome Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O] and @UUID[Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c].</p>\n<p>In addition, you gain access to kukris and all uncommon gnome weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":1},{"definition":["item:trait:gnome","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGnomeWeapons","sameAs":"martial","slug":"advanced-gnome-weapons"},{"definition":["item:trait:gnome","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGnomeWeapons","sameAs":"simple","slug":"martial-gnome-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"gnome-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.3zr5Gt5LgHsMNpSO"}}}
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{"_id":"45F4nNN8gxoBdSnk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Enshroud Soul Cage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You wreathe your soul cage in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies. You disguise the soul cage as any non-magical object of the same Bulk, and it gains the effects of the <em>@UUID[Compendium.pf2e.spells-srd.PRrZ7anETWPm90YY]</em> and <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em> spells. The effects have unlimited durations, are heightened to half your level rounded up, and use your spell DC against any attempt to counteract them. The magic aura makes your soul cage appear non-magical. You can ignore the effects of any of these spells when dealing with your own soul cage. You are mentally alerted whenever your soul cage is damaged.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Lich Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"enshroud-soul-cage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.45F4nNN8gxoBdSnk"}}}
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{"_id":"467qQoiy6bjWU1G8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Performer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your fame has spread throughout the lands. NPCs who succeed at a @Check[type:society|dc:10|traits:action:recall-knowledge] check to Recall Knowledge have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the NPC's disposition. For instance, if you're well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available by 2 levels or more, determined by the GM.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Performance"},{"value":"Virtuosic Performer"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-performer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.467qQoiy6bjWU1G8"}}}
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{"_id":"47ZB8mYBtBt1C7zh","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Histrionic Injury","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> A creature you can see damages you with a melee Strike.</p>\n<hr />\n<p>You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker. The attacker must succeed at a Will saving throw against your class DC or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} on a critical failure).</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["mental","poppet"]},"slug":"histrionic-injury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.47ZB8mYBtBt1C7zh"}}}
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{"_id":"48X3xSWxI20RPOr9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Burrow Elocutionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"burrow-elocutionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.48X3xSWxI20RPOr9"}}}
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{"_id":"48crF8lpg78fRdhJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Feed On Pain","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You deal mental damage.</p>\n<hr />\n<p>The psychic feedback of another creature's pain fills you with false life. You gain temporary Hit Points equal to half the mental damage you dealt from the triggering effect. If the triggering action dealt mental damage to multiple creatures, calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":5},"prerequisites":{"value":[{"value":"Adhyabhau"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"feed-on-pain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.48crF8lpg78fRdhJ"}}}
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{"_id":"48z7BPYIZJIgj3x5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"We March On","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You make sure that your allies push themselves while traveling. You gain the @UUID[Compendium.pf2e.feats-srd.5ZsmRm7HvFAw2XDZ] and @UUID[Compendium.pf2e.feats-srd.38uOVS8fLZxraUrg] general feats, even if you don't meet the prerequisites.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.5ZsmRm7HvFAw2XDZ"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.38uOVS8fLZxraUrg"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"we-march-on","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.48z7BPYIZJIgj3x5"}}}
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{"_id":"49TMxb8OA1Pp7AiF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scholar's Hunch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You fail a Lore or Occultism skill check.</p>\n<hr />\n<p>Scholarly debates have taught you to think on your feet. Reroll the failed check and use the new result.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","fortune","occult"]},"slug":"scholars-hunch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.49TMxb8OA1Pp7AiF"}}}
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{"_id":"49mBVNF4SK6iYdJm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unconventional Weaponry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon. If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"unconventional-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.49mBVNF4SK6iYdJm"}}}
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{"_id":"4AezsqaQRFtX024w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shall not Falter, Shall not Rout","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.rnFAHvKpcsU4BJD4]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"shall-not-falter-shall-not-rout","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4AezsqaQRFtX024w"}}}
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{"_id":"4Ai8aNHYw7oEj7eE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gripping Limbs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"gripping-limbs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Ai8aNHYw7oEj7eE"}}}
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{"_id":"4BbfHsGPRHPHfIGY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poultice Preparation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you create an herbal elixir, you can prepare it as a poultice instead. A poultice gains the oil trait (but remains alchemical, not magical) and loses the elixir and ingested traits. You can apply a poultice by @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F]{Interacting} with one hand.</p>\n<p>When you apply a poultice, in addition to the item's normal effects, the recipient can attempt an immediate flat check to recover from a single source of persistent acid, bleed, or fire damage, with the DC reduction from appropriate assistance.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Herbalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"poultice-preparation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4BbfHsGPRHPHfIGY"}}}
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{"_id":"4Bum44iMs6tQz90v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Waking Dream","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While in your trance, you can blur the line between dreams and reality for others. You gain the <em>@UUID[Compendium.pf2e.spells-srd.OmhnoYOzFhrp6rXv]</em> focus spell, which you can use only while you're in a Daydream Trance. You gain a pool of Focus Points with 1 Focus Point and you can Refocus by taking a nap for 10 minutes. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"waking-dream","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Bum44iMs6tQz90v"}}}
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{"_id":"4Cc0gQauzUqcYdLw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uncanny Dodge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC] class feature.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Rogue Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"uncanny-dodge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Cc0gQauzUqcYdLw"}}}
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{"_id":"4E4121lbfWgxui4y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Song of the Fallen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The moving power of your songs can stir the spirits of the dead to rise once more and fight alongside you. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IGXGs9PlqUCvODcH]</em> composition spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"focus pool"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["bard"]},"slug":"song-of-the-fallen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4E4121lbfWgxui4y"}}}
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{"_id":"4EgueMqUm0ebKV4J","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragonblood Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your draconic anatomy becomes especially pronounced. You increase the power of one of the following kobold heritages or feats you have.</p>\n<hr />\n<p><strong>Dracomancer</strong> Increase the number of times you can cast each of the granted 1st- and 2nd-level innate spells by 1.</p>\n<p><strong>Kobold Breath</strong> Creatures that critically fail their save against your Kobold Breath take [[/r 3d4[persistent]]] @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] of the type dealt by your draconic patron.</p>\n<p><strong>Strongjaw Kobold</strong> Your jaws unarmed attack gains the deadly d6 trait.</p>\n<p><strong>Venomtail Kobold</strong> You produce enough venom to use the Tail Toxin action twice per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"strongjaw kobold heritage, venomtail kobold heritage, Dracomancer, or Kobold Breath"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.Kobold.DragonbloodParagon.Dracomancer","value":"dracomancer"},{"label":"PF2E.SpecificRule.Kobold.DragonbloodParagon.KoboldBreath","value":"koboldbreath"},{"label":"PF2E.SpecificRule.Kobold.DragonbloodParagon.StrongjawKobold","value":"strongjawkobold"},{"label":"PF2E.SpecificRule.Kobold.DragonbloodParagon.VenomtailKobold","value":"venomtailkobold"}],"flag":"dragonbloodParagon","key":"ChoiceSet","rollOption":"dragonbloodParagon"},{"definition":["item:jaws"],"key":"AdjustStrike","mode":"add","predicate":["dragonbloodParagon:strongjawkobold"],"property":"weapon-traits","value":"deadly-d6"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"dragonblood-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4EgueMqUm0ebKV4J"}}}
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{"_id":"4Ek3Kyle2DsCPQQm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Great Boaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bragging is particularly effective. If you succeed at a boast, you can attempt a great boast about that same skill by using your Firebrand Braggart Dedication action about the same action during the duration of your original boast's circumstance bonus; this is an exception to the rule that you can't make another boast about the same action until your next daily preparations. A great boast uses the Firebrand Braggart Dedication action, except that if you succeed, your circumstance bonus increases to +2 and remains for 1 hour. If you fail the great boast, you take a -2 circumstance penalty to attempt the same action for 4 hours. Once you declare a great boast about a particular action, you can't declare a great boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check. The minimum challenging task for a great boast is one with at least a hard DC for your level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Charisma 16"},{"value":"Firebrand Braggart Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"great-boaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Ek3Kyle2DsCPQQm"}}}
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{"_id":"4HHw2DjTxdv1jBZd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Decry Thief","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action's normal effects.</p>\n<hr />\n<p><strong>Critical Success</strong> For 1 round, the target takes a -10-foot status penalty to Speed and a -4 status penalty to Stealth.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.kAgUld9PcI4XkHbq]</p>\n<p><strong>Success</strong> For 1 round, the target takes a -5-foot status penalty to Speed and a -2 status penalty to Stealth.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.FyaekbWsazkJhJda]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Zephyr Guard Dedication"},{"value":"trained in Intimidation"}]},"rules":[{"key":"Note","predicate":["action:demoralize"],"selector":"intimidation","text":"<p class='compact-text'><strong>Decry Thief</strong><p>When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action's normal effects.<hr /><strong>Critical Success</strong> For 1 round, the target takes a -10-foot status penalty to Speed and a -4 status penalty to Stealth.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.kAgUld9PcI4XkHbq]</p>><strong>Success</strong> For 1 round, the target takes a -5-foot status penalty to Speed and a -2 status penalty to Stealth. @UUID[Compendium.pf2e.feat-effects.FyaekbWsazkJhJda]</p>"}],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"common","value":["archetype"]},"slug":"decry-thief","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4HHw2DjTxdv1jBZd"}}}
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{"_id":"4HZTLPKPteEFsa7n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Polymath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spellbook by paying the appropriate cost, similar to a wizard. During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"polymath muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"esoteric-polymath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4HZTLPKPteEFsa7n"}}}
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{"_id":"4HgKmqTrXYZJ4fyj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"animal order"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"animal-companion-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4HgKmqTrXYZJ4fyj"}}}
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{"_id":"4HqPkJeSDpqYeGNn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Enhanced Psychopomp Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your psychopomp's continued service in Pharasma's name brings it favor from the goddess. It might change appearance to look like a different, more powerful kind of psychopomp. You can select four familiar or master abilities each day, instead of two, but two must be from the Psychopomp Familiar feat or the following ability.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.mKmBgQmPmiLOlEvw]</strong> Your familiar can glimpse the strands of fate to give you a cryptic clue regarding your future. Your familiar can cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>once per day using your magical tradition and spell DC. You must be at least 8th level to select this ability.</li>\n</ul>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Psychopomp Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":4},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"enhanced-psychopomp-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4HqPkJeSDpqYeGNn"}}}
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{"_id":"4I1Kq53Qfzrrmg2E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skirmish Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","ranger","rogue"]},"slug":"skirmish-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4I1Kq53Qfzrrmg2E"}}}
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{"_id":"4IeAAmx2vZEHmRLX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch's Communion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Witch's Charge"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"witchs-communion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4IeAAmx2vZEHmRLX"}}}
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{"_id":"4Jwtl2FvxskruHQv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke The Elements","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.</p>\n<p>For 1 minute, you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealment} against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers [[/r 1d12]] damage (basic Reflex save using your class DC or spell DC, whichever is higher). At 13th and 17th level, this damage increases by 1d12.</p>\n<p>A veil may changeling deals fire damage, a snow may changeling deals cold damage, a brine may changeling deals bludgeoning damage and the effect gains the water trait, and a virga may changeling deals electricity damage.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Brine May, Snow May, Veil May, or Virga May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","evocation","primal"]},"slug":"invoke-the-elements","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Jwtl2FvxskruHQv"}}}
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{"_id":"4KkzwOu2OKYLKSXQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Variable Core","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You adjust your innovation's core, changing the way it explodes. When you choose this feat, select acid, cold, or electricity. Your innovation's core runs on that power source. When using the Explode action, or any time your innovation explodes on a critical failure and damages you, change the damage type from fire damage to the type you chose.</p>\n<p>If you have the offensive boost class feature and retrain Variable Core to a different damage type, you can also switch to a different offensive boost that deals the same damage type if you wish.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"variable-core","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4KkzwOu2OKYLKSXQ"}}}
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{"_id":"4L5pj2W7Zyf8B3kg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Diving Armor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water. While wearing your armor innovation, you can breathe underwater and gain a swim Speed equal to your land Speed.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"armor innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"diving-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4L5pj2W7Zyf8B3kg"}}}
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{"_id":"4M36jGbeSDfZFM38","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Instincts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your senses let you react rapidly. You gain a +2 circumstance bonus to Perception checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.initiative.tiebreakPriority","value":0}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-instincts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4M36jGbeSDfZFM38"}}}
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{"_id":"4M5zIlJ8EvjQDtg9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dandy Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a consummate student of dignity, etiquette, and fashion.</p>\n<p>You can use the Diplomacy skill to perform the special downtime activity Influence Rumor, spending at least one day of downtime to manipulate the course, tone, or content of a rumor to your benefit.</p>\n<p>The difficulty of Influencing a Rumor is determined by the GM based on the size of the community, the relative perceptiveness of the inhabitants, and the agency of other rumormongers, but it typically starts with at least DC 15 for a small village and increases to at least DC 20 for a town, at least DC 30 for a city, and at least DC 40 for a metropolis.</p>\n<p>You become trained in Deception and Society; if you were already trained, you become an expert instead.</p>\n<p><strong>Special</strong> You can't select another Dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.s9kLzXOCl2GNT6TY]{Dandy} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"dandy-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4M5zIlJ8EvjQDtg9"}}}
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{"_id":"4MUbwilvb9dI0X59","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snarecrafter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to create a limited number of snares at no cost. Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl], you can Craft them with 3 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions. The number of snares increases to six if you're a master in Crafting and eight if you're legendary.</p>\n<p>Snares prepared in this way don't cost you any resources to Craft.</p>\n<hr />\n<p><strong>Special</strong> The feat counts as @UUID[Compendium.pf2e.feats-srd.0haS0qXR9xTYKoTG] for the purpose of feat prerequisites. If you also have the Snare Specialist ranger feat, the @UUID[Compendium.pf2e.feats-srd.KW6K5Zv4J7ClWkKA] from both feats are cumulative. You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.G9Fzy5ZK4KtAmcFb]{Snarecrafter} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"},{"value":"Snare Crafting"}]},"rules":[{"craftableItems":["item:trait:snare"],"isDailyPrep":false,"isPrepared":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.DedicationCraftingEntry.Snarecrafter","selector":"snareCrafting"},{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.snareCrafting.maxSlots","phase":"beforeDerived","value":{"brackets":[{"end":2,"start":1,"value":4},{"end":3,"start":3,"value":6},{"start":4,"value":8}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"snarecrafter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4MUbwilvb9dI0X59"}}}
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{"_id":"4NKyZVkmWjDyyIYZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor bows and other elegant weapons. You are trained with @UUID[Compendium.pf2e.equipment-srd.MVAWttmT0QDa7LsV]{Longbows}, @UUID[Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3]{Composite Longbows}, @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi]{Longswords}, @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk]{Rapiers}, @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT]{Shortbows}, and @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F]{Composite Shortbows}.</p>\n<p>In addition, you gain access to all uncommon elf weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"definition":["item:trait:elf","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedElfWeapons","sameAs":"martial","slug":"advanced-elf-weapons"},{"definition":["item:trait:elf","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialElfWeapons","sameAs":"simple","slug":"martial-elf-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4NKyZVkmWjDyyIYZ"}}}
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{"_id":"4PvmSnyp3URIqJUM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Parting Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a loaded ranged weapon or a ranged weapon with reload 0.</p>\n<hr />\n<p>You jump back and fire a quick shot that catches your opponent off guard.</p>\n<p>You Step and then make a ranged Strike with the required weapon. Your target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the attack.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"parting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4PvmSnyp3URIqJUM"}}}
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{"_id":"4Q9Q41KLPYJMdV4b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Transformation","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> varies</p>\n<hr />\n<p>You transform reflexively when in danger. You cast <em>@UUID[Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X]</em> to transform into one form granted by one of the prerequisite feats you have, depending on the trigger. Your form's resistances and weaknesses apply against the triggering damage.</p>\n<hr />\n<p><strong>Trigger</strong> You fall 10 feet or more</p>\n<hr />\n<p><strong>Effect</strong> Choose a form from <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em>.</p>\n<hr />\n<p><strong>Trigger</strong> You take acid, cold, electricity, fire, or poison damage</p>\n<hr />\n<p><strong>Effect</strong> Choose a form from <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em> that resists the triggering damage.</p>\n<hr />\n<p><strong>Trigger</strong> You take fire damage</p>\n<hr />\n<p><strong>Effect</strong> Choose a fire elemental form from <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em>.</p>\n<hr />\n<p><strong>Trigger</strong> You take poison damage</p>\n<hr />\n<p><strong>Effect</strong> Choose a form from <em>@UUID[Compendium.pf2e.spells-srd.zCcfPS4y5SrZzU2x]</em>.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"reactive-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Q9Q41KLPYJMdV4b"}}}
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{"_id":"4QFElZoWjg1X0vsg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in all simple and martial weapons in the bow weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.o71hqcfzhCKXcSml]{Archer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"definition":["item:group:bow",{"or":["item:category:simple","item:category:martial"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleMartialBows","sameAs":"unarmed","slug":"simple-martial-bows"},{"key":"CriticalSpecialization","predicate":["item:group:bow",{"gte":["item:proficiency:rank",2]}]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"archer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4QFElZoWjg1X0vsg"}}}
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{"_id":"4RUTJC42ZaENYh9T","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Embodied Dreadnought Subjectivity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You're from Nex.</p>\n<hr />\n<p>Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp. You're a dreadnought, a living siege weapon, albeit one that wields other siege weapons in battle as your endoskeleton and flesh toughens. You gain the Hefty Hauler skill feat, and your maximum Bulk limit further increases by 3, for a total of 2 to your encumbered limit and 5 to your maximum limit.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"cataphract fleshwarp heritage"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.C0Tcelg3BAPhML6J"},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.bonusLimitBulk","value":3}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"uncommon","value":["fleshwarp"]},"slug":"embodied-dreadnought-subjectivity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4RUTJC42ZaENYh9T"}}}
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{"_id":"4RjDxgvNXNl5GG9d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobnobber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you're a master in Diplomacy and you Gather Information at the normal speed, when you attempt to do so and roll a critical failure, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"hobnobber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d"}}}
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{"_id":"4SKech3n0F38HrR5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vigorous Inspiration","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, you and all affected allies gain temporary Hit Points equal to 3 + your Charisma modifier that last for 1 minute.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"vigorous-inspiration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4SKech3n0F38HrR5"}}}
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{"_id":"4T9HHOdTk3yVbeoO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instinct Ability","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the instinct ability for the instinct you chose for Barbarian Dedication.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Barbarian Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"instinct-ability","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4T9HHOdTk3yVbeoO"}}}
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{"_id":"4TndDyCjnF7pc1GC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoran's Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.YtBZq49N4Um1cwm7]</em> once per hour as a primal innate spell.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ghorans-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4TndDyCjnF7pc1GC"}}}
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{"_id":"4UXyMtXLaOxuH6Js","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your performances are especially distracting, allowing your allies to sneak away with ease.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] an ally who is trying to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA], instead of the usual effects of Aid, you can roll a Performance check and use that result to determine the outcome of the diversion, instead of the ally rolling a Deception check.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"distracting-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4UXyMtXLaOxuH6Js"}}}
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{"_id":"4VbfFPuFpbGLMMKF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disarming Twist","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>After your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp.</p>\n<p>Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] action. The Strike also has the following failure effect.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your current turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"disarming-twist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4VbfFPuFpbGLMMKF"}}}
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{"_id":"4Y7wKFogGB0LZ5ZA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steel Yourself!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You encourage an ally to toughen up, giving them a fighting chance. Choose one ally within your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","emotion","mental"]},"slug":"steel-yourself","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4Y7wKFogGB0LZ5ZA"}}}
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{"_id":"4YeHOPzo3zOhZQCh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mantis Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.bKDsmKVosexwJ80i]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Red Mantis Magic"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mantis-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4YeHOPzo3zOhZQCh"}}}
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{"_id":"4YqmeJQwnrG1Lg07","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Phenom's Verve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms. Using that distinctive verve, when you perform impeccably and control the scene with your abilities, you also manage to set up your foes for disaster and ensure they remain in your sights for any follow-up attacks you want to make against them. If you critically succeed at a Performance check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"phenoms-verve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4YqmeJQwnrG1Lg07"}}}
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{"_id":"4bB3N36DmqllGJNx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Salvation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8], the shield remains intact at 1 Hit Point instead.</p>\n<p>Its construction is weakened until you take the time to repair it, preventing you from using Shield Salvation to save the same shield until your next preparations.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Bastion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shield-salvation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4bB3N36DmqllGJNx"}}}
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{"_id":"4bvoePh1p3ZGgqhP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Second Wind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you're @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until you rest for 10 minutes.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"second-wind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4bvoePh1p3ZGgqhP"}}}
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{"_id":"4cH2RoWsgXYaWIPa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eerie Compression","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. You can move at full Speed while Squeezing.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Medium Size"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"eerie-compression","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4cH2RoWsgXYaWIPa"}}}
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{"_id":"4caP26xpkQajkaDp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One-Millimeter Punch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your punches have incredible force and control. When you damage a target using One-Inch Punch, you can focus your ki to send the foe flying. If you do, the target must attempt a @Check[type:fortitude|dc:resolve(@actor.classDCs.monk.dc.value)] save against your class DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is pushed back 5 feet.</p>\n<p><strong>Failure</strong> The target is pushed back 10 feet.</p>\n<p><strong>Critical Failure</strong> The target is pushed back 10 feet for each action you spent on One-Inch Punch.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"One-Inch Punch"}]},"rules":[{"key":"Note","predicate":["melee",{"or":["unarmed",{"and":["feat:monastic-weaponry","item:trait:monk"]}]},{"or":["one-inch-punch-3","one-inch-punch-2"]}],"selector":"strike-damage","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"one-millimeter-punch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4caP26xpkQajkaDp"}}}
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{"_id":"4dQcLroKQ13QYIT3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tactical Cadence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively. When you grant allies the quickened condition using Cadence Call, they can use the extra action to either Stride or Strike, and they aren't @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on their following turn if they use the extra action.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Cadence Call"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tactical-cadence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4dQcLroKQ13QYIT3"}}}
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{"_id":"4f65nrWVzTG8Njj8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbalancing Blow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Interweaving attacks in a graceful fiow, you unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks until the end of your next turn.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"thief racket"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"unbalancing-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4f65nrWVzTG8Njj8"}}}
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{"_id":"4hFeaF4MlqIHb6gb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Azata Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. You can cast <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em> and <em>@UUID[Compendium.pf2e.spells-srd.BCuHKrDeJ4eq53M6]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Musetouched"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"aasimar":"Aasimar"},"value":["aasimar"]},"slug":"azata-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4hFeaF4MlqIHb6gb"}}}
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{"_id":"4jaCuX2JSjTSJ3wp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Phalanx Formation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to clear a line of fire for your allies. You don't provide lesser cover to enemies against your allies' attacks.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"phalanx-formation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4jaCuX2JSjTSJ3wp"}}}
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{"_id":"4l0ewDg4gMfkU2pi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Link Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"link spells"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"link-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4l0ewDg4gMfkU2pi"}}}
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{"_id":"4mLlHpD41101H0Iy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Changeling Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>All too aware of your true nature, you've studied hags and their powers.</p>\n<p>You gain the trained proficiency rank in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Hag Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"changeling-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4mLlHpD41101H0Iy"}}}
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{"_id":"4n59y5tb9bxffKsi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bond to your implements is so strong that you can use their reactive abilities almost by instinct. At the start of your turn, you gain an additional reaction, which you can use for only the reactions granted by your implements.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"an implement that grants a reaction"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"esoteric-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4n59y5tb9bxffKsi"}}}
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{"_id":"4nFsGmPdWvFrwjgF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Hallowed Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You dig deeper into the magical tools found in wizard schools and divine domains. You gain an advanced focus spell, either the necromancer advanced school spell <em>@UUID[Compendium.pf2e.spells-srd.zvvHOQV78WKUB33l]</em> or the advanced domain spell of the death domain, <em>@UUID[Compendium.pf2e.spells-srd.J5MNC4xq3CHH31qT]</em>. Increase the number of Focus Points in your focus pool by 1. If you choose <em>life siphon</em>, it triggers when you expend spell slots from your class even if they aren't wizard spell slots.</p>\n<p><strong>Special</strong> You can select this feat a second time, choosing the other advanced focus spell.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"},{"value":"necromancer initial school spell or death initial domain spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-hallowed-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4nFsGmPdWvFrwjgF"}}}
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{"_id":"4o9g5g12yyrfZ3Xd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Light Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You aren't bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"light-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4o9g5g12yyrfZ3Xd"}}}
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{"_id":"4osf0dNeZ19KBoTb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Manifold Modifications","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure. Your innovation gains an additional initial modification from the list for innovations of its type.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"initial modification"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"manifold-modifications","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4osf0dNeZ19KBoTb"}}}
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{"_id":"4st3fSYSrJrxwHOP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Contingency Gadgets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are too brilliant to be caught off guard, and you always have just the right gadget for the situation. When you prepare your gadgets during your daily preparations, you can choose to leave one of them as a contingency gadget that you keep ready for just this situation, rather than declaring which gadget you're making. You can pull the contingency gadget out using an Interact action, at which point you must choose which gadget you had prepared as a contingency.</p>\n<p>If you're legendary in Crafting, you can leave two contingency gadgets during your daily preparations, instead of just one.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Gadget Specialist"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"contingency-gadgets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4st3fSYSrJrxwHOP"}}}
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{"_id":"4tTkRyOQ0VuRBac3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once, choosing a different type of terrain each time.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"choices":[{"label":"PF2E.Terrain.Aquatic","value":"aquatic"},{"label":"PF2E.Terrain.Arctic","value":"arctic"},{"label":"PF2E.Terrain.Desert","value":"desert"},{"label":"PF2E.Terrain.Forest","value":"forest"},{"label":"PF2E.Terrain.Mountain","value":"mountain"},{"label":"PF2E.Terrain.Plains","value":"plain"},{"label":"PF2E.Terrain.Sky","value":"sky"},{"label":"PF2E.Terrain.Swamp","value":"swamp"},{"label":"PF2E.Terrain.Underground","value":"underground"}],"flag":"terrain","key":"ChoiceSet","prompt":"PF2E.SpecificRule.TerrainExpertise.Prompt"},{"key":"FlatModifier","predicate":["terrain:{item|flags.pf2e.rulesSelections.terrain}"],"selector":"survival","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"terrain-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4tTkRyOQ0VuRBac3"}}}
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{"_id":"4tZbjb1ote8Nij8I","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Darting Monkey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus. When you hit a creature of your level or lower while that creature is flanking you, flanking doesn't make you @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to that creature. This benefit lasts until the start of your next turn or until the creature moves, whichever comes first. The creature can still help its other allies flank.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"darting-monkey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4tZbjb1ote8Nij8I"}}}
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{"_id":"4vu6P3cYoOOeUbLK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Investiture","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12.</p>"},"level":{"value":11},"prerequisites":{"value":[{"value":"Charisma 16"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.investiture.max","value":12}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"incredible-investiture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4vu6P3cYoOOeUbLK"}}}
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{"_id":"4w73cxvqhGRiozsK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bear Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a magical affinity for bears and can speak to them through sounds and body language. You can communicate with all bears, as well as other ursine creatures at the GM's discretion.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype","divination","primal"]},"slug":"bear-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4w73cxvqhGRiozsK"}}}
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{"_id":"4xeDjt8eARzAGARP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Masked Casting","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wearing your signifer's mask.</p>\n<p><strong>Trigger</strong> You begin Casting a Spell.</p>\n<hr />\n<p>You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects. You @UUID[Compendium.pf2e.actionspf2e.UWdRX1VelipCzrCg]{Avert your Gaze}.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hellknight Signifer Dedication "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"masked-casting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4xeDjt8eARzAGARP"}}}
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{"_id":"4zaU3GlTGMNqLFS8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar Master Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn.</p>\n<p>Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the @UUID[Compendium.pf2e.feats-srd.N7dTFxpjXGn4ddq8] feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.yaR8E2drX6pFUFCK]{Familiar Master} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["self:has-familiar"],"uuid":"Compendium.pf2e.feats-srd.N7dTFxpjXGn4ddq8"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"familiar-master-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4zaU3GlTGMNqLFS8"}}}
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{"_id":"505CCsBRft1P53gP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lingering Flames","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast fireball, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 persistent fire damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage is increased by 1d6 and the persistent fire damage is increased by 2.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast fireball"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lingering-flames","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.505CCsBRft1P53gP"}}}
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{"_id":"50CRpoP5XS1MVbu8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Slinger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a sling against a Large or larger creature, increase the size of the weapon damage die by one step.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"upgrade":true},"predicate":[{"or":["target:size:large","target:size:huge","target:size:gargantuan"]}],"selector":"sling-weapon-group-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"titan-slinger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.50CRpoP5XS1MVbu8"}}}
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{"_id":"515N9nl9ChZwLWKR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defensive Coordination","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.</p>\n<p>If your next action is to cast the <em>@UUID[Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P]</em> composition cantrip, you can @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm], and one ally who gains a status bonus from the spell can immediately use a reaction to Raise a Shield.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"warrior muse"},{"value":"Inspire Defense"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"defensive-coordination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.515N9nl9ChZwLWKR"}}}
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{"_id":"52QyoGaysrfBOy5H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch's Charge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.</p>\n<p>During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ugeStF0Rj8phBPWL]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["detection","divination","witch"]},"slug":"witchs-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.52QyoGaysrfBOy5H"}}}
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{"_id":"52cygjzHfSD0YhEA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Penetration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied ways of overcoming the innate magical resistance that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spell-penetration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.52cygjzHfSD0YhEA"}}}
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{"_id":"52nzskpmUt9AjUf8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghost Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the @UUID[Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk]. Your undead craving is to settle your unfinished business. You also gain the incorporeal trait, except you can't pass through solid objects unless you select the Pass Through feat. Being a ghost has the following major effects.</p>\n<p><strong>Floating</strong> You can float but are still tethered to the ground. Replace your land Speed with an equal fly Speed. You can't rise more than a few inches above the ground when you Fly. This means you can move above many types of difficult or hazardous terrain without moving slowly or being damaged, even though you can't fly without limit. You can @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h], @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2], and take similar actions, and use your fly Speed for any calculations that would normally require your land Speed.</p>\n<p><strong>Items</strong> You can transmute physical items to make them part of your incorporeal form. This requires spending 10 minutes with the items within reach, during which you transform the items into part of your form; you can return items you already have incorporated to a corporeal state at the same time. The items retain all their runes and other abilities, need to be invested normally if they have the invested trait, and need to be worn, held, or stowed appropriately. Once you've incorporated the items, you and other incorporeal creatures can use them normally-you can Interact with them, Release them, and so on. Your incorporated weapons gain the benefits of the ghost touch property rune, allowing you to use them normally against both corporeal and incorporeal creatures. Incorporated items become corporeal again only if you transmute them back or are destroyed, in which case, they drop to the ground under you.</p>\n<p><strong>Attacks</strong> Your unarmed attacks become magical and deal negative damage instead of their normal type.</p>\n<p><strong>Strength</strong> Unlike most incorporeal creatures, your Strength modifier is not -5; you keep the same Strength score you had before you became a ghost, though you can only attempt Strength-based skill checks-typically Athletics checks-against other incorporeal creatures, as normal for an incorporeal creature. Against incorporeal creatures, use your Strength normally to determine the results of Athletics checks, Strikes with melee weapons, and any other checks or damage rolls dependent on Strength.</p>\n<p><strong>Ties that Bind</strong> When you become a ghost, work with your GM to choose a bound site and unfinished business, both of which matter for your character's story, as well as some ghost archetype feats. Your bound site tethers you to the physical world and is typically either a location important to you in life or the place where you died. Unfinished business keeps you from passing to the afterlife. If someone resolves your unfinished business, you decide whether to accept the change and pass on, or to fight it. If you pass on, you get a few minutes to say your goodbyes, and then move into the River of Souls and the afterlife. Your character ceases to be. If you fight the change, you remain, though you and the GM might determine a new unfinished business. If you are physically destroyed, you cease your existence as a ghost but still might not be able to pass on to the afterlife if your unfinished business is incomplete. In this liminal state, you might come across strange energies and become another sort of creature, or anchor to a summoner and become an eidolon.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You died and returned as a ghost."}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"},{"add":["incorporeal"],"key":"ActorTraits"},{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"magical"},{"key":"DamageDice","override":{"damageType":"negative"},"predicate":["unarmed"],"selector":"strike-damage"},{"add":["ghost"],"key":"ActorTraits"},{"add":["spirit"],"key":"ActorTraits"},{"add":["undead"],"key":"ActorTraits"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"},{"key":"AdjustStrike","mode":"add","property":"property-runes","value":"ghost-touch"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"ghost-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.52nzskpmUt9AjUf8"}}}
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{"_id":"54BhwBHyp2jp3e26","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wild Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on animals and to make very simple @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6]{Requests} of them. In most cases, wild animals will give you time to make your case.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wild-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.54BhwBHyp2jp3e26"}}}
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{"_id":"54JzsYCx3uoj7Wlz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monstrosity Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can transform into a powerful magical creature. Add the purple worm and sea serpent forms listed in <em>@UUID[Compendium.pf2e.spells-srd.8AMvNVOUEtxBCDvJ]</em> to your wild shape list. If you have @UUID[Compendium.pf2e.feats-srd.wNHUryoRzlfDCFAd], also add the phoenix form to your wild shape list.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.rEsgDhunQ5Yx8KZx"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.Eik8Fj8nGo2GLcbn"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape","feat:soaring-shape"],"value":{"value":"Compendium.pf2e.spell-effects.b8bfWIICHOsGVzjp"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"monstrosity-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.54JzsYCx3uoj7Wlz"}}}
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{"_id":"55XNy1TVETEMc0vf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stubborn Persistence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Humans are renowned for their ability to persist through the most grueling of trials. When you would become @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], attempt a @Check[type:flat|dc:17]. On a success, you aren't fatigued.</p>\n<p>If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"stubborn-persistence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.55XNy1TVETEMc0vf"}}}
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{"_id":"55wEtw47Zl11uqlr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Numb","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As your body continues to rot and putrefy, your senses deaden and your undead powers grow. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV] as well as a +1 circumstance bonus on saving throws against emotion and pain effects. While your body is @UUID[Compendium.pf2e.feat-effects.94MzLpLykQIWKcA1]{Deteriorated}, your numbness amplifies in two ways: the circumstance bonus from this feat increases to +2, and if you roll a success on a saving throw against an emotion or pain effect, you get a critical success instead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["emotion","pain"]}],"selector":"saving-throw","slug":"numb","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:deteriorated"],"selector":"saving-throw","slug":"numb","value":2},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["self:effect:deteriorated",{"or":["emotion","pain"]}],"selector":"saving-throw"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"numb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.55wEtw47Zl11uqlr"}}}
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{"_id":"569SxRBvTCDiHlbW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Air Elemental","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj]</em> as a 5th-level primal innate spell, but the elemental summoned must be an air elemental.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"summon-air-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.569SxRBvTCDiHlbW"}}}
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{"_id":"56BMXlQlZtg39SMV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lasting Doubt","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast doubt upon your foes, the effect lasts longer than usual.</p>\n<p>After being enfeebled 2 by your @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf], the foe is enfeebled 1 for 1 minute.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.2c9awqDem5OLK47S], after being stupefied 2 by your Glimpse of Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied causes it to lose a spell, whichever comes first.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"lasting-doubt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.56BMXlQlZtg39SMV"}}}
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{"_id":"56HvICglqH7uR3AY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantorian Rejuvenation","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>The life-giving energy that flows in your blood revitalizes you. You recover [[/r 4d6[healing]]]{4d6 Hit Points} and gain 10 temporary Hit Points for 1 minute. When you reach 15th level, you instead recover [[/r 6d6[healing]]]{6d6 Hit Points} and gain 15 temporary HP.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["healing","hobgoblin","necromancy","positive"]},"slug":"cantorian-rejuvenation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.56HvICglqH7uR3AY"}}}
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{"_id":"57K9il2Jxs8PmsYL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nantambu Chime-Ringer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes. You gain a single arcane or occult cantrip of your choice, heightened to a spell level equal to half your level, rounded up. If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Charisma as your spellcasting ability if you choose occult. Regardless of your choice, you also either become trained in Arcana or Occultism, or an expert in one of these skills if you are already trained in both.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.sY25SoDaHBPIG5Jw]{Nantambu Chime-Ringer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Performance"},{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"nantambu-chime-ringer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.57K9il2Jxs8PmsYL"}}}
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{"_id":"588O3jurogttvqgm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eidolon's Opportunity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<p>Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","summoner"]},"slug":"eidolons-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.588O3jurogttvqgm"}}}
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{"_id":"58LYCoLrCzG2Ll8b","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Incredible Construct Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes. Your construct companion becomes an incredible construct companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Advanced Construct Companion"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"incredible-construct-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.58LYCoLrCzG2Ll8b"}}}
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{"_id":"5AnJTAZnuWrkL8fa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defiance Unto Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Spiresworn elf</p>\n<hr />\n<p>You loathe the alghollthus and their mind magic, and you've been trained to be willing to die rather than give into mental manipulation. If you would start your turn @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr], or @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] due to a failed Will save, you can attempt a Will save against the same DC; on a success, you become @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until your next turn, rather than act against your will.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["elf"]},"slug":"defiance-unto-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5AnJTAZnuWrkL8fa"}}}
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{"_id":"5BEY7VzDVuiAg4PX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Impossible Gossip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.YIMampGpij4Y30yE]</em> once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"uncommon","value":["poppet"]},"slug":"impossible-gossip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5BEY7VzDVuiAg4PX"}}}
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{"_id":"5C0XMnfTuvgSKD7o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Become Thought","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You shed some of your material form, becoming a being of pure thought. This has the following effects.</p>\n<ul>\n<li>You gain resistance 10 to physical damage but weakness 5 to mental damage and weakness 10 to any effect that deals damage by targeting the spirit, such as <em>@UUID[Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE]</em>.</li>\n<li>You can change your appearance on a whim. This takes a single action, which has the concentrate trait, has the effects of <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, and lasts until you change your appearance again.</li>\n<li>Once per year, when you die, you automatically return to life the next day as long as one living sentient creature on your plane remembers you; the memories enable you to reconstruct yourself from their thoughts. You appear in the vicinity of the creature that remembers you most strongly.</li>\n</ul>"},"frequency":{"max":1,"per":"P1Y"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"physical","value":10},{"key":"Weakness","type":"mental","value":5}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic","transmutation"]},"slug":"become-thought","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5C0XMnfTuvgSKD7o"}}}
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{"_id":"5CRt5Dy9eLv5LpRF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Herbalist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create remedies and other herbal products. You gain the basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus @UUID[Compendium.pf2e.equipment-srd.ktjFOp3U0wQD9t0Z]{Antidote} and @UUID[Compendium.pf2e.equipment-srd.UqinuuCWePTYGhVO]{Antiplague}.</p>\n<p>You gain batches of infused reagents per day equal to your level or half your level if you didn't make your daily preparations in the wilderness. Your @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] level for creating these is 1 and doesn't increase on its own.</p>\n<p>You become an expert in Nature and can use Nature instead of Crafting to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] herbal items. You don't need to be trained in Crafting or have the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat to do so, and you can use @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY] instead of @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH].</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Rrjz5tMJtyVEQnh8]{Herbalist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Nature"},{"value":"Natural Medicine"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":2},{"craftableItems":[{"or":["item:tag:herbal",{"and":["item:trait:alchemical","item:trait:healing"]}]}],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.DedicationCraftingEntry.Herbalist","maxItemLevel":1,"selector":"herbalist"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","value":"@actor.level"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"herbalist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5CRt5Dy9eLv5LpRF"}}}
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{"_id":"5Cm2TYHzoO2DbQNM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reanimator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with <em>@UUID[Compendium.pf2e.spells-srd.9WGeBwIIbbUuWKq0]</em> in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same level. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting animate dead, the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of animate dead.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.EQCnu8DGHDDNXch0]</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ePfibeHcnRcjO6lC]{Reanimator} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"able to cast animate dead with a spell slot"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"reanimator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5Cm2TYHzoO2DbQNM"}}}
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{"_id":"5EpkOj9CFOjt8vsK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eyes of the Night","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see in the darkness as easily as a true vampire. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"eyes-of-the-night","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5EpkOj9CFOjt8vsK"}}}
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{"_id":"5EzJVhiHQvr3v72n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Breached Defenses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can find the one weak point in a creature's scales, wards, or armor to get past its resistances. When you succeed at Exploit Vulnerability, you learn about the highest of the creature's resistances that can be bypassed (for example, if the creature has resistance to physical damage except silver), if the creature has one. If you prefer, you can choose the following benefit instead of one of the usual two benefits from Exploit Vulnerability.</p>\n<hr />\n<p><strong>Breached Defenses</strong> You can choose this benefit only if you succeeded at Exploit Vulnerability and learned the creature has at least one resistance that can be bypassed. Choose one such resistance. Your unarmed and weapon Strikes bypass the chosen resistance.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Exploit Vulnerability"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"breached-defenses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5EzJVhiHQvr3v72n"}}}
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{"_id":"5FHLom2tpC0X3nbf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greater Augmentation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've greatly improved your abilities and your core can support further augmentations. You gain the enhancement benefits of one of your 1st-, 5th-, 9th-, or 13th-level automaton ancestry feats. You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"choices":"flags.pf2e.automaton.enhancements.greater","flag":"greaterAugmentation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Automaton.Enhancement.AugmentationPrompt","rollOption":"enhancement"},{"choices":"flags.pf2e.automaton.enhancements.lesser","flag":"greaterAugmentation","key":"ChoiceSet","predicate":["enhancement:lesser-augmentation"],"prompt":"PF2E.SpecificRule.Automaton.Enhancement.AugmentationPrompt","rollOption":"enhancement"},{"adjustName":false,"choices":[{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:1"],"value":"arc-expert"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:1"],"value":"cra-expert"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:2"],"value":"arc-master"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:2"],"value":"cra-master"}],"flag":"automatonLoreSkill","key":"ChoiceSet","predicate":["enhancement:automaton-lore",{"nor":["enhancement:automaton-lore:arc-expert","enhancement:automaton-lore:cra-expert","enhancement:automaton-lore:arc-master","enhancement:automaton-lore:cra-master"]}],"prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"enhancement:automaton-lore"},{"choices":[{"label":"PF2E.SpecificRule.Automaton.Enhancement.MagicalResistanceAll","value":"all"},{"label":"PF2E.SpecificRule.Automaton.Enhancement.MagicalResistanceIncrease","value":"increase"}],"flag":"greaterAugmentation","key":"ChoiceSet","predicate":["enhancement:magical-resistance",{"nor":["enhancement:magical-resistance:all","enhancement:magical-resistance:increase"]}],"prompt":"PF2E.SpecificRule.Automaton.Enhancement.EnhancementPrompt","rollOption":"enhancement:magical-resistance"},{"choices":[{"label":"PF2E.SpecificRule.Automaton.Enhancement.ArcaneLocomotionClimbSpeed","predicate":[{"not":"locomotion:climb"}],"value":"climb"},{"label":"PF2E.SpecificRule.Automaton.Enhancement.ArcaneLocomotionSwimSpeed","predicate":[{"not":"locomotion:swim"}],"value":"swim"},{"label":"PF2E.SpecificRule.Automaton.Enhancement.ArcaneLocomotionIncreaseSpeed","value":"increase"}],"flag":"greaterAugmentation","key":"ChoiceSet","predicate":["enhancement:arcane-locomotion"],"prompt":"PF2E.SpecificRule.Automaton.Enhancement.EnhancementPrompt","rollOption":"enhancement:arcane-locomotion"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"greater-augmentation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5FHLom2tpC0X3nbf"}}}
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{"_id":"5FOqVC9Q0eEKEf3w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Warrior Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from the Mwangi Expanse.</p>\n<hr />\n<p>You have taken up a nameless mask and sworn the oath of the magic warriors. You become trained in your choice of Arcana or Nature and in Magic Warrior Lore; if you were already trained in the skill, you become an expert instead.</p>\n<p>You hide your identity behind a mask representing an animal of your choice, corresponding to one of the general animal types in the <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]{animal form}</em> spell. You gain a +1 circumstance bonus to saves against divination effects, though sometimes refusing to remove your mask can cause issues in areas that don't respect or understand the magic warrior tradition.</p>\n<p>Once you take this feat, if another creature ever learns your true face or name, you lose your abilities from this archetype. Close allies who knew of your decision to take the mask before your dedication don't break this taboo unless they tell someone else. To regain your abilities, you must discard your mask and obtain a new one of a different animal, then retrain Magic Warrior Dedication into a new Magic Warrior Dedication with your new mask. Your focus spells from the magic warrior archetype are the same tradition as your other spells (choose one if you have spells from multiple traditions).</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.zxY04QNfB90gjLoh]{Magic Warrior} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"ability to cast focus spells"}]},"rules":[{"key":"FlatModifier","label":"vs. divination (Magic Warrior Dedication)","predicate":["divination"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"magic-warrior-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5FOqVC9Q0eEKEf3w"}}}
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{"_id":"5FyvwI24mnROzh61","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Assessment","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You make a telegraphed attack to learn about your foe.</p>\n<p>Make a melee Strike. On a hit, you can immediately attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.</p>\n<p>The target is temporarily immune to Combat Assessment for 1 day.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Combat Assessment (critical hit)","predicate":["action:recall-knowledge","critical-assessment"],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"combat-assessment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5FyvwI24mnROzh61"}}}
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{"_id":"5GC2iGtVp3UAH2nm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Glutton For Flesh","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer. If you @UUID[Compendium.pf2e.actionspf2e.1If9lLVoZdO8woVg] while satiated, you become fully satiated. You stay fully satiated for 3 hours, after which you become satiated for 1 hour. If you're fully satiated when an ability would end your satiation, you cease being fully satiated but remain satiated. If you have @UUID[Compendium.pf2e.feats-srd.7GrACprIxZuarGDs], you gain a +10-foot status bonus to your Speed when fully satiated instead of a +5-foot status bonus for being satiated.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Ghoul.FullySatiated","option":"ghoul-fully-satiated","predicate":["ghoul-satiated"],"toggleable":true}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"glutton-for-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5GC2iGtVp3UAH2nm"}}}
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{"_id":"5GqjEM22n78Vmdpe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Focused Fascination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg]{Fascinate} your target. This works only if you're attempting to fascinate one target.</p>\n<p>For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Fascinating Performance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"focused-fascination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5GqjEM22n78Vmdpe"}}}
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{"_id":"5H2KmhiIGuPxKwBK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nagaji Spell expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your magical skill rivals that of accomplished naga spellcasters. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.zR67Rt3UMHKC5evy]</em>, <em>@UUID[Compendium.pf2e.spells-srd.zfn5RqAdF63neqpP]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj]</em>. You can Cast this Spell as a 5th-level occult innate spell once that day. You become an expert in occult spell DCs and occult spell attack rolls.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Nagaji Spell Mysteries"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"nagaji-spell-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5H2KmhiIGuPxKwBK"}}}
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{"_id":"5H3Sk1yhalQQzUys","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hex Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You embody the link to your patron so completely that you can cast your hexes in rapid succession.</p>\n<p>You are no longer limited to casting only a single hex each turn. In addition, when you cast <em>@UUID[Compendium.pf2e.spells-srd.YVK3JUkPVzHIeGXQ]</em> to sustain a hex, you gain the effects of @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg] for all your active hexes that have a duration of sustained.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"hex-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5H3Sk1yhalQQzUys"}}}
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{"_id":"5I97q0FfAeXcUQhs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Crawl","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Crawl incredibly swiftly-up to half your Speed, rather than 5 feet. If you're a master in Acrobatics, you can Crawl at full Speed, and if you're legendary, you aren't flat-footed while prone.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"nimble-crawl","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5I97q0FfAeXcUQhs"}}}
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{"_id":"5JG0kjxukERBeayd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Frightful Aura","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're surrounded by a palpable sense of menace and power that's terrifying to behold. The aura is a @Template[type:emanation|distance:15]. An enemy that enters or ends its turn in the aura must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your spell DC or class DC.</p>\n<p><strong>Success</strong> The creature is unaffected and temporarily immune to your Frightful Aura for 1 minute.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Lich Dedication"},{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"frightful-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5JG0kjxukERBeayd"}}}
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{"_id":"5Jc2ySGLVi053qpz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twist the Knife","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a melee Strike that dealt sneak attack damage to a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] target</p>\n<hr />\n<p>After stabbing your opponent in a weak spot, you tear the wound open. You deal @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} to the target equal to your number of sneak attack damage dice.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"twist-the-knife","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5Jc2ySGLVi053qpz"}}}
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{"_id":"5KXJkEs39y1gaPEm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stargazer's Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Long hours in darkened observatories have sharpened your senses. If you don't have low-light vision or darkvision, you gain low-light vision, or if you already have low-light vision, you gain darkvision.</p>\n<p><strong>Special</strong> You can take this feat a second time, upgrading your low-light vision to darkvision.</p>"},"level":{"value":4},"maxTakable":2,"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["feat:stargazers-eyes:2"],"selector":"darkvision"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.feats.stargazersEyes.count","value":1},{"domain":"all","key":"RollOption","option":"feat:stargazers-eyes:{actor|flags.pf2e.feats.stargazersEyes.count}"}],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stargazers-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5KXJkEs39y1gaPEm"}}}
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{"_id":"5MG4dBTsFZVbHcX7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Eldritch Archer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-eldritch-archer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5MG4dBTsFZVbHcX7"}}}
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{"_id":"5N6rLz4mdJg0NrQH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Anticipate Ambush","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Using your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed.</p>\n<p>If you're Anticipating an Ambush at the start of an encounter, you roll a Perception check for initiative, and all enemies rolling Stealth for initiative take a -2 circumstance penalty to their Stealth checks.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["exploration","rogue"]},"slug":"anticipate-ambush","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5N6rLz4mdJg0NrQH"}}}
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{"_id":"5NWZct5OvSiVvMn8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Cathartic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Cathartic Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-cathartic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5NWZct5OvSiVvMn8"}}}
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{"_id":"5NyX1WnXEO40yEaT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wyrmbane Aura","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Dragonslayer Oath</p>\n<hr />\n<p>Your aura protects against destructive energies and dragons' breath. You and all allies within 15 feet gain resistance equal to your Charisma modifier to acid, cold, electricity, fire, and poison. If the source of one of these types of damage is a dragon's breath, increase the resistance to half your level.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"wyrmbane-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5NyX1WnXEO40yEaT"}}}
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{"_id":"5O6G488xu1p8ZHsS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slayer's Blessing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You carry scraps of materials dangerous to undead and can apply them to your weapon. When you use Slayer's Strike, before making the Strike, you can choose either the <em>@UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R]</em> property rune or a precious material: cold iron, darkwood, or silver. Any Strike that gets extra positive damage from this use of Slayer's Strike also gets the benefits of the rune or counts as that material.</p>\n<p>At 14th level, add adamantine and mithral to the list of materials you can choose from.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Slayer's Strike"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"slayers-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5O6G488xu1p8ZHsS"}}}
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{"_id":"5Pj6pQ7N1qXCQLal","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Accursed Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, negative energy binds to it; this is a curse and a disease. The creature takes [[/r 2d6[persistent,negative]]] damage. While the creature has this persistent damage, it's also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}. The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a critical specialization effect.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"lte":["self:level",13]}],"selector":"fist-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.Base","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",14]},{"not":{"gte":["self:level",20]}}],"selector":"fist-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.FourteenthLevel","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",20]}],"selector":"fist-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.TwentiethLevel","title":"{item|name}"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"accursed-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5Pj6pQ7N1qXCQLal"}}}
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{"_id":"5Q69PI8jdQVkb1ZT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cavalier Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.nmcEiM2gjqjGWp2c]{Cavalier} archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Nature or Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"cavalier-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5Q69PI8jdQVkb1ZT"}}}
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{"_id":"5S1nPoxHTgu9MGGV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ricocheting Leap","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You quickly use your momentum to topple and spring off of foes. You can use @UUID[Compendium.pf2e.feats-srd.X8iSUF1m0eezmrjs] to make additional jumps off of creatures larger than you as if they were walls. Once per turn when you make an additional jump off of a creature in this way, you can also attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] that creature as a free action.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"master in Athletics"},{"value":"Wall Jump"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"ricocheting-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5S1nPoxHTgu9MGGV"}}}
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{"_id":"5SBFayX7JqKYANwa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rebounding Toss","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a thrown weapon.</p>\n<hr />\n<p>You bounce your weapon off one foe to strike another. Make a ranged Strike with a thrown weapon. If this Strike hits, the weapon rebounds toward an enemy within 10 feet of the original target. Make an additional Strike against this second target.</p>\n<p>Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"rebounding-toss","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5SBFayX7JqKYANwa"}}}
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{"_id":"5TPKikTyN7lrCvzY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mighty Bulwark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the bulwark armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Sentinel Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["self:armor:trait:bulwark"],"selector":"reflex","value":4},{"key":"AdjustModifier","predicate":["self:armor:trait:bulwark"],"selector":"reflex","slug":"dex","suppress":true},{"key":"AdjustModifier","selector":"reflex","slug":"bulwark","suppress":true}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mighty-bulwark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5TPKikTyN7lrCvzY"}}}
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{"_id":"5UQagWB13Z8xR5Z6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sorcerer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose a @UUID[Compendium.pf2e.classfeatures.2goYo6VNbwC6aKF1]. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.DJiYP5tFBrBMD0We]{Sorcerer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.sorcerer}.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.2goYo6VNbwC6aKF1"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"sorcerer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5UQagWB13Z8xR5Z6"}}}
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{"_id":"5Unc9AhGAAw1klFN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Swiftness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-swiftness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5Unc9AhGAAw1klFN"}}}
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{"_id":"5VWItcyt3Mx6mbSK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grippli Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are well versed in grippli culture and tactics. You gain the trained proficiency in Nature and Stealth. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in Grippli Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"grippli-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5VWItcyt3Mx6mbSK"}}}
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{"_id":"5VkVWZq7ZqH6RaAW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Voice Of The Night","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on such animals.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:make-an-impression","target:vampire-friend"],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"voice-of-the-night","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5VkVWZq7ZqH6RaAW"}}}
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{"_id":"5YcnoTYKvEtkWiHh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Side by Side (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"an animal companion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.flanking.canGangUp","value":"animal-companion"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"side-by-side-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5YcnoTYKvEtkWiHh"}}}
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{"_id":"5YlHrBCZJmb6Q4Lz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slippery Prey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're able to escape bonds more easily than others. When you attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Acrobatics or Athletics"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"slippery-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5YlHrBCZJmb6Q4Lz"}}}
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{"_id":"5ZX4btrw5yjBr8IM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bullet Dancer Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Bullet Dancer Stance.</p>\n<hr />\n<p>You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata. You Strike with a simple firearm, and then Interact to reload that same firearm. You don't need a free hand to reload your simple firearm in this way.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Bullet Dancer Burn"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"bullet-dancer-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5ZX4btrw5yjBr8IM"}}}
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{"_id":"5ZoIJImgvpdhGcDR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Just the Thing!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing. You attempt a skill action that takes 1 minute or less to complete, using the same number of actions or amount of time as normal. However, as you take the action, describe a device you pull out and use to accomplish the skill. The specifics of how you accomplish this are up to you, but they should fit the challenge at hand. For instance, you might use gravitic stabilizers to balance on the razor's edge, a force battering ram gizmo to open the iron door, or a device that produces an aroma with the ability to pacify wyrms to persuade the dragon. Using an invention in this way lets you alter how you calculate the skill check used in the action. Instead of the normal skill modifier associated with that skill action, you use your Crafting modifier.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"just-the-thing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5ZoIJImgvpdhGcDR"}}}
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{"_id":"5ZsmRm7HvFAw2XDZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Caravan Leader","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You know how to get the most effort out of your allies on the road.</p>\n<p>When @UUID[Compendium.pf2e.actionspf2e.JuqmIAnkL9hVGai8]{Hustling} in a group during exploration mode, your group can Hustle for as long as the member who could Hustle longest on their own, plus an additional 20 minutes beyond that.</p>"},"level":{"value":11},"prerequisites":{"value":[{"value":"Constitution 18"},{"value":"Pick Up the Pace"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"caravan-leader","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5ZsmRm7HvFAw2XDZ"}}}
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{"_id":"5cYFHKQK6OZCwavI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Detective's Readiness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.</p>\n<p>You gain your circumstance bonus from @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] on saving throws (and their DCs, as normal) against the subject of a lead, and you can use @UUID[Compendium.pf2e.actionspf2e.25WDi1cVUrW92sUj] to assist an ally's saving throw against that subject.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rUKtp4q8y73AvCbo]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Pursue a Lead (Detective's Readiness)","predicate":["pursue-a-lead"],"selector":"saving-throw","type":"circumstance","value":{"brackets":[{"end":8,"value":1},{"start":9,"value":2}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"detectives-readiness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5cYFHKQK6OZCwavI"}}}
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{"_id":"5csEOLLbYUWJDJoS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Monster Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] to identify any creature. In addition, you gain the benefits of @UUID[Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2] (and @UUID[Compendium.pf2e.feats-srd.2yq3l8e2Vzz34yRV], if you have it) on a success as well as a critical success.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"master in Nature"},{"value":"Monster Hunter"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"master-monster-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5csEOLLbYUWJDJoS"}}}
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{"_id":"5cxkVY3mBsbYWd5K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Timeless Body","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["poison","disease"]}],"selector":"saving-throw","type":"status","value":2},{"key":"Resistance","type":"poison","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"timeless-body","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5cxkVY3mBsbYWd5K"}}}
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{"_id":"5d4AyZ0Y6Ht1OwIa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sidestep","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> The attack roll for a Strike targeting you fails or critically fails</p>\n<hr />\n<p>You deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"sidestep","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5d4AyZ0Y6Ht1OwIa"}}}
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{"_id":"5dAFkOYPz8PPdFrw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leave an Opening","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you hit hard enough, you leave an opening so your ally can jump in on the action.</p>\n<p>Whenever you critically hit a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] opponent with a melee attack and deal damage, the target triggers an Attack of Opportunity reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"leave-an-opening","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5dAFkOYPz8PPdFrw"}}}
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{"_id":"5f0EbNl7DHkiKCIr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Empyreal Aura","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within @Template[type:emanation|distance:30]{30 feet} of you at the end of your turn must succeed at a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC or else become @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"legendary in Religion"}]},"rules":[{"key":"Aura","radius":30,"slug":"empyreal-aura","traits":["archetype","aura"]}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","aura"]},"slug":"empyreal-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5f0EbNl7DHkiKCIr"}}}
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{"_id":"5f8gQxVdioUcgsTD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar Oddities","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you. You gain a +2 circumstance bonus to checks to Identify Magic on a cursed item or a spell that has the curse trait.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"},{"value":"trained in Occultism or Curse Lore"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"familiar-oddities","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5f8gQxVdioUcgsTD"}}}
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{"_id":"5fd95NhJJ55hm0Qt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Link Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bond replenishes your focus. If you have spent at least 3 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Link Focus"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"link-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5fd95NhJJ55hm0Qt"}}}
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{"_id":"5g7OFtvYQ7wPPJHC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.</p>\n<p>You gain the trained proficiency rank in Intimidation and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You also become trained in a Lore skill related to the fiendish plane from which you trace your lineage (usually Abaddon Lore, Abyss Lore, or Hell Lore).</p>\n<hr />\n<p><em>Note: If you are already trained in one of the skills provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"fiendish-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5g7OFtvYQ7wPPJHC"}}}
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{"_id":"5gnBhockV7O32jTR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Finish","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"furious-finish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5gnBhockV7O32jTR"}}}
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{"_id":"5hUj7glY8YnO5sBI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced School Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain access to a powerful new school spell depending on your arcane school.</p>\n<p>If you're an abjurer, you gain <em>@UUID[Compendium.pf2e.spells-srd.LoBjvguamA12iyW0]</em>; if you're a conjurer, you gain <em>@UUID[Compendium.pf2e.spells-srd.zjG6NncHyAKqSF7m]</em>; if you're a diviner, you gain <em>@UUID[Compendium.pf2e.spells-srd.4LSf04FFvDgMyDk6]</em>; if you're an enchanter, you gain <em>@UUID[Compendium.pf2e.spells-srd.KPGGkyBFbKse7KpK]</em>; if you're an evoker, you gain <em>@UUID[Compendium.pf2e.spells-srd.vfHr1N8Rf2bBpdgn]</em>; if you're an illusionist, you gain <em>@UUID[Compendium.pf2e.spells-srd.Nun72GTmb31YqSKh]</em>; if you're a necromancer, you gain <em>@UUID[Compendium.pf2e.spells-srd.zvvHOQV78WKUB33l]</em>; and if you're a transmuter, you gain <em>@UUID[Compendium.pf2e.spells-srd.SDkIFrrO1PsE02Kd]</em>.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"arcane school"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"advanced-school-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5hUj7glY8YnO5sBI"}}}
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{"_id":"5iHB5ZFJ25XrZHye","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspirit Hazard","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6]{Disable} a hazard.</p>\n<p><strong>Requirements</strong> The hazard isn't broken.</p>\n<hr />\n<p>You awaken a spirit of creation within the hazard. You learn the hazard's effects.</p>\n<p>Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk","concentrate","occult","transmutation"]},"slug":"inspirit-hazard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5iHB5ZFJ25XrZHye"}}}
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{"_id":"5iULRBRDOryuWX6t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iruxi Unarmed Cunning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You make the most of your iruxi unarmed attacks. Whenever you score a critical hit with a claw or an unarmed attack you gained from a lizardfolk ancestry feat, you apply the unarmed attack's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"iruxi-unarmed-cunning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5iULRBRDOryuWX6t"}}}
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{"_id":"5j3nLvicUVmPqzA7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tongue Tether","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tongue can momentarily latch on as readily as your hands. So long as you can freely open your mouth, you do not need free hands in order to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP].</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.OK8X6QFRuRxpBMcZ] feat, you can Disarm, Grab an Edge, and Trip with your tongue at a distance that is 5 feet beyond your normal reach.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"snaptongue grippli"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"tongue-tether","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5j3nLvicUVmPqzA7"}}}
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{"_id":"5kUQuIP8N57MXhuz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beastmaster's Call","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<hr />\n<p>You quickly call in a primal projection of a non-active companion to provide the companion's support benefit. The projection arrives in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. The projection has the same AC and saving throw modifiers as the real companion, and if it would take any damage before your next turn, it disappears and the support benefit ends immediately.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Beastmaster Dedication"},{"value":"Call Companion"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","concentrate","conjuration","primal"]},"slug":"beastmasters-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5kUQuIP8N57MXhuz"}}}
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{"_id":"5kua1Kf5Ca85lbzb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Space-Time Shift","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You travel just a few moments into the future to immediately arrive at your destination. Your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your @UUID[Compendium.pf2e.actionspf2e.Bcxarzksqt9ezrs6] instead of traversing normally to the location. Your augmented Strides have the teleport trait and don't trigger reactions that can be triggered by move actions or upon leaving or entering a square. You also augment your @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] actions in this way if you have the corresponding movement type.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":12},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"space-time-shift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5kua1Kf5Ca85lbzb"}}}
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{"_id":"5lZBacKOZOgIx4Pi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eidetic Ear","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an amazing memory for sound. You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0]{Assurance (Performance)} feat. With a successful @Check[type:flat|dc:8], you can accurately recall a sound or a snippet of conversation you heard within the last week. You are memorizing by rote rather than content, and can't use this to cram facts, so this doesn't grant you any extra ability to Recall Knowledge.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","preselectChoices":{"assurance":"performance"},"uuid":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"eidetic-ear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5lZBacKOZOgIx4Pi"}}}
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{"_id":"5nPtGnXii1WTM5Wt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Faultspawn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works. You also have some vestigial signs of your previous incarnation, such as a second set of shoulder blades without usable arms, a set of mostly closed eyes where no eyes belong, or strange scarring reminiscent of a mouth.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.e5JscXqvBUC867oo] reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.e5JscXqvBUC867oo"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"faultspawn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5nPtGnXii1WTM5Wt"}}}
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{"_id":"5nc5ridFBfYpn2Om","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bargain Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Earn Income using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"bargain-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5nc5ridFBfYpn2Om"}}}
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{"_id":"5npovgLMUlvtot2J","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wrestler Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the Titan Wrestler skill feat. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to Grapple you or Swallow you Whole.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.drgCQcXZbIJU0Zhw]{Wrestler} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Athletics, unarmed attacks, and unarmored defense"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"},{"key":"FlatModifier","predicate":[{"or":["action:grapple","action:swallow-whole"]}],"selector":["fortitude-dc","reflex-dc"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"wrestler-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5npovgLMUlvtot2J"}}}
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{"_id":"5nzeyuvzKL4T8eLt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weapon-Rune Shifter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn how to alter the magic of weapon runes by using a crystal as a focusing component. Once per day during your daily preparations, you can focus on a rune's magical energies through a crystal's facets to alter a single property rune on one weapon in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: <em>corrosive, flaming, frost, ghost touch, grievous, returning, shock, thundering, or wounding</em>. The property rune remains altered until you make your next daily preparations. The weapon must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the weapon can't be sold as though it had the temporary rune.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Crystal Keeper Dedication"}]},"rules":[],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"weapon-rune-shifter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5nzeyuvzKL4T8eLt"}}}
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{"_id":"5op3m0gwZjL4udit","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Duelist's Challenge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends.</p>\n<p>Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strike's} damage equal to the number of damage dice your weapon deals.</p>\n<p>If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open"]},"slug":"duelists-challenge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5op3m0gwZjL4udit"}}}
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{"_id":"5pGMffGKkBTZKvjw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Raging Thrower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"raging-thrower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5pGMffGKkBTZKvjw"}}}
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{"_id":"5q8a36QyYAslgnsk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eldritch Calm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. While you are not emotionless, and indeed might be prone to fits of odd moods and tempers, many perceive you as having an aura of unshakable tranquility. When you roll a critical failure against an emotion or fear effect, you get a failure instead. Once per day in place of attempting a saving throw against an emotion or fear effect, you can automatically treat your result as though you had rolled a 20; this is a fortune effect. However, your extraordinary emotional detachment makes it difficult to encourage you. You reduce any bonus you gain from an emotion effect by 1.</p>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","type":"save"},{"key":"SubstituteRoll","selector":"saving-throw","value":20}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"eldritch-calm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5q8a36QyYAslgnsk"}}}
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{"_id":"5qJBjjitpHjkX5Wh","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Embodied Legionary Subjectivity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You're from Nex.</p>\n<hr />\n<p>Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages. You become trained in Arcana and Athletics. If you would automatically become trained in one of those skills, you instead gain the trained rank in another skill of your choice. You also become trained in Warfare Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"cataphract fleshwarp heritage"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"uncommon","value":["fleshwarp"]},"slug":"embodied-legionary-subjectivity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5qJBjjitpHjkX5Wh"}}}
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{"_id":"5qVCl5MwPcx0sS7T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elude Trouble","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature misses you with a melee attack.</p>\n<hr />\n<p>You slip through your foe's opening. Stride up to your Speed. This movement doesn't trigger movement-based reactions from the creature that missed you.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"elude-trouble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5qVCl5MwPcx0sS7T"}}}
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{"_id":"5qXw5Gl9TxbPMZLB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orthographic Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You understand the principles that underlie all written words, allowing you to read nearly any text. You can attempt to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L] using Loremaster Lore in place of the required skill.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Loremaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"orthographic-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5qXw5Gl9TxbPMZLB"}}}
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{"_id":"5s8FqK4YZTVOvP0v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reveal True Name","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p>You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. You must know and speak the creature's true name and say what you want the creature to do. Attempt an @Check[type:intimidation] check against the target's Will DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target does as you say out of a sense of self-preservation, and will not harm itself in any way. It becomes unfriendly (if it wasn't already unfriendly or hostile) but continues to comply for up to 1 day. The target is too scared of you to retaliate or flee, certain you would find them wherever they might go.</p>\n<p><strong>Success</strong> As critical success, but once the target becomes unfriendly, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location.</p>\n<p><strong>Failure</strong> The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already unfriendly or hostile, they become unfriendly. They avoid you in the future and are likely to take indirect action against you.</p>\n<p><strong>Critical Failure</strong> The target refuses to comply and becomes hostile, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"},{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["auditory","concentrate","emotion","general","mental","skill"]},"slug":"reveal-true-name","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5s8FqK4YZTVOvP0v"}}}
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{"_id":"5tlTRfyPXkGS9Coq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lunging Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a staff.</p>\n<hr />\n<p>Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.</p>\n<p>Make a Spellstrike with a staff, with a spell that isn't a cantrip or focus spell. Increase the staff's reach by 5 feet × the spell's level.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellstrike"},{"value":"twisting tree hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","magus","transmutation"]},"slug":"lunging-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5tlTRfyPXkGS9Coq"}}}
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{"_id":"5uhKRkYDzLP7v3XY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Zombie Horde","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You built your reanimated construct companion of modular components from various corpses. Its unique makeup enables your companion to split into dozens or even hundreds of much smaller corpse constructs. Acting as one, this shambling swarm can overwhelm your enemies.</p>\n<p>You Command your reanimated construct companion. Instead of its normal actions, the companion splits into a horde of Small and Tiny construct companions within a @Template[type:emanation|distance:30] from its original space. The horde makes a Strike against each foe within the emanation with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the companion makes all the attacks. The miniature companions recombine into a single companion of their original size at any location within the emanation.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"zombie-horde","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5uhKRkYDzLP7v3XY"}}}
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{"_id":"5vRXZcGAbqKRoaqL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Recognize Threat","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You have master proficiency in a skill to identify the triggering creature.</p>\n<p><strong>Trigger</strong> Your first turn of an encounter begins, and you can see a creature.</p>\n<hr />\n<p>You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in a Recall Knowledge skill"},{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"recognize-threat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5vRXZcGAbqKRoaqL"}}}
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{"_id":"5vXc2s2siR1ihpBT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Warden (Fighter)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your shield to protect your allies as well as yourself. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"shield block"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"shield-warden-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5vXc2s2siR1ihpBT"}}}
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{"_id":"5vipJDU5hGs0SejD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hyena Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits. You gain a Tiny hyena as a familiar.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"hyena-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5vipJDU5hGs0SejD"}}}
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{"_id":"5zeKULjKDkiIenhu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unstable Redundancies","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.</p>\n<hr />\n<p>You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments. You automatically succeed at the triggering flat check.</p>\n<p>You can't rely on your Unstable Redundancies again until you spend 10 minutes setting them back up. If you spend 10 minutes retuning your innovation so you can use unstable actions again, you can set up your Unstable Redundancies during the same time.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"unstable-redundancies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.5zeKULjKDkiIenhu"}}}
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{"_id":"607fIUg4JjG0aIRx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Goblin Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-dogslicer.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-horsechopper.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.607fIUg4JjG0aIRx"}}}
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{"_id":"60o2Pf4IunqP6J0Z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Equitable Defense","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You take damage from a critical hit.</p>\n<hr />\n<p>Gritting your teeth through the pain, you position yourself to counterattack. You gain resistance to the damage from the critical hit equal to half your level. As long as you're still conscious after the attack, you can Interact to reload a weapon you currently wield or Stand. You gain a +1 circumstance bonus on the next Strike you make against the creature who critically hit you, provided you make it before the end of your next turn.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Shieldmarshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"equitable-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.60o2Pf4IunqP6J0Z"}}}
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{"_id":"62USpCx1ewK03wzm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ricochet Legend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides.</p>\n<p>In addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} and is unable to determine where your shot originated.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Ricochet Master"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"ricochet-legend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.62USpCx1ewK03wzm"}}}
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{"_id":"62glnJI2o0KnHULB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Triangle Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP] and wielding a bow usable with that stance.</p>\n<hr />\n<p>You string three arrows to your bow and fire them all at once. Make three ranged Strikes against a single target with the required weapon, each using your current multiple attack penalty, and you take an additional -2 penalty. This counts as two attacks when calculating your multiple attack penalty, and you combine the attacks' damage for the purpose of resistances and weaknesses.</p>\n<p>Your @UUID[Compendium.pf2e.feats-srd.8bMmGBO6gsMfWZk3] benefit applies to Triangle Shot, even though it isn't a @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17]. If all three Strikes hit, the target takes [[/r 3d6[bleed]]].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Monastic Archer Stance"},{"value":"Stunning Fist"}]},"rules":[{"domain":"attack-roll","key":"RollOption","label":"Triangle Shot (-2 penalty to attack)","option":"triangle-shot","toggleable":true},{"key":"FlatModifier","predicate":["triangle-shot","ranged"],"selector":"attack","value":-2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","flourish","monk"]},"slug":"triangle-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.62glnJI2o0KnHULB"}}}
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{"_id":"62hpJOuvYYSa4X7u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hellknight Signifer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have bolstered your force of will with the power of the Measure and the Chain. Upon initiation, you receive a @UUID[Compendium.pf2e.equipment-srd.XlmoKh60WMF9ou3J], often devoid of eyeholes or other decorative features. The mask doesn't obscure your vision, though it makes it impossible for others to see your eyes. While wearing your signifer's mask, you gain +1 circumstance bonus to Deception checks to Lie, Intimidation checks, and Deception DCs against Sense Motive. You gain expert proficiency in Intimidation (or in another skill in which you're trained of your choice, if you were already an expert in Intimidation) as well as in your choice of Arcana, Nature, Occultism, or Religion.</p>\n<div><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.RxDsPgPCCxEdjcVQ]{Hellknight Signifer} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ARYrFIOsT3JxpjDY]{Hellknight Armiger} archetypes.</div>"},"level":{"value":6},"prerequisites":{"value":[{"value":"spellcasting class feature"},{"value":"Hellknight Armiger Dedication"},{"value":"lawful alignment"},{"value":"member of a Hellknight order"},{"value":"passed the Hellknight Test"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.XlmoKh60WMF9ou3J"},{"choices":[{"label":"PF2E.SkillArc","predicate":[{"lt":["skill:arc:rank",2]}],"value":"arc"},{"label":"PF2E.SkillNat","predicate":[{"lt":["skill:nat:rank",2]}],"value":"nat"},{"label":"PF2E.SkillRel","predicate":[{"lt":["skill:rel:rank",2]}],"value":"rel"},{"label":"PF2E.SkillOcc","predicate":[{"lt":["skill:occ:rank",2]}],"value":"occ"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"hellknight-signifer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.62hpJOuvYYSa4X7u"}}}
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{"_id":"63L2iSAxkHyq6qEt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hallowed Necromancer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead. You gain the <em>@UUID[Compendium.pf2e.spells-srd.4bFxUA59xeq6Snhw]</em> focus spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity. You can Refocus by meditating or praying to connect yourself to conduits of positive energy. Focus spells from the hallowed necromancer archetype have the same tradition as your spell slots.</p>\n<p>Casting spells that create, heal, or otherwise aid or promote undead is anathema to you, as is cooperation with undead. Using negative energy isn't anathema, as it serves a natural purpose, but twisting that negative energy for creation is blasphemous to you. If you perform acts that are anathema to your principles, you lose access to all feats from this archetype. These abilities can be regained only with an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.3B1PqqSZYQj9YXac]{Hallowed Necromancer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"good alignment"},{"value":"able to cast spells using spell slots"},{"value":"able to cast at least one necromancy spell"},{"value":"expert in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"hallowed-necromancer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.63L2iSAxkHyq6qEt"}}}
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{"_id":"63sSYk5yqiAyZGb9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Graceful Leaper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Mass and muscle are meaningless when you leap; only grace and balance matter.</p>\n<p>You can roll an Acrobatics check instead of an Athletics check when making a @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2].</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Acrobat Dedication"},{"value":"Master in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"graceful-leaper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.63sSYk5yqiAyZGb9"}}}
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{"_id":"647GZOyhWgcjw6Jg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elucidating Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mercy grants clarity to those around you just when they need it most.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.zilwynzk8lIujgZo], you can instead attempt a counteract check to remove the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] conditions, using the source of that condition to determine the counteract level and DC.</p>\n<p>If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"elucidating-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.647GZOyhWgcjw6Jg"}}}
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{"_id":"64DgI5CHP7K9kbbg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Practiced Opposition","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade. Attempt a check to Recall Knowledge about an undead you can see and then Strike that undead. If your attempt to Recall Knowledge is successful, your Strike treats the target's resistances as 5 lower. The target is then immune to your Practiced Opposition for 24 hours.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"practiced-opposition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.64DgI5CHP7K9kbbg"}}}
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{"_id":"65gjc5KE4ZRoocbi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Abundant Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can teleport yourself a short distance. You gain the <em>@UUID[Compendium.pf2e.spells-srd.Az3PmWnlWSb5ELX9]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Incredible Movement"},{"value":"Ki Spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"abundant-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.65gjc5KE4ZRoocbi"}}}
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{"_id":"67UXSHUUH0K36xyB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Smoke Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You're used to fighting and hiding in a haze of smoke and flame. You automatically succeed at the DC 5 flat check to target a @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] creature if that creature is concealed only by smoke. When you are concealed or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] in smoke, increase the DC of the flat check to target you to @Check[type:flat|dc:6]{6} if you're concealed or @Check[type:flat|dc:12]{12} if you're hidden.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"smoke-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.67UXSHUUH0K36xyB"}}}
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{"_id":"68Kc4UyhnP4l8mxq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dead Reckoning","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p>You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above. You immediately intuit which direction is north (assuming the concept of north exists at your current location).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","concentrate","skill"]},"slug":"dead-reckoning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.68Kc4UyhnP4l8mxq"}}}
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{"_id":"69h9D3syUYLgIPr7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expanded Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are luckier even than most catfolk. You can trigger @UUID[Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP] when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws.</p>\n<p>You still can use Cat's Luck only once per day.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cat's Luck"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"expanded-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.69h9D3syUYLgIPr7"}}}
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{"_id":"6A1WTVY1PUlXy3rW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Versatile Spellstrike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can channel the entire realm of possibilities of your spellbook into an attack.</p>\n<p>Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a Spellstrike, you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 levels lower than the slot's level. (As normal for preparing spells, you can use a spell of an even-lower level, heightening it accordingly.)</p>\n<p>You don't have any spell prepared in that slot until you cast from that slot.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"versatile-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6A1WTVY1PUlXy3rW"}}}
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{"_id":"6AXAJuMEMpxU27PJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dispelling Slice","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your sneak attack slices through the threads binding magic to a target.</p>\n<p>Make a Strike against a flat-footed creature. If your Strike deals sneak attack damage, you attempt to counteract a single spell active on the target (your choice).</p>\n<p>Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC - 10.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"dispelling-slice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6AXAJuMEMpxU27PJ"}}}
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{"_id":"6CE1nVGxt192AUGk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scout's Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You meander around unpredictably, and then ambush your opponents without warning.</p>\n<p>Choose one enemy. Stride, @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against that opponent, and then make a Strike against that foe. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, because you use the terrain around you to catch your foe off-guard.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Scout Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"scouts-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6CE1nVGxt192AUGk"}}}
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{"_id":"6DkylvU5RF1O6DTT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Daredevil's Gambit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>If you critically succeed at your Daring Act, you can enter the target's space and remain there until the beginning of your next turn or until the target moves, whichever comes first. You gain a +2 circumstance bonus to AC, and your target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks while you are sharing its space in this way. If any creature other than your target hits you with an attack roll while you are sharing your target's space, attempt a @Check[type:flat|dc:15]. On a success, resolve the attack against the target instead of you, using the same attack roll result that hit you.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Daring Act"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"daredevils-gambit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6DkylvU5RF1O6DTT"}}}
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{"_id":"6ENHSzqg88J6dri6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see in the darkness as easily as an elemental. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<hr />\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"elemental-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6ENHSzqg88J6dri6"}}}
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{"_id":"6EgHimhCuS8L0xDE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosive Savant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons. You become trained in simple and martial bombs and firearms.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:simple",{"or":["item:group:firearm","item:group:bomb"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleBombsFirearms","slug":"simple-bombs-firearms","value":1},{"definition":["item:category:martial",{"or":["item:group:firearm","item:group:bomb"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialBombsFirearms","slug":"martial-bombs-firearms","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"explosive-savant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6EgHimhCuS8L0xDE"}}}
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{"_id":"6GGPTYwljGeGL2B3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grippli Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You fight with effortless expertise with grippli weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the @UUID[Compendium.pf2e.equipment-srd.FPwsiGqMCNPLHmjX], @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.H74vYwHJ8XT4qOPI], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], and @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F], or grippli weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-blowgun.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"grippli-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6GGPTYwljGeGL2B3"}}}
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{"_id":"6GN1zh3RcnZhrzxP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Everstand Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield.</p>\n<hr />\n<p>You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield's boss or spikes by one step, and increase the shield's Hardness by 2 when using the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.GGebXpRPyONZB3eS]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You are wielding a shield"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["champion","fighter","stance"]},"slug":"everstand-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6GN1zh3RcnZhrzxP"}}}
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{"_id":"6GO3dtFJnsNnSwWz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Medical Researcher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. When you @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use Medicine instead of Crafting.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"general":"General","skill":"Skill"},"value":["general","skill"]},"slug":"medical-researcher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6GO3dtFJnsNnSwWz"}}}
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{"_id":"6GUl9WG7OKvfVQo4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Empty Body","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You transmute your body into an ethereal form. You gain the <em>@UUID[Compendium.pf2e.spells-srd.mau1Olq58ECF0ZPi]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"empty-body","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6GUl9WG7OKvfVQo4"}}}
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{"_id":"6Hv4kpHj8IexNUey","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tiller's Aid","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use the Aid reaction to help a member of your crop even if you haven't prepared to do so.a</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Bellflower Dedication"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"tillers-aid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6Hv4kpHj8IexNUey"}}}
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{"_id":"6IrNSD0G5AAXPTJq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Borrow Time","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You reach ahead and make use of time that's yet to be. You become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] and can use the extra action to Step, Stride, or Strike. You gain this extra action immediately and can use it this turn. At the end of your turn, you become @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":10},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"borrow-time","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6IrNSD0G5AAXPTJq"}}}
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{"_id":"6J2ZSGNsXPKPcJGV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tiger Slash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.VCjAlOvjNvFJOsG5]</p>\n<hr />\n<p>You make a fierce swipe with both hands. Make a tiger claw Strike. It deals two extra weapon damage dice (three extra dice if you're 14th level or higher), and you can push the target 5 feet away as if you had successfully @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shoved} them.</p>\n<p>If the attack is a critical success and deals damage, add your Strength modifier to the persistent bleed damage from your tiger claw.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Tiger Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:tiger-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","option":"tiger-slash","toggleable":true},{"key":"DamageDice","predicate":["tiger-slash"],"selector":"tiger-claw-damage","value":{"brackets":[{"end":13,"value":{"diceNumber":2}},{"start":14,"value":{"diceNumber":3}}]}},{"critical":true,"damageType":"bleed","key":"FlatModifier","predicate":["tiger-slash"],"selector":"tiger-claw-damage","value":"@actor.abilities.str.mod"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"tiger-slash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6J2ZSGNsXPKPcJGV"}}}
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{"_id":"6KiB0SLYB1p8Th5U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Safeguarded Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] with an area, you aren't affected by the spell even if you are within the area.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","sorcerer"]},"slug":"safeguarded-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6KiB0SLYB1p8Th5U"}}}
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{"_id":"6LFBPpPPJjDq07fg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hit the Dirt!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature you can see attempts a ranged Strike against you.</p>\n<hr />\n<p>You fling yourself out of harm's way. You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk]. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] after completing your Leap.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"ac","key":"RollOption","option":"hit-the-dirt","toggleable":true},{"key":"FlatModifier","predicate":["hit-the-dirt","item:ranged"],"selector":"ac","type":"circumstance","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"hit-the-dirt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6LFBPpPPJjDq07fg"}}}
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{"_id":"6NXlg11EeCqjOmSg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twist Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims. Whenever you Activate an Item to cast a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell, you can invert its energy to produce the effects of an equivalent <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell instead.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"ability to cast heal and harm"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"twist-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6NXlg11EeCqjOmSg"}}}
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{"_id":"6O8MoMheHs5hNHX1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crystal Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know how to stimulate a body's natural healing abilities through the application of resonant crystals. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of healer's tools, which allows you to attempt to @UUID[Compendium.pf2e.actionspf2e.TC7OcDa7JlWbqMaN] or @UUID[Compendium.pf2e.actionspf2e.KjoCEEmPGTeFE4hh] using Occultism rather than Medicine.</p>\n<p>If you're an expert in Occultism and you use gems whose total value equals or exceeds 50 gp, you gain a +1 item bonus to your Occultism check. If you're a master and the gems' value equals or exceeds 700 gp, the item bonus increases to +2; if you're legendary in Occultism and the gems' value equals or exceeds 15,000 gp, the item bonus increases to +3.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["general","healing","manipulate","skill"]},"slug":"crystal-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6O8MoMheHs5hNHX1"}}}
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{"_id":"6ON8DjFXSMITZleX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"No Cause For Alarm","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"skill","description":{"value":"<p>You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a @Template[type:emanation|distance:10] around you who are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]. Each of them is temporarily immune for 1 hour.</p>\n<hr />\n<p><strong>Critical Success</strong> Reduce the creature's frightened value by 2.</p>\n<p><strong>Success</strong> Reduce the creature's frightened value by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","concentrate","emotion","general","linguistic","mental","skill"]},"slug":"no-cause-for-alarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6ON8DjFXSMITZleX"}}}
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{"_id":"6PCNYExygF5890Fl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thick Hide Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"key":"FlatModifier","selector":"hp","value":20}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"thick-hide-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6PCNYExygF5890Fl"}}}
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{"_id":"6PP57Aa5HmSr0qIZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sniping Duo Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you take this dedication, choose one willing, non-minion ally to act as your spotter. As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn. You can change your designated spotter by spending 3 days of downtime training with another ally.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.A5HwvubNii1d2UND]{Sniping Duo} archetype.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.zQHF2kkhZRAcrQvR]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in at least one type of weapon in the bow or firearm groups"},{"value":"trained in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"sniping-duo-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6PP57Aa5HmSr0qIZ"}}}
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{"_id":"6QOcQ8ooP1vjQACX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nonlethal Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can alter offensive spells to be less deadly. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that deals damage and doesn't have the death or negative trait, that spell gains the nonlethal trait.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["manipulate","metamagic","wizard"]},"slug":"nonlethal-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6QOcQ8ooP1vjQACX"}}}
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{"_id":"6RjilN93bgy34y3H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Red Mantis Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: <em>@UUID[Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2]</em>, <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c]</em>, <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em>, <em>@UUID[Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam]</em>, <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, <em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em><em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em>. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.</p>\n<p>You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You're trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.</p>"},"identified":{"value":true},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Religion"},{"value":"Red Mantis Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-red-mantis-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6RjilN93bgy34y3H"}}}
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{"_id":"6SEDoht4dXEJE5SW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Perfection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You command the ultimate powers of your bloodline and tradition. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Bloodline Paragon"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-perfection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6SEDoht4dXEJE5SW"}}}
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{"_id":"6TlBZSPr18Y8WiNk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instructive Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"instructive-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6TlBZSPr18Y8WiNk"}}}
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{"_id":"6VWLyjurMGi33XAT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reading the Signs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a @UUID[Compendium.pf2e.equipment-srd.Gyi4IVrAVJRPJF2s]. When you're attempting a skill check involving the drawing of cards or resolving the effects of a divination effect (including attempting a saving throw against a hostile divination effect against you), you gain a +2 status bonus to the check. When you draw a card to determine your harrow omen, perform Harrow Casting, cast <em>@UUID[Compendium.pf2e.spells-srd.ofAQyLtLEGnOIs3N]</em>, or if you activate a magical deck of cards, draw 2 cards, and choose the one you prefer as your actual card drawn. You can even use this ability when drawing from a Deck of Many Things, but only once per deck. The unused card is shuffled back into the stack.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","concentrate"]},"slug":"reading-the-signs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6VWLyjurMGi33XAT"}}}
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{"_id":"6WwxTbX8KvU3Xxak","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Janni Hospitality","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can use magic to show others desert hospitality. You can cast 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq]</em> once per day and <em>@UUID[Compendium.pf2e.spells-srd.WzLKjSw6hsBhuklC]</em> twice per day as arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"janni-hospitality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6WwxTbX8KvU3Xxak"}}}
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{"_id":"6Z4e3B9vePYpibcy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Confabulator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you're a master in Deception, reduce the bonus to +1, and if you're legendary, your targets don't get these bonuses at all.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"confabulator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6Z4e3B9vePYpibcy"}}}
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{"_id":"6ZNSMR0lRSLwBJBe","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spelunker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Living underground, you have learned to find your way without landmarks or even solid ground. If you roll a success on an Survival check to Sense Direction or an Athletics check to Climb, you get a critical success instead. You're not @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] when you attempt to Climb.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"predicate":["action:sense-direction"],"selector":"survival","text":"If you roll a success on an Survival check to Sense Direction you get a critical success instead.","title":"{item|name}"},{"key":"Note","outcome":["success"],"predicate":["action:climb"],"selector":"survival","text":"If you roll a success on an Athletics check to Climb you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"spelunker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6ZNSMR0lRSLwBJBe"}}}
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{"_id":"6b8DiNx4c1zPZ7RP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Edgewatch Detective Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Society or Thievery; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You can use Perception instead of Survival to Track, and you gain the @UUID[Compendium.pf2e.feats-srd.urQZwmzg2kS53vd5] skill feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.5RH1CkZQHYpsOium]{Edgewatch Detective} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.urQZwmzg2kS53vd5"}],"source":{"value":"Pathfinder #157: Devil at the Dreaming Palace"},"traits":{"rarity":"uncommon","selected":{"archetype":"Archetype","dedication":"Dedication"},"value":["archetype","dedication"]},"slug":"edgewatch-detective-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6b8DiNx4c1zPZ7RP"}}}
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{"_id":"6biVVoaqqUdQmQ37","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiery Retort","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>Ignoring your pain, you sear your attacker with a wave of flame. The triggering opponent takes [[/r @actor.level[fire]]]{fire damage} equal to your level.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":8},"prerequisites":{"value":[{"value":"flame order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid","evocation","fire"]},"slug":"fiery-retort","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6biVVoaqqUdQmQ37"}}}
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{"_id":"6cQSPqXoAO6oJl0i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shooting Stars Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enter a stance that lets you throw shuriken with lightning speed.</p>\n<p>While in this stance, you can use your monk feats or monk abilities that normally require unarmed attacks with shuriken instead.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.RXbfq6oqzVnW6xOV]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Monastic Weaponry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"shooting-stars-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6cQSPqXoAO6oJl0i"}}}
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{"_id":"6dJokwhIMvjAHL52","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Practiced Reloads","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals. You gain the slinger's reload for the way you selected with Gunslinger's Dedication.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Gunslinger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"practiced-reloads","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6dJokwhIMvjAHL52"}}}
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{"_id":"6dymMIqs3dAFqnyR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plumekith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. You only take half the normal damage from falling and gain a +2 circumstance bonus to saving throws against effects with the air trait.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Plumekith (vs. air effects)","predicate":["air"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"plumekith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6dymMIqs3dAFqnyR"}}}
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{"_id":"6eXffyvqxpIzig2O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Offensive Subroutine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Nanites augment your attacks. You can choose to activate @UUID[Compendium.pf2e.feats-srd.JS24EjgLYcHB9E3T] when you attempt an attack roll, instead of when you attempt a skill check. If you do, you gain a +1 status bonus to the triggering attack roll.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Nanite Surge"}]},"rules":[{"key":"FlatModifier","predicate":["nanite-surge"],"selector":"attack","type":"status","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"offensive-subroutine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6eXffyvqxpIzig2O"}}}
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{"_id":"6erzXaxxvcXYnL9H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Necrotic Infusion","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You pour negative energy into your undead subject to empower its attacks.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> to restore Hit Points to a single undead creature, the target then deals an additional 1d6 negative damage with its melee weapons and unarmed attacks until the end of its next turn. If the <em>harm</em> spell is at least 5th level, this damage increases to 2d6, and if the <em>harm</em> spell is at least 8th level, the damage increases to 3d6.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.bIU1q05vzkKBtFj2]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"harmful font"},{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"necrotic-infusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6erzXaxxvcXYnL9H"}}}
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{"_id":"6fojN9yBJByTZ1Q9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Didactic Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you find a glaring weakness, you can set your allies up to annihilate your foe.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.N4wCUZH2KG6FoGqh], you can designate up to 10 allies instead of just one. The foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.72THfaqak0F4XnON]</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Shared Stratagem"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"didactic-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6fojN9yBJByTZ1Q9"}}}
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{"_id":"6gLWr3xghsHSFwxc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Water Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can Stride across liquid and surfaces that don't support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can't support you, you fall in or it collapses as normal.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"water-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6gLWr3xghsHSFwxc"}}}
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{"_id":"6gtm0YCaDFpyVy35","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warden's Guidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can convey your prey's location to your allies, no matter how well hidden it is.</p>\n<p>As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeking} it get a success instead.</p>\n<p>Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or use gestures for your allies to get this benefit.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wardens-guidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6gtm0YCaDFpyVy35"}}}
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{"_id":"6iDd7CTzxkvMp6lB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Align Ki","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has the monk trait.</p>\n<hr />\n<p>The power of your ki soothes your wounds and energizes you for battle. You regain Hit Points equal to your level plus your Wisdom modifier.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"align-ki","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6iDd7CTzxkvMp6lB"}}}
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{"_id":"6iOLxitjqHujH1Tj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arrow of Death","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow Strike. On a hit, you deal an additional [[/r 10d10]] precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or be immediately slain; this save has the death and incapacitation traits.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":18},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","magical","necromancy"]},"slug":"arrow-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6iOLxitjqHujH1Tj"}}}
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{"_id":"6kC0OuuWHyaqR3UQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Venom Spit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes. You gain a venomous spit ranged unarmed attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target takes persistent poison damage equal to the number of weapon damage dice. Your spit doesn't have a weapon group, nor a critical specialization effect.</p>\n<p><strong>Special</strong> If you have the hooded nagaji heritage, in addition to your venomous spit's normal critical hit effect, the target is also @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the start of your next turn.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"poison","dice":1,"die":"d4"}},"img":"systems/pf2e/icons/spells/diamond-dust.webp","key":"Strike","label":"PF2E.SpecificRule.Nagaji.VenomSpit.StrikeLabel","range":10,"traits":["unarmed"]},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.SpecificRule.Nagaji.VenomSpit.CriticalNote","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["self:heritage:hooded-nagaji"],"selector":"{item|_id}-damage","text":"PF2E.SpecificRule.Nagaji.VenomSpit.HoodedNote","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"venom-spit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6kC0OuuWHyaqR3UQ"}}}
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{"_id":"6kz7FPdxDrsPiNti","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Eldritch Archer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Eldritch Archer Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-eldritch-archer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6kz7FPdxDrsPiNti"}}}
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{"_id":"6oJ1EdANHgYCfCeF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sharp Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your teeth are formidable weapons. You gain a fangs unarmed attack that deals 1d8 piercing damage.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d8"}},"group":"brawling","key":"Strike","label":"PF2E.BattleForm.Attack.Fangs","range":null,"traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"sharp-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6oJ1EdANHgYCfCeF"}}}
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{"_id":"6oObLoUn3MjmwbaW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cryptic Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in natural terrain.</p>\n<hr />\n<p>You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp. If the next action you take is to Cast a Spell, attempt a Nature check against all observers' Perception DCs. If you succeed at your check against an observer's Perception DC, that observer doesn't notice that you're Casting a Spell, even though verbal, somatic, and material components are usually noticeable, and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. All of these are instead hidden in the natural sights and sounds of the environment.</p>\n<p>This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","druid","manipulate","metamagic"]},"slug":"cryptic-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6oObLoUn3MjmwbaW"}}}
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{"_id":"6px0s2nE8fHVWswz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Envenom Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack. If the next Strike with the chosen weapon before the start of your next turn hits and deals damage, the Strike deals an additional 2d6 poison damage.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":9},"prerequisites":{"value":[{"value":"you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage"}]},"rules":[{"domain":"all","key":"RollOption","option":"envenom-strike","toggleable":true},{"damageType":"poison","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["envenom-strike"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"envenom-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6px0s2nE8fHVWswz"}}}
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{"_id":"6qHoUiEudUgUB1Uq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Divine Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. You gain the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell.</p>\n<p>You gain a focus pool of 1 Focus Point or increase the number of Focus Points in your focus pool by 1. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or perform service toward their causes. You are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma.</p>\n<p>You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"expert in religion"},{"value":"worship a deity with a divine font that grants heal"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"divine-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6qHoUiEudUgUB1Uq"}}}
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{"_id":"6qNRVKwbnX381jVj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master Beast Gunner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned the final truth of beast guns, making you a master in the magic they grant you. You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Beast Gunner Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-beast-gunner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6qNRVKwbnX381jVj"}}}
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{"_id":"6thEFvU7aMPmLrly","img":"systems/pf2e/icons/features/feats/feats.webp","name":"False Faith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Droskar knows you may need to disguise yourself in societies that oppose your faith. After spending 1 hour in prayer to Droskar, you can cast spells using the religious symbol of a different deity as your divine focus, and you can address verbal prayers to that deity. Droskar intercepts your prayers and answers them without the named god knowing.</p>\n<p>This ability applies to the religious symbol of only one god at a time-making a different religious symbol work in this fashion requires another hour of prayer and causes the old one to cease functioning. You can always use a religious symbol of Droskar without affecting this ability.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"worshipper of Droskar"}]},"rules":[],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"common","value":["cleric"]},"slug":"false-faith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6thEFvU7aMPmLrly"}}}
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{"_id":"6vnbC90UQ3I57RrQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lasting Coercion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] someone, the maximum time they comply increases to a week, still determined by the GM. If you're legendary, the maximum increases to a month.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"lasting-coercion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6vnbC90UQ3I57RrQ"}}}
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{"_id":"6vpgAMj87J6cWN0j","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drenching Mist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast obscuring mist, you can modify it to add the following heightened entry to its effects.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast obscuring mist"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"drenching-mist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6vpgAMj87J6cWN0j"}}}
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{"_id":"6vwLzzrFfeiR9pm0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Entourage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have a small group of admirers who tend to follow you around while you're in civilized settlements.</p>\n<p>Your admirers are helpful to you, allowing you to make simple @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6]{Requests} of them such as purchasing basic equipment with your funds or finding a room at an inn.</p>\n<p>These admirers do not travel with you to places that are obviously dangerous, including most adventure locations, but they'll wait for you at the nearest settlement. Your admirers never use actions in encounter mode other than to retreat, and they abandon you if you intentionally bring them harm or at the GM's discretion.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8], you can use your admirers to assist you, granting a +1 circumstance bonus to your Diplomacy check and reducing the time it takes even further (typically to 30 minutes, rather than 1 hour with the Hobnobber feat alone). If you have the @UUID[Compendium.pf2e.feats-srd.sLEawQueTV1wGn0B] feat, you can have your admirers assist you, with the same benefits as Gather Information.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Diplomacy"},{"value":"Hobnobber"}]},"rules":[{"key":"FlatModifier","label":"Entourage (Gather Information)","predicate":["action:gather-information"],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"entourage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6vwLzzrFfeiR9pm0"}}}
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{"_id":"6xBu4BewIkOIt9M0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cut From The Air","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are the target of a physical ranged Strike.</p>\n<p><strong>Requirements</strong> You're aware of the attack, not @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against it, and either have a hand free or are wielding a melee weapon.</p>\n<hr />\n<p>You can knock aside ranged attacks.</p>\n<p>You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you knocked or cut it out of the air.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.gWwG7MNAesJgpmRW]</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"cut-from-the-air","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6xBu4BewIkOIt9M0"}}}
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{"_id":"6yJxUx0W2hwHckNi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Full Automation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become so entwined with your innovations that you can use them without a second thought. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. How you can use the extra action depends on your innovation.</p>\n<ul>\n<li><strong>Armor</strong> Your armor responds to the most subtle stimuli to move you in the right direction as long as you are wearing it. You can use the extra action to Stride, Step, or use a form of movement provided by your innovation (such as Fly or Swim).</li>\n<li><strong>Construct</strong> Your ability to command your construct becomes instinctive. You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you choose to spend 2 actions to Command your construct).</li>\n<li><strong>Weapon</strong> Your weapon becomes easier to wield with deadly efficacy, almost as if it is an extension of your body. It speeds effortlessly toward whatever target you choose as long as you are holding it. You can use the extra action to Strike with your innovation.</li>\n</ul>"},"level":{"value":20},"prerequisites":{"value":[{"value":"armor, construct, or weapon innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"full-automation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6yJxUx0W2hwHckNi"}}}
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{"_id":"715iDDXFPguSO9Or","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bend Space","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Not even space itself is a match for the unleashed power of your mind. You can cast <em>@UUID[Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9]</em> as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Transcendent Realization"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"uncommon","value":["kashrishi"]},"slug":"bend-space","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.715iDDXFPguSO9Or"}}}
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{"_id":"72qOqbwShnT2Apaw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implement's Assault","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're holding an implement.</p>\n<hr />\n<p>Your implement supercharges your weapon to shoot an impossible volley or carve through your foes. Make a Strike with your weapon against each enemy within 30 feet of you. You don't increase your multiple attack penalty until after making all the attacks. If your weapon is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["evocation","magical","thaumaturge"]},"slug":"implements-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.72qOqbwShnT2Apaw"}}}
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{"_id":"73JyUrJnH3nOQJM5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You tap into aeon knowledge. You gain the @UUID[Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.73JyUrJnH3nOQJM5"}}}
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{"_id":"74PGpEAVNS5xUDA3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Clinch Strike","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature you had @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] successfully Escapes.</p>\n<hr />\n<p>Your opponents can't slip your grasp without receiving further punishment. Make an unarmed melee Strike against the triggering creature.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"clinch-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.74PGpEAVNS5xUDA3"}}}
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{"_id":"79pGj9RC1bAt82UD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unlimited Demesne","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can move your demesne here and there, bringing it wherever your journey takes you. Your demesne expands to a maximum of 10,000 square feet. Once per day, you can call your demesne forth, which takes 1 minute. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.KPDHmmjJiw7PhTYF]</em>, except that it conjures your demesne from its previous location, with all the benefits of Thaumaturge's Demesne in addition to the those of the spell. You must be able to claim the new area, with the same restrictions as Thaumaturge's Demesne.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Thaumaturge's Demesne"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["arcane","conjuration","thaumaturge"]},"slug":"unlimited-demesne","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.79pGj9RC1bAt82UD"}}}
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{"_id":"7ATVpDUM6pRq6HOR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smash From The Air","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your expertise enables you to knock away spells. You can use @UUID[Compendium.pf2e.feats-srd.6xBu4BewIkOIt9M0] against ranged spell attack rolls.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Cut From the Air"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"smash-from-the-air","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7ATVpDUM6pRq6HOR"}}}
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{"_id":"7AuOURsTkkjrRekp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loud Singer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Goblin Song"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"loud-singer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7AuOURsTkkjrRekp"}}}
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{"_id":"7BVl9lFf0wuTjBgM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elf Atavism","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the cavern elf's darkvision ability if you didn't have low-light vision. In these cases, at the GM's discretion, you might gain a different benefit.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.Elf.Atavism.AllowedDrops","predicate":["item:type:heritage","item:ancestry:elf"]},"choices":{"itemType":"heritage","pack":"pf2e.heritages","query":"{\"system.ancestry.slug\":\"elf\"}"},"flag":"heritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Elf.Atavism.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.heritage}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"elf-atavism","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7BVl9lFf0wuTjBgM"}}}
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{"_id":"7F3sTNRoNsQgD8tX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Backup Disguise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] as a 3-action activity. If you have master proficiency in Deception, it is instead a 2-action activity, and if you have legendary proficiency, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn't allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it's possible that a thorough search might reveal some elements of the disguise (see Conceal an Object in the Stealth skill).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"backup-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7F3sTNRoNsQgD8tX"}}}
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{"_id":"7FRYyKXDKjGoANYj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stumbling Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enter a seemingly unfocused stance that mimics the movements of the inebriated-bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.</p>\n<p>While in this stance, you gain a +1 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X]. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits.</p>\n<p>If an enemy hits you with a melee Strike while in this stance, it becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next stumbling swing Strike you make against it before the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.BCyGDKcplkJiSAKJ]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"stumbling-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7FRYyKXDKjGoANYj"}}}
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{"_id":"7GGxxoYNA4YrtML9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trample","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample.</p>\n<p>It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a basic Reflex save against your spell DC.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","summoner"]},"slug":"trample","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7GGxxoYNA4YrtML9"}}}
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{"_id":"7GmXKrkzmInkFyEr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Unlock","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Pick a Lock using 1 action instead of 2.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Thievery"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-unlock","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7GmXKrkzmInkFyEr"}}}
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{"_id":"7GrACprIxZuarGDs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grave Strength","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV]. In addition, you gain a +5-foot status bonus to your Speed while you're satiated.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["ghoul-satiated"],"selector":"land-speed","slug":"speed-satiated","type":"status","value":5},{"key":"FlatModifier","predicate":["ghoul-fully-satiated"],"selector":"land-speed","slug":"speed-fully-satiated","type":"status","value":10},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"grave-strength","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7GrACprIxZuarGDs"}}}
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{"_id":"7HPXQvPH3ovwtVae","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Grab","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.</p>\n<hr />\n<p>You grab your foe while it's distracted by your attack. The foe you hit becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], as if you had succeeded at an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the foe.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"furious-grab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7HPXQvPH3ovwtVae"}}}
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{"_id":"7Hx0i4VchvwrIOV5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gear Gnash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Snares you create have complicated inner workings that are quite difficult to disable. Creatures attempting to Disable your snares that use gears must succeed at an additional Thievery check in order to disable the snare. On a failed check, while the snare doesn't fully trigger, the grinding mechanisms deal bludgeoning damage to the creature equal to half your level. The snare still triggers on a critical failure, as normal.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Trapsmith Dedication"},{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gear-gnash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7Hx0i4VchvwrIOV5"}}}
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{"_id":"7IDFHh2ZJLaB1y59","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield of Grace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You protect an ally with both your shield and your body. Whenever you use the Shield Block reaction to prevent damage to an ally, you can evenly split the remaining damage after the Shield Block between the ally and yourself.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Shield Warden"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"shield-of-grace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7IDFHh2ZJLaB1y59"}}}
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{"_id":"7IrZIPP5ePtzzKcI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oneiric Influence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a <em>@UUID[Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj]</em> spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Infiltrate Dream"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","enchantment","incapacitation","mental","occult"]},"slug":"oneiric-influence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7IrZIPP5ePtzzKcI"}}}
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{"_id":"7IsHNime3WneCan6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wall Run","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface.</p>\n<p>During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY], if applicable).</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.6gLWr3xghsHSFwxc] or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"wall-run","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7IsHNime3WneCan6"}}}
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{"_id":"7JjNWSuutkjrMrd0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Devotion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one champion feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another champion feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Devotion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-devotion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7JjNWSuutkjrMrd0"}}}
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{"_id":"7KT4huf0iPaBGD7R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combination Finisher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You combine a series of attacks with a powerful finishing blow. Your finishers' Strikes have a lower multiple attack penalty: -4 (or -3 with an agile weapon) if it's the second attack on your turn, or -8 (or -6 with an agile weapon) if it's the third or subsequent attack on your turn, instead of -5 and -10, respectively.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"MultipleAttackPenalty","predicate":["agile","finisher"],"selector":"attack","value":-3},{"key":"MultipleAttackPenalty","predicate":[{"not":"agile"},"finisher"],"selector":"attack","value":-4}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"combination-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7KT4huf0iPaBGD7R"}}}
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{"_id":"7LB00jkh6JaJr3vS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fascinating Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you're trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you're an expert in Performance, you can fascinate up to four observers; if you're a master, you can fascinate up to 10 observers; and if you're legendary, you can fascinate any number of observers at the same time.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"fascinating-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7LB00jkh6JaJr3vS"}}}
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{"_id":"7Lx8rsEbBJkg6C17","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gift Of The Moon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level <em>@UUID[Compendium.pf2e.spells-srd.YtesyvfAIwXOqISq]</em> as a primal innate spell once per day. At 15th level, you cast a 6th-level <em>moon frenzy</em> instead. At 17th level, your 6th-level <em>moon frenzy</em> grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level <em>moon frenzy</em> instead. The spell uses your class DC or spell DC, whichever is higher.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"gift-of-the-moon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7Lx8rsEbBJkg6C17"}}}
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{"_id":"7NdMHszAiiveihoW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armor Specialist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained hard to optimize your armor's protective qualities. You gain the armor specialization effects of medium and heavy armor.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sentinel Dedication"}]},"rules":[{"key":"Resistance","predicate":["armor:category:medium","armor:group:composite"],"type":"piercing","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:medium","armor:group:leather"],"type":"bludgeoning","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:medium","armor:group:plate"],"type":"slashing","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:composite"],"type":"piercing","value":"2 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:leather"],"type":"bludgeoning","value":"2 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:plate"],"type":"slashing","value":"2 + @armor.system.runes.potency"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armor-specialist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7NdMHszAiiveihoW"}}}
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{"_id":"7NsqI50oBIJ4bFwb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Monkey Spirits","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire. You can cast <em>@UUID[Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON]</em> once per day as a 5th-level primal innate spell. You become an expert in primal spell DCs and primal spell attack rolls. If you choose flagrant burglary for this casting of mad monkeys, you can have the monkeys use your Thievery modifier instead of your spell DC – 10.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.primal.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"monkey-spirits","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7NsqI50oBIJ4bFwb"}}}
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{"_id":"7O0PrMoXd5L8dRfg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archaeologist's Warning","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are about to roll a Perception, Society, or Thievery check for initiative.</p>\n<hr />\n<p>You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this free action gains either the visual or auditory trait.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"archaeologists-warning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7O0PrMoXd5L8dRfg"}}}
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{"_id":"7Pb1WL8abrPBTPrH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Dogma","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level cleric feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cleric Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:cleric"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"cleric\"}}"},"flag":"basicDogma","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicDogma}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-dogma","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7Pb1WL8abrPBTPrH"}}}
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{"_id":"7PlGRHizgieuYzDR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mental Static","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll a critical success on a Will save against a mental effect from a creature.</p>\n<hr />\n<p>Your thoughts sting back when a lesser mind tries to invade your own. You deal [[/r @actor.level[mental]]]{mental damage equal to your level} to the triggering creature. If you so desire, you can also send the creature a single mental image to coincide with the damage, such as a watchful eye or the dread of floating in an infinite sea.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["enchantment","mental","nonlethal","occult","psychic"]},"slug":"mental-static","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7PlGRHizgieuYzDR"}}}
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{"_id":"7QLLwcSKNGPWdOGG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Annihilating Swing","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You have learned from the brute destructive power of xulgaths and their kind. You make a melee Strike that ignores any resistances the target has. If you target a solid unattended object or surface with your Strike, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. If the target object or surface is a magic item or the effect of a spell, you attempt to counteract it using your attack bonus with the Strike for the counteract check. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, is an artifact, or is similarly difficult to destroy. You destroy up to a 5-foot cube of an object or surface larger than Medium.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"barbarian":"Barbarian"},"value":["barbarian"]},"slug":"annihilating-swing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7QLLwcSKNGPWdOGG"}}}
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{"_id":"7RFjTTzznsdPcaYB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emblazon Armament","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn't fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of your deity and can be used as a divine focus while emblazoned, and it gains another benefit determined by the type of item. This benefit applies only to followers of the deity the symbol represents.</p>\n<ul>\n<li><strong>Shield</strong> The shield gains a +1 status bonus to its Hardness. (This causes it to reduce more damage with the Shield Block reaction.)</li>\n<li><strong>@UUID[Compendium.pf2e.feat-effects.U1MpMtRnFqEDBJwd]{Weapon}</strong> The wielder gains a +1 status bonus to damage rolls.</li>\n</ul>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","exploration"]},"slug":"emblazon-armament","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7RFjTTzznsdPcaYB"}}}
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{"_id":"7RFu7EwwvjHMP0dq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rakshasa Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You remember the secrets of your rakshasa forebears and know how to apply those memories to get results. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> once per day each as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Beastbrood"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"rakshasa-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7RFu7EwwvjHMP0dq"}}}
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{"_id":"7RcCvziQBLL7Bumu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Bow Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the bow weapon group.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-bow-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7RcCvziQBLL7Bumu"}}}
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{"_id":"7SwpVfxSkPMPMazJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Feeling Your Oats","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a Deception check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[{"value":"Celebrity Dedication or Dandy Dedication"},{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","mental","open"]},"slug":"feeling-your-oats","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7SwpVfxSkPMPMazJ"}}}
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{"_id":"7WBIXGqZbAKbqEU6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Named Artillery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart-much as a sailor on a ship, the weapon is their livelihood. You've gone a step further, and you always make sure that your named artillery has the best possible maintenance and upkeep. You can spend a full day adjusting and working on a single siege weapon to designate it as your named artillery. The siege weapon you designated as your named artillery gains a +2 circumstance bonus to AC, Fortitude saves, and Reflex saves as well as additional Hit Points equal to twice your level.</p>\n<p>During your daily preparations, you must spend at least one hour on maintenance to service your named artillery. If you fail to do so, or if you spend a full day designating a new piece of named artillery, the previous named artillery loses any benefits from this feat. Only one artillerist can designate a particular siege weapon as their named artillery, even if several artillerists are serving on the same siege weapon's crew (though it's typically more efficient for a group with several artillerists to divide them up, assigning one to each siege weapon).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Trained in crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"named-artillery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7WBIXGqZbAKbqEU6"}}}
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{"_id":"7XcQ8Ygz5cubGxdC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Investigator's Stratagem","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You play out battles in your head, allowing you to Strike when the time is right. You gain the @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem} action; however, when you substitute its result for your attack roll, you can't use your Intelligence modifier in place of your Strength or Dexterity modifier.</p>\n<p>You also can't use your Intelligence modifier on other rolls from abilities that expand Devise a Stratagem, such as the @UUID[Compendium.pf2e.feats-srd.Tu1hOEr6Ko9Df54L] feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Investigator Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"investigators-stratagem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7XcQ8Ygz5cubGxdC"}}}
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{"_id":"7YvOqcdp9Z0RALMp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Self","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> Once per hour.</p>\n<p><strong>Trigger</strong> You successfully use Stealth to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from all your current foes, or use Stealth to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] and become @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all your current foes.</p>\n<hr />\n<p>With a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else. You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] for 1 minute or until you take a hostile action, whichever comes first.</p>\n<p>Choose a location within 10 feet of you. Until your invisibility ends, you appear to be hidden in that location to anyone trying to find you. If the searcher gets clear evidence that you're not there, they no longer think you're hidden there, but they don't discover your actual location.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":17},"prerequisites":{"value":[{"value":"legendary Stealth"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"shadow-self","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7YvOqcdp9Z0RALMp"}}}
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{"_id":"7ZwXUlnqjj9zEYbO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vandal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"vandal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7ZwXUlnqjj9zEYbO"}}}
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{"_id":"7aHYM9fawA3PQwtM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Self Destruct","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your reanimated clockwork companion is reduced to 0 Hit Points.</p>\n<p><strong>Requirements</strong> You're within 60 feet of your reanimated clockwork companion.</p>\n<hr />\n<p>You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away. When you activate the device, your reanimated construct companion explodes, dealing [[/r 2d6[fire]]] damage per level to all creatures in a @Template[type:emanation|distance:30]{30-foot radius}. Creatures caught in the blast can attempt a @Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)] save, with a DC equal to the higher of your class DC or spell DC.</p>\n<p>[[/r ((2*@actor.level)d6)[fire]]]{Leveled Fire Damage}</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"self-destruct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7aHYM9fawA3PQwtM"}}}
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{"_id":"7bVJEZt2vwAAnILV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Suli Amir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have power connected to the powerful jann amirs. You can cast <em>@UUID[Compendium.pf2e.spells-srd.pkcOby5prOausy1k]</em> and 4th-level <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> each once per day as arcane innate spells, and you can cast <em>detect magic</em> at will as an arcane innate cantrip, heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"uncommon","value":["suli"]},"slug":"suli-amir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7bVJEZt2vwAAnILV"}}}
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{"_id":"7cM7uKRKQDWz5eeu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heroes' Call","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain <em>@UUID[Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv]</em> as a 3rd-level innate occult spell that you can cast once per day. If you Cast the Spell when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.BHnunYPROBG5lxv4]</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"heroes-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7cM7uKRKQDWz5eeu"}}}
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{"_id":"7eyy63BkMv3enk5r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Internal Respirator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body can internally synthesize oxygen for limited periods of time. When you hold your breath, you can do so for an additional hour due to your internal air reservoirs. At the end of this hour, your air reservoirs are expended. Refilling your empty air reservoirs takes 10 minutes of exposure to breathable air.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"internal-respirator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7eyy63BkMv3enk5r"}}}
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{"_id":"7fU6e3HIT4NvwLYa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halcyon Speaker Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You devote much of your study to halcyon magic. You gain two common Halcyon cantrips and two common 1st-level halcyon spells. In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.pDmUITVao0FDMnVf]{Halcyon Speaker} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"member of the Magaambya of conversant rank"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"halcyon-speaker-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7fU6e3HIT4NvwLYa"}}}
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{"_id":"7fyWKASX6uNByJF5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pass Through","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>Filtering your form through the substance of an object, you can pass through walls, doors, and more. You Fly up to your Speed. During this movement, you can try to move through one object. Attempt an Acrobatics check as you try to enter its space. The DC is typically 30 to move through a wall of up to 5 feet, 15 for an ordinary door, and 10 for thinner structures like windows; the GM might set the DC higher for especially dense materials like adamantine or lead, or for barriers that are magically reinforced. You can't Pass Through an obstacle made of magical force, such as a <em>@UUID[Compendium.pf2e.spells-srd.7Iela4GgVeO3LfAo]</em>.</p>\n<p>@Check[type:acrobatics|dc:30]{Move through wall}</p>\n<p>@Check[type:acrobatics|dc:15]{Move through door}</p>\n<p>@Check[type:acrobatics|dc:10]{Move through window}</p>\n<p><strong>Success</strong> You move through the object, treating the square within it as difficult terrain. If you end your turn inside an object, you can move out of it only if you Pass Through again or use some other means of moving through a solid object. As normal for being incorporeal, starting your turn inside an object makes you @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn.</p>\n<p><strong>Failure</strong> Your movement ends, and you trigger reactions as if you moved out of the square you started in.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":10},"prerequisites":{"value":[{"value":"master in Acrobatics"},{"value":"Ghost Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"pass-through","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7fyWKASX6uNByJF5"}}}
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{"_id":"7hwTeZNq6Jmzmtz4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Agonizing Rebuke","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you terrorize your enemies, you also cause them painful mental distress. When you successfully @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe, that foe takes [[/r 1d4[mental]]] damage at the start of each of its turns as long as it remains @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] and continues to engage in combat with you. If you have master proficiency in Intimidation, the damage increases to [[/r 2d4[mental]]]{2d4}, and if you have legendary proficiency, the damage increases to [[/r 3d4[mental]]]{3d4}.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["action:demoralize"],"selector":"intimidation","text":"PF2E.SpecificRule.Hobgoblin.AgonizingRebuke.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"agonizing-rebuke","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7hwTeZNq6Jmzmtz4"}}}
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{"_id":"7iB1yacjF9fG6Rvn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Yamaraj's Grandeur","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all. You exhale a blast of icy wind and ravenous insects. This is a @Template[type:cone|distance:30] that deals [[/r 14d6[slashing]]] damage and [[/r 4d6[persistent,slashing]]] damage (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class or spell DC, whichever is higher). On a critical failure, targets also become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"yamarajs-grandeur","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7iB1yacjF9fG6Rvn"}}}
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{"_id":"7jqBwXq9jVsghCva","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gossip Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your time gossiping in fashionable salons keeps you informed on every topic.</p>\n<p>You are trained in Gossip Lore, a special Lore skill that can be used only to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the @UUID[Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P] skill feat.</p>\n<p>If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can't increase your proficiency rank in Gossip Lore by any other means.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dandy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gossip-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7jqBwXq9jVsghCva"}}}
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{"_id":"7lXCPeGMB3RrDVdS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hard To Fool","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on Perception checks against illusions as well as to Will saves against illusions and shadow effects.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["illusion"],"selector":"perception","type":"circumstance","value":1},{"key":"FlatModifier","predicate":[{"or":["illusion","shadow"]}],"selector":"will","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"hard-to-fool","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7lXCPeGMB3RrDVdS"}}}
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{"_id":"7mGMHb7irGKZ0eQo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Miraculous Possibility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.</p>\n<p>Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 levels lower than the slot you designate. The spell acts in all ways as a spell of 2 levels lower.</p>\n<p>You don't have any particular spell prepared in that slot until you cast it.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"miraculous-possibility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7mGMHb7irGKZ0eQo"}}}
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{"_id":"7nAoHfB7nsRwWDmF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Expert Skysage Divination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies of the stars have taught you about the mysteries of the cosmos. You learn a 4th-level spell from any spell list. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from the divination school. You become an expert with spell attack rolls and spell DCs for occult spells.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Basic Skysage Divination"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-skysage-divination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7nAoHfB7nsRwWDmF"}}}
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{"_id":"7nnEtLdUKmDljdhm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wellspring Control","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you generate a wellspring surge, roll twice on the Wellspring Surges table and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wellspring Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","fortune"]},"slug":"wellspring-control","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7nnEtLdUKmDljdhm"}}}
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{"_id":"7p2tNqYHsg6u05cU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shoving Sweep","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach leaves a square during a move action it's using.</p>\n<p><strong>Requirements</strong> You are wielding a melee weapon in two hands.</p>\n<hr />\n<p>You swing your weapon at your foe, rebuffing them back. You attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the triggering creature, ignoring the requirement that you have a hand free. The creature continues its movement after the Shove.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mauler Dedication, expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shoving-sweep","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7p2tNqYHsg6u05cU"}}}
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{"_id":"7qBuzHY8kEG8SdEP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat's Luck","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a Reflex saving throw.</p>\n<hr />\n<p>You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk","fortune"]},"slug":"cats-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP"}}}
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{"_id":"7r79fZBr37qBN2EF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shattering Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb.</p>\n<hr />\n<p>You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. If necessary, you Interact to draw the bomb and regrip your weapon. You throw your bomb to the corner of a square within your firearm's first range increment and shoot it with your firearm. All creatures in a @Template[type:burst|distance:15] of the bomb take the bomb's normal damage with a basic Reflex save against your class DC. They don't take any splash or persistent damage the bomb would deal normally.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"shattering-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7r79fZBr37qBN2EF"}}}
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{"_id":"7sFhBYoz5GSBFNbY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura of Faith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.</p>\n<p>Your Strikes deal an extra 1 good damage against evil creatures. Also, each good-aligned ally within 15 feet gains this benefit on their first Strike that hits an evil creature each round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.VOOShYoB4gTopZtg]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"damageType":"good","key":"FlatModifier","label":"Aura of Faith (Self)","selector":"strike-damage","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-faith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7sFhBYoz5GSBFNbY"}}}
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{"_id":"7spk6rZPiNk2S0yA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blood in the Air","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> An enemy you've damaged with a ranged weapon during the last minute is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you.</p>\n<hr />\n<p>Once you've locked on to a target, little can obscure your aim. Make a ranged weapon Strike against the required target. This Strike ignores the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and reduces the flat check for the @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] condition from 11 to 5.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"blood-in-the-air","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7spk6rZPiNk2S0yA"}}}
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{"_id":"7t2VGjVhYNU3MsEm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spirit Speaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know that when an animal dies, its spirit lingers briefly before moving on. Using low chants, body language that shows respect, and special movements that demonstrate to the spirit that you are an ally, you glean information from a spirit before it departs. This is a 1-minute activity. You must begin the activity while adjacent to the body of an animal or beast that died within the last 1 minute.</p>\n<p>As part of the activity, you ask one simple question of the spirit. Attempt a Nature check at a DC determined by the GM (normally, this is the appropriate DC for the level of the animal or beast when it was alive). Regardless of the result of your check, the spirit immediately departs and can't be used for Spirit Speaker again. If the creature had the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition when it died, you can't get a result better than a critical failure.</p>\n<p>Only one creature can use Spirit Speaker on a given dead animal, as the effort takes the spirit's full attention.</p>\n<hr />\n<p><strong>Critical Success</strong> The spirit answers you truthfully. The spirit's answer is likely to be terse or cryptic compared to normal communication with an animal, and it can pertain only to things the creature directly experienced or considered important. The spirit doesn't remember anything that happened more than 1 day ago.</p>\n<p><strong>Success</strong> As critical success, but the spirit doesn't recall anything that happened more than 1 hour ago.</p>\n<p><strong>Failure</strong> The spirit doesn't answer you.</p>\n<p><strong>Critical Failure</strong> The spirit is wracked with misery or bewilderment and gives you an erroneous answer.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"uncommon","value":["general","necromancy","secret","skill"]},"slug":"spirit-speaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7t2VGjVhYNU3MsEm"}}}
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{"_id":"7tNyXrMXclURtvUY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skillful Tail (Ganzi)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a tail or similar body part that is always willing to lend a hand (so to speak).</p>\n<p>You can perform simple @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"skillful-tail-ganzi","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7tNyXrMXclURtvUY"}}}
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{"_id":"7uofkNynjFy3ofk2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ever Dreaming","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You draw no distinction between the sleeping and waking worlds. Your Daydream Trance has an unlimited duration, and you no longer need to take an action to enter it. If you're @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] due to sleep, you don't take the -4 penalty to AC, Perception, and Reflex saves, and don't have the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition. You're still @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] while asleep. You can act on your turn while asleep, though you're @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until you fully awaken.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ever-dreaming","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7uofkNynjFy3ofk2"}}}
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{"_id":"7vOVPzsVuyE5a3Rp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fortified Flesh","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your flesh takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Living Monolith archetype.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ka Stone Ritual"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1},{"exceptions":["adamantine"],"key":"Resistance","type":"physical","value":"@actor.flags.pf2e.livingMonolith.archetypeFeatCount"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fortified-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7vOVPzsVuyE5a3Rp"}}}
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{"_id":"7vUOlVqjheZV0Nmc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vivacious Conduit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your [[/r @actor.abilities.con.mod*(ceil(@actor.level/2))]]{Constitution modifier × half your level}. This is cumulative with any healing you receive from Treat Wounds.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"vivacious-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7vUOlVqjheZV0Nmc"}}}
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{"_id":"7w8O3g3KM1HCDBSL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ambush Awareness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2},{"key":"Note","selector":"initiative","text":"If your initiative roll result is tied with that of an opponent, you go first.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.initiative.tiebreakPriority","value":0}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"ambush-awareness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7w8O3g3KM1HCDBSL"}}}
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{"_id":"7wk6yVM3OJdc4LEU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Champion's Reaction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use the champion's reaction associated with your cause.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Champion Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"champions-reaction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7wk6yVM3OJdc4LEU"}}}
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{"_id":"7x1r2w7C7A4Uy7wG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Topple Foe","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally succeeds at a melee Strike against an opponent you are both adjacent to.</p>\n<hr />\n<p>You take advantage of the opening created by your ally to tip your foe off their feet. Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the target of the triggering attack.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Marshal Dedication"},{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"topple-foe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7x1r2w7C7A4Uy7wG"}}}
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{"_id":"7y1BCJLrdk9mKXlc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a leshy familiar, a Tiny plant (or fungus for a fungus leshy) that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"leshy-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc"}}}
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{"_id":"7ycF0fgSw1ovUPit","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Oracle Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. When you gain a spell slot of a new level from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered to your repertoire, of that spell level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oracle Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-oracle-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.7ycF0fgSw1ovUPit"}}}
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{"_id":"80AC6Q1m0eQiE7Et","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tumbling Theft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You reach for an opponent's item as you move past a foe. If you critically succeed your check to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] an enemy's space, you can attempt to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] something from the enemy as a reaction. You gain a +1 circumstance bonus to your Thievery check to Steal as your tumbling makes it difficult for your enemy to keep track of your movement. You can Steal any immediately accessible item of light or lighter Bulk on the enemy's person, such as a potion or coin purse hanging from a belt, but not anything inside a container or anything the enemy is holding. The GM has final say on what you can Steal.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"expert in Acrobatics and Thievery"}]},"rules":[{"domain":"all","key":"RollOption","option":"tumbling-theft","toggleable":true},{"key":"FlatModifier","predicate":["tumbling-theft"],"selector":"thievery","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"tumbling-theft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.80AC6Q1m0eQiE7Et"}}}
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{"_id":"80CEAB05TP5ki9iW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fane's Fourberie","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.</p>\n<p>When you enter this stance, choose whether to treat playing cards in your possession as daggers or darts; you can wield a playing card in all ways as the chosen weapon until the stance ends. As long as the majority of the deck remains in your possession, any cards that are lost or thrown can be found after 1 minute. Otherwise, the remaining cards are likely lost or destroyed.</p>\n<p>A character who has this feat can enchant a single deck of playing cards as a magic weapon, etching fundamental and property runes directly onto the deck of cards.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.GvqB4M8LrHpzYEvl]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"uncommon","value":["rogue","stance","swashbuckler"]},"slug":"fanes-fourberie","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.80CEAB05TP5ki9iW"}}}
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{"_id":"80DU0IvIzOIBGuUa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loaner Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day. The spell can be up to 3rd level. Your ally must be able to prepare and cast it, and the spell must have a Targets entry or an area. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}, use your class DC for any saving throws required by the spell, and your class DC - 10 as a spell attack roll modifier.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"loaner-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.80DU0IvIzOIBGuUa"}}}
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{"_id":"80TAzC8XeFKRl7t5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warp Likeness","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You hit a creature with a melee Strike on your last action.</p>\n<hr />\n<p>You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own. The creature you hit must attempt a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target resists the effect but its form twists in the process. It's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} until the end of its next turn.</p>\n<p><strong>Failure</strong> The target's body briefly warps to resemble yours. It's clumsy 1 until the end of its next turn and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The target's body warps to resemble yours for a significant time. It's clumsy 1 for 1 minute and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":5},"prerequisites":{"value":[{"value":"Morph-Risen"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["morph","occult","reflection","transmutation"]},"slug":"warp-likeness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.80TAzC8XeFKRl7t5"}}}
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{"_id":"81pD03pQup9sPzXv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snowcaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your magical power grows as the shard's icy influence spreads ever deeper into your being. You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level (including heightened versions of lower-level spells) to your repertoire, either a common spell of the arcane tradition that has the cold trait or another cold spell you have access to.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"snowcaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.81pD03pQup9sPzXv"}}}
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{"_id":"81xlcIFJIAtsmXmd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armor Rune Shifter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion. Once per day when you make your daily preparations, you can focus on a rune's magical energies through a crystal's facets to alter a single property rune on one suit of armor in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: energy-resistant, fortification, glamered, invisibility, shadow, or slick. The property rune remains altered until you make your next daily preparations. The armor must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the armor can't be sold as though it had the temporary rune.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Crystal Keeper Dedication"}]},"rules":[],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armor-rune-shifter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.81xlcIFJIAtsmXmd"}}}
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{"_id":"82ATEfDMPkZDxV5H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed Blood (Sorcerer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity's blessings manifest in your blood-borne power. Add up to three of your deity's spells (spells your deity grants to clerics) to your spell list. They are not automatically added to your repertoire, but you can select them just as you would spells normally on the divine spell list.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"bloodline that grants divine spells"},{"value":"you follow a deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"blessed-blood-sorcerer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.82ATEfDMPkZDxV5H"}}}
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{"_id":"84ML8enTqOOdXA8O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accurate Flurry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand.</p>\n<hr />\n<p>You refine the precision of your unbelievable storm of blows.</p>\n<p>When you perform an @UUID[Compendium.pf2e.feats-srd.OqHfUQQorVBkx34j], your first attack with each weapon instead takes the multiple attack penalty as though you had already made one attack this turn. All subsequent attacks take the maximum multiple attack penalty, as though you had already made two or more attacks this turn.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Impossible Flurry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"accurate-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.84ML8enTqOOdXA8O"}}}
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{"_id":"84n92oBsRVCxjifM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expansive Spellstrike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a Spellstrike, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or line (abiding by any other restrictions of Spellstrike). When you Cast a Spell that doesn't have a spell attack roll as part of a Spellstrike, it works in the following ways.</p>\n<ul>\n<li>If your Strike critically fails, the spell is lost with no effect.</li>\n<li>Creatures use their normal defenses against the spell, such as saving throws.</li>\n<li>If the spell lets you select a number of targets, it instead targets only the creature you attacked with your Strike.</li>\n<li>If the spell has an area, the target must be in that area. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. A cone or line emits from you and must include the target; if you're not adjacent to the target (using a reach weapon or starlit span, for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the Strike still targets only one creature.</li>\n</ul>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"expansive-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.84n92oBsRVCxjifM"}}}
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{"_id":"85V3vdew0gykEtmu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Transformation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid","metamagic"]},"slug":"healing-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.85V3vdew0gykEtmu"}}}
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{"_id":"85boZA8KRMu4rihN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ubiquitous Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once. During your daily preparations, select up to six willing allies. Whenever you Overdrive, you grant the benefits of your overdrive to any of these allies you choose who are within 30 feet of you. The allies don't gain the increased damage from expert, master, or legendary overdrive.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Shared Overdrive"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"ubiquitous-overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.85boZA8KRMu4rihN"}}}
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{"_id":"85eUthbjE9TnF4fo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragonslayer Oath (Redeemer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn to slay evil dragons. Add the following tenet to your code after the others: \"You must slay evil dragons you encounter as long as you have a reasonable chance of success.</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf]{Glimpse of Redemption's} resistance against damage from an evil dragon is 7 + your level.</p>\n<p>You don't consider evil dragons to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"dragonslayer-oath-redeemer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.85eUthbjE9TnF4fo"}}}
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{"_id":"85xm82Z005CUNBMB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Weakness","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.</p>\n<hr />\n<p>As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. Make a melee Strike against the target of your Exploit Vulnerability. On any attack roll result but a critical failure, you also press your implement against the creature, automatically dealing the additional damage from Exploit Vulnerability. This is in addition to any damage from your Strike, including the weakness the Strike applies from Exploit Vulnerability. This counts as two attacks when calculating your multiple attack penalty.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"mortal weakness or personal antithesis"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["esoterica","thaumaturge"]},"slug":"twin-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.85xm82Z005CUNBMB"}}}
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{"_id":"8C9qo5LL9J0UTNGc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courageous Onslaught","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You use your performance to orchestrate an onslaught against your enemies. If your next action is to cast the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride and then make a melee Strike.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Courageous Advance"},{"value":"Courageous Assault"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"courageous-onslaught","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8C9qo5LL9J0UTNGc"}}}
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{"_id":"8CLbJAtgSfwxk2rk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Murksight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or Perception checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] only by such effects.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"murksight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8CLbJAtgSfwxk2rk"}}}
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{"_id":"8CSewrCVEmL8sjnk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.</p>\n<p>Though you can choose any of these energy damage types, the damage type typically matches a celestial associated with your bloodline. For instance, an angelkin might choose resistance to cold or fire with a cassisian forebear, resistance to fire with a balisse forebear, or resistance to sonic with a choral forebear.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitSonic","value":"sonic"},{"label":"PF2E.TraitElectricity","value":"electricity"}],"flag":"featCelestialResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.CelestialResistance.Prompt"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.featCelestialResistance}","value":5}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"celestial-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8CSewrCVEmL8sjnk"}}}
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{"_id":"8DDwqrYHie33cf6d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Genie Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained with weapons used by your genie ancestors. You are trained with @UUID[Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL]{Falchions}, @UUID[Compendium.pf2e.equipment-srd.UfurZQK6H6SgOjqe]{Ranseurs}, @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn]{Scimitars}, and @UUID[Compendium.pf2e.equipment-srd.FJrsDoaIXksVjld9]{Tridents}.</p>\n<p>In addition, you gain access to all uncommon geniekin weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-falchion.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-ranseur.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scimitar.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-trident.rank","value":1},{"definition":["item:trait:geniekin","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGeniekinWeapons","sameAs":"martial","slug":"advanced-geniekin-weapons"},{"definition":["item:trait:geniekin","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGeniekinWeapons","sameAs":"simple","slug":"martial-geniekin-weapons"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"genie-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8DDwqrYHie33cf6d"}}}
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{"_id":"8DIzXO1YpsU3DpJw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Genius","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your expertise makes your snares more powerful, and you can place them quickly and efficiently.</p>\n<p>Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment; if the snare normally takes 1 minute to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl], you can Craft it with 3 Interact actions. Snares prepared in this way don't cost you any resources to Craft. The number of snares you can prepare this way increases to four if you are a master in Crafting, and to five if you are legendary.</p>\n<p>When you Craft and deploy a snare that deals damage, any creature that critically fails its saving throw against the snare's initial effect and takes damage becomes flat-footed until the end of its next turn.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Crafting"},{"value":"Snare Crafting"}]},"rules":[{"craftableItems":["item:trait:snare"],"isDailyPrep":false,"isPrepared":true,"key":"CraftingEntry","name":"Snare Crafting","selector":"snareCrafting"},{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.snareCrafting.maxSlots","phase":"beforeDerived","value":{"brackets":[{"end":2,"start":2,"value":3},{"end":3,"start":3,"value":4},{"start":4,"value":5}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"snare-genius","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8DIzXO1YpsU3DpJw"}}}
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{"_id":"8EbIznFgkG7PHqlE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Access","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list).</p>\n<p>Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire.</p>\n<p><strong>Special</strong> You can select this feat more than once. You can't choose the same spells more than once, but you can choose a different domain or a different deity with the same domain you've previously selected with this feat.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"divine-access","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8EbIznFgkG7PHqlE"}}}
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{"_id":"8FxKcuFtOrqsl1FH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Roll With it (Kingmaker)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your hunted prey, which must be a giant, hits you with a melee attack.</p>\n<hr />\n<p>You can dodge attacks from giants. Attempt a Reflex save using 10 + the giant's attack bonus as the save DC. If the result allows you to Stride as part of the reaction, you may instead Fly or Swim if you have the corresponding movement type.</p>\n<hr />\n<p><strong>Critical Success</strong> The attack misses you (or if the attack was a critical hit, it becomes a regular hit). You can Stride up to 10 feet as part of the reaction; if you do so, the reaction gains the move trait.</p>\n<p><strong>Success</strong> The attack deals half damage. You can Stride up to 5 feet as part of the reaction, but you must end this movement adjacent to the triggering giant. If you do so, the reaction gains the move trait.</p>\n<p><strong>Critical Failure</strong> You fail to avoid the attack and are knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] by the blow.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Giant Hunter"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["ranger"]},"slug":"roll-with-it-kingmaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8FxKcuFtOrqsl1FH"}}}
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{"_id":"8H72RC7QI1i8wjJ1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warren Digger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to put your sturdy claws to work digging through the earth. You gain a @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG] Speed of 15 feet.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"burrow","value":15}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"warren-digger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8H72RC7QI1i8wjJ1"}}}
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{"_id":"8HYfYT4fHtxXP199","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Mental Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bloodline's deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell level you can cast.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Arcane Evolution or Occult Evolution"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-mental-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8HYfYT4fHtxXP199"}}}
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{"_id":"8INrcMUv5vzWMG3X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sunder Spell","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by <em>@UUID[Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu]</em> or the guardian from <em>@UUID[Compendium.pf2e.spells-srd.jQdm301h6e8hIY4U]</em>). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.</p>\n<p>Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"superstition instinct"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["attack","barbarian","concentrate","rage"]},"slug":"sunder-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8INrcMUv5vzWMG3X"}}}
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{"_id":"8JMOgtB3XG7o6ffW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Discordant Voice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Inspire Courage lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations.</p>\n<p>While your allies are affected by your <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em>, their weapon strikes and unarmed attacks deal an additional [[/r 1d6[sonic]]] damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.oXG7eX26FmePmwUF]</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"inspire courage"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","evocation","sonic"]},"slug":"discordant-voice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8JMOgtB3XG7o6ffW"}}}
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{"_id":"8JOLT1UX5BVG4kVY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tengu Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Study has made you an expert with tengu weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency for the weapons from your Tengu Weapon Familiarity.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Tengu Weapon Familiarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"tengu-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8JOLT1UX5BVG4kVY"}}}
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{"_id":"8KUvJuAWCoxWg5FH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Metallic Envisionment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents. Choose between cold iron or silver; all your mind weapon Strikes are treated as the chosen type of metal.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"metallic-envisionment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8KUvJuAWCoxWg5FH"}}}
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{"_id":"8MMYFIudSDkdo8cx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rat Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>There always seems to be a little rat around to carry messages for you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix]</em> once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"rat-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8MMYFIudSDkdo8cx"}}}
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{"_id":"8Mo0fKRAz1TVbrr1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catfolk Weapon Rake","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to efficiently use weapons that rake across your enemies. Whenever you critically hit using a catfolk weapon or one of the weapons listed in @UUID[Compendium.pf2e.feats-srd.bEh5qUgX5eFaQwzU], you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Catfolk Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:catfolk","item:base:hatchet","item:base:kama","item:base:kukri","item:base:scimitar","item:base:sickle"]}]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"catfolk-weapon-rake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8Mo0fKRAz1TVbrr1"}}}
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{"_id":"8NQaqtHheeMUNGYr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Synergy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell's tradition.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Dualistic Synergy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shared-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8NQaqtHheeMUNGYr"}}}
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{"_id":"8NnYg8RUY4DQ8Wkf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoran Weapon Practice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>With plenty of practice, the memories of previous fights from previous lives come flooding back. Whenever you critically hit using a glaive, greatclub, hatchet, scythe, sickle, or ghoran weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Ghoran Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:ghoran","item:base:glaive","item:base:greatclub","item:base:hatchet","item:base:scythe","item:base:sickle"]}]}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ghoran-weapon-practice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8NnYg8RUY4DQ8Wkf"}}}
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{"_id":"8PMxl8o5YXET58Pn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iron Lung","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your lungs are infused with the resilience of iron. Treat the result of your save against an inhaled poison as one degree of success better than you rolled. Additionally, you gain the @UUID[Compendium.pf2e.adventure-specific-actions.aCFKA59YgGDNnSJ8] ability.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Golem Grafter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"iron-lung","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8PMxl8o5YXET58Pn"}}}
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{"_id":"8Qn80RunXaChOM5p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow's Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your shadow assaults your foes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.IqJ9URobmJ9L9UBG]</em> as a 5th-level occult innate spell once per day. At 17th level, your <em>shadow blast</em> is heightened to 6th level.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"shadows-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8Qn80RunXaChOM5p"}}}
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{"_id":"8RZ4VKXJgtl1aN27","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ornate Tattoo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You expand your tattoos to encompass greater magic. Choose a 1st-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access. You can cast that spell once per day as an innate arcane spell.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Arcane Tattoos"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"ornate-tattoo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8RZ4VKXJgtl1aN27"}}}
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{"_id":"8RppI1i4LfI0CYsX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aldori Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are benefiting from Aldori Parry.</p>\n<p><strong>Trigger</strong> An opponent within your reach critically fails a Strike against you.</p>\n<hr />\n<p>You riposte with your @UUID[Compendium.pf2e.equipment-srd.iSceAVMkVv1uKK7t] when your enemy leaves an opening. Make a melee Strike or use a @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] action against the triggering opponent using your Aldori dueling sword.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Aldori Parry"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"aldori-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8RppI1i4LfI0CYsX"}}}
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{"_id":"8Sdw31YToKhBJ4v4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Physical Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend a lot of time focusing on your physical fitness. You increase your proficiency rank in Acrobatics and Athletics from expert to master.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"expert in Athletics"},{"value":"expert in Acrobatics"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":3}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"physical-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8Sdw31YToKhBJ4v4"}}}
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{"_id":"8VXYwHE5LqAGRGTB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Kashrishi Revivification","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.</p>\n<hr />\n<p>The well of psychic energy held within your mind can exceed the limitations of your physical body. You're restored to 1 Hit Point, lose the dying and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] conditions, and can act normally on this turn. You gain or increase the wounded condition as normal for losing the dying condition.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"kashrishi-revivification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8VXYwHE5LqAGRGTB"}}}
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{"_id":"8YLCu791osZNFKN2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Leap and Fire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're quick enough to line up a shot even while diving to the ground. When you use your Hit the Dirt! reaction, at any point during your Leap you can also make a ranged Strike with a loaded firearm or crossbow, targeting the creature whose attack triggered the reaction.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hit the Dirt!"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"leap-and-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8YLCu791osZNFKN2"}}}
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{"_id":"8YSwzLNlmBLoEyUj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cross the Final Horizon","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Sky and Heaven Stance.</p>\n<hr />\n<p>You Stride up to your Speed, and your ki enshrouds your limbs in terrifying stormy energy, increasing the reach of your @UUID[Compendium.pf2e.feats-srd.UjEeHamC2C8JfgJz] unarmed attacks by 5 feet. At the end of your movement, make up to three Strikes against a target you can reach, each at a –2 penalty. Each attack counts toward your multiple attack penalty, but the multiple attack penalty doesn't increase until after you've made all your attacks. Instead of the usual slashing or piercing damage, the damage for these Strikes is either electricity or sonic, as you choose with each Strike. If you successfully hit with all three Strikes, the target is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3}.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Sky and Heaven Stance"}]},"rules":[{"key":"FlatModifier","predicate":["final-horizon"],"selector":"attack","value":-2},{"domain":"attack-roll","key":"RollOption","option":"final-horizon","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","electricity":"Electricity","evocation":"Evocation","force":"Force","sonic":"Sonic"},"value":["archetype","electricity","evocation","force","sonic"]},"slug":"cross-the-final-horizon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8YSwzLNlmBLoEyUj"}}}
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{"_id":"8ZWMJYNgyH5zh1yH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Wings (Sylph)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your wings are now a permanent part of your body. You gain the effects of @UUID[Compendium.pf2e.feats-srd.FUOUyhHufNH4ri7H] at all times rather than just once per day for 10 minutes.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Wings of Air"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.base"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"eternal-wings-sylph","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8ZWMJYNgyH5zh1yH"}}}
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{"_id":"8aRa9VHoDKl9B1Z1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brightness Seeker","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em> as an innate divine spell. Unless the result of the <em>augury</em> was \"nothing,\" you gain the @UUID[Compendium.pf2e.actionspf2e.mk6rzaAzsBBRGJnh] reaction for the next 30 minutes.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.mk6rzaAzsBBRGJnh"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"brightness-seeker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8aRa9VHoDKl9B1Z1"}}}
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{"_id":"8bDwJieEVCjrceM7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nocturnal Kindred","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on such animals.</p>\n<p>Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.Aap7nGpC7neTWm78]</em> as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level animal allies when you are 19th level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vampire Dedication"},{"value":"trained in Nature"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"nocturnal-kindred","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8bDwJieEVCjrceM7"}}}
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{"_id":"8bMmGBO6gsMfWZk3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stunning Fist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17], you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} on a critical failure). This is an incapacitation effect.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Flurry of Blows"}]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"stunning-fist","toggleable":true},{"key":"Note","predicate":["stunning-fist"],"selector":"strike-damage","text":"PF2E.SpecificRule.Monk.StunningFist.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"stunning-fist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8bMmGBO6gsMfWZk3"}}}
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{"_id":"8buK32r3i3aGyyOR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shaitan Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic of shaitans runs through your blood. You can cast <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em> once per day each as 2nd-level arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"shaitan-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8buK32r3i3aGyyOR"}}}
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{"_id":"8c61nOIr5AM3KxZi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Medic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you're a master in Medicine, you can treat up to four targets, and if you're legendary, you can treat up to eight targets.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"ward-medic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8c61nOIr5AM3KxZi"}}}
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{"_id":"8cbSVw8RnVzy5USe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enigma's Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your muse whispers knowledge to you at all the right times.</p>\n<p>You gain the benefits of the @UUID[Compendium.pf2e.feats-srd.H3I2X0f7v4EzwxuN] skill feat with any skill you can use to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]. As per the special clause in the Automatic Knowledge feat, you can still only use Automatic Knowledge once per round.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Assured Knowledge"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.H3I2X0f7v4EzwxuN"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"enigmas-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8cbSVw8RnVzy5USe"}}}
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{"_id":"8cq6NO087Te3P9yw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bonds of Death","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You have cast <em>@UUID[Compendium.pf2e.spells-srd.9WGeBwIIbbUuWKq0]</em> this turn.</p>\n<hr />\n<p>You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time. You Sustain your previous casting of animate dead, binding the necromantic energy of the two spells together with metaphysical twine. On subsequent rounds, you can Sustain both animate dead spells with a single action to Sustain the Spell. This benefit lasts until either of the spells ends.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bonds-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8cq6NO087Te3P9yw"}}}
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{"_id":"8d3QxoKmqSkB9Mcj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Endure Death's Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wearing medium or heavy armor in which you have expert proficiency.</p>\n<p><strong>Trigger</strong> An undead hits you with an unarmed attack.</p>\n<hr />\n<p>Your conviction redirects the undead's attack through your armor and then harmlessly away. You gain resistance 5 to physical damage and resistance 10 to negative damage against the triggering attack. You gain a +2 circumstance bonus on any saving throws against effects from the undead's natural attack; if you succeed at the saving throw, you get a critical success instead.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"expert in medium or heavy armor"}]},"rules":[{"domain":"all","key":"RollOption","label":"Use Endure Death's Touch","option":"endure-deaths-touch","toggleable":true},{"key":"FlatModifier","predicate":["endure-deaths-touch"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"endure-deaths-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8d3QxoKmqSkB9Mcj"}}}
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{"_id":"8foxmfC6FFT3oYpV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sentinel Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained carefully to maximize the protective qualities of your armor.</p>\n<p>You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well.</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you are at least 13th level and you have a class feature that grants you expert proficiency in unarmored defense, you also become an expert in the armor types granted to you by this feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.TnD2hTWTyjGKlw9b]{Sentinel} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","priority":41,"value":{"brackets":[{"end":12,"value":"min(1,@actor.system.martial.light.rank)*min(1,@actor.system.martial.medium.rank)*max(@actor.system.martial.light.rank, @actor.system.martial.medium.rank)"},{"start":13,"value":"min(1,@actor.system.martial.light.rank)*min(1,@actor.system.martial.medium.rank)*max(@actor.system.martial.light.rank,@actor.system.martial.medium.rank,min(2,@actor.system.martial.unarmored.rank))"}]}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","priority":41,"value":{"brackets":[{"end":12,"value":"max(1,@actor.system.martial.light.rank)"},{"start":13,"value":"max(1,@actor.system.martial.light.rank,min(2,@actor.system.martial.unarmored.rank))"}]}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","priority":41,"value":{"brackets":[{"end":12,"value":1},{"start":13,"value":"max(1,min(2,@actor.system.martial.unarmored.rank))"}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"sentinel-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8foxmfC6FFT3oYpV"}}}
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{"_id":"8l3qDZrfhxUGijjB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rallying Cry","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You call out to your allies and push them to give their all in combat. All allies within 30 feet that can hear you gain a number of temporary Hit Points equal to your level. In addition, these allies become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 minute but can only use the extra action to Step, Stride, or Strike.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","hobgoblin"]},"slug":"rallying-cry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8l3qDZrfhxUGijjB"}}}
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{"_id":"8nCxI2SZ64UmMuRZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Entities From Afar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can call in aberrations to fight for you or to answer questions. You can cast <em>@UUID[Compendium.pf2e.spells-srd.i1TvBID5QLyXrUCa]</em> as an innate occult spell once per day. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.</p>\n<p>As soon as the aberration arrives, instead of giving it any other commands, you can demand that it help you with a single question you pose to it. For the creature to effectively answer, you must Sustain the Spell for 1 minute, and you must understand and be understood by the aberration. If you do, the aberration gives you a cryptic clue as provided by the <em>@UUID[Compendium.pf2e.spells-srd.pkcOby5prOausy1k]</em> spell, except that the clue is even more enigmatic than normal; the creature then immediately returns from whence it came without providing you any other benefit. At 16th level and every 2 levels thereafter, the summon entity spell is heightened by 1 level (to a maximum of 8th level when you reach 20th level).</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Eldritch Researcher Archetype"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"entities-from-afar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8nCxI2SZ64UmMuRZ"}}}
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{"_id":"8nF3r3NHW2uSRgwb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devil's Advocate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Chelaxian nationality</p>\n<hr />\n<p>You know more about the habits of devils than is entirely safe. You gain a +2 circumstance bonus to Perception checks against devils and saving throws against their abilities.</p>\n<p>In addition, whenever you meet a devil in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a -5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.</p>\n<p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.cc8O47KFsODReoBe] skill feat, you don't take the penalty to your immediate Diplomacy check if the target is a devil.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["target:trait:devil","origin:trait:devil"]}],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["origin:trait:devil"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"devils-advocate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8nF3r3NHW2uSRgwb"}}}
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{"_id":"8nz6gvymeTvEfdo0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smashing Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a tail that serves as a potent weapon. You gain a tail unarmed attack that deals [[/r 1d6[bludgeoning]]] damage, has the sweep trait, and is in the brawling weapon group.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/tail.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tail","traits":["sweep","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"smashing-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8nz6gvymeTvEfdo0"}}}
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{"_id":"8pmd9gMl3TamFx3u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deft Cooperation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully Aid an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deft-cooperation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8pmd9gMl3TamFx3u"}}}
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{"_id":"8qawcaQAZMD7pC6Y","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Alkenstar Agent Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You have been initiated by the grand duchess of Alkenstar or one of her agents.</p>\n<hr />\n<p>You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the @UUID[Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux] skill feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ttkG4geKXTao5pku]{Alkenstar Agent} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Deception and at least one firearm"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux"}],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"alkenstar-agent-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8qawcaQAZMD7pC6Y"}}}
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{"_id":"8qebBeOJsyRIchcu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forager","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>While using Survival to Subsist, if you roll any result worse than a success, you get a success.</p>\n<p>On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.</p>\n<p>Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you're an expert, 16 if you're a master, or 32 if you're legendary).</p>\n<p>You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.</p>\n<p>Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"key":"Note","predicate":["action:subsist"],"selector":"survival","text":"While using Survival to Subsist, if you roll any result worse than a success, you get a success. You can also provide subsistence living for multiple creatures.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"forager","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}}}
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{"_id":"8rE5zLEVe4putosB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Caller","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.</p>\n<p>Add <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB]</em> to your spell list as primal spells.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"fey-caller","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8rE5zLEVe4putosB"}}}
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{"_id":"8rKlptZ7ArtJ6cI8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vanth's Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You seek to emulate vanth reapers' fighting styles. You are trained with @UUID[Compendium.pf2e.equipment-srd.hMYdSFmMWzidzHih]{Bo Staves}, @UUID[Compendium.pf2e.equipment-srd.MVAWttmT0QDa7LsV]{Longbows}, @UUID[Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3]{Composite Longbows}, @UUID[Compendium.pf2e.equipment-srd.H74vYwHJ8XT4qOPI]{Scythes}, and @UUID[Compendium.pf2e.equipment-srd.FVjTuBCIefAgloUU]{Staves}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-bo-staff.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-staff.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"vanths-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8rKlptZ7ArtJ6cI8"}}}
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{"_id":"8rKzUpDxAi8tMk7I","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Liberate Soul","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Requirements</strong> Your spiral is glowing.</p>\n<hr />\n<p>The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as <em>@UUID[Compendium.pf2e.spells-srd.GYmXvS9NJ7QwfWGg]</em>, a <em>soul gem</em>, or a devourer's devoured souls).</p>\n<p>You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract level is half your level rounded up, and your counteract modifier is your divine spell DC -10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[{"value":"Soul Warden Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","necromancy"]},"slug":"liberate-soul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8rKzUpDxAi8tMk7I"}}}
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{"_id":"8sy3sHwOHS4ImwvJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage. They are in the brawling group and have the backswing, nonlethal, and unarmed traits.</p>\n<p>While in Dragon Stance, you can ignore the first square of difficult terrain while Striding.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.qUowHpn79Dpt1hVn]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You are unarmored"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"dragon-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8sy3sHwOHS4ImwvJ"}}}
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{"_id":"8tS5NzytLmgbq5hF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Exacting Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect.</p>\n<p><strong>Failure</strong> This attack does not count toward your multiple attack penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"exacting-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8tS5NzytLmgbq5hF"}}}
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{"_id":"8ukixWL8MBJOhPbW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pinch Time","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>One of your parents has a human life span and another an elven life span, with your own somewhere between. As a result, you have an unusual perspective on time, which you've learned to manifest to aid yourself in moments of stress.</p>\n<p>You gain <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em> as a 3rd-level arcane innate spell, though you can target only yourself. You can Cast this Spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"pinch-time","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8ukixWL8MBJOhPbW"}}}
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{"_id":"8x3wqCZgYzJiSyR1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dazzling Bullet","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes (or other visual organs). Attempt a Performance check against the target creature's Will DC and make a ranged firearm Strike against that target. If the Strike deals damage to the target creature and you succeed at the Performance check, the creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"dazzling-bullet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8x3wqCZgYzJiSyR1"}}}
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{"_id":"8z9XkfZalQ5tUjfy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Paralyzing Slash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds. Strike with your claw or jaws. If you hit a living non-elf creature, it becomes @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] unless it succeeds at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher. Regardless of the result of the save, the creature is temporarily immune to Paralyzing Slash for 24 hours. A creature that becomes paralyzed can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Feverish Enzymes"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","incapacitation","necromancy","occult"]},"slug":"paralyzing-slash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8z9XkfZalQ5tUjfy"}}}
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{"_id":"8zHsIubGREIrGfAA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Prototype Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion. You gain a prototype construct companion.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"prototype-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8zHsIubGREIrGfAA"}}}
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{"_id":"8znlUoKgr8mmLPe1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wing Step","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>With a sharp flap of your wings, you stay light on your feet as you move. You Step 5 feet twice.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"wing-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8znlUoKgr8mmLPe1"}}}
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{"_id":"93vQcuKBESXUKoH5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Killing Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your star orb hides a deadly miasma. You can cast 5th-level <em>@UUID[Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60]</em> as a divine innate spell once per day. The spell's normal components are replaced with a focus component (your star orb) and a somatic component to aim the orb towards the location for the spell.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Star Orb"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"killing-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.93vQcuKBESXUKoH5"}}}
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{"_id":"94PGauGdzrVARMLc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grit and Tenacity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You fail a Fortitude or Will save.</p>\n<hr />\n<p>You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. Reroll the triggering save with a +2 circumstance bonus; you must use the second result.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"saving-throw","key":"RollOption","option":"grit-and-tenacity","toggleable":true},{"key":"FlatModifier","predicate":["grit-and-tenacity"],"selector":["fortitude","will"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["fortune","gunslinger"]},"slug":"grit-and-tenacity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.94PGauGdzrVARMLc"}}}
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{"_id":"95PmHIS041KiYIks","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reassuring Presence","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet gains the frightened condition.</p>\n<hr />\n<p>You serve as an anchor to your close companions, calming them in times of stress. Decrease the value of the triggering ally's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition by 1. The ally is then temporarily immune to your Reassuring Presence for 1 hour.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi","auditory","visual"]},"slug":"reassuring-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.95PmHIS041KiYIks"}}}
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{"_id":"969mPoiYANzV2261","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ratfolk Roll","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>Your ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} each turn after the first that you keep rolling, and if you hit an obstacle on a turn after the first, you and the obstacle both take [[/r 4d6[bludgeoning]]] damage and you stop rolling.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["move","ratfolk"]},"slug":"ratfolk-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.969mPoiYANzV2261"}}}
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{"_id":"99WRahrMC91D6MMe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbreakable-er Goblin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>As hard as most unbreakable goblins are to break, you are that much harder to break. You gain 20 Hit Points from your ancestry instead of 10. When you fall, you take no falling damage. If you have the @UUID[Compendium.pf2e.feats-srd.AlhyF8LCW011w9kq] feat, after falling or jumping from a height of at least 20 feet, you can bounce back into the air, up to half the distance you fell (and half as far forward if you jumped). These bounces continue until you bounce less than 20 feet.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"unbreakable goblin heritage"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.ancestryhp","priority":51,"value":20}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"unbreakable-er-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.99WRahrMC91D6MMe"}}}
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{"_id":"9AZjpeeS824VsYv8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emergency Medical Assistance","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p><strong>Requirements</strong> An adjacent ally is suffering persistent damage.</p>\n<hr />\n<p>You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires. Your ally immediately attempts a flat check to remove all types of persistent damage, and your use of this feat automatically counts as especially effective aid, reducing the DC from 15 to 10 for all future flat checks to remove the persistent damage.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"master in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","manipulate","skill"]},"slug":"emergency-medical-assistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9AZjpeeS824VsYv8"}}}
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{"_id":"9C6a6FXuPqWjXy8K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Familiar (Familiar Master)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Familiar Master Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"improved-familiar-familiar-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9C6a6FXuPqWjXy8K"}}}
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{"_id":"9CIy4cJJTcRM30Vz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tough Tumbler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Your movement ends only when you critically fail an Acrobatics check to Tumble Through an enemy's space (or when you don't have enough Speed to move all the way through its space). You still trigger reactions on a failure to Tumble Through, but you gain a +1 circumstance bonus to AC against attacks that you trigger in this way.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Scamper Underfoot"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"tough-tumbler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9CIy4cJJTcRM30Vz"}}}
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{"_id":"9CXQhg4YprPhqzoL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vexing Tumble","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an Acrobatics check. Compare the result to the Reflex DC of each foe whose reach you began in or enter during the movement, in sequence.</p>\n<hr />\n<p><strong>Critical Success</strong> This movement doesn't trigger reactions from the foe, the foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you until the end of your turn, and you gain Panache.</p>\n<p><strong>Success</strong> This movement doesn't trigger reactions from the foe, and you gain panache.</p>\n<p><strong>Critical Failure</strong> Your movement immediately stops when you enter the creature's reach; if you began in the creature's reach, you don't move.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"vexing-tumble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9CXQhg4YprPhqzoL"}}}
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{"_id":"9CaaU5szcf3mtJXD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overextending Feint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack.</p>\n<p>On a successful @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], you can use the following success and critical success effects instead of any other effects that would occur when you Feint. You can choose a different effect each time you Feint against a given foe.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -2 circumstance penalty to all attack rolls against you before the end of its next turn.</p>\n<p><strong>Success</strong> The target takes a -2 circumstance penalty to its next attack roll against you before the end of its next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"overextending-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9CaaU5szcf3mtJXD"}}}
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{"_id":"9DECwTTiVpHJc4B6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Megafauna Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the bully, racer, tracker, or wrecker specialization.</p>\n<p><strong>Special</strong> You can select this feat up to three times. Each time, add a different specialization of the ones listed above to your megafauna companion. Your megafauna can't have more than three specializations.</p>"},"level":{"value":14},"maxTakable":3,"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"specialized-megafauna-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9DECwTTiVpHJc4B6"}}}
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{"_id":"9DWxzEavOeymc6Ql","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spiritual Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space.</p>\n<p>Your spirit guide enhances your attacks with occult power. Make a Strike with a weapon that has at least one fundamental rune. This counts as two attacks when calculating your multiple attack penalty. The Strike has the effects of the ghost touch property rune and deals an additional 2d6 force damage. If your weapon has a major striking rune, this Strike instead deals 3d6 force damage.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[{"domain":"all","key":"RollOption","option":"spiritual-strike","toggleable":true},{"key":"AdjustStrike","mode":"add","predicate":["spiritual-strike"],"property":"property-runes","value":"ghost-touch"},{"diceNumber":"ternary(gte(@weapon.system.damage.dice,4),3,2)","dieSize":"d6","key":"DamageDice","predicate":["spiritual-strike"],"selector":"strike-damage"}],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"spiritual-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9DWxzEavOeymc6Ql"}}}
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{"_id":"9E1FLGp4CNBEwiZE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Relentless Disarm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you succeed, but don't critically succeed, at a check to Disarm a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus.</p>\n<p>When you critically succeed at a Disarm check, you can immediately Demoralize your target as a reaction.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Zephyr Guard Dedication"},{"value":"trained in Athletics"}]},"rules":[{"key":"Note","predicate":["action:disarm"],"selector":"athletics","text":"When you succeed, but don't critically succeed, at a check to Disarm a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus. When you critically succeed at a Disarm check, you can immediately <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"A\">Intimidation</span> your target as a reaction.","title":"{item|name}"}],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"common","value":["archetype"]},"slug":"relentless-disarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9E1FLGp4CNBEwiZE"}}}
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{"_id":"9EmJElnNVmXQ7Rzn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greenwatch Veteran","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn starts, and you're in combat against a creature you spent at least 10 minutes @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD]{Tracking}.</p>\n<hr />\n<p>Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a Recall Knowledge check against the creature you were @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD]{Tracking}. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"greenwatch-veteran","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9EmJElnNVmXQ7Rzn"}}}
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{"_id":"9EqUTnbV8WHE2aKm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dualistic Synergy","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>If your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th level or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell's level for 1 round. If the spell is a halcyon spell, you gain both benefits.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Halcyon Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"dualistic-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9EqUTnbV8WHE2aKm"}}}
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{"_id":"9Eufa07qvXG41QmG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Poison Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with @UUID[Compendium.pf2e.feats-srd.ALbosSUygdq4T1Yk], the poison deals [[/r 2d4[poison]]] damage instead of [[/r 1d4[poison]]] damage. You don't waste a poison you apply with Poison Weapon on a critically failed attack roll.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.C6H3gF5HTdsIKpOC]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Poison Weapon"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"improved-poison-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Eufa07qvXG41QmG"}}}
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{"_id":"9Ht1eyBHsB1swpeE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Uncanny Bombs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You lob bombs unerringly, despite obstructions or distance.</p>\n<p>When you throw an alchemical item with the bomb trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target's AC from cover by 1, and you automatically succeed at the flat check when targeting a @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] creature.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Far Lobber"}]},"rules":[{"definition":["item:base:alchemical-bomb"],"key":"AdjustStrike","mode":"upgrade","property":"range-increment","value":60}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"uncanny-bombs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Ht1eyBHsB1swpeE"}}}
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{"_id":"9Jbl71C5C6MnOqxV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Consume Energy","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.</p>\n<hr />\n<p>Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself. Attempt a [[/r 1d20+(-10+@actor.attributes.classOrSpellDC.value) #Counteract]]{counteract check} against the triggering effect as you draw it into your body. If you successfully counteract the ability, you gain temporary Hit Points equal to double the counteract level of the ability, which last for 1 minute.</p>\n<hr />\n<p><strong>Awakening</strong> The energy you consume helps empower your abilities. The next ability from the dragon classification that you use increases its range by 30 feet if it has a range, or increases its area by 10 feet if it's a cone or line. If you don't use this benefit within 1 minute, it fades.</p>\n<p>@Template[type:cone|distance:40]</p>\n<p>@Template[type:line|distance:70]</p>\n<hr />\n<p><strong>Awakening</strong> You channel some of the seized energy into your next attack. Choose one of your weapons or unarmed attacks. Until the end of your next turn, Strikes with the chosen weapon or unarmed attack deal an additional 1d6 damage of a type matching the energy you consumed.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.eMsI1lR0SuJBCYjn]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"flag":"dragonDeviantClassification","key":"GrantItem","predicate":[{"not":"feature:dragon-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.R41sy7weOd0JhOiW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["abjuration","deviant","magical"]},"slug":"consume-energy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Jbl71C5C6MnOqxV"}}}
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{"_id":"9KvsO72JJ3pfkG4U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hurling Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a ranged Strikewith a thrown weapon you already have in your hand, Stride, and then @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw another weapon.</p>\n<p>If you are @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9]{Raging}, you can add the additional damage with melee weapons you receive from raging to your damage with the thrown weapon.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Viking Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hurling-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9KvsO72JJ3pfkG4U"}}}
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{"_id":"9LTBRvuQgXKZFiZc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pack Tactics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.flanking.canGangUp","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"pack-tactics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9LTBRvuQgXKZFiZc"}}}
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{"_id":"9LvJo3K2AjKcVvTc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Exude Abyssal Corruption","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others. Until the beginning of your next turn, you and your weapons are covered in toxic sludge or another similar manifestation of the demonic corruption; your melee Strikes deal an additional [[/r 1d6[poison]]] damage, and each time a creature hits you with a melee unarmed attack or otherwise touches you, it takes [[/r 1d6[poison]]] damage.</p>\n<p>At 14th level, the poison damage increases to 2d6, and at 20th level, the poison damage increases to 3d6.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Living Vessel Dedication"},{"value":"your entity is a demon"}]},"rules":[{"domain":"damage","key":"RollOption","option":"abyssal-corruption","toggleable":true},{"damageType":"poison","dieSize":"d6","key":"DamageDice","predicate":["abyssal-corruption"],"selector":"damage","value":{"brackets":[{"end":13,"start":8,"value":{"diceNumber":1}},{"end":19,"start":14,"value":{"diceNumber":2}},{"start":20,"value":{"diceNumber":3}}]}}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","manipulate","poison"]},"slug":"exude-abyssal-corruption","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9LvJo3K2AjKcVvTc"}}}
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{"_id":"9LwOCcutlLxd4bfS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reversing Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You dive into the fray before rewinding yourself to safety. Stride up to your Speed. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You then teleport back to the square from which you began your Snapback Charge. You can use Reversing Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reversing-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9LwOCcutlLxd4bfS"}}}
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{"_id":"9MiK0Lyro5dQgHij","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rippling Spin","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are hit by a physical melee attack by an attacker you can see that's in reach.</p>\n<p><strong>Requirements</strong> You're in Reflective Ripple Stance.</p>\n<hr />\n<p>After the triggering attack is done, Step. You must end this Step within the attacker's reach. Then, you can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the attacker.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Reflective Ripple Stance"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["monk"]},"slug":"rippling-spin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9MiK0Lyro5dQgHij"}}}
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{"_id":"9OdLdxvH5M9FyYSm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Corgi Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.” You have formed a magical connection with a corgi that can serve as your mount. Your corgi familiar is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars. It has the scent ability, which counts against your limit for familiar and master abilities as normal. Furthermore, it can never gain a familiar ability that grants it any Speeds other than a land Speed. If you're a pixie, you can't ride a corgi due to your Size, but you can take this feat to gain a corgi familiar.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"corgi-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9OdLdxvH5M9FyYSm"}}}
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{"_id":"9Orkgjgfx8AILuqD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warren Navigator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.fJImDBQfqfjKJOhk] or attempt a roll against a <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em> spell, you get a result one degree of success better than you rolled. You don't take a penalty to @UUID[Compendium.pf2e.actionspf2e.fJImDBQfqfjKJOhk] when you lack a compass.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1},{"adjustment":{"all":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:sense-direction"],"selector":"survival","type":"skill"},{"key":"Note","predicate":["action:sense-direction"],"selector":"survival","text":"PF2E.SpecificRule.Ratfolk.WarrenNavigator.Note","title":"{item|name}"},{"domain":"skill-check","key":"RollOption","option":"compass-in-possession"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"warren-navigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Orkgjgfx8AILuqD"}}}
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{"_id":"9Q0tPGtOawPTU2TU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Follow-up Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You used your previous action to make a melee Strike that missed.</p>\n<hr />\n<p>Even in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the effects of the backswing and forceful weapon traits.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"follow-up-assault","toggleable":true},{"definition":["item:melee"],"key":"AdjustStrike","mode":"add","predicate":["follow-up-assault"],"property":"weapon-traits","value":"backswing"},{"definition":["item:melee"],"key":"AdjustStrike","mode":"add","predicate":["follow-up-assault"],"property":"weapon-traits","value":"forceful"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"follow-up-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Q0tPGtOawPTU2TU"}}}
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{"_id":"9QQnv7nFpsNCGE89","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thorough Search","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You take your time searching to ensure you find everything. When @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, you can take twice as long to search. Normally this means you Search at up to one quarter of your Speed, to a maximum of 150 feet per minute to check everything, or 75 feet per minute to check everything before you walk into it. If you do, you gain a +2 circumstance bonus to your Perception checks to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ].</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"expert in Perception"}]},"rules":[{"key":"FlatModifier","label":"Thorough Search (Seek thoroughly)","predicate":["action:seek","thorough-search"],"selector":"perception","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"thorough-search","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9QQnv7nFpsNCGE89"}}}
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{"_id":"9Qn5E7Ujye9KdxOj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Recover Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> An enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.</p>\n<hr />\n<p>You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates. You regain the use of a spell that was disrupted since the beginning of your last turn, but you must immediately Cast the Spell again with your next action or else you lose the spell; as normal for metamagic, this must be on the same turn that you use Recover Spell. You can change the area, targets, and other variables, including the number of actions used to Cast the Spell if the spell allows, such as when casting <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"recover-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Qn5E7Ujye9KdxOj"}}}
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{"_id":"9SYnbjFgyucjhN5e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dread Striker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You capitalize on your enemies' fear to slip past their defenses. Any creature that has the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"EphemeralEffect","predicate":["target:condition:frightened"],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"dread-striker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9SYnbjFgyucjhN5e"}}}
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{"_id":"9SdFlVQW4vM8ggh8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fane's Escape","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You have a deck of playing cards in your possession.</p>\n<hr />\n<p>A good getaway requires a good distraction. You Interact to draw a deck of cards and flip it in a fluttering explosion, causing you to become briefly @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to all other creatures using vision as their precise sense, and then you Sneak. You have enough cover to Sneak until the end of your turn. This leaves all of the cards from the deck scattered about the room; collecting them into a deck again takes several minutes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"fanes-escape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9SdFlVQW4vM8ggh8"}}}
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{"_id":"9Slu8lSOYnDtKsIb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ruby Resurrection","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would be reduced to 0 Hit Points.</p>\n<hr />\n<p>In a burst of flame, you return to health like a phoenix rising from the ashes. Change your current Hit Points to 30 and cast a 6th-level fireball centered on yourself. This fireball doesn't affect you. Your hair turns brilliant red for 1 hour.</p>\n<p>If you haven't used Ruby Resurrection and you die, you stay in initiative order and Ruby Resurrection triggers automatically at the start of your next turn, bringing you back to life at 0 HP before having its normal effects. This happens only if there are some remains to resurrect; for instance, if you were killed by disintegrate you wouldn't return.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["healing","necromancy","sorcerer"]},"slug":"ruby-resurrection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9Slu8lSOYnDtKsIb"}}}
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{"_id":"9VGmE7X4aK2W8YWj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Dance (Swashbuckler)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>Using your free hand as pivot and balance, you both attack and defend with your weapon.</p>\n<hr />\n<p>While you are in this stance, you constantly have the benefits of @UUID[Compendium.pf2e.feats-srd.WcY7H7mRiK2VDquV]{Dueling Parry}.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Dueling Parry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["stance","swashbuckler"]},"slug":"dueling-dance-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9VGmE7X4aK2W8YWj"}}}
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{"_id":"9WMLIcHpwkQpUQfz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Finder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast detect magic and read aura as innate spells at will. You can also cast locate as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.</p>\n<p>When you cast detect magic or read aura from this feat on an item or creature under the effect of a magic aura spell or interact with an item under the effect of an item facade spell, you gain a +2 circumstance bonus on your check to disbelieve the illusion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magic-finder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9WMLIcHpwkQpUQfz"}}}
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{"_id":"9WsYVbe47aSADs1Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Weapon Trickster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are particularly adept at fighting with your people's favored weapons. Whenever you critically succeed at an attack roll using a shortsword, a sling, or a halfling weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Halfling Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:halfling","item:base:shortsword","item:base:sling"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"halfling-weapon-trickster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9WsYVbe47aSADs1Q"}}}
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{"_id":"9WzZc110jCNnjjRz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lightslayer Oath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn to rid the world of the self - righteousness of celestial beings. Add the following tenet to your code, after the other tenets. \"You must banish or slay celestials you encounter as long as you have a reasonable chance of success; in the incredibly unlikely event you find an evil celestial, you don't have to banish or kill it.\"</p>\n<p>When you use your champion's reaction against a celestial, the extra damage you deal with @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} increases by 1 (or by 2 at 9th level and by 3 at 16th level).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Used champion's reaction against a celestial","option":"lightslayer-oath","toggleable":true},{"damageType":"negative","key":"FlatModifier","predicate":["lightslayer-oath",{"or":["iron-command-negative","selfish-shield-negative","destructive-vengeance-negative"]}],"selector":"strike-damage","slug":"lightslayer-neg","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"damageType":"evil","key":"FlatModifier","predicate":["lightslayer-oath",{"or":["iron-command-evil","selfish-shield-evil","destructive-vengeance-evil"]}],"selector":"strike-damage","slug":"lightslayer-evil","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion","oath"]},"slug":"lightslayer-oath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9WzZc110jCNnjjRz"}}}
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{"_id":"9XALeVNcmlIxf3tJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Feint","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You make a dazzling series of attacks with both weapons, using the first attack to throw your foe offguard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"twin-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9XALeVNcmlIxf3tJ"}}}
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{"_id":"9XXtDeRF2egCCzcx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tectonic Stomp","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You cause minor tremors that topple your enemies. All creatures in a @Template[type:emanation|distance:30] who are standing on the ground take [[/r (floor(@actor.level/2)d6)[Bludgeoning]]]{1d6 bludgeoning damage for every 2 levels} you have, with a @Check[type:reflex|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save. A creature that fails its save also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Awakening</strong> Your stomp also ejects large fragments from the ground. You raise up to three stone chunks from the ground in unoccupied squares in the emanation; the stones can't be adjacent to one another. The chunks are 5 feet tall, block movement, and are large enough to @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] behind. They have AC 10, Hardness 8, and Hit Points equal to your level. They are immune to critical hits and precision damage. A stone chunk crumbles away when it has 0 Hit Points, and all of them crumble after 1 minute or when you use Tectonic Stomp again.</p>\n<hr />\n<p><strong>Awakening</strong> Your stomp rattles those who fail horribly. A creature that critically fails its save is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:troll-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.HPYo5j8GgQIVoOOr"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"tectonic-stomp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9XXtDeRF2egCCzcx"}}}
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{"_id":"9bgl6qYWKHzqWZj0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Studies","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency increase is temporary, you can't use it as a prerequisite for a skill increase or permanent character option like a feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"flexible-studies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9bgl6qYWKHzqWZj0"}}}
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{"_id":"9bnkx6VgcO5mOk5b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9bnkx6VgcO5mOk5b"}}}
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{"_id":"9cHQua33V35JPE3U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Educate Allies","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait.</p>\n<hr />\n<p>You tweak the properties of your composition spell to convey a bit of your defensive knowledge.</p>\n<p>All allies affected by your composition spell gain your +1 circumstance bonus from Well-Versed until the start of your next turn. @UUID[Compendium.pf2e.feat-effects.WrWSieH9Acy6XuzV]</p>\n<p>Teaching your allies also bolsters your own skills; your personal circumstance bonus from Well-Versed also increases to +2 until the start of your next turn. @UUID[Compendium.pf2e.feat-effects.KceTcamIZ4ZrQJLD]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Well-Versed"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","bard","concentrate"]},"slug":"educate-allies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9cHQua33V35JPE3U"}}}
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{"_id":"9cq4j15EbVyrHKFX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Forge-Blessed Shot","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You attempt a ranged Strike.</p>\n<hr />\n<p>You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle. On your next Strike with a ranged weapon before the end of your turn, you gain a +2 circumstance bonus to your attack roll and ignore your target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, as well as your target's lesser, standard, and greater cover.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"forge-blessed-shot","toggleable":true},{"key":"FlatModifier","predicate":["forge-blessed-shot"],"selector":"ranged-attack-roll","type":"circumstance","value":2},{"key":"Note","predicate":["forge-blessed-shot"],"selector":"ranged-attack-roll","text":"PF2E.SpecificRule.Dwarf.ForgeBlessedShot.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"forge-blessed-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9cq4j15EbVyrHKFX"}}}
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{"_id":"9eDA2RLnrBBlCvce","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Catch the Details","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are quick at recognizing broad details about people and things around you. You are trained in Society and gain the @UUID[Compendium.pf2e.feats-srd.0N8TtGSk5enoLBZ8] skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.0N8TtGSk5enoLBZ8"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"catch-the-details","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9eDA2RLnrBBlCvce"}}}
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{"_id":"9eL7W4rvs4sjhWFT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiant Burst","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your skin glows with intensity. Creatures within 10 feet who can see you must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] against your class DC or spell DC, whichever is higher.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and dazzled for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 4 rounds and dazzled for 10 minutes.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fire","ifrit","incapacitation","light","visual"]},"slug":"radiant-burst","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9eL7W4rvs4sjhWFT"}}}
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{"_id":"9eaUS0jJCpxuNXO5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rampaging Ferocity","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You use Orc Ferocity.</p>\n<hr />\n<p>You lash out viciously even as you fend off death. Make a single melee Strike. If this Strike brings a foe to 0 Hit Points, this activation of Orc Ferocity doesn't count against its frequency.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Orc Ferocity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"orc":"Orc"},"value":["orc"]},"slug":"rampaging-ferocity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9eaUS0jJCpxuNXO5"}}}
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{"_id":"9j90iE61ZToFR8cu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call Bonded Item","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You're mystically connected to your bonded item and can call it to your hand. If your bonded item is 1 Bulk or less, you teleport your bonded item into your hand from up to 1 mile away.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"arcane bond"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","conjuration","teleportation","wizard"]},"slug":"call-bonded-item","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9j90iE61ZToFR8cu"}}}
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{"_id":"9jGaBxLUtevZYcZO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Untrained Improvisation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you're 7th level or higher, the bonus increases to your full level instead. This doesn't allow you to use the skill's trained actions.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":{"brackets":[{"end":6,"value":"floor(@actor.level / 2)"},{"start":7,"value":"@actor.level"}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"untrained-improvisation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}}}
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{"_id":"9kY9B5WgtEleOicn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resounding Blow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon that deals bludgeoning damage.</p>\n<hr />\n<p>You strike your enemy in the head with such force that their ears ring. Make a melee Strike. If the Strike hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until the start of your next turn (or for 1 minute on a critical hit).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"resounding-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9kY9B5WgtEleOicn"}}}
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{"_id":"9lyFxaoZjF1ZjVN9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Know the Beat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You become trained in your choice of Guild Lore, Legal Lore, Mercantile Lore, or Underworld Lore. You gain a +1 circumstance bonus to Diplomacy checks to Gather Information and to checks made to investigate crimes.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"Zephyr Guard Dedication"}]},"rules":[{"key":"FlatModifier","label":"to Gather Information (Know the Beat)","predicate":["action:gather-information"],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"know-the-beat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9lyFxaoZjF1ZjVN9"}}}
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{"_id":"9o2VSlMQVPB4LN09","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bizarre Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"bizarre-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9o2VSlMQVPB4LN09"}}}
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{"_id":"9oKtrUzXixj58hOg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psychic Rapport","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. After you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] with the mental trait, until the start of your next turn, you gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks, and to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Dbr5hInQXH904Ca7]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"psychic-rapport","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9oKtrUzXixj58hOg"}}}
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{"_id":"9onf3uGvZRnNLPR6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don't gain any of the other benefits of the order you chose.</p>\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, you must choose a different order other than your own.</p>"},"level":{"value":2},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"predicate":[{"not":"feature:animal-order"}],"value":"Compendium.pf2e.classfeatures.POBvoXifa9HaejAg"},{"predicate":[{"not":"feature:flame-order"}],"value":"Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj"},{"predicate":[{"not":"feature:leaf-order"}],"value":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"},{"predicate":[{"not":"feature:stone-order"}],"value":"Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA"},{"predicate":[{"not":"feature:storm-order"}],"value":"Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0"},{"predicate":[{"not":"feature:wave-order"}],"value":"Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT"},{"predicate":[{"not":"feature:wild-order"}],"value":"Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0"}],"flag":"secondorder","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Druid.DruidicOrder.Prompt","rollOption":"feat:order-explorer"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.secondorder}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"order-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9onf3uGvZRnNLPR6"}}}
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{"_id":"9p4oFIn791VAmzUn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cauterize","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage.</p>\n<hr />\n<p>You use the smoking barrel of your firearm to sear shut a bleeding wound. Make a Strike with your firearm. You then press the heated barrel to the wounds of you or an ally within reach that is taking persistent bleed damage, giving an immediate flat check to end the bleed with the lower DC for particularly effective assistance.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"cauterize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9p4oFIn791VAmzUn"}}}
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{"_id":"9pTQrhbeF348bYky","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspired Stratagem","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> One of the required allies is about to attempt an attack roll or skill check.</p>\n<p><strong>Requirements</strong> You spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.</p>\n<hr />\n<p>You quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes.</p>\n<p>The ally rolls the triggering check twice and takes the better of the two results. That ally then becomes temporarily immune to your Inspired Stratagem until your next daily preparations.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.K0Sv9AHgq245hSLC]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","linguistic","rogue"]},"slug":"inspired-stratagem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9pTQrhbeF348bYky"}}}
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{"_id":"9sl2t3jb5ZdQA3K4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Can't You See?","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The eye rebels, the mind recoils-no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land. A character who attempts to Point Out your location must attempt a @Check[type:flat|dc:14]. If they fail, their allies misunderstand them and aren't sure where you are. On a critical failure, their allies think they pointed you out in a different location entirely, chosen by the GM. Similarly, when a creature critically fails to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] you while you're @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to or undetected by it, it thinks you're in a different location chosen by the GM. In either case, you appear to be hidden to a creature that thinks you're in a different location, though you're actually undetected by it for targeting and further uses of the Seek action.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Occultism"},{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["druid","ranger"]},"slug":"cant-you-see","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9sl2t3jb5ZdQA3K4"}}}
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{"_id":"9t4x8vRmQikEl4vP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Well-Met Traveler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>In addition, you gain the @UUID[Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"well-met-traveler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9t4x8vRmQikEl4vP"}}}
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{"_id":"9t6Kfk8Yw8WJYY8Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guiding Finish","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>Using your weapon as a lever, you force your opponent to end up right where you want them.</p>\n<p>Make a Strike with the required weapon. If the Strike hits, you can move the target up to 10 feet into a space in your reach. You can move the target through your space during this movement. This follows the forced movement rules. Your Strike gains the following failure effect.</p>\n<p><strong>Failure</strong> You can force the creature to move as you would on a success, but you can move the target only 5 feet.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"guiding-finish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9t6Kfk8Yw8WJYY8Z"}}}
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{"_id":"9tXGk4h9Bw3Wcnra","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Helt's Spelldance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique. Ostentatiously performing, you move across the battlefield, taking foes aback and creating an opening for your spell. Attempt a Performance check against all observers' Perception DCs. Then, Stride once or twice. During this movement, you don't trigger reactions that are triggered by your movement from the creatures against which you succeeded on your Performance check. After your movement, you can Cast a Spell. If you used one Stride, you can cast either a 1-action or a 2-action spell; if you used two Strides, you can only cast a 1-action spell. If you critically succeed on your check against any creature, they take a –1 circumstance penalty to their saving throws against any spell you cast as part of your Helt's Spelldance due to your distracting performance. All creatures that observed you become temporarily immune to your Helt's Spelldance for 10 minutes.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["bard","sorcerer","witch","wizard"]},"slug":"helts-spelldance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9tXGk4h9Bw3Wcnra"}}}
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{"_id":"9u0uW1vZThRayXk2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shaped Contaminant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. When you activate an inhaled poison, you can cause it to fill a @Template[type:line|distance:20] that's 5 feet tall rather than a 10-foot cube. You gain a +3 status bonus to saving throws against inhaled poisons that you activate.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Shaped Containment (vs. inhaled poisons you activate)","predicate":["poison","inhaled","self-activated"],"selector":"saving-throw","type":"status","value":3}],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"uncommon","value":["alchemist"]},"slug":"shaped-contaminant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9u0uW1vZThRayXk2"}}}
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{"_id":"9uvymmdphxsD3yEd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dazzling Block","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in Arcane Cascade stance.</p>\n<hr />\n<p>When you use @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8], you can create a flash of brilliant, multicolored light in a @Template[type:cone|distance:15]. Each creature in the area must attempt a @Check[type:fortitude] save, with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end this blinded condition.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 1 round and dazzled for 1 hour.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"sparkling targe hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evocation","light","magus","visual"]},"slug":"dazzling-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9uvymmdphxsD3yEd"}}}
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{"_id":"9v3wpgvEEiZHO0SJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Ki Grandmaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain an appropriate ki spell for your School of Perfection: <em>@UUID[Compendium.pf2e.spells-srd.aFd00WT266VYPqOG]</em> for Unblinking Flame, <em>@UUID[Compendium.pf2e.spells-srd.axYqY70kYu2lN20R]</em> for Unbreaking Waves, <em>@UUID[Compendium.pf2e.spells-srd.XjNROFtWnwovhCsq]</em> for Unfolding Wind, or <em>@UUID[Compendium.pf2e.spells-srd.9DtuMEyHhtHFRp5a]</em> for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become a master in occult spell DCs and occult spell attack rolls.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Perfect Ki Expert or Perfect Ki Exemplar"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":3}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-ki-grandmaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9v3wpgvEEiZHO0SJ"}}}
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{"_id":"9wd9hhtfjayeZ6zF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Giant Slayer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your well-placed blows can fell mighty giants. If you critically hit the same giant twice on the same turn, the target must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] saving throw or die. Use your class DC for this saving throw.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["ranger"]},"slug":"giant-slayer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9wd9hhtfjayeZ6zF"}}}
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{"_id":"9xcvJn3lWXwbkU52","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Watch This!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally misses or critically misses an enemy you can see with their attack.</p>\n<hr />\n<p>A common saying among Firebrands is, \"There's always a fool who thinks they can do it better—and they're often right.\" You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Duelist Dedication or Pirate Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","auditory","emotion"]},"slug":"watch-this","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9xcvJn3lWXwbkU52"}}}
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{"_id":"9yko78REsaw7i2gr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Suplex","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained; on a success, the target lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], and on a critical success, the target lands prone and takes an additional [[/r 2d6[bludgeoning]]] damage. Regardless of whether the Strike is successful, you immediately release your hold on the target.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"suplex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9yko78REsaw7i2gr"}}}
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{"_id":"9zH7IOsmhRBEqXAV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instant Opening","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It's @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","rogue"]},"slug":"instant-opening","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9zH7IOsmhRBEqXAV"}}}
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{"_id":"9zfcIXDG2mDpiypp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armored Exercise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've spent time training in your armor alongside other agents from the Swords. Your proficiency rank for light, medium, and heavy armor increases to expert for whichever of those you already had the trained proficiency rank in.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"trained in light, medium, or heavy armor"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armored-exercise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9zfcIXDG2mDpiypp"}}}
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{"_id":"A0TNeMNvyY8QpmLz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Negotiation","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"skill","description":{"value":"<p>You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a -5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances-it's generally at least a very hard DC of the creature's level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-negotiation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A0TNeMNvyY8QpmLz"}}}
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{"_id":"A0ZQpGSB7pvIDiou","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Command Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Undead creatures find it all but impossible to resist your commands. When you use @UUID[Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN], if the undead succeeds at its save but doesn't critically succeed, it is your minion for 1 round. If the undead fails its save, it is your minion for 10 minutes. If it critically fails, it is your minion for 24 hours.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"harmful font"},{"value":"Command Undead"},{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"improved-command-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A0ZQpGSB7pvIDiou"}}}
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{"_id":"A0keRhzNlcB1u4gD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stasian Smash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity. Make a dynamo Strike. On a success, the Strike deals an additional [[/r 1d12[electricity]]] damage to the target, as well as [[/r 1d4[electricity]]] damage to up to two other foes within 10 feet as sparks leap across the gaps. If you critically fail your dynamo Strike, you take [[/r 1d12[electricity]]] damage. This counts as two attacks when calculating your multiple attack penalty. At 18th level, the additional electricity damage to the target increases to 2d12, and the additional electricity damage to the other foes increases to [[/r 2d4]]{2d4}. Reduce the operational time of your sterling dynamo by 1 hour.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"},{"value":"Access: You are from Ustalav."}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"stasian-smash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A0keRhzNlcB1u4gD"}}}
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{"_id":"A1RzkLCj7mXJI1IY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unassuming Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Uhlam ethnicity</p>\n<hr />\n<p>Your family instilled the values of care and patience into you from a young age. You gain a +1 circumstance bonus to checks to perform a downtime activity.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:trait:downtime"],"selector":"skill-check","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["halfling"]},"slug":"unassuming-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A1RzkLCj7mXJI1IY"}}}
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{"_id":"A2EBy2L4acrehiAA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pistol Twirl","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded one-handed ranged weapon.</p>\n<hr />\n<p>Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. You @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against an opponent within the required weapon's first range increment, rather than an opponent within melee reach. If you succeed, the foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-footed} against your melee and ranged attacks, rather than only your melee attacks. On a critical failure, you're flat-footed against the target's melee and ranged attacks, rather than only its melee attacks.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"pistol-twirl","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A2EBy2L4acrehiAA"}}}
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{"_id":"A4sV0cRU9I8ztbHY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bashing Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You smash, bust, and charge through solid obstacles without hesitation. Stride twice.</p>\n<p>Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx] the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[{"key":"FlatModifier","predicate":["bashing-charge"],"selector":"athletics","type":"circumstance","value":1},{"domain":"all","key":"RollOption","option":"bashing-charge","toggleable":true}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","flourish"]},"slug":"bashing-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A4sV0cRU9I8ztbHY"}}}
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{"_id":"A7ofsoPva0UtjqrX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Expansion (Prepared Caster)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A greater understanding of your magic broadens your range of simple spells.</p>\n<p>You can prepare two additional cantrips each day.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","witch","wizard"]},"slug":"cantrip-expansion-prepared-caster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A7ofsoPva0UtjqrX"}}}
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{"_id":"A7uJCDT9odsuwlqW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Triggerbrand Blitz","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You're wielding a combination weapon.</p>\n<hr />\n<p>You dance through your foes, stabbing and shooting. You Stride, making up to three Strikes with your combination weapon at any point during your movement, each against a different target. You can make any combination of melee and ranged attacks without needing to change modes to do so, though typically you can't make more than one ranged attack because of the need to reload. This counts as three attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making all three attacks.</p>\n<p>After using Triggerbrand Blitz, you become @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for 1 minute.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":14},"prerequisites":{"value":[{"value":"way of the triggerbrand"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"triggerbrand-blitz","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A7uJCDT9odsuwlqW"}}}
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{"_id":"A981119DMdqE9Pg1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Running Tackle","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You charge toward your opponent, throwing your body at them in a vicious tackle. Stride up to your Speed and then make an unarmed melee Strike. If you hit, you can attempt to Shove the target.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","open"]},"slug":"running-tackle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A981119DMdqE9Pg1"}}}
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{"_id":"A9HQ2bMAge2aGgWx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Prairie Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You grew up riding your clan's shaggy ponies and riding dogs. You become trained in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] if the target is a traditional halfling mount, such as a pony or riding dog.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"FlatModifier","predicate":["action:command-an-animal",{"or":["target:pony","target:riding-dog"]}],"selector":"nature","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"prairie-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.A9HQ2bMAge2aGgWx"}}}
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{"_id":"AAYN41WtyMZaLV1N","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Native Waters","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were born with or obtained a special connection to either fresh water or salt water. Once made, this decision can't be changed. Whenever you take your full rest in a natural body of water of the type corresponding to your connection, you recover [[/r @actor.level[healing]]]{additional Hit Points} equal to your level, and if you have the @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] or @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] conditions, you reduce them by 2 instead of 1.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["undine"]},"slug":"native-waters","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AAYN41WtyMZaLV1N"}}}
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{"_id":"ABXUfGoeBgCyFasg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Great Tengu Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You take on the imposing form of a large, winged oni.</p>\n<p>Once per day, as part of using Long-Nosed Form, you also gain the benefits of 4th-level <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8]</em>.</p>\n<p>This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.BC92TyFzRCWq8fu0]</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Long-Nosed Form"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"great-tengu-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ABXUfGoeBgCyFasg"}}}
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{"_id":"ABx8keV4c43gEmeN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pierce The Light","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You tear the veil between the Material Plane and its shadow. You can cast <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> twice per week as an occult innate spell that can only target yourself; you can travel only to the Material or Shadow Planes, and your body serves as the focus component.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"uncommon","value":["fetchling"]},"slug":"pierce-the-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ABx8keV4c43gEmeN"}}}
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{"_id":"ACXWB7a38ETc32Qj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catchy Tune","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You create a tune so catchy, your foes can't help but dance along. Attempt a @Check[type:performance] check against the Will DCs of all enemies in a @Template[type:emanation|distance:30].</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -10-foot status penalty to its Speed and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], both for 1 round.</p>\n<p><strong>Success</strong> The target takes a -5-foot status penalty to its Speed for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is temporarily immune for 1 hour.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","concentrate","emotion","mental","sprite"]},"slug":"catchy-tune","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ACXWB7a38ETc32Qj"}}}
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{"_id":"ACeqRSWr4CEwLZgO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Pact","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Thousands of years ago, your ancestors made a pact with @UUID[Compendium.pf2e.deities.ZfN7jkK6boU1FuiS]. He has not forgotten, even if you might wish he had. You can take [[/r 1]]{1 damage} to mix blood and shadows to cast 5th-level <em>@UUID[Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR]</em> as an innate divine spell. You can use this ability as often as you wish, but you can have only one such object in existence at a time. If the object encounters bright light, the spell ends and the object dissolves into shadows.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Nidalese ethnicity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"shadow-pact","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ACeqRSWr4CEwLZgO"}}}
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{"_id":"AD2eQu6SjLhUGD6Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eschew Materials","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use clever workarounds to replicate the arcane essence of certain materials. When Casting a Spell that requires material components, you can provide these material components without a spell component pouch by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"eschew-materials","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AD2eQu6SjLhUGD6Z"}}}
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{"_id":"ADDOwO0QWOXAV85x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Telluric Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You channel strength from the earth beneath your feet to pummel your enemies. When making a melee Strike against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["telluric-power","melee"],"selector":"strike-damage","type":"circumstance","value":"@weapon.system.damage.dice"},{"domain":"all","key":"RollOption","option":"telluric-power","toggleable":true}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"telluric-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ADDOwO0QWOXAV85x"}}}
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{"_id":"ADVrDjp75fr2BYMa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charged Creation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a <em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em> could originate from the persistent creation rather than from you.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Persistent Creation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"charged-creation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ADVrDjp75fr2BYMa"}}}
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{"_id":"ADgFB8hjUgcXS4bF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mutable Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar's supernatural spirit has outgrown its corporeal body. You can conduct a special 10-minute activity to reselect certain familiar abilities, switching one or more of the following abilities for other abilities on this list: amphibious, burrower, climber, darkvision, fast movement, manual dexterity, resistance, and scent.</p>\n<p>You can reselect only familiar abilities you would normally be able to reselect each day, not required familiar abilities for your familiar. You can't remove an ability that is required for another ability your familiar has (for instance, you can't remove manual dexterity if the familiar has lab assistant).</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Familiar Master Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mutable-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ADgFB8hjUgcXS4bF"}}}
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{"_id":"ADgQzThbtGKvp6hy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bestiary Scholar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"},{"value":"master in Arcana, Crafting, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bestiary-scholar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ADgQzThbtGKvp6hy"}}}
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{"_id":"AFXY5eM4IQuo5Ygj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Speak With Bats","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks to Make an Impression on bats or Request something from bats.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"nyktera heritage"}]},"rules":[{"key":"FlatModifier","predicate":["target:tag:bat",{"or":["action:make-an-impression","action:request"]}],"selector":"diplomacy","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"speak-with-bats","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AFXY5eM4IQuo5Ygj"}}}
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{"_id":"AGiIjgLOFuahmwiT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shackles of Law","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"bonus","description":{"value":"<p>You attempt to subdue a target with an attack and a follow-up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you're wielding a flail, you can ignore Grapple's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Chain"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["flourish"]},"slug":"shackles-of-law","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AGiIjgLOFuahmwiT"}}}
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{"_id":"AGovcdAzmUqxgiOq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fused Polearm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your arcane bonded item is a polearm.</p>\n<hr />\n<p>During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations.</p>\n<p>While the two are fused, the weapon's haft takes on aesthetic aspects of the staff.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Runelord Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fused-polearm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AGovcdAzmUqxgiOq"}}}
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{"_id":"AGydz5DKJ2KHSO4S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whirlwind Strike","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","fighter","flourish","open"]},"slug":"whirlwind-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AGydz5DKJ2KHSO4S"}}}
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{"_id":"AGznaQpn2cE6jz9H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dangle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a greatsword.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Flexible Tail"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"dangle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AGznaQpn2cE6jz9H"}}}
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{"_id":"AHchBBO8lXCCuVxT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grudging Compliment","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> An enemy within 30 feet damages you or succeeds at a skill check.</p>\n<hr />\n<p>Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. You compliment a foe's form or technique, and your unexpected praise distracts them from their surroundings. Attempt a Diplomacy check against that enemy's Will DC. Regardless of your result, they are temporarily immune to your Grudging Compliments for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round.</p>\n<p><strong>Success</strong> The target becomes flat-footed against your attacks for 1 round.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Celebrity Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","linguistic","skill"]},"slug":"grudging-compliment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AHchBBO8lXCCuVxT"}}}
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{"_id":"AJRWIcBGCIxXG0RS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Magus Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master bounded spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Magus Spellcasting"},{"value":"legendary in Arcana"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":3}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-magus-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AJRWIcBGCIxXG0RS"}}}
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{"_id":"AJVx3sHm6f6i8ZQW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Efreeti Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic of your efreeti ancestors flows through you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em> once per day each as 2nd-level arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"efreeti-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AJVx3sHm6f6i8ZQW"}}}
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{"_id":"AKMx0GYKLjy7jTXl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"No Evidence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You leave little sign when attempting to remain unseen. When you @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn], you also gain the benefits of @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk] unless you choose not to.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Survival"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"no-evidence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AKMx0GYKLjy7jTXl"}}}
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{"_id":"AKrxQ2JuDObM8coY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain one of the following senses available to your inherent animal: @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT], or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, choosing a different sense each time.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"key":"Sense","predicate":["beastkin-senses:darkvision"],"selector":"darkvision"},{"key":"Sense","predicate":["beastkin-senses:lowLightVision"],"selector":"lowLightVision"},{"acuity":"imprecise","key":"Sense","predicate":["beastkin-senses:scent"],"range":30,"selector":"scent"},{"choices":[{"label":"PF2E.Actor.Creature.Sense.Type.Darkvision","value":"darkvision"},{"label":"PF2E.Actor.Creature.Sense.Type.LowLightVision","value":"lowLightVision"},{"label":"PF2E.SpecificRule.Beastkin.Senses.Scent","value":"scent"}],"flag":"animalSenses","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Beastkin.AnimalSenses.Prompt","rollOption":"beastkin-senses"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AKrxQ2JuDObM8coY"}}}
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{"_id":"AL2KD88ddEl5AetZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Saber Teeth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals [[/r 1d6[piercing]]] damage. Your jaws are in the brawling group and have the unarmed trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.jaws","range":null,"traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"saber-teeth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AL2KD88ddEl5AetZ"}}}
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{"_id":"ALR9knJdktuMWzr4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Azarketi Weapon Aptitude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You become familiar with using your weapons both in and out of water. Whenever you critically hit using an azarketi weapon or one of the weapons listed in @UUID[Compendium.pf2e.feats-srd.WUMnFrehmFbj2PIm], you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Azarketi Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:azarketi","item:base:crossbow","item:base:hand-crossbow","item:base:longspear","item:base:spear","item:base:trident"]}]}],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"azarketi-weapon-aptitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ALR9knJdktuMWzr4"}}}
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{"_id":"ALbosSUygdq4T1Yk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poison Weapon","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a piercing or slashing weapon</p>\n<hr />\n<p>You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.</p>\n<p><strong>Special</strong> During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.SXYcrnGzWCuj8zq7]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["manipulate","rogue"]},"slug":"poison-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ALbosSUygdq4T1Yk"}}}
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{"_id":"AMbYEv9rUt2fcR7F","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Energy Beam","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals [[/r 1d4[fire]]] damage. The energy beam has a range increment of 20 feet. On a critical hit, the target takes persistent fire damage equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects.</p>\n<p><strong>Enhancement</strong> You channel greater power. Increase the damage die of your energy beam by one step, from 1d4 to 1d6.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"fire","dice":1,"die":"d4"}},"img":"icons/magic/light/projectile-beam-yellow.webp","key":"Strike","range":20,"traits":["unarmed"]},{"critical":true,"damageCategory":"persistent","damageType":"fire","key":"FlatModifier","selector":"{item|id}-damage","slug":"energy-beam-persistent","value":"@weapon.system.damage.dice"},{"key":"DamageDice","override":{"upgrade":true},"predicate":["enhancement:energy-beam"],"selector":"{item|id}-damage"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.EnergyBeam","predicate":[{"not":"enhancement:energy-beam"}],"value":"energy-beam"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.EnergyBeam","predicate":[{"not":"enhancement:energy-beam"}],"value":"energy-beam"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"energy-beam","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AMbYEv9rUt2fcR7F"}}}
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{"_id":"AMgTG6TwfoNmseWm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Channel Rot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of @UUID[Compendium.pf2e.feats-srd.5Pj6pQ7N1qXCQLal] apply to any melee weapon you wield instead of only your fist Strikes.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Accursed Touch"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"lte":["self:level",13]},{"not":"item:fist"}],"selector":"strike-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.Base","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",14]},{"nor":[{"gte":["self:level",20]},"item:fist"]}],"selector":"strike-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.FourteenthLevel","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",20]},{"not":"item:fist"}],"selector":"strike-damage","text":"PF2E.SpecificRule.Mummy.AccursedTouch.Note.TwentiethLevel","title":"{item|name}"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"channel-rot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AMgTG6TwfoNmseWm"}}}
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{"_id":"AN9jY1JVcU20Qdw6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wolf Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits.</p>\n<p>If you're flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.b2kWJuCPj1rDMdwz]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"wolf-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AN9jY1JVcU20Qdw6"}}}
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{"_id":"AOLf6QX068LR9L9e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Earworm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later.</p>\n<p>Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity.</p>\n<p>Once you've created the earworm, you can attempt a Performance check as a free action to activate it. This check uses a very hard DC of a level equal to that of the highest-level target of the earworm present at the time of activation (<em>Core Rulebook</em> 503-504).</p>\n<p>On a success, you cast the cantrip on all allies who learned the earworm and can perceive your performance; on a failure, the earworm is corrupted and lost. Because it is based on the earlier repetitions, you can't use further free actions like <em>@UUID[Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm]</em> or <em>@UUID[Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE]</em> to modify the activated earworm.</p>\n<p>Allies forget the earworm after it is activated, if you spend 10 minutes to implant another earworm, or during your next daily preparations, whichever comes first.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","exploration"]},"slug":"earworm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AOLf6QX068LR9L9e"}}}
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{"_id":"AObopXQkCIsaBAID","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implement's Flight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle. As long as you're holding a thaumaturge implement, you gain a fly Speed equal to your land Speed.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["primal","thaumaturge","transmutation"]},"slug":"implements-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AObopXQkCIsaBAID"}}}
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{"_id":"AP9PXXaP4a2sMdt2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enforced Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You never fail to strike down the ever-expanding reaches of chaos. All your weapon and unarmed Strikes deal 1 additional lawful damage and have the lawful and magical traits.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Lawbringer"}]},"rules":[{"damageType":"lawful","key":"FlatModifier","predicate":["target:trait:chaotic"],"selector":"strike-damage","value":1},{"definition":[],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"lawful"},{"definition":[],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"magical"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"enforced-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AP9PXXaP4a2sMdt2"}}}
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{"_id":"APfPNpUQlKlCAJkS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Miraculous Intervention","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent fiend or undead begins to use a reaction.</p>\n<hr />\n<p>Through divine intervention or whispered prayers, you foil an enemy's response. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, you must make an attack roll or spell attack roll against its AC (your choice). On a success, you disrupt the reaction.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","cleric"]},"slug":"miraculous-intervention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.APfPNpUQlKlCAJkS"}}}
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{"_id":"AQvtqj2h2n5n8YYg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lesser Augmentation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've focused on enhancing yourself and have received an improvement to one of your existing abilities. You gain the enhancement benefits of one of your 1st- or 5th-level automaton ancestry feats.</p>\n<p>You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.</p>\n<p><strong>Enhancement</strong> You gain the enhancement benefits of another 1st- or 5th-level automaton ancestry feat. Also, your reconfigurations take less time. You only need to spend 1 day of downtime to change any of your enhancements. If you have multiple enhancements, changing each one requires a separate day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"choices":"flags.pf2e.automaton.enhancements.lesser","flag":"lesserAugmentation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Automaton.Enhancement.AugmentationPrompt","rollOption":"enhancement"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.LesserAugmentation","value":"lesser-augmentation"}},{"adjustName":false,"choices":[{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:1"],"value":"arc-expert"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:1"],"value":"cra-expert"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:2"],"value":"arc-master"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:2"],"value":"cra-master"}],"flag":"automatonLoreSkill","key":"ChoiceSet","predicate":["enhancement:automaton-lore"],"prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"enhancement:automaton-lore"},{"adjustName":false,"choices":[{"label":"PF2E.SpecificRule.Automaton.Enhancement.MagicalResistanceAll","value":"all"},{"label":"PF2E.SpecificRule.Automaton.Enhancement.MagicalResistanceIncrease","value":"increase"}],"flag":"lesserAugmentation","key":"ChoiceSet","predicate":["enhancement:magical-resistance"],"prompt":"PF2E.SpecificRule.Automaton.Enhancement.EnhancementPrompt","rollOption":"enhancement:magical-resistance"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"lesser-augmentation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AQvtqj2h2n5n8YYg"}}}
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{"_id":"ARBIhYAREcytOIaL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Helpful Poppet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW], and you don't give your ally a -1 circumstance penalty to their check if you critically fail your attempt to Aid.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:aid"],"selector":["attack","skill-check"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"helpful-poppet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ARBIhYAREcytOIaL"}}}
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{"_id":"ASAXLrckAyTBYi8E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forgotten Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The world conspires to keep you forgotten and unnoticed-memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. Characters attempting to Recall Knowledge about you take a -2 circumstance penalty. Add <em>@UUID[Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam]</em> to your spell list as a primal spell.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["druid"]},"slug":"forgotten-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ASAXLrckAyTBYi8E"}}}
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{"_id":"ASWqQ6RB7cfCsUo0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Protect Ally","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You place your body between your friends and your enemies, protecting your allies against oncoming attacks. You choose one adjacent ally. That ally gains a +1 circumstance bonus to AC until the start of your next turn or until that ally is no longer adjacent to you, whichever comes first. You can only protect a single ally in this way. If you choose to Protect a different Ally, the previous ally loses the bonus to AC.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"protect-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ASWqQ6RB7cfCsUo0"}}}
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{"_id":"ASy9AKEIRxPYUi5o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Repair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You take 1 minute to Repair an item. If you're a master in Crafting, it takes 3 actions. If you're legendary, it takes 1 action.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-repair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ASy9AKEIRxPYUi5o"}}}
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{"_id":"ATiQDz27aiBTAt17","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Roll with It","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A foe hits you with a melee weapon or unarmed attack.</p>\n<hr />\n<p>When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow. Your foe can move you any distance of its choice up to 30 feet in a direction of its choice (this is not forced movement, and it triggers reactions as normal). You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. Attempt a @Check[type:flat|dc:6]. On a success, you take minimum damage from the attack, and on a critical success, if the attack was a critical hit, you don't take double damage from the critical hit.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"unbreakable goblin heritage"},{"value":"Bouncy Goblin"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"roll-with-it","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ATiQDz27aiBTAt17"}}}
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{"_id":"ATsP9JCBnzkwVQbl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Harrow Casting","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have an active harrow omen.</p>\n<hr />\n<p>You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential. If your next action is to Cast a Spell, the suit of the card you draw enhances the spell in one of the following ways. If the card you draw matches the suit of your active harrow omen, the effect is enhanced further as detailed below. When you Harrow Cast, attempt a @Check[type:flat|dc:11]. If you fail this check, you lose your active harrow omen at the end of your turn.</p>\n<p><strong>Hammer</strong> The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell's level. This additional damage doubles if your harrow omen is Hammers.</p>\n<p><strong>Key</strong> Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws. If your harrow omen is Keys, this increases to a +2 status bonus.</p>\n<p><strong>Shield</strong> As the spell's magic takes effect, it heals you as well, restoring Hit Points equal to 2d6 + the spell's level. If your harrow omen is Shields, the Hit Points restored increases to 4d6 + twice the spell's level.</p>\n<p><strong>Book</strong> The spell's magic infuses your mind with sudden insights about the target. You can attempt to Recall Knowledge about the target as a free action, using your spell attack roll to make the check. You gain a +2 status bonus to this roll if Books is your harrow omen.</p>\n<p><strong>Star</strong> The spell's magic bolsters those it aids. This effect only enhances single-target spells cast on willing subjects. The magic restores Hit Points to the affected target equal to 2d6 + the spell's level. If your harrow omen is Stars, the magic also grants the target a +2 status bonus to all saving throws until the start of your next turn.</p>\n<p><strong>Crown</strong> The spell's magic is @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] and subtle, and observers may not realize you're doing anything more than manipulating cards in your harrow deck. Attempt a Fortune-Telling Lore check against all observer's Perception DCs. If your check is successful against an observer's Perception DC, that observer doesn't notice you are Casting a Spell, even though normally spells have sensory manifestations. This hides only the spell's spellcasting actions and manifestations, not its effects. If your harrow omen is Crowns, you gain a +2 status bonus to your Fortune-Telling Lore check.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","metamagic"]},"slug":"harrow-casting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ATsP9JCBnzkwVQbl"}}}
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{"_id":"AV6KZvUed7GdhHzc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bizarre Transformation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>The forms you take on defy belief-chimerical sights of twisted antlers or acidic drool. If your next action is to cast <em>@UUID[Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X]</em>, you can change the damage type of a single unarmed attack granted by the <em>wild shape</em> form to one of the following: acid, bludgeoning, cold, electricity, fire, poison, piercing, or slashing. The chosen attack gains the appropriate trait.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["druid","manipulate","metamagic"]},"slug":"bizarre-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AV6KZvUed7GdhHzc"}}}
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{"_id":"AV9NkSLNvv0UcdcP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Breath of Hungry Death","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> Once per hour</p>\n<hr />\n<p>You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light. You deal [[/r {7d6[acid],7d6[negative]}]]{7d6 acid and 7d6 negative damage} to all creatures within a @Template[type:cone|distance:30] (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save with a DC equal to your class DC or spell DC, whichever is higher). A creature that gets a critical failure on this Reflex save is also @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. A creature that succeeds at this save becomes temporarily immune to Breath of Hungry Death for 24 hours.</p>\n<p>When a creature is killed using Breath of Hungry Death, its body is reduced to a smoldering pile of ash wafting with necrotic fumes. You can use a reaction to immediately inhale these fumes and become satiated or fully satiated as if you had used Consume Flesh.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Secret Eater"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"rare","value":["acid","archetype","divine","incapacitation","necromancy","occult"]},"slug":"breath-of-hungry-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AV9NkSLNvv0UcdcP"}}}
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{"_id":"AWd7uZBfba5mNXeT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Syu Tak-nwa's Deadly Hair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your hair unarmed attack deals 1d6 bludgeoning damage and gains the grapple trait.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Living Hair"}]},"rules":[{"diceNumber":0,"key":"DamageDice","override":{"dieSize":"d6"},"selector":"hair-damage"}],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["witch"]},"slug":"syu-tak-nwas-deadly-hair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AWd7uZBfba5mNXeT"}}}
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{"_id":"AXXlinOc2lq08NPH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your steed gains incredible celestial powers granted by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to evil damage. Additionally, it grows wings appropriate to a servitor of your deity (such as metallic wings for an archon), granting it a fly Speed equal to its Speed. It gains the celestial trait and the trait appropriate to the type of servitor it has become (archon, angel, or azata, for example).</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Divine Ally (Steed)"},{"value":"tenets of good"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"celestial-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AXXlinOc2lq08NPH"}}}
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{"_id":"AXy4A7zTYk1JAiOV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a literal sixth sense for ambient magic in your vicinity.</p>\n<p>You can sense the presence of magic auras as though you were always using a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> spell. This detects magic in your field of vision only.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ], you gain the benefits of a 3rd-level <em>detect magic</em> spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, natural, or occult).</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["detection","divination","oracle","sorcerer","wizard"]},"slug":"magic-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AXy4A7zTYk1JAiOV"}}}
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{"_id":"AYBfwGImT28lUdue","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Impressive Mount"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYBfwGImT28lUdue"}}}
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{"_id":"AYByEEgPXk3QbCiF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Silent Sting","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You make a Strike with a weapon of light bulk.</p>\n<p>You quickly hide your weapon to make it difficult to pin the attack on you. You attempt to Conceal an Object to hide the triggering weapon. Your Stealth check is compared to the Perception DC of all creatures within 30 feet that can see you. You automatically succeed against creatures farther than 30 feet. The target of your Strike gains a +4 circumstance bonus to their Perception DC for this check. If your Stealth check is a success, you hide your weapon so well that the creature can't clearly determine where the attack originated.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golden League Xun Dedication"},{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"common","value":["archetype"]},"slug":"silent-sting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYByEEgPXk3QbCiF"}}}
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{"_id":"AYVf9MU8oo1QWbGv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wave the Flag","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current frightened condition by 1 and can choose to immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Cavalier's Banner"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype","emotion","flourish","mental","visual"]},"slug":"wave-the-flag","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYVf9MU8oo1QWbGv"}}}
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{"_id":"AYXherMu9gFTyXjp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deadly Poison Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your poisons are devastatingly potent. When you apply a simple poison with @UUID[Compendium.pf2e.feats-srd.ALbosSUygdq4T1Yk], the poison deals [[/r 4d4[poison]]] damage instead of 1d4 poison damage.</p>\n<p>When you apply an injury poison to your weapon, the DC to resist that poison increases by 2, to a maximum of your class DC.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ed9iJxdHuft6bDFF]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Improved Poison Weapon"}]},"rules":[],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"uncommon","value":["rogue"]},"slug":"deadly-poison-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYXherMu9gFTyXjp"}}}
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{"_id":"AYXqqeLSqCYhgUY7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Core Attunement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your core allows you to draw more power from it. Select one 1st-level arcane spell and one 2nd-level or lower arcane spell, to which you have access. You can cast your chosen spells as arcane innate spells each once per day.</p>\n<p><strong>Enhancement</strong> Your attunement grows stronger. Select one 5th-level or lower arcane spell and one 6th-level or lower arcane spell, to which you have access. You can cast them as arcane innate spells each once per day, in addition to the original spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Mage automaton"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.CoreAttunement","value":"core-attunement"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"core-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYXqqeLSqCYhgUY7"}}}
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{"_id":"AYb8PmGJ37HwIMwj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Juggle","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You can Juggle items and still use your hands between tosses. You can use the Juggle action in several ways.</p>\n<p>You can start to Juggle with a single stored item, an item you were carrying, or an unattended item within your reach. The item must be of light or negligible Bulk. You Juggle the item until the end of your next turn, unless you use this feat against next turn to continue Juggling (see below). While you are Juggling, you can use this action again to add another item to the Juggle, which must meet all the same requirements. You can Juggle a number of items equal to one more than the number of hands you are using to Juggle.</p>\n<p>You can also use this action to continue Juggling as long as you aren't fatigued. When you do, you continue to Juggle until the end of your next turn. If you do not continue Juggling by the end of your turn, you cease Juggling and you drop all the items. You become fatigued if you continue Juggling for more than 10 minutes (60 rounds) within the course of an hour.</p>\n<p>As long as you're Juggling fewer than your maximum number of items, you have a free hand. You can wield weapons you are Juggling (but not shields or other items) as long as they can be wielded in one hand. For example, while you Juggle a dagger in one hand and wield a shield in the other, you are wielding the dagger but still have a free hand to Cast a Spell with a material component. Juggling two or more weapons with one hand doesn't allow you to use feats that require two weapons each held in a different hand.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"dexterity 16"},{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["concentrate","general","manipulate","skill"]},"slug":"juggle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AYb8PmGJ37HwIMwj"}}}
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{"_id":"AbgHCPWOKULeXrJ2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sly Striker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attacks deal more damage, even against creatures that aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</p>\n<p>When you succeed or critically succeed at a Strike against a creature that isn't flat-footed, you also deal 1d6 precision damage. This applies only if you're using a weapon or unarmed attack you could deal @UUID[Compendium.pf2e.classfeatures.j1JE61quDxdge4mg] damage with.</p>\n<p>At 14th level, if you would normally deal 3d6 or more sneak attack damage to flat-footed creatures, you deal 2d6 precision damage to creatures that aren't flat-footed.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"sneak attack"}]},"rules":[{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["class:rogue",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]},{"not":"target:condition:flat-footed"}],"selector":"strike-damage","value":{"brackets":[{"end":13,"value":{"diceNumber":1}},{"start":14,"value":{"diceNumber":2}}]}},{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["feat:rogue-dedication",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]},{"not":"target:condition:flat-footed"}],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"sly-striker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AbgHCPWOKULeXrJ2"}}}
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{"_id":"AbjVJIBdNjbQbVnV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Aegis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, negative, and positive damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.5PIaLkys5ZqP2BUv]</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.5PIaLkys5ZqP2BUv"}],"key":"Aura","radius":30,"slug":"primal-aegis"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-aegis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AbjVJIBdNjbQbVnV"}}}
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{"_id":"AbsqV1P8OAhChcRl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Inspiring Resilience","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet.</p>\n<hr />\n<p>You show defiance in times of hardship and inspire your companions to persevere. Allies within 30 feet of you gain a +1 circumstance bonus to their Will save against the triggering effect, or a +2 circumstance bonus if the effect originated from an undead.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.qM4bQfcwZ0EOS2M9]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["bard","champion","emotion","mental"]},"slug":"inspiring-resilience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AbsqV1P8OAhChcRl"}}}
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{"_id":"AcgxKcA5I3dNTWLr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wavetouched Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have been blessed by the sea, granting you the ability to swim like a fish. You gain a 15-foot swim Speed.</p>\n<p><strong>Special</strong> If you have the Bonuwat Wavetouched background, you can take this feat at 1st level instead of 5th.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Bonuwat ethnicity"}]},"rules":[{"key":"BaseSpeed","selector":"swim","value":15}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"wavetouched-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AcgxKcA5I3dNTWLr"}}}
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{"_id":"Ad0XBuETAkMD6doj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Felling Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your attack can ground an airborne foe.</p>\n<p>Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall.</p>\n<p>If the attack is a critical hit, the target can't @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], levitate, or otherwise leave the ground until the end of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"felling-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ad0XBuETAkMD6doj"}}}
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{"_id":"Aeea44xyJqYArFun","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lead The Pack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can have up to two animal companions active at once. However, when you do, it's slightly more difficult to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe]{Command} them. If you don't Command either of your companions, one of the two (your choice) can still use 1 action on your turn to Stride or Strike, as per Mature Beastmaster Companion, but not both.</p>\n<p>When you Command an Animal, either choose one of the companions to take 2 actions, as normal, or else both companions can take 1 action to Stride or Strike. Either way, you can't Command an Animal to make either companion act again until your next turn.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Mature Beastmaster Companion"},{"value":"you have multiple animal companions"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"lead-the-pack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Aeea44xyJqYArFun"}}}
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{"_id":"AfTMuAln2f0Pa3Lj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow's Web","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.QkKMile0qqmuVY67].</p>\n<hr />\n<p>You launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place. You gain the <em>@UUID[Compendium.pf2e.spells-srd.n8eEXXAtguoErW0y]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"shadows-web","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AfTMuAln2f0Pa3Lj"}}}
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{"_id":"AgMFfp6fdNZ1mAxn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the lesser order benefit for the Hellknight order to which you belong.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"order-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AgMFfp6fdNZ1mAxn"}}}
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{"_id":"AgR1OPBHDvwV5wKD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unexpected Shift","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You would take damage from an attack, spell, or other effect.</p>\n<hr />\n<p>Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing-often surprising you as much as your enemies. Roll a @Check[type:flat|dc:16]. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] condition for 1 round.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"unexpected-shift","toggleable":true},{"key":"Resistance","predicate":["unexpected-shift"],"type":"all-damage","value":"@actor.level"},{"key":"FlatModifier","predicate":["unexpected-shift"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"unexpected-shift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AgR1OPBHDvwV5wKD"}}}
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{"_id":"AiDelwfA0uVT2lN3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Signature Synergy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies. You gain one evolution feat from the following list:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feats-srd.h8OB6zcdIqUPS6PC]</li>\n<li>@UUID[Compendium.pf2e.feats-srd.IeiTuTZExH5DQOqH]</li>\n<li>@UUID[Compendium.pf2e.feats-srd.a6xUSibsRaclbSz3]</li>\n<li>@UUID[Compendium.pf2e.feats-srd.H6qletvAJUCC1aIa]</li>\n</ul>\n<p>For the purpose of meeting its prerequisites, your summoner level is equal to your character level - 4.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Advanced Synergy"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"signature-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AiDelwfA0uVT2lN3"}}}
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{"_id":"AiV2xFhYB90KHt2x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pinning Fire","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17] to make two ranged piercing weapon Strikes against the same target.</p>\n<hr />\n<p>You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.</p>\n<p>If both your attacks hit, the target must succeed at a Reflex save against your class DC or become @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until it or an adjacent creature succeeds at a @Check[type:athletics|dc:10|name:Remove Pinning Projectiles] check to remove the pinning projectiles.</p>\n<p>The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"pinning-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AiV2xFhYB90KHt2x"}}}
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{"_id":"AimSmPyiMhJZVZRq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mauler Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You specialize in weapons that require two hands. You become trained in all simple and martial melee weapons that require two hands to wield or have the two-hand trait.</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency in weapons, you also gain that proficiency rank in these weapons. If you are at least an expert in such a weapon, you gain access to the critical specialization effect with that weapon.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.RoF5NOFBefXAPftS]{Mauler} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 14"}]},"rules":[{"definition":["item:melee",{"or":["item:category:simple","item:category:martial"]},{"or":["item:usage:hands:2","item:trait:two-hand-d6","item:trait:two-hand-d8","item:trait:two-hand-d10","item:trait:two-hand-d12"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleMartialTwoHandedMeleeWeapons","sameAs":"unarmed","slug":"simple-martial-two-hand-weapons"},{"key":"CriticalSpecialization","predicate":["item:melee",{"or":["item:category:simple","item:category:martial"]},{"or":["item:usage:hands:2","item:trait:two-hand-d6","item:trait:two-hand-d8","item:trait:two-hand-d10","item:trait:two-hand-d12"]},{"gte":["item:proficiency:rank",2]}]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"mauler-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AimSmPyiMhJZVZRq"}}}
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{"_id":"AjdmoGFoSIyx1mxd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intuitive Cooperation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Jaric ethnicity</p>\n<hr />\n<p>You are accustomed to working alongside others, relying on each other to get by. You gain a +2 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW], and your allies gain a +2 circumstance bonus to checks to Aid you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:aid"],"selector":["attack","skill-check"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["halfling"]},"slug":"intuitive-cooperation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AjdmoGFoSIyx1mxd"}}}
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{"_id":"AkV4Jyllo6nlK2Sl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cobra Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.</p>\n<p>While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the brawling group; and have the agile, deadly d10, finesse, nonlethal, poison, and unarmed traits.</p>\n<p>While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CgxYa0lrLUjS2ZhI]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"cobra-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AkV4Jyllo6nlK2Sl"}}}
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{"_id":"AlhyF8LCW011w9kq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bouncy Goblin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a particular elasticity that makes it easy for you to bounce and squish. You gain the trained proficiency rank in Acrobatics (or another skill of your choice, if you were already trained in Acrobatics). You also gain a +2 circumstance bonus to Acrobatics checks to Tumble Through a foe's space.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"unbreakable goblin heritage"}]},"rules":[{"key":"FlatModifier","predicate":["action:tumble-through"],"selector":"acrobatics","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"bouncy-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AlhyF8LCW011w9kq"}}}
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{"_id":"AmFv3ClkAVRowHLI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tengu Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained with a blade and other tengu weapons ever since you hatched. You gain access to @UUID[Compendium.pf2e.equipment-srd.KgKSX95uVSg8iBBA]{Khakkharas}.</p>\n<p>Additionally, choose two weapons from the sword group. You can choose from among all common martial swords, plus the @UUID[Compendium.pf2e.equipment-srd.Y1dkRsRd1Z7Jf2y6], @UUID[Compendium.pf2e.equipment-srd.NIsxR5zXtVa3PuyU], and @UUID[Compendium.pf2e.equipment-srd.YOpopjoWgU7bkmwh]. For the purpose of determining your proficiency, that weapon is a simple weapon, and if the weapon isn't common, you gain access to it. If you are trained in all martial weapons, you add common advanced swords to the swords you can choose from.</p>\n<p>You also gain access to all uncommon tengu weapons. For the purpose of determining your proficiency, martial tengu weapons are simple weapons, and advanced tengu weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:trait:tengu","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedTenguWeapons","sameAs":"martial","slug":"advanced-tengu-weapons"},{"definition":["item:trait:tengu","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialTenguWeapons","sameAs":"simple","slug":"martial-tengu-weapons"},{"choices":[{"label":"PF2E.Weapon.Base.bastard-sword","value":"bastard-sword"},{"label":"PF2E.Weapon.Base.exquisite-sword-cane","value":"exquisite-sword-cane"},{"label":"PF2E.Weapon.Base.falchion","value":"falchion"},{"label":"PF2E.Weapon.Base.greatsword","value":"greatsword"},{"label":"PF2E.Weapon.Base.longsword","value":"longsword"},{"label":"PF2E.Weapon.Base.machete","value":"machete"},{"label":"PF2E.Weapon.Base.rapier","value":"rapier"},{"label":"PF2E.Weapon.Base.scimitar","value":"scimitar"},{"label":"PF2E.Weapon.Base.shortsword","value":"shortsword"},{"label":"PF2E.Weapon.Base.katana","value":"katana"},{"label":"PF2E.Weapon.Base.temple-sword","value":"temple-sword"},{"label":"PF2E.Weapon.Base.wakizashi","value":"wakizashi"}],"flag":"tenguWeaponFamiliarityFirst","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Weapon","rollOption":"first-weapon"},{"choices":[{"label":"PF2E.Weapon.Base.bastard-sword","predicate":[{"not":"first-weapon:bastard-sword"}],"value":"bastard-sword"},{"label":"PF2E.Weapon.Base.exquisite-sword-cane","predicate":[{"not":"first-weapon:exquisite-sword-cane"}],"value":"exquisite-sword-cane"},{"label":"PF2E.Weapon.Base.falchion","predicate":[{"not":"first-weapon:falchion"}],"value":"falchion"},{"label":"PF2E.Weapon.Base.greatsword","predicate":[{"not":"first-weapon:greatsword"}],"value":"greatsword"},{"label":"PF2E.Weapon.Base.longsword","predicate":[{"not":"first-weapon:longsword"}],"value":"longsword"},{"label":"PF2E.Weapon.Base.machete","predicate":[{"not":"first-weapon:machete"}],"value":"machete"},{"label":"PF2E.Weapon.Base.rapier","predicate":[{"not":"first-weapon:rapier"}],"value":"rapier"},{"label":"PF2E.Weapon.Base.scimitar","predicate":[{"not":"first-weapon:scimitar"}],"value":"scimitar"},{"label":"PF2E.Weapon.Base.shortsword","predicate":[{"not":"first-weapon:shortsword"}],"value":"shortsword"},{"label":"PF2E.Weapon.Base.katana","predicate":[{"not":"first-weapon:katana"}],"value":"katana"},{"label":"PF2E.Weapon.Base.temple-sword","predicate":[{"not":"first-weapon:temple-sword"}],"value":"temple-sword"},{"label":"PF2E.Weapon.Base.wakizashi","predicate":[{"not":"first-weapon:wakizashi"}],"value":"wakizashi"}],"flag":"tenguWeaponFamiliaritySecond","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Weapon"},{"definition":["item:base:{item|flags.pf2e.rulesSelections.tenguWeaponFamiliarityFirst}"],"key":"MartialProficiency","label":"PF2E.Weapon.Base.{item|flags.pf2e.rulesSelections.tenguWeaponFamiliarityFirst}","sameAs":"simple","slug":"familiar-tengu-weapon-one"},{"definition":["item:base:{item|flags.pf2e.rulesSelections.tenguWeaponFamiliaritySecond}"],"key":"MartialProficiency","label":"PF2E.Weapon.Base.{item|flags.pf2e.rulesSelections.tenguWeaponFamiliaritySecond}","sameAs":"simple","slug":"familiar-tengu-weapon-two"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"tengu-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmFv3ClkAVRowHLI"}}}
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{"_id":"AmP0qu7c5dlBSath","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"toughness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"}}}
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{"_id":"AmV13b9ncALtWJFt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Redirect Elements","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.</p>\n<hr />\n<p>You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"redirect-elements","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmV13b9ncALtWJFt"}}}
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{"_id":"AmfO4FHmfFr0oNi9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Conduit","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>Your inborn magical nature lets you redirect ambient energies to fuel your spells. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don't expend the spell's slot when you cast it.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["metamagic","sorcerer"]},"slug":"bloodline-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmfO4FHmfFr0oNi9"}}}
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{"_id":"AnTBWhLiIA1c7jkg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Megafauna Veterinarian","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>By heeding the wise advice of elders in your following- and aided by your own experience-you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a Nature check instead of a Medicine check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9]), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"},{"value":"Expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"megafauna-veterinarian","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AnTBWhLiIA1c7jkg"}}}
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{"_id":"Ano4tRq88V39eyPq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Frightening Appearance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your dramatic appearances can frighten bystanders.</p>\n<p>When you make a Startling Appearance, you can also attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] each opponent within 10 feet to whom you were unnoticed before your Strike.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"expert in Intimidation"},{"value":"Startling Appearance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"frightening-appearance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ano4tRq88V39eyPq"}}}
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{"_id":"AogIo1gHLdz7DyHx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forlorn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Against emotion effects","predicate":["emotion"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","outcome":["success"],"predicate":["emotion"],"selector":"saving-throw","text":"If you roll a success on a saving throw against an emotion effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"save"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"forlorn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AogIo1gHLdz7DyHx"}}}
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{"_id":"AoibfCoLi2FaTvcH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hidden Thorn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Some flowers can hide their thorns, and yours happen to be hidden along your arms. You gain a thorns unarmed attack that deals 1d6 piercing damage. Your thorns are in the knife weapon group and have the finesse and unarmed traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"knife","img":"systems/pf2e/icons/unarmed-attacks/spine.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Thorns","range":null,"slug":"thorns","traits":["finesse","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"hidden-thorn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AoibfCoLi2FaTvcH"}}}
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{"_id":"AqVyKiIjISDBFRA0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unkillable","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You would be reduced to 0 HP.</p>\n<hr />\n<p>You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart. You are reduced to 1 HP instead of 0 HP. You must succeed at a @Check[type:flat|dc:6] or your body deteriorates.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unkillable","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AqVyKiIjISDBFRA0"}}}
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{"_id":"Aqhsx5duEpBgaPB0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Prey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Hunting as a duo, you and your ally both single out your prey. When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] and select only one prey, you can grant your Hunt Prey benefits and @UUID[Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq] to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feat-effects.uXCU8GgriUjuj5FV]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.ltIvO9ZQlmqGD89Y]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.mNk0KxsZMFnDjUA0]</li>\n</ul>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Double Prey"},{"value":"Warden's Boon"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"shared-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Aqhsx5duEpBgaPB0"}}}
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{"_id":"Ar6W97iun6yYI8Df","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Delay Trap","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A trap within your reach is triggered.</p>\n<hr />\n<p>You can jam the workings of a trap to delay its effects. Attempt a Thievery check to @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6] on the trap; the DC to do so is increased by 5, and the effects are as follows.</p>\n<hr />\n<p><strong>Critical Success</strong> You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice).</p>\n<p><strong>Success</strong> You prevent the trap from being triggered, or you delay the activation until the end of your next turn (whichever is worse for you; GM's choice).</p>\n<p><strong>Failure</strong> No effect.</p>\n<p><strong>Critical Failure</strong> You're @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"delay-trap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ar6W97iun6yYI8Df"}}}
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{"_id":"As8cRK5jVzf62fEd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Peculiar Anatomy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood. You gain a +2 circumstance bonus to saving throws against disease and poison, and resistance to poison damage equal to half your level.</p>\n<p>In addition, your resistance to precision damage from Disturbing Defense increases to an amount equal to 7 + your number of class feats from the oozemorph archetype, and the DC of your flat checks to recover from @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} is 8 rather than 13.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Disturbing Defense"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1},{"key":"FlatModifier","label":"vs. poison or disease (Peculiar Anatomy)","predicate":[{"or":["poison","disease"]}],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"peculiar-anatomy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.As8cRK5jVzf62fEd"}}}
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{"_id":"Asb0UsQqeATsxqFJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courageous Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With a mighty shout, you can stir an ally to attack.</p>\n<p>If your next action is to cast the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to make a melee Strike.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"courageous-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Asb0UsQqeATsxqFJ"}}}
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{"_id":"AtidbY3lU49taaUR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rejuvenation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The call of your unfinished business recreates you after destruction. When you're destroyed, you reform after [[/r 2d4 #Days]]{2d4 days} within your bound site, fully healed. If your unfinished business is resolved while you're waiting, you pass on immediately unless you and the GM determine you have new unfinished business.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ghost Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"rejuvenation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AtidbY3lU49taaUR"}}}
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{"_id":"AtpMrGXaMPJtDIDR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Prayer Attack","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a @UUID[Compendium.pf2e.equipment-srd.wkzxLpSe7LN6c5Ld] in each hand.</p>\n<hr />\n<p>You've mastered the signature assassination style of the Red Mantis. Attempt to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] an enemy within 30 feet. If your Feint is successful, when you use Prayer Attack on subsequent turns you automatically make the target flat-footed against your melee attacks for that turn without rolling a check to Feint, so as long as you remain visible to the target and the target remains within 30 feet of you. If you use your Prayer Attack against a different target, you must attempt to Feint the target normally.</p>\n<p>When you use Prayer Attack, your next successful Strike with a sawtooth saber that turn deals [[/r 2d6[bleed]]] to the target.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","concentrate":"Concentrate"},"value":["archetype","concentrate"]},"slug":"prayer-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AtpMrGXaMPJtDIDR"}}}
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{"_id":"AuIE19F9rY3YvXf6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Scholastics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>, <em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em> as occult innate cantrips.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Archaeologist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magical-scholastics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AuIE19F9rY3YvXf6"}}}
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{"_id":"AvN95M5eVLLEu2qk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Splendid Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion continues to develop. It becomes a nimble or savage animal companion (your choice), gaining abilities determined by its type. Increase its proficiency rank in Performance to master instead of Athletics or Acrobatics.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mature Trained Companion"}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"splendid-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AvN95M5eVLLEu2qk"}}}
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{"_id":"AvfswILmh3BwNbyR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Sorcerer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline's tradition, one of your bloodline's granted spells, or another spell you have learned or discovered.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Sorcerer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-sorcerer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AvfswILmh3BwNbyR"}}}
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{"_id":"Aww98EQXcigRhY3v","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sickening Bite","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off. When you critically hit a creature with your jaws, the creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. This is a disease effect.</p>\n<p>If you are satiated, you can end your satiation to make the target @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} on a regular hit instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"jaws-damage","text":"PF2E.SpecificRule.Ghoul.SickeningBite.criticalSuccess","title":"{item|name}"},{"key":"Note","outcome":["success"],"predicate":["ghoul-satiated"],"selector":"jaws-damage","text":"PF2E.SpecificRule.Ghoul.SickeningBite.success","title":"{item|name}"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sickening-bite","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Aww98EQXcigRhY3v"}}}
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{"_id":"AwxJcaIrutqMcUC8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Masterful Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. When you @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm], your animal companion gains the @UUID[Compendium.pf2e.classfeatures.RVZC4wVy5B5W2OeS] benefit associated with your hunter's edge, rather than just your original hunter's edge benefit.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feat-effects.4UNQfMrwfWirdwoV]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.iqvurepX0zyu9OlI]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.Lt5iSfx8fxHSdYXz]</li>\n</ul>"},"level":{"value":18},"prerequisites":{"value":[{"value":"masterful hunter"},{"value":"Animal Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"masterful-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AwxJcaIrutqMcUC8"}}}
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{"_id":"AxjjAoU1IZaNUGGS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fear No Law, Fear No One","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>When you roll a success on a save against a fear effect, you get a critical success instead. In addition, any time you gain the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition, reduce the condition's value by 1. As usual, this ability reduces the initial frightened condition by 1, so if you have multiple similar abilities, they don't both take effect.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Scourge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"fear-no-law-fear-no-one","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AxjjAoU1IZaNUGGS"}}}
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{"_id":"AxqnIMh5WbSah5OS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mischievous Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tail can bedevil your foes. You can Disarm and Trip creatures with your tail, even if you don't have a free hand. All restrictions of Skillful Tail otherwise continue to apply. If you have Smashing Tail, your tail unarmed attack gains the disarm and trip traits.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Skillful Tail"}]},"rules":[{"definition":["item:tail"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"trip"},{"definition":["item:tail"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"disarm"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"mischievous-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AxqnIMh5WbSah5OS"}}}
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{"_id":"AyP23H3WJkEAIEKd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobile Magical Combat","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.</p>\n<hr />\n<p>You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon. Stride once. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Mobile Magical Combat while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"mobile-magical-combat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AyP23H3WJkEAIEKd"}}}
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{"_id":"B0T6p3kcrOfSvLqQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Triple Time","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.c8R2fpk88fBwJ1ie]</em> composition cantrip, which speeds up you and your allies for a round.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"triple-time","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B0T6p3kcrOfSvLqQ"}}}
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{"_id":"B3Fz46wzUIzrxWsA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"masterful hunter"},{"value":"legendary in Perception"},{"value":"Far Shot"}]},"rules":[{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:5"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"legendary-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B3Fz46wzUIzrxWsA"}}}
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{"_id":"B4e8V5nExlScjojY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shoki's Argument","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one. You are trained in Diplomacy. If you were already trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. You can also cast <em>@UUID[Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg]</em> as a divine innate cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"shokis-argument","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B4e8V5nExlScjojY"}}}
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{"_id":"B4nuabUvA1rk7Hej","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual Cipher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You use multiple languages to create and break codes. You gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L].</p>\n<p>If another creature attempts to Decipher Writing you encoded, they take a -2 circumstance penalty unless they speak all the languages you used when you created the writing.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Linguist Dedication"},{"value":"expert in Society"}]},"rules":[{"key":"FlatModifier","label":"to Decipher Writing (Multilingual Cipher)","predicate":["action:decipher-writing"],"selector":["arcana","occultism","religion","society"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"multilingual-cipher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B4nuabUvA1rk7Hej"}}}
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{"_id":"B53sWzd5irAoLn2U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bone Caller","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix]</em> and <em>@UUID[Compendium.pf2e.spells-srd.WPKJOhEihhcIm2uQ]</em> as primal innate spells once per day each. The animal messenger is always a Tiny dinosaur or lizard, and your innate spell transforms it from bones to flesh, even if there are no dinosaurs or lizards nearby. The phantom steed looks like a dinosaur rather than a horse but functions identically.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"bone-caller","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B53sWzd5irAoLn2U"}}}
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{"_id":"B5HiNholWMwYdHTC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Blessed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Energy runs through your blood more powerfully. When you use Energy Emanation, you can create an emanation of 5 feet, 10 feet, or 15 feet. The damage increases to 6d6 plus an additional 1d6 for every level you have above 9th, instead of 1d6 plus an additional 1d6 for every 2 levels above 1st.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"elemental heart dwarf heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"energy-blessed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B5HiNholWMwYdHTC"}}}
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{"_id":"B5f7eCAC3ZEmlR9h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You increase your ability to cast spells. You gain the basic spellcasting benefits granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master spellcasting benefits from pervasive magic feats, add a spell of the appropriate spell level to your repertoire: a common spell of the magical tradition matching your trait, or another spell of that tradition that you have learned or discovered.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cantrip Casting"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["pervasive-magic"]},"slug":"basic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B5f7eCAC3ZEmlR9h"}}}
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{"_id":"B6HbYsLBWb1RR6Fx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charming Liar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target's attitude toward you improves by one step, as though you'd succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature's attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can't achieve.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"charming-liar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx"}}}
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{"_id":"B6eoSmowSFNlhj9h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobgoblin Weapon Discipline","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to efficiently utilize the weapons soldiers use in close quarters. Whenever you score a critical hit using a weapon of the polearm, spear, or sword group, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Hobgoblin Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:group:polearm","item:group:spear","item:group:sword"]}]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"hobgoblin-weapon-discipline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B6eoSmowSFNlhj9h"}}}
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{"_id":"B6jXVgfPuPWWLx2K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Assessment","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With careful observation during battle, you identify an enemy's strengths and weaknesses. The GM rolls a secret Perception check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed from you, hidden from you, or undetected by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The GM chooses two of the following pieces of information about the enemy to tell you: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. If the event of a tie, the GM should pick one at random.</p>\n<p><strong>Success</strong> The GM chooses one piece of information from the above list to tell you about the enemy.</p>\n<p><strong>Critical Failure</strong> The GM gives you false information (the GM makes up the information).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue","secret"]},"slug":"battle-assessment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B6jXVgfPuPWWLx2K"}}}
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{"_id":"B7VMXObJSNVI0ZGJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shattering Strike (Weapon Improviser)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.</p>\n<hr />\n<p>The improvised weapon shatters, destroying it completely but dealing an additional [[/r 3d6[piercing]]] damage to the creature you hit with the Improvised Pummel. This extra damage you apply on the critical hit doesn't double from the critical hit, as normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Improvised Pummel"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shattering-strike-weapon-improviser","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B7VMXObJSNVI0ZGJ"}}}
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{"_id":"B912Vru18B6orzcs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trespass Teleportation","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are benefiting from Exploit Vulnerability.</p>\n<p><strong>Trigger</strong> The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect.</p>\n<hr />\n<p>You can hunt your foe to the ends of creation. You teleport along with the enemy, appearing the same direction and distance from it as you were before it teleported (or the nearest unoccupied space if your destination is occupied). Any allies affected by Share Weakness or Ubiquitous Weakness, if you have those abilities, can spend their reaction to teleport along with the enemy if they're within 120 of the enemy and choose to do so.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Exploit Vulnerability"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["conjuration","occult","teleportation","thaumaturge"]},"slug":"trespass-teleportation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B912Vru18B6orzcs"}}}
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{"_id":"B9IytVeJ1SMSJawB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Defensive Needles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is covered in sharp needles or spines which you can use to defend yourself. Each time you become @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by a creature or an adjacent creature hits you with an unarmed attack, you twist and thrash your body around, dealing 2 piercing damage to that creature. This damage increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.</p>\n<p>[[/r (ceil(@actor.level/4))[piercing]]]{Leveled damage}</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cactus Leshy or Pine Leshy heritage"}]},"rules":[],"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"traits":{"rarity":"uncommon","value":["leshy"]},"slug":"defensive-needles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B9IytVeJ1SMSJawB"}}}
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{"_id":"B9cQLRHtXoLlF0iR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Concealing Legerdemain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV] of light Bulk or less, you can use Thievery instead of Stealth for your checks and for the DC of an active searcher's Perception check. You roll the check only once, but you must continue to use actions to Conceal an Object throughout the process.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Thievery"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"concealing-legerdemain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.B9cQLRHtXoLlF0iR"}}}
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{"_id":"BASCKOPvNGgoHGid","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Achaekek's Grip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane. You also gain the <em>@UUID[Compendium.pf2e.spells-srd.IT1aaqDBAISlHDUV]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Red Mantis Magic"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"achaekeks-grip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BASCKOPvNGgoHGid"}}}
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{"_id":"BBN5G6epRWXGwZHv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ephemeral Tracking","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are able to track your quarry through impossible places. You gain the <em>@UUID[Compendium.pf2e.spells-srd.QpjHqxwTGdILLvjD]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Survival"},{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"ephemeral-tracking","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BBN5G6epRWXGwZHv"}}}
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{"_id":"BBPrlPncXg86I42D","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Counterclockwork Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana. Your training in special weapons and tactics give you access to unusual techniques to respond to clockwork- and magic-related crimes. You apply special additives to a loaded firearm. On your next Strike with that firearm before the end of your turn, you deal an additional 2d6 damage if the target is a construct, and you can treat the ammunition as your choice of cold iron or adamantine. At 18th level, this additional damage increases to 3d6, and you can choose to instead treat the ammunition as orichalcum.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Shieldmarshal Dedication"}]},"rules":[{"domain":"all","key":"RollOption","option":"counterclockwork","toggleable":true},{"dieSize":"d6","key":"DamageDice","predicate":["target:trait:construct","counterclockwork"],"selector":"strike-damage","value":{"brackets":[{"end":17,"value":{"diceNumber":2}},{"start":18,"value":{"diceNumber":3}}]}}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"counterclockwork-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BBPrlPncXg86I42D"}}}
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{"_id":"BBj6jrdyff7QOgjH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adrenaline Rush","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>In the heat of battle, you are capable of amazing feats of strength.</p>\n<p>While you are @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9]{Raging}, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9], and @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.EscapeForceOpenOrLift","predicate":["self:effect:rage",{"or":["action:escape","action:force-open","action:lift-heavy-object"]}],"selector":"athletics","type":"status","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"adrenaline-rush","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BBj6jrdyff7QOgjH"}}}
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{"_id":"BBvmmULFPLlHCeIK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Heightened Captivation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can infuse your enchantments and illusions with more power. Choose one of your spells granted by captivator archetype feats; this spell can't be from your highest level of non-cantrip captivator spells. The spell you choose is heightened to the highest level of captivator spell you can cast, not including cantrips. You can't later change the spell that is heightened by this feat.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you choose a different spell.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"heightened-captivation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BBvmmULFPLlHCeIK"}}}
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{"_id":"BEqXsP6UqARzpEFD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Megaton Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of Strike you can make depends on your innovation.</p>\n<ul>\n<li><strong>Armor</strong> You Strike with a melee unarmed attack or a melee weapon. To use a melee weapon for this, you must have prepared it in advance with special contraptions when you make your daily preparations.</li>\n<li><strong>Construct</strong> Your minion innovation Strikes.</li>\n<li><strong>Weapon</strong> You Strike with your weapon innovation.</li>\n</ul>\n<p><strong>Unstable Function</strong> You put even more force into the Strike, though you risk stress fractures to your innovation. Add the unstable trait to Megaton Strike. The Strike deals another extra damage die, for a total of two extra dice at 4th level, three at 10th level, and four at 18th level.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this action rather than you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"armor, construct, or weapon innovation"}]},"rules":[{"key":"DamageDice","predicate":["megaton",{"not":"unstable-megaton"}],"selector":"strike-damage","value":{"brackets":[{"end":9,"start":4,"value":{"diceNumber":1}},{"end":17,"start":10,"value":{"diceNumber":2}},{"start":18,"value":{"diceNumber":3}}]}},{"key":"DamageDice","label":"Unstable Megaton Strike","predicate":["unstable-megaton"],"selector":"strike-damage","value":{"brackets":[{"end":9,"start":4,"value":{"diceNumber":2}},{"end":17,"start":10,"value":{"diceNumber":3}},{"start":18,"value":{"diceNumber":4}}]}},{"domain":"all","key":"RollOption","option":"megaton","toggleable":true},{"domain":"all","key":"RollOption","label":"Unstable Megaton Strike","option":"unstable-megaton","toggleable":true}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"megaton-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BEqXsP6UqARzpEFD"}}}
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{"_id":"BF5B2kDrSruQpqgS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pyrophilic Recovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire Damage and you have fire resistance 5, you would take 10 fire Damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"traits":{"rarity":"uncommon","value":["leshy"]},"slug":"pyrophilic-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BF5B2kDrSruQpqgS"}}}
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{"_id":"BFgrPAK2v3GSKQ5e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lore Seeker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You see what others don't, and you've developed magical tricks to find hidden truth. You can cast <em>@UUID[Compendium.pf2e.spells-srd.vTQvfYu2llKQedmY]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Et8RSCLx8w7uOLvo]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em> as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lore-seeker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BFgrPAK2v3GSKQ5e"}}}
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{"_id":"BJHsCiBLdjgJo6zM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Far Lobber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:base:alchemical-bomb"],"key":"AdjustStrike","mode":"upgrade","property":"range-increment","value":30}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"far-lobber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BJHsCiBLdjgJo6zM"}}}
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{"_id":"BJKTUGplI9nwhJxg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Agile Grace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your graceful moves with agile weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes -3 for your second attack and -6 for subsequent attacks (rather than -4 and -8).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"key":"MultipleAttackPenalty","predicate":["agile"],"selector":"attack","value":-3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"agile-grace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BJKTUGplI9nwhJxg"}}}
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{"_id":"BJfIGuUMItalNYet","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Evasiveness (Swashbuckler)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency rank for Reflex saves increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swashbuckler Dedication"},{"value":"expert in Reflex saves"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"evasiveness-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BJfIGuUMItalNYet"}}}
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{"_id":"BL2nLeClO30QoQGs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spark Fist","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent. The resulting pops of flame harm both you and your enemy. Until the end of your next turn, your fist loses the nonlethal trait and deals an additional [[/r 1[fire]]]{1 fire} on a successful Strike. Each time you succeed on a fist Strike, you take [[/r 1[fire]]]{1 fire}. If your fist would deal more than one weapon damage die, the fire damage dealt on a successful Strike, to both you and your opponent, is equal to the number of weapon damage dice.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf","fire","manipulate"]},"slug":"spark-fist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BL2nLeClO30QoQGs"}}}
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{"_id":"BNIAfaJPNCWKs3FN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nocturnal Grippli","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"nocturnal-grippli","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BNIAfaJPNCWKs3FN"}}}
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{"_id":"BQkk7qSSRTFc5jNG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leyline Conduit","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don't expend the prepared spell as you cast it.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","druid","manipulate","metamagic"]},"slug":"leyline-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BQkk7qSSRTFc5jNG"}}}
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{"_id":"BQkqUrlUVNFp8BEq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wild Lights","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast dancing lights, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast dancing lights"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wild-lights","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BQkqUrlUVNFp8BEq"}}}
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{"_id":"BQrhDpLIp9zjbjEP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it's @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"distracting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BQrhDpLIp9zjbjEP"}}}
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{"_id":"BQzExsEZrwGsJD66","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Endemic Herbs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism.</p>\n<p>The benefit of the special herbs affects the creature that the item is applied to; if the benefit is not immediate, it lasts for 1 minute unless otherwise stated. This adjustment counts as an additive, so you can't include another additive without spoiling the item.</p>\n<ul>\n<li><strong>Aquatic</strong> Gain a +1 circumstance bonus to Fortitude saves.</li>\n<li><strong>Arctic</strong> For 1 hour, treat environmental cold effects as if they were one step less severe.</li>\n<li><strong>Desert</strong> For 1 hour, treat environmental heat effects as if they were one step less severe.</li>\n<li><strong>Forest</strong> Gain a +2 circumstance bonus to saves against disease and poison effects.</li>\n<li><strong>Mountain</strong> Gain a +1 circumstance bonus to Reflex saves.</li>\n<li><strong>Plains</strong> Gain a +1 circumstance bonus to Will saves.</li>\n<li><strong>Swamp</strong> Remove one source of persistent bleed damage.</li>\n<li><strong>Underground</strong> Gain a +1 circumstance bonus to Perception.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.feat-effects.NviQYIVZbPCSWLqT]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.2RwhJ9fbJtcQjW6s]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.jZYRxGHyArCci6AF]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.bliWctLi7jlKUTUe]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.QTG73gxKSNkiEWdY]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.HjCXHDZT6GkCyiuG]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.AJlunjfAIOq2Sg0p]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Herbalist Dedication"},{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"endemic-herbs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BQzExsEZrwGsJD66"}}}
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{"_id":"BRGdj5leyVFRHEUM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Waxed Feathers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your feathers are coated in a waxy substance that repels water. You gain a +1 circumstance bonus to saving throws against effects that have the water trait. So long as you're in a dry place, you can spend one action to shake off any water that clings to your clothing and feathers to instantly become dry.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"wavediver tengu heritage"}]},"rules":[{"key":"FlatModifier","predicate":["water"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"waxed-feathers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BRGdj5leyVFRHEUM"}}}
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{"_id":"BS6UoGLyJ12xVD9P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ratfolk Growth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You call upon the familial bonds you share with other ysoki to defend them in battle. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> as a 6th-level primal innate spell once per day. You can target only yourself and other ratfolk with this spell.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"ratfolk-growth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BS6UoGLyJ12xVD9P"}}}
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{"_id":"BStw1cANwx5baL6d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armor Proficiency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time, you become trained in the next type of armor above.</p>"},"level":{"value":1},"maxTakable":3,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","priority":41,"value":"max(min(1,@actor.system.martial.light.rank)*min(1,@actor.system.martial.medium.rank))"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","priority":41,"value":"min(1,@actor.system.martial.light.rank)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","priority":41,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"armor-proficiency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BStw1cANwx5baL6d"}}}
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{"_id":"BTQj2N5erpJDWNFA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Astral Blink","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. You can cast <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> once per hour as a 4th-level innate arcane spell.</p>\n<p><strong>Enhancement</strong> Your attunement allows you to teleport in a series of quick jumps rather than in one big leap. You can expend your hourly use of dimension door as a free action when you begin your turn. If you do, your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Speed instead of traversing normally to the location. While augmented, your Strides gain the conjuration and teleportation traits. Your augmented Strides don't trigger reactions that can be triggered by move actions or upon leaving or entering a square, unless those reactions trigger on teleportation.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.AstralBlink","value":"astral-blink"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"astral-blink","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BTQj2N5erpJDWNFA"}}}
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{"_id":"BU4NBIBkVZxdWLLH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Fist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage.</p>\n<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.ZL8NTvB22NeEWhVG]</em>, in addition to the damage types normally available, you can deliver the extra damage in the form of a gust of storm-tossed wind (dealing electricity damage and gaining the air trait), a chunk of stone (dealing bludgeoning damage and gaining the earth trait), a flickering flame (dealing fire damage), or a crashing wave of frigid water (dealing cold damage and gaining the water trait).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Ki Strike"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"elemental-fist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BU4NBIBkVZxdWLLH"}}}
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{"_id":"BV5jpSifVJsTwoO7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wilderness Spotter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren't tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Survival"}]},"rules":[{"choices":[{"label":"PF2E.Terrain.Aquatic","value":"aquatic"},{"label":"PF2E.Terrain.Arctic","value":"arctic"},{"label":"PF2E.Terrain.Desert","value":"desert"},{"label":"PF2E.Terrain.Forest","value":"forest"},{"label":"PF2E.Terrain.Mountain","value":"mountain"},{"label":"PF2E.Terrain.Plains","value":"plain"},{"label":"PF2E.Terrain.Sky","value":"sky"},{"label":"PF2E.Terrain.Swamp","value":"swamp"},{"label":"PF2E.Terrain.Underground","value":"underground"}],"flag":"terrain","key":"ChoiceSet","prompt":"PF2E.SpecificRule.TerrainExpertise.Prompt"}],"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"wilderness-spotter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BV5jpSifVJsTwoO7"}}}
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{"_id":"BV9k3nmVrWDLv8z6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Emphatic Emissary","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows. You gain a +2 circumstance bonus on your initiative roll. During your first turn in combat, you can use your Disarming Smile, targeting every hostile intelligent humanoid creature that can see you but has yet to act. If you choose to sustain your Disarming Smile, you sustain the effect for only one creature, as normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Disarming Smile"}]},"rules":[{"domain":"all","key":"RollOption","option":"empathic-emissary","toggleable":true},{"key":"FlatModifier","predicate":["empathic-emissary"],"selector":"initiative","type":"circumstance","value":2}],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype"]},"slug":"emphatic-emissary","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BV9k3nmVrWDLv8z6"}}}
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{"_id":"BVHDkBa4JMmmj5Sn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Opportunistic Grapple","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.</p>\n<p><strong>Trigger</strong> Your prey critically fails on a melee @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strike's} attack roll against you.</p>\n<hr />\n<p>You attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] your prey.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bounty Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"opportunistic-grapple","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BVHDkBa4JMmmj5Sn"}}}
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{"_id":"BVxcuJ5TWfN1px4L","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pactbound Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact. You gain cold resistance equal to half your level. You can @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] while it's snowing even lightly, even if it wouldn't be thick enough to normally grant concealment. Finally, all saumen kar can sense the mark of their pact upon you, and their attitude toward you is typically one step better than it would be otherwise (hostile to unfriendly, unfriendly to indifferent, etc.) Most saumen kar are unfriendly to outsiders; this would make them indifferent to you.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.YODf1eNWi9jnR93y]{Pactbound Initiate} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Erutaki or Jotun language"},{"value":"trained in Nature"},{"value":"must have earned the trust of a saumen kar who initiates you into the archetype"}]},"rules":[{"key":"Resistance","type":"cold","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"pactbound-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BVxcuJ5TWfN1px4L"}}}
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{"_id":"BWomK7EVY0WXxWgh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reach Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can extend the range of your spells. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","cleric","concentrate","druid","metamagic","oracle","sorcerer","witch","wizard"]},"slug":"reach-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"}}}
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{"_id":"Ba6SLqAghsZgqhua","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Agile Maneuvers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You easily maneuver against your foes. Your @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], and @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] actions have a lower multiple attack penalty: -4 instead of -5 if they're the second attack on your turn, or -8 instead of -10 if they're the third or subsequent attack on your turn.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"agile-maneuvers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ba6SLqAghsZgqhua"}}}
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{"_id":"BaKEnNbzbGlenmRv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eerie Traces","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The tracks you leave behind are strange, somehow disconcerting and unnerving-they might travel backward, or through places no one would think to pass through. You change your tracks into eerie traces, moving up to half your travel speed as you do so. You don't need to attempt a Survival check to change your tracks, but anyone tracking you must attempt a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC.</p>\n<hr />\n<p><strong>Success</strong> The tracker is unaffected.</p>\n<p><strong>Failure</strong> The tracker becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} for as long as it follows your tracks. This condition doesn't decrease until the tracker stops following you, and it comes back if the tracker resumes following your tracks. If the tracker enters into an encounter with you after following your tracks, it begins the encounter frightened 1.</p>\n<p><strong>Critical Failure</strong> As failure, but your disturbing traces cause the tracker to be @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Intimidation"},{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","druid","exploration","move","ranger"]},"slug":"eerie-traces","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BaKEnNbzbGlenmRv"}}}
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{"_id":"BaSl8PmfQwESIiY6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hypnotic Lure","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment. You stare at a creature within 30 feet. The target must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> On its turn, the target must spend its first action to approach you. It can't Delay or take reactions until it has done so.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to approach you. It can't Delay or take any reactions until it has reached a space that's adjacent to you (or as close to you as possible if it reaches an impassable barrier).</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","enchantment","mental","nagaji","occult","visual"]},"slug":"hypnotic-lure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BaSl8PmfQwESIiY6"}}}
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{"_id":"BaVO8UU5ZkL8OZZj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon's Breath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you. When you use Kobold Breath, you can increase the damage dice to d8s and increase the area to @Template[type:line|distance:60]{60 feet} for a line breath weapon or @Template[type:cone|distance:30]{30 feet} for a cone. If you do, you can't use Kobold Breath again for 1 hour.</p>\n<p>[[/r (ceil(@actor.level/2))d8]]{Leveled damage}</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Kobold Breath"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"dragons-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BaVO8UU5ZkL8OZZj"}}}
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{"_id":"Bi4rdz48MgkSY7su","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crimson Oath Devotion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"ability to cast focus spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crimson-oath-devotion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bi4rdz48MgkSY7su"}}}
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{"_id":"BiPQAcvaEO0P2snr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healer's Halo","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You or allies within 30 feet recover Hit Points while your @UUID[Compendium.pf2e.feats-srd.PGVXjbAi1Fa4uTmD] is active.</p>\n<hr />\n<p>Your halo can enhance positive energy. Creatures who have recovered Hit Points from a positive healing effect recover an additional [[/r 1d6[healing]]]{1d6 Hit Points}. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Halo"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"healers-halo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BiPQAcvaEO0P2snr"}}}
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{"_id":"Bj0GvPgyPiC2kDH1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glider Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your eidolon evolves wings, a buoyant body, or some other means to control descent.</p>\n<p>It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air.</p>\n<p>As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","move","summoner"]},"slug":"glider-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bj0GvPgyPiC2kDH1"}}}
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{"_id":"Bk07joho2dUG3lVw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Duelist's Edge","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative, and you can observe at least one opponent.</p>\n<hr />\n<p>You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. You gain a +2 circumstance bonus to the triggering initiative roll, and you can immediately Interact to draw your Aldori dueling sword.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Aldori Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"duelists-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bk07joho2dUG3lVw"}}}
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{"_id":"BkEOwv3SRtefczpO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Phalanx Breaker","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a two-handed firearm or a two‑handed crossbow.</p>\n<hr />\n<p>You know that to take out an enemy formation, you must punch a hole through its center. Make a ranged Strike with the required weapon against a target within the weapon's first range increment. The target is pushed directly back 10 feet (20 feet on a critical hit), and if this pushes the target into an obstacle, the target takes bludgeoning damage equal to half your level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Way of the Vanguard"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"phalanx-breaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BkEOwv3SRtefczpO"}}}
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{"_id":"BkKWTt3ufaCN2ZdI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sudden Leap","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>(Barbarian) You swing at a foe while mid-leap.</p>\n<p>(Fighter) You make an impressive leap and swing while you soar.</p>\n<hr />\n<p>Make a @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h], or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.</p>\n<p>When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","fighter"]},"slug":"sudden-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BkKWTt3ufaCN2ZdI"}}}
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{"_id":"BlfgmJHjDyTVGdPs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wandering Oasis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're surrounded by soothing energy. You and allies within 60 feet of you are protected from severe environmental heat and cold. If you're legendary in Survival, you and those allies are also protected from extreme environmental heat and cold.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Survival"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"wandering-oasis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BlfgmJHjDyTVGdPs"}}}
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{"_id":"BmAk6o14CutgnIOG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Risky Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm.</p>\n<hr />\n<p>You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm misfires.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"risky-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BmAk6o14CutgnIOG"}}}
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{"_id":"Bn9yK3FBndHkbVsu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spine Stabber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The quills on your arms are particularly sharp and sturdy. You gain a quills unarmed attack that deals [[/r 1d6[piercing]]] damage. Your quills are in the knife weapon group and have the finesse and unarmed traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"knife","img":"systems/pf2e/icons/unarmed-attacks/bone-shard.webp","key":"Strike","label":"PF2E.SpecificRule.Shisk.Quills","options":["shisk-quills"],"range":null,"traits":["finesse","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"spine-stabber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bn9yK3FBndHkbVsu"}}}
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{"_id":"Bni2NcuQn6Z546RE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twitchy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls.</p>\n<p>If at least one of your opponents is using Deception or Diplomacy to determine their initiative, your bonus to initiative from this feat increases to +4.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"Saving or defending against hazards","option":"hazard","toggleable":"totm"},{"domain":"all","key":"RollOption","label":"Opponent rolling Deception or Diplomacy for initiative","option":"twitchy-deception-diplomacy","toggleable":true},{"key":"FlatModifier","selector":"initiative","type":"circumstance","value":1},{"key":"FlatModifier","label":"Twitchy (Opponent rolling Deception or Diplomacy)","predicate":["twitchy-deception-diplomacy"],"selector":"initiative","type":"circumstance","value":4},{"key":"FlatModifier","predicate":["origin:type:hazard"],"selector":["ac","saving-throw"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"twitchy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bni2NcuQn6Z546RE"}}}
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{"_id":"BocFD2KV0qgUC76x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Additional Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Lore"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"additional-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x"}}}
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{"_id":"BoqMvGy1jXpsaBbo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Viking Shieldbearer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Ulfen ethnicity</p>\n<hr />\n<p>You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction and are trained in your choice of the battle axe or longsword.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},{"choices":[{"label":"PF2E.Weapon.Base.longsword","value":"longsword"},{"label":"PF2E.Weapon.Base.battle-axe","value":"battle-axe"}],"flag":"weapon","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Human.VikingShieldbearer.Prompt"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-{item|flags.pf2e.rulesSelections.weapon}.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"viking-shieldbearer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BoqMvGy1jXpsaBbo"}}}
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{"_id":"Bp02C07s4RTS4vsV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reconstruct The Scene","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth.</p>\n<p>You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there.</p>\n<p>As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","investigator","rogue"]},"slug":"reconstruct-the-scene","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Bp02C07s4RTS4vsV"}}}
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{"_id":"BqcAwmNjDlKEI84X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The shadows protect you better than any armor can, and they give you power to plunge others into darkness.</p>\n<p>Whenever you are in an area of dim light or darkness, you gain resistance 5 to all damage except force and damage from @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} with the @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] property rune.</p>\n<p>When you attempt a Reflex saving throw in an area of dim light or darkness, you can roll twice and take the higher result; this is a fortune effect.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Shadowdancer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BqcAwmNjDlKEI84X"}}}
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{"_id":"BqceQIKE0lwIS98s","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pilgrim's Token","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first.</p>\n<p><strong>Special</strong> If you select this feat at 1st level, you receive your pilgrim's token for free. Alternately, if you have a religious symbol, it is already attuned, as described above.</p>\n<p>If you select this feat at a later level, or if you lose your pilgrim's token, you must purchase or Craft a replacement and attune it at a holy site. Such a token usually costs at least 2 sp, and the attunement takes 10 minutes of prayer and requires a successful @Check[type:religion|dc:20|name:Craft Pilgrim's Token] check. Your GM might adjust the price and DC depending on the token's material and quality and the religious significance of the site; the more significant the location, the easier the attunement.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Religion"}]},"rules":[{"key":"GrantItem","predicate":["self:level:1"],"uuid":"Compendium.pf2e.equipment-srd.gwP3Uums2ApH6o9K"},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.initiative.tiebreakPriority","predicate":[{"or":["has-pilgrims-token","has-religious-symbol"]}],"priority":51,"value":0}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"pilgrims-token","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BqceQIKE0lwIS98s"}}}
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{"_id":"BridkNEysTuSOOLM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Kata","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level monk feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Monk Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:monk"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"monk\"}}"},"flag":"basicKata","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicKata}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-kata","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BridkNEysTuSOOLM"}}}
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{"_id":"BtMemftiktI0Mn6X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Manifold Edge (Precision)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned every possible edge to use against your foes.</p>\n<p>When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] you can gain a different hunter's edge benefit instead of the one you selected at 1st level.</p>\n<p>This feat grants @UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"hunter's edge"},{"value":"masterful hunter"}]},"rules":[{"domain":"all","key":"RollOption","label":"First attack on hunted prey this round","option":"first-attack","toggleable":true},{"category":"precision","dieSize":"d8","key":"DamageDice","predicate":["first-attack"],"selector":"strike-damage","value":{"brackets":[{"end":10,"value":{"diceNumber":1}},{"end":18,"start":11,"value":{"diceNumber":2}},{"start":19,"value":{"diceNumber":3}}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"manifold-edge-precision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BtMemftiktI0Mn6X"}}}
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{"_id":"BtZJJClWCpc31Ven","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Push Back the Dead!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear. The ally gains a +2 circumstance bonus to saves against effects originating from undead. It also gains resistance to damage from Strikes made by undead creatures equal to half your Charisma modifier.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.OeZ0E1oUKyGPxPy0]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype","auditory","emotion","stance"]},"slug":"push-back-the-dead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BtZJJClWCpc31Ven"}}}
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{"_id":"Btu0tA6SEBS6K1hE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Never Tire","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would gain the @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] condition.</p>\n<p><strong>Requirements</strong> You are @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] by at least three creatures who aren't foes.</p>\n<hr />\n<p>As long as you have an audience, you can continue to perform. Indeed, you must-you have an obligation to your fans!</p>\n<p>You delay the effects of the fatigued condition for 1 minute or until you are no longer observed by the required creatures, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can't further delay or prevent the fatigued condition after this ability ends.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Celebrity Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"never-tire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Btu0tA6SEBS6K1hE"}}}
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{"_id":"BuaOQzmRNgIhGsfN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed Blood (Aasimar)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of @UUID[Compendium.pf2e.equipment-srd.z9T4c1hXwOotsMCp].</p>\n<p>Whenever a fiend, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes [[/r 1d6[good]]] damage.</p>\n<p>You gain a +4 circumstance bonus to Crafting checks to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] @UUID[Compendium.pf2e.equipment-srd.z9T4c1hXwOotsMCp] using your own blood as one of the ingredients.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Blessed Blood (craft Holy Water with own blood)","predicate":["action:craft","item:holy-water","own-blood"],"selector":"crafting","type":"circumstance","value":4}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"blessed-blood-aasimar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BuaOQzmRNgIhGsfN"}}}
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{"_id":"BuaTJxALqxM5EZav","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You focus your panache into an impeccable assault. Make a Strike, rolling the attack roll twice and using the better result.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","fortune","swashbuckler"]},"slug":"perfect-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BuaTJxALqxM5EZav"}}}
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{"_id":"BwDIwjHasZwcd61Z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spellshot Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air, using a rudimentary knowledge of arcane theory to create a temporary piece of ammunition. You gain the @UUID[Compendium.pf2e.actionspf2e.KC6o1cvbr45xnMei] action.</p>\n<p><strong>Special</strong> You can't select another dedication feat other than Beast Gunner Dedication until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.FJGPBhYmD7xTFsrW]{Spellshot} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.jTiXRtNNvMOnsg98]{Beast Gunner} archetypes.</p>"},"level":{"value":2},"location":"class-2","prerequisites":{"value":[{"value":"way of the spellshot"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KC6o1cvbr45xnMei"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","class","dedication"]},"slug":"spellshot-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BwDIwjHasZwcd61Z"}}}
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{"_id":"BxO5l9tH9y1xNzzi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Thoughtform","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one psychic feat. For the purpose of meeting its prerequisites, your psychic level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another psychic feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Thoughtform"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-thoughtform","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BxO5l9tH9y1xNzzi"}}}
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{"_id":"ByqxxJkJiNFtjghh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mask Of Pain","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You succeed at a Demoralize check.</p>\n<hr />\n<p><strong>Requirements</strong> You're wearing your <em>warmask</em>.</p>\n<hr />\n<p>Your mask has grown into a manifestation of your pain, which you can release. The creature you successfully Demoralized takes [[/r 2d6[mental] #Mask of Pain]]{2d6 mental damage}, or [[/r 4d6[mental] #Mask of Pain]]{4d6 mental damage} if you're legendary in Intimidation. The target is then temporarily immune to additional damage from Mask of Pain for 24 hours.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Intimidation"},{"value":"Orc Warmask"}]},"rules":[{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["action:demoralize",{"not":"proficiency:legendary"}],"selector":"intimidation","text":"The creature you successfully Demoralized takes [[/r 2d6[mental] #Mask of Pain]]{2d6 mental damage}, and is then temporarily immune to additional damage from Mask of Pain for 24 hours.","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["proficiency:legendary"],"selector":"intimidation","text":"The creature you successfully Demoralized takes [[/r 4d6[mental] #Mask of Pain]]{4d6 mental damage}, and is then temporarily immune to additional damage from Mask of Pain for 24 hours.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"mask-of-pain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ByqxxJkJiNFtjghh"}}}
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{"_id":"C0Tcelg3BAPhML6J","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hefty Hauler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.bonusEncumbranceBulk","value":2},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.bonusLimitBulk","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"hefty-hauler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C0Tcelg3BAPhML6J"}}}
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{"_id":"C0ozuEhrKh9A1wMO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overpowering Charge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You trample your foes as you charge past them. When you use @UUID[Compendium.pf2e.feats-srd.to6s7QanfhHukW5r] and successfully move through a creature's space, that creature takes [[/r @actor.abilties.str.mod[bludgeoning]]]{bludgeoning damage} equal to your Strength modifier. If you critically succeed, the creature takes [[/r 2*@actor.abilties.str.mod[bludgeoning]]]{twice this amount of damage} and becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Barreling Charge"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","fighter"]},"slug":"overpowering-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C0ozuEhrKh9A1wMO"}}}
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{"_id":"C1R4wd6G46CAVIn7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unburdened Iron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear. In addition, any time you're taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a -10-foot penalty to Speed, but it gives you only a -5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"AdjustModifier","selectors":["land-speed"],"slug":"armor-speed-penalty","suppress":true},{"key":"AdjustModifier","maxApplications":1,"mode":"add","predicate":[{"not":"penalty:slug:armor-speed-penalty"},{"lte":["penalty:value",-5]}],"selectors":["land-speed"],"value":5}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"unburdened-iron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C1R4wd6G46CAVIn7"}}}
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{"_id":"C2PmqTxQgWGTHluf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Studious Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You achieve a breakthrough in your exploration of magic. You gain <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em> as 2nd-level arcane innate spells. You can cast each of these arcane innate spells once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Studious Magic"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"studious-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C2PmqTxQgWGTHluf"}}}
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{"_id":"C3MgEkPNaIhTddbr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Peafowl Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a sword that has the monk trait in one hand.</p>\n<hr />\n<p>You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.</p>\n<p>While in this stance, the only Strikes you can make are melee Strikes with the required sword. Once per round, after you hit with a monk sword Strike, you can Step as a free action as your next action.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.vjvcccAwdkOLA1Fc]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Monastic Weaponry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"peafowl-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C3MgEkPNaIhTddbr"}}}
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{"_id":"C3ukUk4Js10o5IBA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ghostly Grasp (Deviant)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>An invisible arm extends from you to grab and manipulate objects. The arm reaches up to 15 feet, grabs an unattended object of 1 Bulk or less, and immediately deposits it in one of your free hands or at your feet. Alternatively, it reaches up to 15 feet and performs a simple Interact action like pushing open a window, though it can't perform actions that require significant mechanical dexterity. For every 5 levels you have, the amount the hand can lift increases by 1 Bulk, and the arm's range increases by 15 feet. Being ghostly, the arm can affect ghosts, spirits, and other incorporeal entities, though in most cases, you need an awakening for this to be useful.</p>\n<hr />\n<p><strong>Awakening</strong> Your invisible arm can grab on to an unsuspecting target. You can modify the power's target to be 1 creature within range. You make an attack roll against the creature's Fortitude DC and add the attack trait to the action. On a success, the target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the arm (or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] on a critical success). This lasts for 1 round or until the creature Escapes.</p>\n<hr />\n<p><strong>Awakening</strong> You summon additional ghostly arms that entwine together to push targets. You can modify the power's target to be 1 creature within range. You make an attack roll against the creature's Fortitude DC and add the attack trait to the action. On a success, you can move the target 5 feet in any direction (10 feet on a critical success).</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:wraith-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.8Jjy7VsQAJJqCeyE"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"ghostly-grasp-deviant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C3ukUk4Js10o5IBA"}}}
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{"_id":"C3zKTQecexSbezhT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grievous Blow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You know how to deliver focused, powerful blows that bypass your enemies' resistances.</p>\n<p>Make an unarmed melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal two extra weapon damage dice. If you are at least 18th level, increase this to three extra weapon damage dice.</p>\n<p>This attack also ignores an amount of resistance to physical damage, or to a specific physical damage type, equal to your level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Martial Artist Dedication"}]},"rules":[{"key":"DamageDice","predicate":["grievous-blow","unarmed"],"selector":"strike-damage","value":{"brackets":[{"end":17,"value":{"diceNumber":2}},{"start":18,"value":{"diceNumber":3}}]}},{"domain":"damage-roll","key":"RollOption","option":"grievous-blow","toggleable":true}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"grievous-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C3zKTQecexSbezhT"}}}
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{"_id":"C4m59yjuDmZLnTqu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Illusion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With an artful eye, you shape shadows into illusory forms. You gain the <em>@UUID[Compendium.pf2e.spells-srd.EOWh6VVcSjB3WPjX]</em> focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Shadow Magic"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-illusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C4m59yjuDmZLnTqu"}}}
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{"_id":"C4ugUzUuQ4UznNhl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Modification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish. You gain a basic modification of your choice for your innovation. Your innovation must meet any requirements for the modification you choose, as normal.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Inventor Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-modification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C4ugUzUuQ4UznNhl"}}}
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{"_id":"C5CweUNPP7HlRfBM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Muscle Mimicry","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> An enemy makes a successful @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] attempt.</p>\n<hr />\n<p>Your study of another allows you to mirror their movements subtly, even in the heat of combat. You study the successful maneuver of an enemy and instinctively learn to do it. The next time you take the same action they did, you gain a +1 circumstance bonus to your Athletics check, or a +2 circumstance bonus if the enemy critically succeeded on their triggering action. You lose this benefit if you don't use it before the end of your next turn.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Alter Ego Dedication"},{"value":"trained in Athletics"},{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","skill"]},"slug":"muscle-mimicry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C5CweUNPP7HlRfBM"}}}
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{"_id":"C5tSxOwDILefw4zq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Buckler Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned a flexible way to position your buckler to provide more protection. When you @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] to gain a circumstance bonus to AC from a @UUID[Compendium.pf2e.equipment-srd.1k3AsSW7lpU0kEpY], increase the bonus from +1 to +2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"buckler-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C5tSxOwDILefw4zq"}}}
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{"_id":"C6BIHPqYiWM0wlvv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Signature Spell Expansion (Psychic)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your direct mental grasp of your power lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"signature-spell-expansion-psychic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C6BIHPqYiWM0wlvv"}}}
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{"_id":"C80vQCKQBGRaqcmq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multitalented","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. If you're a half-elf, you don't need to meet the feat's ability score prerequisites.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Multitalented.AllowedDrops","predicate":["item:level:2","item:trait:dedication","item:trait:multiclass","item:type:feat"]},"choices":{"query":"{\"system.category\":\"class\",\"system.level.value\":2,\"$and\":[{\"system.traits.value\":{\"$elemMatch\":\"dedication\"}},{\"system.traits.value\":{\"$elemMatch\":\"multiclass\"}}],\"type\":\"feat\",\"$not\":{\"system.slug\":\"{actor|system.details.class.trait}-dedication\"}}"},"flag":"multitalented","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Multitalented.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.multitalented}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"multitalented","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C80vQCKQBGRaqcmq"}}}
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{"_id":"C9nb7H5u2ElBXvCR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mindblank Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With the right mindset, consuming a serene mutagen grants you special mental protections.</p>\n<p>When you're affected by a @UUID[Compendium.pf2e.equipment-srd.bOPQDM54W8ZDoULY]{Serene Mutagen}, detection, revelation, and scrying effects of 9th level or lower detect nothing from you or your possessions and auras.</p>\n<p>For instance, detect magic would still detect other magic in the area, but not any magic on you.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"mindblank-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.C9nb7H5u2ElBXvCR"}}}
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{"_id":"CAaXGhHDMRM3Pt4J","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cavalier's Banner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have pledged your service to a specific organization or ideal (see Cavalier Pledges, below).</p>\n<hr />\n<p>You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.xDT10fUWp8UStSZR]</p>\n<hr />\n<p><strong>CAVALIER PLEDGES</strong></p>\n<p>Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or a particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid's animal order would be tied to that anathema, while a cavalier pledged to the church of Abadar would be held to the same standards as a cleric of that god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge.</p>\n<p>Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier's Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual. Changing the subject of your pledge is equivalent to retraining a class feature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","emotion","mental","visual"]},"slug":"cavaliers-banner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CAaXGhHDMRM3Pt4J"}}}
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{"_id":"CAfrSLaDM0OBaNtp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"See the Unseen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You notice things that others can't see at all. While you're adjacent to an @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creature of your level or lower, it is instead only @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you. You only need a successful @Check[type:flat|dc:5] to target a hidden creature.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"see-the-unseen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CAfrSLaDM0OBaNtp"}}}
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{"_id":"CAk1NNG4aO0VuHnZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ongoing Strategy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.</p>\n<p>On any Strike for which you didn't @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem}, you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"strategic strike"}]},"rules":[{"damageCategory":"precision","key":"FlatModifier","predicate":[{"or":["agile","finesse","ranged","feat:takedown-expert"]},{"not":"devise-a-stratagem"}],"selector":"strike-damage","value":{"brackets":[{"end":4,"value":1},{"end":8,"start":5,"value":2},{"end":12,"start":9,"value":3},{"end":16,"start":13,"value":4},{"start":17,"value":5}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"ongoing-strategy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CAk1NNG4aO0VuHnZ"}}}
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{"_id":"CCY6VsGjp5fdmM6K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pride in Arms","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet brings a foe to 0 Hit Points.</p>\n<hr />\n<p>With a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["auditory","hobgoblin"]},"slug":"pride-in-arms","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CCY6VsGjp5fdmM6K"}}}
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{"_id":"CCmiEmS7ZgyQUfhn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Squawk!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait.</p>\n<hr />\n<p>You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"squawk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CCmiEmS7ZgyQUfhn"}}}
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{"_id":"CF43oiymCFVVEkVS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Automaton Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in Arcana and Crafting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Automaton Lore.</p>\n<p><strong>Enhancement</strong> Your gain greater understanding. Increase your proficiency rank in either Arcana or Crafting, as well as Automaton Lore, to expert. If you were already an expert in the chosen skill, increase your rank to master instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","predicate":[{"not":"enhancement:automaton-lore"}],"value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.AutomatonLore","value":"automaton-lore"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","predicate":[{"not":"enhancement:automaton-lore"}],"value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.AutomatonLore","value":"automaton-lore"}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","predicate":["enhancement:automaton-lore:arc-expert"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","predicate":["enhancement:automaton-lore:cra-expert"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","predicate":["enhancement:automaton-lore:arc-master"],"value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","predicate":["enhancement:automaton-lore:cra-master"],"value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"automaton-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CF43oiymCFVVEkVS"}}}
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{"_id":"CIRseixX8dr36ZQK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspirational Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the inspire courage composition cantrip.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bard Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"inspirational-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CIRseixX8dr36ZQK"}}}
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{"_id":"CJMkxlxHiHZQYDCz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You put your alchemical interest into practice. You become trained in alchemical bombs and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC. You gain the alchemist's @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] class feature, gaining a number of reagents each day equal to your level. You also gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn't increase on its own.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Ux0sa5SUBu616i5k]{Alchemist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-alchemical-bomb.rank","value":1},{"craftableItems":["item:trait:alchemical"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","maxItemLevel":1,"selector":"alchemist"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.alchemist","priority":39,"value":{"ability":"int","label":"PF2E.TraitAlchemist","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"alchemist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CJMkxlxHiHZQYDCz"}}}
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{"_id":"CL43gGiErw5FUtFQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Living for the Applause","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.</p>\n<hr />\n<p>Nothing can stop you as long as you have an audience cheering you on. The attention reinvigorates you and keeps you from being knocked out. You remain at 1 Hit Point, and your @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition increases by 1.</p>\n<p>In addition, attempt a @Check[type:performance|dc:@self.dc] check; the DC is determined by the GM but is typically the standard DC for your level or the DC to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on the spectators, whichever is higher. On a success, the crowd erupts in applause and cheers at your comeback, much to the dismay of your enemies. Concern for the crowd's reaction should your opponent deliver a finishing blow gives you a +1 circumstance bonus to AC until the end of your next turn. On a critical success, you don't expend your daily use of Living for the Applause and can use the reaction an additional time on the same day.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.YMdRmEcOlM3uU9Em]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Gladiator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"living-for-the-applause","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CL43gGiErw5FUtFQ"}}}
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{"_id":"CL9pFxxMXqzIyg4j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wild Winds Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn a mystical stance that lets you attack from a distance. You gain the <em>@UUID[Compendium.pf2e.spells-srd.SkarN4VlNxSJSJNw]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>\n<p>While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"wild-winds-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CL9pFxxMXqzIyg4j"}}}
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{"_id":"CLKlavik0540j5bl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wounded Rage","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You take damage and are capable of entering a rage</p>\n<hr />\n<p>You roar in pain, awakening the rage within you. You Rage.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"wounded-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CLKlavik0540j5bl"}}}
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{"_id":"CMDCWPC8m2b6HvEN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spiritual Flurry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use Spiritual Strike, hit targets become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your current turn. In addition, the additional force damage dealt by the Strike increases by 2d6.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"},{"value":"Spiritual Strike"}]},"rules":[{"diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["spiritual-strike"],"selector":"strike-damage"},{"key":"Note","predicate":["spiritual-strike"],"selector":"strike-damage","text":"PF2E.SpecificRule.ScionOfDomora.SpiritualFlurryNote","title":"{item|name}"}],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spiritual-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CMDCWPC8m2b6HvEN"}}}
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{"_id":"CN7tu5H6wTe9ENmO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crossblooded Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Odd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline's tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can't have more than one spell from another tradition in your spell repertoire at the same time using this feat.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"crossblooded-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CN7tu5H6wTe9ENmO"}}}
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{"_id":"COP89tjrNhEucuRW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mountain's Stoutness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. When you have the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value).</p>\n<p>If you also have the @UUID[Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath] feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","predicate":[{"not":"feat:toughness"}],"value":9},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","predicate":["feat:toughness"],"value":6}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"mountains-stoutness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.COP89tjrNhEucuRW"}}}
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{"_id":"COe0bYyVCyC78rzP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Second Sting","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand.</p>\n<hr />\n<p>You read your prey's movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect.</p>\n<p><strong>Failure</strong> You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice).</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["press","ranger"]},"slug":"second-sting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.COe0bYyVCyC78rzP"}}}
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{"_id":"CQfxxsRxf1BuUH4o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Janatimo's Lessons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations. When you use Uzunjati Recollection to tell a story and @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about a creature during a combat encounter, if you succeed at both checks, your story carries deeper meaning. This grants your allies a +1 circumstance bonus to their next attack roll and saving throw against the creature during that encounter, as well as to their AC against that creature's next attack roll during that encounter. If you critically succeed at both checks, the bonuses also apply to all attack rolls, saves, and AC against that creature for 2 rounds.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Uzunjati Recollection"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"janatimos-lessons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CQfxxsRxf1BuUH4o"}}}
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{"_id":"CR9NcAIPTT4oWSEy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hammer Quake","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a non-finesse melee weapon in two hands.</p>\n<hr />\n<p>You smash the ground with your weapon, knocking nearby creatures to the ground.</p>\n<p>Choose a square within your reach, including your own space. If there's a foe in the chosen square, Strike that foe with the required weapon. Then attempt to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] every foe in the chosen square plus each square adjacent to that square, ignoring Trip's requirement that you have a hand free. This counts as three attacks toward your multiple attack penalty, but the penalty doesn't increase until after you've made the Strike, if any, and all the Trip attempts.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Mauler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish","open"]},"slug":"hammer-quake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CR9NcAIPTT4oWSEy"}}}
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{"_id":"CUrxG9CzT1hSfuhP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Web Weaver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can produce a soft silk to weave into useful items. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] feat with a specialty in weaving.</p>\n<p>You can use your webbing to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] simple, nonconsumable threaded items, such as clothing and rope, at zero cost as long as their base Price is 1 sp or less. These items have no resale value, and they naturally degrade after 24 hours without regular (if minor) maintenance. You can maintain up to 10 such items at a time; if you create a new one, your oldest creation breaks down from neglect.</p>\n<p>These temporary items take you only 1 day to Craft instead of 4. If you're an expert in Crafting, you can Craft these items in 1 hour; if you're a master, you can Craft them in 10 minutes; if you're legendary, you can Craft them in 1 minute.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","preselectChoices":{"specialtyCrafting":"weaving"},"uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"web-weaver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CUrxG9CzT1hSfuhP"}}}
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{"_id":"CX4ISbBwndRWhP55","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Summon Ensemble","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast summon instrument, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round. The target is then temporarily immune for 24 hours.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast summon instrument"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"summon-ensemble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CX4ISbBwndRWhP55"}}}
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{"_id":"CXS0ryG2SODSobm9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the @UUID[Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7], @UUID[Compendium.pf2e.equipment-srd.6I4YJAQUbTAqbpsI], and @UUID[Compendium.pf2e.equipment-srd.rXt4629QSg7KDTgJ].</p>\n<p>You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-battle-axe.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-pick.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-warhammer.rank","value":1},{"definition":["item:trait:dwarf","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedDwarfWeapons","sameAs":"martial","slug":"advanced-dwarf-weapons"},{"definition":["item:trait:dwarf","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialDwarfWeapons","sameAs":"simple","slug":"martial-dwarf-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CXS0ryG2SODSobm9"}}}
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{"_id":"CXgTn2sE7Do11rlv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mist Child","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You blend in with unnatural subtlety. When you are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], increase the DC of the flat check to target you to @Check[type:flat|dc:6] if you're concealed or @Check[type:flat|dc:12] if you're hidden.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"mist-child","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CXgTn2sE7Do11rlv"}}}
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{"_id":"CZQgH17ZxoBiVXLa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ka Stone Ritual","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You inscribe your true name on your <em>ka stone</em>, as well as oaths to gods and pharaohs, and embed it in your forehead in a special ritual with a sphinx or with a living monolith who already has this feat. The <em>ka stone</em> is an invested magic item that you automatically invest each day. It can't be removed without your permission, nor can it be dispelled, and you can never lose investiture in the ka stone. Its Bulk is negligible.</p>\n<p>The ka stone grants you a +1 item bonus to saves against death effects and negative effects, which increases to +2 at 8th level, +3 at 14th level, and +4 at 20th level.</p>\n<p>@UUID[Compendium.pf2e.equipment-srd.C9VvYnjbWertzgMc]</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">2</span> (envision), or a different activation if otherwise specified</p>\n<p><strong>Frequency</strong> a number of times each day equal to the number of class feats you have from the Living Monolith archetype</p>\n<hr />\n<p><strong>Effect</strong> You cast <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> on yourself or use one of the other activated abilities granted by a later Living Monolith feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Living Monolith Dedication"},{"value":"a sphinx or living monolith with this feat performs a ritual with you"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"ka-stone-ritual","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CZQgH17ZxoBiVXLa"}}}
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{"_id":"CZXhJS55rG5H6PpB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Investigator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.classfeatures.6FasgIXUJ1X8ekRn] class feature, which grants you both the @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] activity and @UUID[Compendium.pf2e.actionspf2e.25WDi1cVUrW92sUj] reaction. You become trained in Society and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.mmB3EkkdCpLke7Lk]{Investigator} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.6FasgIXUJ1X8ekRn"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.investigator","priority":39,"value":{"ability":"int","label":"PF2E.TraitInvestigator","rank":1}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"investigator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CZXhJS55rG5H6PpB"}}}
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{"_id":"CaeCSWFWytWv8Fgu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scrounger Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] items even without appropriate tools or a workshop, though you take a -2 item penalty to your Crafting check.</p>\n<p>Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all.</p>\n<p>You can Craft temporary items out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. The temporary item must be common, non-magical, 1st level or lower, and must be a weapon, armor, or a nonconsumable piece of adventuring gear. Instead of a single item, you can create 10 pieces of a single type of ammunition. This is a shoddy item, but you don't take the normal penalty when using shoddy items you made using this feat.</p>\n<p>Your temporary item lasts for [[/r 1d4 #hours]]{1d4 hours} before falling apart into its raw components; the GM rolls the number of hours secretly. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one of random pages, you couldn't use it as a scholarly journal or a religious text.</p>\n<p>You can incorporate any materials or items that you have on hand, even if they're not the type of materials that would ordinarily be used to Craft a given item, though you must have enough volume of material to make the item you want.</p>\n<p>Unless all the materials you used were an appropriate type to make the item, you take a -5 penalty to the Crafting check (or a -10 penalty if the materials you used were particularly unsuitable, as determined by the GM).</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.rlKxNuq1obXe3m5J]{Scrounger} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"scrounger-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CaeCSWFWytWv8Fgu"}}}
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{"_id":"Cb44J1g1nO43DEBd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of the Evened Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits or a branch unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group and uses one of your hands.</p>\n<p><strong>Special</strong> You can select this feat twice, choosing the other unarmed attack the second time you take it.</p>"},"level":{"value":1},"maxTakable":2,"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.BattleForm.Attack.Claw","value":"claw"},{"label":"PF2E.BattleForm.Attack.Branch","value":"branch"}],"flag":"ceremonyOfTheEvenedHand","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Conrasu.CeremonyEvenedHand.Prompt","rollOption":"evened-hand"},{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Claw","predicate":["evened-hand:claw"],"traits":["agile","finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/branch.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Branch","predicate":["evened-hand:branch"],"traits":["backswing","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-the-evened-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cb44J1g1nO43DEBd"}}}
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{"_id":"CbqaiI0TKsyDywDr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spell Trickster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.</p>\n<p>Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.DztQF2FexWvnzcaE]{Spell Trickster} archetype. The two feats you gain from taking the dedication don't count toward this total.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Able to cast spells"},{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"spell-trickster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CbqaiI0TKsyDywDr"}}}
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{"_id":"CcQISNjNdD0Fsj9n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shining Oath (Paladin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to put the undead to rest. Add the following tenet to your champion's code after the other tenets: \"You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.\"</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used.</p>\n<p>You don't consider undead to be legitimate authorities, even in nations ruled by undead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"paladin cause"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Retributive Strike against an undead","option":"shining-oath","toggleable":true},{"key":"FlatModifier","label":"Shining Oath","predicate":["shining-oath",{"nor":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"shining-not-master","value":4},{"key":"FlatModifier","label":"Shining Oath","predicate":["shining-oath",{"or":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"shining-master","value":6}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"shining-oath-paladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CcQISNjNdD0Fsj9n"}}}
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{"_id":"CdSWMqPOVWIEzyUA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fluid Contortionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze. When you roll a critical failure on a check to Squeeze, you get a failure instead, and when you roll a success, you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["action:squeeze"],"selector":"acrobatics","text":"PF2E.SpecificRule.AdjustDegreeOfSuccess.Squeeze.CriticalFailureSuccessBetter","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:squeeze"],"selector":"acrobatics"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"fluid-contortionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CdSWMqPOVWIEzyUA"}}}
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{"_id":"Cf0CDTZvGaYDAXUN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Calaca's Showstopper","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels. You dramatically unleash a stunning blast of sound by smashing an instrument you hold or belting out a discordant note. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.BilnTGuXrof9Dt9D]</em>, but the effect is auditory rather than mental. The DC is either your @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)]{class or spell DC}, whichever is higher.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","divine","duskwalker","enchantment","incapacitation"]},"slug":"calacas-showstopper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cf0CDTZvGaYDAXUN"}}}
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{"_id":"Cgk4By6gEomD2bJ0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Twin Riposte (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>At the start of each of your turns, you gain an additional reaction that you can use only to perform a @UUID[Compendium.pf2e.feats-srd.GJIAecRq1bD2r8O0] against your hunted prey. You can use this extra reaction even if you are not benefiting from @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou].</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Twin Riposte"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"improved-twin-riposte-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cgk4By6gEomD2bJ0"}}}
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{"_id":"Chu6s3xVnpOB64GH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hierophant's Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"hierophants-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Chu6s3xVnpOB64GH"}}}
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{"_id":"CkK7WwaWnrLXK9sW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Methodical Debilitations","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target can't flank other creatures, and it can't provide flanking for its allies.</li>\n<li><strong>Debilitation</strong> The target doesn't gain a circumstance bonus to AC from @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]{Raising a Shield}, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz]{Taking Cover}.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.feat-effects.emSh1VxHVtTmt925]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"mastermind racket"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.CkK7WwaWnrLXK9sW]"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"methodical-debilitations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CkK7WwaWnrLXK9sW"}}}
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{"_id":"Ckglzh4dXcGWPNS3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beastmaster's Trance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell <em>@UUID[Compendium.pf2e.spells-srd.5WM3WjshXgrkVCg6]</em>. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Beastmaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"beastmasters-trance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ckglzh4dXcGWPNS3"}}}
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{"_id":"ClVSyZxWk5L5KVLd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aberration Kinship","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast <em>@UUID[Compendium.pf2e.spells-srd.D442XMADp01qJ7Cs]</em> as an innate occult spell once per day, but you can target only aberrations.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"aberration-kinship","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ClVSyZxWk5L5KVLd"}}}
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{"_id":"CmA8t7MRMOzLTeUj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Breakthrough","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one inventor feat. For the purpose of meeting its prerequisites, your inventor level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another inventor feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Breakthrough"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-breakthrough","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CmA8t7MRMOzLTeUj"}}}
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{"_id":"Cn4w9U7uk5m1bb2S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Debilitating Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10], add the following to the list you can choose from: @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}, @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}, or -10-foot status penalty to Speeds.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Debilitating Bomb"}]},"rules":[{"key":"Note","predicate":["alchemical","bomb","debilitating-bomb"],"selector":"attack-roll","text":"If your bomb hits, the target must succed at a Fortitude save against your Class DC, or suffer one of the following @UUID[Compendium.pf2e.feats-srd.Cn4w9U7uk5m1bb2S]{effects}","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-debilitating-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cn4w9U7uk5m1bb2S"}}}
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{"_id":"CnKc1kBejFV5gWtN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animalistic Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your animalistic connections help you resist natural afflictions. You gain a +2 circumstance bonus to saves to resist diseases and poisons.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Animalistic Resistance (vs. disease and poison)","predicate":[{"or":["disease","poison"]}],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animalistic-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CnKc1kBejFV5gWtN"}}}
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{"_id":"CnqMJR8e9jqJR7MM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady Balance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] action, you get a critical success instead. You're not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY].</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[{"key":"Note","predicate":["action:balance"],"selector":"acrobatics","text":"PF2E.SpecificRule.SteadyBalance.Note","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:balance"],"selector":"acrobatics","type":"skill"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"steady-balance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"}}}
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{"_id":"CoVBrlyMToANvt2v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stone Blood","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can selectively stop your bleeding with ease. Reduce the DC of flat checks to stop @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} you have from 15 to 10, and you can use a single action that has the concentrate trait to gain an early flat check without physically binding the wounds. You recover naturally from the @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] condition twice as quickly as normal.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ka Stone Ritual"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stone-blood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CoVBrlyMToANvt2v"}}}
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{"_id":"CowQy8gXP9POjuxq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Game Hunter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are skilled at tracking big game animals and similar creatures. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action, but you can designate only animals, beasts, and dragons as prey. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to Stealth checks against your hunted prey.</p>\n<p>When you succeed at a Strike against your hunted prey while it's @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], it must attempt a Fortitude save against your class DC. On a failure, the prey's Speeds are each reduced by 10 feet for 1 round; on a critical failure, the duration of this effect is 1 minute. The prey is then temporarily immune to this effect for 10 minutes.</p>\n<p>If you already have Hunt Prey, you become an expert in Survival. You apply the Stealth bonus and the Speed reduction only when your prey is an animal, beast, or dragon.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.8RYKz1WDPMJBmMNt]{Game Hunter} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99},{"disabledIf":[{"not":"hunted-prey"}],"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.GameHunterDedication.TargetHuntedPrey","option":"hunted-prey-game-hunter","predicate":[{"gt":["grants-hunt-prey",1]}],"priority":101,"toggleable":true},{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["target:condition:flat-footed","hunted-prey",{"or":["hunted-prey-game-hunter",{"eq":["grants-hunt-prey",1]}]}],"selector":"attack","text":"When you succeed at a Strike against your hunted prey while it's flat-footed, it must attempt a Fortitude save against your class DC. On a failure, the prey's Speeds are each reduced by 10 feet for 1 round; on a critical failure, the duration of this effect is 1 minute. The prey is then temporarily immune to this effect for 10 minutes."},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","predicate":[{"gt":["grants-hunt-prey",1]}],"value":2},{"key":"FlatModifier","label":"Using Stealth against Hunted Prey","predicate":["hunted-prey",{"or":["hunted-prey-game-hunter",{"eq":["grants-hunt-prey",1]}]}],"selector":"stealth","type":"circumstance","value":2},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"game-hunter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CowQy8gXP9POjuxq"}}}
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{"_id":"CpjN7v1QN8TQFcvI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crossbow Ace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a deep understanding of the crossbow. When you're wielding a crossbow and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow.</p>\n<p>If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step.</p>\n<p>You must make the attack before the end of your next turn or these benefits are lost.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Reloaded crossbow or Hunted Prey","option":"crossbow-ace","toggleable":true},{"key":"FlatModifier","predicate":["crossbow-ace","item:tag:crossbow"],"selector":"strike-damage","type":"circumstance","value":2},{"key":"DamageDice","override":{"upgrade":true},"predicate":["crossbow-ace","item:tag:crossbow","item:category:simple"],"selector":"strike-damage","slug":"crossbow-ace-dice-upgrade"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"crossbow-ace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CpjN7v1QN8TQFcvI"}}}
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{"_id":"CrS0iDwHmjKqvKti","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Spellcaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"flexible spell preparation"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","class","dedication"]},"slug":"flexible-spellcaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CrS0iDwHmjKqvKti"}}}
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{"_id":"Crcz9cW0To2pkfSy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Murderous Thorns","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your thorns are many, vicious, and sharp. If you have the Hidden Thorn feat, your thorn attack gains the deadly d6 trait. If you have the thorned rose heritage, you can use the @UUID[Compendium.pf2e.actionspf2e.ncdryKskPwHMgHFh] reaction once every hour.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Hidden Thorn or thorned rose"}]},"rules":[{"definition":["item:slug:thorns"],"key":"AdjustStrike","mode":"add","predicate":["feat:hidden-thorn"],"property":"weapon-traits","value":"deadly-d6"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"murderous-thorns","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Crcz9cW0To2pkfSy"}}}
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{"_id":"Crd3qMecF9FYHjuH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read Shibboleths","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>All communication is filled with slight tells and signals. If you interact with someone for at least 10 minutes, their regional words, pronunciation changes, and nonverbal cues provide you with a minor fact about their social environment, such as their hometown or certain groups they might belong to.</p>\n<p>If a target of this ability is being deceptive about their social environment, such as a commoner pretending to be a noble, they must attempt a Deception, Society, or appropriate Lore check against your Society DC, providing you a false minor fact consistent with their assumed identity on a success.</p>\n<p>Once you've gleaned one or more true minor facts about a person, you can then incorporate these mannerisms into your speech to present yourself in a way that they find familiar. This grants you a +1 circumstance bonus to your Diplomacy and Deception checks with them.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ivGiUp0EC5nWT9Hb]</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Linguist Dedication"},{"value":"master in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","linguistic","skill"]},"slug":"read-shibboleths","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Crd3qMecF9FYHjuH"}}}
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{"_id":"Cs0hRKBfWn2gOYzK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Devastating Weaponry","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures. Make a Strike with your weapon innovation against each foe within 30 feet of you. Don't increase your multiple attack penalty until after making all the attacks. If your innovation is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space. As normal, if your weapon innovation requires one or more actions to reload between Strikes, you can't use it to make multiple attacks with Devastating Weaponry.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"weapon innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"devastating-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cs0hRKBfWn2gOYzK"}}}
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{"_id":"CtC7DM1poHDwwu52","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fearsome Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your claws and jaws are brutally powerful and efficient, even by ursine standards. The base damage of your jaws unarmed attack from Ursine Avenger Form increases to [[/r 1d12]]. The base damage of your claws unarmed attack from Ursine Avenger Form increases to [[/r 1d8]].</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"dieSize":"d12"},"predicate":["self:effect:ursine-avenger-form"],"selector":"jaws-damage"},{"key":"DamageDice","override":{"dieSize":"d8"},"predicate":["self:effect:ursine-avenger-form"],"selector":"claw-damage"}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fearsome-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CtC7DM1poHDwwu52"}}}
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{"_id":"CuJzCxGwd1EZDift","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cunning Trickster Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a -2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the @UUID[Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08] feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"key":"GrantItem","predicate":[{"not":"feat:conceal-spell"}],"uuid":"Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08"}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"cunning-trickster-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CuJzCxGwd1EZDift"}}}
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{"_id":"CuyuwFht0rVbGMca","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Relentless Wings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your wings are now a permanent part of your physiology. You gain the effects of @UUID[Compendium.pf2e.feats-srd.jNemcS5GqH8mnjV6] at all times, rather than just once per day for 10 minutes.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Fiendish Wings"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"relentless-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CuyuwFht0rVbGMca"}}}
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{"_id":"CvMCw6JqvgMPE5uk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blood Frenzy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your eidolon's last action dealt bleed damage to a living creature.</p>\n<p>Your eidolon flies into a frenzy. It gains the benefits of <em>boost eidolon</em> and gains temporary HP equal to your level, but takes a -2 penalty to AC. It can't voluntarily end the frenzy or start another frenzy while in the frenzy.</p>\n<p>The frenzy lasts for 1 minute, after which your eidolon is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for 1 minute and can't start another frenzy for 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bloodletting Claws"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","summoner"]},"slug":"blood-frenzy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CvMCw6JqvgMPE5uk"}}}
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{"_id":"CvtJ98EZvBGSCLOX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grippli Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained with weapons ideally suited to marshes and dense forests. You are trained with @UUID[Compendium.pf2e.equipment-srd.FPwsiGqMCNPLHmjX]{Blowguns}, @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9]{Hatchets}, @UUID[Compendium.pf2e.equipment-srd.H74vYwHJ8XT4qOPI]{Scythes}, @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT]{Shortbows}, and @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F]{Composite Shortbows}.</p>\n<p>You also gain access to all uncommon grippli weapons. For the purpose of determining your proficiency, martial grippli weapons are simple weapons, and advanced grippli weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-blowgun.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"definition":["item:trait:grippli","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGrippliWeapons","sameAs":"simple","slug":"martial-grippli-weapons"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"grippli-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CvtJ98EZvBGSCLOX"}}}
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{"_id":"CxTtzIPni048jK3U","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Axuma's Awakening","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Choose two cantrips from the arcane spells list. You can cast these cantrips at will as arcane innate spells. A cantrip is heightened to a spell level equal to half your level rounded up. Then, choose one 1st-level spell and one 2nd-level spell from the arcane spells list. You can cast each of these spells once per day as arcane innate spells. Spells gained from this feat must be common spells or spells to which you have access.</p>"},"level":{"value":11},"prerequisites":{"value":[{"value":"Exposure to the Well of Axuma"}]},"rules":[],"source":{"value":"Pathfinder #191: The Destiny War"},"traits":{"rarity":"rare","value":[]},"slug":"axumas-awakening","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CxTtzIPni048jK3U"}}}
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{"_id":"Cy5W8U4yN9P1EvBy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Amplifying Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your healing energies empower attacks.</p>\n<p>An ally that recovers Hit Points from your <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> gains a +1 status bonus to their attack rolls and deals 1 additional good damage on all their Strikes until the end of their next turn.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MjtPtndJx31q2N9R]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"amplifying-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Cy5W8U4yN9P1EvBy"}}}
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{"_id":"D1o7GUraoFFzjaub","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clever Gambit","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your Strike critically hits and deals damage to a creature you've identified with @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]</p>\n<hr />\n<p>Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage.</p>\n<p>You @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] or Stride; this movement doesn't trigger reactions from the triggering creature.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"mastermind racket"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"clever-gambit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D1o7GUraoFFzjaub"}}}
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{"_id":"D2KSVHPRlBEibrV8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cheat Death","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You take damage that would reduce you to 0 Hit Points.</p>\n<hr />\n<p>Somehow you always escape the reaper by a hair's breadth. You avoid being knocked out or killed and remain at 1 Hit Point, but you become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} (or increase your doomed value by 1 if you were already doomed).</p>\n<p>You can't reduce or ignore the doomed condition from Cheating Death. The doomed condition from Cheating Death lasts for 10 minutes, though this doesn't affect the duration of any other doomed condition you have.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"cheat-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D2KSVHPRlBEibrV8"}}}
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{"_id":"D2tyUKQiDSq3JO1Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vigorous Health","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your physique is robust and can withstand blood loss startlingly well. Whenever you would gain the @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] condition, you can attempt a @Check[type:flat|dc:17]. On a success, you don't gain the drained condition.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"vigorous-health","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D2tyUKQiDSq3JO1Z"}}}
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{"_id":"D3SuA5MaKucO1flE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"General Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.</p>\n<p><strong>Special</strong> You can select this feat multiple times, choosing a different feat each time.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"generalTraining","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.generalTraining}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"general-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D3SuA5MaKucO1flE"}}}
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{"_id":"D3ypq5kAmLbwrgjq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"No Stranger to Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your regular exposure to the insidious putrescence of undeath inured you to its effects. You gain a +2 circumstance bonus to saving throws made against spells and effects with the death, disease, and evil traits. Whenever you become drained or sickened, reduce the status penalty you take from the condition by 1, to a minimum of 0.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["death","disease","evil"]}],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"no-stranger-to-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D3ypq5kAmLbwrgjq"}}}
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{"_id":"D6bncWAOvFYX7hCE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Strident Command","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle. You can cast <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em> once every 10 minutes as a 1st-level occult innate spell.</p>\n<p>If you're in your vigilante identity, you can command the target only to approach you, drop prone, or stand in place. If you're in your social identity, you can command the target only to run away or release what the target is holding.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"},{"value":"master in Intimidation"},{"value":"Voice of Authority"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"strident-command","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D6bncWAOvFYX7hCE"}}}
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{"_id":"D71A2ZQfz9MVndqI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Felicitous Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You take advantage of your foe's openings with uncanny odds.</p>\n<p>When you make an @UUID[Compendium.pf2e.classfeatures.Jtn7IugykXDlIoZq], roll twice on the attack roll and take the better result.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","swashbuckler"]},"slug":"felicitous-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D71A2ZQfz9MVndqI"}}}
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{"_id":"D7g9z4MuIeS4iRwN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Public Execution","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have designated a mark using @UUID[Compendium.pf2e.actionspf2e.orjJjLdm4XNAcFi8].</p>\n<hr />\n<p>Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. You announce your intention to kill your mark for all to hear and reveal the reason they must die, perhaps listing their crimes or sharing a damning secret. Creatures within 30 feet who can see and hear you are shocked by your proclamation or otherwise reluctant to come to your mark's aid. They must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher. On a failure, the creature can't attack you or otherwise perform hostile actions against you until the end of your next turn. If you use a hostile action against a creature other than your mark, this effect ends. Your mark becomes temporarily immune to your Public Execution for 1 day.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","auditory","flourish","linguistic"]},"slug":"public-execution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D7g9z4MuIeS4iRwN"}}}
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{"_id":"D8XoWk1brpyW6oO2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Plum Deluge","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have at least three of the same contact poison.</p>\n<hr />\n<p>You have learned to saturate an area with poison in imitation of the techniques of your rival, Blue Viper. As part of this ability, you Interact to draw three vials of the same contact poison and throw them in the air, where they shatter and spread a poisonous deluge affecting a @Template[type:burst|distance:20] within 60 feet. All creatures in the burst are automatically exposed to the poison, immediately bypassing any onset time, and must attempt a saving throw against that poison. The three vials must be identical, even if the poison can come in multiple types or different levels.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["alchemist"]},"slug":"plum-deluge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.D8XoWk1brpyW6oO2"}}}
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{"_id":"DAFF7zJphhDPcAws","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Medusa's Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze. You gain the <em>@UUID[Compendium.pf2e.spells-srd.wTYxxYJWN348oV15]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"medusas-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DAFF7zJphhDPcAws"}}}
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{"_id":"DBWfPOYZaupwo3rz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adaptive Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've continued adapting your magic to blend your class's tradition with your adapted tradition. Choose a cantrip or 1st-level spell from the same magical tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it to your spell repertoire, spellbook, or prepared spells just like the cantrip from Adapted Spell. You can cast this spell as a spell of your class's magical tradition. If you choose a 1st-level spell, you don't gain access to the heightened versions of that spell, meaning you can't prepare them if you prepare spells and you can't learn them or select the spell as a signature spell if you have a spell repertoire.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Adapted Cantrip"},{"value":"can cast 3rd level spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"adaptive-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DBWfPOYZaupwo3rz"}}}
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{"_id":"DBsqWivnSaEo8jz5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Arcana","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level wizard feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wizard Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:wizard"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"wizard\"}}"},"flag":"basicArcana","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicArcana}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-arcana","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DBsqWivnSaEo8jz5"}}}
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{"_id":"DFY3X7Mgl9rESQuu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mighty Dragon Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've practiced and increased your draconic might, allowing you to take your draconic form more often. You can use Shape of the Dragon once per hour instead of once per day.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Shape of the Dragon"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mighty-dragon-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DFY3X7Mgl9rESQuu"}}}
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{"_id":"DFtbxytrOrmkQRfm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steal the Sky","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can take away the air that keeps a flying foe aloft. You gain the <em>@UUID[Compendium.pf2e.spells-srd.zoY0fQYTF1NzezTg]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Jalmeri Heavenseeker Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"steal-the-sky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DFtbxytrOrmkQRfm"}}}
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{"_id":"DFusBl7CyNkuDTRa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Collapse Armor","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wearing your armor innovation, or holding it in both hands in its compact form (see text).</p>\n<hr />\n<p>You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant. If you're wearing your innovation when you Collapse your Armor, you remove it instantly, and it compresses into its compact form, which is held in both of your hands (if you don't have both hands available, it falls to the ground in an adjacent space). If you're holding your armor in compact form when you take this action, it unfolds back into its armor form onto your body.</p>\n<p>In compact form, your armor innovation is easier to carry, with a Bulk 1 lower than the Bulk listed for it, to a minimum of light Bulk (carried armor normally has a Bulk 1 higher than listed in the armor entry).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"armor innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate","modification"]},"slug":"collapse-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DFusBl7CyNkuDTRa"}}}
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{"_id":"DGO6kyjw2bQG7dbY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Aim","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>By spending a moment to focus, you can ensure your attack strikes true.</p>\n<p>Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"attack-roll","key":"RollOption","option":"incredible-aim","toggleable":true},{"key":"FlatModifier","predicate":["ranged","incredible-aim"],"selector":"attack","type":"circumstance","value":2},{"key":"Note","predicate":["incredible-aim"],"selector":"attack","text":"You ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","fighter"]},"slug":"incredible-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DGO6kyjw2bQG7dbY"}}}
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{"_id":"DGtUIMliflzGXc6E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ghost Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the Boneyard ensures that your blows strike true against spectral beings.</p>\n<p>Your weapon and unarmed attack Strikes against incorporeal creatures become magical. If they are already magical, they instead gain the effects of a @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] property rune.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.Incorporeal","option":"target:trait:incorporeal","toggleable":"totm"},{"definition":["item:magical"],"key":"AdjustStrike","mode":"add","predicate":["target:trait:incorporeal"],"property":"property-runes","value":"ghost-touch"},{"definition":[{"not":"item:magical"}],"key":"AdjustStrike","mode":"add","predicate":["target:trait:incorporeal"],"property":"weapon-traits","value":"magical"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"ghost-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DGtUIMliflzGXc6E"}}}
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{"_id":"DIjpbE2dh5MRGiYO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impose Order","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would critically fail a skill check or suffer an effect with the misfortune trait.</p>\n<hr />\n<p>You shift the underlying fabric of reality to impose a baseline of order. If the trigger was a skill check, you instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). If the trigger was an effect with the misfortune trait, the misfortune and fortune effects cancel each other out as normal, negating the triggering misfortune effect.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite","fortune"]},"slug":"impose-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DIjpbE2dh5MRGiYO"}}}
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{"_id":"DLE2rr5I1TBAk0I3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disorienting Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The venom injected by your fangs disorients your foes. A creature damaged by your @UUID[Compendium.pf2e.actionspf2e.8aIe57gXJ94mPpW4] must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:poison] save against your class or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Venomous Anadi"}]},"rules":[{"key":"Note","predicate":["self:effect:anadi-venom"],"selector":"fangs-damage","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"disorienting-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DLE2rr5I1TBAk0I3"}}}
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{"_id":"DLkMoVb8qb4qxnx3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Targeting Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike.</p>\n<p>If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute.</p>\n<ul>\n<li><strong>Arm (or another limb used for attacks, such as a tentacle)</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}. On a critical hit, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute.</li>\n<li><strong>Head</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}. On a critical hit, it is also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</li>\n<li><strong>Legs</strong> The target takes a -10-foot status penalty to its Speeds. On a critical hit, it also takes a -5-foot status penalty to its Speeds for 1 minute.</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"targeting-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DLkMoVb8qb4qxnx3"}}}
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{"_id":"DM9rjXZrmx2MFX7k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense The Unseen","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fail a check to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]</p>\n<hr />\n<p>When you look for foes, you notice the slightest of cues. Even though you failed at the triggering check, you automatically sense any @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures in the area where you're Seeking, making them merely @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to you.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator","ranger","rogue"]},"slug":"sense-the-unseen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DM9rjXZrmx2MFX7k"}}}
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{"_id":"DMECB9RwLAhY0T9o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emblazon Divinity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your sacred etchings imbue objects with power. It takes you only 1 minute to emblazon a symbol using Emblazon Armament, and you can have up to four symbols emblazoned at a time. Each item can still have only one symbol emblazoned upon it, and if you exceed the limit of four, the oldest symbol disappears. These symbols can benefit even those who don't follow the deity, provided they aren't directly opposed (as determined by the GM).</p>\n<p>You can select a different benefit for each emblazoned symbol, chosen from any you have from Emblazon Armament or other feats such as Emblazon Energy or Emblazon Antimagic.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Emblazon Armament"}]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"emblazon-divinity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DMECB9RwLAhY0T9o"}}}
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{"_id":"DMetdzt1VJL2Y62i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common snares to your formula book.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"snare-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DMetdzt1VJL2Y62i"}}}
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{"_id":"DMjfZvWD20SGuIO4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Show-Off","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM.</p>\n<hr />\n<p>As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. Attempt the triggering check again, using the second result. On a success, you gain the normal results of the check, plus you feel invigorated by your stunt and gain temporary Hit Points equal to your level (double your level on a critical success). You lose any remaining temporary Hit Points after 1 minute. Typically, a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","flourish"]},"slug":"show-off","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DMjfZvWD20SGuIO4"}}}
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{"_id":"DNZlWe2V28KoajoN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eclectic Sword Mastery","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You instinctively learn how to use a sword with just a few practice swings. You change one of the swords designated in your @UUID[Compendium.pf2e.feats-srd.AmFv3ClkAVRowHLI] to a new one that you're wielding, provided the sword meets the specifications of Tengu Weapon Familiarity. You can Interact to draw a sword as part of this activity, designating the sword as part of drawing it; disrupting that Interact action prevents you from designating it as one of your swords. This designation lasts until your next daily preparations.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Eclectic Sword Training"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","tengu"]},"slug":"eclectic-sword-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DNZlWe2V28KoajoN"}}}
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{"_id":"DP5VVZHERQlYuYTa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Protective Subroutine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your nanites can augment your defenses. You can choose to activate @UUID[Compendium.pf2e.feats-srd.JS24EjgLYcHB9E3T] when you attempt a saving throw, instead of when you attempt a skill check. If you do, you gain a +2 status bonus to the triggering saving throw.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Nanite Surge"}]},"rules":[{"key":"FlatModifier","predicate":["nanite-surge"],"selector":"saving-throw","type":"status","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"protective-subroutine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DP5VVZHERQlYuYTa"}}}
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{"_id":"DPaZurhC9uyIWPcu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Adaptation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When an obstacle bars your path, you pull a trick from your sleeve to overcome it. You can cast <em>@UUID[Compendium.pf2e.spells-srd.pZTqGY1MLRjgKasV]</em>, <em>@UUID[Compendium.pf2e.spells-srd.5KobTMrZeZxuXMgl]</em>, and 4th-level <em>@UUID[Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO]</em> as innate primal spells, each once per day.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Horizon Walker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magical-adaptation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DPaZurhC9uyIWPcu"}}}
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{"_id":"DPk7a0cdFOjDOdn5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Elemental Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.</p>\n<p>You gain the advanced order spell associated with your order:</p>\n<ul>\n<li>if you're a member of the flame order, you gain <em>@UUID[Compendium.pf2e.spells-srd.Z3kJty995FkrsZRb]</em>;</li>\n<li>if you're a member of the stone order, you gain <em>@UUID[Compendium.pf2e.spells-srd.ECApRjIIxD0JogOa]</em>;</li>\n<li>if you're a member of the storm order, you gain <em>@UUID[Compendium.pf2e.spells-srd.v4QHuVOhFD1JMAqu]</em>;</li>\n<li>if you're a member of the wave order, you gain <em>@UUID[Compendium.pf2e.spells-srd.E80SrXuBdZViPGiH]</em>.</li>\n</ul>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"flame stone storm or wave order"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"advanced-elemental-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DPk7a0cdFOjDOdn5"}}}
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{"_id":"DQN7YC7s7T0pL6Aa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gadget Specialist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day. You gain the formulas for three common or uncommon gadgets. Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value. They are temporary items and fall apart the next time you make your daily preparations if you haven't already used them.</p>\n<p>If you're a master in Crafting, you can create three gadgets per day, and you gain three additional common or uncommon gadget formulas. If you're legendary in Crafting, you can create four gadgets per day, and you gain another additional three common or uncommon gadget formulas, for a total of nine.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[{"craftableItems":["item:trait:gadget"],"isDailyPrep":true,"key":"CraftingEntry","name":"Gadget Specialist","selector":"gadgetSpecialist"},{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.gadgetSpecialist.maxSlots","phase":"beforeDerived","priority":41,"value":{"brackets":[{"end":2,"start":2,"value":2},{"end":3,"start":3,"value":3},{"start":4,"value":4}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"gadget-specialist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DQN7YC7s7T0pL6Aa"}}}
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{"_id":"DR6vessIpXTLM6Xa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crowd Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use the crowd to your advantage, diverting your foes' attention to potential hidden dangers in the crowd. When determining if your foe is flanked, treat all squares occupied by a crowd as if they were occupied by an ally with a melee reach of 5 feet.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lost in the Crowd"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crowd-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DR6vessIpXTLM6Xa"}}}
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{"_id":"DS0XlHfi3ztb3ET7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Split Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You fragment a ranged spell into a pair of smaller shots. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target.</p>\n<p>This counts as one attack for your multiple attack penalty.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","sorcerer"]},"slug":"split-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DS0XlHfi3ztb3ET7"}}}
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{"_id":"DSmYJvCHMvZCP0aD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scintillating Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your spells become a radiant display of light and color.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that doesn't have the darkness trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects.</p>\n<p>Each creature that failed its Reflex save against the spell is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round, and those who critically failed are instead @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","light","metamagic","sorcerer"]},"slug":"scintillating-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DSmYJvCHMvZCP0aD"}}}
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{"_id":"DSyLFBi2LcUxeORh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devil In Plain Sight","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. Your obviously fiendish traits disappear, including any tails, horns, and cloven hooves, though hints remain (claws turn into jagged nails or eyes retain an odd hue, for instance). You're still recognizably yourself, but now appear as a typical, non-tiefling member of your base ancestry. Using Devil in Plain Sight counts as creating a disguise when using Deception to Impersonate, and your transformation automatically defeats Perception DCs to determine if you're a normal member of your base ancestry; only creatures actively rolling Perception to examine you might notice the disguise. While in your shapeshifted form, you can't use unarmed attacks, innate spells, or other abilities that require physical features you receive from a tiefling ancestry feat—for instance, you can't use the @UUID[Compendium.pf2e.feats-srd.aVRuchEAJIvnd70k]{Skillful Tail} feat. You can remain in your alternate form indefinitely, and can shift back to your tiefling form by using this action again.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","divine","polymorph","tiefling","transmutation"]},"slug":"devil-in-plain-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DSyLFBi2LcUxeORh"}}}
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{"_id":"DT1O80hPD7MX6oWp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Shroud","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your spell shrouds you in a billowing cloud. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that targets you, you surround yourself in a @Template[type:emanation|distance:15] of dense magical mist that lasts until the start of your next turn.</p>\n<p>All creatures within the cloud become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the cloud are concealed to creatures within it.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","sorcerer"]},"slug":"spell-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DT1O80hPD7MX6oWp"}}}
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{"_id":"DTU4jrz9YNr7e62e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Larcenous Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle. You can use your tail to Steal an object, though your tail still can't hold onto it at the end of your action. If you have a hand free, you can transfer the stolen object to your hand. Otherwise, your tail surreptitiously drops it on the ground in your space, where you can grab it later. Observers other than your target who haven't witnessed you stealing something with your tail are usually distracted, meaning the GM will usually decrease their Perception DCs, as normal for Stealing something.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Skillful Tail"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"larcenous-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DTU4jrz9YNr7e62e"}}}
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{"_id":"DUb1VWSbTjdsbAkQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deity's Protection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you call upon your deity's power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the level of the domain spell you cast.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Advanced Domain"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"deitys-protection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DUb1VWSbTjdsbAkQ"}}}
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{"_id":"DUuCOQ9FiZf7vS5b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ritual Researcher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Careful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"enigma muse"},{"value":"expert in Occultism"}]},"rules":[{"key":"FlatModifier","label":"Ritual Researcher (ritual casting)","predicate":["ritual",{"or":["primary-check","secondary-check"]}],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["bard"]},"slug":"ritual-researcher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DUuCOQ9FiZf7vS5b"}}}
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{"_id":"DY6pNO3GzHeKSxmQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Finishing Follow-through","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Finishing a foe maintains your swagger. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"finishing-follow-through","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DY6pNO3GzHeKSxmQ"}}}
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{"_id":"DYFOlJlMoDuHjrZx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Channel The Godmind","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings. For 1 minute, you gain precise motion sense out to 60 feet, you can see invisible creatures and objects, and you gain the effects of a 9th-level <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.7hQnwwsixZmXzdIT]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"channel-the-godmind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DYFOlJlMoDuHjrZx"}}}
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{"_id":"DYUlMxh7TDgEh9xB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brutal Beating","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The brutality of your critical hits shakes your foes' confidence.</p>\n<p>Whenever your Strike is a critical hit and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"ruffian racket"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"strike-damage","text":"When you critically hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"brutal-beating","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DYUlMxh7TDgEh9xB"}}}
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{"_id":"DYc108IqRBP9N9W6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soulsight (Bard)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet.</p>\n<p>Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] to locate an undetected creature.</p>\n<p>As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as <em>@UUID[Compendium.pf2e.spells-srd.0873MWM0qKDDv81O]</em> or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","label":"spiritsense","range":60,"selector":"spiritsense"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"soulsight-bard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DYc108IqRBP9N9W6"}}}
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{"_id":"DZcy4sY07w0zPsDb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rapid Recharge","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your Spellstrike.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"rapid-recharge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DZcy4sY07w0zPsDb"}}}
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{"_id":"Daap4ugeDZQWoPCx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirit Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the divination, enchantment, or necromancy trait. You can cast each of these spells once per day</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spirit-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Daap4ugeDZQWoPCx"}}}
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{"_id":"Dcr63tofZUome1Ze","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Manifold Edge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned every possible edge to use against your foes. When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm], you can gain a different hunter's edge benefit instead of the one you selected at 1st level.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"hunter's edge"},{"value":"masterful hunter"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"manifold-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dcr63tofZUome1Ze"}}}
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{"_id":"DfLkIIg2reyYW3a8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deadly Simplicity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity's weapon is especially powerful in your hands. When you are wielding your deity's favored weapon, increase the damage die size of that weapon by one step. If your deity's favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"deity with a simple or unarmed attack favored weapon"},{"value":"trained with your deity's favored weapon"}]},"rules":[{"key":"DamageDice","override":{"upgrade":true},"predicate":["item:deity-favored",{"or":["item:category:simple",{"and":["item:category:unarmed","item:damage:die:faces:4"]}]}],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"deadly-simplicity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DfLkIIg2reyYW3a8"}}}
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{"_id":"DhqsKns2SaGcOKO9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read The Stars","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment. Once per night, if you can clearly see the stars, you can spend 1 hour reading the heavens to see how they relate to a particular goal, event, or activity that will occur within 1 week. The GM rolls a secret check, either a @Check[type:astrology-lore|dc:28|traits:secret] check or a @Check[type:occultism|dc:32|traits:secret] check. On a success, you learn a cryptic clue or piece of advice that could help with the chosen event, and on a critical failure, you learn a misleading cryptic clue or piece of advice.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"trained in Astrology Lore or Occultism"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"read-the-stars","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DhqsKns2SaGcOKO9"}}}
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{"_id":"DidzozerKLZ2UYLx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fortify Shield","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You reinforce your shield with a rocky outgrowth of metal and stone. You Raise your Shield. If you use the Shield Block reaction before your next turn, add your character level to your shield's Hardness when determining how much damage is blocked.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ghZFZWUh5Z20vOlR]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"Shield Block"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"fortify-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DidzozerKLZ2UYLx"}}}
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{"_id":"DkoxNw9tsFFXrfJY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charmed Life","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw, but you haven't rolled yet.</p>\n<hr />\n<p>When danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"domain":"all","key":"RollOption","label":"Use Charmed Life","option":"charmed-life","toggleable":true},{"key":"FlatModifier","predicate":["charmed-life"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"charmed-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DkoxNw9tsFFXrfJY"}}}
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{"_id":"Dm0YMEvSY0qg0jA0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gladiator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice.</p>\n<p>At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.gfhnRp2TEy9JCfHI]{Gladiator} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Impressive Performance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"gladiator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dm0YMEvSY0qg0jA0"}}}
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{"_id":"DmYbGBC2ukp8tYD4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Firesight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see through the haze of flame. You automatically succeed at the flat check to target a concealed creature if that creature is concealed only by smoke and fire.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"firesight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DmYbGBC2ukp8tYD4"}}}
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{"_id":"DmcJtpMBSh3R5MHI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Shape","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>Your instincts kick in and you take on an aggressive stance. You use @UUID[Compendium.pf2e.actionspf2e.0b3TTeQGFOiy6ykz]{Change Shape} to enter your hybrid form or a new form granted by a beastkin feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"quick-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DmcJtpMBSh3R5MHI"}}}
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{"_id":"DnfVQGLk3PAl8UWh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hungry Goblin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You'll eat anything and anyone. Whenever you inflict @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} with your jaws unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.4xtHFRGI05SNe9rA]</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Fang Sharpener"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"hungry-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DnfVQGLk3PAl8UWh"}}}
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{"_id":"DpRMdytpPiCypmkJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Bloodline","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Further communion with the legacy of your bloodline has uncovered greater secrets. You gain the greater bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"bloodline spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-bloodline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DpRMdytpPiCypmkJ"}}}
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{"_id":"DpmdmRNMg6LZpNB0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Simple Crystal Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As long as you meditate before a gemstone worth at least 10 gp as part of your daily preparations, you are capable of seeing magic as flowing runes that reveal information about magic objects, and you can scribe a personal rune that represents you. You gain the read aura and sigil cantrips. You cast these cantrips as arcane innate spells at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Crystal Keeper Dedication"}]},"rules":[],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"simple-crystal-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DpmdmRNMg6LZpNB0"}}}
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{"_id":"Dq4JSejEdCzGNeTc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Tattoos","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Varisian ethnicity or New Thassilon nationality</p>\n<hr />\n<p>You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration (<em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em>), conjuration (<em>@UUID[Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr]</em>), enchantment (<em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em>), evocation (<em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em>), illusion (<em>@UUID[Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a]</em>), necromancy (<em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em>), or transmutation (<em>@UUID[Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W]</em>). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"arcane-tattoos","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dq4JSejEdCzGNeTc"}}}
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{"_id":"DqD7htz8Sd1dh3BT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gorilla Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You lower yourself to the ground and take an imposing, knuckle - walking stance.</p>\n<p>While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits.</p>\n<p>While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], and if you roll a success on an Athletics check to Climb, you get a critical success instead.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.RozqjLocahvQWERr]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"gorilla-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DqD7htz8Sd1dh3BT"}}}
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{"_id":"Dr6h8WRW6xnLRfxr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resurrectionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked unconscious.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"resurrectionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dr6h8WRW6xnLRfxr"}}}
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{"_id":"Ds1waj86N4Z2gCMN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Winter Cat Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eyes are keen and accustomed to winter conditions. You ignore concealment caused by ice and snow.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Winter Catfolk Heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"winter-cat-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ds1waj86N4Z2gCMN"}}}
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{"_id":"DtazfQJaRRe46Sej","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tranquil Sanctuary","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever possible, you follow the serene path and encourage others to do the same. You can cast <em>@UUID[Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ]</em> once per day as a 1st-level divine innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Idyllkin"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"tranquil-sanctuary","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DtazfQJaRRe46Sej"}}}
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{"_id":"DunjA0vLZeozcNxu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devil Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. You can cast <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> and <em>@UUID[Compendium.pf2e.spells-srd.c2bTWBNO1BYX4Zfg]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Hellspawn"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"devil-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DunjA0vLZeozcNxu"}}}
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{"_id":"Dvz54d6aPhjsmUux","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lie To Me","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn't apply if you don't have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"lie-to-me","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux"}}}
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{"_id":"DwU6CmK4KsH8A3hu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Wizard Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"arcane-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DwU6CmK4KsH8A3hu"}}}
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{"_id":"DwnnmTNOvpLbp7jJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courteous Comeback","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Keleshite nationality</p>\n<p><strong>Requirements</strong> You're in a settlement or community, and you haven't used Courteous Comeback in this settlement or community within the past month.</p>\n<p><strong>Trigger</strong> You critically fail a Diplomacy check.</p>\n<hr />\n<p>You grew up in the proud Padishah Empire, where even insults have a certain poetic wit. Reroll the triggering Diplomacy check, using the second result.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["fortune","human"]},"slug":"courteous-comeback","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DwnnmTNOvpLbp7jJ"}}}
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{"_id":"Dwxi1q1OWB1ufFvy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overwhelming Breath","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance.</p>\n<p>If you use your next action to Cast a Spell that has the monk trait and no duration, the spell and any Strikes you make as a result of casting it ignore an amount of the target's resistance to physical damage equal to your level.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","monk"]},"slug":"overwhelming-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dwxi1q1OWB1ufFvy"}}}
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{"_id":"Dxac0mgye7EFFVou","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiate Glory","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.</p>\n<p>Any creature that can see you while you Radiate Glory must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] saving throw against your class or spell DC, whichever is higher. The creature then becomes temporarily immune to this effect for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> You are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to the creature for 1 round by the shining light, but can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], as normal for when your location is obvious.</p>\n<p><strong>Failure</strong> As success, except you are concealed to the creature while your glory radiates.</p>\n<p><strong>Critical Failure</strong> You are @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to the creature while your glory radiates, lost amid the radiant corona of your presence. Your general position is still obvious, so you can't use this to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","divine","evocation","light","visual"]},"slug":"radiate-glory","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Dxac0mgye7EFFVou"}}}
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{"_id":"DxcjEcxTbjlOA2C0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reinforce Eidolon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You buffer your eidolon. You gain the <em>reinforce eidolon</em> link cantrip.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"reinforce-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DxcjEcxTbjlOA2C0"}}}
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{"_id":"E0EARGd5iryHJGJD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unbound Freedom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you. Whenever you would gain the controlled condition, you can attempt a @Check[type:flat|dc:17]. On a success, you don't gain the condition.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"unbound-freedom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E0EARGd5iryHJGJD"}}}
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{"_id":"E1WXnYE2QwhHQxQb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sleeper Hold","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You pinch crucial points of your target's nervous system, impeding its ability to function. Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the creature, with the following success and critical success effects instead of the usual effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] for 1 minute, though it remains standing and doesn't drop what it holds.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} until the end of its next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["incapacitation","monk"]},"slug":"sleeper-hold","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E1WXnYE2QwhHQxQb"}}}
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{"_id":"E1sjYRb4zsZVrzrN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Innocuous","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Jaric ethnicity</p>\n<hr />\n<p>Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in Deception (or another skill of your choice, if you're already trained in Deception). If you fail a Deception check to Create a Diversion, humanoid creatures aren't aware that you were trying to trick them unless you get a critical failure on your roll.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"Note","predicate":["action:create-a-diversion"],"selector":"deception","text":"PF2E.SpecificRule.Halfling.Innocuous.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"innocuous","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E1sjYRb4zsZVrzrN"}}}
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{"_id":"E3NsAdbp7kkOvfnr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Quick Positioning","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.</p>\n<p>You're always ready to get the jump on your target. You Step up to twice.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Game Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quick-positioning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E3NsAdbp7kkOvfnr"}}}
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{"_id":"E4MS2wnRQJfyldrT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bone Swarm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape. You become Huge, gain the swarm trait, and gain a fly Speed of 40 feet. As a swarm, you have the following characteristics.</p>\n<ul>\n<li>You are immune to the @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], and @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] conditions.</li>\n<li>You have weakness 5 to area and splash damage.</li>\n<li>You can occupy the same space as other creatures and must do so to use your damaging ability.</li>\n<li>As a 2-action activity, you can deal [[/r 10d6[bludgeoning]]] damage to all creatures sharing your space (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save with a DC equal to your class DC or spell DC, whichever is higher).</li>\n<li>You can't speak, Cast Spells, use manipulate actions requiring your hands, Activate magic items, or make any Strikes with your normal body.</li>\n<li>You don't gain the swarm mind ability, so you are still affected normally by mental effects. You also retain the benefits of skeleton feats that don't require communication or the use of hands.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.feat-effects.r4kb2zDepFeczMsl]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["concentrate","polymorph","skeleton","transmutation"]},"slug":"bone-swarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E4MS2wnRQJfyldrT"}}}
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{"_id":"E4xubBMtj81kX5Bk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shattering Strike (Monk)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target's resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"shattering-strike-monk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E4xubBMtj81kX5Bk"}}}
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{"_id":"E5TRKeB63rC910PC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nagaji Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in your choice of Nagaji Lore or Naga Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"nagaji-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E5TRKeB63rC910PC"}}}
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{"_id":"E5ewlRE6Mh9ZqUMu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ostentatious Arrival","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.</p>\n<p>All creatures in a @Template[type:emanation|distance:10] around the creature you summoned or manifested take [[/r 1d4[fire]]]{1d4 fire damage per spell level} for a summoning spell, or [[/r ((floor(@actor.level/2))d4)[fire]]]{1d4 damage per 2 levels} for Manifesting your Eidolon.</p>\n<p>If the creature you summoned or manifested has the acid, cold, electricity, fire, sonic, or water trait, the damage is that type instead (or cold damage for the water trait). If the creature has more than one of these traits, you choose which damage type to deal.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","manipulate","metamagic","summoner"]},"slug":"ostentatious-arrival","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E5ewlRE6Mh9ZqUMu"}}}
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{"_id":"E7PFg8xua1nGIqHQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Competitive Eater","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment. When you become fully satiated, you gain an amount of temporary Hit Points equal to 10 + your level.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Glutton for Flesh"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"common","value":["archetype"]},"slug":"competitive-eater","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E7PFg8xua1nGIqHQ"}}}
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{"_id":"E7eceezD3NDmBVBb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Back To Back","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You excel at watching your allies' backs and helping them watch yours. As long as you and an ally are adjacent to each other, neither of you can become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] due to flanking unless both of you are flanked. If you're adjacent to more than one ally, all eligible allies can benefit at a given time.</p>\n<p>The benefit is negated for everyone if at least you and any one eligible ally are flanked, but not if your allies are flanked and you aren't.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"back-to-back","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E7eceezD3NDmBVBb"}}}
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{"_id":"E8SDesgMD6Zbye2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Geomancer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You feel a deep connection to the world no matter where you are, a phenomenon known as \"terrain attunement.\" When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.</p>\n<p>Certain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect.</p>\n<ul>\n<li><strong>Aquatic</strong> (water) You ride the currents of water. If you're in the water, you gain a swim Speed equal to your land Speed. If you're on a surface, temporary waves of water follow your movements, allowing you to use your swim Speed-if you have one-as your land Speed.</li>\n<li><strong>Arctic</strong> (cold) Arctic rime covers your foes' bodies. Enemies must attempt a Fortitude save. They take a -5-foot status penalty to their Speeds for 2 rounds (-10-foot on a critical failure).</li>\n<li><strong>Desert</strong> (fire) The scorching heat of the desert dehydrates your foes. Enemies must attempt a Fortitude save. On a failure, they're @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until they drink water or another potable liquid.</li>\n<li><strong>Forest</strong> (plant) Branches and vines reach out to get in your foes' way. Enemies must attempt a Reflex save. On a failure, they become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} on a critical failure).</li>\n<li><strong>Mountain</strong> (earth) The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except adamantine) equal to the spell level for 1 round.</li>\n<li><strong>Plains</strong> (plant) The growing fields and pulsing vitality of the plains provide you vigor. You gain temporary Hit Points equal to the spell level for 1 round.</li>\n<li><strong>Sky</strong> (air) A gust of wind carries you aloft. You can Fly up to 10 feet. If you're in the air at the end of the turn and don't have a fly Speed, you fall.</li>\n<li><strong>Swamp</strong> (plant) Your magic draws in noxious swamp gas to fumigate your foes. Affected foes take @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Poison Damage} equal to half the spell's level (minimum 1 damage) with a basic Fortitude save.</li>\n<li><strong>Underground</strong> (earth) The endless darkness of the cavern depths opens up its secrets to your senses. For 1 round, you gain darkvision as well as imprecise tremorsense out to 15 feet.</li>\n</ul>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.I6FbkKYncDuu7eWq]{Geomancer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Nature"},{"value":"ability to cast spells from spell slots"},{"value":"at least one spell with the air, cold, earth, fire, plant, or water trait"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"geomancer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.E8SDesgMD6Zbye2j"}}}
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{"_id":"EBmZyzDWhFSLydlM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storming Breath","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You spit out a freezing breath or sonic scream. You deal 4d6 damage, plus 1d6 damage for every level you have beyond 6th, to all creatures in a @Template[type:cone|distance:30], with a @Check[type:reflex|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save.</p>\n<p>[[/r (-2+@actor.level)d6]]{Leveled damage}</p>\n<hr />\n<p><strong>Awakening</strong> Your blast powerfully batters your foes. A creature that critically fails its save is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Awakening</strong> The kickback of your blast helps you make a speedy escape. When you use this ability, you Fly backward 15 feet in a straight line directly opposite your blast. This movement doesn't trigger reactions based on movement.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"flag":"dragonDeviantClassification","key":"GrantItem","predicate":[{"not":"feature:dragon-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.R41sy7weOd0JhOiW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"storming-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EBmZyzDWhFSLydlM"}}}
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{"_id":"EBqnbiuVL0ULFJWX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Know It All (Eldritch Researcher)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your knowledge of abstruse topics is unparalleled. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"know-it-all-eldritch-researcher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EBqnbiuVL0ULFJWX"}}}
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{"_id":"ECcFHAeAmh5F3mxg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Azarketi Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mastery with weapons both above and below water is unmatched. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in @UUID[Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K]{Crossbows}, @UUID[Compendium.pf2e.equipment-srd.XyA6PKV46aNlLXOd]{Hand Crossbows}, @UUID[Compendium.pf2e.equipment-srd.aXuJh4i8HqSu6NYV]{Longspears}, @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS]{Spears}, @UUID[Compendium.pf2e.equipment-srd.FJrsDoaIXksVjld9]{Tridents}, and all azarketi weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Azarketi Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hand-crossbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longspear.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-trident.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"azarketi-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ECcFHAeAmh5F3mxg"}}}
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{"_id":"ED58GzldWb82yc2q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Accomplice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you, but most gnomes choose animals with a burrow Speed.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"animal-accomplice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ED58GzldWb82yc2q"}}}
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{"_id":"EDdJFwarNIJIkP2E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master's Counterspell","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.</p>\n<hr />\n<p>When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. If you're a prepared caster, you can expend a prepared spell to counter the triggering creature's casting of a spell. If you're a spontaneous caster, you can expend a spell slot. The level of the prepared spell or spell slot must be at least as high as the triggering spell's level. You lose your prepared spell or spell slot as if you had Cast the Spell. You then attempt to counteract the triggering spell, and you take a -2 penalty to your counteract check; for prepared casters, the GM might waive the penalty if the spell you're expending to counterspell is especially appropriate-such as countering with the same spell, or using a <em>@UUID[Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k]</em> to counteract a <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Spellmaster Dedication"},{"value":"master in spell attack rolls and spell DCs"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["abjuration","archetype"]},"slug":"masters-counterspell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EDdJFwarNIJIkP2E"}}}
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{"_id":"EEJKztPOpy5utha9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cleansing Subroutine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your nanites help purge your body of harmful chemicals and toxins. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"cleansing-subroutine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EEJKztPOpy5utha9"}}}
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{"_id":"EEnL4zyCDo4HD6Rn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fey Transcendence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. You gain a +2 status bonus to saves against illusion, emotion, and enchantment effects, and you can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on and to make very simple @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6]{Requests} of animals and plants. You regain twice the number of Hit Points when resting in a natural wooded area, such as a forest or jungle. You have weakness to cold iron equal to half your level.</p>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Fey Influence"}]},"rules":[{"key":"Weakness","type":"cold-iron","value":"max(1,floor(@actor.level/2))"},{"key":"FlatModifier","predicate":["illusion","emotion","enchantment"],"selector":"saving-throw","type":"status","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"fey-transcendence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EEnL4zyCDo4HD6Rn"}}}
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{"_id":"EFhh3AenX7wtAmrs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Superstition","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw against a spell or magical effect, before rolling</p>\n<hr />\n<p>You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"orc-superstition","toggleable":true},{"key":"FlatModifier","predicate":["orc-superstition",{"or":["arcane","divine","primal","occult","magical"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","orc"]},"slug":"orc-superstition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EFhh3AenX7wtAmrs"}}}
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{"_id":"EG27noJj9KzyB2i4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Out of Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even when your limbs are severed, they remain a part of you. When an arm is severed from your body, it gains the minion trait. While severed, your limb has the statistics of a familiar without any familiar or master abilities, except its Speed is 5 feet, it can't move further than 100 feet from you, it can Interact with things, and it can still make any unarmed Strikes it could have made while attached to you (usually a fist Strike). Any Strikes it makes share your multiple attack penalty and use your attack bonus and damage. If your arm is reduced to 0 HP or is ever more than 100 feet from you, it becomes inert until reattached. The GM might allow you to detach other limbs that have unarmed attacks using the below action (for example, if you're a tiefling with Form of the Fiend, giving you a tail unarmed attack).</p>\n<p>You gain the Lay Down Arms action.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"out-of-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EG27noJj9KzyB2i4"}}}
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{"_id":"EGtuOZ3E9y0qZ1oJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability. You gain the <em>@UUID[Compendium.pf2e.spells-srd.CHZQJg7O7991Vl4m]</em> focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"familiar-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EGtuOZ3E9y0qZ1oJ"}}}
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{"_id":"EHJRMCBRL4YeBN6l","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoul Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. In addition to the personality changes, your body changes as well. Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed.</p>\n<p>You gain the ghoul and undead traits and the @UUID[Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk]. Your undead craving is for the flesh of dead creatures; freshly dead corpses from sapient creatures fulfill your cravings much more than non-sapient or rotted corpses, but any dead creature can stave off the hunger for at least a little while. You gain two unarmed attacks in the brawling weapon group. The first unarmed attack is a claw that deals 1d4 slashing damage with the agile and finesse traits, and the second unarmed attack is a set of jaws that deal 1d6 piercing damage and have the finesse trait.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.1If9lLVoZdO8woVg] action. Satisfying your craving is difficult. Consuming Flesh temporarily satiates you. Many ghoul feats have extra abilities or functions that can be used when you are satiated, though using those abilities also causes you to lose your satiated status. You can always Consume Flesh, but eating more than a normal amount has no further effect; a ghoul's hunger is satiated, or it is not.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.bKoV037XO3qiakGw]{Ghoul} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You were killed by ghoul fever."}]},"rules":[{"add":["undead"],"key":"ActorTraits"},{"add":["ghoul"],"key":"ActorTraits"},{"baseType":"claw","category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"slug":"claw","traits":["unarmed","agile","finesse"]},{"baseType":"jaws","category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.Weapon.Base.jaws","range":null,"slug":"jaws","traits":["unarmed","finesse"]},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Ghoul.Satiated","option":"ghoul-satiated","toggleable":true},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.1If9lLVoZdO8woVg"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"ghoul-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EHJRMCBRL4YeBN6l"}}}
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{"_id":"EHorYedQ8r05qAtk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Triple Threat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can divide your attention three ways when hunting. When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm], you can designate three creatures as prey, designate two creatures as prey and share the effect with one ally (as @UUID[Compendium.pf2e.feats-srd.Aqhsx5duEpBgaPB0]), or designate one creature as prey and share the effect with two allies.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feat-effects.uXCU8GgriUjuj5FV]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.ltIvO9ZQlmqGD89Y]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.mNk0KxsZMFnDjUA0]</li>\n</ul>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Shared Prey"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"triple-threat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EHorYedQ8r05qAtk"}}}
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{"_id":"EIbppwlEu11ltC7n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflective Pocket","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space. You can store one item of light Bulk in your mirror at a time. Storing or retrieving an item requires an Interact action and any creature can do so. While an item is stored within the mirror, the mirror reflects the item's image. You gain a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV]{Conceal the Object} unless someone checks the mirror's reflection.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Mirror-Risen"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["extradimensional","reflection"]},"slug":"reflective-pocket","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EIbppwlEu11ltC7n"}}}
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{"_id":"EIyazsXwM7Zc2XGO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. When you are Searching, you also gain the benefits of @UUID[Compendium.pf2e.actionspf2e.Yb0C1uLzeHrVLl7a] unless you choose not to.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"ability to cast the detect magic cantrip"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"arcane-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EIyazsXwM7Zc2XGO"}}}
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{"_id":"ELdUj5ihdivlgb3H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crystal Keeper Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing. When you Decipher Writing and roll a critical failure, you get a failure instead, and when you Decipher Writing and roll a success, you get a critical success instead.</p>\n<p>Additionally, you gain resistance 10 to damage from hazards associated with crystals.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.rxyJUbQosVfgRjLr]{Crystal Keeper} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Elven Lore or Society"}]},"rules":[],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"crystal-keeper-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ELdUj5ihdivlgb3H"}}}
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{"_id":"ENoRkTXtdfsbs98S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Fluency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You command a deep understanding of the divine domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell. You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the cursebound trait. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"initial domain spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"domain-fluency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ENoRkTXtdfsbs98S"}}}
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{"_id":"EOmTf95t03y4IGdp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Draconic Arrogance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Few can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against emotion effects.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"dragon instinct"}]},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.VsEmotion","predicate":["self:effect:rage","emotion"],"selector":"saving-throw","type":"status","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"draconic-arrogance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EOmTf95t03y4IGdp"}}}
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{"_id":"EP8kaXNmrMfxOFAf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Everdistant Defense","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your aura is targeted by a ranged attack or a creature moves through your aura.</p>\n<p><strong>Requirements</strong> You have at least one aura from a champion feat or feature.</p>\n<hr />\n<p>The spatial barrier of Syndara's Island has taught you that distance can foil enemies better than any armor. You warp space, causing each square within your aura that the attack or creature would move through to count as triple the distance. If this reaction is used on a ranged attack, the attack takes range increment penalties based on the adjusted range and fails if this would cause it to exceed its maximum range.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["abjuration","champion","divine"]},"slug":"everdistant-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EP8kaXNmrMfxOFAf"}}}
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{"_id":"ERCd44zQMYI4rgqM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Swiftness (Land)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move like an animal. Your Speed increases by 5 feet.</p>\n<p>In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.</p>\n<p>The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.</p>\n<p>If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"speed","value":10}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-swiftness-land","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ERCd44zQMYI4rgqM"}}}
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{"_id":"EVNd9hZs49b1pScR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual Onslaught","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you lash out with both weapons, you leave no room for the target to escape your attack.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm], if you miss with both @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}, choose one of the two weapons and apply the effects of a hit with that weapon.</p>\n<p>You can't choose a weapon if your attack roll with that weapon was a critical failure, meaning you still miss entirely if both attack rolls were critical failures.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Dual-Weapon Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dual-onslaught","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EVNd9hZs49b1pScR"}}}
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{"_id":"EWeso1zDkCLGlnsW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reckless Abandon (Barbarian)","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins, and you are at half or fewer Hit Points.</p>\n<hr />\n<p>Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a -2 penalty to AC, and a -1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.sfUsodcGb4atcSyN]</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"barbarian":"Barbarian","rage":"Rage"},"value":["barbarian","rage"]},"slug":"reckless-abandon-barbarian","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EWeso1zDkCLGlnsW"}}}
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{"_id":"EXVHePH8alsTZ5TB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hellspawn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them.</p>\n<p>You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the @UUID[Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux] skill feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"hellspawn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EXVHePH8alsTZ5TB"}}}
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{"_id":"EZ24QwnFteLCrgLg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emerald Boughs Accustomation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are comfortable and socially capable in almost any cultural context. When you use the Society skill to Subsist, if you roll a critical failure, you get a failure instead; if you roll a success, you get a critical success instead; and if you roll a critical success, you can provide for another additional creature. Furthermore, when you attempt a Society check to Recall Knowledge about cultural practices and roll a critical failure, you get a failure instead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Emerald Boughs Affiliation"},{"value":"expert in Society"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"emerald-boughs-accustomation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EZ24QwnFteLCrgLg"}}}
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{"_id":"EZrxp0XxYh9rjghB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Embed Aeon Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You discover the secrets to embedding <em>aeon stones</em> into your flesh. You spend 1 day attuning to an <em>aeon stone</em> and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. <em>Aeon stones</em> in your flesh must be invested to function, as usual.</p>\n<p>You can also use this activity to safely remove an embedded <em>aeon stone</em> in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a @Check[type:medicine|dc:30|name:Surgically Remove Aeon Stone] check, or hastily by simply ripping it from a corpse.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Runelord Dedication"},{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","downtime","skill"]},"slug":"embed-aeon-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EZrxp0XxYh9rjghB"}}}
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{"_id":"Ea6Z5cxeBCCtPD5R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ranger's Bramble","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cause plants to grow and trap your foes with thorns. You gain the <em>@UUID[Compendium.pf2e.spells-srd.KktHf7zIAWOr499h]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"rangers-bramble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ea6Z5cxeBCCtPD5R"}}}
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{"_id":"EaIczkGVI5DUo3c9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Entreat With Forebears","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.</p>\n<p>You gain a +1 circumstance bonus to Diplomacy, Deception, and Intimidation checks when interacting with creatures that have the trait corresponding to your bloodline, and you gain a +1 circumstance bonus to Perception and saving throws against such creatures.</p>\n<p>For example, an aberrant bloodline sorcerer would gain this benefit against creatures with the aberration trait. The GM is the final arbiter of which creatures match your bloodline.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"a bloodline that corresponds with a creature trait"}]},"rules":[{"domain":"all","key":"RollOption","label":"Apply Entreat with Forebears","option":"target:forebear","toggleable":true},{"key":"FlatModifier","predicate":["target:forebear"],"selector":["deception","diplomacy","intimidation","perception","saving-throw"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"entreat-with-forebears","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EaIczkGVI5DUo3c9"}}}
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{"_id":"Ec9Q8cvOKFgeezx6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrible Transformation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You let out a mighty roar as part of your transformation. When you use Ursine Avenger Form, you can make an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] against each enemy within 30 feet that can see you, and you don't take a penalty to your Demoralize check if the creature doesn't understand your language.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Ursine Avenger Form"}]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"terrible-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ec9Q8cvOKFgeezx6"}}}
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{"_id":"EcQvuGYDJdqTfGuX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Manifold Edge (Outwit)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned every possible edge to use against your foes.</p>\n<p>When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] you can gain a different hunter's edge benefit instead of the one you selected at 1st level.</p>\n<p>This feat grants @UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"hunter's edge"},{"value":"masterful hunter"}]},"rules":[{"key":"FlatModifier","label":"Vs. hunted prey","predicate":["hunted-prey"],"selector":["deception","intimidation","stealth"],"type":"circumstance","value":2},{"key":"FlatModifier","label":"Recall knowledge on hunted prey","predicate":["action:recall-knowledge","hunted-prey"],"selector":"skill-check","type":"circumstance","value":2},{"key":"FlatModifier","label":"Vs. attacks from hunted prey","predicate":["hunted-prey"],"selector":"ac","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"manifold-edge-outwit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EcQvuGYDJdqTfGuX"}}}
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{"_id":"EdVMwFRNV1LX1VWh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Light Paws","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You can balance on your toes to step carefully over obstructions.</p>\n<p>You Stride and then @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB], or Step and then Stride, ignoring difficult terrain during this movement.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"light-paws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EdVMwFRNV1LX1VWh"}}}
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{"_id":"EeSP1SNlgAuASvkP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Preternatural Parry","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.</p>\n<p><strong>Requirements</strong> You have one or more hands free.</p>\n<hr />\n<p>You snap your weapon or limb into place to ward off harm at the last second. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Spell Parry"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"preternatural-parry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EeSP1SNlgAuASvkP"}}}
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{"_id":"Eg7YZBmeNJeY9wkD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drive-By Attack","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are piloting a vehicle.</p>\n<hr />\n<p>You can smoothly line up an attack without disrupting your control. You @UUID[Compendium.pf2e.actionspf2e.uS3qDAgOkZ7b8ERL], gaining the effects of the Drive action for the same number of actions you spent to Drive-By Attack. At any point during your vehicle's movement, you Strike.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Trick Driver Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"drive-by-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Eg7YZBmeNJeY9wkD"}}}
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{"_id":"EiiCCJqWnN5RYMV4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Universal Longevity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You've perfected your ability to keep up with all the skills you've learned over your long life, so you're almost never truly untrained at a skill. You reflect on your life experiences, changing the skills you selected with @UUID[Compendium.pf2e.feats-srd.WoLh16gyDp8y9WOZ] and @UUID[Compendium.pf2e.feats-srd.vfuHVSuExvtyajkW].</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"Expert Longevity"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"universal-longevity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EiiCCJqWnN5RYMV4"}}}
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{"_id":"Ek1CoyGKxsozDsaD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guide the Timeline","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You know the result you want and subtly nudge the timeline to your intended destination. Choose an ally or a foe. If you choose an ally, the next time within the next round that ally makes an attack roll or skill check, they roll it twice and take the higher result; this is a fortune effect. If you choose a foe, the next time within the next round that foe makes an attack roll or skill check, they must roll twice and take the lower result unless they succeed at a Will save against your chronoskimmer DC; this is a misfortune effect. Regardless of your choice, the target becomes temporarily immune for 24 hours.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":6},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"guide-the-timeline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ek1CoyGKxsozDsaD"}}}
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{"_id":"Ek3nCIFRreqnSxAQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mysterious Repertoire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from feats like Divine Access. You cast that spell as a divine spell.</p>\n<p>You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"mysterious-repertoire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ek3nCIFRreqnSxAQ"}}}
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{"_id":"EnpbhZr94ZyZI4hb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Evil","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell.</p>\n<p>An evil creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"acuity":"vague","key":"Sense","selector":"sense-evil"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"sense-evil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EnpbhZr94ZyZI4hb"}}}
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{"_id":"EoKgJXfNfHwsy2sk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Superimpose Time Duplicates","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat. Until the start of your next turn, these alternate selves flicker in and out in your vicinity, providing flanking for you against all enemies within your reach. Flanking with your time duplicates is the same as flanking with an ally and so is subject to effects like @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.9qV49KjZujZnSp6w] or the @UUID[Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC] class feature.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"superimpose-time-duplicates","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EoKgJXfNfHwsy2sk"}}}
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{"_id":"Eoy0zhpf8tYrTHN4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shory Aeromancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. You can cast 4th-level <em>@UUID[Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8]</em> on yourself as an innate arcane spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Garundi, Mauxi, or Tian-Uae ethnicity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"shory-aeromancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Eoy0zhpf8tYrTHN4"}}}
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{"_id":"EpBG4CFMNSZQx7vI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counterspell (Prepared)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature Casts a Spell that you have prepared</p>\n<hr />\n<p>When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. You expend a prepared spell to counter the triggering creature's casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","arcane","witch","wizard"]},"slug":"counterspell-prepared","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EpBG4CFMNSZQx7vI"}}}
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{"_id":"EpWgrMznGbm8gceW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cautious Delver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast dispel magic, knock, and resist energy as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition.</p>\n<p>Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cautious-delver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EpWgrMznGbm8gceW"}}}
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{"_id":"ErKwliHplziJY2BW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Magical Scholastics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals.</p>\n<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>, <em>@UUID[Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em> as occult innate spells, each once per day. You can cast this <em>nondetection</em> spell only on an object, and it is automatically heightened to the same spell level as your cantrips from Magical Scholastics.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Archaeologist Dedication"},{"value":"Magical Scholastics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-magical-scholastics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ErKwliHplziJY2BW"}}}
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{"_id":"EsA2F4R3UwUdI8Px","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cycle Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your devotion to the cycle of souls grants you an additional divine spell. Choose from <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2iQKhCQBijhj5Rf3]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>. You must make this selection when you take this feat and it can't be changed. Once per day, while your spiral is glowing, you can cast the selected spell as a divine innate spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Soul Warden Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cycle-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EsA2F4R3UwUdI8Px"}}}
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{"_id":"EvSfoYmuCDCRAvaF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>At the start of each of your turns, you gain an additional reaction that you can use only for your champion's reaction.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EvSfoYmuCDCRAvaF"}}}
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{"_id":"EwCDbWg8yPxDWF4a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stunning Appearance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your sudden appearance leaves your foe unable to respond. When you use Startling Appearance, if your foe's level is equal to or lower than yours, they are also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} on a hit, or stunned 2 on a critical hit.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Startling Appearance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"stunning-appearance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.EwCDbWg8yPxDWF4a"}}}
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{"_id":"Ewk7h9aQpKvy1RJo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crystalline Dust","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You've learned to disperse the crystalline motes coating your body as a haze.</p>\n<p>You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], though you can't use this concealment to Hide or Sneak, as normal for concealment where your position is still obvious.</p>\n<p>The motes stay within an inch of your skin, move with you, and last for a number of rounds equal to half your level.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"crystalline-dust","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ewk7h9aQpKvy1RJo"}}}
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{"_id":"Ezk3OgfPaRlEEyAD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Virtue-Forged Tattoos","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. Choose a 3rd-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate arcane spell.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Ornate Tattoo"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"virtue-forged-tattoos","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ezk3OgfPaRlEEyAD"}}}
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{"_id":"F0MYBfiyOD8YHq5t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements.</p>\n<p>Add the forms in <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em> to your <em>wild shape</em> list.</p>\n<p>Whenever you're polymorphed into another form using <em>wild shape</em>, you gain resistance 5 to fire.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[{"key":"Resistance","predicate":["self:effect:wild-shape",{"nor":["self:effect:elemental-form-air","self:effect:elemental-form-earth","self:effect:elemental-form-fire","self:effect:elemental-form-water"]}],"type":"fire","value":5},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.DliizYpHcmBG130w"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.8eWLR0WCf5258z8X"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.phIoucsDa3iplMm2"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.kxMBdANwCcF841uA"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"elemental-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F0MYBfiyOD8YHq5t"}}}
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{"_id":"F1DVDJRARfdb1Kjz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storm Retribution","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.</p>\n<p><strong>Requirements</strong> You have at least 1 available Focus Point</p>\n<hr />\n<p>You lash out, directing a burst of storming fury toward a creature that has harmed you.</p>\n<p>You cast <em>@UUID[Compendium.pf2e.spells-srd.ho1jSoYKrHUNnM90]</em> on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"storm order"},{"value":"tempest surge order spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"storm-retribution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F1DVDJRARfdb1Kjz"}}}
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{"_id":"F3ZBkDEWZ24NOR2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Saving Slash","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An opponent critically hits you with a melee attack.</p>\n<hr />\n<p>You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a @Check[type:flat|dc:16]. If you succeed, the attack becomes a normal hit, instead of a critical hit.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Aldori Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"saving-slash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F3ZBkDEWZ24NOR2j"}}}
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{"_id":"F4W5a2vkhUP7Lr4j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Guts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your stomach is particularly durable. When you succeed at a Fortitude save to reduce your @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] value, you reduce it by 2 (or by 3 on a critical success).</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"powerful-guts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F4W5a2vkhUP7Lr4j"}}}
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{"_id":"F6C25qZ9UNYPw7pj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Critter Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Once per hour, you can use @UUID[Compendium.pf2e.actionspf2e.0b3TTeQGFOiy6ykz]{Change Shape} to enter a critter shape. While in critter shape, you gain the effect of a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, except you can only transform into an animal matching your inherent animal.</p>\n<p>You can remain in critter shape for up to 10 minutes, after which you transform back into your hybrid shape and can't enter your critter shape again for 1 hour. You can instead use Change Shape to return to your humanoid or hybrid shape at any time during the duration of Critter Shape.</p>\n<p>If your inherent animal is normally larger than Tiny, you transform into a smaller, younger version of the animal, such as a Tiny bear cub. If your inherent animal has a fly Speed, you can turn into that animal (unlike normal for 1st-level <em>pest form</em>), but you still don't gain a fly Speed.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"critter-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F6C25qZ9UNYPw7pj"}}}
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{"_id":"F6VlPyZZpqV6d2CS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flensing Slice","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a @UUID[Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm], and both attacks hit the target.</p>\n<hr />\n<p>When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.</p>\n<p>The target takes [[/r 1d8[bleed]]] per weapon damage die of whichever of the weapons you used that has the most weapon damage dice (maximum 4d8 for a <em>major striking</em> weapon).</p>\n<p>The target becomes flat-footed, and its resistances to any physical damage types are reduced by 5; these two effects last until the beginning of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Dual-Weapon Warrior Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flensing-slice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F6VlPyZZpqV6d2CS"}}}
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{"_id":"F6ZAceuDpiM9bUiF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Roll","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use @UUID[Compendium.pf2e.feats-srd.dNH8OHEvx3vI9NBQ] before attempting a Reflex save, in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect.</p>\n<p>When you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait.</p>\n<p>You can use Nimble Roll while Flying or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Nimble Dodge"}]},"rules":[{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"reflex","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue","swashbuckler"]},"slug":"nimble-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F6ZAceuDpiM9bUiF"}}}
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{"_id":"F7Ao9p17ocf3JVvy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can focus the shadows into a powerful blast. You can cast <em>@UUID[Compendium.pf2e.spells-srd.IqJ9URobmJ9L9UBG]</em> as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Shadow Magic"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.F7Ao9p17ocf3JVvy"}}}
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{"_id":"FA1s2jjZqoBy58Xx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Secrets of Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that.</p>\n<p>In addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain negative resistance equal to the highest level of spell you can cast from spell slots; if you have negative healing (or are otherwise harmed by positive damage and not negative damage), you instead gain positive resistance in the same amount.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Shadow Reservoir"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"secrets-of-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FA1s2jjZqoBy58Xx"}}}
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{"_id":"FAUqvzfZDpRG44q0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Renewing Quills","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your spines grow back much faster than other shisks. You can use the @UUID[Compendium.pf2e.actionspf2e.oAWNluJaMlaGysXA] reaction once every 10 minutes.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"quillcoat shisk heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"renewing-quills","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FAUqvzfZDpRG44q0"}}}
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{"_id":"FBhBnyGX0Uje0tbJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storm Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can transform into an elemental. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em> as a 7th-level primal innate spell, but you can only choose the air elemental form.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"storm-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FBhBnyGX0Uje0tbJ"}}}
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{"_id":"FBtm9rZzk0tCQu9H","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spark of Independence","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered. The minion is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to Step, Stride, or Strike.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"spark-of-independence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FBtm9rZzk0tCQu9H"}}}
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{"_id":"FCzfh8QHMo7QJpAM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellbook Prodigy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are particularly adept at learning spells to add to your spellbook. You can @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW] in half the time it normally takes.</p>\n<p>Further, when you roll a critical failure on your check to Learn a Spell, you get a failure instead. When you roll a failure, you can try again after 1 week.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Arcana"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spellbook-prodigy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FCzfh8QHMo7QJpAM"}}}
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{"_id":"FEMXDBCf8gXBYdez","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dark Persona's Presence","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You Unleash your Psyche.</p>\n<hr />\n<p>When you Unleash your Psyche, all your rage and pain-the portion of your psyche dedicated to cruel retribution-come along with it.</p>\n<p>The force of your dark persona's negativity batters constantly against all creatures in a @Template[type:emanation|distance:30] when you Unleash your Psyche and for as long as your Psyche is Unleashed. A creature must attempt a @Check[type:will|dc:resolve(@actor.system.attributes.spellDC.value)] save against your spell DC the first time it enters the emanation, or if it's in the emanation when you take this action; it doesn't need to attempt a save again, even if it leaves the emanation and returns. A creature frightened by your Dark Persona's Presence can't decrease its frightened value below 1 while within the emanation.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<p>While your Psyche is Unleashed, your dark persona cares only for destruction. You can @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] only if it can directly damage an enemy or object or can impose a detrimental condition or penalty on one.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["aura","emotion","enchantment","fear","mental","psychic"]},"slug":"dark-personas-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FEMXDBCf8gXBYdez"}}}
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{"_id":"FGbrxFmNeOfPHFOG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bone Missile","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can remove your ribs to use them as arrows or bolts. When you draw a rib, you lose [[/r 2]]{2 HP}, and the projectile deals 2 extra negative damage if you Strike with it before the end of your next turn. The HP loss and extra damage both increase to [[/r 3]]{3} at 12th level and [[/r 4]]{4} at 19th level. Your rib cage magically replenishes, and any rib you draw crumbles to dust after being used for a Strike or at the end of your next turn, whichever comes first.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"domain":"saving-throw","key":"RollOption","option":"bone-missile","toggleable":true},{"damageType":"negative","key":"FlatModifier","predicate":["bone-missile"],"selector":"strike-damage","value":{"brackets":[{"end":11,"value":2},{"end":18,"start":12,"value":3},{"start":19,"value":4}]}}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"bone-missile","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FGbrxFmNeOfPHFOG"}}}
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{"_id":"FGdKV40UiS6jvBmI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Exploit Opening","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.</p>\n<hr />\n<p>You take advantage of your spotter's devastating attack to unleash your own follow-up attack. Make a ranged Strike with a -2 penalty against the target of the triggering attack. This Strike doesn't count toward your multiple attack penalty and your multiple attack penalty doesn't apply to the Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"exploit-opening","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FGdKV40UiS6jvBmI"}}}
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{"_id":"FGrIFDobGRFBPOuM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Reinforcement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.</p>\n<p>By spending 1 hour working on an item, you can give it a +1 circumstance bonus to its Hardness for 24 hours. If you're a master in Crafting, the bonus is +2, and if you're legendary, the bonus is +3.</p>\n<p>You can reinforce a portion of a structure, though 1 hour usually reinforces only a door, a few windows, or another section that fits within a 10-foot cube.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-reinforcement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FGrIFDobGRFBPOuM"}}}
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{"_id":"FHK4ZEl8SkGOpKdF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mirror-Risen","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions. You gain the @UUID[Compendium.pf2e.actionspf2e.CPTolKAF55p7D7Sn] reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.CPTolKAF55p7D7Sn"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["lineage","reflection"]},"slug":"mirror-risen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FHK4ZEl8SkGOpKdF"}}}
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{"_id":"FI4MnH0KQfIKJRNT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Locomotion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've modified your body to allow you to augment your movement. You gain either a climb Speed of 20 feet or a swim Speed of 20 feet, your choice.</p>\n<p><strong>Enhancement</strong> Your body allows for even further forms of movement. You can either select the option from this feat you haven't chosen yet (climb Speed or swim Speed), or you can increase your land Speed by 5 feet and increase the Speed you chose from this feat increase to be equal to your adjusted land Speed.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","predicate":[{"or":["locomotion:climb","enhancement:arcane-locomotion:climb"]}],"selector":"climb","value":20},{"choices":[{"label":"PF2E.SpeedTypesClimb","value":"climb"},{"label":"PF2E.SpeedTypesSwim","value":"swim"}],"flag":"speed","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Automaton.ArcaneLocomotion.Prompt","rollOption":"locomotion"},{"key":"BaseSpeed","predicate":[{"or":["locomotion:swim","enhancement:arcane-locomotion:swim"]}],"selector":"swim","value":20},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneLocomotion","value":"arcane-locomotion"}},{"key":"FlatModifier","selector":["land-speed"],"value":5},{"key":"BaseSpeed","predicate":["enhancement:arcane-locomotion:increase"],"selector":"{item|flags.pf2e.rulesSelections.speed}","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-locomotion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FI4MnH0KQfIKJRNT"}}}
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{"_id":"FIVuc2TRaLXiCGkn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Thaumaturgy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one thaumaturge feat. For the purpose of meeting its prerequisites, your thaumaturge level is equal to half your character level.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another thaumaturge feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Thaumaturgy"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-thaumaturgy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FIVuc2TRaLXiCGkn"}}}
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{"_id":"FIsMdgvGji5Nci8l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devoted Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"devotion spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"devoted-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FIsMdgvGji5Nci8l"}}}
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{"_id":"FItD6HmjasjbLdgS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Runes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The magical runes on your body grant you several magical abilities. Choose a 1st-level arcane spell. You gain a spell rune on your body corresponding to the chosen spell, which you can cast once per day as an innate spell. At 6th level, you gain a spell rune corresponding to a 2nd-level arcane spell, and at 8th level, you gain a spell rune corresponding to a 3rd-level arcane spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Runescarred Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spell-runes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FItD6HmjasjbLdgS"}}}
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{"_id":"FJK7JTLSgugRIlvS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rapid Mantel","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"rapid-mantel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FJK7JTLSgugRIlvS"}}}
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{"_id":"FJdcQU6yjDVDBC4r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tempest-Sun Redirection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell's offensive energy, protecting allies in the area and boosting your own defenses against certain foes. Select any number of targets of the spell and reduce the spell's damage to those targets by an amount equal to the spell's level. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell's level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Tempest-Sun Mages affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"tempest-sun-redirection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FJdcQU6yjDVDBC4r"}}}
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{"_id":"FLQWJ2CIv9mCfSAx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elastic Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cause your body to twist and flow like the quicksilver within your mutagens.</p>\n<p>Whenever you are under the effects of a @UUID[Compendium.pf2e.equipment-srd.5MKBwpE401uz4kNN]{Quicksilver Mutagen}, you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt]{Squeezing}.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"elastic-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FLQWJ2CIv9mCfSAx"}}}
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{"_id":"FLuv8uI1KoodNgY4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Weapon Frenzy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to wield your people's vicious weapons. Whenever you score a critical hit using a goblin weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Goblin Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":["item:trait:goblin"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-weapon-frenzy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FLuv8uI1KoodNgY4"}}}
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{"_id":"FMjihpGLn9eQ14Gw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quaking Stomp","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You stomp the ground with such force that it creates a minor earthquake, with the effects of the <em>@UUID[Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu]</em> spell.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","manipulate","rage"]},"slug":"quaking-stomp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FMjihpGLn9eQ14Gw"}}}
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{"_id":"FNO2hfGmxqJngD4A","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drifter's Juke","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.</p>\n<hr />\n<p>You move in and out of range to complement your attacks. You Step, make a Strike, Step, and make another Strike. One Strike must be a ranged Strike using your firearm or crossbow, and the other must be a melee Strike using your melee weapon or unarmed attack. You can choose not to take one or both Steps.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Way of the Drifter"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"drifters-juke","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FNO2hfGmxqJngD4A"}}}
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{"_id":"FNW66GfWXaiBSexb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Impervious Vehicle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat. Your signature vehicle gains a +1 circumstance bonus to AC and Fortitude saves, and increases its Hit Points by an amount equal to twice your level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"impervious-vehicle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FNW66GfWXaiBSexb"}}}
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{"_id":"FOk8xTCHcHYyENu2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bat Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You can transform into a bat. You gain the effects of a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em> spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em> spell instead (bat form only).</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","polymorph","transmutation"]},"slug":"bat-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FOk8xTCHcHYyENu2"}}}
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{"_id":"FPVe3o7YctBicSQa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Revelation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn an advanced revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"initial revelation spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"advanced-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FPVe3o7YctBicSQa"}}}
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{"_id":"FSxugo3zTgRhW7Og","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvised Pummel","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding an improvised weapon.</p>\n<hr />\n<p>You make a Strike with your wielded improvised weapon. You gain a +1 item bonus to the attack roll, and the Strike deals two weapon damage dice if it would have dealt fewer.</p>\n<p>If the attack is a critical hit, in addition to the effect of the critical hit, the improvised weapon breaks. If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, the item doesn't break and the attack is a hit instead of a critical hit.</p>\n<p>At 12th level, your item bonus to the attack roll increases to +2 instead of +1, and at 16th level, the Strike deals three weapon damage dice if it would have dealt fewer, instead of two.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Weapon Improviser Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"improvised-pummel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FSxugo3zTgRhW7Og"}}}
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{"_id":"FUOUyhHufNH4ri7H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wings Of Air","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.k1J2SaHPwZb2Y6Bp]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["morph","primal","sylph","transmutation"]},"slug":"wings-of-air","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FUOUyhHufNH4ri7H"}}}
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{"_id":"FVDozRTuCQQzD97D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eye of Ozem","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to spot danger at a distance, allowing you to serve as a sentry with ease. You gain a +2 circumstance bonus to initiative rolls when using Perception, and when you're Scouting, you grant your allies a +2 circumstance bonus instead of +1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"expert in Perception"}]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"eye-of-ozem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FVDozRTuCQQzD97D"}}}
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{"_id":"FWCULKnVXhSPL0ST","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Fellowship","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your enhanced fey connection affords you a warmer reception from creatures of the First World as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey. In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on that creature rather than needing to converse for 1 minute. You take a -5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.</p>\n<p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.cc8O47KFsODReoBe] skill feat, you don't take the penalty on your immediate Diplomacy check if the target is a fey.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:trait:fey"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["origin:trait:fey"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"fey-fellowship","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FWCULKnVXhSPL0ST"}}}
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{"_id":"FWIQ3m5KZDWzDg47","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wind Jump","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gather the wind beneath you, allowing you to soar as you jump. You gain the <em>@UUID[Compendium.pf2e.spells-srd.kRxlkPPe6Gr7Du59]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"wind-jump","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FWIQ3m5KZDWzDg47"}}}
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{"_id":"FWQSyjjYg8h0KpHq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Initial Eidolon Ability","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your link to your eidolon becomes stronger, granting it a new ability. Your eidolon gains the initial ability for an eidolon of its type.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Summoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"initial-eidolon-ability","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FWQSyjjYg8h0KpHq"}}}
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{"_id":"FWfKbAxTct6q3AMp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vicious Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The venom you produce is exceptionally potent and difficult to overcome. Your vishkanyan venom gains the virulent trait, requiring two consecutive saves to reduce the venom's stage by 1. A critical success reduces your venom's stage by only 1 instead of by 2.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Envenom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"vicious-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FWfKbAxTct6q3AMp"}}}
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{"_id":"FXKIALDXAzEBfj5A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deity's Domain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":"system.details.deities.domains","flag":"deitysDomain","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"deitys-domain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FXKIALDXAzEBfj5A"}}}
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{"_id":"FYz5eQeTox9IDkSd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Dance (Fighter)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of @UUID[Compendium.pf2e.feats-srd.n7nQQR940OvFbw7T]{Dueling Parry}.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Dueling Parry"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"dueling-dance-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FYz5eQeTox9IDkSd"}}}
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{"_id":"FZZXgmVMAmvKHWIo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Breath Like Honey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You smell of honey and savory things. You can cast <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em> as a 3rd-level occult innate spell once per day, except the spell has a range of 30 feet and the inhaled trait instead of the auditory trait. Targets don't gain any circumstance bonus for disagreeing with you. Your circumstance bonus to checks to Make an Impression if the target can smell your breath increases to +2.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Sweetbreath Gnoll Heritage"}]},"rules":[{"key":"FlatModifier","predicate":["action:make-an-impression"],"selector":"diplomacy","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"breath-like-honey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FZZXgmVMAmvKHWIo"}}}
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{"_id":"FZuQPFnQ5UkBWLU9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady On Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the earth makes natural uneven surfaces less of a hindrance for you. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone and earth, you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and when you roll a success at one of these Acrobatics checks, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"steady-on-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FZuQPFnQ5UkBWLU9"}}}
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{"_id":"Fai5VMyrtOrYC5JL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Companion (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion has become cunning enough to become specialized. Your animal companion gains one specialization of your choice.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Incredible Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"specialized-companion-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fai5VMyrtOrYC5JL"}}}
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{"_id":"FayzcoNaiIdyPS2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Animal Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or tremorsense (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, either choosing a different sense or improving an imprecise sense granted by this feat to a precise sense.</p>"},"level":{"value":5},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","predicate":["beastkin-greater-senses:echo-imprecise"],"range":30,"selector":"echolocation"},{"acuity":"imprecise","key":"Sense","predicate":["beastkin-greater-senses:tremor-imprecise"],"range":30,"selector":"tremorsense"},{"acuity":"precise","key":"Sense","predicate":["beastkin-greater-senses:tremor-precise"],"range":30,"selector":"tremorsense"},{"acuity":"precise","key":"Sense","predicate":["beastkin-greater-senses:echo-precise"],"range":30,"selector":"echolocation"},{"choices":[{"label":"PF2E.SpecificRule.Beastkin.Senses.EcholocationImprecise","predicate":[{"not":"beastkin-greater-senses:echo-imprecise"}],"value":"echo-imprecise"},{"label":"PF2E.SpecificRule.Beastkin.Senses.EcholocationPrecise","predicate":["beastkin-greater-senses:echo-imprecise"],"value":"echo-precise"},{"label":"PF2E.SpecificRule.Beastkin.Senses.TremorsenseImprecise","predicate":[{"not":"beastkin-greater-senses:tremor-imprecise"}],"value":"tremor-imprecise"},{"label":"PF2E.SpecificRule.Beastkin.Senses.TremorsensePrecise","predicate":["beastkin-greater-senses:tremor-imprecise"],"value":"tremor-precise"}],"flag":"greaterAnimalSenses","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Beastkin.AnimalSenses.Prompt","rollOption":"beastkin-greater-senses"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"greater-animal-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FayzcoNaiIdyPS2j"}}}
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{"_id":"FbGPETHJR9VKxf9i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Folk Dowsing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can find what you're looking for using a dowsing rod or pendulum. If you Search while wielding a dowsing rod or pendulum, in addition to the normal checks for Searching, the GM rolls a secret Survival check for you to detect the largest source of water, oil, or another natural non-bodily fluid in the area. Even if the liquid is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you-for example, if it stems from an underground spring or is piped through a wall-this technique points you in the right direction. The GM determines the DC, which is usually the trained simple DC with a hard or very hard adjustment if the source of water is small.</p>\n<p>If you're an expert in Survival, the GM also makes a Survival check for you to detect sizable deposits of metal, minerals, and nearby graves. The DC is usually the expert simple DC, with DC adjustments for smaller deposits.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"folk-dowsing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FbGPETHJR9VKxf9i"}}}
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{"_id":"FbzbZc4LGUTcz9tA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gunpowder Gauntlet","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded one-handed firearm.</p>\n<hr />\n<p>Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game. As you toy with them and performatively brandish your weapon, you build their tunnel vision, leaving them trapped in a perceptual gauntlet of your own making. Attempt a Performance check against the Will DC of a single target within your one-handed firearm's first range increment.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -2 status penalty to attack rolls against creatures other than you until the beginning of your next turn.</p>\n<p><strong>Success</strong> The target takes a -1 status penalty to attack rolls against creatures other than you until the beginning of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gunpowder-gauntlet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FbzbZc4LGUTcz9tA"}}}
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{"_id":"FdP21jbjHHGpHut1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tenacious Toxins","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"tenacious-toxins","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FdP21jbjHHGpHut1"}}}
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{"_id":"Ffi8L4EDO5OH5tpA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Hooves","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet.</p>\n<p><strong>Special</strong> The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"nimble-hooves","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ffi8L4EDO5OH5tpA"}}}
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{"_id":"FhCsnHjdIUyKteCM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lizardfolk Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in Nature and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Iruxi Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"lizardfolk-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FhCsnHjdIUyKteCM"}}}
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{"_id":"FhxkU6OftQeecpQW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heal Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the <em>@UUID[Compendium.pf2e.spells-srd.KIV2LqzS5KtqOItV]</em> warden spell and a focus pool of 1 Focus Point.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"an animal companion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"heal-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FhxkU6OftQeecpQW"}}}
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{"_id":"Fj3ufCawOM6fZB24","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Drill Sergeant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to get the most out of your allies. While exploring, when you are leading and allies are @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29]{Following the Expert}, you grant a +3 circumstance bonus instead of +2 if you're an expert in the applicable skill, and a +4 circumstance bonus if you're a master.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"expert-drill-sergeant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fj3ufCawOM6fZB24"}}}
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{"_id":"FjuuX0vUWlYchRNM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspire Heroics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your performances inspire even greater deeds in your allies. You learn the <em>@UUID[Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE]</em> metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"inspire-heroics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FjuuX0vUWlYchRNM"}}}
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{"_id":"FkN9QX1W2Iv56bkn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Song Of Strength","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your performances inspire strength in your allies. You learn the <em>@UUID[Compendium.pf2e.spells-srd.Xxdwkt0EEDgP1LGc]</em> composition cantrip.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"song-of-strength","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FkN9QX1W2Iv56bkn"}}}
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{"_id":"FkOtiB52wIOi7SP7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adaptive Mask Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities. You select four master and familiar abilities each day instead of two.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mask Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":4}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"adaptive-mask-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FkOtiB52wIOi7SP7"}}}
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{"_id":"FlsAYAGEiZg1gg7D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spiritual Disruption","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"bonus","description":{"value":"<p>You channel disruptive power that severs a foe's spiritual connection to their heretical magic. Make a melee Strike. If the attack hits, any time the target attempts to cast a divine or occult spell, the spell is disrupted unless they succeed at a @Check[type:flat|dc:5] (@Check[type:flat|dc:7] on a critical hit); if the target is also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg], it must attempt the harder of the two flat checks (but not both). This effect lasts for 1 minute.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Pyre"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"spiritual-disruption","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FlsAYAGEiZg1gg7D"}}}
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{"_id":"Fn8dEIcUZVxuWJgN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Water Elemental","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can summon an elemental ally. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj]</em> as a 5th-level primal innate spell, but the elemental summoned must be a water elemental.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"summon-water-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fn8dEIcUZVxuWJgN"}}}
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{"_id":"FnGOkNyLF4w3FyqZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fang Sharpener","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. If you're an irongut goblin, you gain a jaws unarmed attack that deals 1d4 piercing damage, and if you're a razortooth goblin, your jaws unarmed attack deals 1d8 piercing damage and loses the finesse trait. Whenever you score a critical hit with your jaws unarmed attack, your target takes [[/r 1[bleed]]] damage per weapon damage die.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"irongut goblin or razortooth goblin heritage"}]},"rules":[{"baseType":"jaws","category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d4"}},"img":"systems/pf2e/icons/features/ancestry/razortooth-goblin.webp","key":"Strike","label":"PF2E.Weapon.Base.jaws","predicate":["heritage:irongut-goblin"],"slug":"irongut-jaws"},{"definition":["item:slug:razortooth-jaws"],"key":"AdjustStrike","mode":"remove","predicate":["self:heritage:razortooth-goblin"],"property":"weapon-traits","value":"finesse"},{"key":"DamageDice","override":{"upgrade":true},"predicate":["heritage:razortooth-goblin"],"selector":"razortooth-jaws-damage"},{"critical":true,"damageType":"bleed","key":"FlatModifier","predicate":[{"or":["item:slug:irongut-jaws","item:slug:razortooth-jaws"]}],"selector":"unarmed-damage","value":"@weapon.system.damage.dice"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"fang-sharpener","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FnGOkNyLF4w3FyqZ"}}}
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{"_id":"FoJd0oiEQ9mF5KS9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady Spellcasting (Magus)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Confident in your technique, you don't easily lose your concentration when you Cast a Spell.</p>\n<p>If a reaction would disrupt your spellcasting action, attempt a @Check[type:flat|dc:15] check. If you succeed, your action isn't disrupted.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"steady-spellcasting-magus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FoJd0oiEQ9mF5KS9"}}}
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{"_id":"FoWO4RnHRwfEIC7Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Widen Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid","manipulate","metamagic","oracle","sorcerer","witch","wizard"]},"slug":"widen-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FoWO4RnHRwfEIC7Q"}}}
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{"_id":"Fpsd8Y8qJ3Tdbiyz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Brains!","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive).</p>\n<hr />\n<p>You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor. You gain a +1 status bonus on skill checks to Recall Knowledge for 1 hour. If the humanoid had a higher modifier to the skill check you're using to Recall Knowledge than you do, the status bonus increases to +2.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Feast"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"brains","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fpsd8Y8qJ3Tdbiyz"}}}
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{"_id":"FqZKSSBU7M4zhsXM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resist Ruin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need. You gain resistance 5 to negative energy, and once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em> as a divine innate spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"negative","value":5}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"resist-ruin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FqZKSSBU7M4zhsXM"}}}
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{"_id":"FqrfyUtoBWJNnSi6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pain Tolerance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You're from Alkenstar or the Mana Wastes.</p>\n<hr />\n<p>You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], or @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7].</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Fortitude saves"}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["inflicts:clumsy","inflicts:drained","inflicts:enfeebled"]}],"selector":"saving-throw","value":1},{"key":"Resistance","type":"mental","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"uncommon","value":["barbarian","fighter"]},"slug":"pain-tolerance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FqrfyUtoBWJNnSi6"}}}
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{"_id":"FrlhErsjR6fEn6kX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Minor Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've dabbled in minor magical abilities. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips that are available in that tradition. You gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, your key spellcasting ability is Charisma, and you're trained in spell attack rolls and DCs for the tradition you chose.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"minor-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FrlhErsjR6fEn6kX"}}}
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{"_id":"FrzskqwNWexKY5BA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Advantage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can take advantage of the terrain to bypass foes' defenses. Non-lizardfolk creatures in difficult terrain are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you. If you have a swim Speed, non-lizardfolk creatures that are in water and lack a swim Speed are also flat-footed to you.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"terrain-advantage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FrzskqwNWexKY5BA"}}}
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{"_id":"Fs88vjez9px2mmrC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Swipe","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your Spellstrike is charged.</p>\n<hr />\n<p>You attack in an arc and enact your spell against everyone you hit. Make a Spellstrike, but roll separate Strikes to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. A Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you make both attacks.</p>\n<p>If you're using a weapon that has the sweep trait, its circumstance bonus applies against both targets. You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.</p>\n<p>If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, the spell is lost completely only if both Strikes are critical failures.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"spell-swipe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fs88vjez9px2mmrC"}}}
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{"_id":"Fs9ZMHZNCBo7B5Zc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vengeful Oath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: \"You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren't engaged in a mission that would prevent your doing so.\"</p>\n<section>\n<p>You can use <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn't prevent you from healing such a creature with lay on hands; you choose whether to heal or harm.</p>\n</section>"},"level":{"value":2},"prerequisites":{"value":[{"value":"paladin cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"vengeful-oath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Fs9ZMHZNCBo7B5Zc"}}}
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{"_id":"FtO8DjjMLBtWiRhZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Oracle Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Oracle Spellcasting"},{"value":"master in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-oracle-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FtO8DjjMLBtWiRhZ"}}}
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{"_id":"FwMTsYc87uU2q4Ox","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beastbrood","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories—enough to play the role of noble as needed, no matter your origins. You're trained in Society. If you're already trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the @UUID[Compendium.pf2e.feats-srd.JtjnFsOToBLnSRO9] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.JtjnFsOToBLnSRO9"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"beastbrood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.FwMTsYc87uU2q4Ox"}}}
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{"_id":"G1BPXzTzrUE4IndV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defy The Darkness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.</p>\n<p>You gain @UUID[Compendium.pf2e.ancestryfeatures.vPhPgzpRjYDMT9Kq], enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c]</em> spell). You can't cast spells with the darkness trait, use item activations with the darkness trait, or use any other ability with the darkness trait.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"darkvision"}]},"rules":[{"key":"Sense","selector":"greaterDarkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"defy-the-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G1BPXzTzrUE4IndV"}}}
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{"_id":"G43fiFtxFR24CWRs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Warrior Aspect","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can alter your form to gain an aspect of the animal your mask represents. You gain the magic warrior aspect focus spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magic Warrior Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":9,"value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magic-warrior-aspect","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G43fiFtxFR24CWRs"}}}
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{"_id":"G6rCbMrHacYWNu1K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aggravating Scratch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional [[/r 1d4[persistent,poison]]] on a critical hit.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"claw unarmed attack"}]},"rules":[{"category":"persistent","critical":true,"damageType":"poison","diceNumber":1,"dieSize":"d4","key":"DamageDice","selector":"claw-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk","disease"]},"slug":"aggravating-scratch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G6rCbMrHacYWNu1K"}}}
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{"_id":"G8WgbujrrnMQUQ8E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Share Thoughts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers. You can cast <em>@UUID[Compendium.pf2e.spells-srd.D442XMADp01qJ7Cs]</em> as an innate occult spell once per day, but you can target only other elves or half-elves.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"share-thoughts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G8WgbujrrnMQUQ8E"}}}
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{"_id":"G8iGrx1qBDwLk1HO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Piercing Critical","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attacks with your preferred weapons deal especially devastating wounds. When you Strike with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"piercing-critical","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G8iGrx1qBDwLk1HO"}}}
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{"_id":"G9l2g7sDpPVbZJza","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Mount","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.</p>\n<hr />\n<p>You and your mount can spring into action at a moment's notice. You @UUID[Compendium.pf2e.actionspf2e.PM5jvValFkbFH3TV] the creature and @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] to issue it an order of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cavalier Dedication"},{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"quick-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.G9l2g7sDpPVbZJza"}}}
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{"_id":"GAh4CwCMS3Gsl8WH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tengu Feather Fan","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a <em>tengu feather fan</em>: a magic item of light Bulk with a level equal to your level and the evocation and primal traits. You (and only you) can use the <em>tengu feather fan</em> to cast tengu magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your <em>tengu feather fan</em>, but you can never have more than three activations per day, no matter how many such feats you have. The DC for spells you cast with your <em>tengu feather fan</em> is your class DC or spell DC, whichever is higher. You can cast the 1st-level <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> spell by activating your <em>tengu feather fan</em>. @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:air,evocation,item:trait:spell,primal]{Fortitude saving throw}</p>\n<hr />\n<p><strong>Activate</strong> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You cast one of the spells contained in your t<em>engu feather fan</em>. Activating the fan takes the spell's normal number of actions. You can also Activate the fan to cast a cantrip you've gained from a heritage or ancestry feat; this activation doesn't count against the fan's uses per day.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.KekfZ6eRzoZVRemw"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"tengu-feather-fan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GAh4CwCMS3Gsl8WH"}}}
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{"_id":"GByIIkeHN3JWkZIZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mask Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask takes on a personality of its own, allowing it to serve as your familiar. Though you can still wear it as a mask, you can detach it from your face to grant it a bodily form of colored light that allows it to move around; usually, this is a miniature form of the animal the mask represents. Detaching or reattaching the familiar to transform it is a two-action activity. Even in mask form, the familiar can move around on its master's face and speaks in a distinct voice (if it can talk). It is easily recognized as more than a simple mask unless the familiar succeeds at a Deception check to Impersonate a mask. Other than its appearance and the fact that it can be worn, it functions as other familiars. Your mask familiar has access to the mask freeze familiar ability</p>\n<p><strong>Mask Freeze</strong> When in mask form, your familiar can hide its obvious supernatural qualities to pass as a simple, unassuming mask. It doesn't need to Impersonate to fool a passing glance, and it gains a +4 circumstance bonus to its Deception DC against an active observer Seeking or otherwise studying it.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication "}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mask-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GByIIkeHN3JWkZIZ"}}}
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{"_id":"GE96a0UGPYM74qjI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cleave","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.</p>\n<hr />\n<p>You swing clear through one foe and into another. Make a melee Strike against the second foe.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"cleave","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GE96a0UGPYM74qjI"}}}
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{"_id":"GELhS1k0vHEi1PK3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Ferocity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use Orc Ferocity with a frequency of once per hour, rather than once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Orc Ferocity"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"incredible-ferocity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GELhS1k0vHEi1PK3"}}}
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{"_id":"GEvaoKgQteMrd4ub","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reptile Speaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are reptiles (the GM determines which animals count as reptiles).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"reptile-speaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GEvaoKgQteMrd4ub"}}}
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{"_id":"GF9kkULUYowgjEWM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rough Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are especially good at riding traditional goblin mounts. You gain the @UUID[Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV] feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion's steed ally.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV"},{"key":"FlatModifier","predicate":["action:command-an-animal",{"or":["target:goblin-dog","target:wolf"]}],"selector":"nature","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"rough-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GF9kkULUYowgjEWM"}}}
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{"_id":"GFtNQvpzuqtsdOTG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hunter's Aim","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey's concealed condition.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"domain":"attack-roll","key":"RollOption","option":"hunters-aim","toggleable":true},{"key":"FlatModifier","predicate":["hunters-aim","hunted-prey","ranged"],"selector":"attack","type":"circumstance","value":2},{"key":"Note","predicate":["hunters-aim","hunted-prey","ranged","target:condition:concealed"],"selector":"attack","text":"Ignore your prey's concealed condition.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","ranger"]},"slug":"hunters-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GFtNQvpzuqtsdOTG"}}}
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{"_id":"GIKySPq1n7xUmICw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Metamorphosis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned to manipulate the innate power of your bloodline and adapt it to your needs. When making your daily preparations, you can swap out a single spell of 9th level or lower for another spell of the same level. You can't swap out spells granted specifically by your bloodline.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"bloodline-metamorphosis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GIKySPq1n7xUmICw"}}}
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{"_id":"GJIAecRq1bD2r8O0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Riposte","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach critically fails a Strike against you</p>\n<p><strong>Requirements</strong> You are benefiting from @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou]</p>\n<hr />\n<p>A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] action against the triggering opponent.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","ranger"]},"slug":"twin-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GJIAecRq1bD2r8O0"}}}
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{"_id":"GKP2dHkgQw1o0k8g","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Persistent Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained your physical form to remain stable within the a given altered state. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Extend Elixir"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"persistent-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GKP2dHkgQw1o0k8g"}}}
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{"_id":"GLHh9MWlcINLC6Q0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Engine of Destruction","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Your construct unleashes a broad swath of devastation by separating its limbs, deploying @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it Strides once, then makes a Strike against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"construct innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"engine-of-destruction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GLHh9MWlcINLC6Q0"}}}
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{"_id":"GLbl3qoWCvvjJr4S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tangle Of Battle","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You critically hit an adjacent enemy.</p>\n<hr />\n<p>Your vicious Strike pulls you close, giving you the opportunity to grab your foe. Attempt to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the triggering enemy.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"tangle-of-battle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GLbl3qoWCvvjJr4S"}}}
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{"_id":"GMrJdGwajADbL1y5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diamond Soul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have fortified your body and mind against eldritch effects. You gain a +1 status bonus to saving throws against magic.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","primal","occult","divine"]}],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"diamond-soul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GMrJdGwajADbL1y5"}}}
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{"_id":"GNMy7NYfF3AQwHpN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Health","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"key":"FlatModifier","label":"Divine Heath (vs. diseases)","predicate":["disease"],"selector":"saving-throw","type":"status","value":1},{"key":"Note","predicate":["mental"],"selector":"saving-throw","text":"If you roll a success on a save against a disease, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-health","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GNMy7NYfF3AQwHpN"}}}
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{"_id":"GPsYtPdkAkk710F3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Suli-jann","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together. You inherited a janni's nature as a wanderer and ability to survive in many types of environment, from the hottest desert to the coldest tundra. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu] skill feat as a bonus feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","suli"]},"slug":"suli-jann","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GPsYtPdkAkk710F3"}}}
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{"_id":"GTA6QM7cH40L8H5Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Disguise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can disguise yourself with magical illusions. You can cast <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> once per day as a 1st-level primal innate spell. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"fey-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GTA6QM7cH40L8H5Q"}}}
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{"_id":"GV0lOcVgcetsUlLO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Brilliant Crafter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your skill at crafting is unparalleled. You become an expert in Crafting. At 7th level you become a master in Crafting, and at 15th level, you become legendary in Crafting and you become an expert in your inventor class DC.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Inventor Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":{"brackets":[{"end":6,"start":4,"value":2},{"end":14,"start":7,"value":3},{"start":15,"value":4}]}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.inventor.rank","predicate":[{"gte":["self:level",15]}],"value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"brilliant-crafter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GV0lOcVgcetsUlLO"}}}
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{"_id":"GWnQMjSAIG6qcV8J","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reach for the Stars","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The sky's the limit, as long as you've got enough black powder. When you use Black Powder Boost, you can expend additional black powder or ammunition to boost yourself farther. For each dose of black powder or piece of firearm ammunition you spend in addition to your shot, you add another 10 feet to the height or distance of your @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], to a maximum of 5 boosts (a +50-foot status bonus). You must be wearing a dose of black powder or piece of ammunition, or have it in hand, to detonate it for a boost. You can choose at which points in your Leap you detonate each boost, allowing you to change direction each time. You must then move in a straight line until you boost again or end your Leap.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Black Powder Boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"reach-for-the-stars","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GWnQMjSAIG6qcV8J"}}}
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{"_id":"GYdLf1LhvSUeu95Y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harmlessly Cute","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the @UUID[Compendium.pf2e.feats-srd.KIK2Eza9TK47MEb2] skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["deception"],"selector":"initiative","type":"circumstance","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.KIK2Eza9TK47MEb2"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"harmlessly-cute","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GYdLf1LhvSUeu95Y"}}}
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{"_id":"GYvaR6ZD8ZKdQWrF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stone Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can transform your body into a pure primal manifestation of earth, an elemental. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em> as a 7th-level primal innate spell, but you can only choose the earth elemental form.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"stone-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GYvaR6ZD8ZKdQWrF"}}}
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{"_id":"GZba7ped7ZxYHchf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Professional","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as @UUID[Compendium.pf2e.feats-srd.467qQoiy6bjWU1G8], except you gain higher-level jobs when you Earn Income with Lore.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Lore"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-professional","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GZba7ped7ZxYHchf"}}}
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{"_id":"GZrvQo5FcoP5qocX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gaping Flesh","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature you are aware of damages you with a melee Strike.</p>\n<hr />\n<p>Your wound yawns open, appalling your attacker. The attacker must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] saving throw against your class or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} on a critical failure). It can't recover from the sickened condition while it's adjacent to you.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"gaping-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GZrvQo5FcoP5qocX"}}}
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{"_id":"Gcliatty0MGYbTVV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oracular Warning","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are about to roll initiative.</p>\n<hr />\n<p>You have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes. One ally of your choice can roll twice for initiative and use the better result; this is a fortune effect. If you are legendary in Religion, you receive two visions and can warn two allies, granting them both this benefit.</p>\n<p>You are momentarily thrown off by the divine insight, however, and you must roll twice for your initiative roll and use the worse result. This is a misfortune effect. The two effects are tied together; if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Oracular Warning does nothing. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","divine","oracle"]},"slug":"oracular-warning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Gcliatty0MGYbTVV"}}}
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{"_id":"GdZLxDtFXaQI3Fop","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expeditious Search","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you've Searched an area before walking into it (up to half your Speed). If you're legendary in Perception, you instead Search areas four times as quickly.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"expeditious-search","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GdZLxDtFXaQI3Fop"}}}
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{"_id":"GfpHBiOX02PQz0Pm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spew Tentacles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD]</em> once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin Grappling creatures as usual. The tentacles recognize you as a part of them and don't attempt to Grapple you, even if you are in the area.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"spew-tentacles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GfpHBiOX02PQz0Pm"}}}
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{"_id":"GgerQCCsGibaGWq0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Necromantic Physiology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. You gain a +2 circumstance bonus to saves against diseases.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["disease"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"necromantic-physiology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GgerQCCsGibaGWq0"}}}
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{"_id":"Gh0rJNsdxBacK9b8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conrasu Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F], @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O], @UUID[Compendium.pf2e.equipment-srd.aXuJh4i8HqSu6NYV], @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS], and all conrasu weapons(@UUID[Compendium.pf2e.equipment-srd.7WRzbBTOCsJx5f7L]) in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longspear.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"conrasu-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Gh0rJNsdxBacK9b8"}}}
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{"_id":"GjQZMmw2sz8OyLxj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tengu Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Tengu Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"tengu-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GjQZMmw2sz8OyLxj"}}}
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{"_id":"GkPbsX5RZWyI0qFj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Psychopomp Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar becomes a masked psychopomp-an extraplanar guardian of the cycle of souls. This familiar continues to use all the same rules as other familiars, but one of its abilities must always be speech and it has the monitor and psychopomp traits. As normal when a familiar must always have a certain ability, the speech ability counts against your familiar's abilities each day.</p>\n<p>You can select three familiar or master abilities each day, instead of two, but one must be one of the following psychopomp familiar abilities.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.o0fxDDUu2ZSWYDTr]</strong> Your familiar gains lifesense with a range of 30 feet.</li>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.nrPl3Dz7fbnmas7T]</strong> Your familiar can touch incorporeal creatures. If you have the spell delivery master ability from your familiar, any spell the familiar delivers with it gains the benefits of the <em>@UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R]</em> property rune.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Soul Warden Dedication"},{"value":"familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":3}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"psychopomp-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GkPbsX5RZWyI0qFj"}}}
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{"_id":"GndRoEYD3uWjJji3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Purge Sins","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You call on your celestial forebears to rid your body of all toxins and impurities. For each disease or poison currently affecting you, attempt a Religion check to counteract that disease or poison. As normal, your counteract level is equal to half your level, rounded up.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["healing"]},"slug":"purge-sins","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GndRoEYD3uWjJji3"}}}
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{"_id":"GsrwoQ7DIjERXuPf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Superior Bond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you draw upon your bonded item, you can leave a bit of energy within it for later use. You can use Drain Bonded Item one additional time per day, but only to cast a spell 2 or more levels lower than your highest-level wizard spell slot.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"arcane bond"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"superior-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GsrwoQ7DIjERXuPf"}}}
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{"_id":"Gu8IAYxwNdQM603P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read the Land","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to commune with the land to learn information. You learn the <em>@UUID[Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr]</em> ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"master in Nature"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"read-the-land","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Gu8IAYxwNdQM603P"}}}
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{"_id":"GuEdTz1VMEptQnOd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stoked Flame Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're unarmored.</p>\n<hr />\n<p>You enter a stance of fast, fiery movements. You can make flashing spark attacks that deal 1d8 slashing damage. They are in the brawling group and have the forceful, nonlethal, sweep, and unarmed traits. If you have access to the flashing sparks' critical specialization effect, you can take an alternate effect instead: if your critical Strike dealt damage, the target takes 1d6 persistent fire damage.</p>\n<p>While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have incredible movement, increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rp1YauUSULuqW8rs]</p>\n<hr />\n<p><strong>Special</strong> This feat gains your choice of either the divine or occult trait, matching your ki spell tradition if possible.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evocation","fire","monk","stance"]},"slug":"stoked-flame-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GuEdTz1VMEptQnOd"}}}
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{"_id":"GvQ9FQ02i7GYuRRh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pact of Draconic Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard. You gain the @UUID[Compendium.pf2e.actionspf2e.oanRfXGLnBm6mMVg] activity. In exchange, you promise to search for objects the dragon wants for its hoard upon request. These requests might be extremely specific unique objects, or they might be a broad category of objects. While the dragon agrees to pay you a fair price for the item you retrieve, the pact requires you to give your time and service.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pactbinder Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.oanRfXGLnBm6mMVg"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["arcane","archetype","evocation"]},"slug":"pact-of-draconic-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GvQ9FQ02i7GYuRRh"}}}
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{"_id":"Gw0wGXikhAhiGoud","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Takedown","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","ranger"]},"slug":"twin-takedown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Gw0wGXikhAhiGoud"}}}
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{"_id":"Gz9NQBjSDRQP8YTY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Striker's Scroll","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can attach a scroll to your weapon or <em>@UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO]</em> to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY] action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.</p>\n<p>You can Cast the Spell from the scroll as part of a Spellstrike, assuming the spell is one you could normally use with Spellstrike. You can't Cast the Spell in any other way while it's affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal—if a bit crumpled-scroll.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"strikers-scroll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Gz9NQBjSDRQP8YTY"}}}
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{"_id":"H0tffYs7ODMQ3JJj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Transposition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so connected to the wilderness that you can magically jump from place to place within it. You gain the <em>@UUID[Compendium.pf2e.spells-srd.rtA3HRGoy7PQTOhq]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"terrain-transposition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H0tffYs7ODMQ3JJj"}}}
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{"_id":"H2GlPobLyqgBYbd9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hybrid Study Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Gain the conflux spell from a hybrid study of your choice. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying your spellbook and performing a physical regimen. You don't gain any of the hybrid study's other benefits.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magus Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hybrid-study-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H2GlPobLyqgBYbd9"}}}
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{"_id":"H3I2X0f7v4EzwxuN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Automatic Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know basic facts off the top of your head. Choose a skill you're an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round.</p>"},"level":{"value":2},"maxTakable":null,"prerequisites":{"value":[{"value":"expert in a skill with the recall knowledge action"},{"value":"Assurance in that skill"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"automatic-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H3I2X0f7v4EzwxuN"}}}
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{"_id":"H5uZqYVClk3s62ce","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Remediate","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>If your next action is to use your divine font to cast a 3-action <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell to damage creatures, you can harness the residual energy to counterbalance opposing forces.</p>\n<p>You use your <em>heal</em> or <em>harm</em> spell to attempt to counteract one effect in the spell's area with the chaotic, evil, good, or lawful trait. The chosen trait must oppose one component of your deity's alignment; if your deity is neutral, you can choose any one trait.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":16},"prerequisites":{"value":[{"value":"harmful font or healing font"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"remediate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H5uZqYVClk3s62ce"}}}
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{"_id":"H63SJLkenhLDkVnN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"The Tyrant Falls!","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects:</p>\n<ul>\n<li>At the beginning of each of your turns, you become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} or increase the value of your drained condition by 1 if you are already drained. You can't reduce the value of your drained condition or remove it while The Tyrant Falls! is active. While The Tyrant Falls! is active, your drained condition does not penalize your Fortitude save.</li>\n<li>You can cast <em>@UUID[Compendium.pf2e.spells-srd.AsKLseOo8hwv5Jha]</em> at will without expending Focus Points. When you do, increase the area to a @Template[type:cone|distance:40].</li>\n<li>You gain resistance to all damage equal to half your character level.</li>\n<li>Any melee weapon you wield gains the reach trait if it didn't already possess it, or increases its reach by 5 feet if it already has the reach trait. Your Strikes with that weapon deal an extra 2d6 positive or negative damage (whichever is more effective against the target).</li>\n</ul>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"Invoke the Crimson Oath"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"the-tyrant-falls","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H63SJLkenhLDkVnN"}}}
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{"_id":"H6qletvAJUCC1aIa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hulking Size","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"hulking-size","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H6qletvAJUCC1aIa"}}}
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{"_id":"H7Ocx80td7Sx7Cqn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expand Aura","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You focus your divine power to extend your influence. Select one aura you have from a champion feat or feature, such as @UUID[Compendium.pf2e.feats-srd.TIwk07T0OxSbcOpJ] or @UUID[Compendium.pf2e.feats-srd.YawVDUc9uzREIAnO]. The radius of the aura is doubled until the start of your next turn.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"You have at least one aura from a champion feat or feature."}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion","concentrate"]},"slug":"expand-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H7Ocx80td7Sx7Cqn"}}}
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{"_id":"H86VNC6cNWhBI8Ed","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knight Reclaimant Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<div> </div>\n<p>You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead's special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead's innate spells (but not its prepared or spontaneous spells).</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.OcioDiLTdgzvT8VX]{Knight Reclaimant} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Survival"},{"value":"trained in Stealth"},{"value":"any non-evil alignment"},{"value":"member of the Knights of Lastwall of knight rank"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"knight-reclaimant-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H86VNC6cNWhBI8Ed"}}}
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{"_id":"H95Gh2nKUp9NKFuR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Blending","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature attempts a flat check to target you while you're @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] due to dim light or darkness.</p>\n<hr />\n<p>You draw shadows close to create a shroud. Increase the DC of the flat check by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling","illusion","occult","shadow"]},"slug":"shadow-blending","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H95Gh2nKUp9NKFuR"}}}
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{"_id":"H965m1koFvY4FQkF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Form Of The Bat","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You can transform into a harmless bat. You gain the effects of a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, except you always transform into a bat.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","dhampir","divine","polymorph","transmutation"]},"slug":"form-of-the-bat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.H965m1koFvY4FQkF"}}}
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{"_id":"HAMy8UiUqCGFdhrf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lemma Of Vision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"lemma-of-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HAMy8UiUqCGFdhrf"}}}
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{"_id":"HB0jvWCdim1p91q1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spiritual Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a vague connection to the Ethereal Plane that enables you to notice spirits. While you're exploring but not @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as celestials, fiends, and monitors.</p>\n<p>You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, while @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeking}, and on the automatic secret check you gain while exploring even if you aren't Searching. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object.</p>\n<p>When you notice a creature with your Spiritual Sense, you also learn its location, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to you if it had been @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","divine","oracle"]},"slug":"spiritual-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HB0jvWCdim1p91q1"}}}
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{"_id":"HBZSP3ABqmsV9FXH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Shooter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"advanced-shooter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HBZSP3ABqmsV9FXH"}}}
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{"_id":"HBhLR980Q0cb2rxp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Debilitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have perfected the formulas for bombs that impede your enemies.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10], your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","debilitating-bomb"],"selector":"attack-roll","text":"If your bomb hits, the target must critically succed at its Fortitude save to avoid the condition the bomb imposes.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perfect-debilitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HBhLR980Q0cb2rxp"}}}
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{"_id":"HCoDbriaPwnurcNP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gear Up","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether it's wooden stakes, <em>@UUID[Compendium.pf2e.equipment-srd.z9T4c1hXwOotsMCp]</em>, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities. You gain the @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] and @UUID[Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A] feats. When using Prescient Planner specifically to pull out an item you need to deal with an undead's weakness or vulnerability, you can pull out the item as a 2-action activity to remove your backpack (or similar container) and draw the item, rather than taking 1 minute.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.HVP3ZGIOlxlFy0ni] feat, you keep your sanctum well stocked with the basics and can spend 1 hour in your sanctum refreshing your supplies in order to meet the requirements for Prescient Planner, even if you haven't been able to purchase goods.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gear-up","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HCoDbriaPwnurcNP"}}}
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{"_id":"HCxmS8QGHL5O7LUf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Offensive Analysis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can enhance your senses and mental state to consider every aspect of an attack. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> as a divine innate spell once per day.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"offensive-analysis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HCxmS8QGHL5O7LUf"}}}
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{"_id":"HEBXaS656MZTiWFu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lengthy Diversion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"lengthy-diversion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HEBXaS656MZTiWFu"}}}
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{"_id":"HEZeZcBWQR1QeWDo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Astonishing Explosion","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL] to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] level.</p>\n<hr />\n<p>Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded. Any target hit by your Strike with the bomb is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by you for 1 round. On a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"additive2":"Additive 2","alchemical":"Alchemical"},"value":["additive2","alchemical"]},"slug":"astonishing-explosion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HEZeZcBWQR1QeWDo"}}}
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{"_id":"HEvk4ja8nJ3RVEqi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skin Split","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin. You immediately end all persistent damage from effects that coat your skin (such as fire and most persistent acid damage). If you're suffering from an effect other than persistent damage that depends on continuous contact with your skin, and if that effect allows a saving throw, immediately attempt a new saving throw against that effect.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"skin-split","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HEvk4ja8nJ3RVEqi"}}}
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{"_id":"HHAGiBYVv8nyUEsd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual-Handed Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a one-handed melee weapon and have a free hand.</p>\n<hr />\n<p>You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.</p>\n<p>Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands.</p>\n<p>If the weapon doesn't normally have the two-hand trait, increase its weapon damage die by one step for this attack. If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon's number of damage dice.</p>\n<p>When the Strike is complete, you resume gripping the weapon with only one hand. This action doesn't end any stance or fighter feat effect that requires you to have one hand free.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"dual-handed-assault","toggleable":true},{"key":"DamageDice","override":{"upgrade":true},"predicate":["dual-handed-assault","item:hands-held:1",{"nor":["two-hand-d6","two-hand-d8","two-hand-d10","two-hand-d12"]}],"selector":"strike-damage"},{"key":"FlatModifier","predicate":["dual-handed-assault","item:hands-held:1",{"or":["two-hand-d6","two-hand-d8","two-hand-d10","two-hand-d12"]}],"selector":"strike-damage","type":"circumstance","value":"@weapon.system.damage.dice"},{"key":"DamageDice","override":{"dieSize":"d6"},"predicate":["dual-handed-assault","item:hands-held:1","item:trait:two-hand-d6"],"selector":"strike-damage"},{"key":"DamageDice","override":{"dieSize":"d8"},"predicate":["dual-handed-assault","item:hands-held:1","item:trait:two-hand-d8"],"selector":"strike-damage"},{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":["dual-handed-assault","item:hands-held:1","item:trait:two-hand-d10"],"selector":"strike-damage"},{"key":"DamageDice","override":{"dieSize":"d12"},"predicate":["dual-handed-assault","item:hands-held:1","item:trait:two-hand-d12"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"dual-handed-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HHAGiBYVv8nyUEsd"}}}
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{"_id":"HIyuVIh2XSDz3h2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skim Scroll","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can activate the magic of a scroll with a cursory read as you draw it from your belt. You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw forth a scroll, then use @UUID[Compendium.pf2e.feats-srd.uR62fVC9FyQAMCO1] on the scroll.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scroll Trickster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"skim-scroll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HIyuVIh2XSDz3h2j"}}}
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{"_id":"HJBDFHIaJ3lfxcbs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Maneuvering Spell","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You begin to Cast a Spell that requires at least 2 actions to cast.</p>\n<p>You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield. You @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB], @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], or @UUID[Compendium.pf2e.actionspf2e.OdIUybJ3ddfL7wzj]. This action can be before or after you Cast the Spell.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Sixth Pillar Dedication"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"common","value":["archetype"]},"slug":"maneuvering-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HJBDFHIaJ3lfxcbs"}}}
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{"_id":"HJYQlmGTdtyGWr6a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Leap","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"powerful-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a"}}}
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{"_id":"HKGyFj2w5dzkf3SW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Illusionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>By drawing upon the First World's magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, <em>@UUID[Compendium.pf2e.spells-srd.4ZGte0i9YbLh4dRi]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em>. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Illusion Sense"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"natural-illusionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HKGyFj2w5dzkf3SW"}}}
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{"_id":"HKNOA5WGBWGEpdmH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Redirecting Shot","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>Seeing your ally's attack about to go astray, you fire your weapon to right its course. Discharge your firearm and roll a d20. Your ally uses this roll instead of their own, and the attack ignores bonuses the target would gain against the attack from lesser or standard cover.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["fortune","gunslinger"]},"slug":"redirecting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HKNOA5WGBWGEpdmH"}}}
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{"_id":"HLC9g1pwluDl6vy7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read Disaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.</p>\n<p>You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>, except you learn only about the dangers ahead; any results of \"weal\" are instead \"nothing,\" and results of \"weal and woe\" are instead \"woe.\" If you are legendary in Religion, you take only 1 minute to Read Disaster.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","exploration","oracle","prediction"]},"slug":"read-disaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HLC9g1pwluDl6vy7"}}}
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{"_id":"HLCeP87w7qEy8PUH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"To the Ends of the Earth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to track your prey has surpassed explanation, allowing you to trace your prey's movements and predict its location with ease.</p>\n<p>When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] on a creature within 100 feet, you can follow that creature's movements, allowing you to know the creature's exact location no matter how far away it becomes, as long as it remains your prey.</p>\n<p>You must be legendary in Nature to track your prey's location across teleportation or planar travel. This feat gains the detection, divination, and primal traits if you're legendary in Nature.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Survival"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"to-the-ends-of-the-earth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HLCeP87w7qEy8PUH"}}}
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{"_id":"HOUHs5rahwIsQoBf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stonecunning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone. If you aren't using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn't gain the circumstance bonus, and it takes a -2 circumstance penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"To Notice Unusual Stonework","predicate":["action:seek","terrain:unusual-stonework"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","label":"GM: To Notice Unusual Stonework","predicate":["terrain:unusual-stonework","secret",{"not":"action:seek"}],"selector":"perception","type":"circumstance","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"stonecunning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HOUHs5rahwIsQoBf"}}}
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{"_id":"HOXxEa7sAeAxpKHb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strix Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. You gain the trained proficiency rank in Acrobatics and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Strix Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"strix-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HOXxEa7sAeAxpKHb"}}}
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{"_id":"HPETR6zq8L6YJyi1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Knockback","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success.</p>\n<p>If you push the target into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier, or 8 plus your Strength modifier if you have legendary proficiency in Athletics.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"monk":"Monk"},"value":["monk"]},"slug":"improved-knockback","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HPETR6zq8L6YJyi1"}}}
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{"_id":"HPW7Qi02lkVprW6V","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Silent Step","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You vanish with silent treads. You @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB], then @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]. You still need to meet the requirements to Hide or Sneak, as normal.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk","flourish"]},"slug":"silent-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HPW7Qi02lkVprW6V"}}}
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{"_id":"HRVCODLOrhjRDtGb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sure Foot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know the secrets of moving in your @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF]. You gain a +2 circumstance bonus to skill checks to move within your favored terrain, such as Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on ice, Athletics checks to @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] in rough water, Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p] in windy conditions, and so forth.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Horizon Walker Dedication"},{"value":"expert in Acrobatics"},{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"sure-foot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HRVCODLOrhjRDtGb"}}}
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{"_id":"HSW3N9pfHhM7upRB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Revelation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn a greater revelation spell associated with your mystery.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"initial revelation spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"greater-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HSW3N9pfHhM7upRB"}}}
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{"_id":"HTy9bQsVkKnS8bLT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"As in Life, So in Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Specific memories of your old life are hard to hold onto, but you know things without remembering why. You gain the @UUID[Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte] feat. You can choose any ancestry, but it is likely to be one that matches both your skeleton heritage and who you were in life. As long as your body is completely covered by armor or clothing, you do not have to attempt Deception checks against a creature's Perception DC to successfully Impersonate yourself as a member of that ancestry. This is a non-magical disguise that doesn't protect against divination. This disguise doesn't provide any benefit against a creature actively attempting a Perception check against you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"as-in-life-so-in-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HTy9bQsVkKnS8bLT"}}}
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{"_id":"HVP3ZGIOlxlFy0ni","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hunter's Sanctum","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You establish a safe house where you can prepare for your hunt. The sanctum is roughly the size of a 20-foot cube. This sanctum is in a location you have access to and can be part of a larger structure, such as the basement of a temple or hidden room of a library. Setting up or moving your sanctum takes a week of downtime. Your sanctum protects objects and people inside it from magical detection and the prying eyes of undead. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em>, using your Religion modifier for the counteract DC and half your level rounded up for the counteract level. Additionally, undead attempting to locate the entrance to your sanctum via mundane Perception must succeed against either your Religion DC or the normal DC to find the sanctum, whichever is higher.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hunters-sanctum","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HVP3ZGIOlxlFy0ni"}}}
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{"_id":"HVwmYfSLhrnCksHV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Targeting Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You carefully track your prey's position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and all cover.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Hunter's Aim"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","press","ranger"]},"slug":"targeting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HVwmYfSLhrnCksHV"}}}
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{"_id":"HWLD3zGFBIjCDATo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Planar Sidestep","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature hits you with a melee Strike.</p>\n<hr />\n<p>You shift your body briefly between planes, reducing the damage from your foe's attack. You gain resistance 25 to all damage against the triggering attack. Observers simply see you shimmer with elemental energy for a moment, just as the attack lands.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"planar-sidestep","toggleable":true},{"key":"Resistance","predicate":["planar-sidestep"],"type":"all-damage","value":25}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["arcane","concentrate","conjuration","ifrit","oread","suli","sylph","undine"]},"slug":"planar-sidestep","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HWLD3zGFBIjCDATo"}}}
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{"_id":"HZJqMESaEHTfefz3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cindersoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is @Check[type:flat|dc:10]{10} instead of 15 (or @Check[type:flat|dc:5]{5} if you have particularly effective assistance).</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","lineage"]},"slug":"cindersoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HZJqMESaEHTfefz3"}}}
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{"_id":"HauCZuLvIthFe2we","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Draconic Sycophant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck. You gain a +2 circumstance bonus to Perception checks and saving throws against dragons.</p>\n<p>In addition, whenever you meet a creature with the dragon trait in a social situation, you can attempt a Diplomacy check to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on that creature immediately, rather than after conversing for 1 minute; you take a -5 penalty to this check. If you fail, you can choose to engage in 1 minute of conversation and then attempt a new check rather than accept the failure or critical failure result.</p>\n<hr />\n<p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.cc8O47KFsODReoBe] skill feat, you don't take the penalty to your immediate Diplomacy check if the target has the dragon trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:trait:dragon"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["origin:trait:dragon"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"draconic-sycophant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HauCZuLvIthFe2we"}}}
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{"_id":"HbBNuT1bqdcCU9hM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Sun Blessing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to the Old Sun Gods grows stronger. You gain an advanced domain spell from a domain you chose with Blessing of the Sun Gods. Increase the number of Focus Points in your focus pool by 1.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time you do so, you must select a different domain for which you have an initial domain spell from Blessing of the Sun Gods.</p>"},"level":{"value":12},"maxTakable":null,"prerequisites":{"value":[{"value":"Blessing of the Sun Gods"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-sun-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HbBNuT1bqdcCU9hM"}}}
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{"_id":"HdhnAm9SNfDqxRSN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"First Revelation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain your mystery's initial revelation spell. Casting this spell progresses your @UUID[Compendium.pf2e.classfeatures.ibX2EhKkyUtbOHLj]. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] in addition to the effects of the minor curse.</p>\n<p>If you don't have one, you gain a focus pool of 1 Focus Point. You can @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oracle Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"first-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HdhnAm9SNfDqxRSN"}}}
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{"_id":"Hey5rucsel7apOOi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Goloma Courage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a fear effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to Demoralize you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"will","type":"save"},{"key":"FlatModifier","predicate":["fear"],"selector":"will-dc","slug":"goloma-courage-fear","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:demoralize"],"selector":"will-dc","slug":"goloma-courage-demoralize","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"goloma-courage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hey5rucsel7apOOi"}}}
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{"_id":"HfebybiUNW8mXOfP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Returning Throw","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.</p>\n<p>Make a ranged Strike with a thrown weapon. Once the Strike is complete, the weapon arcs or ricochets back to your hand. If your hands are full when the weapon returns, it falls to the ground in your space.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"returning-throw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HfebybiUNW8mXOfP"}}}
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{"_id":"HgBksiMTUibPK36M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halcyon Spellcasting Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your knowledge of halcyon magic increases. You gain two common 2nd-level halcyon spells and two 3rd-level halcyon spells. You also gain a 2nd-level halcyon spell slot and a 3rd-level halcyon spell slot. These and all future halcyon spell slots work like the 1st-level halcyon spell slot you gained from Halcyon Speaker Dedication.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Halcyon Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"halcyon-spellcasting-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HgBksiMTUibPK36M"}}}
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{"_id":"HjinlKihkadhkQ4Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrifying Howl","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You unleash a terrifying howl. Attempt Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] each enemy within 30 feet. Regardless of the results of your checks, each enemy is then temporarily immune to Terrifying Howl for 1 minute.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Intimidating Glare"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["auditory","barbarian","rage"]},"slug":"terrifying-howl","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HjinlKihkadhkQ4Z"}}}
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{"_id":"HkbP5zbN2meRiP7w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psi Development","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've found a new mental form. You gain another psi cantrip from your conscious mind: either the standard cantrip you didn't take with Psychic Dedication, or the unique surface psi cantrip. You gain the benefits and the amp for this second psi cantrip. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Psychic Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"psi-development","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HkbP5zbN2meRiP7w"}}}
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{"_id":"HlSwpxreIfsglTJ8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lethargy Poisoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned more than the use of @UUID[Compendium.pf2e.equipment-srd.XyA6PKV46aNlLXOd] from drow lore. During your daily preparations, you can prepare a dose of @UUID[Compendium.pf2e.equipment-srd.zo0ophqfKunJFxZN] from ordinary materials in a wilderness or urban area. If you're an expert in Crafting, you can instead craft a dose of @UUID[Compendium.pf2e.equipment-srd.nn2HAN1XKkKHfVnM]. You can prepare two doses (of either poison) if you're a master in Crafting and three doses if you're legendary in Crafting. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Drow Shootist Dedication"},{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lethargy-poisoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HlSwpxreIfsglTJ8"}}}
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{"_id":"HlqAdfxmcd9gdgHa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Draw From the Land","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You gained a terrain attunement benefit this turn, and it matched the terrain you're in.</p>\n<hr />\n<p>You pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"draw-from-the-land","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HlqAdfxmcd9gdgHa"}}}
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{"_id":"Hmgy0GJKIawAiqHE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Maiden's Mending","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.</p>\n<hr />\n<p>You can tap into some of the magic that flows through your blood to give you new life. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.FIgud5jqZgIjwkRE]</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"maidens-mending","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hmgy0GJKIawAiqHE"}}}
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{"_id":"HpAUTAzEAK7mGsJ8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scrutinizing Gaze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence. You gain a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] when trying to determine if a creature is possessed or under the influence of an effect that would make them controlled, a +2 circumstance bonus to Perception checks made to see through disguises worn by undead, and a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to find @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or undetected haunts or undead within 30 feet of you.</p>\n<p>If you aren't using the Seek action or searching, the GM automatically rolls a secret check for you to notice haunts or undead within 30 feet anyway. This check doesn't gain the usual +2 circumstance bonus, and instead takes a -2 circumstance penalty.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:sense-motive","target:trait:possessed"],"selector":"perception","slug":"gaze-find-possessed","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["target:trait:undead","target:disguised"],"selector":"perception","slug":"gaze-undead-disguise","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["action:seek",{"or":["haunt","target:trait:undead"]}],"selector":"perception","slug":"gaze-seek-undead-haunt","type":"circumstance","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"scrutinizing-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HpAUTAzEAK7mGsJ8"}}}
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{"_id":"HpT1GlcnkCBnDnVF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Barbarian Resiliency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Barbarian Dedication"},{"value":"class granting no more Hit Points per level than 10 + your Constitution modifier"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1},{"key":"FlatModifier","selector":"hp","value":"3 * @actor.flags.pf2e.barbarian.archetypeFeatCount"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"barbarian-resiliency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HpT1GlcnkCBnDnVF"}}}
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{"_id":"HquaVwjOLSPzcJgB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ripostes can deflect attacks back at their source.</p>\n<p>You can use @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] with a trigger of \"A foe outside of your reach critically fails an attack roll against you\" in addition to its usual trigger.</p>\n<p>When you use Opportune Riposte with this new trigger against a ranged attack, your Strike deflects some of the triggering effect back toward its source. Compare the result of your attack roll to the AC of the triggering foe. On a hit, you deal the normal amount of damage for your Strike, but the damage type changes to that of the triggering attack.</p>\n<p>For instance, if you used Opportune Riposte to deflect a <em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em>, your Strike would deal cold damage instead of its normal damage type.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Opportune Riposte"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"impossible-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HquaVwjOLSPzcJgB"}}}
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{"_id":"Ht21JJ95wiHOgZoT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Telekinetic Slip","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> Your turn begins, and you're @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"telekinetic-slip","toggleable":true},{"key":"FlatModifier","predicate":["action:escape","telekinetic-slip"],"selector":["unarmed-attack","acrobatics","athletics"],"type":"status","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["evocation","kashrishi","occult"]},"slug":"telekinetic-slip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ht21JJ95wiHOgZoT"}}}
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{"_id":"Ht6b8H9DpA9lWzAg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced General Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Over the course of adventuring, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, choosing a different feat each time.</p>"},"level":{"value":13},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.AdvancedGeneralTraining.AllowedDrops","predicate":["item:type:feat","item:trait:general"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":7},\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"advancedGeneralTraining","key":"ChoiceSet","prompt":"PF2E.SpecificRule.AdvancedGeneralTraining.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.advancedGeneralTraining}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"advanced-general-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ht6b8H9DpA9lWzAg"}}}
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{"_id":"HtH8MONAzx4eYuJY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Concoction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another alchemist feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Concoction"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-concoction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HtH8MONAzx4eYuJY"}}}
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{"_id":"HvPvyeXM2iMK4OYf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Repeating Hand Crossbow Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in the @UUID[Compendium.pf2e.equipment-srd.zcrIuILnp6oh4dr9] and gain access to repeating hand crossbows and @UUID[Compendium.pf2e.equipment-srd.oJZe5rRitvioUgRh]. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the @UUID[Compendium.pf2e.adventure-specific-actions.Bh1Qnh8JP4CMysRK] action with repeating hand crossbows.</p>\n<p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.meQJfsKVar9tm6c9] feat, you can reload a @UUID[Compendium.pf2e.equipment-srd.xk9bw9ccupAIx7xT] on the move. You can use Running Reload as a 3-action activity to reload a magazine into a repeating hand crossbow after you Stride, Step, or Sneak, or as a 2-action activity if you use a magazine from a shootist bandolier.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Drow Shootist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"traits":{"rarity":"common","value":["archetype"]},"slug":"repeating-hand-crossbow-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HvPvyeXM2iMK4OYf"}}}
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{"_id":"Hwvrive2vBIqZUcE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar Mascot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar is the heart and soul of your adventuring team.</p>\n<p>When selecting master abilities, you can choose an ally to benefit from any specific master ability.</p>\n<p>Each master ability can benefit only a single character, and you can select a specific master ability only once unless the ability says otherwise.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Familiar Master Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"familiar-mascot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hwvrive2vBIqZUcE"}}}
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{"_id":"HxO0Sh3hNFMoSsTB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emancipator's Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that immobilizes, paralyzes, or controls them, roll twice and take the higher result; this is a fortune effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9].</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"emancipators-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HxO0Sh3hNFMoSsTB"}}}
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{"_id":"HxTqYtXRqFkkLfDQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gigantic Megafauna Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gigantic-megafauna-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HxTqYtXRqFkkLfDQ"}}}
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{"_id":"HxkAhxcGvua6SkfS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glib Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your silvertongue mutagen transcends languages and plausibility.</p>\n<p>When affected by a @UUID[Compendium.pf2e.equipment-srd.YwRAHWW8yUI07sy9]{Silvertongue Mutagen} you have created, you ignore circumstance penalties to Deception, Diplomacy, Intimidation, and Performance checks.</p>\n<p>In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages).</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"glib-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HxkAhxcGvua6SkfS"}}}
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{"_id":"Hy8SPadSjukKq078","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sinister Appearance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling. You gain the trained proficiency rank in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce] skill feat, as well as a +2 circumstance bonus on Deception checks to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] when pretending to be a version of yourself who is a tiefling.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"FlatModifier","predicate":["action:impersonate","tiefling-version-of-self"],"selector":"deception","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"sinister-appearance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hy8SPadSjukKq078"}}}
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{"_id":"Hzq8FOtaYWpur2BL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Safety Measures","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter. When you have cover from a bomb, you gain resistance to damage caused by that bomb equal to half your level, plus a value equal to the circumstance bonus to AC granted by the cover. You gain these benefits against your own bombs regardless of whether you have cover.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Demolitionist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"safety-measures","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hzq8FOtaYWpur2BL"}}}
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{"_id":"Hzzf7bi8xBMi6DCL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Sneak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned to exploit your enemies' lowered defenses. When you succeed or critically succeed at a Strike using your Strength modifier on the attack roll and you would deal sneak attack damage, you can change the additional damage from sneak attack into ordinary damage of the same type as your Strike, rather than precision damage.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"powerful-sneak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Hzzf7bi8xBMi6DCL"}}}
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{"_id":"I00uuseTfPypVgLQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Summons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the <em>@UUID[Compendium.pf2e.spells-srd.kwlKUxEuT8T15YW6]</em> order spell.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Call of the Wild"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-summons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I00uuseTfPypVgLQ"}}}
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{"_id":"I0BhPWqYf1bbzEYg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diehard","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.dying.max","value":5}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"diehard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"}}}
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{"_id":"I10dkdvL6kAnqZWA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lie Detector","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're adept at noticing the tells of a liar - sweat, flushing, a quavering voice, a quickening pulse.</p>\n<p>You gain a +1 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] and to Perception DCs against attempts to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] to you.</p>\n<p>When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next Deception, Diplomacy, Intimidation, or Performance check you attempt against that creature within the next minute.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"empiricism or interrogation methodology"}]},"rules":[{"key":"FlatModifier","predicate":["action:sense-motive"],"selector":"perception","type":"circumstance","value":1},{"key":"FlatModifier","label":"Lie Detector (against a known liar)","predicate":["known-liar"],"selector":["deception","diplomacy","intimidation","performance"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"lie-detector","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I10dkdvL6kAnqZWA"}}}
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{"_id":"I1xq9TDYRHNtqzGz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sink and Swim","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements. You gain a swim Speed equal to your land Speed. If you already had a swim Speed, it's increased by 10 feet. You gain the @UUID[Compendium.pf2e.actionspf2e.eBgO5gp5kKhGtmk9] activity, which enables you to teleport through a body of water.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"You've been brought to 0 Hit Points by an enemy that has the water trait or an enemy's ability that has the water trait"}]},"rules":[{"key":"FlatModifier","selector":"swim-speed","value":10},{"key":"BaseSpeed","selector":"swim","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","water"]},"slug":"sink-and-swim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I1xq9TDYRHNtqzGz"}}}
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{"_id":"I2DGiMcof703Cnjc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Casting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["pervasive-magic"]},"slug":"cantrip-casting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I2DGiMcof703Cnjc"}}}
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{"_id":"I3EMC4pqkEWrodpq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Practiced Paddler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're skilled at navigating bogs and marshes, even for a paddler shoony. You gain a swim Speed of 15 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"paddler shoony"}]},"rules":[{"key":"BaseSpeed","selector":"swim","value":15}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"practiced-paddler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I3EMC4pqkEWrodpq"}}}
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{"_id":"I3Md8XYhuMVSJqKI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Continuous Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can use Elemental Assault once per hour instead of once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Elemental Assault"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"continuous-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I3Md8XYhuMVSJqKI"}}}
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{"_id":"I5hzE0XT2BsjatS3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vampire Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the grapple and unarmed traits. You gain @UUID[Compendium.pf2e.ancestryfeatures.dkZ8RxdQFJrdxwQo] and @UUID[Compendium.pf2e.ancestryfeatures.bHUrm79wJCcI7L3A] vulnerabilities detailed on and the @UUID[Compendium.pf2e.actionspf2e.49F65W6VwuXhmv8K] ability.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.G3AtnAkIKNHrahmd]{Vampire} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You were a killed by a vampire drinking your blood."}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fangs.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Fangs","range":null,"slug":"fangs","traits":["unarmed","grapple"]},{"add":["undead"],"key":"ActorTraits"},{"add":["vampire"],"key":"ActorTraits"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.dkZ8RxdQFJrdxwQo"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.bHUrm79wJCcI7L3A"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.49F65W6VwuXhmv8K"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"vampire-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I5hzE0XT2BsjatS3"}}}
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{"_id":"I6su6Z9sJTgIrhQV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spiritual Aid","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you call your spirit guide for aid, its presence bolsters your will and agility. You gain the @UUID[Compendium.pf2e.actionspf2e.GmqHs4NEhAjqyAze] reaction.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.GmqHs4NEhAjqyAze"}],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spiritual-aid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I6su6Z9sJTgIrhQV"}}}
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{"_id":"I7S8Snq8FlrBHmbf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ten Lives","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When your character would die, you can attempt a @Check[type:flat|dc:17] check. On a success, you're instead reduced to 0 HP and a @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] value 1 less than would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Evade Doom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"ten-lives","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I7S8Snq8FlrBHmbf"}}}
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{"_id":"I9cJYC7anz7HmpcJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elite Dracomancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your magic rivals that of lesser dragons. Choose one 3rd-level spell and one 4th-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as <em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em> and <em>@UUID[Compendium.pf2e.spells-srd.GKpEcy9WId6NJvtx]</em> for a black dragon exemplar).</p>\n<p>You can cast each of these spells once per day as arcane innate spells.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Dracomancer"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"elite-dracomancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I9cJYC7anz7HmpcJ"}}}
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{"_id":"I9rSWQyueWHQyNxe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plant Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can take the form of a plant creature.</p>\n<p>Add the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.zCcfPS4y5SrZzU2x]</em> to your wild shape list; if you don't have <em>wild shape</em>, you can instead cast <em>plant form</em> once per day, heightened to the same level as your highest-level druid spell slot.</p>\n<p>Whenever you're polymorphed into another form using <em>wild shape</em>, you gain resistance 5 to poison.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"leaf order or Wild Shape"}]},"rules":[{"key":"Resistance","predicate":["self:effect:wild-shape",{"not":"self:effect:plant-form"}],"type":"poison","value":5},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.tu8FyCtmL3YYR2jL"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.JrNHFNxJayevlv2G"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.fIloZhZVH1xTnX4B"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"plant-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I9rSWQyueWHQyNxe"}}}
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{"_id":"IA8p9oYmsCbipmhw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chemical Contagion","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within 30 feet critically fails its initial saving throw against a poison you created.</p>\n<hr />\n<p>With carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier. A creature adjacent to the triggering creature is exposed to the triggering poison.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"chemical-contagion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IA8p9oYmsCbipmhw"}}}
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{"_id":"IAXWdFXwjFChojeb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Harmless Doll","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in Deception (or another skill if you're already trained in Deception), and you can Impersonate an inanimate toy or a mindless poppet. You can @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] without any cover or concealment from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't Hide from them in that way again.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"harmless-doll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IAXWdFXwjFChojeb"}}}
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{"_id":"ICLUKJc9P0LgwVyt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brightsoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal <em>@UUID[Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4]</em> cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if counteracted, it returns in [[/br 1d4 #rounds]]{1d4 rounds}. You suffer a -2 circumstance penalty on Stealth checks to Hide or Sneak and gain a +1 circumstance bonus on saves against light effects and effects that inflict the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] or @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] conditions.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["action:hide","action:sneak"]}],"selector":"stealth","type":"circumstance","value":-2},{"key":"FlatModifier","predicate":["light"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","lineage"]},"slug":"brightsoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ICLUKJc9P0LgwVyt"}}}
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{"_id":"IEbnal1VJySrhxFR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stella's Stab and Snag","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a piercing or slashing melee weapon.</p>\n<hr />\n<p>You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement. Stride up to your Speed; this movement does not trigger reactions triggered by movement. At any point during this movement you can Strike an opponent within reach. If this Strike is successful, you can attempt a Thievery check to Steal from the target.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Thievery"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"uncommon","value":["rogue","swashbuckler"]},"slug":"stellas-stab-and-snag","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IEbnal1VJySrhxFR"}}}
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{"_id":"IElFaS5i10MFYIvq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kobold Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kobold Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"kobold-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IElFaS5i10MFYIvq"}}}
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{"_id":"IFvjnLMw3ht8f84U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Callow May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are among the most common of changelings-those born to green hags-and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx] skill feat. If you roll Deception for initiative, foes in that combat encounter that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against you.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx"},{"key":"EphemeralEffect","predicate":["encounter:round:1","self:participant:initiative:stat:deception",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"callow-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IFvjnLMw3ht8f84U"}}}
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{"_id":"IHFqUHxNChCPZPml","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Garuda Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. You can cast <em>@UUID[Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke]</em> and <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Plumekith"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"garuda-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IHFqUHxNChCPZPml"}}}
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{"_id":"IJQJBnD5CjKvFYEx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foil Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"foil-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IJQJBnD5CjKvFYEx"}}}
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{"_id":"IMArawT1Sc2PTcYM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Boundless Reprisals","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a fighter feat or class feature.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"boundless-reprisals","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IMArawT1Sc2PTcYM"}}}
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{"_id":"IMPP5pa8AmvCby4W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clever Counterspell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You creatively apply your prepared spells to @UUID[Compendium.pf2e.feats-srd.EpBG4CFMNSZQx7vI]{Counterspell} a much wider variety of your opponents' magic. Instead of being able to counter a foe's spell with Counterspell only if you have that same spell prepared, you can use Counterspell as long as you have the spell the foe is casting in your spellbook.</p>\n<p>When you use Counterspell in this way, the prepared spell you expend must share a trait other than its tradition with the triggering spell.</p>\n<p>At the GM's discretion, you can instead use a spell that has an opposing trait or that otherwise logically would counter the triggering spell (such as using a cold or water spell to counter fireball or using remove fear to counter a fear spell).</p>\n<p>Regardless of what spell you expend, you take a -2 penalty to your counteract check, though the GM can waive this penalty if the expended spell is especially appropriate.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Counterspell"},{"value":"Quick Recognition"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"clever-counterspell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IMPP5pa8AmvCby4W"}}}
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{"_id":"INqBWbbDHF4DIg8i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Escape Timeline","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You step outside of the flow of time momentarily, allowing you to avoid dangers. Your physical form stops existing momentarily, and you can't be targeted or affected until the start of your next turn-you simply don't exist at that moment in time. Your turn ends immediately, advancing 1 round for all timed durations and effects, such as conditions and afflictions. You still attempt saving throws, flat checks, or any other checks at the end of your turn as normal, but you don't take any damage due to these checks (though you take any non-damaging effects as normal). At the start of your next turn, you reenter the flow of time and reappear in the same space where you left time last round. If the space isn't clear, you arrive in the nearest open space.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":12},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"escape-timeline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.INqBWbbDHF4DIg8i"}}}
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{"_id":"IOdk7bOJ4dgYVh9I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Communal Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can direct excess channeled energy outward to benefit an ally.</p>\n<p>You can grant the Hit Points you would regain from @UUID[Compendium.pf2e.feats-srd.yExxOkHN1PN37hUa] to any one creature within the range of your heal spell instead of yourself. You can also use Communal Healing when you target only yourself with a <em>heal</em> spell, though if you do, you must grant the additional healing to someone other than yourself.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Communal Healing"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"improved-communal-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IOdk7bOJ4dgYVh9I"}}}
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{"_id":"IOlvpmeIwlk0IACr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bone Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R]</em> on yourself as a primal innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"bone-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IOlvpmeIwlk0IACr"}}}
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{"_id":"IQ9C7glCXVgYecz1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Light From Darkness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. This struggle has granted you powerful resistance against the divine.</p>\n<p>You gain a +1 circumstance bonus to all saving throws against divine effects.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["divine"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"light-from-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IQ9C7glCXVgYecz1"}}}
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{"_id":"IUVzB39pRVyBFOEx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Bulwark","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait.</p>\n<hr />\n<p>You call upon the corresponding elements of your suli heritage to resist the effect. You gain resistance 5 against the triggering damage.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"elemental-bulwark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IUVzB39pRVyBFOEx"}}}
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{"_id":"IUmN2WC55LxPNSBB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mummy Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the mummy and undead traits, as well as basic undead benefits.</p>\n<p>Many effects that harm the living are far less effective against your desiccated form. Unfortunately, your dried-out body is also highly flammable. You gain the @UUID[Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath] feat, but also fire weakness equal to half your level. Your fist draws moisture from the living by touch, making it more damaging and deadly. The damage die for your fist increases to 1d6 instead of 1d4, and your fist loses the nonlethal trait.</p>\n<p>Finally, you become supernaturally bound to the dominant terrain in which you were created, either because you formed naturally from the weather of that terrain or because of the local ingredients and methods used in an intentional mummification process. Choose arctic, desert, mountain, or swamp. This choice can't be changed and may alter the effects of some of your feats.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ZewC2i5YdZPsWO8X]{Mummy} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"you are dead and were mummified (by natural or ritualistic means)"}]},"rules":[{"add":["undead"],"key":"ActorTraits"},{"add":["mummy"],"key":"ActorTraits"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"},{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","range":null,"slug":"fist","traits":["agile","finesse","unarmed"]},{"adjustName":true,"choices":[{"label":"PF2E.SpecificRule.Mummy.Terrain.Arctic","value":"arctic"},{"label":"PF2E.SpecificRule.Mummy.Terrain.Desert","value":"desert"},{"label":"PF2E.SpecificRule.Mummy.Terrain.Mountain","value":"mountain"},{"label":"PF2E.SpecificRule.Mummy.Terrain.Swamp","value":"swamp"}],"flag":"terrain","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Mummy.Terrain.Prompt","rollOption":"mummy:bound-terrain"},{"key":"Weakness","predicate":[{"not":"feat:sealed-poppet"}],"type":"fire","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"mummy-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IUmN2WC55LxPNSBB"}}}
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{"_id":"IY86Kvopp4ACuQsw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Envenom Fangs","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> a number of times per day equal to your level</p>\n<hr />\n<p>You envenom your fangs. If the next fangs Strike you make before the end of your next turn hits and deals damage, the Strike deals an additional [[/r 1d6[poison]]] damage. On a critical failure, the poison is wasted as normal.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Sharp Fangs"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"envenom-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IY86Kvopp4ACuQsw"}}}
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{"_id":"IYt6pMqiTocTrixA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar Conduit","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have line of effect to your familiar.</p>\n<hr />\n<p>Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, the spell uses the familiar as its origin point.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Familiar Master Dedication"},{"value":"able to cast spells"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"familiar-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IYt6pMqiTocTrixA"}}}
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{"_id":"IZFw3Do0kBdgwZX0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Cathartic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Cathartic Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-cathartic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IZFw3Do0kBdgwZX0"}}}
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{"_id":"IZbjUaZI5zHTd1Vp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Thief","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. You take a -5 penalty to your Thievery check. Even if you succeed, if the item is extremely prominent-like a suit of full plate armor-onlookers will quickly notice it's gone after you steal it.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Thievery"},{"value":"Pickpocket"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-thief","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IZbjUaZI5zHTd1Vp"}}}
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{"_id":"IZupJre7o5We2VrK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vicious Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You aim for your victim's prominent arteries. Your fangs Strike deals an additional [[/r 1d6[bleed]]] on a critical hit. At 14th level, the persistent bleed damage increases to [[/r 2d6[bleed]]], and at 20th level, the persistent bleed damage increases to [[/r 3d6[bleed]]].</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"lte":["self:level",13]}],"selector":"fangs-damage","text":"PF2E.SpecificRule.Vampire.ViciousFangs.Note.Base","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",14]},{"not":{"gte":["self:level",20]}}],"selector":"fangs-damage","text":"PF2E.SpecificRule.Vampire.ViciousFangs.Note.FourteenthLevel","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"gte":["self:level",20]}],"selector":"fangs-damage","text":"PF2E.SpecificRule.Vampire.ViciousFangs.Note.TwentiethLevel","title":"{item|name}"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"vicious-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IZupJre7o5We2VrK"}}}
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{"_id":"IaiEZaA8erufMUCr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whirling Blade Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.</p>\n<p>All melee Monk weapons you wield with the finesse trait gain the thrown 10 feet trait (unless they already have the thrown trait with a greater range).</p>\n<p>Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional Strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.JefXqvhzUeBArkAP]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Monastic Weaponry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"whirling-blade-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IaiEZaA8erufMUCr"}}}
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{"_id":"Ice8oNOTbPFXyOww","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura of Vengeance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a -2 penalty, instead of a -5 penalty.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Exalt"},{"value":"Vengeful Oath"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ice8oNOTbPFXyOww"}}}
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{"_id":"IdKfWg48qMieuzl7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Murderer's Circle","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your next Strike this turn.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Provocator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"common","value":["archetype"]},"slug":"murderers-circle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IdKfWg48qMieuzl7"}}}
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{"_id":"IeAbL6fkRsd1hL6r","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Repulse the Wicked","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An undead within your reach critically fails an attack roll targeting you.</p>\n<hr />\n<p>You use your foe's failure as an opening to push them away. You attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the undead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"repulse-the-wicked","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IeAbL6fkRsd1hL6r"}}}
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{"_id":"IeRX0tGbeOF0ev08","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shorthanded","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Typically, a siege weapon is meant to be run by a crew with a very specific minimum number of members designed to ensure that your crew can account for every possible variable and necessity in loading, aiming, and firing the weapon. In a pinch, however, you can operate it with fewer people, provided you know what you're doing. You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty. You and your crew take a -2 penalty to checks to Load, Aim, Launch, move, or Repair the weapon for each person below the minimum crew. The maximum number of missing minimum crew members you can handle with this feat is 5. For example, if a siege weapon had a minimum crew size of 8, you would still need a crew of 3, and you would take a -10 penalty when doing so.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Artillerist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shorthanded","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IeRX0tGbeOF0ev08"}}}
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{"_id":"IeiTuTZExH5DQOqH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Burrowing Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"burrowing-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IeiTuTZExH5DQOqH"}}}
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{"_id":"IevdA9OVFZE6FOVK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sever Magic","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're holding an implement.</p>\n<hr />\n<p>You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell. Make a Strike against an enemy. If you hit and deal damage, you attempt to counteract a single spell active on the target (your choice). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC - 10.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","arcane","esoterica","thaumaturge"]},"slug":"sever-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IevdA9OVFZE6FOVK"}}}
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{"_id":"Ig431EeRy3FKMmMq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Keen Recollection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can recall all sorts of information. You gain the @UUID[Compendium.pf2e.classfeatures.DZWQspPi4IkfXV2E] class feature.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Investigator Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.DZWQspPi4IkfXV2E"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"keen-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ig431EeRy3FKMmMq"}}}
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{"_id":"Ih85PWZSVTwU0xkI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lifeblood's Call","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The impulse to survive and continue fighting resonates deep within you. You gain a circumstance bonus to damage rolls on your melee Strikes equal to twice the sum of your wounded and doomed conditions (to a maximum of a +8 circumstance bonus to damage) whenever you have one or both conditions.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["item:melee",{"or":["self:condition:doomed","self:condition:wounded"]}],"selector":"strike-damage","slug":"lifebloods-call","type":"circumstance","value":2},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"or":["self:condition:doomed:2","self:condition:wounded:2",{"and":["self:condition:doomed","self:condition:wounded"]}]}],"selector":"strike-damage","slug":"lifebloods-call","value":4},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"or":["self:condition:doomed:3","self:condition:wounded:3",{"and":["self:condition:doomed:2","self:condition:wounded"]},{"and":["self:condition:doomed","self:condition:wounded:2"]}]}],"selector":"strike-damage","slug":"lifebloods-call","value":6},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"or":["self:condition:doomed:4","self:condition:wounded:4",{"and":["self:condition:doomed:3","self:condition:wounded"]},{"and":["self:condition:doomed","self:condition:wounded:3"]},{"and":["self:condition:doomed:2","self:condition:wounded:2"]}]}],"selector":"strike-damage","slug":"lifebloods-call","value":8}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"lifebloods-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ih85PWZSVTwU0xkI"}}}
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{"_id":"Ij6BBPzZvOFZ3prs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Felling Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your ranged attacks can shoot an unprepared foe right out of the air. Make a Strike with a ranged weapon or a thrown weapon against a flat-footed creature. If the Strike is a success and deals damage, the target must attempt a Reflex save against your class DC with the following effects.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target falls up to 120 feet. If it hits the ground, it takes no damage from the fall.</p>\n<p><strong>Critical Failure</strong> As failure, and the target can't fiy, jump, levitate, or otherwise leave the ground until the end of your next turn</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"felling-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ij6BBPzZvOFZ3prs"}}}
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{"_id":"IlOQuCQIhjJpig3S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Identification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you're a master, it takes a 3-action activity, and if you're legendary, it takes 1 action.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-identification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IlOQuCQIhjJpig3S"}}}
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{"_id":"IlzUi1viWgeRolU8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Legendary Size","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.PjhUmyKnq6K5uDby]</em> once per day each as 2nd-level divine innate spells. You can target only yourself and other vanaras with these spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"legendary-size","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IlzUi1viWgeRolU8"}}}
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{"_id":"Imvu2RV2ggjJ2HZt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift Sneak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"swift-sneak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Imvu2RV2ggjJ2HZt"}}}
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{"_id":"InTchkd50pzQok3f","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Web Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. You gain imprecise tremorsense at a range of 15 feet. When you and a creature are both touching the same anchored, threadlike object (such as a rope, webbing, or wire), your imprecise tremorsense can sense that creature at a range of 60 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":15,"selector":"tremorsense"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"web-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.InTchkd50pzQok3f"}}}
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{"_id":"IqDbNiwHQH1xApo9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ironblood Surge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.x9cYkB8DrUBBwqJd]</p>\n<hr />\n<p>You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.</p>\n<p>You gain the benefits of your iron sweep's parry trait (a +1 circumstance bonus to AC until the start of your next turn) and your resistance from Ironblood Stance increases to your Strength modifier (if it's higher) for the same duration.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Ironblood Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:ironblood-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","option":"ironblood-surge","toggleable":true},{"key":"FlatModifier","predicate":["ironblood-surge"],"selector":"ac","type":"circumstance","value":1},{"key":"Resistance","predicate":["ironblood-surge"],"type":"all-damage","value":"@actor.abilities.str.mod"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"ironblood-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IqDbNiwHQH1xApo9"}}}
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{"_id":"IqTtpxZ48rApy4BN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Executioner Weapon Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck. You become trained with the following weapons: @UUID[Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7], @UUID[Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL], @UUID[Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x], and @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn].</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency for these weapons.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype"]},"slug":"executioner-weapon-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IqTtpxZ48rApy4BN"}}}
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{"_id":"Iqa96LHn3Bs2xEJA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Startling Appearance (Fleshwarp)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the @UUID[Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce] skill feat as a bonus feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"startling-appearance-fleshwarp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Iqa96LHn3Bs2xEJA"}}}
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{"_id":"Iqv8qj7ym63YjexN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catfolk Dance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You have a habit of always being in the way when other creatures attempt to move. Attempt an Acrobatics check against an adjacent creature's Reflex DC.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.5bEnBqVOgdp4gROP]</p>\n<hr />\n<p><strong>Critical Success</strong> The target creature gains a -2 circumstance penalty to Reflex saves and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>\n<p><strong>Success</strong> The target creature gains a -2 circumstance penalty to Reflex saves until the start of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"catfolk-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Iqv8qj7ym63YjexN"}}}
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{"_id":"IrxtH1BFlUOS0DnQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Captivator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to captivate others borders on the preternatural. You are seldom at a loss in social situations, and you can create minor enchantments or illusions. Choose Deception or Diplomacy. You become trained in that skill, or become an expert if you were already trained.</p>\n<p>Choose two cantrips from the occult list; each cantrip must be from either the enchantment or illusion school. You gain access to the Cast a Spell activity and can cast these spells as occult innate spells. You're trained in occult spell attack rolls and spell DCs. If you have a hand free, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Charisma.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.b7oePIMEMdFFS5TH]{Captivator} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Charisma 14"},{"value":"trained in Deception or Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"captivator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IrxtH1BFlUOS0DnQ"}}}
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{"_id":"IsNs6hXQm9pJcXB1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clever Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["evocation","fetchling","occult","shadow"]},"slug":"clever-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IsNs6hXQm9pJcXB1"}}}
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{"_id":"IvgLDtXmZwzbVJj1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strategic Assessment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a Strike on which you substituted your attack roll due to @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devising a Strategem}, the GM chooses one of the following pieces of information about the enemy to tell you.</p>\n<ul>\n<li>Which of the enemy's weaknesses is highest</li>\n<li>Which of the enemy's resistances is highest</li>\n<li>Which of the enemy's saving throws is lowest</li>\n<li>One immunity the enemy has</li>\n</ul>\n<p>The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you critically hit a given creature.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"strategic-assessment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IvgLDtXmZwzbVJj1"}}}
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{"_id":"IxggfXunfldeVOsQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift River","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn ends and you have a status penalty to your Speed or are @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]</p>\n<hr />\n<p>You flow like water, avoiding all restraints. End one status penalty to your speed, or end one immobilized or slowed condition affecting you.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"swift-river","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IxggfXunfldeVOsQ"}}}
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{"_id":"IyFz7kVF8wzPdrfJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unfettering Prankster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.bVtkBJvGLP69qVGI]</em> as a divine innate spell. When you do so, you cast the spell by performing a divinely inspired prank.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"unfettering-prankster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IyFz7kVF8wzPdrfJ"}}}
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{"_id":"IyJyZ1VQxS58Nk6V","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eyes of the City","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can track down targets with the help of locals. You can use Diplomacy or Society, whichever you're trained in, to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] creatures in settlements. You chat with locals to help follow the trail of creatures you Track. At the GM's discretion, there might not be enough people to speak with to keep following the trail.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Diplomacy or Society"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"eyes-of-the-city","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IyJyZ1VQxS58Nk6V"}}}
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{"_id":"IzJ76OXe1gl2hfbd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stormy Heart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The elemental power in your blood is a raging storm. You can @UUID[Compendium.pf2e.feats-srd.4Jwtl2FvxskruHQv] with a frequency of once per 10 minutes, rather than once per day.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Invoke the Elements"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"stormy-heart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IzJ76OXe1gl2hfbd"}}}
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{"_id":"IzNyByUBNH94MDOr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fey Ascension","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The fey influence on your form and features grows even more powerful and notable. You gain one of the following features and abilities; this must be the same animal or fey type as you chose for Fey Influence.</p>\n<ul>\n<li><strong>Anteater</strong> You become an expert in primal DCs and spell attack rolls. You can cast <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em> as an innate primal spell once per day.</li>\n<li><strong>Cat Sith</strong> You laugh off the outraged curses of those you have tricked or wronged. Whenever a creature targets you with a misfortune effect, make a @Check[type:flat|dc:13]. On a success, you are unaffected.</li>\n<li><strong>Cursed Bluebird</strong> You have enough control over your curse to turn a bane into a minor blessing. Once per day, you can temporarily transform yourself or an ally into a blue bird, as a 4th‑level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em> (bird only) targeting one willing creature.</li>\n<li><strong>Dryad</strong> Your hair becomes intermixed with delicate but razor-edged leaves that move as you command. You gain a leaves ranged unarmed attack that deals [[/r 1d6[slashing]]] damage. Your leaves are in the dart weapon group and have the magical and unarmed traits.</li>\n<li><strong>Faun</strong> You can cast <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.c8R2fpk88fBwJ1ie]</em> as innate primal spells once per day each. Whenever you cast one of these spells, you can Step or Stride as part of the activity.</li>\n<li><strong>Gremlin</strong> You become an expert in primal DCs and spell attack rolls. You can cast <em>@UUID[Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON]</em> as an innate primal spell once per day.</li>\n<li><strong>Monarch</strong> Once per day, you gain the ability to manifest a pair of exquisite butterfly wings. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.</li>\n<li><strong>Unicorn</strong> You become trained in Medicine, or an expert if you were already trained. You gain a +2 status bonus to saves against poison and charm effects.</li>\n</ul>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Fey Influence"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"fey-ascension","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IzNyByUBNH94MDOr"}}}
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{"_id":"IzkL60LlKzbKIhY1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cover Fire","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"cover-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IzkL60LlKzbKIhY1"}}}
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{"_id":"J06CgMzMDGOahXjf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Uneasy Rest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast sleep, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast sleep"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"uneasy-rest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J06CgMzMDGOahXjf"}}}
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{"_id":"J1MURfqf0kbxrKG9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warding Light","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a tattoo that serves as a special ward to defend you against Walkena's forces.</p>\n<p>The tattoo allows you to cast the <em>@UUID[Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4]</em> cantrip as a divine innate spell at will. The cantrip is heightened to a spell level equal to half your level rounded up. If you die, the tattoo immediately casts <em>@UUID[Compendium.pf2e.spells-srd.xRgU9rrhmGAgG4Rc]</em> on your corpse, heightened to the same spell level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bright Lion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"warding-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J1MURfqf0kbxrKG9"}}}
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{"_id":"J2CPfHKPvu6RGfY6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fully Flighted","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes. This includes the status bonus to your Speed if you have Fledgling Flight.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Juvenile Flight"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"fully-flighted","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J2CPfHKPvu6RGfY6"}}}
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{"_id":"J3R0vx1lszU3CLp5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendsbane Oath (Redeemer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion's code after the other tenets: \"You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don't have to banish or kill it.\"</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf]{Glimpse of Redemption's} resistance against damage from a fiend is 7 + your level.</p>\n<p>You don't consider fiends to be legitimate authorities, even in nations ruled by fiends.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"fiendsbane-oath-redeemer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J3R0vx1lszU3CLp5"}}}
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{"_id":"J5s7NeFHYuFSdhrX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hell's Armaments","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained with your order's weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. If you have expert proficiency in any weapon or unarmed attack, you gain expert proficiency in your order's weapon as well. If you have expert proficiency in any armor or unarmored defense, you gain expert proficiency in Hellknight plate as well.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Hellknight Dedication "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hells-armaments","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J5s7NeFHYuFSdhrX"}}}
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{"_id":"J7BtszszVxpETMD7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Retractable Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain a claw unarmed attack that deals [[/r 1d4[slashing]]] damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"traits":["agile","finesse","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"retractable-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J7BtszszVxpETMD7"}}}
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{"_id":"J8BSHRkmP3QLknwF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beast Speaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell is active.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Animal Trainer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"beast-speaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J8BSHRkmP3QLknwF"}}}
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{"_id":"J8HLcsOkAcXfTxYy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Negate Damage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take damage.</p>\n<hr />\n<p>Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.</p>\n<p><strong>Unstable Function</strong> You activate all the precautions at once, violently repelling the incoming attack to blunt its force. Add the unstable trait to Negate Damage and reduce the damage you would take by 50.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"armor innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"negate-damage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.J8HLcsOkAcXfTxYy"}}}
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{"_id":"JAl4t2KINE8nI8KY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Growth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can alter your exoskeleton's size. You constantly gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>. You can dismiss or resume these effects as an action, which has the concentrate trait.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sPCWrhUHqlbGhYSD]</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-growth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JAl4t2KINE8nI8KY"}}}
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{"_id":"JEFPufbvaCeiA0Zo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weapon Supremacy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your skill with weapons lets you attack swiftly at all times. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. You can use your extra action only to Strike.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"weapon-supremacy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JEFPufbvaCeiA0Zo"}}}
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{"_id":"JEzjyNbpsh05iymG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Prepare Papers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can @UUID[Compendium.pf2e.actionspf2e.ftG89SjTSa9DYDOD] as an exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Alkenstar Agent Dedication"},{"value":"master in Society"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"prepare-papers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JEzjyNbpsh05iymG"}}}
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{"_id":"JGfJPx6xkx11zHlW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Linked Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have linked your bonded item to the well of energy that powers your school spells. When you @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR]{Drain your Bonded Item} to cast a spell of your arcane school, you also regain 1 Focus Point.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":4},"prerequisites":{"value":[{"value":"arcane bond"},{"value":"arcane school"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"linked-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JGfJPx6xkx11zHlW"}}}
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{"_id":"JHJBmiyILzWdFRJO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Deity's Domain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through your conviction, you have glimpsed the deeper secrets of your deity's domain. You gain an advanced domain spell from the domain you chose with Deity's Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Deity's Domain"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"advanced-deitys-domain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JHJBmiyILzWdFRJO"}}}
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{"_id":"JHcvySfCM9uYNb9N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Revealing Stab","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon that deals piercing damage</p>\n<hr />\n<p>You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.</p>\n<p>Make a Strike with the required melee weapon. You don't have to attempt a flat check to hit a @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] creature, and you have to succeed at only a @Check[type:flat|dc:5] to target a @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] creature.</p>\n<p>If you hit and deal damage, you can drive the required weapon into a corporeal target, revealing its current position. You @UUID[Compendium.pf2e.actionspf2e.wQYmDStjdjn0I26t] the weapon, and it becomes lodged in the target.</p>\n<p>If the target is concealed, other creatures don't need to succeed at a flat check to hit it. If the target is hidden, other creatures have to succeed at only a @Check[type:flat|dc:5] to target it. The creatures need to be able to see your weapon to gain any of these benefits, and the target can't become undetected to anyone who sees your weapon. If the target is @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], the weapon remains visible while lodged in it. This benefit lasts until the weapon is removed from the creature. An adjacent creature or the target can remove the weapon with 2 Interact actions.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"revealing-stab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JHcvySfCM9uYNb9N"}}}
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{"_id":"JIpjpZ8VneQomkZw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Inventor Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Crafting and inventor class DC. You gain the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] skill feat, even if you don't meet the skill feat's requirements. Choose an innovation. You gain that @UUID[Compendium.pf2e.classfeatures.jIAgXe2FetAKBwt7], though you don't gain any other abilities that modify or use that innovation, such as modifications or Explode.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have first gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.aAm6jY2k5qBuWETd]{Inventor} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.XR95taODq1sq82Du"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.jIAgXe2FetAKBwt7"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.inventor","priority":39,"value":{"ability":"int","label":"PF2E.TraitInventor","rank":1}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication","multiclass"]},"slug":"inventor-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JIpjpZ8VneQomkZw"}}}
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{"_id":"JJPoMcxUf3QoKA6h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Premonition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By narrowing your sense of the future, you can improve that of your allies. When you roll initiative, instead of stabilizing or destabilizing your own timestream, you can grant your allies a flash of insight into their future. Choose two allies. Those allies roll their initiative roll twice and take the better result; this is a fortune effect. You roll your initiative roll twice and take the worse result; this is a misfortune effect. The two effects are tied together: if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Combat Premonition does nothing.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"combat-premonition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JJPoMcxUf3QoKA6h"}}}
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{"_id":"JKvP4pFHzwWsHu2n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ranger Resiliency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ranger Dedication"},{"value":"class granting no more Hit Points per level than 8 + your Constitution modifier"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.ranger-dedication-count","value":1},{"key":"FlatModifier","selector":"hp","value":"3 * @actor.system.custom.modifiers.ranger-dedication-count"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ranger-resiliency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JKvP4pFHzwWsHu2n"}}}
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{"_id":"JM0umAUx30mAkuTz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Muse's Whispers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level bard feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bard Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:bard"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"bard\"}}"},"flag":"basicMusesWhispers","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicMusesWhispers}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-muses-whispers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JM0umAUx30mAkuTz"}}}
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{"_id":"JO3mcFvxjRp1V8XK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Contortionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the @UUID[Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP] skill feat, and if you're a master in Acrobatics, you can @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt] at full Speed.</p>\n<p>Whenever you successfully @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics, the creature you Escaped from is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next attack you make against it before the end of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[{"key":"Note","predicate":["action:escape"],"selector":"acrobatics","text":"Whenever you successfully @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] using Acrobatics, the creature you Escaped from is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next attack you make against it before the end of your next turn.","title":"Success"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"contortionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JO3mcFvxjRp1V8XK"}}}
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{"_id":"JOq4Xe49A04YycRz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call And Response","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you.</p>\n<p>If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call.</p>\n<p>While the spell is active, one ally affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"call-and-response","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JOq4Xe49A04YycRz"}}}
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{"_id":"JP5pptkl1Fx1JK4m","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iron Fists","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.</p>\n<p>Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"iron-fists","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JP5pptkl1Fx1JK4m"}}}
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{"_id":"JQTP0XdI1XVAvBIn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoran Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you. You become trained in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ghoran Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ghoran-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JQTP0XdI1XVAvBIn"}}}
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{"_id":"JQs2O2TTgKWXgJgZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Consecrate Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You infuse a spell with the power of your faith, consecrating it. If the next action you use is to Cast a Spell that targets a single undead, you can expend a Focus Point, channeling the power of your focus spells into the primary spell. If you do, the spell you cast deals additional good or positive damage (your choice) equal to the level of your focus spells. As normal for additional damage, this additional damage is doubled if the spell cast requires an attack roll and the result of the attack roll is a critical hit, or if the spell cast requires a saving throw and the result of the saving throw is a critical failure.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"ability to cast focus spells"},{"value":"divine spells"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["cleric","concentrate","metamagic","oracle","sorcerer"]},"slug":"consecrate-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JQs2O2TTgKWXgJgZ"}}}
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{"_id":"JQxFvMHu0ffo56RT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shinstabber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can dart around and between your larger allies' legs without tripping them up. As long as you're Small or smaller, you can end your movement in the same square as a Medium or larger ally. Only two creatures total can share the same space when using this ability or a similar one.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Overcrowd"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"shinstabber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JQxFvMHu0ffo56RT"}}}
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{"_id":"JS24EjgLYcHB9E3T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nanite Surge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You attempt a skill check requiring three actions or fewer.</p>\n<hr />\n<p>You stimulate your nanites, forcing your body to temporarily increase its efficiency. You gain a +2 status bonus to the triggering skill check. In addition, your circuitry glows, lighting a @Template[type:emanation|distance:10] with dim light for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ErLweSmVAN57QIpp]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"Activate Nanite Surge","option":"nanite-surge","toggleable":true},{"key":"FlatModifier","predicate":["nanite-surge"],"selector":"skill-check","type":"status","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android","concentrate"]},"slug":"nanite-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JS24EjgLYcHB9E3T"}}}
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{"_id":"JSkaMCO6pzKYZrZe","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unerring Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"key":"RollOption","option":"ignore-range-penalty","phase":"beforeRoll","predicate":[{"gte":["item:proficiency:rank",3]}]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"unerring-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JSkaMCO6pzKYZrZe"}}}
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{"_id":"JStTmD3W8R41WvPg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sleepwalker Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the @UUID[Compendium.pf2e.actionspf2e.5LW1k5DUkzbbYuYL] action.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.OBTmo8rD2x8kFzeH]{Sleepwalker} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Occultism"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.5LW1k5DUkzbbYuYL"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"sleepwalker-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JStTmD3W8R41WvPg"}}}
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{"_id":"JZurhROfi2JfmLfb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unnerving Expansion","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You gather your curse around you and impel it to pour outward, expanding your maelstrom. The radius of the emanation of your curse maelstrom state increases by 5 feet until the end of your curse maelstrom state. The outpouring of the curse is unnerving. You attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a creature within the emanation of your curse maelstrom; you don't take penalties for not sharing a language with that creature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unnerving-expansion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JZurhROfi2JfmLfb"}}}
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{"_id":"JaBDNtNYYDfTGYad","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacred Defender","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a great warrior that can stand strong against the fiercest opponents to your cause.</p>\n<p>You gain resistance 10 to bludgeoning, piercing, and slashing damage caused by creatures and effects opposed to your tenets (evil creatures for tenets of good, good creatures for tenets of evil, and so on).</p>\n<p>In addition, creatures and effects that roll a natural 20 on an attack roll against you don't improve their result by one degree of success.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"sacred-defender","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JaBDNtNYYDfTGYad"}}}
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{"_id":"JbrVcOf82oFXk3mY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swipe","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you're using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","fighter","flourish"]},"slug":"swipe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JbrVcOf82oFXk3mY"}}}
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{"_id":"JcXzKwrdMkNszrJQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiant Infusion","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You pour invigorating positive energy into a living ally.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> to restore Hit Points to a single living creature, the target deals an additional 1d6 positive damage with its melee weapons and unarmed attacks until the end of its next turn. If the <em>heal</em> spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.cH8JD3ub4eEKuIAD]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"good alignment"},{"value":"healing font"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"radiant-infusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JcXzKwrdMkNszrJQ"}}}
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{"_id":"JdCRxwgtdQkJ1Ha6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guardian's Deflection (Fighter)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.</p>\n<p><strong>Requirements</strong> You are wielding a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.w6X7io56B2HHTOvs]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"guardians-deflection-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JdCRxwgtdQkJ1Ha6"}}}
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{"_id":"JddrdXv4pfdePsGK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Petrified Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. Your limbs are coated with a layer of stone that rests atop your skin and covers more of your body as you lose health. You gain a stone fist unarmed attack that deals 1d8 bludgeoning damage, has the shove trait, and is in the brawling weapon group (unlike a normal fist, it doesn't have the agile or finesse traits).</p>\n<p>Additionally, you become more petrified as your life force ebbs. When you have fewer than half your maximum Hit Points, you increase the damage die size of your stone fist from 1d8 to 1d10 and gain resistance to physical damage (except adamantine) equal to your Constitution modifier.</p>\n<p>If you would gain the dying condition, you can choose to instead be permanently petrified and avoid the risk of death. When you do, you enter your petrified form with your full maximum Hit Points instead of the normal number. If you become unpetrified, you return to 0 Hit Points, as normal. You can't voluntarily end this petrification. Counteracting this petrification requires a casting of stone to flesh of a spell level equal to at least half your level, and a successful counteract check against the hard DC for your level. Other effects like stone to flesh have similar limitations, as determined by the GM. Each time you recover from this petrification, you gain a new scar on your skin in the shape of a long, thin crack.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"You have been petrified by an enemy"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d8"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fist-earth-elemental.webp","key":"Strike","label":"PF2E.SpecificRule.AftermathFeats.StoneFistLabel","slug":"stone-fist","traits":["shove","unarmed"]},{"exceptions":["adamantine"],"key":"Resistance","predicate":[{"lt":["hp-percent",50]}],"type":"physical","value":"@actor.system.abilities.con.mod"},{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":[{"lt":["hp-percent",50]}],"selector":"stone-fist-damage"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","transmutation"]},"slug":"petrified-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JddrdXv4pfdePsGK"}}}
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{"_id":"JeMGDAD5s9AXCZ2G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your shapeshifting grants you a magical connection to the animal world. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix]</em>, <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> (animals only), and <em>@UUID[Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C]</em> as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JeMGDAD5s9AXCZ2G"}}}
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{"_id":"JezNf3xbCi8h2qKe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vessel's Form","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control. For 1 minute, you gain the following effects.</p>\n<ul>\n<li>If you were Medium or smaller, you become Large, and your reach increases to 10 feet.</li>\n<li>You gain a +2 status bonus to attack and damage rolls and a +1 status bonus on saving throws against spells. If you use @UUID[Compendium.pf2e.actionspf2e.5bCZGpp9yFHXDz1j], the status bonuses to attack and damage rolls increase to +3 during the time that the two effects overlap.</li>\n<li>If you have the @UUID[Compendium.pf2e.feats-srd.1FnZhf5UwSb7Lo3t] feat, the unarmed attack you gained from that feat increases its damage die from 1d6 to 1d8.</li>\n<li>You gain 40 temporary Hit Points.</li>\n<li>You gain a fly Speed equal to your Speed.</li>\n</ul>\n<hr />\n<p><strong>Special</strong> This action has the tradition trait appropriate to your entity, typically divine for a demon, occult for an aberration or outer entity, or primal for a fey.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":16},"prerequisites":{"value":[{"value":"Living Vessel Dedication"}]},"rules":[{"domain":"all","key":"RollOption","option":"vessels-form","toggleable":true},{"key":"CreatureSize","predicate":["vessels-form",{"or":["origin:size:medium","origin:size:small","origin:size:tiny"]}],"value":"large"},{"key":"FlatModifier","predicate":["vessels-form"],"selector":["attack","damage"],"type":"status","value":2},{"key":"FlatModifier","predicate":["vessels-form","item:type:spell"],"selector":"saving-throw","type":"status","value":1},{"key":"FlatModifier","predicate":["vessels-form"],"selector":"fly-speed","value":"@actor.attributes.speed.total"},{"key":"TempHP","predicate":["vessels-form"],"value":40}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","polymorph","transmutation"]},"slug":"vessels-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JezNf3xbCi8h2qKe"}}}
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{"_id":"JfLIWyqgEVggWaBL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Sense (Magus)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a literal sixth sense for ambient magic in your vicinity.</p>\n<p>You can sense the presence of magic auras as though you were always using a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> spell. This detects magic in your field of vision only.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ], you gain the benefits of a 3rd-level <em>detect magic</em> spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","detection","divination","magus"]},"slug":"magic-sense-magus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JfLIWyqgEVggWaBL"}}}
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{"_id":"JgGsWppVh4q4HtSy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dominion Aura","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>For a short time, you fully manifest the expectations of the god destroyer within you. All creatures within a @Template[type:emanation|distance:10] take [[/r 8d6[force]]] damage with a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save. A creature that fails this save is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. For 1 minute, any creature who ends its turn within the 10-foot emanation takes [[/r 5d6[force]]] damage with a basic Fortitude save. If you aren't drained, you can choose to become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} when you use Dominion Aura to increase the radius of the emanation from 10 feet to 20 feet.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[{"value":"Faultspawn"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["aura","divine","evocation","force","tiefling"]},"slug":"dominion-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JgGsWppVh4q4HtSy"}}}
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{"_id":"JgM1DMPcceeHYhQ8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Harrow Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You immediately learn two of the following rituals: <em>@UUID[Compendium.pf2e.spells-srd.4Cntq9odgW6xMpAs]</em>, <em>@UUID[Compendium.pf2e.spells-srd.gsYEuWv04XTDxe91]</em>, <em>@UUID[Compendium.pf2e.spells-srd.7DN13ILADW2N9Z1t]</em>, <em>@UUID[Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr]</em>, <em>@UUID[Compendium.pf2e.spells-srd.hp6Q64dl7xbdn4gQ]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC]</em>. When you perform any ritual, you can incorporate harrow cards into the ritual to gain a +2 status bonus to all skill checks made to resolve the effects of the ritual. You can take this feat more than once; each time you do, you learn two new rituals.</p>"},"level":{"value":6},"maxTakable":3,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"harrow-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JgM1DMPcceeHYhQ8"}}}
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{"_id":"JgfZOEOgnbKNYth4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Irezoko Tattoo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are a member of the College of Mysteries</p>\n<hr />\n<p>Your face bears an intricate magical tattoo known as the <em>irezoko</em>, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries. Choose a class that you are a member of that grants you access to a focus pool. When you take this feat, it gains the trait that applies to your chosen class. Once per day, you may concentrate upon the pattern of your <em>irezoko</em> to recover 1 Focus Point as a three-action activity.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Expert in Arcana or Occultism"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"uncommon","value":[]},"slug":"irezoko-tattoo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JgfZOEOgnbKNYth4"}}}
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{"_id":"JgidFws6bOoGQcti","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Words of Unraveling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual. Once per day as an occult innate spell, you can cast <em>@UUID[Compendium.pf2e.spells-srd.dARE6VfJ3Uoq5M53]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.APDrC83QljsyHenB]</em>. At the GM's discretion, you can substitute or add additional occult curse spells of 4th level or lower to this list. You can choose a different spell from the list each time you use this ability. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"words-of-unraveling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JgidFws6bOoGQcti"}}}
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{"_id":"Jivt1iaqKfT6EcwV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"That's Not Natural!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order. You gain a +1 circumstance bonus to all initiative checks made at the start of a battle in which at least one of your enemies is an aberration, fey, mutant, or undead, or if one of your enemies is from a plane other than the Material Plane, as long as the battle takes place in a wilderness region. In wilderness regions, you also increase your Perception DC by 1 against these types of creatures for the purposes of resolving their Stealth checks. If you're master in Survival, this circumstance bonus increases to +2.</p>\n<p>If you know the <em>@UUID[Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr]</em> ritual, you can use Survival as a primary or secondary check to resolve that ritual-if you do so, you gain a +2 circumstance bonus.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Survival"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"thats-not-natural","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jivt1iaqKfT6EcwV"}}}
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{"_id":"Jj6sVfIX81tgvSY4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wind Caller","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You bid the winds to lift and carry you through the air. You gain the <em>@UUID[Compendium.pf2e.spells-srd.gSFg9zKwgcNZLMEs]</em> order spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"storm order"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"wind-caller","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jj6sVfIX81tgvSY4"}}}
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{"_id":"Jk6gZzXEABiX5A0S","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Loose Cannon","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect.</p>\n<hr />\n<p><strong>Failure</strong> The firearm misfires, but it doesn't cause the other critical failure effects listed below.</p>\n<p><strong>Critical Failure</strong> The firearm misfires and also explodes. It becomes broken, and it deals its normal weapon damage to all creatures in a @Template[type:burst|distance:20] centered on the firearm, with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] against your class DC. This damage includes any from the weapon's fundamental and property runes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alkenstar Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"common","value":["archetype"]},"slug":"loose-cannon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jk6gZzXEABiX5A0S"}}}
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{"_id":"Jk9XEMfMXoPT0ua2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skeptic's Defense","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You are targeted by or are in the area of a mental spell or effect</p>\n<hr />\n<p>You don't believe in any mental twaddle, and you're certainly not afraid of it. You scoff and verbally refute the triggering effect, attempting a counteract check using your Intimidation modifier with a counteract level of half your level rounded up. If you succeed, you ignore the triggering effect, though any other creatures that were also targeted or in the area are still affected. If the source of the effect you successfully counteracted understands your language and has an Intelligence modifier of -3 or higher, that creature becomes @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] for 1 round.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"skeptics-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jk9XEMfMXoPT0ua2"}}}
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{"_id":"JkQjKyzfhMWLr9Gs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Clarity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fail or critically fail an attack roll or Will save</p>\n<hr />\n<p>You burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"perfect-clarity","toggleable":true},{"key":"FlatModifier","predicate":["perfect-clarity"],"selector":["attack","will"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","fortune","rage"]},"slug":"perfect-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JkQjKyzfhMWLr9Gs"}}}
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{"_id":"JlGZFW3mCNxWPKvX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Silent Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've learned how to cast many of your spells without speaking the words of power you would normally need to provide.</p>\n<p>If the next action you use is Casting a Spell that has a verbal component and at least one other component, you can remove the verbal component. This makes the spell quieter and allows you to cast it in areas where sound can't carry. However, the spell still has visual manifestations, so this doesn't make the spell any less obvious to someone who sees you casting it.</p>\n<p>When you use Silent Spell, you can choose to gain the benefits of @UUID[Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08], and you don't need to attempt a Deception check because the spell has no verbal components.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Conceal Spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","metamagic","wizard"]},"slug":"silent-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JlGZFW3mCNxWPKvX"}}}
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{"_id":"JlkkYedPyWLShuka","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kitsune Spell Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your tails show your magical mastery. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY]</em>, <em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em>. You can Cast this Spell as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Kitsune Spell Mysteries"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"kitsune-spell-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JlkkYedPyWLShuka"}}}
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{"_id":"JmHHdGC1p53BBedu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Magus Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert bounded spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Magus Spellcasting"},{"value":"master in Arcana"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":2}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-magus-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JmHHdGC1p53BBedu"}}}
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{"_id":"JmVuumcmqSrAmxdm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoran Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>It's as if you've been training for a thousand years. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, greatclub, hatchet, scythe, sickle, and ghoran weapons in which you're trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Ghoran Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greatclub.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sickle.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-martial-ghoran-weapons.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-advanced-ghoran-weapons.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ghoran-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JmVuumcmqSrAmxdm"}}}
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{"_id":"Jnhkl2BOhxxRCTpp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vigil's Walls Rise Anew","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>As part of daily preparation, you can drill with a number of allies up to your Charisma modifier. These allies must be present and listening during this time, but this does not otherwise impede their own preparation. When you use this feat's benefit, you and all drilled companions within 30 feet who are wielding shields @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]. Allies who Raise their Shields keep them raised until the start of their next turn, as normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"Shield Block"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"vigils-walls-rise-anew","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jnhkl2BOhxxRCTpp"}}}
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{"_id":"JoZRbbexF3epeREe","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Benevolent Spirit Deck","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have an active harrow omen.</p>\n<hr />\n<p>You manifest a ghostly deck of harrow cards that seek to protect you or an ally. Select one willing target within 30 feet; the cards move through the air to surround that target, protecting them from harm and granting a +1 status bonus to AC and resistance 5 to a type of damage associated with your active harrow omen. This resistance increases to 10 if you're at least 10th level and 15 if you're 15th level. This effect lasts as long as you sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rp6hA52dWVwtuu5F]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.k8gB0eDuAlGRoeQj]</p>\n<p><strong>Hammers:</strong> cold damage</p>\n<p><strong>Keys:</strong> fire damage</p>\n<p><strong>Shields:</strong> poison damage</p>\n<p><strong>Books:</strong> electricity damage</p>\n<p><strong>Stars:</strong> mental damage</p>\n<p><strong>Crowns:</strong> acid damage</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","concentrate"]},"slug":"benevolent-spirit-deck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JoZRbbexF3epeREe"}}}
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{"_id":"JoeepCWheQChcQ9s","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lavasoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an agile, finesse, unarmed attack in the brawling weapon group that deals [[/r 1d4[piercing]]] damage, as well as [[/r 1[fire]]] damage. Instead of the normal critical specialization effect, the target takes [[/r 1d6[persistent,fire]]] damage; you gain a bonus on this persistent damage equal to your item bonus to attack rolls on unarmed attacks.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/spells/fire-ray.webp","key":"Strike","label":"PF2E.SpecificRule.Ifrit.Lavasoul.MagmaSpike","range":null,"traits":["agile","finesse","unarmed"]},{"damageType":"fire","key":"FlatModifier","label":"PF2E.SpecificRule.Ifrit.Lavasoul.MagmaSpike","selector":"{item|_id}-damage","value":1},{"alternate":true,"key":"CriticalSpecialization","predicate":["item:id:{item|_id}"],"text":"PF2E.SpecificRule.Ifrit.Lavasoul.MagmaSpikeCriticalSpecialization"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","lineage"]},"slug":"lavasoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JoeepCWheQChcQ9s"}}}
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{"_id":"JoxEspM0kbCop7og","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Raise a Tome","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're holding a book.</p>\n<hr />\n<p>You raise up the book you're holding and flip it open to defend yourself and expedite your studies. The book remains raised until the start of your next turn. While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to Recall Knowledge to identify creatures using a skill related to the subject of the book (Arcana if you're using your spellbook). This bonus is in addition to any item bonus the book normally gives to the check.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8], you can use the tome for that feat (Hardness 3, HP 12, BT 6) as though it were a shield. Whenever you use an ability that allows you to Raise a Shield, such as Emergency Targe, you can Raise a Tome instead, changing any requirements that normally require a shield to apply to your book.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"raise-a-tome","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JoxEspM0kbCop7og"}}}
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{"_id":"Joy1e6pdqx6fN9mH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Familiar (Thaumaturge)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By taking the best parts of each magical tradition, you've found a way to grant your familiar even more abilities than other familiars. You can select a base of six familiar or master abilities each day, instead of four.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Enhanced Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":6}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"incredible-familiar-thaumaturge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Joy1e6pdqx6fN9mH"}}}
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{"_id":"JrBqOxHZX20b8gTT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Soaring Poppet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"fly","value":15}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"soaring-poppet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JrBqOxHZX20b8gTT"}}}
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{"_id":"JtjnFsOToBLnSRO9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courtly Graces","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren't one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"courtly-graces","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JtjnFsOToBLnSRO9"}}}
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{"_id":"JuEUNrvsxOYdXeYL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Viking Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You're trained in Sailing Lore. When moving through water using your land Speed, you ignore difficult terrain resulting from shallow water, such as in bogs or on beaches. In addition, if you roll a success for your Athletics check to @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], you get a critical success instead.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.2CbiV0VtDKZfQNte]{Viking} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"viking-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JuEUNrvsxOYdXeYL"}}}
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{"_id":"Jv24QkykqdPB7brL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbreakable Bond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the dying condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype","necromancy","primal"]},"slug":"unbreakable-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jv24QkykqdPB7brL"}}}
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{"_id":"JvTSfyCkG70bmY7f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloody Blows","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes [[/r 1d4[bleed]]].</p>\n<p>This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to @UUID[Compendium.pf2e.feats-srd.JP5pptkl1Fx1JK4m], @UUID[Compendium.pf2e.feats-srd.M5195FvfCN3X7gi9]{Tusks}, or a similar ability.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["unarmed",{"not":"nonlethal"}],"selector":"strike-damage","text":"When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes [[/r 1d4[bleed]]].","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"bloody-blows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JvTSfyCkG70bmY7f"}}}
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{"_id":"JwosaDYoqfPiFMYa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eidetic Memorization","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. You quickly memorize an inscription, scroll, or other piece of writing you can clearly see whose length is equivalent to no more than one page. You can then accurately recreate this writing using a writing kit, wax tablet, or other writing medium, once you have reached safety. You don't need to understand the writing or identify the language to reproduce it. Your memory lasts until the next time you make your daily preparations; if you have not written down or otherwise recreated what you saw by this point, your memory fades and any attempt to recreate what you saw is garbled and unintelligible. You can have only one piece of writing memorized at a time; any previous memorization fades the next time you use this ability.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"eidetic-memorization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JwosaDYoqfPiFMYa"}}}
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{"_id":"Jwq5o13uZF3ooln1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Jellyfish Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored.</p>\n<p>You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d6 slashing damage. These attacks are in the brawling group, and have the finesse, nonlethal, reach, and unarmed traits.</p>\n<p>While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] and @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.pkcr9w5x6bKzl3om]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Fists of the Ruby Phoenix Hardcover Compilation"},"traits":{"rarity":"uncommon","value":["monk","stance"]},"slug":"jellyfish-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Jwq5o13uZF3ooln1"}}}
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{"_id":"JxSxCTJOOayIdO4B","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slinger's Readiness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned a gunslinger's tricks for staking out your territory in a fight. You gain the initial deed for the way you selected with Gunslinger's Dedication.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Gunslinger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"slingers-readiness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JxSxCTJOOayIdO4B"}}}
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{"_id":"JxZobgFhLBNcFCwE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dream Guise","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. Then, either you or your ally Steps. You each maintain the merged appearance. Creatures who are observing this know what happened, but still must Seek or otherwise engage with the illusion to attempt to disbelieve it and determine which of you is which. Otherwise, they can't tell the difference and have an equal chance to target each of you (@Check[type:flat|dc:11]). This illusion ends as soon as either you or the ally you're merged with acts.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"wandering reverie subconscious mind"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["illusion","occult","psyche","psychic"]},"slug":"dream-guise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JxZobgFhLBNcFCwE"}}}
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{"_id":"K0gyvvX0S2FdJZ5T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weighty Impact","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the trip trait. It gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.BCLvAx4Pz4MLa2pu] action for that attack.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"weighty-impact","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K0gyvvX0S2FdJZ5T"}}}
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{"_id":"K0x90HNHi5hONdDl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Beast Dynamo Howl","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities. The beast parts can unleash a disturbing howl as you make a powerful attack with your dynamo. Attempt a single Intimidation check to Demoralize each enemy within 30 feet; you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. Then, make a dynamo Strike. Reduce the operational time of your sterling dynamo by 1 hour.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"},{"value":"Access: You are from Arcadia"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"beast-dynamo-howl","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K0x90HNHi5hONdDl"}}}
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{"_id":"K2R1xGTgBnSCDMUl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Express Driver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns. When calculating your travel speed for the day while piloting a vehicle, you can attempt a Driving Lore check to increase your vehicle's travel speed. The DC is determined by the GM but is typically based on the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, increase your vehicle's travel speed by half. This has no effect on your vehicle's movement in encounters.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Trick Driver Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","exploration","skill"]},"slug":"express-driver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K2R1xGTgBnSCDMUl"}}}
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{"_id":"K3Au5071pfvNwGob","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hidden Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've learned to hide the magical auras of your gear. During your daily preparations, you carefully tweak any or all of your magic items to appear non-magical. Objects adjusted in this way remain so until your next preparations.</p>\n<p>A spellcaster using <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> or <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em> must succeed at a Perception check against your Deception DC to see through your obfuscations.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Arcana, Nature, Occultism, or Religion"},{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"hidden-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K3Au5071pfvNwGob"}}}
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{"_id":"K3QkcNWY8qpNEJrk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragonslayer Oath (Liberator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn to slay evil dragons. Add the following tenet to your code after the others: \"You must slay evil dragons you encounter as long as you have a reasonable chance of success.</p>\n<p>If you use @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.iyONT1qgeRgoYHsZ]</p>\n<p>You don't consider evil dragons to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"dragonslayer-oath-liberator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K3QkcNWY8qpNEJrk"}}}
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{"_id":"K3TasgeZLJQ84qtZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can call upon the creatures of the wild for aid. You gain an additional spell slot of your highest level, which you can use only to cast <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em> or <em>@UUID[Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE]</em>. You can cast either of these spells using that spell slot, even if it they aren't in your spell repertoire.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"bloodline that grants primal spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["primal","sorcerer"]},"slug":"primal-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K3TasgeZLJQ84qtZ"}}}
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{"_id":"K5ZONljq5XzS8MQc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Detonating Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your spell becomes volatile and explosive. If the next action you use is to Cast a Spell that deals damage to a single target and the spell successfully damages that target, the spell explodes, dealing splash damage equal to the level of the spell cast to adjacent creatures. Unlike normally, this splash damage doesn't apply to the target. The splash damage dealt is of the same type the spell deals.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["cleric","concentrate","metamagic","oracle","sorcerer","witch","wizard"]},"slug":"detonating-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K5ZONljq5XzS8MQc"}}}
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{"_id":"K5pXeeJLmdE8XuvM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tense Negotiator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You often find that the best way to win a conflict means avoiding a fight in the first place. You're good at talking to potential opponents without making things worse. If you would critically fail at a check to Make an Impression, you instead fail. You can attempt checks to make Requests of creatures who're indifferent or unfriendly toward you.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"master in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tense-negotiator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K5pXeeJLmdE8XuvM"}}}
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{"_id":"K9SpdinLWc7YRVHP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Captivating Intensity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to captivate others has grown, and you can use your captivator abilities more often. You seem to never run out of the ability to fascinate or distract. You can cast each occult innate spell granted by captivator archetype feats one additional time per day. You can do this for spells of all levels granted, other than your two highest spell levels from non-cantrip captivator spells. If you have Heightened Captivation, you can Cast the chosen Spell a second time each day, though one of the two times you cast it, it's heightened two levels lower than your highest level of non-cantrip captivator spells, as long as the spell can be cast at that spell level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Basic Captivator Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"captivating-intensity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K9SpdinLWc7YRVHP"}}}
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{"_id":"K9hM3AdWGbU3VE8L","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Final Shot","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding an unloaded firearm.</p>\n<hr />\n<p>You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. Interact to reload, expending three doses of black powder in addition to your normal black powder or ammunition, then Strike with your firearm against a creature within the weapon's first range increment. If you roll a success, the attack is instead a critical success, but if you roll a failure, the weapon misfires. Regardless of your roll, after the attack you're @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{Flat-footed} until the start of your next turn and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"final-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K9hM3AdWGbU3VE8L"}}}
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{"_id":"K9ixUl7PrNbBHGdA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sodbuster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Years toiling in soil have made you an expert digger. You gain a burrow Speed of 10 feet through loose soil or dirt.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Dig Quickly"}]},"rules":[{"key":"BaseSpeed","selector":"burrow","value":10}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"sodbuster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.K9ixUl7PrNbBHGdA"}}}
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{"_id":"KCwXj3y7Nm4e3NbI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Demolition Charge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.</p>\n<p>As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column.</p>\n<p>This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's Stealth DC to detect it and Thievery DC to disable it are equal to your class DC.</p>\n<p>The hazard has the following reaction, which you can also trigger as a single action so long as you are within 30 feet of the hazard. The hazard retains its potency until it's triggered, until the inanimate object moves from its space, or until you make your next daily preparations, whichever comes first.</p>\n<hr />\n<p><strong>@UUID[Compendium.pf2e.actionspf2e.UEkGL7uAGYDPFNfK]</strong> <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> A creature moves into the hazard's space</p>\n<hr />\n<p><strong>Effect</strong> The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"demolition-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KCwXj3y7Nm4e3NbI"}}}
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{"_id":"KIK2Eza9TK47MEb2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shameless Request","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"shameless-request","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KIK2Eza9TK47MEb2"}}}
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{"_id":"KKUDZUbX3nDdME4K","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Watchful Gaze","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.9qV49KjZujZnSp6w] until the start of your next turn. This lets you see in all directions and prevents you from being flanked.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.a7qiSYdlaIRPe57i]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["concentrate","goloma"]},"slug":"watchful-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KKUDZUbX3nDdME4K"}}}
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{"_id":"KL3Pk10ReItAHTw9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Word","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C]</em> as a 7th-level divine innate spell.</p>\n<p>You must choose good for the spell's alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"celestial-word","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KL3Pk10ReItAHTw9"}}}
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{"_id":"KMVXUgFArcftg1jQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Masquerade of Seasons Stance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn. Choose one of the following traits: water, fire, negative, or cold. You gain resistance 5 to damage dealt by effects with the chosen trait. You can use an action to reenter this stance at any time, changing the granted resistance to another of the available options. If you are at least 12th level, the granted resistance increases to be equal to half your level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6IsZQpwRJQWIzdGx]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["bard","rogue","stance","swashbuckler"]},"slug":"masquerade-of-seasons-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KMVXUgFArcftg1jQ"}}}
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{"_id":"KNhmeUpZCSW5eHqg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scour The Library","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan. Make a check to Recall Knowledge (using an appropriate skill) about one creature within 60 feet. On a success, in addition to the normal benefits, you gain a +1 circumstance bonus to your next attack roll against that creature and to your AC against the creature's next attack. On a critical success, the bonuses are +2.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"gathered lore subconscious mind"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psyche","psychic"]},"slug":"scour-the-library","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KNhmeUpZCSW5eHqg"}}}
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{"_id":"KNtnb9HwPnPDY2Mv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wide Overwatch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance. Increase the size of your overwatch field from 30 feet to 60 feet.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Overwatch Dedication"},{"value":"master in Perception"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.AKKHagjg5bL1fMG5"}],"key":"Aura","radius":60,"slug":"overwatch-field","traits":["auditory","visual"]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wide-overwatch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KNtnb9HwPnPDY2Mv"}}}
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{"_id":"KOf6kmwAZaUJSDW9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Scout","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG] skill feat twice, choosing a different terrain each time.</p>\n<p>If you @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] while exploring and any allies use @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29] to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Scout Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"terrain-scout","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KOf6kmwAZaUJSDW9"}}}
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{"_id":"KOslKkFO9N1kZY87","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Night's Shine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your power from the moon and stars becomes strong enough to illuminate the night sky. You gain your choice of the <em>@UUID[Compendium.pf2e.spells-srd.KG7amdeXWc7MjGXe]</em> or <em>@UUID[Compendium.pf2e.spells-srd.oXCwHBeDja4e0Mx0]</em> domain spell. Increase the number of Focus Points in your pool by 1.</p>\n<p><strong>Special</strong> You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.</p>"},"level":{"value":12},"maxTakable":2,"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"},{"value":"Night's Glow"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","evocation","occult"]},"slug":"nights-shine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KOslKkFO9N1kZY87"}}}
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{"_id":"KP5VugClDb7I8enS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"That Was a Close One, Huh?","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> Either you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you.</p>\n<hr />\n<p>You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle. Attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] either the foe you hit with Accidental Shot or the foe that missed you due to Lucky Escape. You use Deception instead of Intimidation to attempt the check to Demoralize.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"},{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"that-was-a-close-one-huh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KP5VugClDb7I8enS"}}}
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{"_id":"KQ5xOAqZ1KPN3FgA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stronger Debilitating Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Add one of the following to the debilitations from which you can choose when you Envenom. These debilitations reduce the damage of all stages as noted.</p>\n<ul>\n<li><strong>Bungling</strong> (level 13) Reduce damage by 1 die\n<p><strong>Stage 1</strong> no effect</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}</p>\n</li>\n<li><strong>Devitalizing</strong> (level 13) Reduce damage by 3 dice\n<p><strong>Stage 1</strong> no effect</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}</p>\n</li>\n<li><strong>Nauseating</strong> (level 13) Reduce damage by 2 dice\n<p><strong>Stage 1</strong> no effect</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}</p>\n</li>\n<li><strong>Weakening</strong> (level 13) Reduce damage by 1 die\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}</p>\n<p><strong>Stage 2</strong> enfeebled 1</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}</p>\n</li>\n</ul>\n<p><strong>Special</strong> You can select this feat multiple times, choosing a different debilitation each time.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Debilitating Venom"},{"value":"Moderate Enhance Venom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"stronger-debilitating-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KQ5xOAqZ1KPN3FgA"}}}
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{"_id":"KQVE4FsDd9RFpWRz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvisational Defender","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are always prepared for fights that frequently disrupt seemingly peaceful times. When you use an improvised weapon or a shoddy weapon, you don't take the -2 item penalty to attack rolls.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"improvisational-defender","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KQVE4FsDd9RFpWRz"}}}
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{"_id":"KR78kinMmAZQHeoa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heroic Recovery","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>The restorative power of your healing invigorates the recipient.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> targeting a single living creature and the target regains Hit Points from the spell, it also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.7ogytOgDmh4h2g5d]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"healing font"},{"value":"good alignment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"heroic-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KR78kinMmAZQHeoa"}}}
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{"_id":"KRMdfPcNCE7AVsEo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scholar's Inheritance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your parents devoted themselves to alchemical experiments involving elemental energy. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"scholars-inheritance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KRMdfPcNCE7AVsEo"}}}
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{"_id":"KRfZcToCc5nvcQRa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harbinger's Caw","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature within 60 feet is about to attempt an attack roll or skill check.</p>\n<hr />\n<p>You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","misfortune","tengu"]},"slug":"harbingers-caw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KRfZcToCc5nvcQRa"}}}
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{"_id":"KRgzuwwjT30KKvV4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eclectic Sword Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were always taught that you needed to be able to use whatever weapon came your way. You can change any of the swords designated in your Tengu Weapon Familiarity to different swords that meet the same specifications.</p>\n<p>You have to practice with a sword during your daily preparations to designate it, and the designation only lasts until your next daily preparations. This changes only your proficiency; it doesn't change your access.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Tengu Weapon Familiarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"eclectic-sword-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KRgzuwwjT30KKvV4"}}}
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{"_id":"KTLdk65OOAVixqtY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stonewalker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a deep reverence for and connection to stone. You gain <em>@UUID[Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P]</em> as a 3rd-level divine innate spell that you can cast once per day. If you have the @UUID[Compendium.pf2e.feats-srd.HOUHs5rahwIsQoBf] dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonecunning and legendary proficiency in Perception, when you're not Seeking and the GM rolls a secret check for you to notice unusual stonework,you keep the bonus from Stonecunning and don't take the -2 circumstance penalty.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"stonewalker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KTLdk65OOAVixqtY"}}}
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{"_id":"KTMzVCd6xAqCvxa5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.</p>\n<p>It gains @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], its maximum Hit Points increase by 40, and it gains weakness 10 to good damage.</p>\n<p>Additionally, it grows wings appropriate for a servitor of your deity (such as bat wings for a devil), granting it a @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p] Speed equal to its Speed.</p>\n<p>It gains the fiend trait and the trait appropriate to the type of servitor it has become (such as daemon, demon, or devil).</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"divine ally (steed)"},{"value":"tenets of evil"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"fiendish-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KTMzVCd6xAqCvxa5"}}}
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{"_id":"KU488rIt9bOdTNMA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Well of Potential","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your mind is a deep well of psychic potential. You regain 1 Focus Point, up to your usual maximum.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"focus pool"},{"value":"at least one innate spell from a kashrishi heritage or ancestry feat that shares a tradition with at least one of your focus spells"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"well-of-potential","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KU488rIt9bOdTNMA"}}}
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{"_id":"KU6nyh8DyQ7NoRQj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ostentatious Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding two one-handed firearms.</p>\n<hr />\n<p>Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery. Make a @Check[type:performance|dc:@self.level|adjustment:-2] check against an easy DC for your level as you spin your guns around and juggle ammunition to reload them.</p>\n<hr />\n<p><strong>Critical Success</strong> You Interact to reload up to two firearms you are currently wielding.</p>\n<p><strong>Success</strong> You Interact to reload a single firearm you are currently wielding.</p>\n<p><strong>Failure</strong> You drop one of the required firearms and a round of ammunition on the ground in your space.</p>\n<p><strong>Critical Failure</strong> You drop both firearms and two rounds on the ground in your space.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["gunslinger"]},"slug":"ostentatious-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KU6nyh8DyQ7NoRQj"}}}
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{"_id":"KW6K5Zv4J7ClWkKA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can rig a snare in only moments. You can Craft snares that normally take 1 minute to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] with 3 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions, even if you haven't prepared them.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Crafting"},{"value":"Snare Specialist"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"quick-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KW6K5Zv4J7ClWkKA"}}}
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{"_id":"KWXoo738KuddWMOB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ongoing Investigation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the @UUID[Compendium.pf2e.actionspf2e.EwgTZBWsc8qKaViP] exploration activity, and you can use another exploration activity while Investigating.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"ongoing-investigation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KWXoo738KuddWMOB"}}}
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{"_id":"KWZqHwI82ae8fMML","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grave Mummification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV].</p>\n<p>In addition, you gain resistance equal to half your level against any damage you'd take from your bound terrain, including its dangerous temperatures, weather, hazardous terrain, and environmental hazards.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"grave-mummification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KWZqHwI82ae8fMML"}}}
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{"_id":"KXUVAI6SDtxwjO7t","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Web Walker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the <em>@UUID[Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx]</em> spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em> spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Web Walker (vs. webs)","predicate":["webbing"],"selector":["ac","saving-throw"],"type":"circumstance","value":2},{"key":"FlatModifier","label":"Web Walker (vs. snares and entanglement)","predicate":["entanglement"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["web"],"selector":"saving-throw"},{"key":"Note","selector":"saving-throw","text":"Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"web-walker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KXUVAI6SDtxwjO7t"}}}
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{"_id":"KYF9e4oeSjHKgbwM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Coordinated Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You heroically dash into the fray, inspiring your allies to follow. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit can use a reaction to Stride, but they each must end their Stride closer to the creature you hit than where they started.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open","visual"]},"slug":"coordinated-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KYF9e4oeSjHKgbwM"}}}
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{"_id":"KYKK1vLqGIxXH5Tu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Speak with Kindred","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the Diplomacy skill with plants or fungi that match your leshy heritage. Generally, fungus leshies can speak to mushrooms and fungi; gourd leshies can speak to gourds, melons, and similar fruiting plants; leaf leshies can speak with deciduous trees; and vine leshies can speak with vines and climbing plants. The GM determines which plants or fungi count for this ability.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"speak-with-kindred","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KYKK1vLqGIxXH5Tu"}}}
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{"_id":"KYTSvAEqK7KAyVwi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hunter's Defense","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker.</p>\n<hr />\n<p>Your canny understanding of natural and primal creatures helps you predict and dodge their attacks. The triggering attack roll targets your Nature DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being flat-footed, even though you wouldn't take the -2 circumstance penalty against the attack.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"hunters-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KYTSvAEqK7KAyVwi"}}}
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{"_id":"KYl1rWFOHe0e6VqJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Premonition Of Avoidance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw against a hazard, but you haven't rolled yet.</p>\n<hr />\n<p>Your deity grants you limited foresight, warning you of dangers an instant before they occur. You gain a +2 circumstance bonus to the triggering saving throw.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["premonition-of-avoidance","target:type:hazard"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"premonition-of-avoidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KYl1rWFOHe0e6VqJ"}}}
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{"_id":"KZJJ0WxcRd4RZKJR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars.</p>\n<p>Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time.</p>\n<ul>\n<li><strong>Air</strong> If your familiar stays completely still for 1 round, it becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] until it next takes an action. Any motion, even being moved or carried by another creature, ends this effect.</li>\n<li><strong>Earth</strong> Your familiar gains resistance to physical damage (except adamantine) equal to half your level.</li>\n<li><strong>Fire</strong> Your familiar sheds bright light in a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures that remain within a @Template[type:emanation|distance:15] don't take damage from severe environmental cold.</li>\n<li><strong>Water</strong> Your familiar can move through a gap at least 2 inches wide without @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt]{Squeezing} and can Squeeze through a gap at least 1 inch wide.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Elementalist Dedication"},{"value":"Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.familiarAbilities.value","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"elemental-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KZJJ0WxcRd4RZKJR"}}}
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{"_id":"KaCpXuYuho3nnDUy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vicious Vengeance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. You gain a circumstance bonus to the damage you deal from @UUID[Compendium.pf2e.actionspf2e.r5Uth6yvCoE4tr9z] equal to the number of damage dice from the reaction. This only applies to the damage the enemy takes, not the damage to yourself or the extra damage you gain after using the reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"antipaladin cause"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"vicious-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KaCpXuYuho3nnDUy"}}}
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{"_id":"KboQgBhYXI2WdCt8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mask Of Fear","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You start your turn with the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition.</p>\n<p><strong>Requirements</strong> You're wearing your <em>warmask</em>.</p>\n<hr />\n<p>Your <em>warmask</em> burns off of your face, releasing your apprehension. You remove the frightened condition. Your <em>warmask</em> is destroyed, and you can't reapply it until your next daily preparations.</p>\n<hr />\n<p><strong>Special</strong> You can use this free action even if you have a condition tied to the frightened condition that would normally prevent you from using a free action, such as “@UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] as long as you're frightened” or “@UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] as long as you're frightened.”</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Orc Warmask"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"mask-of-fear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KboQgBhYXI2WdCt8"}}}
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{"_id":"KcNXoSvULnuQjC9a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Familiar (Familiar Master)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Enhanced Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":6}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-familiar-familiar-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KcNXoSvULnuQjC9a"}}}
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{"_id":"KcbSxOPYC5CUqbZQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clever Improviser","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to handle situations when you're out of your depth. You gain the @UUID[Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"clever-improviser","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KcbSxOPYC5CUqbZQ"}}}
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{"_id":"KeE8Ky38dCX8XaTg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tree's Ward","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've lived among trees for so long they recognize your presence and seek to protect you from harm. You can cast <em>@UUID[Compendium.pf2e.spells-srd.K9gI08enGtmih5X1]</em> as a primal innate spell once per day.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"trees-ward","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KeE8Ky38dCX8XaTg"}}}
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{"_id":"KgD26HpSrKyciB8f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Parallel Breakthrough","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You expand your mind beyond your area of psychic specialty. You gain a 1st-level psi cantrip for a conscious mind other than your own; this can be either the unique surface cantrip or one of the common cantrips and the accompanying amp. If you choose a common cantrip, you also gain the special benefit granted by that conscious mind when casting the cantrip without an amp. You don't gain any other benefits of that conscious mind, such as additional spells known.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"parallel-breakthrough","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KgD26HpSrKyciB8f"}}}
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{"_id":"KgiYiDz1lWoBMRlF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Otherworldly Acumen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The arcane magic you possess grows in power and complexity. Choose one common 2nd-level spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have Otherworldly Magic, for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from.</p>\n<p>Your magic is adaptable. By spending 1 day of downtime, you can change the spell you chose to adifferent common 2nd-level spell from the same tradition.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"at least one innate spell gained from an elf ancestry feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"otherworldly-acumen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KgiYiDz1lWoBMRlF"}}}
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{"_id":"Kk4AMZtpQnLEgN0b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Medic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect's source is an artifact, above 20th level, or similarly powerful, increase the DC by 10.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-medic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kk4AMZtpQnLEgN0b"}}}
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{"_id":"Kl1O0WK37KMTumv1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hidden Paragon","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You successfully use Stealth to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from all of your current foes, or use Stealth to @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] and become @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all your current foes.</p>\n<hr />\n<p>When you put your mind to slipping out of sight, you disappear completely.</p>\n<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] for 1 minute, even if you use a hostile action. Not even <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>, or similar effects can reveal you, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to locate you as normal.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"hidden-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kl1O0WK37KMTumv1"}}}
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{"_id":"KlqKpeq5OmTRxVHb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverse Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a -2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["diverse-lore"],"selector":["esoteric","esoteric-lore","lore-esoteric"],"value":-2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"diverse-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KlqKpeq5OmTRxVHb"}}}
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{"_id":"Km6YO7Ky2bEwhAFD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Awakened Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your power undergoes yet another awakening. You gain one awakening benefit for a deviant feat of 10th level or lower.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, choose a different deviant feat of 10th level or lower, and gain one of its awakening benefits.</p>"},"level":{"value":10},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"choices":"flags.pf2e.deviantAbilities.awakenedChoices.greater","flag":"greaterAwakenedPower","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.Prompt","rollOption":"awakening"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant"]},"slug":"greater-awakened-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Km6YO7Ky2bEwhAFD"}}}
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{"_id":"KpF7RenGBXIMMGPX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Split Hex","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] to cast a harmful hex with a single target, reduce its level by 2 (making it 2 levels lower than the maximum spell level you can cast). If you do, you can select a second target for that hex to affect.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","witch"]},"slug":"split-hex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KpF7RenGBXIMMGPX"}}}
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{"_id":"KpFetnUqTiweypZk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Group Impression","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of two targets instead of one. It's possible to get a different degree of success for each target. The number of targets increases to four if you're an expert, 10 if you're a master, and 25 if you're legendary.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"group-impression","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KpFetnUqTiweypZk"}}}
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{"_id":"KrYvJ5n06yHCipCZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Play To The Crowd","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.</p>\n<hr />\n<p>You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits:</p>\n<ul>\n<li>A number of temporary Hit Points equal to your character level; these last for 1 minute.</li>\n<li>A +1 circumstance bonus to AC until the end of your next turn.</li>\n<li>A +1 circumstance bonus to your next attack roll before the end of your next turn.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Gladiator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"play-to-the-crowd","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KrYvJ5n06yHCipCZ"}}}
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{"_id":"KsFrWhIPVLOqxV07","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accursed Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional [[/r 1d4[persistent,mental]]].</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"claw unarmed attack"}]},"rules":[{"category":"persistent","critical":true,"damageType":"mental","diceNumber":1,"dieSize":"d4","key":"DamageDice","selector":"claw-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"accursed-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KsFrWhIPVLOqxV07"}}}
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{"_id":"KuD4Yplwcdolhjsu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overlooked Mastermind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Many consider half-orcs little more than dumb brutes. This is offensive to you, but it can occasionally be useful. You are trained in Deception (or another skill of your choice if you were already trained in Deception), and you gain a +2 circumstance bonus to Deception checks to Lie when specifically claiming ignorance and to Deception DCs against @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] checks to uncover such lies.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"FlatModifier","predicate":["action:lie","claim-ignorance"],"selector":"deception","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["half-orc"]},"slug":"overlooked-mastermind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KuD4Yplwcdolhjsu"}}}
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{"_id":"Kuv9P0NdtpE8yPJL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Solar Rejuvenation (Ghoran)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The warmth and light of the sun gives you life. If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your [[/r (floor(@actor.level/2)*@actor.con.mod)[Healing]]]{Constitution modifier × half your level}. You gain this benefit in addition to any healing from @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9].</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"solar-rejuvenation-ghoran","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kuv9P0NdtpE8yPJL"}}}
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{"_id":"KvKg9pBOpk2oLeO1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Order Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the greater order benefit for the Hellknight order to which you belong.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication, Hellknight Dedication or Hellknight Signifier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"advanced-order-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KvKg9pBOpk2oLeO1"}}}
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{"_id":"KxaYlC50zzHysJj8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"titan-wrestler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}}}
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{"_id":"Kxckxf4G9URXNc07","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wolf in Sheep's Clothing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter. You can @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] creatures with the animal, beast, or plant traits, so long as they are either the same size or one size larger than you and have a body shape that conforms at least vaguely to your own (in other words, a typical humanoid could Impersonate a bear or an arboreal, but not a horse, giant scorpion, or assassin vine). Impersonating a larger creature doesn't change your actual size.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wolf-in-sheeps-clothing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kxckxf4G9URXNc07"}}}
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{"_id":"Ky7ZEtt4TchQNmFc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Timeline-Splitting Spell","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You invest in two futures, then choose the one to make a reality. You Cast two Spells that each take 1 or 2 actions to cast. These can't be the same spell heightened to two different levels. You expend the resources for both spells, such as spell slots, Focus Points, and material components. Determine the immediate results for both spells, including attack rolls, saving throws, damage, and any other dice rolls. Then, choose which of the two spells takes effect, using the previously made rolls. The other spell's resources are still expended, but the spell has no effect as the magic disappears the other timeline.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":18},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","divination","manipulate","metamagic"]},"slug":"timeline-splitting-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ky7ZEtt4TchQNmFc"}}}
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{"_id":"Kz4E8heU12IGcYoi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Righteous Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em> twice per day as a divine innate spell, except you can target only yourself. If you grant yourself resistance to fire damage, the resistance is equal to either the spell's normal value or to your level, whichever is higher.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Pyre"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"righteous-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kz4E8heU12IGcYoi"}}}
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{"_id":"Kz4MLcrfXFrdKhyS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aquatic Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT], or you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if your ancestry already has low-light vision.</p>\n<hr />\n<p><strong>Special</strong> If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry"],"selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"aquatic-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Kz4MLcrfXFrdKhyS"}}}
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{"_id":"L0f3c0DkT7FLQF9W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Siphon Power","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You haven't acted yet on your turn.</p>\n<hr />\n<p>You draw upon the reservoir of your patron's magic that resides within your familiar. During your turn, you can cast one spell your familiar knows that was granted by your patron's theme or lessons without spending a spell slot to do so (or even having it prepared). The spell must be at least 1 level lower than your highest-level witch spell slot.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"siphon-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L0f3c0DkT7FLQF9W"}}}
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{"_id":"L1gD3VMD5X9JNJzE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Beast Gunner Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've bonded to your beast gun and unlocked the first hints of its @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun.</p>\n<p>The beast gun also acts as a conduit, drawing out and amplifying any latent or active magic power you have. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from either the arcane or primal spell list. You choose this cantrip from the common spells on your chosen spell list or from other spells you have access to on the list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for arcane or primal spells, whichever of the two traditions you chose. Your key spellcasting ability for these spells is Charisma.</p>\n<p>If you already cast arcane or primal spells from spell slots, you learn one additional cantrip from that tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.</p>\n<p>You also gain @UUID[Compendium.pf2e.actionspf2e.VNuOwXIHafSLHvsZ].</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.jTiXRtNNvMOnsg98]{Beast Gunner} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert with at least one type of firearm"},{"value":"trained in Arcana or Crafting"},{"value":"you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.VNuOwXIHafSLHvsZ"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication","magical"]},"slug":"beast-gunner-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L1gD3VMD5X9JNJzE"}}}
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{"_id":"L1rCuwsCKWd9zlS3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Deduction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one investigator feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another investigator feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Deduction"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-deduction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L1rCuwsCKWd9zlS3"}}}
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{"_id":"L231BR4815B6hwKT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Celestial Kin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.lTDixrrNKaCvLKwX]</em> as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are angelkin.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"any aasimar lineage feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"summon-celestial-kin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L231BR4815B6hwKT"}}}
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{"_id":"L5n4PvQYhpl2WM9e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Polymath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don't understand. As long as you're trained in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long as you're trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book. Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can't retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, or Religion"},{"value":"Esoteric Polymath"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"impossible-polymath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L5n4PvQYhpl2WM9e"}}}
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{"_id":"L5nSP8CkHWSLp2vV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Fists","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your physical training encompasses unarmed combat forms. The damage die for your fist changes to 1d6 instead of 1d4. You don't take the normal -2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the arcane trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the brawling group and weapons in the brawling group.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","predicate":[{"nor":["feature:powerful-fist","feat:martial-artist-dedication"]}],"range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]},{"definition":["item:trait:unarmed"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"arcane"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"arcane-fists","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L5nSP8CkHWSLp2vV"}}}
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{"_id":"L7fhh2RTCq4FlVSN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strix Defender","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. You gain a +1 circumstance bonus to Intimidation, Perception, and Survival checks against humans, as well as on damage rolls against humans with weapons and unarmed attacks. However, your hatred of humans is immediately obvious, giving you a -2 circumstance penalty to Diplomacy checks against them and usually starting their attitude one step worse towards you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:trait:human"],"selector":["intimidation","perception","survival"],"type":"circumstance","value":1},{"key":"FlatModifier","predicate":["target:trait:human"],"selector":"diplomacy","type":"circumstance","value":-2},{"key":"FlatModifier","predicate":["target:trait:human",{"or":["item:melee","item:ranged"]}],"selector":"damage","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"strix-defender","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L7fhh2RTCq4FlVSN"}}}
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{"_id":"L7hs5XOCbJmh0H0e","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Expand Spiral","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your prayers encompass your companions, granting you the ability to share Pharasma's blessings. When you use Spiral Sworn, you can spend 2 actions instead of 1 to grant the benefits to all allies who are in the light of your spiral when you take the action.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spiral Sworn"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expand-spiral","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L7hs5XOCbJmh0H0e"}}}
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{"_id":"L9aBLPG2veBkVow9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Persistent Creation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR]</em> as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast <em>creation</em> again, any persistent creation you previously created with the spell immediately disintegrates.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Halcyon Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"persistent-creation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L9aBLPG2veBkVow9"}}}
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{"_id":"L9sRaFl0tHT5AFIQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scatter Blast","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm that has the scatter trait.</p>\n<hr />\n<p>You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. Make a ranged Strike with the firearm. The firearm's range increment increases by 20 feet and the radius of its scatter increases by 20 feet. The Strike gains the following failure conditions.</p>\n<p><strong>Failure</strong> The firearm misfires, but it doesn't cause the other critical failure effects listed below.</p>\n<p><strong>Critical Failure</strong> The firearm misfires and also explodes. It becomes broken, and it deals its normal weapon damage to all creatures in a @Template[type:burst|distance:20] centered on the firearm, with a basic Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"scatter-blast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.L9sRaFl0tHT5AFIQ"}}}
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{"_id":"LAArv2uv6TOkTzQO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Stow (Ratfolk)","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You are adept at quickly moving items into your cheek pouches. You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to store one held item in your cheek pouches (provided it fits).</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cheek Pouches"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"quick-stow-ratfolk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LAArv2uv6TOkTzQO"}}}
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{"_id":"LAHiW98iPJKplFyK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Infinite Possibilities","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've found a way to prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that's at least 2 levels lower than the slot you designate; the spell acts in all ways as a spell of 2 levels lower. You don't have any particular spell prepared in that slot until you cast it.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"infinite-possibilities","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LAHiW98iPJKplFyK"}}}
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{"_id":"LC2EnXQ4MkhDLViM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Finned Ridges","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"swim","value":15}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"finned-ridges","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LC2EnXQ4MkhDLViM"}}}
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{"_id":"LCrBGoMGat2ZXuOo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ubiquitous Weakness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica. When you use Exploit Vulnerability and choose mortal weakness, select any number of allies within 30 feet of you. Their Strikes apply the weakness from mortal weakness the same way your Strikes do. This benefit ends when you stop benefiting from Exploit Vulnerability. Since this effect depends on magically strengthening your bond to your allies, only allies with whom you've developed a rapport over the course of one or more days gain the benefit.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Share Weakness"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["manipulate","thaumaturge"]},"slug":"ubiquitous-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LCrBGoMGat2ZXuOo"}}}
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{"_id":"LDIZtE7saDLSBduG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Distraction","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would be hit by an attack or targeted by an effect, or you are within an effect's area.</p>\n<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.feats-srd.MjhCcwGKyI5dpNIY] ready to use.</p>\n<hr />\n<p>You reactively switch with your decoy to foil your foe. You use Perfection Distraction, even if you were observed, as long as you end the movement of your Sneak while concealed or in a location with cover or greater cover.</p>\n<p>Your decoy is targeted by the attack or effect instead of you. In the case of an area effect, if your Sneak doesn't move you out of the area, both you and the decoy are targeted by the effect.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Deception"},{"value":"Perfect Distraction"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","manipulate","rogue"]},"slug":"reactive-distraction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LDIZtE7saDLSBduG"}}}
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{"_id":"LDUWw2TeEEH0KA6M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Criminal Connections","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Society"},{"value":"Streetwise"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"criminal-connections","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LDUWw2TeEEH0KA6M"}}}
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{"_id":"LDv6RVuDXJ9nOfhj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halcyon Spellcasting Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You refine your halcyon magic. You gain two common 4th-level halcyon spells and two 5th-level halcyon spells. You also gain a 4th-level halcyon spell slot and a 5th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Halcyon Spellcasting Initiate"},{"value":"master in either Arcana or Nature and expert in the other"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"halcyon-spellcasting-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LDv6RVuDXJ9nOfhj"}}}
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{"_id":"LHjPTV5vP3MOsPPJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grand Scroll Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power. In addition to your daily scrolls from Scroll Esoterica and Elaborate Scroll Esoterica, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Elaborate Scroll Esoterica"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"grand-scroll-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LHjPTV5vP3MOsPPJ"}}}
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{"_id":"LI9VtCaL5ZRk0Wo8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stance Savant (Monk)","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative</p>\n<hr />\n<p>You enter a stance without a thought. Use an action that has the stance trait.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"stance-savant-monk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LI9VtCaL5ZRk0Wo8"}}}
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{"_id":"LIEbgqgSXkGIli8u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Swiftness (Fly)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move like an animal. Your Speed increases by 5 feet.</p>\n<p>In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.</p>\n<p>The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.</p>\n<p>If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.</p>\n<hr />\n<p><em>Note: This feat grants a fly speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.</em></p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"speed","value":5},{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.value"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-swiftness-fly","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LIEbgqgSXkGIli8u"}}}
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{"_id":"LJw5tRrX0dMnm9Vq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soothing Mist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding. You gain the <em>@UUID[Compendium.pf2e.spells-srd.RGBZrVRIEDb2G48h]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"soothing-mist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LJw5tRrX0dMnm9Vq"}}}
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{"_id":"LJzk4Xxxs9IlbWz6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Curse Maelstrom Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended. You can choose to suppress it, but if you instead let it manifest, you can channel its power in your favor. During an encounter, when you succeed at a check, the GM can offer to have you roll again, taking the second result. This is a misfortune effect. If you do so, you enter a curse maelstrom state. If the misfortune effect is somehow canceled or negated (by a fortune effect, for example), you don't enter a curse maelstrom state.</p>\n<p>In addition, the curse is jealous of its place within your soul and gladly lashes out whenever others dare to usurp that position, granting you its power without the usual price. If a foe places a misfortune effect on your roll and the effect applies to your roll, you enter a curse maelstrom state, and if you fail a saving throw against a foe's curse effect and are affected by the curse, you also enter a curse maelstrom state. No matter the source, you can only enter a curse maelstrom state during an encounter, and if you don't end the state on your own, it ends at the end of the encounter. Once it ends, you can't enter a curse maelstrom state again for 1 minute.</p>\n<p>While in a curse maelstrom state, you can't benefit from fortune effects, and they also don't cancel misfortune effects on you; they simply have no effect. While in this state, all creatures other than you within a @Template[type:emanation|distance:10] take a -1 status penalty to all saving throws and skill checks due to the storm of bad luck swirling out of your body. You gain the Expel Maelstrom action, which you can use to focus the brunt of your curses onto an unlucky target.</p>\n<p>@UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.KRUWPDzuwG0LC26d]{Curse Maelstrom}</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You are cursed or have previously been cursed."}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.IV8sgoLO6ShD3DCJ"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"curse-maelstrom-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LJzk4Xxxs9IlbWz6"}}}
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{"_id":"LK6niBb38mEraYRS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overcrowd","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your physiology is slight, and you can pack into small spaces with others of similar stature.</p>\n<p>As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"overcrowd","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LK6niBb38mEraYRS"}}}
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{"_id":"LKxAuH0mLyzNygIY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hex Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Focus flows from your patron each time you commune with your familiar. You can recover 3 Focus Points when you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Hex Focus"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"hex-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LKxAuH0mLyzNygIY"}}}
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{"_id":"LLCf2xPXA7FVQT1D","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Effortless Reach","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic. Your unarmed attacks gain the reach trait.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"effortless-reach","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LLCf2xPXA7FVQT1D"}}}
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{"_id":"LLQ5SO2c44uXDFJk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tail Whip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>By birth or through training, your tail is strong enough to make for a powerful melee weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","range":null,"traits":["sweep","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"tail-whip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LLQ5SO2c44uXDFJk"}}}
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{"_id":"LLrGafdJij7qiWZi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reclaim Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned to manipulate reflections of magic, similar to the resonant reflections. You reclaim the magic of an ongoing spell, using it reprepare a spell with a duration.</p>\n<p>You Dismiss a Spell of 4th level or lower that you cast today from a spell slot with at least half its duration remaining, even if that spell can't normally be Dismissed.</p>\n<p>You can then spend 10 minutes to reprepare the spell in that spell slot, as @UUID[Compendium.pf2e.feats-srd.a1TSGGsA6b5gjP3H].</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Reprepare Spell"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"wizard":"Wizard"},"value":["wizard"]},"slug":"reclaim-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LLrGafdJij7qiWZi"}}}
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{"_id":"LNyTKhIZlM17026W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnaw","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>With enough time and determination, you can chew through nearly anything. You deal double your jaws damage to an unattended, inanimate object.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Vicious Incisors"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"gnaw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LNyTKhIZlM17026W"}}}
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{"_id":"LQ5YW01UD9hGKk0l","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Corpse Tender's Font","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You easily tend to the wounds of the dead. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> as a divine innate spell once per day. This spell is heightened to half your level, rounded up. You can target only mindless undead with this spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Corpse Tender Dedication"}]},"rules":[],"source":{"value":"Pathfinder #181: Zombie Feast"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"corpse-tenders-font","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQ5YW01UD9hGKk0l"}}}
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{"_id":"LQw0yIMDUJJkq1nD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"cat-fall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}}}
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{"_id":"LRBzEzpS19z3Eghd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Thoughts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an even stranger knack for knowing what other people are thinking. You can cast <em>@UUID[Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC]</em> as an innate occult spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Share Thoughts"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["elf"]},"slug":"sense-thoughts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LRBzEzpS19z3Eghd"}}}
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{"_id":"LRSTjjBNNlD0XZX8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Phase Arrow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.</p>\n<p>Make a bow Strike against a foe who is @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to you (but not @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf]).</p>\n<p>The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all cover, the concealed condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor.</p>\n<p>The Strike's damage can't be reduced with a @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction using a non-magical shield.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":16},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","conjuration","magical"]},"slug":"phase-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LRSTjjBNNlD0XZX8"}}}
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{"_id":"LTIARSoQP8WYE33A","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Necromantic Heir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence. Once per hour, you can cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> as a 6th-level divine innate spell.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"necromantic-heir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LTIARSoQP8WYE33A"}}}
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{"_id":"LTcpBbnngfuYTdB0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Avenge Ally","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<p><strong>Requirements</strong> You are adjacent to an ally with the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition.</p>\n<hr />\n<p>Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks. Make a Strike. Roll twice on the attack roll and use the higher result.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf","fortune"]},"slug":"avenge-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LTcpBbnngfuYTdB0"}}}
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{"_id":"LUXBuTAuK1glHOkJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see in the darkness as easily as a fiend. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"fiendish-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LUXBuTAuK1glHOkJ"}}}
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{"_id":"LVTquA3DpqCJDika","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instinctive Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location.</p>\n<p>Make a melee Strike against an opponent that isn't hiding its scent with an effect like <em>@UUID[Compendium.pf2e.spells-srd.0fKHBh5goe2eiFYL]</em>. This attack ignores any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Acute Scent or precise or imprecise scent"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","manipulate","rage"]},"slug":"instinctive-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LVTquA3DpqCJDika"}}}
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{"_id":"LZsTt6zPZfNyjIZl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragonslayer Oath (Paladin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn to slay evil dragons. Add the following tenet to your code after the others: \"You must slay evil dragons you encounter as long as you have a reasonable chance of success.</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used.</p>\n<p>You don't consider evil dragons to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"paladin cause"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Retributive Strike against an evil dragon","option":"dragonslayer-oath","toggleable":true},{"key":"FlatModifier","label":"Dragonslayer Oath","predicate":["dragonslayer-oath",{"nor":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"dragonslayer-not-master","value":4},{"key":"FlatModifier","label":"Dragonslayer Oath","predicate":["dragonslayer-oath",{"or":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"dragonslayer-master","value":6}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"dragonslayer-oath-paladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LZsTt6zPZfNyjIZl"}}}
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{"_id":"Lb8mrOF3W2VGSOpA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Communication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can deliver silent messages. You gain touch telepathy, allowing you to communicate silently and mentally with any creature you're touching, as long as you share a language.</p>\n<p><strong>Enhancement</strong> You can send your messages even further. Your telepathy gains a range of 10 feet, but you still have to share a language with your target.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneCommunication","predicate":[{"not":"enhancement:arcane-communication"}],"value":"arcane-communication"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneCommunication","predicate":[{"not":"enhancement:arcane-communication"}],"value":"arcane-communication"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-communication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Lb8mrOF3W2VGSOpA"}}}
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{"_id":"LbMPCAyUrLRHykGA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Persistent Boost","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack. When you or your construct innovation damage a foe with offensive boost, that foe also takes [[/r 1d8[persistent]]] damage of the same damage type as the offensive boost damage.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"offensive boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"persistent-boost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LbMPCAyUrLRHykGA"}}}
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{"_id":"Lbpm0OrQb4u2LVtj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Verdant Presence","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You take damage or cast a primal spell.</p>\n<hr />\n<p>The life-giving properties of the <em>aeon orbs</em> flourish within you. Small plants or fungi magically appear on all surfaces in a @Template[type:emanation|distance:60] around you. This life withers after 1 day unless the environment can support it. You can choose one of the following options each time you use this feat.</p>\n<ul>\n<li>You can cause any number of 5-foot squares in the area to be light undergrowth, which is difficult terrain and provides lesser cover.</li>\n<li>You can cause a tree or giant mushroom to appear in any unoccupied location in the area; it occupies an entire 5-foot square and provides standard cover. The tree or mushroom has 5 Hardness and 50 Hit Points.</li>\n</ul>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"druid":"Druid"},"value":["druid"]},"slug":"verdant-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Lbpm0OrQb4u2LVtj"}}}
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{"_id":"LbyNDCxFEkjp0iG7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slink","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] at the end of your turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"slink","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LbyNDCxFEkjp0iG7"}}}
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{"_id":"Lc4dJZivRwU3QEmT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armor Assist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>After your service aiding armored combatants, you are practiced in helping yourself and others don heavy gear.</p>\n<p>You can attempt an Athletics or Warfare Lore check with a DC determined by the GM (but usually 15 for common armor, DC 20 for uncommon armor, and DC 25 for rare armor) to halve the time you take to don armor.</p>\n<p>You can halve an ally's time to don armor by working with them to don the armor and succeeding at an Athletics or Warfare Lore check against the same DC.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics or Warfare Lore"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"armor-assist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Lc4dJZivRwU3QEmT"}}}
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{"_id":"Le30algCdKIsxmeK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ferocious Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered the shape of ferocious dinosaurs.</p>\n<p>Add the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.KhM8MhoUgoUjBMIz]</em> to your <em>wild shape</em> list.</p>\n<p>Whenever you use <em>wild shape</em> to take a form that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[{"key":"FlatModifier","predicate":["self:effect:wild-shape","battle-form:athletics"],"selector":"athletics","type":"status","value":1},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.0Cyf07wboRp4CmcQ"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.KkDRRDuycXwKPa6n"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.oJbcmpBSHwmx6FD4"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.T6XnxvsgvvOrpien"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.iOKhr2El8R6cz6YI"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.542Keo6txtq7uvqe"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"ferocious-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Le30algCdKIsxmeK"}}}
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{"_id":"LgpATqbuTIfB4o6G","img":"systems/pf2e/icons/default-icons/feats.webp","name":"No Hard Feelings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight-at least sometimes. You can choose to add the nonlethal trait to your ranged weapons, making the choice of whether to add the trait or not just before each Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"no-hard-feelings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LgpATqbuTIfB4o6G"}}}
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{"_id":"LhpE0NsfNwYP6MOz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Freeze It!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. Frigid ice runs through your veins, and you can expel frost from your body to freeze your foes. Attempt an @Check[type:athletics] check against the Fortitude DC of an adjacent foe. If you have master proficiency in Athletics, you can affect up to two adjacent foes, rolling one Athletics check against each foe.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is temporarily immune for 1 minute.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"snow goblin heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"freeze-it","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LhpE0NsfNwYP6MOz"}}}
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{"_id":"LhqWrgeBH2sdRxND","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unlimited Ghost Flight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You put your connection to the material world farther behind you. Your fly Speed no longer restricts the height you can fly. When you use @UUID[Compendium.pf2e.feats-srd.zJXsGF61lH0WHw5v], instead of its normal effect, you gain a +10-foot status bonus to your fly Speed for 10 minutes.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Ghost Flight"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unlimited-ghost-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LhqWrgeBH2sdRxND"}}}
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{"_id":"LiLnDkoFcwW1RxqZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Withstand Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through repeated exposure, you've trained to resist the damage wrought by undead. Your resistance to negative damage also applies to damage dealt by the attacks and abilities of undead creatures, regardless of damage type.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"Necromantic Resistance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"withstand-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LiLnDkoFcwW1RxqZ"}}}
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{"_id":"LmdOWCDffhBiyzM3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soothing Ballad","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You soothe your allies' wounds with the power of your performance. You learn the <em>@UUID[Compendium.pf2e.spells-srd.0JigNJDRwevZOyjI]</em> composition spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"soothing-ballad","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LmdOWCDffhBiyzM3"}}}
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{"_id":"LnSMRHjMArCkE4w1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heal Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your devotion to your mount manifests as a surge of positive energy.</p>\n<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> on your mount, you can restore 10 Hit Points, plus 10 for each heightened level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"divine ally (steed)"},{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"heal-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LnSMRHjMArCkE4w1"}}}
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{"_id":"LoZY48txEgHZxewj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Azaersi's Roads","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key. You gain <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Plane of Earth and the Material Plane. Due to your attunement to the Onyx Key, you can act as the spell focus, and you do not require a tuning fork.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"hobgoblin":"Hobgoblin"},"value":["hobgoblin"]},"slug":"azaersis-roads","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LoZY48txEgHZxewj"}}}
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{"_id":"LoeoiYOpxSaEkWKv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Staff Acrobat Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h], @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] and @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] even if you don't have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] while wielding your staff, you get a critical success instead.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.BRxlFHXu8tN14TDI]{Staff Acrobat} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Dexterity 16"},{"value":"trained in Acrobatics"},{"value":"trained in Athletics"},{"value":"trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as \"your staff\")"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"staff-acrobat-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LoeoiYOpxSaEkWKv"}}}
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{"_id":"Ls3MiZ5RcAWaiQ7f","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Construct Shell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as Explode, you can choose not to be affected by the emanation.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"construct innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"construct-shell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ls3MiZ5RcAWaiQ7f"}}}
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{"_id":"Lug2p9E065L05Rhi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Story Crooner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're a talented story weaver and use your voice effectively. You are trained in Performance. If you would automatically become trained in Performance, you instead become trained in a skill of your choice. You also gain the Impressive Performance skill feat and gain a +1 circumstance bonus when Performing for an audience of strix.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E"},{"key":"FlatModifier","predicate":["target:trait:strix"],"selector":"performance","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"story-crooner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Lug2p9E065L05Rhi"}}}
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{"_id":"LvVg83ZDj8mabcWF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Clan Pistol","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger. You get one clan pistol of your clan for free, as it was given to you at birth. This replaces your clan dagger. Selling this pistol is a terrible taboo and earns you the disdain of other dwarves. You are trained with the clan pistol. In addition, when your clan pistol is visible, you gain a +1 circumstance bonus on checks to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] or @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] when interacting with citizens of Alkenstar, Dongun Hold, or their allies.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.BtncTx8EfxTsHqQI"},{"key":"FlatModifier","predicate":["dongun-ally",{"or":["action:gather-information","action:make-an-impression"]}],"selector":"diplomacy","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-clan-pistol.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"clan-pistol","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LvVg83ZDj8mabcWF"}}}
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{"_id":"LvmYfUGX3uDCpIHY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Electrify Armor","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wearing your armor innovation.</p>\n<p>You electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee unarmed attack or a non-reach melee weapon attack, takes [[/r 1d4[electricity]]] damage. The effect ends if you cease wearing your armor innovation.</p>\n<p>If you have the revolutionary innovation class feature, the damage increases to [[/r 2d4[electricity]]]{2d4}.</p>\n<p><strong>Unstable Function</strong> You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the unstable trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.( [[/r 1d12[electricity]]] / [[/r 2d12[electricity]]])</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"armor innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"electrify-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LvmYfUGX3uDCpIHY"}}}
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{"_id":"LxAEF9VPwUVttA0F","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Delver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Subterranean life taught you to swim through the ground like water. You gain a burrow Speed of 10 feet through loose soil or dirt.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"burrow","value":10}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"delver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LxAEF9VPwUVttA0F"}}}
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{"_id":"M0B0rt6rk5MkHiBN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hybrid Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. When using your @UUID[Compendium.pf2e.actionspf2e.34E7k2YRcsOU5uyl]{Change Shape} ability, you can assume a bipedal hybrid shape.</p>\n<p>This form gains all the benefits of your spider shape as well as the ability to use items and take manipulate actions just as easily as your human shape.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"hybrid-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M0B0rt6rk5MkHiBN"}}}
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{"_id":"M0D2CQgASNfdZBrl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Demolitionist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to set explosives to cause the maximum possible damage to buildings and other structures. You become trained in Engineering Lore or become an expert in it if you were already trained. You gain the @UUID[Compendium.pf2e.actionspf2e.vvYsE7OiSSCXhPdr] action.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Mk7ECwe1a971WyWl]{Demolitionist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.vvYsE7OiSSCXhPdr"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"demolitionist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M0D2CQgASNfdZBrl"}}}
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{"_id":"M2V1vqAziOkWV30B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crimson Shroud","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> A number of times per day equal to your number of class feats from the Red Mantis assassin archetype</p>\n<hr />\n<p>You swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6YhbQmOmbmy84W1C]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Red Mantis Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype","healing","magical","necromancy"]},"slug":"crimson-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M2V1vqAziOkWV30B"}}}
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{"_id":"M41PGiFlLE2tByUL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Jungle Strider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of plant material, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:balance","terrain:plant"],"selector":"acrobatics"},{"key":"Note","selector":"acrobatics","text":"When you roll a success at an Acrobatics check to Balance on narrow surfaces or uneven ground made of plant material, get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"jungle-strider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M41PGiFlLE2tByUL"}}}
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{"_id":"M5195FvfCN3X7gi9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tusks (Orc)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals [[/r 1d6[piercing]]] damage. Your tusks are in the brawling group and have the finesse and unarmed traits.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain into this feat. You can retrain out of this feat only through drastic measures such as breaking or filing your tusks.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/tusk.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tusk","range":null,"traits":["unarmed","finesse"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"tusks-orc","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M5195FvfCN3X7gi9"}}}
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{"_id":"M6cWLywN0aWnX5Gl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Undead Master Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the services of an undead companion that travels with you and obeys your commands. The rules for undead companions appear on page 37 and utilize those for animal companions from the Core Rulebook on page 214. Contrary to the usual rules for companions, as an undead master it's possible for you to have more than one undead companion at a time. However, only one of those companions, your \"active companion,\" follows you during exploration and encounters; the rest are reduced to an \"inactive\" state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the @UUID[Compendium.pf2e.actionspf2e.8kGpUUUSX1sB2OqQ] action, with your undead companions taking the place of animal companions.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.f7tFLR7aFonXTLQa]{Undead Master} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"undead-master-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M6cWLywN0aWnX5Gl"}}}
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{"_id":"M8pDuRo6tO0Kok9z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Secret Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call forth an invisible eye to let you peek on secrets. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21]</em> as an innate occult spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"secret-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M8pDuRo6tO0Kok9z"}}}
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{"_id":"M9WIUEPY6IoRtgWN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gravelands Herbalist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> Knights of Lastwall have access to this feat.</p>\n<hr />\n<p>Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon @UUID[Compendium.pf2e.equipment-srd.VeCNWhvEr82ZNoSV]. Add Lastwall soup to your list of herbal items. At 10th level, you can make @UUID[Compendium.pf2e.equipment-srd.VcEd9Bh4q5vQfpLv] that grants a +3 item bonus. At 18th level, you can make @UUID[Compendium.pf2e.equipment-srd.ed8gAxli6Of58kAM] that grants a +4 item bonus, and its nourishing properties grant you 10 temporary Hit Points that last up to 10 minutes after eating it.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Herbalist Dedication"},{"value":"Trained in Religion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"gravelands-herbalist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.M9WIUEPY6IoRtgWN"}}}
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{"_id":"MD33E76f2olLnDZb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uncanny Suction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] Speed equal to your half your land Speed (minimum 5 feet). If you have the @UUID[Compendium.pf2e.feats-srd.P04Hw8E6WAWARKHP] feat, your climb Speed is equal to your land Speed. In addition, you gain a +2 circumstance bonus to your Reflex DC to avoid being @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9]{Disarmed}.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Oozemorph Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1},{"key":"FlatModifier","predicate":["action:disarm"],"selector":"reflex-dc","type":"circumstance","value":2}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"uncanny-suction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MD33E76f2olLnDZb"}}}
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{"_id":"MFqFvuiYDAoADcft","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Giant's Lunge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant's Stature.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.N2CSGvtPXloOEPrK]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"giant instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"giants-lunge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MFqFvuiYDAoADcft"}}}
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{"_id":"MGtlUc6cy4nCM4Lk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bound in Ice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become a hybrid of your ancestry and a saumen kar. Your size increases to Large, and your reach becomes 10 feet. Your cold resistance increases to be equal to your level, and you gain fire resistance equal to half your level.</p>\n<p>You also gain the @UUID[Compendium.pf2e.actionspf2e.a47Npi5XHXo47y49] reaction.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Frostbite Runes"}]},"rules":[{"key":"Resistance","type":"cold","value":"@actor.level"},{"key":"CreatureSize","value":"large"},{"key":"Resistance","type":"fire","value":"floor(@actor.level/2)"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.a47Npi5XHXo47y49"}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bound-in-ice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MGtlUc6cy4nCM4Lk"}}}
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{"_id":"MII0ybm76DkDxsId","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cobble Dancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are flat-footed to you.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"cobble-dancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MII0ybm76DkDxsId"}}}
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{"_id":"MJW4VP7PjVAX131C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glean Lore","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You tap into the collected lore of the divine, accessing a variety of potentially useful information.</p>\n<p>Attempt a @Check[type:religion] check to understand the information you gain. The GM sets the DC (similar to the DC to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]), potentially adjusting the DC of the check for topics far removed from your mystery.</p>\n<hr />\n<p><strong>Critical Success</strong> You comprehend the lore accurately or gain a useful clue from the divine about your situation.</p>\n<p><strong>Success</strong> You learn two pieces of information about the topic, one true and one erroneous, but you don't know which is which.</p>\n<p><strong>Failure</strong> You recall incorrect information or gain an erroneous or misleading clue.</p>\n<p><strong>Critical Failure</strong> You recall two pieces of incorrect information or gain two erroneous or misleading clues.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","divine","oracle","secret"]},"slug":"glean-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MJW4VP7PjVAX131C"}}}
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{"_id":"MJg24e9fJd7OASvF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Medic Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become an expert in Medicine.</p>\n<p>When you succeed with @UUID[Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt] or @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40.</p>\n<p>Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.XWkyCVISmVtJ0ZY3]{Medic} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Medicine"},{"value":"Battle Medicine"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"medic-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MJg24e9fJd7OASvF"}}}
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{"_id":"MLiEMjyZXE43wmrq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instant Armor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A knight is nothing without their armor, and you know how to keep yours ready. You can perform a 10-minute ritual, which has the conjuration and magical traits, to divert a set of heavy armor you are wearing into an extradimensional space connected to you. While the armor is in this space, you can use a three-action activity, which has the concentrate, conjuration, and teleportation traits, to phase the armor back and instantly don it. The armor automatically phases away if you don another set of armor, if you become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], or if you die. If you are incapable of wearing the armor when it phases back, it appears in your square instead.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"instant-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MLiEMjyZXE43wmrq"}}}
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{"_id":"MM9NcRyXWX2LFiuF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Living Rune","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. Your body can hold a single property rune; you can't etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer. If you wear armor, you gain the property rune's effects in addition to any effects of that armor.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Runescarred Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"living-rune","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MM9NcRyXWX2LFiuF"}}}
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{"_id":"MNArjo5Z5LUYITQm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celebrity Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.F0JgJR2rXKOg9k1z] reaction. In addition, when you @UUID[Compendium.pf2e.actionspf2e.QyzlsLrqM0EEwd7j], if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.h1zdUIWX1k5PKTnc]{Celebrity} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.F0JgJR2rXKOg9k1z"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"celebrity-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MNArjo5Z5LUYITQm"}}}
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{"_id":"MOAThpfl92zO5p08","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sacred Armaments","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures. Weapons you wield have the effects of a ghost touch property rune for as long as you wield them.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sacred-armaments","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MOAThpfl92zO5p08"}}}
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{"_id":"MR4X38qgBj5tmkMw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bounce Back","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You lose the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition.</p>\n<hr />\n<p>You recover from near-death experiences with astounding resilience. Don't increase the value of your @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition due to losing the dying condition.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"bounce-back","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MR4X38qgBj5tmkMw"}}}
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{"_id":"MRMW0EiuOO20pzG2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ongoing Selfishness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your powerful personality and incredible ego demand that you protect yourself above all else. After you use @UUID[Compendium.pf2e.actionspf2e.enQieRrITuEQZxx2], you gain resistance to all further damage from the triggering enemy until the end of the turn on which you used the reaction. This resistance is equal to half your Selfish Shield resistance.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"desecrator cause"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"ongoing-selfishness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MRMW0EiuOO20pzG2"}}}
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{"_id":"MROG87PQmuBTdCaB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Jelly Body","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. You gain resistance equal to your level to precision damage and damage from critical hits. You can submerge up to 1 Bulk of items within your body by sticking them inside of yourself. While the protrusion of the item is still visible from the outside, the items don't count toward making you encumbered or your maximum Bulk while stored in you. You can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to retrieve or store an item submerged into your body.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"You've been reduced to 0 Hit Points while engulfed by an ooze."}]},"rules":[{"key":"Resistance","type":["critical-hits","precision"],"value":"@actor.level"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","magical","transmutation"]},"slug":"jelly-body","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MROG87PQmuBTdCaB"}}}
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{"_id":"MRxQDZFNPpUKC0CL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surging Focus","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An ally you can see falls to 0 Hit Points.</p>\n<hr />\n<p>When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you. You instantly regain 1 Focus Point.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"surging-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MRxQDZFNPpUKC0CL"}}}
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{"_id":"MS53Ds75BT379ZFm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Empathetic Plea","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.</p>\n<hr />\n<p>The way you cringe or use those puppy-dog eyes you've been practicing elicits an empathetic response in the attacker. Attempt a @Check[type:diplomacy] check against your attacker's Will DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn.</p>\n<p><strong>Success</strong> The creature takes a -2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is -4 if you're an expert in Diplomacy, -6 if you're a master, and -8 if you're legendary.</p>\n<p><strong>Failure</strong> The creature's attack is unaffected, and the creature is temporarily immune to your Empathic Pleas for 24 hours.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","emotion","gnome","mental","visual"]},"slug":"empathetic-plea","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MS53Ds75BT379ZFm"}}}
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{"_id":"MSqgBffcAXTg700A","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Preventative Treatment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You provide preventative remedies and care to help your patient fight off future maladies. You Treat a Condition the target doesn't yet have, naming any condition you could normally treat with Treat Condition. The counteract check gains the secret trait, so the GM rolls it secretly. The next time within the next minute the creature would be affected by that condition, your treatment immediately attempts to reduce the condition value with the effects of Treat Condition, using the secret roll result for the check. Preventative Treatment lasts on a creature for 1 minute, until the treatment is used, or until you use Preventative Treatment again on that creature, whichever comes first.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Medic Dedication"},{"value":"Treat Condition"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype","secret"]},"slug":"preventative-treatment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MSqgBffcAXTg700A"}}}
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{"_id":"MTO0spetPKyIa4sT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Water Sprint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface.</p>\n<p>When you Stride in a straight line, if you move at least half your Speed over ground, you can move any amount of the remaining distance across a level body of water. If you don't end your Stride on solid ground, you fall into the water.</p>\n<p>If you're legendary in Athletics, as long as you start on solid ground, any part of your Stride can cross the water's surface, even if you aren't moving a straight line, though you still fall into the water if you don't end your movement on solid ground.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"water-sprint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MTO0spetPKyIa4sT"}}}
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{"_id":"MTp2j4N4H4wj07pH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heir of the Saoc","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>In the past, you would have been a proud initiate of the Saoc Brethren. Today, you carry on their legacy. When you use Saoc Astrology, roll [[/r 1d4]] instead; on a 1, you take a -1 penalty to the skill check. On any other result, you gain a circumstance bonus of that value (for instance, a +3 circumstance bonus on a 3).</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Saoc Astrology"}]},"rules":[{"domain":"all","key":"RollOption","option":"heir-of-the-saoc"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"heir-of-the-saoc","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MTp2j4N4H4wj07pH"}}}
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{"_id":"MU9qS0QuBdcyLkza","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Homing Beacon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. Use this amp in place of a psi cantrip's normal amp entry. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw.</p>\n<hr />\n<p><strong>Amp</strong> Choose one creature hit by the spell (if the spell has a spell attack roll) or that fails its save against the spell (if the spell requires a save). A psychic beacon emits from the creature's location, making it easier to notice the creature as the mind and attention of onlookers is subtly drawn to it. For 1 minute, if the target would be @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], it's instead merely @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and if it would be concealed, it's no longer concealed.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","psychic"]},"slug":"homing-beacon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MU9qS0QuBdcyLkza"}}}
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{"_id":"MUwIeDV0pBtqeU3p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Walk on the Wind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. You're light on your feet, your voice gains an airy quality that allows it to travel further than normal, and your clothing and hair rustle gently around you at all times. You can Stride at half your land Speed across calm air. If you attempt to carry another creature with you while walking on air, even if it's in an extradimensional space, you fall.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"You've been brought to 0 Hit Points by an enemy that has the air trait or an enemy's ability that has the air trait"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","air","magical","transmutation"]},"slug":"walk-on-the-wind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MUwIeDV0pBtqeU3p"}}}
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{"_id":"MVbNnjqQOK9d8Ki3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Firework Technician Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.</p>\n<p>You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, a pool of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] equal to your level, and @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You can use your infused reagents only to make fireworks, @UUID[Compendium.pf2e.actionspf2e.yUjuLbBMflVum8Yn], and use other feats from this archetype. Your advanced alchemy level is 1. If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together.</p>\n<p>You can also create special fireworks displays using your infused reagents, designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks Display action and learn some basic displays, and you can learn additional, more complex displays through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.S4BZW9c5n6CctDxl]{Firework Technician} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"craftableItems":["item:trait:alchemical"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.DedicationCraftingEntry.FireworkTechnician","maxItemLevel":1,"selector":"fireworkTechnician"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","value":"@actor.level"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.yUjuLbBMflVum8Yn"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"firework-technician-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MVbNnjqQOK9d8Ki3"}}}
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{"_id":"MWjbG8L5JWg888kJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Efficient Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are more efficient at exploring uncharted territories. As long as you're in a hex that is predominantly a terrain in which you are trained in an associated Lore skill, you grant your group one additional hexploration activity.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Lore about a specific terrain"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"efficient-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MWjbG8L5JWg888kJ"}}}
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{"_id":"MXkklchuimVSHZyd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Theoretical Acumen","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You succeed at a skill check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] to identify a creature.</p>\n<hr />\n<p>You study a creature's form and behavior to hypothesize likely means of overcoming its strengths. Once before the end of your next turn, you can use the skill modifier from the triggering check in place of your saving throw modifier against one of the creature's abilities, in place of your Perception modifier to Seek the creature, in place of your Deception modifier to Feint against the creature, or in place of your Intimidation modifier to Demoralize the creature. Alternatively, against one of the creature's attacks, you can use your DC for the skill used in the triggering check in place of your AC.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"theoretical-acumen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MXkklchuimVSHZyd"}}}
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{"_id":"MYzRfNExDYp25rro","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Marshal Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.</p>\n<p>In addition, you're surrounded by a marshal's aura in a @Template[type:emanation|distance:10]. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.1F84oh5hoG86mZIw]{Marshal} archetype.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Ru4BNABCZ0hUbX7S]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in martial weapons and either Diplomacy or Intimidation"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.Ru4BNABCZ0hUbX7S"}],"key":"Aura","radius":10,"slug":"marshals-aura","traits":["emotion","mental","visual"]},{"adjustName":false,"choices":[{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:0"],"value":"dip-trained"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:1"],"value":"dip-expert"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:0"],"value":"itm-trained"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:1"],"value":"itm-expert"}],"key":"ChoiceSet","predicate":[{"or":[{"lte":["skill:itm:rank",1]},{"lte":["skill:dip:rank",1]}]}],"prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"marshal-skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","predicate":["marshal-skill:dip-trained"],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","predicate":["marshal-skill:dip-expert"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","predicate":["marshal-skill:itm-trained"],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","predicate":["marshal-skill:itm-expert"],"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"marshal-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MYzRfNExDYp25rro"}}}
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{"_id":"MbvPuMVy2VhftJgd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Dive","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall. You intentionally Leap or otherwise fall into the water, taking no falling damage regardless of the distance.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"perfect-dive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MbvPuMVy2VhftJgd"}}}
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{"_id":"McnLGEZnUbtYCNDW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lock On","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"construct innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"lock-on","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.McnLGEZnUbtYCNDW"}}}
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{"_id":"MfvkZ9efD013H34Z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Come at Me!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. There is no longer a limit to the number of Pistolero's Challenges you can have in effect at one time.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Pistolero's Challenge"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"come-at-me","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MfvkZ9efD013H34Z"}}}
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{"_id":"MgLUbsvAkIA4fsZW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gaze of Veracity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can channel your mask's power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the <em>@UUID[Compendium.pf2e.spells-srd.ZjbVgIIqMstmdkqP]</em> cleric domain spell as a divine focus spell.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Hellknight Signifier Dedication"},{"value":"ability to cast focus spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"gaze-of-veracity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MgLUbsvAkIA4fsZW"}}}
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{"_id":"MgqRwyL8PWyYvoZs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Fusion","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You fuse two spells together, combining their energy types.</p>\n<p>If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that deals acid, cold, electricity, fire, or sonic damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage from that list, and expend an additional spell slot of the same level as this secondary spell. The spell you cast deals additional damage equal to the level of the secondary spell slot expended.</p>\n<p>The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","sorcerer"]},"slug":"energy-fusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MgqRwyL8PWyYvoZs"}}}
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{"_id":"MhoGCLKI5zxQ4SFD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tactical Entry","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You rolled Stealth for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.</p>\n<hr />\n<p>You Stride. This movement doesn't trigger any reactions.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"tactical-entry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MhoGCLKI5zxQ4SFD"}}}
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{"_id":"Mix4IwZRuCz7JS3T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Snow Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can't be impeded by environmental effects that rely on cold or its byproducts. You ignore greater difficult terrain caused by snow and ice.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-snow-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Mix4IwZRuCz7JS3T"}}}
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{"_id":"Mj1KTiAwwovm7K9f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stand Still","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a move action or leaves a square during a move action it's using</p>\n<hr />\n<p>You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"stand-still","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Mj1KTiAwwovm7K9f"}}}
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{"_id":"MjPqgBQU9W4kelfz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Interrupt Charge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A foe within reach attempts to move away from you.</p>\n<p><strong>Requirements</strong> You have a hand free.</p>\n<hr />\n<p>You attempt to snag the foe before they run away. Attempt an Athletics check against the higher of the triggering creature's Athletics DC or Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You disrupt the movement.</p>\n<p><strong>Success</strong> You are able to slow the triggering creature down. It takes a -10-foot circumstance penalty to its Speed for the rest of its triggering movement. This penalty might cause the triggering creature's movement to end immediately based on its affected Speed.</p>\n<p><strong>Failure</strong> As success, but the creature instead takes a -5-foot circumstance penalty to its Speed.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"interrupt-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MjPqgBQU9W4kelfz"}}}
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{"_id":"MjQyTcV8Jiv1Jtln","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Recognize Spell","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> A creature within line of sight casts a spell that you don't have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.</p>\n<hr />\n<p>If you are trained in the appropriate skill for the spell's tradition and it's a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can't get a worse result than success). The highest level of spell you automatically identify increases to 4 if you're an expert, 6 if you're a master, and 10 if you're legendary.</p>\n<p>The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you're not trained in the skill, you can't get a result better than failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.</p>\n<p><strong>Success</strong> You correctly recognize the spell.</p>\n<p><strong>Failure</strong> You fail to recognize the spell.</p>\n<p><strong>Critical Failure</strong> You misidentify the spell as another spell entirely, of the GM's choice.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism or Religion"}]},"rules":[{"key":"FlatModifier","label":"Critical success on Recognize Spell","predicate":["action:recognize-spell","critical-success"],"selector":["ac","saving-throw"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","secret","skill"]},"slug":"recognize-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MjQyTcV8Jiv1Jtln"}}}
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{"_id":"MjhCcwGKyI5dpNIY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Distraction","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You use clever tactics to mislead your foes as you sneak away. You @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] while leaving a decoy behind.</p>\n<p>The decoy acts as the spell <em>@UUID[Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi]</em>, though you aren't @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], just @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf]. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] throughout the duration.</p>\n<p>Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"perfect-distraction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MjhCcwGKyI5dpNIY"}}}
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{"_id":"MkLujXEplJUt6Arv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Necromantic Resistance (Undead Slayer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As part of your training, you've inured yourself against necromancy through grueling, repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"}]},"rules":[{"key":"Resistance","type":"negative","value":"floor(@actor.level/2)"},{"key":"FlatModifier","predicate":["necromancy"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"necromantic-resistance-undead-slayer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MkLujXEplJUt6Arv"}}}
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{"_id":"MlxfNv98LZKfYl64","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Precious Arrow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses.</p>\n<p>Choose cold iron or silver; if you shoot the arrow before the end of your turn, it counts as that material. At 14th level, add adamantine to the list of materials you can choose from.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","magical","transmutation"]},"slug":"precious-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MlxfNv98LZKfYl64"}}}
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{"_id":"MndcBMz6I7e6SRqx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weapon Improviser Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You don't take the normal -2 penalty to attack rolls with improvised weapons. Additionally, whenever you gain a class feature that grants you expert or greater proficiency with any weapon, you also gain that proficiency with improvised weapons.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.HDTW0vr8QL20M5ND]{Weapon Improviser} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in all martial weapons"}]},"rules":[{"domain":"attack-roll","key":"RollOption","option":"self:ignore-improvised-penalty"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"weapon-improviser-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MndcBMz6I7e6SRqx"}}}
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{"_id":"MnqDDUekqd40HTZc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Necromantic Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As part of your training, you've inured yourself against necromancy through repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[{"key":"FlatModifier","label":"vs necromancy (Necromantic Resistance)","predicate":["necromancy"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Resistance","type":"negative","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"necromantic-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MnqDDUekqd40HTZc"}}}
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{"_id":"MprbkBZUouqvbKGo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Folktales Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can pull bits of wisdom from any tale. You become trained in Folktales Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Folktales Lore, you get the effects of the @UUID[Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P] skill feat.</p>\n<p>If you are legendary in the Performance skill, you gain expert proficiency in Folktales Lore, but you can't increase your proficiency rank in Folktales Lore by any other means.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Folklorist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype"]},"slug":"folktales-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MprbkBZUouqvbKGo"}}}
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{"_id":"MqDLaBypDyp1VQKg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shisk Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You hoard knowledge like a dragon hoards gold. You gain the trained proficiency rank in three Lore skills of your choice. You also become trained in Shisk Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"shisk-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MqDLaBypDyp1VQKg"}}}
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{"_id":"MrBHGo9nmzcVii3k","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Desiccating Inhalation","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You draw in the moisture from nearby creatures, draining them dry to heal your wounds. Creatures in a @Template[type:cone|distance:30] take [[/r 6d8[negative]]] negative damage, with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] save against your class DC. A creature that critically fails this saving throw is also @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. As long as at least one creature was damaged by your Desiccating Inhalation, you regain HP equal to your level.</p>\n<p>At 14th level and every 2 levels thereafter, the damage increases by 1d8. [[/r floor(@actor.level/2)d8[negative]]]{level based damage}</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","divine","evocation"]},"slug":"desiccating-inhalation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MrBHGo9nmzcVii3k"}}}
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{"_id":"MsieJK35tAP6gFGv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Coffin Bound","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier x half your level. You can still be healed in other ways during that time, though you're @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and therefore unable to heal yourself. The GM might allow you to Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.</p>\n<p>If you would be destroyed, you instead remain near death. This doesn't change your dying or wounded value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death.</p>\n<p>Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype","divine","necromancy","negative"]},"slug":"coffin-bound","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MsieJK35tAP6gFGv"}}}
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{"_id":"Mvay7CiSN8snJ7DK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perpetual Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have expanded your supply of near-infinite items. Choose a research field. Add one item from the list of options available to that field from perpetual infusions, or two items if you choose your own field.</p>\n<p>If you have @UUID[Compendium.pf2e.classfeatures.JOdbVu14phvdjhaY]{Perpetual Potency} or @UUID[Compendium.pf2e.classfeatures.3R19zS7gERhEX87F]{Perpetual Perfection}, you gain an additional item (or items if you chose your own field) appropriate to the field you chose, for instance a higher-level version of the bomb you chose or a new poison.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"perpetual infusions"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Mvay7CiSN8snJ7DK"}}}
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{"_id":"Mvw3ZFrdwMHedAxY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Merciful Elixir","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You craft an @UUID[Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318]{Elixir of Life} using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL], and that elixir is at least 2 levels lower than your advanced alchemy level</p>\n<hr />\n<p>You mix a special additive into your elixir that calms the drinker's body and mind.</p>\n<p>The elixir of life attempts to counteract one fear effect or one effect imposing the @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] condition on the drinker using the item's level and a counteract modifier equal to your class DC - 10.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"merciful-elixir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Mvw3ZFrdwMHedAxY"}}}
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{"_id":"MwjnRpVn3br88Caj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intuitive Illusions","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. You immediately gain the effects of a @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg] action to extend the duration of one of your active illusion spells.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"Illusion Sense"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"intuitive-illusions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MwjnRpVn3br88Caj"}}}
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{"_id":"MwozkE6aj42WZ7Z1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stealthy Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the @UUID[Compendium.pf2e.feats-srd.qqe5VmcO1s8iTOfd] feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Camouflage"},{"value":"an animal companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"stealthy-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MwozkE6aj42WZ7Z1"}}}
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{"_id":"MxNb97qr1yMhbjiP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Golem Grafter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems. Increase your maximum Hit Points by an amount equal to your level. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the golem grafter archetype.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.qlQSYjCwnoCzfto2]{Golem Grafter} archetype.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you"}]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"golem-grafter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MxNb97qr1yMhbjiP"}}}
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{"_id":"MyDluIbnX2sjm3pB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ranged Disarm","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a simple firearm.</p>\n<hr />\n<p>When using a simple firearm, you can shoot objects right out of your enemy's hands. Attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the target using a ranged attack roll with your simple firearm, instead of attempting an Athletics check against the target's Reflex DC.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Bullet Dancer Dedication"},{"value":"Trick Shot"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ranged-disarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MyDluIbnX2sjm3pB"}}}
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{"_id":"MzdoJWpqyMmMDI1F","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fountain of Secrets","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You constantly remember details about the world. You attempt a check to Recall Knowledge. If you succeed, you gain additional information or context. If you critically succeed, at the GM's discretion you might gain even more additional information or context than normal.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"fountain-of-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MzdoJWpqyMmMDI1F"}}}
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{"_id":"N02sHmzuF9XQj93m","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resilient Shell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"resilient-shell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N02sHmzuF9XQj93m"}}}
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{"_id":"N0YcU8mIJnQ4C2N6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Posse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have designated prey with @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm].</p>\n<hr />\n<p>By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. They gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] your prey, to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] your prey, and to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] about your prey. You and the creatures assisting you gain a +1 circumstance bonus to initiative rolls when entering combat with your prey.</p>\n<p>This benefit lasts until you designate a new prey or your prey dies, whichever comes first. An individual creature assisting you loses this benefit if they're out of your presence for too long to benefit from your instructions. This is usually 1 hour, but is determined by the GM.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bounty Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","exploration"]},"slug":"posse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N0YcU8mIJnQ4C2N6"}}}
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{"_id":"N0gJ4Q69nslbdXHg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Command Attention","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.</p>\n<p>When creatures within 30 feet of you attempt saving throws against other visual effects, they use the outcome for one degree of success better than the result they rolled.</p>\n<p>An enemy within the area attempting to use a visual effect that involves focusing its attention on a particular creature (such as a medusa's Focus Gaze) must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you.</p>\n<p>Allies in the area can attempt to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] even if they don't have cover, as you are continually providing a distraction.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Celebrity Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","emotion","enchantment","mental","visual"]},"slug":"command-attention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N0gJ4Q69nslbdXHg"}}}
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{"_id":"N16lctDPZpvk9Khq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Sneak Attack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.classfeatures.j1JE61quDxdge4mg] class feature, except you deal 1d6 precision damage regardless of your level.</p>\n<p>Sneak attack from multiple sources isn't cumulative. If you have sneak attack from more than one source, use only the highest number of dice when you sneak attack rather than adding the amounts together.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Shadowdancer Dedication"}]},"rules":[{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-sneak-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N16lctDPZpvk9Khq"}}}
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{"_id":"N1ajKcWRo3O0oMQg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Mutation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You permanently mutate to become more like the creatures of your bloodline. You gain the appropriate trait or traits for those types of creatures (aberration for aberrant, angel and celestial for angelic, psychopomp and monitor for psychopomp, and so on).</p>\n<p>You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT] or @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], if one is appropriate for creatures with those traits. Choose one of the following.</p>\n<ul>\n<li>If the creatures associated with your bloodline have the ability to @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], you gain a fly Speed equal to your land Speed.</li>\n<li>If the creatures associated with your bloodline are aquatic or amphibious, you become amphibious, able to breathe water and air equally well, and you gain a @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] Speed equal to your Speed.</li>\n<li>If creatures associated with your bloodline have a resistance or immunity to acid, cold, electricity, fire, negative, or sonic, choose an energy type your bloodline is immune or resistant to and gain resistance 20 against that energy type.</li>\n</ul>"},"level":{"value":20},"prerequisites":{"value":[{"value":"a bloodline based on a specific type of creature"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-mutation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N1ajKcWRo3O0oMQg"}}}
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{"_id":"N3xyK9keDm00oUY6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inner Fire (Ifrit)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call the fire inside you into the palm of your hand. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em> cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"inner-fire-ifrit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N3xyK9keDm00oUY6"}}}
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{"_id":"N4TpzEzuFbInSgvz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hunter's Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your recollection of monsters is magically enhanced by luck. You gain the <em>@UUID[Compendium.pf2e.spells-srd.GfrKNJ9pNeATiKCc]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"hunters-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N4TpzEzuFbInSgvz"}}}
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{"_id":"N4wCUZH2KG6FoGqh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Stratagem","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem}, designate one ally.</p>\n<p>The creature you hit is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to that ally on the next attack the designated ally makes against that creature before the start of your next turn.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["devise-a-stratagem",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]},"item:base:sap"]}],"selector":"strike-damage","text":"The creature you hit is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to a designated ally on the next attack the ally makes against the creature before the start of your next turn.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"shared-stratagem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N4wCUZH2KG6FoGqh"}}}
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{"_id":"N7CM5CmHuZ1cylV9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plot The Future","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer.</p>\n<p>The GM determines the likeliness of the event and the piece of advice you learn.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["concentrate","investigator","prediction"]},"slug":"plot-the-future","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N7CM5CmHuZ1cylV9"}}}
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{"_id":"N7IsnLDFt73r7x56","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Mark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have learned special tricks that help you follow individuals without them noticing you.</p>\n<p>When you attempt a Stealth check to @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] while following a specific target, the target takes a -2 circumstance penalty to their Perception DC. If you have master proficiency in Stealth, the penalty is -3 or -4 if you're legendary.</p>\n<p>If you start an encounter with the target while shadowing them, the target takes this penalty to their initiative roll and to their Perception DC to determine if they notice you, as normal for @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"shadow-mark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N7IsnLDFt73r7x56"}}}
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{"_id":"N7dTFxpjXGn4ddq8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enhanced Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>(Druid)</strong> You infuse your familiar with additional primal energy, increasing its abilities.</p>\n<p><strong>(Magus)</strong> You infuse your familiar with more magical energy.</p>\n<p><strong>(Sorcerer, Wizard, Witch)</strong> You infuse your familiar with additional magical energy.</p>\n<p><strong>(Thaumaturge)</strong> By applying the best of multiple traditions of magic, you've found a more efficient way for your familiar to store its energy.</p>\n<hr />\n<p>You can select four familiar or master abilities each day, instead of two.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"a familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":4}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid","magus","sorcerer","thaumaturge","witch","wizard"]},"slug":"enhanced-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N7dTFxpjXGn4ddq8"}}}
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{"_id":"N8Ci3w5gQ68rj6a6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Camouflage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have developed magical techniques to aid you with stalking your prey. You can cast <em>@UUID[Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke]</em> and <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> each once per day as 2nd-level arcane innate spells.</p>\n<p><strong>Enhancement</strong> Your camouflage is more potent. Your blur spell now lasts 10 minutes and when you cast invisibility, you can choose to gain the effects of the 4th-level version of the spell. In addition, you can now cast blur and invisibility each twice per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Hunter automaton"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneCamouflage","value":"arcane-camouflage"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-camouflage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N8Ci3w5gQ68rj6a6"}}}
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{"_id":"N8Xz5fuW6o7GW124","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fast Recovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Constitution 14"}]},"rules":[{"key":"Note","predicate":["ongoing",{"or":["disease","poison"]}],"selector":"fortitude","text":"If you roll a success on a Fortitude save against an ongoing posion or disease, reduce its stage by 2, or by 1 if its virulent. If you roll a critical success, reduce its stage by 3, or by 2 if its virulent.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.hp.recoveryMultiplier","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"fast-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N8Xz5fuW6o7GW124"}}}
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{"_id":"N8mhYbr5xBI8jydb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Violent Unleash","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You Unleash your Psyche.</p>\n<hr />\n<p>The force of your mind unleashing itself wracks your enemies with a violent shockwave. You deal [[/r 2d6[force]]] damage to all creatures in a @Template[type:emanation|distance:20], with a @Check[type:reflex|basic:true]{basic Reflex save}. This explosion is taxing, making you @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. At 5th level and every 2 levels thereafter, the damage increases by 1d6.</p>\n<p>[[/r (ceil(@actor.level/2)d6)[Force]]]{Leveled force damage}</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["evocation","mindshift","occult","psychic"]},"slug":"violent-unleash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N8mhYbr5xBI8jydb"}}}
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{"_id":"NADqgn78Rvl7TUG8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sociable Vow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can leverage your vow in more social interactions. The circumstance bonus from your Binding Vow also applies to attempts to Gather Information, @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], or @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] you make directly in service of fulfilling the vow.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pactbinder Dedication"},{"value":"expert in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"sociable-vow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NADqgn78Rvl7TUG8"}}}
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{"_id":"NAgaDfwUSjPAon4o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting archetype benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["pervasive-magic"]},"slug":"master-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NAgaDfwUSjPAon4o"}}}
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{"_id":"NBDwiz1NDioc2eMP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energized Font","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>The magic within you provides increased energy you can use to focus. You regain 1 Focus Point, up to your usual maximum.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"focus pool"},{"value":"at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"energized-font","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NBDwiz1NDioc2eMP"}}}
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{"_id":"NBvhmNqneeok7ZOr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Overdrive Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are currently in overdrive.</p>\n<hr />\n<p>You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly. Choose an ally within 30 feet. Until the end of their next turn, that ally's Strikes deal additional damage equal to half your Intelligence modifier, or your full Intelligence modifier if you were in critical overdrive. The ally doesn't gain the increased damage from expert, master, or legendary overdrive.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Overdrive"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"overdrive-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NBvhmNqneeok7ZOr"}}}
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{"_id":"NBwH9wEeUfKfOg8R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magpie Snatch","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"magpie-snatch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NBwH9wEeUfKfOg8R"}}}
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{"_id":"NCsjkjEp6kHFS07h","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Concentrated Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your spotter combine your efforts to bring down your target. If you and your spotter both use the Ready activity to make a Strike against the same opponent and choose the same trigger for the readied action, resolve your attacks at the same time. Each of you can use the higher of the two attack rolls for your Strikes, each using your own modifier; this is a fortune effect. If both attacks are successful, total the damage for both attacks for the purpose of resistances and weaknesses.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"concentrated-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NCsjkjEp6kHFS07h"}}}
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{"_id":"ND3nKsXCDBShUgYc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Vital Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Vital power surges through you like a font of energy. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Divine Evolution or Primal Evolution"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-vital-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ND3nKsXCDBShUgYc"}}}
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{"_id":"NDbNNMouxnnwBqwm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosive Maneuver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Strike against a foe using your weapon innovation.</p>\n<hr />\n<p>Thanks to a @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. When you use Explosive Maneuver, choose Grapple, Shove, or Trip. Your weapon innovation must have a weapon trait that matches the action you chose (for instance, to choose Grapple, your weapon must have the grapple trait). You take the chosen action against the same foe as your previous successful Strike, using the same multiple attack penalty as your previous successful Strike. You still increase your multiple attack penalty after the Grapple, Shove, or Trip, as normal.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"weapon innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"explosive-maneuver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NDbNNMouxnnwBqwm"}}}
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{"_id":"NEl8G3SlwxOR9Zx1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Preemptive Reconfiguration","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would take bludgeoning, piercing, or slashing damage.</p>\n<hr />\n<p>Your body anticipates the blow. The impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. You gain resistance equal to your level to the triggering damage type, which applies against the triggering damage.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.Ewk7h9aQpKvy1RJo] feat, you can use Preemptive Reconfiguration without expending a usage of the reaction for the purpose of the feat's Frequency limit. Instead, the usage counts toward your number of Crystalline Dust uses per day, as if you had used that feat instead.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"preemptive-reconfiguration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NEl8G3SlwxOR9Zx1"}}}
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{"_id":"NFsQOa3ynthYLVj6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Against Corruption","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against death effects, disease, and all effects from undead or sahkils. This bonus increases to +2 against an undead or sahkil's death effect or disease.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["death","disease","origin:trait:undead","origin:trait:sakhil"]}],"selector":"saving-throw","slug":"ward-plus-one","type":"circumstance","value":1},{"key":"FlatModifier","predicate":[{"or":["disease","death"]},{"or":["origin:trait:undead","origin:trait:sakhil"]}],"selector":"saving-throw","slug":"ward-plus-two","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"ward-against-corruption","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NFsQOa3ynthYLVj6"}}}
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{"_id":"NGv7sphkVgF3CtXK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wonder Worker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The thaumaturge's path culminates with the working of wonders. Once per day, you can align your esoterica to cast a spell of 8th level or lower that takes 1, 2, or 3 actions to cast. The spell must be common or one to which you have access. You can choose a spell of any tradition for which you're legendary in the associated skill (Arcana for arcane, Nature for primal, Occultism for occult, or Religion for divine). Use your thaumaturge class DC in place of any necessary spell DC and your thaumaturge class DC - 10 in place of any necessary counteract modifier or spell attack modifier.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Arcana"},{"value":"Nature"},{"value":"Occultism"},{"value":"or Religion"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"wonder-worker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NGv7sphkVgF3CtXK"}}}
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{"_id":"NHheDmNB7L4REmlr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swaggering Initiative","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are about to roll initiative.</p>\n<hr />\n<p>You swagger readily into any fight-even an ambush. You gain a +2 circumstance bonus to your initiative roll and can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw a weapon.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["swaggering-initiative"],"selector":"initiative","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"swaggering-initiative","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NHheDmNB7L4REmlr"}}}
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{"_id":"NHlCta7B1Lmt3S7w","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Jungle Runner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You run through the jungle as easily as you would through an open field. You ignore difficult terrain from underbrush within forests and jungles. You can always use the @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] action when you're within forest or jungle terrain to gain cover, even if you aren't adjacent to an obstacle you can Take Cover behind.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"jungle-runner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NHlCta7B1Lmt3S7w"}}}
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{"_id":"NIUSBGMmdqhkYtmo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rock Runner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on narrow surfaces or uneven ground made of stone or earth, you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and when you roll a success at one of these Acrobatics checks, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:balance",{"or":["terrain:stone","terrain:earth"]}],"selector":"acrobatics","type":"save"},{"key":"Note","predicate":["action:balance"],"selector":"acrobatics","text":"PF2E.SpecificRule.Dwarf.RockRunner.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"rock-runner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NIUSBGMmdqhkYtmo"}}}
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{"_id":"NIaNTFlPwi2ng1rZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Superior Propulsion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit. Each time the pilot Drives your signature vehicle as a 2- or 3-action activity and succeeds at the Piloting check, the vehicle produces an additional effect, depending on its method of propulsion. If your signature vehicle has more than one propulsion method, the pilot can select which benefit to gain each time they succeed at the Piloting check to Drive the vehicle as a 2- or 3-action activity.</p>\n<p><strong>Alchemical</strong> The caustic runoff from the alchemical engines is now weaponized. Creatures adjacent to your signature vehicle when it begins its movement take acid damage equal to your level.</p>\n<p><strong>Clockwork</strong> More resilient gears allow the vehicle to remain functional, even when damaged. If your signature vehicle is broken, it does not need to make the flat check to avoid losing operating time.</p>\n<p><strong>Magical</strong> The residual magic from your signature vehicle interferes with hostile spells. Pilots, crew, and passengers of the vehicle gain a +1 circumstance bonus to saving throws against spells until the start of the pilot's next turn.</p>\n<p><strong>Pulled</strong> You have eased the amount of effort needed for those pulling your signature vehicle to move it. The vehicle gains a +10 circumstance bonus to its Speed.</p>\n<p><strong>Rowed</strong> Reinforced ports protect the rowers below decks from harm. Rowers of your signature vehicle who are below decks have greater cover from attacks from outside the vehicle and are not damaged when the vehicle takes collision damage.</p>\n<p><strong>Steam</strong> The outlet of steam forms a cloud around the vehicle as it moves. For the duration of its movement, your signature vehicle is concealed.</p>\n<p><strong>Wind</strong> The draft of the wind helps the vehicle turn. During this movement, your signature vehicle can turn normally, rather than needing to move in a straight line as normal for a 2- or 3-action Drive.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"superior-propulsion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NIaNTFlPwi2ng1rZ"}}}
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{"_id":"NIzuFBqmHURIy2oI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Slumber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you. All creatures affected by the ritual gain a +4 status bonus on saving throws against <em>@UUID[Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq]</em>, a night hag's dream haunting, or other effects influencing dreams (such as those provided by this archetype) until your next daily preparations. They heal double the usual amount of Hit Points from resting.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","archetype","occult"]},"slug":"ward-slumber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NIzuFBqmHURIy2oI"}}}
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{"_id":"NJyyxInJ743OotKf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deadeye","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] things, granting you the ability to locate @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures. Until the start of your next turn, you can see invisible creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"deadeye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NJyyxInJ743OotKf"}}}
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{"_id":"NLjxAO9Mhx3k7gpc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Winter's Embrace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eyes are accustomed to the harsh glare of the sun on snow and ice. You gain a +1 status bonus to saving throws against effects that inflict the @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] condition. Snow doesn't impair your vision; you ignore concealment from snowfall. Your skin becomes cold to the touch, and sometimes frost forms on you. You are protected from severe cold and heat.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"domain":"saving-throw","key":"RollOption","option":"winters-embrace","toggleable":true},{"key":"FlatModifier","label":"Winter's Embrace (Dazzled)","predicate":["winters-embrace"],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"winters-embrace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NLjxAO9Mhx3k7gpc"}}}
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{"_id":"NLyldMwxUWaanlzH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thoughtsense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can detect the flickers of mental activity let off by all thinking creatures. You gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.JcaIJLGGmst79f1Y] as a vague sense that has a range of 30 feet-like all vague senses, it's only about as precise as an average human's sense of smell, meaning you generally can predict only if a creature is present. Your thoughtsense detects only thinking creatures, so a creature that is unthinking or otherwise immune to mental effects (such as many constructs and oozes) can't be perceived using your thoughtsense, regardless of how precise it is.</p>\n<p>While your Psyche is Unleashed, your thoughtsense upgrades to an imprecise sense, letting you use it to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] out creatures.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"acuity":"vague","key":"Sense","range":30,"selector":"thoughtsense"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","mental","occult","psychic"]},"slug":"thoughtsense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NLyldMwxUWaanlzH"}}}
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{"_id":"NM5a1tF0OW5mVYdR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Additional Shadow Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Shadow Magic"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"additional-shadow-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NM5a1tF0OW5mVYdR"}}}
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{"_id":"NMWXHGWUcZGoLDKb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Attack of Opportunity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","champion","magus","swashbuckler"]},"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NMWXHGWUcZGoLDKb"}}}
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{"_id":"NN1U8ifiURc0h4Fx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pierce the Darkness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eyes have adapted to see in all circumstances, even without the assistance of light. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8], allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness you see in black and white only.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"pierce-the-darkness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NN1U8ifiURc0h4Fx"}}}
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{"_id":"NN9sKez7Z9R8q1i9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vanara Battle Clarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your focus in combat is practically unshakable. While you can act, you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using surprise attack.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","predicate":[{"nor":["self:condition:stunned","self:condition:unconscious","self:condition:paralyzed"]}],"value":"@actor.level"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"vanara-battle-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NN9sKez7Z9R8q1i9"}}}
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{"_id":"NNeRv9Gcua1kMp4s","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forestall Curse","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You've learned to forestall the effects of your curse somewhat.</p>\n<p>If the next action you use is to cast a revelation spell, the severity of your curse doesn't increase.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","oracle"]},"slug":"forestall-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NNeRv9Gcua1kMp4s"}}}
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{"_id":"NPATYCDg2cryH0Ya","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conrasu Weapon Understanding","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have come to know conrasu weapons as you know yourself. Whenever you critically hit using a @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F], @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O], @UUID[Compendium.pf2e.equipment-srd.aXuJh4i8HqSu6NYV], @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS], or a conrasu weapon(@UUID[Compendium.pf2e.equipment-srd.7WRzbBTOCsJx5f7L]), you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:conrasu","item:base:glaive","item:base:longspear","item:base:longsword","item:base:shortbow","item:base:spear"]}]}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"conrasu-weapon-understanding","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NPATYCDg2cryH0Ya"}}}
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{"_id":"NPhH9XkHV0DG4WS9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Transpose","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You switch places with your eidolon. You each teleport to the other's position.</p>\n<hr />\n<p><strong>Special</strong> This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","conjuration","manipulate","summoner","teleportation"]},"slug":"transpose","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NPhH9XkHV0DG4WS9"}}}
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{"_id":"NQTpuGhB7Rq9zJkt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Polearm Tricks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Runelord Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"polearm-tricks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NQTpuGhB7Rq9zJkt"}}}
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{"_id":"NQtIhIowH1tVywZI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Replenishing Consumption","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat. Once every 10 minutes, when you @UUID[Compendium.pf2e.actionspf2e.1If9lLVoZdO8woVg], you regain 1d6 Hit Points for every 2 levels you have, rounded up. [[/r (ceil(@actor.level/2))d6[Healing]]]{Leveled Healing}</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"replenishing-consumption","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NQtIhIowH1tVywZI"}}}
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{"_id":"NSyzjkDdQU2A75mX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Bard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bard Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-bard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NSyzjkDdQU2A75mX"}}}
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{"_id":"NUHosufuAhQCnF7N","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Triumphant Boast","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You relate a loud and impressive tale of your triumph over a formidable foe. When you @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx], choose a single target within 30 feet of you and compare the result of your Performance check to that observer's Will DC. If you're a master in Performance, you can choose up to four targets, and if you're legendary, you can choose any number of targets. If you succeed, any attempt made by you to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] that creature within the next 24 hours gains a +1 circumstance bonus. If your Charisma score is 20 or higher and you're a master in Performance, this bonus increases to +2. Once a creature is boasted at in this manner, it becomes temporarily immune to further Triumphant Boasts for 24 hours.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"triumphant-boast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NUHosufuAhQCnF7N"}}}
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{"_id":"NY2AkQscVIHEC8hQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Volley (Fighter)","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon with the volley trait and reload 0</p>\n<hr />\n<p>You fire a volley at all foes in an area. Make one Strike with a -2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon's volley range. Roll the damage only once for all targets.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Impossible Volley","predicate":["ranged","impossible-volley","volley-30","reload-0"],"selector":"attack","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish","open"]},"slug":"impossible-volley-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NY2AkQscVIHEC8hQ"}}}
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{"_id":"NYcgVwO4xLerJ9lO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Progenitor Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge. You're trained in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore corresponding to your ancestry (e. g., Elf Lore if your progenitor is an elf).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection"]},"slug":"progenitor-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NYcgVwO4xLerJ9lO"}}}
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{"_id":"NZgjqVV2HYzLCvvA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aldori Parry","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only an Aldori dueling sword and have your other hand or hands free.</p>\n<hr />\n<p>You can parry attacks against you with your Aldori dueling sword. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirement.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.aEuDaQY1GnrrnDRA]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Aldori Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"aldori-parry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NZgjqVV2HYzLCvvA"}}}
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{"_id":"Na1qfHd6AFAXoN1A","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reverse Engineer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. If you get a critical success on your Crafting check, you can opt to both create the formula and reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value. Furthermore, you can use Crafting instead of Thievery to Disable a Device or Pick a Lock.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"reverse-engineer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Na1qfHd6AFAXoN1A"}}}
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{"_id":"NaY9HXeQ0yhoIorO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skittering Sneak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you Sneak.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"skittering-sneak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NaY9HXeQ0yhoIorO"}}}
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{"_id":"NagTqSLK8bAlo2nY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Firebrand Braggart Dedication","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<div> </div>\n<hr />\n<p>Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first. You declare a boast about a particular skill action, such as Balance, Demoralize, or Recall Knowledge. The first time you attempt this action within the next minute in a context the GM deems both suitably challenging and meaningful, you must roll twice and use the lower result. If you succeed at this check, you gain a +1 circumstance bonus to checks to attempt the same action for 10 minutes. If you fail this check or don't attempt the action within 1 minute, you instead take a -1 circumstance penalty on checks to attempt the same action for 1 hour.</p>\n<p>If the chosen action can be used with multiple skills, such as Identify Magic or Recall Knowledge, you must specify which skill you are using for that particular action, such as using Arcana to Identify Magic, and your bonus or penalty after the boast applies only to checks using that skill for that action. Once you declare a boast about a particular action, you cannot declare a boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check.</p>\n<p>Typically a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals, rather than a boast you made simply to gain a bonus later.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.F7W15pGOeSeNJD0C]{Firebrand Braggart} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Charisma 14"},{"value":"second mark member of the Firebrands"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication","misfortune"]},"slug":"firebrand-braggart-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NagTqSLK8bAlo2nY"}}}
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{"_id":"Nb8iLgQeuHU73hQM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mirror Refuge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You're within 5 feet of a mirrored surface.</p>\n<hr />\n<p>Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell <em>@UUID[Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P]</em>. You meld into an adjacent mirror. You can hear but not see outside this space, and creatures outside can't see or hear you. You can cast spells while within the mirror, but no effects can cross the mirror. Your Mirror Refuge lasts for 10 minutes unless the mirror is broken, which expels you and deals [[/r 10d6]]{10d6} damage to you. You can Dismiss the effect. You appear in a space adjacent to the mirror when the effect ends.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Mirror-Risen"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["conjuration","extradimensional","occult","reflection"]},"slug":"mirror-refuge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nb8iLgQeuHU73hQM"}}}
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{"_id":"Nd7C7X9LYyp0TaET","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Swiftness (Swim)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move like an animal. Your Speed increases by 5 feet.</p>\n<p>In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.</p>\n<p>The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.</p>\n<p>If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.</p>\n<hr />\n<p><em>Note: This feat grants a swim speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.</em></p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"speed","value":5},{"key":"BaseSpeed","selector":"swim","value":"@actor.attributes.speed.value"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-swiftness-swim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nd7C7X9LYyp0TaET"}}}
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{"_id":"NdgMxlz5I1ddT0Zi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Mysteries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level oracle feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oracle Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:oracle"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"oracle\"}}"},"flag":"basicMysteries","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicMysteries}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-mysteries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NdgMxlz5I1ddT0Zi"}}}
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{"_id":"Ndxu9YVGgenYmZSb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dispelling Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your Spellstrike is charged.</p>\n<hr />\n<p>The spell you deliver tries to force out magic affecting your enemy. Make a Spellstrike. If it hits, you also attempt to counteract a single spell (of your choice) active on the target.</p>\n<p>The counteract level is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks).</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"dispelling-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ndxu9YVGgenYmZSb"}}}
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{"_id":"NgUB5toKxBd8RJmm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strategic Bypass","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem}, you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"strategic-bypass","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NgUB5toKxBd8RJmm"}}}
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{"_id":"NjPZbQjJJIygS1ru","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Sight","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You draw on your connection with the Shadow Plane to see through all but the deepest darkness. You gain @UUID[Compendium.pf2e.ancestryfeatures.vPhPgzpRjYDMT9Kq] for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.3GPh6O3PJxORytAC]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling","occult","transmutation"]},"slug":"shadow-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NjPZbQjJJIygS1ru"}}}
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{"_id":"NlEZ0piDxg9buXCL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alchemist Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quick-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL"}}}
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{"_id":"Nm4yeoJVXRy0Wyth","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inertial Barrier","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spell leaves behind barriers that reduce shock and motion. Use this amp in place of a psi cantrip's normal amp entry.</p>\n<hr />\n<p><strong>Amp</strong> You or one target of the spell gains resistance to physical damage equal to 2 + the spell's level until the start of your next turn.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","amp","occult","psychic"]},"slug":"inertial-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nm4yeoJVXRy0Wyth"}}}
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{"_id":"Nm8n3urzpDqXni1i","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disrupting Strikes","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You call forth positive energy from within to help you destroy undead. Your weapon and unarmed Strikes gain the effects of a disrupting property rune until the start of your next turn.</p>\n<p>If you're 14th level or higher, your Strikes instead gain the effects of a greater disrupting property rune. The DC for the rune's effect is equal to your class DC or spell DC, whichever is higher.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ghost Eater Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disrupting-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nm8n3urzpDqXni1i"}}}
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{"_id":"Nn80wBZYJZxcuKsJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stone Face","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Through conditioning or experience, you've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait, and a +2 circumstance bonus to your Will DC against Intimidate skill actions, such as Demoralize.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["action:demoralize","action:coerce"]}],"selector":"will-dc","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["fear"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"stone-face","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nn80wBZYJZxcuKsJ"}}}
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{"_id":"NnpUhj7d4RmfOKTE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scorching Disarm","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You make a weapon unbearable to hold. Attempt an Athletics check to Disarm a target creature. You don't need to have a hand free to make this Disarm attempt. If the Disarm attempt succeeds, the target takes [[/r 4d6[fire]]] damage unless it drops the weapon, and on a critical success, it takes [[/r 4d6[fire]]] damage and drops the weapon. If you're legendary in Athletics, this increases to [[/r 8d6[fire]]] damage.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fire","ifrit"]},"slug":"scorching-disarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NnpUhj7d4RmfOKTE"}}}
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{"_id":"NrCloSukzSUCprsM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed Sacrifice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.rQYob0QMJ0I1U2sU]</em> domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Blessed One Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"blessed-sacrifice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NrCloSukzSUCprsM"}}}
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{"_id":"NrZt98r47sPSQ06j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crystal Ward Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your study of crystals and the energies held within a gem's facets grants you special arcane crystal ward spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool when you make your next daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to research and memorize the properties of gems.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You gain the <em>@UUID[Compendium.pf2e.spells-srd.57ulIxg3Of2wCbEh]</em> focus spell, and you are trained in arcane spell attack rolls and spell DCs. Your spellcasting ability is Intelligence.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Crystal Keeper Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #148: Fires of the Haunted City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crystal-ward-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NrZt98r47sPSQ06j"}}}
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{"_id":"NtaOLg9meDYfg8aV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blade of Justice","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.</p>\n<p>The Strike deals two extra weapon damage dice if the target of your Strike is evil.</p>\n<p>Whether or not the target is evil, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the Strike applies all effects that normally apply on a Retributive Strike (such as divine smite).</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"blade-justice","toggleable":true},{"diceNumber":2,"key":"DamageDice","predicate":["blade-justice"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"blade-of-justice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NtaOLg9meDYfg8aV"}}}
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{"_id":"Nv9hNKVSioDw5DHC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ragdya's Revelry","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An adjacent creature you can see fails an attack roll against you.</p>\n<hr />\n<p>You dart away from your foe's attack with a casual laugh, using the opening to cause mischief. You attempt to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] an item from the triggering creature, ignoring the usual restriction that the creature can't be in combat.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"ragdyas-revelry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nv9hNKVSioDw5DHC"}}}
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{"_id":"NvEYf0jIETEu2LtP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Echoing Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] of 4th level or lower that has no duration, the spell's energy reverberates and echoes. You can Cast the Spell a second time before the end of your next turn without expending a spell slot.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","sorcerer"]},"slug":"echoing-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NvEYf0jIETEu2LtP"}}}
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{"_id":"NwMiszlcqNZWtezq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drow Shootist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the hand crossbow. If you're at least an expert in a hand crossbow you're using, you gain access to its critical specialization effect. You also gain the @UUID[Compendium.pf2e.adventure-specific-actions.Bh1Qnh8JP4CMysRK] action.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.JzUDumJ3Dlyame4z]{Drow Shootist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in hand crossbow"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.adventure-specific-actions.Bh1Qnh8JP4CMysRK"}],"source":{"value":"Pathfinder #165: Eyes of Empty Death"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"drow-shootist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NwMiszlcqNZWtezq"}}}
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{"_id":"Nxke8WzifQafSa4I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impressive Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"impressive-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Nxke8WzifQafSa4I"}}}
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{"_id":"NySPRgD0FjZY2QGs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Consult The Stars","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You find wisdom in the movements of the heavens. Once per day, you can spend 10 minutes to draw upon your readings of a recent night's sky to gain the trained proficiency rank in one skill of your choice; the chosen skill's key attribute must be Charisma, Intelligence, or Wisdom. This proficiency lasts until your next daily preparation. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"consult-the-stars","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NySPRgD0FjZY2QGs"}}}
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{"_id":"O0POcPD2aELYTcIK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rough Terrain Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You gained a terrain attunement benefit this turn.</p>\n<hr />\n<p>You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain.</p>\n<p>This stance ends if you move into a different type of terrain.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.YkiTA74FrUUu5IvI]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","stance"]},"slug":"rough-terrain-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O0POcPD2aELYTcIK"}}}
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{"_id":"O0QrBJfiMCTR0n0z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greater Despair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round instead of @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. Mummy's Despair gains the incapacitation trait.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mummy's Despair"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-despair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O0QrBJfiMCTR0n0z"}}}
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{"_id":"O1C6pMTOxIrWBO3G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Daring Flourish","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make quick use of an opening from your daring stunts. At the end of a successful Daring Act, you can make a melee Strike against the target or attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the target. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the Strike you make during Daring Act as well as the next melee attack you attempt against it before the end of your turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Daring Act"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"daring-flourish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O1C6pMTOxIrWBO3G"}}}
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{"_id":"O1qdoz5N3G4yvHcH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Physical Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned.</p>\n<p>Once per day, you can use a sorcerer spell slot to cast any common polymorph battle form spell of the spell slot's level as if it were a signature spell in your repertoire.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.qxh4evekG28Gt1vj], you can also choose from any battle form spell in your spellbook.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.K3TasgeZLJQ84qtZ], you can Cast a Spell listed in that feat using the extra spell slot the feat grants (instead of a sorcerer spell slot).</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Arcane Evolution or Primal Evolution"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-physical-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O1qdoz5N3G4yvHcH"}}}
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{"_id":"O2iFrAt7hyELJlIR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slip The Grasp","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You have some feature that allows you to quickly evade effects that restrain you. Attempt a check to Escape. If you succeed, you can Stride, Step, or make a Strike with a melee unarmed attack targeting the creature you Escaped from. If you fail, you instead attempt to Escape a second time.</p>\n<p>You increase your multiple attack penalty as appropriate for the actions you took, but only after completing both actions.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp","flourish"]},"slug":"slip-the-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O2iFrAt7hyELJlIR"}}}
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{"_id":"O5v8yaeCbjKeXfyi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Duskwalker Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in Medicine and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Boneyard Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"duskwalker-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O5v8yaeCbjKeXfyi"}}}
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{"_id":"O65q744snXtC5Uc4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Consistent Surge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your nanites are incredibly effective, capable of improving your body's efficiency regularly. You can use @UUID[Compendium.pf2e.feats-srd.JS24EjgLYcHB9E3T] with a frequency of once per 10 minutes, rather than once per hour.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Nanite Surge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"consistent-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O65q744snXtC5Uc4"}}}
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{"_id":"O80QCYMqz4VZsfxT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hefting Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your shadow can contain objects. You can Interact with your shadow to store or retrieve objects, just like you would a mundane container (meaning you spend two Interact actions total to store and then retrieve the object, for example). Your shadow can contain 2 Bulk of objects, which don't count toward the Bulk you're carrying. The items remain solid but take on a shadowy patina while stored this way. Though the items are in your shadow and can be detected normally, you gain a +2 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Clever Shadow"}]},"rules":[{"key":"FlatModifier","predicate":["action:conceal-an-object","hefting-shadow-items"],"selector":"stealth","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["conjuration","fetchling","occult","shadow"]},"slug":"hefting-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O80QCYMqz4VZsfxT"}}}
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{"_id":"O89mwKPRg0up0J0I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Focused Cat Nap","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you @UUID[Compendium.pf2e.feats-srd.zvtYsz9jk8tPvlpS], you can also @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] as you dream of a relevant activity.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cat Nap"},{"value":"Focus Pool"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"focused-cat-nap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O89mwKPRg0up0J0I"}}}
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{"_id":"O9z1MJpEaf6Y1Acd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dance Underfoot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You dart under the legs of your enemies in combat. You can end a successful @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] action in a Large or larger enemy's space.</p>\n<p>Also, when using the Step Lively feat, you can @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] into the triggering enemy's space. The enemy must have limbs or otherwise leave you enough room for this maneuver, as determined by the GM. For instance, you could share space with a giant or dragon, but not an ooze.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Step Lively"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"dance-underfoot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.O9z1MJpEaf6Y1Acd"}}}
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{"_id":"OCANjuCQ1wcCRBsn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vishkanya Weapon Arts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are graceful and efficient in the use of vishkanyan weapons. Whenever you critically hit using a blowgun, fighting fan, kris, kukri, shuriken, or vishkanya weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Vishkanya Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:vishkanya","item:base:blowgun","item:base:fighting-fan","item:base:kris","item:base:kukri","item:base:shuriken"]}]}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"vishkanya-weapon-arts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OCANjuCQ1wcCRBsn"}}}
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{"_id":"OCvgmAFz4qgj2Scf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stalwart Standard","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], and @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cavalier's Banner"},{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"stalwart-standard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OCvgmAFz4qgj2Scf"}}}
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{"_id":"ODnXQHvFoK7tIVpu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smoke Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level</p>\n<hr />\n<p>You cause the bomb to create a cloud of thick smoke, in addition to its normal effects.</p>\n<p>When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target's space (or the space in which the bomb lands) the cloud is centered on.</p>\n<p><span style=\"color: var(--body); font-size: 1em;\">Creatures within that area have the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.</span></p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","smoke-bomb"],"selector":"attack-roll","text":"Your bomb creates a cloud of smoke in a 10-foot radius burst, centered on a corner of the target's space of your choice. The smoke conceals creatures in the area, and lasts for 1 minute.","title":"{item|name}"},{"domain":"attack-roll","key":"RollOption","option":"smoke-bomb","toggleable":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive1","alchemist"]},"slug":"smoke-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ODnXQHvFoK7tIVpu"}}}
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{"_id":"ODy9tq7NPlD5fxzZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pit of Snakes","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>Mundane serpents obey your summons. You call forth a writhing mass of snakes, raising your hands to cause the snakes to emerge from the ground in a @Template[type:burst|distance:20] within 120 feet. The snakes appear on all squares of the ground in the area and remain for 1 minute. When you use Pit of Snakes, all creatures in the area must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:damaging-effect] save against the higher of your class DC or spell DC. Any creature that fails is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by a snake and takes [[/r 3d6[bludgeoning]]] damage. Whenever a creature ends its turn in the area, the snakes attempt to Grab that creature if they aren't already grabbing it. Any creature already grabbed instead takes [[/r 2d6[bludgeoning]]] damage.</p>\n<p>The snakes' @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] DC is equal to the higher of your class DC or spell DC. A creature can attack a snake in an attempt to release its grip. The snake's AC is equal to the higher of your class DC or spell DC, and it's destroyed if it takes 12 or more damage. Even if a specific snake is destroyed, additional snakes continue to cavort in the area until the duration ends. You can Dismiss the effect.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","conjuration","manipulate","nagaji","occult"]},"slug":"pit-of-snakes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ODy9tq7NPlD5fxzZ"}}}
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{"_id":"OEGhbRgW6wRbccns","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disruptive Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions.</p>\n<p>As long as you are in this stance, you can use @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] when a creature within your reach uses a concentrate action, in addition to manipulate and move actions.</p>\n<p>Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit).</p>\n<p>@UUID[Compendium.pf2e.feat-effects.qBR3kqGCeKp3T2Be]</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"disruptive-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OEGhbRgW6wRbccns"}}}
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{"_id":"OEwNLolzBarx8icm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Explosive Death Drop","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.rbiMK71SvGZGRLJ1] and have a target @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You lift your enemy into the air before bringing them crashing down with a fiery detonation. Roll an Athletics check against your target's Fortitude DC. You take a -1 circumstance penalty to your check if the target is one size larger than you and a -3 circumstance penalty if it's larger than that. You gain a +1 circumstance bonus to your check if the target is one size smaller than you and a +3 circumstance bonus if it's smaller than that.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes [[/r 12d6[fire]]] damage and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in an unoccupied adjacent square of your choice. The target is no longer grabbed. The target and any creature adjacent to it also each take [[/r 1d6[persistent,fire]]] damage.</p>\n<p><strong>Success</strong> As critical success, but the target takes [[/r 6d6[fire]]] damage instead of 12d6, and creatures don't take persistent fire damage.</p>\n<p><strong>Failure</strong> The target is no longer grabbed.</p>\n<p><strong>Critical Failure</strong> As failure, but you fall prone.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Blazing Talon Surge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["fire","monk"]},"slug":"explosive-death-drop","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OEwNLolzBarx8icm"}}}
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{"_id":"OINfbwNZGnlyMqPR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Return Fire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP], are wielding a bow, and have a free hand.</p>\n<hr />\n<p>Snatching an arrow out of the air, you instantly put it to your bow and return fire. When you successfully @UUID[Compendium.pf2e.feats-srd.sgaqlDFTVC7Ryurt]{Deflect an Arrow} as part of that reaction you can immediately make a ranged bow Strike by firing the arrow you deflected from your own bow.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Deflect Arrow"},{"value":"Monastic Archer Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"return-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OINfbwNZGnlyMqPR"}}}
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{"_id":"OJxEF5FONTtEdbpP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heal Animal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can heal your animal companion's wounds. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Zmh4ynfnCtwKeAYl]</em> as a beastmaster focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Beastmaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"heal-animal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OJxEF5FONTtEdbpP"}}}
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{"_id":"OK8Fm7EG8wjoYZBX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Favorable Winds","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a range increment of 10 feet or less, increase its range increment by 10 feet for that Strike.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.X1pGyhMKrCTvHB0q]</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Virga May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["air","changeling","concentrate","occult"]},"slug":"favorable-winds","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OK8Fm7EG8wjoYZBX"}}}
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{"_id":"OK8X6QFRuRxpBMcZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Long Tongue","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to stretch your exceptionally long tongue beyond its original limits. When you use your tongue to deliver touch range spells or perform very simple Interact actions, you can do so at a distance that is 5 feet beyond your usual reach.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"snaptongue grippli heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"long-tongue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OK8X6QFRuRxpBMcZ"}}}
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{"_id":"OKSsFlHY5UKc4dKu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You shroud your arms and held weapons in elemental magic. Choose one element. Until the end of your next turn, your Strikes deal an additional [[/r 1d6]] damage of the indicated type and have the trait corresponding to the element: electricity for air, bludgeoning for earth, fire for fire, or cold for water.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.XaZdQHF9GvaJINqH]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["arcane","concentrate","evocation","suli"]},"slug":"elemental-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OKSsFlHY5UKc4dKu"}}}
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{"_id":"OOBSMpdAfYuiiQqo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Recognize Ambush","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>Your combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"initiative","text":"You interact and draw a weapon.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"recognize-ambush","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OOBSMpdAfYuiiQqo"}}}
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{"_id":"OQAo3Us0ODGYdNNn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Backstabber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you Strike a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1.</p>\n<p>If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[{"key":"AdjustModifier","mode":"multiply","selector":"strike-damage","slug":"backstabber","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-backstabber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OQAo3Us0ODGYdNNn"}}}
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{"_id":"OTjRxyCtwPoqNFP2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kobold Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained with weapons ideal for subterranean efficiency. You are trained with the @UUID[Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K], @UUID[Compendium.pf2e.equipment-srd.3Zv5hSXXtlaDatUv], @UUID[Compendium.pf2e.equipment-srd.RbM4HvPyrZ4YJxRc], @UUID[Compendium.pf2e.equipment-srd.6I4YJAQUbTAqbpsI], and @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS].</p>\n<p>You also gain access to all uncommon kobold weapons. For the purpose of determining your proficiency, martial kobold weapons are simple weapons, and advanced kobold weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greatpick.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-light-pick.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-pick.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":1},{"definition":["item:trait:kobold","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedKoboldWeapons","sameAs":"martial","slug":"advanced-kobold-weapons"},{"definition":["item:trait:kobold","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialKoboldWeapons","sameAs":"simple","slug":"martial-kobold-weapons"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"kobold-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OTjRxyCtwPoqNFP2"}}}
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{"_id":"OUNj8nXTHwGcEdlh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oracle Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose a @UUID[Compendium.pf2e.classfeatures.PRJYLksQEwT39bTl]. You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice.</p>\n<p>You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants.</p>\n<p>You cast spells like an oracle and gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You're trained in divine spell attack rolls and divine spell DCs. Your key spellcasting ability for oracle archetype spells is Charisma, and they are divine oracle spells.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ngVnNmi1Qke3lTy0]{Oracle} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.PRJYLksQEwT39bTl"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"oracle-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OUNj8nXTHwGcEdlh"}}}
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{"_id":"OW3W2vMARiojda7e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psychic Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You feel something awaken within your mind. You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. You cast spells like a psychic and gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity; as you don't have a subconscious mind, your thought components are simple intentions. Choose a conscious mind. You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits and the amp for this psi cantrip, but not any other benefits from the conscious mind. If you don't have one, you gain a focus pool of 1 Focus Point, which you can use to amp your psi cantrips, and you can Refocus by meditating on your new powers. If you already have a focus pool, increase the number of points in your pool by 1. You're trained in occult spell attack rolls and occult spell DCs. Your key spellcasting ability for psychic archetype spells is the ability you used to qualify for the archetype, and they are occult psychic spells.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ygzv72IJNmjh0SPB]{Psychic} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14 or Charisma 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.0fv6NVMZZ0peGL9e"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"psychic-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OW3W2vMARiojda7e"}}}
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{"_id":"OWL6ZNVWMU0AFqvZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Wings (Aasimar)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your wings are now a permanent part of your body. You gain the effects of @UUID[Compendium.pf2e.feats-srd.vtCrMziYxNyj8kP7] at all times, rather than just once per day for 10 minutes.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Celestial Wings"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.base"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"eternal-wings-aasimar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OWL6ZNVWMU0AFqvZ"}}}
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{"_id":"OWedlrKGsVZVkSnT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Insect Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your understanding of life expands, allowing you to mimic a wider range of creatures.</p>\n<p>Add the forms in <em>@UUID[Compendium.pf2e.spells-srd.XI6Lzd2B5pernkPd]</em> to your <em>wild shape</em> list.</p>\n<p>Whenever you use <em>wild shape</em> to polymorph into the non-flying <em>insect form</em> listed in <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, the duration is 24 hours instead of 10 minutes.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.6IvTWcispcDaw88N"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.amTa9jSml9ioKduN"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.DENMzySYANjUBs4O"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.llrOM8rPP9nxIuEN"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.bOjuEX3qj7XAOoDF"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.782NyomkDHyfsUn6"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"insect-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OWedlrKGsVZVkSnT"}}}
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{"_id":"OWhTAowdMvBZnCrT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dancing Leaf","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are as light as a leaf whirling in the breeze. When you @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] or succeed at a @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2], increase the distance you jump by 5 feet. When calculating the damage you take from falling, don't count any distance fallen while you are adjacent to a wall.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"dancing-leaf","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OWhTAowdMvBZnCrT"}}}
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{"_id":"OXhrwQgnZdOi81Yi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defy Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're exceptionally difficult to kill. The DC of your recovery checks is equal to 9 + your dying value, or 8 + your dying value if you have the @UUID[Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath] general feat.</p>\n<p>In addition, whenever someone returns you to life using magic that would normally leave you debilitated for a week (such as raise dead or the resurrect ritual), you don't suffer that condition.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Orc Ferocity"}]},"rules":[{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","predicate":[{"not":"feat:toughness"}],"value":9},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","predicate":["feat:toughness"],"value":8}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"defy-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OXhrwQgnZdOi81Yi"}}}
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{"_id":"OY1Ewg0dbCp52Hl5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inner Strength","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement.</p>\n<p>You reduce your @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition's value by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"inner-strength","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OY1Ewg0dbCp52Hl5"}}}
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{"_id":"OYjzfTeWU7RJBT7v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the @UUID[Compendium.pf2e.equipment-srd.olwngGXM3hpgoLEP] and @UUID[Compendium.pf2e.equipment-srd.YnwEttFE1bJacLDh].</p>\n<p>In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-dogslicer.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-horsechopper.rank","value":1},{"definition":["item:trait:goblin","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGoblinWeapons","sameAs":"martial","slug":"advanced-goblin-weapons"},{"definition":["item:trait:goblin","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGoblinWeapons","sameAs":"simple","slug":"martial-goblin-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OYjzfTeWU7RJBT7v"}}}
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{"_id":"OYrcbyaV3v8ycksj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Head of the Night Parade","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You remember the revelry of the Night Parade and call them to your aid in a riotous display. You Perform and cast 8th-level <em>@UUID[Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON]</em> three times, except that the spell calls various apparitions such as dancing tsukumogami or drinking oni rather than monkeys. Each casting can produce a different kind of mischief. You can Sustain all three Spells each round using a single Perform action.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["bard"]},"slug":"head-of-the-night-parade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OYrcbyaV3v8ycksj"}}}
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{"_id":"OZtoTusMmCJymObT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leech-Clipper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are trained to capture deserters, or \"leeches.\" If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target's legs and then drop it, causing the foe to take a -10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"leech-clipper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OZtoTusMmCJymObT"}}}
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{"_id":"Oa41bfBRO36lf1aE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shoulder Catastrophe","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy critically succeeds at a Strike against an adjacent ally.</p>\n<hr />\n<p>You've trained to protect your allies by diverting the worst attacks to yourself. The enemy doesn't double the damage from the triggering Strike but instead applies the normal damage to both you and your ally. Both of you take any effects that would happen on a hit that dealt damage, such as poison, but neither of you are subject to any effects that would happen only on a critical success.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shoulder-catastrophe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Oa41bfBRO36lf1aE"}}}
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{"_id":"Ob4w36tsd1WKSxZo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eerie Proclamation","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Requirements</strong> You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).</p>\n<hr />\n<p>You know there are places in the world that are just wrong-places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a @Template[type:line|distance:10|width:10]{10-foot by 10-foot square} you can see and make an ominous proclamation of some manner (i.e. \"This is cursed ground,\" \"That is an ill-omened place.\"). The next creature that enters the marked territory must attempt a Will save against your spell DC (@Check[type:will|dc:resolve(@actor.system.attributes.spellDC.value)] if you're a druid) or class DC (@Check[type:will|dc:resolve(@actor.system.proficiencies.classDCs.ranger.value)] if you're a ranger).</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> Something goes horribly awry for the victim in the cursed ground. The details are up to the GM-it can be a purely \"natural\" accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition.</p>\n<p><strong>Critical Failure</strong> As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 minute.</p>\n<table><colgroup> <col style=\"width: 28px;\"> <col style=\"width: auto;\"> <col style=\"width: auto;\"> </colgroup>\n<thead>\n<tr>\n<th>d4</th>\n<th>Failure</th>\n<th>Critical Failure</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}</td>\n<td>@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3}</td>\n</tr>\n<tr>\n<td>2</td>\n<td>@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}</td>\n<td>@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}</td>\n</tr>\n<tr>\n<td>3</td>\n<td>@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}</td>\n<td>@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3}</td>\n</tr>\n<tr>\n<td>4</td>\n<td>@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]</td>\n<td>@UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, then @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]</td>\n</tr>\n</tbody>\n</table>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"expert in Occultism"},{"value":"expert in Survival"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["auditory","concentrate","curse","druid","linguistic","manipulate","necromancy","primal","ranger"]},"slug":"eerie-proclamation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ob4w36tsd1WKSxZo"}}}
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{"_id":"OcBaEnGdDm6CuSnr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rapid Response","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally is reduced to 0 Hit Points.</p>\n<hr />\n<p>You work quickly and efficiently in times of danger to deliver needed assistance. You Stride towards the triggering ally. You gain a +10-foot circumstance bonus to your Speed during this movement.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"rapid-response","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OcBaEnGdDm6CuSnr"}}}
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{"_id":"OeUP3ASaS5deBsWw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Accurate Swing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You strike cleanly with wide, sweeping attacks to inflict maximum damage, taking advantage of your judged foe's fear to land a felling blow. If you Strike a creature you condemned with Harsh Judgment that has the frightened condition with a sweep melee weapon or a sweep unarmed attack, you gain a circumstance bonus to the Strike's damage equal to the number of weapon damage dice your weapon deals.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"},{"value":"Harsh Judgement"}]},"rules":[{"key":"FlatModifier","predicate":["harsh-judgement","item:trait:sweep","target:condition:frightened",{"or":["item:category:unarmed",{"and":["item:type:weapon","item:melee"]}]}],"selector":"strike-damage","type":"circumstance","value":"@weapon.system.damage.dice"}],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"accurate-swing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OeUP3ASaS5deBsWw"}}}
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{"_id":"OhyN9pBHdMpC126F","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hybrid Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"hybrid-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OhyN9pBHdMpC126F"}}}
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{"_id":"OiY0L3WvjwlQQ4iG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strong Arm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you Strike with a thrown weapon, the weapon's range increment increases 10 feet.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"strong-arm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OiY0L3WvjwlQQ4iG"}}}
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{"_id":"OjUfwxMcM91CHLHP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Well-Armed","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your detachable limbs offer flexibility. You Interact to remove your arm and wield it in the other one, increasing your reach by 5 feet for any one-handed weapon held in that arm. If your next action is a Strike with that weapon, creatures that were outside your reach that you can now hit are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your first attack. You don't have a free hand while holding the arm. You can Interact to reattach the arm while holding it.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"well-armed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OjUfwxMcM91CHLHP"}}}
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{"_id":"OjvE7gaQgWiBqOhY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Discerning Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have successfully identified the target with Recall Knowledge during this combat.</p>\n<hr />\n<p>Identifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using @UUID[Compendium.pf2e.feats-srd.0Dy8RlFqrzCVOTl4], you also deal [[/r 1[bleed]]] damage. The creature is then temporarily immune to Discerning Strike for 1 day.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"Thorough Reports"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"discerning-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OjvE7gaQgWiBqOhY"}}}
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{"_id":"OliKxFIqzky2o6vk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ringmaster's Introduction","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> The ally hasn't acted in the current combat.</p>\n<p><strong>Trigger</strong> An ally's turn begins.</p>\n<hr />\n<p>You announce the triggering ally with a litany of their legendary achievements, spurring them to action. The target is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] this turn and can spend the extra action to Stride, Strike, Demoralize, Feint, or Perform.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","value":["auditory","bard"]},"slug":"ringmasters-introduction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OliKxFIqzky2o6vk"}}}
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{"_id":"Olx796SgBbHUFeHc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armiger's Mobility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how best to move in heavy armor. When wearing heavy armor, if you meet the Strength requirement, instead of reducing the movement penalty by 5 feet, you reduce the penalty by 10 feet (typically reducing the penalty to 0). If you are a dwarf with the @UUID[Compendium.pf2e.feats-srd.C1R4wd6G46CAVIn7] feat, increase your Speed by 5 feet.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"expert in heavy armor"},{"value":"Hellknight Armiger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armigers-mobility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Olx796SgBbHUFeHc"}}}
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{"_id":"OmjTt8eR1Q3SmkPp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armored Rest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've slept many nights in your armor and gotten used to it. You can sleep in armor overnight without being fatigued the next day. If you were already fatigued before sleeping, the armor doesn't prevent you from recovering from being fatigued.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"trained in light, medium, or heavy armor"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armored-rest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OmjTt8eR1Q3SmkPp"}}}
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{"_id":"Oo3yRbmrgqi8dmVs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Panache Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl].</p>\n<p>You can use the extra action only to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] or perform the skill action listed in your swashbuckler's style as one that allows you to gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd], or other actions that would allow you to gain panache at the GM's discretion.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"panache-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Oo3yRbmrgqi8dmVs"}}}
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{"_id":"OpSHTPkoZDrqR0Mq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have full control over your shape and can transform into your inherent animal. You can use @UUID[Compendium.pf2e.actionspf2e.0b3TTeQGFOiy6ykz]{Change Shape} to enter an animal shape.</p>\n<p>When you gain this feat, choose either <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em>, <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KhM8MhoUgoUjBMIz]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.XI6Lzd2B5pernkPd]</em>; after you choose a form, you can't change the form.</p>\n<p>While in animal shape, you gain the effects of a 5th-level casting of your chosen form spell, except you always transform into an animal matching your inherent animal and can use your humanoid form's AC if it's higher than what the animal form grants.</p>\n<p>If your inherent animal isn't among the animals listed in the form, you default to the statistics and abilities of the bird battle form, cat battle form, deinonychus battle form, or ant battle form for <em>aerial form</em>, <em>animal form, dinosaur form</em>, or <em>insect form</em> respectively (at the GM's discretion, you instead default to a different form that is closest to your inherent animal).</p>\n<p>You can remain in animal shape indefinitely and can use Change Shape to return to your humanoid or hybrid shape at any time.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.F6C25qZ9UNYPw7pj] feat, you can choose to gain the effects of a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, can remain in critter shape indefinitely, and can return to your critter shape at any time after leaving the shape, just as you can with Animal Shape.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OpSHTPkoZDrqR0Mq"}}}
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{"_id":"OqGNcUTqaZTp2YND","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Molten Wit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elemental soul has sparked not just your body but also your mind. You either become trained in Deception and gain the @UUID[Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx] skill feat, or you become trained in Diplomacy and gain the @UUID[Compendium.pf2e.feats-srd.KpFetnUqTiweypZk] skill feat. If you're already trained in one of these skills, you must take the other and can choose from either skill feat. If you're trained in both skills, you become trained in a different skill of your choice instead and can choose from either skill feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:0"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:0"],"value":"dip"}],"flag":"skill","key":"ChoiceSet","predicate":[{"or":["skill:dip:rank:0","skill:dec:rank:0"]}],"prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"molten-wit"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","predicate":[{"or":["molten-wit:dec","molten-wit:dip"]}],"value":1},{"adjustName":false,"choices":[{"predicate":["molten-wit:dec"],"value":"Compendium.pf2e.feats-srd.B6HbYsLBWb1RR6Fx"},{"predicate":["molten-wit:dip"],"value":"Compendium.pf2e.feats-srd.KpFetnUqTiweypZk"}],"flag":"feat","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.SkillFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.feat}"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"molten-wit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqGNcUTqaZTp2YND"}}}
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{"_id":"OqHfUQQorVBkx34j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Flurry","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand.</p>\n<hr />\n<p>You forgo precision to attack at an impossible speed. Make three melee Strikes with each of the required weapons. All of these Strikes take the maximum multiple attack penalty, as if you had already made two or more attacks this turn.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","open","ranger"]},"slug":"impossible-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqHfUQQorVBkx34j"}}}
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{"_id":"OqJMjuK61uST7AlM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnome Weapon Innovator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You produce outstanding results when wielding unusual weapons. Whenever you critically hit using a glaive, kukri, or gnome weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Gnome Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:gnome","item:base:glaive","item:base:kukri"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"gnome-weapon-innovator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqJMjuK61uST7AlM"}}}
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{"_id":"OqObuRB8oVSAEKFR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scroll Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell of any tradition. The spell must be common, or you must otherwise have access to it. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't used it by then. It can't be used to @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn the Spell}.</p>\n<p>At 8th level, add a second temporary scroll containing a 2nd-level spell.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scroll Thaumaturgy"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["esoterica","thaumaturge"]},"slug":"scroll-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqObuRB8oVSAEKFR"}}}
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{"_id":"OqU6QXkMrZqToEEi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Opportunist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] reaction.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Fighter Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"opportunist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqU6QXkMrZqToEEi"}}}
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{"_id":"OqqytsF2RIjB0EPR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Devrin's Cunning Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them. When you use this action, attempt a @Check[type:deception|dc:@self.level] check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.kyrvZfZfzKK1vx9b]</p>\n<hr />\n<p><strong>Critical Success</strong> Your marshal's aura increases to a @Template[type:emanation|distance:20], and it grants you and your allies a +1 status bonus to skill checks. When you or an ally in the aura Strike a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] enemy, that enemy can't use reactions until the beginning of its next turn.</p>\n<p><strong>Success</strong> As critical success, but your aura's size doesn't increase.</p>\n<p><strong>Failure</strong> You fail to enter the stance.</p>\n<p><strong>Critical Failure</strong> You fail to enter the stance and can't take this action again for 1 minute.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"},{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","open","stance"]},"slug":"devrins-cunning-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OqqytsF2RIjB0EPR"}}}
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{"_id":"OrNcWu1Y7c2O5zU6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lightning Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl], you can Craft it using a single @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action instead.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"Snare Specialist"},{"value":"Quick Snares"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"lightning-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OrNcWu1Y7c2O5zU6"}}}
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{"_id":"Ot1jI91ccnB2ayfk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal [[/r 1[good]]] damage and have the good and magical traits.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"damageType":"good","key":"FlatModifier","selector":"strike-damage","value":1},{"definition":[{"or":["item:melee","item:ranged"]}],"key":"AdjustStrike","mode":"add","property":"traits","value":"magical"},{"definition":[{"or":["item:melee","item:ranged"]}],"key":"AdjustStrike","mode":"add","property":"traits","value":"good"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"celestial-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ot1jI91ccnB2ayfk"}}}
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{"_id":"OtM4pvPeIeEEdpuS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rule of Three","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.actionspf2e.hPZQ5vA9QHEPtjFW]{Spun a Tale}.</p>\n<p><strong>Trigger</strong> The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.</p>\n<hr />\n<p>Heroes learn from their previous failures, often succeeding on the third attempt. You narrate a tale of the hero's success, granting them a +2 circumstance bonus to their AC or saving throw against the triggering effect. If the villain has used the same effect against the hero on both of their last two turns, and you used Rule of Three on that effect last turn as well, the bonus increases to +4.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Folklorist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype","auditory","linguistic","magical"]},"slug":"rule-of-three","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OtM4pvPeIeEEdpuS"}}}
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{"_id":"OtV7esAwza1U6Kwr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eye of the Arclords","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Access</strong> You are a member of the Arclords of Nex.</p>\n<hr />\n<p>You open an incandescent third eye upon your forehead.</p>\n<p>The eye can remain open for 1 minute, and you can close it before then with a single action with the concentrate trait. It can remain open for 2 minutes if you're a master in Arcana, or 5 minutes if you're legendary.</p>\n<p>While the eye is open, you gain the following benefits:</p>\n<ul>\n<li>you gain the effects of the detect magic arcane innate spell from your Arcane Sense at the start of each of your turns without needing to cast the spell;</li>\n<li>you gain darkvision;</li>\n<li>you gain a +2 status bonus to Perception checks to Seek undetected and hidden creatures and to your Perception DC against Hide and Sneak.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.feat-effects.5IGz4iheaiUWm5KR]</p>\n<p>After your third eye closes, you are dazzled for an amount of time equal to how long you had it open.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Arcana"},{"value":"Arcane Sense"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"eye-of-the-arclords","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OtV7esAwza1U6Kwr"}}}
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{"_id":"OwJRuy4EW8vW09AI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Metal-veined Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. Choose either cold iron or silver. Your unarmed attacks are treated as the chosen type of metal.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.PreciousMaterialColdIron","value":"cold-iron"},{"label":"PF2E.PreciousMaterialSilver","value":"silver"}],"flag":"metalVeinedStrikes","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Material"},{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"materials","selector":"strike-damage","value":"{item|flags.pf2e.rulesSelections.metalVeinedStrikes}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"metal-veined-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OwJRuy4EW8vW09AI"}}}
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{"_id":"OxvZSFGOjGfcSCv8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aeon Resonance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the resonant power of one embedded <em>aeon stone</em> as if it were placed in a wayfinder. While you can embed multiple <em>aeon stones</em> in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations.</p>\n<hr />\n<p><strong>Special</strong> At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested <em>aeon stones</em> instead of only one.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Embed Aeon Stone"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"aeon-resonance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OxvZSFGOjGfcSCv8"}}}
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{"_id":"OyOpHPOXC08bffVR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Determined Lore Seeker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the Lore Seeker feat: comprehend language, restore senses, or see invisibility. You can cast this spell three times per day instead of once per day. When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast comprehend language, the spell is heightened to 4th level. When you cast restore senses,the spell is heightened to half your level, rounded up. When you cast see invisibility, for the duration of the spell you can use an action, which has the concentrate trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are concealed to you) until the end of your next turn.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Lore Seeker"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"determined-lore-seeker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OyOpHPOXC08bffVR"}}}
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{"_id":"Oyml3OGNy468z3XI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Vengeance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy within your melee reach critically hits you with a melee Strike.</p>\n<hr />\n<p>Your enemy's blow fuels your rage and provokes your immediate retaliation. Make a melee Strike against the triggering enemy.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"fury instinct"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"furious-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Oyml3OGNy468z3XI"}}}
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{"_id":"Ozm0xy2lrOq6GiWU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghostly Grasp","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your control over your ghostly form grows. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV] and can interact with physical objects, with limits. You can attempt Strength‑based skill checks against physical creatures and objects. You can Interact with physical objects, but the action has no effect unless you succeed at a @Check[type:athletics|dc:20] or @Check[type:thievery|dc:20] check.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ghost Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ghostly-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ozm0xy2lrOq6GiWU"}}}
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{"_id":"OzvvsyjAWWij4mmm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Keep Pace (Bounty Hunter)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your prey is within reach and attempts to move away from you.</p>\n<hr />\n<p>Your prey can't escape. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed.</p>\n<p>You can use Keep Pace to @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] instead of Stride if you have the corresponding movement type.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bounty Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"keep-pace-bounty-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OzvvsyjAWWij4mmm"}}}
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{"_id":"P04Hw8E6WAWARKHP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Climb","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. If you're legendary in Athletics, you gain a climb Speed equal to your Speed.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[{"key":"BaseSpeed","predicate":["skill:ath:rank:4"],"selector":"climb","value":"@actor.attributes.speed.total"},{"key":"Note","predicate":["action:climb"],"selector":"athletics","text":"You move 5 more feet on a success, and 10 more feet on a critical success.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-climb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P04Hw8E6WAWARKHP"}}}
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{"_id":"P092yzkGN4UYYVXB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Statement Strut","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Celebrity Dedication or Dandy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","mental","visual"]},"slug":"statement-strut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P092yzkGN4UYYVXB"}}}
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{"_id":"P13ZhZcR67Ev0vrS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disrupt Ki","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Make an unarmed Strike. If it deals damage to a living creature, you block that creature's inner life force.</p>\n<p>The creature takes [[/r 2d6[persistent,negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} until the persistent damage ends.</p>\n<p>If you're 18th level or higher, this deals [[/r 3d6[persistent,negative]]] damage instead.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","negative"]},"slug":"disrupt-ki","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P13ZhZcR67Ev0vrS"}}}
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{"_id":"P19AnciwNcSqxU7z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Distant Cackle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>It takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em> once per day as a 1st-level occult innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Witch Gnoll Heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"distant-cackle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P19AnciwNcSqxU7z"}}}
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{"_id":"P1dk0LTWkQ1LT1ai","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Svetocher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.</p>\n<p>When you have the @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower.</p>\n<p>You are trained Diplomacy. If you would automatically be trained in it, you instead become trained in a skill of your choice.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir","lineage"]},"slug":"svetocher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P1dk0LTWkQ1LT1ai"}}}
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{"_id":"P5Zu46vfO4ptBBoj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mind Projectiles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon. You can make ranged mind weapon Strikes; these are ranged Strikes with a maximum range of 30 feet that deal [[/r 1d6]]{1d6} damage of the same type as your mind weapon. Your ranged mind weapon Strike gains all the benefits of your mind weapon's runes as long as they still apply to a ranged weapon. For example, if your weapon had <em>+1</em>, <em>striking</em>, and <em>spell storing</em> runes, you would get a +1 item bonus to hit with your ranged mind weapon Strike, and it would deal the additional damage from the <em>striking</em> rune, but it wouldn't be able to unleash a spell from the <em>spell storing</em> rune, as that rune can be etched onto only melee weapons.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mind-projectiles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P5Zu46vfO4ptBBoj"}}}
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{"_id":"P6cTyDMTXcC8HBDr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Warden","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Exploit Vulnerability"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"esoteric-warden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P6cTyDMTXcC8HBDr"}}}
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{"_id":"P6icK2DbRoZ3H6kc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skill Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You become trained in the skill of your choice.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, choosing a new skill to become trained in each time.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"Intelligence 12"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:0"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:0"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:0"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:0"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:0"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:0"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:0"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:0"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:0"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:0"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:0"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:0"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:0"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:0"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:0"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:0"],"value":"thi"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"skill-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P6icK2DbRoZ3H6kc"}}}
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{"_id":"P9HCz0uR6xPHuw72","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you learn additional languages.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"multilingual","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"}}}
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{"_id":"P9dVBWB8nYZt4AFA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sanctify Water","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You imbue water with your deity's blessing. Choose a container of water on your person that is of light Bulk. For 1 round, if you or an ally throw this container at a foe, it has the damaging effects of @UUID[Compendium.pf2e.equipment-srd.z9T4c1hXwOotsMCp] (if you follow a good deity) or @UUID[Compendium.pf2e.equipment-srd.EGhUorZhB7nV73Ev] (if you follow an evil deity). The water's transient power doesn't make it gain any value, allow it to be used to supply the cost for a spell or ritual, and so on. If you have legendary proficiency in Religion, you can sanctify three containers held by you or allies within your reach instead of one.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Religion"},{"value":"good or evil deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"sanctify-water","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9dVBWB8nYZt4AFA"}}}
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{"_id":"P9swngiLXbhMegQ8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your shield is a vessel of divine protection. When you're wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. Your chosen shield doubles its HP and BT, rather than increasing them by half. If it would be destroyed, it vanishes to your deity's realm instead, where your divine ally repairs it. During your next daily preparations, the shield returns to you fully repaired.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"divine ally (shield)"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"shield-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9swngiLXbhMegQ8"}}}
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{"_id":"PDFbfCrV2z0wfMz0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Demon's Hair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your hair constantly wriggles and writhes like that of your rival, Syu Tak-nwa. Your damage die of your hair unarmed Strike increases by one step and it gains the reach and versatile slashing traits. Your familiar assumes partial control over your hair; as long as your familiar is alive and within 30 feet, you are permanently quickened, and you can use the extra action only to make a hair Strike.</p>\n<p>You can deliver hexes through your hair. When you successfully cast a non-cantrip hex that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against them before applying any effects of the hex. If this Strike misses, the hex has no effect.</p>\n<p><strong>Special</strong> If your hair already has the reach trait, it instead gains the sweep trait.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Living Hair"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["witch"]},"slug":"demons-hair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PDFbfCrV2z0wfMz0"}}}
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{"_id":"PEszRpnrcB7VPS9G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gruesome Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your Strikes currently deal extra damage from your champion's reaction.</p>\n<hr />\n<p>Make a Strike against the creature that triggered your champion's reaction. If you hit, the target takes double the extra damage from your reaction and must succeed at a Fortitude save against your class DC or be @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p>Regardless of the result, the creature is temporarily immune to your Gruesome Strike for 24 hours.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"tenets of evil"},{"value":"champion's reaction that grants extra damage with your Strikes"}]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"gruesome-strike","toggleable":true},{"damageType":"negative","key":"FlatModifier","predicate":["gruesome-strike",{"or":["iron-command-negative","selfish-shield-negative"]}],"selector":"strike-damage","slug":"gruesome-ic-neg","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"damageType":"evil","key":"FlatModifier","predicate":["gruesome-strike",{"or":["iron-command-evil","selfish-shield-evil"]}],"selector":"strike-damage","slug":"gruesome-ic-evil","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"damageType":"negative","key":"FlatModifier","predicate":["destructive-vengeance-negative","gruesome-strike"],"selector":"strike-damage","slug":"gruesome-ds-neg","value":{"brackets":[{"end":8,"value":2},{"end":15,"start":9,"value":4},{"start":16,"value":6}]}},{"damageType":"evil","key":"FlatModifier","predicate":["destructive-vengeance-evil","gruesome-strike"],"selector":"strike-damage","slug":"gruesome-ds-evil","value":{"brackets":[{"end":8,"value":2},{"end":15,"start":9,"value":4},{"start":16,"value":6}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"gruesome-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PEszRpnrcB7VPS9G"}}}
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{"_id":"PExiZZTSP4p7TZaW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oracular Providence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mystery grants you access to deep reserves of truly miraculous divine power. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"oracular clarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"oracular-providence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PExiZZTSP4p7TZaW"}}}
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{"_id":"PFMsj4LtdAIuGn4R","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pistol Phenom Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You catch an opponent off-guard by spinning your weapon. You gain the @UUID[Compendium.pf2e.feats-srd.A2EBy2L4acrehiAA] gunslinger feat, enabling you to Feint against creatures within your weapon's first range increment. This otherwise serves as Pistol Twirl for the purpose of meeting prerequisites, although as normal, it doesn't count as another pistol phenom feat for the purpose of meeting Pistol Phenom Dedication's special entry and taking another archetype. Whenever you Feint with a one-handed firearm, you can choose to attempt a Performance check instead of a Deception check.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained at least two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.wMUAm1PJ1HjJ8fFU]{Pistol Phenom} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in at least one type of one-handed firearm"},{"value":"trained in Deception"},{"value":"trained in Performance"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.A2EBy2L4acrehiAA"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"pistol-phenom-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PFMsj4LtdAIuGn4R"}}}
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{"_id":"PGVXjbAi1Fa4uTmD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are surrounded by a halo of light and goodness at all times.</p>\n<p>Your halo sheds light with the effects of a divine <em>@UUID[Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4]</em> cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.</p>\n<p>You can suppress or reestablish the halo with a single action, which has the concentrate trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"halo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PGVXjbAi1Fa4uTmD"}}}
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{"_id":"PGi1EtcZMolnNA1M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power. You can cast any innate spells you know from an ancestry feat or heritage using your psychic spellcasting components. When you do so, the spell's tradition becomes occult, if it wasn't already, and you can use your psychic spellcasting ability modifier instead of Charisma to determine your spell attack roll and spell DC.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"ancestral-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PGi1EtcZMolnNA1M"}}}
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{"_id":"PGyzFBwuTgypU8cD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Turn Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. When you use a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to damage undead, each undead of your level or lower that critically fails its save gains the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition for 1 round.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"turn-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PGyzFBwuTgypU8cD"}}}
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{"_id":"PH5b61x3iJSKP3Xi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Farabellus Flip","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy targets you with a melee Strike.</p>\n<hr />\n<p>Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.</p>\n<p>Flinging your body into a twisting somersault, you gain a +2 circumstance bonus to your AC against the triggering attack. If the attack still hits you, you can Step to an open space that's still within the triggering enemy's reach, turning the impact of the blow into momentum.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Acrobatics and medium armor"}]},"rules":[{"key":"FlatModifier","predicate":["farabellus-flip"],"selector":"ac","type":"circumstance","value":2},{"domain":"all","key":"RollOption","option":"farabellus-flip","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"uncommon","value":["barbarian","fighter","ranger"]},"slug":"farabellus-flip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PH5b61x3iJSKP3Xi"}}}
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{"_id":"PIVC14saumGNKWbo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Annotate Composition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By putting composition to paper, you can create a source of stirring words or song that others can read and understand.</p>\n<p>You spend 10 minutes and 1 Focus Point to transpose a composition spell on a special scroll that you or another creature can later activate. This composition spell must take a single action to cast. If the chosen composition spell requires a Performance check as part of the casting, the GM rolls this check as a secret check when you annotate your score.</p>\n<p>If you have <em>@UUID[Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE]</em> or <em>@UUID[Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm]</em> and the chosen composition spell allows, you can also use one of those spells to modify the annotated composition, with the GM rolling the secret Performance check. If you do, you spend an additional Focus Point, even if the secret check fails.</p>\n<p>Any creature that can read the language you used when annotating your composition can Activate the Item by spending a single action, which has the concentrate trait. This produces the effects of the composition as though the activating creature had @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell}.</p>\n<p>A composition you create this way loses its power the next time you make your daily preparations. While the composition is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Points you spent to create the annotated composition until it is activated or loses its magic.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","exploration","linguistic"]},"slug":"annotate-composition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PIVC14saumGNKWbo"}}}
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{"_id":"PLTOCEAvqBS05pZu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Cleric Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Cleric Spellcasting"},{"value":"master in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-cleric-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PLTOCEAvqBS05pZu"}}}
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{"_id":"PLz1oIEGJojVUBsW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fighter Resiliency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Fighter Dedication"},{"value":"class granting no more Hit Points per level than 8 + your Constitution modifier"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1},{"key":"FlatModifier","selector":"hp","value":"3 * @actor.system.custom.modifiers.fighter-dedication-count"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fighter-resiliency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PLz1oIEGJojVUBsW"}}}
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{"_id":"PMRfunXzC9YizHNZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Riftmarked","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in Occultism. If you're already trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the @UUID[Compendium.pf2e.feats-srd.hDGosy2ZTwnyctEP] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hDGosy2ZTwnyctEP"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"riftmarked","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PMRfunXzC9YizHNZ"}}}
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{"_id":"PMckhnGYMyiwUNiL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Wizard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Wizard Spellcasting"},{"value":"legendary in Arcana"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-wizard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PMckhnGYMyiwUNiL"}}}
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{"_id":"PMvwXlZHHFuPGrPD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nightwave Springing Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] and then Interact to reload, or Interact to reload and then Leap. You can perform this ability as a 2-action activity to use your Leap to @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] without needing to Stride at least 10 feet first.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["gunslinger"]},"slug":"nightwave-springing-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PMvwXlZHHFuPGrPD"}}}
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{"_id":"PNG7e39mEhq1MorG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Druid Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Druid Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-druid-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PNG7e39mEhq1MorG"}}}
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{"_id":"POrE3ZgBRdBL9MsW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trickster's Ace","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You specify the trigger when you make your daily preparations (see Requirements below).</p>\n<p><strong>Requirements</strong> When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the @UUID[Compendium.pf2e.actionspf2e.dLgAMt3TbkmLkUqE] action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.</p>\n<hr />\n<p>Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations.</p>\n<p>When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","investigator","rogue"]},"slug":"tricksters-ace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.POrE3ZgBRdBL9MsW"}}}
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{"_id":"PP1gfRCc1YwnQGxp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You wield two melee weapons, one in each hand.</p>\n<hr />\n<p>You split your attacks. Make two melee @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}, one with each required weapon, each against a different foe. If the second Strike is made with a non-agile weapon, it takes a -2 penalty.</p>\n<p>Increase your multiple attack penalty only after attempting both Strikes.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"dual-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PP1gfRCc1YwnQGxp"}}}
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{"_id":"PPSH5vdf90KC95jJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reveal Beasts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>You are adept at revealing—or creating—weaknesses among those who are a threat to civilization. If you roll a success on a check to Recall Knowledge to identify an animal or a beast, you get a critical success instead. The next time you damage that creature, it gains weakness 5 during that attack to one damage type of your choice that you dealt it.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Nail"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"reveal-beasts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PPSH5vdf90KC95jJ"}}}
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{"_id":"PPUNMjRLQYnmwQvF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kobold Breath","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You channel your draconic exemplar's power into a gout of energy that manifests as a @Template[type:line|distance:30] or a @Template[type:cone|distance:15], dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<p>At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your @UUID[Compendium.pf2e.ancestryfeatures.egpiSWBrNBb1Fmig]. This ability has the trait associated with the type of damage it deals.</p>\n<hr />\n<p>@Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] @Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true]</p>\n<p>[[/r ceil(@actor.level/2)d4[acid]]]{Leveled acid} [[/r ceil(@actor.level/2)d4[cold]]]{Leveled cold} [[/r ceil(@actor.level/2)d4[electricity]]]{Leveled electricity} [[/r ceil(@actor.level/2)d4[fire]]]{Leveled fire} [[/r ceil(@actor.level/2)d4[poison]]]{Leveled poison}</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["arcane","evocation","kobold"]},"slug":"kobold-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PPUNMjRLQYnmwQvF"}}}
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{"_id":"PRKe5rWYZMZgEpFU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archaeologist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about ancient history, peoples, and cultures.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.O79hOcsaQyj3aQC5]{Archaeologist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Perception, Society, and Thievery"}]},"rules":[{"key":"FlatModifier","label":"Knowledge of Ancient History","predicate":["action:recall-knowledge","ancient-history"],"selector":["arcana","nature","occultism","religion","society"],"type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"archaeologist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PRKe5rWYZMZgEpFU"}}}
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{"_id":"PRlN77xL6Bm2gUIp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grippli Glide","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You must have at least one hand free.</p>\n<hr />\n<p>You can use your webbed feet to guide your fall. You glide slowly toward the ground, 5 feet down (10 feet if you don't have both hands free) and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"windweb grippli heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"grippli-glide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PRlN77xL6Bm2gUIp"}}}
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{"_id":"PSpwdvuddC9kXONz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Death's Door","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> You take damage that would reduce you to 0 Hit Points.</p>\n<hr />\n<p>You continue to fight when others would fall. Just before taking the triggering damage, you gain temporary Hit Points equal to twice your level. If you have Hit Points remaining after gaining these temporary Hit Points, you aren't knocked unconscious, nor do you suffer the other effects of being reduced to 0 Hit Points. Any temporary Hit Points that remain after applying the damage last for up to 4 rounds.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":14},"prerequisites":{"value":[{"value":"Swordmaster Dedication "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deaths-door","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PSpwdvuddC9kXONz"}}}
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{"_id":"PSqxbLzKKzbMUnU9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Entwined Energy Ki","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast ki blast, you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast ki form or ki strike, add the type of damage you chose to the list of damage types you can select for the spell.</p>\n<p><strong>Special</strong> At the GM's discretion, this feat can alter other ki spells.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"entwinedEnergyKi","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DamageType"},{"domain":"all","key":"RollOption","option":"entwined-energy-ki:{item|flags.pf2e.rulesSelections.entwinedEnergyKi}"}],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"entwined-energy-ki","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PSqxbLzKKzbMUnU9"}}}
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{"_id":"PTAdxHcTS7TjyBTg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Psyche","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've segmented your psyche so it can operate in tandem. When you Unleash your Psyche, you can double its duration.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"twin-psyche","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PTAdxHcTS7TjyBTg"}}}
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{"_id":"PTXZ2C3AV8tZf0iX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deeper Dabbler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day. You can create two additional talismans during your daily preparations.</p>\n<p><strong>Special</strong> You can select this feat a second time if you are 14th level or higher.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Talisman Dabbler Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.talismanDabbler.maxSlots","phase":"beforeDerived","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deeper-dabbler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PTXZ2C3AV8tZf0iX"}}}
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{"_id":"PVkAEBlRSJHe3JCz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Straveika","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] and Perception DCs against attempts to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] to you.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.SenseMotive","predicate":["action:sense-motive"],"selector":"perception","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:lie"],"selector":"perception-dc","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir","lineage"]},"slug":"straveika","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PVkAEBlRSJHe3JCz"}}}
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{"_id":"PWKFdaNghx1YMKlA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hunter's Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fangs are exceptionally painful. Whenever you score a critical hit with your fangs unarmed attack, you apply the unarmed attack's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"fangs-damage","text":"The target must succeed at a Fortitude save against your class DC or be @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.","title":"PF2E.Actor.Creature.CriticalSpecialization"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"hunters-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PWKFdaNghx1YMKlA"}}}
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{"_id":"PaUpesy5lyDLlwud","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Transcribe Moment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.NxOYiKCqcuAHVRCj]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by spending 10 minutes to study a text or record notes on your recent experiences.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"transcribe-moment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PaUpesy5lyDLlwud"}}}
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{"_id":"Pat4H0VbmApblZxc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Otherworldly Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"otherworldly-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Pat4H0VbmApblZxc"}}}
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{"_id":"PcDvw2vWTzBEIX7k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Necromantic Tenacity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your training against necromantic effects allows you to escape the worst of their touch. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Necromantic Resistance"}]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["necromancy"],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":["necromancy"],"selector":"saving-throw","text":"If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"necromantic-tenacity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PcDvw2vWTzBEIX7k"}}}
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{"_id":"PccekOihIbRWdDky","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Malleable Mental Forge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You open your mind to further weapon customization. During your daily preparations, you can choose any two weapon traits from the Mental Forge feat to place on your weapon for 24 hours or until your next daily preparations (whichever comes first), replacing the traits you chose from the Mental Forge feat. Each day you can swap the choices with any other options on the list.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mental Forge"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"malleable-mental-forge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PccekOihIbRWdDky"}}}
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{"_id":"PdIN91xKsZ4z7p17","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Transposable Compliance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others. You become trained in Medicine. If you were already trained in Medicine, you instead become trained in a skill of your choice. You can Administer First Aid without healer's tools by using your physiology instead, but you must take 1 damage to make the attempt. Similarly, you can @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9] without healer's tools but take [[/r 2d8 #damage]]{2d8 damage}. You gain a +1 circumstance bonus on all Medicine checks to Administer First Aid and Treat Wounds using your own physiology.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":1},{"domain":"medicine","key":"RollOption","option":"using-physiolgy"},{"key":"FlatModifier","predicate":["using-physiology",{"or":["action:administer-first-aid","action:treat-wounds"]}],"selector":"medicine","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"transposable-compliance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PdIN91xKsZ4z7p17"}}}
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{"_id":"PdQAAKtCW5dS9IYj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inner Fire (Monk)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While you're in Stoked Flame Stance, you have cold and fire resistance equal to half your level, and any creature that hits you with an unarmed attack, tries to Grab or Grapple you, or otherwise touches you takes [[/r @actor.abilities.wis.mod[fire]]]{fire damage} equal to your Wisdom modifier (minimum 1). A creature can take this damage no more than once per turn.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Stoked Flame Stance"}]},"rules":[{"key":"Resistance","predicate":["self:effect:stoked-flame-stance"],"type":["cold","fire"],"value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["monk"]},"slug":"inner-fire-monk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PdQAAKtCW5dS9IYj"}}}
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{"_id":"PeBz8f9h8Y4OFdws","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legs of Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] you. You can Shove creatures even if you don't have a hand free. When you successfully Shove a foe, you can Stride away from your opponent (instead of toward it), but you must move the same distance in the opposite direction from where you Shoved it.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Golem Grafter Dedication"}]},"rules":[{"key":"FlatModifier","label":"vs. Shove (Legs of Stone)","predicate":["action:shove"],"selector":"fortitude","type":"status","value":2},{"key":"FlatModifier","label":"vs. Trip (Legs of Stone)","predicate":["action:trip"],"selector":"reflex","type":"status","value":2}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"legs-of-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PeBz8f9h8Y4OFdws"}}}
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{"_id":"Peyf3L7c9esRTsgR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Predict Weather","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>By observing often subtle indicators in the environment, you may try to predict the day's weather. Spend 10 minutes outdoors then attempt a @Check[type:survival|dc:20] check. (This check is reduced to @Check[type:survival|dc:15] if you have a commanding view of the region, but increases to @Check[type:survival|dc:30] if conditions are poor, such as attempting to predict weather with impaired visibility). Once you make an attempt to Predict the Weather, you cannot attempt to do so again for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. You gain a +2 circumstance bonus to Survival checks made to prepare for this weather event.</p>\n<p><strong>Success</strong> You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region during the next 24 hours, but not what that event will be or when it will take place. You gain a +1 circumstance bonus to Survival checks made to prepare for this weather event.</p>\n<p><strong>Critical Failure</strong> You come to a dramatically wrong conclusion. The GM provides information to you as though you had received a critical success, including the specifics of a weather event that will not occur that day (instead, a different event-or no event-may occur).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"uncommon","value":["general","secret","skill"]},"slug":"predict-weather","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Peyf3L7c9esRTsgR"}}}
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{"_id":"PfHvTR0L9ShjhWiP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ceaseless Shadows","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You excel at going unnoticed, especially among a crowd. You no longer need to have cover or be concealed to Hide or Sneak. If you would have lesser cover from creatures, you gain cover and can Take Cover, and if you would have cover from creatures, you gain greater cover.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Distracting Shadows"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"ceaseless-shadows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PfHvTR0L9ShjhWiP"}}}
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{"_id":"PfnlKlLuqKOOhLyK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Big Debut","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You're about to roll initiative.</p>\n<hr />\n<p>Now's your chance! You're a Firebrand, and the world must know it. You strike a dramatic pose, deliver a snappy quip, or reveal a shocking new costume, captivating everyone who can see you. You don't roll initiative. Instead, you voluntarily go last. Enemies who can see you must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do next on the battlefield and becomes @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} on a critical failure). As your first action on your first turn, you can Interact to draw or stow an item of light Bulk as a free action; if this item is a small garment or accessory, such as a fan, a pair of gloves, or a wine glass, you gain a +1 circumstance bonus on Charisma-based skill checks until the end of your turn.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":10},"prerequisites":{"value":[{"value":"Celebrity Dedication or Gladiator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","mental"]},"slug":"big-debut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PfnlKlLuqKOOhLyK"}}}
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{"_id":"PiBXXCeDNQGfQVoJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Divine Emissary","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. You can select one additional familiar ability each day, which must be one of the following divine emissary familiar abilities. You can't select more than one divine emissary familiar ability at a time.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.familiar-abilities.cy7bdQqVANipyljS]</li>\n<li>@UUID[Compendium.pf2e.familiar-abilities.ou91pzf9TlOnIjYn]</li>\n<li>@UUID[Compendium.pf2e.familiar-abilities.ReIgBsaM95BTvHpN]</li>\n<li>@UUID[Compendium.pf2e.familiar-abilities.3y6GGXQgyJ4Hq4Yt]</li>\n</ul>"},"level":{"value":6},"prerequisites":{"value":[{"value":"a familiar"},{"value":"you follow a good-aligned deity or patron"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["sorcerer","witch"]},"slug":"divine-emissary","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PiBXXCeDNQGfQVoJ"}}}
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{"_id":"PiKWzPloAR2nqIcC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Constant Levitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your power has unbound you from the earth below. You're affected by a constant <em>@UUID[Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8]</em> spell, and when your Psyche is Unleashed, you gain a +10-foot status bonus to your fly Speed.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:unleashed-psyche"],"selector":"fly-speed","type":"status","value":10}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"constant-levitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PiKWzPloAR2nqIcC"}}}
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{"_id":"PiUe3tpv7UVtnfvS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impeccable Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o], you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"Specialty Crafting"}]},"rules":[{"key":"Note","predicate":["action:craft","speciality"],"selector":"crafting","text":"Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"impeccable-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PiUe3tpv7UVtnfvS"}}}
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{"_id":"PjsIiVM7yI0XgaFi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deathly Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own. You learn either the <em>@UUID[Compendium.pf2e.spells-srd.DLFupJuCfzyLCQcO]</em> or <em>@UUID[Compendium.pf2e.spells-srd.Cd6Crl4wpQaMSYrF]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating over the earthly remains of a dead sentient creature. Focus spells granted by the reanimator archetype are from the same tradition as those used to meet the archetype's prerequisite.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.</p>"},"level":{"value":6},"maxTakable":2,"prerequisites":{"value":[{"value":"Reanimator Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deathly-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PjsIiVM7yI0XgaFi"}}}
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{"_id":"Pk6qGMlef5SMhhwE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Night's Warning","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature targets you with an attack and you can see the attacker.</p>\n<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Requirements</strong> You can see the night sky.</p>\n<hr />\n<p>Portents written in the night sky show you how to avoid an attack. The triggering attack roll targets your Occultism DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being flat-footed, even though you wouldn't take the –2 circumstance penalty when defending against the attack.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","concentrate","occult"]},"slug":"nights-warning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Pk6qGMlef5SMhhwE"}}}
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{"_id":"PlRAfeNof3xgJttZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Surrounding Flames","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast wall of fire, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast wall of fire"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"surrounding-flames","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PlRAfeNof3xgJttZ"}}}
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{"_id":"PlhPpdwIV0rIAJ8K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Ferocity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would be reduced to 0 Hit Points but not immediately killed</p>\n<hr />\n<p>Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-ferocity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PlhPpdwIV0rIAJ8K"}}}
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{"_id":"PmJHC91WEPwrMDNW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Know-It-All","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Having heard every rumor or story in the book, you know that if you've heard of something in the first place, you've probably heard about it at length. When you succeed at a check to Recall Knowledge, you gain additional information or context about the given topic. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"know-it-all","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PmJHC91WEPwrMDNW"}}}
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{"_id":"PmhprI0vr3zTOkok","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foreseen Failure","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.</p>\n<hr />\n<p>You see your spell fail to take hold to disastrous end, then snap back to reality-it was all a precognition, and you know to try a different spell. Your spell is expended, but you can @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that requires the same number of actions as the triggering spell or fewer to cast. The second spell must be a different spell than the first.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","fortune","occult","psychic"]},"slug":"foreseen-failure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PmhprI0vr3zTOkok"}}}
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{"_id":"PncXj46fgSwTWRl6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ankle Bite","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A foe gives you the @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] condition using a part of its body.</p>\n<hr />\n<p>Whenever someone grabs onto you, you instinctively bite down hard. Sometimes that makes them let go, and sometimes it just makes them angrier, but either way, it's both satisfying and tasty. Make a jaws Strike against the triggering foe. On a critical hit, you are no longer grabbed. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Fang Sharpener or razortooth goblin heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"ankle-bite","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PncXj46fgSwTWRl6"}}}
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{"_id":"PodajLVxqYSAqVox","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"natural-ambition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"}}}
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{"_id":"Pox93XMBaFmeLIDM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cheek Pouches","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot.</p>\n<p>As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand.</p>\n<p>Placing an item in your cheek pouch or retrieving one is an Interact action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"cheek-pouches","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Pox93XMBaFmeLIDM"}}}
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{"_id":"PpJURSJFEHzhutdp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trailblazing Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>You are used to moving through the wilderness. While moving on land, you ignore the effects of non-magical difficult terrain.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Nail"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"trailblazing-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PpJURSJFEHzhutdp"}}}
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{"_id":"PqImBJ2JrPo5oFxc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vile Desecration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes. When you cast a <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell, you can change the damage you deal to celestial creatures to evil damage instead of negative damage.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"vile-desecration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PqImBJ2JrPo5oFxc"}}}
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{"_id":"PqZZSo06BH5N7x7C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverting Vortex","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your most recent action was to cast a non-cantrip spell.</p>\n<hr />\n<p>You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"domain":"ac","key":"RollOption","label":"Use Diverting Vortex","option":"diverting-vortex","toggleable":true},{"key":"FlatModifier","predicate":["ranged","mundane"],"selector":"ac","type":"status","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"diverting-vortex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PqZZSo06BH5N7x7C"}}}
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{"_id":"PsLne80WUsD4IFa6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dig Quickly","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are standing on dirt, sand, snow, or similar particulate material.</p>\n<hr />\n<p>Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage} can immediately attempt an additional flat DC 15 check to end the persistent damage.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["manipulate","shoony"]},"slug":"dig-quickly","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PsLne80WUsD4IFa6"}}}
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{"_id":"PuyvasWeofGMrhpu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Opportune Backstab","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your melee reach is hit by a melee attack from one of your allies</p>\n<hr />\n<p>When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"opportune-backstab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PuyvasWeofGMrhpu"}}}
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{"_id":"PvODcTsmFtXffaZn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Idol Threat","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento.</p>\n<hr />\n<p>You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety. Attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] the creature whose precious item you threaten. You gain a +2 circumstance bonus to the Intimidation check to Demoralize, and on a success, the creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round out of distraction for the object's safety and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute (or stupefied 2 on a critical success). These conditions are both in addition to the normal effects of Demoralize. The creature is then temporarily immune to any Idol Threat using that specific object for 1 day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Beastbrood"}]},"rules":[{"domain":"all","key":"RollOption","option":"idol-threat","toggleable":true},{"key":"FlatModifier","predicate":["action:demoralize","idol-threat"],"selector":"intimidation","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"idol-threat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PvODcTsmFtXffaZn"}}}
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{"_id":"PwcmmJOLY8C9JHau","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Double Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon with reload 0</p>\n<hr />\n<p>You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a -2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"domain":"ranged-attack-roll","key":"RollOption","option":"double-shot","toggleable":true},{"key":"FlatModifier","predicate":["double-shot","item:reload:0"],"selector":"ranged-attack-roll","slug":"double-shot","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"double-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PwcmmJOLY8C9JHau"}}}
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{"_id":"Px1QZY0NdO9WAQQS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobile Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attack in motion. Stride and then Strike.</p>\n<p>You can use Mobile Finisher while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"mobile-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Px1QZY0NdO9WAQQS"}}}
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{"_id":"PxBQ4JdaPS2KTAG7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Necromancer's Visage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect. Undead creatures can immediately sense your Necromancer's Visage and tend to act accordingly. If you take a hostile action against an undead creature, it becomes permanently immune to your Necromancer's Visage, and your Necromancer's Visage ends. You can spend 10 minutes to restore your Necromancer's Visage, though any creatures that became permanently immune remain so. Each time an undead creature 2 or more levels lower than you attacks you, it must attempt a Will save against your spell DC. If you're also affected by sanctuary or a similar effect, only one affects the attacker (you choose which).</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is permanently immune to your Necromancer's Visage.</p>\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against you this turn.</p>\n<p><strong>Failure</strong> The creature can't attack you and wastes the action. It can't attempt further attacks against you this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack you as long as your Necromancer's Visage persists.</p>\n<p><strong>Special</strong> This feat has the trait matching your spellcasting tradition.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"ability to create or control undead"},{"value":"cleric with a negative font, oracle of bones, or necromancer wizard"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["cleric","necromancy","oracle","wizard"]},"slug":"necromancers-visage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PxBQ4JdaPS2KTAG7"}}}
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{"_id":"PxTRE0mFEO3tyt8h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Mysteries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one oracle feat. For meeting its prerequisites, your oracle level is equal to half your level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time, you gain another oracle feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Mysteries"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-mysteries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PxTRE0mFEO3tyt8h"}}}
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{"_id":"PxWdf4HAhZ8fUB3R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Duskwalker Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>and <em>@UUID[Compendium.pf2e.spells-srd.xRgU9rrhmGAgG4Rc]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"duskwalker-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PxWdf4HAhZ8fUB3R"}}}
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{"_id":"PzbfpOQXOjpUWKkL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Psychic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Psychic Spellcasting"},{"value":"legendary in Occultism"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":3}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-psychic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PzbfpOQXOjpUWKkL"}}}
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{"_id":"Q0cTWUptV3uRIAIr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Experienced Harrower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you perform the <em>@UUID[Compendium.pf2e.spells-srd.ofAQyLtLEGnOIs3N]</em> ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved. If you use a fine harrow deck, the cost for the ritual is removed entirely.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"experienced-harrower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q0cTWUptV3uRIAIr"}}}
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{"_id":"Q1O4P1YIkCfeedHH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Alchemical Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other.</p>\n<hr />\n<p>You've practiced a technique for mixing alchemical bombs with your loaded shot. You Interact to retrieve the bomb (if it's not already in your hand) and pour its contents onto your ammunition, consuming the bomb. Next, Strike with your firearm. The Strike deals damage of the same type as the bomb (for instance, fire damage for alchemist's fire), and it deals an additional [[/r 1d6[persistent]]] of the same type as the bomb. If the Strike is a failure, you take 1d6 damage of the same type as the bomb you used, and the firearm misfires. The persistent damage increases to 2d6 if the bomb is 11th level or higher, or 3d6 if it's 17th level or higher.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"alchemical-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q1O4P1YIkCfeedHH"}}}
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{"_id":"Q1lGguNI4SqPwgVn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Prince","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon's scales. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE]</em> sorcerer bloodline spell as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Dragon Spit"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"dragon-prince","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q1lGguNI4SqPwgVn"}}}
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{"_id":"Q21KzuubUBBkoges","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gigaton Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use a full-power Megaton Strike, you can knock your foe back. When you succeed at your Strike while using an unstable Megaton Strike, your target must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] save against your class DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is pushed back 5 feet.</p>\n<p><strong>Failure</strong> The creature is pushed back 10 feet.</p>\n<p><strong>Critical Failure</strong> The creature is pushed back 20 feet.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>\n<p><strong>Special</strong> If your innovation is a minion, this benefit applies on its unstable Megaton Strikes.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Megaton Strike"}]},"rules":[{"key":"Note","predicate":["unstable-megaton"],"selector":"strike-damage","text":"<p>When you succeed at your Strike while using an unstable Megaton Strike, your target must attempt a Fortitude save against your class DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is pushed back 5 feet.</p>\n<p><strong>Failure</strong> The creature is pushed back 10 feet.</p>\n<p><strong>Critical Failure</strong> The creature is pushed back 20 feet.</p>\n<p><strong>Special</strong> If your innovation is a minion, this benefit applies on its unstable Megaton Strikes.</p>"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"gigaton-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q21KzuubUBBkoges"}}}
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{"_id":"Q4NiHmThMtk8razS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Headshot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>You attempt to finish your target with a final, well-placed shot. Make a crossbow or firearm Strike. If you've damaged the target within the last minute with the same weapon and you get a critical success on your attack roll, the target must succeed at a Fortitude save against your class DC or die; this is a death and incapacitation effect. A creature that survives is temporarily immune for 1 day. Creatures with no head (such as dullahans or oozes) are immune to this ability, and creatures with redundant heads (such as ettins) might survive the destruction of a head.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"way of the sniper"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"headshot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q4NiHmThMtk8razS"}}}
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{"_id":"Q4puGx4kBMXy45fa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar's Eyes","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You use your familiar's senses as easily as your own.</p>\n<p>You project your senses into your familiar. When you do, you lose all sensory information from your own body, but you can sense through your familiar's body until you @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the effect.</p>\n<p>While projecting your senses in this way, you can converse telepathically with your familiar if it understands a language.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"a familiar"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","divination","witch"]},"slug":"familiars-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q4puGx4kBMXy45fa"}}}
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{"_id":"Q6EkzXkbMuuk8f7c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lion's Might","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained with the weapons of the Bright Lions. You gain access to @UUID[Compendium.pf2e.equipment-srd.Ak3oHoPDJoMR14yg]{Lion Scythes} and @UUID[Compendium.pf2e.equipment-srd.zWp7Kcn7mhKyGFxW]{Sun Slings}. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank with lion scythes and sun slings.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bright Lion Dedication"}]},"rules":[],"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lions-might","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q6EkzXkbMuuk8f7c"}}}
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{"_id":"Q8XZYvatnYo4VlAQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Agathion Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The harmonious magic of Nirvana flows through you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> and <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Idyllkin"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"agathion-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q8XZYvatnYo4VlAQ"}}}
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{"_id":"Q8fdMjZ2Wv3FawOI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Water Strider","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>Water cradles your every step, allowing you to walk on its surface. Stride up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to Stride up to three times your Speed.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi","primal","transmutation","water"]},"slug":"water-strider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Q8fdMjZ2Wv3FawOI"}}}
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{"_id":"QC2ecMZ57MRJlxco","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bonded Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to your bonded item increases your focus pool. If you have spent at least 2 Focus Points since the last time you Refocused and your bonded item is in your possession, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"arcane bond"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"bonded-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QC2ecMZ57MRJlxco"}}}
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{"_id":"QDjpZKOrWIV1G8XJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Maker of Miracles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a conduit for truly deific power. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"miraculous spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"maker-of-miracles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ"}}}
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{"_id":"QE8asCPqyrdenll0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lab Rat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of alchemical poisons and elixirs, leaving you with increased tolerance of their effects.</p>\n<p>You have a +1 circumstance bonus to saves against poison and harmful effects from elixirs. If you roll a success on your saving throw against an elixir or poison, you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["poison","elixir"]}],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["poison","elixir"]}],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":[{"or":["poison","elixir"]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Ratfolk.LabRat.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"lab-rat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QE8asCPqyrdenll0"}}}
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{"_id":"QEOe9AhQzdqIx1ei","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steadying Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The earth has taught you how to remain unyielding and firm. If you roll a success on an Acrobatics check made to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on uneven ground composed of earth or rock, you get a critical success instead.</p>\n<p>As long as you remain on the ground, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that would attempt to knock you prone. If you're a rock dwarf, this bonus increases to +3.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"stone order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"steadying-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QEOe9AhQzdqIx1ei"}}}
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{"_id":"QFFbmQ5yrBSjbAj3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Oath (Redeemer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. \"You must slay evil aberrations you encounter as long as you have a reasonable chance of success.\"</p>\n<p>The resistance you gain from @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf] against damage from an evil aberration is 7 + your level.</p>\n<p>You don't consider evil aberrations to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"esoteric-oath-redeemer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QFFbmQ5yrBSjbAj3"}}}
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{"_id":"QGpcyvIezLMgmTia","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Studious Capacity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you've run out of spell slots of the appropriate spell level, but you can't use this ability to cast a spell of your highest spell level.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"enigma muse"},{"value":"legendary in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"studious-capacity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QGpcyvIezLMgmTia"}}}
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{"_id":"QHPtlFvTpgx1GE7S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Formation Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can assemble a formation even with members of ancestries that lack the hobgoblins' military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren't hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Formation Training"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"formation-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QHPtlFvTpgx1GE7S"}}}
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{"_id":"QHh442n2CEtJr23B","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greater Deathly Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your undead secrets grow stronger still. You learn either the <em>@UUID[Compendium.pf2e.spells-srd.qzsQmpiQodHBBWYI]</em> or <em>@UUID[Compendium.pf2e.spells-srd.2YIr0S2Gt14PMMQp]</em> focus spell. Your focus pool increases by 1 point.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.</p>"},"level":{"value":10},"maxTakable":2,"prerequisites":{"value":[{"value":"Deathly Secrets"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-deathly-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QHh442n2CEtJr23B"}}}
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{"_id":"QHwajD5n8P3oS9Wb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vicious Incisors","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals [[/r 1d6[piercing]]] damage. Your jaws are in the brawling group and have the finesse and unarmed traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.jaws","range":null,"traits":["finesse","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"vicious-incisors","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QHwajD5n8P3oS9Wb"}}}
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{"_id":"QKC9iiR4Epj1Lyc7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counter Thought","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature Casts a Spell with the mental trait.</p>\n<p><strong>Requirements</strong> You have an unexpended spell slot you could use to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] with the mental trait.</p>\n<hr />\n<p>When a foe @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casts a Spell} that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it. You expend one of your spell slots to counter the triggering creature's casting of a spell with the mental trait. You lose your spell slot as if you had cast the triggering spell; this spell slot must be one for which you could Cast a Spell with the mental trait. You then attempt to counteract the triggering spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","occult","psychic"]},"slug":"counter-thought","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QKC9iiR4Epj1Lyc7"}}}
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{"_id":"QLeMH5mQgh28sa5o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>\n<table class=\"pf2-table\" style=\"white-space: nowrap;\">\n<thead>\n<tr>\n<th>Specialty</th>\n<th>Applicable Items</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Alchemy*</td>\n<td>Alchemical items such as elixirs</td>\n</tr>\n<tr>\n<td>Artistry</td>\n<td>Fine art, including jewelry</td>\n</tr>\n<tr>\n<td>Blacksmithing</td>\n<td>Durable metal goods, including metal armor</td>\n</tr>\n<tr>\n<td>Bookmaking</td>\n<td>Books and paper</td>\n</tr>\n<tr>\n<td>Glassmaking</td>\n<td>Glass, including glassware and windows</td>\n</tr>\n<tr>\n<td>Leatherworking</td>\n<td>Leather goods, including leather armor</td>\n</tr>\n<tr>\n<td>Pottery</td>\n<td>Ceramic goods</td>\n</tr>\n<tr>\n<td>Shipbuilding</td>\n<td>Ships and boats</td>\n</tr>\n<tr>\n<td>Stonemasonry</td>\n<td>Stone goods and structures</td>\n</tr>\n<tr>\n<td>Tailoring</td>\n<td>Clothing</td>\n</tr>\n<tr>\n<td>Weaving</td>\n<td>Textiles, baskets, and rugs</td>\n</tr>\n<tr>\n<td>Woodworking</td>\n<td>Wooden goods and structures</td>\n</tr>\n</tbody>\n</table>\n<p>* You must have the Alchemical Crafting skill feat to Craft alchemical items.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.SpecialtyCrafting.Alchemy","predicate":[{"not":"feat:specialty-crafting:alchemy"}],"value":"alchemy"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Artistry","predicate":[{"not":"feat:specialty-crafting:artistry"}],"value":"artistry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Blacksmithing","predicate":[{"not":"feat:specialty-crafting:blacksmithing"}],"value":"blacksmithing"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Bookmaking","predicate":[{"not":"feat:specialty-crafting:bookmaking"}],"value":"bookmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Glassmaking","predicate":[{"not":"feat:specialty-crafting:glassmaking"}],"value":"glassmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Leatherworking","predicate":[{"not":"feat:specialty-crafting:leatherworking"}],"value":"leatherworking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Pottery","predicate":[{"not":"feat:specialty-crafting:pottery"}],"value":"pottery"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Shipbuilding","predicate":[{"not":"feat:specialty-crafting:shipbuilding"}],"value":"shipbuilding"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Stonemasonry","predicate":[{"not":"feat:specialty-crafting:stonemasonry"}],"value":"stonemasonry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Tailoring","predicate":[{"not":"feat:specialty-crafting:tailoring"}],"value":"tailoring"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Weaving","predicate":[{"not":"feat:specialty-crafting:weaving"}],"value":"weaving"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Woodworking","predicate":[{"not":"feat:specialty-crafting:woodworking"}],"value":"woodworking"}],"flag":"specialtyCrafting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpecialtyCrafting.Prompt","rollOption":"feat:specialty-crafting"},{"key":"FlatModifier","predicate":["action:craft","{item|flags.pf2e.rulesSelections.specialtyCrafting}"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"specialty-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}}}
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{"_id":"QMycbf2StuPcUbzO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reach Beyond","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've learned to move your spiritual energy past yourself to attack spirits where others can't. You can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within your reach. An incorporeal creature inside of a solid object is hidden, requiring you to succeed at a @Check[type:flat|dc:11] when you target it. You can spend an action, which has the concentrate trait, to focus on a creature inside of a solid object. If you do, the next melee Strike you make this turn requires you to succeed at only a @Check[type:flat|dc:6] to affect the creature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Eater Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reach-beyond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QMycbf2StuPcUbzO"}}}
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{"_id":"QN55ToyJIjxgPmhs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron. After using a Student of Perfection ki spell, the resistance increases to be equal to your level for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.DyX4E7KDkzRnDxzc]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"Resistance","type":"{actor|flags.pf2e.houseOfPerfection.element}","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QN55ToyJIjxgPmhs"}}}
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{"_id":"QN7y2CQeiJ2iPioM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Swing","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your limbs tense as you deliver a mighty swing. Make a melee Strike. If it hits, you deal an extra die of weapon damage and push the target back by 5 feet. If you're at least 10th level, increase this to two extra dice and push the target by 10 feet, and if you're at least 18th level, increase it to three extra dice and push the target by 15 feet.</p>\n<hr />\n<p><strong>Awakening</strong> On a critical hit, you push the target back double the normal distance and knock it @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Awakening</strong> On a hit, you deal 1d6 bleed damage. This increases to 2d6 at 10th level and 3d6 at 18th level.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"diceNumber":"ternary(gte(@actor.level,18),3,ternary(gte(@actor.level,10),2,1))","key":"DamageDice","predicate":["item:melee","titan-swing"],"selector":"strike-damage"},{"domain":"damage-roll","key":"RollOption","option":"titan-swing","toggleable":true},{"category":"persistent","damageType":"bleed","diceNumber":"ternary(gte(@actor.level,18),3,ternary(gte(@actor.level,10),2,1))","dieSize":"d6","key":"DamageDice","predicate":["titan-swing","item:melee","awakening:titan-swing:bleed"],"selector":"strike-damage"},{"key":"Note","predicate":["titan-swing",{"lte":["self:level",9]},"item:melee"],"selector":"strike-damage","text":"PF2E.SpecificRule.DeviantAbilities.TitanSwing.NoteFiveFeet","title":"{item|name}"},{"key":"Note","predicate":["titan-swing",{"gte":["self:level",10]},{"lt":["self:level",18]},"item:melee"],"selector":"strike-damage","text":"PF2E.SpecificRule.DeviantAbilities.TitanSwing.NoteTenFeet","title":"{item|name}"},{"key":"Note","predicate":["titan-swing",{"gte":["self:level",18]},"item:melee"],"selector":"strike-damage","text":"PF2E.SpecificRule.DeviantAbilities.TitanSwing.NoteFifteenFeet","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["titan-swing","awakening:titan-swing:prone","item:melee"],"selector":"strike-damage","text":"PF2E.SpecificRule.DeviantAbilities.TitanSwing.NoteProne","title":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.AwakenedLabel"},{"key":"GrantItem","predicate":[{"not":"feature:troll-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.HPYo5j8GgQIVoOOr"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","magical","transmutation"]},"slug":"titan-swing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QN7y2CQeiJ2iPioM"}}}
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{"_id":"QNgnwkKZmJR5jT7K","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Laughing Gnoll","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>A gnoll's sinister giggle is a sound of warning and threat. You gain the @UUID[Compendium.pf2e.feats-srd.ePObIpaJDgDb9CQj] skill feat. You don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.ePObIpaJDgDb9CQj"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"laughing-gnoll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QNgnwkKZmJR5jT7K"}}}
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{"_id":"QO8l5Dao8HnaFQE4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impressive Landing","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fall at least 10 feet and land on a solid surface.</p>\n<hr />\n<p>You slam into the ground, shattering it around you. Treat the fall as 10 feet shorter. You land on your feet. All adjacent spaces become difficult terrain, and creatures in those spaces when you land take [[/r 5[bludgeoning]]] damage as the debris hits them and are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of their next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"impressive-landing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QO8l5Dao8HnaFQE4"}}}
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{"_id":"QQCxSQaX8UEZHfUz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unbelievable Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way. You can use the Accidental Shot activity granted to you by the Unexpected Sharpshooter Dedication once per hour instead of once per day.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unbelievable-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QQCxSQaX8UEZHfUz"}}}
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{"_id":"QSBuAkJ5GMLcuZg9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ultimate Polymath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can flexibly cast all of your spells, granting a dizzying array of possible options. All of the spells in your repertoire are signature spells for you.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"polymath muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"ultimate-polymath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QSBuAkJ5GMLcuZg9"}}}
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{"_id":"QShgLWlfKYJO750P","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stitch Flesh","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9] to restore Hit Points to undead creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in healer's tools. Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of Pharasma or the wounds were caused by powerful positive energy.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"stitch-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QShgLWlfKYJO750P"}}}
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{"_id":"QSuwyX84U26OLzZI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Predictive Purchase (Investigator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have just the thing for the situation. You gain the @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] and @UUID[Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A] feats.</p>\n<p>When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"predictive-purchase-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QSuwyX84U26OLzZI"}}}
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{"_id":"QUaSGUmRnlMbzw1P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wind God's Fan","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fan can stir up even more powerful winds. You can Activate your tengu feather fan one additional time per day. Add the 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc]</em> spell to the spells contained within your fan. @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:air,evocation,item:trait:spell,primal]{Fortitude saving throw}</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Tengu Feather Fan"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"wind-gods-fan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QUaSGUmRnlMbzw1P"}}}
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{"_id":"QUnN2wUfvOD6Tz69","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Defy Fey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Greenwatch Initiate"}]},"rules":[{"key":"Note","outcome":["failure"],"predicate":["origin:trait:fey","item:type:spell"],"selector":"saving-throw","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"defy-fey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QUnN2wUfvOD6Tz69"}}}
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{"_id":"QWPFf6NOObxaZJwW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Manifold Edge (Flurry)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned every possible edge to use against your foes.</p>\n<p>When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] you can gain a different hunter's edge benefit instead of the one you selected at 1st level.</p>\n<p>This feat grants @UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"hunter's edge"},{"value":"masterful hunter"}]},"rules":[{"key":"MultipleAttackPenalty","predicate":["agile","hunted-prey"],"selector":"attack","value":-2},{"key":"MultipleAttackPenalty","predicate":["hunted-prey",{"not":"agile"}],"selector":"attack","value":-3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"manifold-edge-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QWPFf6NOObxaZJwW"}}}
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{"_id":"QXZFvsZDduxwTJYM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you.</p>\n<p>When you are the target of a teleportation spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster.</p>\n<p>Additionally, when you're the target of a <em>@UUID[Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9]</em> spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"magic-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QXZFvsZDduxwTJYM"}}}
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{"_id":"QYZovCDjOhBb1u01","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Innate Magical Intuition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"innate-magical-intuition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QYZovCDjOhBb1u01"}}}
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{"_id":"QZ00D2xdJnbWFzml","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Subtle Delivery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can capably deliver toxins with a @UUID[Compendium.pf2e.equipment-srd.FPwsiGqMCNPLHmjX]. Your blowgun @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} can apply injury poisons even if they deal no damage due to a creature's resistance.</p>\n<p>If you critically succeed at an attack roll using a blowgun loaded with a dart you've poisoned and the target rolls a failure on the poison's initial save, the target critically fails instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"blowgun-attack","text":"If you critically succeed at an attack roll with a dart you've poisoned, and the target rolls a failure on the poison's initial save, the target critically fails instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"subtle-delivery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QZ00D2xdJnbWFzml"}}}
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{"_id":"QZb0Utg0WFPf2Qg0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Song","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a @Check[type:performance] check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -1 status penalty to Perception checks and Will saves for 1 minute.<br />@UUID[Compendium.pf2e.feat-effects.bIRIS6mnynr72RDw]</p>\n<p><strong>Success</strong> The target takes a -1 status penalty to Perception checks and Will saves for 1 round.<br />@UUID[Compendium.pf2e.feat-effects.5veOBmMYQxywTudd]</p>\n<p><strong>Critical Failure</strong> The target is temporarily immune to attempts to use Goblin Song for 1 hour.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-song","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QZb0Utg0WFPf2Qg0"}}}
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{"_id":"Qb25uu1gT5CDMSWb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hag Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals [[/r 1d4[slashing]]] damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.</p>\n<p><strong>Special</strong> Hag claws can develop at any point in a changeling's life, allowing you to select this feat anytime you would gain an ancestry feat, but once you've selected it, you can't retrain out of it.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"traits":["agile","finesse","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"hag-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qb25uu1gT5CDMSWb"}}}
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{"_id":"Qc9MH7wT182qasSV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantorian Restoration","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A living creature within 60 feet would die.</p>\n<hr />\n<p>The energy that flows in your blood can save a life in the direst of times. The triggering creature receives the effects of <em>@UUID[Compendium.pf2e.spells-srd.Hnc7eGi7vyZenAIm]</em>, except they recover a number of Hit Points equal to [[/r (6d8+@actor.abilities.con.mod)[healing]]]{6d8 plus your Constitution modifier}.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["healing","hobgoblin","necromancy","positive"]},"slug":"cantorian-restoration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qc9MH7wT182qasSV"}}}
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{"_id":"Qe9IUDVo7gsowMHq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can use faerie magic to hide yourself and expose hidden foes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em> and <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> each once per day as primal innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"fey-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qe9IUDVo7gsowMHq"}}}
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{"_id":"Qfn7lmOeXfBtpG4O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impaling Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You stab two foes with a single thrust or bash them together with one punch.</p>\n<p>Make a bludgeoning or piercing melee Strike and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. Roll damage once and apply it to each creature you hit.</p>\n<p>An Impaling Finisher counts as two attacks when calculating your multiple attack penalty.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"impaling-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qfn7lmOeXfBtpG4O"}}}
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{"_id":"QgNo1s6nVbKPU4St","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reliable Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have gone well past nine lives to survive danger with surprising regularity. You can use @UUID[Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP] once per hour, rather than once per day.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Cat's Luck"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"reliable-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QgNo1s6nVbKPU4St"}}}
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{"_id":"QhKLXGJPLZaX1qDp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Expert Captivator Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn more powerful spells to enchant and deceive. You learn a 4th-level occult spell. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from either the enchantment or illusion school. You Cast these Spells as occult innate spells. You become an expert with spell attack rolls and spell DCs for occult spells.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Basic Captivator Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-captivator-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QhKLXGJPLZaX1qDp"}}}
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{"_id":"QicYF43HqgpOBLzo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloody Debilitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attacks slice arteries and veins. Add the following debilitation to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target takes [[/r 3d6[bleed]]].</li>\n</ul>"},"level":{"value":12},"prerequisites":{"value":[{"value":"trained in Medicine"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span data-visibility='owner'><span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.QicYF43HqgpOBLzo]</span>"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"bloody-debilitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QicYF43HqgpOBLzo"}}}
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{"_id":"QjHZN1uAxl2hSbej","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vicious Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to create traps that cause greater injuries. You deal an additional 1d6 precision damage with damaging snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"expert in Crafting"},{"value":"Snare Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"vicious-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QjHZN1uAxl2hSbej"}}}
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{"_id":"Qjn9ErWY6wuIK9z6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Casting","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You attempt a flat check for Steady Spellcasting, but you haven't rolled yet.</p>\n<hr />\n<p>You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell. You reduce the DC of the flat check for Steady Spellcasting from 15 to 10.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellmaster Dedication"},{"value":"Steady Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ward-casting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qjn9ErWY6wuIK9z6"}}}
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{"_id":"QkKMile0qqmuVY67","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clinging Shadows Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch.</p>\n<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.uJXs4M6IeixfPBLc]</em> ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance uses a ki spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"clinging-shadows-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QkKMile0qqmuVY67"}}}
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{"_id":"QkP007ESTWtw7UQG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Expansion (Spontaneous Caster)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A greater understanding of your magic broadens your range of simple spells.</p>\n<p>Add two additional cantrips from your spell list to your repertoire.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","oracle","sorcerer"]},"slug":"cantrip-expansion-spontaneous-caster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QkP007ESTWtw7UQG"}}}
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{"_id":"QnB5ArlO4wlRXQ2E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pathfinder Agent Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from Absalom.</p>\n<hr />\n<p>Your Pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained in one skill of your choice, or expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.fTxZjmNLckRwZ4Po]{Pathfinder Agent} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"member of the Pathfinder Society"}]},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":"@actor.level"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"pathfinder-agent-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QnB5ArlO4wlRXQ2E"}}}
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{"_id":"QoPooHpBjPh1sjRD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Recollect Studies","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert.</p>\n<hr />\n<p>You paid attention during your studies and remember the right way to attack various creatures. Choose a creature that meets the requirements. You learn the resistances, immunities, or weaknesses of the creature (your choice) without needing to successfully Recall Knowledge.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"expert in a skill used to Recall Knowledge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"recollect-studies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QoPooHpBjPh1sjRD"}}}
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{"_id":"QpRzvfWdj6YH9TyE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shield Wall","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your shield is raised and an adjacent ally Raises a Shield.</p>\n<hr />\n<p>You use your shield in tandem with an ally's, forming a barricade. Both you and the triggering creature have @UUID[Compendium.pf2e.other-effects.I9lfZUiCwMiGogVi]{Standard Cover} as long as you remain adjacent to each other and you both have your shields raised; when this is no longer the case, the effect ends. You and your ally can't use this cover to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], as it's obvious you're standing there holding your shields, but you and your ally can use it to @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz]. Normally, if you and your ally don't move, Shield Wall lasts until the beginning of your next turn, when your shield is no longer raised.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","fighter"]},"slug":"shield-wall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QpRzvfWdj6YH9TyE"}}}
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{"_id":"QpnZwabXOVICJL5i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Merciful Elixir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your additives contain panaceas that can remedy a plethora of maladies. When you use @UUID[Compendium.pf2e.feats-srd.Mvw3ZFrdwMHedAxY], your elixir can instead attempt to counteract the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2], @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] condition.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Merciful Elixir"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-merciful-elixir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QpnZwabXOVICJL5i"}}}
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{"_id":"QpvmQTvYaiT6iDJR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Guarded Thoughts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mind, like a dark naga's, foils attempts to read your thoughts. Any effect that specifically attempts to read your mind to glean information must succeed at a counteract check against the higher of your class DC or your spell DC to do so successfully; otherwise, it gains no information. The counteract level is equal to half your level rounded up.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"guarded-thoughts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QpvmQTvYaiT6iDJR"}}}
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{"_id":"QrShJGrvmWPBj4oN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane School Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] by studying.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wizard Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"arcane-school-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QrShJGrvmWPBj4oN"}}}
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{"_id":"QsPvKvt4S1PR7kr7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Trade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a strong connection with stone and metal. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat for both Stonemasonry and Blacksmithing.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","preselectChoices":{"specialtyCrafting":"stonemasonry"},"uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"},{"key":"GrantItem","preselectChoices":{"specialtyCrafting":"blacksmithing"},"uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"elemental-trade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QsPvKvt4S1PR7kr7"}}}
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{"_id":"Qss6GKzSYGqKgY4b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resolute","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've tempered your mind and become resolute against effects that strain your willpower. Your proficiency rank for Will saves increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Thaumaturge Dedication"},{"value":"expert in Will"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"resolute","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Qss6GKzSYGqKgY4b"}}}
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{"_id":"QvBIYW6aAqoiyim3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Exhort The Faithful","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6] something of or @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] members of your own faith, you can attempt a Religion check instead of Diplomacy or Intimidation, and you gain a +2 circumstance bonus to the check. On a critically failed attempt to make a Request, the target's attitude toward you doesn't worsen.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Religion"},{"value":"follower of a specific religion"}]},"rules":[{"key":"FlatModifier","label":"Exhort the Faithful (Request members of your faith)","predicate":["action:request","member-of-your-faith"],"selector":"diplomacy","type":"circumstance","value":2},{"key":"FlatModifier","label":"Exhort the Faithful (Coerce members of your faith)","predicate":["action:coerce","member-of-your-faith"],"selector":"intimidation","type":"circumstance","value":2},{"key":"FlatModifier","label":"Exhort the Faithful (Request/Coerce members of your faith)","predicate":["member-of-your-faith",{"or":["action:request","action:coerce"]}],"selector":"religion","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"exhort-the-faithful","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QvBIYW6aAqoiyim3"}}}
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{"_id":"QygsOzswFQEYONO3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shackleborn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly—all the better for you to serve as a subject for their ghastly art. You gain the @UUID[Compendium.pf2e.feats-srd.N8Xz5fuW6o7GW124] feat, even if you don't meet the prerequisites.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.N8Xz5fuW6o7GW124"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"shackleborn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QygsOzswFQEYONO3"}}}
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{"_id":"R00qiDE5pBctgtyU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ranger Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC. You can use the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.CMgYob7Cy4meoQKg]{Ranger} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Dexterity 14"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.ranger-dedication-count","value":1},{"adjustName":false,"choices":[{"label":"PF2E.AbilityStr","value":"str"},{"label":"PF2E.AbilityDex","value":"dex"}],"flag":"keyAbility","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ClassDCAbilityScore"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.ranger","priority":39,"value":{"ability":"{item|flags.pf2e.rulesSelections.keyAbility}","label":"PF2E.TraitRanger","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"ranger-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R00qiDE5pBctgtyU"}}}
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{"_id":"R337W7VveJxlEddE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Necromantic Bulwark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Regular exposure to necromantic effects left you better able to defend against them. When you have your shield raised, you gain your shield's circumstance bonus to saving throws against effects that would deal negative damage. If you have the Shield Block reaction, negative damage you take can trigger the reaction, even though the damage isn't physical damage.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"necromantic-bulwark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R337W7VveJxlEddE"}}}
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{"_id":"R40U8hF0hWyRUze8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Through Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.</p>\n<p>If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that requires a spell attack roll, your targets don't benefit from cover provided by living or undead creatures.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"through-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R40U8hF0hWyRUze8"}}}
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{"_id":"R56DLSqoBG8dX4Zv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scion of Domora Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.</p>\n<p><strong>Special</strong> You can take Scion of Domora Dedication even if you have the @UUID[Compendium.pf2e.feats-srd.4zaU3GlTGMNqLFS8] and have not taken two other @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.yaR8E2drX6pFUFCK]{Familiar Master} feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Familiar Master Dedication"},{"value":"you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability."}]},"rules":[],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"scion-of-domora-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R56DLSqoBG8dX4Zv"}}}
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{"_id":"R5hdEbfKdIVAQs24","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Paragon Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your construct companion has reached the pinnacle of form and function. Your construct companion becomes a paragon construct companion.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Incredible Companion"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"paragon-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R5hdEbfKdIVAQs24"}}}
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{"_id":"R7BO8br4BjCmpjit","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Settlement Scholastics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your studies open up new horizons. You become an expert in a Lore skill about a specific settlement; if you were already trained in that Lore skill, you also become trained in the Lore skill for a different settlement of your choice. Choose a single common or uncommon language prevalent in that settlement. You learn that language.</p>\n<p><strong>Special</strong> You can take this feat multiple times. When you take this feat again, choose a different settlement.</p>"},"level":{"value":4},"maxTakable":null,"prerequisites":{"value":[{"value":"Archaeologist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"settlement-scholastics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R7BO8br4BjCmpjit"}}}
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{"_id":"R7EaZPYtsy5H8lwn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Merciless Rend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.</p>\n<p>Your eidolon rends its foes. It automatically deals the damage from its secondary attack to the enemy.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":[]},"slug":"merciless-rend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R7EaZPYtsy5H8lwn"}}}
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{"_id":"R7c4PyTNkZb0yvoT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dread Marshal Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.</p>\n<p>When you use this action, attempt an @Check[type:intimidation|dc:@self.level] check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.qX62wJzDYtNxDbFv]</p>\n<hr />\n<p><strong>Critical Success</strong> Your marshal's aura increases to a @Template[type:emanation|distance:20], and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Success</strong> As critical success, but your aura's size doesn't increase.</p>\n<p><strong>Failure</strong> You fail to enter the stance.</p>\n<p><strong>Critical Failure</strong> You fail to enter the stance and can't take this action again for 1 minute.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"},{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open","stance"]},"slug":"dread-marshal-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.R7c4PyTNkZb0yvoT"}}}
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{"_id":"RAaUb9MPSDv1CGmF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Weaponry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.YW4FdWgzTwRFneFF] monk class feat. You can use melee monk weapons with any Student of Perfection feats or Student of Perfection focus spells that normally require unarmed attacks.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.YW4FdWgzTwRFneFF"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RAaUb9MPSDv1CGmF"}}}
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{"_id":"RAymYRO2SLNNzKVk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"mobility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RAymYRO2SLNNzKVk"}}}
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{"_id":"RCjMbLyRnG70R7cO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Frighten Undead","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"},{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"frighten-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RCjMbLyRnG70R7cO"}}}
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{"_id":"REgTwIVgI3j1FQiJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harden Flesh","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're standing on earthen or stone ground.</p>\n<hr />\n<p>You fortify your skin with minerals drawn from earth and stone. You gain resistance 3 to physical damage, except adamantine, until the beginning of your next turn. At 12th level, and every 4 levels thereafter, the resistance increases by 1, to a maximum of resistance 6 at 20th level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Np3OSqKxuB9rTbij]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"stone order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid","earth"]},"slug":"harden-flesh","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.REgTwIVgI3j1FQiJ"}}}
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{"_id":"RFXzsfEgz7WbDCQO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unhampered Passage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You won't allow others to restrain you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em> on yourself as a primal innate spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"unhampered-passage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RFXzsfEgz7WbDCQO"}}}
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{"_id":"RHEdvEFz3QKiRKlr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Topple Giants","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job, using the opening from the first attempt to keep your foe off-balance and ensure your eventual success.</p>\n<p>When an ally within your overwatch field attempts to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] an opponent within your overwatch field and fails, you coordinate efforts to provide a +2 circumstance bonus to the next Athletics check rolled by a different ally to attempt the same action on the same target before that target's next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.W8HWQ47YNHWB8kj6]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Overwatch Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"topple-giants","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RHEdvEFz3QKiRKlr"}}}
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{"_id":"RHLfM9NlIlHTH85w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Triumphant Inspiration","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You critically hit a foe with a melee weapon Strike or a melee unarmed attack.</p>\n<hr />\n<p>With a triumphant shout, you inspire your allies. You cast a composition cantrip you know that normally takes a single action to cast.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"triumphant-inspiration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RHLfM9NlIlHTH85w"}}}
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{"_id":"RHdY0xczRYzkIdJt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instinctual Interception","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You react to movement with hardly a thought, seeming constantly poised to spring. At the start of each of your turns, you gain an additional reaction that you can use only to Interrupt Charge.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"Interrupt Charge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"instinctual-interception","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RHdY0xczRYzkIdJt"}}}
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{"_id":"RJClD7YYsAFutxNs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of Survival and either Arcana or Nature. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the Lore associated with your Elemental Plane of origin (such as Plane of Fire Lore).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1},{"choices":[{"label":"PF2E.SkillArc","value":"system.skills.arc.rank"},{"label":"PF2E.SkillNat","value":"system.skills.nat.rank"}],"flag":"elementalLore","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"{item|flags.pf2e.rulesSelections.elementalLore}","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"elemental-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RJClD7YYsAFutxNs"}}}
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{"_id":"RJmnFuaGLXfhX3It","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Psychic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Psychic Spellcasting"},{"value":"master in Occultism"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-psychic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RJmnFuaGLXfhX3It"}}}
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{"_id":"RL4GrJ2vTrdJuzW1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Clinging Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You climb like a spider. You gain a climb Speed of 15 feet.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vampire Dedication"},{"value":"trained in Athletics"}]},"rules":[{"key":"BaseSpeed","selector":"climb","value":15}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"clinging-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RL4GrJ2vTrdJuzW1"}}}
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{"_id":"RL7faGkymMFLAqTU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shattering Blows","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your forceful blows shatter objects with ease. While you are raging, your melee @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} ignore 5 points of an object's Hardness. If you have the @UUID[Compendium.pf2e.classfeatures.VLiT503OLOM3vaDx] class feature, you instead ignore 10 points of an object's Hardness.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"shattering-blows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RL7faGkymMFLAqTU"}}}
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{"_id":"RLBYJiGMVkaGL5w9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wary Disarmament","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Thievery"}]},"rules":[{"key":"FlatModifier","label":"Wary Disarmament (vs. traps)","predicate":["trap"],"selector":["ac","saving-throw"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"wary-disarmament","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RLBYJiGMVkaGL5w9"}}}
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{"_id":"RLWbx2itF1jmW0OL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Reservoir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.</p>\n<p>Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same level. If you're a prepared spellcaster, you lose the spell you prepared in that slot.</p>\n<p>Spells cast from your shadow reservoir gain the shadow trait, and affected creatures might be able to disbelieve them. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff.</p>\n<p>If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"ability to cast spells from spell slots"},{"value":"Shadowcaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-reservoir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RLWbx2itF1jmW0OL"}}}
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{"_id":"RMSVWMFoLUk0P1cC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terraforming Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. If your next action is to Cast a non-cantrip transmutation Spell, either each space adjacent to you becomes difficult terrain, or each space adjacent to you is no longer difficult terrain. This doesn't have any effect on greater difficult terrain and doesn't remove the damaging effects of hazardous terrain.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","earth","metamagic","sorcerer","transmutation"]},"slug":"terraforming-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RMSVWMFoLUk0P1cC"}}}
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{"_id":"RN5aZCzEnmlYmBf5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crystalline Cloud","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you use @UUID[Compendium.pf2e.feats-srd.Ewk7h9aQpKvy1RJo], you can spend one additional action to disperse the motes as a @Template[type:emanation|distance:10]{10-foot-radius} cloud centered on you instead of as haze; the activity gains the concentrate trait.</p>\n<p>All creatures within the cloud become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the cloud become concealed to creatures within it.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Crystalline Dust"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"crystalline-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RN5aZCzEnmlYmBf5"}}}
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{"_id":"ROAUR1GhC19Pjk9C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Scroll Cache","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning-briefly.</p>\n<p>Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell. The spell must be a common spell from the <em>Core Rulebook</em>, or another spell you learned via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW], and it must come from a tradition in which you have the corresponding skill trained.</p>\n<p>This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. It can't be used to Learn the Spell.</p>\n<p>At 8th level, add a second temporary scroll containing a 2nd-level spell.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scroll Trickster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-scroll-cache","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ROAUR1GhC19Pjk9C"}}}
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{"_id":"ROnjdPMvH0vkkWjQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enlightened Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.XM1AA8z5cHm8sJXM]</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.XM1AA8z5cHm8sJXM"}],"key":"Aura","radius":15,"slug":"enlightened-presence","traits":["emotion","mental"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["aura","emotion","mental","monk"]},"slug":"enlightened-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ROnjdPMvH0vkkWjQ"}}}
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{"_id":"RP7TlsqNuge0dltp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kitsune Spell Mysteries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know more kitsune magic. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ]</em>. You can cast this as a 1st-level divine innate spell once that day.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"at least one innate spell from a kitsune heritage or ancestry feat"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"kitsune-spell-mysteries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RP7TlsqNuge0dltp"}}}
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{"_id":"RSUmrIiFBEchdM8B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RSUmrIiFBEchdM8B"}}}
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{"_id":"RSwrDo9i0RKoAI6D","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shepherd of Desolation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to keep others alive in the Gravelands' murkiest shadows. Allies within @Template[type:emanation|distance:10]{10 feet} of you gain the benefit of @UUID[Compendium.pf2e.feats-srd.n7LTwKUSATLaQ9FD]. If you are a champion, this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"Survivor of Desolation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","aura"]},"slug":"shepherd-of-desolation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RSwrDo9i0RKoAI6D"}}}
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{"_id":"RTxPL1reRcJhhYeG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Analyze Information","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can stoke your mind into a burst of analytical prowess. You can cast 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.ZYoC630tNGutgbE0]</em> once per day as a divine innate spell.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"analyze-information","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RTxPL1reRcJhhYeG"}}}
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{"_id":"RU86cGTryRAdaEqx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swashbuckler's Speed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You move faster, with or without @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd]. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swashbuckler Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache"],"selector":"all-speeds","slug":"swashbucklers-speed-panache","type":"status","value":10},{"key":"FlatModifier","predicate":[{"not":"self:effect:panache"}],"selector":"all-speeds","slug":"swashbucklers-speed-no-panache","type":"status","value":5}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"swashbucklers-speed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RU86cGTryRAdaEqx"}}}
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{"_id":"RWccAJJ2PaOI0Byp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Litany Against Sloth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You rail against the sin of sloth, turning a foe's laziness against it. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.2mVW1KT3AjW2pvDO]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"devotion spells"},{"value":"tenets of good"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"litany-against-sloth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RWccAJJ2PaOI0Byp"}}}
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{"_id":"RYUb5oxd46Yvdypz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Endurance of the Rooted Tree","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment. You don't need to eat, drink, or breathe.</p>\n<p>In addition, you can cast the <em>@UUID[Compendium.pf2e.spells-srd.qJZZdYBdNaWRJFER]</em> ki spell almost effortlessly. You can cast it as a free action that triggers at the start of your turn.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Wholeness of Body"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"monk":"Monk"},"value":["monk"]},"slug":"endurance-of-the-rooted-tree","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RYUb5oxd46Yvdypz"}}}
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{"_id":"Rb16bcCiovwRqVgN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ultimate Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mercy transcends the bounds of life and death.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.zilwynzk8lIujgZo], you can cast <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> on a creature that died since your last turn to return it to life. The target returns to life with 1 hit point and becomes wounded 1. You can't use Ultimate Mercy if the triggering effect was disintegrate or a death effect.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"ultimate-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rb16bcCiovwRqVgN"}}}
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{"_id":"RbHacJSoe6XHT8Ks","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Litany of Righteousness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You call upon righteousness to expose an evil foe's weakness.</p>\n<p>You can cast the <em>@UUID[Compendium.pf2e.spells-srd.n3b3pDmA6L5YRTyq]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"litany-of-righteousness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RbHacJSoe6XHT8Ks"}}}
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{"_id":"Rbp08BSSzwpkWVjh","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Terrifying Countenance","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can erect a magical cowl that terrorizes your enemies. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R]</em> as an innate occult spell, targeting yourself. If you critically hit a creature that's temporarily immune to the spell, the creature's temporary immunity ends.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"terrifying-countenance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rbp08BSSzwpkWVjh"}}}
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{"_id":"RcQv16RK80R6c4id","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvised Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've learned to repair your equipment even in challenging circumstances, making use of what you have available. You can attempt to Repair an item without a repair kit, instead improvising tools out of your gear or found items. This adds 5 minutes to the time it takes to Repair the item. You can also Repair an item while on the move without needing a stable surface. This adds 10 minutes to the times it takes to Repair the item.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","exploration","manipulate","skill"]},"slug":"improvised-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RcQv16RK80R6c4id"}}}
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{"_id":"RdnzuBhkEv7TKsNi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Asura Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.TaaMEYdZXQXF0Sks]</em> and <em>@UUID[Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp]</em> once per day each as 2nd-level divine innate spells.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Faultspawn"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"asura-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RdnzuBhkEv7TKsNi"}}}
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{"_id":"RfOnsZrmT6z2ajBN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Siphon Life","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. Strike with an unarmed attack. If you hit and the target is a living creature, it takes [[/r 4d6[negative]]] damage, depending on its Fortitude save. If the target takes any negative damage, you gain an equal number of temporary Hit Points, which last for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The enemy takes no additional negative damage and becomes temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The enemy takes half the additional negative damage.</p>\n<p><strong>Failure</strong> The enemy takes full additional negative damage.</p>\n<p><strong>Critical Failure</strong> The enemy takes double the additional negative damage.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"You've been reduced to 0 Hit Points by an enemy with the negative trait"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","flourish","magical","necromancy","negative"]},"slug":"siphon-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RfOnsZrmT6z2ajBN"}}}
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{"_id":"Rfyhlyql1GSoDkI2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Skill","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"natural-skill","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rfyhlyql1GSoDkI2"}}}
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{"_id":"Rh3KSd7BUfV12GBT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Swift Intervention","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight</p>\n<p><strong>Requirements</strong> You are wielding a ranged weapon.</p>\n<hr />\n<p>You're burdened with noticing potential threats at all times. Because of this, you've learned that a well-placed shot can prevent disaster. You make a shot to either pin an ally's clothing to stop a fall or secure them against a ledge, or you bounce an attack off their armor to correct their course as they stumble while attempting to balance or fly.</p>\n<p>Make a single ranged attack roll against the DC of the triggering check; your ally uses the result of your ranged attack roll in place of their original roll. You must have line of effect to your ally, and your attack roll includes any normal bonuses or penalties for a ranged attack with that weapon (such as the penalty for making a ranged attack beyond your first range increment).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Overwatch Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"swift-intervention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rh3KSd7BUfV12GBT"}}}
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{"_id":"RiuZT3H4QZIIEQXJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slippery Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your alignment, you can attempt a Deception check against the spell or effect's DC. If you succeed, the effect reveals nothing.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"slippery-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RiuZT3H4QZIIEQXJ"}}}
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{"_id":"RivbJYEBUyfLwPh7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scarecrow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You fight fiercely to protect your crop. When you hit a creature that is adjacent to two or more members of your crop with a weapon or unarmed attack, you gain a circumstance bonus to your damage roll equal to the number of weapon damage dice. When you hit a creature who has a member of your crop grabbed, that member can attempt to Escape using a reaction.a</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bellflower Dedication"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"scarecrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RivbJYEBUyfLwPh7"}}}
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{"_id":"RkEvEqwc8pCBcusz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hopping Stride","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You've internalized the hopping gait of your vampiric forebear. Stride up to a distance equal to your Speed - 10 feet. During this Stride, instead of moving through each space normally, you hop over every other square between your starting space and your ending space. These hops aren't high enough to jump over a creature or other significant obstacle in your way, but they avoid difficult terrain, hazardous terrain, pressure plates, or hazards on the ground or up to a foot above it in the spaces you hopped over.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Ru-Shi"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"hopping-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RkEvEqwc8pCBcusz"}}}
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{"_id":"RkvAuikI0kIZlQTU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disillusionment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>Dreams are pointless illusions you seek to quash. If you roll a success on a saving throw against an illusion or dream effect or a Perception check to disbelieve an illusion, you get a critical success instead. If you roll a critical failure on any of those checks, you get a failure instead.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Rack"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"disillusionment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RkvAuikI0kIZlQTU"}}}
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{"_id":"RlFZ648UR0Q0YECL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chromotherapy","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p>You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light. When using a torch, lantern, or other artificial light source to illuminate an area of dim light or darker, you use a combination of alchemical reagents, medicinal components, and colored lenses to turn that light one of seven colors, allowing you to help an ally recover from persistent damage. You give that target an assisted recovery, but the target can be anywhere within the bright light of the light source instead of needing to be adjacent to you. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. The color of the light you choose determines the type of persistent damage from which you help the target recover.</p>\n<table><colgroup> <col style=\"width: 55px;\"> <col style=\"width: auto;\"> </colgroup>\n<thead>\n<tr>\n<th>Color</th>\n<th>Description</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Red</td>\n<td>You increase blood flow to heat the body, attempting to end persistent cold damage.</td>\n</tr>\n<tr>\n<td>Orange</td>\n<td>You cancel out electric charge, attempting to end persistent electricity damage.</td>\n</tr>\n<tr>\n<td>Yellow</td>\n<td>You reduce pain and mental stress, attempting to end persistent mental damage.</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>You promote blood flow in a way that helps clot wounds, attempting to end persistent bleed damage.</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>You cool the body, attempting to end persistent fire damage.</td>\n</tr>\n<tr>\n<td>Indigo</td>\n<td>You render acids inert, attempting to end persistent acid damage.</td>\n</tr>\n<tr>\n<td>Violet</td>\n<td>You purify the body, attempting to end persistent poison damage.</td>\n</tr>\n</tbody>\n</table>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["general","healing","manipulate","skill"]},"slug":"chromotherapy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RlFZ648UR0Q0YECL"}}}
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{"_id":"RlKGaxQWWLa7xJSc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pirouette","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Masquerade of Seasons Stance.</p>\n<p><strong>Trigger</strong> An enemy targets you with a Strike.</p>\n<hr />\n<p>You twirl gracefully, spinning on one foot to evade your opponent's attack. You gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses you, you can immediately Step. If the attack hits you anyway, reduce the damage it deals by an amount equal to half your level; this reduction in damage is applied after calculating immunities, resistances, and weakness.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Masquerade of Seasons Stance"}]},"rules":[{"domain":"ac","key":"RollOption","option":"pirouette","predicate":["self:effect:masquerade-of-seasons-stance"],"toggleable":true},{"key":"FlatModifier","predicate":["pirouette"],"selector":"ac","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["bard","rogue","swashbuckler"]},"slug":"pirouette","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RlKGaxQWWLa7xJSc"}}}
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{"_id":"RlhvppSmQRqL2RUe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Fix","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can attach a talisman using only a bit of glue and some string. You gain the @UUID[Compendium.pf2e.feats-srd.x9xA8P2Vlz98He7C] skill feat, even if you don't meet the prerequisites. When you use it, you can affix or remove up to four talismans in 1 minute instead of just one.</p>\n<p>You gain the ability to @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY] as a 3-action activity from that feat at 12th level, regardless of your Crafting proficiency.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Talisman Dabbler Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.x9xA8P2Vlz98He7C"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quick-fix","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RlhvppSmQRqL2RUe"}}}
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{"_id":"RmiMUZlae6yGUyXY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Haughty Obstinacy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"haughty-obstinacy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RmiMUZlae6yGUyXY"}}}
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{"_id":"RnxullWsNdbU7fuH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pivot Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding your staff.</p>\n<hr />\n<p>You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the target.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Staff Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","attack","open"]},"slug":"pivot-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RnxullWsNdbU7fuH"}}}
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{"_id":"RonS3ZJs4poFTckH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shrink Down","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","eidolon","evolution","summoner","transmutation"]},"slug":"shrink-down","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RonS3ZJs4poFTckH"}}}
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{"_id":"RpXWOgLWQLGdx74I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sunder Enchantment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you @UUID[Compendium.pf2e.feats-srd.8INrcMUv5vzWMG3X]{Sunder a Spell}, you can instead attempt to counteract either an unattended magic item or one of your target's magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an intelligent item, or a particularly powerful item, your counteract attempt automatically fails.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sunder Spell"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"sunder-enchantment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RpXWOgLWQLGdx74I"}}}
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{"_id":"Rq5wkA8DtsmbzoGV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>When you Command an Animal you're mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"ride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV"}}}
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{"_id":"RqccUKf8DCPnsYXJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implausible Purchase (Investigator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.</p>\n<p>You can use @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw the item.</p>\n<p>In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Predictive Purchase"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"implausible-purchase-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RqccUKf8DCPnsYXJ"}}}
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{"_id":"Rqj1kmrnF9M1E6pv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Supreme Psychic Center","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn in a psychic duel begins.</p>\n<hr />\n<p>With the merest thought, you realign your mental defenses to your duel's circumstances. You @UUID[Compendium.pf2e.actionspf2e.5p2AMqM9bOVnhwPT].</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Psychic Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"supreme-psychic-center","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rqj1kmrnF9M1E6pv"}}}
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{"_id":"Rr7GdUjXhGhV04Pe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Supernatural Charm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em> as an arcane innate spell once per day.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"supernatural-charm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rr7GdUjXhGhV04Pe"}}}
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{"_id":"RrtqD8WmoUumauJD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mask Of Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your <em>warmask</em> sharpens your connection to the source of your mask's power. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D]</em>, <em>@UUID[Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em>.</p>\n<p>Until your next daily preparations, you can cast this spell as a 1st-level innate spell once per day; the spell's tradition is determined by the tradition tied to your <em>warmask</em>. You must be wearing your <em>warmask</em> to Cast the Spell.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Orc Warmask"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"mask-of-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RrtqD8WmoUumauJD"}}}
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{"_id":"RsNvCSrCN7czHC0G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ricochet Stance (Rogue)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes.</p>\n<p>You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Unfl4QQURWaX2zfd]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue","stance"]},"slug":"ricochet-stance-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RsNvCSrCN7czHC0G"}}}
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{"_id":"RsluSLtSWq1vN8Hc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Form Control","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With additional care and effort, you can take on an alternate form for a longer period of time.</p>\n<p>If your next action is to cast <em>@UUID[Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X]</em>, <em>wild shape</em>'s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Wild Shape"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid","manipulate","metamagic"]},"slug":"form-control","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RsluSLtSWq1vN8Hc"}}}
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{"_id":"RtYOsmb9R71J9ce2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hilt Hammer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the versatile B trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"}]},"rules":[{"definition":["item:melee"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-b"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hilt-hammer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RtYOsmb9R71J9ce2"}}}
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{"_id":"Ruee0G3oZG5n5Auk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master Skysage Divination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You unlock the most powerful secrets hidden in the stars above. You learn a 7th-level spell from any spell list. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from the divination school. You gain master proficiency with spell attack rolls and spell DCs for occult spells.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Expert Skysage Divination"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-skysage-divination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ruee0G3oZG5n5Auk"}}}
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{"_id":"RxA1PdgGbijkieJD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Defensive Instincts","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> you are adjacent to at least two enemies</p>\n<hr />\n<p>Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack. You gain a +1 circumstance bonus to AC until the beginning of your next turn and Step.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.pTYTanMHMwSgJ8TN]</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"defensive-instincts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RxA1PdgGbijkieJD"}}}
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{"_id":"RzElsoBGTjKWjPgY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sheltering Cave","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're standing on ground composed of earth, stone, or a similar material.</p>\n<hr />\n<p>You spend 10 minutes communing with spirits of earth and stone, requesting shelter. At the end of this time, the earth rises and opens, forming a small cave or earthen mound 20 feet in diameter and 10 feet high. This cave has the structure trait and the same restrictions as structures created by magic items. The cave has a single entrance and provides shelter from the elements.</p>\n<p>The cave remains for 12 hours or until you spend 10 minutes coaxing the earth to close.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"stone order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["conjuration","druid","earth","exploration","primal"]},"slug":"sheltering-cave","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RzElsoBGTjKWjPgY"}}}
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{"_id":"RzfWrOqHL2GcK0rr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enduring Debilitation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You apply a debilitation to a creature.</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You can make your debilitation last an exceptionally long time. The triggering debilitation lasts for 1 minute instead of until the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.PX6WdrpzEdUzKRHx]</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[{"value":"Debilitating Strike"}]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["rogue"]},"slug":"enduring-debilitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RzfWrOqHL2GcK0rr"}}}
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{"_id":"RzhnxgiAopWILCvs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multishot Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You lock yourself in a stable position so you can fire swiftly and accurately.</p>\n<p>While you are in this stance, your penalty for @UUID[Compendium.pf2e.feats-srd.PwcmmJOLY8C9JHau] is reduced to -1, or -2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.l4QUaedYofnfXig0]</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Triple Shot"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"multishot-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RzhnxgiAopWILCvs"}}}
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{"_id":"S14S52HjszTgIy4l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crane Flutter","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are targeted with a melee attack by an attacker you can see.</p>\n<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.bf7NCeKqDClaqhTR].</p>\n<hr />\n<p>You interpose your arm between yourself and your opponent. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you, you can immediately make a crane wing Strike against the attacker at a -2 penalty, even if the attacker isn't within your reach.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Crane Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:crane-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","option":"crane-flutter","toggleable":true},{"key":"FlatModifier","predicate":["crane-flutter"],"selector":"ac","type":"circumstance","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"crane-flutter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S14S52HjszTgIy4l"}}}
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{"_id":"S1Z5dFAkMKkFSofk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"War Conditioning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SpeedTypesClimb","value":"climb"},{"label":"PF2E.SpeedTypesSwim","value":"swim"}],"flag":"warConditioning","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Hobgoblin.WarConditioning.Prompt","rollOption":"conditioning"},{"key":"BaseSpeed","predicate":["conditioning:climb"],"selector":"climb","value":20},{"key":"BaseSpeed","predicate":["conditioning:swim"],"selector":"swim","value":20}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"war-conditioning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S1Z5dFAkMKkFSofk"}}}
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{"_id":"S25iRw2X9hmGRMyO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Blood Potency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer level is half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you do, you gain another sorcerer feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Blood Potency"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-blood-potency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S25iRw2X9hmGRMyO"}}}
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{"_id":"S36WQ8o2MvPxQp0p","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Menacing Prowess","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Scaring off multiple people at once is your specialty. When you Demoralize, you can target up to 2 creatures within 30 feet of you at once. If you are a master of Intimidation, you can Demoralize up to 4 creatures at once; if you're legendary, you can Demoralize up to 8 creatures at once.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golden League Xun Dedication"},{"value":"expert in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"common","value":["archetype"]},"slug":"menacing-prowess","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S36WQ8o2MvPxQp0p"}}}
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{"_id":"S3hN7qK7aiCDTrpM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Retain Absorbed Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly-potentially for a greater period of time. If you're a spontaneous caster, you can cast the triggering spell up to three times instead of once. If you're a prepared spellcaster, you can replace up to three of your prepared spells of the same level with the absorbed spell instead of one. Either way, you can choose to retain the absorbed spell for the next hour instead of the next 10 minutes; if you choose to extend the absorption to an hour, you can't use Absorb Spell again until one hour after the spell is absorbed.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Absorb Spell"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"retain-absorbed-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S3hN7qK7aiCDTrpM"}}}
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{"_id":"S450JMWfF90oOcv9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Path Of Iron","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>With a burst of effort, you weave a path through your enemies, striking each in turn as you move past them. You Stride; this movement doesn't trigger reactions. You can Strike up to three times at any point during your movement, each against a different enemy.</p>\n<p>Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you have made all your attacks.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":14},"prerequisites":{"value":[{"value":"Martial Artist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"path-of-iron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S450JMWfF90oOcv9"}}}
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{"_id":"S5vOQ7J8DKR8sEj0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Paired Link","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance. During your daily preparations, you perform a short ceremony where you gift one of the two halves to a willing ally. On that ally, you can cast spells and use thaumaturge abilities that have a range of touch at a range of 30 feet instead, and the ally can cast spells that have a range of touch on you from a range of 30 feet. These effects last as long as you and the ally have their half; if either half leaves either of your possession for even a moment, or if you establish a link with a new ally during your next daily preparations, the link breaks.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","esoterica","fortune","occult","thaumaturge"]},"slug":"paired-link","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S5vOQ7J8DKR8sEj0"}}}
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{"_id":"S7z1LbnSRlBep8rO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirit Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.</p>\n<p>All your weapon and unarmed Strikes are magical and deal 1 additional negative damage to living creatures and 1 additional positive damage to undead.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"damageType":"positive","key":"FlatModifier","predicate":["target:trait:undead"],"selector":"strike-damage","slug":"spirit-strikes-undead","value":1},{"damageType":"negative","key":"FlatModifier","predicate":["target:mode:living"],"selector":"strike-damage","slug":"spirit-strikes-living","value":1},{"key":"AdjustStrike","mode":"add","property":"traits","value":"magical"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"spirit-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S7z1LbnSRlBep8rO"}}}
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{"_id":"S8Hda5OtajS9gpqM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Mind","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.</p>\n<p><strong>Trigger</strong> Your turn ends.</p>\n<hr />\n<p>To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack, temporarily delaying its effects. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Ward Mind or Cognitive Loophole only once, even if you have both feats.</p>\n<hr />\n<p><strong>Special</strong> You can use this reaction even if the mental effect prevents you from using reactions.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ward-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.S8Hda5OtajS9gpqM"}}}
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{"_id":"SA8rnheHFtjkATrJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shifting Terrain","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.</p>\n<hr />\n<p>You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of difficult terrain from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects.</p>\n<p>After you use this action, you can't use it again for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is clumsy 2 for 1 round and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Rough Terrain Stance"},{"value":"master in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shifting-terrain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SA8rnheHFtjkATrJ"}}}
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{"_id":"SAOtGk9k8veaX3Ww","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flamboyant Cruelty","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You love to kick your enemies when they're down, and you look fabulous when you do.</p>\n<p>When you make a melee weapon Strike against a foe that has at least two of the following conditions, you gain a circumstance bonus to your damage roll equal to the number of these conditions the foe has.</p>\n<p>The qualifying conditions are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg].</p>\n<p>If you hit such a foe, you gain a +1 circumstance bonus to skill checks to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and to perform your style's Panache-granting actions until the end of your turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.v2HDcrxQF2Dncjbs]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"swashbuckler":"Swashbuckler"},"value":["swashbuckler"]},"slug":"flamboyant-cruelty","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SAOtGk9k8veaX3Ww"}}}
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{"_id":"SASOvOG2Nqs2ekdA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Forceful Push","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast mage hand, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast mage hand"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","attack"]},"slug":"forceful-push","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SASOvOG2Nqs2ekdA"}}}
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{"_id":"SBhzem6n3buoxlG5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Extinguish Light","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<hr />\n<p>You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch. Any non-magical light source you target is automatically extinguished. For magical light sources, attempt a counteract check using your Fortitude or Thievery modifier against the target's DC. Your counteract level is equal to half your level rounded up. Successfully counteracting the light source suppresses its ability to produce light for 1 minute, but not any other effects. If you're in dim light or darkness when you Extinguish Light, its range is 240 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["darkness","evocation","fetchling","occult"]},"slug":"extinguish-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SBhzem6n3buoxlG5"}}}
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{"_id":"SCDSgeJU7vULvHmo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fast Movement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While you are raging, you gain a +10-foot status bonus to your Speed.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"land-speed","type":"status","value":10}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"fast-movement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SCDSgeJU7vULvHmo"}}}
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{"_id":"SCgqIo8VQZZKZ1Ws","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your orc blood is strong enough to grant you the keen vision of your orc forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["half-orc"]},"slug":"orc-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SCgqIo8VQZZKZ1Ws"}}}
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{"_id":"SD3RlgQMVL6aWjtW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Triggerbrand Salvo","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Prerequisites</strong> way of the triggerbrand</p>\n<p><strong>Requirements</strong> You're wielding a combination weapon.</p>\n<hr />\n<p>You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. Make a melee Strike with your combination weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with that combination weapon, and you get a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"triggerbrand-salvo","toggleable":true},{"key":"FlatModifier","predicate":["triggerbrand-salvo","item:trait:combination","item:ranged"],"selector":"strike-attack-roll","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"triggerbrand-salvo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SD3RlgQMVL6aWjtW"}}}
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{"_id":"SE38R6zpv2XelzZk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Call Gun","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location. During your daily preparations, choose a single crossbow or firearm. Until your next daily preparations, you can use the @UUID[Compendium.pf2e.actionspf2e.ESMIHOOahLQoqxW1] action to call the gun to your hand.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellshot Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","conjuration","magical","teleportation"]},"slug":"call-gun","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SE38R6zpv2XelzZk"}}}
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{"_id":"SELSj1vvVLx5cP72","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Roar","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.8sy3sHwOHS4ImwvJ]</p>\n<hr />\n<p>You bellow, instilling fear in your enemies. Enemies within a @Template[type:emanation|distance:15] must succeed at a Will save against your Intimidation DC or be @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical failure). When a creature frightened by the roar begins its turn adjacent to you, it can't reduce its frightened value below 1 on that turn.</p>\n<p>Your first attack that hits a frightened creature after you roar and before the end of your next turn gains a +4 circumstance bonus to damage.</p>\n<p>After you use Dragon Roar, you can't use it again for [[/r 1d4 #rounds]]{1d4 rounds}. Its effects end immediately if you leave Dragon Stance. Creatures in the area of your roar are then temporarily immune for 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Dragon Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:dragon-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Monk.DragonRoar.Label","option":"dragon-roar","toggleable":true},{"key":"FlatModifier","predicate":["dragon-roar"],"selector":"strike-damage","type":"circumstance","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental","monk"]},"slug":"dragon-roar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SELSj1vvVLx5cP72"}}}
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{"_id":"SFnKHPrd65RORTgN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Prismatic Scales","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.4nEY2BcV85wavKLO]</em> as an occult innate spell, except the spell alters the coloration of your scales instead of causing you to be clad in armor. This difference is cosmetic, and the spell has all the same effects as normal.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"prismatic-scales","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SFnKHPrd65RORTgN"}}}
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{"_id":"SGBLDcT4wI5VUDCZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Emissary of Peace","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a -5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"master in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"emissary-of-peace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SGBLDcT4wI5VUDCZ"}}}
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{"_id":"SGgK4BoUooA0HhTj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Avalanche Strike","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon in two hands.</p>\n<hr />\n<p>You attack all nearby adversaries. Make a melee Strike with the required weapon against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Mauler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish","open"]},"slug":"avalanche-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SGgK4BoUooA0HhTj"}}}
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{"_id":"SHUfHzElHZPXJFiP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Wizard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the wizard archetype, add two common spells of that level to your spellbook.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wizard Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-wizard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SHUfHzElHZPXJFiP"}}}
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{"_id":"SHhiLn0OSILEXNOj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Flair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another swashbuckler feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Flair"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-flair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SHhiLn0OSILEXNOj"}}}
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{"_id":"SHpVHkPxtQggD9Cf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swordmaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Y4DiXz5I8krCh1fC]{Swordmaster} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Strength, Dexterity, or Constitution 14"},{"value":"member of the Pathfinder Society affiliated with the School of Swords"}]},"rules":[{"key":"FlatModifier","predicate":["action:disarm"],"selector":"reflex-dc","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"swordmaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SHpVHkPxtQggD9Cf"}}}
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{"_id":"SJbokJKkFnA6rKkJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nestling Fall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"nestling-fall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SJbokJKkFnA6rKkJ"}}}
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{"_id":"SNhhx0hPWlERpQRr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Corpse Tender Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on mindless undead and to make very simple @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6]{Requests} of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.</p>\n<p>You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.jFhTp57zO3ej6HDt]{Corpse Tender} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"evil alignment"},{"value":"trained in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1}],"source":{"value":"Pathfinder #181: Zombie Feast"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"corpse-tender-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SNhhx0hPWlERpQRr"}}}
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{"_id":"SOG0yVNtiDsaNbIO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Performative Weapons Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're skilled with flashy weapons. You are trained with the @UUID[Compendium.pf2e.equipment-srd.hMYdSFmMWzidzHih], @UUID[Compendium.pf2e.equipment-srd.DA3HgyEBGEbtRNOo], @UUID[Compendium.pf2e.equipment-srd.zi9ovfoRp2fMhfpO], @UUID[Compendium.pf2e.equipment-srd.VitLIpdIAmKlGb7i], and @UUID[Compendium.pf2e.equipment-srd.f1gwoTkf3Nn0v3PN].</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Gladiator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"performative-weapons-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SOG0yVNtiDsaNbIO"}}}
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{"_id":"SPyvwsiSghySIEw2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon's Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>As a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes).</p>\n<p>When you roll a success on a saving throw against a fear effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead.</p>\n<p>In addition, when you attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:demoralize",{"lte":["target:level","self:level"]}],"selector":"intimidation","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"saving-throw","type":"save"},{"adjustment":{"failure":"one-degree-worse"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":["fear"],"selector":"saving-throw","text":"PF2E.SpecificRule.Kobold.DragonsPresence.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"dragons-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SPyvwsiSghySIEw2"}}}
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{"_id":"SS8JSDB2P0SFX1KH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sky Master Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"sky-master-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SS8JSDB2P0SFX1KH"}}}
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{"_id":"ST6AhCbEDSMxXf20","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Ki Exemplar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain an appropriate ki spell for your School of Perfection: <em>@UUID[Compendium.pf2e.spells-srd.KADeCawMG6WAzYHa] </em>for Unblinking Flame, <em>@UUID[Compendium.pf2e.spells-srd.YtJXpiu4ijkB6nP2]</em> for Unbreaking Waves, <em>@UUID[Compendium.pf2e.spells-srd.Ww4cPZ3QHTSpaM1m]</em> for Unfolding Wind, or <em>@UUID[Compendium.pf2e.spells-srd.8eOMAIvT7S1CJSit]</em> for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-ki-exemplar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ST6AhCbEDSMxXf20"}}}
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{"_id":"SUNLm99CgsS5M3Eq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Frightful Condemnation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment.</p>\n<p><strong>Requirements</strong> You have condemned a foe to death with Harsh Judgment.</p>\n<hr />\n<p>Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned, and they begin to dread what you will do to them next. Your condemned foe is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} if the triggering Strike was a critical hit.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"},{"value":"Harsh Judgement"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","emotion","fear","mental","vigilante"]},"slug":"frightful-condemnation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SUNLm99CgsS5M3Eq"}}}
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{"_id":"SVdYJW5JsOMhAYd0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet Tempo","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>To rush after a criminal or reach someone in need, you ring a sprightly tone. You and all allies within 30 feet gain a +10-foot status bonus to all Speeds for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.pQ9e5njvIOe5QzFa]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":4},"prerequisites":{"value":[{"value":"Nantambu Chime-Ringer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype","auditory","transmutation"]},"slug":"fleet-tempo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SVdYJW5JsOMhAYd0"}}}
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{"_id":"SVfD887ocfUFikVA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Starlit Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The stars reveal and punish your enemies. You can cast <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em> and 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE]</em> as occult innate spells, each once per day.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","evocation","occult"]},"slug":"starlit-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SVfD887ocfUFikVA"}}}
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{"_id":"SVhyfYNAphQPxFjd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mammoth Lord Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a young animal companion. Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords;. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).</p>\n<p>Contrary to the usual rules for animal companions, this feat can give you a second animal companion. If you have more than one animal companion, you can adventure with only one of them at a time. You can switch between them like a beastmaster does. You gain the @UUID[Compendium.pf2e.actionspf2e.8kGpUUUSX1sB2OqQ] action, as the beastmaster archetype, and you follow all the other rules found in the Call Companion sidebar; see @UUID[Compendium.pf2e.feats-srd.wdmUH6hdat7jpEWt] for details on this action and the rules for multiple companions.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.iH3Vrt35DyUbhxZj]{Mammoth Lord} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ride"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"mammoth-lord-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SVhyfYNAphQPxFjd"}}}
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{"_id":"SWNmYaj0OSPhhIqO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mutate Weapon","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Select one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a reach of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ITvyvbB234bxceRK]</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Living Weapon"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"mutate-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SWNmYaj0OSPhhIqO"}}}
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{"_id":"SXXyAwe9FGBwhJIW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Power Slide","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are piloting a vehicle.</p>\n<hr />\n<p>You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear. You @UUID[Compendium.pf2e.actionspf2e.uS3qDAgOkZ7b8ERL] with a -2 penalty to your piloting check, gaining the effects of the Drive action for the same number of actions you spent to Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. If you critically succeed at your piloting check, you can instead turn the vehicle up to 180 degrees.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Trick Driver Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","move","reckless","skill"]},"slug":"power-slide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SXXyAwe9FGBwhJIW"}}}
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{"_id":"SY6bU7DOyfs22cJX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Temporary Potions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know. These items follow the normal rules to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] them, except for the time they take, with some additional restrictions. They must both be the same type of oil or potion, and their level must be 6 or more levels lower than your level. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary oil or potion has no value.</p>\n<p>If you have master proficiency in your tradition's spell DCs, you can create a batch of three temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of four.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cauldron"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"temporary-potions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SY6bU7DOyfs22cJX"}}}
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{"_id":"SYVM6Z3sS50e5Vbd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deny Support","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.</p>\n<hr />\n<p>When you succeed or critically succeed at a Deception check to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] an opponent, that target can't flank with their allies until the beginning of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["rogue"]},"slug":"deny-support","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SYVM6Z3sS50e5Vbd"}}}
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{"_id":"SYcTallEKEaJeNGw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Swimming Poppet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"swim","value":15}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"swimming-poppet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SYcTallEKEaJeNGw"}}}
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{"_id":"SZ8J3NbtiizFaNzz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Change of Face","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know that for the best disguise to work, one requires not only the right skills but also the right look-luckily you can copy both using special magical techniques. When you @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE], you don't need a disguise kit; instead, simple illusions or temporary transmutations ripple over your body like mirror shards, providing the supplies that the kit ordinarily would. When you Impersonate in this way, your Impersonate activity gains the occult trait.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"change-of-face","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SZ8J3NbtiizFaNzz"}}}
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{"_id":"Sav50NxWdLnbaDWQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ferocious Gust","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>With heavy wing beats, you whip up a furious gust and direct it at your opponents. This air blast has the effects of <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> with a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:air]{fortitude DC} equal to your class DC or spell DC, whichever is higher.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["air","concentrate","manipulate","strix"]},"slug":"ferocious-gust","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Sav50NxWdLnbaDWQ"}}}
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{"_id":"Sc9clbAXe97vlzxM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Suspect of Opportunity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> A foe takes a hostile action against you in combat.</p>\n<hr />\n<p>Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You've learned how to compartmentalize your main lead and pursue a new one for your current predicament.</p>\n<p>You @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] against the triggering foe, setting aside but not ending one of your currently active leads, if you have two leads. At the end of the combat encounter, you stop Pursuing the Lead against the triggering foe and return to the original lead, if you have one.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"suspect-of-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Sc9clbAXe97vlzxM"}}}
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{"_id":"SelPslNtTfzxp7fs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Patron's Truth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"patron's gift"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"patrons-truth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SelPslNtTfzxp7fs"}}}
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{"_id":"SfBXPmADMFiZIBQt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call Your Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:</p>\n<ul>\n<li>Choose a creature within 30 feet that can see you to become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. This effect has the emotion, fear, mental, and visual traits.</li>\n</ul>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Play to the Crowd"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"call-your-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SfBXPmADMFiZIBQt"}}}
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{"_id":"SgXvw6rzk2lhTpXL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Giant Snare","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.</p>\n<p>When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick deployment snares. A giant snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Snarecrafter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"giant-snare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SgXvw6rzk2lhTpXL"}}}
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{"_id":"ShH7Wl7xfJL07DZC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Glide","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"leaf leshy heritage or Cat Fall skill feat"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"leshy-glide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ShH7Wl7xfJL07DZC"}}}
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{"_id":"SheifYobjKqyK3Fv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tamper","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You tamper with a foe's weapon or armor, using a free hand. Choose either a weapon held by an enemy in your reach or a suit of armor worn by an enemy in your reach. Attempt a <span data-pf2-action=\"tamper\" data-pf2-glyph=\"A\">Crafting</span> check against the enemy's Reflex DC.</p>\n<hr />\n<p><strong>Critical Success</strong> Your tampering is incredibly effective. If you tampered with a weapon, the enemy takes a -2 circumstance penalty to attack rolls and damage rolls with that weapon. If you tampered with armor, the armor hampers the enemy's movement, making the enemy @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and inflicting a -10-foot penalty to its Speeds. The effect lasts until the enemy Interacts to remove it, regardless of which one you used. @UUID[Compendium.pf2e.feat-effects.rzcpTJU9MvW1x1gz] @UUID[Compendium.pf2e.feat-effects.o7qm13OmaYOMwgib]</p>\n<p><strong>Success</strong> Your tampering is temporarily effective. As critical success, but the effect ends at the start of your next turn, even if the enemy doesn't Interact to end it. @UUID[Compendium.pf2e.feat-effects.IfRkgjyh0JzGalIy] @UUID[Compendium.pf2e.feat-effects.4QWayYR3JSL9bk2T]</p>\n<p><strong>Critical Failure</strong> Your tampering backfires dramatically, creating a small explosion from your own tools or gear. You take [[/r (@actor.level)[fire] #Tamper Backfire]]{fire damage equal to your level}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"tamper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SheifYobjKqyK3Fv"}}}
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{"_id":"SiedJ6hnDLEGeeBj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cling","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Strike.</p>\n<hr />\n<p>You hang onto a foe to harry them into submission.</p>\n<p>If your target moves while you're hanging onto it, you can choose to move with the target. The target is released if you choose not to move with it, at the start of your next turn, or if the target @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}.</p>\n<p>Attempts to Escape from a Cling follow the rules for Escape, but use your Acrobatics DC and end the Cling instead of the conditions normally ended by the Escape action.</p>\n<p><strong>Special</strong> You can use this action without a free hand if your preceding Strike was made with your jaws or a similar unarmed attack you could use to hang on. The GM determines which unarmed attacks apply. Hanging on in this way prevents you from using that unarmed attack.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"cling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SiedJ6hnDLEGeeBj"}}}
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{"_id":"SjJ8BOy5sc8p2H5E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Log Roll","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed.</p>\n<hr />\n<p>You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady. Attempt an Acrobatics check against the adjacent creature's Reflex saving throw DC. On a success, the creature falls. On a critical failure, you fall.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Turpin Rowe Lumberjack Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"log-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SjJ8BOy5sc8p2H5E"}}}
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{"_id":"SjwISllgvlKEcjSv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Two Truths","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your ability to imitate your progenitor is so strong, you can even convince yourself. When you use this action, you alter your thought processes to your progenitor or from your progenitor back to yourself. As long as what you say is true from the point of view of your current identity, you can say it even under effects like <em>@UUID[Compendium.pf2e.spells-srd.aewxsale5xWEPKLk]</em> that force you to speak truly.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection"]},"slug":"two-truths","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SjwISllgvlKEcjSv"}}}
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{"_id":"SlMkuKMny7hWdNxL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Derring-do","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you compound @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] with even more derring-do, it somehow tends to work out.</p>\n<p>When you already have panache, you can roll twice and use the higher result on checks to which the circumstance bonus for having panache applies (@UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and any skill actions listed in your swashbuckler's style).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","swashbuckler"]},"slug":"derring-do","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SlMkuKMny7hWdNxL"}}}
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{"_id":"SlXLsuxBHeUyUPII","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mighty Wings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed. If you spend 1 Focus Point to cast <em>@UUID[Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F]</em>, your fly Speed increases to 90 feet for the duration, unless your Speed is faster, and you gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em> for the duration.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"},{"value":"dragon wings sorcerer bloodline spell"}]},"rules":[],"source":{"value":"Pathfinder #171: Hurricane's Howl"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"mighty-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SlXLsuxBHeUyUPII"}}}
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{"_id":"SmePERlF5BZl6cTo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blessed Medicine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot).</p>\n<hr />\n<p>Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. Reroll the failed check and use the new result.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","fortune","skill"]},"slug":"blessed-medicine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SmePERlF5BZl6cTo"}}}
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{"_id":"SnIx3FhBuuq6AZD0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Reversal","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are flanked by at least two enemies</p>\n<hr />\n<p>You turn your foes' flanking against them with a quick reverse. Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn't count toward your multiple attack penalty.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish","press"]},"slug":"quick-reversal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SnIx3FhBuuq6AZD0"}}}
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{"_id":"SoocjFrWNOpchTVb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soulforger Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament. Changing an essence power requires 1 week of retraining, and you can't retrain it while you have <em>soulforged corruption</em>.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.KMKuJ0onVS72t9Fv] to summon your armaments in combat.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat before gaining two other feats from @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.LWgcWM8B85HHVCtZ]{Soulforger} archetype.</p>\n<hr />\n<h3>ESSENCE POWERS</h3>\n<p>Your soulforged armament has an essence power you choose when you first bind it. It gains the power temporarily when you manifest its essence form. Each power has a corruption flaw that affects you if you have <em>soulforged corruption</em>. Essence powers that only apply to some types of armament indicate which.</p>\n<p><strong>Adaptable Persona</strong> (transmutation) Armor only. When you manifest the essence form, gain your choice of a climb Speed or swim Speed equal to your land Speed. If you're 8th level or higher, you can choose a fly Speed instead. <em>Corruption Flaw</em> You take a -10-foot penalty to all your Speeds.</p>\n<p><strong>Bounding Spirit</strong> Melee weapon only. The weapon gains the thrown 30 feet trait and has the returning rune (even if it already has its maximum number of property runes). <em>Corruption Flaw</em> When you make a Strike with a thrown or ranged weapon and miss, reroll the Strike, targeting your ally nearest to the target. This Strike uses the same multiple attack penalty as the missed Strike and doesn't count toward your multiple attack penalty.</p>\n<p><strong>Deep-Seeded Fear</strong> You gain a +2 status bonus to your Intimidation checks and don't take any penalties for not sharing a language when Demoralizing foes who can perceive your armament's essence form. When you manifest the essence form, you can attempt to Demoralize an enemy who can perceive the manifestation. <em>Corruption Flaw</em> If you attempt to Demoralize an enemy, your Demoralize also targets the ally closest to you.</p>\n<p><strong>Determined Toughness</strong> Any status penalties you take from the following conditions are 1 less than their condition's value: @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]. This doesn't change the actual condition value, or any other effects of the condition (such as stupefied's disruption and its DC). <em>Corruption Flaw</em> Whenever you take a status penalty from the listed conditions, you also take a -1 penalty to the same statistics.</p>\n<p><strong>Harmful Malice</strong> (necromancy, negative) Your Strikes deal an additional 1d4 negative damage. Once while the armament is manifested, you can cast harm as an innate spell, with a level equal to half your level rounded up. <em>Corruption Flaw</em> Reduce any damage you would deal by half your level.</p>\n<p><strong>Heroic Heart</strong> (enchantment, mental) You gain a +1 status bonus to attack rolls, Perception checks, skill checks, and saves. <em>Corruption Flaw</em> You take a -1 penalty to attack rolls.</p>\n<p><strong>Healing Grace</strong> (healing, necromancy, positive) You gain fast healing equal to half your level. You can cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> once as an innate spell with a level equal to half your level rounded up. <em>Corruption Flaw</em> Reduce all healing you would receive or grant with a spell by half your level.</p>\n<p><strong>Magical Resilience</strong> (abjuration) Armor or shield only. You gain a +2 status bonus to saving throws and AC against spells. If you're 5th level or higher, you can cast <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> once as an innate spell. The spell level is equal to 1 lower than half your level rounded up (2nd level if you're 5th or 6th level, and so on). <em>Corruption Flaw</em> You take a -1 penalty to saving throws and AC against spells.</p>\n<p><strong>Planar Bond</strong> (abjuration) Armor or shield only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. You gain resistance equal to your level + 2 to damage of the selected type. <em>Corruption Flaw</em> You gain weakness 1 to all damage.</p>\n<p><strong>Planar Pain</strong> (evocation) Weapon only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. Attacks with the weapon deal this type of damage instead of their physical damage with a +2 status bonus to the damage. <em>Corruption Flaw</em> When you deal damage with a weapon or unarmed attack, you take 2 damage of the last type you chose for planar pain, even if the damage type normally wouldn't harm you, such as good damage if you aren't evil.</p>\n<p><strong>Pull of Stasis</strong> (transmutation) Weapon only. Any time you hit with the soulforged weapon, the target takes a -10-foot penalty to its Speeds for 1 round. On a critical hit, the creature is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round instead. <em>Corruption Flaw</em> You take a -10-foot penalty to all your Speeds.</p>\n<p><strong>Reflecting Spirit</strong> Armor or shield only. You gain a +2 status bonus to AC against physical ranged attacks. If an enemy's physical ranged attack misses you, you can use your reaction to immediately attempt a ranged Strike against the attacker using the projectile that missed. <em>Corruption Flaw</em> You have weakness 5 to physical ranged attacks.</p>\n<p><strong>Resolute Defiance</strong> Shield only. The shield gains a +2 status bonus to its Hardness and gains temporary Hit Points equal to your level + 2 that last until the essence effect ends. If you don't have the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction, you gain it while your shield is manifested. <em>Corruption Flaw</em> When you take damage while Raising a Shield or use Shield Block, attempt a @Check[type:flat|dc:5]. If you fail, the shield is Dismissed if it's your soulforged armament or Dropped if it's a different shield.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Wisdom 14 or ability to cast divine spells"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"soulforger-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SoocjFrWNOpchTVb"}}}
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{"_id":"Sq9muixjFptJO8Ae","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch's Hut","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size.</p>\n<p>The hut uses your AC, saving throw modifiers, and Perception modifier and has 150 HP and Hardness 10. It has the construct armor ability, meaning once it's reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its AC is reduced by 4 until it is repaired.</p>\n<p>The hut can't attack or attempt skill checks. You can give the hut a command as a single action, which has the auditory and concentrate traits; after 1 round of reconfiguring itself, the hut then follows that command until you give it a different command.</p>\n<ul>\n<li><strong>Guard</strong> The hut watches for trespassers within 120 feet using your Perception modifier and screams if it spots any.</li>\n<li><strong>Lock</strong> Each entrance to the hut is sealed with a <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em> spell.</li>\n<li><strong>Move</strong> The hut gains a Speed of 60 feet, growing giant bird or bone legs, if necessary, and follows an extremely basic movement command you give it, such as \"follow me\" or \"move that direction.\" While perfectly suitable for overland travel, the hut's broad movements and 1-round delay on response time are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count.</li>\n<li><strong>Hide</strong> The hut appears to be a normal, mundane object of its type. This is a 10th-level illusion effect.</li>\n</ul>\n<p>You can have only one hut at a time. If you animate a new hut, your previous hut immediately reverts to its original, mundane form. If you die, the hut continues following the last order you gave it indefinitely.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"witchs-hut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Sq9muixjFptJO8Ae"}}}
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{"_id":"Sr6CcCXceV8ALAmB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level barbarian feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Barbarian Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:barbarian"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"barbarian\"}}"},"flag":"basicFury","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicFury}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Sr6CcCXceV8ALAmB"}}}
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{"_id":"Sr75bQtqmCM6dyAM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Breath Of The Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use a powerful breath weapon, much like the dragon you emulate. You gain the <em>@UUID[Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE]</em> sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"breath-of-the-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Sr75bQtqmCM6dyAM"}}}
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{"_id":"SrSYEHqOLXWuj65e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inventive Offensive","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>You can jury-rig your weapons to perform in unexpected ways. When you use this ability, add one of the following weapon traits to a melee weapon you wield: deadly d6, disarm, nonlethal, shove, trip, versatile B, versatile P, or versatile S. You cannot add a trait that the weapon already has. The weapon retains this trait until you a successfully hit and deal damage with the weapon. The weapon retains this trait only while you wield it, and you can have only one weapon modified in this way at any time.</p>\n<p>If you have expert proficiency in Crafting, you can use this feat as a 2-action activity. If you have legendary proficiency in Crafting, you can apply two weapon traits from the list when using this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"inventive-offensive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SrSYEHqOLXWuj65e"}}}
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{"_id":"StsFnks3lQU9YYpB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clone-Risen","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were formed from a clone ritual or alchemical experiment. Created as a vessel for another creature, you can suppress your sentience momentarily, making your mind harder to alter. You gain the @UUID[Compendium.pf2e.actionspf2e.fL7FhTBcKxMzLBAs] reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.fL7FhTBcKxMzLBAs"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["lineage","reflection"]},"slug":"clone-risen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.StsFnks3lQU9YYpB"}}}
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{"_id":"Stydu9VtrhQZFZxt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fake Out","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. Make an attack roll to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] the triggering attack. If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger","visual"]},"slug":"fake-out","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Stydu9VtrhQZFZxt"}}}
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{"_id":"Su4nbNnR0mjgusTT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Hands","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.</p>\n<p>When you succeed at a Medicine check to @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], your action gains the divine trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Healing Hands"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"magic-hands","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Su4nbNnR0mjgusTT"}}}
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{"_id":"SuEmijj909yxmYOO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rat Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em> spell, except that you must assume the battle form of a Tiny rat.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","ratfolk","transmutation"]},"slug":"rat-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SuEmijj909yxmYOO"}}}
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{"_id":"SwzPqEsLzZpNufvm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summoner Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an eidolon as well as the @UUID[Compendium.pf2e.actionspf2e.n5vwBnLSlIXL9ptp] activity. Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.</p>\n<p>Your eidolon is trained in unarmed attacks and unarmored defense, and shares your proficiency rank for Perception, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice. Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type.</p>\n<p>At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.b5VoSJNzoNuqbtvD]{Summoner} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"summoner-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SwzPqEsLzZpNufvm"}}}
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{"_id":"SxRmlDYhYEkq10Ak","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Serpentcoil Slam","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes. Make a melee Strike against a flying creature up to one size larger than you; if you hit, you use your neck or coils to smash the creature into the ground. In addition to the normal effects of your Strike, the creature moves to the nearest unoccupied ground space adjacent to you and can't Fly, levitate, or otherwise leave the ground for 1 round. On a critical hit, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"serpentcoil-slam","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SxRmlDYhYEkq10Ak"}}}
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{"_id":"SyxXnSk2R0AM9HSn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flicker","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You use your movements and disguises to make yourself a flickering blur. You gain concealment until your next turn. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to Hide.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Lion Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flicker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SyxXnSk2R0AM9HSn"}}}
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{"_id":"SzWeWBuzg3e0k98A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Primal Focus"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SzWeWBuzg3e0k98A"}}}
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{"_id":"SzZFmcfLoHMAS0gt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cloud Gazer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] that you don't need to succeed at a flat check to target creatures benefiting from such concealment.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"cloud-gazer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SzZFmcfLoHMAS0gt"}}}
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{"_id":"SzkpazSZ0pi1WZsH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Squirm Free","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature grabs, immobilizes, or restrains you.</p>\n<hr />\n<p>You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug. You attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9].</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"squirm-free","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.SzkpazSZ0pi1WZsH"}}}
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{"_id":"T3XFrLIBzir9IqD5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Extend Armament Alignment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The alignment you impose on a weapon lasts much longer. The duration of @UUID[Compendium.pf2e.feats-srd.xtXWw3cUnVB25XSV] increases to 1 minute.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Align Armament"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"extend-armament-alignment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T3XFrLIBzir9IqD5"}}}
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{"_id":"T3cwVrRT0VMZIwpT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One With Earth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to harness your connection to the earth to travel through it. You gain a burrow Speed of 15 feet.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"burrow","value":15}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"one-with-earth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T3cwVrRT0VMZIwpT"}}}
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{"_id":"T4OSMMEvbymMzlIJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rejuvenation Token","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you. As long as this object is intact, even if your body is destroyed, you can be restored to the exact state you were in the last time you made daily preparations with this object in your possession. The soulbound object can be used as a special focus for <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>, <em>@UUID[Compendium.pf2e.spells-srd.kqhPt9344UkcGVYO]</em>, or similar magic. This warps the spell to bring you back in your skeletal undead state rather than bringing you back to life. Pharasma can't prevent you from returning when the spell is modified in this way.</p>\n<p>When you return, you permanently lose a memory that was precious to you, in addition to any other side effects of the spell that brought you back. Your soulbound object becomes inert until you spend 1 week of downtime to anchor yourself to it again, further fragmenting your mind.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["necromancy","skeleton"]},"slug":"rejuvenation-token","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T4OSMMEvbymMzlIJ"}}}
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{"_id":"T4Xm8vYtnGMOM0Cw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Echoing Channel","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>When you pull forth positive or negative energy, you also create a smaller pocket of that energy.</p>\n<p>If the next action you use is to cast a 2-action <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action <em>harm</em> or <em>heal</em> you cast and doesn't cost another spell slot.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"echoing-channel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T4Xm8vYtnGMOM0Cw"}}}
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{"_id":"T4ulOYkFh8gq2kY9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tide-hardened","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against cold and water effects. If you roll a success on a save against a cold or water effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"predicate":[{"or":["cold","water"]}],"selector":"saving-throw","text":"When you roll a success on a save against a cold or water effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["cold","water"]}],"selector":"saving-throw","type":"save"},{"key":"FlatModifier","predicate":[{"or":["cold","water"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"tide-hardened","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T4ulOYkFh8gq2kY9"}}}
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{"_id":"T5xFirAE8VLL5Lbu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smite Good","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your blade ally shares your lust for the blood of good creatures.</p>\n<p>Select one enemy you can see. Until the start of your next turn, your Strikes against that foe using the weapon your blade ally inhabits deal an extra 4 evil damage, increasing to 6 if you have master proficiency with this weapon.</p>\n<p>If the chosen enemy attacks you before the start of your next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to attack you each turn, the duration continues to extend.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.2MIn8qyPTmz4ZyO1]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"divine ally (blade)"},{"value":"tenets of evil"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"smite-good","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T5xFirAE8VLL5Lbu"}}}
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{"_id":"T6Twdesb5niBhHuZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Jumping Jenny Display","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the @UUID[Compendium.pf2e.actionspf2e.wt6jdjjje16Nx34f] fireworks display.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Firework Technician Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"jumping-jenny-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T6Twdesb5niBhHuZ"}}}
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{"_id":"T8cBEhuHWkh3MqgO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense For Trouble","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can tell when something's off. You can trigger @UUID[Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP] after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results.</p>\n<p>This still counts against Cat's Luck's frequency, as normal.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Cat's Luck"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"sense-for-trouble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.T8cBEhuHWkh3MqgO"}}}
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{"_id":"TC6zELq2BOqVfgMh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Synergy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level summoner feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Summoner Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:summoner"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"summoner\"}}"},"flag":"basicSynergy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicSynergy}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TC6zELq2BOqVfgMh"}}}
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{"_id":"TCLDccG80M5GeqGw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Urgent Upwelling","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.</p>\n<hr />\n<p>Defeat lets you to tap into your wellspring. Attempt the flat check for wellspring magic. If you critically succeed, you can choose to forgo gaining a temporary spell slot to instead have the triggering enemy undergo a wellspring surge. This surge functions just as it would for you, the only difference being that it emits from the enemy.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":6},"prerequisites":{"value":[{"value":"Wellspring Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"urgent-upwelling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TCLDccG80M5GeqGw"}}}
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{"_id":"TDaf3DbWymxPmHrO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"What Could Have Been","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline-for instance, instead of summoning a generic or random troll with <em>@UUID[Compendium.pf2e.spells-srd.e9UJoVYUd5kJWUpi]</em>, you summon a troll version of yourself from a timeline where you're a troll. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that summons a creature, that creature is another version of you. This creature remains the type of creature you summoned and has largely the same abilities (plus the following adjustments), but it clearly resembles you, likely sharing some distinguishing features, such as mannerisms, speech patterns, tattoos, or clothing. The summoned creature gains a +1 status bonus to any skill check in which you're trained, a +2 status bonus if you're an expert, a +3 status bonus if you're a master, or a +4 status bonus if you're legendary. The creature also takes a -2 penalty to all skills in which you're untrained.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"what-could-have-been","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TDaf3DbWymxPmHrO"}}}
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{"_id":"TEH73yqZBqByO624","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Positioning Assault","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a two-handed melee weapon and your target is within your reach</p>\n<hr />\n<p>With punishing blows, you force your opponent into position. Make a Strike with the required weapon. If you hit, you move the target 5 feet into a space in your reach. This follows the forced movement rules.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"positioning-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TEH73yqZBqByO624"}}}
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{"_id":"TGDy2R6Dq8hwZir4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Redirect Attention","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you. Whenever you would be directly targeted with a scrying effect, the effect must attempt a counteract check against the higher of your spell DC or class DC. If the check fails, the effect targets your progenitor instead of you.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection"]},"slug":"redirect-attention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TGDy2R6Dq8hwZir4"}}}
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{"_id":"TGFbFyv0AUi5gAGO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monk Moves","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a +10-foot status bonus to your Speed when you're not wearing armor.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Monk Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"FlatModifier","selector":"land-speed","type":"status","value":10}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"monk-moves","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TGFbFyv0AUi5gAGO"}}}
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{"_id":"TGlb3gmSKkJBZt5q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Striking Retribution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an appropriately intense hatred for alghollthus.</p>\n<p>You gain a +2 circumstance bonus to damage with weapons and unarmed attacks against creatures from the alghollthu family and those that serve alghollthus (the GM determines which creatures serve an alghollthu).</p>\n<p>In addition, if an alghollthu successfully affects you or one of your allies within 60 feet with an enchantment, your circumstance bonus to damage against that alghollthu increases to +4 for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.EzgW32MCOGov9h5C]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Striking Retribution (vs. alghollthu and their servants)","predicate":[{"or":["target:tag:alghollthu","target:tag:alghollthu-servant"]}],"selector":"strike-damage","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"striking-retribution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TGlb3gmSKkJBZt5q"}}}
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{"_id":"TIwk07T0OxSbcOpJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura of Courage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-courage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TIwk07T0OxSbcOpJ"}}}
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{"_id":"TLCeFMDRXFB46sa8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deadly Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have honed your body to attack with lethal focus. Your unarmed attacks gain the deadly d10 trait, or you increase their deadly trait to d10 if the unarmed attack is already deadly with a smaller die size.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"deadly-d10"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"deadly-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TLCeFMDRXFB46sa8"}}}
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{"_id":"TLuFqQwvnlJNeEsv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crystal Luminescence","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your horn glows with bioluminescent color, casting bright light in a @Template[type:emanation|distance:20] (and dim light for the next 20 feet). This light can be any color. The most common colors are blue and purple, except for trogloshi, who normally shed white light. The light shuts off when you take this action again or fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>\n<p>If a spell or ability would activate your glowing horn while Crystal Luminescence is active, it instead increases the radius of the bright light and dim light by 10 feet each until the start of your next turn. This isn't cumulative, so using another such ability doesn't increase the radius again.</p>\n<p><strong>Special</strong> If you have the trogloshi heritage, you can select this feat a second time (in addition to gaining it automatically from your heritage). If you do, you increase the area to a @Template[type:emanation|distance:40] (and dim light for the next 40 feet). In addition, you can use Crystal Luminescence as a free action the first time you use it on each of your turns.</p>"},"level":{"value":1},"maxTakable":2,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","kashrishi","light"]},"slug":"crystal-luminescence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TLuFqQwvnlJNeEsv"}}}
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{"_id":"TNRB8IY6Wtk9BoMp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> A Strike would damage you.</p>\n<p><strong>Requirements</strong> You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.</p>\n<hr />\n<p>You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering Strike.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":14},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"master in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"terrain-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TNRB8IY6Wtk9BoMp"}}}
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{"_id":"TNV1cs1VFqdj4D2M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Masterful Obfuscation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the Recall Knowledge action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill-such as by pretending to know something that you don't, planting false information, or the like-using the Lie action of the Deception skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, \"I know you may have heard to use silver weapons against vampires, but that's a misconception based on conflating them with werewolves. According to all credible scholars, cold iron will do the trick.\" Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"},{"value":"master in a skill with the Recall Knowledge action"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"masterful-obfuscation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TNV1cs1VFqdj4D2M"}}}
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{"_id":"TNpoEG0cUEAuSju7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sun Blade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> The following class feat is available to Knights of Lastwall.</p>\n<hr />\n<p>You can unleash burning sunlight from your sword or spear.</p>\n<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.pMTltbI3S3UIuFaR]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"sun-blade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TNpoEG0cUEAuSju7"}}}
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{"_id":"TORYSZMLMAGgsSEW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Companion's Cry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can urge your companion to do its utmost. You can spend 2 actions to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"an animal companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"companions-cry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TORYSZMLMAGgsSEW"}}}
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{"_id":"TOyqtUUnOkOLl1Pm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eclectic Skill","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your broad experiences translate to a range of skills.</p>\n<p>Your proficiency bonus to untrained skill checks is equal to your level.</p>\n<p>You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"polymath muse"},{"value":"master in Occultism"}]},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":"@actor.level"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"eclectic-skill","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TOyqtUUnOkOLl1Pm"}}}
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{"_id":"TPX0fm9wxndpIqpk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Morrigna's Spider Affinity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Much like morrignas, you feel an affinity for spiders. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix]</em>, <em>@UUID[Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.5KobTMrZeZxuXMgl]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"morrignas-spider-affinity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TPX0fm9wxndpIqpk"}}}
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{"_id":"TQCpXi1hwYX6VIhp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Speedy Rituals","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can perform rituals in only a fraction of the usual time. If a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Efficient Rituals"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"speedy-rituals","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TQCpXi1hwYX6VIhp"}}}
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{"_id":"TRC4DgVq07cZO65B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thorned Seedpod","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing [[/r 1d4[persistent,piercing]]] damage.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Seedpod"}]},"rules":[{"category":"persistent","critical":true,"damageType":"piercing","diceNumber":1,"dieSize":"d4","key":"DamageDice","selector":"seedpod-damage"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"thorned-seedpod","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TRC4DgVq07cZO65B"}}}
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{"_id":"TUIQBw9miDowhezw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Exorcist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling. Your spirit dwelling functions as a lure for lost spirits weakened by their time on the Material Plane. Each day during your daily preparations, your spirit dwelling attracts a spirit wisp who comes to dwell inside. If your spirit dwelling contains no wisps, you can spend 10 minutes in a minor ritual to cast your spirit dwelling around an area and attract another wisp. You can also capture stronger spirit remnants from vanquished undead spirits. As long as your spirit dwelling contains any spirits, it glows faintly, casting dim light in a 10-foot radius.</p>\n<p>As an exorcist, you do more than just collect spirits: you also help rid them of their burdens and lingering resentments, aiding their transition from the Material Plane. Every day, before your daily preparations, any spirit wisps and remnants remaining within your spirit dwelling from the previous day are purified and can join the River of Souls in their final journey to Pharasma's Boneyard.</p>\n<p>You can also learn abilities that let you purify a spirit in your spirit dwelling immediately in a cathartic surge, granting you a helpful effect as they depart for the afterlife. Any actions you gain from the exorcist archetype gain either the divine or occult trait, depending on whether you used Occultism or Religion to qualify for Exorcist Dedication. @UUID[Compendium.pf2e.actionspf2e.SPtzUNatWJvTK61y] is the simplest of the purifications.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.WvleaXPfigawBvtN]{Exorcist} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Occultism or Religion"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.SPtzUNatWJvTK61y"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.LWrR6UiGm3eCAALJ"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"exorcist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TUIQBw9miDowhezw"}}}
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{"_id":"TVFfTP9fHRidwBlW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cloud Jump","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). When you High Jump, use the calculation for a Long Jump but don't triple the distance. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"cloud-jump","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TVFfTP9fHRidwBlW"}}}
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{"_id":"TW0fUdqqB69rIbRx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lead the Way","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You move forward, creating an opening for others to follow. Choose one adjacent ally who has a reaction available. You Stride, and that ally can use their reaction to immediately Stride. The ally must end their Stride adjacent to you. If the ally Strides in this way, they don't trigger reactions that are normally triggered by movement. You, however, still trigger those reactions normally.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lead-the-way","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TW0fUdqqB69rIbRx"}}}
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{"_id":"TW5TY7kSf50uaX71","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slither","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are an expert at moving through extremely tight spaces. You gain the @UUID[Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP] skill feat, even if you're not trained in Acrobatics. When you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:squeeze"],"selector":"acrobatics"},{"key":"Note","predicate":["action:squeeze"],"selector":"acrobatics","text":"PF2E.SpecificRule.Goblin.ExtraSquishy.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"slither","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TW5TY7kSf50uaX71"}}}
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{"_id":"TXXrkkFfNSWgHrn5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chronocognizance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. You're automatically aware if any creature that you observe is under the effects of the @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] or @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] conditions. You have a general idea when you're in the vicinity of time-manipulating phenomena, though this grants you no particular insight into the specific effects of the anomaly. Particularly subtle temporal anomalies might still escape your notice, requiring a Perception check, as determined by the GM. If you're legendary in Arcana, Nature, or Occultism, or Religion, whenever a creature that you can observe gains the benefits of <em>@UUID[Compendium.pf2e.spells-srd.1dsahW4g1ggXtypx]</em> or similar effects, you can observe what happens during the stopped time, though you still can't act yourself for the duration.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Time Mage Dedication"},{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"chronocognizance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TXXrkkFfNSWgHrn5"}}}
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{"_id":"TYP0Ee4o3p9LDodd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Kata","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one monk feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another monk feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Kata"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-kata","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TYP0Ee4o3p9LDodd"}}}
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{"_id":"TYe3dsNlks91YAks","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosive Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You have continued training in volatile weapons and gained a deeper understanding. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for simple and martial bombs and firearms.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Explosive Savant"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"explosive-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TYe3dsNlks91YAks"}}}
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{"_id":"TYoE0GDF0URwQqZI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mistsoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to vaporous forms of water, such as fog and mist. You gain the @UUID[Compendium.pf2e.actionspf2e.I9k9qe4gOT8UVK4e] reaction.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.I9k9qe4gOT8UVK4e"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","undine"]},"slug":"mistsoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TYoE0GDF0URwQqZI"}}}
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{"_id":"TZASOwBqVveGjw77","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Analyze Idiolect","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You break down a specific individual's idiolect, memorizing their speech mannerisms and habits.</p>\n<p>If you interact with someone for at least 10 minutes, when you later attempt to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] that individual, you gain a +4 circumstance bonus to your Deception checks and DCs. Due to the intense character study required, you can't remember more than one idiolect at a time.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Linguist Dedication"},{"value":"expert in Deception"},{"value":"expert in Society"}]},"rules":[{"key":"FlatModifier","predicate":["analyze-idiolect"],"selector":"deception","type":"circumstance","value":4},{"domain":"all","key":"RollOption","option":"analyze-idiolect","toggleable":true}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"analyze-idiolect","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TZASOwBqVveGjw77"}}}
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{"_id":"Ta61ObC8Lk7BxTFO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Survivalist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Survival"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-survivalist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ta61ObC8Lk7BxTFO"}}}
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{"_id":"TaoV7ArAuZjxpeQB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the initial order spell from your order. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one with nature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Druid Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"order-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TaoV7ArAuZjxpeQB"}}}
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{"_id":"TcUpt0KaDnoYheX8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tough Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait. You can never wear other armor or remove your hide. You can etch armor runes onto your hide.</p>\n<p>If you're a lethoci kashrishi who takes this feat, your modifications also make you more buoyant, allowing you to Swim across the surface of even turbulent bodies of water without needing to make an Athletics check.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"lethoci heritage or xyloshi heritage"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.7cy9gLlKX2vNja0a"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"tough-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TcUpt0KaDnoYheX8"}}}
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{"_id":"TdA3oVj79KxOm2Kd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wind-Tossed Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.</p>\n<p>If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and any cover they have from you.</p>\n<p>The spell gains the air trait.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["air","archetype","concentrate","metamagic"]},"slug":"wind-tossed-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TdA3oVj79KxOm2Kd"}}}
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{"_id":"TdwC9rTGgtF4CQ25","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flamboyant Leap","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are capable of using a finisher.</p>\n<hr />\n<p>You stylishly leap and deliver a powerful finisher.</p>\n<p>Make a @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h], or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] and attempt one single-action finisher at any point during your jump; the finisher can't be one that includes other movement, such as Mobile Finisher.</p>\n<p>Immediately after the finisher, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.</p>\n<p>When attempting a High Jump or Long Jump during a Flamboyant Leap, determine the DC using the Long Jump DCs, and increase the maximum distance to double your Speed, rather than just your Speed.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"master in Athletics"},{"value":"Flamboyant Athlete"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"flamboyant-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TdwC9rTGgtF4CQ25"}}}
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{"_id":"TfDvkTNaC1DmsB2C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elysium's Cadence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. You gain a +1 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], or a +2 circumstance bonus if the target is chaotic good. You gain the @UUID[Compendium.pf2e.actionspf2e.vFaNE7s7vFs9BxJW] reaction.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"You've partied extensively with an azata or entered a romantic relationship with an azata"}]},"rules":[{"key":"FlatModifier","predicate":["action:make-an-impression"],"selector":"diplomacy","type":"circumstance","value":1},{"key":"AdjustModifier","predicate":["action:make-an-impression","target:trait:chaotic","target:trait:good"],"selector":"diplomacy","type":"circumstance","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.vFaNE7s7vFs9BxJW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath"]},"slug":"elysiums-cadence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TfDvkTNaC1DmsB2C"}}}
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{"_id":"Tg3Iyq55xW9PTSW9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Arcana","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one wizard feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another wizard feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Arcana"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-arcana","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tg3Iyq55xW9PTSW9"}}}
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{"_id":"TgYs2m9scSyEJwdr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vibration Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW] as an imprecise sense with a range of 30 feet. If aquatic, it gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.VdSMQ6yRZ3YXNXHL] as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"vibration-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TgYs2m9scSyEJwdr"}}}
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{"_id":"Thhcli0PR7HBBcPX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aboleth Transmutation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have tapped into the ancient magic used by alghollthu masters (also known as aboleths) to mold the flesh of your ancestors. You can use this magic to transfigure other beings. You gain 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.RvBlSIJmxiqfCpR9]</em> and 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO]</em> as arcane innate spells. You can cast each of these arcane innate spells once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"aboleth-transmutation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Thhcli0PR7HBBcPX"}}}
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{"_id":"ThoOsKjn5xCuZUqM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Contacts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know where to go, who to talk to, and how to make new connections, fast. Upon entering a new settlement, spending 1 day of downtime allows you to build enough connections to make use of the @UUID[Compendium.pf2e.feats-srd.iCv8KTZ5PcF4GqeV] or @UUID[Compendium.pf2e.feats-srd.LDUWw2TeEEH0KA6M] feats. If you're legendary in Society, you can form the required connections within 1 hour of entering a new settlement.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Society"},{"value":"Connections or Criminal Connections"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-contacts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ThoOsKjn5xCuZUqM"}}}
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{"_id":"ThqMksZRxNB18ivs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Targeting System","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> once per day as a 1st-level arcane innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"advanced-targeting-system","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ThqMksZRxNB18ivs"}}}
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{"_id":"TiNlehXIDEnIl95M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sap Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You draw the life force out of your enemies to heal your own wounds. When you cast a <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell and damage at least one living creature, you regain Hit Points equal to the spell level of your <em>harm</em> spell. If you aren't a living creature, you gain no benefit from this feat.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","healing"]},"slug":"sap-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TiNlehXIDEnIl95M"}}}
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{"_id":"Tj79ePSD212EZjRM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vitality-Manipulating Stance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals [[/r 1d4[negative]]] damage, has a range of 30 feet, and has the unarmed and versatile positive traits.</p>\n<p>Additionally, when you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a Fortitude save against your class DC with the following results. You must choose to do this before the target rolls its save.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.h45sUZFs5jhuQdCE]</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Stunning fist"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["monk","stance"]},"slug":"vitality-manipulating-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tj79ePSD212EZjRM"}}}
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{"_id":"TjNkvawfWCqb1alg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Night's Glow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The stars and moon lend you their light. You gain your choice of the <em>@UUID[Compendium.pf2e.spells-srd.SuBtUJiU6DbSJYIw]</em> or <em>@UUID[Compendium.pf2e.spells-srd.Yrek2Yd4k3DPC2zV]</em> domain spell. Like your Oatia skysage spells, you cast this focus spell as an occult spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus to reflect upon or gaze at the stars.</p>\n<p><strong>Special</strong> You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.</p>"},"level":{"value":6},"maxTakable":2,"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","evocation","occult"]},"slug":"nights-glow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TjNkvawfWCqb1alg"}}}
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{"_id":"TkCy7jZUjhD8IypE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Disassembler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can apply the same techniques you use to reverse engineer objects to disable them. You can use Crafting instead of Thievery to @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6] or @UUID[Compendium.pf2e.actionspf2e.2EE4aF4SZpYf0R6H].</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"Scrounger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"expert-disassembler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TkCy7jZUjhD8IypE"}}}
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{"_id":"Tl8yckXeTCHnwrlM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soaring Flight","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> Once per day.</p>\n<hr />\n<p>To be a tengu is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, you gain a @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p] Speed equal to your land Speed or 20 feet, whichever is greater.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ytG5XJmkOnDOTjNN]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"skyborn tengu heritage"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["morph","primal","tengu","transmutation"]},"slug":"soaring-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tl8yckXeTCHnwrlM"}}}
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{"_id":"TlMSleKR8Bh0EuSW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Climbing Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":10}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"climbing-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TlMSleKR8Bh0EuSW"}}}
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{"_id":"Tln47zk8F8nswrEI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Feast","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to a @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] or @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] creature, or a deceased creature that died in the past hour.</p>\n<hr />\n<p>You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour. If the creature is alive, you deal damage equal to your jaws damage. Whether it's alive or not, you gain a number of temporary Hit Points equal to half your level that last for 1 minute.</p>\n<p>You can instead choose to gain temporary Hit Points equal to double your level, but if you do, you must succeed at a @Check[type:flat|dc:6] or your body deteriorates.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"feast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tln47zk8F8nswrEI"}}}
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{"_id":"Tlqqim5TmijoPRRT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soul Arsenal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually.</p>\n<p>When you Manifest Soulforged Armament, you can summon any number of your armaments (you must meet the Requirements for each), and when you Dismiss the effect, you can choose to Dismiss some and not others. You can choose to manifest the essence form of any number of your armaments when you take the action. Each armament can manifest its essence form only once per day.</p>\n<p>When you gain soulforged corruption, choose one armament's corruption flaw to affect you for stage 1. At stage 2, you take the flaws of all your soulforged armaments. While you have the curse, each armament gets a separate flat check to manifest its essence form, and failing prevents you from manifesting only that armament's essence form.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat a second time at 12th level or higher, choosing the final item type.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Soulforger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"soul-arsenal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tlqqim5TmijoPRRT"}}}
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{"_id":"TltRTR1e5KGly64k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Martial Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level magus feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magus Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:magus"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"magus\"}}"},"flag":"basicMartialMagic","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicMartialMagic}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-martial-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TltRTR1e5KGly64k"}}}
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{"_id":"TmaxLWraJrvSQOkY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mariner's Fire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em> cantrip as a primal innate spell at will, heightened to a spell level equal to half your level rounded up. You can cast this cantrip underwater.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"mariners-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TmaxLWraJrvSQOkY"}}}
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{"_id":"ToZw6ZjB0JhWwMeR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deflecting Shot","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. The ally gains a +2 circumstance bonus to their AC against the triggering attack. You use this reaction after the result of the attack roll is revealed, so you know whether the +2 will make a sufficient difference.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"deflecting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ToZw6ZjB0JhWwMeR"}}}
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{"_id":"TpWS2b9ISHnXVfZg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Timeless Nature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["disease","primal"]}],"selector":"saving-throw","type":"status","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"timeless-nature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TpWS2b9ISHnXVfZg"}}}
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{"_id":"Tpcq3Lk7qEOZ3LDP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scout's Warning","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are about to roll a Perception or Survival check for initiative</p>\n<hr />\n<p>You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.RxDDXK52lwyHXl7v]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger","rogue"]},"slug":"scouts-warning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tpcq3Lk7qEOZ3LDP"}}}
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{"_id":"TqODgJL1VS3eokhX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift Elusion","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A foe ends its movement adjacent to you.</p>\n<hr />\n<p>Attempt an Acrobatics check against the foe's Reflex DC. If you succeed, either Stride to a different space adjacent to the foe or move the foe to a different space adjacent to you.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"swift-elusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TqODgJL1VS3eokhX"}}}
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{"_id":"Tr2SnOE2WqFIIWIK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enlarge Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make your companion enormous. You gain the <em>@UUID[Compendium.pf2e.spells-srd.8rj45fKzCFcB0fxs]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"an animal companion"},{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"enlarge-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tr2SnOE2WqFIIWIK"}}}
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{"_id":"Trj5azJlaOk5jgBi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Weapon","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Trigger</strong> You finish Casting a Spell using one of your divine spell slots on your turn.</p>\n<hr />\n<p>You siphon residual spell energy into a weapon you're wielding. Until the end of your turn, the weapon deals an additional 1d4 force damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.zZ25N1zpXA8GNhFL]</p>\n<p>You can instead deal an additional 1d6 damage of an alignment type that matches one of your deity's alignment components. As usual for aligned damage, this can damage only creatures of the opposite alignment.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.OkcblqWj4aHVAkrp]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.AclYG5JuBFrjCY3I]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.dvOfGUuvG8ihcN8d]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.GlpZyxAGhy5QNqkm]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"divine-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Trj5azJlaOk5jgBi"}}}
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{"_id":"TsgW87kYudNr6Bfp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wish Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.</p>\n<p>Once per day when you use @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] during your daily preparations, you can spend a batch of infused reagents to create a wish vial containing a single common arcane spell of your choice of 8th level or lower.</p>\n<p>The spell must have a casting time of no more than 3 actions, no Cost, and must be able to target you. Only you can Activate the wish vial, which takes the same number of @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions as the spell's casting time and grants you the effects of the spell.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{},"value":["alchemist"]},"slug":"wish-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TsgW87kYudNr6Bfp"}}}
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{"_id":"TszXKspPffCzCD0X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disciple of Shade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the <em>@UUID[Compendium.pf2e.spells-srd.YQWq1DZuLRk32M3h]</em> domain spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Shadowcaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disciple-of-shade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TszXKspPffCzCD0X"}}}
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{"_id":"TtAvM02UvfNaXeXd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blasting Beams","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a free hand.</p>\n<hr />\n<p>A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals [[/r (floor(@actor.level/2)d6)]]{1d6 damage for every 2 levels} you have to the target, or double damage on a critical success.</p>\n<hr />\n<p><strong>Awakening</strong> Your beams blast through targets. Instead of making an attack roll to damage a single creature within 30 feet, you can use Blasting Beams as a 2-action activity to damage all creatures in a @Template[type:line|distance:60], with a @Check[type:reflex|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save.</p>\n<hr />\n<p><strong>Awakening</strong> You can choose to launch smaller, quicker beams from your eyes instead. These deal [[/r (floor(@actor.level/2)d4)]]{d4s} instead of d6s, but the attack has the agile trait, and you don't need a hand free to make it, though your eyes must be uncovered.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:dragon-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.R41sy7weOd0JhOiW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["attack","deviant","evocation","magical"]},"slug":"blasting-beams","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TtAvM02UvfNaXeXd"}}}
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{"_id":"TtSLIMiNw1hqMui5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skeletal Transformation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You rearrange your bones into a bestial shape. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> as a divine innate spell. When you cast it, you choose the spell's level: 3rd, 4th, or 5th. Your battle form looks like a skeletal version of the animal. In this form, you retain the benefits of any skeleton feats that do not require the use of hands or the ability to communicate.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"skeletal-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TtSLIMiNw1hqMui5"}}}
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{"_id":"TtlbpGchHOoWc4HN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Collapse","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> An enemy's Strike against you is a critical hit.</p>\n<hr />\n<p>You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage). Any other effects caused by a critical hit still occur. While collapsed, you're @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't act except to Stand, which re-forms you into a skeleton in a standing position.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"collapse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TtlbpGchHOoWc4HN"}}}
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{"_id":"Tu1hOEr6Ko9Df54L","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Athletic Strategist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to calculatedly manipulate joints and body weight. In addition to using @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem} to modify a Strike, you can use it to modify a @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] attempt, substituting your Devise a Stratagem roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions.</p>\n<p>You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[{"ability":"int","key":"FlatModifier","predicate":["class:investigator","devise-a-stratagem",{"or":["action:disarm","action:grapple","action:shove","action:trip"]},{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]},"item:base:sap"]}],"selector":"athletics","type":"ability"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"athletic-strategist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Tu1hOEr6Ko9Df54L"}}}
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{"_id":"TvVqZHp7qvkPakKf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mistaken Identity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You're about to attempt a saving throw against a mental effect.</p>\n<hr />\n<p>You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects. Roll the saving throw twice, and take the higher result. However, subsuming your identity is disturbing, and you're @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","fortune","mental","reflection"]},"slug":"mistaken-identity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TvVqZHp7qvkPakKf"}}}
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{"_id":"TwAps3ewk7KFHKDv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sculpt Shadows","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable weapons, or adventuring gear with no intricate parts, written text, or other complicated components. The item lasts until used for a single activity, until you Sculpt Shadows again, or for 1 minute, whichever comes first. Once the duration expires, the object dissipates, and you regain the lost Hit Point unless the item was Broken or Destroyed. As the object holds a tiny sliver of your shadow, you can't recover the lost Hit Point until after the object dissipates.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["conjuration","fetchling","occult","shadow"]},"slug":"sculpt-shadows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TwAps3ewk7KFHKDv"}}}
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{"_id":"Twhkz2FfzaZezVnG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fortuitous Shift","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to @Check[type:flat|dc:11]{11}, and you are no longer @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] if you succeed.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Unexpected Shift"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"fortuitous-shift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Twhkz2FfzaZezVnG"}}}
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{"_id":"TxKWgxor49xntDlU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magus Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for magus archetype spells is Intelligence, and they are arcane magus spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. You become trained in simple weapons.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.r79jab1XgOdcgvKJ]{Magus} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength or Dexterity 14"},{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"magus-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TxKWgxor49xntDlU"}}}
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{"_id":"TyWFsX9DliAdAVs8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sow Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You fold your spell into a seed. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it.</p>\n<p>Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it.</p>\n<p>You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful @Check[type:perception|dc:resolve(@actor.attributes.spellDC.value)] check against your spell DC.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","druid","metamagic"]},"slug":"sow-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TyWFsX9DliAdAVs8"}}}
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{"_id":"TyjW9VGtlH0Zkm0I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Signifer's Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The magic flowing through your signifer's mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light. While wearing your signifer's mask, you gain darkvision. Additionally, if you are dazzled while wearing your signifer's mask and the target is concealed only because you are dazzled, you reduce the flat check DC to target that creature from 5 to 3.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Hellknight Signifer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"signifers-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TyjW9VGtlH0Zkm0I"}}}
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{"_id":"TzBP8yiZQHNhei1V","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Walk The Plank","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You frighten a foe into moving where you want them, traditionally demanding they walk the plank. Attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] an opponent; this check gains the incapacitation trait.</p>\n<p>On a success, in addition to the normal effects, you can also force the target to Stride up to its Speed. You choose the path the target takes, and it does so as part of your Walk the Plank action. You can't force the target to move into a harmful space (one where it will take damage, fall, provoke reactions, or similar) unless the result of your check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] was a critical success.</p>\n<p>The target then becomes temporarily immune to Walk the Plank for 24 hours.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pirate Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"walk-the-plank","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.TzBP8yiZQHNhei1V"}}}
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{"_id":"U09VfgU7alL0acWv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Water Nagaji","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect. You gain the @UUID[Compendium.pf2e.feats-srd.aJUXbe9HJVvv0Mxa] general feat as a bonus feat and a swim Speed of 10 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.aJUXbe9HJVvv0Mxa"},{"key":"BaseSpeed","selector":"swim","value":10}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"water-nagaji","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U09VfgU7alL0acWv"}}}
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{"_id":"U0XX0Mm2MbZcuNK2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shared Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive. The first time you use Overdrive Ally during a given Overdrive, the effect lasts for the remainder of the duration of your Overdrive, instead of just until the end of the target's next turn. Any further uses of Overdrive Ally during the same Overdrive have their normal duration, per Overdrive Ally.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Overdrive Ally"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"shared-overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U0XX0Mm2MbZcuNK2"}}}
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{"_id":"U12Sh43QuY85Prdm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Parthenogenic Hatchling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother.</p>\n<p>You gain a +1 circumstance bonus to saving throws against diseases. Each of your successful saving throws against a disease reduces its stage by 2, or by 1 for a virulent disease. Each critical success against an ongoing disease reduces its stage by 3, or by 2 for a virulent disease.</p>\n<p>You take damage only every 2 hours from thirst and every 2 days from starvation, rather than every hour and every day.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["disease"],"selector":"saving-throw","text":"PF2E.SpecificRule.Lizardfolk.ParthenogenicHatchling.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"parthenogenic-hatchling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U12Sh43QuY85Prdm"}}}
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{"_id":"U1I87PGViGpGaP7D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Attunement Shift","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Requirements</strong> Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait.</p>\n<hr />\n<p>The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast <em>@UUID[Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr]</em>, your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.</p>\n<p>Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":4},"prerequisites":{"value":[{"value":"Geomancer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"attunement-shift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U1I87PGViGpGaP7D"}}}
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{"_id":"U3A0kqJ2HKBYiu7X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bear Hug","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful claw Strike.</p>\n<hr />\n<p>You snatch at your opponent with your claws, pulling them close in a ferocious bear hug. You make another claw Strike against the same target. If this Strike hits, the target is also @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei].</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bear-hug","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U3A0kqJ2HKBYiu7X"}}}
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{"_id":"U4AoJMBhJaFq5O1S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Champion's Sacrifice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can suffer so that others might live. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.USM530HlzZ1RMd99]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"champions-sacrifice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U4AoJMBhJaFq5O1S"}}}
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{"_id":"U52NMdeSNbjSSRHE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Companion (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mature Animal Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"incredible-companion-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U52NMdeSNbjSSRHE"}}}
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{"_id":"U5FcfRvveTKtgebq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Torch Goblin","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You've spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held torch, a bottle of alchemist's fire, or a similar incendiary, dealing yourself [[/r 1d6[persistent,fire]]] damage.</p>\n<p>As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully Grapples, Shoves, or Trips you takes [[/r 1d6[fire]]] damage; if it uses a weapon for that action, the weapon takes the damage instead.</p>\n<p>You must still attempt the flat check to remove the Persistent Fire Damage each round, as normal.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"charhide goblin heritage"}]},"rules":[{"damageType":"fire","key":"FlatModifier","predicate":["item:melee","self:condition:persistent-damage:fire","target:distance:5"],"selector":"strike-damage","value":"@weapon.system.damage.dice"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"torch-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U5FcfRvveTKtgebq"}}}
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{"_id":"U5hjS5qFrtGHWlVG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Corpse Stench","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body exudes an overwhelming scent of decay in a @Template[type:emanation|distance:10], so putrid that it nauseates creates within that range. Any creature that starts its turn in the aura must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to Corpse Stench for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.wX9L6fbqVMLP05hn]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[{"key":"Aura","radius":10,"slug":"corpse-stench","traits":["archetype","aura","olfactory"]}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","aura","olfactory"]},"slug":"corpse-stench","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U5hjS5qFrtGHWlVG"}}}
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{"_id":"U6lS758rtYGR6aw9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Amphibious Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon adapts to life on land and underwater. It gains the amphibious trait, allowing it to breathe in water and air and to avoid the normal -2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"amphibious-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U6lS758rtYGR6aw9"}}}
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{"_id":"U7dntZ2dAklzsqw8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessing of the Sun Gods","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The Old Sun Gods share their power with you. Select the ambition, cities, darkness, dreams, family, fire, freedom, healing, moon, passion, or sun domain. You gain an initial domain spell for that domain. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1.</p>\n<p>Your Bright Lion focus spells are divine spells; you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.</p>\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"level":{"value":4},"maxTakable":null,"prerequisites":{"value":[{"value":"Bright Lion Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"blessing-of-the-sun-gods","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U7dntZ2dAklzsqw8"}}}
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{"_id":"U9SrWgLJ8JoAKIy0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rockslide Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enhance your spell with elemental earth, causing chunks of stone to litter the ground.</p>\n<p>If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous.</p>\n<p>The spell gains the earth trait.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","earth","metamagic"]},"slug":"rockslide-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U9SrWgLJ8JoAKIy0"}}}
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{"_id":"U9nJy5suyYDE0b20","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flourish And Ruin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.x5rGOmhDRDVQPrnW]</em> and <em>@UUID[Compendium.pf2e.spells-srd.JbAcSLu62TU1OgNF]</em> as 6th-level primal innate spells once per day each. You become an expert in primal spell attack rolls and primal spell DCs.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"flourish-and-ruin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U9nJy5suyYDE0b20"}}}
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{"_id":"U9uRb2TezYlQPNJd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Boost Modulation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once. Choose two additional offensive boosts. You can use an Interact action to change the offensive boost currently affecting your weapon, choosing between the one you chose for the class feature and the two you chose for this modification. If your weapon has the modular trait, you can swap the offensive boost as part of the Interact action you take to use that trait.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"offensive boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"boost-modulation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U9uRb2TezYlQPNJd"}}}
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{"_id":"U9zIjPHPe2PyrtlU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Transmogrification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one evolution feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"flexible-transmogrification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.U9zIjPHPe2PyrtlU"}}}
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{"_id":"UA3iZTAZrugKClKE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shatter Space","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The sheer power of your magic fractures reality. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast.</p>\n<hr />\n<p><strong>Amp</strong> You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes [[/r 1d6[slashing]]] damage for every level of the amped psi cantrip, with a basic Reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","psychic"]},"slug":"shatter-space","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UA3iZTAZrugKClKE"}}}
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{"_id":"UCFGUbmDnzRGmN9I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steal Time","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You reach into another creature's timeline and attempt to alter their flow of time. Select a creature within 30 feet. That creature attempts a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] saving throw against your chronoskimmer DC. The creature takes the effects of <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em> based on the result of its saving throw.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"Chronoskimmer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"steal-time","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UCFGUbmDnzRGmN9I"}}}
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{"_id":"UCen3Tq6BJlNI7rx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uzunjati Recollection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. Recall Knowledge with a skill in which you have master proficiency, then use Uzunjati Storytelling with the same skill. You gain a +1 circumstance bonus to your skill check for Uzunjati Storytelling from the added details.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Uzunjati Storytelling"},{"value":"master in a Recall Knowledge skill"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"uzunjati-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UCen3Tq6BJlNI7rx"}}}
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{"_id":"UEbBOljjXvKsGKFu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disk Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast floating disk, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being encumbered. If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you Sustain the Spell. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast floating disk"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disk-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UEbBOljjXvKsGKFu"}}}
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{"_id":"UEqntGzFrFA7ncUO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aerial Piledriver","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>Heaving both yourself and your opponent into the air, you bring them crashing to the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike deals 1d6 additional damage per weapon damage die, and it has the following additional effects on a success, failure, and critical failure.</p>\n<p><strong>Success</strong> The target lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> You lose your grip on the target, and it is no longer grabbed or restrained by you.</p>\n<p><strong>Critical Failure</strong> You lose both your grip on the target and your balance. You fall prone, and the target is no longer grabbed or restrained by you.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[{"domain":"all","key":"RollOption","option":"aerial-piledriver","toggleable":true},{"diceNumber":"@weapon.system.damage.dice","dieSize":"d6","key":"DamageDice","predicate":["aerial-piledriver","item:category:unarmed","item:melee",{"or":["target:condition:grabbed","target:condition:restrained"]}],"selector":"strike-damage"},{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["aerial-piledriver","item:category:unarmed","item:melee",{"or":["target:condition:grabbed","target:condition:restrained"]}],"selector":"strike-attack-roll","text":"PF2E.SpecificRule.AerialPiledriver.SuccessText","title":"{item|name}"},{"key":"Note","outcome":["failure"],"predicate":["aerial-piledriver","item:category:unarmed","item:melee",{"or":["target:condition:grabbed","target:condition:restrained"]}],"selector":"strike-attack-roll","text":"PF2E.SpecificRule.AerialPiledriver.FailureText","title":"{item|name}"},{"key":"Note","outcome":["criticalFailure"],"predicate":["aerial-piledriver","item:category:unarmed","item:melee",{"or":["target:condition:grabbed","target:condition:restrained"]}],"selector":"strike-attack-roll","text":"PF2E.SpecificRule.AerialPiledriver.CriticalFailureText","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","attack"]},"slug":"aerial-piledriver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UEqntGzFrFA7ncUO"}}}
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{"_id":"UFVw57jWNC4UCfyN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deimatic Display","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Imitating animal threat displays, you make yourself appear larger and more imposing.</p>\n<p>Roll one Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] and compare the result to the Will DC of each animal, fungus, and plant creature in a @Template[type:cone|distance:15]. When you do, Demoralize gains the visual trait, and creatures are affected if they can see you. You don't take a penalty if the creature doesn't understand your language.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"deimatic-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UFVw57jWNC4UCfyN"}}}
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{"_id":"UH8pDxrq1xJq4Sid","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master Spotter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your incredible perception and trusty enhanced visual gear allow you to see things others miss. Your proficiency rank in Perception increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Overwatch Dedication"},{"value":"expert in Perception"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-spotter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UH8pDxrq1xJq4Sid"}}}
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{"_id":"UHejQS4uCNGRI45t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dedication to the Five","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>Your dedication to @UUID[Compendium.pf2e.deities.JndhOIHnQoMwnsw3] borders on a cleric's. You gain the cleric's @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] feat but must select perfection, protection, tyranny, or zeal as your domain. In addition, you can use any religious symbol of @UUID[Compendium.pf2e.deities.d56paSkcwvll2OhR], @UUID[Compendium.pf2e.deities.QRkcFciCOmFoxF1B], @UUID[Compendium.pf2e.deities.eErEiVmBqltYXFJ6], @UUID[Compendium.pf2e.deities.qqqrbq4uCrelQvgH], or @UUID[Compendium.pf2e.deities.sZrdzh0ANQnZGXJb] as your divine focus.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Godclaw"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"dedication-to-the-five","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UHejQS4uCNGRI45t"}}}
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{"_id":"UHyoXbp8O6idQ6ee","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bless Tonic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You channel positive energy into restoratives that ward against harm. When you @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the positive trait. For example, an @UUID[Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318]{Elixir of Life} would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them negative resistance 5 for 1 round, or negative resistance 10 if you are legendary in Crafting.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"deity who grants heal divine font"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","positive","skill"]},"slug":"bless-tonic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UHyoXbp8O6idQ6ee"}}}
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{"_id":"UIMZe4QDJQ9k4npN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stab and Blast","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm with an attached bayonet or reinforced stock, a fire lance, or a combination weapon.</p>\n<hr />\n<p>You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. Make a melee Strike with the required weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"stab-and-blast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UIMZe4QDJQ9k4npN"}}}
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{"_id":"UIRcjHxuSedoDOj4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspirational Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"inspirational-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UIRcjHxuSedoDOj4"}}}
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{"_id":"UJ8AqzkkDqRCMNFW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Doughtiness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it. At the end of your turn, reduce your @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition by 2 instead of 1.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-doughtiness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UJ8AqzkkDqRCMNFW"}}}
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{"_id":"UJafwv306v75Syy7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forcible Energy","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to.</p>\n<p>This has no effect on creatures with resistance or immunity to the energy type you choose.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["manipulate","metamagic","wizard"]},"slug":"forcible-energy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UJafwv306v75Syy7"}}}
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{"_id":"UJcQgQpZRqXBw0Nb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Repurposed Parts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. Using two of the snares you prepared for quick deployment during daily preparations, you can quickly deploy a different snare that you know how to Craft, even if you didn't prepare that snare during your daily preparations.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Trapsmith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"repurposed-parts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UJcQgQpZRqXBw0Nb"}}}
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{"_id":"UJcuACMlspc1raL1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Curse of the Saumen Kar","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit your target. The target, and any creatures sharing its space, must attempt a Reflex save, with a DC using the higher of your class DC and spell DC. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.</p>\n<p>The dome has AC 10, Hardness 20, and 40 Hit Points; it's immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until you use this ability to create a new prison, or until you die.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Frostbite Runes"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"common","value":["archetype"]},"slug":"curse-of-the-saumen-kar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UJcuACMlspc1raL1"}}}
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{"_id":"UKHIKipBvOGhzcSQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Homeward Bound","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> twice per week</p>\n<hr />\n<p>The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Material Plane and the First World.</p>\n<p>You gain <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the First World and the Material Plane. Due to your body's natural resonance, you can act as the spell focus, and you don't require a tuning fork.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["gnome"]},"slug":"homeward-bound","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UKHIKipBvOGhzcSQ"}}}
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{"_id":"UKYO5kiOnCY1hgCD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Daemon Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic of Abaddon runs through your blood, and you can wield that power. You can cast <em>@UUID[Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp]</em> and <em>@UUID[Compendium.pf2e.spells-srd.8ViwItUgwT4lOvvb]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Grimspawn"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"daemon-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UKYO5kiOnCY1hgCD"}}}
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{"_id":"UOL44Qm1rOVD5TFg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Underwater Volcano","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.O7ZEqWjwdKyo2CUv]</em> as a 7th-level primal innate spell once per day, except that you can only evoke the volcano on the floor of a body of water, and the effects that normally happen to flying creatures happen to swimming creatures instead.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"underwater-volcano","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UOL44Qm1rOVD5TFg"}}}
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{"_id":"UOxDJt8Y7SiCR4xq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pied Piping","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.Um0aaJotqMKGmAlR]</em> composition spell, which enables you to control the actions of weak-minded individuals.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"pied-piping","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UOxDJt8Y7SiCR4xq"}}}
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{"_id":"URtcR1BU2OgfKHfm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Metabolize Element","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You take damage from a foe's spell or magical ability with the air, earth, fire, or water trait.</p>\n<hr />\n<p>You rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition until the end of your next turn. You can use the extra action only to Step or Stride.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"metabolize-element","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.URtcR1BU2OgfKHfm"}}}
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{"_id":"USt0jwK8XI5loG4E","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gunslinger Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in simple and martial crossbows and simple and martial firearms. You become trained in gunslinger class DC. Choose a @UUID[Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu]{Gunslinger Way}. You become trained in your way's associated skill; if you were already trained in this skill, you become trained in a skill of your choice. You don't gain any other abilities from your choice of way.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.CSVoyUvynmM5LzPW]{Gunslinger} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Dexterity 14"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},{"definition":["item:category:simple",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleFirearmsCrossbows","slug":"simple-firearms-crossbows","value":1},{"definition":["item:category:martial",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialFirearmsCrossbows","slug":"martial-firearms-crossbows","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.gunslinger","priority":39,"value":{"ability":"dex","label":"PF2E.TraitGunslinger","rank":1}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication","multiclass"]},"slug":"gunslinger-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.USt0jwK8XI5loG4E"}}}
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{"_id":"UVsMJwHpQHjVZLTK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosive Leap","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You aim an explosion from your innovation downward to launch yourself into the air. You jump up to 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. As normal for effects where you fall after using your next action, you still fall at the end of your turn, even if you don't use any further actions that turn.</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this action rather than you.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check|showDC:all|traits:unstable]{Unstable Check}</p>\n<p>On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.</p>\n<p>On a critical failure, you also take [[/r @actor.level[fire]]]{fire damage equal to your level}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["fire","inventor","move","unstable"]},"slug":"explosive-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UVsMJwHpQHjVZLTK"}}}
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{"_id":"UWG1USE0L2ZxEPiO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wholeness of Body","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can restore your health by tapping into your ki. You gain the <em>@UUID[Compendium.pf2e.spells-srd.qJZZdYBdNaWRJFER]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"wholeness-of-body","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UWG1USE0L2ZxEPiO"}}}
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{"_id":"UZDiqc5bBJzOTxUQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Seeker of Truths","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have unlocked deeper secrets to uncovering and hoarding lore. You gain an advanced domain spell from one domain you selected with Seeker of Truths. Increase the number of Focus Points in your focus pool by 1.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat up to three times, each time selecting a different advanced domain spell from a domain you selected with Seeker of Truths.</p>"},"level":{"value":12},"maxTakable":3,"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"},{"value":"Seeker of Truths"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-seeker-of-truths","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UZDiqc5bBJzOTxUQ"}}}
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{"_id":"UZpBsHE57rmS0x6S","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Showstopper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Pistol Twirl"},{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"showstopper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UZpBsHE57rmS0x6S"}}}
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{"_id":"UaCHd5SpYsZwf2hM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Push It","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can push your vehicle's performance beyond the limits envisioned by its makers. Whenever you succeed at a piloting check, the vehicle you are piloting gains a +5-foot circumstance bonus to all its Speeds until the end of your turn. If you critically succeed, this bonus increases to +10 feet.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Trick Driver Dedication"},{"value":"master in Driving Lore"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"push-it","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UaCHd5SpYsZwf2hM"}}}
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{"_id":"UcIyf7bTDf6RwydU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Makeshift Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You quickly snatch up whatever's nearby and then attack with it as an improvised weapon.</p>\n<p>You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to pick up a nearby object you could use as an improvised weapon. It must be located at around your chest level, such as a mug on a table, rather than an object on the floor. You then either Strike or make an @UUID[Compendium.pf2e.feats-srd.FSxugo3zTgRhW7Og] with the improvised weapon.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Weapon Improviser Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"makeshift-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UcIyf7bTDf6RwydU"}}}
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{"_id":"UdwXT24zrLzg2ZIV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strong Swimmer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your swim Speed increases to match your land Speed.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"swim","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"strong-swimmer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UdwXT24zrLzg2ZIV"}}}
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{"_id":"UfuYHdozZD586RWd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Sorcerer Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bloodline-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UfuYHdozZD586RWd"}}}
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{"_id":"UgZDirfFb4CFhuWh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seven-Part Link","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Many traditions hold the number seven as significant. By exchanging pieces of a seven-part set of esoterica, you create a magical web by which your allies can affect each other at a distance. When you use Paired Link during your daily preparations, you can exchange linking esoterica with up to six willing allies, keeping one piece for yourself. In addition to the normal effects of Paired Link, if a linked ally casts a spell with a range of touch, they can target linked allies within 30 feet with that spell.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Paired Link"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"seven-part-link","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UgZDirfFb4CFhuWh"}}}
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{"_id":"Ugw1zZStQhg6iz8h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adroit Manipulation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Mihrini ethnicity</p>\n<hr />\n<p>You've fiddled with knots, locks, and blacksmith's puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you're already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:pick-a-lock"],"selector":"thievery","type":"skill"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["halfling"]},"slug":"adroit-manipulation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ugw1zZStQhg6iz8h"}}}
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{"_id":"UhmPekgw2HO40zKC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eagle Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your spotter are adept at watching out for one another. As long as you can see or hear each other, neither of you is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using a surprise attack. However, they can still help their allies flank.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","auditory","visual"]},"slug":"eagle-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UhmPekgw2HO40zKC"}}}
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{"_id":"UiQbjeqBUFjUtgUR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assisting Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon.</p>\n<hr />\n<p>With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.zcJii1XyOne9EvMr]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.AAgoUuwMvHzqNhIN]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You are wielding a ranged weapon"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"assisting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UiQbjeqBUFjUtgUR"}}}
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{"_id":"UjEeHamC2C8JfgJz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sky and Heaven Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're unarmored.</p>\n<hr />\n<p>Your jagged blows are like lightning. The only Strikes you can make are skyward slash unarmed attacks. These unarmed attacks deal 1d10 slashing damage; are in the brawling group; and have the nonlethal, unarmed, and versatile P traits. While in Sky and Heaven Stance, you gain resistance 2 to electricity and resistance 2 to sonic damage. These resistances increase to 5 at 12th level and to 8 at 18th level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CQfkyJkRHw4IHWhv]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Jalmeri Heavenseeker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","stance":"Stance"},"value":["archetype","stance"]},"slug":"sky-and-heaven-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UjEeHamC2C8JfgJz"}}}
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{"_id":"UjWLK86BgHxz3Itd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Calculated Splash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"AdjustModifier","mode":"upgrade","predicate":[{"not":"feat:expanded-splash"}],"relabel":"{item|name}","selector":"alchemical-bomb-damage","slug":"splash","value":"@actor.abilities.int.mod"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"calculated-splash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UjWLK86BgHxz3Itd"}}}
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{"_id":"UjYHf7rlWTFJ0v0A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Signature Spell Expansion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"signature-spell-expansion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UjYHf7rlWTFJ0v0A"}}}
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{"_id":"UkMG3wMvrw8X0I98","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Propeller Attachment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears. This allows you to place your snares in the air or underwater, where they remain in place for up to 10 minutes, after which the propeller runs out of power and they fall or sink. Unless you use additional precautions to hide it, a propeller snare's location is usually obvious.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Trapsmith Dedication"},{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"propeller-attachment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UkMG3wMvrw8X0I98"}}}
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{"_id":"UlCbjWWVEmfvaf5a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tenacious Blood Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You apply an effect from your blood magic that lasts for 1 round.</p>\n<hr />\n<p>You have learned how to invest magic more deeply by witnessing Aroden's works. The triggering blood magic effect lasts for 1 minute instead of 1 round.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"sorcerer":"Sorcerer"},"value":["sorcerer"]},"slug":"tenacious-blood-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UlCbjWWVEmfvaf5a"}}}
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{"_id":"Uof5QNeGklGnks1h","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Superior Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead. Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is concealed, hidden, or undetected.</p>\n<hr />\n<p><em>Note: this version of the feat does not modify vision. See @UUID[Compendium.pf2e.feats-srd.YbneCzvDEr76mrsS] or @UUID[Compendium.pf2e.feats-srd.banx3uX4JjjcHEc8] if you need the feature to also grant you a new sense.</em></p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"perception","type":"circumstance","value":2}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"superior-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Uof5QNeGklGnks1h"}}}
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{"_id":"UojXcKf98oAFJUE0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skeletal Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage. You gain resistance 2 to cold, electricity, fire, piercing, and slashing damage. This resistance increases to 3 at 13th level and 4 at 17th level.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":["cold","electricity","fire","piercing","slashing"],"value":{"brackets":[{"end":12,"value":2},{"end":16,"start":13,"value":3},{"start":17,"value":4}]}}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"skeletal-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UojXcKf98oAFJUE0"}}}
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{"_id":"UotFrqA7zAxtpJdE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Firearm Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've become an expert with your chosen weapons. Your proficiency ranks for simple and martial crossbows and simple and martial firearms increase to expert.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Gunslinger Dedication"},{"value":"expert in any kind of weapon or unarmed attack"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"firearm-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UotFrqA7zAxtpJdE"}}}
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{"_id":"UpEjRfQkCJCruAfb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storm Born","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don't require a flat check to succeed against a target concealed by weather (such as fog).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"storm order"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"storm-born","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UpEjRfQkCJCruAfb"}}}
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{"_id":"UqA9GdO2pGQwg9cd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Halcyon Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Halcyon Spellcasting Initiate"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flexible-halcyon-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UqA9GdO2pGQwg9cd"}}}
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{"_id":"UquGIEFKhutgJsEz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stonegate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Earthen barriers no longer impede your progress. You gain <em>@UUID[Compendium.pf2e.spells-srd.115Xp9E38CJENhNS]</em> as a 7th-level divine innate spell that you can cast once per day. Unlike the spell, however, this ability can be used only to open passages through barriers of earth or stone.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Stonewalker"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"stonegate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UquGIEFKhutgJsEz"}}}
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{"_id":"UrOj9TROtn8nuxPf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Scroll Cache","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your scroll collection is more powerful.</p>\n<p>In addition to your daily scrolls from Basic Scroll Cache, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Scroll Cache"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-scroll-cache","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UrOj9TROtn8nuxPf"}}}
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{"_id":"UsEGem9s9ElaTS0d","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Voice of Authority","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.</p>\n<p>Your voice be heard easily by any creatures within 300 feet if you wish, regardless of the level of ambient noise, although your voice can't penetrate <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> or similar effect. If you roll Intimidation for initiative, on the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"},{"value":"expert in Intimidation"}]},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1","self:participant:initiative:stat:intimidation",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","auditory","vigilante"]},"slug":"voice-of-authority","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UsEGem9s9ElaTS0d"}}}
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{"_id":"UsJtnrqWOs7puRZa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Spit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true-you can spit energy, and you might have an especially visible sign of your draconic heritage. Choose one of the following cantrips: <em>@UUID[Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt]</em>, <em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em>, <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em>. You can cast this spell as an innate arcane spell at will, and when you cast it, the spell's energy emerges from your mouth.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Tian-Dan ethnicity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"dragon-spit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UsJtnrqWOs7puRZa"}}}
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{"_id":"UtRW3hYBTFG8HQLh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mental Buffer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly. You gain resistance to mental damage equal to half your level (minimum 1). This resistance increases to equal to your level while your Psyche is Unleashed.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"mental","value":"max(1,floor(@actor.level/2))"},{"key":"Resistance","predicate":["unleashed-psyche"],"type":"mental","value":"@actor.level"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"mental-buffer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UtRW3hYBTFG8HQLh"}}}
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{"_id":"UtUT6JngJbQRHySX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Boaster's Challenge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You call out a foe, causing them to become flustered and easier to defeat. Select one creature you can see and declare a challenge. For your challenge, attempt a Deception, Diplomacy, or Intimidation check against that creature's Will DC. Your challenge must include a linguistic, auditory, or visual component and gains the corresponding trait. If you succeed, you gain a +2 status bonus to damage rolls with your weapon or unarmed Strikes against that foe until the end of your next turn; if you have master proficiency in the skill you used, you gain a +4 status bonus instead, and if you're legendary, you gain a +6 status bonus. On a critical success, the status bonus lasts for 3 rounds instead. Whether you succeed or fail, creatures who witnessed your challenge gain a +4 circumstance bonus to their Will DCs against your attempts to challenge for 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Deception, Diplomacy, or Intimidation"},{"value":"Firebrand Braggart Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","mental"]},"slug":"boasters-challenge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UtUT6JngJbQRHySX"}}}
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{"_id":"UuPZ7drPBnSmI8Eo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Red Mantis Assassin Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from Mediogalti Island.</p>\n<hr />\n<p>You have learned how to stalk your foes and slay them with a sawtooth sabre. You become trained in Stealth and Assassin Lore; if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with @UUID[Compendium.pf2e.equipment-srd.wkzxLpSe7LN6c5Ld].</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.CB9YE4P7A2Wty1IX]{Red Mantis Assassin} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in sawtooth sabres"},{"value":"deity is Achaekek"},{"value":"lawful evil alignment"},{"value":"member of the Red Mantis assassins"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"red-mantis-assassin-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UuPZ7drPBnSmI8Eo"}}}
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{"_id":"UuVz1QY7QXD5cnLu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fledgling Flight","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You can fly through the air in short bursts at half your land Speed. If you don't end your movement on solid ground, you fall at the end of your turn.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"fledgling-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UuVz1QY7QXD5cnLu"}}}
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{"_id":"UwH0sGIthv8kiPUt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Scuttle","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An ally ends a move action adjacent to you.</p>\n<hr />\n<p>You take advantage of your ally's movement to adjust your position. You Step.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-scuttle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UwH0sGIthv8kiPUt"}}}
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{"_id":"Ux0DSklFlIlcvnhO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacred Ki","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity's alignment components.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.ZL8NTvB22NeEWhVG]</em> focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the <em>ki strike</em> damage to be of the chosen type.</p>\n<p>Additionally, you can substitute the damage from <em>@UUID[Compendium.pf2e.spells-srd.oo7YcRC2gcez81PV]</em> (or other ki spells that deal force damage, at the GM's discretion) with damage of your chosen alignment.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ki Strike"},{"value":"you follow a deity"}]},"rules":[{"choices":[{"label":"PF2E.TraitChaotic","value":"chaos"},{"label":"PF2E.TraitEvil","value":"evil"},{"label":"PF2E.TraitGood","value":"good"},{"label":"PF2E.TraitLawful","value":"law"}],"flag":"sacredKi","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Monk.SacredKi.Prompt"},{"domain":"all","key":"RollOption","option":"sacred-ki:{item|flags.pf2e.rulesSelections.sacredKi}"}],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["monk"]},"slug":"sacred-ki","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux0DSklFlIlcvnhO"}}}
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{"_id":"Ux73dmoF8KnavyUD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"fleet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}}}
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{"_id":"Ux9cBtDRP92EM6rl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mind Over Matter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind's limits are only what you imagine them to be. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"mind-over-matter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux9cBtDRP92EM6rl"}}}
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{"_id":"UxjAszOYAhUvCDt2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Inescapable Grasp","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your grasp has a supernatural quality to it, preventing your foes from easily escaping-with or without magical assistance. If a creature you have @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] attempts to use a teleportation spell or effect, it must succeed at a @Check[type:flat|dc:15|showDC:owner] check or the spell fails. If a creature you have grabbed attempts to Escape while under the effect of freedom of movement, it must succeed at a @Check[type:flat|dc:15|showDC:owner] check or be forced to roll the Escape attempt normally, rather than automatically succeeding.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"inescapable-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UxjAszOYAhUvCDt2"}}}
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{"_id":"UxurtbOOvCkngsKN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Paragon Reanimated Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. Your reanimated construct companion becomes a paragon construct companion.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Incredible Reanimated Companion"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"paragon-reanimated-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UxurtbOOvCkngsKN"}}}
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{"_id":"UyMQ1X8KLSZvm7AT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wayfinder Resonance Tinkerer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use the unusual resonance of your wayfinder to grant it additional effects. Choose one cantrip from the arcane, divine, occult, or primal list. You can activate your wayfinder to cast that cantrip at will. As normal, this cantrip is heightened to a spell level equal to half your level rounded up. Additionally, you can Activate your wayfinder with a Single Action (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wayfinder-resonance-tinkerer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UyMQ1X8KLSZvm7AT"}}}
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{"_id":"UyyrFtPWOo0qvXOv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Zephyr Guard Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As a Zephyr Guard, you're always vigilant against crime and threats to the city's safety. You gain a +1 circumstance bonus to Perception checks against attempts to Palm an Object, Steal, or Conceal an Object (including you're Seeking concealed objects). You become trained in Society and Katapesh Lore; if you were already trained, you become an expert instead.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.KORSADviZaSccs2W]{Zephyr Guard} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"to notice theft (Zephyr Guard)","predicate":[{"or":["action:steal","action:conceal-an-object","action:palm-an-object"]}],"selector":"perception","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1}],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"zephyr-guard-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UyyrFtPWOo0qvXOv"}}}
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{"_id":"UzuMXY8G88ULDRex","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disruptive Blur","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. After you make a Strike with a firearm or crossbow, creatures can't take reactions that would be triggered by your movement for the rest of your turn.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"way of the drifter"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"disruptive-blur","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UzuMXY8G88ULDRex"}}}
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{"_id":"Uzz7oZit3FNO9FxO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wings Of The Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can manifest draconic wings to soar through the air at great speed. You gain the <em>@UUID[Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F]</em> sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wings-of-the-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Uzz7oZit3FNO9FxO"}}}
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{"_id":"V3lFDAQr3PfnAxMC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Confounding Image","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast mirror image, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC - 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast mirror image"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"confounding-image","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V3lFDAQr3PfnAxMC"}}}
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{"_id":"V3nNlrdU2OxYJAjx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>When you focus your magic on an ally, you can remove harmful conditions.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your Mercy feat, including those granted by later feats such as @UUID[Compendium.pf2e.feats-srd.kZdcoaTD849QalR9].</p>\n<p>Attempt a counteract check based on the spell's DC and level. This effect is in addition to the normal effects of your spell.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Blessed One Dedication"},{"value":"ability to cast spells from spell slots"},{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"blessed-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V3nNlrdU2OxYJAjx"}}}
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{"_id":"V4W2hTr5lm5vS8Dq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nagaji Spell Mysteries","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned more naga magic. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, <em>@UUID[Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>. You can cast the chosen spell as a 1st-level occult innate spell once that day.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"at least one innate spell from a nagaji heritage or ancestry feat"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"nagaji-spell-mysteries","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V4W2hTr5lm5vS8Dq"}}}
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{"_id":"V5FKAmcYQF4KRELG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cascade Bearer's Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic. You can select halcyon spells from the divine or occult spell lists in additional to the arcane or primal spell lists, though they are still halcyon spells (so you choose when casting if they are arcane or primal spells). You gain a halcyon cantrip and a halcyon 1st-level spell.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Cascade Bearers affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cascade-bearers-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V5FKAmcYQF4KRELG"}}}
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{"_id":"V5Y9r31BCTaCiNzi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lastwall Warden","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your shield to protect your allies, not just yourself, especially against the undead. When you have a shield raised, you can use your @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction when an attack is made against an ally adjacent to you, in addition to its usual trigger. If you do, the shield prevents that ally from taking damage instead of you, following the normal rules for a Shield Block.</p>\n<p>If an undead makes an attack against an ally within 10 feet, you can Step to become adjacent to your ally and then use Shield Block as part of the same reaction.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lastwall-warden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V5Y9r31BCTaCiNzi"}}}
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{"_id":"V6iJ4v15Qc8awVCH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aasimar's Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your celestial powers allow you to remove lesser afflictions with ease.</p>\n<p>Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em>, <em>@UUID[Compendium.pf2e.spells-srd.RneiyehRO6f7LP44]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.SUKaxVZW2TlM8lu0]</em>.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"aasimars-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V6iJ4v15Qc8awVCH"}}}
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{"_id":"V7bwuYADV8huWeF7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unnerving Prowess","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You critically succeed at a Strike or Disarm with your Aldori dueling sword.</p>\n<hr />\n<p>Your incredible skill with your blade unnerves your foes. You attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] the target of your Strike or @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9]. This Demoralize attempt does not have the auditory trait, nor do you take a penalty to the check if the target doesn't understand your language.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Aldori Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unnerving-prowess","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V7bwuYADV8huWeF7"}}}
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{"_id":"V7n3kVSl0G6a29KG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flailtongue","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail. You can use a free action to unhinge your lower jaw and sprout rigid bones from your tongue. You gain an unarmed attack that deals 1d6 bludgeoning damage. Until you use an Interact action to reset your jaw and retract your tongue, you can't make a jaws Strike. Your flailtongue is in the flail weapon group and has the disarm, sweep, and trip traits.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flailtongue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V7n3kVSl0G6a29KG"}}}
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{"_id":"V9kShXu84NlORfcg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Friendly Toss","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to an ally and have one or more hands free.</p>\n<hr />\n<p>You toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn't trigger reactions.</p>\n<p>Your ally ends this movement on their feet and doesn't take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","manipulate","rage"]},"slug":"friendly-toss","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.V9kShXu84NlORfcg"}}}
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{"_id":"VAbfepohLNtubfi3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings.</p>\n<p>You gain a fly Speed equal to your Speed. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if you don't already have it, and you gain the celestial trait and the trait appropriate to the type of servitor you've become (archon, angel, or azata, for example).</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"},{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"celestial-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VAbfepohLNtubfi3"}}}
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{"_id":"VAxtUenSWEBWYBRt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enervating Wail","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You release a terrible wail that tears at the spirits of all nearby. All living creatures in a @Template[type:emanation|distance:20] take negative damage with a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save. The damage is 4d6, plus 1d6 for every level you have beyond 6th.</p>\n<p>[[/r ((2-@actor.level)d6)[Negative]]]{Leveled Negative Damage}</p>\n<hr />\n<p><strong>Awakening</strong> Your scream echoes in the mind. You can choose to emit a silent psychic wail instead, which changes the damage type to mental, changes the save to a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true|traits:mental,deviant,magical,necromancy|overrideTraits:true] save, removes the auditory trait, and adds the mental trait.</p>\n<p>[[/r ((2-@actor.level)d6)[Mental]]]{Leveled Mental Damage}</p>\n<hr />\n<p><strong>Awakening</strong> Your wail saps your foes' strength. In addition to the normal effects, living creatures in the area are @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a success (but not a critical success), enfeebled 1 for 1 minute on a failure, and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute on a critical failure.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:wraith-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.8Jjy7VsQAJJqCeyE"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["auditory","deviant","magical","necromancy"]},"slug":"enervating-wail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VAxtUenSWEBWYBRt"}}}
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{"_id":"VC8qdcCxtzCmG98M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impose Order (Psychic)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> precise discipline subconscious mind</p>\n<hr />\n<p>You bring discipline to your mind and magic, ensuring that you don't under-perform. Until the end of your turn, instead of rolling dice for damage, count each damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, and 7 for d12).</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"precise discipline subconscious mind"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["fortune","psyche","psychic"]},"slug":"impose-order-psychic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VC8qdcCxtzCmG98M"}}}
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{"_id":"VCjAlOvjNvFJOsG5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tiger Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.</p>\n<p>On a critical success with your tiger claws, if you deal damage, the target takes [[/r 1d4[bleed]]].</p>\n<p>As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.pf9yvKNg6jZLrE30]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"tiger-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VCjAlOvjNvFJOsG5"}}}
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{"_id":"VD446AflrQ3kO1al","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Evasiveness (Rogue)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency rank for Reflex saves increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Rogue Dedication"},{"value":"expert in Reflex saves"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"evasiveness-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VD446AflrQ3kO1al"}}}
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{"_id":"VDiMapgJoFI3CCol","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ratspeak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>To you, the squeaking of rats and other rodents makes a strange kind of sense.</p>\n<p>You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"ratspeak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VDiMapgJoFI3CCol"}}}
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{"_id":"VF5XFpzBlqUFd8Mw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Glass Skin","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Prerequisites</strong> You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.</p>\n<hr />\n<p>Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em> on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th.</p>\n<hr />\n<p><strong>Shatter Glass</strong> <span class=\"pf2-icon\">r</span></p>\n<p><strong>Trigger</strong> An adjacent creature Strikes you with a melee weapon or unarmed attack and deals damage</p>\n<p><strong>Requirements</strong> Your innate stoneskin from Glass Skin is active</p>\n<p><strong>Effect</strong> You shatter some of the glass on your skin to damage your attacker. The attacker takes [[/r 3d10[slashing]]] damage and the duration of the stoneskin decreases by 1 minute. At 14th level, the damage increases to [[/r 4d10[slashing]]] damage, and at 18th level, the damage increases to [[/r 5d10[slashing]]] damage.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"rare","value":["abjuration","aftermath"]},"slug":"glass-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VF5XFpzBlqUFd8Mw"}}}
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{"_id":"VFBQ1MskOascFDNf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steam Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You transform your fire spells into steam, making them more effective underwater. If your next action is to Cast a Spell with the fire trait, you can cast it underwater. When you do so, it takes the form of scalding steam. Underwater creatures do not gain the normal fire resistance for being underwater against this spell, but they don't light things on fire or cause @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage}, nor do they add other effects that would apply to fire but not steam (at the GM's discretion).</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","metamagic","undine"]},"slug":"steam-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VFBQ1MskOascFDNf"}}}
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{"_id":"VIjI8PtkTFjeAA6a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ricochet Feint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While in @UUID[Compendium.pf2e.feats-srd.RsNvCSrCN7czHC0G]{Ricochet Stance}, you can bounce a thrown weapon off a foe to distract them. You can attempt a @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against a creature within the first range increment of a thrown weapon you are wielding, rather than only creatures within your melee reach.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ricochet Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"ricochet-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VIjI8PtkTFjeAA6a"}}}
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{"_id":"VJ3wIsfmabK02SNg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Provocator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> Successfully defeat the eberarks in the Irorium.</p>\n<hr />\n<p>For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.XLug8rxIe1KPX6Nf]{Provocator} archetype.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Charisma 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":2}],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"provocator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VJ3wIsfmabK02SNg"}}}
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{"_id":"VJl2xHDKr0HxTUrs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Symphony Of The Unfettered Heart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.ZAX0OOcKtYMQlquR]</em> composition spell, which enables you to protect an ally against incapacitating conditions.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"symphony-of-the-unfettered-heart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VJl2xHDKr0HxTUrs"}}}
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{"_id":"VK2vAl1SfI4Qrtkt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loyal Empath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] reaction to grant a bonus to another creature's Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"loyal-empath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VK2vAl1SfI4Qrtkt"}}}
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{"_id":"VKNxblSUxYXQYlLr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF], replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Survival"},{"value":"Favored Terrain"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"terrain-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VKNxblSUxYXQYlLr"}}}
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{"_id":"VLCAFIXzUtiv1VuE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Tail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"flexible-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VLCAFIXzUtiv1VuE"}}}
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{"_id":"VN3OHDYcnLaw0nW1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wild Strider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Natural obstacles pose no obstacle to you. You gain the ranger's @UUID[Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy] class feature. This allows you to ignore the effects of all non-magical difficult terrain, treat greater difficult terrain as merely difficult terrain, and gives you an additional benefit from @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF] based on the terrain.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Horizon Walker Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wild-strider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VN3OHDYcnLaw0nW1"}}}
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{"_id":"VNmmHrMAVk3Tiw1d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kobold Weapon Innovator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned devious tactics with your kobold weapons. Whenever you critically hit with a crossbow, greatpick, light pick, pick, spear, or kobold weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Kobold Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:kobold","item:base:crossbow","item:base:greatpick","item:base:light-pick","item:base:pick","item:base:spear"]}]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"kobold-weapon-innovator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VNmmHrMAVk3Tiw1d"}}}
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{"_id":"VO8HbMQ79NULE4FQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elaborate Talisman Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans. You can create four temporary talismans each day instead of two.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat a second time if you are 14th level or higher, allowing you to create six talismans each day instead of four.</p>"},"level":{"value":8},"maxTakable":2,"prerequisites":{"value":[{"value":"Talisman Esoterica"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.talismanEsoterica.maxSlots","phase":"beforeDerived","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"elaborate-talisman-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VO8HbMQ79NULE4FQ"}}}
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{"_id":"VP2CWUTZ9Edg82uz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Swift Leap","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your undead physiology allows you to leap quickly toward or away from your opponent. You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk]. This movement doesn't trigger reactions.</p>\n<p>If you are satiated, you can choose to end your satiation to instead @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] without triggering reactions, as you take a quick, enormous jump before any foe can react to your movement.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"swift-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VP2CWUTZ9Edg82uz"}}}
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{"_id":"VPKBjEy8frqDMxyO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greater Enhance Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You upgrade the vishkanyan venom you can apply with @UUID[Compendium.pf2e.actionspf2e.s4V7JWSMF9JPJAeX] to greater vishkanyan venom. Envenom's frequency becomes once per minute.</p>\n<p><strong>Greater Vishkanyan Venom</strong> (level 17)</p>\n<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 7d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 9d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 11d6[poison]]] damage (1 round)</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Moderate Enhance Venom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"greater-enhance-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VPKBjEy8frqDMxyO"}}}
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{"_id":"VQmKNh0QPHzYMmee","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Treacherous Earth","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<hr />\n<p>You have the power to shatter the earth into a shape of your devising. You crack the ground beneath you, creating difficult terrain in a @Template[type:burst|distance:5] centered on one corner of your space.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"treacherous-earth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VQmKNh0QPHzYMmee"}}}
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{"_id":"VQz5VypVRLCloapa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Weaponry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You blend monastic techniques with the ancestral fighting styles of your people. Choose an ancestry for which you have access to all weapons with that trait. For you, melee weapons with that ancestry trait and either the agile or finesse trait gain the monk trait.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Monastic Weaponry"},{"value":"a feat granting access to all weapons with an ancestry trait (such as elf or orc)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"ancestral-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VQz5VypVRLCloapa"}}}
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{"_id":"VRCBTEyrcBf7auGz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Tattoo Artist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your craftsmanship at decorating flesh is unparalleled. You become legendary in Crafting. Whenever you craft a magical tattoo whose level is at least 3 lower than your level, increase all attack roll and DC values of the tattoo's activated abilities by 1, and increase all resistances granted by the tattoo by 1.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"Tattoo Artist"},{"value":"master in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":4}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-tattoo-artist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VRCBTEyrcBf7auGz"}}}
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{"_id":"VS28L98uFhr3j1HC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Their Master's Call","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit. A fragment of your companion materializes or assembles itself in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. If it takes any damage before your next turn, it disappears or collapses (as applicable) and the support benefit ends immediately.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Undead Master Dedication"},{"value":"Call Companion"},{"value":"at least one inactive undead companion whose remains or anchor are currently in your possession."}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","necromancy"]},"slug":"their-masters-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VS28L98uFhr3j1HC"}}}
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{"_id":"VSINzKESKAw2zA20","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Protection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.9kNbiZPOM2wy60ao]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu","manipulate"]},"slug":"ceremony-of-protection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VSINzKESKAw2zA20"}}}
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{"_id":"VSyuTWRuxdmgq2HS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invulnerable Juggernaut","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are unstoppable, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging resistance increases to 8 + your Constitution modifier.</p>\n<p>In addition, if you are reduced to 0 Hit Points, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 2} (or increase your wounded condition by 2 if you are already wounded).</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"all-damage","value":"@actor.abilities.con.mod+3"}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["barbarian"]},"slug":"invulnerable-juggernaut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VSyuTWRuxdmgq2HS"}}}
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{"_id":"VToVEOxiyy53AcEp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loremaster's Etude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You magically unlock memories, making them easier to recall. You learn the <em>@UUID[Compendium.pf2e.spells-srd.5Pc55FGGqVpIAJ62]</em> composition spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","fortune"]},"slug":"loremasters-etude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VToVEOxiyy53AcEp"}}}
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{"_id":"VU07hybqzUXIJ6l2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Halfling Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"halfling-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VU07hybqzUXIJ6l2"}}}
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{"_id":"VU7aZC7L08Mk1GVA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Oath (Liberator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. \"You must slay evil aberrations you encounter as long as you have a reasonable chance of success.\"</p>\n<p>If you use @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] twice afterward.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.tAsFXMzNkpj964X4]</p>\n<p>You don't consider evil aberrations to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"esoteric-oath-liberator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VU7aZC7L08Mk1GVA"}}}
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{"_id":"VV7vbDzcO8vdD3OO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skull Creeper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You wear skulls to demoralize foes. You become trained in Intimidation and gain the @UUID[Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce] skill feat. If you're already trained in Intimidation, you instead become trained in a skill of your choice. If you pay 50 gp for a @UUID[Compendium.pf2e.equipment-srd.HYnwTFuLsFSsUAMG], the mask grants you a +1 item bonus to Intimidation; its usage is worn (mask).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"skull-creeper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VV7vbDzcO8vdD3OO"}}}
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{"_id":"VVsYBmVi2E1u9E5Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Pursuit","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action</p>\n<hr />\n<p>You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"reactive-pursuit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VVsYBmVi2E1u9E5Z"}}}
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{"_id":"VW0Tp5rJDRjaJuSn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Two-Weapon Fusillade","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.</p>\n<hr />\n<p>You attack with both your weapons in a furious barrage. Strike twice, once with each weapon.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"two-weapon-fusillade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VW0Tp5rJDRjaJuSn"}}}
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{"_id":"VXA50vhIRCBt4vvP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbalancing Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your next turn.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"finisher":"Finisher","swashbuckler":"Swashbuckler"},"value":["finisher","swashbuckler"]},"slug":"unbalancing-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VXA50vhIRCBt4vvP"}}}
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{"_id":"VXAIElMlMnVvz3x5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Webslinger","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>Frequency once per 10 minutes</p>\n<hr />\n<p>Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. This has the effects of a 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx]</em> (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:magical,conjuration] save or @Check[type:athletics|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:magical,conjuration] check) spell using your class or spell DC, whichever is higher.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"webslinger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VXAIElMlMnVvz3x5"}}}
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{"_id":"VYdZmTifZRkRF7ey","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deflecting Cloud","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<p><strong>Trigger</strong> You are the target of a ranged attack.</p>\n<p><strong>Requirements</strong> You are aware of the attack and currently have dragon wings active.</p>\n<hr />\n<p>You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist. You become momentarily @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from the triggering attack if vision is the attacker's only precise sense. Normally this means the attacker must succeed at a @Check[type:flat|dc:11|name:Hidden Flat Check|traits:hidden|showDC:owner] check to target you. You also gain a +4 circumstance bonus to AC against the triggering attack.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"},{"value":"dragon wings sorcerer bloodline spell"}]},"rules":[{"domain":"all","key":"RollOption","label":"Use Deflecting Cloud","option":"deflecting-cloud","toggleable":true},{"key":"FlatModifier","predicate":["deflecting-cloud"],"selector":"ac","type":"circumstance","value":4}],"source":{"value":"Pathfinder #171: Hurricane's Howl"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"deflecting-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VYdZmTifZRkRF7ey"}}}
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{"_id":"VYilg64xX9XpHeJr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Far Throw","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you Strike with a thrown weapon, you take only a -1 penalty for each additional range increment between you and the target, rather than a -2 penalty.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"AdjustModifier","mode":"add","predicate":["item:trait:thrown"],"selectors":["ranged-attack-roll"],"slug":"range-penalty","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"far-throw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VYilg64xX9XpHeJr"}}}
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{"_id":"VZDJgGm5LGb1Pdck","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Embellish","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can summon a harmless but impressive elemental display. You become trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. When you Demoralize a foe, if you choose to Demoralize via an elemental display, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"elemental-embellish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VZDJgGm5LGb1Pdck"}}}
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{"_id":"VZczZNj3ozCj1Lzk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Second Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"divine ally"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.DivineAlly.AllowedDrops","predicate":["item:type:feature","item:trait:champion"]},"choices":[{"predicate":[{"not":"divine-ally:blade"}],"value":"Compendium.pf2e.classfeatures.EtltLdiy9kNfHU0c"},{"predicate":[{"not":"divine-ally:shield"}],"value":"Compendium.pf2e.classfeatures.QQP0mu0cyWIwNUh9"},{"predicate":[{"not":"divine-ally:steed"}],"value":"Compendium.pf2e.classfeatures.Z6E1O8X7CFcyczB1"}],"flag":"divineAlly","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DivineAlly.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.divineAlly}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"second-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VZczZNj3ozCj1Lzk"}}}
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{"_id":"VaIHQzOE5ibmbtqU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wild Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are one with the wild, always changing and adapting to meet any challenge. You gain the <em>@UUID[Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X]</em> order spell, which lets you transform into a variety of forms that you can expand with druid feats.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"wild order"}]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.wildShapeForms","priority":10,"value":[{"value":"Compendium.pf2e.spell-effects.ydsLEGjY89Akc4oZ"}]},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.wildShapeForms","predicate":[{"gte":["self:level",3]}],"priority":11,"value":[{"value":"Compendium.pf2e.spell-effects.ydsLEGjY89Akc4oZ"},{"value":"Compendium.pf2e.spell-effects.tk3go5Cl6Qt130Dk"},{"value":"Compendium.pf2e.spell-effects.gQnDKDeBTtjwOWAk"},{"value":"Compendium.pf2e.spell-effects.BT1ofB6RvRocQOWO"},{"value":"Compendium.pf2e.spell-effects.sN3mQ7YrPBogEJRn"},{"value":"Compendium.pf2e.spell-effects.ptOqsN5FS0nQh7RW"},{"value":"Compendium.pf2e.spell-effects.F4DTpDXNu5IliyhJ"},{"value":"Compendium.pf2e.spell-effects.j2LhQ7kEQhq3J3zZ"},{"value":"Compendium.pf2e.spell-effects.qPaEEhczUWCQo6ux"},{"value":"Compendium.pf2e.spell-effects.kz3mlFwb9tV9bFwu"}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"wild-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VaIHQzOE5ibmbtqU"}}}
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{"_id":"Vab3XIirjs3KQh3t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cavalier's Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are riding your mount.</p>\n<hr />\n<p>You @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"cavaliers-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Vab3XIirjs3KQh3t"}}}
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{"_id":"VatkAzfBYjA6z6OP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Razor Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your have honed your claws to be deadly. Your claw attack deals [[/r 1d6[slashing]]] damage instead of 1d4 and gains the versatile (piercing) trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"dieSize":"d6"},"selector":"claw-damage"},{"definition":["item:claw"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-p"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"razor-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VatkAzfBYjA6z6OP"}}}
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{"_id":"VazbV1s93eZqUZIu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvisational Warrior","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you use an improvised weapon, you apply the critical specialization of a brawling weapon to it. Depending on the shape and nature of the improvised weapon, your GM might determine another weapon group's critical specialization is more appropriate.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Improvisational Defender"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"improvisational-warrior","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VazbV1s93eZqUZIu"}}}
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{"_id":"VbHuOvF1MM9ls6Tg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Favor Of Heaven","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE]</em> as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":["good","evil"],"value":5}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"favor-of-heaven","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VbHuOvF1MM9ls6Tg"}}}
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{"_id":"VcnOEAM3UR7oS0D5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Razzle-Dazzle","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2]{Blind} or @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{Dazzle} a creature.</p>\n<hr />\n<p>You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.</p>\n<p>Extend the duration of the blinded or dazzled condition you give the target by 1 round.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"razzle-dazzle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VcnOEAM3UR7oS0D5"}}}
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{"_id":"VeVHWTrzE3aDm3rx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brawling Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to make the most of your attacks when fighting hand-to-hand. You gain access to the critical specialization effects of unarmed strikes in the brawling group and weapons in the brawling group. If you have Monastic Weaponry, you also gain the critical specialization effects of all monk weapons in which you are trained.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:group:brawling",{"and":["feat:monastic-weaponry","item:trait:monk",{"not":"item:category:unarmed"},{"gte":["item:proficiency:rank",1]}]}]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"brawling-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VeVHWTrzE3aDm3rx"}}}
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{"_id":"Veaf8vm2M9w8bcBI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alacritous Action","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"alacritous-action","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Veaf8vm2M9w8bcBI"}}}
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{"_id":"Veyt4x2Kb5YcPGTv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Monster Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from @UUID[Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2] (and the bonus from @UUID[Compendium.pf2e.feats-srd.2yq3l8e2Vzz34yRV] if you have it) increases from +1 to +2 for you and any allies who benefit.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.LB0PTV5yqMlBmRFj]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.aUpcWqaLBlmpnJgW]</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Nature"},{"value":"Master Monster Hunter"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"legendary-monster-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Veyt4x2Kb5YcPGTv"}}}
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{"_id":"Vk7BzAb3D9r226sI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Guide","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know the wilderness so well that you can help your party travel through it with ease.</p>\n<p>When you are setting the path for your party through wilderness terrain, your party gains a +10-foot circumstance bonus to its Speed for the purpose of calculating the party's travel speed, your party's travel speed doesn't decrease in difficult terrain, and greater difficult terrain halves your party's travel speed instead of reducing it to a third.</p>\n<p>This doesn't increase your party's Speed during an encounter or allow your party to ignore difficult terrain during an encounter.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Survival"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-guide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Vk7BzAb3D9r226sI"}}}
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{"_id":"VphmK5JRR35SyEhV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pervasive Superstition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Orc Superstition"}]},"rules":[{"domain":"all","key":"RollOption","option":"orc-superstition"},{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","occult","primal","item:type:spell"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"pervasive-superstition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VphmK5JRR35SyEhV"}}}
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{"_id":"VqVgcqmG6xmYuDbK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scouring Rage","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9].</p>\n<hr />\n<p>You emit a powerful surge of instinctual energy when you unleash your potential. Each adjacent creature takes [[/r @actor.level]]{damage equal to your level} (@Check[type:fortitude|dc:resolve(@actor.classDCs.barbarian.dc.value)|basic:true] save against your class DC) of the same type as your additional damage during that Rage.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"an instinct that allows you to change your additional damage from Rage to a different damage type"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"scouring-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VqVgcqmG6xmYuDbK"}}}
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{"_id":"VqzXfdbQQ2e8Hndr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unshakable Idealism","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your faith and hope can't be shaken, and you won't flee when lives are at stake. You gain a +1 circumstance bonus on saves against fear effects and emotion effects that inflict despair. When you would gain the fleeing condition, you can choose to stand your ground and be stunned for the effect's duration as well, preventing you from running and allowing you to re-enter the fight more quickly when the effect ends.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Vigilant"},{"value":"expert in Will saves"}]},"rules":[{"key":"FlatModifier","label":"vs. fear or despair (Unshakable Idealism)","predicate":[{"or":["fear","emotion-despair"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unshakable-idealism","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VqzXfdbQQ2e8Hndr"}}}
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{"_id":"VruIzuysxw4tY6rk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Poisoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] level for poison increases to your level -3.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Poisoner Dedication"},{"value":"expert in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.poisoner.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:poisoner"],"value":"@actor.level - 3"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-poisoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VruIzuysxw4tY6rk"}}}
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{"_id":"VsGdiAuVbYmDTR82","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Black Powder Flash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Powder Punch Stance.</p>\n<hr />\n<p>You ignite a pinch of black powder in a foe's face. Choose an adjacent creature. It must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] save against your class DC.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and dazzled for 1 minute. The creature can rub its eyes as an Interact action to end this blinded condition.</p>\n<p><strong>Critical Failure</strong> The creature is blinded for 1 round and dazzled for 1 hour.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Powder Punch Stance"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"common","value":["archetype","visual"]},"slug":"black-powder-flash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VsGdiAuVbYmDTR82"}}}
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{"_id":"VsTmB32x9673ONJ0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield of Reckoning","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction</p>\n<hr />\n<p>When you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion's reaction against the foe that attacked your ally.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"champion's reaction"},{"value":"divine ally (shield)"},{"value":"tenets of good"},{"value":"Shield Warden"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","flourish"]},"slug":"shield-of-reckoning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VsTmB32x9673ONJ0"}}}
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{"_id":"VtFuhfIIw8OoLF6v","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Alluring Performance","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You command the attention of those around you with an elegant display. Attempt a Performance check and compare it to the Will DC of each creature in a @Template[type:emanation|distance:15].</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you for as long as you perform (unless it breaks from the fascination, as normal for the condition) and is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round or as long as it's fascinated, whichever is longer.</p>\n<p><strong>Success</strong> The target is fascinated for 1 round and is dazzled for 1 round.</p>\n<p><strong>Failure</strong> The target is dazzled for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is unaffected.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["incapacitation","mental","vishkanya","visual"]},"slug":"alluring-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VtFuhfIIw8OoLF6v"}}}
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{"_id":"Vxs9btOk61C7KpP2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cynical","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter. As a result, you are difficult to deceive. You gain a +1 circumstance bonus to your Perception DC against Lies and Impersonations.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"cynical","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Vxs9btOk61C7KpP2"}}}
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{"_id":"VzQtyHSjq12E4Dzh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Purifying Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You purify the water within a creature's body to cleanse them of illness. If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> targeting a single living creature, you can attempt to counteract a disease or poison affecting the target, in addition to the other benefits of <em>heal</em>. If you do, <em>heal</em> gains the water trait.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"wave order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","druid","metamagic","water"]},"slug":"purifying-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VzQtyHSjq12E4Dzh"}}}
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{"_id":"Vzbu8tclrsS2IBYU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Seize","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful fist Strike against a creature no more than one size larger than you.</p>\n<hr />\n<p>You seize your foe and pull it close. The foe you hit is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] as if you succeeded at an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the foe.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"seize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Vzbu8tclrsS2IBYU"}}}
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{"_id":"W1CthcTSbsmOo7lP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Volley (Ranger)","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon with the volley trait and reload 0</p>\n<hr />\n<p>You fire a volley at all foes in an area. Make one Strike with a -2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon's volley range. Roll the damage only once for all targets.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Impossible Volley","predicate":["ranged","impossible-volley","volley-30","reload-0"],"selector":"attack","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","open","ranger"]},"slug":"impossible-volley-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W1CthcTSbsmOo7lP"}}}
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{"_id":"W21jKAcG0GtEtBiK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Giant's Stature","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are Medium or smaller.</p>\n<hr />\n<p>You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition until you stop raging. Your equipment grows with you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6VrKQ0PhRXuteusQ]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"giant instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","polymorph","primal","rage","transmutation"]},"slug":"giants-stature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W21jKAcG0GtEtBiK"}}}
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{"_id":"W2LmEXJH75tyeCSn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rat Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a pet rat that has become magically bonded to you. You gain a familiar, and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"rat-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W2LmEXJH75tyeCSn"}}}
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{"_id":"W5hgaJvaCrTKfYbC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fire Savvy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You've grown up around a forge and are well-suited to dealing with smoke and flame. Your flat check to remove persistent fire damage is @Check[type:flat|dc:10] instead of DC 15, which is reduced to @Check[type:flat|dc:5] with appropriate assistance. In addition, if you roll a success on a saving throw against suffocation or choking due to smoke or ash, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"fire-savvy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W5hgaJvaCrTKfYbC"}}}
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{"_id":"W6Gl9ePmItfDHji0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","general","skill"]},"slug":"assurance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}}}
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{"_id":"W7IfFi6MkTDfO2hb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disengaging Twist","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature gives you the @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] condition.</p>\n<hr />\n<p>Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments. Attempt an Athletics check to Escape the triggering condition. You gain a +2 circumstance bonus to this check.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disengaging-twist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W7IfFi6MkTDfO2hb"}}}
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{"_id":"W7Rkw1L5QxHvgeUW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eagle Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your practice with crossbows and firearms has sharpened your attention to detail. You become a master in Perception.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Gunslinger Dedication"},{"value":"expert in Perception"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"eagle-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W7Rkw1L5QxHvgeUW"}}}
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{"_id":"W7aT1UJOVFkYdQti","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hunter's Vision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses. You gain the <em>@UUID[Compendium.pf2e.spells-srd.tj86Rnq3QuQnDtG3]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"hunters-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W7aT1UJOVFkYdQti"}}}
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{"_id":"WAWaew53zpTFVwQM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Synergistic Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Halcyon Spellcasting Initiate"},{"value":"Fulminating Synergy"},{"value":"legendary in Arcana"},{"value":"legendary in Nature"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"synergistic-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WAWaew53zpTFVwQM"}}}
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{"_id":"WAx7RABHDvVVcRI8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Split Slot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.</p>\n<p>When you prepare your spells for the day, you can choose one spell slot at least 1 level lower than the highest-level spell you can cast and prepare two spells in that slot.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all-for example, it isn't available for use with @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR].</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["wizard"]},"slug":"split-slot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WAx7RABHDvVVcRI8"}}}
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{"_id":"WBp5ybj3kLcsGdVr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Claws Of The Dragon (Draconic Bloodline)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are agile, finesse unarmed attacks that deal [[/r 1d6[slashing]]] damage and are in the brawling weapon group.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em> spell, increase the slashing damage die from d4 to d6 and increase the resistance to 10 at 1st level, 15 at 5th level, and 20 at 9th level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"key":"DamageDice","override":{"dieSize":"d6"},"selector":"dragon-claw-damage"},{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"traits":["agile","finesse","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"claws-of-the-dragon-draconic-bloodline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WBp5ybj3kLcsGdVr"}}}
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{"_id":"WC4xLBGmBsdOdHWu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Medicine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you're in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM's determination.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[{"key":"FlatModifier","label":"Natural Medicine (Treat Wounds with fresh ingredients)","predicate":["action:treat-wounds","fresh-ingredients"],"selector":"nature","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"natural-medicine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WC4xLBGmBsdOdHWu"}}}
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{"_id":"WDid62NmmC6NiTE6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Smoke Curtain","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm and are wearing or holding a dose of black powder.</p>\n<hr />\n<p>You load an extra dose of powder into your shot, causing it to belch a cloud of smoke. You make a Strike with your firearm and create a cloud of smoke in a @Template[type:emanation|distance:20] centered on your location. Creatures are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] while within the smoke, and creatures outside the area are concealed to creatures within the smoke. The smoke dissipates at the start of your next turn. If your Strike is a critical failure, your firearm misfires.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"smoke-curtain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WDid62NmmC6NiTE6"}}}
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{"_id":"WEUFs37Ids3ZRrqa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Litany Of Depravity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You undercut your enemy's vain moralism, opening their heart to evil. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.tYP8unoR0a5Dq9EA]</em> focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"litany-of-depravity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WEUFs37Ids3ZRrqa"}}}
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{"_id":"WHOCaVobY7N3UTtA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The divine might provided by your bloodline flows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em>. You can cast either of these spells using that spell slot, even if they aren't in your spell repertoire.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"bloodline that grants divine spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["divine","sorcerer"]},"slug":"divine-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WHOCaVobY7N3UTtA"}}}
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{"_id":"WKRSBu7H9miAwUaR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spirit Guide Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power. This effect lasts 1 minute; you can end it early as a free action. During this time, you can't use any other actions granted by this archetype. You gain the following statistics and abilities, regardless of your type of spirit guide.</p>\n<ul>\n<li>You become incorporeal.</li>\n<li>You gain resistance 10 to all damage (except force, ghost touch, or positive; double resistance vs. non-magical).</li>\n<li>Darkvision.</li>\n<li>An unarmed melee attack of the same type as your spirit guide (either claws or jaws), which is the only attack you can Strike with. You're trained with this attack. Your attack modifier is +29 or your normal unarmed attack modifier, whichever is higher. You use the listed statistics for the unarmed attack type:</li>\n<li><strong>Claws</strong> (agile, backstabber, finesse) ?, Damage 3d6+5 slashing plus 1d6 force;</li>\n<li><strong>Jaws</strong> (forceful) ? Damage 3d10+5 piercing plus 1d6 force.</li>\n</ul>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype","polymorph","transmutation"]},"slug":"spirit-guide-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WKRSBu7H9miAwUaR"}}}
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{"_id":"WO23FvCo8IYVB5RF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blade of the Crimson Oath","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into positive damage.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"}]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"blade-crimson-oath","toggleable":true},{"diceNumber":2,"key":"DamageDice","predicate":["blade-crimson-oath","target:trait:undead"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"blade-of-the-crimson-oath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WO23FvCo8IYVB5RF"}}}
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{"_id":"WPHq7MWHlGWpTnme","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Strange Script","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have such familiarity with obscure texts that you can compel them to reveal their secrets. Once per day, you can touch a single text (such as a tome, a wall of hieroglyphics, or something similar) and understand its meaning for 1 hour. If the text is in multiple languages, you gain the ability to understand them all for only the purposes of reading the text. If the text is in a code or cypher, you don't automatically understand the text, but you gain a +2 circumstance bonus to checks to decipher it.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype","divination"]},"slug":"strange-script","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WPHq7MWHlGWpTnme"}}}
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{"_id":"WPz97m5FNlbLIQ6p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Long-Nosed Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form.</p>\n<p>Using Long-Nosed Form counts as creating a disguise for the @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] use of Deception. Due to your imperfect transformation, your transformation doesn't automatically defeat Perception DCs to determine whether you are human, though you may be able to explain away or hide your tengu traits.</p>\n<p>You lose your beak unarmed Strike in your human form, as well as any other unarmed Strikes you gained from a tengu heritage or ancestry feat. You can remain in your human form indefinitely, and you can shift back to your tengu form by using this action again.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","tengu","transmutation"]},"slug":"long-nosed-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WPz97m5FNlbLIQ6p"}}}
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{"_id":"WQa6PxkOgyvRpaaM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Predator's Growl","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You successfully @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] a hidden or undetected creature.</p>\n<hr />\n<p>You give a throaty growl to attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a creature you just found. You don't take the -4 penalty for not sharing a language with the creature.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"predators-growl","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WQa6PxkOgyvRpaaM"}}}
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{"_id":"WQtt44keeBP8t25P","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Voice Cold as Death","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are not @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<hr />\n<p>Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. Attempt an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF]; you don't suffer a penalty if the target doesn't understand the language you're speaking, but this otherwise functions as normal. You can't use Intimidating Glare or any other effect that would cause your Demoralize attempt to lose the auditory trait as part of using this feat. If you critically succeed at your Intimidation check, the target becomes @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, or @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} if the target is undead. After using this feat, you are fatigued until the end of your next turn, and you can't use this feat again until the end of your next turn.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","auditory","concentrate","emotion","fear","mental","skill"]},"slug":"voice-cold-as-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WQtt44keeBP8t25P"}}}
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{"_id":"WSndnu3scUYWmbki","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hook 'Em","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> A rope is within your reach, or you have a rope or grappling weapon in your hand.</p>\n<hr />\n<p>The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat. You take hold of a nearby rope, throw a rope from your hand, or fire a grappling weapon at a solid surface—and then swing up to twice your Speed. If you end your movement next to an enemy, attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] that enemy, tying them up in your rope.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Pirate Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","flourish"]},"slug":"hook-em","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WSndnu3scUYWmbki"}}}
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{"_id":"WSxHCapuTn8uRdLI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Grip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your hold has a unique draconic connection. You gain a +2 circumstance bonus when you attempt to Make an Impression on a creature with the dragon trait. You gain access to the Riding Drake animal companion.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Beast Trainer"}]},"rules":[{"domain":"all","key":"RollOption","label":"Attempting to Make an Impression on a Dragon","option":"target:trait:dragon","toggleable":true},{"key":"FlatModifier","predicate":["action:make-an-impression",{"or":["target:trait:dragon"]}],"selector":"diplomacy","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"uncommon","value":["orc"]},"slug":"dragon-grip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WSxHCapuTn8uRdLI"}}}
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{"_id":"WUMnFrehmFbj2PIm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Azarketi Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are familiar with weapons that excel underwater. You are trained with @UUID[Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K]{Crossbows}, @UUID[Compendium.pf2e.equipment-srd.XyA6PKV46aNlLXOd]{Hand Crossbows}, @UUID[Compendium.pf2e.equipment-srd.aXuJh4i8HqSu6NYV]{Longspears}, @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS]{Spears}, and @UUID[Compendium.pf2e.equipment-srd.FJrsDoaIXksVjld9]{Tridents}.</p>\n<p>In addition, you gain access to all uncommon azarketi weapons. For the purpose of determining your proficiency, martial azarketi weapons are simple weapons and advanced azarketi weapons are martial weapons</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hand-crossbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longspear.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-trident.rank","value":1},{"definition":["item:trait:azarketi","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedAzarketiWeapons","sameAs":"martial","slug":"advanced-azarketi-weapons"},{"definition":["item:trait:azarketi","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialAzarketiWeapons","sameAs":"simple","slug":"martial-azarketi-weapons"}],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"azarketi-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WUMnFrehmFbj2PIm"}}}
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{"_id":"WUVNZoIZvr9XFv2x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"First World Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Over time your fey magic has grown stronger. You gain faerie fire and invisibility as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"at least one primal innate spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"first-world-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WUVNZoIZvr9XFv2x"}}}
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{"_id":"WVU0c8rgcpGSRqSi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Barbarian Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC. You can use the @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9] action. Choose an @UUID[Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ] as you would if you were a barbarian. You have that instinct for all purposes and become bound by its anathema, but you don't gain any of the other abilities it grants.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.uYCTmos3yZtbD9qs]{Barbarian} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Constitution 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.barbarian","priority":39,"value":{"ability":"str","label":"PF2E.TraitBarbarian","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"barbarian-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WVU0c8rgcpGSRqSi"}}}
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{"_id":"WVm2dxPOI4tK2wsJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Volley (Eldritch Archer)","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon with the volley trait and reload 0</p>\n<hr />\n<p>You fire a volley at all foes in an area. Make one Strike with a -2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon's volley range. Roll the damage only once for all targets.</p>\n<p>Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Impossible Volley","predicate":["ranged","impossible-volley","volley-30","reload-0"],"selector":"attack","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","flourish","open"]},"slug":"impossible-volley-eldritch-archer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WVm2dxPOI4tK2wsJ"}}}
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{"_id":"WWCZef1PBliiot9Q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Enlarged Chassis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've empowered your core to support a larger body, granting you size and additional reach. You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> constantly.</p>\n<p><strong>Enhancement</strong> Your core's empowerment has stabilized, allowing for greater support. You are no longer @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm] due to the effects of enlarge.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Medium or Small size"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.EnlargedChassis","value":"enlarged-chassis"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"enlarged-chassis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WWCZef1PBliiot9Q"}}}
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{"_id":"WWSwcvIjGUQOKKuD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Taste Blood","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living humanoid creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your class or spell DC or become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. Regardless of the outcome of this save, the target is temporarily immune to your Taste Blood for 1 day; further uses of this ability against the target don't increase the drained condition or grant you more temporary Hit Points.</p>\n<p>To drink a creature's blood, either your last action must have been a fangs Strike that damaged the target, or the target must be @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] or @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and your last action must have been a Strike that dealt piercing or slashing damage to them. If the target is willing, they don't need to be restrained or unconscious for the latter.</p>\n<p>Draining the life force from an unwilling humanoid creature is a greater violation than just drinking their blood. Taste Blood has the evil trait unless the target is willing or is an active foe in combat.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir","necromancy","negative"]},"slug":"taste-blood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WWSwcvIjGUQOKKuD"}}}
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{"_id":"WY7CjISdz6uwXwIb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Collateral Thrash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you @UUID[Compendium.pf2e.feats-srd.rMPL11JRcmlutvRi] a @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a @Check[type:reflex|dc:resolve(@actor.classDCs.barbarian.dc.value)|basic:true] save against your class DC.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Thrash"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"collateral-thrash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WY7CjISdz6uwXwIb"}}}
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{"_id":"WYEjiUZQJP3uMk4Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Irrepressible (Ganzi)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your contrary nature means you bounce back with prejudice. When you roll a success on a save against an emotion or fear effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Ganzi.Irrepressible.SaveNote","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"irrepressible-ganzi","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WYEjiUZQJP3uMk4Z"}}}
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{"_id":"WYaKRREZUSH0jel5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Desperate Prayer","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You begin your turn and have no Focus Points in your pool.</p>\n<hr />\n<p>You call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"desperate-prayer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WYaKRREZUSH0jel5"}}}
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{"_id":"WZC2XXQo6Pu2GQeo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soaring Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your wings grow stronger. You gain the effects of @UUID[Compendium.pf2e.feats-srd.Tl8yckXeTCHnwrlM] at all times.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Soaring Flight"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"max(20,(@actor.attributes.speed.total))"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"soaring-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WZC2XXQo6Pu2GQeo"}}}
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{"_id":"WZLw9UrIyCz6Eiqo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Swiftness (Climb)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move like an animal. Your Speed increases by 5 feet.</p>\n<p>In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.</p>\n<p>The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.</p>\n<p>If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.</p>\n<hr />\n<p><em>Note: This feat grants a climb speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.</em></p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"speed","value":5},{"key":"BaseSpeed","selector":"climb","value":"@actor.attributes.speed.value"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"animal-swiftness-climb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WZLw9UrIyCz6Eiqo"}}}
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{"_id":"WZWSaAwuDgne7Z0c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Solid Lead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal.</p>\n<p>During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"solid-lead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WZWSaAwuDgne7Z0c"}}}
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{"_id":"Wb3FHiDuY6Nuc0N0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hireling Manager","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You are able to find and secure better labor than most. When securing a hireling for a service, that hireling gains a +2 circumstance bonus to all skill checks. This circumstance bonus applies to both trained and untrained hirelings and has no effect on the cost of the service or labor provided.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"key":"FlatModifier","label":"Hireling Manager (from your hireling)","predicate":["hireling"],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"hireling-manager","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wb3FHiDuY6Nuc0N0"}}}
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{"_id":"WcY7H7mRiK2VDquV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Parry (Swashbuckler)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.</p>\n<p>Grants @UUID[Compendium.pf2e.feat-effects.1nCwQErK6hpkNvfw]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"dueling-parry-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WcY7H7mRiK2VDquV"}}}
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{"_id":"WeQGWvlWdeLeOlCN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glean Contents","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal.</p>\n<p>You can attempt Society checks to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L] on a message that is only partially glimpsed, upside down or reversed from your perspective, or even sealed. However, on a critical failure, the recipient is made aware of your efforts (for instance, you damage the seal or disturb the papers in some way).</p>\n<p>When using this feat to decipher sealed letters, your attempt to Decipher Writing gains the manipulate trait.</p>\n<p>This feat doesn't prevent witnesses from noticing your efforts, particularly with sealed letters which you must manipulate directly in order to read; you might need to attempt Deception or Stealth checks to avoid being noticed.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"glean-contents","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WeQGWvlWdeLeOlCN"}}}
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{"_id":"WfbmFsRxbVyzMmCz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Understudy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon evolves to cast spells. It gains the Cast a Spell activity and learns two cantrips of its tradition, which it can cast as innate spells.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"magical-understudy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WfbmFsRxbVyzMmCz"}}}
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{"_id":"WjEwsu4kkexNvDcN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thorough Research","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you succeed at a @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] check, you learn an additional fact about the subject. When you critically succeed at a Recall Knowledge check, you can gain even more additional information or context than normal, at the GM's discretion.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["action:recall-knowledge"],"selector":"skill-check","text":"When you roll a success at a Recall Knowledge, you learn an additional fact. When you critically succed, you can gain even more additional information or context than normal.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"thorough-research","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WjEwsu4kkexNvDcN"}}}
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{"_id":"WldISqAE5Rw3Ewzn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Demolitionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You know how to destroy objects with a well-placed explosion. Whenever you hit with a bomb Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"demolitionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WldISqAE5Rw3Ewzn"}}}
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{"_id":"WlgaSpTSGQQrHKlx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mockingbird's Disarm","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You succeed at a check to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] or use @UUID[Compendium.pf2e.feats-srd.jfsmtOx4QgXB19BL], and you moved through an enemy's space.</p>\n<hr />\n<p>The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":10},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"mockingbirds-disarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WlgaSpTSGQQrHKlx"}}}
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{"_id":"WmSggxmf4iAe2aRD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Recycled Cogwheels","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears. This allows you to deconstruct a snare that didn't trigger in order to set the snare up somewhere else. Doing so takes the same number of actions as setting the snare did. When you do, you recover the snare and can deploy it in another location.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Trapsmith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"recycled-cogwheels","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WmSggxmf4iAe2aRD"}}}
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{"_id":"Wn3DWAXo2TRxrhI6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sniper's Aim","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a kickback firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength score or firing without using a stabilizer.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Way of the Sniper"}]},"rules":[{"domain":"all","key":"RollOption","option":"snipers-aim","toggleable":true},{"key":"FlatModifier","predicate":["snipers-aim","item:ranged"],"selector":"attack","type":"circumstance","value":2},{"key":"Note","predicate":["target:condition:concealed","item:ranged"],"selector":"attack","text":"PF2E.SpecificRule.SnipersAim.Note","title":"{item|name}"},{"key":"AdjustModifier","predicate":["snipers-aim"],"selector":"strike-attack-roll","slug":"kickback","suppress":true}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"snipers-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wn3DWAXo2TRxrhI6"}}}
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{"_id":"Wo0HNBh6CCgPN3Co","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tiller's Drive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Speed bonus from Bellflower Dedication increases to +10 feet. Members of your crop receive a +5-foot circumstance bonus to Speed.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.4alr9e8w9H0RCLwI]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Bellflower Dedication"}]},"rules":[{"key":"FlatModifier","selector":"land-speed","type":"status","value":10}],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"tillers-drive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wo0HNBh6CCgPN3Co"}}}
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{"_id":"WoKiYMCXV27szBdy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cringe","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.</p>\n<hr />\n<p>With pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your [[/r (@actor.level)+2]]{level + 2}. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["emotion","kobold","mental","visual"]},"slug":"cringe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WoKiYMCXV27szBdy"}}}
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{"_id":"WoLh16gyDp8y9WOZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Longevity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"at least 100 years old"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"ancestral-longevity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WoLh16gyDp8y9WOZ"}}}
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{"_id":"WoUwDqhA6i6abwen","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Song of Grace and Speed","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You instill great swiftness into your allies. You and all allies within 30 feet become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 minute and can use the additional action to Strike, Stride, or Step.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Nantambu Chime-Ringer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype","auditory","transmutation"]},"slug":"song-of-grace-and-speed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WoUwDqhA6i6abwen"}}}
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{"_id":"WqTqHPDbargixuej","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Biographical Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. You might notice bits of green under the person's fingernails and determine they're an herbalist, a pin indicating their membership in a secret society, or something similar. You pick up on only details that have to do with their societal role, so you might learn the city district where a vampire lives, but wouldn't learn any of their weaknesses, nor necessarily even that they are a vampire.</p>\n<p>Spend 1 minute in the presence of someone you haven't met before, or haven't met since you first gained Biographical Eye, then attempt a @Check[type:society|dc:30] check. You gain a +1 circumstance bonus to the check if you engaged the person in conversation during this time. If the person is deliberately trying to conceal their nature or present a false identity, you learn about their false biography rather than their true one unless the result of your Society check exceeds their Will DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You learn the creature's profession, their specialty within that profession, and a major accomplishment or controversy from their career. You also learn the nation and settlement where they live, as well as the district in a city large enough to have districts. In addition, you learn the nation or settlement where they spent their formative years.</p>\n<p><strong>Success</strong> You learn the creature's profession and specialty within that profession. You learn the nation or settlement where they normally live.</p>\n<p><strong>Failure</strong> You learn the creature's profession and the region of the world they hail from, but no more.</p>\n<p><strong>Critical Failure</strong> You learn a piece of erroneous information about the creature.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","secret","skill"]},"slug":"biographical-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WqTqHPDbargixuej"}}}
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{"_id":"Ws9JlysHcFoz6WAQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forensic Acumen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury.</p>\n<p>You can perform a forensic examination on a body, as described under @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes).</p>\n<p>If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus.</p>\n<p>This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you were examining, using the appropriate skill and gaining the same circumstance bonus.</p>\n<p>The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"forensic-acumen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ws9JlysHcFoz6WAQ"}}}
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{"_id":"WsEVkMFe8ZEIRKLu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grasping Limbs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the grapple trait. It gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] action on that unarmed attack.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"grasping-limbs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WsEVkMFe8ZEIRKLu"}}}
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{"_id":"Wsrw68pklQyaScMX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Phonetic Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. Even if the words are in a language with sound you can't pronounce, you can faithfully transcribe them. Memorizing long sequences of words remains just as difficult as it is normally.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Linguist Dedication"},{"value":"expert in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"phonetic-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wsrw68pklQyaScMX"}}}
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{"_id":"Wukrctjz2e8W4bbS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Readiness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. You can use your extra action only to Step or Interact to reload.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"perfect-readiness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wukrctjz2e8W4bbS"}}}
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{"_id":"Wwr8VilSybQgVtin","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Athletic Might","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Surviving in hostile terrain has given you a great talent for mobility. Whenever you roll a success on an Athletics check to @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["action:climb","action:swim"]}],"selector":"athletics","type":"skill"},{"key":"Note","predicate":[{"or":["action:climb","action:swim"]}],"selector":"athletics","text":"Whenever you roll a success on an Athletics check to Climb or Swim, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"athletic-might","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wwr8VilSybQgVtin"}}}
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{"_id":"Wx12NUjqTOjFrEoW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Antagonize","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your taunts and threats earn your foes ire. When you successfully @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a creature, its @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"antagonize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wx12NUjqTOjFrEoW"}}}
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{"_id":"WxL8NMW9JQ5igu0C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diabolic Certitude","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> Your turn begins and you can observe a devil.</p>\n<hr />\n<p>Your Hellknight training drilled details of Hell's denizens deep into your mind. Make an attempt to Recall Knowledge about a devil you're observing. If you roll a critical failure on this check, you get a failure instead.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"diabolic-certitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WxL8NMW9JQ5igu0C"}}}
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{"_id":"WyGeBz9U6Hovozdl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reverse Curse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you counter a curse or misfortune effect, you send it back to destroy its originator. Whenever you succeed at the counteract check to Counter Curse, the creature is affected by its own curse or misfortune effect, attempting a saving throw against its own DC if the effect allows a saving throw. In the case of a constant ability, such as a misfortune aura, the creature is affected only until the beginning of its next turn, when the ability reasserts itself.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Counter Curse"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reverse-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WyGeBz9U6Hovozdl"}}}
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{"_id":"Wz0LLKjEi8GfKloV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Patron's Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Witch Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"patrons-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Wz0LLKjEi8GfKloV"}}}
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{"_id":"WzJaArukCUf9hpeP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hag's Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"hags-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.WzJaArukCUf9hpeP"}}}
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{"_id":"X0NFLIn1bqj6bnd0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Deduction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level investigator feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Investigator Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:investigator"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"investigator\"}}"},"flag":"basicDeduction","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicDeduction}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-deduction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X0NFLIn1bqj6bnd0"}}}
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{"_id":"X1SPiYJqWzqwzPTs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Primal Rampage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You tap into the unstoppable, primeval strength of your ancient kin. You gain <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em> and <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em> as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"primal-rampage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X1SPiYJqWzqwzPTs"}}}
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{"_id":"X2jGFfLU5qI5XVot","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Streetwise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"streetwise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X2jGFfLU5qI5XVot"}}}
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{"_id":"X5LxcrZbjHfmX58a","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bolster Soul Cage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your constant efforts to augment and perfect your soul cage have bolstered its efficiency. Your soul cage has Hardness equal to your level and HP equal to four times your level. The time it takes your soul cage to rebuild your body is reduced to [[/r 1d6 #Days to Rebuild Body]]{1d6 days} rather than 1d10 days.</p>\n<p>At 20th level, the time it takes your soul cage to rebuild your body is reduced to [[/r 2d12+12 #Hours to Rebuild Body]] hours.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Lich Dedication"},{"value":"legendary in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bolster-soul-cage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X5LxcrZbjHfmX58a"}}}
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{"_id":"X5NRdQ1W0Y5t6MFi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dire Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["beastkin"]},"slug":"dire-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X5NRdQ1W0Y5t6MFi"}}}
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{"_id":"X5gNhaYNx1xu6NoH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Finishing Precision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to land daring blows when you have @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>\n<p>You gain the @UUID[Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg] class feature but you deal 1 addition damage on a hit and 1d6 damage on a finisher. This damage doesn't increase as you gain levels. In addition, you gain the @UUID[Compendium.pf2e.actionspf2e.dCuvfq3r2K9wXY9g] action.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Swashbuckler Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.dCuvfq3r2K9wXY9g"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg"},{"damageCategory":"precision","key":"FlatModifier","predicate":["self:effect:panache",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]},{"not":"finisher"}],"selector":"strike-damage","slug":"finishing-precision","value":1},{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["self:effect:panache","finisher",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]}],"selector":"strike-damage","slug":"finishing-precision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"finishing-precision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X5gNhaYNx1xu6NoH"}}}
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{"_id":"X62yfg4vky1JMnf1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Illusory Identity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation. Replicating the methods of the Sapphire Butterfly, you've learned to use magic to forge a new identity as you need it. During your daily preparations, you can choose a blank piece of paper, journal, badge, or similar item normally used to display authority, to magically invest. You can use an Interact action to mentally outline the basic information that is displayed when that item is presented to another creature, such as a name, a title, connection to an existing group or agency, and other basic details. A more complex outline requires more time, at the GM's discretion. That creature must attempt a @Check[type:will|dc:resolve(@actor.skills.deception.dc.value)] save against your Deception DC. This item only works while you are holding it and appears blank if anyone else attempts to use it, though you can include others within the details of your outline.</p>\n<hr />\n<p><strong>Critical Success</strong> The target sees the item as being entirely blank, and becomes immune to this effect until your next daily preparations.</p>\n<p><strong>Success</strong> The target sees only the basic information listed out in a simplistic manner, as described in the Interact action. Though not fully convinced, the target plays along, but this worsens the target's attitude toward you by one step.</p>\n<p><strong>Failure</strong> The target sees the information presented by the item in the proper format relevant to your situation, with the appropriate language, names, dates, signatures, and other details.</p>\n<p><strong>Critical Failure</strong> The target sees the information presented by the item as granting a higher level of authority than anticipated, and immediately treats you with the proper deference. As failure, and the target's attitude toward you immediately improves by one step.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","illusion"]},"slug":"illusory-identity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X62yfg4vky1JMnf1"}}}
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{"_id":"X6nwiA2uJ2UQIOKB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drive Back","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy within your reach Strikes an ally adjacent to you.</p>\n<p><strong>Requirements</strong> You have your shield raised.</p>\n<hr />\n<p>You push the enemy back and attempt to intercede between the foe and your ally. You attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the shove trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a -1 circumstance penalty on its attack roll against your ally.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bastion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"drive-back","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X6nwiA2uJ2UQIOKB"}}}
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{"_id":"X6tVQ5S7H7GuCZux","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tengu Weapon Study","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned techniques for using blades and other tengu weapons. Whenever you critically hit using one of the weapons from your Tengu Weapon Familiarity, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Tengu Weapon Familiarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"tengu-weapon-study","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X6tVQ5S7H7GuCZux"}}}
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{"_id":"X71qmyGpKN1XAoT6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shamble","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You may be slower than you were in life, but your pace is unfaltering. Stride twice, or three times if you spent 3 actions to Shamble. During this movement, you ignore difficult terrain and greater difficult terrain.</p>\n<p>You can choose to ignore all circumstance and status penalties to your Speed when you Shamble. If you do, you must succeed at a @Check[type:flat|dc:6] when you finish Shambling or your body deteriorates.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shamble","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X71qmyGpKN1XAoT6"}}}
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{"_id":"X7wFUWjYjYhzpejU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clan's Edge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>By moving your clan dagger with rapid precision, you can protect yourself more effectively. Make two clan dagger Strikes against different targets. Your multiple attack penalty applies normally to these Strikes. You then use an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to gain the +1 circumstance bonus to your AC from your clan dagger's parrying trait.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.fRlvmul3LbLo2xvR]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in clan daggers"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"clans-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X7wFUWjYjYhzpejU"}}}
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{"_id":"X8iSUF1m0eezmrjs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wall Jump","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use your momentum from a jump to propel yourself off a wall. If you're adjacent to a wall at the end of a jump (whether performing a @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h], @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2], or @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk]), you don't fall as long as your next action is another jump. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long Jump as a single action, but you don't get to Stride as part of the activity.</p>\n<p>You can use Wall Jump only once in a turn, unless you're legendary in Athletics, in which case you can use Wall Jump as many times as you can use consecutive jump actions in that turn.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"wall-jump","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X8iSUF1m0eezmrjs"}}}
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{"_id":"X9AkydrMdFwg7qIn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Parry","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have one or more hands free.</p>\n<hr />\n<p>You infuse magical power into your body or armaments to parry both physical and magical assaults.</p>\n<p>You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"spell-parry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X9AkydrMdFwg7qIn"}}}
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{"_id":"X9tKWtQrAcmn26Nv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adapted Cantrip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a cleric or druid, for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition. If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"spellcasting class feature"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"adapted-cantrip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.X9tKWtQrAcmn26Nv"}}}
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{"_id":"XFJiGllNZp8Xebda","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Prowess","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>In situations where you can physically menace the target when you @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] or @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 16"},{"value":"expert in Intimidation"}]},"rules":[{"key":"FlatModifier","predicate":["target:physically-menaced",{"or":["action:coerce","action:demoralize"]}],"selector":"intimidation","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":"round(@actor.abilities.str.mod / 3)"},{"end":2,"start":2,"value":1}],"field":"actor|system.skills.itm.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"intimidating-prowess","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XFJiGllNZp8Xebda"}}}
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{"_id":"XGZUjc9I3sjfniDg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual Energy Heart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Energy Heart"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"dual-energy-heart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XGZUjc9I3sjfniDg"}}}
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{"_id":"XHOhAHv2HLdJQz2q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tireless Guide's Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use Follow the Expert to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"tireless-guides-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XHOhAHv2HLdJQz2q"}}}
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{"_id":"XHaxSBOaFMnBbBKt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Living Hair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.</p>\n<p>You gain a hair unarmed attack that deals [[/r 1d4[bludgeoning]]] damage; is in the brawling group; and has the agile, disarm, finesse, trip, and unarmed traits.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","key":"Strike","label":"Hair","range":null,"traits":["agile","disarm","finesse","trip","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"living-hair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XHaxSBOaFMnBbBKt"}}}
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{"_id":"XHy9inDi3oGZNd43","img":"systems/pf2e/icons/default-icons/feats.webp","name":"No! No! I Created You!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> Your construct companion would become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or controlled.</p>\n<hr />\n<p>You appeal to your construct companion's bond with its creator to have it break free of a controlling effect. Attempt to counteract the effect that confused or controlled your construct companion, using your Crafting modifier for the counteract check and half your level rounded up for the counteract level.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":1},"prerequisites":{"value":[{"value":"construct companion"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["auditory","concentrate","inventor"]},"slug":"no-no-i-created-you","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XHy9inDi3oGZNd43"}}}
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{"_id":"XJfUj2o4HdL5waZL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Can't Fall Here","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An adjacent and willing ally would be reduced to 0 HP but not killed.</p>\n<hr />\n<p>You physically help an ally remain standing and encourage them to push through their pain against dire odds. Your ally doesn't fall unconscious and remains at 1 Hit Point. The ally also gains a number of temporary Hit Points equal to your level that last for 1 minute. Fighting onward with such an injury isn't without consequence; your ally's @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition increases by 1.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["auditory","hobgoblin","manipulate"]},"slug":"cant-fall-here","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XJfUj2o4HdL5waZL"}}}
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{"_id":"XKDFgBEtFdEzCz8X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intuitive Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your affinity with process and order makes you a natural artisan. You gain the trained proficiency rank in Crafting (or another skill of your choice, if you're already trained in Crafting). You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat in a specialty of your choice.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"intuitive-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XKDFgBEtFdEzCz8X"}}}
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{"_id":"XLIJXGJ1JdJJZQHG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vision of Foresight","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in a Daydream Trance</p>\n<hr />\n<p>You use your daydreams to predict the success of actions, rapidly envisioning the possibilities. Once before the end of your next turn, you can call upon these predictions before you roll a saving throw or skill check. You can roll the saving throw or skill check twice and take the better result.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","divination","fortune","occult"]},"slug":"vision-of-foresight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XLIJXGJ1JdJJZQHG"}}}
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{"_id":"XLoRtMn48f2KKvsu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blast Lock","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to @UUID[Compendium.pf2e.actionspf2e.2EE4aF4SZpYf0R6H]{Pick the Lock}</p>\n<hr />\n<p><strong>Critical Success</strong> You open the lock, or you achieve two successes toward opening a complex lock.</p>\n<p><strong>Success</strong> You open the lock, or you achieve one success toward opening a complex lock.</p>\n<p><strong>Failure</strong> You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a -2 circumstance penalty.</p>\n<p><strong>Critical Failure</strong> You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a -4 circumstance penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["attack","gunslinger"]},"slug":"blast-lock","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XLoRtMn48f2KKvsu"}}}
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{"_id":"XM4zR0q9rBxjR3lG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Darkseer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>@UUID[Compendium.pf2e.deities.ZfN7jkK6boU1FuiS] smiles upon you-even if you curse his name-granting you pitch-black eyes that allow you to see in shadows and darkness. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Gloomseer"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"darkseer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XM4zR0q9rBxjR3lG"}}}
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{"_id":"XOAtP64xiSRIofsY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sturdy Bindings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>Your grapples are incredibly reliable. When you roll a critical failure on a check to Grapple a target, you get a failure instead. In addition, when a creature you have grabbed rolls a failure on its check to Escape, it gets a critical failure instead, and if it rolls a critical success, it gets a success instead.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Chain"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"sturdy-bindings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XOAtP64xiSRIofsY"}}}
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{"_id":"XOudHBESJ192FBwF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rehydration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You surround your body with a thin layer of water drawn from the moisture in the air. You can spend one hour resting to rehydrate your gills and skin, which counts as submerging your body in water. At the GM's discretion, incredibly dry areas, such as deserts, might not have enough moisture in the air for your Rehydration to work.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi","primal","transmutation","water"]},"slug":"rehydration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XOudHBESJ192FBwF"}}}
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{"_id":"XPTSCUoA8c4o9RgQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Distracting Explosion","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a concentrate action.</p>\n<hr />\n<p>Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right! Make a melee Strike against the triggering creature with a weapon or unarmed attack that is benefiting from your offensive boost. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<p><strong>Unstable Function</strong> You pull out all the stops to create an explosive distraction. Add the unstable trait to Distracting Explosion. If the attack hits, you disrupt the triggering concentrate action.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this reaction instead of you, even though minions can't normally take reactions or act when it's not their turn. It uses your reaction for the turn to do so.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"offensive boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"distracting-explosion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XPTSCUoA8c4o9RgQ"}}}
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{"_id":"XPVqOtHLN6jduHYs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobgoblin Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You increase your training in battlefield weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Hobgoblin Weapon Familiarity.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Hobgoblin Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"hobgoblin-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XPVqOtHLN6jduHYs"}}}
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{"_id":"XQEoKoFtq8n3wgA3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Warning Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>Who needs words when the roar of a gun is so much more succinct? You attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe by firing your weapon into the air, using the firearm's maximum range rather than the usual range of 30 feet. This check doesn't take the -4 circumstance penalty if the target doesn't share a language with you.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"warning-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XQEoKoFtq8n3wgA3"}}}
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{"_id":"XR95taODq1sq82Du","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inventor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don't know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it's complete, you add the new formula you invented to your formula book.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["downtime","general","skill"]},"slug":"inventor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XR95taODq1sq82Du"}}}
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{"_id":"XRCqj74dG27MHNxQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spell Gem","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh. This gem has been specially calibrated to hold one of the following spells: <em>@UUID[Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7]</em>, <em>@UUID[Compendium.pf2e.spells-srd.r784cIz17eWujtQj]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>. You must decide which spell your gem contains when you take this feat; changing the spell requires retraining the feat. Once per day, you can drain the gem's magical energy to Cast the Spell without spending a spell slot.</p>\n<p>At 18th level, you can heighten whichever spell you chose to 7th level. At 20th level, you can heighten whichever spell you chose to 8th level; regardless of which spell you chose, you can instead drain the gem's magical energy to cast an 8th-level spell turning without spending a spell slot.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Lich Dedication"},{"value":"legendary in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"spell-gem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XRCqj74dG27MHNxQ"}}}
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{"_id":"XRIWWrXfghsQce4S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cast more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Cleric Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"divine-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XRIWWrXfghsQce4S"}}}
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{"_id":"XRLtXJXGswe20QKY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Towering Presence","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.XJtlvaqAHseq1yoz]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":5},"prerequisites":{"value":[{"value":"Faultspawn"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","divine","illusion","polymorph","tiefling","transmutation"]},"slug":"towering-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XRLtXJXGswe20QKY"}}}
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{"_id":"XRahcvEPEAEdGUn8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gang Up","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your allies harry an opponent in concert. Any enemy is flat-footed against your melee attacks due to flanking as long as the enemy is within both your reach and your ally's. Your allies must still flank an enemy for it to be flat-footed to them.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.flanking.canGangUp","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"gang-up","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XRahcvEPEAEdGUn8"}}}
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{"_id":"XWmlGnFNfxyJWw9V","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Choking Smoke","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast fireball heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of stinking cloud.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Smoldering Explosion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"choking-smoke","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XWmlGnFNfxyJWw9V"}}}
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{"_id":"XWtNGOkMHcrdrRw8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dual-Form Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. When you select this feat, choose a level 0 or 1st-level simple or martial weapon. It must be either a common weapon or another to which you have access. This weapon becomes your innovation's second configuration.</p>\n<p>Select a new set of weapon modifications for this new configuration. You can spend two Interact actions to switch your weapon innovation between the two configurations. These actions don't need to be taken consecutively, but if you've provided the first and not the second, the weapon is non-functional as it is stranded between states. Your weapon's Bulk is always the greater Bulk of the two configurations, regardless of which configuration it's in-if one weapon is smaller than the other, you still need to keep any weapon parts on hand. Any runes on your weapon innovation don't affect the second weapon configuration.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"dual-form-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XWtNGOkMHcrdrRw8"}}}
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{"_id":"XXAqMjml33jnQiDO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Old Soul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way. You become trained in two skills of your choice.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"at least 100 years old"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"old-soul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XXAqMjml33jnQiDO"}}}
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{"_id":"XXOc3MxbkEBMgFeT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cross the Threshold","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.D2nPKbIS67m9199U]</em> as an occult innate spell once per day. You don't need to Sustain the Spell; instead, it lasts for 10 minutes or until you choose to return to your material form as a free action.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Ghost Eater Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cross-the-threshold","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XXOc3MxbkEBMgFeT"}}}
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{"_id":"XY2uS7pMKRLVNQKG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey's Trickery","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em>.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Living Vessel Dedication"},{"value":"your entity is a fey"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","illusion","primal","visual"]},"slug":"feys-trickery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XY2uS7pMKRLVNQKG"}}}
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{"_id":"XYaaj872JOO9CAws","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blazing Talon Surge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.rbiMK71SvGZGRLJ1].</p>\n<hr />\n<p>You rush forward and latch onto your enemy with talons of hungering fire.</p>\n<p>Stride once. If you end your movement within reach of at least one enemy, you can make a fire talon Strike against that enemy that deals an additional [[/r 1d4[persistent,fire]]] damage. If it hits and deals damage, you can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the creature you hit.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Rain of Embers Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:rain-of-embers-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","option":"blazing-talon-surge","toggleable":true},{"category":"persistent","damageType":"fire","diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["blazing-talon-surge"],"selector":"fire-talon-damage"}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["fire","flourish","monk"]},"slug":"blazing-talon-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XYaaj872JOO9CAws"}}}
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{"_id":"XYtnVNKt6uPcRrdH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tree Climber (Goblin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the @UUID[Compendium.pf2e.feats-srd.bo4JG09pkoS7ywSZ] ancestry feat, your total climb Speed increases to your land Speed when climbing trees.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"tailed goblin or treedweller goblin heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"tree-climber-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XYtnVNKt6uPcRrdH"}}}
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{"_id":"XZcd1wFHy111klu2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reveal Machinations","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You reveal that you played a minor but recurring role in another humanoid's life-or at least convince them that's the case. Attempt a Deception check against the target's Will DC. On a success, the revelation makes them frightened 2, and on a critical success they are frightened 3. In addition, you gain information about the subject as though you had attempted to Recall Knowledge about them using an appropriate skill and received the same result on your roll. You can't use this ability against the same humanoid again until 1 day has passed and you've also successfully disguised yourself as a different person.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Deception"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"reveal-machinations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XZcd1wFHy111klu2"}}}
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{"_id":"XafnXTx9Bn0kN1RG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Second Chance Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When your target proves resilient to your magical deceptions, you can try them again on someone else. When you cast an enchantment spell that targets one creature and that creature critically succeeds at its Will save, you can Cast the Spell again before the end of your next turn on a different creature without expending an additional spell slot. The second casting doesn't grant you any benefits that you would normally gain for Casting a Spell from a spell slot.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["enchantment","wizard"]},"slug":"second-chance-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XafnXTx9Bn0kN1RG"}}}
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{"_id":"Xb8CyW9sYS27ElcC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lucky Escape","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature targets you with an attack, even if you aren't aware of it.</p>\n<hr />\n<p>Your enemy lies in wait, lines up the perfect shot, and pulls the trigger... then at just the right moment you duck down to notice something scrawled on the cobblestone in chalk, a shiny coin, or some other coincidental distraction, creating an opportunity for the attack to miss. The attacker must roll the attack twice and use the worse result.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":4},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","misfortune"]},"slug":"lucky-escape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xb8CyW9sYS27ElcC"}}}
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{"_id":"Xdf00Kmv5C3qqrtK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flesh Wound","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged Strike. It gains the following effect on a failure (though not a critical failure).</p>\n<p><strong>Failure</strong> Though your attack misses, it still deals one die of damage plus any damage from your weapon specialization class feature. This uses your weapon's normal damage die and damage type. This attack doesn't add extra damage from any other sources or abilities.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"flesh-wound","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xdf00Kmv5C3qqrtK"}}}
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{"_id":"Xdmz09kzLjIxWz9C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tactical Debilitations","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target can't use reactions.</li>\n<li><strong>Debilitation</strong> The target can't flank or contribute to allies' flanking. @UUID[Compendium.pf2e.feat-effects.JUgx48XHMz4QM4Ir]</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[{"value":"scoundrel racket"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.Xdmz09kzLjIxWz9C]"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"tactical-debilitations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xdmz09kzLjIxWz9C"}}}
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{"_id":"XeFMWjJkZy2O7lou","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cloud Walk","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your growing link to cloud dragons has granted you the ability to walk on clouds. Once per hour, you can cast <em>@UUID[Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0]</em> on yourself as an innate arcane spell, but only to walk on clouds or fog.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[],"source":{"value":"Pathfinder #171: Hurricane's Howl"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"cloud-walk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XeFMWjJkZy2O7lou"}}}
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{"_id":"XenKYUBMWZQQ7niM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Whirlwind Toss","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a foe @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei].</p>\n<hr />\n<p>You whirl a foe to smash into all nearby creatures before throwing them far away in imitation of the techniques of your rival, Ran-To. You @UUID[Compendium.pf2e.feats-srd.rMPL11JRcmlutvRi]. During this Thrash, your @UUID[Compendium.pf2e.feats-srd.WY7CjISdz6uwXwIb] feat applies to all foes adjacent to you. You can then throw the grabbed creature 10 feet, where they fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p>If the foe you choose for Collateral Thrash is also adjacent to you, they attempt only one save and take the damage only once.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Collateral Thrash"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["barbarian","rage"]},"slug":"whirlwind-toss","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XenKYUBMWZQQ7niM"}}}
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{"_id":"XfCPAoNdF2XMnH7K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lethal Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You stab your foe in a vital organ, possibly killing them outright. Make a Strike. On a success, you forego your precise strike damage from the finisher.</p>\n<p>Instead, your target takes additional precision damage based on a Fortitude save against your class DC. If your Strike was a critical hit, the target's saving throw outcome is one degree worse.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal 6 precision damage.</p>\n<p><strong>Success</strong> You deal 6d6 precision damage.</p>\n<p><strong>Failure</strong> You deal 12d6 precision damage.</p>\n<p><strong>Critical Failure</strong> You deal 18d6 precision damage.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"precise strike 6d6"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["death","finisher","swashbuckler"]},"slug":"lethal-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XfCPAoNdF2XMnH7K"}}}
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{"_id":"XgMV11C8W72SX9Yg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Patch Job","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can patch up damage to an object with a quick fix. You gain the @UUID[Compendium.pf2e.feats-srd.xT593tHyPkumPuzz] general feat. When you use Improvised Repair, you can attempt a Crafting check with the same DC as Repair. If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a shoddy object of its type.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xT593tHyPkumPuzz"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"patch-job","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XgMV11C8W72SX9Yg"}}}
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{"_id":"XgUQ6Tm9LKxcZGHW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knight in Shining Armor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. You gain expert proficiency in heavy armor.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Vigilant"},{"value":"expert in light armor, medium armor, or unarmored defense"},{"value":"trained in heavy armor"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"knight-in-shining-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XgUQ6Tm9LKxcZGHW"}}}
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{"_id":"Xhphe5Lsa4kuU4RG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crossbow Terror","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a dynamo with the crossbow.</p>\n<p>You gain a +2 circumstance bonus to damage with @UUID[Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K]{Crossbows}.</p>\n<p>If the crossbow is a simple weapon, also increase the damage die size for your attacks made with that crossbow by one step. As normal, this damage die increase can't be combined with other abilities that alter the weapon damage die (such as the ranger feat @UUID[Compendium.pf2e.feats-srd.CpjN7v1QN8TQFcvI]).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Archer Dedication"}]},"rules":[{"hideIfDisabled":true,"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"strike-damage","type":"circumstance","value":2},{"key":"DamageDice","label":"Crossbow Ace","override":{"upgrade":true},"predicate":["item:tag:crossbow","item:category:simple"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crossbow-terror","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xhphe5Lsa4kuU4RG"}}}
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{"_id":"Xjn4iYzJ6rLIpLV3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Barrier Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast shield, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the Shield Block reaction when the spell is modified in this way, but you (and only you) can spend an action to Take Cover to gain standard cover from it.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast shield"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"barrier-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xjn4iYzJ6rLIpLV3"}}}
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{"_id":"Xk9inG3pln4UKbs3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"True Hypercognition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"true-hypercognition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xk9inG3pln4UKbs3"}}}
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{"_id":"XkYNCFdZMjZTw6nn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Giant Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied giants and hunt them with efficiency. When you roll initiative and can see a giant, you can @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] as a free action, designating that enemy as your prey.</p>\n<p>You can use this free action even if you haven't identified the giant yet with Recall Knowledge. The benefit doesn't apply against giants disguised as other creatures, and the GM determines whether it applies against a creature disguised as a giant.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["ranger"]},"slug":"giant-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XkYNCFdZMjZTw6nn"}}}
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{"_id":"XkemuXgSQtxFAhZ8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Shooting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one gunslinger feat. For the purpose of meeting its prerequisites, your gunslinger level is equal to half your level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another gunslinger feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Shooting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-shooting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XkemuXgSQtxFAhZ8"}}}
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{"_id":"XkmrLhyAoxQTLnza","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lobbed Attack","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are Juggling a thrown weapon.</p>\n<hr />\n<p>You make a thrown ranged Strike with the required weapon, using the weapon's normal range increment. This attack doesn't trigger reactions, and if the target has never seen you use this feat before, the target is flat-footed against this attack.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Performance"},{"value":"Juggler Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"lobbed-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XkmrLhyAoxQTLnza"}}}
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{"_id":"Xlz96xFxueCk47pb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deepest Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've glimpsed the furthest recesses of your mind. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus, even if you spent your Focus Points on spells other than psychic abilities.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"deepest-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xlz96xFxueCk47pb"}}}
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{"_id":"XmF4q4rzKWg55vG4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assured Identification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You rarely misidentify an item. When using Arcana, Nature, Occultism, or Religion checks to Identify Magic, if you roll a critical failure, you get a failure instead. If you would misidentify a cursed item because you roll a success but not a critical success, you simply can't identify it instead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Arcana, Nature, Occultism, or Religion"}]},"rules":[{"key":"Note","predicate":["action:identify-magic"],"selector":"skill-check","text":"When Identifying Magic, if you roll a critical failure, you get a failure instead. If you would misidentify a cursed item becuase you roll a success, you simply can't identify it.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"assured-identification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XmF4q4rzKWg55vG4"}}}
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{"_id":"XoxawV3Fmn61VJcS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Steal Vitality","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast vampiric touch"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"steal-vitality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XoxawV3Fmn61VJcS"}}}
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{"_id":"XpZkzUV9PwUHvmyq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fulminating Synergy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you draw upon your spells' synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy's normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell's level. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Dualistic Synergy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fulminating-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XpZkzUV9PwUHvmyq"}}}
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{"_id":"XseJI9XhKNtZN8pv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Raging Intimidation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"flag":"intimidatingGlare","key":"GrantItem","predicate":[{"gte":["skill:itm:rank",1]}],"reevaluateOnUpdate":true,"uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"},{"flag":"scareToDeath","key":"GrantItem","predicate":["skill:itm:rank:4"],"reevaluateOnUpdate":true,"uuid":"Compendium.pf2e.feats-srd.mZttsiWl1ql5NvrH"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"raging-intimidation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XseJI9XhKNtZN8pv"}}}
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{"_id":"XtIPmZ3Ihq5NJHP2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pinpoint Poisoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Unsuspecting targets are especially vulnerable to your poisons. When you successfully Strike a flat-footed creature with a poisoned weapon or expose a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] creature to an inhaled poison, the flat-footed condition also gives that creature a -2 circumstance penalty to its initial save against that poison.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"pinpoint-poisoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XtIPmZ3Ihq5NJHP2"}}}
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{"_id":"XttSGDuAsRDTuvgS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iron Repercussions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Disobeying your @UUID[Compendium.pf2e.actionspf2e.M8RCbthRhB4bxO9t] has lasting consequences. If an enemy refuses to kneel to you, you can deal @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Mental Damage} instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"tyrant cause"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"iron-repercussions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XttSGDuAsRDTuvgS"}}}
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{"_id":"XuL3g2ExgadFtWbb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bone Investiture","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast <em>@UUID[Compendium.pf2e.spells-srd.KhM8MhoUgoUjBMIz]</em> on yourself as a 5th-level primal innate spell once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"bone-investiture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XuL3g2ExgadFtWbb"}}}
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{"_id":"XusuxqmXWPYc0JYA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Narrative Conduit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You act as a conduit for your companions just as your stories are a conduit between teller and listener. When you @UUID[Compendium.pf2e.actionspf2e.hPZQ5vA9QHEPtjFW]{Spin a Tale} and the hero of your tale Casts a Spell against the villain, you warp the world, allowing the hero to calculate range and cover to the villain from your space instead of their own if they prefer. The hero must choose to calculate both range and cover from the same space; they can't use one space for range and the other for cover.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Folklorist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype","auditory","linguistic","magical"]},"slug":"narrative-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XusuxqmXWPYc0JYA"}}}
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{"_id":"XvX1EyxWbbBF32NV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unmistakable Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you're trained, if you roll a critical failure, you get a failure instead. If you're a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Lore"}]},"rules":[{"key":"Note","predicate":["action:recall-knowledge"],"selector":"lore-skill-check","text":"When you Recall Knowledge using any Lore subcategory in which you're trained, if you roll a critical failure, you get a failure instead. If you're a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:recall-knowledge"],"selector":"lore-skill-check","type":"skill"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"unmistakable-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XvX1EyxWbbBF32NV"}}}
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{"_id":"Xw7qG0SHepXx24vl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Prevailing Position","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.</p>\n<hr />\n<p>Your willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself.</p>\n<p>You leave the stance you were in, gaining a +4 circumstance bonus to the triggering saving throw or to your AC against the triggering attack.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.COsdMolZraFRTdP8]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"at least one stance feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"prevailing-position","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xw7qG0SHepXx24vl"}}}
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{"_id":"Xwk41o4fERfM07NR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rokoan Arts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. You can cast <em>@UUID[Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C]</em> and <em>@UUID[Compendium.pf2e.spells-srd.HTou8cG05yuSkesj]</em> as primal innate spells once per day each.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"rokoan-arts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Xwk41o4fERfM07NR"}}}
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{"_id":"XyQpqznuO5LGFvhz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Coordinated Distraction","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Access</strong> Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.</p>\n<hr />\n<p>With a sharp whistle or wave of your hands, you distract an opponent from the fact that one of your allies is about to attack them. Choose a target and an ally, both of whom must be within 30 feet. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the first Strike the ally makes on their next turn; if your ally doesn't Strike that target, the effect is lost. Depending on how you describe your distraction, this action gains either the auditory or visual trait.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["concentrate","rogue"]},"slug":"coordinated-distraction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XyQpqznuO5LGFvhz"}}}
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{"_id":"XydqgTE4J119J5JV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Shroud","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.</p>\n<hr />\n<p>Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud.</p>\n<ul>\n<li><strong>Abjuration</strong> <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em></li>\n<li><strong>Conjuration</strong> <em>@UUID[Compendium.pf2e.spells-srd.zR67Rt3UMHKC5evy]</em></li>\n<li><strong>Divination</strong> <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em></li>\n<li><strong>Enchantment</strong> <em>@UUID[Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv]</em></li>\n<li><strong>Evocation</strong> <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em></li>\n<li><strong>Illusion</strong> <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> (ends after a hostile action, as normal)</li>\n<li><strong>Necromancy</strong> <em>@UUID[Compendium.pf2e.spells-srd.8ViwItUgwT4lOvvb]</em></li>\n<li><strong>Transmutation</strong> <em>@UUID[Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW]</em></li>\n</ul>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"arcane-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XydqgTE4J119J5JV"}}}
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{"_id":"XzTklOArNQle7rQP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invisible Trickster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned how to become invisible and remain so. You can cast 4th-level <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> as a primal innate spell once per hour.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"invisible-trickster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XzTklOArNQle7rQP"}}}
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{"_id":"Y1bEisU8jVCsIYk3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Woodcraft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a Survival skill check to Sense Direction, Subsist, or Cover Tracks, you get a failure instead, and if you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["action:sense-direction","action:subsist","action:cover-tracks"]},{"or":["terrain:forest","terrain:jungle"]}],"selector":"survival","type":"skill"},{"key":"Note","predicate":[{"or":["action:sense-direction","action:subsist","action:cover-tracks"]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Elf.Woodcraft.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"woodcraft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y1bEisU8jVCsIYk3"}}}
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{"_id":"Y3IUIsopvN13vEvZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Weapon Carnage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are brutally efficient with the weapons of your orc ancestors. Whenever you critically hit using a falchion, a greataxe, or an orc weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Orc Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:orc","item:base:falchion","item:base:greataxe"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-weapon-carnage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y3IUIsopvN13vEvZ"}}}
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{"_id":"Y4gYfrxjSir2Enui","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.GQopUYTuhmtb7WMG]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y4gYfrxjSir2Enui"}}}
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{"_id":"Y5irKSCSBn8z1Qgx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Meditative Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you clear your mind, your focus comes flowing back in a powerful rush. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Meditative Focus"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"meditative-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y5irKSCSBn8z1Qgx"}}}
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{"_id":"Y5ompgSd1JGSHt0C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Augment Senses","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you Seek for creatures, you can scan a @Template[type:cone|distance:60] or a @Template[type:burst|distance:30] instead of the normal area; and when you Seek for hidden objects, you can search a 15-foot square instead of the normal area.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.JwDCoBIwyhOFnDGZ]</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"augment-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y5ompgSd1JGSHt0C"}}}
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{"_id":"Y8LHfkzGyOhPlUou","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Parry","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, one in each hand</p>\n<hr />\n<p>You use your two weapons to parry attacks.</p>\n<p>You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.eu2HidLHaGKe4MPn]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.EDpjey6SCdvIYqEc]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","ranger","swashbuckler"]},"slug":"twin-parry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou"}}}
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{"_id":"Y8Rdt4gHBGAUf2zL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advantageous Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>When an enemy's movement is compromised, you deliver a more deadly blow.</p>\n<p>Make a Strike against a creature that is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The Strike gains the following failure effect.</p>\n<p><strong>Failure</strong> You deal damage to the target equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. This damage has the same damage type as the weapon.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"domain":"strike-damage","key":"RollOption","option":"advantageous-assault","toggleable":true},{"key":"FlatModifier","predicate":["advantageous-assault",{"or":["target:condition:grabbed","target:condition:prone","target:condition:restrained"]},{"gt":["map:increases",0]}],"selector":"strike-damage","slug":"advantageous-assault","type":"circumstance","value":"@weapon.system.damage.dice"},{"key":"AdjustModifier","mode":"add","predicate":["item:hands-held:2"],"selector":"strike-damage","slug":"advantageous-assault","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"advantageous-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y8Rdt4gHBGAUf2zL"}}}
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{"_id":"Y8c8hAyjNAiqgxAO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pelagic Aptitude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned special tricks to survive underwater. You gain the trained proficiency rank in Survival.</p>\n<p>When in an aquatic environment, if you roll a critical failure on a Survival skill check to @UUID[Compendium.pf2e.actionspf2e.fJImDBQfqfjKJOhk] or @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3], you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["terrain:aquatic",{"or":["action:sense-direction","action:subsist"]}],"selector":"survival","text":"When in an aquatic environment, if you roll a critical failure on a Survival skill check to Sense Direction or Subsist, you get a failure instead.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["terrain:aquatic",{"or":["action:sense-direction","action:subsist"]}],"selector":"survival"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"pelagic-aptitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y8c8hAyjNAiqgxAO"}}}
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{"_id":"Y8sKn8NH1wC7Mrui","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.</p>\n<p>You gain a fangs unarmed attack that deals [[/r 1d6[piercing]]] damage. Your fangs are in the brawling group and have the grapple and unarmed traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.BattleForm.Attack.Fangs","range":null,"traits":["grapple","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Y8sKn8NH1wC7Mrui"}}}
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{"_id":"YBge8sTgeY5jncX2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Speech of the Mammoth Lords","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the Diplomacy skill with, and @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"},{"value":"Master in Diplomacy or Intimidation"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"speech-of-the-mammoth-lords","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YBge8sTgeY5jncX2"}}}
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{"_id":"YCqHaqn0TxdiGxiW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unstoppable Juggernaut","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9]{Raging} increases to 8 + your Constitution modifier.</p>\n<p>In addition, if you are reduced to 0 Hit Points while raging, you can end your @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9] as a reaction to stay at 1 Hit Point. If you do, you become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 2} (or increase your wounded condition by 2 if you are already wounded).</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"all-damage","value":"@actor.abilities.con.mod+3"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"unstoppable-juggernaut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YCqHaqn0TxdiGxiW"}}}
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{"_id":"YDHr12qVA3XRjkLP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodletting Fangs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You emulate your vampiric parent's techniques for drawing blood from a victim. Your fangs Strikes deal an additional [[/r 1d4[bleed]]] on a critical hit.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"fangs unarmed attack"}]},"rules":[{"critical":true,"damageType":"bleed","diceNumber":1,"dieSize":"d4","key":"DamageDice","selector":"fangs-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"bloodletting-fangs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YDHr12qVA3XRjkLP"}}}
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{"_id":"YDfcwp0NVbmpgxej","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vanara Weapoin Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the bo staff, chakram, katar, panabas, urumi, and all vanara weapons in which you're trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Vanara Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-bo-staff.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-chakram.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-katar.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-panabas.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-urumi.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-martial-vanara-weapons.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-advanced-vanara-weapons.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"vanara-weapoin-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YDfcwp0NVbmpgxej"}}}
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{"_id":"YDpSnLmnSLsItP45","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvised Critical","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can apply critical specialization effects to improvised weapons you wield. For any given improvised weapon, the GM determines which critical specialization effect is most applicable, based on the type of object it is.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Weapon Improviser Dedication"}]},"rules":[{"key":"CriticalSpecialization","predicate":["item:tag:improvised"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"improvised-critical","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YDpSnLmnSLsItP45"}}}
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{"_id":"YFPmD8BHv0XaF55G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distant Wandering","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your body falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and your spirit projects out of it. While in spirit form, you can't consciously move your body, and you are @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and inaudible, though a creature still might notice the signs of your presence and passing, just like for an invisible creature affected by <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em>, or a <em>@UUID[Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21]</em>. You can freely move about, though you can't touch or move anything, cast spells, attack, or otherwise affect anything around you. Despite your ghostly form, you are not incorporeal and can't pass through barriers you couldn't in your body. Most effects can't harm your spirit form, though some spells, like <em>@UUID[Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Ht35SDf9PDStJfoC]</em>, explicitly damage a creature's spirit. You can return to your body as a free action. If you are in spirit form at the beginning of your turn, you must attempt another backlash check for your deviation, returning to your body if you fail.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ngwcN8u7f7CnqGXp]</p>\n<hr />\n<p><strong>Awakening</strong> Your spirit moves at the speed of thought. You gain a fly Speed and a +20-foot status bonus to your Speed while in spirit form.</p>\n<p><em>Note: No specific fly speed was given by Paizo for this ability. A fly speed equal to your land speed has been used in the effect.</em></p>\n<hr />\n<p><strong>Awakening</strong> Time seems to pass more slowly while you are projecting your spirit, letting you notice things around you. When you enter spirit form, you can Recall Knowledge or Seek. You are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] while in spirit form and can use the extra action only to Recall Knowledge or @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ].</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:wraith-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.8Jjy7VsQAJJqCeyE"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"distant-wandering","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YFPmD8BHv0XaF55G"}}}
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{"_id":"YG2RxXE9SMfwo6wP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monastic Archer Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait.</p>\n<hr />\n<p>You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait.</p>\n<p>You can use @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17] with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.1dxD3xsTzak6GNj5]</p>\n<hr />\n<p><strong>Special</strong> When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:group:bow",{"or":["item:base:longbow","item:base:shortbow",{"and":["item:trait:monk",{"or":["item:category:simple","item:category:martial"]}]}]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MonasticArchery","slug":"monastic-archery"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.monastic-archery.rank","predicate":["feature:expert-strikes"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.monastic-archery.rank","predicate":["feature:master-strikes"],"value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"monastic-archer-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP"}}}
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{"_id":"YG6OCTbbqZwqRTr3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eye has been magically enhanced to pierce darkness. You gain darkvision.</p>\n<p><strong>Enhancement</strong> Your eye can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures in brief spurts. You can cast <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em> as an arcane innate spell once per hour.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneEye","predicate":[{"not":"enhancement:arcane-eye"}],"value":"arcane-eye"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneEye","predicate":[{"not":"enhancement:arcane-eye"}],"value":"arcane-eye"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YG6OCTbbqZwqRTr3"}}}
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{"_id":"YGBPIpHaOgCsa2qO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soulsight (Sorcerer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The spiritual essence in your blood has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet.</p>\n<p>Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] to locate an undetected creature.</p>\n<p>As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as <em>@UUID[Compendium.pf2e.spells-srd.0873MWM0qKDDv81O]</em> or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"bloodline that grants divine or occult spells"}]},"rules":[{"acuity":"imprecise","key":"Sense","label":"spiritsense","range":60,"selector":"spiritsense"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"soulsight-sorcerer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YGBPIpHaOgCsa2qO"}}}
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{"_id":"YJIzE2RhGRGfbt9j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guardian's Deflection (Swashbuckler)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.</p>\n<p><strong>Requirements</strong> You are wielding a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.w6X7io56B2HHTOvs]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"guardians-deflection-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YJIzE2RhGRGfbt9j"}}}
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{"_id":"YKqMuuC8j35NFh92","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tumble Behind (Rogue)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You tumble under and behind your foe to catch them off guard. When you successfully @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8], the foe whose space you passed through is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next attack you make before the end of your turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"tumble-behind-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YKqMuuC8j35NFh92"}}}
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{"_id":"YMKtEoNwHKA713Cx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Junk Tinker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made. You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"junk-tinker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YMKtEoNwHKA713Cx"}}}
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{"_id":"YMrcnO2l3mA71ohM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Frozen Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attunement to arcane cold enhances the depths of your growing power. Increase the number of spells in your repertoire and number of spell slots you gain from <em>gelid shard</em> archetype feats by 1 for each spell level other than your two highest<em> gelid shard </em>spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"frozen-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YMrcnO2l3mA71ohM"}}}
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{"_id":"YNk0BekymS3bBvCT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Mage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The magic of your ancestry and bloodline are one and the same. Add any innate spells you have from a heritage or an ancestry feat to your spell repertoire, meaning you can cast them using your spell slots.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Ancestral Blood Magic"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"ancestral-mage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YNk0BekymS3bBvCT"}}}
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{"_id":"YOU5eCD5S4cS6Qeu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cascade Bearer's Flexibility","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You haven't yet acted on your turn.</p>\n<hr />\n<p>You call upon your Cascade Bearer training to help you adjust a spell for the current situation. Until the end of your turn, you gain a single metamagic feat from the druid class or the wizard class that has a level requirement of no more than half your level.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Cascade Bearers affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"cascade-bearers-flexibility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YOU5eCD5S4cS6Qeu"}}}
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{"_id":"YSEqqNx3McbS7k4n","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Embodied Dragoon Subjectivity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When your allies call for swift reinforcements or lightning raids, you're ready to answer. Your titanic form encompasses both cavalry and rider so that you're able to traverse vast distances and exploit opportunities in the theater of war. Your pores distend and extrude copious amounts of blood, subcutaneous fat, and lymphatic fluid for you to harden and flash-sculpt into gliding wings or a swift-hurtling mount. You can cast <em>feather fall</em> and <em>phantom steed</em> each once per day as innate occult spells. When you cast <em>feather fall</em> in this way, gliding wings slow your fall, and when you cast <em>phantom steed</em> in this way, the steed physically protrudes from your own lower body. Neither of these cosmetic changes alter the spells' effects; for example, foes can still attack the <em>phantom steed</em> as normal.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"embodied-dragoon-subjectivity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YSEqqNx3McbS7k4n"}}}
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{"_id":"YTHsakqXumdMU0dn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conflux Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You imagine how you'll weave magic and combat into future battles, improving your focus.</p>\n<p>If you have spent at least 2 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"conflux spells"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"conflux-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YTHsakqXumdMU0dn"}}}
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{"_id":"YTTJqRKH8QZl6al2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monster Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about your prey.</p>\n<p>When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature's defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey.</p>\n<p>You can give bonuses from Monster Hunter only once per day against a particular creature.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.W2tWq0gdAcnoz2MO]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"monster-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2"}}}
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{"_id":"YTZhLWtrEnV9Pjf2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bravo's Determination","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.</p>\n<hr />\n<p>Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.</p>\n<hr />\n<p><strong>Critical Success</strong> You avoid being knocked out and remain at 1 Hit Point.</p>\n<p><strong>Success</strong> You avoid being knocked out and remain at 1 Hit Point, but you increase your @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"expert in Deception"},{"value":"Firebrand Braggart Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bravos-determination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YTZhLWtrEnV9Pjf2"}}}
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{"_id":"YV4X9u5Yuf0xvoCh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surging Might","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive.</p>\n<p>This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the positive energy within a <em>@UUID[Compendium.pf2e.spells-srd.x5rGOmhDRDVQPrnW]</em>. This doesn't cause the spell to ignore immunities, only resistances.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["manipulate","metamagic","oracle"]},"slug":"surging-might","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YV4X9u5Yuf0xvoCh"}}}
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{"_id":"YW4FdWgzTwRFneFF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monastic Weaponry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:trait:monk",{"or":["item:category:simple","item:category:martial"]}],"key":"MartialProficiency","maxRank":"master","sameAs":"unarmed","slug":"simple-martial-monk-weapons"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"monastic-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YW4FdWgzTwRFneFF"}}}
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{"_id":"YWRdk9oGMY6WmgIC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lead Investigator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend 1 minute briefing up to four allies about one lead you're pursuing.</p>\n<p>Those allies gain the same circumstance bonus you do from @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] to checks to investigate that lead. This bonus lasts until you cease pursing that lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with @UUID[Compendium.pf2e.feats-srd.5cYFHKQK6OZCwavI].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Clue Them All In"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["exploration","investigator"]},"slug":"lead-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YWRdk9oGMY6WmgIC"}}}
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{"_id":"YY7wmYQ9ccAO8fut","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Summoner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic bounded spellcasting benefits. You gain the Cast a Spell activity. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your eidolon's tradition. You become trained in spell attack rolls and spell DCs of that tradition. You gain a spell repertoire and two cantrips. Each time you gain a spell slot of a new level from the summoner archetype, add a spell of that level or lower to your repertoire. Each time you lose spell slots of a particular level, remove those spells from your repertoire.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Summoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-summoner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YY7wmYQ9ccAO8fut"}}}
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{"_id":"YYPjndZ7tqRQLtAH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Beacon Mark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast sigil, you can modify the spell to add the following heightened entry.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You attune yourself to the marked target. While the spell lasts, you can spend a single action, which has the concentrate, detection, and divination traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a sigil modified in this way. If you Cast this Spell again on a second target, the sigil spell on the first target ends, and your mark fades.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Tracing Sigil"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"beacon-mark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YYPjndZ7tqRQLtAH"}}}
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{"_id":"YYTZFBT2WZMU14om","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lifelink Surge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>lifelink surge</em> link spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"lifelink-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YYTZFBT2WZMU14om"}}}
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{"_id":"YZ138OqflDhrkqmR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enforce Oath","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You call on your oath to embolden you in combat. When you Enforce your Oath, select one creature you can see that you've sworn to defeat as part of your oath.</p>\n<p>You gain a +1 status bonus to AC and saves against attacks and effects by the chosen creature. You also gain a +1 status bonus to attack rolls against the chosen creature.</p>\n<p>However, your dedication to Enforcing your Oath draws your focus away from all other foes. While you are Enforcing your Oath, you take a -1 status penalty to AC, attack rolls, and saves against all other creatures until you stop Enforcing your Oath.</p>\n<p>You stop Enforcing your Oath once the chosen creature is reduced to 0 Hit Points or offers a legitimate surrender to you or your allies. You immediately stop Enforcing your Oath if you are @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or if the chosen creature goes @UUID[Compendium.pf2e.conditionitems.9evPzg9E6muFcoSk] by you for more than 1 minute. You can also stop Enforcing your Oath at any time during your turn as a free action.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":12},"prerequisites":{"value":[{"value":"You've sworn to an oath against a specific type of creature."}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"enforce-oath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YZ138OqflDhrkqmR"}}}
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{"_id":"YZEG7LsiIIhwRB91","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Necromantic Deflection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You imbue your shield with life-giving energy to deflect harmful necromantic magic. When you have your shield raised, you gain the shield's circumstance bonus to your AC and saving throws against necromancy spells. If you have the Shield Block reaction, damage you take as a result of a necromancy spell can trigger that reaction, even if it isn't physical damage.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:raise-a-shield","necromancy"],"selector":"saving-throw","type":"circumstance","value":"@actor.attributes.shield.ac"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","druid"]},"slug":"necromantic-deflection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YZEG7LsiIIhwRB91"}}}
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{"_id":"YaJ1JTBMhpu1RWXV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mighty Bear","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The power of the bear within you can expand your physical presence even further. The <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> spell you cast with your Great Bear feat is heightened to 4th level.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Great Bear"}]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mighty-bear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YaJ1JTBMhpu1RWXV"}}}
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{"_id":"YawVDUc9uzREIAnO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura of Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against necromancy effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.FPuICuxBLiDaEbDX]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Shining Oath"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.FPuICuxBLiDaEbDX"}],"key":"Aura","radius":15,"slug":"aura-of-life"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YawVDUc9uzREIAnO"}}}
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{"_id":"Yazy4gex46FLwsph","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tumbling Opportunist","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> Your most recent action was to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] or @UUID[Compendium.pf2e.feats-srd.jfsmtOx4QgXB19BL], and you successfully moved through an enemy's space.</p>\n<hr />\n<p>You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":10},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","attack"]},"slug":"tumbling-opportunist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yazy4gex46FLwsph"}}}
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{"_id":"YbneCzvDEr76mrsS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Superior Sight (Darkvision)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead.</p>\n<p>Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>\n<hr />\n<p><em>Note: this version of the feat grants darkvision automatically.</em></p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Superior Sight","selector":"perception","type":"circumstance","value":2},{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"superior-sight-darkvision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YbneCzvDEr76mrsS"}}}
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{"_id":"YdGHQjhUrNvP18AA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellmaster's Ward","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe. You gain the <em>@UUID[Compendium.pf2e.spells-srd.VrhCpCIQB8PFax77]</em> focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spellmasters-ward","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YdGHQjhUrNvP18AA"}}}
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{"_id":"YdpGPLN0QFTZIhbk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acute Vision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you are raging, your visual senses improve, granting you darkvision.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","predicate":["self:effect:rage"],"selector":"darkvision"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"acute-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YdpGPLN0QFTZIhbk"}}}
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{"_id":"YeVDITJplindA27l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Victorious Vigor","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You bring a foe to 0 Hit Points</p>\n<hr />\n<p>Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.0pq3MPLH0C9z4tj3]</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"victorious-vigor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YeVDITJplindA27l"}}}
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{"_id":"Yec6UwJf5FLvAbZ4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflecting Riposte","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An opponent casts a spell and you critically succeed at a saving throw against it.</p>\n<p><strong>Requirements</strong> You have a shield raised or are benefiting from Dueling Parry or Twin Parry.</p>\n<hr />\n<p>You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts. Use your attack roll modifier with your shield or parrying weapon for your counteract check. If you counteract the spell, it is reflected upon the caster. If the spell targeted individual creatures, it targets the caster only. If the spell targeted an area centered on a point, the new area is centered on the caster. If the spell was a cone or line, the cone or line emanates from you toward the caster. If the spell has a save DC, it uses your class DC, and if it requires a spell attack roll, use the same attack roll modifier as the counteract check.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Dueling Riposte, Mirror Shield, or Twin Riposte"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"fighter":"Fighter"},"value":["fighter"]},"slug":"reflecting-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yec6UwJf5FLvAbZ4"}}}
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{"_id":"YehcIyxY5KnhPlx5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Thaumaturgy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level thaumaturge feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Thaumaturge Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:thaumaturge"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"thaumaturge\"}}"},"flag":"basicThaumaturgy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicThaumaturgy}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-thaumaturgy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YehcIyxY5KnhPlx5"}}}
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{"_id":"YeyOqNFKaeuOTiJr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impassable Wall Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You refuse to let foes past your guard. As long as you are in this stance, when you critically hit with an @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] triggered by a move action, you disrupt that move action.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.zzC2qZwEKf4Ja3xD]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Attack of Opportunity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["champion","fighter","stance"]},"slug":"impassable-wall-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YeyOqNFKaeuOTiJr"}}}
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{"_id":"YfjuRHzqLFhLLgCc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Piercing Quills","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your quills can dig particularly deep into the flesh of your opponents. Your quills unarmed attack deals [[/r 1d4[bleed]]] on a critical hit.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Spine Stabber"}]},"rules":[{"critical":true,"damageType":"bleed","diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["shisk-quills"],"selector":"quills-damage"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"piercing-quills","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YfjuRHzqLFhLLgCc"}}}
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{"_id":"YgbcLfAEdi4xxvX5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Evangelize","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is unaffected.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Diplomacy"},{"value":"you follow a deity or philosophy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["auditory","general","linguistic","mental","skill"]},"slug":"evangelize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YgbcLfAEdi4xxvX5"}}}
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{"_id":"YgytD4HGjWNFwiev","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Propulsion","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. You can maintain this redirected energy for 5 minutes. You gain a fly Speed equal to your Speed while redirecting the energy.</p>\n<p><strong>Enhancement</strong> You can maintain your flight for longer. You can redirect your energy at all times, allowing you to fly whenever you want, rather than just once per day for 5 minutes.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.EVRcdGt4awWPgXla]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","predicate":["enhancement:arcane-propulsion"],"selector":"fly","value":"@actor.attributes.speed.total"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcanePropulsion","value":"arcane-propulsion"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["arcane","automaton","transmutation"]},"slug":"arcane-propulsion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YgytD4HGjWNFwiev"}}}
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{"_id":"YhclkX1nfyUU8RtO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Remember Your Training","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>During your training to become a Pathfinder Agent you were schooled on a wide variety of creatures you might encounter, and you can think back to that training to gain crucial insight in times of need. Attempt a check to Recall Knowledge about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"remember-your-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YhclkX1nfyUU8RtO"}}}
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{"_id":"YhnCjiHNlS3nCeoC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual-Weapon Warrior Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're exceptional in your use of two weapons. You gain the @UUID[Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm] fighter feat. This serves as Double Slice for the purpose of meeting prerequisites.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.sAFWD8D0RKH4m25n]{Dual-Weapon Warrior} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"dual-weapon-warrior-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YhnCjiHNlS3nCeoC"}}}
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{"_id":"YhpR5bOquHx2JuIj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Litany Against Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You excoriate a foe for its wrath against goodly creatures.</p>\n<p>You can cast the <em>@UUID[Compendium.pf2e.spells-srd.X1b9ollVMSLXDN9o]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"devotion spells"},{"value":"tenets of good"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"litany-against-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YhpR5bOquHx2JuIj"}}}
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{"_id":"YidYY7k2gvny9eSY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Judgement of the Monolith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use the oaths bound in your ka stone to compel the truth from the living and the dead. You can activate your ka stone to target a single living creature, causing that creature to experience the effects of being in a <em>@UUID[Compendium.pf2e.spells-srd.aewxsale5xWEPKLk]</em>. You can also activate it with a 10-minute activation (envision) to cast <em>@UUID[Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt]</em>.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ka Stone Ritual"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"judgement-of-the-monolith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YidYY7k2gvny9eSY"}}}
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{"_id":"Yj0IKXM49Ver5Smc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Siphoning Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast vampiric touch"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"siphoning-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yj0IKXM49Ver5Smc"}}}
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{"_id":"Yj4mpROEjdCjQzMd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Planar Survival","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food even if the plane lacks food that could normally sustain you. A success on your check to Subsist can also reduce the damage dealt by the plane, at the GM's discretion.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Survival"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"planar-survival","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yj4mpROEjdCjQzMd"}}}
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{"_id":"Yk3QGpalWDn5MhBV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Silencing Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>A quick strike to the face or mouth silences your opponent. Make a melee Strike against a foe. The foe must succeed at a @Check[type:fortitude|dc:resolve(@actor.classDCs.barbarian.dc.value)] save against your class DC.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is dazed and can barely vocalize. It's @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and its speech is raspy and hard to understand. It must succeed at a @Check[type:flat|dc:11] to use linguistic actions or supply verbal spellcasting components until the end of its next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} instead of stunned 1.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","incapacitation","rage"]},"slug":"silencing-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yk3QGpalWDn5MhBV"}}}
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{"_id":"Yl2wYv24v5kw95aS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Point-Blank Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon</p>\n<hr />\n<p>You take aim to pick off nearby enemies quickly.</p>\n<p>When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.9HPxAKpP3WJmICBx]</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"minutes","value":1},"identified":{"value":true},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"start":{"initiative":null,"value":103462347},"target":null,"traits":{"rarity":"common","value":["fighter","open","stance"]},"slug":"point-blank-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yl2wYv24v5kw95aS"}}}
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{"_id":"YlaLePtgDXGB0Fsf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Penetrating Fire","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>You blast a bullet through one foe and into another. Choose two targets, one of which would give the other lesser cover against your ranged attacks. Make a single ranged Strike with the required weapon against both targets. This attack ignores any lesser cover the nearer target provides the other. Roll damage only once and apply it to each creature you hit. Penetrating Fire counts as two attacks for your multiple attack penalty.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"penetrating-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YlaLePtgDXGB0Fsf"}}}
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{"_id":"YluQPhevo0LKdF1p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Just One More Thing","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your most recent action was to Feint, Request, or Demoralize, and you failed but didn't critically fail.</p>\n<hr />\n<p>After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.</p>\n<p>Reroll the failed check and use the new result. If the target of the failed check is the subject of a lead you're pursuing, double your bonus from @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day.</p>\n<p>You can also use this action if you failed, but didn't critically fail, at a check to Lie, Gather Information, Make an Impression, or Coerce. In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"just-one-more-thing","toggleable":true},{"key":"FlatModifier","predicate":["just-one-more-thing"],"selector":["perception","skill-check"],"type":"circumstance","value":4}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","investigator"]},"slug":"just-one-more-thing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YluQPhevo0LKdF1p"}}}
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{"_id":"YndH82FX7KLawNBW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tenacious Net","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Escaping your nets is no simple task. The Athletics DC to Force Open or Escape your nets increases from 16 to 18. After a creature you grabbed with a net Escapes or Forces Open the net, stray strands of the net cling to the creature, causing them to remain @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the beginning of their next turn.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"tenacious-net","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YndH82FX7KLawNBW"}}}
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{"_id":"YrRlbIzjsFlGGmVN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Black Powder Blaze","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil. Stride and use Black Powder Boost. Make a ranged Strike with the required weapon at any point during the Black Powder Boost.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bullet Dancer Dedication"},{"value":"Black Powder Boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"black-powder-blaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YrRlbIzjsFlGGmVN"}}}
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{"_id":"YryDlMt3zARg6j7T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arise, Ye Worthy!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are descended from the valkyries who protect worthy souls, and can hold back death's grasp. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Hnc7eGi7vyZenAIm]</em> as a divine innate spell once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"arise-ye-worthy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YryDlMt3zARg6j7T"}}}
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{"_id":"Yvxr1Q2TslWiKqqi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Occult Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Bard Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"occult-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yvxr1Q2TslWiKqqi"}}}
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{"_id":"Yw0qVCDu94Y5TgxQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Predictive Purchase (Rogue)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You somehow manage to have just the thing for the situation. You gain the @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] and @UUID[Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A] feats.</p>\n<p>When using Prescient Planner, you can draw the item from your backpack (or a similar container) as a 2-action activity, instead of taking 1 minute to do so.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"predictive-purchase-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yw0qVCDu94Y5TgxQ"}}}
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{"_id":"YwVdaszwpDJd6kf9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Devoted Guardian","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was to Raise a Shield.</p>\n<hr />\n<p>You adopt a wide stance, ready to defend both yourself and your chosen ward. Select one adjacent creature. As long as your shield is raised and the creature remains adjacent to you, the creature gains a +1 circumstance bonus to their AC, or a +2 circumstance bonus if the shield you raised was a tower shield.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","fighter"]},"slug":"devoted-guardian","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YwVdaszwpDJd6kf9"}}}
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{"_id":"Yy9LXo2GaLT7eCOL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deadly Butterfly","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain access to the butterfly sword's critical specialization effect. If you already had access to the critical specialization effect or you gain the effect at a later time, you also gain the critical specialization effect for knives when you critically hit with a butterfly sword. You can benefit from only one critical specialization effect at a time.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Butterfly Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"deadly-butterfly","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Yy9LXo2GaLT7eCOL"}}}
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{"_id":"Z15QFC45psi0txWg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alter Resistance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You take acid, electricity, or sonic damage.</p>\n<hr />\n<p>You focus on your protean forebears to change your energy resistance. The energy resistance you gain from your ganzi heritage changes to match the triggering damage. This change occurs after the damage is dealt.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"alter-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z15QFC45psi0txWg"}}}
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{"_id":"Z2EiYMtGoNnwW6Tk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cooperative Soul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are Aiding, you get a success on any outcome rolled to Aid other than a critical success.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Cooperative Nature"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"cooperative-soul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z2EiYMtGoNnwW6Tk"}}}
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{"_id":"Z30nSkai5UmZCyKu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Past Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive. You become trained in a skill of your choice and gain the @UUID[Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x] feat for a Lore subcategory tied to your life.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x"},{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:0"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:0"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:0"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:0"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:0"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:0"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:0"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:arc:rank:0"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:0"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:0"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:0"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:0"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:0"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:0"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:0"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:0"],"value":"thi"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"add","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"past-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z30nSkai5UmZCyKu"}}}
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{"_id":"Z56DtGBd3AcZOCeG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cultural Adaptability","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the @UUID[Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte] general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"cultural-adaptability","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z56DtGBd3AcZOCeG"}}}
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{"_id":"Z7M3ImHWqUyGu6cN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fleeing Diversion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are quick to capitalize on your distractions. If you critically succeed at your check to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] against the majority of the creatures (at least half of the creatures) whose attention you're trying to divert, you can use your reaction to immediately @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], or Step. As normal, you are only @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to creatures against which you succeed on your check to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA], even if you manage to Hide or Sneak away.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[{"key":"Note","predicate":["action:create-a-distraction"],"selector":"deception","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"fleeing-diversion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z7M3ImHWqUyGu6cN"}}}
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{"_id":"Z9gzWFk3qom2z904","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Come and Get Me","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You open yourself to attacks so you can respond in turn. Until your rage ends, you are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"come-and-get-me","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Z9gzWFk3qom2z904"}}}
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{"_id":"ZB2WMbhALgQTGY3c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"School Spell Redirection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Counterspell"},{"value":"Runelord Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"school-spell-redirection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZB2WMbhALgQTGY3c"}}}
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{"_id":"ZBhvJ9O8MvBFAlhq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Jump","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-jump","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"}}}
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{"_id":"ZC9C6rxPJKrw6Ktx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"In Plain Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>People often only see what they want to see, a weakness you know how to take full advantage of. While you've Assumed a Role, you can use Deception in place of Stealth when using the @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] exploration activity in an area where someone with your role wouldn't be unusual, such as when impersonating a sailor or fisher when infiltrating the docks.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"in-plain-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZC9C6rxPJKrw6Ktx"}}}
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{"_id":"ZDO7foRCMd9niGsK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Quadruped","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were crafted in a form with four legs rather than two. Your Speed is 30 feet.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"land","value":30}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"quadruped","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZDO7foRCMd9niGsK"}}}
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{"_id":"ZFkCMl63ogK55Otq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Major Lesson","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your patron grants you even greater secrets. Choose a major, greater, or basic lesson from the list of witch lessons. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.</p>\n<p><strong>Special</strong> You can select this feat a second time if you're 14th level or higher, and a third time if you're 18th level or higher. Choose a different lesson each time.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"adjustName":false,"allowedDrops":{"predicate":["item:trait:witch","item:type:feature",{"or":["item:level:10","item:level:6","item:level:2"]}]},"choices":[{"value":"Compendium.pf2e.classfeatures.RcmqV0cuOLcnKQr0"},{"value":"Compendium.pf2e.classfeatures.wRHeY7tCN6HFFF3a"},{"value":"Compendium.pf2e.classfeatures.7Y2XDqr4gRisjiAG"},{"value":"Compendium.pf2e.classfeatures.29ynmOCdtIFDzrWx"},{"value":"Compendium.pf2e.classfeatures.XBgBh3xZhgGQP7lF"},{"value":"Compendium.pf2e.classfeatures.YSxymsAe2Dvq47f2"},{"value":"Compendium.pf2e.classfeatures.rECRfbkVwHuG06vO"},{"value":"Compendium.pf2e.classfeatures.PLMmDXJCDdMS0V5C"},{"value":"Compendium.pf2e.classfeatures.evKUM58ymuuypRn9"},{"value":"Compendium.pf2e.classfeatures.HbREpzudMXPscgCj"},{"value":"Compendium.pf2e.classfeatures.KHKe3PmctOFUeh85"},{"value":"Compendium.pf2e.classfeatures.FuOHRoEU8nHOXZnk"},{"value":"Compendium.pf2e.classfeatures.DtmKrCvsmutVLAhH"}],"flag":"lesson","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Lesson"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.lesson}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"major-lesson","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZFkCMl63ogK55Otq"}}}
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{"_id":"ZGT7NLpcvREkJsMd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Repair Module","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You trigger your body's repair programming, causing your body's nanites to heal your wounds. You gain fast healing equal to half your level for 1 minute. While Repair Module is active, you can't use other abilities that require the use of your nanites.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.DjxZpQ4xJWWvYQqY]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android","concentrate"]},"slug":"repair-module","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZGT7NLpcvREkJsMd"}}}
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{"_id":"ZGgFrQAQWk0keaFW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disarming Smile","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are the target of a melee attack and the attacker has not rolled yet.</p>\n<p><strong>Requirements</strong> You are aware of the attacker, the attacker is an intelligent humanoid creature, and you have not attempted to harm the attacker.</p>\n<hr />\n<p>With a wide, sincere smile, you give your attacker pause. You attempt a Diplomacy check against the triggering attacker's Will DC. After you use Disarming Smile, all creatures who witnessed you use it are temporarily immune to your Disarming Smile for the next 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> Your enemy ceases their attack. The attack fails and the triggering target can't attempt hostile actions against you until the beginning of its next turn or until you (or your allies) take hostile actions against the enemy (or its allies). You can begin talking to the creature on your next turn to attempt another Diplomacy check; on a success, you sustain the effect until the beginning of your next turn, to a maximum of 1 minute. Talking on subsequent rounds requires that you be able to communicate with the target creature and imparts the auditory and linguistic traits to the action.</p>\n<p><strong>Success</strong> Your foe pauses momentarily. Their attack fails, but they can attempt further attacks against you.</p>\n<p><strong>Failure</strong> The target's attack is unaffected.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Twilight Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype","concentrate","emotion","mental","visual"]},"slug":"disarming-smile","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZGgFrQAQWk0keaFW"}}}
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{"_id":"ZGnmky2B3v1pbPDA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Strand Strider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eight legs serve you well when climbing walls and webs alike. You gain a climb speed of 25 feet in your spider shape.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"strand-strider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZGnmky2B3v1pbPDA"}}}
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{"_id":"ZHPSASbvbbshq1zG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leading Dance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to an enemy.</p>\n<hr />\n<p>You sweep your foe into your dance. Attempt a Performance check against an adjacent enemy's Will DC. If your swashbuckler's style is @UUID[Compendium.pf2e.classfeatures.5HoEwzLDJGTCZtFa] and you succeed, you gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>\n<hr />\n<p><strong>Critical Success</strong> Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's forced movement).</p>\n<p><strong>Success</strong> As critical success, but you both move only 5 feet.</p>\n<p><strong>Failure</strong> The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally.</p>\n<p><strong>Critical Failure</strong> You stumble, falling @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in your space.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["move","swashbuckler"]},"slug":"leading-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZHPSASbvbbshq1zG"}}}
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{"_id":"ZL5UU9quCTvcWzfY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mountain Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored and touching the ground</p>\n<hr />\n<p>You enter the stance of an implacable mountain-a technique first created by dwarven monks-allowing you to strike with the weight of an avalanche and block blows with your garments.</p>\n<p>The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.</p>\n<p>While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. You have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your @UUID[Compendium.pf2e.equipment-srd.dDIPA1WE9ESF67EB], <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em>, and bracers of armor.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.gYpy9XBPScIlY93p]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"mountain-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZL5UU9quCTvcWzfY"}}}
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{"_id":"ZNq7Qgubi9gUqR0L","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bodysnatcher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance. When you @UUID[Compendium.pf2e.actionspf2e.1If9lLVoZdO8woVg] of a creature of your size or smaller, you can assume the physical form of the creature immediately after becoming satiated or fully satiated. Using Bodysnatcher counts as creating a disguise for the Impersonate use of Deception. Your transformation automatically defeats Perception DCs to determine you are a member of the ancestry or creature type into which you transformed, and you gain a +4 circumstance bonus to your Deception DC to prevent others from seeing through your disguise. You do not gain the special abilities, skills, voice, memories, or other characteristics of the creature you consumed, only their physical form. Unlike Change Shape, Bodysnatcher can be used to gain the appearance of a specific individual whose flesh you've consumed. This effect lasts until you are no longer satiated and can only be used once per individual creature.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Secret Eater"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"rare","value":["archetype","divine","polymorph","transmutation"]},"slug":"bodysnatcher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZNq7Qgubi9gUqR0L"}}}
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{"_id":"ZOJsLNziWQ7Ri3x9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Undead Slayer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against undead creatures, you gain a circumstance bonus to damage with weapons and unarmed attacks equal to the number of weapon damage dice for the Strike. This bonus increases to double the number of weapon damage dice if your target has the vampire trait.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:trait:undead",{"not":"target:trait:vampire"}],"selector":"strike-damage","slug":"undead-slayer","type":"circumstance","value":"@weapon.system.damage.dice"},{"key":"FlatModifier","predicate":["target:trait:vampire"],"selector":"strike-damage","slug":"undead-slayer-vampire","type":"circumstance","value":"@weapon.system.damage.dice*2"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.Undead","option":"target:trait:undead","toggleable":"totm"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.Vampire","option":"target:trait:vampire","toggleable":"totm"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"undead-slayer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZOJsLNziWQ7Ri3x9"}}}
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{"_id":"ZOOP2RzRJnpVqnCr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aquatic Conversationalist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits. You gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on such animals.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Aquatic conversationalist (Make an Impression with amphibious or aquatic creatures)","predicate":["action:make-an-impression",{"or":["target:trait:amphibious","target:trait:aquatic"]}],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"aquatic-conversationalist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZOOP2RzRJnpVqnCr"}}}
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{"_id":"ZOlwVqWa4hfv44xX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hero's Wings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have begun the final steps to reaching your full potential. Your wings are always in their majestic form without you needing to use @UUID[Compendium.pf2e.feats-srd.cmhfYMEM4uzrNIiV], granting you a permanent fly Speed. Furthermore, sprites recognize you as a powerful hero (or villain) by your unique wings and are appropriately impressed. You gain a +2 circumstance bonus on all Diplomacy and Intimidation checks against sprites and gain the benefits of the @UUID[Compendium.pf2e.feats-srd.cc8O47KFsODReoBe] skill feat against other sprites, without taking a -5 penalty to your Diplomacy check.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Energize Wings"}]},"rules":[{"key":"FlatModifier","predicate":["target:trait:sprite"],"selector":["diplomacy","intimidation"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"heros-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZOlwVqWa4hfv44xX"}}}
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{"_id":"ZOr1FUlpJj1q6q3H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knowledge is Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.</p>\n<p>If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"knowledge-is-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZOr1FUlpJj1q6q3H"}}}
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{"_id":"ZPJbjH5XCp39TVu7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ragdya's Dance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> An adjacent observed creature succeeds at an attack roll against you.</p>\n<hr />\n<p>Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks. After resolving the successful attack, the triggering creature must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your class DC or your spell DC. On a failure, you and the triggering creature switch places. You and the triggering creature must each be able to fit in the new space, and your positions must be unoccupied.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"ragdyas-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZPJbjH5XCp39TVu7"}}}
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{"_id":"ZPK2Un5ChzeNc9Dx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cautious Curiosity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain <em>@UUID[Compendium.pf2e.spells-srd.c2bTWBNO1BYX4Zfg]</em> and <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> as 2nd-level arcane or occult innate spells.</p>\n<p>The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"cautious-curiosity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZPK2Un5ChzeNc9Dx"}}}
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{"_id":"ZPclfDmiHzEqblry","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency in unarmored defense increases to expert.</p>\n<p>While you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Animal Instinct"}]},"rules":[{"key":"DexterityModifierCap","predicate":["self:effect:rage"],"value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.animalSkinBonus","priority":19,"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.animalSkinBonus","predicate":["feature:greater-juggernaut"],"priority":19,"value":3},{"fromEquipment":false,"hideIfDisabled":true,"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"ac","type":"item","value":"@actor.flags.pf2e.animalSkinBonus"},{"key":"AdjustModifier","mode":"add","predicate":["self:effect:rage"],"relabel":"PF2E.SpecificRule.AnimalSkin.BracersOfArmor","selector":"ac","slug":"bracers-of-armor","value":"@actor.flags.pf2e.animalSkinBonus"},{"key":"AdjustModifier","mode":"add","predicate":["self:effect:rage"],"relabel":"PF2E.SpecificRule.AnimalSkin.ExplorersClothing","selector":"ac","slug":"explorers-clothing","value":"@actor.flags.pf2e.animalSkinBonus"},{"key":"AdjustModifier","mode":"add","predicate":["self:effect:rage"],"relabel":"PF2E.SpecificRule.AnimalSkin.MageArmor","selector":"ac","slug":"mage-armor","value":"@actor.flags.pf2e.animalSkinBonus"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","morph","primal","transmutation"]},"slug":"animal-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZPclfDmiHzEqblry"}}}
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{"_id":"ZR5Buon23cDQ1ryB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Zombie Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity. Yet, it's always there: the hunger for the flesh and organs of the living. You gain the undead and zombie traits, and the basic undead benefits. Unlike a typical zombie, you're not mindless. Reduce all your Speeds by 5 feet. Your fist loses the nonlethal trait.</p>\n<p>Because of its progressing state of decay, your body requires continual maintenance to remain at its best. Each day after your rest period, your body is @UUID[Compendium.pf2e.feat-effects.94MzLpLykQIWKcA1]{Deteriorated} due to natural decay. Additionally, some zombie abilities allow you to push for a greater effect in exchange for a chance of deteriorating your body.</p>\n<p>While your body is deteriorated, you're @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. You can spend 10 minutes checking and repairing your joints and other weak parts of your body to recover from deterioration. You can perform these repairs as part of your daily preparations. Because it's a natural result of your body's functions, you can't remove the slowed condition from deterioration through any other means.</p>\n<p>You crave the flesh of the living. You gain a jaws unarmed attack that deals 1d8 piercing damage. Your jaws are in the brawling group and have the unarmed trait. You can use your jaws Strike only against a creature that's @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] by you.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.G38usCLuTDmFYw7V]{Zombie} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You died and were animated as a husk zombie."}]},"rules":[{"add":["undead","zombie"],"key":"ActorTraits"},{"fist":true,"key":"Strike"},{"definition":["item:base:fist"],"key":"AdjustStrike","mode":"remove","property":"weapon-traits","value":"nonlethal"},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d8"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.Weapon.Base.jaws","range":null,"slug":"jaws","traits":["unarmed"]},{"key":"FlatModifier","selector":"all-speeds","value":-5},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"zombie-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZR5Buon23cDQ1ryB"}}}
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{"_id":"ZRI1OXaaa4ZC6EK1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Easily Dismissed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Chelaxian nationality</p>\n<hr />\n<p>You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. When you are in a crowd or well trafficked urban area, you can attempt to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], even when observed. On a success, you aren't hidden or undetected, but other creatures simply don't take particular notice of you, even though they can see you. You can't use this ability on observers who have already seen you perform obtrusive or notable actions. If you perform any action other than to Hide or Sneak or otherwise take particularly salient actions (GM's discretion), observers notice you right away.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["halfling"]},"slug":"easily-dismissed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZRI1OXaaa4ZC6EK1"}}}
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{"_id":"ZTxiM8NExDmxHJDf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pin to the Spot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You Strike a target within reach. If you hit and deal damage, the target is also @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] as if you had critically succeeded at an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD].</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Provocator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"common","value":["archetype"]},"slug":"pin-to-the-spot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZTxiM8NExDmxHJDf"}}}
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{"_id":"ZUjjUj9lVGOKrJbp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Idyllkin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your wild, unique features betray your agathion birthright. Serene celestials from the plane of Nirvana, agathions seek the peaceful path, ensuring a better world for all to coexist. Your halcyon demeanor leads you to search for peaceful resolution to conflict.</p>\n<p>You gain the trained proficiency rank in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You know the Sylvan language and gain the @UUID[Compendium.pf2e.feats-srd.WC4xLBGmBsdOdHWu] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.WC4xLBGmBsdOdHWu"},{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"sylvan"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"idyllkin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZUjjUj9lVGOKrJbp"}}}
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{"_id":"ZXLbIgL3NNplgnuB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Dream","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to create a shared dreamscape to communicate with others. You can cast <em>@UUID[Compendium.pf2e.spells-srd.rwCh2qTYPA44KEoK]</em> as an innate occult spell.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shared-dream","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZXLbIgL3NNplgnuB"}}}
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{"_id":"ZXaDS4OJvsQYvhBZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Submission Hold","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>Your iron grip slowly saps your opponent's strength. Attempt an Athletics check to Grapple the creature you have grabbed or restrained, with the following effects instead of the usual effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until the end of its next turn and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute.</p>\n<p><strong>Success</strong> The target is enfeebled 1 until the end of its next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"submission-hold","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZXaDS4OJvsQYvhBZ"}}}
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{"_id":"ZZxePfQkBPuTHkt1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Boulder Roll","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern.</p>\n<p>Take a @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a @Check[type:fortitude|dc:resolve(10+@actor.system.skills.ath.value)]{Fortitude saving throw} against your Athletics DC to block your Step.</p>\n<p>If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to [[/r (@actor.level)+(@actor.abilities.str.mod)]]{your level plus your Strength modifier}. If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Rock Runner"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"boulder-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZZxePfQkBPuTHkt1"}}}
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{"_id":"ZZzgqFTOtUgnzSLZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monstrous Peacemaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw]{Sense the Motives} of such creatures.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["monstrous-peacemaker"],"selector":"diplomacy","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:sense-motive","monstrous-peacemaker"],"selector":"perception","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["half-orc"]},"slug":"monstrous-peacemaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZZzgqFTOtUgnzSLZ"}}}
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{"_id":"ZbRVqf14RTJJIZXG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Luck","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a skill check or saving throw.</p>\n<hr />\n<p>Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse than your first roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","halfling"]},"slug":"halfling-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZbRVqf14RTJJIZXG"}}}
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{"_id":"ZcKW5n7F0oAqRw5o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Death's Drums","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.</p>\n<p>When you are taking persistent damage or your @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value is 1 or greater, you gain a +2 circumstance bonus to Fortitude saving throws.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["self:condition:persistent-damage","self:condition:wounded"]}],"selector":"fortitude","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"deaths-drums","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZcKW5n7F0oAqRw5o"}}}
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{"_id":"ZdL8pPPV0QCkBML1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Subtle Shank","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Access</strong> Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.</p>\n<p><strong>Requirements</strong> You have a melee weapon of light bulk @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] on your person via the Stealth skill, and the target isn't aware of it.</p>\n<hr />\n<p>You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion. Interact to draw the weapon, Strike with that weapon, and then Conceal it with a Stealth check. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for this attack.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["flourish","rogue"]},"slug":"subtle-shank","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZdL8pPPV0QCkBML1"}}}
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{"_id":"Ze9vb0wlRmWWqnXC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Jalmeri Heavenseeker Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in either Acrobatics or Occultism; if you were already trained in both these skills, you become an expert in one of them instead. You gain either the @UUID[Compendium.pf2e.feats-srd.yA9tsWT9uzL2REnw] or @UUID[Compendium.pf2e.feats-srd.3a07jkWezSuORSpS] monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity as a monk does. If you already have both feats, you can instead choose a single 1st‐level monk feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.NaG4fy33coUdSFtH]{Jalmeri Heavenseeker} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.EwlYs1OzaMj9BB5I]{Student of Perfection} archetypes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven"}]},"rules":[{"adjustName":false,"choices":[{"value":"Compendium.pf2e.feats-srd.yA9tsWT9uzL2REnw"},{"value":"Compendium.pf2e.feats-srd.3a07jkWezSuORSpS"}],"flag":"jalmeriHeavenseekerDedication","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.jalmeriHeavenseekerDedication}"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"uncommon","selected":{"archetype":"Archetype","dedication":"Dedication"},"value":["archetype","dedication"]},"slug":"jalmeri-heavenseeker-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ze9vb0wlRmWWqnXC"}}}
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{"_id":"Zf4yiLDdxHPovEQI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Codebreaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text.</p>\n<p>You can Decipher Writing using Society while reading at normal speed.</p>\n<p>If you slow down and spend the full amount of time that's ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Society"}]},"rules":[{"key":"Note","predicate":["action:decipher-writing"],"selector":"society","text":"If you Decipher Writing at the normal rate, and you roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-codebreaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zf4yiLDdxHPovEQI"}}}
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{"_id":"ZfycfbXlPXZlSqw5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Just The Facts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You fundamentally understand everything to the point where your research can't possibly be wrong.</p>\n<p>You are permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] and can use the extra action to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo].</p>\n<p>Your checks to Recall Knowledge are no longer secret. When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check, and if an effect (such as @UUID[Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P]) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate.</p>\n<p>When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Thorough Research"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"just-the-facts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZfycfbXlPXZlSqw5"}}}
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{"_id":"ZghzLmYgeE19GqjP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lunging Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon</p>\n<hr />\n<p>Your body coiled to strike, you can lash out at distant enemies. While you are in this stance, you can use Attack of Opportunity against a creature that is outside your reach but within the reach you would have with a Lunge. If you do, you increase your range with the Strike by 5 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.W8CKuADdbODpBh6O]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"attack of opportunity"},{"value":"Lunge"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"lunging-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZghzLmYgeE19GqjP"}}}
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{"_id":"ZhToff996PnTESwb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magaambyan Attendant Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You devote much of your study to halcyon magic. You gain the ability to cast a single arcane or primal cantrip of your choice, (as is normal for cantrips, it is heightened to a spell level equal to half your level, rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Wisdom as your spellcasting ability if you choose primal.</p>\n<p>Regardless of whether you choose an arcane or primal cantrip, you also either become trained in Arcana or Nature, or an expert in one of those skills in which you were already trained.</p>\n<p>When you gain this feat, choose to affiliate with the Cascade Bearers, Emerald Boughs, Rain-Scribes, Tempest-Sun Mages, or Uzunjati. This grants you additional feats available to only that branch.</p>\n<hr />\n<div><strong>Special</strong> You cannot select another dedication feat other than @UUID[Compendium.pf2e.feats-srd.7fU6e3HIT4NvwLYa] until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.eLc6TSgWykjtSeuF]{Magaambyan Attendant} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.pDmUITVao0FDMnVf]{Halcyon Speaker} archetype.</div>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Arcana or Nature"},{"value":"member of the Magaambya of attendant rank"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"magaambyan-attendant-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZhToff996PnTESwb"}}}
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{"_id":"ZhhITE2ZMX7UZUge","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Predatory Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.</p>\n<p>If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] that same target as a free action, provided you take that action immediately after the second Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"slug":"claw","traits":["unarmed","agile","finesse"]}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"predatory-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZhhITE2ZMX7UZUge"}}}
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{"_id":"ZiSmhTsnQMLqsmyw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Final Rest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>As stubborn in death as you are in life, you vow you'll never aid your hated enemies. You can't be transformed into an undead, except by effects that originate from an artifact or deity. Undead creatures that touch your corpse take [[/r 1[positive]]] damage each time they do, or [[/r 1d6[positive]]] damage each time they expose themselves to your corpse in a more thorough manner, such as by biting or carrying your corpse.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"final-rest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZiSmhTsnQMLqsmyw"}}}
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{"_id":"Ziky4XVV7syXVbUg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Powder Punch Stance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You're from Alkenstar or the Mana Wastes.</p>\n<hr />\n<p>You infuse your handwraps with black powder. On your first melee Strike each round with an unarmed attack, @UUID[Compendium.pf2e.equipment-srd.dgXjUcaoQDAY6ZpO], or @UUID[Compendium.pf2e.equipment-srd.8eGV6fXbmt2v74uB], you deal an additional 1 fire Damage. If you critically succeed at an attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] while in this stance, the target is pushed back an additional 5 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.kDTiRg9vVOYNnTyr]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Martial Artist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"uncommon","value":["archetype","stance"]},"slug":"powder-punch-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ziky4XVV7syXVbUg"}}}
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{"_id":"ZkGhDEpqe7fzJuSr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Oracle Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Oracle Spellcasting"},{"value":"legendary in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-oracle-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZkGhDEpqe7fzJuSr"}}}
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{"_id":"Zl6vDXJEM7Lbp8JQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rampaging Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> and 7th-level <em>@UUID[Compendium.pf2e.spells-srd.XS7Wyh5YC0NWeWyB]</em> for 1 minute or until you shift back, whichever comes first. You can cast <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em> from the <em>fiery body</em> effect even though you're in a battle form.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.DWrsDJte9sez0Ppi]</p>\n<hr />\n<p><strong>Special</strong> If you are a frozen wind kitsune, your form is ice instead of fire. This changes the immunity and damage from the <em>fiery body</em> effect to cold, changes the weakness to fire, and changes produce flame to <em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em>.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.WRe8qbemruWxkN8d]</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Change Shape with a fox alternate form"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"rampaging-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zl6vDXJEM7Lbp8JQ"}}}
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{"_id":"ZlL18xGsa76isqkX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Runic Impression","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the <em>@UUID[Compendium.pf2e.spells-srd.oOaEfsdVpgTXRhrY]</em> conflux spell.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"focus pool"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"runic-impression","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZlL18xGsa76isqkX"}}}
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{"_id":"ZlPCQ3Qh1cgS9r87","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mist Strider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You condense the moisture in the air, solidifying it so it can hold your weight. When you use @UUID[Compendium.pf2e.feats-srd.Q8fdMjZ2Wv3FawOI], you can walk on air. You can ascend and descend at a maximum of a 45-degree angle. You still fall at the end of your movement if you don't end on a surface that can support you, as normal for Water Strider.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Water Strider"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"mist-strider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZlPCQ3Qh1cgS9r87"}}}
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{"_id":"Zn2uUL5i3MAZ0Zwc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Standby Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with Spellstrike and that has a level no higher than the highest-level magus spell slot you have. You can Cast this Spell without having it prepared ahead of time by expending a spell slot of a sufficient level to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"standby-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zn2uUL5i3MAZ0Zwc"}}}
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{"_id":"Zn2ySapQ2gtgyWgW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aegis of Arnisant","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield.</p>\n<hr />\n<p>Inspired by the tale of Arnisant, you transform your shield into a magic ward. Until the beginning of your next turn, you gain the @UUID[Compendium.pf2e.actionspf2e.S9PZFOVe7zhORkUc] reaction.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Vigilant"},{"value":"Shield Block"},{"value":"master in Religion"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.S9PZFOVe7zhORkUc"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"aegis-of-arnisant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zn2ySapQ2gtgyWgW"}}}
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{"_id":"Zr1sspa9Q16V8uZV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dig Up Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are an endless well of knowledge and can remember several vital pieces of information at once. You can cast <em>@UUID[Compendium.pf2e.spells-srd.ZYoC630tNGutgbE0]</em> as an innate occult spell once per day.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"dig-up-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zr1sspa9Q16V8uZV"}}}
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{"_id":"ZvPgibovxwiN8Wse","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call of the Wild","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em> or <em>@UUID[Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE]</em> spell of the same level.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"call-of-the-wild","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZvPgibovxwiN8Wse"}}}
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{"_id":"ZvrzK8NM390k139E","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drain Emotion","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You touch an adjacent creature and attempt to draw out its excess emotion. Attempt a counteract check against a single emotion or fear effect affecting the touched creature. If you succeed, you gain temporary Hit Points equal to your level for a number of rounds equal to your Charisma modifier (minimum 1 round).</p>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Fey Influence"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["enchantment","mental"]},"slug":"drain-emotion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZvrzK8NM390k139E"}}}
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{"_id":"ZwvSiuFFsyNGJiB3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Sunlight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned how to master the power contained within sunlight, just like the trees that form your body. Your @UUID[Compendium.pf2e.ancestryfeatures.BgHrucbZ9TH92RDv] recovers 1d8 Hit Points per level.</p>\n<p>[[/r (@actor.level)d8]]{Sunlight Healing}</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-sunlight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZwvSiuFFsyNGJiB3"}}}
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{"_id":"ZxiAMposVPDNPwxI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forge-Day's Rest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> underground dwarf ethnicity</p>\n<hr />\n<p>Your unusual rest cycle allows you to recover faster. As long as you rest for 12 hours, you gain the effects of the @UUID[Compendium.pf2e.feats-srd.N8Xz5fuW6o7GW124] general feat and you can go 20 hours without resting before becoming @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"forge-days-rest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZxiAMposVPDNPwxI"}}}
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{"_id":"ZyQYP7i26DWhMNux","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unfazed Assessment","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you're aware of, and attempt a Perception check against that target's Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature's attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Zephyr Guard Dedication"},{"value":"expert in Perception"}]},"rules":[],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unfazed-assessment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZyQYP7i26DWhMNux"}}}
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{"_id":"Zyb3RMGyhsKfTjEG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wellspring Mage Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.zj9z2BwVX6TLHdx3]{Wellspring Mage} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["archetype","class","dedication"]},"slug":"wellspring-mage-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zyb3RMGyhsKfTjEG"}}}
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{"_id":"Zz5A8Yg0jGSK8GNu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enthralling Allure","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The powers of domination employed by your progenitors have manifested in you as well. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>as a 1st-level divine innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"enthralling-allure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zz5A8Yg0jGSK8GNu"}}}
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{"_id":"Zz7isE8Td2xDWqR8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kitsune Spell Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've picked up a few magical tricks. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em>, <em>@UUID[Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a]</em>. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"kitsune-spell-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Zz7isE8Td2xDWqR8"}}}
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{"_id":"a0DM4VV48EFrga30","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reveal Hidden Self","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You're @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to at least one enemy.</p>\n<p>While hidden, you manifest a version of your animalistic nature. You create an illusion of a Large or smaller creature within 60 feet of your location with the effects of the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell. The creature shares your animalistic beastbrood features. Unlike most actions taken while hidden, using Reveal Hidden Self and Sustaining the Spell don't automatically end your hidden condition. Use the higher of your class DC or spell DC against attempts to disbelieve the illusion. If a creature observes you, it automatically disbelieves the illusion, and if you're no longer hidden to at least one enemy, the effect ends.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"Beastbrood"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","divine","illusion","tiefling"]},"slug":"reveal-hidden-self","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a0DM4VV48EFrga30"}}}
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{"_id":"a1TSGGsA6b5gjP3H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reprepare Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th level or lower and one that does not have a duration. You can reprepare a spell in this way even if you've already reprepared that spell previously in the same day.</p>\n<p>If you have the @UUID[Compendium.pf2e.classfeatures.QzWXMCSGNfvvpYgF] arcane thesis, you can instead prepare a different spell in an expended slot, as long as the new spell doesn't have a duration. Once you've reprepared a spell in that slot even once, you can use your arcane thesis to substitute only spells without durations into that spell slot.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"reprepare-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a1TSGGsA6b5gjP3H"}}}
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{"_id":"a2Owk9WI4pjSPuHf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Educated Assessment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature's Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","secret"]},"slug":"educated-assessment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a2Owk9WI4pjSPuHf"}}}
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{"_id":"a2VAaXMzlQqALJeH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Share Weakness","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are Exploiting a creature's Vulnerability using mortal weakness.</p>\n<hr />\n<p>You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you. The ally's Strikes apply the weakness from your mortal weakness the same way your Strikes do. This benefit ends when your Exploit Vulnerability ends or you Share Weakness again.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Exploit Vulnerability"},{"value":"mortal weakness"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["esoterica","manipulate","thaumaturge"]},"slug":"share-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a2VAaXMzlQqALJeH"}}}
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{"_id":"a2wXdQHiIoj3lHoe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Sustain","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>Choose one spell with a sustained duration that one of your allies has in effect. You must be within 30 feet of the chosen ally. The ally can Sustain the Spell once as a free action, triggered at the start of their next turn.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"communal-sustain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a2wXdQHiIoj3lHoe"}}}
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{"_id":"a32r2n9j36khV0Cp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spore Cloud","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You unleash a cloud of pollen or similar spores. All creatures in a @Template[type:emanation|distance:10] around you must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] save using your class DC or spell DC (whichever is higher) with the following results. Plants and fungi are immune to this effect.</p>\n<hr />\n<p><strong>Critical Success</strong> No effect.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is dazzled and can see only 10 feet away for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"spore-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a32r2n9j36khV0Cp"}}}
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{"_id":"a3eKpbAQnxGrlnGq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Restoring Blood","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body can process an alternative to your venom that heals wounds. You can use your @UUID[Compendium.pf2e.actionspf2e.s4V7JWSMF9JPJAeX] action to produce a blood restorative instead of vishkanyan venom. You can make a blood restorative at most once per 10 minutes, even if your Envenom action can be used more frequently. You or an adjacent creature can Interact to consume the restorative to regain [[/r 3d6[healing]]]{3d6 Hit Points}. This is a positive healing effect. A restorative spoils at the start of your next turn. When you reach 15th level, the restorative restores [[/r 5d6[healing]]]{5d6 Hit Points instead}.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Envenom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"restoring-blood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a3eKpbAQnxGrlnGq"}}}
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{"_id":"a5H6dJSQgWfviUHU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nothing But Fluff","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your fluffy interior lacks specific organs and struts, with few weak spots to injure. You gain resistance to precision damage equal to half your level.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Stuffed poppet heritage"}]},"rules":[{"key":"Resistance","type":"precision","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"nothing-but-fluff","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a5H6dJSQgWfviUHU"}}}
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{"_id":"a6xUSibsRaclbSz3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ever-Vigilant Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon has enhanced senses. It gains a +2 circumstance bonus to Perception, and can't be flanked except by creatures that are higher level than it.</p>\n<p>It can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects; they appear translucent and are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>\n<p>When your eidolon moves within 30 feet of an illusion that can be disbelieved, the GM rolls a secret check to disbelieve it, even if your eidolon didn't spend an action to Interact.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"ever-vigilant-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a6xUSibsRaclbSz3"}}}
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{"_id":"a898miJnjgD93ZsX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multifarious Muse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose.</p>\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.</p>"},"level":{"value":2},"maxTakable":3,"prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"1st-level Bard class feature","predicate":["item:level:1","item:trait:bard","item:type:feature"]},"choices":[{"img":"systems/pf2e/icons/features/classes/enigma.webp","label":"PF2E.SpecificRule.Bard.Muse.Enigma","predicate":[{"not":"feature:enigma"}],"value":"enigma"},{"img":"systems/pf2e/icons/features/classes/maestro.webp","label":"PF2E.SpecificRule.Bard.Muse.Maestro","predicate":[{"not":"feature:maestro"}],"value":"maestro"},{"img":"systems/pf2e/icons/features/classes/polymath.webp","label":"PF2E.SpecificRule.Bard.Muse.Polymath","predicate":[{"not":"feature:polymath"}],"value":"polymath"},{"img":"systems/pf2e/icons/features/classes/warrior.webp","label":"PF2E.SpecificRule.Bard.Muse.Warrior","predicate":[{"not":"feature:warrior"}],"value":"warrior"}],"flag":"muse","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Bard.Muse.Prompt"},{"adjustName":false,"choices":{"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"bard\"},\"system.prerequisites.value\":{\"$elemMatch\":{\"value\":\"{item|flags.pf2e.rulesSelections.muse} muse\"}}}"},"flag":"feat","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Feat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.feat}"},{"domain":"all","key":"RollOption","option":"feature:{item|flags.pf2e.rulesSelections.muse}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"multifarious-muse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a898miJnjgD93ZsX"}}}
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{"_id":"a9zzu4kb7vstq0HQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cadence Call","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You call out a quick cadence, guiding your allies into a more efficient rhythm.</p>\n<p>Each willing ally within your marshal's aura is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] until the end of their next turn, and they can use the extra action only to Stride.</p>\n<p>At the end of each ally's turn, if they used the extra action, they then become @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of their following turn.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":6},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","flourish"]},"slug":"cadence-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.a9zzu4kb7vstq0HQ"}}}
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{"_id":"aAoFc10cOpxGypOY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sign Language","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"sign-language","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aAoFc10cOpxGypOY"}}}
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{"_id":"aEhUX2c1xj57CMw5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vishkanya Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Extensive training has granted you an elegant control in the use of vishkanyan weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the blowgun, fighting fan, kris, kukri, shuriken, and all vishkanyan weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Vishkanya Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-blowgun.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-fighting-fan.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kris.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shuriken.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-martial-vishkanya-weapons.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-advanced-vishkanya-weapons.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"vishkanya-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aEhUX2c1xj57CMw5"}}}
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{"_id":"aEws1NR19Lbu1Kio","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Beastmaster Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mature animal companions continue to grow and develop. They each become nimble or savage animal companions (your choice, choose for each companion, including those that become mature after you take this feat), gaining additional capabilities determined by the type of companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mature Beastmaster Companion"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-beastmaster-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aEws1NR19Lbu1Kio"}}}
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{"_id":"aFUxNGur3Hma8DKy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Predator's Pounce","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored or wearing light armor</p>\n<hr />\n<p>You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"animal instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","flourish","open","rage"]},"slug":"predators-pounce","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aFUxNGur3Hma8DKy"}}}
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{"_id":"aFoVHsuInMOkTZoQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Scout","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight.</p>\n<p>When using the @UUID[Compendium.pf2e.actionspf2e.kV3XM0YJeS2KCSOb] exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.</p>\n<p>@UUID[Compendium.pf2e.other-effects.la8rWwUtReElgTS6]</p>"},"level":{"value":11},"prerequisites":{"value":[{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"incredible-scout","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aFoVHsuInMOkTZoQ"}}}
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{"_id":"aFygWxgSv82WyCsl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acrobat Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics.</p>\n<p>Whenever you critically succeed at an Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] an enemy's space, you don't treat the enemy's space as difficult terrain.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.rhDvoOHAhAlABiae]{Acrobat} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":{"brackets":[{"end":6,"start":1,"value":2},{"end":14,"start":7,"value":3},{"start":15,"value":4}]}},{"key":"Note","predicate":["action:tumble-through"],"selector":"acrobatics","text":"As success, but you don't treat the enemy's space as difficult terrain.","title":"Critical Success"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"acrobat-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aFygWxgSv82WyCsl"}}}
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{"_id":"aGpH394T1xr2ey88","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pack Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Pack Hunter (to Aid)","predicate":["action:aid"],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"pack-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aGpH394T1xr2ey88"}}}
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{"_id":"aIm2qi4JZerthZmF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elf Step","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You move in a graceful dance, and even your steps are broad. You Step 5 feet twice.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"elf-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aIm2qi4JZerthZmF"}}}
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{"_id":"aJUXbe9HJVvv0Mxa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Breath Control","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Breath control (vs. inhaled)","predicate":["inhaled"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","predicate":["inhaled"],"selector":"saving-throw","text":"If you roll a success on a saving throw against an inhaled threat, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"breath-control","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aJUXbe9HJVvv0Mxa"}}}
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{"_id":"aKFYL4b5Bi7qla2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Peer Beyond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.</p>\n<p>If you are present when a spirit or haunt is defeated, you instantly gain a flash of insight into how it can be permanently put to rest. Typically, this flash manifests as a vision that presents a quick scene closely linked to the source of the spirit or haunt's creation. Attempt a Spirit Lore or Haunt Lore check, respectively, with a DC appropriate for the spirit or haunt's level. On a success, you gain a hint about how to put the spirit to rest or permanently disable the haunt; on a critical success, you learn the exact method of doing so.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ghost Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"common","value":["archetype"]},"slug":"peer-beyond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aKFYL4b5Bi7qla2j"}}}
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{"_id":"aLJsBBZzlUK3G8MW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Study","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice. You must have interacted with that subject in some way on the previous day, whether by reading about it, talking to someone knowledgeable on the topic, or experiencing it yourself.</p>\n<p>Alternatively, you can reference your notes to instead choose a Lore skill you've prepared before with Quick Study. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Loremaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quick-study","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aLJsBBZzlUK3G8MW"}}}
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{"_id":"aLgb1x3azE4IKz0o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnoll Weapon Practicality","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you critically hit using @UUID[Compendium.pf2e.equipment-srd.t5FbyZtRL4qV0V7k], @UUID[Compendium.pf2e.equipment-srd.YLb6XnT7OxAVGL5m], @UUID[Compendium.pf2e.equipment-srd.MeA0g9xvWCbGxf2g], @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS], and @UUID[Compendium.pf2e.equipment-srd.mVxA9E2ernBL6fM6], you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Gnoll Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:gnoll","item:base:flail","item:base:khopesh","item:base:mambele","item:base:spear","item:base:war-flail"]}]}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"gnoll-weapon-practicality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aLgb1x3azE4IKz0o"}}}
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{"_id":"aMI39DZhWgNgJTAn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Malleable Movement","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> You Leap.</p>\n<hr />\n<p>You shift the shape of your weapon to help you Leap farther and faster. You shift your weapon into a long flexible pole, climbing hook, or similar aid, adding an extra 5 feet to the distance you're able to Leap. As normal, this can't increase the distance of your Leap beyond your Speed.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Mind Smith Dedication"},{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"malleable-movement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aMI39DZhWgNgJTAn"}}}
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{"_id":"aMef2VM4mSxl0pmy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Replenishment of War","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Striking out against your enemies draws praise and protection from your deity. When you damage a creature with a Strike using your deity's favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"expert in your deity's favoured weapon"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"replenishment-of-war","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aMef2VM4mSxl0pmy"}}}
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{"_id":"aOIZvx5fx5jVHHOO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Life Leap","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You must be adjacent to a living creature.</p>\n<hr />\n<p>You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.</p>\n<p>You move from your current location to another location that's still adjacent to the same living creature, but on the opposite side or corner of the creature's space.</p>\n<p>To determine whether a position is valid, use the same rules as for flanking: a line through the center of the two spaces must pass through opposite sides or corners of the creature's space.</p>\n<p>You pass through the creature's life force, appearing in the selected location; this doesn't trigger reactions based on movement. You must be able to see your destination, and you can't move farther than your Speed would allow.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["gnome","move","necromancy","teleportation"]},"slug":"life-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aOIZvx5fx5jVHHOO"}}}
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{"_id":"aOYnK0xe9DKFtx7d","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Innocent Butterfly","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to alter the perceptions of others. You can cast <em>@UUID[Compendium.pf2e.spells-srd.VUMtDHr8CRwwr3Mj]</em> once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Butterfly Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"innocent-butterfly","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aOYnK0xe9DKFtx7d"}}}
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{"_id":"aOhZUMCn0o2ZMkdW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crunch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"dieSize":"d8"},"selector":"jaws-damage"},{"definition":["item:jaws"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"grapple"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"crunch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aOhZUMCn0o2ZMkdW"}}}
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{"_id":"aPt0WfFoeLTzyQRA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defensive Roll","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> A physical attack would reduce you to 0 Hit Points.</p>\n<hr />\n<p>Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. You take half damage from the triggering attack.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"defensive-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aPt0WfFoeLTzyQRA"}}}
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{"_id":"aQHB5LhxLaFRkzSt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Finest Trick","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others. With practice, you can do the same. When you use Devil in Plain Sight, you can alter your appearance to match a generic member of your base ancestry, rather than one that's obviously you without your tieflings features. In addition, you can imitate a specific person's appearance (of any ancestry of the same size and kind as your base ancestry, typically a humanoid for most ancestries) if you consume a bit of their blood, a lock of their hair, or appropriate equivalents as part of the action. You still must know what the creature looks like, and you must be aware that the consumed portion comes from their body.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Devil in Plain Sight"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"finest-trick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aQHB5LhxLaFRkzSt"}}}
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{"_id":"aQNsD2t0Tb4vToA4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hold Mark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options listed below. When you critically hit using a weapon of the listed group, you apply the weapon's critical specialization effect.</p>\n<p>You gain a large brand or tattoo in the shape of the chosen emblem or a similar image (for example, the axe could be a bear or other symbol of ferocious strength, while the shield might be a turtle or another symbol associated with a strong defense) and gain the listed benefit.</p>\n<ul>\n<li><strong>Axe</strong> axe or pick</li>\n<li><strong>Shield</strong> hammer or shield</li>\n<li><strong>Torch</strong> bomb or knife</li>\n</ul>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.Orc.HoldMark.Axe","value":"axe"},{"label":"PF2E.SpecificRule.Orc.HoldMark.Shield","value":"shield"},{"label":"PF2E.SpecificRule.Orc.HoldMark.Torch","value":"torch"}],"flag":"holdMark","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Orc.HoldMark.Prompt","rollOption":"hold-mark"},{"key":"CriticalSpecialization","predicate":["hold-mark:axe",{"or":["item:group:axe","item:group:pick"]}]},{"key":"CriticalSpecialization","predicate":["hold-mark:shield",{"or":["item:group:shield","item:group:hammer"]}]},{"key":"CriticalSpecialization","predicate":["hold-mark:torch",{"or":["item:group:bomb","item:group:knife"]}]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"hold-mark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aQNsD2t0Tb4vToA4"}}}
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{"_id":"aQjWHbjK1pk8HESM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Ki Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the appropriate ki spell for your School of Perfection: <em>@UUID[Compendium.pf2e.spells-srd.VBNevVovTCpn04vL]</em> for Unblinking Flame, <em>@UUID[Compendium.pf2e.spells-srd.ytboJsyZEbE1MLeV]</em> for Unbreaking Waves, <em>@UUID[Compendium.pf2e.spells-srd.tvO6Kmc2pQve9DC5]</em> for Unfolding Wind, or <em>@UUID[Compendium.pf2e.spells-srd.FPnkOYyWIaOzkmqn]</em> for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-ki-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aQjWHbjK1pk8HESM"}}}
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{"_id":"aRqXpCBWic6a3DQH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Venom Purge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You produce a specialized venom that burns out other toxins and impurities in your body. For each disease or poison currently affecting you, attempt a Medicine check to counteract that disease or poison. As normal, your counteract level is equal to half your level rounded up.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"venom-purge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aRqXpCBWic6a3DQH"}}}
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{"_id":"aSgLhr8mM53DWbFc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Endless Memories","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've lived a thousand lives and done a hundred-thousand things. When you choose a skill in which to become trained with @UUID[Compendium.pf2e.feats-srd.ptEOt3lqjxUnAW62], you can also choose a skill in which you're already trained and become an expert in that skill. This lasts until your Ancient Memories expires. When the effects of Ancient Memories and Endless Memories expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancient Memories or make you an expert in the skill you chose with Endless Memories.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Ancient Memories"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"endless-memories","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aSgLhr8mM53DWbFc"}}}
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{"_id":"aVRuchEAJITim82y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skillful Tail (Geniekin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were born with a tail, and with practice you've learned how to perform simple Interact actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"skillful-tail-geniekin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aVRuchEAJITim82y"}}}
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{"_id":"aVRuchEAJIvnd70k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skillful Tail (Tiefling)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've always had a tail, but with practice, you've learned to use it for more than signaling your mood.</p>\n<p>You can perform simple @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"skillful-tail-tiefling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aVRuchEAJIvnd70k"}}}
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{"_id":"aVzkG1UhNjQr22pE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"I Meant to do That","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Requirements</strong> Your previous action was a ranged weapon Strike that missed a foe within 60 feet.</p>\n<hr />\n<p>Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets. Roll a Deception check to attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], or @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the foe you missed.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"},{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"i-meant-to-do-that","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aVzkG1UhNjQr22pE"}}}
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{"_id":"aWHOcGLA7AhX4xpm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Interfering Surge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature you can see Casts a Spell.</p>\n<p><strong>Requirements</strong> You have an unexpended spell slot and can see the triggering spell's manifestations.</p>\n<hr />\n<p>You overcharge the triggering spell with magic. You expend a spell slot and attempt to counteract the triggering spell using the energy of the expended slot. If the triggering spell is in your repertoire and the spell slot you expended was a high enough level to cast it, you take no penalty. Otherwise, you take a -2 penalty to the counteract check if the triggering spell was cast using the same magical tradition you cast, or a -5 penalty if it was cast using a different tradition.</p>\n<p>If the triggering spell is successfully counteracted, it creates a wellspring surge from its caster in addition to the normal effects of being counteracted. If it isn't counteracted, your expended spell slot creates a wellspring surge from you.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult).</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Wellspring Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["abjuration","archetype"]},"slug":"interfering-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aWHOcGLA7AhX4xpm"}}}
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{"_id":"aWk0JaqVaUf2Cz9a","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Twin Shot Knockdown","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded crossbow or loaded firearm in each hand.</p>\n<hr />\n<p>You fire at an enemy while targeting a part of its anatomy that will disrupt its balance. Make two Strikes against the same target, one with each of the required weapons. If both Strikes are successful, the target is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"twin-shot-knockdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aWk0JaqVaUf2Cz9a"}}}
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{"_id":"aXdY2wgn0ItWwTr0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conceited Mindset","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Because you know your mind is superior, you scoff at anyone who would alter your mental state-but this hubris gets the better of you when you're wrong.</p>\n<p>You gain a +2 circumstance bonus to saves against mental effects. If you succeed at a save against a mental effect, you critically succeed instead; similarly, if you fail at a save against a mental effect, you critically fail instead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[{"key":"FlatModifier","label":"Conceited Mindset (vs. mental)","predicate":["mental"],"selector":"saving-throw","type":"circumstance","value":2},{"key":"Note","predicate":["mental"],"selector":"saving-throw","text":"If you succeed at a save against a mental effect, you critically succeed instead; similarly, if you fail at a save against a mental effect, you critically fail instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"conceited-mindset","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aXdY2wgn0ItWwTr0"}}}
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{"_id":"aZ5JdFKA7L8NYl4o","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tower Shield Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to maximize the defensive abilities of your tower shield. You are constantly @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] and can use the additional action only to @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] behind your tower shield after you have Raised it.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tower-shield-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aZ5JdFKA7L8NYl4o"}}}
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{"_id":"aZIdjtIYlLtJJP3g","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Amorphous Aspect","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is supremely flexible. You gain a +1 circumstance bonus on checks to Escape or Squeeze, and when you critically fail when Squeezing, you get a failure instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:escape","unarmed"],"selector":"attack","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:escape"],"selector":["acrobatics","athletics"],"type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:squeeze"],"selector":"acrobatics","slug":"squeeze","type":"circumstance","value":1},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:squeeze"],"selector":"acrobatics","type":"skill"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"amorphous-aspect","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aZIdjtIYlLtJJP3g"}}}
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{"_id":"aajcuwKYihsinPCt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wronged Monk's Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.8TBgEzjZxPaOJOm1]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"wronged-monks-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aajcuwKYihsinPCt"}}}
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{"_id":"ab7xlmUzPUOFnAl2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Water Conjuration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You carry the ocean with you wherever you go. You can cast <em>@UUID[Compendium.pf2e.spells-srd.WzLKjSw6hsBhuklC]</em> as a primal innate spell once per day. Each time you cast <em>create water</em>, you choose if you create fresh water or salt water.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"water-conjuration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ab7xlmUzPUOFnAl2"}}}
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{"_id":"adr9buwVuxgZV2B3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Share Burden","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect.</p>\n<hr />\n<p>You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state. Instead of affecting your ally, the triggering curse or misfortune effect affects you.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"share-burden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.adr9buwVuxgZV2B3"}}}
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{"_id":"af2fSePLvqMNNp0r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wildborn Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Mualijae ethnicity</p>\n<hr />\n<p>You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["elf"]},"slug":"wildborn-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.af2fSePLvqMNNp0r"}}}
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{"_id":"agWNAYqgyV58jlxm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foolproof Instructions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the manipulate trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers.</p>\n<hr />\n<p><strong>Success</strong> For the rest of the ally's turn, they can spend actions to Cast the Spell.</p>\n<p><strong>Failure</strong> The ally misremembers your instructions and can't use the scroll this turn.</p>\n<p><strong>Critical Failure</strong> The ally misunderstood your instructions and can't use the scroll.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scrollmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"foolproof-instructions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.agWNAYqgyV58jlxm"}}}
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{"_id":"agfosPInBLQXNQfa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Head Stomp","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Make an unarmed melee attack against a @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] target.</p>\n<p>On a hit, the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to all attacks until the end of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"head-stomp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.agfosPInBLQXNQfa"}}}
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{"_id":"aiHbS8FGNYAQBF62","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accelerating Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your healing energies are infused with bounding energy. A creature that recovers Hit Points from your <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> gains a +10-foot status bonus to its Speed until the end of its next turn.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.alyNtkHLNnt98Ewz]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"accelerating-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aiHbS8FGNYAQBF62"}}}
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{"_id":"ajesR7y0jWzqjAgc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Current Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast.</p>\n<p>You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.T5rsLTqS274B9Mly]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.DhvSMIFs6xifgQHX]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","concentrate","druid","metamagic"]},"slug":"current-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ajesR7y0jWzqjAgc"}}}
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{"_id":"akCO62yBCJLjjCZJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see through darkness. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"celestial-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.akCO62yBCJLjjCZJ"}}}
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{"_id":"akrj9t0lTrndmf0q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Canopy Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see equally well even in dense jungles where only a small amount of light shines through. You gain low-light vision.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"lowLightVision"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"canopy-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.akrj9t0lTrndmf0q"}}}
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{"_id":"amPQHO9O86G6AC4P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devastating Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in Arcane Cascade stance and your Spellstrike is charged.</p>\n<hr />\n<p>Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. Make a Spellstrike. Foes adjacent to the target take splash damage equal to 2 + the extra damage from Arcane Cascade. The damage type is the same as Arcane Cascade; if the spell already deals splash damage of the same type, combine the damage together before applying weaknesses or resistances.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"inexorable iron hybrid study"},{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"devastating-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.amPQHO9O86G6AC4P"}}}
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{"_id":"amf2zZuW299eiHAZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Everyone Duck!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fail, but don't critically fail, an attempt to Disable a Device on a trap.</p>\n<hr />\n<p>You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap's effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"everyone-duck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.amf2zZuW299eiHAZ"}}}
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{"_id":"an8sq0RaJ8PW81EW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Puncturing Horn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively. You gain a horn unarmed attack that deals 1d6 piercing damage. Your horn is in the brawling group and has the finesse and unarmed traits.</p>\n<p><strong>Special</strong> If you have the xyloshi heritage, your horn instead deals 1d8 piercing damage.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/horn.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Horn","range":null,"traits":["finesse","unarmed"]},{"key":"DamageDice","override":{"dieSize":"d8"},"predicate":["self:heritage:xyloshi"],"selector":"horn-damage"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"puncturing-horn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.an8sq0RaJ8PW81EW"}}}
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{"_id":"aoIEVpJrQEold2Mi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells.</p>\n<p>You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell level 1 through 7</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Magical Adept"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"magical-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aoIEVpJrQEold2Mi"}}}
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{"_id":"aoZYZm2PrTKEK0Ji","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Converge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.</p>\n<hr />\n<p>Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time. Your ally can make a melee Strike against the triggering foe as a reaction. This Strike doesn't count toward that ally's multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike. If your ally's Strike is successful, combine the damage from your successful ranged attack with the damage from your ally's melee attack for the purpose of determining resistances and weaknesses.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Overwatch Dedication"},{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"converge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aoZYZm2PrTKEK0Ji"}}}
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{"_id":"aoz9dCq2NynyUYEf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Formation Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.LVPodfYEWKtK3fUW]</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"trained in all martial weapons"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"formation-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aoz9dCq2NynyUYEf"}}}
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{"_id":"aqTlEPtd5gzs1Lxg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unconventional Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for @UUID[Compendium.pf2e.feats-srd.49mBVNF4SK6iYdJm].</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Unconventional Weaponry"},{"value":"trained in the weapon you chose for Unconventional Weaponry"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"unconventional-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aqTlEPtd5gzs1Lxg"}}}
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{"_id":"ar2DUlvDK4LDcH9J","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Coercion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can bully others with just a few choice implications. You can @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] a creature after 1 round of conversation instead of 1 minute. You still can't Coerce a creature in the midst of combat, or without engaging in a conversation.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-coercion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ar2DUlvDK4LDcH9J"}}}
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{"_id":"arR15QoJH3xokw12","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wind Tempered","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against air and electricity effects. If you roll a success on a save against an air effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["air","electricity"]}],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["air"],"selector":"saving-throw","type":"save"},{"key":"Note","outcome":["success"],"predicate":["air"],"selector":"saving-throw","text":"When you roll a success on a save against an air effect, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"wind-tempered","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.arR15QoJH3xokw12"}}}
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{"_id":"arlZTqfppOAXBhdw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Irriseni Ice-Witch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. Your resistance to cold increases to 5 + half your level, and you can cast 5th-level <em>@UUID[Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t]</em> as an innate arcane spell once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Jadwiga ethnicity"},{"value":"wintertouched human heritage"}]},"rules":[{"key":"Resistance","type":"cold","value":"5+(max(1,floor(@actor.level/2)))"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"irriseni-ice-witch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.arlZTqfppOAXBhdw"}}}
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{"_id":"arnSyCl9XfN1qviJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Acknowledge Fan","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and becomes immune to Acknowledge Fan for 1 day.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and becomes immune to Acknowledge Fan for 1 day.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until the end of your next turn.</p>\n<p><strong>Special</strong> This feat has either the arcane or occult trait, matching the choice you made when you took Mesmerizing Gaze.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Celebrity Dedication"},{"value":"Mesmerizing Gaze"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","enchantment","mental","visual"]},"slug":"acknowledge-fan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.arnSyCl9XfN1qviJ"}}}
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{"_id":"asPQEfYCcsbYxx6K","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Breakthrough","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level inventor feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Inventor Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:inventor"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"inventor\"}}"},"flag":"basicBreakthrough","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicBreakthrough}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-breakthrough","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.asPQEfYCcsbYxx6K"}}}
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{"_id":"asRbkgW59DZUpvAq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Extend Elixir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or longer, that elixir's duration is doubled.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"extend-elixir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.asRbkgW59DZUpvAq"}}}
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{"_id":"augNhQ51eSlZyead","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sneaky","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the Sneak action, up to your Speed.</p>\n<p>In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] if you don't have cover or greater cover and aren't @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"sneaky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.augNhQ51eSlZyead"}}}
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{"_id":"auv1lss6LxM0q3gz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shake it Off","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition value by 1, and attempt a Fortitude save to recover from the @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"shake-it-off","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.auv1lss6LxM0q3gz"}}}
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{"_id":"avCmIwmwJH7d7gri","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Blood Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The magic of your bloodline mixes with that of your ancestry. You gain your blood magic effect when you cast a non-cantrip spell you gained from a heritage or an ancestry feat, in addition to the normal circumstances that trigger your blood magic.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"ancestral-blood-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.avCmIwmwJH7d7gri"}}}
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{"_id":"aviDW7htxA77iarV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hair Trigger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Prerequisites</strong> initial deed that allows you to Interact to draw a weapon</p>\n<hr />\n<p>No one can react faster than you can pull your trigger. When using your initial deed, instead of Interacting to draw a weapon, you can Strike with a firearm or crossbow you're already wielding. If this Strike hits, the target is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your first turn of the encounter.</p>\n<p><strong>Special</strong> If your initial deed allows you to Interact to draw a weapon more than once, this feat allows you to replace one of these Interact actions and use the other one to draw a weapon. You can't replace both Interact actions with Strikes, but you can draw a loaded firearm or crossbow with one of the actions and immediately shoot it with the other.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"hair-trigger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aviDW7htxA77iarV"}}}
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{"_id":"axGS5bBJ9vl5AePc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Phase Out","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. It's not incorporeal, but it can't use Strikes or actions that require a fully physical form, such as @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP].</p>\n<p>Your eidolon can return to its normal form with a single action, which has the concentrate trait.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"your eidolon is a phantom"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","evolution","summoner","transmutation"]},"slug":"phase-out","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.axGS5bBJ9vl5AePc"}}}
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{"_id":"axvGLVoAvuD9jU78","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loyal Warhorse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a mature animal companion. In addition, your mount never attacks you, even if it is magically compelled to do so.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"divine ally (steed)"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"loyal-warhorse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.axvGLVoAvuD9jU78"}}}
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{"_id":"aznyI5mfMdEFSDr8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hardy Traveler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>There's no journey too far or burden too heavy when your friends are at your side.</p>\n<p>Increase your maximum and encumbered Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.bonusEncumbranceBulk","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.bonusLimitBulk","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"hardy-traveler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.aznyI5mfMdEFSDr8"}}}
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{"_id":"b09B0XLNAiFP3gFT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counterspell (Sorcerer)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature casts a spell that you have in your repertoire.</p>\n<p><strong>Requirements</strong> You have an unexpended spell slot you could use to cast the triggering spell.</p>\n<hr />\n<p>When a foe Casts a Spell you know and you can see its manifestations, you can use your own magic to counter it. You expend one of your spell slots to counter the triggering creature's casting of a spell that you have in your repertoire. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, natural, or occult).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","sorcerer"]},"slug":"counterspell-sorcerer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b09B0XLNAiFP3gFT"}}}
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{"_id":"b1eGMNjBY3iqIt2S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Magical Understudy"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"magical-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b1eGMNjBY3iqIt2S"}}}
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{"_id":"b532qrlTUqWxLd1j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Warden (Champion)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your shield to protect your allies as well as yourself. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"divine ally (shield)"},{"value":"tenets of good"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"shield-warden-champion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b532qrlTUqWxLd1j"}}}
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{"_id":"b5K067Pma4Il9IeD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Anchoring Aura","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Fiendsbane Oath</p>\n<hr />\n<p>Your aura hampers fiends' teleportation. Your aura attempts to counteract teleportation spells cast by fiends within 15 feet, using the spell level and DC of your devotion spells.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Fiendsbane Oath"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"anchoring-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b5K067Pma4Il9IeD"}}}
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{"_id":"b5j3boj1iEcXSB9f","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reimagine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.y0Vy7iNL3ET8K00C]</em> as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Transcendent Realization"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"reimagine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b5j3boj1iEcXSB9f"}}}
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{"_id":"b60ZCgKoaVDgMhBk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kitsune Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in Diplomacy and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kitsune Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"kitsune-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b60ZCgKoaVDgMhBk"}}}
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{"_id":"b7KZ7Fg5u5z2gqvt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Called Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy-for instance, applying the “arms” effect to a creature's tentacles if those are what the creature uses to attack.</p>\n<ul>\n<li><strong>Arms</strong> The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until the end of your next turn. On a critical hit, it's also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute.</li>\n<li><strong>Head</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until the end of your next turn. On a critical hit, it's also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</li>\n<li><strong>Legs</strong> The target takes a -10-foot status penalty to its Speeds until the end of your next turn. On a critical hit, it also takes a -5-foot penalty to its Speeds for 1 minute.</li>\n<li><strong>Wings</strong> If the target is flying using its wings, it immediately falls 20 feet, or 40 feet on a critical hit. The fall is gradual enough that if the target hits the ground, it takes no damage from the fall.</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"called-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b7KZ7Fg5u5z2gqvt"}}}
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{"_id":"b7isszc8C75V3okn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sticky Poison","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.</p>\n<p>If your Strike with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your Strike being a critical failure, for example), attempt a @Check[type:flat|dc:5]. On a success, your weapon remains poisoned.</p>\n<p>If your Strike with a poisoned weapon succeeds, attempt a @Check[type:flat|dc:17]. On a success, your weapon remains poisoned until the end of your next turn.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"sticky-poison","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b7isszc8C75V3okn"}}}
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{"_id":"b8BZl7wbm83ObEtO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Integrated Armament","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.</p>\n<p>You can use a 1-minute activity, which has the manipulate trait, to integrate a single, one-handed weapon or shield into one of your arms. You can draw or stow this item as an Interact action. Creatures don't automatically see this integrated item when it's stowed and must actively @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] in order to find it. They take a -2 circumstance penalty to any checks to do so. While you are wielding the item, it can't be @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] ed and you can't drop or Release it; you must Interact to store the weapon and free that hand. A creature determined to retrieve the item can do so, but it requires either 1 minute to remove it or extreme violence to your arm-such as physically removing portions of the limb. You can only have one integrated armament at a time, though you can use the 1-minute activity to replace the item or swap the arm in which it's stored.</p>\n<p><strong>Enhancement</strong> Your body has more space for integration. You can now either integrate two one-handed weapons, a one-handed weapon and a shield, or a single two-handed weapon which is split across both arms. You can use a single Interact action to draw or store both integrated armaments. When you draw a single weapon, you can choose to hold it with either one hand or both hands.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.IntegratedArmament","predicate":[{"not":"enhancement:integrated-armament"}],"value":"integrated-armament"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.IntegratedArmament","predicate":[{"not":"enhancement:integrated-armament"}],"value":"integrated-armament"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"integrated-armament","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.b8BZl7wbm83ObEtO"}}}
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{"_id":"bBORql3kKsSyXllk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monk's Flurry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17] action.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Monk Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"monks-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bBORql3kKsSyXllk"}}}
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{"_id":"bCAvo59b5RyW12iI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sneak Attacker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.classfeatures.j1JE61quDxdge4mg] class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don't increase the number of dice as you gain levels.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Rogue Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","value":1},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","value":"ternary(lt(@actor.level, 6), 4, 6)"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sneak-attacker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bCAvo59b5RyW12iI"}}}
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{"_id":"bCWieNDC1CD35tin","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rogue Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a skill feat and the rogue's @UUID[Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7] class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.</p>\n<p><strong>Special</strong> You cannot gain another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.kVC4kgYKbhqPsaDt]{Rogue} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Dexterity 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.rogue","priority":39,"value":{"ability":"dex","label":"PF2E.TraitRogue","rank":1}},{"adjustName":false,"choices":[{"label":"PF2E.SkillStealth","value":"system.skills.ste.rank"},{"label":"PF2E.SkillThievery","value":"system.skills.thi.rank"}],"flag":"rogueDedication","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.TrainSkill.Prompt"},{"key":"ActiveEffectLike","mode":"upgrade","path":"{item|flags.pf2e.rulesSelections.rogueDedication}","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"rogue-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bCWieNDC1CD35tin"}}}
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{"_id":"bCizH4ByTwbLcYA1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One For All","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With precisely the right words of encouragement, you bolster an ally's efforts.</p>\n<p>Designate an ally within 30 feet; this action counts as sufficient preparation to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] that ally. When you use the Aid reaction to help that ally, you can roll Diplomacy in place of the usual check.</p>\n<p>If your swashbuckler's style is wit and your @Check[type:diplomacy|dc:@self.level|adjustment:5|traits:action:aid] check to Aid meets or exceeds the very hard DC for your level, you gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd].</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","concentrate","emotion","linguistic","mental","swashbuckler"]},"slug":"one-for-all","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bCizH4ByTwbLcYA1"}}}
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{"_id":"bEdFgywri7fABhBT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Absorb Spell","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> You critically succeed at a saving throw against a foe's spell, and that spell is of a level you can normally cast.</p>\n<hr />\n<p>You absorb a spell and store it in your body. If you are a spontaneous spellcaster, you can cast the triggering spell once during the next 10 minutes, even if it's not on your spell list as if it were in your repertoire. If you are a prepared spellcaster, you can replace one of your prepared spells of the same level with the absorbed spell, but you must cast the absorbed spell within 10 minutes or you lose that spell slot for the day. You cast the spell at the same spell level as the spell you absorbed, but the spell is of your magical tradition and uses your spell DC, spell attack roll, and other statistics to determine its effects.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":14},"prerequisites":{"value":[{"value":"Spellmaster Dedication"},{"value":"spell repertoire or ability to prepare spells"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"absorb-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bEdFgywri7fABhBT"}}}
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{"_id":"bEh5qUgX5eFaQwzU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catfolk Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.zSAoyzcf3nSeZCiF], @UUID[Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c], @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn], and @UUID[Compendium.pf2e.equipment-srd.ynnBwzkzsR6B73iO].</p>\n<p>In addition, you gain access to kama, kukris, and all uncommon catfolk weapons. For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kama.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scimitar.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sickle.rank","value":1},{"definition":["item:trait:catfolk","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedCatfolkWeapons","sameAs":"martial","slug":"advanced-catfolk-weapons"},{"definition":["item:trait:catfolk","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialCatfolkWeapons","sameAs":"simple","slug":"martial-catfolk-weapons"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"catfolk-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bEh5qUgX5eFaQwzU"}}}
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{"_id":"bFoh3267kNLk68cU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Swim","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you're legendary in Athletics, you gain a swim Speed equal to your Speed.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[{"key":"BaseSpeed","selector":"swim","value":{"brackets":[{"end":4,"start":4,"value":"@actor.attributes.speed.total"}],"field":"actor|system.skills.ath.rank"}},{"key":"Note","predicate":["action:swim"],"selector":"athletics","text":"You swim 5 more feet on a success, and 10 more feet on a critical success.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-swim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bFoh3267kNLk68cU"}}}
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{"_id":"bJ4tF95Byy7wCS65","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rolling Landing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You land with quick rolls that help you keep your momentum. If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Cat Fall"},{"value":"trained in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"rolling-landing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJ4tF95Byy7wCS65"}}}
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{"_id":"bJTcHDqHOI6xD4AT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unyielding Disguise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> or <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> to alter your appearance, the spell's duration is 2 hours. At the end of the duration, you can extend the spell's duration for another hour, but doing so is taxing, making you @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. You can keep extending it in this way, increasing your drained condition by 1 each time, to a maximum duration of 6 hours.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"ability to cast humanoid form or illusory disguise"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection","transmutation"]},"slug":"unyielding-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJTcHDqHOI6xD4AT"}}}
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{"_id":"bJbWM6zcOeDvCOiZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sacred Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Add <em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em>, <em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em>, <em>@UUID[Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2iQKhCQBijhj5Rf3]</em>, <em>@UUID[Compendium.pf2e.spells-srd.DZ9bzXYqMjAK9TzC]</em>, <em>@UUID[Compendium.pf2e.spells-srd.9u6X9ykhzG11NK1n]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.a3aQxCpoj1q1NQxC]</em> to your spell list. These are all necromancy spells for you, even if they normally have a different spell school. You can either prepare these spells or add them to your repertoire just like the spells normally on your tradition's spell list. When you gain this feat, you can retrain existing spells to replace them with ones on this list.</p>\n<p>In addition, your knowledge of the conduits to the Positive Energy Plane allows you more flexibility with these spells. Choose one of these two benefits.</p>\n<ul>\n<li>If you're a prepared spellcaster, you can spend 10 minutes to replace one of the spells you've prepared with a spell of the same level from the list of sacred spells. You can do this while Refocusing.</li>\n<li>If you're a spontaneous spellcaster with the signature spells class feature, add two of the spells from the list of sacred spells to your repertoire. They are signature spells for you, in addition to your normal signature spells. When you gain the ability to cast a new level of spells, you can choose to switch the spells from this feat to any other spells from the list.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sacred-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJbWM6zcOeDvCOiZ"}}}
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{"_id":"bJc477EbUYW2TlBx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Drain Vitality","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You're wielding your bonded beast gun.</p>\n<hr />\n<p>You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence. You gain temporary Hit Points equal to your level and attempt a flat check against any ongoing persistent damage, using the DC appropriate for particularly effective assistance. Using this ability depletes the magic within your bonded beast gun, preventing you from using any of its activated abilities until the end of your next turn.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":10},"prerequisites":{"value":[{"value":"Beast Gunner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","magical","necromancy"]},"slug":"drain-vitality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJc477EbUYW2TlBx"}}}
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{"_id":"bJzANqEGTkho1bv6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Safeguards","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic powering you makes it difficult for outside magic to affect you. You gain the @UUID[Compendium.pf2e.actionspf2e.XeZwXzR1KBlJF770] reaction.</p>\n<p><strong>Enhancement</strong> Your safeguards improve. When you Resist Magic, you gain a number of temporary Hit Points equal to the spell level of the triggering effect.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.XeZwXzR1KBlJF770"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneSafeguards","predicate":[{"not":"enhancement:arcane-safeguards"}],"value":"arcane-safeguards"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneSafeguards","predicate":[{"not":"enhancement:arcane-safeguards"}],"value":"arcane-safeguards"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-safeguards","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bJzANqEGTkho1bv6"}}}
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{"_id":"bKc8MMFEOpOJJihb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heat Wave","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An effect would deal fire damage to you, even if you resist all the damage.</p>\n<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You harness the oncoming flames and twist them into a screen of heat and smoke, granting you @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{concealment} until the beginning of your next turn.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"heat-wave","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bKc8MMFEOpOJJihb"}}}
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{"_id":"bLSd0y06QRjDYYMw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mental Sustenance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid starvation or dehydration. You can hold your breath for an additional 5 rounds before running out of air.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"mental-sustenance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bLSd0y06QRjDYYMw"}}}
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{"_id":"bLj5ufeOdVWDx8Aw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Starlit Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Starlight shines in your sight, enhancing your perception and range.</p>\n<p>When you make a ranged Strike while in Arcane Cascade stance, you lower the DC of your flat check to target a creature that's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you. The DC is reduced to @Check[type:flat|dc:3]{3} instead of 5 against a concealed creature and to @Check[type:flat|dc:9]{9} instead of 11 against a hidden one.</p>\n<p>When you cast shooting star and target a hidden creature, you don't have to attempt the flat check for targeting a hidden creature with a ranged Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"starlit span hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"starlit-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bLj5ufeOdVWDx8Aw"}}}
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{"_id":"bPMYOiiqhrb098s6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call Implement","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a free hand.</p>\n<hr />\n<p>You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you. You look down and find that your implement has mysteriously appeared in your free hand, as long as the implement was within 1 mile and on the same plane of existence. If your implement is attended by another creature, that creature can prevent the implement from teleporting away if it succeeds at a @Check[type:will|dc:resolve(@actor.system.proficiencies.classDCs.thaumaturge.value)] save against your class DC. If the creature succeeds, you can't attempt to Call that Implement again; you must track the creature down to get the implement back.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["arcane","conjuration","manipulate","teleportation","thaumaturge"]},"slug":"call-implement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bPMYOiiqhrb098s6"}}}
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{"_id":"bPPcPUZMlJ7m5lYq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tidal Shield","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. Any allies adjacent to you during the duration gain a +2 circumstance bonus to AC as long as they remain adjacent to you. You can Sustain the effect to a maximum duration of 5 rounds. When a creature receiving a circumstance bonus to AC from Tidal Shield would take damage from an attack, as a reaction, you can reduce the damage to that creature by 40; after you do so, Tidal Shield ends.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.UBC6HbfqbfPQYlMq]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["abjuration","concentrate","primal","undine","water"]},"slug":"tidal-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bPPcPUZMlJ7m5lYq"}}}
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{"_id":"bPqRneuJPqeXc65G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Good","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The presence of goodness sickens you with its saccharine self-righteousness. When in the presence of an aura of good that is powerful or overwhelming, you detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell.</p>\n<p>A good creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[{"acuity":"vague","key":"Sense","selector":"sense-good"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"sense-good","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bPqRneuJPqeXc65G"}}}
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{"_id":"bRftzbFvSF1pilIo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Anoint Ally","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.</p>\n<p>You place a blood rune on an adjacent ally that lasts for 1 minute. When you would gain a blood magic effect, you can forgo it, granting it to your ally instead.</p>\n<p>You can anoint only one ally at a time; if you place another rune, your previous designation ends.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.nnF7RSVlC6swbSw8]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["manipulate","sorcerer"]},"slug":"anoint-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bRftzbFvSF1pilIo"}}}
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{"_id":"bSC18SbdaNXfBHu9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dance of Thunder","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow and are not @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<hr />\n<p>Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death. Take any of the following actions you choose in any order: Step, Strike against a target within your firearm's first range increment, and Interact to reload. If you attempted a Strike and it succeeded, you can repeat these three actions again in any order. If you attempted a Strike in the second set and succeeded, you can repeat the actions one last time.</p>\n<p>After using Dance of Thunder, you become fatigued for 1 minute.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"dance-of-thunder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bSC18SbdaNXfBHu9"}}}
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{"_id":"bSXcyu7ExWq9qUzG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Convincing Illusion","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast.</p>\n<p><strong>Requirements</strong> You are within 30 feet of the observer and the illusion.</p>\n<hr />\n<p>You use your deceptive skills to make your illusions seem even more real. Attempt a Deception check against the target's Perception DC. If you succeed, the target fails to disbelieve the illusion.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["illusion","wizard"]},"slug":"convincing-illusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bSXcyu7ExWq9qUzG"}}}
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{"_id":"bTNgHDqzfoqOLWu3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Speaking Sky","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.Zvg0FWzClGbzucFd]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Jalmeri Heavenseeker Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"speaking-sky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bTNgHDqzfoqOLWu3"}}}
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{"_id":"bTQVvkEuPj9QAiAi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Time Mage Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the <em>@UUID[Compendium.pf2e.spells-srd.3wmX7htzOXiHLdAn]</em> domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus activity to revisit moments from your past and contemplate futures yet to come. If you already knew <em>delay consequence</em> from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain <em>@UUID[Compendium.pf2e.spells-srd.BvNbDwFYaidKJG9j]</em> as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ydELQFQq0lGLTvrA]{Time Mage} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"You have a spellcasting class feature."}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"time-mage-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bTQVvkEuPj9QAiAi"}}}
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{"_id":"bVng7Mkrj4UnQzLo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Burning Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You enhance your spell with elemental fire, causing it to set the target on fire.</p>\n<p>If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage} equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage.</p>\n<p>The spell gains the fire trait.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","fire","metamagic"]},"slug":"burning-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bVng7Mkrj4UnQzLo"}}}
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{"_id":"bWYnjNa2RknMoibg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lastwall Sentry Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from the Eye of Dread region.</p>\n<hr />\n<p>You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the @UUID[Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS] fighter feat.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.pg9fG1ikcgJZRWlk]{Lastwall Sentry} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"member of the Knights of Lastwall"},{"value":"Shield Block"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"lastwall-sentry-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bWYnjNa2RknMoibg"}}}
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{"_id":"bWyY9NtLU5wXr03y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storm's Lash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Wind and lightning have always been close friends to you. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em> cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"storms-lash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bWyY9NtLU5wXr03y"}}}
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{"_id":"bX2WI5k0afqPpCfm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ubiquitous Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can prepare a seemingly impossible number of snares in advance, and you're ready to spring them on unsuspecting foes. Double the number of prepared snares from Snare Specialist.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Snare Specialist"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.snareCrafting.maxSlots","phase":"beforeDerived","value":{"brackets":[{"end":2,"start":1,"value":4},{"end":3,"start":3,"value":6},{"start":4,"value":8}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"ubiquitous-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bX2WI5k0afqPpCfm"}}}
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{"_id":"bXoGskH0SYfdcEtJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Garden Path","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can guide your crop to move without notice. When you and any of your crop are Avoiding Notice, you can choose one member of your crop to temporarily gain the benefits of the Quiet Allies skill feat until the group is no longer Avoiding Notice. The group rolls two checks instead of one, using the higher die roll. This is a fortune effect.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bellflower Dedication"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"garden-path","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bXoGskH0SYfdcEtJ"}}}
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{"_id":"bYijGvCvCmJnW6aA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacrifice Armor","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are hit by a Strike that deals physical damage.</p>\n<hr />\n<p>With divine awareness, you twist your body to lessen the impact of an attack. Reduce the damage you take by an amount equal to twice your armor's level. Your armor becomes @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3], reducing its Hit Points to its Broken Threshold. If your armor was already damaged, it is destroyed instead.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"sacrifice-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bYijGvCvCmJnW6aA"}}}
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{"_id":"bZGCOKLtCzMnrVwk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Replicate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to reshape your malleable form. You can cast <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> once per day as an innate occult spell. This is a transmutation and morph effect, as your body physically transforms, rather than an illusion effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Clone-Risen"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection"]},"slug":"replicate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bZGCOKLtCzMnrVwk"}}}
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{"_id":"baD02AcIpU7xUBlD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Maneuver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level fighter feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Fighter Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:fighter"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"fighter\"}}"},"flag":"basicManeuver","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicManeuver}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-maneuver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.baD02AcIpU7xUBlD"}}}
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{"_id":"banx3uX4JjjcHEc8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Superior Sight (Low-Light Vision)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead.</p>\n<p>Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>\n<hr />\n<p><em>Note: this version of the feat grants low-light vision automatically.</em></p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Superior Sight","selector":"perception","type":"circumstance","value":2},{"key":"Sense","selector":"lowLightVision"}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["ranger"]},"slug":"superior-sight-low-light-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.banx3uX4JjjcHEc8"}}}
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{"_id":"baz18CdB13DVMHV9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Familiar Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one leshy familiar ability at a time.</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.LUBS9csNNgRTui4p]</strong> Your familiar can extend vines or similar tendrils, increasing its reach to 15 feet.</li>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.43xB5UnexISlfRa5]</strong> Your familiar recycles air, providing enough oxygen for a Medium creature in areas with stale air, such as a sealed chamber or extradimensional space. If the leshy is within the area of an inhaled poison effect or an effect that relies on smell, creatures within a @Template[type:emanation|distance:15] from the leshy gain a +2 circumstance bonus to their saving throws against the effect.</li>\n<li><strong>@UUID[Compendium.pf2e.familiar-abilities.SKIS1xexaOvrecdV]</strong> When your familiar dies,it releases its primal energy to cast the 3-action version of <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>, heightened to a level 1 lower than your highest-level spell slot. The <em>heal</em> spell gains a status bonus equal to twice the spell's level to the Hit Points it restores to plants. You must be able to cast 2nd-level spells using spell slots to select this familiar ability.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.familiarAbilities.value","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"leshy-familiar-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.baz18CdB13DVMHV9"}}}
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{"_id":"bbpFExz1RXCkOhnb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sense Ki","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can read the presence of ki in your area. You gain imprecise lifesense out to a range of 30 feet.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"lifesense"}],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"sense-ki","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bbpFExz1RXCkOhnb"}}}
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{"_id":"bc6tcXSzakyCbQsS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Cleric Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Cleric Spellcasting"},{"value":"legendary in Religion"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-cleric-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bc6tcXSzakyCbQsS"}}}
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{"_id":"bcEI0iIFhZXqjoaR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Setup","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have learned to setup simple crafting jobs with ease. Your setup time for consumables that are at least 6 levels lower than you is 1 day, and your setup time for permanent items 6 levels lower than you is 3 days.</p>\n<p>If you rush the setup and reduce the setup time for consumables at least 6 levels lower than you to less than 1 day, you can instead set them up in just 2 hours (allowing you to do so during an adventuring day if you have access to your tools and materials). If you rush the setup of a permanent item at least 6 levels lower than you and reduce the setup time to less than 1 day, you can perform the setup in 4 hours.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"quick-setup","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bcEI0iIFhZXqjoaR"}}}
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{"_id":"bcExqs4CsG2Kc5Bs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Miniaturize","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon can shrink even further. When using Shrink Down, your eidolon can reduce its size to Tiny</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Shrink Down"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"miniaturize","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bcExqs4CsG2Kc5Bs"}}}
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{"_id":"bcxIg7wi8ZAhvhOD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>(Magus, Sorcerer, Wizard)</strong> An animal serves you and assists your spellcasting. You gain a familiar.</p>\n<p><strong>(Thaumaturge)</strong> Whether by following occult rituals, piecing together scraps of arcane theory, or some other method, you've called forth a creature that now serves as your constant companion in your studies of the supernatural. You gain a familiar.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["magus","sorcerer","thaumaturge","wizard"]},"slug":"familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bcxIg7wi8ZAhvhOD"}}}
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{"_id":"beyw5bdA5hkQbmaG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Stalker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren't actively Searching or on guard.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different type of terrain.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"terrain-stalker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"}}}
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{"_id":"bf7NCeKqDClaqhTR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crane Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of a crane, holding your arms in an imitation of a crane's wings and using flowing, defensive motions.</p>\n<p>You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.</p>\n<p>While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.nwkYZs6YwXYAJ4ps]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You are unarmoured"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"crane-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bf7NCeKqDClaqhTR"}}}
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{"_id":"bgnf7USFkqsNh8j1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Investigate Haunting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to Recall Knowledge about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"common","value":["archetype"]},"slug":"investigate-haunting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bgnf7USFkqsNh8j1"}}}
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{"_id":"bh2jHyyYrkLMsIdX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Prescient Planner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p><strong>Cost</strong> the Price of the chosen item</p>\n<p><strong>Requirements</strong> You haven't used this ability since the last time you were able to purchase goods.</p>\n<hr />\n<p>You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn't previously declared that you purchased-you intuited that you would come to need the item and purchased it at the latest opportunity.</p>\n<p>The item must be a piece of adventuring gear (from the table of the <em>Core Rulebook</em> or other sources of adventuring gear), and can't be a weapon, armor, alchemical item, magic item, or other treasure.</p>\n<p>It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"prescient-planner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX"}}}
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{"_id":"bi77bT9uyAmJXVed","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Truespeech","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>It is paramount that you are understood and you understand others; language need not impede your message.</p>\n<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K]</em> as a 5th-level divine innate spell once per day on yourself only.</p>\n<p>You gain a +1 status bonus to Diplomacy checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Angelkin"}]},"rules":[{"key":"FlatModifier","label":"Truespeech (shared language & innate Tongues)","predicate":["same-language","spell-effect:tongues"],"selector":"diplomacy","type":"status","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"uncommon","value":["aasimar"]},"slug":"truespeech","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bi77bT9uyAmJXVed"}}}
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{"_id":"bi9w4Z9MQY8VWLZF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Animate Net","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast animate rope, you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and takes a -10-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast animate rope"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"animate-net","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bi9w4Z9MQY8VWLZF"}}}
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{"_id":"bj0y7JnIboNfCuC8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnoll Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in @UUID[Compendium.pf2e.equipment-srd.t5FbyZtRL4qV0V7k], @UUID[Compendium.pf2e.equipment-srd.YLb6XnT7OxAVGL5m], @UUID[Compendium.pf2e.equipment-srd.MeA0g9xvWCbGxf2g], @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS], and @UUID[Compendium.pf2e.equipment-srd.mVxA9E2ernBL6fM6].</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Gnoll Weapon Practicality"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-flail.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-khopesh.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-mambele.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-war-flail.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"gnoll-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bj0y7JnIboNfCuC8"}}}
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{"_id":"bj5QmGyrt7OYORjo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Senses of the Bear","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While in ursine form, you gain low-light vision and scent (imprecise) 30 feet. If you already had low-light vision, you instead gain darkvision.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","predicate":["self:effect:ursine-avenger-form"],"range":30,"selector":"scent"},{"key":"Sense","predicate":["self:effect:ursine-avenger-form"],"selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry","self:effect:ursine-avenger-form"],"selector":"darkvision"}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"senses-of-the-bear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bj5QmGyrt7OYORjo"}}}
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{"_id":"bjNeSAldeTzRcEaQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Interweave Dispel","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You weave dispelling energy into a spell, sending both effects at a foe.</p>\n<p>If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"dispel magic in your spell repertoire"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["metamagic","sorcerer"]},"slug":"interweave-dispel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bjNeSAldeTzRcEaQ"}}}
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{"_id":"bkX8v744C62W8hol","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Attuned Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"attuned-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bkX8v744C62W8hol"}}}
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{"_id":"bkZgWFSFV4cAf5Ot","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Risky Surgery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], you can deal [[/r 1d8[slashing]]] damage to your patient just before applying the effects of Treat Wounds.</p>\n<p>If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[{"domain":"medicine","key":"RollOption","option":"risky-surgery","toggleable":true},{"key":"FlatModifier","predicate":["risky-surgery"],"selector":"medicine","type":"circumstance","value":2},{"key":"Note","predicate":["risky-surgery"],"selector":"medicine","text":"When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], you can deal [[/r 1d8[slashing]]] damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"risky-surgery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bkZgWFSFV4cAf5Ot"}}}
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{"_id":"bki36RiEM5FR4aiT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Beastmaster Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your nimble and savage animal companions become cunning enough to become specialized. Each companion gains one specialization of your choice (<em>Core Rulebook</em> 217, choose separately).</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time, add a different specialization to your nimble and savage companions. Your nimble and savage companions can have up to three specializations each.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Incredible Beastmaster Companion"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"specialized-beastmaster-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bki36RiEM5FR4aiT"}}}
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{"_id":"blMeVamjGz4ODWxq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your study of magic allows you to instinctively sense its presence. You can cast 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> at will as an arcane innate spell. If you're a master in Arcana, the spell is heightened to 3rd level; if you're legendary, it is heightened to 4th level.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Arcana"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"arcane-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.blMeVamjGz4ODWxq"}}}
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{"_id":"blOiU4LPlBjVHcgR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Look Again","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>If your illusions or enchantments fail to ensnare the minds of others, you can cast them again. If your next action is to cast an innate enchantment or illusion spell and it fails to affect any targets, you do not lose the spell. You must use the same number of actions to recast the same spell on your following turn; if you can't, or choose not to, you waste that number of actions with no effect. After this second casting, you lose the spell whether it affected any targets or not. Look Again works only with spells that require targets and doesn't do anything if you cast a targeted spell but didn't select any targets.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":18},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"look-again","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.blOiU4LPlBjVHcgR"}}}
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{"_id":"bmWvMfYxZbZtigDp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flexible Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can perform two aspects of a ritual yourself.</p>\n<p>When you cast a ritual, you can reduce the number of secondary casters by 1.</p>\n<p>When you do, you must fulfill any requirements for the secondary caster, and you attempt the secondary check normally performed by that secondary caster. You can't replace a secondary caster who is the target of the spell (as in the <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ritualist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flexible-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bmWvMfYxZbZtigDp"}}}
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{"_id":"bmtf49jRKBCfdC5W","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Half-Truths","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions. You can attempt to make a @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6] of a creature using Deception instead of Diplomacy. You can attempt to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] to a creature using Diplomacy instead of Deception. If you fail your check to Lie, the creature realizes that you were twisting words to fool them without outright lying.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception and Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"half-truths","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bmtf49jRKBCfdC5W"}}}
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{"_id":"bo4JG09pkoS7ywSZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cave Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>After years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":10}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"cave-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bo4JG09pkoS7ywSZ"}}}
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{"_id":"bpNpqxtsBJIPYSX9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Strengthened Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your exoskeleton's weapons are even more potent. If you have a claws unarmed attack, it gains the deadly d8 trait. If you have a branch unarmed attack, it gains the shove and trip traits.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Ceremony of the Evened Hand"}]},"rules":[{"definition":["item:branch"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"shove"},{"definition":["item:branch"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"trip"},{"definition":["item:claw"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"deadly-d8"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-strengthened-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bpNpqxtsBJIPYSX9"}}}
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{"_id":"bqBCatllklPceA34","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Turn to Mist","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You turn into vapor, gaining the effects of <em>@UUID[Compendium.pf2e.spells-srd.V8wXOsoejQhe6CyG]</em>.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":10},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","transmutation"]},"slug":"turn-to-mist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bqBCatllklPceA34"}}}
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{"_id":"bqZkAFS6eq9TKXMO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon's Rage Wings","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.wmBSuZPqiDyUNwXH]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"dragon instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","morph","primal","rage","transmutation"]},"slug":"dragons-rage-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bqZkAFS6eq9TKXMO"}}}
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{"_id":"bvOsJNeI0ewvQsFa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspiring Marshal Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.</p>\n<p>When you spend this action, attempt a @Check[type:diplomacy|dc:@self.level] check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.er5tvDNvpbcnlbHQ]</p>\n<hr />\n<p><strong>Critical Success</strong> Your marshal's aura increases to a @Template[type:emanation|distance:20] and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.</p>\n<p><strong>Success</strong> As critical success, but your aura's size doesn't increase.</p>\n<p><strong>Failure</strong> You fail to enter the stance.</p>\n<p><strong>Critical Failure</strong> You fail to enter the stance and can't take this action again for 1 minute.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"},{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open","stance"]},"slug":"inspiring-marshal-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bvOsJNeI0ewvQsFa"}}}
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{"_id":"bwbPuv4JsilmMnPz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Immortal Bear","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body thrums with the primal vitality of the greatest of the ursine beasts. When in Ursine Avenger Form, you gain fast healing 5.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Ursine Avenger Form"}]},"rules":[{"key":"FastHealing","predicate":["self:effect:ursine-avenger-form"],"type":"fast-healing","value":5}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"immortal-bear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bwbPuv4JsilmMnPz"}}}
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{"_id":"bzKBUK6CH8tuLCfo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Red Mantis Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.</p>\n<p>At 8th level, add two 3rd-level spells to your Red Mantis assassin spellbook. You gain a 3rd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.</p>\n<p>At 10th level, add two 4th-level spells to your Red Mantis assassin spellbook. You gain a 4th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Basic Red Mantis Magic"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-red-mantis-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bzKBUK6CH8tuLCfo"}}}
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{"_id":"c1QTcMtI9957gQoB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Remove Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spell reaches into the mind of a creature and removes you from it. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.</p>\n<hr />\n<p><strong>Amp</strong> Choose one target of the spell or one creature in its area. If that enemy fails its save or the spell hits it, you become undetected by that creature, disappearing from its senses for 1 minute or until you use a hostile action. This is similar to being @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], but effects like <em>see invisibility</em> don't reveal you-you're affecting the target's mind, not its vision. <em>True seeing</em> can still see through this illusion if the counteract check succeeds.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","illusion","mental","occult","psychic"]},"slug":"remove-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c1QTcMtI9957gQoB"}}}
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{"_id":"c2h9Z8exSFhraJ8j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esoteric Oath (Paladin)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. \"You must slay evil aberrations you encounter as long as you have a reasonable chance of success.\"</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] gains a +4 circumstance bonus to damage against an evil aberration, or +6 if you have master proficiency with the weapon you used.</p>\n<p>You don't consider evil aberrations to be legitimate authorities, even in nations they rule.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"paladin cause"}]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"Retributive Strike against an evil aberration","option":"esoteric-oath","toggleable":true},{"key":"FlatModifier","label":"Esoteric Oath","predicate":["esoteric-oath",{"nor":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"esoteric-not-master","value":4},{"key":"FlatModifier","label":"Esoteric Oath","predicate":["esoteric-oath",{"or":["proficiency:master","proficiency:legendary"]}],"selector":"strike-damage","slug":"esoteric-master","value":6}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"esoteric-oath-paladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c2h9Z8exSFhraJ8j"}}}
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{"_id":"c3b7DhnDBC7YEgRG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hunted Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You are wielding a ranged weapon with reload 0</p>\n<hr />\n<p>You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","ranger"]},"slug":"hunted-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c3b7DhnDBC7YEgRG"}}}
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{"_id":"c4ao7b2T92fiM8jR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Living Monolith Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from the Golden Road region.</p>\n<hr />\n<p>You've begun to inscribe a magical stone called a <em>ka stone</em> that you will some day tie to your soul. You gain knowledge of Ancient Osirion and a connection to your nascent <em>ka stone</em>. If you fail a recovery check while dying, your dying condition does not increase; if you critically fail, your dying condition increases by only 1. You become trained in Ancient Osirion Lore, or expert if you were already trained.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.PpoPRKuwanrnhd0Y]{Living Monolith} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Ancient Osiriani and Sphinx languages"},{"value":"trained in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"living-monolith-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c4ao7b2T92fiM8jR"}}}
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{"_id":"c5SfaSn6OEHkHxII","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Feverish Enzymes","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly. Strike with your claw or jaws. This attack deals negative damage instead of its normal type; on a hit, the target halves any healing it receives until the start of your next turn. The target or an adjacent ally can spend two interact actions to squeeze the enzymes from the wound and remove the effect.</p>\n<p>If you are satiated, when you hit you can choose to end your satiation and boost your enzymes, increasing the duration to 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ghoul Dedication"}]},"rules":[{"key":"DamageDice","override":{"damageType":"negative"},"predicate":["feverish-enzymes"],"selector":"claw-damage"},{"key":"DamageDice","override":{"damageType":"negative"},"predicate":["feverish-enzymes"],"selector":"jaws-damage"},{"domain":"damage-roll","key":"RollOption","option":"feverish-enzymes","toggleable":true}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"feverish-enzymes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c5SfaSn6OEHkHxII"}}}
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{"_id":"c5ns35FLvvxjimuH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift Tracker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your keen eyes catch signs of passage even when you're moving. You can move at your full Speed while you @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD].</p>\n<p>If you have master proficiency in Survival, you don't need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking.</p>\n<p>If you roll Survival for initiative while tracking your hunted prey, when you start your first turn of the encounter, you can Stride toward your hunted prey as a free action.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Survival"},{"value":"Experienced Tracker"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"swift-tracker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c5ns35FLvvxjimuH"}}}
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{"_id":"c5xHL6CDFwBqXx2a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spiteful Rake","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You have both hands free.</p>\n<hr />\n<p>Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes. You make a claw Strike. If you hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round. On a critical hit, the target is instead @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and dazzled until restored to maximum hit points.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Claw Unarmed Attack"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"spiteful-rake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c5xHL6CDFwBqXx2a"}}}
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{"_id":"c6CS97Zs0DPmInaI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assured Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can procure information with confidence. Whenever you @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers).</p>\n<p>As long as you are an expert in a skill, you meet the prerequisites for the @UUID[Compendium.pf2e.feats-srd.H3I2X0f7v4EzwxuN] skill feat in that skill, even if you don't have @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] in that skill.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"assured-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c6CS97Zs0DPmInaI"}}}
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{"_id":"c7jNms3ZQ8eaMUqv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Efficient Alchemy (Alchemist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention.</p>\n<p>When spending downtime to Craft alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four.</p>\n<p>This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I].</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"efficient-alchemy-alchemist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c7jNms3ZQ8eaMUqv"}}}
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{"_id":"c7mCj6wUdb47rrnw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ricochet Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["concentrate","gunslinger"]},"slug":"ricochet-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c7mCj6wUdb47rrnw"}}}
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{"_id":"c85a69mB1urW2Se2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Continual Recovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You zealously monitor a patient's progress to administer treatment faster. When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"continual-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c85a69mB1urW2Se2"}}}
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{"_id":"c9fHUSI5lRdXu1Ic","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Feather Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You step carefully and quickly. You can Step into difficult terrain.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Dexterity 14"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"feather-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c9fHUSI5lRdXu1Ic"}}}
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{"_id":"c9rhGmKft1BVT4JO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skill Mastery (Rogue)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat up to five times.</p>"},"level":{"value":8},"maxTakable":5,"prerequisites":{"value":[{"value":"Rogue Dedication"},{"value":"trained in at least one skill and expert in at least one skill"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:2"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:2"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:2"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:2"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:2"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:2"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:2"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:2"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:2"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:2"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:2"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:2"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:2"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:2"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:2"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:2"],"value":"thi"}],"flag":"skillMaster","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SkillMastery.MasterPrompt"},{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:1"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:1"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:1"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:1"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:1"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:1"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:1"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:1"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:1"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:1"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:1"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:1"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:1"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:1"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:1"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:1"],"value":"thi"}],"flag":"skillExpert","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SkillMastery.ExpertPrompt"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skillExpert}.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skillMaster}.rank","value":3},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.SkillMastery.AllowedDrops","predicate":["item:trait:skill"]},"choices":{"query":"{\"system.traits.value\":{\"$elemMatch\":\"skill\"}}"},"flag":"skillMasteryRogue","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.SkillFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.skillMasteryRogue}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"skill-mastery-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c9rhGmKft1BVT4JO"}}}
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{"_id":"cA1IIy6UEsgETXiX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Bully","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[{"key":"FlatModifier","predicate":["self:effect:rage","attack"],"selector":"athletics","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"furious-bully","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cA1IIy6UEsgETXiX"}}}
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{"_id":"cB6K0wkiDhduAjtL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Just the Tool","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You temporarily change your weapon's shape to assist you in the field. You morph your weapon into a single simple tool, such as a shovel or crowbar, to help with a mundane task. You can't replicate entire tool kits with this ability. You can use this action again to change your mind weapon back to a weapon.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"just-the-tool","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cB6K0wkiDhduAjtL"}}}
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{"_id":"cBYTVYqw1EFVEuzs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bolera's Interrogation","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> Three times per day</p>\n<hr />\n<p>You focus your attention on a single creature within 30 feet. That creature must attempt a Will save against your Perception DC. On a failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a -2 penalty to Deception checks. On a critical failure, the penalty to Deception checks is -4. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.bmVwaN0C4e9fE2Sz]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.VIScVb6Hl7KwoWfH]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Edgewatch Detective Dedication"}]},"rules":[],"source":{"value":"Pathfinder #157: Devil at the Dreaming Palace"},"traits":{"rarity":"common","value":["archetype"]},"slug":"boleras-interrogation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cBYTVYqw1EFVEuzs"}}}
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{"_id":"cCv9pgyXzZ0TQmZg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Big Mouth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your cheek pouches are especially stretchy. Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Cheek Pouches"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"big-mouth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cCv9pgyXzZ0TQmZg"}}}
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{"_id":"cDNxHLIgvyD7yBfM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scattered Fire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast fireball, you can modify its area to be two non-overlapping @Template[type:burst|distance:10]{10-foot bursts}.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast fireball"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"scattered-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cDNxHLIgvyD7yBfM"}}}
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{"_id":"cErltcAC7OVnIyO1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Predictable!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.</p>\n<p>Choose one target and attempt a Perception check to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] against the foe's Deception DC or a hard DC of the foe's level, whichever is higher.</p>\n<hr />\n<p><strong>Critical Success</strong> You precisely discern the target's strategy, gaining a +2 circumstance bonus to AC against the creature until the start of your next turn and a +2 circumstance bonus to your next saving throw against the creature before the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.I4Ozf6mTnd3X0Oax]</p>\n<p><strong>Success</strong> You deduce the gist of the target's strategy; as critical success, except the circumstance bonus is only +1.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.5v0ndPPMfZwhiVZF]</p>\n<p><strong>F</strong><strong>ailure</strong> You fail to discern the target's strategy and gain no benefit.</p>\n<p><strong>Critical Failure</strong> You misinterpret the target's strategy and take a -1 circumstance penalty to AC against the creature until the start of your next turn, and a -1 circumstance penalty to your next saving throw against the creature before the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.KgR1myc4OLzVxfxn]</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"predictable","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cErltcAC7OVnIyO1"}}}
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{"_id":"cEu8BUS41dlPyPGW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spiritual Guides","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail, but don't critically fail, a Perception check or a skill check.</p>\n<hr />\n<p>Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. Sometimes they're even helpful. You can heed the spirits' guidance to reroll the triggering check, using the second result even if it's worse.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":4},"prerequisites":{"value":[{"value":"spirit instinct"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","concentrate","fortune"]},"slug":"spiritual-guides","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cEu8BUS41dlPyPGW"}}}
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{"_id":"cHOALlKY1XsCj3Fe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disciple's Breath","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You unleash your breath weapon without spending focus. This has the effects of your Dragon Breath sorcerer bloodline spell, though it deals [[/r 9d6]] damage instead of its usual damage, and you don't have to cast it or spend a Focus Point. You can't use Disciple's Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"},{"value":"dragon breath sorcerer bloodline spell"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disciples-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cHOALlKY1XsCj3Fe"}}}
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{"_id":"cIJfKlbfKezdDbwK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Fire Elemental","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can summon an elemental ally. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj]</em> as a 5th-level primal innate spell, but the elemental summoned must be a fire elemental.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"summon-fire-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cIJfKlbfKezdDbwK"}}}
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{"_id":"cMkpLgadlLCzDOv0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessings of the Five","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"bonus","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p>You call out to the Godclaw to heal your allies. You cast the 3-action version of heal, heightened to a level 1 lower than half your level rounded up. You can select up to four creatures in the area to remain unaffected by the spell. You can instead use this ability to bring a creature within 30 feet that has died within the last round back from the dead. If you do, the creature is restored to 1 Hit Point and is doomed 1 for 24 hours.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Godclaw"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["concentrate","divine","healing","manipulate","necromancy","positive"]},"slug":"blessings-of-the-five","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cMkpLgadlLCzDOv0"}}}
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{"_id":"cQ2jy4Utoxmk3MkG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reactive Charm","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You are the target of a spell or attack.</p>\n<hr />\n<p>You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker. You cast any of your 1st-level enchantment spells that normally take two actions or fewer to cast. This takes effect before the triggering spell or attack, and if the attacker is affected by your spell, it can make different decisions based on the effects (for instance, if you charm the attacker and it becomes friendly to you, it can choose a different target than you for its attack or spell). The attacking creature must be in range of your chosen spell, and if your spell requires targets, the attacking creature must be a valid target. Your spell affects only the attacking creature, even if it would normally affect more targets or an area.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":10},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reactive-charm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cQ2jy4Utoxmk3MkG"}}}
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{"_id":"cQptGH6RUYZmS41Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hideous Ululation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your throat has multiple separate chambers that can give your voice an eerie echo. You can be clearly heard at distances of up to 300 feet regardless of ambient sound, although your voice doesn't penetrate a magical <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> effect.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oozemorph Dedication"},{"value":"trained in Performance"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","skill":"Skill"},"value":["archetype","skill"]},"slug":"hideous-ululation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cQptGH6RUYZmS41Q"}}}
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{"_id":"cRMUYCnkkE9lSEhh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Irrepressible (Halfling)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"irrepressible-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cRMUYCnkkE9lSEhh"}}}
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{"_id":"cT18roxM5P5MWDRT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reliable Squire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can. You gain a +2 circumstance bonus to checks to Aid. If you roll a critical failure on a check to Aid, you get a failure instead.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:aid"],"selector":["attack","skill-check"],"type":"circumstance","value":2},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:aid"],"selector":"attack"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:aid"],"selector":"skill-check"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["bard","champion"]},"slug":"reliable-squire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cT18roxM5P5MWDRT"}}}
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{"_id":"cTQMtd2IVlvgJwAn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slice and Swipe","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Access</strong> Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.</p>\n<p><strong>Requirements</strong> You're wielding a melee weapon that deals slashing damage and you have a free hand.</p>\n<hr />\n<p>You attempt a melee Strike with the required weapon. If you hit and deal damage and the result of your attack roll exceeds the target's Perception DC, you @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] a small object from the target (as if you had succeeded at that task using the Thievery skill). Depending on the object, the target might realize that it has been stolen, and onlookers might realize you have stolen the object if the attack roll doesn't exceed their Perception DCs.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["flourish","manipulate","rogue"]},"slug":"slice-and-swipe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cTQMtd2IVlvgJwAn"}}}
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{"_id":"cTR67ZKDD1EKntXw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Construct Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've upgraded your construct companion's power and decision-making ability. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"construct companion"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"advanced-construct-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cTR67ZKDD1EKntXw"}}}
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{"_id":"cTeRwExCGhfwJbkl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sixth Pillar Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in Athletics, or in another trained skill if you were already expert in Athletics.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.F5gBiVGbS8YSgPSI]{Sixth Pillar} archetype.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Dexterity 14"},{"value":"expert in Acrobatics"},{"value":"able to cast spells"}]},"rules":[],"source":{"value":"Pathfinder Fists of the Ruby Phoenix Hardcover Compilation"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"sixth-pillar-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cTeRwExCGhfwJbkl"}}}
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{"_id":"cU5NdcwnMkFQNPjh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"To Battle!","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With a resounding cry, you rally your ally to the offensive. Choose one ally within your marshal's aura who has a reaction available. If you spend 1 action, that ally can use their reaction to immediately Stride. If you spend 2 actions, that ally can use their reaction to immediately Strike.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","flourish"]},"slug":"to-battle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cU5NdcwnMkFQNPjh"}}}
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{"_id":"cV2CZxD6HB7HFeFv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sing to the Steel","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You strike magical tones that can turn the tide of combat. You and your allies within 30 feet gain the effects of one of the following runes until the end of your next turn: @UUID[Compendium.pf2e.equipment-srd.Wm0X7Pfd1bfocPSv], @UUID[Compendium.pf2e.equipment-srd.LwQb7ryTC8FlOXgX], @UUID[Compendium.pf2e.equipment-srd.XszNvxnymWYRaoTp], @UUID[Compendium.pf2e.equipment-srd.M5M1WJ5KzbYfRGsY], @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R], @UUID[Compendium.pf2e.equipment-srd.NVst7e69agGG9Qwd], or @UUID[Compendium.pf2e.equipment-srd.dTxbaa7HSiJbIuNN]. The effects apply to a single weapon the creature is holding or one of the creature's unarmed attacks. You choose the rune and the effect applies to all creatures. You can use an action, which has the concentrate trait, to extend the duration of the rune for 1 additional round up to a maximum of 1 minute. If this would give a weapon or unarmed attack more property runes than its normal maximum, an existing property rune (as the creature chooses) is suppressed until the spell ends.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Nantambu Chime-Ringer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype","auditory","evocation"]},"slug":"sing-to-the-steel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cV2CZxD6HB7HFeFv"}}}
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{"_id":"cXuycCR29sFLBjbo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Betraying Shank","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are within melee reach of a target, but it is not in combat with you.</p>\n<hr />\n<p>While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception. In a flash, you draw a sheathed or concealed agile or finesse weapon and make a melee Strike. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your Strike. You then roll Deception for initiative.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Twilight Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype"]},"slug":"betraying-shank","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cXuycCR29sFLBjbo"}}}
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{"_id":"cayKGa2yK7Gwvk6m","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Olethros's Decree","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers. You place a finger on fate's scales by wrapping silk around your bow.</p>\n<p>The first time this turn that you hit a creature with a Strike using a weapon in the bow group you've modified in this way, that creature takes an additional [[/r 60]] damage (@Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class or spell DC, whichever is higher) as the arrow works to cut short their very destiny. This additional damage is of the same type as the initial attack dealt. If you hit more than one creature at the same time, choose one to suffer the effect of your decree.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["death","divine","duskwalker","necromancy"]},"slug":"olethross-decree","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cayKGa2yK7Gwvk6m"}}}
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{"_id":"cc8O47KFsODReoBe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glad-Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a -5 penalty to the check. If you fail or critically fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"glad-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cc8O47KFsODReoBe"}}}
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{"_id":"ccWf2F5DqiqFwiQ1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnome Polyglot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the @UUID[Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72] feat, you learn three new languages instead of two.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"gnome-polyglot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ccWf2F5DqiqFwiQ1"}}}
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{"_id":"cdeVm8fTDzrP71Sw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lorefinder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them. You deny fate the ability to conceal truths from you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP]</em> as an innate occult spell once per day. When you reach 14th level, this spell is heightened to 5th level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lorefinder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cdeVm8fTDzrP71Sw"}}}
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{"_id":"cgtVYaZRVaTIW4sk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell-Repelling Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"spell-repelling-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cgtVYaZRVaTIW4sk"}}}
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{"_id":"ch3BWG3Z4kDEmuZW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Alghollthu Bound","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.</p>\n<p>You receive a +2 circumstance bonus to Will saves against mental effects that would make you controlled, and if you roll a success against such an effect, you get a critical success instead.</p>\n<p>However, you gain none of these benefits against effects originating from alghollthus and instead take a -2 circumstance penalty against mental effects from alghollthus.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Alghollthu Bound (vs. mental effects that control from non-alghollthu)","predicate":["mental","controlled",{"not":"alghollthu"}],"selector":"will","type":"circumstance","value":2},{"key":"FlatModifier","label":"Alghollthu Bound (vs. mental effect from alghollthu)","predicate":["mental","alghollthu"],"selector":"will","type":"circumstance","value":-2},{"key":"Note","outcome":["success"],"predicate":["mental"],"selector":"will","text":"When you roll a success on a save against an mental effect that would control you, you get a critical success instead. This benefit does not apply against effects originating from alghollthus.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["mental","controlled",{"not":"alghollthu"}],"selector":"will"}],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"alghollthu-bound","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ch3BWG3Z4kDEmuZW"}}}
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{"_id":"chM3Pya6H8QGnEGo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Water Dancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You glide through the water with graceful ease. When in an aquatic or swamp environment, you ignore the effects of non-magical difficult terrain. In addition, swimming up or down isn't difficult terrain for you.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"water-dancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.chM3Pya6H8QGnEGo"}}}
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{"_id":"chmQgMamyaZX90Tc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Edification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge. You gain <em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em>, <em>@UUID[Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ]</em><em>,</em> and <em>@UUID[Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W]</em> as innate occult cantrips.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Loremaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magical-edification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.chmQgMamyaZX90Tc"}}}
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{"_id":"cilZUszwjSGB4p1W","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reinforced Chassis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is designed to be particularly resilient. Your chassis is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of -2, a speed penalty of -5 feet, and a Strength value of 16. You can never wear other armor or remove your chassis; however, you still don't become @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] from sleeping. Finally, you can etch armor runes onto your chassis as normal.</p>\n<p><strong>Enhancement</strong> Your chassis becomes difficult to overcome. You gain the @UUID[Compendium.pf2e.actionspf2e.uOlyklPCUWLtCaYI] reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.U5IGgD7Z225OPnhK"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ReinforcedChassis","predicate":[{"not":"enhancement:reinforced-chassis"}],"value":"reinforced-chassis"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ReinforcedChassis","predicate":[{"not":"enhancement:reinforced-chassis"}],"value":"reinforced-chassis"}},{"allowDuplicate":false,"key":"GrantItem","predicate":["enhancement:reinforced-chassis"],"reevaluateOnUpdate":true,"uuid":"Compendium.pf2e.actionspf2e.uOlyklPCUWLtCaYI"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"reinforced-chassis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cilZUszwjSGB4p1W"}}}
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{"_id":"cixf1uAQF2Y3w1Qx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nightvision Adaptation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"nightvision-adaptation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cixf1uAQF2Y3w1Qx"}}}
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{"_id":"ckukkEJj4Lc3ENjr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tap Vitality","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own. You recover a number of [[/r (4*@actor.level)[Healing]]]{Hit Points equal to four times your level}. Each time you use Tap Vitality, you begin to bleed more and more of the entity's personality and instincts into your own until the next time you spend an hour or more assuaging the entity, bringing your mind back under your own control.</p>\n<hr />\n<p><strong>Special</strong> This action has the tradition trait appropriate to your entity, typically divine for a demon, occult for an aberration or outer entity, or primal for a fey.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[{"value":"Living Vessel Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","healing","necromancy","positive"]},"slug":"tap-vitality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ckukkEJj4Lc3ENjr"}}}
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{"_id":"cmhfYMEM4uzrNIiV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energize Wings","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms. For 1 minute, you gain a fly Speed of 30 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.8E5SCmFndGAvgkTw]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":9},"prerequisites":{"value":[{"value":"Evanescent Wings"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","morph","primal","sprite","transmutation"]},"slug":"energize-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cmhfYMEM4uzrNIiV"}}}
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{"_id":"cmuvvPJvt2R16vGe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fresh Ingredients","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When using @UUID[Compendium.pf2e.feats-srd.WC4xLBGmBsdOdHWu] to @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness. If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Herbalist Dedication"},{"value":"expert in Nature"}]},"rules":[{"key":"FlatModifier","label":"Spend a batch of herbs in wilderness","predicate":["action:treat-wounds","natural-medicine","terrain:wilderness"],"selector":"nature","slug":"fresh-herbs-wild","type":"circumstance","value":4},{"key":"FlatModifier","label":"Spend a batch of herbs","predicate":["action:treat-wounds","natural-medicine"],"selector":"nature","slug":"fresh-herbs","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"fresh-ingredients","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cmuvvPJvt2R16vGe"}}}
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{"_id":"cny7ouhsoiNsWJ7X","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Daring Act","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You attempt a death-defying maneuver to distract your enemies. Select one foe within reach and attempt either an Acrobatics or Athletics check against your target's Reflex DC. If you succeed, you can Stride up to half your Speed (or up to your full Speed if you critically succeed) without triggering reactions from the target due to your movement, and the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next melee attack you attempt against it before the end of your turn.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Acrobatics or Athletics"},{"value":"Firebrand Braggart Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"daring-act","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cny7ouhsoiNsWJ7X"}}}
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{"_id":"corjPSTUKB02gkqN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Defensive Armaments","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the parry trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"defensive-armaments","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.corjPSTUKB02gkqN"}}}
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{"_id":"cppQZwnuoXqX8mgF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vernai Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>To resurrect a creature you've slain, a spellcaster must counteract your influence on its death. The DC of this check is equal to your class DC or spell DC, whichever is higher.</p>\n<p>In addition, add two 5th-level spells to your Red Mantis assassin spellbook-both spells must be chosen from the following options:</p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em>,</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.scTRIrTfXquVYHGw]</em>,</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.RCbLd7dfquHnuvrZ]</em>,</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.U58aQWJ47VrI36yP]</em>,</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em>,</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3]</em>, or</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7]</em>.</li>\n</ul>\n<p>You gain a 5th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Achaekek's Grip"},{"value":"Advanced Red Mantis Magic"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"vernai-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cppQZwnuoXqX8mgF"}}}
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{"_id":"cpsyKarYRHiOF0Nd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"None Shall Know","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Even magical means have a hard time prying information from you. You gain <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em> as an innate occult spell once per day, which can only be cast on yourself and is automatically heightened to half your level rounded up.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"none-shall-know","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cpsyKarYRHiOF0Nd"}}}
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{"_id":"csjkzb5dsyZPeOtY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wrath of the First Ghoul","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> Once per day</p>\n<hr />\n<p>The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from elf to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once. Make a melee Strike against a target creature. If it hits, in addition to taking damage from the Strike, the target is affected by a 10th-level casting of <em>@UUID[Compendium.pf2e.spells-srd.m3lcOFm400lQCUps]</em>. If Wrath of the First Ghoul is used against a target elf, Leng ghoul, or worshipper of Pharasma and does not instantly kill the creature, the target takes double damage.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Secret Eater"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"rare","value":["archetype","death","divine","enchantment","flourish","mental","occult"]},"slug":"wrath-of-the-first-ghoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.csjkzb5dsyZPeOtY"}}}
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{"_id":"csoGdGuWasEw3boD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Saoc Astrology","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> 3 times per day</p>\n<p><strong>Access</strong> Lirgeni nationality</p>\n<p><strong>Requirements</strong> You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can't use this action that day.</p>\n<hr />\n<p>The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. You recall the stars' predictions about your current situation. If your next action requires you to attempt one or more skill checks, roll [[/r 1d8]]. On a result of 6, 7, or 8, you gain a +2 circumstance bonus to the first such skill check you attempt. On a 3, 4, or 5, you gain a +1 circumstance bonus. On a 2, you gain nothing. On a 1, you take a -1 circumstance penalty to the skill check.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6ACbQIpmmemxmoBJ]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["concentrate","human"]},"slug":"saoc-astrology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.csoGdGuWasEw3boD"}}}
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{"_id":"ct4dJHBn1Dj4cx4B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tongue of Sun and Moon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have transcended the barriers between words and meaning. You can speak and understand all spoken languages.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"tongue-of-sun-and-moon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ct4dJHBn1Dj4cx4B"}}}
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{"_id":"cvo3DIL0BIRrDkQ6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ode To Ouroboros","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.DgCS456mXKw97vNy]</em> composition spell, which enables you to temporarily spare your allies from death.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"ode-to-ouroboros","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cvo3DIL0BIRrDkQ6"}}}
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{"_id":"cxAvcFiZRT3ZVhie","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emerald Boughs Hideaway","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious. The hideaway functions as a @UUID[Compendium.pf2e.equipment-srd.jaEEvuQ32GjAa8jy], but has no Bulk and takes no hands; it holds one object with a maximum Bulk equal to your highest mental ability score modifier; as you open the hideaway with pure thought, activating it to retrieve an item is a free action with the envision component instead of a single action with the Interact component. The hideaway's access point appears as an obviously magical gap within 1 foot of your body. Only you can access the hideaway; you can you use an Interact action each round to physically hold it open for another person. A successful dispel magic spell or similar effect against your spell DC and the hideaway's counteract level of 2 expels the object; the object is also expelled if you become unconscious. After a successful dispel magic spell or when you become conscious again, the hideaway immediately reforms with no additional action from you. You can also dismiss the hideaway (if it is empty) or re-form it using a single action with the envision component.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Emerald Boughs affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"emerald-boughs-hideaway","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cxAvcFiZRT3ZVhie"}}}
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{"_id":"cxwDj2gZ7kJdP4hs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thousand Faces","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your form is as mutable as the weather, changing to meet your whim. You add the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> to your <em>wild shape</em> list.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"wild shape"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"thousand-faces","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cxwDj2gZ7kJdP4hs"}}}
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{"_id":"cy9jqlHz75GTjg7l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bone Spikes","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike unarmed Strikes, which deal 1d6 piercing damage and have the versatile S and sweep traits. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn't apply to the bone spears).</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ZsO5juyylVoxUkXh]</p>\n<hr />\n<p><strong>Awakening</strong> Your bones grow longer, lashing flexibly at range. While you have bone spikes, you can Interact to give your bone spikes reach 10 feet until the end of the current turn.</p>\n<hr />\n<p><strong>Awakening</strong> Grooves in your bone spikes form a channel for venom. Your bone spikes deal 1d4 persistent poison damage, which increases to 2d4 at 10th level and 3d4 at 18th level.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:troll-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.HPYo5j8GgQIVoOOr"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"bone-spikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cy9jqlHz75GTjg7l"}}}
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{"_id":"czdqBRpzpml23la9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Boost","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]; you can use your extra action only to cast <em>boost eidolon</em> or <em>reinforce eidolon</em>.</p>\n<p>While in exploration mode, you can declare that you are also continually casting <em>boost eidolon</em> or <em>reinforce eidolon</em> even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eternal-boost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.czdqBRpzpml23la9"}}}
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{"_id":"cznEQ1W61MSaXW0u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Great Cleave","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your fury carries your weapon through multiple foes. When you @UUID[Compendium.pf2e.feats-srd.GE96a0UGPYM74qjI], if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn't kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cleave"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"great-cleave","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cznEQ1W61MSaXW0u"}}}
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{"_id":"d00Ip4YHVmk2tecD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sympathetic Vulnerabilities","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked.</p>\n<p>While you have mortal weakness applied, your Strikes also apply that weakness against any creature that has that weakness, not just creatures of the exact same kind. For instance, if you used mortal weakness against a red dragon to apply its weakness to cold to your Strikes, those Strikes would also apply to the weakness to cold of fire elementals or any other creature with a weakness to cold.</p>\n<p>While you have personal antithesis applied to a non-humanoid creature, you can apply your custom weakness to all creatures of the exact same kind. For example, if you used personal antithesis against an imp, the custom weakness would apply to other imps but not to other non-imp devils.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Exploit Vulnerability"},{"value":"mortal weakness or personal antithesis"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"sympathetic-vulnerabilities","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d00Ip4YHVmk2tecD"}}}
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{"_id":"d022Gp8PjS4Q0ZAC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Luck (Catfolk)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you use @UUID[Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP] to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Cat's Luck"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"shared-luck-catfolk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d022Gp8PjS4Q0ZAC"}}}
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{"_id":"d1FTY5ai9KjpkX59","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Star Orb","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your magic has crystallized into a spherical stone. You gain a familiar, except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it‘s an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the innate surge master ability, which counts against your limit for familiar and master abilities.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"star-orb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d1FTY5ai9KjpkX59"}}}
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{"_id":"d1jQ0HyIOyUdCCaN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spring Attack","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to an enemy</p>\n<hr />\n<p>Springing away from one foe, you Strike at another. Stride up to your Speed, but you must end that movement within melee reach of a different enemy. At the end of your movement, make a melee Strike against an enemy now within reach. You can use Spring Attack while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"spring-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d1jQ0HyIOyUdCCaN"}}}
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{"_id":"d1ktdX1Fk37dG5ms","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defensive Recovery","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your faith provides temporary protection in addition to healing. If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.jwxurN6JPQm9wXug]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"harmful font or healing font"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"defensive-recovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d1ktdX1Fk37dG5ms"}}}
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{"_id":"d3J74jmGOrPBWUm9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Disruptive Stare","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature within 30 feet attempts to Cast a Spell with the concentrate trait.</p>\n<hr />\n<p>Your frigid gaze can turn a foe's blood to ice. The triggering creature must attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher. It then becomes temporarily immune for 24 hours.</p>\n<hr />\n<p><strong>Failure</strong> The triggering spell takes a –2 status penalty to its spell attack rolls and DCs.</p>\n<p><strong>Critical Failure</strong> The triggering spell is disrupted.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.QcReJp7kgURdQCGz]</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["mental","nagaji","visual"]},"slug":"disruptive-stare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d3J74jmGOrPBWUm9"}}}
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{"_id":"d6Vb8D9yOX93mdUI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flinging Shove","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase the distance you @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] your opponent with @UUID[Compendium.pf2e.feats-srd.19OLlTrxvEtDAOHc] or @UUID[Compendium.pf2e.feats-srd.gt9pvIicabSOe6pB] to 10 feet on a success or 20 feet on a critical success.</p>\n<p>When you use Aggressive Block, you can choose whether the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] or Shoved. When you make a Brutish Shove, you also Shove the target 5 feet on a failure.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Aggressive Block or Brutish Shove"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"flinging-shove","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d6Vb8D9yOX93mdUI"}}}
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{"_id":"d7DQhCJKYcLxpHen","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Focused Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.YG2RxXE9SMfwo6wP].</p>\n<hr />\n<p>You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.</p>\n<p>Make a ranged weapon Strike against a target within your weapon's first range increment. This Strike ignores the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and all cover.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Monastic Archer Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","monk"]},"slug":"focused-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d7DQhCJKYcLxpHen"}}}
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{"_id":"d81PT3w97SkyAiXQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lion's Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain access to the @UUID[Compendium.pf2e.equipment-srd.Ak3oHoPDJoMR14yg]{Lion Scythe's} and @UUID[Compendium.pf2e.equipment-srd.zWp7Kcn7mhKyGFxW]{Sun Sling's} critical specialization effects.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Lion's Might"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"lion-scythe-damage","text":"PF2E.Item.Weapon.CriticalSpecialization.knife"},{"key":"Note","outcome":["criticalSuccess"],"selector":"sun-sling-damage","text":"PF2E.Item.Weapon.CriticalSpecialization.sling"}],"source":{"value":"Pathfinder #172: Secrets of the Temple-City"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lions-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d81PT3w97SkyAiXQ"}}}
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{"_id":"d8AjCqU30z7IOpos","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ravening's Desperation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. As long as your current Hit Points are less than half your maximum Hit Points, you gain a +1 circumstance bonus to Survival and Stealth checks. If your current Hit Points are less than a quarter your maximum Hit Points, the circumstance bonus is +2 instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Zevgavizeb Lore"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"ravenings-desperation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d8AjCqU30z7IOpos"}}}
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{"_id":"d8DI7wLxtUy99g9K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emotional Surge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your heart soars, increasing your power for a moment. You gain a +2 status bonus to attack rolls and skill checks until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.dTymNXgTtnjqgYP9]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"emotional acceptance subconscious mind"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","emotion","psyche","psychic"]},"slug":"emotional-surge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d8DI7wLxtUy99g9K"}}}
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{"_id":"d8RfatiK9UOQANLz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lost in the Crowd","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.aWOvmdaTK1jS3H72]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CNnIS8jWVj00nPwF]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lion Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"lost-in-the-crowd","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d8RfatiK9UOQANLz"}}}
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{"_id":"d8SK0BQmTZiJ0VT7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Community Knowledge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You attempt a skill check requiring 3 actions or fewer.</p>\n<hr />\n<p>You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. You gain a +2 status bonus on the triggering skill check.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["community-knowledge"],"selector":"skill-check","type":"status","value":2},{"domain":"skill-check","key":"RollOption","option":"community-knowledge","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","divination","kashrishi","occult"]},"slug":"community-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d8SK0BQmTZiJ0VT7"}}}
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{"_id":"d8yggbcJsKKyHip7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Consume Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you successfully @UUID[Compendium.pf2e.feats-srd.deoHKUzpzT7iwWhL]{Counterspell} a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy.</p>\n<p>When you do, you are nourished as if you had eaten a meal and regain Hit Points equal to twice the level of the counteracted spell.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Counterspell"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"consume-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.d8yggbcJsKKyHip7"}}}
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{"_id":"dAckQkpg1qyTz8od","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resourceful Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can cast difficult rituals that might otherwise be just beyond your skill. You can attempt checks to cast a ritual that requires expert proficiency if you are trained, master proficiency if you are an expert, or legendary proficiency if you are a master.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ritualist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"resourceful-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dAckQkpg1qyTz8od"}}}
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{"_id":"dBB71rps7dbat4Vo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dream Logic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can transmit a sense of dreamy nonchalance. If you do something especially strange or dangerous while you're in your Daydream Trance, such as entering a restricted area or fighting someone in the street, any creature that isn't one of your allies must attempt a @Check[type:perception|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] check against your class or spell DC (whichever is higher). On a success, it realizes something is amiss, and on a failure, it believes nothing is out of the ordinary. The creature can attempt a new check if you start doing something else strange, but not if you continue on the same course of action it already failed to notice was peculiar.</p>\n<p>Any hostile action by you or your allies against an affected creature automatically ends the effect for that creature. The GM might allow the creature a new check if someone else brings your actions to its attention, such as if someone you're attacking calls out for help. When your trance ends, affected creatures retain their memories of events but likely still view them as unremarkable; unless they are prompted to relate the events, they might not report them.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","enchantment","mental","occult"]},"slug":"dream-logic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dBB71rps7dbat4Vo"}}}
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{"_id":"dC14a0DZqDBA9B8g","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instant Backup","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your attack with a firearm misfires.</p>\n<hr />\n<p>Even as your firearm misfires, you quickly draw a backup weapon. Release the misfired weapon if you so choose, and Interact to draw a one-handed weapon.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"instant-backup","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dC14a0DZqDBA9B8g"}}}
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{"_id":"dCCVqIcYrhCp3Bzl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sound Mirror","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions-perfect for misdirection and infiltration. You can cast <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> on yourself as a 2nd-level innate occult spell and <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em> as a 1st-level innate occult spell, both once per day. You also can cast <em>@UUID[Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a]</em> as an innate occult cantrip. You become trained in occult spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[{"field":"actor|system.details.level.value","key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sound-mirror","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dCCVqIcYrhCp3Bzl"}}}
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{"_id":"dCoX0TfsasMfwYnz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Larcenous Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast mage hand, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Agile Hand"},{"value":"Pickpocket skill feat"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"larcenous-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dCoX0TfsasMfwYnz"}}}
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{"_id":"dDFQJem5K9Jzxgda","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Expert Fireworks Crafter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. Your advanced alchemy level for fireworks increases to your level - 3.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Firework Technician Dedication"},{"value":"expert in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.fireworkTechnician.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:firework-technician"],"value":"@actor.level - 3"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-fireworks-crafter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dDFQJem5K9Jzxgda"}}}
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{"_id":"dF1HR6TqyMz03o6F","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Grab","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have one hand free, and your target is within reach of that hand</p>\n<hr />\n<p>You swipe at your opponent and grab at them.</p>\n<p>Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] until the end of your next turn or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}, whichever comes first.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"combat-grab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dF1HR6TqyMz03o6F"}}}
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{"_id":"dFQj6gLrbQi7APiA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Agile Shield Grip","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield with a shield boss or shield spikes in one hand.</p>\n<hr />\n<p>You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. You reduce your shield boss and shield spikes weapon damage die to 1d4. As long as the weapon damage die is 1d4, your shield boss and shield spike Strikes gain the agile weapon trait. You can use Agile Shield Grip again to switch to a normal grip, returning the damage to the usual amount and removing the agile trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"agile-shield-grip","toggleable":true},{"key":"DamageDice","override":{"dieSize":"d4"},"predicate":["agile-shield-grip"],"selector":"shield-boss-damage"},{"key":"DamageDice","override":{"dieSize":"d4"},"predicate":["agile-shield-grip"],"selector":"shield-spikes-damage"},{"definition":[{"or":["item:base:shield-boss","item:base:shield-spikes"]}],"key":"AdjustStrike","mode":"add","predicate":["agile-shield-grip"],"property":"weapon-traits","value":"agile"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","fighter"]},"slug":"agile-shield-grip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dFQj6gLrbQi7APiA"}}}
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{"_id":"dGFQvkDRmyvvf4IQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Splinter Faith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<section class=\"content\">\n<p>Your faith in your deity is represented in an extremely unusual way that some might call heretical. When you select this feat, you should detail the fundamental tenets of your splinter faith, though it shouldn't affect the deity's edicts or anathema. Choose four domains. These domains must be chosen from among your deity's domains, your deity's alternate domains, and up to one domain that isn't on either list and isn't anathematic to your deity. Any domain spell you cast from a domain that isn't on either of your deity's lists is always heightened to 1 level lower than usual for a <a class=\"btn-inform2\" tabindex=\"0\" title=\"\" role=\"button\" data-trigger=\"focus\" data-toggle=\"popover\" data-boundary=\"window\" data-placement=\"auto\" data-html=\"true\" data-content=\"<p>A <em>focus</em> is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the <em>focus</em> listed in the spell or already be holding the <em>focus</em> in your hand. As part of Casting the Spell, you retrieve the <em>focus</em> (if necessary), manipulate it, and can stow it again if you so choose.</p>\n<p>Foci tend to be expensive, and you need to acquire them in advance to Cast the Spell.</p>\" data-original-title=\"<strong>spell component: focus</strong>\">focus</a> spell. For the purpose of abilities that depend on your deity's domains, the four domains you chose are your deity's domains, and any of your deity's domains you didn't choose are now among your deity's alternate domains.</p>\n<p><strong>Special</strong> Unless you take this feat at 1st level, changing the way you relate to your deity requires retraining, as described in the Changing Faith section below. If you take this feat and previously benefited from any effect that requires a domain your splinter faith doesn't include, such as a domain spell from Domain Initiate, you lose that effect.</p>\n</section>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","selected":{"champion":"Champion","cleric":"Cleric"},"value":["champion","cleric"]},"slug":"splinter-faith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dGFQvkDRmyvvf4IQ"}}}
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{"_id":"dHJw5Yv0gY3suBZo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reminder of the Greater Fear","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> Another creature within 30 feet of you that can see you would gain the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition.</p>\n<hr />\n<p>You give a target a stern glower to remind them that it is you, and no one else, they should truly fear. Reduce the value of the frightened condition the creature would take by 1.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"reminder-of-the-greater-fear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dHJw5Yv0gY3suBZo"}}}
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{"_id":"dHUoQVzDa9Cf4QCG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflexive Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use your shield to fend off the worst of area effects and other damage.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm]{Raise your Shield}, you gain your shield's circumstance bonus to Reflex saves. If you have the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:raise-a-shield"],"selector":"reflex","type":"circumstance","value":"@actor.system.attributes.shield.ac"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"reflexive-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dHUoQVzDa9Cf4QCG"}}}
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{"_id":"dIH771mt4PcVTyAs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bard Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the occult spell list, or any other cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for occult spells. Your key spellcasting ability for bard archetype spells is Charisma, and they are occult bard spells. You become trained in Occultism and Performance; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose a muse as you would if you were a bard. You have that muse for all purposes, allowing you to take that muse's feats, but you don't gain any of the other abilities it grants.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.oBlKgVYRup5ORqx1]{Bard} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"bard-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dIH771mt4PcVTyAs"}}}
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{"_id":"dIIqejy4JAVuF0I8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Influence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.</p>\n<ul>\n<li><strong>Anteater</strong> You can launch your tongue forward as a deadly attack, gaining <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>.</li>\n<li><strong>Cat Sith</strong> You have catlike features and can appear as a mundane cat with <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em> (cat only).</li>\n<li><strong>Cursed Bluebird</strong> You have blue feathers or wings. It's terrible luck to harm a bluebird, and you can manifest that power as <em>@UUID[Compendium.pf2e.spells-srd.6ZIKB0151LUR19Rw]</em>.</li>\n<li><strong>Dryad</strong> Your body is covered in elegant vines, granting you <em>@UUID[Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE]</em></li>\n<li><strong>Faun</strong> Faun Your legs and feet are swift and possibly hooved, granting you <em>@UUID[Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW]</em>.</li>\n<li><strong>Gremlin</strong> You have long, bat-like ears and gain <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em></li>\n<li><strong>Monarch</strong> You have vestigial, insectile features and gain <em>@UUID[Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw]</em>.</li>\n<li><strong>Unicorn</strong> You have a magical horn or a prominent symbol of one on your forehead, which you can use to cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>.</li>\n</ul>\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.)</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"fey-influence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dIIqejy4JAVuF0I8"}}}
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{"_id":"dJ1ZviNMpt4ID7lc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Combination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can merge spells, producing multiple effects with a single casting. One slot of each level of spell you can cast, except 2nd level and 1st level, becomes a spell combination slot (this doesn't apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell levels below the slot's level, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect-both spells must require a ranged spell attack roll, require the same type of saving throw, or automatically affect the target.</p>\n<p>When you cast a combined spell, it affects only one target, even if the component spells normally affect more than one. If any spell in the combination has further restrictions (such as targeting only living creatures), you must abide by all restrictions. The combined spell uses the shorter of the component spells' ranges. Resolve a combined spell as if were a single spell, but apply the effects of both component spells. For example, if the spell's target succeeded at the save against a combined spell, it would apply the success effect of each spell, and if it critically failed, it would apply the critical failure effect of both spells.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spell-combination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dJ1ZviNMpt4ID7lc"}}}
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{"_id":"dLof0i6LPcChJSBR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pale Horse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mount becomes a grotesque creature of foreboding when you ride it. Its appearance transforms as flames erupt from its skin, a whorl of negative energy surrounds it, or poison leaks from its flesh.</p>\n<p>When you @UUID[Compendium.pf2e.actionspf2e.PM5jvValFkbFH3TV] your steed ally, you can choose fire, negative, or poison. As long as you ride it, your steed gains resistance 10 to the chosen damage type, and any creature that touches your steed takes [[/r 1d6]] damage of the chosen type; this includes hitting the steed with unarmed attacks or with a melee weapon Strike while adjacent to the steed.</p>\n<p>This damage increases to [[/r 2d6]] at 16th level and [[/r 3d6]] at 20th level.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"divine ally (steed)"},{"value":"tenets of evil"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"pale-horse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dLof0i6LPcChJSBR"}}}
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{"_id":"dMKx0T629hpJCN8T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sixth Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. While you're exploring but not @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence, such as celestials, fiends, and monitors.</p>\n<p>You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeking}, and on the automatic secret check from Sixth Sense. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object.</p>\n<p>When you notice a creature with your Sixth Sense, you also learn its location, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to you if it had been @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf].</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","occult","psychic"]},"slug":"sixth-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dMKx0T629hpJCN8T"}}}
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{"_id":"dNH8OHEvx3vI9NBQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Dodge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature targets you with an attack and you can see the attacker.</p>\n<p><strong>Requirements</strong> You are not encumbered</p>\n<hr />\n<p>You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"ac","key":"RollOption","option":"nimble-dodge","toggleable":true},{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"ac","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue","swashbuckler"]},"slug":"nimble-dodge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dNH8OHEvx3vI9NBQ"}}}
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{"_id":"dPmJ91qawZW2U8K3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Staff Sweep","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding your staff.</p>\n<hr />\n<p>You sweep your foes away with your staff. Roll an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Staff Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","flourish"]},"slug":"staff-sweep","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dPmJ91qawZW2U8K3"}}}
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{"_id":"dSSwRyuhKTq1VubX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disarming Block","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You Shield Block a melee Strike made with a held weapon.</p>\n<hr />\n<p>You attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bastion Dedication"},{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"disarming-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dSSwRyuhKTq1VubX"}}}
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{"_id":"dTO1ShJovbzrKUY4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resounding Bravery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even your fears serve as fuel for your fighting spirit.</p>\n<p>When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a fear effect.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.NMmsJyeMTawpgLVR]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Cumdy84uIkUHG9zF]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"bravery"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"resounding-bravery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dTO1ShJovbzrKUY4"}}}
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{"_id":"dTPVRVzfVBlBUV2l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arrow Snatching","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with @UUID[Compendium.pf2e.feats-srd.sgaqlDFTVC7Ryurt], as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Deflect Arrow"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"arrow-snatching","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dTPVRVzfVBlBUV2l"}}}
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{"_id":"dUnT3HWMFD3d2eBJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Encouraging Words","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> The target ally lost Stamina Points within the last round.</p>\n<hr />\n<p>You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either @UUID[Compendium.pf2e.actionspf2e.qc0VsZ0UesnurUUB] or rest for the day.</p>\n<hr />\n<p><strong>Critical Success</strong> The ally recovers 2d8 Stamina Points.</p>\n<p><strong>Success</strong> The ally recovers 1d8 Stamina Points.</p>\n<p><strong>Critical Failure</strong> The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Gamemastery Guide"},"traits":{"rarity":"common","value":["auditory","general","linguistic","mental","skill","stamina"]},"slug":"encouraging-words","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dUnT3HWMFD3d2eBJ"}}}
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{"_id":"dVzPTpZoGSi5NR6y","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cast Out","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a counteract check against the possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your Occultism modifier, Religion modifier, or spell DC - 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Exorcist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["abjuration","archetype","concentrate","manipulate"]},"slug":"cast-out","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dVzPTpZoGSi5NR6y"}}}
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{"_id":"dWGa6cFSVrASTEfd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seedpod","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 10 feet that deals 1d4 bludgeoning damage; these Strikes have the manipulate trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a -10-foot circumstance penalty on the target's Speed for 1 round. Seedpods do not add critical specialization effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.wQDHpOKY3GZqvS2v]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","key":"Strike","range":10,"traits":["unarmed"]},{"definition":["item:id:{item|_id}"],"key":"AdjustStrike","mode":"add","property":"traits","value":"manipulate"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.SpecificRule.Leshy.Seedpod.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"seedpod","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dWGa6cFSVrASTEfd"}}}
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{"_id":"dWbISC0di0r4oPCi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sword and Pistol","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your next melee attack with a one-handed melee weapon.</p>\n<p>When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as Attack of Opportunity. Either of these benefits is lost if not used by the end of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"sword-and-pistol","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dWbISC0di0r4oPCi"}}}
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{"_id":"dWkf6LhYBfBkeyOA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellmaster's Resilience","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience with a specific type of harmful magic makes you more resistant to it. Choose a magical tradition (arcane, divine, occult, or primal). You gain a +1 circumstance bonus to saving throws against spells and effects with that tradition's trait and resistance 5 to all damage from spells and effects with that tradition's trait. The effect must have actually been cast or created with that tradition, rather than simply being on that tradition's spell list.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[{"choices":[{"label":"PF2E.TraitArcane","value":"arcane"},{"label":"PF2E.TraitDivine","value":"divine"},{"label":"PF2E.TraitPrimal","value":"primal"},{"label":"PF2E.TraitOccult","value":"occult"}],"flag":"featSpellmastersResilience","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpellmastersResilience.Prompt"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.featSpellmastersResilience}","value":5},{"key":"FlatModifier","predicate":["{item|flags.pf2e.rulesSelections.featSpellmastersResilience}"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spellmasters-resilience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dWkf6LhYBfBkeyOA"}}}
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{"_id":"dY0jhJOEj6DHc0ud","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Destructive Block","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can protect yourself more effectively, at the expense of your shield.</p>\n<p>When you @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8], you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness).</p>\n<p>You can't use Destructive Block if your shield can't be broken or destroyed, such as if you're using an @UUID[Compendium.pf2e.equipment-srd.SUbYk6B1iPoGyyjh].</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Bastion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"destructive-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dY0jhJOEj6DHc0ud"}}}
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{"_id":"dYMxP8SsHrwOze8v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Guidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're so immersed in divine scripture that you find meaning and guidance in your texts in any situation. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. For example, the GM might provide you with a cryptic poem or hint that can guide you to the next step of solving your problem.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Religion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"divine-guidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dYMxP8SsHrwOze8v"}}}
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{"_id":"dZDmWXzZfIoBJ53Q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tame Animal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. In spite of this, you know how to approach and entreat a wild animal so that it's more receptive to your presence and requests.</p>\n<p>To use this feat, choose a wild animal that isn't actively hostile to you and which isn't confined to an area smaller than its Speed in diameter (animals held in place or trapped are typically too scared to be tamed). Attempt a Nature check against a DC determined by the GM; this is usually the animal's Will DC, but circumstances might adjust the precise DC. This attempt usually takes an hour, but you can perform it in 10 minutes if you have expert proficiency in Nature, 1 minute if you have master proficiency, or as a three-action activity if you have legendary proficiency.</p>\n<hr />\n<p><strong>Critical Success</strong> You form a friendly bond with the animal. As long as it isn't starving, the animal won't attack you or creatures obviously allied with you, even if they're creatures the animal would normally prey upon. This effect is permanent.</p>\n<p><strong>Success</strong> As critical success, but the effect lasts for 1 month. If you or an ally teach the animal a basic action during that time with the Train Animal skill feat, the effect is permanent.</p>\n<p><strong>Failure</strong> You fail to make any kind of meaningful impression on the animal.</p>\n<p><strong>Critical Failure</strong> The animal does its best to attack you and is immune to Tame Animal for 1 month.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"uncommon","value":["exploration","general","skill"]},"slug":"tame-animal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dZDmWXzZfIoBJ53Q"}}}
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{"_id":"db0RHtFGhCfMx8vT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Internal Cohesion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Axis's order suffuses your body and helps it maintain coherency. You and your allies can Treat your Wounds without healer's tools. Once per day, when someone rolls a failure or a critical failure on a check to Treat your Wounds, you can focus on your internal cohesion to increase the degree of success by one step.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"internal-cohesion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.db0RHtFGhCfMx8vT"}}}
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{"_id":"dbGocwZV9vJslbgC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Broadside Buckos","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew. During your daily preparations, you can name up to five crewmates you will be working with that day. If an enemy is within reach of you and at least two of your crewmates, that enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pirate Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"broadside-buckos","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dbGocwZV9vJslbgC"}}}
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{"_id":"dc8X2Mbtwq6kGp7F","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrified Retreat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you critically succeed at the Demoralize action, if the target's level is lower than yours, the target is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["action:demoralize",{"gt":["self:level","target:level"]}],"selector":"intimidation","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"terrified-retreat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dc8X2Mbtwq6kGp7F"}}}
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{"_id":"deoHKUzpzT7iwWhL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counterspell (Spontaneous)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature casts a spell that you have in your repertoire.</p>\n<p><strong>Requirements</strong> You have an unexpended spell slot you could use to cast the triggering spell.</p>\n<hr />\n<p>When a foe Casts a Spell you know and you can see its manifestations, you can use your own magic to counter it. You expend one of your spell slots to counter the triggering creature's casting of a spell that you have in your repertoire. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, natural, or occult).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","sorcerer"]},"slug":"counterspell-spontaneous","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.deoHKUzpzT7iwWhL"}}}
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{"_id":"df4cBV3qZn3qNUmP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rallying Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your fearless charge into battle reinvigorates your allies to carry on the fight.</p>\n<p>You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit gains temporary Hit Points equal to your Charisma modifier. These temporary Hit Points last until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.wjNNHgX6ceKLbn8Q]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open","visual"]},"slug":"rallying-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.df4cBV3qZn3qNUmP"}}}
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{"_id":"dftzUTOrj9dQyN3q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Restitch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to sew even the most terrible tears and wounds together. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF]</em> as a 7th-level arcane innate spell once per day.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"restitch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dftzUTOrj9dQyN3q"}}}
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{"_id":"dgmjiToPHC3Yf5I3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acute Scent","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Acute Vision or Darkvision"}]},"rules":[{"acuity":"imprecise","key":"Sense","predicate":["self:effect:rage"],"range":30,"selector":"scent"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"acute-scent","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dgmjiToPHC3Yf5I3"}}}
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{"_id":"dgpoTae18H4zc9fH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catfolk Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Catfolk Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kama.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scimitar.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sickle.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"catfolk-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dgpoTae18H4zc9fH"}}}
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{"_id":"dj0aOPPcDOqmptpX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Storyteller's Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast <em>@UUID[Compendium.pf2e.spells-srd.qsNeG9KZpODSACMq]</em> once per day as an innate spell, either arcane if you have Wizard Dedication or primal if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can Recall Knowledge about that foe.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"storytellers-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dj0aOPPcDOqmptpX"}}}
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{"_id":"dkuY22d3yLUBcqhq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cathartic Mage Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to harness a particular emotion and mix it into your magic. Choose an emotion to be your catharsis emotion.</p>\n<p>If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.</p>\n<p>If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.2424g94rpoiN1IPh] reaction and the @UUID[Compendium.pf2e.actionspf2e.EhLvRWFKhZ3HtrZO] activity.</p>\n<p><strong>Emotional States:</strong></p>\n<p>@UUID[Compendium.pf2e.classfeatures.MizJPiKnopfpGmvw]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.rgLaxC3I2L7HSPNn]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.eNFYMQMS2BszErCX]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.7PutMrgKIaAeKBuU]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.S4uY5ap2yhDRqhd0]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.zFY2PlJTObXpcQW4]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.lDjKVZ48zbqQf3CU]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.jklanV9AbZDnZHaD]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.ccrTv2j7eplr2JU8]</p>\n<p>@UUID[Compendium.pf2e.classfeatures.T9gUmwghw16itUAO]</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.EWiUv3UiR3RHSGlA]{Cathartic Mage} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Cha 14 or ability to cast spells from spell slots"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.2424g94rpoiN1IPh"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.EhLvRWFKhZ3HtrZO"},{"adjustName":false,"choices":[{"value":"Compendium.pf2e.classfeatures.MizJPiKnopfpGmvw"},{"value":"Compendium.pf2e.classfeatures.rgLaxC3I2L7HSPNn"},{"value":"Compendium.pf2e.classfeatures.eNFYMQMS2BszErCX"},{"value":"Compendium.pf2e.classfeatures.7PutMrgKIaAeKBuU"},{"value":"Compendium.pf2e.classfeatures.S4uY5ap2yhDRqhd0"},{"value":"Compendium.pf2e.classfeatures.zFY2PlJTObXpcQW4"},{"value":"Compendium.pf2e.classfeatures.lDjKVZ48zbqQf3CU"},{"value":"Compendium.pf2e.classfeatures.jklanV9AbZDnZHaD"},{"value":"Compendium.pf2e.classfeatures.ccrTv2j7eplr2JU8"},{"value":"Compendium.pf2e.classfeatures.T9gUmwghw16itUAO"}],"flag":"catharticMageDedication","key":"ChoiceSet","prompt":"PF2E.SpecificRule.CatharticMage.EmotionalState.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.catharticMageDedication}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"cathartic-mage-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dkuY22d3yLUBcqhq"}}}
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{"_id":"dloGUhZYG1xUPVE4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Whirling Knockdown","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded one-handed firearm and a one-handed melee weapon.</p>\n<hr />\n<p>You fire your gun while throwing off a target's balance with your melee weapon. Then, you topple your foe to the ground with the quick orchestrated combination. You don't need to use brute force to do so, or even necessarily to hit with your gunshot; the effect is all about performing perfectly and eliminating your target's movements and options, leaving them no choice but to fall.</p>\n<p>Make a ranged firearm Strike against a creature within the reach of your melee weapon and then attempt a Performance check against the creature's Reflex DC. If the Strike critically succeeds, the target takes a -2 circumstance penalty to its Reflex DC against this check. The Performance check has the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. It takes [[/r 2d6[bludgeoning]]] damage from the fall.</p>\n<p><strong>Success</strong> The target falls and lands prone.</p>\n<p><strong>Critical Failure</strong> Your plans backfired on you, and you're forced to drop your melee weapon in your space.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"whirling-knockdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dloGUhZYG1xUPVE4"}}}
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{"_id":"dmEMftRe8P5iPDKo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brinesoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. You gain the @UUID[Compendium.pf2e.actionspf2e.b6CanpXyUKJgxEwq] reaction.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.b6CanpXyUKJgxEwq"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","undine"]},"slug":"brinesoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dmEMftRe8P5iPDKo"}}}
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{"_id":"dmXd68ilbuGR6eUP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archaeologist's Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You fail a check against a trap, such as a Thievery check to @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6]{Disable} the trap or a Reflex save to avoid its effects.</p>\n<hr />\n<p>You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Archaeologist Dedication"}]},"rules":[{"key":"Note","outcome":["failure"],"predicate":["trap"],"selector":"all","text":"<em>Once per hour</em>: Reroll the failed check and use the new result.","title":"Failure"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","fortune"]},"slug":"archaeologists-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dmXd68ilbuGR6eUP"}}}
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{"_id":"dnm6c3nzGDHt3A76","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greenwatcher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em> spell. For the purposes of counteracting this effect, it's an innate 2nd-level primal spell.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Defy Fey"}]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["item:type:spell","origin:trait:fey"],"selector":"saving-throw","type":"saves"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"greenwatcher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dnm6c3nzGDHt3A76"}}}
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{"_id":"doD3jZylVXZ0oHWO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Crossblooded Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bloodline is extraordinarily complex. You can have up to three spells from other traditions in your spell repertoire, rather than just one. These spells must each be of a different spell level, but they don't need to be from the same tradition.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Crossblooded Evolution"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-crossblooded-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.doD3jZylVXZ0oHWO"}}}
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{"_id":"dor2F3g8gL2KVwX6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skirt The Light","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can travel the border between the Material and Shadow Planes and even bring others along. You can cast <em>@UUID[Compendium.pf2e.spells-srd.rxvS7EMJ7qmexAyA]</em> as an occult innate spell once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"uncommon","value":["fetchling"]},"slug":"skirt-the-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dor2F3g8gL2KVwX6"}}}
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{"_id":"douVMHDuQQv8U8aq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lingering Chill","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The chill of ice entered your veins and never left, adjusting the internal temperature of your body. Your breath comes out in puffs, and your skin is as cold and smooth as the ice in your veins. You can cast <em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em> as a primal innate cantrip. You gain resistance to cold damage equal to half your level, and you're protected from severe cold temperatures.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait."}]},"rules":[{"key":"Resistance","type":"cold","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","cold"]},"slug":"lingering-chill","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.douVMHDuQQv8U8aq"}}}
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{"_id":"dtPXuS8MiWrz5UNK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hot Foot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>Using a carefully aimed shot, you make a creature \"dance.\" You shoot at the ground near a target's feet, causing them to react involuntarily; even mindless creatures have unconscious responses to dodge an attack, and you can capitalize off those uncontrollable reflexes to achieve your aim. As they dance to the sweet tune of your pistol's retort, you ensure your foe can't use whatever nasty surprise they had planned in store for you and your allies. Make an attack roll against the Reflex DC of a target creature within your firearm's first range increment.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature can't use reactions, is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and takes a -2 circumstance penalty to Reflex saves. These effects last until the start of its next turn.</p>\n<p><strong>Success</strong> The creature can't use reactions until the start of its next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hot-foot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dtPXuS8MiWrz5UNK"}}}
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{"_id":"dtmLxbSy2H8h8e4N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skittering Scuttle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Goblin Scuttle"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"skittering-scuttle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dtmLxbSy2H8h8e4N"}}}
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{"_id":"dtt6xTOSF8PuoStg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tracing Sigil","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast sigil, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to Track the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your sigil spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the sigil spell on the first target ends, and your mark fades.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast sigil"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tracing-sigil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dtt6xTOSF8PuoStg"}}}
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{"_id":"dutiFC41YFllm8fM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"House of Imaginary Walls","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You erect an imaginary barrier others believe to be real. You learn the <em>@UUID[Compendium.pf2e.spells-srd.PEfSofHm73IT3Khc]</em> composition cantrip.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"house-of-imaginary-walls","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dutiFC41YFllm8fM"}}}
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{"_id":"dwL0Y0P2x4pn2cft","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bellflower Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your \"crop.\" Members of your crop can use your Speed for overland travel if it's higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.cdnkS3A8OpOnRjKu]{Bellflower Tiller} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Charisma 14"},{"value":"expert in Stealth"},{"value":"expert in Survival"},{"value":"member of the Bellflower Network"}]},"rules":[{"key":"FlatModifier","selector":"land-speed","type":"status","value":5}],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"bellflower-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dwL0Y0P2x4pn2cft"}}}
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{"_id":"dwloLQzWgwjJWzXt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Banishing Blow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You use your champion's reaction, triggered by a fiend within your reach.</p>\n<hr />\n<p>The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks. You attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the fiend that triggered your champion's reaction; on a success, the target can't teleport or summon creatures for 1 minute. On a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and can't teleport or summon creatures for 1 hour, and if you are on your home plane and the target is a fiend of level 18 or lower from another plane, it is also banished to its home plane. Your multiple attack penalty doesn't apply to this attack.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Fiendsbane Oath"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"champion":"Champion"},"value":["champion"]},"slug":"banishing-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dwloLQzWgwjJWzXt"}}}
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{"_id":"dxUbA1dUEcVHnU5s","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Clockwork Celerity","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for this turn. How you can use the extra action depends on your innovation.</p>\n<ul>\n<li><strong>Armor</strong> You can use the extra action to Step, Stride, or use another movement action granted by your innovation (such as Swim if you have the Diving Armor feat).</li>\n<li><strong>Construct</strong> You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you spend 2 actions to Command your construct).</li>\n<li><strong>Weapon</strong> You can use the extra action to Strike with your innovation or Reload your innovation.</li>\n</ul>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check|showDC:all|traits:unstable]{Unstable Check}</p>\n<p>On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.</p>\n<p>On a critical failure, you also take [[/r @actor.level[fire]]]{fire damage equal to your level}.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"armor, construct, or weapon innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate","unstable"]},"slug":"clockwork-celerity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dxUbA1dUEcVHnU5s"}}}
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{"_id":"dxujgA0NgiEvA0H8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bleeding Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your blow inflicts profuse bleeding. Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage.</p>\n<p>If you hit, the target also takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} equal to your precise strike finisher damage.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"bleeding-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dxujgA0NgiEvA0H8"}}}
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{"_id":"dz1rHYk3n9pUFfgm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bless Toxin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You pour negative energy into toxins you create to further debilitate your targets. When you @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] an alchemical poison (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical poison and gains the negative trait. When a creature is afflicted with a blessed alchemical poison, for 1 round, any Hit Points it would regain from a positive effect are reduced by 5, or by 10 if you are legendary in Crafting.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"},{"value":"deity who grants harm divine font"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","negative","skill"]},"slug":"bless-toxin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dz1rHYk3n9pUFfgm"}}}
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{"_id":"dzeiVab4Cogzl5XS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gift of the Hoard","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. Your eyes begin to glow and change color while your limbs and neck grow a veneer of scales, all the same color as the associated dragon, accompanied by a near-insatiable desire to amass a hoard of your own. You gain the <em>@UUID[Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE]</em> sorcerer bloodline spell, emulating the breath of the associated dragon, and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1. You Refocus by counting and arranging your treasure.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"You have succeeded at an important task given by a dragon such as procuring a special treasure for their hoard"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","magical","transmutation"]},"slug":"gift-of-the-hoard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dzeiVab4Cogzl5XS"}}}
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{"_id":"e0Gz3tjd55A5ggYK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Alabaster Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes. You gain darkvision.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"alabaster-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e0Gz3tjd55A5ggYK"}}}
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{"_id":"e3oaaoMZPzyP26QV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Noble Resolve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the mental trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["mental"],"selector":"will","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"noble-resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e3oaaoMZPzyP26QV"}}}
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{"_id":"e4KB4pSkx2lDBNw3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Disguise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can set up a disguise in half the usual time (generally 5 minutes). If you're a master, it takes one-tenth the usual time (usually 1 minute). If you're legendary, you can create a full disguise and Impersonate as a 3-action activity.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quick-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e4KB4pSkx2lDBNw3"}}}
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{"_id":"e6s2nIvlTycuzlR9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fabricated Connections","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.</p>\n<p>You can roll Deception in place of a different skill when attempting to @UUID[Compendium.pf2e.actionspf2e.QyzlsLrqM0EEwd7j], @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6], or @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3].</p>\n<p>You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Dandy Dedication"},{"value":"master in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"fabricated-connections","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e6s2nIvlTycuzlR9"}}}
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{"_id":"e8ChYAaQ9Aa8aZES","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deadly Grace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your graceful attacks are especially powerful.</p>\n<p>When you score a critical hit with an agile or finesse melee weapon that has the deadly trait, you double the number of dice from that trait. When you wield an agile or finesse melee weapon that doesn't have the deadly trait, it gains the deadly d8 trait instead.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"deadly-grace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e8ChYAaQ9Aa8aZES"}}}
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{"_id":"e9NcDk6ds5YebGvb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Relentless Stalker","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent creature you are hunting attempts to move away from you using an action that has the move trait</p>\n<hr />\n<p>Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Adventure: The Fall of Plaguestone"},"traits":{"rarity":"uncommon","value":["move","ranger"]},"slug":"relentless-stalker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.e9NcDk6ds5YebGvb"}}}
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{"_id":"eAlrvPVb8qt8Lruw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swashbuckler Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose a @UUID[Compendium.pf2e.classfeatures.beW1OqibVQ3fBvRw]{Swashbuckler Style}. You gain the @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] class feature, and you can gain panache in all the ways a swashbuckler of your style can.</p>\n<p>You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don't gain any other effects of your chosen style.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.k9Ebp52kt0ZLHtMl]{Swashbuckler} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"},{"value":"Dexterity 14"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.beW1OqibVQ3fBvRw"},{"adjustName":false,"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillItm","predicate":["feature:braggart"],"value":"itm"},{"label":"PF2E.SkillDec","predicate":["feature:fencer"],"value":"dec"},{"label":"PF2E.SkillAth","predicate":["feature:gymnast"],"value":"ath"},{"label":"PF2E.SkillDip","predicate":["feature:wit"],"value":"dip"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.swashbuckler","priority":39,"value":{"ability":"dex","label":"PF2E.TraitSwashbuckler","rank":1}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"swashbuckler-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eAlrvPVb8qt8Lruw"}}}
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{"_id":"eBdajOzs8kiJDic2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed One Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are touched by a deity and gifted with the ability to alleviate the suffering of others.</p>\n<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity.</p>\n<p>You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool.</p>\n<p>Your devotion spells from the blessed one archetype are divine spells.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.SUDV5hFZ9WocxWqv]{Blessed One} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"blessed-one-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eBdajOzs8kiJDic2"}}}
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{"_id":"eCWQU16hRLfN1KaX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Linguistics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Over your extensive lifespan, you've studied many languages. During your daily preparations, you can recede into old memories to become fluent in one common language or one other language you have access to. You know this language until you prepare again. Since this knowledge is temporary, you can't use it as a prerequisite for a permanent character option.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"at least 100 years old"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"ancestral-linguistics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eCWQU16hRLfN1KaX"}}}
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{"_id":"eCzIiTjI4mQFYe9D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steed Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"steed-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eCzIiTjI4mQFYe9D"}}}
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{"_id":"eD3KZJV8ACLt2xns","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Verve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF], or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Against effects that would make you Immobilized, Paralyzed, or Slowed","predicate":[{"or":["effect:slowed","effect:immobilized","effect:paralyzed"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-verve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eD3KZJV8ACLt2xns"}}}
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{"_id":"eEVZ19G2BAnHQZpa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emotionless","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your malfunctioning emotional processors make it difficult for you to feel strong emotions. You gain a +1 circumstance bonus to saving throws against emotion and fear effects. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Emotionless (vs. emotion and fear effects)","predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","outcome":["success"],"predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","text":"When you roll a success on a save against an emotion or fear effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["emotion","fear"]}],"selector":"saving-throw","type":"save"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"emotionless","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eEVZ19G2BAnHQZpa"}}}
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{"_id":"eGZzifQWCf5gSq2y","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unshakable Grit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. If the reroll granted to you by your Grit and Tenacity reaction is a success, you get a critical success instead; if it's a critical failure, you get a failure instead.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Grit and Tenacity"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"unshakable-grit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eGZzifQWCf5gSq2y"}}}
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{"_id":"eGfYZoWC6cDa2XWd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Jinx Glutton","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can Eat Fortune once per hour, rather than once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Eat Fortune"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"jinx-glutton","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eGfYZoWC6cDa2XWd"}}}
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{"_id":"eGgSGU1LOaRNRYR7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the shadow trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to Stealth or takes a -2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.</p>\n<p>The effects of <em>Shadow Spell</em> end if you use <em>Shadow Spell</em> again.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Shadowcaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","metamagic","shadow"]},"slug":"shadow-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eGgSGU1LOaRNRYR7"}}}
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{"_id":"eHjqNXgylSuvA887","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student of Perfection Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from Jalmeray.</p>\n<hr />\n<p>You have learned the martial arts techniques of your House of Perfection. You become trained in your choice of Acrobatics or Athletics and Warfare Lore; if you were already trained, you become an expert instead. You gain the @UUID[Compendium.pf2e.feats-srd.3a07jkWezSuORSpS] monk class feat, which grants you the ki strike ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. Your ki spells from Student of Perfection are occult spells.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.EwlYs1OzaMj9BB5I]{Student of Perfection} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"powerful fist or expert in unarmed attacks"},{"value":"member of a House of Perfection"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.3a07jkWezSuORSpS"},{"choices":[{"img":"systems/pf2e/icons/spells/unblinking-flame-revalation.webp","label":"PF2E.SpecificRule.HouseOfPerfection.UnblinkingFlame","value":"fire"},{"img":"systems/pf2e/icons/spells/unbreaking-wave-advance.webp","label":"PF2E.SpecificRule.HouseOfPerfection.UnbreakingWaves","value":"water"},{"img":"systems/pf2e/icons/spells/unfolding-wind-rush.webp","label":"PF2E.SpecificRule.HouseOfPerfection.UnfoldingWind","value":"air"},{"img":"systems/pf2e/icons/spells/untwisting-iron-buffer.webp","label":"PF2E.SpecificRule.HouseOfPerfection.UntwistingIron","value":"earth"}],"flag":"houseOfPerfectionElement","key":"ChoiceSet","label":"PF2E.SpecificRule.HouseOfPerfection.Label","prompt":"PF2E.SpecificRule.HouseOfPerfection.Prompt"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.houseOfPerfection.element","value":"{item|flags.pf2e.rulesSelections.houseOfPerfectionElement}"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"student-of-perfection-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eHjqNXgylSuvA887"}}}
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{"_id":"eHkMcQQ4ejRAFJAt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poison Coat","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature adjacent to you hits you with a melee unarmed Strike.</p>\n<p><strong>Requirements</strong> You have prepared your clothing to poison attackers (see below).</p>\n<hr />\n<p>In nature, certain animals are covered in venomous spines, such that even touching them is deadly.</p>\n<p>To use this reaction, you must have brushed poison onto your clothing or woven sharp poisoned needles into the garment's fabric. This takes 10 minutes and uses one dose of contact or injury poison. You can have only one such poison suffused into your clothing at a time.</p>\n<p>When you use this reaction, the triggering creature is exposed to the suffused poison.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Poisoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"poison-coat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eHkMcQQ4ejRAFJAt"}}}
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{"_id":"eHvJqBHYqx7UjpPg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perpetual Scout","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spot anything out of place in the areas you know best. While in your @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF], you always gain the benefits of the @UUID[Compendium.pf2e.actionspf2e.kV3XM0YJeS2KCSOb] exploration activity, even if you are performing another exploration activity.</p>\n<p>If you're legendary in Survival, you gain these benefits in any terrain.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Horizon Walker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perpetual-scout","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eHvJqBHYqx7UjpPg"}}}
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{"_id":"eIW5p8qqvsx2MFkY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mystery Conduit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The power of your mystery enables you to cast more than just revelation spells.</p>\n<p>When you cast a spell of 5th level or lower that has no duration, instead of spending a spell slot, you can advance the effects of your oracular curse in the same manner as when you cast a revelation spell. A spell cast in this way gains the cursebound trait.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"mystery-conduit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eIW5p8qqvsx2MFkY"}}}
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{"_id":"eJ6CytjWx2sGnKnC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.</p>\n<p>Though you can choose any of these, the damage type typically matches a fiend associated with your bloodline. For instance, a hellspawn might choose resistance to fire, or a pitborn with a vrock ancestor might choose resistance to electricity.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitSonic","value":"sonic"},{"label":"PF2E.TraitElectricity","value":"electricity"}],"flag":"fiendishResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.CelestialResistance.Prompt"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.fiendishResistance}","value":5}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"fiendish-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eJ6CytjWx2sGnKnC"}}}
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{"_id":"eJNzP21lFPV3zWkm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Bard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Bard Spellcasting"},{"value":"legendary in Occultism"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-bard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eJNzP21lFPV3zWkm"}}}
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{"_id":"eJPu2Sj7XYCM0h0R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warp Space","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your magic to bend space, causing your spell to strike from a strange vector. Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.</p>\n<hr />\n<p><strong>Amp</strong> Choose a square within 30 feet to which you have line of effect and line of sight. Determine your spell's line of effect and line of sight from there, as well as whether creatures have cover against the spell. The spell can exceed its normal range as measured from you, as long as it's within its normal range from the square you chose.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","psychic"]},"slug":"warp-space","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eJPu2Sj7XYCM0h0R"}}}
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{"_id":"eMmdBpbMrpIuGowo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Setter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are adept at the time-honored kobold art of trap making. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.DMetdzt1VJL2Y62i] feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.DMetdzt1VJL2Y62i"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"snare-setter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eMmdBpbMrpIuGowo"}}}
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{"_id":"eNeSl5UNaqDwyNkp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eidolon's Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains the <em>eidolon's wrath</em> focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.</p>\n<p>Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"eidolons-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eNeSl5UNaqDwyNkp"}}}
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{"_id":"eOwjwVAbl99ZTy5D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overwhelming Blow","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You throw your weight into a powerful attack that leaves you vulnerable.</p>\n<p>Make a melee Strike. This counts as three attacks when calculating your multiple attack penalty. If this Strike hits, you get a critical hit. If you roll a critical hit, your attack also gains the deadly d12 trait.</p>\n<p>Whether or not you hit, you become @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} and are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","label":"PF2E.SpecificRule.OverwhelmingBlow.CriticalHit","option":"overwhelming-blow","toggleable":true},{"key":"AdjustStrike","mode":"add","predicate":["overwhelming-blow"],"property":"weapon-traits","value":"deadly-d12"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"overwhelming-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eOwjwVAbl99ZTy5D"}}}
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{"_id":"ePKe13FzKWaQqLo6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Psychic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. When you gain a spell slot of a new level from the psychic archetype, add a spell of the appropriate spell level to your repertoire: a common occult spell, one of the granted spells from your conscious mind, or another spell you've learned or discovered.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Psychic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-psychic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ePKe13FzKWaQqLo6"}}}
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{"_id":"ePObIpaJDgDb9CQj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Cry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you roll initiative, you can yell a mighty battle cry and <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"F\">Demoralize</span> an observed foe as a free action.</p>\n<p>If you're legendary in Intimidation, you can use a reaction to <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"R\">Demoralize</span> your foe when you critically succeed at an attack roll.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[{"key":"Note","selector":"initiative","text":"You can yell a mighty battle cry and <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"F\">Demoralize</span> an observed foe as a free action.","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["skill:itm:rank:4"],"selector":"attack","text":"You can use a reaction to <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"R\">Demoralize</span> your foe when you critically succeed at an attack roll.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"battle-cry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ePObIpaJDgDb9CQj"}}}
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{"_id":"eR0sifECG27CC4do","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shape Of The Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em> as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level.</p>\n<p>Any time you score a critical hit with an unarmed Strike gained from <em>dragon form</em>, you recharge the spell's breath weapon immediately.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shape-of-the-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eR0sifECG27CC4do"}}}
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{"_id":"eSP2938INGUG9b3w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Musetouched","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium.</p>\n<p>You gain a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Musetouched (to Escape)","predicate":["action:escape"],"selector":["attack","acrobatics","athletics"],"type":"circumstance","value":1},{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:escape"],"selector":"attack-roll"},{"key":"Note","predicate":["action:escape"],"selector":"attack","text":"When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:escape"],"selector":"athletics"},{"key":"Note","predicate":["action:escape"],"selector":"athletics","text":"When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better","success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:escape"],"selector":"acrobatics"},{"key":"Note","predicate":["action:escape"],"selector":"acrobatics","text":"When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"musetouched","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eSP2938INGUG9b3w"}}}
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{"_id":"eSoMkHGw38ld4gj2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Warding","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You ward your allies from the attacks of your foes whenever you apply those protections to yourself. When you gain a status bonus to AC and saves from Esoteric Warden, you can choose to grant the same benefit to all allies within 30 feet.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Esoteric Warden"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"shared-warding","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eSoMkHGw38ld4gj2"}}}
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{"_id":"eTqWgfojpvuigdvx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Muse's Whispers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one bard feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another bard feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Muse's Whispers"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-muses-whispers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eTqWgfojpvuigdvx"}}}
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{"_id":"eUXgY8W3fShlW7pd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspire Competence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.f0Z5mqGA6Yu79B8x]</em> composition cantrip, which aids your allies' skills.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"inspire-competence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eUXgY8W3fShlW7pd"}}}
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{"_id":"eUv2L0CLidxtA3sh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dormant Eruption","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. You're hot to the touch, gaining resistance 5 to cold and fire. Whenever an adjacent creature Strikes you with a melee attack or touches you, it takes [[/r 1d6[persistent,fire]]] damage. You gain the @UUID[Compendium.pf2e.actionspf2e.cx5tBTy6weK6YSw9] action.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"You've been brought to 0 Hit Points by an enemy that has the fire trait or an enemy's ability that has the fire trait"}]},"rules":[{"key":"Resistance","predicate":[{"not":"thermal-eruption"}],"type":["cold","fire"],"value":5},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.cx5tBTy6weK6YSw9"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.AftermathFeats.DormantEruptionToggle","option":"thermal-eruption","toggleable":true}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","fire"]},"slug":"dormant-eruption","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eUv2L0CLidxtA3sh"}}}
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{"_id":"eUyZBi8vV5QDxOXD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Form Of The Fiend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Part of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine.</p>\n<p>You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits.</p>\n<ul>\n<li><strong>Claw</strong> [[/r 1d4[slashing]]] (agile, finesse, unarmed, versatile piercing)</li>\n<li><strong>Hoof</strong> [[/r 1d6[bludgeoning]]] (finesse, unarmed)</li>\n<li><strong>Jaws</strong> [[/r 1d6[piercing]]] (finesse, unarmed)</li>\n<li><strong>Tail</strong> [[/r 1d4[bludgeoning]]] (agile, finesse, unarmed)</li>\n</ul>\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.BattleForm.Attack.Claw","value":"claw"},{"label":"PF2E.BattleForm.Attack.Hoof","value":"hoof"},{"label":"PF2E.BattleForm.Attack.Jaws","value":"jaws"},{"label":"PF2E.BattleForm.Attack.Tail","value":"tail"}],"flag":"formOfTheFiend","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.UnarmedAttack","rollOption":"form-fiend"},{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Claw","predicate":["form-fiend:claw"],"traits":["agile","finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/foot.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Hoof","predicate":["form-fiend:hoof"],"traits":["finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["form-fiend:jaws"],"traits":["finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/tail.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tail","predicate":["form-fiend:tail"],"traits":["agile","finesse","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"form-of-the-fiend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eUyZBi8vV5QDxOXD"}}}
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{"_id":"eVn6hBjNjTB4liKw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chosen of Lamashtu","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You bear the favor and blessings of @UUID[Compendium.pf2e.deities.aipkJQxP4GBsTaGq], the Mother of Monsters. She has bestowed a mutation upon you, granting you the benefits of another heritage. Choose one goblin heritage that you do not already have; you gain that heritage and its benefits.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"worshipper of Lamashtu"}]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.Goblin.ChosenOfLamashtu.AllowedDrops","predicate":["item:type:heritage","item:ancestry:goblin"]},"choices":{"itemType":"heritage","pack":"pf2e.heritages","query":"{\"system.ancestry.slug\":\"goblin\"}"},"flag":"heritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Goblin.ChosenOfLamashtu.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.heritage}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"chosen-of-lamashtu","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eVn6hBjNjTB4liKw"}}}
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{"_id":"eWUTE7Ln3MwX6uer","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Axiomatic Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You possess a strong understanding of process among mortals and lawful outsiders alike. The source of this knowledge might be intuition, study, or a childhood spent among other aphorites.</p>\n<p>You gain the trained proficiency rank in Diplomacy and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Axis Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"axiomatic-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eWUTE7Ln3MwX6uer"}}}
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{"_id":"eXNkcM7gtCGC7udi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grave Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your time spent hunting the undead allows you to sense them. You sense undead as a vague sense similar to a human's sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can't pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"grave-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eXNkcM7gtCGC7udi"}}}
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{"_id":"eXuCYDzj0UJOxNu9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Distraction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand.</p>\n<hr />\n<p>Your movements with two weapons are so swift and disorienting that they befuddle your opponent.</p>\n<p>When using @UUID[Compendium.pf2e.feats-srd.9XALeVNcmlIxf3tJ], if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Twin Feint"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"twin-distraction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eXuCYDzj0UJOxNu9"}}}
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{"_id":"eZrftEihfuJBldG5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Bloodline","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied your bloodline to learn the secrets of its magic. You gain the advanced bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"bloodline spell"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"advanced-bloodline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eZrftEihfuJBldG5"}}}
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{"_id":"eZsMl6rx8Bv6Ccnp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shiny Button Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've polished your eyes to reflect the smallest details in dimmest light. You gain the @UUID[Compendium.pf2e.feats-srd.i4yRvVwvXbGZDsD1] skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against visual illusions.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["illusion","visual"],"selector":"perception","type":"circumstance","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.i4yRvVwvXbGZDsD1"}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"shiny-button-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eZsMl6rx8Bv6Ccnp"}}}
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{"_id":"ecJms2jtd6cZ5rQK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Round Ears","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elven lineage is subtle enough that you look barely different from other humans, and you've learned to use that to your advantage. You gain the trained proficiency rank in Deception (or another skill of your choice, if you were already trained in Deception). You gain a +4 circumstance bonus to Impersonate checks to pretend you aren't a half-elf. Observers are never granted circumstance bonuses to Perception checks due to you Impersonating a full-blooded human, and you never take circumstance penalties due to you Impersonating a full-blooded human.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"FlatModifier","predicate":["action:impersonate","not-a-half-elf"],"selector":"deception","type":"circumstance","value":4}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"round-ears","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ecJms2jtd6cZ5rQK"}}}
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{"_id":"ecV3Nljvs4FOBS27","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reverberate","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take sonic damage from a spell.</p>\n<hr />\n<p>You can manipulate the acoustics around you to deflect sonic damage back at its source. Attempt a Performance check against the spell DC of the creature that cast the triggering spell.</p>\n<hr />\n<p><strong>Critical Success</strong> You reduce the triggering damage by an amount up to four times your level. The caster takes sonic damage equal to the amount of damage you reduced in this way.</p>\n<p><strong>Success</strong> As critical success, but you reduce the triggering damage by an amount up to twice your level.</p>\n<p><strong>Critical Failure</strong> You misdirect the sonic waves at yourself, taking twice the triggering damage.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"reverberate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ecV3Nljvs4FOBS27"}}}
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{"_id":"eceQmgvmoPplFKId","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rope Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Ropes are your tool of choice, and you deploy them in versatile ways. When Climbing a rope, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. This additional movement stacks with the effects of Quick Climb. In addition, you can use a rope to hamper your foes. When holding a rope, you can attempt an Athletics check to Disarm, Grapple, or Trip a creature up to 10 feet away instead of only adjacent creatures. If you critically fail such a check while holding a rope, you can drop the rope to take the effects of a failure instead of a critical failure.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golden League Xun Dedication"},{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"common","value":["archetype"]},"slug":"rope-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eceQmgvmoPplFKId"}}}
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{"_id":"ef57tIj30IaPnSgC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spiral Sworn","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time. For 3 rounds, your Strikes and spells deal additional damage against undead, creatures in possession of an imprisoned soul, or creatures you have witnessed create or command undead. You gain a status bonus to damage with your Strikes against these creatures equal to the number of weapon damage dice. Spells you cast from spell slots gain a status bonus to damage against these creatures equal to the level of the spell; this bonus applies only to spells that deal damage and don't have a duration.</p>\n<p>If your spiral is glowing, you can target a willing creature in its light. If you do, that creature gains the bonuses instead of you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.2gVP04ZWYbQdX3uS]</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":6},"prerequisites":{"value":[{"value":"Soul Warden Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","evocation"]},"slug":"spiral-sworn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ef57tIj30IaPnSgC"}}}
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{"_id":"egmb8p3ZIYtx5aQN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archer's Aim","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition. If the target is @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], reduce the flat check from being hidden from 11 to 5.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"archers-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.egmb8p3ZIYtx5aQN"}}}
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{"_id":"ehPnY1PuPK7EXkYc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Demonblood Frenzy","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Matanji ethnicity</p>\n<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack.</p>\n<hr />\n<p>Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury. You become @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] until the end of your next turn and you can use the extra action to make a tusks Strike, Stride, or Step.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":5},"prerequisites":{"value":[{"value":"tusks unarmed attack"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"uncommon","value":["orc"]},"slug":"demonblood-frenzy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ehPnY1PuPK7EXkYc"}}}
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{"_id":"ehvHedIwPcxq9cRt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sure Feet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an Acrobatics check to Balance or an Athletics check to Climb, you get a critical success instead. You're not flat-footed when you attempt to Balance or Climb.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["action:balance"],"selector":"acrobatics","text":"PF2E.SpecificRule.Halfling.SureFeet.BalanceNote","title":"{item|name}"},{"key":"Note","predicate":["action:climb"],"selector":"athletics","text":"PF2E.SpecificRule.Halfling.SureFeet.ClimbNote","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:balance"],"selector":"acrobatics","type":"skill"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:climb"],"selector":"athletics","type":"skill"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"sure-feet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ehvHedIwPcxq9cRt"}}}
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{"_id":"elbj75qsUerbM725","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scout's Speed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scout Dedication"}]},"rules":[{"key":"FlatModifier","selector":"land-speed","type":"status","value":10}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"scouts-speed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.elbj75qsUerbM725"}}}
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{"_id":"em3glccrJ5ZIf8Uq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Keep Pace (Game Hunter)","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p>When your hunted prey tries to bolt, you follow. You Stride up to your Speed, following your hunted prey and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed.</p>\n<p>You can use Keep Pace to @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] instead of Stride if you have the appropriate movement type.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Game Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"common","value":["archetype"]},"slug":"keep-pace-game-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.em3glccrJ5ZIf8Uq"}}}
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{"_id":"emRfSVvU8ZAH9UdK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dangerous Sorcery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's level.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","phase":"afterDerived","predicate":["item:spell-slot","item:duration:0","damaging-effect"],"selector":"spell-damage","type":"status","value":"@spell.level"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"dangerous-sorcery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.emRfSVvU8ZAH9UdK"}}}
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{"_id":"emjWa77ltL5FytvA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spring from the Shadows","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Leaping out from hiding, you assail your target when they least expect it. You Stride up to your Speed, but you must end your movement next to an enemy you're hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","rogue"]},"slug":"spring-from-the-shadows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.emjWa77ltL5FytvA"}}}
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{"_id":"enPAJ1oSDutts7ic","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deadly Aim","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You aim for your prey's weak spots, making your shot more challenging but dealing more damage if you hit.</p>\n<p>Make a ranged Strike against your hunted prey at a -2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"weapon specialization"}]},"rules":[{"domain":"all","key":"RollOption","label":"Use Deadly Aim","option":"deadly-aim","toggleable":true},{"key":"FlatModifier","predicate":["deadly-aim"],"selector":"attack","type":"circumstance","value":-2},{"key":"FlatModifier","predicate":["deadly-aim"],"selector":"strike-damage","type":"circumstance","value":{"brackets":[{"end":10,"start":8,"value":4},{"end":14,"start":11,"value":6},{"start":15,"value":8}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["open","ranger"]},"slug":"deadly-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.enPAJ1oSDutts7ic"}}}
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{"_id":"enRKfPyCLU5FMUOX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Proximity Alert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're unnaturally in tune with your surroundings and react instinctively to danger. You gain a +2 circumstance bonus to Perception checks made as initiative rolls.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"proximity-alert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.enRKfPyCLU5FMUOX"}}}
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{"_id":"enxzAkPICXT4sSFU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fused Staff","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you prepare a staff, you can hold it up to a weapon to merge the two items. You can switch the fused item's form from the weapon to the staff or vice versa as a single action, which has the concentrate trait. When the item is in staff form, you can Cast the Spells from the staff and benefit from any other abilities the staff grants. The staff and the weapon share their fundamental runes, using whichever <em>weapon potency</em> and whichever <em>striking</em> rune is higher level. They don't share any other runes or specific abilities.</p>\n<p>You can Cast Spells from the staff as part of a Spellstrike even when the staff is in weapon form. Otherwise, you can't cast the staff's spells while it's in weapon form.</p>\n<p>The fusion lasts until your next daily preparations, though you can spend 10 minutes to separate the two items and meld the staff into a different weapon. The melding works for you alone. A different wielder can use the staff in its current form but can't transform it, get the benefit of the shared runes, or use its spells for a Spellstrike if it's in weapon form.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","magus","transmutation"]},"slug":"fused-staff","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.enxzAkPICXT4sSFU"}}}
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{"_id":"eoDDjIGAA67Z7rQt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Underhanded Assault","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You capitalize on the distraction provided by an ally. You @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently observing you, as though you were hidden. You take a -2 penalty on your Stealth check.</p>\n<p>If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"underhanded-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eoDDjIGAA67Z7rQt"}}}
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{"_id":"eoEYZJNdmvA5GfyK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Eldritch Archer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn additional eldritch archer magic. You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Eldritch Archer Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-eldritch-archer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eoEYZJNdmvA5GfyK"}}}
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{"_id":"epBOnfEDOd4V9mQ0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Swimmer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Water flows around you, letting you cut through the waves as if born to it. You gain a swim Speed of 15 feet. If you already have a permanent swim Speed, swimming up or down isn't difficult terrain.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"wave order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"natural-swimmer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.epBOnfEDOd4V9mQ0"}}}
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{"_id":"epNrbgmjZDjJe7Ry","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]; you can use the extra action only to command your mount using the @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] skill action.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"legendary-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.epNrbgmjZDjJe7Ry"}}}
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{"_id":"epfQ2PwNDLwyY31t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unimpeded Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With a burst of divine liberation, your ally's movement from your @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"unimpeded-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.epfQ2PwNDLwyY31t"}}}
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{"_id":"epzeES7xJxvIXDdj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dance of Intercession","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> three times a day</p>\n<hr />\n<p>You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power. You Stride in a dance up to half your Speed, attempting a @Check[type:performance|dc:35] check. You can perform this dance up to three times per day. The second time you do so in the same day, use the degree of success one worse than your actual roll on the Performance check. The third time in a day, use the degree of success two lower than your actual roll.</p>\n<hr />\n<p><strong>Critical Success</strong> You perform the movements of the Dance of Intercession so gracefully that you evoke a glimmer of the memory of the Celestial Dragon's awesome power. You cast the 3-action version of either 9th-level harm or heal at any point during your Stride. This does not use any spell slots.</p>\n<p><strong>Success</strong> As critical success, but the spell is 7th level instead of 9th as you stumble through the movements.</p>\n<p><strong>Failure</strong> As critical success, but the spell is 5th level instead of 9th as you stumble through the movements.</p>\n<p><strong>Critical Failure</strong> You fail to remember the steps of the dance. You gain no additional effect beyond Striding half your Speed, and you can't attempt the Dance of Intercession again until your next daily preparations.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["cleric"]},"slug":"dance-of-intercession","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.epzeES7xJxvIXDdj"}}}
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{"_id":"eqBWab1J5Be24YAl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catfolk Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.</p>\n<p>You gain the trained proficiency rank in Acrobatics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Catfolk Lore.</p><hr /><p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"catfolk-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eqBWab1J5Be24YAl"}}}
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{"_id":"erCOcFZJPT2O3gwC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aura of Righteousness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your righteous aura dampens evil's might. You and all allies within 15 feet gain evil resistance 5.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.L0hDj8vFk1IWh01L]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.L0hDj8vFk1IWh01L"}],"key":"Aura","radius":15,"slug":"aura-of-righteousness"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-righteousness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.erCOcFZJPT2O3gwC"}}}
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{"_id":"esKk5XrnlqRayDPG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Angelic Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can tap into the magic of angels that runs through your blood. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.EfFMLVbmkBWmzoLF]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Angelkin"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"aasimar":"Aasimar"},"value":["aasimar"]},"slug":"angelic-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.esKk5XrnlqRayDPG"}}}
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{"_id":"espST21gwaZQFxpw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Undead Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife. Your companion gains the undead trait instead of the animal trait and gains negative healing. It otherwise uses the normal rules for an animal companion or familiar; that means it can still be affected by many conditions or effects to which most undead are immune.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"an animal companion or familiar"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"undead-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.espST21gwaZQFxpw"}}}
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{"_id":"etaixAdHNlHnLH0i","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Guarded Advance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You slowly advance on the battlefield, taking utmost caution. You either Step and Raise a Shield or Raise a Shield and Step.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"guarded-advance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.etaixAdHNlHnLH0i"}}}
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{"_id":"euWpgjPNcDjeXAWQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Maneuver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another fighter feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Maneuver"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-maneuver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.euWpgjPNcDjeXAWQ"}}}
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{"_id":"evMhKTjzdiuDKwMX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura of Unbreakable Virtue","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a paragon of all that is good, your overwhelming aura causing evildoers to cower. All evil creatures within 15 feet of you take a -1 status penalty to checks and DCs that target you or your allies. This penalty is -2 against creatures you have taken an oath against (such as dragons if you have the Dragonslayer Oath feat). You can choose to suppress or resume this aura as an action, which has the concentrate trait.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"tenets of good"}]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"aura-of-unbreakable-virtue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.evMhKTjzdiuDKwMX"}}}
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{"_id":"evwCimenReYvcruj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Elocutionist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, not just animals with a burrow Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Burrow Elocutionist"}]},"rules":[{"key":"FlatModifier","predicate":["target:trait:animal","action:make-an-impression"],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"animal-elocutionist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.evwCimenReYvcruj"}}}
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{"_id":"ewbt80Yin18k6oLq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tangled Forest Rake","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in Tangled Forest Stance.</p>\n<hr />\n<p>You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the forced movement rules.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Tangled Forest Stance"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"tangled-forest-rake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ewbt80Yin18k6oLq"}}}
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{"_id":"eww9tuiXPnZFZ3DU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plant Evidence","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC.</p>\n<p>If you have the ruffian racket, you can do this as a free action when you successfully @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] a target.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Pickpocket"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"plant-evidence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.eww9tuiXPnZFZ3DU"}}}
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{"_id":"ewwhgHZbxHcpMdLn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Glamour","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. You gain the <em>@UUID[Compendium.pf2e.spells-srd.DdXKfIjDtORUtUvY]</em> focus spell as a primal spell that doesn't have the sorcerer trait. If you don't already have a focus pool, you gain a focus pool of 1 Focus Point.</p>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Fey Influence"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"glamour","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ewwhgHZbxHcpMdLn"}}}
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{"_id":"exJmNR2XH1i6PGw3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skilled Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can navigate vertical surfaces with ease. You gain a climb Speed of 10 feet. If you also have the Scuttle Up ancestry feat, your climb Speed increases to your land Speed when climbing trees or cavern walls.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"athamasi or xyloshi"}]},"rules":[{"key":"BaseSpeed","type":"climb","value":10}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"skilled-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.exJmNR2XH1i6PGw3"}}}
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{"_id":"exVjUkpAdbzJsxxg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tandem Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> A creature is in your and your eidolon's reach.</p>\n<p>You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the same creature. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner","tandem"]},"slug":"tandem-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.exVjUkpAdbzJsxxg"}}}
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{"_id":"f0faBEUPtspdutKx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acrobatic Performer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance!</p>\n<p>You can roll an Acrobatics check instead of a Performance check when using the @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx] action.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"acrobatic-performer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f0faBEUPtspdutKx"}}}
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{"_id":"f0s3WwaJN5f2UTYY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reverse Engineering","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item.</p>\n<p>Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead ofthe formula and raw materials equal to half the item's value.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Crafting"},{"value":"Scounger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"reverse-engineering","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f0s3WwaJN5f2UTYY"}}}
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{"_id":"f1acyuIGYVp2BpKc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You blend in to your surroundings so well that others have trouble telling you apart from the terrain. While in natural terrain, you're always @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from all foes if you choose to be, except for your hunted prey.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Camouflage"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"shadow-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f1acyuIGYVp2BpKc"}}}
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{"_id":"f2Pl5dWEL9ZvEyI1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"animal order"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid","ranger"]},"slug":"animal-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f2Pl5dWEL9ZvEyI1"}}}
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{"_id":"f4k5ripShCn5orZB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grand Medic's Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain fast healing 5. If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"grand-medics-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f4k5ripShCn5orZB"}}}
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{"_id":"f5JOSyW1tKMpz6hU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Influence Nature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come.</p>\n<p>The GM determines the DC of any check required and the amount of time your work requires (usually at least a day or two of downtime). While you can't directly control how you've influenced nature, you can hope for certain effects, such as easier hunts or birds falling silent whenever danger is approaching.</p>\n<p>If you're legendary in Nature, you can elicit these same adjustments to animal behavior in the area by spending only 10 minutes.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Nature"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["downtime","general","skill"]},"slug":"influence-nature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f5JOSyW1tKMpz6hU"}}}
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{"_id":"f5Vkk2rM6tCe2zQn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Luck (Halfling)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are evidence that it's lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it's worse than their first roll. If you have @UUID[Compendium.pf2e.feats-srd.k0sXAn4PPq5nW9al], you can't use Guiding Luck's effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Halfling Luck"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"shared-luck-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f5Vkk2rM6tCe2zQn"}}}
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{"_id":"f69C05QokaBrDFjn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add <em>@UUID[Compendium.pf2e.spells-srd.IqJ9URobmJ9L9UBG]</em>, <em>@UUID[Compendium.pf2e.spells-srd.tcwT97RWKxsJiefG]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.rxvS7EMJ7qmexAyA]</em>, <em>@UUID[Compendium.pf2e.spells-srd.srEKUvym9kDVbEhD]</em>, <em>@UUID[Compendium.pf2e.spells-srd.hvKtmoHwekDZ5iOH]</em>, <em>@UUID[Compendium.pf2e.spells-srd.8cuqRFB3mWBOgy61]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.VTb0yI6P1bLkzuRr]</em> to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Shadowcaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f69C05QokaBrDFjn"}}}
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{"_id":"f6VPqhOPW9XfBKDr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Virga May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast <em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em> as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"virga-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f6VPqhOPW9XfBKDr"}}}
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{"_id":"f6k9lIrIS4SfnCnG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Expert Alchemy"},{"value":"master in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.alchemist.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:alchemist"],"value":{"brackets":[{"end":12,"start":12,"value":7},{"start":13,"value":"@actor.level - 5"}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f6k9lIrIS4SfnCnG"}}}
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{"_id":"f754txt1ZyhVWXHk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Hunter's Trick","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one ranger feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another ranger feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Hunter's Trick"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.ranger-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-hunters-trick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f754txt1ZyhVWXHk"}}}
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{"_id":"f9YlMYWMjd0zoyy0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Protective Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The chitin on your claws is so hard you can defend against attacks with them. Your claw unarmed attack from the vicious goloma heritage gains the parry weapon trait.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"vicious goloma heritage"}]},"rules":[{"definition":["item:claw"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"parry"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"protective-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f9YlMYWMjd0zoyy0"}}}
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{"_id":"fCDC53WOOYrsyVIR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Ricochet","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly.</p>\n<p>Make a ranged weapon Strike against a creature you previously attacked this turn. You ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and all cover.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Incredible Aim"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","fighter","press"]},"slug":"incredible-ricochet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fCDC53WOOYrsyVIR"}}}
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{"_id":"fCsIyglmpb7NYwiy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Harrying Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -15-foot status penalty to its Speeds until the start of your next turn.</p>\n<p><strong>Success</strong> The target takes a -10-foot status penalty to its Speeds until the start of your next turn.</p>\n<p><strong>Failure</strong> The target takes a -5-foot status penalty to its Speeds until the start of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Swordmaster Dedication "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","attack","press"]},"slug":"harrying-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fCsIyglmpb7NYwiy"}}}
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{"_id":"fD3RSV9nIkJsW6lD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One-Toed Hop","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Assuming a peculiar stance, you make a short hop on each toe. You make a vertical @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] without triggering reactions that can be triggered by move actions or upon leaving or entering a square.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"one-toed-hop","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fD3RSV9nIkJsW6lD"}}}
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{"_id":"fD9xjrnPfJ8aQxYA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Keen Follower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your keen observation of your allies has made you better at following their lead.</p>\n<p>When using the @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29] activity in exploration mode, you gain a +3 circumstance bonus if the ally you are following is an expert and a +4 circumstance bonus if your ally is a master.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"keen-follower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fD9xjrnPfJ8aQxYA"}}}
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{"_id":"fEfEabn53bubYVVT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Reflexive Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your shield can help save nearby allies. When you use Shield Block against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Reflexive Shield"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"improved-reflexive-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fEfEabn53bubYVVT"}}}
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{"_id":"fEzxwMCNyvooYqdn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Miraculous Repair","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p>Geniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["arcane","concentrate","ifrit","oread","suli","sylph","transmutation","undine"]},"slug":"miraculous-repair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fEzxwMCNyvooYqdn"}}}
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{"_id":"fFfRsvDavUsTBDF2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Martyr","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You go to extreme lengths to support your allies, even when it means bringing harm to yourself.</p>\n<p>If your next action is to cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> from your healing or harmful font to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose [[/r 1d8]] Hit Points per level of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"divine font"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","metamagic"]},"slug":"martyr","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fFfRsvDavUsTBDF2"}}}
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{"_id":"fGBb3VsJwf7osKaL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"One With the Land","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore concealment caused by certain environmental effects. The types you ignore depend on your bound terrain.</p>\n<p><strong>Arctic</strong> Ice or snow</p>\n<p><strong>Desert</strong> Dust or sand</p>\n<p><strong>Mountain</strong> Clouds or mist</p>\n<p><strong>Swamp</strong> Rain or murky water</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"one-with-the-land","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fGBb3VsJwf7osKaL"}}}
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{"_id":"fHWYICk6cSePr30c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surreptitious Spellcaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the @UUID[Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08] wizard class feat, though it's not a wizard feat for you. You also gain a +2 circumstance bonus to Stealth checks to Conceal a Spell and to Deception checks to conceal verbal components.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellmaster Dedication "}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"surreptitious-spellcaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fHWYICk6cSePr30c"}}}
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{"_id":"fJxIdcg7kWPwlULY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Guardian's Embrace","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to your spirit guide or it is sharing your space.</p>\n<hr />\n<p>Your spirit guide discorporates to surround you in an invisible protective shroud. You gain a +2 status bonus to AC against physical attacks until the beginning of your next turn. If you are hit by a physical attack during this time, you can use a reaction to gain resistance 10 to physical damage dealt by that attack; doing so ends the AC bonus, and you can't use Guardian's Embrace again for 10 minutes. Your spirit guide cannot be targeted by effects, cannot be affected by area effects, and cannot take any actions while this ability is active. Your spirit guide appears in a space adjacent to you when the effect ends.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.X19XgqqItqZ4tfmq]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype"]},"slug":"guardians-embrace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fJxIdcg7kWPwlULY"}}}
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{"_id":"fL5lO5Odp7iJPkan","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vehicle Mechanic Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular. You become an expert in Crafting, and you choose one vehicle you own-or your party owns collectively-to be your signature vehicle: the vehicle you spend time customizing to grant it various advantages. You can spend 1 week of downtime with a new vehicle to designate it as your signature vehicle instead. Due to your amazing customizations and adjustments, pilots gain a +1 circumstance bonus to any piloting checks they make to control your signature vehicle. If you are a master in Crafting, this bonus increases to +2.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Q72YDLPh0urLfWPm]{Vehicle Mechanic} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"},{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"vehicle-mechanic-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fL5lO5Odp7iJPkan"}}}
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{"_id":"fLDhS0e6fBDjiCUA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bone Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from the primal spell list. You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"bone-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fLDhS0e6fBDjiCUA"}}}
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{"_id":"fLlCodqKXyXbZR7C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wave Spiral","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You're in Reflective Ripple Stance.</p>\n<hr />\n<p>You dip and spin, unleashing a wide whirlpool of water. Make an Athletics check to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] each creature standing on the ground in a @Template[type:emanation|distance:10].</p>\n<p>These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":12},"prerequisites":{"value":[{"value":"Reflective Ripple Stance"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["monk","water"]},"slug":"wave-spiral","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fLlCodqKXyXbZR7C"}}}
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{"_id":"fLrwddS607eRFfHA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implausible Infiltration","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to a floor or vertical wall</p>\n<hr />\n<p>You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them, possibly moving directly through the wall or floor from one side to the other. Your movement attempt fails if the wall or floor is made of something other than wood, plaster, or stone; is thicker than 10 feet; or contains even a thin layer of metal. If you have a climb Speed, you can use this ability to attempt to move through a ceiling.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"legendary in Acrobatics"},{"value":"Quick Squeeze"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["magical","move","rogue"]},"slug":"implausible-infiltration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fLrwddS607eRFfHA"}}}
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{"_id":"fMAUsLdBd5SDoHBz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Paradoxical Mystery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from the <em>Core Rulebook</em> or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the cursebound trait.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Greater Revelation"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"paradoxical-mystery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fMAUsLdBd5SDoHBz"}}}
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{"_id":"fO1vRDEfl9pysfLU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guarded Movement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Guarded Movement (against reactions triggered by movement)","predicate":["guarded-movement"],"selector":"ac","type":"circumstance","value":4},{"domain":"all","key":"RollOption","label":"Guarded Movement (your movement triggers a reaction)","option":"guarded-movement","toggleable":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"guarded-movement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fO1vRDEfl9pysfLU"}}}
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{"_id":"fOIUmDGa9gkeCHA0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Supertaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used.</p>\n<p>If you lick or taste something while Investigating or attempting to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] to identify something, if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Perception"}]},"rules":[{"key":"FlatModifier","label":"Supertaster (recall knowledge or investigate via taste)","predicate":["taste",{"or":["action:recall-knowledge","action:investigate"]}],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"supertaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fOIUmDGa9gkeCHA0"}}}
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{"_id":"fSNgVtt8y5uTCYvf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Martial Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one magus feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another magus feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Martial Magic"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-martial-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fSNgVtt8y5uTCYvf"}}}
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{"_id":"fT37dtsByEIc3glC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scales Of The Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Scales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 item bonus to AC with a Dexterity cap of +3. The item bonus to AC from Scales of the Dragon is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"key":"DexterityModifierCap","predicate":[{"not":"self:armored"}],"value":3},{"key":"AdjustModifier","mode":"add","relabel":"PF2E.SpecificRule.DragonDisciple.ScalesOfTheDragon.BracersOfArmor","selector":"ac","slug":"bracers-of-armor","value":2},{"key":"AdjustModifier","mode":"add","relabel":"PF2E.SpecificRule.DragonDisciple.ScalesOfTheDragon.ExplorersClothing","selector":"ac","slug":"explorers-clothing","value":2},{"key":"AdjustModifier","mode":"add","relabel":"PF2E.SpecificRule.DragonDisciple.ScalesOfTheDragon.MageArmor","selector":"ac","slug":"mage-armor","value":2},{"key":"Resistance","type":"{actor|system.custom.dragonDisciple.energyType}","value":"3+floor(@actor.level/2)"},{"fromEquipment":false,"key":"FlatModifier","predicate":[{"not":"self:armored"}],"selector":"ac","type":"item","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"scales-of-the-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fT37dtsByEIc3glC"}}}
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{"_id":"fU7d5P6WrfAirgip","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tumble Behind (Swashbuckler)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your tumbling catches your foe off guard. When you @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] successfully, the foe you Tumbled Through is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the next attack you make before the end of your turn.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"tumble-behind-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fU7d5P6WrfAirgip"}}}
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{"_id":"fUR72e3t7p2IcqqG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Disharmony","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>From your collection of religious trinkets, you pull out opposing divine objects-such as the religious symbols of two deities that are hated enemies-and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful. Roll your choice of a Deception or Intimidation check against the Will DC of a creature you can see within 60 feet, with the following results. If the creature is particularly devoted to a deity, such as a cleric, celestial, monitor, fiend, or other creature with divine spells, you gain a +2 circumstance bonus to your skill check. The GM might determine that a creature that despises all deities, such as an alghollthu, is unaffected.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to your attacks until the end of your next turn.</p>\n<p><strong>Success</strong> The creature is flat-footed against your attacks until the end of your current turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divine","enchantment","esoterica","manipulate","thaumaturge"]},"slug":"divine-disharmony","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fUR72e3t7p2IcqqG"}}}
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{"_id":"fVP8jX7yRUpyrcVO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Cathartic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of that spell level from your chosen tradition to your repertoire-either a common spell or another spell you've learned or discovered.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cathartic Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-cathartic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fVP8jX7yRUpyrcVO"}}}
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{"_id":"fX5FybM93HIQRRd1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Black Cat Curse","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature within 30 feet you can see would succeed at a save.</p>\n<hr />\n<p>You hiss a spiteful curse at the creature. The target must reroll the triggering saving throw and use the worse result.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk","divination","misfortune","occult"]},"slug":"black-cat-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fX5FybM93HIQRRd1"}}}
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{"_id":"fYVFBnv9aVHv1UNg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Superstition","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw against a spell or magical effect, but haven't rolled yet.</p>\n<hr />\n<p>You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["leshy-superstition",{"or":["arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"circumstance","value":1},{"domain":"all","key":"RollOption","option":"leshy-superstition","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"leshy-superstition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fYVFBnv9aVHv1UNg"}}}
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{"_id":"fcFrxvqbIX6k71os","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Meditative Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your meditation is so effective that you can achieve a deep focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"meditative-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fcFrxvqbIX6k71os"}}}
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{"_id":"fcSzCdQ9y800BdOv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Velstrac Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know there's so much more to sensation than whips and chains—but whips and chains also have their place. You can cast <em>@UUID[Compendium.pf2e.spells-srd.mrDi3v933gsmnw25]</em> and <em>@UUID[Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx]</em> once per day each as 2nd-level divine innate spells; in both cases, the spells manifest shadowy chains rather than their usual visual signifiers.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Shackleborn"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"velstrac-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fcSzCdQ9y800BdOv"}}}
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{"_id":"fdSbB0EQVxFgLoEd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sterling Dynamo Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. While your sterling dynamo prosthetic can replace a missing prehensile limb, such as an arm, choosing to add a new limb can never increases your character's number of hands or prehensile limbs beyond two, even in combination with other abilities or effects.</p>\n<p>Your sterling dynamo prosthesis is especially optimized for combat, granting you a dynamo melee unarmed attack that is in the brawling weapon group and is made of silver (which makes it more effective against certain types of creatures, such as devils and werewolves).</p>\n<p>You have several options to customize your sterling dynamo. First, choose whether you have a power driver dynamo, which deals [[/r 1d6[bludgeoning]]] damage and has the shove trait, or a percussive striker dynamo, which deals [[/r 1d4[bludgeoning]]] damage and has the agile and finesse traits. Most dynamos are automated, so they don't require a free hand to use, like other unarmed attacks. However, you can instead choose to make your dynamo be manually controlled via a handheld switch, lever, or other device; to make an attack with a manually controlled dynamo, you must have a hand free to operate it, but the benefit is great control and a more devastating strike. This increases the damage die by one size, to a 1d8 for a power drive dynamo or 1d6 for a percussive striker dynamo. Arm dynamos are always manual, but they use the hand on that arm to operate the dynamo when making strikes. Manual control is required only in the heat of combat, not for less strenuous adventuring or everyday activities.</p>\n<p>You need to keep your sterling dynamo wound, but the process isn't particularly onerous, so in most situations, it won't be an issue. If you spend 1 minute winding up your dynamo, it can remain active for 24 hours before needing additional winding. However, enemies can attempt to Disable the dynamo, which has a level equal to your own, to reduce the remaining operational time by 1 hour, or 2 hours on a critical success. Certain other abilities that adversely affect technology might also reduce the dynamo's remaining operational time. When your dynamo is out of operational time, you can still use it as a normal prosthetic, but you cannot use your dynamo unarmed attack or any other abilities from this archetype until you wind the dynamo again. You can wind the dynamo for 1 minute at any time to return it to the maximum 24 hours of operational time.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.6KciIDJV6ZdJcAVa]{Sterling Dynamo} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SpecificRule.SterlingDynamo.AutomaticPercussive","value":"feature:dynamo:automatic-percussive"},{"label":"PF2E.SpecificRule.SterlingDynamo.AutomaticPower","value":"feature:dynamo:automatic-power"},{"label":"PF2E.SpecificRule.SterlingDynamo.ManualPercussive","value":"feature:dynamo:manual-percussive"},{"label":"PF2E.SpecificRule.SterlingDynamo.ManualPower","value":"feature:dynamo:manual-power"}],"flag":"dynamo","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"},{"domain":"all","key":"RollOption","option":"{item|flags.pf2e.rulesSelections.dynamo}"},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d8"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fist-earth-elemental.webp","key":"Strike","label":"PF2E.SpecificRule.SterlingDynamo.Label","predicate":["feature:dynamo:manual-power"],"range":null,"traits":["unarmed","shove"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fist-earth-elemental.webp","key":"Strike","label":"PF2E.SpecificRule.SterlingDynamo.Label","predicate":["feature:dynamo:automatic-power"],"range":null,"traits":["unarmed","shove"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fist-earth-elemental.webp","key":"Strike","label":"PF2E.SpecificRule.SterlingDynamo.Label","predicate":["feature:dynamo:manual-percussive"],"range":null,"traits":["unarmed","agile","finesse"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fist-earth-elemental.webp","key":"Strike","label":"PF2E.SpecificRule.SterlingDynamo.Label","predicate":["feature:dynamo:automatic-percussive"],"range":null,"traits":["unarmed","agile","finesse"]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"sterling-dynamo-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fdSbB0EQVxFgLoEd"}}}
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{"_id":"ffdXSxl4lVFrOvyQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ambushing Knockdown","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> Side with the Washboard Dogs in the gang conflict.</p>\n<p><strong>Requirements</strong> You're wielding a melee weapon that deals bludgeoning damage and you're @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by an enemy.</p>\n<hr />\n<p>You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground. You Stride up to half your Speed, but you must end your movement next to a foe you're hidden from or undetected by. You then Strike that enemy with the required weapon; if you hit, the target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ruffian Rogue"}]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"uncommon","value":["rogue"]},"slug":"ambushing-knockdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ffdXSxl4lVFrOvyQ"}}}
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{"_id":"ffjoPXtAoIR2Drwe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Regrowth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast <em>@UUID[Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF]</em> as a 7th-level primal innate spell once per day.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"regrowth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ffjoPXtAoIR2Drwe"}}}
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{"_id":"fgnfXwFcn9jZlXGD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Runic Mind Smithing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind can hold onto more complicated patterns than ever before. You can etch the greater forms of any runes on the list from the Runic Mind Smithing feat and add them to the list of options you can choose during your daily preparations, as well as the <em>anarchic</em>, <em>axiomatic</em>, <em>holy</em>, or <em>unholy</em> runes.</p>\n<p>In addition, once per day, you can spend 10 minutes of uninterrupted focus to swap your daily prepared rune from Runic Mind Smithing to another rune from the same list. Once this swap is made, that second rune remains on the weapon until your next daily preparations.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Runic Mind Smithing"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-runic-mind-smithing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fgnfXwFcn9jZlXGD"}}}
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{"_id":"fhwO3N3VoZ0ZpfjU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accursed Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When the curse within you spills out, you can lay curses on others and claim them for yourself with ease. You can cast <em>@UUID[Compendium.pf2e.spells-srd.5OcZ3HBkrRFhSWCz]</em>. At 10th level, you can also cast <em>@UUID[Compendium.pf2e.spells-srd.gfKhtVsXF3HKSdmY]</em>, and at 12th level, you can also cast <em>@UUID[Compendium.pf2e.spells-srd.8THDHP0UC7SgOYYF]</em>. You can cast these spells once per day as occult innate spells, but only while within your curse maelstrom state. If you couldn't already cast occult spells, these spells use Wisdom as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"accursed-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fhwO3N3VoZ0ZpfjU"}}}
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{"_id":"fiA3rfqPcCKFCI83","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Towering Growth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're capable of growing as tall as a pine tree for a short time. You gain 2nd-level <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> as a primal innate spell. You can cast this spell twice per day and you must target yourself.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Pine Leshy heritage"}]},"rules":[],"source":{"value":"Pathfinder #176: Lost Mammoth Valley"},"traits":{"rarity":"uncommon","value":[]},"slug":"towering-growth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fiA3rfqPcCKFCI83"}}}
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{"_id":"flRXjabqedf6GjuU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Extradimensional Stash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you perform sleight of hand, you fold space so that objects really do disappear. You create a small extradimensional space somewhere within in your clothing that can hold up to 5 Bulk worth of objects. The space functions as a bag of holding, but can hold only up to 5 Bulk, has no Bulk of its own, and can be Interacted with using only one hand.</p>\n<p>In addition, when you Palm an Object, you can place it directly into this extradimensional space as long as the space has sufficient free space to hold the object.</p>\n<p>@UUID[Compendium.pf2e.equipment-srd.HEvuhktgeFXdlDKm]</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"legendary in Thievery"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["extradimensional","rogue"]},"slug":"extradimensional-stash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.flRXjabqedf6GjuU"}}}
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{"_id":"fnMT0AsZXFW9Ppyp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cloak Of Poison","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You secrete a cloak of concentrated poison that harms any who dare attack you. For 1 minute, any creature that touches you or damages you with an unarmed attack or melee weapon without the reach trait takes [[/r 3d6[poison]]] damage.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy","poison"]},"slug":"cloak-of-poison","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fnMT0AsZXFW9Ppyp"}}}
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{"_id":"fngPLUD4Sltho2kn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Staggering Fire","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the bow weapon group. On a hit, the target takes a -5-foot circumstance penalty to its Speed until the end of its turn, or a -10-foot circumstance penalty on a critical hit.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"staggering-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fngPLUD4Sltho2kn"}}}
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{"_id":"fqw1ELaqavuKLHIj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reckless Abandon (Goblin)","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, enemies and hazards that would damage you this turn roll the minimum possible damage.</p>\n<p>These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a <em>@UUID[Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0]</em>. Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rvyeOU7TQTLnKj03]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","goblin"]},"slug":"reckless-abandon-goblin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fqw1ELaqavuKLHIj"}}}
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{"_id":"ftntYtiKGoPBpvcv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Qlippoth Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've deeply studied the secrets of your blood and can force reality to act against its own wishes. You can cast <em>@UUID[Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke]</em> and <em>@UUID[Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy]</em> once per day each as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Riftmarked"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"qlippoth-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ftntYtiKGoPBpvcv"}}}
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{"_id":"fu1cTh93zgGweduf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wary Skulker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Ever alert, you @UUID[Compendium.pf2e.actionspf2e.kV3XM0YJeS2KCSOb] for danger even when you are trying to stay hidden. You can perform the Scout exploration activity at the same time as the @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] exploration activity.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"wary-skulker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fu1cTh93zgGweduf"}}}
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{"_id":"fvYwsHM9O1twQa5N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Consult The Spirits","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place.</p>\n<p>Choose Nature, Occultism, or Religion when you select this feat.</p>\n<p>Nature allows you to contact the spirits of nature that form leshies, who are born of pure life essence rather than spiritual energy and can answer questions about natural features like the location of nearby water or plant life. Religion reveals the presence of angelic, demonic, or other spirits in service to divine beings, who provide information about sources of powerful positive or negative energy, sacred or profane influences, or the presence of undead. Occultism allows you to contact lingering spirits, psychic echoes of the departed dead, and spirits from beyond reality, who tell you about things like strange auras, effects, or the presence of unnatural occult beings.</p>\n<p>Spend 10 minutes and attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] with the chosen skill; the DC is determined by the GM (usually a very high DC for the level of the highest-level creature you might encounter in the area). If you're legendary in the chosen skill, you can use this feat once per hour, instead of only once per day, but you can't use it again on any area that overlaps a previous area.</p>\n<hr />\n<p><strong>Critical Success</strong> The spirits reveal themselves to you and have a helpful attitude toward you. Only you can perceive these spirits. They answer three simple questions about the environment within 100 feet of you, depending on the skill you chose and thus the type of spirits you contact. Their answers are almost always a single word, and their knowledge is limited to within their area of interest.</p>\n<p><strong>Success</strong> As with a critical success, but the spirits are indifferent to you and answer only one question.</p>\n<p><strong>Failure</strong> You are unable to contact the spirits of this place.</p>\n<p><strong>Critical Failure</strong> You contact one or more malevolent spirits.</p>\n<p>They are hostile toward you, though they may not immediately appear so. They answer up to three questions but give you information that is harmful to you in some way, as determined by the GM.</p>\n<p><strong>Special</strong> You can select this feat multiple times, each time picking a different skill in which you have the master proficiency rank. You can use this feat with each skill once per day (or once per hour, if you're legendary).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":7},"maxTakable":null,"prerequisites":{"value":[{"value":"master in Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","secret","skill"]},"slug":"consult-the-spirits","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fvYwsHM9O1twQa5N"}}}
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{"_id":"fx50Ivl1ERxTijpT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invigorating Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your divine touch rejuvenates the weak and tired.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.zilwynzk8lIujgZo], you can instead attempt a counteract check to remove the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm] or @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] conditions, using the source of that condition to determine the counteract level and DC.</p>\n<p>If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"invigorating-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fx50Ivl1ERxTijpT"}}}
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{"_id":"fyJ2slL98hnQH3On","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Soaring Dynamo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly. You gain a fly Speed equal to your Speed. Each minute of flight reduces the operational time of your sterling dynamo by 1 hour, measured from the first time you use the Fly action in a given minute.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"soaring-dynamo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fyJ2slL98hnQH3On"}}}
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{"_id":"fzERYW7BJQoxlvoD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Corpse-Killer's Defiance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You destroy an undead foe.</p>\n<hr />\n<p>You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies. Allies that can see you gain a +1 status bonus to attack and damage rolls against undead for 1 round, or a +2 status bonus to attack and damage rolls against undead for 2 rounds if the undead foe destroyed was a creature of your level or higher.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.3WzaQKb10AYLdTsQ]</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["barbarian","swashbuckler"]},"slug":"corpse-killers-defiance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.fzERYW7BJQoxlvoD"}}}
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{"_id":"g0fyway0FkdSo7ZE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Quick Spring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react. When you @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8], you Stride up to twice your Speed.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Acrobat Dedication"},{"value":"master in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","skill"]},"slug":"quick-spring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g0fyway0FkdSo7ZE"}}}
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{"_id":"g0hHetVM9UmmIDKU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fighting Horn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can modify the size and shape of your horn over time using your mental powers. Choose two of the following weapon traits: disarm, grapple, shove, and trip. Your horn gains the chosen traits.</p>\n<p><strong>Special</strong> You can take this feat a second time, adding the traits you didn't choose when you first took it.</p>"},"level":{"value":5},"maxTakable":2,"prerequisites":{"value":[{"value":"Puncturing Horn or xyloshi"}]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.TraitDisarm","predicate":[{"not":"fighting-horn:disarm"}],"value":"disarm"},{"label":"PF2E.TraitGrapple","predicate":[{"not":"fighting-horn:grapple"}],"value":"grapple"},{"label":"PF2E.TraitShove","predicate":[{"not":"fighting-horn:shove"}],"value":"shove"},{"label":"PF2E.TraitTrip","predicate":[{"not":"fighting-horn:trip"}],"value":"trip"}],"flag":"traitOne","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt","rollOption":"fighting-horn"},{"adjustName":false,"choices":[{"label":"PF2E.TraitDisarm","predicate":[{"not":"fighting-horn:disarm"}],"value":"disarm"},{"label":"PF2E.TraitGrapple","predicate":[{"not":"fighting-horn:grapple"}],"value":"grapple"},{"label":"PF2E.TraitShove","predicate":[{"not":"fighting-horn:shove"}],"value":"shove"},{"label":"PF2E.TraitTrip","predicate":[{"not":"fighting-horn:trip"}],"value":"trip"}],"flag":"traitTwo","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt","rollOption":"fighting-horn"},{"definition":["item:slug:horn"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"{item|flags.pf2e.rulesSelections.traitOne}"},{"definition":["item:slug:horn"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"{item|flags.pf2e.rulesSelections.traitTwo}"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"fighting-horn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g0hHetVM9UmmIDKU"}}}
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{"_id":"g1wBP9Z5HRqDe9FE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quivering Palm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your strikes can kill foes. You gain the <em>@UUID[Compendium.pf2e.spells-srd.Ovvflf5aFbmBxqq8]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"quivering-palm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g1wBP9Z5HRqDe9FE"}}}
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{"_id":"g388ImzpenYBoiEF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"City Scavenger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3], and you can use Society or Survival when you Subsist in a settlement. When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can @UUID[Compendium.pf2e.actionspf2e.QyzlsLrqM0EEwd7j] using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check.</p>\n<hr />\n<p><strong>Special</strong> If you have the irongut goblin heritage, increase the bonuses to +2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:subsist"],"selector":"survival","slug":"scavenger-subsist","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:earn-an-income","with-subsist"],"selector":"survival","slug":"scavenger-earn-survival","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:earn-an-income","with-subsist"],"selector":"society","slug":"scavenger-earn-society","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"add","predicate":["self:heritage:irongut-goblin"],"selector":"survival","slug":"scavenger-subsist","value":1},{"key":"AdjustModifier","mode":"add","predicate":["self:heritage:irongut-goblin"],"selector":"survival","slug":"scavenger-earn-survival","value":1},{"key":"AdjustModifier","mode":"add","predicate":["self:heritage:irongut-goblin"],"selector":"survival","slug":"scavenger-earn-society","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"city-scavenger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g388ImzpenYBoiEF"}}}
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{"_id":"g3oJlWGHc74qX2z5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lawbringer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you.</p>\n<p>You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Lawbringer (vs. emotion effects)","predicate":["emotion"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Note","outcome":["success"],"predicate":["emotion"],"selector":"saving-throw","text":"When you roll a success on a save against an emotion effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"save"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"lawbringer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g3oJlWGHc74qX2z5"}}}
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{"_id":"g3zmkEVJJIjE32fY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scholastic Identification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have the knowledge needed to understand ancient texts and cultural artifacts.</p>\n<p>You can use Society when @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L]{Deciphering Writing}, no matter the type of writing you are examining.</p>\n<p>You can also use Society to @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G] when examining a magic item or location with cultural significance.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Archaeologist Dedication, master in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"scholastic-identification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g3zmkEVJJIjE32fY"}}}
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{"_id":"g6M5mapOXVf0g9BG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Orc Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your orc affinity blends with your class training, granting you great skill with orc weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the falchion, the greataxe, and all orc weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Orc Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-falchion.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greataxe.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["orc"]},"slug":"orc-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g6M5mapOXVf0g9BG"}}}
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{"_id":"g8ZMeg1YFg9WZj3I","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Second Shield","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] causes your shield to break or be destroyed.</p>\n<hr />\n<p>You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield-for example, a table or chair-you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield.</p>\n<p>Your new shield isn't raised until you use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action, as normal.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Viking Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"second-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g8ZMeg1YFg9WZj3I"}}}
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{"_id":"g9AOSz4QDAlUee9M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fox Trick","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You always have time for a joke or prank. You @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA], @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV], or @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]. All creatures who witnessed your Fox Trick then wise up to it, becoming temporarily immune to your Fox Trick for 24 hours.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"fox-trick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.g9AOSz4QDAlUee9M"}}}
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{"_id":"gArdEleFCvUHtdGk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Express Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know how to encourage your mount to cover ground quickly.</p>\n<p>When calculating your travel speed for the day while mounted, you can attempt a Nature check to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] to increase your mount's travel speed. The DC is determined by the GM, but is typically based on the mount's level or the difficulty of the environment, whichever is harder.</p>\n<p>On a success, increase your mount's travel speed by half. This has no effect on your mount's movement in encounters.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["exploration","general","move","skill"]},"slug":"express-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gArdEleFCvUHtdGk"}}}
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{"_id":"gBSPbQRXdagZTUwY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kip Up","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You stand up. This movement doesn't trigger reactions.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"kip-up","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gBSPbQRXdagZTUwY"}}}
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{"_id":"gC5EnlP38t1vTlWt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Esteemed Visitor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers' trust. While you are in a settlement, when you roll a critical failure on a Diplomacy check to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] or @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["terrain:settlement",{"or":["action:gather-information","action:make-an-impression"]}],"selector":"diplomacy","type":"skill"},{"key":"Note","predicate":[{"or":["action:gather-information","action:make-an-impression"]}],"selector":"diplomacy","text":"PF2E.SpecificRule.Shoony.EsteemedVisitor.Note","title":"{item|name}"}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"esteemed-visitor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gC5EnlP38t1vTlWt"}}}
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{"_id":"gEj8aJmCThMzAjKY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ashen Veil","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"skill","description":{"value":"<p>By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to undead using vision or lifesense, allowing you to Hide and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] without other sources of cover or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"expert in Religion"},{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","manipulate","skill"]},"slug":"ashen-veil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gEj8aJmCThMzAjKY"}}}
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{"_id":"gFQFgREm3HaFx1mf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Built-In Tools","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've built tools into your innovation so you can access and use them easily. When you take this feat, choose up to two sets of tools you own, such as thieves' tools or healer's tools, that weigh a total of 2 Bulk or less. These tools become part of your innovation. The innovation's Bulk doesn't increase from this addition. As long as you are wielding, wearing, or adjacent to your innovation, you have the same quick access to these tools as the tools you are wearing, and they don't count against the usual limit of tools you can wear.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","modification"]},"slug":"built-in-tools","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gFQFgREm3HaFx1mf"}}}
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{"_id":"gHBdjbEnIK8clK8u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacred Defense","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You call upon your deity to grant you their protective blessing. Attempt a @Check[type:religion|dc:30] check. If you have legendary proficiency in Religion, you can instead attempt a @Check[type:religion|dc:40] check to increase the temporary Hit Points you gain on a successful check to 15 (25 on a critical success).</p>\n<hr />\n<p><strong>Critical Success</strong> You gain 10 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.</p>\n<p><strong>Success</strong> You gain 5 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.</p>\n<p><strong>Critical Failure</strong> Your deity withholds their blessing. You cannot attempt to call to your deity again for 1 day.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Religion"},{"value":"you follow a deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["divine","general","skill"]},"slug":"sacred-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gHBdjbEnIK8clK8u"}}}
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{"_id":"gHHnMCBi1gvG5wTL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student Of The Dueling Arts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way.</p>\n<p>In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the feat's prerequisites.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"student-of-the-dueling-arts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gHHnMCBi1gvG5wTL"}}}
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{"_id":"gHc9mqHiMqayiOIx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Boost Summons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Augmenting your eidolon extends to creatures you summon. When you cast <em>boost eidolon</em>, in addition to your eidolon, it also targets your summoned creatures within 60 feet.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"boost-summons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gHc9mqHiMqayiOIx"}}}
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{"_id":"gHcVxdMksOaGaiCx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chronomancer's Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The secrets of time peel back, revealing deeper truths. You gain either the <em>@UUID[Compendium.pf2e.spells-srd.cOwSsSXRsBaXUvlr]</em> domain spell or the <em>@UUID[Compendium.pf2e.spells-srd.s3LISC5Z55urpBgU]</em> focus spell. Increase the number of Focus Points in your pool by 1.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"chronomancers-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gHcVxdMksOaGaiCx"}}}
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{"_id":"gJDTS7eeIxZws5Lr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adhyabhau","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects.</p>\n<p>You gain a +1 circumstance bonus to Will saves against effects with the emotion trait, and when you roll a success on a saving throw against such an effect, you get a critical success instead.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["emotion"],"selector":"will","type":"circumstance","value":1},{"key":"Note","predicate":["emotion"],"selector":"will","text":"<em>@Localize[PF2E.SpecificRule.Dhampir.Adhyabhau.SaveNote]</em>","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"will","type":"save"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir","lineage"]},"slug":"adhyabhau","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gJDTS7eeIxZws5Lr"}}}
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{"_id":"gKDRnsBPBdhJB0FI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Avenge in Glory","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Access</strong> mountain dwarf ethnicity</p>\n<p><strong>Trigger</strong> An ally within 30 feet gains the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition.</p>\n<hr />\n<p>You honor your ally's life, gaining temporary Hit Points equal to your level for 1 minute. As long as you have these temporary Hit Points, you gain a +1 circumstance bonus to attack and damage rolls.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.JQUoBlZKT5N5zO5k]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"avenge-in-glory","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gKDRnsBPBdhJB0FI"}}}
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{"_id":"gKoNWXem1ikEqE2d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Familiar's Language","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to speak with your familiar and other creatures like it.</p>\n<p>You can ask questions of, receive answers from, and use the Diplomacy skill with creatures of the same family of animals as your familiar.</p>\n<p>For example, if your familiar were a cat, you could gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C]</em> for any felines (including leopards, lions, and tigers, among others).</p>\n<p>This ability doesn't make them more friendly than normal. If your familiar ever changes to a different creature, you can't use this ability for 1 week while you absorb your new familiar's language.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"a familiar"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","witch"]},"slug":"familiars-language","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gKoNWXem1ikEqE2d"}}}
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{"_id":"gL7QZsSMldjwE6te","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Inured to Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You're from Alkenstar or the Mana Wastes.</p>\n<hr />\n<p>You've developed control over how your body processes alchemical poisons and drugs. Each of your successful saving throws against an alchemical poison, a drug, or an addiction reduces the stage by 2, or by 1 for a virulent alchemical poison, drug, or addiction. Each critical success reduces the stage by 3, or by 2 for a virulent alchemical poison, drug, or addiction.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Fortitude saves"}]},"rules":[{"key":"Note","outcome":["success"],"predicate":[{"or":["drug","addiction",{"and":["alchemical","poison"]}]},{"not":"virulent"}],"selector":"saving-throw","text":"PF2E.SpecificRule.Barbarian.InuredToAlchemy.Success","title":"{item|name}"},{"key":"Note","outcome":["success"],"predicate":["virulent",{"or":["drug","addiction",{"and":["alchemical","poison"]}]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Barbarian.InuredToAlchemy.SuccessVirulent","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":[{"or":["drug","addiction",{"and":["alchemical","poison"]}]},{"not":"virulent"}],"selector":"saving-throw","text":"PF2E.SpecificRule.Barbarian.InuredToAlchemy.CriticalSuccess","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["virulent",{"or":["drug","addiction",{"and":["alchemical","poison"]}]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Barbarian.InuredToAlchemy.CriticalSuccessVirulent","title":"{item|name}"}],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"uncommon","value":["alchemist","barbarian","fighter"]},"slug":"inured-to-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gL7QZsSMldjwE6te"}}}
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{"_id":"gLOLdDj21bTaLHp7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Stonewall","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An enemy or hazard's effect hits you or you fail a Fortitude save against one.</p>\n<p>The strength of stone overcomes you so strongly that it replaces your stout body. You become @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] until the end of the current turn. You don't take any damage from the triggering effect or any other ill effects that couldn't affect stone.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Paizo Blog: Fine-tuning Ancestries"},"traits":{"rarity":"common","value":["dwarf","earth","polymorph"]},"slug":"stonewall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gLOLdDj21bTaLHp7"}}}
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{"_id":"gMPnLWLlHoNU9Lqv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Arcana","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've discovered how to add the magic of dragons to your tradition.</p>\n<p>Add the draconic bloodline's granted spells to your spell list; you must still learn them or add them to your repertoire as normal. These spells are <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>, <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em>, <em>@UUID[Compendium.pf2e.spells-srd.tgIhRUFtgDSELpJE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.forsqeofEszBNtLq]</em>, <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em>, <em>@UUID[Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R]</em>, <em>@UUID[Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY]</em>.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"ability to cast spells from spell slots"},{"value":"Dragon Disciple Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dragon-arcana","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gMPnLWLlHoNU9Lqv"}}}
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{"_id":"gO729iC9b5ypes2K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirit's Wrath","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp's attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of [[/r (4d8+@actor.abilities.con.mod)[negative]]]{negative} or [[/r (4d8+@actor.abilities.con.mod)[positive]]]{positive} damage; don't apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp's damage apply. If your wisp's Strike is a critical hit, the target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"spirit instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["attack","barbarian","concentrate","rage"]},"slug":"spirits-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gO729iC9b5ypes2K"}}}
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{"_id":"gOHBzx5Rqa6TZcrm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mesmerizing Gaze","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>When you meet someone's gaze, they are unable to look away.</p>\n<p>Choose one target creature. That creature must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] until the end of your next turn; the DC for this save is equal to your class DC or spell DC, whichever is higher. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day.</p>\n<p>When you select this feat, it gains either the arcane or occult trait; once you make this choice, you can't change it.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Celebrity Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","emotion","enchantment","mental","visual"]},"slug":"mesmerizing-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gOHBzx5Rqa6TZcrm"}}}
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{"_id":"gQ2EvesPqLbISLQV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Feral Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance.</p>\n<p>Whenever you're affected by a @UUID[Compendium.pf2e.equipment-srd.IQK9N2mEOyAj3iWU]{Bestial Mutagen}, you gain the mutagen's item bonus to your Intimidation checks.</p>\n<p>In addition, your claws and jaws are increasingly vicious, and they gain the deadly d10 trait. Finally, you can increase the mutagen's penalty to AC from -1 to -2 and, in exchange, increase the damage die size of your claws and jaws by one step.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"feral-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gQ2EvesPqLbISLQV"}}}
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{"_id":"gQAQRHxpFKEkNQFs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thaumaturge Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've uncovered basic thaumaturgy. You become trained in thaumaturge class DC. Choose an implement; you can use it to Glimpse Vulnerability, but don't gain its benefits. You also gain a few esoterica, allowing you to use esoterica actions. You become trained in your choice of Arcana, Nature, Occultism, or Religion; if you were already trained in these, you become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.actionspf2e.Yfl6q6Pi42FttDRE] action.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.K9Krytj8OtUvQxoc]{Thaumaturge} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Charisma 14"}]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SkillArc","value":"arc"},{"label":"PF2E.SkillNat","value":"nat"},{"label":"PF2E.SkillOcc","value":"occ"},{"label":"PF2E.SkillRel","value":"rel"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"thaumaturge-dedication"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Yfl6q6Pi42FttDRE"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.thaumaturge","priority":39,"value":{"ability":"cha","label":"PF2E.TraitThaumaturge","rank":1}}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"thaumaturge-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gQAQRHxpFKEkNQFs"}}}
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{"_id":"gQKPKSS5KyK3uUfs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Resolute Defender","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you repair it, preventing you from using Resolute Defender to save the same shield again until your next daily preparations.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"resolute-defender","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gQKPKSS5KyK3uUfs"}}}
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{"_id":"gS9FYlD0Vt8yyZkP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grovel","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>With obsequious words and begging gestures, you convince your foe you're less of a threat.</p>\n<p>You attempt to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against a creature. Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","concentrate","emotion","kobold","mental"]},"slug":"grovel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gS9FYlD0Vt8yyZkP"}}}
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{"_id":"gSc4ZUXkesN5vKrm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Debilitating Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Aiming for a weak point, you impede your foe with a precise shot.</p>\n<p>Make a ranged weapon Strike. If it hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of its next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","flourish"]},"slug":"debilitating-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gSc4ZUXkesN5vKrm"}}}
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{"_id":"gTg3D9Dv9L4NEVhV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gardener's Resolve","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You roll a failure (but not a critical failure) on a Will save against a fear effect.</p>\n<hr />\n<p>The Gray Gardeners are known for having nerves of steel and an unbreakable resolve. When you would be overwhelmed by terror, you can draw upon this resolve to keep your composure and remain undaunted. You take mental damage equal to twice your level, and the saving throw is a success.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"}]},"rules":[{"key":"Note","outcome":["failure"],"predicate":["fear"],"selector":"saving-throw","text":"As a reaction, once per day you can take mental damage equal to twice your level, and the saving throw is a success.","title":"{item|name}"}],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype","vigilante"]},"slug":"gardeners-resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gTg3D9Dv9L4NEVhV"}}}
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{"_id":"gUqvezs2zzoTXFAI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Group Coercion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd], you can compare your Intimidation check result to the Will DCs of two targets instead of one. It's possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you're an expert, 10 if you're a master, and 25 if you're legendary.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"group-coercion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gUqvezs2zzoTXFAI"}}}
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{"_id":"gVLICIDQMvWN5D89","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Spiritual Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane.</p>\n<p>Your spells have the effects of a @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] property rune. They can target or affect a creature projecting its consciousness (such as via <em>@UUID[Compendium.pf2e.spells-srd.0873MWM0qKDDv81O]</em>) or possessing another creature, even if its body is elsewhere, though you must know about the possession or projection and choose to do so. Your spells can affect creatures on the Ethereal Plane, though this doesn't grant you any particular ability to locate them.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Divine Evolution or Occult Evolution"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"greater-spiritual-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gVLICIDQMvWN5D89"}}}
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{"_id":"gVXefUaMzg7S1vpm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Knock Sense","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attack carefully to knock some sense into a creature whose actions aren't their own. Make a Strike against a @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] ally. The Strike is nonlethal and doesn't take a -2 penalty for using a weapon without the nonlethal trait; if you hit and deal damage, your ally automatically succeeds at the flat check to remove the confused condition when taking damage.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","fighter"]},"slug":"knock-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gVXefUaMzg7S1vpm"}}}
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{"_id":"gWyCNTWUhxneOBne","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Helpful Halfling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW], you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don't give your ally a -1 circumstance penalty to their check.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"helpful-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gWyCNTWUhxneOBne"}}}
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{"_id":"gXAAJCnjfCDK7YV2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cleansing Light","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>A burst of light from your horn cleanses your allies of ailments and sends your foes reeling. You and all allies in a @Template[type:emanation|distance:20] benefit from a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr]</em> spell. All enemies within the emanation are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your next turn.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["concentrate","kashrishi","light","necromancy","occult"]},"slug":"cleansing-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gXAAJCnjfCDK7YV2"}}}
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{"_id":"gYcmow7HM8J3giwL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grand Dance","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Masquerade of Seasons Stance.</p>\n<hr />\n<p>You can summon the full magic of Bhopan's grand dance. Stride up to your Speed; during this Stride, you can walk on air as if it were solid ground. You can ascend and descend in this way at a maximum of a 45-degree angle. You must end your Stride on a surface that can support you or you fall.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Masquerade of Seasons Stance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["bard","rogue","swashbuckler"]},"slug":"grand-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gYcmow7HM8J3giwL"}}}
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{"_id":"gZrlze9HlRYEQNBG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soul Flare","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.</p>\n<p><strong>Requirements</strong> Your soulforged armament is manifested.</p>\n<hr />\n<p>You strive to change the outcome with sheer zeal. You gain a +1 status bonus to your attack roll if making an attack or to your AC if you were hit. This can change the outcome of the roll. If this bonus turns your missed attack into a hit or the hit against you into a miss, attempt a @Check[type:flat|dc:5]. If you fail, your soulforged armament is Dismissed-your weapon if you attacked or your armor or shield if you were defending.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Soulforger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"soul-flare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gZrlze9HlRYEQNBG"}}}
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{"_id":"gc24C5CyWgqn1Lbl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Cleric Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. You can prepare your deity's spells in your spell slots of the appropriate level from the cleric archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cleric Dedication"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-cleric-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gc24C5CyWgqn1Lbl"}}}
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{"_id":"gdGusdEKt5zmh3rR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pushing Attack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the shove trait. It gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl] action for that attack.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"pushing-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gdGusdEKt5zmh3rR"}}}
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{"_id":"geESDWQVvwScyPph","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Witchcraft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level witch feat of your choice. Your familiar no longer has one less familiar ability than normal.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Witch Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:witch"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"witch\"}}"},"flag":"basicWitchcraft","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicWitchcraft}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-witchcraft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.geESDWQVvwScyPph"}}}
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{"_id":"gepQGtV8Ftr0JJ6O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skyseeker","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Sky and Heaven Stance.</p>\n<hr />\n<p>You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] toward an opponent. At any point in the Leap, you can make a single Strike against a creature within your reach. At 12th level, if you hit with this Strike, instead of finishing your Leap, you can immediately attempt a second Leap from the space where you struck the target of your Strike. You can make a single Strike against a target within your reach during this second Leap as well. At 16th level, you can attempt a third Leap if your second Strike hits, and you can attack a target at any point during this third Leap. All Leaps made during this activity gain a +10‐foot status bonus to the total height or distance of your leap, and no two Strikes can target the same creature.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sky and Heaven Stance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","electricity":"Electricity","evocation":"Evocation","sonic":"Sonic"},"value":["archetype","electricity","evocation","sonic"]},"slug":"skyseeker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gepQGtV8Ftr0JJ6O"}}}
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{"_id":"gfMP2aMs3YGONVeB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Numb to Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your past has left you numb to death's call. The first time each day that you regain Hit Points while you are @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1], you regain additional Hit Points equal to your level, and you neither gain the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition nor increase the value of this condition.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":7},"prerequisites":{"value":[{"value":"Diehard"},{"value":"You have died at least once"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general"]},"slug":"numb-to-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gfMP2aMs3YGONVeB"}}}
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{"_id":"giOEclnMp8txkRSU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Elixir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body readily accepts and retains minor changes. When you drink one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or more, you can make the elixir's duration indefinite. You can do so only if the elixir's level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Extend Elixir"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"eternal-elixir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.giOEclnMp8txkRSU"}}}
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{"_id":"gipC9eWrBDFRpNkQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Frostbite Runes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face. You gain a +1 status bonus to saving throws against evil and necromancy spells and effects. You can sense the presence of evil undead as a pervasive taste of oily corruption in the air; this is a vague sense that allows you to know when such a creature is within 60 feet of you, though you can't precisely pinpoint their location with this sense. As normal for a vague sense, it can be fooled, but undead might not realize they need to take precautions against it. This sense also extends to living creatures who have the negative healing ability, like dhampir.</p>\n<p>You deal an additional 1 cold damage with all Strikes made with an ice-crafted weapon. If you have the @UUID[Compendium.pf2e.feats-srd.00uTUJPgJ6kuGR8O] feat, you deal an additional 1 cold damage with your unarmed horns Strikes.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Pactbound Dedication"}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["necromancy","evil"]}],"selector":"saving-throw","type":"status","value":1},{"damageType":"cold","key":"FlatModifier","selector":"horns-damage","value":1},{"damageType":"cold","key":"FlatModifier","predicate":["ice-crafted"],"selector":"strike-damage","value":1}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"common","value":["archetype","evocation","primal"]},"slug":"frostbite-runes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gipC9eWrBDFRpNkQ"}}}
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{"_id":"giupBd3dyOwdeoFl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Performance Weapon Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Provocator Dedication"},{"value":"expert in any kind of weapon or unarmed attack"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2}],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"common","value":["archetype"]},"slug":"performance-weapon-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.giupBd3dyOwdeoFl"}}}
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{"_id":"gjec0ts3wkFbjvHN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"You're Next","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You reduce an enemy to 0 Hit Points</p>\n<hr />\n<p>After downing a foe, you menacingly remind another foe that you're coming after them next.</p>\n<p>Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you.</p>\n<p>If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[{"key":"FlatModifier","predicate":["action:demoralize","youre-next"],"selector":"intimidation","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["emotion","fear","mental","rogue","swashbuckler"]},"slug":"youre-next","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gjec0ts3wkFbjvHN"}}}
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{"_id":"gnH9SpdNQegDqIar","img":"systems/pf2e/icons/default-icons/feats.webp","name":"All of the Animal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You know how to make the best and most efficient use of a hunted animal's carcass. Choose a Large or larger corpse of an animal that died within the past day. While using Survival to @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3] near the carcass, you always receive enough food for yourself and one additional Medium creature, using up the meat from the carcass to do so. Since you're using all of the animal, others can't use the carcass's meat for any other purpose, including their own use of All of the Animal.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder #175: Broken Tusk Moon"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"all-of-the-animal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gnH9SpdNQegDqIar"}}}
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{"_id":"goFxIDlbWd8GN0kj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clear The Way","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a melee weapon in two hands.</p>\n<hr />\n<p>You put your body behind your massive weapon and swing, shoving enemies to clear a wide path.</p>\n<p>You attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] up to five creatures adjacent to you, rolling a separate Athletics check for each target. Then Stride up to half your Speed. This movement doesn't trigger reactions from any of the creatures you successfully Shoved.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mauler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"clear-the-way","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.goFxIDlbWd8GN0kj"}}}
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{"_id":"gozOYxLVx7PQvOSj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Cantrips","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned the cantrips sprites have used since time immemorial. You gain <em>@UUID[Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v]</em> and <em>@UUID[Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a]</em> as primal innate cantrips. If you have the grig heritage, you also gain <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>, and if you have the draxie heritage, you gain <em>@UUID[Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC]</em>.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"fey-cantrips","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gozOYxLVx7PQvOSj"}}}
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{"_id":"gqISxjbTtZSYndZ4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quickened Attunement","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> Your previous action was Attunement Shift.</p>\n<hr />\n<p>If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).</p>\n<hr />\n<p><strong>Special</strong> You can't use Quickened Attunement and @UUID[Compendium.pf2e.feats-srd.z2ptq23nNBOeEI7H] in the same round.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":16},"prerequisites":{"value":[{"value":"Geomancer Dedication"},{"value":"legendary in Nature"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"quickened-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gqISxjbTtZSYndZ4"}}}
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{"_id":"gqQK7dDrGPkQDfQQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mortification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your reckonings have prepared your body for physical punishment. Choose bludgeoning, piercing, or slashing damage, based on the nature of your physical reckonings. You gain resistance to the chosen damage type equal to your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mortification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gqQK7dDrGPkQDfQQ"}}}
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{"_id":"grPtqWYbdXXo7yhP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fey Tracker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] fey creatures, to Perception checks to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] for @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] fey, and to your Perception DC to resist a fey creature's attempt to @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA].</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Greenwatch Initiate"}]},"rules":[{"key":"FlatModifier","predicate":["target:trait:fey",{"or":["action:track",{"and":["action:seek","target:condition:hidden"]},"action:create-a-diversion"]}],"selector":["survival","perception"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"fey-tracker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.grPtqWYbdXXo7yhP"}}}
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{"_id":"gsDDw5KAb7qlPkms","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shrouded Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"shrouded-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gsDDw5KAb7qlPkms"}}}
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{"_id":"gsW6mCMBWquLM3bj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your halfling affinity blends with your class training, granting you great skill with halfling weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the sling, halfling sling staff, shortsword, and all halfling weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Halfling Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sling.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-halfling-sling-staff.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"halfling-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gsW6mCMBWquLM3bj"}}}
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{"_id":"gt9pvIicabSOe6pB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brutish Shove","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a two-handed melee weapon</p>\n<hr />\n<p>Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back.</p>\n<p>Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your current turn, and you can automatically @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions. This Strike has the following failure effect.</p>\n<p><strong>Failure</strong> The target becomes flat-footed until the end of your current turn.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"brutish-shove","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gt9pvIicabSOe6pB"}}}
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{"_id":"gtHTr77BkK4CckEH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Beast Gunner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic. You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you've learned or discovered.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Beast Gunner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-beast-gunner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gtHTr77BkK4CckEH"}}}
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{"_id":"gtXy5gMNU0NDvkBL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.</p>\n<p>You gain a fly Speed equal to your Speed. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if you don't already have it, and you gain the fiend trait and the trait appropriate to the type of servitor you've become (such as daemon, demon, or devil).</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"},{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"fiendish-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gtXy5gMNU0NDvkBL"}}}
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{"_id":"guSjEQS3WuXJqQxf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impaling Thrust","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon that deals piercing damage.</p>\n<hr />\n<p>You impale your enemy and hold them in place with your weapon. Make a melee Strike with the required weapon. If the Strike hits and deals damage, your target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] until they successfully @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9], you attack with the required weapon, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, they take persistent bleed damage equal to the number of weapon damage dice.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"impaling-thrust","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.guSjEQS3WuXJqQxf"}}}
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{"_id":"gv7PJVrnODu3qYB0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shielded Tome","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield, and it can be used to @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] if you have that reaction, with a requirement of \"You have Raised the Tome\" instead of the usual requirements.</p>\n<p>You can switch the fused item's form from a book to a shield with a book-shaped motif as a single action, which has the concentrate trait. When the item is in book form, you can read the book and Raise the Tome, and when it's in shield form, you can Raise the Shield, Activate it, and gain any other benefits or effects the shield normally has (such as a @UUID[Compendium.pf2e.equipment-srd.OqDAx4HJ39ojVtvg]{Spellguard Shield's} bonus to saving throws against magic).</p>\n<p>The fusion lasts until your next daily preparations.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Raise a Tome"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","magus","transmutation"]},"slug":"shielded-tome","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gv7PJVrnODu3qYB0"}}}
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{"_id":"gwIgB6bMh0sruyX7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Connect The Dots","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You must be pursuing at least two leads.</p>\n<hr />\n<p>Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.</p>\n<p>You spend 10 minutes considering two different leads you're pursuing. You then attempt a check to investigate how connected the two are.</p>\n<p>Unless the GM determines otherwise, this is a Crafting check if they're both items or a Society check for other combinations of leads. If any subjects are creatures, this check usually uses the highest DC among their Deception and Will DCs. If no subjects are creatures, but at least one is an item, the DC is usually a hard DC for the level of the highest-level item. If neither case applies, the DC is usually a hard expert or hard master DC (22 or 32).</p>\n<p>Once you try to Connect the Dots between two particular leads, you can never try to Connect the Dots between those same leads again unless the GM allows it after you've learned a substantial amount of new information.</p>\n<hr />\n<p><strong>Critical Success</strong> The GM tells you how connected the two leads are to one another: highly connected, somewhat connected, tangentially connected, or not connected. The GM also tells you one specific way in which they're connected, if they are.</p>\n<p><strong>Success</strong> As critical success, but the GM doesn't tell you a specific connection.</p>\n<p><strong>Failure</strong> Your results are inconclusive.</p>\n<p><strong>Critical Failure</strong> You misconstrue the information. As success, but the GM provides an incorrect degree of connection.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["concentrate","investigator","secret"]},"slug":"connect-the-dots","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gwIgB6bMh0sruyX7"}}}
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{"_id":"gwzjvKQQ6zmgVVmS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Daywalker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light. When in an area of direct natural sunlight, your negative healing is suppressed, meaning you are healed by positive healing effects and harmed by negative energy.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"daywalker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gwzjvKQQ6zmgVVmS"}}}
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{"_id":"gxQheZ4xuDWwyzy4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pitborn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation.</p>\n<p>You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"pitborn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gxQheZ4xuDWwyzy4"}}}
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{"_id":"gxzTEt37M0z1WY1M","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spinebreaker","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points. Attempt an Athletics check to Grapple the creature you have grabbed or restrained, with the following effects instead of the usual effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} until the end of its next turn and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 minute.</p>\n<p><strong>Success</strong> The target is clumsy 1 until the end of its next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spinebreaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gxzTEt37M0z1WY1M"}}}
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{"_id":"gyVcJfZTmBytLsXq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expanded Splash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can throw bombs at just the right trajectory to create especially large and powerful explosions. When you throw an alchemical bomb and that bomb has the splash trait, you can add your Intelligence modifier to the bomb's usual splash damage, and it deals splash damage to every creature within 10 feet of the target.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Calculated Splash"}]},"rules":[{"damageCategory":"splash","key":"FlatModifier","predicate":["item:trait:splash"],"selector":"alchemical-bomb-damage","value":"@actor.abilities.int.mod"},{"key":"Note","predicate":["item:trait:splash"],"selector":"alchemical-bomb-damage","text":"The bomb deals splash damage to every creature within 10 feet of the target.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"expanded-splash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gyVcJfZTmBytLsXq"}}}
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{"_id":"gydOsP9VsdRw3Wg1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Underground Network","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use Society to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information.</p>\n<p>In addition, if you have successfully consulted the underground network, you get a +1 circumstance bonus to the next check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] you attempt about the subject you were Gathering Information on, or a +2 circumstance bonus if you're using Underworld Lore for the check. The GM might change the Lore skill related to the network depending on your location or the specifics of the network you're tapping into.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Society"},{"value":"Streetwise"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"underground-network","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.gydOsP9VsdRw3Wg1"}}}
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{"_id":"h08Vfel5iIAARWdy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instrument of Zeal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Divine energy fills your weapon. Whenever you critically hit a foe with Blade of Justice or a Retributive Strike, your attack adds an extra damage die, and the target is slowed 1 on its next turn.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"divine ally (blade)"},{"value":"tenets of good"}]},"rules":[{"critical":true,"diceNumber":1,"key":"DamageDice","predicate":[{"or":["blade-justice","retributive-strike"]}],"selector":"strike-damage"},{"key":"Note","predicate":[{"or":["blade-justice","retributive-strike"]}],"selector":"strike-damage","text":"Whenever you critically hit a foe with Blade of Justice or a Retributive Strike, the target is slowed 1 on its next turn.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"instrument-of-zeal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h08Vfel5iIAARWdy"}}}
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{"_id":"h11M3QrIHKLj2ezy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Well-Groomed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect.</p>\n<p>You gain a +1 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"vs. disease (Well-Groomed)","predicate":["disease"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["disease"],"selector":"saving-throw","type":"save"},{"key":"Note","outcome":["success"],"predicate":["disease"],"selector":"saving-throw","text":"When you roll a success on a saving throw against an disease, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"well-groomed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h11M3QrIHKLj2ezy"}}}
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{"_id":"h5DzKmKDADGhvmF9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Certain Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Even when you don't hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect.</p>\n<hr />\n<p><strong>Failure</strong> Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.)</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"certain-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h5DzKmKDADGhvmF9"}}}
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{"_id":"h5ZT9i79BFVJ0VfE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Concoction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level alchemist feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alchemist Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:alchemist"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"alchemist\"}}"},"flag":"basicConcoction","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicConcoction}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-concoction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h5ZT9i79BFVJ0VfE"}}}
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{"_id":"h5ksUZlrVGBjq6p4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiant Blade Spirit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your divine ally radiates power, enhancing your chosen weapon.</p>\n<p>When you choose the weapon for your blade ally during your daily preparations, add the following property runes to the list of effects you can choose from: @UUID[Compendium.pf2e.equipment-srd.XszNvxnymWYRaoTp] and any aligned properties (@UUID[Compendium.pf2e.equipment-srd.65YL6nk1jIzCWutt], @UUID[Compendium.pf2e.equipment-srd.6xu6dPIaUZ7edKEB], @UUID[Compendium.pf2e.equipment-srd.DH0kB9Wbr5pDeunX], or @UUID[Compendium.pf2e.equipment-srd.gmMrJREf4JSHd2dZ]) that match your cause's alignment.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.sCxi8lOH8tWQjLh0]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"divine ally (blade)"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"radiant-blade-spirit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h5ksUZlrVGBjq6p4"}}}
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{"_id":"h7KZXNRm1gLV1yTt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mist Escape","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are reduced to 0 HP.</p>\n<hr />\n<p>As you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take move actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form, @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Coffin Bound"},{"value":"Turn to Mist"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mist-escape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h7KZXNRm1gLV1yTt"}}}
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{"_id":"h8OB6zcdIqUPS6PC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Airborne Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon can fly. It gains a fly Speed equal to its Speed.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Glider Form"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evocation","summoner"]},"slug":"airborne-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h8OB6zcdIqUPS6PC"}}}
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{"_id":"h9b5CId7S7gV7j2t","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Axial Recall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have reconfigured the magical resonance of your core to attune to the planar energies of Axis. You can cast <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> twice per week as an arcane innate spell that can only target yourself; you can travel only to Axis or the Material Plane, and your body serves as the focus component.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["automaton"]},"slug":"axial-recall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.h9b5CId7S7gV7j2t"}}}
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{"_id":"hAsaNx1dd3xvvAsE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Say That Again!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> An opponent gets a critical failure when attempting to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] you or Lie to you.</p>\n<hr />\n<p>The world is full of obnoxious weasels who think they can pull one over on you-put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] attempt against that opponent. If combat results, you can roll Intimidation for your initiative check.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"say-that-again","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hAsaNx1dd3xvvAsE"}}}
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{"_id":"hCEoINqJ75ConqqA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mammoth Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are riding your megafauna companion.</p>\n<hr />\n<p>You @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] to order your megafauna companion to Stride twice. At any point during this movement, you can make a melee Strike against one enemy within reach.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"mammoth-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hCEoINqJ75ConqqA"}}}
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{"_id":"hDGosy2ZTwnyctEP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oddity Identification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have a sense for spells that twist minds or reveal secrets. You gain a +2 circumstance bonus to Occultism checks to Identify Magic with the mental, possession, prediction, or scrying traits.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[{"key":"FlatModifier","label":"Oddity Identification (identify magic with specific traits)","predicate":["action:identify-magic",{"or":["mental","possession","prediction","scrying"]}],"selector":"occultism","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"oddity-identification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hDGosy2ZTwnyctEP"}}}
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{"_id":"hE6fchGuHuPIeKlO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleeting Shadow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You're able to quickly disappear and then move about stealthily. You @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa], then @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] twice.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scout Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"fleeting-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hE6fchGuHuPIeKlO"}}}
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{"_id":"hENWnoZNljeJnZBR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Elbow Breaker","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike has the following effects in addition to its usual effects.</p>\n<hr />\n<p><strong>Critical Success</strong> You knock one held item out of the creature's grasp. It falls to the ground in the creature's space.</p>\n<p><strong>Success</strong> You weaken your opponent's grasp on one held item. Until the start of that creature's turn, attempts to Disarm the opponent of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"elbow-breaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hENWnoZNljeJnZBR"}}}
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{"_id":"hGjmbTNBUiJqYvsE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crushing Grab","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] a creature, you can deal [[/r @actor.abilities.str.mod[bludgeoning]]]{bludgeoning damage} to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"crushing-grab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hGjmbTNBUiJqYvsE"}}}
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{"_id":"hJlLmjW0NNeV1Ous","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cascade Countermeasure","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When in Arcane Cascade, you can make yourself resistant to magic. You learn the <em>@UUID[Compendium.pf2e.spells-srd.rtisvvvhkpZPdgXc]</em> conflux spell.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"focus pool"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"cascade-countermeasure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hJlLmjW0NNeV1Ous"}}}
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{"_id":"hKemfam7Hvkllsgp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Purge of Moments","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects. Five rounds of apparent time occur for you. No one, including you, can act during this time, but effects on you run their course, including beneficial effects, negative effects, afflictions, conditions, and persistent damage. Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed. Excessive use of this technique is responsible for more than a few premature gray hairs among time mages.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":16},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","transmutation"]},"slug":"purge-of-moments","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hKemfam7Hvkllsgp"}}}
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{"_id":"hLMsARkiwRf4SwqZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Improved Command Corpse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use @UUID[Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN] on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round. If the undead fails its save, it becomes your minion for 1 hour. If it critically fails, it becomes your minion for 24 hours.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Command Corpse"}]},"rules":[],"source":{"value":"Pathfinder #181: Zombie Feast"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"improved-command-corpse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hLMsARkiwRf4SwqZ"}}}
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{"_id":"hLYoIjH8gPEVXyWG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Feint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X]{Feints} are far more distracting than normal, drawing your foes' attention and allowing you and your allies to take greater advantage.</p>\n<p>While a creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] by your Feint, it also takes a -2 circumstance penalty to Perception checks and Reflex saves.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.7hRgBo0fRQBxMK7g]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"scoundrel racket"}]},"rules":[{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["action:feint"],"selector":"skill-check","text":"PF2E.SpecificRule.Rogue.DistractingFeint.Text","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"distracting-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hLYoIjH8gPEVXyWG"}}}
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{"_id":"hNr4OrMdCMhQLbtB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wyrmling Flight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your draconic wings have grown large and strong enough for flight. You gain a fly Speed equal to your Speed, using your wings to stay aloft.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Hatchling Flight"}]},"rules":[{"key":"BaseSpeed","selector":"fly","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"wyrmling-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hNr4OrMdCMhQLbtB"}}}
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{"_id":"hO4sKslTrSQMLbGx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mountain Quake","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.ZL5UU9quCTvcWzfY]</p>\n<hr />\n<p>You stomp, shaking the earth beneath you. Creatures on the ground within a @Template[type:emanation|distance:20] take damage equal to your Strength modifier (minimum 0), which they can resist with a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classDC.value)|basic:true] save against your class DC. On a failure, they also fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p>After you use this action, you can't use it again for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Special</strong> If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Mountain Stronghold"}]},"rules":[{"key":"DexterityModifierCap","predicate":["self:effect:mountain-stance"],"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"mountain-quake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hO4sKslTrSQMLbGx"}}}
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{"_id":"hOD9de1ftfYRSEKn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Airy Step","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature targets you with an attack or other targeted effect, and you can see the attacker.</p>\n<hr />\n<p>You create a blanket of fog in a @Template[type:burst|distance:5] centered on one corner of your space. All creatures within that area are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all others are concealed to them. This concealment applies to the triggering effect, and the fog lasts for 1 minute or until dispersed by a strong wind. After resolving the triggering effect, you Step. If an effect prevents you from Stepping, you attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] the effect and Step if you succeed.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"airy-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hOD9de1ftfYRSEKn"}}}
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{"_id":"hOZP7qOMsNYOe90o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wandering Thoughts","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You used your most recent action to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz].</p>\n<hr />\n<p>When your Psyche is Unleashed, each burst of magic you cast also folds space around you, and you travel through one of those folds. You teleport 15 feet to a square you can see.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","occult","psyche","psychic","teleportation"]},"slug":"wandering-thoughts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hOZP7qOMsNYOe90o"}}}
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{"_id":"hPDerDCYmag3s0dP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Paragon's Guard","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield</p>\n<hr />\n<p>Once you've had a moment to set your stance, you always have your shield ready without a thought.</p>\n<p>While you are in this stance, you constantly have your shield raised as if you'd used the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action, as long as you meet that action's requirements.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6EDoy3OSFZ4L3Vs7]</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"paragons-guard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hPDerDCYmag3s0dP"}}}
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{"_id":"hPanopG3TbXKr52O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pesh Skin","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are transformed into a plant by a polymorph spell.</p>\n<hr />\n<p>Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. Each time a creature touches you, hits you with an unarmed attack, or hits you with a melee weapon attack while adjacent to you, that creature takes 1d6 piercing damage. Increase the damage to 2d6 if the polymorph spell is 8th level or higher, or to 3d6 if it's 10th level.</p>\n<p>When an adjacent creature damages you with piercing or slashing damage, it must succeed at a Fortitude save against your class DC or become stupefied 1 (or stupefied 2 on a critical failure) until the end of its next turn.</p>\n<p>These benefits last until you're no longer polymorphed into a plant.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #149: Against the Scarlet Triad"},"traits":{"rarity":"uncommon","value":["druid","morph"]},"slug":"pesh-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hPanopG3TbXKr52O"}}}
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{"_id":"hPfqQpiq6W8RPCxz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"It Was Me All Along!","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> Your identity is @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], either by magic or a disguise.</p>\n<hr />\n<p>You discard a disguise and dramatically reveal your true identity, catching your foes off guard. If you created your disguise using magic such as with <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em> or <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, you immediately Dismiss the spell as a free action. Stride up to your speed and attempt a Deception check to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] one target within 30 feet. If you succeed, you roll twice and take the better result on your first attack roll against that target this turn.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Alter Ego Dedication or Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype","fortune","mental"]},"slug":"it-was-me-all-along","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hPfqQpiq6W8RPCxz"}}}
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{"_id":"hRJV7byfPUHx1b9P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Spell Runes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain more powerful spell runes. You gain a spell rune corresponding to a 4th-level arcane spell. At 12th level, you gain a spell rune corresponding to a 5th-level arcane spell, and at 14th level, you gain a spell rune corresponding to a 6th-level arcane spell.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spell Runes"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-spell-runes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hRJV7byfPUHx1b9P"}}}
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{"_id":"hSHteYr1g1gKHcwM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. Increase your maximum Hit Points by an amount equal to your level.</p>\n<p>If you rest for 10 minutes, brilliant light from the First World seeps into your form from your wings (or the spot where your wings would be), causing you to regain a number of [[/r @actor.level]]{Hit Points equal to your level}; this is cumulative with any Hit Points you regain from Treat Wounds.</p>\n<p>However, you gain weakness 5 to cold iron.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"Weakness","type":"cold-iron","value":5}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"fey-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hSHteYr1g1gKHcwM"}}}
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{"_id":"hSzNtRNwrma81Eeq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Life-Giving Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> You cast an innate spell from a gnome heritage or ancestry feat.</p>\n<hr />\n<p>The upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.YKJhjkerCW0Jl6HP]</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"life-giving-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hSzNtRNwrma81Eeq"}}}
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{"_id":"hT0pVPqFuiEsmRb8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Six Pillars Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored.</p>\n<p>You stand firm, steeling your mind and body, allowing you to use your magic unperturbed. While in this stance, you gain a +4 circumstance bonus to AC against reactions triggered by using actions with the concentrate or manipulate traits. In addition, when you cast a spell that requires one or more actions while in this stance, your unarmed Strikes gain a +1 circumstance bonus to damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.P80mwvCAEncR2snK]</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Sixth Pillar Dedication"}]},"rules":[],"source":{"value":"Pathfinder Fists of the Ruby Phoenix Hardcover Compilation"},"traits":{"rarity":"common","value":["archetype","stance"]},"slug":"six-pillars-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT0pVPqFuiEsmRb8"}}}
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{"_id":"hT4INKGtly4QY8KN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","flag":"domainInitiate","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"domain-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}}}
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{"_id":"hVZbnsDuXihggylt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Subtle Theft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you successfully Steal something, observers (creatures other than the creature you stole from) take a -2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end your undetected condition.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Thievery"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"subtle-theft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hVZbnsDuXihggylt"}}}
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{"_id":"hXYnwpi95E77qfAu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goading Feint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you trick a foe, you can goad them into overextending their next attack.</p>\n<p>On a @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes a -2 circumstance penalty to all attack rolls against you before the end of its next turn.</p>\n<p><strong>Success</strong> The target takes a -2 circumstance penalty to its next attack roll against you before the end of its next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"goading-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hXYnwpi95E77qfAu"}}}
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{"_id":"hXfyIWMtvB2kAEvA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aquatic Camouflage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You blend into the waves. While fully submerged in water, as long as an observer is at least 20 feet away from you, you don't need cover from that observer to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"aquatic-camouflage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hXfyIWMtvB2kAEvA"}}}
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{"_id":"hYW6MsPk1UcFROFD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Eidolon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can transform to match your eidolon. When you Manifest your Eidolon, you can call upon its powers to transform yourself into a duplicate until it unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as Meld into Eidolon.</p>\n<p>While using Twin Eidolon, you use your eidolon's statistics other than your mental ability modifiers, including its evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions it can't perform.</p>\n<p>Any of its spells you cast with limited uses count against your eidolon's uses. You can Manifest your Eidolon again to end this effect.</p>\n<hr />\n<p><strong>Special</strong> This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["polymorph","summoner","transmutation"]},"slug":"twin-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hYW6MsPk1UcFROFD"}}}
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{"_id":"hYu6XxARNJYdf8Qe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scalpel's Point","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devising a Strategem}, if your attack dealt piercing or slashing damage, you also deal [[/r 1d6[bleed]]] to your target.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"forensic medicine methodology"}]},"rules":[{"critical":true,"damageType":"bleed","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["devise-a-stratagem",{"or":["item:damage:type:piercing","item:damage:type:slashing"]}],"selector":"strike-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"scalpels-point","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hYu6XxARNJYdf8Qe"}}}
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{"_id":"hZUFP1NPwdGMzs1y","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Sun's Gift","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your @UUID[Compendium.pf2e.ancestryfeatures.BgHrucbZ9TH92RDv], and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of 8d8).</p>\n<p>[[/r (ceil(@actor.level/2))*8]]{Sunlight Healing}</p>\n<p>[[/r (@actor.level)*8]]{Ceremony of Sunlight Healing}</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-suns-gift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hZUFP1NPwdGMzs1y"}}}
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{"_id":"hZueHQeYR5bgDh5W","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Secret Eater","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. You have maggots that writhe under your skin with the power to wriggle out from between your teeth, glean secrets from those you devour, and whisper them telepathically into your mind. Once per hour when you Consume Flesh, you can select a single Intelligence-, Wisdom-, or Charisma-based skill whose secrets you wish to uncover. You become subject to the effects of corpse communion as if you had critically succeeded at casting the ritual: you learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ghoul Dedication"},{"value":"worshipper of Kabriri"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"secret-eater","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hZueHQeYR5bgDh5W"}}}
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{"_id":"hc4lWhWekIVb0wjL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pack Rat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Years of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles.</p>\n<p>For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a @UUID[Compendium.pf2e.equipment-srd.jaEEvuQ32GjAa8jy]{Bag of Holding}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"pack-rat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hc4lWhWekIVb0wjL"}}}
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{"_id":"hdt3RHZljLrO49kq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Companion (Animal Trainer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The animal companion you gain from the Animal Trainer Dedication feat gains one specialization of your choice. Increase its proficiency rank in Performance to legendary instead of one of the specialization's skill increases.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Splendid Companion"}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"common","value":["archetype"]},"slug":"specialized-companion-animal-trainer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hdt3RHZljLrO49kq"}}}
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{"_id":"hgfRHSS5BsoyQ9Fj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Marid Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You channel the magic of marids. You can cast <em>@UUID[Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f]</em> and <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em> each once per day as 2nd-level arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"marid-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hgfRHSS5BsoyQ9Fj"}}}
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{"_id":"hiABcPXvcYa9QccF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Death Warden","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike. You gain resistance to negative damage equal to half your level and a +1 status bonus to saving throws against effects with the negative trait.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"}]},"rules":[{"key":"Resistance","type":"negative","value":"floor(@actor.level/2)"},{"key":"FlatModifier","predicate":["negative"],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","positive"]},"slug":"death-warden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hiABcPXvcYa9QccF"}}}
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{"_id":"hjApw8AvYVuqQk2W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spirits' Interference","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a @Check[type:flat|dc:5] or the attack misses with no effect.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"spirit instinct"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","divine","necromancy","rage"]},"slug":"spirits-interference","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hjApw8AvYVuqQk2W"}}}
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{"_id":"hkMQGiTJCLVAWHy0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surface Culture","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> any surface dwarf ethnicity</p>\n<hr />\n<p>Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own. You gain the trained proficiency rank in the Society skill (or another skill of your choice if you were already trained in Society), and you gain the @UUID[Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x] skill feat for the Lore corresponding to your culture (for instance, Ouat Lore or Pahmet Lore).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.BocFD2KV0qgUC76x"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"surface-culture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hkMQGiTJCLVAWHy0"}}}
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{"_id":"hkSuxXOc9qBleJbd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disturbing Knowledge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p>You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets.</p>\n<p>Attempt an Occultism check and compare the result to the Will DC of an enemy within 30 feet, or to the Will DCs of any number of enemies within 30 feet if you are legendary in Occultism. Those creatures are temporarily immune for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Success</strong> The target becomes frightened 1.</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<p><strong>Critical Failure</strong> You get overly caught up in your own words and become frightened 1.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["emotion","fear","general","mental","skill"]},"slug":"disturbing-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hkSuxXOc9qBleJbd"}}}
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{"_id":"hkU92nqUYBQLQSMt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blazing Aura","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day.</p>\n<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You explode in flame. Enemies in a @Template[type:emanation|distance:20] take [[/r 7d6[fire]]] damage (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] using your class DC or spell DC, whichever is higher). Allies in the area are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 round and can use the additional action to Strike or Stride.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","evocation","fire","ifrit","primal"]},"slug":"blazing-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hkU92nqUYBQLQSMt"}}}
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{"_id":"hkdP5tsTAoqJDR8v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Triple Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can quickly fire multiple shots with greater control.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.PwcmmJOLY8C9JHau], you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is -4. All attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made all of them.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Double Shot"}]},"rules":[{"disabledIf":[{"not":"double-shot"}],"domain":"ranged-attack-roll","key":"RollOption","option":"triple-shot","priority":51,"toggleable":true},{"key":"AdjustModifier","mode":"override","predicate":["double-shot","triple-shot"],"relabel":"{item|name}","selector":"ranged-attack-roll","slug":"double-shot","value":-4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"triple-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hkdP5tsTAoqJDR8v"}}}
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{"_id":"hlX7jYoS1s6srZC2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Megavolt","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a @Template[type:line|distance:20] from your innovation take 3d4 electricity damage, with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter. [[/r floor(@actor.level/2)d4[electricity]]]{leveled electricity damage}</p>\n<p><strong>Unstable Function</strong> You overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a @Template[type:line|distance:60] and the damage increases from d4s to d12s [[/r floor(@actor.level/2)d12[electricity]]]{leveled electricity damage (d12)}. If you have the breakthrough innovation class feature, you can choose a 60-foot or @Template[type:line|distance:90] for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or @Template[type:line|distance:120].</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this action rather than you.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["electricity","inventor","manipulate"]},"slug":"megavolt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hlX7jYoS1s6srZC2"}}}
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{"_id":"hpCBELEKGA4ynYv4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Wizard Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Wizard Spellcasting"},{"value":"master in Arcana"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-wizard-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hpCBELEKGA4ynYv4"}}}
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{"_id":"hr9maYUbtrNxpBPw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Exploitive Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You craft an alchemical bomb using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] that's at least 2 levels lower than your advanced alchemy level.</p>\n<hr />\n<p>You mix a substance into the bomb to foil resistances. The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","explotive-bomb"],"selector":"attack-roll","text":"The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.","title":"{item|name}"},{"domain":"attack-roll","key":"RollOption","option":"exploitive-bomb","toggleable":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"exploitive-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hr9maYUbtrNxpBPw"}}}
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{"_id":"hrITlxkBqHvaiiRS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Right-Hand Blood","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take [[/r {1}]]{1 damage} to feed someone blood from your right side and Administer First Aid or take [[/r {2d8}]]{2d8 damage} to Treat Disease or Treat Wounds; in either case, you don't need healer's tools, and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"fromEquipment":false,"key":"FlatModifier","predicate":["right-hand-blood",{"or":["action:treat-wounds","action:treat-disease","action:administer-first-aid"]}],"selector":"medicine","type":"item","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"right-hand-blood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hrITlxkBqHvaiiRS"}}}
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{"_id":"hrq3NOpS6148aVY1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unified Theory","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've started to make a meaningful connection about the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Arcana"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"unified-theory","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hrq3NOpS6148aVY1"}}}
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{"_id":"hsMcKK92ho39djgI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Tale","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Stories are an experience meant to be shared as a group. When you @UUID[Compendium.pf2e.actionspf2e.hPZQ5vA9QHEPtjFW]{Spin a Tale}, you can designate up to six non-minion allies as the heroes of your story. Each hero, once during the tale, can continue the story in your stead by spending an action to Spin the Tale; if they do, the story continues for another round, as if you had Spun the Tale at the start of your turn. This could allow the story to continue for up to 6 additional rounds, if all possible allies Spin the Tale, though you can continue to Spin the Tale on your own as normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Folklorist Dedication"}]},"rules":[],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"common","value":["archetype"]},"slug":"communal-tale","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hsMcKK92ho39djgI"}}}
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{"_id":"htOsE4hnSj2gzKdi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mug","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a quick attack and rob your foe in the process. Make a melee Strike against an adjacent foe. If you hit and deal sneak attack damage, you can also attempt to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] from the target, even if the target is in combat.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"mug","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.htOsE4hnSj2gzKdi"}}}
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{"_id":"hxCqQPjlyVI57vQt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gravesight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can see in the darkness as easily as a psychopomp. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[{"value":"low-light vision"}]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"gravesight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hxCqQPjlyVI57vQt"}}}
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{"_id":"i0iyW1I7TylEgpV6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vampire Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in Religion and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vampire Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"vampire-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i0iyW1I7TylEgpV6"}}}
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{"_id":"i3hALsjbjk9FdbGN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vicious Evisceration","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a vicious strike that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}, or @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} on a critical success.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"vicious-evisceration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i3hALsjbjk9FdbGN"}}}
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{"_id":"i3wSkeU7CSyHEi4Y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Genie Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in @UUID[Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL]{Falchions}, @UUID[Compendium.pf2e.equipment-srd.UfurZQK6H6SgOjqe]{Ranseurs}, @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn]{Scimitars}, @UUID[Compendium.pf2e.equipment-srd.FJrsDoaIXksVjld9]{Tridents}, and all geniekin weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Genie Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-falchion.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-ranseur.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scimitar.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-trident.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit","oread","suli","sylph","undine"]},"slug":"genie-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i3wSkeU7CSyHEi4Y"}}}
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{"_id":"i4yRvVwvXbGZDsD1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Canny Acumen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SavesFortitude","value":"system.saves.fortitude.rank"},{"label":"PF2E.SavesReflex","value":"system.saves.reflex.rank"},{"label":"PF2E.SavesWill","value":"system.saves.will.rank"},{"label":"PF2E.PerceptionLabel","value":"system.attributes.perception.rank"}],"flag":"cannyAcumen","key":"ChoiceSet"},{"key":"ActiveEffectLike","mode":"upgrade","path":"{item|flags.pf2e.rulesSelections.cannyAcumen}","value":{"brackets":[{"end":16,"start":1,"value":2},{"start":17,"value":3}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"canny-acumen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i4yRvVwvXbGZDsD1"}}}
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{"_id":"i5LtFOpsUR5S74pC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Butterfly's Sting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.classfeatures.j1JE61quDxdge4mg] class feature. You don't increase the number of dice as you gain levels.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Butterfly Blade Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","value":1},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","value":6},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"butterflys-sting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i5LtFOpsUR5S74pC"}}}
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{"_id":"i5W5aGWEiyo1vt2d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Leshy Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You deeply understand your people's cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Leshy Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"leshy-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i5W5aGWEiyo1vt2d"}}}
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{"_id":"i6eWwJ67qBIPJZoK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosive Entry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know exactly how to make a memorable entrance... by detonating a bomb to produce a devastating explosion, of course! You Set Explosives on a door, window, container, or heavy gate. When the explosives detonate, you can attempt an Engineering Lore check to Force Open the target. If a bomb would add an item bonus to attack rolls, add that item bonus to your Engineering Lore check. Since you're blasting your way in, you can't avoid breaking the object or structure. If you roll a critical success, you get a success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Demolitionist Dedication"},{"value":"master in Engineering Lore"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"explosive-entry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i6eWwJ67qBIPJZoK"}}}
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{"_id":"i7hNUqiJsB8hgIET","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Stow (Swordmaster)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat. Your training has taught you how to swap your equipment on the fly. You Interact to stow a weapon and then Interact again to draw a readied item or weapon.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"quick-stow-swordmaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i7hNUqiJsB8hgIET"}}}
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{"_id":"i7ibUqJCl1GXRFEa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Witch Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Witch Spellcasting"},{"value":"legendary in the skill associated with your patron's tradition"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.witch}.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-witch-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i7ibUqJCl1GXRFEa"}}}
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{"_id":"i86JRWsFRpfEJnZP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pirate Weapon Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're particularly skilled at wielding traditional pirate weapons. You become trained with the following weapons: @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk], @UUID[Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn], and @UUID[Compendium.pf2e.equipment-srd.f1gwoTkf3Nn0v3PN].</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency rank for these weapons.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pirate Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scimitar.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-whip.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"pirate-weapon-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i86JRWsFRpfEJnZP"}}}
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{"_id":"i8MnyasCDo3j65Xd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quicken Heartbeat","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<hr />\n<p>You've replaced your heart with one made of animated quicksilver and living adamantine. You reduce your @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] condition by 1. Alternatively, if you are not slowed, you are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]{Quickened 1} during your next turn, and can use your extra action to Stride or Strike.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golem Grafter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quicken-heartbeat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i8MnyasCDo3j65Xd"}}}
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{"_id":"i98NcWSAbWmNmBik","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Instrument Of Slaughter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your blade ally thirsts for the blood of your foes.</p>\n<p>Whenever you critically hit an enemy with the weapon inhabited by your blade ally while dealing extra damage from your champion's reaction, the target takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} equal to two of the weapon's damage dice.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"divine ally (blade)"},{"value":"tenets of evil"}]},"rules":[{"key":"Note","predicate":[{"or":["destructive-vengeance-negative","destructive-vengeance-evil","selfish-shield-negative","selfish-shield-evil","iron-command-negative","iron-command-evil"]}],"selector":"strike-damage","text":"Whenever you critically hit an enemy with the weapon inhabited by your blade ally while dealing extra damage from your champion's reaction, the target takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} equal to two of the weapon's damage dice.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"instrument-of-slaughter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.i98NcWSAbWmNmBik"}}}
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{"_id":"iAziUKdxgy4k4ypY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shining Arms","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast light"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shining-arms","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iAziUKdxgy4k4ypY"}}}
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{"_id":"iBmqKjsq4iTtoqvl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assassin Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the @UUID[Compendium.pf2e.actionspf2e.orjJjLdm4XNAcFi8] activity.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.0e2o62hyCxbIkVoC]{Assassin} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Alchemical Crafting"},{"value":"trained in Crafting"},{"value":"trained in Deception"},{"value":"trained in Stealth"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.orjJjLdm4XNAcFi8"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"assassin-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iBmqKjsq4iTtoqvl"}}}
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{"_id":"iCsHR5tdSXDHGjCv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plague Sniffer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can sniff out the pungent tang of disease. When you detect a creature by scent, you can also detect if that creature is suffering from a disease at a non-carrier state. If the disease is particularly subtle, you might need to attempt a Perception check against the disease's DC (subject to the GM's discretion).</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"longsnout rat heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"plague-sniffer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iCsHR5tdSXDHGjCv"}}}
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{"_id":"iCv8KTZ5PcF4GqeV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Connections","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have social connections you can leverage to trade favors or meet important people. When you're in an area with connections (typically a settlement where you've spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Society"},{"value":"Courtly Graces"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"connections","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iCv8KTZ5PcF4GqeV"}}}
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{"_id":"iCzJRywykSFwLto0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vanth's Weapon Execution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained in the finer points of dealing death. Whenever you critically hit using a bo staff, longbow, composite longbow, scythe, or staff, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Vanth's Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:base:bo-staff","item:base:longbow","item:base:scythe","item:base:staff"]}]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"vanths-weapon-execution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iCzJRywykSFwLto0"}}}
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{"_id":"iDimfGmQHacwxeh2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrifying Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>The spells of those you have @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Intimidation"}]},"rules":[{"key":"FlatModifier","predicate":["demoralized-by-you","item:type:spell"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"terrifying-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iDimfGmQHacwxeh2"}}}
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{"_id":"iFEecf9o6uhJxWcG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hellknight Order Cross-Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the lesser order benefit of a Hellknight order other than the one to which you belong. This represents your time spent training with members of that order to learn their techniques and teachings. If you aren't in good standing with a given order, you can't receive their training.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, gaining the lesser order benefit from a different order each time by training with members of that order.</p>"},"level":{"value":12},"maxTakable":null,"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"},{"value":"Hellknight Dedication or Hellknight Signifer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"hellknight-order-cross-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iFEecf9o6uhJxWcG"}}}
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{"_id":"iHUuWrvkT2uR0PnK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whirlwind Spell","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your Spellstrike is charged.</p>\n<hr />\n<p>You combine the might of a multitarget spell with a whirling flurry of attacks. You use Spellstrike, making a melee Strike against each enemy within your reach instead of against one enemy. If your spell can affect multiple targets, your spell affects all foes you hit, not just the first target, up to the spell's normal maximum targets. If you Strike more foes than the spell could target, choose which foes are affected by the spell. Each attack counts toward your multiple attack penalty but doesn't increase your penalty until you've made all your attacks.</p>\n<p>If you use @UUID[Compendium.pf2e.feats-srd.84n92oBsRVCxjifM] to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, each creature you critically fail to Strike is unaffected by the spell, but the spell isn't lost completely from a single critical failure.</p>\n<p>You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"whirlwind-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iHUuWrvkT2uR0PnK"}}}
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{"_id":"iJrHJKNGxV4z4Qi7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Artokus's Fire","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL] to craft an @UUID[Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT]{Alchemist's Fire}, and that bomb's level is at least 2 levels lower than your @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] level.</p>\n<hr />\n<p>Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire. You include this additive mixture when crafting your alchemist's fire.</p>\n<p>The alchemist's fire deals [[/r 1d4[persistent,fire]]] damage in addition to what the alchemist fire would normally cause (for instance, a moderate alchemist's fire deals 1d4+2 persistent fire damage).</p>\n<p>A creature taking persistent fire damage from the alchemist's fire requires two successful flat checks to end the persistent damage, or one check if the creature had an assisted recovery that reduces the flat check to DC 10.</p>\n<p>The enhanced alchemist's fire burns even underwater, and any attempts to end the persistent damage by using water have no effect.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"domain":"attack-roll","key":"RollOption","option":"artokuss-fire","toggleable":true},{"key":"Note","predicate":["artokuss-fire","fire"],"selector":"alchemical-bomb-damage","text":"PF2E.SpecificRule.ArtokussFire.Note","title":"{item|name}"},{"category":"persistent","damageType":"fire","diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["artokuss-fire","fire"],"selector":"alchemical-bomb-damage"}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"additive2":"Additive 2","alchemist":"Alchemist"},"value":["additive2","alchemist"]},"slug":"artokuss-fire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iJrHJKNGxV4z4Qi7"}}}
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{"_id":"iJrjzLnLJkvQgrbS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hurricane Swing","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You critically hit a foe with a Strike with a slashing weapon.</p>\n<hr />\n<p>Choose either <em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em> or <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em>. You Cast the chosen Spell as a 6th-level primal innate spell in the direction of the target of the triggering action.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[{"value":"Storm's Lash"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"hurricane-swing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iJrjzLnLJkvQgrbS"}}}
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{"_id":"iJxbrXAdxhLqdT5E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assassinate","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have designated a mark using @UUID[Compendium.pf2e.actionspf2e.orjJjLdm4XNAcFi8] and are completely unnoticed by your mark.</p>\n<hr />\n<p>You Strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"assassinate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iJxbrXAdxhLqdT5E"}}}
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{"_id":"iKOcwFCbNX1a2OFT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ardent Armiger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Archetype</strong> Hellknight Armiger</p>\n<hr />\n<p>You have been trained to resist the manipulations of fiends, and your Hellknight discipline makes you difficult to influence. You gain a +1 circumstance bonus to saves against mental effects that specifically improve your attitude and to your Will DC against someone Coercing you, Demoralizing you, Making an Impression on you, or Making a Request of you.</p>\n<p>If a mental effect would compel you to act in a way that violates your Hellknight order's tenets (as determined by the GM), you can attempt to break free from the effect as a reaction triggered by receiving the violating order, and you gain a new Will save against the effect. You can attempt this new save only once for a given effect, even if you are compelled to violate your order's tenets multiple times.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"}]},"rules":[{"key":"FlatModifier","label":"vs. social interactions (Ardent Armiger)","predicate":[{"or":["improve-attitude","coerce","demoralize","make-an-impression","make-a-request"]}],"selector":"will","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ardent-armiger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iKOcwFCbNX1a2OFT"}}}
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{"_id":"iMh9Ve8Kt8ZcdKU0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bullying Staff","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding your staff.</p>\n<hr />\n<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Staff Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"bullying-staff","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iMh9Ve8Kt8ZcdKU0"}}}
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{"_id":"iNrR4WOB1UO9iiNE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lifesense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a limited ability to sense life force, like your psychopomp forebears.</p>\n<p>You gain lifesense as an imprecise sense with a range of 10 feet. This allows you to sense the life force within living creatures and its counterforce that animates the undead, though you can't distinguish between the two.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":10,"selector":"lifesense"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divination","divine","duskwalker"]},"slug":"lifesense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iNrR4WOB1UO9iiNE"}}}
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{"_id":"iOY6YfGBaOvMNAor","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Underwater Marauder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've learned to fight underwater. You are not flat-footed while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[{"domain":"all","key":"RollOption","option":"aquatic-combat:not-flat-footed"},{"key":"AdjustModifier","mode":"override","selector":"melee-attack-roll","slug":"aquatic-combat","suppress":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"underwater-marauder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iOY6YfGBaOvMNAor"}}}
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{"_id":"iP01b6eyUm4m6KQp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Haunt Ingenuity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake. Even when you aren't Searching while in exploration mode, the GM rolls a secret check for you to notice haunts that usually require you to be Searching.</p>\n<p>You can disable haunts that require master proficiency in a skill as long as you're at least trained in the skill. If you have master proficiency in the skill, you can disable haunts that require a proficiency rank of legendary instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","divine","thaumaturge"]},"slug":"haunt-ingenuity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iP01b6eyUm4m6KQp"}}}
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{"_id":"iRpVW1DPKVxlzIzt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Night Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can tap into the magic that runs through your blood. You gain <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> (wolf only, using the statistics for a canine) and <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em> as 2nd-level divine innate spells. You can cast each of these spells once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"night-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iRpVW1DPKVxlzIzt"}}}
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{"_id":"iRztLGEK5OfjZTPg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Remorseless Lash","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] foe, that foe can't reduce their frightened condition below 1 until the beginning of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["target:condition:frightened","item:melee"],"selector":"attack","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"remorseless-lash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iRztLGEK5OfjZTPg"}}}
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{"_id":"iS4Vc2zv7vgL5mnX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Ablation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>When you cast energy spells, you retain some of that energy as a protective barrier.</p>\n<p>If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that deals energy damage, whether or not it successfully deals damage, you gain resistance to that type of energy equal to the spell's level (minimum 1) until the end of your next turn.</p>\n<p>If the spell deals more than one type of energy damage, choose one and gain resistance to that type.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["metamagic","wizard"]},"slug":"energy-ablation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iS4Vc2zv7vgL5mnX"}}}
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{"_id":"iS7MvHewCeQRT78d","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skillful Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can scamper up or down surfaces as nimbly as a monkey. You gain a climb Speed of 10 feet. If you have the Climber's Tail ancestry feat, your total climb Speed increases to your land Speed when climbing trees.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":10}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"skillful-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iS7MvHewCeQRT78d"}}}
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{"_id":"iT39wlCEC1aWaSx7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gravity Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your expertise with your weapons and commitment to taking out your targets lends you magical power.</p>\n<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.IWUe32Y5k2QFd7YQ]</em> warden spell and a focus pool of 1 Focus Point.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"gravity-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iT39wlCEC1aWaSx7"}}}
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{"_id":"iTdbkP07UFMOo1rI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ranged Reprisal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"paladin cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"ranged-reprisal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iTdbkP07UFMOo1rI"}}}
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{"_id":"iTsLr3zEaGZ45zez","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Luck (Halfling)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have @UUID[Compendium.pf2e.feats-srd.k0sXAn4PPq5nW9al], you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have @UUID[Compendium.pf2e.feats-srd.f5Vkk2rM6tCe2zQn]{Shared Luck}, you can still use Halfling Luck on an ally instead of yourself only once per day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Halfling Luck"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"incredible-luck-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iTsLr3zEaGZ45zez"}}}
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{"_id":"iTtnN49D8ZJ2Ilur","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deep Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"enigma muse"},{"value":"legendary in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"deep-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iTtnN49D8ZJ2Ilur"}}}
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{"_id":"iVwsLYjOJbfvL0Pe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heroic Presence","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.</p>\n<p>You grant up to 10 willing creatures within 30 feet the effects of a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.GYD0XZ4t3tQq6shc]</em>, though the effect automatically ends on a target if you give that target a command they would normally find repugnant.</p>\n<p>This action has the auditory trait or visual trait, depending on how you inspire your allies.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["emotion","human","mental"]},"slug":"heroic-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iVwsLYjOJbfvL0Pe"}}}
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{"_id":"iWvpq3uDZcXvBJj8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Known Weaknesses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whenever you @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem}, you can also attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem.</p>\n<p>If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.DvyyA11a63FBwV7x]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Known Weakness (critically succeeded on Recall Knowledge)","predicate":["devise-a-strategem","known-weakness"],"selector":"attack","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"known-weaknesses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iWvpq3uDZcXvBJj8"}}}
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{"_id":"iX5HEqRImhKzfPR2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Well-Versed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the auditory, illusion, linguistic, sonic, or visual traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Well-Versed (vs. performative effects)","predicate":[{"or":["auditory","illusion","linguistic","sonic","visual"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"well-versed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iX5HEqRImhKzfPR2"}}}
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{"_id":"iXhMlT5rlLngybxX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slip Into Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your shadow magic bleeds into the space around you. Whenever you cast a spell with the darkness trait, a lingering aura of shadows reduces bright light within a @Template[type:emanation|distance:5] around you to dim light until the end of your turn. Like in natural dim light, you can use these shadows to Hide, but the aura still makes your overall position obvious, so you can't become @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] through the use of these shadows alone.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"ability to cast at least one spell with the darkness trait"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"slip-into-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iXhMlT5rlLngybxX"}}}
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{"_id":"ibaxh77mm8ttObdk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Thwart Evil","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature you can see uses a spell or ability that has the evil or negative traits.</p>\n<hr />\n<p>You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests. Attempt to counteract the triggering spell or ability using your Religion modifier as your counteract modifier.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"master in Religion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"thwart-evil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ibaxh77mm8ttObdk"}}}
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{"_id":"ieFjiZSlT9J4boqP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dangle (Vanara)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a bo staff. You can Release your tail to drop down, and you cease hanging if you take an action with the move trait.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Climbing Tail"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["move","vanara"]},"slug":"dangle-vanara","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ieFjiZSlT9J4boqP"}}}
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{"_id":"ifiaewasPbc091BQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ankle Biter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You fight just as well on the ground as you do standing up. While you are @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], you are always @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz]{Taking Cover} against ranged attacks, you ignore the status penalty on your attack rolls from being prone, and you gain a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP].</p>\n<p>You can choose to move up to half your Speed when you @UUID[Compendium.pf2e.actionspf2e.Tj055UcNm6UEgtCg]. You can instead move up to your full Speed when you Crawl, but if you do, you must succeed at a @Check[type:flat|dc:6] or your body deteriorates.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["self:condition:prone","action:trip"],"selector":"athletics","type":"circumstance","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ankle-biter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ifiaewasPbc091BQ"}}}
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{"_id":"ihN8gkHSdPG9Trte","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Adopted Ancestry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You're fully immersed in another ancestry's culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry. You can select ancestry feats from the ancestry you chose, in addition to your character's own ancestry, as long as the ancestry feats don't require any physiological feature that you lack, as determined by the GM.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.AdoptedAncestry.AllowedDrops","predicate":["item:type:ancestry",{"not":"item:ancestry:{actor|system.details.ancestry.trait}"}]},"choices":{"itemType":"ancestry","pack":"pf2e.ancestries","query":"{\"$not\":{\"system.slug\":\"{actor|system.details.ancestry.trait}\"},\"system.traits.rarity\":\"common\"}","slugsAsValues":true},"flag":"ancestry","key":"ChoiceSet","prompt":"PF2E.SpecificRule.AdoptedAncestry.Prompt"},{"key":"ActiveEffectLike","mode":"add","path":"system.details.ancestry.countsAs","value":"{item|flags.pf2e.rulesSelections.ancestry}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"adopted-ancestry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte"}}}
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{"_id":"iliy0ONIb8Hw6muA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift Swimmer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You swim faster than most iruxi. Your swim Speed increases to 25 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"wetlander lizardfolk"}]},"rules":[{"key":"BaseSpeed","selector":"swim","value":25}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"swift-swimmer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iliy0ONIb8Hw6muA"}}}
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{"_id":"io6eJGrw701WbmYe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surprise Attack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"surprise-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.io6eJGrw701WbmYe"}}}
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{"_id":"iojlXjVdbzi1fZGt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Directed Channel","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> that has an area, you can make its area a @Template[type:cone|distance:60] instead of a @Template[type:emanation|distance:30].</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"directed-channel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iojlXjVdbzi1fZGt"}}}
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{"_id":"irDFSzKCaF4ux3bx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflexive Catch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> The item or thrown weapon is of a Bulk you can Juggle. If the trigger was a thrown weapon attack targeting you, you can't be flat-footed to the attack. If you were already Juggling, you can't be Juggling your maximum number of items.</p>\n<p><strong>Trigger</strong> An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.</p>\n<hr />\n<p>You grab the triggering item. If you are Juggling, you can immediately add the item to the objects you're Juggling as a free action, which has the concentrate and manipulate traits.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Acrobatics"},{"value":"Juggler Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","concentrate","manipulate"]},"slug":"reflexive-catch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.irDFSzKCaF4ux3bx"}}}
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{"_id":"is3Oz9wt11lNq62K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"alchemical-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}}}
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{"_id":"isdTXU8bV7ZVOAuQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flourishing Finish","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a Strike that dropped an opponent to 0 Hit Points.</p>\n<hr />\n<p>Attempt a Performance check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Success</strong> The target is frightened 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Provocator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"common","value":["archetype","concentrate","emotion","mental"]},"slug":"flourishing-finish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.isdTXU8bV7ZVOAuQ"}}}
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{"_id":"it2i6OXfGIizokpg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Feature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so connected with the animal world that you can grant yourself an animal's features and abilities. You gain the <em>@UUID[Compendium.pf2e.spells-srd.vGEgI8e7AW6FQ3tP]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"animal-feature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.it2i6OXfGIizokpg"}}}
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{"_id":"itjTPh76mZfJCBxQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Marsh Runner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are adept at moving through marshy terrain. When you use the @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. In addition, when you use the Acrobatics skill to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on narrow surfaces or uneven marshy ground, you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], and if you roll a success on the Acrobatics check, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You have a swim Speed"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"marsh-runner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.itjTPh76mZfJCBxQ"}}}
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{"_id":"iuLLw1X5RjRcR4rH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halcyon Spellcasting Sage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your command over halcyon magic is nearly unmatched. You gain two common 6th-level and 7th-level halcyon spells. You also gain a 6th-level halcyon spell slot and a 7th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Halcyon Spellcasting Adept"},{"value":"legendary in either Arcana or Nature and master in the other"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"halcyon-spellcasting-sage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iuLLw1X5RjRcR4rH"}}}
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{"_id":"ivSf8wSIUkK8gwej","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Live Ammunition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless constructs or undead, occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional Load actions, which you must conduct personally. The creature must be willing, @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] throughout the process, and the siege weapon must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example-nor do auto-catapults which require specifically-sized balls-but normal catapults and onagers work just fine. When you Launch the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Artillerist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"live-ammunition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ivSf8wSIUkK8gwej"}}}
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{"_id":"ixIKF2LMmbFthI8Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Towering Size","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon becomes even bigger. It becomes Huge, instead of Large, and the reach on all its attacks increases to 15 feet.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Hulking Size"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"towering-size","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ixIKF2LMmbFthI8Z"}}}
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{"_id":"iy9XKih5jIAdv67c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Debilitating Dichotomy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the <em>@UUID[Compendium.pf2e.spells-srd.VmqdVWCb8zAUCW8S]</em> revelation spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"debilitating-dichotomy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iy9XKih5jIAdv67c"}}}
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{"_id":"iyXw5PnevT2jT8kU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Alignment","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. The GM rolls a secret Perception check, comparing the result against the target's Deception DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You ascertain the target's alignment.</p>\n<p><strong>Success</strong> You ascertain the target's alignment, but only along one axis (your choice of either the good-evil axis or the lawful-chaotic axis).</p>\n<p><strong>Failure</strong> You do not learn the target's alignment.</p>\n<p><strong>Critical Failure</strong> You incorrectly ascertain the target's alignment, misidentifying their alignment along either one axis or both (GM's choice).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #157: Devil at the Dreaming Palace"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","secret":"Secret"},"value":["archetype","secret"]},"slug":"sense-alignment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.iyXw5PnevT2jT8kU"}}}
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{"_id":"izuErgHfh90KctAL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fetchling Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned obscure lessons about your fellow fetchlings. You're trained in Occultism and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shadow Plane Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"fetchling-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.izuErgHfh90KctAL"}}}
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{"_id":"j01dM0ZAC7KzShx0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rites Of Convocation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your patron grants you the power to summon other creatures to aid you.</p>\n<p>Choose one <em>summon</em> spell (such as <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, <em>@UUID[Compendium.pf2e.spells-srd.lKcsmeOrgHtK4xQa]</em>, and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same level.</p>\n<p>The spell you replaced must be of at least the <em>summon</em> spell's minimum spell level.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"rites-of-convocation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j01dM0ZAC7KzShx0"}}}
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{"_id":"j0fgquODHTyyekyO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kobold Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Kobold Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greatpick.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-light-pick.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-pick.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"kobold-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j0fgquODHTyyekyO"}}}
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{"_id":"j0mlvJcuYGFuMG2S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ally's Shelter","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.</p>\n<hr />\n<p>In stressful circumstances, you find strength in your allies' example. Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","kobold"]},"slug":"allys-shelter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j0mlvJcuYGFuMG2S"}}}
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{"_id":"j1620BT5t0RLVB0C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grippli Weapon Innovator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned devious ways to make the most of your grippli weapons. Whenever you critically hit using a @UUID[Compendium.pf2e.equipment-srd.FPwsiGqMCNPLHmjX], @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.H74vYwHJ8XT4qOPI], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], and @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F], or grippli weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Grippli Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:grippli","item:base:blowgun","item:base:hatchet","item:base:scythe","item:base:shortbow"]}]}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"grippli-weapon-innovator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j1620BT5t0RLVB0C"}}}
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{"_id":"j1hhTLOq7o80XCyV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bullet Dancer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to synchronize traditional martial arts and guns. You gain the @UUID[Compendium.pf2e.actionspf2e.SMF1hTWPHtmlS8Cd] action. Whenever your proficiency in any weapon increases to expert or beyond, you gain that new proficiency with bayonets, reinforced stocks, simple firearms and unarmed attacks.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.5nd8ON2kFGOsCdwQ]{Bullet Dancer} dedication archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in unarmored defense and trained in simple weapons"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.SMF1hTWPHtmlS8Cd"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"bullet-dancer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j1hhTLOq7o80XCyV"}}}
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{"_id":"j20djiiuVwUf8MqL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Embrace The Pain","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature damages you with a melee attack.</p>\n<hr />\n<p>Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the triggering creature or to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the creature of the triggering weapon.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"embrace-the-pain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j20djiiuVwUf8MqL"}}}
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{"_id":"j2XKVhDuhdcI15kD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"First Frost","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The <em>gelid shard </em>within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with the <em>@UUID[Compendium.pf2e.spells-srd.WFSazGLCUuPsBv1p]</em> and <em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em> cantrips. You're trained in spell attack rolls and spell DCs for arcane spells. Your key spellcasting ability is Charisma.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"first-frost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j2XKVhDuhdcI15kD"}}}
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{"_id":"j49fEU2TWJUaxD30","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnome Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, kukri, and all gnome weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Gnome Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"gnome-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j49fEU2TWJUaxD30"}}}
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{"_id":"j4QSlswoBCVrPYa8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Consecrated Aura","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you. The effect plays upon the instincts flowing through their bodies from negative energy and can thus affect even mindless creatures. You gain an aura of positive energy in a @Template[type:emanation|distance:20]. Each undead creature that ends its turn in your aura must succeed at a Will save against your spell DC or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.</p>\n<p><strong>Special</strong> Your aura gains the trait of the magical tradition for the spells you used to qualify for Hallowed Necromancer Dedication.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"}]},"rules":[{"key":"Aura","radius":20,"slug":"consecrated-aura","traits":["abjuration","archetype","aura","positive"]}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["abjuration","archetype","aura","positive"]},"slug":"consecrated-aura","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j4QSlswoBCVrPYa8"}}}
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{"_id":"j4zGMRiTi5t6guMF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disorienting Opening","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use your foes' openings to expose even greater weaknesses. When you hit a creature as part of an Attack of Opportunity, that creature becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Attack of Opportunity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter"]},"slug":"disorienting-opening","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j4zGMRiTi5t6guMF"}}}
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{"_id":"j54VJmwwAQZBlS6J","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Anadi Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. You gain the trained proficiency rank in Crafting and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in Anadi Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"anadi-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j54VJmwwAQZBlS6J"}}}
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{"_id":"j5Xjr8vZuBhCixIr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Side by Side (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Animal Companion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.flanking.canGangUp","value":"animal-companion"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"side-by-side-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j5Xjr8vZuBhCixIr"}}}
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{"_id":"j8tukQK5FT1Vfx2G","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crafter's Instinct","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You misfire with a firearm or you roll a failure on a Strike with a ranged weapon.</p>\n<hr />\n<p>You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw. If the triggering Strike was a misfire, you get a normal failure instead. If the triggering Strike was a failure, it becomes a glancing blow that deals minimum damage for the Strike (adding any bonuses as normal but getting a result of 1 for all damage dice that would be rolled on a success). The glancing blow does not apply other effects that would normally happen only on a hit.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf","fortune"]},"slug":"crafters-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j8tukQK5FT1Vfx2G"}}}
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{"_id":"j9Rp4fOZIxizyvYy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Viking Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle. Now, you can raid proudly alongside your fellows.</p>\n<p>You are trained with the @UUID[Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7], @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], and @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp]. In addition, you gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Viking Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-battle-axe.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"viking-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.j9Rp4fOZIxizyvYy"}}}
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{"_id":"jBHDVsTVOBeoMoO4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Magical Edification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've continued to expand your compendium of tools to compile knowledge. You can cast <em>@UUID[Compendium.pf2e.spells-srd.vTQvfYu2llKQedmY]</em>, <em>@UUID[Compendium.pf2e.spells-srd.D442XMADp01qJ7Cs]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.VVAZPCvd4d90qVA1]</em> as innate occult spells, each once per day. When you cast <em>secret page</em>, it is automatically heightened to the same spell level as your cantrips from Magical Edification.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Magical Edification"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"greater-magical-edification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jBHDVsTVOBeoMoO4"}}}
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{"_id":"jBeuyq0Aged45YAc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enduring Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"enduring-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jBeuyq0Aged45YAc"}}}
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{"_id":"jBp91q4uzwd4FeSX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Versatile Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"polymath muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"versatile-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jBp91q4uzwd4FeSX"}}}
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{"_id":"jCIBYryi6Y3JwmqH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mixed Maneuver","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You combine two different maneuvers together into a single flowing whole. Choose any two of @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], and @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]. Attempt both of the attacks you chose against the same or different creatures, but don't apply the multiple attack penalty until after resolving both attacks.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"mixed-maneuver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jCIBYryi6Y3JwmqH"}}}
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{"_id":"jDdOqFmZLwE4dblQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pickpocket","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Steal or Palm an Object that's closely guarded, such as in a pocket, without taking the -5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a -5 penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Thievery"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"pickpocket","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ"}}}
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{"_id":"jEJ6AWCctirMT7p0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brine May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore.</p>\n<p>Whenever you roll a success on an Athletics check to @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current).</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"predicate":["action:swim"],"selector":"athletics","text":"When you roll a success on an Athletics check to swim, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:swim"],"selector":"athletics","type":"save"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"brine-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jEJ6AWCctirMT7p0"}}}
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{"_id":"jEq4JcZb0LpKOZy1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverse Armor Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense increase to expert.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Champion Dedication"},{"value":"expert in unarmored defense or one or more types of armor"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"diverse-armor-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jEq4JcZb0LpKOZy1"}}}
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{"_id":"jFmdevE4nKevovzo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steel Your Resolve","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"general","description":{"value":"<p><strong>Cost</strong> 1 Resolve Point</p>\n<hr />\n<p>Regain Stamina Points equal to half your maximum.</p>\n<p>@UUID[Compendium.pf2e.action-macros.oxowCzHbxSGOWRke]</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Gamemastery Guide"},"traits":{"rarity":"common","value":["general","stamina"]},"slug":"steel-your-resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jFmdevE4nKevovzo"}}}
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{"_id":"jG9YwAAvNbCShumf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inexhaustible Countermoves","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an @UUID[Compendium.pf2e.classfeatures.Jtn7IugykXDlIoZq], or an @UUID[Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4] if you have that reaction.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"inexhaustible-countermoves","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jG9YwAAvNbCShumf"}}}
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{"_id":"jGTRRCqxn1FIBxE2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hymn Of Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.gSUQlTDYoLDGAsCP]</em> composition spell, which imbues your music with rich melodies that help your allies recover from harm.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"hymn-of-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jGTRRCqxn1FIBxE2"}}}
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{"_id":"jI4Eoi6m0ogjXkGK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master Captivator Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You master the most powerful spells that enchant and deceive. You learn a 7th-level occult spell. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from either the enchantment or illusion school. You cast these spells as occult innate spells. You become a master with spell attack rolls and spell DCs for occult spells.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Expert Captivator Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-captivator-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jI4Eoi6m0ogjXkGK"}}}
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{"_id":"jIMeialR9CBo1bx9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Levering Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding your staff.</p>\n<hr />\n<p>Make a Strike with your staff. As long as you don't critically fail, the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and takes a -2 circumstance penalty to its DC against @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], and @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] attempts until the start of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Staff Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","press"]},"slug":"levering-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jIMeialR9CBo1bx9"}}}
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{"_id":"jK0hjx4qsRyKnpBd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Starlight Armor","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You armor yourself in the light of distant suns, shielding yourself from harm. The armor grants you resistance 7 to piercing, bludgeoning, and slashing damage. The armor also sheds bright light for 20 feet (and dim light for the next 20 feet).</p>\n<p>Whenever an adjacent creature attacks you, the attacker must attempt a @Check[type:will|dc:resolve(@actor.attributes.spellDC.value)] save against your spell DC at the end of its action. On a failure, it becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits.</p>\n<p>When you reach 17th level, the resistance increases to 10.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Y96a1OedsU8PVf7z]</p>\n<hr />\n<p><em>Note: A duration for this ability was not provided by Paizo. The effect linked here is set to 1 minute.</em></p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","conjuration","occult"]},"slug":"starlight-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jK0hjx4qsRyKnpBd"}}}
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{"_id":"jM72TjJ965jocBV8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"general","description":{"value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"shield-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}}}
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{"_id":"jNDjLsqpq13RqzD4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Studious Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've taken an interest in anadi arcane traditions. Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"studious-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jNDjLsqpq13RqzD4"}}}
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{"_id":"jNeIaFUFSGUXoSON","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Wall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a shield.</p>\n<hr />\n<p>You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"You are wielding a shield"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-wall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jNeIaFUFSGUXoSON"}}}
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{"_id":"jNemcS5GqH8mnjV6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Wings","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.</p>\n<p>Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.MrdT7LiOZMN8J4GK]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["divine","morph","tiefling","transmutation"]},"slug":"fiendish-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jNemcS5GqH8mnjV6"}}}
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{"_id":"jNrpvEqfncdGZPak","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Ingenuity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren't trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Halfling Luck"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"halfling-ingenuity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jNrpvEqfncdGZPak"}}}
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{"_id":"jNzjecRGyyAqkkrm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Deep Freeze","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes [[/r @actor.level[cold]]]{cold damage equal to your level}, with effects depending on its @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and takes a -5-foot status penalty to its Speeds for 1 round.</p>\n<p><strong>Failure</strong> The target takes full damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round, and takes a -15-foot status penalty to its Speeds for 1 round.</p>\n<p><strong>Unstable Function</strong> Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Add the unstable trait to Deep Freeze. The ability affects all creatures within a @Template[type:cone|distance:60] instead of a single target, and it deals [[/r 2*@actor.level[cold]]]{cold damage equal to double your level} instead of equal to your level.</p>\n<p>If you have the revolutionary innovation class feature, you can choose a @Template[type:cone|distance:60] or a @Template[type:cone|distance:90] when you use an unstable Deep Freeze.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check]{Unstable Check}</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this action rather than you.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["cold","inventor","manipulate"]},"slug":"deep-freeze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jNzjecRGyyAqkkrm"}}}
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{"_id":"jOwZMv5jtwdKSfLS","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sensitive Nose","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your large black nose isn't just for show. You gain imprecise scent with a range of 30 feet.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"scent"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"sensitive-nose","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jOwZMv5jtwdKSfLS"}}}
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{"_id":"jPBqvEH2jLlvDr6M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Juggernaut's Fortitude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency rank in Fortitude saves increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Barbarian Dedication"},{"value":"expert in Fortitude saves"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"juggernauts-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jPBqvEH2jLlvDr6M"}}}
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{"_id":"jPWF8Xe0UqVvbeyv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eerie Flicker","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy's Strike would hit you and you weren't already @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by that enemy.</p>\n<hr />\n<p>Your body flickers momentarily into the Ethereal Plane. You become concealed for 1 round, and the flat check for concealment applies to the Strike that would have hit you. If the flat check fails, the Strike misses you.</p>\n<hr />\n<p><strong>Awakening</strong> When your body flickers, you momentarily assume a terrifying form. If a creature fails the flat check against concealment from your Eerie Flicker, it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, and it doesn't reduce the frightened condition from this effect at the end of the same turn it gained the condition.</p>\n<hr />\n<p><strong>Awakening</strong> You can choose to compress your flickering movement into a single moment, increasing your chance to avoid the triggering attack in exchange for a shorter-lived effect. If you choose to do so, the flat check for concealment against the triggering attack increases to @Check[type:flat|dc:9], but the concealment affects only the triggering Strike.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:wraith-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.8Jjy7VsQAJJqCeyE"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["conjuration","deviant","magical"]},"slug":"eerie-flicker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jPWF8Xe0UqVvbeyv"}}}
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{"_id":"jQ8JntOdBFHPw5S4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Light of Revelation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to call upon light to reveal what is hidden. You gain the <em>@UUID[Compendium.pf2e.spells-srd.ou56ShiFH7GWF8hX]</em>devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"light-of-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jQ8JntOdBFHPw5S4"}}}
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{"_id":"jRJqKkm6NnHcL8HO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rain-Scribe Sustenance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance. You don't need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots.</p>\n<p>You can draw on primal power to stay awake and alert while otherwise resting your body and mind, gaining the full benefits of an 8-hour rest without falling asleep. When you do, you lose the other benefits of Rain- Scribe Sustenance for 1 week while your primal energies recharge.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Rain Scribes affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"rain-scribe-sustenance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jRJqKkm6NnHcL8HO"}}}
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{"_id":"jSkJIWPfSZZzvYzq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combine Elixirs","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.</p>\n<hr />\n<p>You've discovered how to mix two elixirs into a single hybrid concoction.</p>\n<p>You can spend 2 additional batches of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to add a second elixir to the one you're crafting. The second elixir must also be at least 2 levels lower than your advanced alchemy level, and the combination elixir is an alchemical item two levels higher than the higher of the two elixirs' levels. When this combination elixir is consumed, both the constituent elixirs take effect.</p>\n<p>For example, you can combine two elixirs of life to create a combined elixir that heals twice the normal amount, or you can combine a lesser darkvision elixir with a lesser eagle-eye elixir to both gain darkvision and find secret doors.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"combine-elixirs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jSkJIWPfSZZzvYzq"}}}
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{"_id":"jSu9h6UvZtUJ7InD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fey Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>There are some fates worse than death-and you worked to save a fey from one such fate. In return, your life became bound to theirs. Fey magic has since become a part of you, bringing the vibrant colors of the First World to you and all that surrounds you. Your skin, hair, all that you touch, and anything within 5 feet of you changes to the most brilliant hues possible, though the colors fade as you cease to touch an object or you move away. You gain the ability to cast <em>@UUID[Compendium.pf2e.spells-srd.hs7h8f4Z1ZNdUt3s]</em> as a 7th-level primal innate spell once per day. At 18th level the spell heightens to 8th level, and at 20th level it heightens to 9th level.</p>\n<p>The first time you die after gaining this feat, the bond you made with the fey invokes the power of the First World to return you to life. Immediately after dying, you revive, becoming conscious (and wounded as normal) at 27 Hit Points, and you gain the fey trait. Your eyes become a rainbow of colors, and you take on a visual aspect of the fey with whom you are bound, such as by growing wings, horns, or a plantlike body. The change has no mechanical effect; for instance, the wings wouldn't allow you to fly, nor would horns grant a horn unarmed attack.</p>\n<p>The second time you die, you reawaken in the First World with the full appearance of the fey that was bound to you. You become an NPC, unconcerned with your old mortal life. You can be returned to your previous life in the Material Plane by having allies spend 3 days building a shrine to the First World, giving three offerings that hold deep sentimental value for you or another, and holding a raucous, three-day long feast.</p>\n<p>Any time that you die after that, you reawaken again in the First World with no memories of your previous life, and you can only be brought back by powerful magic such as a <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"You helped to save a fey from a terrible fate"},{"value":"You're not a fey."}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath","healing","necromancy","primal"]},"slug":"fey-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jSu9h6UvZtUJ7InD"}}}
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{"_id":"jTOxxy19o2VRJTbH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Golden League Xun Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a xun for the Golden League, aiding the organization. You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills): Athletics, Deception, Intimidation, or Stealth. In addition, if you use Underworld Lore to Earn Income or Recall Knowledge, when you get a success, you get a critical success instead.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.4ZPZqbe0Ai8ZIfcp]{Golden League Xun} archetype.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Underworld Lore"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"golden-league-xun-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jTOxxy19o2VRJTbH"}}}
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{"_id":"jYEMVfrXJLpXS6aC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Radiant Blade Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your divine ally turns your chosen weapon into a paragon of its type.</p>\n<p>When you choose the weapon for your blade divine ally during your preparations, add the following property runes to the list of effects you can choose from: @UUID[Compendium.pf2e.equipment-srd.DCPsilr8wbPXxTUv], @UUID[Compendium.pf2e.equipment-srd.oVrVzML63VFvVfKk], and @UUID[Compendium.pf2e.equipment-srd.hg3IogR8ue2IWwgS].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.sCxi8lOH8tWQjLh0]</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"divine ally (blade)"},{"value":"Radiant Blade Spirit"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"radiant-blade-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jYEMVfrXJLpXS6aC"}}}
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{"_id":"jYKKnr41OqQrf7hv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Efficient Rituals","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can perform some rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ritualist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"efficient-rituals","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jYKKnr41OqQrf7hv"}}}
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{"_id":"jZalt2bFGjK8XXcP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Many Guises","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary.</p>\n<p>This identity isn't a specific individual-rather, you become a nondescript member of your ancestry, of any gender, with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant.</p>\n<p>Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against your Deception DC. You can't use either social abilities or vigilante abilities while in this identity.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Deception"},{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"many-guises","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jZalt2bFGjK8XXcP"}}}
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{"_id":"jZbhRBR2yawntSmd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Agile Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast mage hand, you can modify its target to be a set of thieves' tools. When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt Thievery checks to Disable a Device or Pick a Lock within the spell's range, but you take a -2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast mage hand"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"agile-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jZbhRBR2yawntSmd"}}}
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{"_id":"jZy91ekcS9ZqmdEH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Knight's Retaliation","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An undead creature within your reach critically fails a Strike against you.</p>\n<hr />\n<p>You knock the enemy's blow aside and twist, unbalancing your foe. You attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the triggering creature.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["fighter","swashbuckler"]},"slug":"knights-retaliation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jZy91ekcS9ZqmdEH"}}}
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{"_id":"jaAnxfXVmUQy0IKU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One-Inch Punch","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike. If you spend two actions and this Strike hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit.</p>\n<p>If you're at least 10th level, the number of additional dice you add from this feat doubles, for a total of 2 additional dice if you spend 2 actions or 4 additional dice if you spend 3 actions.</p>\n<p>If you're at least 18th level, the number of additional dice you add from this feat triples, for a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert strikes"}]},"rules":[{"domain":"all","key":"RollOption","option":"one-inch-punch","suboptions":[{"label":"PF2E.SpecificRule.Actions.TwoActions","value":"two"},{"label":"PF2E.SpecificRule.Actions.ThreeActions","value":"three"}],"toggleable":true},{"diceNumber":"ternary(gte(@actor.level, 18), 3, ternary(gte(@actor.level, 10), 2, 1))","key":"DamageDice","predicate":["melee",{"or":["unarmed",{"and":["feat:monastic-weaponry","item:trait:monk"]}]},"one-inch-punch:two"],"selector":"strike-damage"},{"diceNumber":"ternary(gte(@actor.level, 18), 6, ternary(gte(@actor.level, 10), 4, 2))","key":"DamageDice","predicate":["melee",{"or":["unarmed",{"and":["feat:monastic-weaponry","item:trait:monk"]}]},"one-inch-punch:three"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"one-inch-punch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jaAnxfXVmUQy0IKU"}}}
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{"_id":"jaekke9HomT4PZ9b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflexive Grip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You keep hold of your weapons even when knocked out. You gain a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, when you fall unconscious, you don't drop any weapons that you're currently wielding, though somebody else can remove them from you.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["action:disarm"],"selector":"reflex-dc","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reflexive-grip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jaekke9HomT4PZ9b"}}}
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{"_id":"jatfexNkXaTs9s5Q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instinctive Obfuscation","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You are attacked by a foe.</p>\n<hr />\n<p>The magic within you manifests as a natural reaction to threats. You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em> but with two images instead of three. The tradition of this action matches the tradition of your gnome ancestry options.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["gnome","illusion","visual"]},"slug":"instinctive-obfuscation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jatfexNkXaTs9s5Q"}}}
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{"_id":"jdrdkxqautAtszCX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Share Eidolon Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, Magical Adept, and Magical Master. You and your eidolon share the same daily uses of these innate spells.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Magical Understudy"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"share-eidolon-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jdrdkxqautAtszCX"}}}
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{"_id":"jfsmtOx4QgXB19BL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tumbling Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to an enemy.</p>\n<hr />\n<p>Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.</p>\n<hr />\n<p><strong>Critical Success</strong> You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against that Strike.</p>\n<p><strong>Success</strong> As critical success, but the enemy isn't flat-footed against the Strike.</p>\n<p><strong>Failure</strong> You remain in your original space but can still Strike.</p>\n<p><strong>Critical Failure</strong> No effect.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Acrobat Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish","move"]},"slug":"tumbling-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jfsmtOx4QgXB19BL"}}}
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{"_id":"jhNkuXg8vJ29GSUJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deep Roots","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course. When you Cast a Spell that imposes the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition or otherwise forces the target to take certain actions (such as <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em>), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or counteracted, the target takes [[/r 1d6[mental]]] damage per level of the spell.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"deep-roots","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jhNkuXg8vJ29GSUJ"}}}
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{"_id":"jkBzlMB4TS1sS2Fm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stunning Finisher","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the incapacitation trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target can't use reactions until its next turn.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["finisher","swashbuckler"]},"slug":"stunning-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jkBzlMB4TS1sS2Fm"}}}
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{"_id":"jlLWz8e7PpLFt0Ed","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the appropriate devotion spell for your cause ( lay on hands for the paladin, redeemer, and liberator). If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Champion Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"healing-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jlLWz8e7PpLFt0Ed"}}}
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{"_id":"jm8kchZRznjxRy0C","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Clockwork Reanimator Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can animate corpses through cunning engineering. You gain a prototype construct companion to serve as a minion. Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.6DgCLFEGEHvqmy7Y]{Clockwork Reanimator} archetype. If you retrain out of this feat, you lose the rituals learned from it.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"clockwork-reanimator-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jm8kchZRznjxRy0C"}}}
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{"_id":"jmW8aZ5JGH3m6dL6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warren Friend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ratfolk enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to Gather Information and Earn Income in the settlement.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["downtime","ratfolk"]},"slug":"warren-friend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jmW8aZ5JGH3m6dL6"}}}
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{"_id":"jpRVp1INDAlYWvlI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rakshasa Ravaged","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world. You gain a +1 circumstance bonus to saving throws against occult spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Occultism"}]},"rules":[{"key":"FlatModifier","predicate":["occult","spell"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"rakshasa-ravaged","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jpRVp1INDAlYWvlI"}}}
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{"_id":"jr2LYiMvjnTNhfMM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slayer's Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing.</p>\n<p>If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Undead Slayer Dedication"}]},"rules":[{"domain":"damage","key":"RollOption","option":"slayers-strike","toggleable":true},{"damageType":"positive","key":"DamageDice","predicate":["slayers-strike"],"selector":"strike-damage","value":{"brackets":[{"end":9,"value":{"diceNumber":1}},{"end":17,"start":10,"value":{"diceNumber":2}},{"start":18,"value":{"diceNumber":3}}]}}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","flourish","necromancy","occult","positive"]},"slug":"slayers-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jr2LYiMvjnTNhfMM"}}}
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{"_id":"jrDCPvkruz8y740Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Locate Lawbreakers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>Your pursuit is relentless, and you are able to magically locate stolen objects and outlaws. You gain <em>@UUID[Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP]</em> as an innate spell of a tradition of your choice, which you can cast once per day. If you are a member of the Order of the Gate, when you reach 14th level, the spell is heightened to 5th level.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Gate"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"locate-lawbreakers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jrDCPvkruz8y740Z"}}}
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{"_id":"jsXDbQAAH3yMchPU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spot Translate","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Another creature within 60 feet uses a linguistic effect in a language you understand.</p>\n<hr />\n<p>You interpret a creature's words, repeating their message in a different language that you know. If the triggering effect's targets speak either the original language or the one you translated into, they are affected.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Linguist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","linguistic"]},"slug":"spot-translate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jsXDbQAAH3yMchPU"}}}
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{"_id":"jsbe2d9lYGJ2MksT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Banshee Cry Display","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. You gain the @UUID[Compendium.pf2e.actionspf2e.b3h3QqvwS5fnaiu1] fireworks display.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Firework Technician Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"banshee-cry-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jsbe2d9lYGJ2MksT"}}}
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{"_id":"juLtvliSzYPCmMa3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Winglets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're among the few kobolds who grow a set of draconic wings later in life. The wings are initially small and weak; while not enough for full flight, a strong flap allows you to jump further. When Leaping horizontally, you move an additional 5 feet (this additional distance isn't cumulative with the increased Leap distance from the Powerful Leap feat). You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first. In addition, when you attempt a Long Jump, you can jump a distance up to 10 feet longer than you normally would based on the result of your Athletics check, though you still can't jump farther than your Speed.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"winglets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.juLtvliSzYPCmMa3"}}}
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{"_id":"juTBSRs2jzJzLoth","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fake It Till You Make It","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you take on a role, you become more capable with all sorts of tasks involving that role. When you Assume a Role, choose two skills associated with the role in some way; if you're untrained, you can use your level as your proficiency bonus for those skills, and you gain a +1 circumstance bonus to skill checks with those skills as long as you remain in that role. You and the GM determine which skills you assume.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"fake-it-till-you-make-it","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.juTBSRs2jzJzLoth"}}}
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{"_id":"juikoiIA0Jy8PboY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mind Smith Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon. The overall shape and design of your mind weapon can be of your choosing but it has one of the following four basic statistics:</p>\n<ul>\n<li>A one-handed weapon that deals 1d4 damage and has the agile and finesse traits</li>\n<li>A one-handed weapon that deals 1d6 damage and has the finesse trait</li>\n<li>A one-handed weapon that deals d8 damage</li>\n<li>A two-handed weapon that deals 1d10 damage and has the reach trait</li>\n</ul>\n<p>Each day during your daily preparations, you can decide if you want your weapon to deal bludgeoning damage and be in the club weapon group, deal piercing damage and be in the spear weapon group, or deal slashing damage and be in the sword weapon group. Your mind weapon is an extension of your mind-it has no Hardness, and any ability that would damage your mind weapon instead damages you directly, pushing back against the weapon's corporeal form and becoming mental damage of the same amount the weapon would have taken.</p>\n<p>You can project your mind weapon using an Interact action, just as you would draw any other weapon. Only you can hold, carry, or wield your mind weapon; if held by another person, it quickly disappears from their hand, reforming in your mind for you to project again. If you're disarmed of your mind weapon, it dematerializes, but you can draw it again with an Interact action starting at the beginning of your next turn.</p>\n<p>Upon creating your mind weapon, you also learn to use a mind smith's keepsake: an object of light Bulk, such as a bracelet or figurine, that you wear or keep on your person and inscribe with weapon runes. Your keepsake can't be a magic item, nor can it have any significant monetary value beyond the value of any runes you inscribe on it. You can buy and inscribe fundamental runes and weapon property runes onto your keepsake in the same way you would for a regular weapon, and you can move runes to and from your keepsake to other weapons or runestones for the usual cost. Any runes inscribed on the keepsake apply to your mind weapon when you create it. If your keepsake is ever lost or destroyed, you can spend 1 week of downtime imprinting a new object with your weapon's mental properties, though this new keepsake won't have any of the runes that were inscribed on the prior keepsake.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.mXywYJJCM9IVItZz]{Mind Smith} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"mind-smith-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.juikoiIA0Jy8PboY"}}}
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{"_id":"jvQoupE76OeUpjZp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scout's Pounce","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by all of your opponents, and you aren't within 10 feet of any enemy.</p>\n<hr />\n<p>You leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, your foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against both attacks.</p>\n<p>Your multiple attack penalty applies normally for both attacks.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scout Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"scouts-pounce","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jvQoupE76OeUpjZp"}}}
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{"_id":"jwQERVkjtnlFp3Ec","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fast Channel","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Divine power is always at your fingertips, swiftly responding to your call.</p>\n<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version. You can do this with <em>harm</em> if you have harmful font or <em>heal</em> if you have healing font (or both if you have Versatile Font).</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"harmful font or healing font"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fast-channel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jwQERVkjtnlFp3Ec"}}}
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{"_id":"jwcNyPDVw313KXZU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armored Rebuff","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.</p>\n<p><strong>Requirements</strong> You are wearing medium armor or heavier.</p>\n<hr />\n<p>You rebuff puny attacks with your armor, knocking back your foe. Attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] the triggering foe, even if you don't have a hand free. If you succeed, you can't Stride to follow the foe, as you're knocking the foe back with the rebounded attack, not by physically moving towards them.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sentinel Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"armored-rebuff","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jwcNyPDVw313KXZU"}}}
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{"_id":"jxUPlkB2kFuZKXef","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lesser Enhance Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your venom grows deadlier and more plentiful. You upgrade the vishkanyan venom you can apply with @UUID[Compendium.pf2e.actionspf2e.s4V7JWSMF9JPJAeX] to lesser vishkanyan venom. Envenom's frequency becomes once per hour.</p>\n<p><strong>Lesser Vishkanyan Venom (level 1)</strong></p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:poison]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage (1 round)</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Envenom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"lesser-enhance-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jxUPlkB2kFuZKXef"}}}
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{"_id":"jzfV4lJ0721Hfzq1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Squad Tactics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are adept at working with your allies to surround a foe. If an enemy is within reach of you and at least two of your allies, that enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against you.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.flanking.canGangUp","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"squad-tactics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jzfV4lJ0721Hfzq1"}}}
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{"_id":"jzflcD1XnBp2bSZI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Flattery","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.</p>\n<hr />\n<p>You know how to maintain a good impression and manage your image, even while keeping uncouth company.</p>\n<p>Make a Deception check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.</p>\n<hr />\n<p><strong>Success</strong> The target's attitude doesn't decrease as a result of your ally's social blunder.</p>\n<p><strong>Failure</strong> The target's attitude decreases, as normal.</p>\n<p><strong>Critical Failure</strong> Your attempt makes matters worse, decreasing the target's attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dandy Dedication"},{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"distracting-flattery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jzflcD1XnBp2bSZI"}}}
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{"_id":"k0NNa5Ko4XhDdBYB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nocturnal Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your senses gain even greater clarity. While raging, you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if you don't already have it, and the range of your imprecise scent increases to 60 feet.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Acute Scent, or precise or imprecise scent"},{"value":"low-light vision"}]},"rules":[{"acuity":"imprecise","key":"Sense","predicate":["self:effect:rage"],"range":60,"selector":"scent"},{"key":"Sense","predicate":["self:effect:rage"],"selector":"darkvision"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"nocturnal-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k0NNa5Ko4XhDdBYB"}}}
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{"_id":"k0h4jvjxK0fYFvOU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pact of Eldritch Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21]</em> as an occult innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.</p>\n<p>In exchange, you allow the entity to peer through you at your world. The entity's touch creates strange dreams, typically nightmares. Every morning, you awaken trained in an unexpected Lore skill determined by the GM, which you retain until the next time you rest for the night. While the entity contacts you most often while you sleep, it occasionally peers at you during the day, leading to disorientation and visions. You can generally determine what's going on during these visions, so normally this occurrence imparts no mechanical penalty. However, in the unlikely event that an encounter begins while you're experiencing visions from the entity, you might take a circumstance penalty to your initiative roll.</p>\n<p><strong>Special</strong> The entity isn't particularly attached to its pact with you. If you want it gone, you can retrain out of Pact of Eldritch Eyes, after which the entity withdraws its eyes to the void.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Pactbinder Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","divination","occult"]},"slug":"pact-of-eldritch-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k0h4jvjxK0fYFvOU"}}}
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{"_id":"k0sXAn4PPq5nW9al","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guiding Luck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your luck guides you to look the right way and aim your blows unerringly. You can use Halfling Luck twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Halfling Luck"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"guiding-luck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k0sXAn4PPq5nW9al"}}}
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{"_id":"k2L9p4cc8RrHufut","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Look But Don't Touch","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Many flowers are beautiful to look upon but deadly to touch—and you're one of them. For 1 minute, any creature that touches you or damages you with a melee weapon without the reach trait or with a melee unarmed attack takes [[/r 3d6[poison]]] damage.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran","poison"]},"slug":"look-but-dont-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k2L9p4cc8RrHufut"}}}
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{"_id":"k2hxQ9SPOM7aFWQZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vivacious Afterimage","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have panache.</p>\n<hr />\n<p>You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you. You Stride. At any point along your movement, you leave an afterimage of yourself behind. Alternatively, you can stop moving and send your afterimage forward instead, up to the remainder of your Speed. A creature that spends actions to engage with your afterimage can attempt to disbelieve it with a Will save against your class DC. Once an enemy has disbelieved any of your afterimages, they are temporarily immune to all of your Vivacious Afterimages for 10 minutes. As long as a creature has not disbelieved the afterimage, the afterimage counts as a creature for flanking. The afterimage lasts until the beginning of your next turn or until you use Vivacious Afterimage again, whichever comes first.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"vivacious speed"}]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["illusion","occult","swashbuckler","visual"]},"slug":"vivacious-afterimage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k2hxQ9SPOM7aFWQZ"}}}
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{"_id":"k31sg0xBIwvkfWyg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reptile Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters. You gain the @UUID[Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV] feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to Handle an Animal as long as the animal is a reptile, dinosaur, or even a non-sapient dragon.</p>\n<hr />\n<p><em><strong>Note</strong> This feat refers to Nature checks to Handle an Animal. This check does not exist in Pathfinder 2, and so the feat instead gives a bonus to Nature checks to @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe]. </em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Rq5wkA8DtsmbzoGV"},{"key":"FlatModifier","predicate":["action:command-an-animal",{"or":["target:tag:reptile","target:trait:dinosaur","target:tag:non-sapient-dragon"]}],"selector":"nature","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"reptile-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k31sg0xBIwvkfWyg"}}}
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{"_id":"k42ntHdg70ZMEKrs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Purifying Breeze","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your most recent action was to cast a non-cantrip spell with the healing trait.</p>\n<hr />\n<p>You transfer the divine essence of your magic to the air around you, cleansing it of toxins. Attempt a counteract check against each airborne disease or poison effect in a @Template[type:emanation|distance:15]{15-foot radius} around you. Regardless of your success or failure, until the beginning of your next turn, all creatures in the purified area gain a +1 status bonus to Fortitude saving throws.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.7MQLLkQACZt8cspt]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"divine spells"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["cleric","oracle","sorcerer"]},"slug":"purifying-breeze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k42ntHdg70ZMEKrs"}}}
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{"_id":"k4QU2edqSoB23foo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"The Harder They Fall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make your foes fall painfully when you trip them. When you successfully @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] foe, your target takes [[/r 1d6[bludgeoning]]] damage. On a critical success, the target takes 1d6 bludgeoning damage plus your sneak attack damage.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"the-harder-they-fall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k4QU2edqSoB23foo"}}}
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{"_id":"k5C1WNuYQ4u7nSHt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nonlethal Takedown","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead. You don't take the normal -2 circumstance penalty when attacking nonlethally with a weapon that lacks the nonlethal trait.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"nonlethal-takedown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k5C1WNuYQ4u7nSHt"}}}
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{"_id":"k72W0qMXsX5ekJTF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflect Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you successfully use @UUID[Compendium.pf2e.feats-srd.deoHKUzpzT7iwWhL]{Counterspell} to counteract a spell that affects targeted creatures or an area, you can turn that spell's effect back on its caster.</p>\n<p>When reflected, the spell affects only the original caster, even if it's an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Counterspell"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer","witch","wizard"]},"slug":"reflect-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k72W0qMXsX5ekJTF"}}}
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{"_id":"k8nWKHLYvAKMuwLd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ageless Patience","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to Seek, which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime. The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["ageless-patience"],"selector":["perception","skill-check"],"type":"circumstance","value":2},{"domain":"all","key":"RollOption","option":"ageless-patience","toggleable":true},{"key":"Note","predicate":["ageless-patience"],"selector":"perception","text":"You don't treat a natural 1 as worse than usual on perception checks; you get a critical failure only if your result is 10 lower than the DC.","title":"{item|name}"},{"key":"Note","predicate":["ageless-patience"],"selector":"skill-check","text":"You don't treat a natural 1 as worse than usual on skill checks; you get a critical failure only if your result is 10 lower than the DC.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"ageless-patience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k8nWKHLYvAKMuwLd"}}}
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{"_id":"k9B7gDit3pXbq2XF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Finessed Features","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to build snares that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Trapsmith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"finessed-features","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.k9B7gDit3pXbq2XF"}}}
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{"_id":"kBnsLuh3eBLjwGpN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hatchling Flight","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You can fly a little! You Fly up to half your Speed. If you don't end your movement on solid ground, you fall at the end of your turn.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Winglets"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"hatchling-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kBnsLuh3eBLjwGpN"}}}
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{"_id":"kBxgo589ctJsBwJj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Conrasu Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned about your history and your people from shapers. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Conrasu Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"conrasu-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kBxgo589ctJsBwJj"}}}
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{"_id":"kC92uxCvrxDkrCpO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Borrow Memories","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether. You can cast <em>@UUID[Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3]</em> as an innate occult spell once per day, using your class DC or spell DC, whichever is higher.</p>\n<p>If you cast <em>mind probe</em> on a target you're studying for the purpose of Assuming their Role, and the target fails their save, you can delay the spell from coming into effect until you Assume their Role. When you use the spell this way, you can Sustain it up to 10 times during its duration, asking a question each time. The spell lasts until you ask all 10 questions or are no longer Assuming the Role, whichever comes first. You don't need to Sustain the Spell to extend its duration-only when asking a question-nor do you need to be in range or have line of effect to Sustain it.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"borrow-memories","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kC92uxCvrxDkrCpO"}}}
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{"_id":"kCO4r8NOm8E2T3eH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Elf","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your muscles are tightly honed. Your Speed increases by 5 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"nimble-elf","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kCO4r8NOm8E2T3eH"}}}
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{"_id":"kDklfrprKTuTpcEE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow of the Wilds","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>It's difficult to notice your passage through wild areas. As long as you're not in an urban environment, you're always considered to be @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk]{Covering Tracks}, even if you chose a different activity in exploration mode.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"shadow-of-the-wilds","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kDklfrprKTuTpcEE"}}}
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{"_id":"kFpVgcqREAfDmjXp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Weaponry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon's attack evolves.</p>\n<p>Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: disarm, grapple, nonlethal, shove, trip, or versatile bludgeoning, piercing, or slashing.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"advanced-weaponry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kFpVgcqREAfDmjXp"}}}
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{"_id":"kGed3uQbZ7x5SBB8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gecko's Grip","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You stick to walls with a preternatural grip. You gain a climb Speed of 15 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"cliffscale lizardfolk"}]},"rules":[{"key":"BaseSpeed","selector":"climb","value":15}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"geckos-grip","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kGed3uQbZ7x5SBB8"}}}
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{"_id":"kIIcgcc5SWFkyiBj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Transcendent Realization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've unleashed even more of your mind's limitless potential. Choose a 3rd-level occult spell, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate occult spell.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Unlock Secret"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"transcendent-realization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kIIcgcc5SWFkyiBj"}}}
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{"_id":"kIXFNPFBStOKunq4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kreighton's Cognitive Crossover","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat.</p>\n<hr />\n<p>Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources. You immediately reattempt the triggering check using the other chosen skill.</p>\n<hr />\n<p><strong>Special</strong> When you gain this feat, choose two of the following skills: Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"kreightons-cognitive-crossover","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kIXFNPFBStOKunq4"}}}
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{"_id":"kJfLBPtiVi5LQu0v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nocturnal Charm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. Against humanoids (or other creatures of your type, if you're not a humanoid), you gain a +1 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72], and to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] and @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:lie",{"or":[{"and":["target:trait:aberration","self:trait:aberration"]},{"and":["target:trait:animal","self:trait:animal"]},{"and":["target:trait:astral","self:trait:astral"]},{"and":["target:trait:beast","self:trait:beast"]},{"and":["target:trait:celestial","self:trait:celestial"]},{"and":["target:trait:construct","self:trait:construct"]},{"and":["target:trait:dragon","self:trait:dragon"]},{"and":["target:trait:elemental","self:trait:elemental"]},{"and":["target:trait:ethereal","self:trait:ethereal"]},{"and":["target:trait:fey","self:trait:fey"]},{"and":["target:trait:fiend","self:trait:fiend"]},{"and":["target:trait:fungus","self:trait:fungus"]},{"and":["target:trait:monitor","self:trait:monitor"]},{"and":["target:trait:ooze","self:trait:ooze"]},{"and":["target:trait:plant","self:trait:plant"]},{"and":["target:trait:spirit","self:trait:spirit"]},{"and":["target:trait:undead","self:trait:undead"]}]},{"not":"self:trait:humanoid"}],"selector":"deception","slug":"nocturnal-charm-dec-non-humanoid","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["self:trait:humanoid","target:trait:humanoid","action:lie"],"selector":"deception","slug":"nocturnal-charm-dec-humanoid","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["action:gather-information",{"or":[{"and":["target:trait:aberration","self:trait:aberration"]},{"and":["target:trait:animal","self:trait:animal"]},{"and":["target:trait:astral","self:trait:astral"]},{"and":["target:trait:beast","self:trait:beast"]},{"and":["target:trait:celestial","self:trait:celestial"]},{"and":["target:trait:construct","self:trait:construct"]},{"and":["target:trait:dragon","self:trait:dragon"]},{"and":["target:trait:elemental","self:trait:elemental"]},{"and":["target:trait:ethereal","self:trait:ethereal"]},{"and":["target:trait:fey","self:trait:fey"]},{"and":["target:trait:fiend","self:trait:fiend"]},{"and":["target:trait:fungus","self:trait:fungus"]},{"and":["target:trait:monitor","self:trait:monitor"]},{"and":["target:trait:ooze","self:trait:ooze"]},{"and":["target:trait:plant","self:trait:plant"]},{"and":["target:trait:spirit","self:trait:spirit"]},{"and":["target:trait:undead","self:trait:undead"]}]},{"or":["action:gather-information","action:make-an-impression"]},{"not":"self:trait:humanoid"}],"selector":"diplomacy","slug":"nocturnal-charm-dip-non-humanoid","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["self:trait:humanoid","target:trait:humanoid",{"or":["action:gather-information","action:make-an-impression"]}],"selector":"diplomacy","slug":"nocturnal-charm-dip-humanoid","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"nocturnal-charm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kJfLBPtiVi5LQu0v"}}}
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{"_id":"kKZ4gnT7okaWS6tB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Metamagic Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Altering your spells doesn't take any longer than casting them normally. You can use metamagic single actions as free actions.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer","wizard"]},"slug":"metamagic-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kKZ4gnT7okaWS6tB"}}}
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{"_id":"kKoqqXOTdRYROmVV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blessed Denial","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet would become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg].</p>\n<hr />\n<p>You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Blessed One Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"blessed-denial","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kKoqqXOTdRYROmVV"}}}
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{"_id":"kMLvQnx2vY7F3bjI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Blessing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your good deeds have brought your deity's grace to you for all of eternity. You're continuously surrounded by a <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em> spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"good alignment"}]},"rules":[{"domain":"all","key":"RollOption","option":"eternal-blessing-active","toggleable":true,"value":true},{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.spell-effects.Gqy7K6FnbLtwGpud"}],"key":"Aura","predicate":["eternal-blessing-active"],"radius":15,"slug":"eternal-blessing","traits":["enchantment","mental"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"eternal-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kMLvQnx2vY7F3bjI"}}}
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{"_id":"kOqW5ZtnOiWxKl9M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Icy Apotheosis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are as much a creature of cold as whatever ancestry you were born to. You are immune to cold damage and gain the cold trait. You automatically succeed on saving throws against effects that have the cold trait.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"add":["cold"],"key":"ActorTraits"},{"key":"Immunity","type":"cold"}],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"icy-apotheosis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kOqW5ZtnOiWxKl9M"}}}
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{"_id":"kPhym38UCLJpjnJD","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Angel of Vindication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your mark is an undead creature.</p>\n<hr />\n<p>To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. When you Strike a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] undead foe with a weapon that has the backstabber weapon trait, you deal 3 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 6 extra precision damage instead of 2. If you have the Angel of Death feat, your attacks also instantly destroy undead at 0 Hit Points, and attempts for the undead to rejuvenate-such as via a lich's soul cage or a ghost's rejuvenation ability-fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or deity. Finally, if you have the Assassinate feat and an undead mark critically fails its save against your Assassinate, it is destroyed.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Assassin Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"angel-of-vindication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kPhym38UCLJpjnJD"}}}
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{"_id":"kPjBGlHMvBqFXNq2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cursed Effigy","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.</p>\n<hr />\n<p>After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. You incorporate the material into a premade doll, paper figure, or other effigy to create a sympathetic link that makes it harder to resist your abilities. As long as you are Exploiting Vulnerability against that creature, it takes a -2 status penalty to its saving throws against thaumaturge abilities or items that use your thaumaturge class DC.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Exploit Vulnerability"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["curse","thaumaturge"]},"slug":"cursed-effigy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kPjBGlHMvBqFXNq2"}}}
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{"_id":"kPsJIz19viZy8YjO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Summoning Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master bounded spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Summoner Spellcasting"},{"value":"legendary in the skill associated with your eidolon's tradition"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-summoning-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kPsJIz19viZy8YjO"}}}
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{"_id":"kPyyZGD5L6b2Kl8C","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Constant Gaze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eyes keep a continual watch for dangers from all sides. You can't be flanked by creatures of your level or lower, even when you haven't used Watchful Gaze.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Watchful Gaze"}]},"rules":[{"domain":"ac","key":"RollOption","option":"self:condition:flat-footed:ignore:flanking","predicate":[{"lte":["origin:level","self:level"]}]},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"constant-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kPyyZGD5L6b2Kl8C"}}}
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{"_id":"kQEIPYoKTt69yXxV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mirror Shield","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An opponent casting a spell that targets you critically fails a spell attack roll against your AC.</p>\n<p><strong>Requirements</strong> You have a shield raised</p>\n<hr />\n<p>You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"mirror-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kQEIPYoKTt69yXxV"}}}
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{"_id":"kQfqJLpKOPORq7I6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Work Yourself Up","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a reaction available and aren't prevented from using @UUID[Compendium.pf2e.actionspf2e.2424g94rpoiN1IPh].</p>\n<hr />\n<p>You concentrate on your mental state, tapping into that raw emotional energy. Take your Catharsis reaction, causing the catharsis activation and entering your emotional fervor as normal. The fervor lasts only until the end of your turn. At the end of your emotional fervor, you experience the effects of your emotional fallout, as normal.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Cathartic Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"work-yourself-up","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kQfqJLpKOPORq7I6"}}}
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{"_id":"kS4wxSKrZxcOvSNK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shore Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The shallows and tide pools have always called to you and let you pass unhindered. You ignore difficult terrain resulting from shallow water.</p>\n<p>In addition, if you roll a success on an Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on a slippery or wet surface, or on an Athletics check to @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"wave order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"shore-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kS4wxSKrZxcOvSNK"}}}
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{"_id":"kTRGAST9J9ZxJZ4A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twinned Defense (Swashbuckler)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, one in each hand</p>\n<hr />\n<p>You're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou] action.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.3eHMqVx30JGiJqtM]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Twin Parry"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["stance","swashbuckler"]},"slug":"twinned-defense-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kTRGAST9J9ZxJZ4A"}}}
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{"_id":"kU4K9jj9qnktoAaQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ritualist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual.</p>\n<p>You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites.</p>\n<p>You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Ph7yWRR376aYh12T]{Ritualist} archetype. If you retrain out of this feat, you lose the rituals learned from it.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Arcana, Nature, Occultism, or Religion"}]},"rules":[{"key":"FlatModifier","label":"Primary Ritual Check","predicate":["primaryRitualCheck"],"selector":"skill-check","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"ritualist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kU4K9jj9qnktoAaQ"}}}
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{"_id":"kUa8PBjKmBk04zmc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Wilding","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level druid feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Druid Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:druid"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"druid\"}}"},"flag":"basicWilding","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicWilding}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-wilding","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kUa8PBjKmBk04zmc"}}}
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{"_id":"kUv9eiP8Zhck70WZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eldritch Debilitations","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to apply debilitations that are particularly troublesome for spellcasters. Add the following debilitations to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}.</li>\n<li><strong>Debilitation</strong> The target can't @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB].</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[{"value":"eldritch trickster racket"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.kUv9eiP8Zhck70WZ]"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"eldritch-debilitations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kUv9eiP8Zhck70WZ"}}}
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{"_id":"kVSZQvsz1cYjOwxL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Master Siege Engineer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. You can only use the extra action to Aim or Launch a siege weapon.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Artillerist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-siege-engineer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kVSZQvsz1cYjOwxL"}}}
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{"_id":"kYA6LkDw4AzKI156","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stumbling Feint","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.7FRYyKXDKjGoANYj].</p>\n<hr />\n<p>You lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.</p>\n<p>When you use @UUID[Compendium.pf2e.actionspf2e.nbfNETdpee8CVM17], you can attempt a check to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] as a free action just before the first Strike.</p>\n<p>On a success, instead of making the target @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your next attack, they become flat-footed against both attacks from the Flurry of Blows.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Deception"},{"value":"Stumbling Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"stumbling-feint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kYA6LkDw4AzKI156"}}}
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{"_id":"kYLtH4PYfvqruLyo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"All in Your Head","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You're about to attempt a Fortitude save or a Reflex save.</p>\n<hr />\n<p>Flames scouring at your body, venom coursing through your veins-you refuse to believe they exist, and nothing can affect you if you don't believe in it. You attempt a Will save against the triggering effect, instead of a Reflex or Fortitude save. You don't gain the benefits of fortress of will or walls of will on this save.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psyche","psychic"]},"slug":"all-in-your-head","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kYLtH4PYfvqruLyo"}}}
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{"_id":"kYYB7ziQZjlgQWWu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call Ursine Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You can cast a 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em> as an innate spell, but only to summon a @UUID[Compendium.pf2e.pathfinder-bestiary-2.xxP5FJotshmUQNtY]. At 10th level, the <em>summon animal</em> spell is heightened to 4th level, and you can summon a @UUID[Compendium.pf2e.pathfinder-bestiary.CJP3GGBXuGgkaj6C]. At 12th level, your <em>summon animal</em> innate spell is heightened to 5th level, and you can summon a @UUID[Compendium.pf2e.pathfinder-bestiary-2.UqFObUjgFAlWrriA]. At 14th level, it's heightened to 6th level, and you can summon a @UUID[Compendium.pf2e.pathfinder-bestiary.b8NQkby4QV4uOqFT].</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype","conjuration","primal"]},"slug":"call-ursine-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kYYB7ziQZjlgQWWu"}}}
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{"_id":"kZdcoaTD849QalR9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your faith enhances your ability to remove conditions.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.zilwynzk8lIujgZo], you can instead attempt to counteract the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2], @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR], @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] conditions.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"greater-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kZdcoaTD849QalR9"}}}
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{"_id":"kceciNwoldkzAMbq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fuse Stance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions. You can't fuse stances with fundamentally incompatible requirements or restrictions (such as @UUID[Compendium.pf2e.feats-srd.ZL5UU9quCTvcWzfY] and @UUID[Compendium.pf2e.feats-srd.bf7NCeKqDClaqhTR], which both require using only one type of Strike).</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"at least two stances"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"fuse-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kceciNwoldkzAMbq"}}}
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{"_id":"keMP6xVg4fMloczj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cel Rau","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. Your heritage ties you to the Shadow Plane and grants you strange resilience to light and darkness alike.</p>\n<p>You gain a +1 circumstance bonus to saving throws against effects with the darkness, light, or shadow traits, and whenever you become @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] or @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for at least 2 rounds, you can reduce the duration by 1 round.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["darkness","light","shadow"]}],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["dhampir","lineage"]},"slug":"cel-rau","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.keMP6xVg4fMloczj"}}}
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{"_id":"kh4bTBgi3C9CjwHK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Melodious Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers' Perception DCs. If your Performance check is successful against an observer's Perception DC, that observer doesn't notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance. This hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","concentrate","manipulate","metamagic"]},"slug":"melodious-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kh4bTBgi3C9CjwHK"}}}
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{"_id":"kjRMXN95lQmIi2hP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Earthsense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. You gain tremorsense as an imprecise sense with a range of 30 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"tremorsense"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"earthsense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kjRMXN95lQmIi2hP"}}}
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{"_id":"kmIgbWLbaarqmMaY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Captivator Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school. You can Cast this Spell as an occult innate spell. At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from either the enchantment or illusion school.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-captivator-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kmIgbWLbaarqmMaY"}}}
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{"_id":"knJlRpltciLNTZba","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Protective Bond","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You and your eidolon are in a damaging effect's area.</p>\n<p>The power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage.</p>\n<hr />\n<p><strong>Special</strong> This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["abjuration","summoner"]},"slug":"protective-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.knJlRpltciLNTZba"}}}
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{"_id":"knZUN4sYExIyRC4F","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflective Ripple Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're unarmored.</p>\n<hr />\n<p>You enter a stance of fluid grace as small amounts of water flow with your movements and attacks. You can make flowing wave attacks that deal 1d6 bludgeoning damage. They are in the brawling group and have the agile, disarm, finesse, nonlethal, trip, unarmed, and water traits.</p>\n<p>While in Reflective Ripple Stance, you gain a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.QDQwHxNowRwzUx9R]</p>\n<hr />\n<p><strong>Special</strong> This feat gains your choice of either the divine or occult trait, matching your ki spell tradition if possible.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evocation","monk","stance","water"]},"slug":"reflective-ripple-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.knZUN4sYExIyRC4F"}}}
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{"_id":"knrawm4bMbDL9XS3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ambush Tactics","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains. In any combat during which an enemy rolls Stealth to determine initiative, you can choose to roll initiative using a Lore check that's appropriate for the encounter's terrain, if you're trained in the appropriate Lore skill.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Lore about a specific terrain"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"ambush-tactics","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.knrawm4bMbDL9XS3"}}}
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{"_id":"ko399VJY2VsKE7iM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unlock Secret","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You delve deeper into your psychic potential. Choose a 1st-level occult spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Open Mind"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"unlock-secret","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ko399VJY2VsKE7iM"}}}
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{"_id":"kpn4R65YlD38iAIS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ritual Reversion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body's appearance just before your spirit joined with it. This otherwise has the effects of <em>@UUID[Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu]</em>, except that your size remains Small.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy","polymorph","primal","transmutation"]},"slug":"ritual-reversion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kpn4R65YlD38iAIS"}}}
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{"_id":"kqRFoXfErUFEndIs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hydraulic Deflection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. You gain a +1 circumstance bonus to AC until the start of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.IfsglZ7fdegwem0E]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["abjuration","azarketi","concentrate","primal","water"]},"slug":"hydraulic-deflection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kqRFoXfErUFEndIs"}}}
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{"_id":"kqW6d3Dfk4nApd7y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Reading","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses.</p>\n<p>The GM rolls a secret Occultism check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is engaged in combat and isn't @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you, @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you, or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by you. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The GM chooses and tells you two of the following pieces of information about the enemy: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. In the event of a tie, the GM should pick one at random.</p>\n<p><strong>Success</strong> The GM chooses one piece of information from the above list to tell you about the enemy.</p>\n<p><strong>Critical Failure</strong> The GM gives you false information (the GM makes up the information).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","secret"]},"slug":"combat-reading","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kqW6d3Dfk4nApd7y"}}}
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{"_id":"kqnFdIhToKTnOpMl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dream May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are the child of a night hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against sleep effects and effects that cause or alter dreams.</p>\n<p>In addition, sleep is more restorative for you. You regain [[/r (@actor.level*2)*(max(@actor.abilities.con.mod,1))]]{HP equal to your Constitution modifier times double your level} instead of just times your level, and you reduce any @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] and @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] conditions you have by 2 instead of by 1.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"vs. sleep or dream-related effects (Dream May)","predicate":[{"or":["sleep","dream"]}],"selector":"saving-throw","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.hp.recoveryMultiplier","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"dream-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kqnFdIhToKTnOpMl"}}}
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{"_id":"kr537ZL3f8tCSgDK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"True Gaze","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones. When you use True Gaze, you gain the effects of a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em> spell, using your Perception modifier for the counteract check.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["arcane","concentrate","divination","goloma"]},"slug":"true-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kr537ZL3f8tCSgDK"}}}
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{"_id":"krgoR0Ykqw59MDbg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uncanny Awareness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"motionsense"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"uncanny-awareness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.krgoR0Ykqw59MDbg"}}}
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{"_id":"kt5UJEfTzO3LiInN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crone's Cruelty","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Filled with rancor and hate, you rend the minds of those who displease you. You can cast <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> once per day as an occult innate spell.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"crones-cruelty","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kt5UJEfTzO3LiInN"}}}
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{"_id":"kwz8el0Z8kK0D5az","img":"systems/pf2e/icons/features/feats/feats.webp","name":"True Transmogrification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your evolution feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"true-transmogrification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kwz8el0Z8kK0D5az"}}}
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{"_id":"l0Qy74a7CILdE4Th","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Metamagic Channel","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p>Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy.</p>\n<p>Use 1 metamagic action that you can perform that normally takes 1 action and can be applied to the <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell. If you use it in this way, its effects apply only to a <em>harm</em> or <em>heal</em> spell.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate"]},"slug":"metamagic-channel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l0Qy74a7CILdE4Th"}}}
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{"_id":"l0VBbymCVT1Qz9t9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You move with the wind always at your back. Your Speed increases by 5 feet.</p>\n<hr />\n<p><strong>Special</strong> The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"swift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l0VBbymCVT1Qz9t9"}}}
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{"_id":"l11OWMFUixCcRYGm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Aquatic Adaptation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water. This allows them to breathe normally while within that body of water and protects them from deep ocean pressure. These effects last until the creatures are no longer in contact with that body of water or until you use this ability again, whichever comes first for each creature.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi","concentrate","primal","transmutation","water"]},"slug":"aquatic-adaptation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l11OWMFUixCcRYGm"}}}
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{"_id":"l1eCHNahsBb7rUkT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pirate Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained.</p>\n<p>You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Additionally, you gain the @UUID[Compendium.pf2e.actionspf2e.vZltxwRNvF5khf9a] action.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.O9P1YgtiCgHlPNp5]{Pirate} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.vZltxwRNvF5khf9a"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"pirate-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l1eCHNahsBb7rUkT"}}}
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{"_id":"l2JaSC3NA9S6Qq46","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Myriad Forms","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>With a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your Change Shape.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"myriad-forms","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l2JaSC3NA9S6Qq46"}}}
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{"_id":"l3PosipTLXANeoT8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Step Lively","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A Large or larger enemy ends a move action adjacent to you.</p>\n<hr />\n<p>You are an expert at avoiding the lumbering footsteps of larger creatures. You @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] to another space adjacent to the enemy.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"step-lively","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l3PosipTLXANeoT8"}}}
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{"_id":"l4ux6Mn2fklB2cXM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Evade Doom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can elude supernatural disaster. When you would gain the doomed condition, you can attempt a @Check[type:flat|dc:17] check. On a success, you don't gain the doomed condition.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"evade-doom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l4ux6Mn2fklB2cXM"}}}
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{"_id":"l5nqNPmZPG6lYFnZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hasted Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can speed yourself up to move and attack more swiftly. You learn the <em>@UUID[Compendium.pf2e.spells-srd.3MzuRDc7ccylpW2e]</em> conflux spell.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"focus pool"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"hasted-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l5nqNPmZPG6lYFnZ"}}}
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{"_id":"l60Ua5Ugv85GnF9b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nameless Anonymity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask protects you further from divination. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em> on yourself, heightened to the highest level of spell you can cast; the spell ends immediately if your mask is removed for even a moment. The spell is of the same tradition as your focus spells.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magic Warrior Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"nameless-anonymity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l60Ua5Ugv85GnF9b"}}}
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{"_id":"l78KwojlT0AWvS4l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toppling Dance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share. You can be in the same space as a Large or larger prone creature, even if it's not your ally.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Dance Underfoot"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"toppling-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l78KwojlT0AWvS4l"}}}
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{"_id":"l8KQgN8icNrzYIav","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Form Retention","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.</p>\n<p>When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 levels higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes.</p>\n<p>For example, if you prepared <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> in a 4th-level slot with Form Retention, you would cast a 2nd-level <em>animal form</em> that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["wizard"]},"slug":"form-retention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l8KQgN8icNrzYIav"}}}
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{"_id":"l9K62T7qMCvJXUoY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Wilding","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one druid feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another druid feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Wilding"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-wilding","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l9K62T7qMCvJXUoY"}}}
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{"_id":"l9PYldtyPr7Q8Xow","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Daywalker (Vampire)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV] and can't be destroyed by sunlight. This doesn't prevent you from becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] by exposure to the sun.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vampire Dedication"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["abjuration","archetype","divine"]},"slug":"daywalker-vampire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.l9PYldtyPr7Q8Xow"}}}
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{"_id":"lB9MVGCJr7aJQuIH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Armored Stealth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have learned techniques to adjust and modify your armor and movements to reduce the noise you make.</p>\n<p>When you wear non-noisy armor with which you are trained, your penalty to Stealth checks is reduced by 1 (to a minimum penalty of 0). If you're a master in Stealth, reduce the penalty by 2, and if you're legendary, reduce the penalty by 3.</p>\n<p>If your armor has the noisy trait, instead of reducing the penalty to Stealth checks, you ignore the effects of the noisy trait, enabling you to remove the penalty with a sufficient Strength score as normal.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[{"domain":"stealth","key":"RollOption","option":"armor:ignore-noisy-penalty"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"armored-stealth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lB9MVGCJr7aJQuIH"}}}
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{"_id":"lBVzIet6IpufLXZg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Swift Application","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You expertly combine the motions of attacking and coating your weapon with venom. You @UUID[Compendium.pf2e.actionspf2e.s4V7JWSMF9JPJAeX] a weapon or piece of ammunition, and then Strike with that weapon. This counts against your uses of Envenom normally and can't be used if your venom is exhausted.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Envenom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"swift-application","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lBVzIet6IpufLXZg"}}}
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{"_id":"lDfOzhKJoTCkLPtn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shining Oath (Liberator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to put the undead to rest. Add the following tenet to your champion's code after the other tenets: \"You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.\"</p>\n<p>If you use @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ZnKnOPPq3cG54PlG]</p>\n<p>You don't consider undead to be legitimate authorities, even in nations ruled by undead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"shining-oath-liberator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lDfOzhKJoTCkLPtn"}}}
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{"_id":"lEgYzFHransLkSvI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Schooled In Secrets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members.</p>\n<p>You can use Occultism in place of Diplomacy to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"schooled-in-secrets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lEgYzFHransLkSvI"}}}
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{"_id":"lF5B49zbDG61sxXa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lucky Break","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You catch yourself as you make a mistake. You can trigger @UUID[Compendium.pf2e.feats-srd.7qBuzHY8kEG8SdEP] when you fail or critically fail on an Athletics or Acrobatics skill check, in addition to its normal trigger. When you do, you reroll the triggering skill check and use the better result.</p>\n<p>This still counts against Cat's Luck's frequency, as normal.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Cat's Luck"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"lucky-break","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lF5B49zbDG61sxXa"}}}
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{"_id":"lFVqejlf52cdYrZy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Munitions Crafter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat and four additional formulas for 1st-level alchemical items.</p>\n<p>You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:alchemical",{"or":["item:trait:bomb","item:category:ammo"]}],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","maxItemLevel":1,"selector":"munitionsCrafter"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","value":"@actor.level"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"munitions-crafter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lFVqejlf52cdYrZy"}}}
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{"_id":"lFwfUvH2708rl6i3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Virtuosic Performer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it's unclear whether the specialty applies, the GM decides.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.VirtuosicPerformer.Acting","value":"acting"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Comedy","value":"comedy"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Dance","value":"dance"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Keyboards","value":"keyboards"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Oratory","value":"oratory"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Percussion","value":"percussion"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Singing","value":"singing"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Strings","value":"strings"},{"label":"PF2E.SpecificRule.VirtuosicPerformer.Winds","value":"winds"}],"flag":"performanceType","key":"ChoiceSet","prompt":"PF2E.SpecificRule.VirtuosicPerformer.Prompt"},{"key":"FlatModifier","predicate":["action:performance:{item|flags.pf2e.rulesSelections.performanceType}"],"selector":"performance","type":"circumstance","value":"ternary(gte(@actor.system.skills.prf.rank,3),2,1)"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"virtuosic-performer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lFwfUvH2708rl6i3"}}}
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{"_id":"lG4dYrnkE42IgnGG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Ward","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> Your most recent action was to cast a non-cantrip spell that dealt energy damage.</p>\n<hr />\n<p>You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","sorcerer"]},"slug":"energy-ward","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lG4dYrnkE42IgnGG"}}}
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{"_id":"lGCFVYjL9Lp5m9Ex","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cast Down","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>The sheer force of your faith can bring a foe crashing down.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> to damage one creature, the target is knocked prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"harmful font or healing font"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"cast-down","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lGCFVYjL9Lp5m9Ex"}}}
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{"_id":"lH8FwUM9bX9rpVsa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dream Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn dream-related magic to aid your studies. Choose <em>@UUID[Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14]</em> or <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em> upon taking this feat; you learn this spell as a 4th-level innate occult spell. If you choose sleep, you can cast the spell only while in a Daydream Trance. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat twice, gaining the spell you didn't select initially the second time.</p>"},"level":{"value":8},"maxTakable":2,"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dream-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lH8FwUM9bX9rpVsa"}}}
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{"_id":"lHFz4MmebvPqTb0A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Prescient Consumable","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Prescient Planner"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"prescient-consumable","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A"}}}
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{"_id":"lHcDb9oXUdFupRdi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Improvisation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You attempt a check using a skill you're untrained in</p>\n<hr />\n<p>A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Clever Improviser"}]},"rules":[{"key":"FlatModifier","predicate":["proficiency:untrained","incredible-improvisation"],"selector":"skill-check","type":"circumstance","value":4},{"domain":"skill-check","key":"RollOption","option":"incredible-improvisation","toggleable":true}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"incredible-improvisation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lHcDb9oXUdFupRdi"}}}
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{"_id":"lIg5Gzz7W70jfbk1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Scroll Cache","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.</p>\n<p>In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Scroll Cache"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-scroll-cache","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lIg5Gzz7W70jfbk1"}}}
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{"_id":"lIpfj1JeFFS7Zn6D","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vigilant Benediction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet-for the Any Deity option below, you can select a deity the GM deems appropriate-and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.</p>\n<ul>\n<li><strong>Any Deity</strong>: <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em>, <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>, <em>@UUID[Compendium.pf2e.spells-srd.tgIhRUFtgDSELpJE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.HTou8cG05yuSkesj]</em></li>\n<li><strong>Gendowyn</strong>: <em>@UUID[Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7]</em></li>\n<li><strong>Iomedae</strong>: <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em></li>\n<li><strong>Irori</strong>: <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em></li>\n<li><strong>Kazutal</strong>: <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em></li>\n<li><strong>Milani</strong>: <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em>, <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em></li>\n<li><strong>Ragathiel</strong>: <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em></li>\n<li><strong>Sarenrae</strong>: <em>@UUID[Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu]</em></li>\n</ul>\n<p><strong>Special</strong> You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"},{"value":"alignment permitted by the chosen deity"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.vigilantBenedition.count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":"min(2,@actor.system.custom.vigilantBenedition.count)"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"vigilant-benediction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lIpfj1JeFFS7Zn6D"}}}
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{"_id":"lIr2kC561L7oX290","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rebounding Assault","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.</p>\n<hr />\n<p>You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp. Make a thrown ranged Strike with the melee weapon, then a ranged Strike with your firearm. Both Strikes use the same multiple attack penalty. If the melee weapon doesn't already have the thrown trait, it gains the thrown 10 feet trait during a Rebounding Assault.</p>\n<p>If both attacks are successful, the bolt or bullet hits the thrown melee weapon instead of your target, adding its force into one attack. Combine the damage from both Strikes, using the thrown weapon's damage type, and add an additional 1d6 precision damage. The impact sends the melee weapon rebounding off the target and back to your hand.</p>\n<p>In any circumstance other than both attacks hitting, carry out the individual Strikes normally. The thrown weapon doesn't rebound and remains in the target's space as normal for thrown weapons.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"rebounding-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lIr2kC561L7oX290"}}}
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{"_id":"lIrPwGpJk9TldZ4c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Hopping","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can magically move your snares around. You gain the <em>@UUID[Compendium.pf2e.spells-srd.dDt8VFuLuhznT19v]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Snare Crafting"},{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"snare-hopping","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lIrPwGpJk9TldZ4c"}}}
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{"_id":"lIzsj8XlcL0tqQcm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cannibalize Magic","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. You can draw power from your magical equipment to replenish your health. You drain one of your invested items, in the process regaining Hit Points equal to double the item's level. In addition, you can attempt a counteract check with a total bonus equal to 10 + the drained item's level against one effect that gave you the @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] condition. If you succeed, you reduce the chosen condition's value by 1. An item drained by this action becomes non-magical until the next time you make your daily preparations.</p>\n<hr />\n<p><strong>Special</strong> This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[{"value":"Fey Influence"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":[]},"slug":"cannibalize-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lIzsj8XlcL0tqQcm"}}}
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{"_id":"lKeJruYQutWlNXyZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Martial Exercise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've become comfortable in using weapons that you might not have picked up before training with the Swords. Choose one weapon group, such as hammer or sword. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with both simple and martial weapons of your chosen weapon group.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"martial-exercise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lKeJruYQutWlNXyZ"}}}
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{"_id":"lKgpe2JKaeLjgnYF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Woodland Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. Even plants and fungi manipulated by magic don't impede your progress.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"woodland-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lKgpe2JKaeLjgnYF"}}}
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{"_id":"lL2fQJ2oRyBgga8Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Occult Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Glimpses of the obscure secrets of the universe loan you power. You become trained in one skill of your choice. Additionally, once per day, you can spend 1 minute to choose one mental occult spell you don't know and add it to your spell repertoire. You lose this temporary spell the next time you make your daily preparations (though you can use this ability to add it again later).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"bloodline the grants occult spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["occult","sorcerer"]},"slug":"occult-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lL2fQJ2oRyBgga8Q"}}}
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{"_id":"lLO0WSxE3tO3Ovsq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Whitecape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape. This hair grows back supernaturally quickly if shorn. You gain the @UUID[Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM] skill feat, even if you aren't trained in Acrobatics, and you can Step into difficult terrain caused by uneven ground.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of or into this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"whitecape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lLO0WSxE3tO3Ovsq"}}}
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{"_id":"lMA3F9SGzGV79P5C","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Strangle","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You twist and squeeze the breath out of your foe. Make an unarmed melee Strike against the creature you have grabbed or restrained. On a success, you gain a circumstance bonus to damage equal to the number of weapon damage dice and the target can barely speak until the start of your next turn or until it Escapes, whichever comes first. While it can barely speak, the target can't vocalize above a hoarse whisper, and it must succeed at a @Check[type:flat|dc:10|showDC:owner] check or lose any action that requires speech, For an action requiring speech that is also a manipulate action, like Casting a Spell with somatic and verbal components, the target just rolls a single @Check[type:flat|dc:10|showDC:owner] check, rather than an additional @Check[type:flat|dc:5|showDC:owner] check for being grabbed.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Wrestler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"strangle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lMA3F9SGzGV79P5C"}}}
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{"_id":"lPTcPIshChHWz4J6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Critical Debilitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB], add the following debilitation to the list you can choose from.</p>\n<hr />\n<p><strong>Debilitation</strong> The target attempts a Fortitude save against your class DC with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of your next turn.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until the end of your next turn.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span data-visibility='owner'><span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.lPTcPIshChHWz4J6]</span>"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["incapacitation","rogue"]},"slug":"critical-debilitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lPTcPIshChHWz4J6"}}}
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{"_id":"lPoP5TFfq266kR6g","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellmaster's Tenacity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the @UUID[Compendium.pf2e.feats-srd.dWkf6LhYBfBkeyOA] feat.</p>\n<hr />\n<p>You call upon the power of your spells to protect you from the worst of the magic headed your way. You fail your saving throw instead of critically failing. For 1 minute, increase the circumstance bonus to saving throws from the Spellmaster's Resilience feat to +2, and increase the resistance to damage it grants to 10.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Spellmaster's Resilience"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spellmasters-tenacity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lPoP5TFfq266kR6g"}}}
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{"_id":"lQpY6E5Zvc1kRnyC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unlimited Potential","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] of 5th level or lower that has no duration, you don't expend the prepared spell as you cast it.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","manipulate","metamagic","psychic"]},"slug":"unlimited-potential","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lQpY6E5Zvc1kRnyC"}}}
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{"_id":"lQs2i9L09MQiZSPC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charlatan","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've learned to mimic the abilities of spellcasters by studying their flourishes and words. When you activate a magic item to generate a spell effect, attempt a Deception check. If you succeed against an onlooker's Perception DC, to that onlooker, you appear to cast that spell instead. Onlookers who successfully recognize the spell realize you used a magic item, though those who later successfully identify the magic still can't determine that the source of the effect was a magic item.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"charlatan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lQs2i9L09MQiZSPC"}}}
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{"_id":"lT2sOwC6Pi5P4Yq0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancillary Motes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can use @UUID[Compendium.pf2e.feats-srd.Ewk7h9aQpKvy1RJo] one more time per day.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat more than once, gaining one more use of Crystalline Dust per day each time.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Crystalline Dust"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"ancillary-motes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lT2sOwC6Pi5P4Yq0"}}}
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{"_id":"lT8XlX1Ig900BblS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"No Escape","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A foe within reach attempts to move away from you.</p>\n<hr />\n<p>You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"no-escape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lT8XlX1Ig900BblS"}}}
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{"_id":"lTwi4lyVk1UXomhK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sustaining Steel","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You Cast a Spell using a spell slot.</p>\n<p><strong>Requirements</strong> You're in Arcane Cascade stance.</p>\n<hr />\n<p>You pull magic into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to double the spell's level and roll to end any @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Negative Damage} you have.</p>\n<p>If the spell was of the necromancy school, any persistent negative damage you have ends automatically, and you can change the damage type from Arcane Cascade to positive if you wish. (Positive damage typically damages only undead or other creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x].)</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Arcane Cascade"},{"value":"inexorable iron hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","healing","magus","necromancy","positive"]},"slug":"sustaining-steel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lTwi4lyVk1UXomhK"}}}
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{"_id":"lUjWE40fjAjHecNQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Megafauna Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Under your care and training, your megafauna companion has realized its innate potential. Your companion becomes an indomitable or savage animal companion (your choice), gaining additional abilities determined by the type of companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mature Megafauna Companion"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-megafauna-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lUjWE40fjAjHecNQ"}}}
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{"_id":"lVXk0fhZqjqKilhB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energy Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon has stronger resistance. Its resistance from Energy Heart and Dual Energy Heart increase to your level.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Energy Heart"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"energy-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lVXk0fhZqjqKilhB"}}}
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{"_id":"lYVAGuHU47Ixyuxy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Focused Juggler","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You continue Juggling until the end of your next turn. Increase the maximum number of items you can juggle by one.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Juggler Dedication"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","concentrate","manipulate"]},"slug":"focused-juggler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lYVAGuHU47Ixyuxy"}}}
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{"_id":"lZ0swL9EEUgbAuaZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swashbuckler's Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to riposte against ill-conceived attacks. You gain the @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] reaction.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Swashbuckler Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"swashbucklers-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lZ0swL9EEUgbAuaZ"}}}
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{"_id":"lZA7SYBmSPFlKNr2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Effortless Captivation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>You maintain your innate enchantments and illusions with hardly a thought. You immediately gain the effects of the Sustain a Spell action, which you can use only to extend the duration of an enchantment or illusion spell.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype","metamagic"]},"slug":"effortless-captivation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lZA7SYBmSPFlKNr2"}}}
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{"_id":"lbiFj4At5BxotaNY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dracomancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your inborn arcane power manifests as your exemplar's most time-honored spells.</p>\n<p>Choose one 1st-level spell and one 2nd-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as <em>@UUID[Compendium.pf2e.spells-srd.4WAib3GichxLjp5p]</em>, <em>@UUID[Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke]</em>, <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> for a black dragon exemplar).</p>\n<p>You can cast each of these spells once per day as arcane innate spells. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"dracomancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lbiFj4At5BxotaNY"}}}
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{"_id":"lgEihn7deZwHczGE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dragon Transformation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You transform into a ferocious Large dragon, gaining the effects of 6th-level <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em> except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the rage trait.</p>\n<p>At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your breath weapon damage.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"dragon instinct"},{"value":"Dragon's Rage Wings"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","polymorph","primal","rage","transmutation"]},"slug":"dragon-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lgEihn7deZwHczGE"}}}
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{"_id":"lh3STEvbGnP7jVMr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Munitions Machinist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're particularly adept at crafting ammunition and bombs. Your advanced alchemy level for ammunition and bombs increases to your level - 3.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Munitions Crafter"},{"value":"expert in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.munitionsCrafter.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:munitions-crafter"],"value":"@actor.level - 3"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"munitions-machinist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lh3STEvbGnP7jVMr"}}}
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{"_id":"lhSqWHXK1JShUabF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resounding Finale","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You or an ally benefiting from your composition spell would take sonic damage.</p>\n<hr />\n<p>You bring your performance to a sudden, dramatic finish, drowning out other sounds. Your composition spell ends immediately, and all allies that had been benefiting from the spell's effects gain sonic resistance against the triggering damage equal to twice the composition spell's level.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","bard","concentrate"]},"slug":"resounding-finale","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lhSqWHXK1JShUabF"}}}
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{"_id":"liqDAd5xk2b3xzeE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quah Bond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Shoanti ethnicity</p>\n<hr />\n<p>You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance. You gain the trained proficiency rank in the skill listed for your quah (or another skill of your choice, if you're already trained in that skill). You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] skill feat in that skill, as the spirits' help guides your actions.</p>\n<ul>\n<li>Lyrune-Quah: Religion</li>\n<li>Shadde-Quah: Athletics</li>\n<li>Shriikirri-Quah: Nature</li>\n<li>Shundar-Quah: Diplomacy</li>\n<li>Sklar-Quah: Intimidation</li>\n<li>Skoan-Quah: Medicine</li>\n<li>Tamiir-Quah: Acrobatics</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"quah-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.liqDAd5xk2b3xzeE"}}}
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{"_id":"lix0Utu4g8mQ0ZtI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a divine ally of your choice.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Champion Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.DivineAlly.AllowedDrops","predicate":["item:type:feature","item:trait:champion"]},"choices":[{"value":"Compendium.pf2e.classfeatures.EtltLdiy9kNfHU0c"},{"value":"Compendium.pf2e.classfeatures.QQP0mu0cyWIwNUh9"},{"value":"Compendium.pf2e.classfeatures.Z6E1O8X7CFcyczB1"}],"flag":"divineAlly","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DivineAlly.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.divineAlly}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"divine-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lix0Utu4g8mQ0ZtI"}}}
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{"_id":"lk80TBn933RECRD7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dazzling Display","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. Attempt Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] each enemy within 30 feet. If your last action was a critical hit against an enemy or reduced an enemy to 0 Hit Points, you gain a +1 circumstance bonus to your Intimidation checks. Regardless of the results of your checks, each creature is then temporarily immune to Dazzling Display for 1 minute.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"expert in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"common","value":["fighter","ranger","rogue","swashbuckler"]},"slug":"dazzling-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lk80TBn933RECRD7"}}}
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{"_id":"lkLwEfc3ZhLJSkVr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Manipulative Charm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Against humanoids, you gain a +1 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72], and to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] and @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q].</p>\n<p>Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em> as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the visual trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vampire Dedication"},{"value":"trained in Deception or Diplomacy"}]},"rules":[{"key":"FlatModifier","predicate":["action:lie","target:trait:humanoid"],"selector":"deception","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["target:trait:humanoid",{"or":["action:gather-information","action:make-an-impression"]}],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"manipulative-charm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lkLwEfc3ZhLJSkVr"}}}
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{"_id":"lkcM4V3VDAtjlR9P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Your blow not only wounds creatures but also shatters their confidence.</p>\n<p>Make a melee Strike. If you hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical hit.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["emotion","fear","fighter","mental"]},"slug":"intimidating-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lkcM4V3VDAtjlR9P"}}}
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{"_id":"lkl5QaDb1mlSD7SC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Visual Fidelity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. You gain darkvision and low-light vision, and you can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects as translucent shapes, though these shapes are indistinct enough to be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<p>If an effect would give you the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] condition, the effect must attempt a counteract check against your class DC, with your counteract level equaling half your level, rounded up. On a failed counteract check, you aren't blinded-your various devices are able to compensate.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"visual-fidelity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lkl5QaDb1mlSD7SC"}}}
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{"_id":"lknYlp0ekVyBWQK9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Discerning Gaze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a sense for when people are lying. You gain a +1 circumstance bonus on your secret Perception checks to Sense Motive.</p>\n<p>If you use Sense Motive on a creature you have currently condemned with Harsh Judgment, your GM rolls the Perception check twice and takes the higher result (this is a fortune effect).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vigilante Dedication"},{"value":"Member of the Grey Gardeners"}]},"rules":[{"key":"FlatModifier","predicate":["action:sense-motive"],"selector":"perception","type":"circumstance","value":1},{"key":"Note","predicate":["action:sense-motive","harsh-judgement"],"selector":"perception","text":"you use Sense Motive on a creature you have currently condemned with Harsh Judgment, your GM rolls the Perception check twice and takes the higher result (this is a fortune effect).","title":"{item|name}"}],"source":{"value":"Pathfinder Adventure: Night of the Gray Death"},"traits":{"rarity":"common","value":["archetype"]},"slug":"discerning-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lknYlp0ekVyBWQK9"}}}
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{"_id":"llDw5DqnB4LbIUCV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Snowcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You draw ever more magical cold into your being, learning how to manipulate it to your whims. You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-snowcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.llDw5DqnB4LbIUCV"}}}
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{"_id":"llWKddRiyUHouaZx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Empathic Calm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Once per day, you can cast either <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> or <em>@UUID[Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ]</em> as an innate occult spell, heightened to half your level rounded up.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"empathic-calm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.llWKddRiyUHouaZx"}}}
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{"_id":"llWnSLYALh88iRGQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Rain of Bolts","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Throughout the day, your body produces powerful projectiles within your chassis. You fire them all at once in either a @Template[type:cone|distance:30]{30-foot cone} or a @Template[type:emanation|distance:10]{10-foot emanation}. Foes in the area take [[/r 6d6[piercing]]] damage. This increases to [[/r 7d6[piercing]]]{7d6} at 12th level, [[/r 8d6[piercing]]]{8d6} at 15th level, and [[/r 9d6[piercing]]]{9d6} at 18th level.</p>\n<p><strong>Enhancement</strong> The projectiles regenerate quicker, they are much more powerful, and you can refine the metallic content to harm certain creatures. You can use Rain of Bolts once per hour instead of once per day. The damage increases to [[/r 12d6[piercing]]]{12d6} and each time you use the action, you can choose adamantine, cold iron, or silver. The damage from Rain of Bolts is treated as the metal you chose. At 20th level, the damage increases to [[/r 13d6[piercing]]]{13d6}.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Sharpshooter automaton"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.RainOfBolts","value":"rain-of-bolts"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"rain-of-bolts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.llWnSLYALh88iRGQ"}}}
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{"_id":"llawV63qzdynbOkx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stone Communion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a unique communion with the earth and stones. You learn the Terran language and you can Activate your <em>ka stone</em> with a 10-minute activation (envision) to cast <em>@UUID[Compendium.pf2e.spells-srd.YIMampGpij4Y30yE]</em>.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Ka Stone Ritual"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"terran"}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stone-communion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.llawV63qzdynbOkx"}}}
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{"_id":"lleedxE6fTDSK6og","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resuscitate","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are holding @UUID[Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY] or are wearing them and have a hand free. Also, the target's body is mostly intact.</p>\n<hr />\n<p>You can use Medicine to resuscitate the dead. Attempt a @Check[type:medicine|dc:40|showDC:all] check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>, except it still has the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition it had before @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1], increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Medic Dedication"},{"value":"legendary in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","healing","manipulate"]},"slug":"resuscitate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lleedxE6fTDSK6og"}}}
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{"_id":"lmAuoHPxzQdaSUmN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cartwheel Dodge","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You aren't @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] or overburdened.</p>\n<p><strong>Trigger</strong> You succeed or critically succeed at a Reflex saving throw.</p>\n<hr />\n<p>You Step up to 10 feet.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Provocator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #159: All or Nothing"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cartwheel-dodge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lmAuoHPxzQdaSUmN"}}}
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{"_id":"loC0wIyIrsG43Zrd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Familiar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-familiar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.loC0wIyIrsG43Zrd"}}}
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{"_id":"lotpVdFhxNsNP0Ru","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unexpected Sharpshooter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Who needs skill when you've got dumb luck? Sometimes your shots hit miraculously, regardless of the fact that you seemed to slip when you pulled the trigger or that you weren't aiming at your foe when you fired. You gain the @UUID[Compendium.pf2e.actionspf2e.FzZAYGib08aEq5P2] activity.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.nVfhX1aisz6jY8qf]{Unexpected Sharpshooter} archetype.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.FzZAYGib08aEq5P2"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"unexpected-sharpshooter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lotpVdFhxNsNP0Ru"}}}
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{"_id":"lpG7ZXFDZygmkbH4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodletting Claws","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes [[/r 1d6[bleed]]]. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"bloodletting-claws","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lpG7ZXFDZygmkbH4"}}}
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{"_id":"lqhhvDJAjPw6LZy5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smokesoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to smoke and haze. You gain the @UUID[Compendium.pf2e.actionspf2e.pTHMZLqWDJ3lkan9] reaction.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.pTHMZLqWDJ3lkan9"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","sylph"]},"slug":"smokesoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lqhhvDJAjPw6LZy5"}}}
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{"_id":"lqs4MIlO1N1YglOi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Synergy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one summoner feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another summoner feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Summoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-synergy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lqs4MIlO1N1YglOi"}}}
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{"_id":"lrTRELs8uDpVpsk0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summon Earth Elemental","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to the Inner Sphere, allowing you to summon an elemental ally. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj]</em> as a 5th-level primal innate spell, but the elemental summoned must be an earth elemental.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["oread"]},"slug":"summon-earth-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lrTRELs8uDpVpsk0"}}}
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{"_id":"lslR2UfP3ze7TFYu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eldritch Researcher Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the ability to cast a single arcane or occult cantrip of your choice (which is heightened to a spell level equal to half your level rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls with Intelligence as your spellcasting ability.</p>\n<p>Regardless of whether you choose an arcane or occult cantrip, you also become an expert in your choice of either Arcana or Occultism. You also gain a +1 circumstance bonus to checks you attempt with the chosen skill when Investigating or Identifying Magic.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.JBPXisA4IdXI9gVn]{Eldritch Researcher} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Arcana"},{"value":"trained in Occultism"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"eldritch-researcher-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lslR2UfP3ze7TFYu"}}}
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{"_id":"lszcn7eO3olp5vEt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grave Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to sense undead has improved. You sense undead as an imprecise sense with a range of 60 feet: an uncomfortable sensation brushes against your spirit and stinks of rot. When in proximity to an undead, you can sense its presence, but it has the @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] condition instead of the @UUID[Compendium.pf2e.conditionitems.1wQY3JYyhMYeeV2G] condition. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception or Stealth check against your Perception DC to hide its presence from you. If the creature succeeds, it's undetected, and you have to use the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] basic action to detect the creature. As with hearing and other imprecise senses, you still need to Seek to locate an undetected creature.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"Grave Sense"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"grave-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lszcn7eO3olp5vEt"}}}
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{"_id":"lt9bQDI7ZXPA7wPw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one barbarian feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another barbarian feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Fury"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.barbarian.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lt9bQDI7ZXPA7wPw"}}}
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{"_id":"luKAFJAvdbAgEwV7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Runescarred Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from the Saga Lands.</p>\n<hr />\n<p>Whether through blood (if you're Varisian, Shoanti, or New Thassilonian) or by exposure to rune magic, you have become runescarred, with visible, glowing runes on your body in the form of tattoos or scars. You might have possessed these marks before gaining the archetype, but you only truly became runescarred when you chose to study and tap into the runes' power. You become an expert in Arcana and you also become trained in Thassilon Lore, or an expert in Thassilon Lore if you were already trained in it.</p>\n<p>Choose one cantrip from the arcane list. One of the runes on your body corresponds to the chosen cantrip, and you can cast the chosen cantrip as an innate arcane spell.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.j5uZbCwoHOOEO1bC]{Runescarred} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Arcana"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"runescarred-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.luKAFJAvdbAgEwV7"}}}
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{"_id":"lv8jRWK7bv7dR6SM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gigavolt","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death. When you use Megavolt, each time your line of electricity hits a solid barrier, such as a wall, it bounces off at an angle of your choice and continues until you have reached the full length of the line. Even if a creature is in the area from multiple bounces, it takes the damage only once.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Megavolt"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"gigavolt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lv8jRWK7bv7dR6SM"}}}
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{"_id":"lvxzgLNzmScMY0uC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stalwart Mind","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a Will save.</p>\n<hr />\n<p>When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. Attempt a new Will save against the triggering effect.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stalwart-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lvxzgLNzmScMY0uC"}}}
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{"_id":"lwLcUHQMOqfaNND4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cooperative Nature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":["attack-roll","perception-check","saving-throw","skill-check","check"],"value":4,"type":"circumstance","predicate":["action:aid"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"slug":"cooperative-nature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lwLcUHQMOqfaNND4"}}}
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{"_id":"lwzspz4dktZLgqlY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Wash Out","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["poison"],"selector":"fortitude","text":"PF2E.SpecificRule.Poppet.WashOut.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"wash-out","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lwzspz4dktZLgqlY"}}}
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{"_id":"lx8Wt813qavwLISv","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Expert Beast Gunner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you. You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Beast Gunner Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-beast-gunner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lx8Wt813qavwLISv"}}}
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{"_id":"lyD6eXl4wc7Pq61q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Loremaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], but on any topic.</p>\n<p>If you have legendary proficiency in a skill used to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L], you gain expert proficiency in Loremaster Lore, but you can't increase your proficiency rank in Loremaster Lore by any other means.</p>\n<p>You can take feats in the loremaster's additional feats entry even if you don't meet the @UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60]{enigma muse} prerequisite.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua] class feat, you gain a +1 circumstance bonus to skill checks with Bardic Lore.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ackdHdIAmSb0AiVL]{Loremaster} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in at least one skill to Decipher Writing"}]},"rules":[{"key":"FlatModifier","predicate":["feat:bardic-lore"],"selector":["bardic","bardic-lore"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"loremaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lyD6eXl4wc7Pq61q"}}}
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{"_id":"lyJ3pPvZAr9nRco6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hallowed Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've expanded your focus spellcasting to techniques used by clerics and wizards. You gain an additional focus spell, either the necromancer school spell <em>@UUID[Compendium.pf2e.spells-srd.BH3sUerzMb2bWnv1]</em> or the initial domain spell of the death domain, <em>@UUID[Compendium.pf2e.spells-srd.HG4afO9EOGEU9bZN]</em>. Increase the number of Focus Points in your focus pool by 1.</p>\n<p><strong>Special</strong> You can select this feat a second time, choosing the other initial focus spell.</p>"},"level":{"value":4},"maxTakable":2,"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hallowed-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lyJ3pPvZAr9nRco6"}}}
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{"_id":"m0ot9Qydb9SYWHis","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Follow-up Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a missed Strike with a melee unarmed attack.</p>\n<hr />\n<p>You have trained to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage.</p>\n<p>Make another Strike with a melee unarmed attack, using the same multiple attack penalty as for the missed Strike, if any.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Martial Artist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"follow-up-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m0ot9Qydb9SYWHis"}}}
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{"_id":"m25EfSMmEjJPSyJj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfume Cloud","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water. Plants and fungi are immune to this effect, but all other creatures in a @Template[type:emanation|distance:10] must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC (whichever is higher) with the following results.</p>\n<hr />\n<p><strong>Critical Success</strong> No effect.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is dazzled and can see only 10 feet away for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["disease","ghoran"]},"slug":"perfume-cloud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m25EfSMmEjJPSyJj"}}}
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{"_id":"m2pHkmyGvkwqfSSN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Miracle Worker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<hr />\n<p>Your alchemical mastery can resuscitate the recently slain. You can administer a @UUID[Compendium.pf2e.equipment-srd.qK964kZz1ALcysOa]{True Elixir of Life} to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes wounded 1.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"miracle-worker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m2pHkmyGvkwqfSSN"}}}
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{"_id":"m3ANSHYfBrFyFUvo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Trainer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can. This trained animal is trained in Performance instead of the skill listed for its type.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.bL5cccuvnP5h7Bnn]{Animal Trainer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Trained in Nature "}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"animal-trainer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m3ANSHYfBrFyFUvo"}}}
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{"_id":"m4FOYkzuqNjU0ETq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eldritch Nails","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your nails are supernaturally long and sharp.</p>\n<p>You gain a nails unarmed attack that deals [[/r 1d6[slashing]]] damage. Your nails are in the brawling group and have the agile and unarmed traits. You can etch your nails with runes with the same cost and restrictions as for etching runes onto @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO]; runes etched onto your nails apply to nails unarmed attacks with both hands but not to other unarmed attacks.</p>\n<p>You can deliver hexes through your nails. When you successfully cast a non-cantrip hex that requires 2 actions or more to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a nails Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"Nails","range":null,"traits":["agile","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"eldritch-nails","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m4FOYkzuqNjU0ETq"}}}
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{"_id":"m5JYglEObpWC3dhP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sense Allies","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] by you are instead @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you. The flat check for you to target willing allies within 60 feet that are hidden from you is @Check[type:flat|dc:5]{DC 5} instead of 11.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"sense-allies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m5JYglEObpWC3dhP"}}}
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{"_id":"m64PtRsaiOkylVVk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cunning Tinker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Time spent tending to your own form has unlocked your ability to fix other things. You can cast 1st-level <em>@UUID[Compendium.pf2e.spells-srd.dINQzhqGmIsqGMUY]</em> once per day as an arcane innate spell. At 7th level, the spell is heightened to 2nd level, and every 3 levels thereafter, the spell is heightened an additional spell level. Even though you're alive and not an object, and you can't normally recover Hit Points from effects that repair objects (like the Repair skill), you can target yourself with this innate spell and use it to recover Hit Points.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"cunning-tinker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m64PtRsaiOkylVVk"}}}
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{"_id":"m7AOg13xEJRHyoTt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rugged Survivalist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness. You don't get fatigued more quickly due to precipitation during overland travel, though you can otherwise be fatigued as normal. You can go 3 days + your Constitution modifier without water before you take damage from thirst and you can go 5 days + your Constitution modifier without food before you take damage from starvation.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Swordmaster Dedication"},{"value":"master in Survival"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"rugged-survivalist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m7AOg13xEJRHyoTt"}}}
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{"_id":"m7KjpkAAh9PptJsY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.AncestralParagon.AllowedDrops","predicate":["item:category:ancestry","item:level:1"]},"choices":{"query":"{\"system.category\":\"ancestry\",\"system.level.value\":1,\"$or\":[{\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.ancestry.trait}\"}},{\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.heritage.trait}\"}}],\"$not\":{\"system.traits.value\":{\"$elemMatch\":\"lineage\"}}}"},"flag":"ancestralParagon","key":"ChoiceSet","prompt":"PF2E.SpecificRule.AncestralParagon.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.ancestralParagon}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"ancestral-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m7KjpkAAh9PptJsY"}}}
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{"_id":"m7aW56wExv2ieMFL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke The Elements (Virga May)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You summon an aura of swirling wind and lightning.</p>\n<p>For 1 minute, you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealment} against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers [[/r 1d12[electricity]]] damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).</p>\n<p>At [[/r 2d12[electricity]]]{13th} and [[/r 3d12[electricity]]]{17th} level, this damage increases by 1d12.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Virga May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","evocation","primal"]},"slug":"invoke-the-elements-virga-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m7aW56wExv2ieMFL"}}}
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{"_id":"m8iP2OCzit9WUrMD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enchanting Arrow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.</p>\n<p>Make a bow Strike. On a hit, the target takes an additional [[/r 2d6[mental]]] damage. On a critical hit, the target also becomes @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. The mental damage increases to [[/r 3d6[mental]]] if your bow has a <em>greater striking</em> rune, or to [[/r 4d6[mental]]] if your bow has a <em>major striking</em> rune.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","emotion","enchantment","magical","mental"]},"slug":"enchanting-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m8iP2OCzit9WUrMD"}}}
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{"_id":"m9tKNsZQQjHdsmEN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tupilaq Carver","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Erutaki ethnicity</p>\n<hr />\n<p>You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance. These old magics allow you to conjure constructs with ease. Add the <em>@UUID[Compendium.pf2e.spells-srd.lKcsmeOrgHtK4xQa]</em> spell to your spell list. The constructs you summon have a distinct ivory scrimshaw appearance, and if you include a drop of blood, lock of hair, or other portion of a creature's body as part of the spell's material component, the summoned construct gains a +4 status bonus to Perception checks to sense or locate that creature.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You have a spellcasting class feature with the divine or primal tradition"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"tupilaq-carver","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.m9tKNsZQQjHdsmEN"}}}
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{"_id":"mAAlean6DuWd3wDT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Open Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"open-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mAAlean6DuWd3wDT"}}}
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{"_id":"mB7ENhF10qoOwQyG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resounding Cascade","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You use Arcane Cascade.</p>\n<hr />\n<p>When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies. You grant the extra damage of Arcane Cascade in an aura affecting all allies in a @Template[type:emanation|distance:5]. This uses only the base damage of the stance, based on the ally's weapon specialization; it doesn't use any increase you get from bonuses, the laughing shadow hybrid study, or the like.</p>\n<p>As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren't cumulative.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Arcane Cascade"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"resounding-cascade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mB7ENhF10qoOwQyG"}}}
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{"_id":"mCXoiMLAbGHGsZS3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Swift Banishment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You easily banish creatures with your weapon.</p>\n<p>You can use @UUID[Compendium.pf2e.feats-srd.t3unBu3PX6AO0uIW] as long as you have a spell slot of 5th level or higher remaining, even if you don't have <em>banishment</em> prepared. You must sacrifice a prepared spell of 5th level or higher, and the <em>banishment</em> effect you create is heightened to the level of that spell. Your weapon serves as the special material component of <em>banishment</em>, causing the target to take the -2 penalty to its save against any banishment you cast using Swift Banishment.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Swift Banishment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"improved-swift-banishment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mCXoiMLAbGHGsZS3"}}}
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{"_id":"mDczSj3GolIbkhGJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instant Return","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).</p>\n<p><strong>Requirements</strong> You're wielding an unloaded firearm or crossbow.</p>\n<hr />\n<p>With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. Interact to load the projectile into your weapon, then make a Strike with the required weapon against the triggering opponent. Since you're using the foe's ammunition, this Strike applies any special effects that ammunition would have (for instance, if it was @UUID[Compendium.pf2e.equipment-srd.rKknk8odXDBpON5l], it would explode in a burst of fire if your Strike hits).</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"instant-return","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mDczSj3GolIbkhGJ"}}}
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{"_id":"mEk2POFNU1Q0TQg2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mortal Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You grant greater healing when the gods don't interfere. When you roll a success to @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9] for a creature that hasn't regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Godless Healing"},{"value":"You follow the Laws of Mortality"}]},"rules":[{"key":"Note","predicate":["action:treat-wounds"],"selector":"medicine","text":"When you roll a success to @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9] for a creature that hasn't regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"mortal-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mEk2POFNU1Q0TQg2"}}}
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{"_id":"mGzPR7M9H733j2wN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"True Shapeshifter","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You transcend the limitations of form. While under the effects of wild shape, you can change into any other form on your wild shape list; if the durations of the forms would vary, use the shorter of the two durations. Once per day, you can transform into a kaiju, with the effects of <em>@UUID[Compendium.pf2e.spells-srd.ZXwxs5tRjEGrjAJT]</em>; if you have @UUID[Compendium.pf2e.feats-srd.I9rSWQyueWHQyNxe], you can instead transform into a green man.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Dragon Shape"},{"value":"Wild Shape"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","druid"]},"slug":"true-shapeshifter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mGzPR7M9H733j2wN"}}}
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{"_id":"mMMIHLVSr8fyvVQL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mega Bomb","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level</p>\n<hr />\n<p>You add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power.</p>\n<p>You use an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to throw the mega bomb, rather than Strike, and you don't make an attack roll.</p>\n<p>The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from bottled lightning). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area.</p>\n<p>If your next action after creating a mega bomb isn't an Interact action to throw it, the mega bomb denatures and loses all effects.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Expanded Splash"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive3","alchemist"]},"slug":"mega-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mMMIHLVSr8fyvVQL"}}}
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{"_id":"mNsNl6w3l5rXx8dL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Juggler Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in Performance; if you were already trained in Performance, you instead become trained in a skill of your choice. You also gain the @UUID[Compendium.pf2e.feats-srd.AYb8PmGJ37HwIMwj] skill feat, even if you don't meet its prerequisites.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained one other feat from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.bQeLZt29NnHEn6fh]{Juggler} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Dexterity 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.AYb8PmGJ37HwIMwj"}],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"juggler-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mNsNl6w3l5rXx8dL"}}}
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{"_id":"mQYO501xyMgtIQ3W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ratfolk Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.</p>\n<p>You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ratfolk Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"ratfolk-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mQYO501xyMgtIQ3W"}}}
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{"_id":"mRHkGMLecd5aaj2R","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tools Of The Trade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're well-versed in weapons that allow you to bring bounties in alive. You are trained with the following weapons: @UUID[Compendium.pf2e.equipment-srd.YUzPv0i8d8p2J9yx], @UUID[Compendium.pf2e.equipment-srd.TLQErnOpM9Luy7rL], and @UUID[Compendium.pf2e.equipment-srd.f1gwoTkf3Nn0v3PN]. You gain access to bolas. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.</p>\n<p>In addition, you take no penalty when making a nonlethal attack with a weapon without the nonlethal trait.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Bounty Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tools-of-the-trade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mRHkGMLecd5aaj2R"}}}
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{"_id":"mSDKKRgK6sRMjqQo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Summoner's Call","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You or your eidolon take damage from a foe or hazard.</p>\n<p><strong>Requirements</strong> Your eidolon is manifested more than 5 feet away.</p>\n<p>In a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you.</p>\n<hr />\n<p><strong>Special</strong> This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["concentrate","conjuration","summoner","teleportation"]},"slug":"summoners-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mSDKKRgK6sRMjqQo"}}}
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{"_id":"mSqzGGttJvj4LxK9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Striker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attacks are swift and deadly beyond explanation. Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming.</p>\n<p>Instead of dealing the damage from @UUID[Compendium.pf2e.feats-srd.AbgHCPWOKULeXrJ2], you can deal your full sneak attack damage to a target even if the target isn't flat-footed.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Sly Striker"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"impossible-striker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mSqzGGttJvj4LxK9"}}}
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{"_id":"mTkbgFOHJUBl0Qwg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Replenishment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When your deity blesses your warlike acts, you can extend that favor to your allies.</p>\n<p>You can grant the temporary Hit Points from @UUID[Compendium.pf2e.feats-srd.aMef2VM4mSxl0pmy] to an ally within 10 feet instead of gaining them yourself. You can grant these temporary Hit Points to a different ally each time, meaning you might be able to grant them to multiple creatures in a single turn.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Replenishment of War"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"shared-replenishment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mTkbgFOHJUBl0Qwg"}}}
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{"_id":"mU8vTzrWX9fIlG0d","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Grandmother's Wisdom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You carry the bones of your ancestors with you, and you can ask them for counsel. You can cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em> twice per day as a 2nd-level occult innate spell.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"grandmothers-wisdom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mU8vTzrWX9fIlG0d"}}}
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{"_id":"mUL0C7O4HSnPSXea","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warped Constriction","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a foe @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness. Your grabbed or restrained foe takes bludgeoning damage equal to your level and mental damage equal to your highest mental ability modifier. The creature attempts a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save that applies to both types of damage and uses the higher of your class DC or spell DC.</p>\n<p>[[/r (@actor.level)[Bludgeoning]+(max(@actor.abilities.int.mod,@actor.abilities.wis.mod,@actor.abilities.cha.mod))[Mental]]]{Leveled Bludgeoning and Mental Damage}</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Living Vessel Dedication"},{"value":"your entity is an aberration or outer entity"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"warped-constriction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mUL0C7O4HSnPSXea"}}}
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{"_id":"mV911W6MTGMvHPbE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Hunter's Trick","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level ranger feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ranger Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.ranger-dedication-count","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:ranger"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"ranger\"}}"},"flag":"basicHuntersTrick","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicHuntersTrick}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-hunters-trick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mV911W6MTGMvHPbE"}}}
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{"_id":"mW9uhe3RorEJg6Mn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Nagaji Spell Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. During your daily preparations, choose <em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em>, @UUID[Compendium.pf2e.actionspf2e.Yb0C1uLzeHrVLl7a], or <em>@UUID[Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w]</em>. Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"nagaji-spell-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mW9uhe3RorEJg6Mn"}}}
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{"_id":"mWCiu9Hl1WxajSLa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snagging Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have one hand free, and your target is within reach of that hand</p>\n<hr />\n<p>You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.</p>\n<p>Make a Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"snagging-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mWCiu9Hl1WxajSLa"}}}
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{"_id":"mXNwdRSM9kZrT2Um","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fell Rider","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield. Your animal companion becomes trained in Intimidation. If your animal companion uses Support while serving as your mount, it grants you the effects of the Aid reaction on your first Intimidation check to Demoralize on the same turn, even though it can't take reactions.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"animal companion"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"fell-rider","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mXNwdRSM9kZrT2Um"}}}
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{"_id":"mXp6G4YWCXGvp7Qd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Awakened Power","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your power spontaneously evolves or reconfigures itself. You gain one awakening benefit for a deviant feat of 4th level or lower.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, choose a different deviant feat of 4th level or lower, and gain one of its awakening benefits.</p>"},"level":{"value":4},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"choices":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","flag":"awakenedPower","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.Prompt","rollOption":"awakening"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant"]},"slug":"awakened-power","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mXp6G4YWCXGvp7Qd"}}}
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{"_id":"mZcI1NKtQhteAQLn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Silver's Refrain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.xM35hJacTM1BSXUl]</em> composition cantrip, which aids you when fighting devils.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"rare","value":["bard"]},"slug":"silvers-refrain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mZcI1NKtQhteAQLn"}}}
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{"_id":"mZttsiWl1ql5NvrH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scare to Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can frighten foes so much, they might die. Attempt an @Check[type:intimidation] check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a -4 circumstance penalty. The creature is temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target must attempt at a @Check[type:fortitude|dc:resolve(10+@actor.system.skills.itm.value)] save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round; it suffers no effect on a critical success. The critical failure effect has the death trait.</p>\n<p><strong>Success</strong> The target becomes Frightened 2.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The target is unaffected.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["emotion","fear","general","incapacitation","skill"]},"slug":"scare-to-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mZttsiWl1ql5NvrH"}}}
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{"_id":"matJDIUDvgaJqyiF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hand of the Lich","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Negative energy intensifies your undead form and makes your very touch the antithesis of life. You gain the @UUID[Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV] The damage die for your fist increases to 1d6 instead of 1d4, it deals negative damage instead of bludgeoning damage, and it loses the nonlethal trait. Your fist becomes magical.</p>\n<p>When you critically hit a living creature with your fist Strike, the creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn unless it succeeds at a @Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)] save against your spell DC. This is a critical specialization effect.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Lich Dedication"}]},"rules":[{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"negative","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","range":null,"slug":"fist","traits":["agile","finesse","magical","unarmed"]},{"key":"Note","outcome":["criticalSuccess"],"predicate":["target:mode:living"],"selector":"fist-damage","text":"PF2E.SpecificRule.Lich.HandOfTheLich.Note","title":"{item|name}"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.YGk41WV42aTM7CQV"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"hand-of-the-lich","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.matJDIUDvgaJqyiF"}}}
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{"_id":"meQJfsKVar9tm6c9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Running Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can reload your weapon on the move. You Stride, @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB], or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], then @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to reload.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gunslinger","ranger"]},"slug":"running-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.meQJfsKVar9tm6c9"}}}
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{"_id":"mf2cdCRV8uowOMOm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Riposte","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach critically fails a Strike against you.</p>\n<p><strong>Requirements</strong> You are benefiting from @UUID[Compendium.pf2e.feats-srd.n7nQQR940OvFbw7T]{Dueling Parry}.</p>\n<hr />\n<p>You riposte against your flailing enemy. Make a melee Strike against or attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the triggering creature.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Dueling Parry"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"dueling-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mf2cdCRV8uowOMOm"}}}
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{"_id":"mfy0nasMIiMLUm3f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slip With The Breeze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You create gusts of wind when you jump, allowing you to carry yourself across greater distances. You gain the @UUID[Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq] and @UUID[Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a] skill feats as bonus feats.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"slip-with-the-breeze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mfy0nasMIiMLUm3f"}}}
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{"_id":"mgs7vxq6d3hQoswa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Dueling Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your weapon whirls and darts, striking foes whenever the opportunity presents itself.</p>\n<p>At the start of each of your turns, you gain an additional reaction that you can use only to make a @UUID[Compendium.pf2e.feats-srd.mf2cdCRV8uowOMOm]. You can use this extra reaction even if you are not benefiting from @UUID[Compendium.pf2e.feats-srd.n7nQQR940OvFbw7T]{Dueling Parry}.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Dueling Riposte"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"improved-dueling-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mgs7vxq6d3hQoswa"}}}
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{"_id":"mj1pVVFtqGLKgCQM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Genius Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Specialized tweaks to your body's chemical composition considerably broaden the benefits you gain from cognitive mutagens.</p>\n<p>When you're affected by a @UUID[Compendium.pf2e.equipment-srd.wbr6rkyaVYnDhdgV]{Cognitive Mutagen}, you also gain the mutagen's item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks.</p>\n<p>In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"genius-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mj1pVVFtqGLKgCQM"}}}
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{"_id":"mjdLmXLCNaRgMLVw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mimic Protections","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By adopting resonant reflections, you have learned to copy the abilities of other creatures as well. When you use @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] on a foe within 100 feet, you gain resistance 10 to all damage types that target has resistance or immunity to for as long as the foe remains within 100 feet.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"ranger":"Ranger"},"value":["ranger"]},"slug":"mimic-protections","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mjdLmXLCNaRgMLVw"}}}
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{"_id":"mkp6lhBbTASEmKwY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ghost Hunter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Prerequisites</strong> Trained in Occultism or Religion</p>\n<hr />\n<p>You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. Pick Spirit Lore or Haunt Lore; you become trained in this skill. If you were already trained in both skills, you become trained in a new Lore skill of your choice.</p>\n<p>Choose two cantrips from the occult spell list. Each cantrip must have the divination, enchantment, or necromancy trait. You can cast these spells as innate occult spells. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.LL4YD16kPqcGibKG]{Ghost Hunter} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Trained in Occultism or Religion"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"ghost-hunter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mkp6lhBbTASEmKwY"}}}
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{"_id":"mmYAiK3x0UMcgiNv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dualborn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements. Choose two of the following elements: air, earth, fire, and water. Once made, this choice can't be changed. You gain resistance equal to half your level (minimum 1) to all damaging effects with the traits of either of your chosen elements.</p>\n<hr />\n<p><strong>Special</strong> If you take the Elemental Assault or Elemental Bulwark ancestry feats, you can use them only with your chosen elements. You can add your resistance from this feat to the resistance you gain from Elemental Bulwark against effects with your elements' traits, for a total of 5 + half your level, or 10 + half your level with Improved Elemental Bulwark. If you take the Tetraelemental Assault feat, you can choose each of your two elements twice each, instead of choosing each of the four elements once each.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.XaZdQHF9GvaJINqH]</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitEarth","value":"earth"},{"label":"PF2E.TraitAir","value":"air"},{"label":"PF2E.TraitWater","value":"water"}],"flag":"firstEnergy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Suli.Dualborn.FirstElement","rollOption":"dualborn"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.firstEnergy}","value":"max(1,floor(@actor.level/2))"},{"choices":[{"label":"PF2E.TraitFire","predicate":[{"not":"dualborn:fire"}],"value":"fire"},{"label":"PF2E.TraitEarth","predicate":[{"not":"dualborn:earth"}],"value":"earth"},{"label":"PF2E.TraitAir","predicate":[{"not":"dualborn:air"}],"value":"air"},{"label":"PF2E.TraitWater","predicate":[{"not":"dualborn:water"}],"value":"water"}],"flag":"secondEnergy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Suli.Dualborn.SecondElement","rollOption":"dualborn"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.secondEnergy}","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","suli"]},"slug":"dualborn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mmYAiK3x0UMcgiNv"}}}
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{"_id":"mnH68QcFRtkMbNE0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battleforger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. By spending 1 hour working on a weapon or armor, you can grant it the effects of a <em>+1 potency</em> rune until your next daily preparations, gaining a +1 item bonus to attack rolls for a weapon or increasing armor's item bonus to AC by 1. This has no effect if the weapon or armor already had a <em>potency</em> rune.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"battleforger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mnH68QcFRtkMbNE0"}}}
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{"_id":"mnHUemd21MtmV9FV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Empathic Envoy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes. If a creature's attitude towards you becomes lower over the course of a social interaction (for example, from friendly to indifferent, or from indifferent to unfriendly), their impression of you returns to its starting level an hour after the social interaction ends. This ability has no effect if the creature you are interacting with becomes hostile.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Twilight Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype"]},"slug":"empathic-envoy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mnHUemd21MtmV9FV"}}}
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{"_id":"mnhsG4l53YJkJIeY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Widen the Gap","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Once you have penetrated a foe's defenses, you can home in on the same spot to exploit your opponent's wound and deal some serious damage. The second time you hit and deal damage with a melee axe Strike to the same opponent or object during your turn, you ignore half of the opponent's or object's Hardness, if any. If you hit and deal damage with a melee axe Strike to the same opponent or object a third or fourth time during your turn, you ignore all of its Hardness, if any.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Turpin Row Lumberjack Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"widen-the-gap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mnhsG4l53YJkJIeY"}}}
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{"_id":"moXYfz806x6uXIW9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Field Artillery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance-a gun in the wrong place is worse than useless. You can Interact with an adjacent mounted siege weapon to increase its Speed by 10 feet for one round.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Artillerist Dedication"},{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"field-artillery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.moXYfz806x6uXIW9"}}}
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{"_id":"mprVzno2BR2VhRSJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Winter's Kiss","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill. You are now protected from extreme cold and extreme heat, and you gain resistance to fire equal to half your level. If you would already have resistance to fire equal to half your level from a heritage, ancestry feat, class feat, or another archetype feat, you instead gain resistance to fire equal to your level.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"winters-kiss","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mprVzno2BR2VhRSJ"}}}
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{"_id":"mqLPCNdCSNyY7gyI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mage Hunter","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz].</p>\n<hr />\n<p>You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell. Make a melee Strike against the triggering creature. If the attack is a critical hit, you disrupt the spell.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"superstition instinct"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"mage-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mqLPCNdCSNyY7gyI"}}}
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{"_id":"mrM07U3MyElcLEx4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implement Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain your implement's initiate benefit. If the benefit affects the target of Exploit Vulnerability, for you it affects the target of Glimpse Vulnerability instead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Thaumaturge Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"implement-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mrM07U3MyElcLEx4"}}}
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{"_id":"mrxAX7h5ya9Z7QV9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Oatia Skysage Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism.</p>\n<p>You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips of your choice; these cantrips can be from any spell tradition, but they must be divination spells. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. If you have a hand free and you've gazed at the night sky in the last 24 hours, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Intelligence.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.PVwU1LMWcSgD7Q0m]{Oatia Skysage Archetype}.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":1}],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"oatia-skysage-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mrxAX7h5ya9Z7QV9"}}}
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{"_id":"muDbZAyrE1ObyuTL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Beneath Notice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are skilled at hiding from your foes and targets among the common populace. You gain the @UUID[Compendium.pf2e.feats-srd.e4KB4pSkx2lDBNw3] and @UUID[Compendium.pf2e.feats-srd.RiuZT3H4QZIIEQXJ] skill feats.</p>\n<p>In addition, while in a crowd, you can @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] a nondescript member of the crowd as a three action activity (one action if you are legendary in Deception)</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golden League Xun Dedication"},{"value":"expert in Deception"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.e4KB4pSkx2lDBNw3"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.RiuZT3H4QZIIEQXJ"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE"}],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"common","value":["archetype"]},"slug":"beneath-notice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.muDbZAyrE1ObyuTL"}}}
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{"_id":"muMOxZyduEFv8UT6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"A Home In Every Port","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you.</p>\n<p>When in a town or village, during downtime, you can spend 8 hours to locate a resident willing to provide lodging for you and up to six allies for up to 24 hours at no charge. The standard of living within the acquired lodging is comfortable, and square meals are provided at no cost.</p>\n<p>After 24 hours, you must pay standard prices for further lodging and meals or use this feat again to find a new resident willing to host you.</p>"},"level":{"value":11},"prerequisites":{"value":[{"value":"Charisma 16"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["downtime","general"]},"slug":"a-home-in-every-port","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.muMOxZyduEFv8UT6"}}}
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{"_id":"muyEI60L0FmCHuWb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ensnaring Wrappings","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.</p>\n<hr />\n<p>Some of your wrappings come loose to ensnare a creature you recently damaged. You attempt to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the creature you damaged.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mummy Dedication"},{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ensnaring-wrappings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.muyEI60L0FmCHuWb"}}}
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{"_id":"mvNa9KfQooHYEXoA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fighter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in simple weapons and martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.inxtk4rYj2UZaytg]{Fighter} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Dexterity 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1},{"adjustName":false,"choices":[{"label":"PF2E.AbilityStr","value":"str"},{"label":"PF2E.AbilityDex","value":"dex"}],"flag":"keyAbility","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ClassDCAbilityScore"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.fighter","priority":39,"value":{"ability":"{item|flags.pf2e.rulesSelections.keyAbility}","label":"PF2E.TraitFighter","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"fighter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mvNa9KfQooHYEXoA"}}}
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{"_id":"mwBb8MlAmpbYH9T4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"It's Alive!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've mastered the use of electrical energy to power your clockwork creations. Whenever your construct companion takes electricity damage, it gains temporary Hit Points equal to either half the electricity damage it took or your level, whichever is lower. These temporary Hit Points last for up to 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"its-alive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mwBb8MlAmpbYH9T4"}}}
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{"_id":"mwZzcwYVcTvxbXDl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fancy Moves","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You show off your fighting style to discourage your foes. You can use Performance to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF].</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Gladiator Dedication"},{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"fancy-moves","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mwZzcwYVcTvxbXDl"}}}
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{"_id":"mxO7u59ms58q7zyj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Trickster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Whether you're using magic items, wielding innate magic, or dabbling in spellcasting, you can sneak spells past your foes' defenses as easily as any blade. When you succeed at a spell attack roll against a flat-footed foe's AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","predicate":["item:trait:attack","target:condition:flat-footed"],"selector":"spell-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"magical-trickster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mxO7u59ms58q7zyj"}}}
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{"_id":"mxhGH4FVYXJwb0BC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnome Obsession","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"gnome-obsession","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mxhGH4FVYXJwb0BC"}}}
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{"_id":"my4uFR8cnDC4mJE2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uzunjati Storytelling","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to Recall Knowledge in which you have expert proficiency, using the result entry for the Perform action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers-or even change their attitudes-if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magaambyuan Attendant Dedication"},{"value":"Uzunjati affiliation"},{"value":"master in a Recall Knowledge skill"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","concentrate","skill"]},"slug":"uzunjati-storytelling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.my4uFR8cnDC4mJE2"}}}
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{"_id":"mz2x4HFrWT8usbEL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Runelord Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your spellbook, with the same restrictions as the two spells you normally add.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.09VwtSsYldMkVzU1]{Runelord} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"runelord specialization"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"rare","value":["archetype","class","dedication"]},"slug":"runelord-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mz2x4HFrWT8usbEL"}}}
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{"_id":"mzpLIuRQ81DCYdKU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Force Fang","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can turn your attack into an unerring blur of force. You learn the <em>@UUID[Compendium.pf2e.spells-srd.9mPEoOPN0AMuixIv]</em> conflux spell.</p>\n<p>Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"focus pool"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"force-fang","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.mzpLIuRQ81DCYdKU"}}}
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{"_id":"n0693gmx3k9wvb1N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Demanding Challenge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>If your skill check to challenge a foe is a success, the target of your challenge takes a -1 circumstance penalty to attack rolls (or -2 if you critically succeed) until the end of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Boaster's Challenge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"demanding-challenge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n0693gmx3k9wvb1N"}}}
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{"_id":"n0S0tJiOJPQk0Rne","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Linguist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language-even a language you don't know -by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on).</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Society"},{"value":"Multilingual"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-linguist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n0S0tJiOJPQk0Rne"}}}
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{"_id":"n0urrOL8YlnVBVRQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Sneak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're always sneaking unless you choose to be seen, even when there's nowhere to hide. You can Hide and Sneak even without cover or being concealed. When you employ an exploration tactic other than Avoiding Notice, you also gain the benefits of Avoiding Notice unless you choose not to.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Stealth"},{"value":"Swift Sneak"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"legendary-sneak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n0urrOL8YlnVBVRQ"}}}
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{"_id":"n1t6foOyrN48OVPK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Collapse Wall","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature moves into the bombs' splash area.</p>\n<p><strong>Requirements</strong> You're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge.</p>\n<hr />\n<p>You detonate the required bombs in order to bring a wall down on a creature. If your bombs deal enough damage to reduce the wall's Hit Points below its Broken Threshold, the wall partially collapses on the creature. The creature takes bludgeoning damage equal to the damage dealt to the wall (basic Reflex save; the DC for this save is equal to your class DC or spell DC, whichever is higher). On a failure, they must spend an Interact action to dig themselves out of the collapse, and on a critical failure, they must spend 2 Interact actions to do so.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Demolitionist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"collapse-wall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n1t6foOyrN48OVPK"}}}
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{"_id":"n2hawNmzW7DBn1Lm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mountain Stronghold","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.ZL5UU9quCTvcWzfY]</p>\n<hr />\n<p>You focus on your connection to the earth and call upon the mountain to block attacks against you. You gain a +2 circumstance bonus to AC until the beginning of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.EfMaI6AnROP4X9lN]</p>\n<hr />\n<p><strong>Special</strong> If you have this feat, the Dexterity modifier cap to your AC while you're in @UUID[Compendium.pf2e.feats-srd.ZL5UU9quCTvcWzfY] increases from +0 to +1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mountain Stance"}]},"rules":[{"key":"DexterityModifierCap","predicate":["self:effect:mountain-stance",{"not":"feat:mountain-quake"}],"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"mountain-stronghold","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n2hawNmzW7DBn1Lm"}}}
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{"_id":"n3CbbtK4fgBznIMf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Empyreal Blessing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em> once per day as a 1st-level divine innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"aasimar":"Aasimar"},"value":["aasimar"]},"slug":"empyreal-blessing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n3CbbtK4fgBznIMf"}}}
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{"_id":"n3eOMWQd4kdR3A0l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Trained Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion grows up, becoming a mature animal companion. Increase its proficiency rank in Performance to expert instead of one of the three skill increases for mature. It gains the @UUID[Compendium.pf2e.adventure-specific-actions.jwo5CvftA5puYp7i] advanced maneuver, rather than the normal advanced maneuver for its type.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Animal Trainer Dedication "}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"mature-trained-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n3eOMWQd4kdR3A0l"}}}
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{"_id":"n3vpCWPjXAInRTyR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snap Out Of It! (Pathfinder Agent)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p>Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. Attempt a Medicine check on an adjacent ally who is fascinated, frightened, stunned, or stupefied and choose one of those conditions. The DC is the DC for the effect that caused the condition.</p>\n<hr />\n<p><strong>Critical Success</strong> Reduce the value of the chosen condition by 2. If you chose fascinated, that condition ends.</p>\n<p><strong>Success</strong> Reduce the value of the chosen condition by 1. If you chose fascinated, that condition ends.</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<p><strong>Critical Failure</strong> You increase the value of the chosen condition by 1. If you chose fascinated, increase the duration by 1 round instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"master in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"snap-out-of-it-pathfinder-agent","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n3vpCWPjXAInRTyR"}}}
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{"_id":"n5T4ChWJqDUblYfR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bless Shield","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield. Until the beginning of your next turn your shield, any shield boss, or shield spikes gain the effects of a ghost touch property rune. Additionally, damage you take as a result of an incorporeal creature's Strike can trigger your Shield Block reaction, even if the damage isn't physical damage.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"},{"value":"you worship a good-aligned deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype","divine"]},"slug":"bless-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n5T4ChWJqDUblYfR"}}}
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{"_id":"n7JXquVGxQOfrCsf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ancestral Insight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have extensive knowledge of your ancestors' ancient origins. You gain the trained proficiency rank in Alghollthu Lore and Azlanti Lore. If you roll a critical failure on an Alghollthu Lore or Azlanti Lore check to Recall Knowledge, you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"ancestral-insight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n7JXquVGxQOfrCsf"}}}
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{"_id":"n7LTwKUSATLaQ9FD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Survivor of Desolation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication "}]},"rules":[{"key":"FlatModifier","label":"vs. unnatural weather or in blighted land (Survivor of Desolation)","predicate":[{"or":["unnatural-weather","blighted-land"]}],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"survivor-of-desolation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n7LTwKUSATLaQ9FD"}}}
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{"_id":"n7nQQR940OvFbw7T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dueling Parry (Fighter)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding only a single one-handed melee weapon and have your other hand or hands free.</p>\n<hr />\n<p>You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.</p>\n<p>Grants @UUID[Compendium.pf2e.feat-effects.1nCwQErK6hpkNvfw]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"dueling-parry-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n7nQQR940OvFbw7T"}}}
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{"_id":"n82gTpAENgr6XjCM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Translucent Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is translucent while underwater. Whenever you are fully submerged in water, you can Hide from other creatures even if you don't have cover against them and aren't @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from them.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["undine"]},"slug":"translucent-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n82gTpAENgr6XjCM"}}}
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{"_id":"n9CBjyiB17srkyr4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hobgoblin Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are trained with @UUID[Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3]{Composite Longbows}, @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F]{Composite Shortbows}, @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O]{Glaives}, @UUID[Compendium.pf2e.equipment-srd.MVAWttmT0QDa7LsV]{Longbows}, @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi]{Longswords}, and @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT]{Shortbows}.</p>\n<p>In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"definition":["item:trait:hobgoblin","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedHobgoblinWeapons","sameAs":"martial","slug":"advanced-hobgoblin-weapons"},{"definition":["item:trait:hobgoblin","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialHobgoblinWeapons","sameAs":"simple","slug":"martial-hobgoblin-weapons"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"hobgoblin-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.n9CBjyiB17srkyr4"}}}
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{"_id":"nAVLB5MLYWUu8N71","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Storm Shroud","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. This activity has traits appropriate to the storm you create-typically earth for sand and water for rain, snow, or clouds. You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] for 1 minute. You can't use this concealment to Hide or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], as normal for concealment that makes your position obvious.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","conjuration","divine"]},"slug":"storm-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nAVLB5MLYWUu8N71"}}}
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{"_id":"nAgAICjPd4BSQlAj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Axe Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you are climbing a wooden surface and have a @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9] or @UUID[Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7] in each hand, you have a climb Speed equal to half your normal Speed. You must still have both legs available to climb and can't use either of the axes in combat while climbing. This feat can also be used to climb a surface of ice if you have a @UUID[Compendium.pf2e.equipment-srd.RbM4HvPyrZ4YJxRc] in each hand.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Turpin Rowe Lumberjack Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"axe-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nAgAICjPd4BSQlAj"}}}
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{"_id":"nB8BD9rIg9hfFGns","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eye For Treasure","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You know good artisanship when you see it and can wax poetic about crafting techniques and forms.</p>\n<p>You become trained in Crafting and gain a +1 circumstance bonus on all Crafting checks made to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>In addition, you gain the @UUID[Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4] skill feat, enabling you to identify magic items using the Crafting skill.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:recall-knowledge"],"selector":"crafting","type":"circumstance","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"eye-for-treasure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nB8BD9rIg9hfFGns"}}}
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{"_id":"nBWoZ311FXFJC8Zl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dodging Roll","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You take damage from an area effect that allows a Reflex save.</p>\n<hr />\n<p>You dodge a blow at the last possible moment.</p>\n<p>You @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] and gain resistance to all damage equal to your level against the triggering effect. If your Step moves you out of the triggering effect's area, this resistance is instead equal to your level plus your Dexterity modifier.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"dodging-roll","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nBWoZ311FXFJC8Zl"}}}
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{"_id":"nBlzWZnmYuFHrMyV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Prayer","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>Calling out to your deity, you recite scripture to harm a foe. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity's alignment components. This action has the trait corresponding to the chosen alignment.</p>\n<p>Attempt a Religion check against the Will DC of a foe within 30 feet. The foe is then temporarily immune to Battle Prayers from your deity for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal 2d6 damage of the chosen alignment type, or 6d6 damage if you have legendary proficiency in Religion.</p>\n<p><strong>Success</strong> You deal 1d6 damage of the chosen alignment type, or 3d6 damage if you have legendary proficiency in Religion.</p>\n<p><strong>Failure</strong> There is no effect.</p>\n<p><strong>Critical Failure</strong> The backlash of your foe's will against your prayer prevents you from using Battle Prayer again for 10 minutes.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Religion"},{"value":"you follow a deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["divine","general","skill"]},"slug":"battle-prayer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nBlzWZnmYuFHrMyV"}}}
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{"_id":"nDNmqez9McmrjBAV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Attunement to Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become attuned to the stone around you. When in contact with a stone surface, you gain tremorsense (imprecise) 5 feet along that surface, and you can activate your <em>ka stone</em> to cast <em>@UUID[Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Ka Stone Ritual"}]},"rules":[{"acuity":"imprecise","key":"Sense","range":5,"selector":"tremorsense"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.livingMonolith.archetypeFeatCount","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"attunement-to-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nDNmqez9McmrjBAV"}}}
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{"_id":"nDjTJq7PEbvRktnb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Weapon Training","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied the art of wielding an advanced weapon. Choose a weapon group. You gain proficiency with all advanced weapons in that group as if they were martial weapons of their weapon group.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"advanced-weapon-training","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nDjTJq7PEbvRktnb"}}}
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{"_id":"nEmaHLsZEBru1Jjv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courageous Opportunity","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action.</p>\n<p><strong>Requirements</strong> You are affected by <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em>.</p>\n<hr />\n<p>You bellow a ferocious call to arms, inspiring yourself to lash out at a foe. Make a melee Strikeagainst the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the action is disrupted.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate"]},"slug":"courageous-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nEmaHLsZEBru1Jjv"}}}
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{"_id":"nHoRM1gLL7MtIiCS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Djinni Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic of djinn runs through your blood. You can cast <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> and <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> once per day each as 2nd-level arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"djinni-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nHoRM1gLL7MtIiCS"}}}
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{"_id":"nI67dTzKYg5kKMsd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan's Stature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You grow to even greater size. When using @UUID[Compendium.pf2e.feats-srd.W21jKAcG0GtEtBiK], you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition as long as you are Huge.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"giant instinct"},{"value":"Giant's Stature"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","polymorph","transmutation"]},"slug":"titans-stature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nI67dTzKYg5kKMsd"}}}
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{"_id":"nJ3EBRat9yUgeWwv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Automatic Writing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand. You spend 10 minutes seated while holding a writing utensil, using it to make small circular motions as you open your mind to the forces around you. You receive information as your hand writes on its own, guided by spirits. At the end of these 10 minutes, Recall Knowledge with any Lore skill in which you are not trained, using your Occultism modifier instead of your modifier with that skill. The strain of this spirit channeling leaves you @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for the next 10 minutes.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["concentrate","exploration","general","manipulate","skill"]},"slug":"automatic-writing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nJ3EBRat9yUgeWwv"}}}
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{"_id":"nJRcbt72wRk5Rmc4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Symphony Of Blood","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You call forth the blood of your foes to grant you vigor. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6]</em> as a 7th-level divine innate spell.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dhampir"]},"slug":"symphony-of-blood","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nJRcbt72wRk5Rmc4"}}}
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{"_id":"nJe8eQUrIpKWLXh5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Contagious Rage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on @UUID[Compendium.pf2e.feats-srd.vayNZR1bTzU1oUa3], using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Share Rage"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["auditory","barbarian","rage","visual"]},"slug":"contagious-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nJe8eQUrIpKWLXh5"}}}
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{"_id":"nKkbEKbE9vfKWKdd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Echoes In Stone","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are standing on a stone or earthen surface.</p>\n<hr />\n<p>You pause a moment to attune your senses to the stone around you. Until the start of your next turn, you gain a new sense: imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW] with a range of 20 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","dwarf"]},"slug":"echoes-in-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nKkbEKbE9vfKWKdd"}}}
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{"_id":"nL82Dzh0QwkNkJDA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disarming Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] that foe.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","flourish","rage"]},"slug":"disarming-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nL82Dzh0QwkNkJDA"}}}
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{"_id":"nLTTph2tgwcQghVq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cremate Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your positive energy sets undead alight. When you use a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to damage undead, each undead that takes damage also takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage} equal to the spell's level.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"cremate-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nLTTph2tgwcQghVq"}}}
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{"_id":"nLidn7L2z61Ktjzk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blaze Of Revelation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mind and body can, for a short time, withstand the devastation of overdrawing your curse.</p>\n<p>When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from Diverse Mystery, or other revelation spells you gained from other abilities) without spending Focus Points or taking any further negative effects.</p>\n<p>At the end of the minute, the durations of any revelation spells you cast during that time end, you take the normal effects from being overwhelmed by your curse, and you must attempt a @Check[type:fortitude|dc:40|showDC:all] save.</p>\n<hr />\n<p><strong>Critical Success</strong> You aren't otherwise affected.</p>\n<p><strong>Success</strong> You are @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} and can't reduce or remove this condition until your next preparations.</p>\n<p><strong>Failure</strong> You are @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 4} and can't reduce or remove this condition until your next preparations.</p>\n<p><strong>Critical Failure</strong> You die.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"blaze-of-revelation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nLidn7L2z61Ktjzk"}}}
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{"_id":"nPwzElPvV29eM5as","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Chain Reaction","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire. Whatever the exact chain reaction, and no matter how improbable, the indiscriminate catastrophe creates significant challenges for your enemies across a wide area while leaving everyone else alone.</p>\n<p>Make a Strike with a ranged weapon, and if you hit, you can make another Strike at a target within 30 feet of the first target. If you hit the second target, attempt to Strike a third target within 30 feet of the second target, and so on, continuing until you miss a target. You can cease the chain at any point; otherwise, it ends when you first miss an attack. However, you can't target the same creature more than once; each time you move to a new target, it must be a target you haven't made a Strike against yet during this particular use of Chain Reaction.</p>\n<p>This damage is caused by some improbable set of events that injures one target after another, rather than from actually making several shots. Perhaps you shot at a tree branch that then fell on the targets, or one target's scream caused another to accidentally set off their gun and shoot themselves in the foot. This means that only the first target suffers any special effects tied to the bullet (if it was magical ammunition, for example), but each target you hit still takes the same damage dealt by your Strike. Normally, all damage is of the same damage type as the initial bullet. However, the GM might choose to change the damage type based on their description of the chain reaction. For example, if one target was burned by fire, that target might take fire damage instead of physical damage.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":12},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"chain-reaction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nPwzElPvV29eM5as"}}}
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{"_id":"nRjyyDulHnP5OewA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gorilla Pound","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.DqD7htz8Sd1dh3BT].</p>\n<hr />\n<p>You pound your chest before slamming into your foes.</p>\n<p>Attempt an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], then make one gorilla slam Strike against the same target. If your Strike hits, you gain a circumstance bonus to the damage roll equal to triple the value of the target's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition.</p>\n<hr />\n<p><strong>Special</strong> If you have this feat, while you are in Gorilla Stance, you gain a @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] Speed of 15 feet.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.UZKIKLuwpQu47feK]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Intimidation"},{"value":"Gorilla Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["emotion","flourish","mental","monk"]},"slug":"gorilla-pound","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nRjyyDulHnP5OewA"}}}
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{"_id":"nT9Z4OPDTOg2AGYc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Blood Potency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level sorcerer feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Sorcerer Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:sorcerer"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"sorcerer\"}}"},"flag":"basicBloodPotency","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicBloodPotency}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-blood-potency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nT9Z4OPDTOg2AGYc"}}}
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{"_id":"nU0r77AZXMXIlti6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Additional Recollection","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You succeed or critically succeed at a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] on your hunted prey.</p>\n<hr />\n<p>You scan the battlefield quickly, remembering critical details about multiple opponents you face. You immediately attempt a check to Recall Knowledge about a different creature you can perceive.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"additional-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nU0r77AZXMXIlti6"}}}
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{"_id":"nU5Pow4HMzoDHa8Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Witch Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the witch archetype, add two common spells of that level to your familiar.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Witch Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-witch-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nU5Pow4HMzoDHa8Z"}}}
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{"_id":"nU8W1QoA9hl3h6nR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Watch and Learn","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.</p>\n<hr />\n<p>Pathfinder agents serve as members of diverse teams with complementary skill sets. You are practiced at following the example of a more skilled ally to accomplish a wide variety of tasks. For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"watch-and-learn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nU8W1QoA9hl3h6nR"}}}
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{"_id":"nWd7m0yRcIEVUy7O","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elaborate Scroll Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've picked up more scraps of magic texts, improving your makeshift scrolls. In addition to your daily scrolls from Scroll Esoterica, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Scroll Esoterica"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"elaborate-scroll-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nWd7m0yRcIEVUy7O"}}}
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{"_id":"nWxNV9pFeBHV671W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pristine Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your verdant weapon can cut through the resistances of magical creatures. The weapon is treated as cold iron and silver. If you critically hit a creature that has a weakness to cold iron or silver, the target takes [[/r 1d6[bleed]]] as the primal energies within your weapon slow its natural healing.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Verdant Weapon"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid"]},"slug":"pristine-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nWxNV9pFeBHV671W"}}}
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{"_id":"nY8HtHNJMqP0hz3v","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Phase Bullet","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target. Make a crossbow or firearm Strike against a foe who's observed or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to you (but not undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers and force effects stop the bullet. The shot ignores all cover, the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a Shield Block reaction using a non-magical shield.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[{"value":"Spellshot Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","conjuration","magical"]},"slug":"phase-bullet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nY8HtHNJMqP0hz3v"}}}
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{"_id":"nYSSdczKdRj7pdW6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Aeon's Guidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em> and <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-aeons-guidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nYSSdczKdRj7pdW6"}}}
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{"_id":"nZK5oGakaSZcSOs1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unbelievable Escape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to narrowly evade danger defies all logic. You can use Lucky Escape once per hour instead of once per day.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Unexpected Sharpshooter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unbelievable-escape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nZK5oGakaSZcSOs1"}}}
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{"_id":"nbWkPLiUxagX8dCw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shapechanger's Intuition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"shapechangers-intuition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nbWkPLiUxagX8dCw"}}}
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{"_id":"nc5G99d20PI9JKCK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monk Resiliency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Monk Dedication"},{"value":"class granting no more Hit Points per level than 8 + your Constitution modifier"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"FlatModifier","selector":"hp","value":"3*@actor.system.custom.modifiers.monk-dedication-count"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"monk-resiliency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nc5G99d20PI9JKCK"}}}
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{"_id":"ncXK0Cc8dZ9TilSC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devil's Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. The eye is the same shape and iris color as your normal eye would be, but the sclera is a deep red instead of white and the pupil is a narrow, vertical slit. The eye grants you an abnormal understanding of the loopholes and legal processes employed to trap poor creatures that don't know any better. You gain the @UUID[Compendium.pf2e.actionspf2e.BKMxC0ZvdYfdhx7C] reaction. You also become an expert in Legal Lore and gain a +1 circumstance bonus to any check you make to read or negotiate a treatise, contract, or similar text. At 7th level you become a master of Legal Lore, and at 15th level you become legendary in Legal Lore. You can use Legal Lore in place of Perception to detect verbal loopholes, double entendres, hidden meanings, code, or contradictions in a conversation you can hear. This doesn't let you fully understand coded speech but alerts you to its presence.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"You made a bargain with a devil or won a legal case or other similar duel of wits against a devil."}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.BKMxC0ZvdYfdhx7C"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath"]},"slug":"devils-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ncXK0Cc8dZ9TilSC"}}}
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{"_id":"ncrNQcwm4gOQRAA3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadowcaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the light trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] feat granting you the <em>@UUID[Compendium.pf2e.spells-srd.zul5cBTfr7NXHBZf]</em> spell, you don't gain that spell.</p>\n<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.SE0fbgBj7atuukdv]</em> domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity. You can Refocus by meditating to siphon power from the Shadow Plane and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.wHs6IGCMaXsgFNop]{Shadowcaster} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"ability to cast spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"shadowcaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ncrNQcwm4gOQRAA3"}}}
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{"_id":"ne7nVluvvVXMvuB1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wandering Heart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves. After spending a week in an environment associated with an elf heritage (such as snow for arctic elf, or a forest or jungle for woodland elf) your heritage automatically changes to become that heritage. This never causes you to change to an elf heritage that isn't related to an environment, such as @UUID[Compendium.pf2e.heritages.Nd9hdX8rdYyRozw8]{ancient elf}, @UUID[Compendium.pf2e.heritages.jEtVesbqYcWGbBYk], or @UUID[Compendium.pf2e.heritages.1wVDYY9Wue0G5R9Q]{whisper elf}.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"arctic elf, cavern elf, desert elf, woodland elf, or any other elf heritage based on adapting to an environment"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"wandering-heart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ne7nVluvvVXMvuB1"}}}
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{"_id":"nePEcAp7lTL35uyx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Caterwaul","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An ally within 30 feet would be reduced to 0 HP but not immediately killed.</p>\n<hr />\n<p>You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.</p>\n<p>Your ally isn't knocked out and remains at 1 Hit Point. Your ally's @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition still increases by 1 as though they had been dying and recovered.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","catfolk","concentrate","emotion","mental"]},"slug":"caterwaul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nePEcAp7lTL35uyx"}}}
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{"_id":"nfERPRCITBp970HO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Earned Glory","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Elves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E] feat. When you attempt a Performance check to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on an elf, if you roll a critical failure, you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"Note","predicate":["action:make-an-impression","target:trait:elf"],"selector":"performance","text":"PF2E.SpecificRule.HalfElf.EarnedGlory.Note","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:make-an-impression","target:trait:elf"],"selector":"performance","type":"skill"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"earned-glory","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nfERPRCITBp970HO"}}}
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{"_id":"ng9H9flz4H6agiiV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Demonbane Warrior","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a demon to take damage from its sin vulnerability, increase that damage by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["target:trait:demon"],"selector":"strike-damage","type":"circumstance","value":"@weapon.system.damage.dice"},{"key":"Note","predicate":["target:trait:demon"],"selector":"strike-damage","text":"PF2E.SpecificRule.Elf.DemonbaneWarrior.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["elf"]},"slug":"demonbane-warrior","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ng9H9flz4H6agiiV"}}}
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{"_id":"ngEd8PgsyAARuTQ9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vengeful Hatred","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc.</p>\n<p>You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.</p>\n<p>In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.</p>\n<p><strong>Special</strong> Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitDrow","value":"drow"},{"label":"PF2E.TraitDuergar","value":"duergar"},{"label":"PF2E.TraitGiant","value":"giant"},{"label":"PF2E.TraitOrc","value":"orc"}],"flag":"featVengefulHatred","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Dwarf.VengefulHatred.Prompt","rollOption":"vengeful-hatred"},{"key":"FlatModifier","predicate":["target:trait:{item|flags.pf2e.rulesSelections.featVengefulHatred}"],"selector":"strike-damage","type":"circumstance","value":"@weapon.system.damage.dice"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"vengeful-hatred","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ngEd8PgsyAARuTQ9"}}}
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{"_id":"ngNzsvIpnj1iLfSC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Anarchic Arcana","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic in your blood is unpredictable. When you make your daily preparations, roll [[/r 1d12]] twice and consult the following list:</p>\n<ol>\n<li><em>@UUID[Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.5KobTMrZeZxuXMgl]</em>;</li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.mrDi3v933gsmnw25]</em>.</li>\n</ol>\n<p>You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"anarchic-arcana","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ngNzsvIpnj1iLfSC"}}}
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{"_id":"niKCBA11zzgGT1PU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Primal Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase the spell slots you gain from druid archetype feats by 1 for each spell level other than your two highest spell slots.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Druid Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"primal-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.niKCBA11zzgGT1PU"}}}
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{"_id":"nlXyh7828TgZIewv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Capture Magic","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.</p>\n<hr />\n<p>When you resist a spell, you capture some of its magic for your own use. You enter your Arcane Cascade stance, using the triggering spell to determine what damage type your Arcane Cascade deals.</p>\n<p>Alternatively, if you're already in Arcane Cascade, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the damage from your Arcane Cascade.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Arcane Cascade"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"capture-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nlXyh7828TgZIewv"}}}
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{"_id":"nluD4gFLWePrBK5f","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Explosion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your innovation can explode on command. You gain the @UUID[Compendium.pf2e.actionspf2e.naKVqd8POxcnGclz] action.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Inventor Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.naKVqd8POxcnGclz"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"explosion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nluD4gFLWePrBK5f"}}}
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{"_id":"nn7DiYYWinsSYrZy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Protective Spirit Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn. @UUID[Compendium.pf2e.feat-effects.kzSjzK72CQ67wfBH]</p>\n<p>You also gain the @UUID[Compendium.pf2e.adventure-specific-actions.KIU5eDZP9VyQIfas] reaction.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.adventure-specific-actions.KIU5eDZP9VyQIfas"}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"protective-spirit-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nn7DiYYWinsSYrZy"}}}
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{"_id":"nnlzI9LSvhl94U16","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scuttle Up","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your environment requires you to climb cave walls or tree trunks with great regularity. You gain a Climb speed of 10 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"athamasi or xyloshi"}]},"rules":[{"key":"BaseSpeed","type":"climb","value":10}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"scuttle-up","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nnlzI9LSvhl94U16"}}}
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{"_id":"nnsoFOtuHnpz2QHc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improbable Elixirs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.</p>\n<p>Select a number of potions equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical items with the elixir trait.</p>\n<p>When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH] (for @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL]) or an @UUID[Compendium.pf2e.equipment-srd.k6xZkDUpF7E1Totd](for the @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] activity) instead of any other required tool kits. Other than that, the formula does not change.</p>\n<p>Once you've chosen the potion formulas, they can't be changed.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"improbable-elixirs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nnsoFOtuHnpz2QHc"}}}
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{"_id":"nobsCgNmsDX6aKR5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rain-Scribe Mobility","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. Your magic clears the difficult terrain in each square you entered; until your next turn, those squares aren't difficult terrain for any creature walking through them (or are normal difficult terrain if they were previously greater difficult terrain).</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Magaambyan Attendant Dedication"},{"value":"Rain-Scribes affiliation"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"rain-scribe-mobility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nobsCgNmsDX6aKR5"}}}
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{"_id":"nowEaHgIyij7im8F","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Train Animal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It's usually impossible to teach an animal a trick that uses critical thinking. If you're expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM's discretion.</p>\n<p><strong>Success</strong> The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll.</p>\n<p><strong>Failure</strong> The animal doesn't learn the trick.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["downtime","general","manipulate","skill"]},"slug":"train-animal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nowEaHgIyij7im8F"}}}
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{"_id":"nqDhQdkgsnvebUMr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Commando","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> A creature fails or critically fails a save against your snare.</p>\n<hr />\n<p>Your snares are so befuddling that your victims rarely notice you slipping out of sight. If you have expert proficiency in Deception, you can Create a Diversion against the triggering creature. If you have expert proficiency in Intimidation, you can instead Demoralize the triggering creature. If you have both, choose one of the two effects.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Deception or Intimidation"},{"value":"Snare Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"snare-commando","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nqDhQdkgsnvebUMr"}}}
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{"_id":"nqEqvZviKYuGVxLV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Restore Omen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You do not have an active harrow omen.</p>\n<hr />\n<p>You spend 10 minutes meditating with your harrow deck, then draw a card. The suit of the card grants you a new harrow omen.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","exploration","manipulate"]},"slug":"restore-omen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nqEqvZviKYuGVxLV"}}}
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{"_id":"nqtO5dNnxT4nZDbB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Surface Skimmer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants. While you are submerged just below the water's surface, you have cover from attacks made by creatures out of the water.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"surface-skimmer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nqtO5dNnxT4nZDbB"}}}
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{"_id":"nroOy0PBeEUGdUXD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dousing Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You enhance your spell with elemental water, soaking the target.</p>\n<p>If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Acid or Fire Damage}, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately.</p>\n<p>The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Elementalist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","metamagic","water"]},"slug":"dousing-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nroOy0PBeEUGdUXD"}}}
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{"_id":"nsFnOLqYSkGWFhLD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Affliction Mercy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The divine grace that flows through you grants reprieve from an affliction.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.zilwynzk8lIujgZo], you can instead attempt to counteract a curse, disease, or poison.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Mercy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"affliction-mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nsFnOLqYSkGWFhLD"}}}
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{"_id":"nuBY8Ek4JBFQJzoh","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mastermind's Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you succeed at identifying a creature using Recall Knowledge, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute. This feat serves as the rogue's mastermind racket for the purpose of meeting prerequisites.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Butterfly Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"masterminds-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nuBY8Ek4JBFQJzoh"}}}
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{"_id":"nvPxCUOCMaYdhLp1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Desperate Finisher","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You complete the last action on your turn, and your turn has not ended yet.</p>\n<p><strong>Requirements</strong> You meet the requirements to use an action with the press trait.</p>\n<hr />\n<p>You throw everything into one last press. Use a single action that you know with the press trait as part of Desperate Finisher. You forgo the ability to use reactions until the start of your next turn.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"desperate-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nvPxCUOCMaYdhLp1"}}}
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{"_id":"nwcsv54Vs4YBGFs9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whispering Steps","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spell leaves a lingering connection between you and a creature-one through which you can nudge the creature's mind this way or that. The amped cantrip must take 2 or more actions to cast, target one or more creatures, and either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.</p>\n<hr />\n<p><strong>Amp</strong> Choose one enemy who is a target of the spell. If that enemy fails its save or the spell hits it, you whisper in the creature's mind, forcing it to @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB] in a direction of your choosing; as this is forced movement, you can't force the creature to Step into hazardous terrain, off a ledge, or the like. After it Steps, the creature becomes temporarily immune to this amp for 24 hours.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","enchantment","mental","occult","psychic"]},"slug":"whispering-steps","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nwcsv54Vs4YBGFs9"}}}
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{"_id":"nx2nB10rypAuspAa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acquired Tolerance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You fail a save against a poison.</p>\n<hr />\n<p>A small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage. Reroll the triggering check and use the second result.</p>\n<p>Once you use Acquired Tolerance, you can continue to use it against the same type of poison that day, but you can't use it against a different type of poison until after you make your next daily preparations.</p>\n<p>For instance, if you used the reaction on a save against @UUID[Compendium.pf2e.equipment-srd.QGXNqpP5KvSldoZz], you could use it again against giant scorpion venom even if it came from a different source, but you couldn't use it against @UUID[Compendium.pf2e.equipment-srd.KdeeRCrtsDCJLfgc], @UUID[Compendium.pf2e.equipment-srd.ca2lzxfJxvuLDrKu], or another poison.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Poisoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","fortune"]},"slug":"acquired-tolerance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nx2nB10rypAuspAa"}}}
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{"_id":"nx7UPAwAyno2rM9f","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thaumaturge's Investiture","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural. You gain the @UUID[Compendium.pf2e.feats-srd.4vu6P3cYoOOeUbLK] skill feat, increasing your limit on invested items from 10 to 12. The limit increases to 14 if you have Charisma 18, 16 if you have Charisma 20, 18 if you have Charisma 22, and 20 if you have Charisma 24.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Charisma 16"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.4vu6P3cYoOOeUbLK"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.investiture.max","value":{"brackets":[{"end":19,"start":18,"value":14},{"end":21,"start":20,"value":16},{"end":23,"start":22,"value":18},{"start":24,"value":20}],"field":"system.abilities.cha.value"}}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"thaumaturges-investiture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nx7UPAwAyno2rM9f"}}}
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{"_id":"ny0nfGTDUE4p8TtO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ubiquitous Gadgets","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect. Increase the number of temporary gadgets you can create each day by 2.</p>\n<p><strong>Special</strong> You can select this feat a second time if you are 14th level or higher.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Gadget Specialist"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.gadgetSpecialist.maxSlots","phase":"beforeDerived","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"ubiquitous-gadgets","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ny0nfGTDUE4p8TtO"}}}
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{"_id":"nyNsIePvpovlDAws","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Scholar","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] to Craft alchemical items.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"alchemical-scholar","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nyNsIePvpovlDAws"}}}
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{"_id":"nyhQ9xB0rkoAoNbf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grimspawn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg] feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["lineage","tiefling"]},"slug":"grimspawn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nyhQ9xB0rkoAoNbf"}}}
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{"_id":"o1LhDmwymrpEy1u2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Riptide","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.</p>\n<p><strong>Trigger</strong> You successfully @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] a creature of the same size as you or smaller.</p>\n<hr />\n<p>You Stride up to 10 feet to enter the water, bringing the @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] creature with you into the water.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Drag Down"},{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"riptide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o1LhDmwymrpEy1u2"}}}
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{"_id":"o1Vo4PvU09UY8sj7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conflux Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.</p>\n<p>You can recover 3 Focus Points when you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Conflux Focus"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"conflux-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o1Vo4PvU09UY8sj7"}}}
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{"_id":"o3J79hnr00ztcwtT","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fulminating Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round.</p>\n<hr />\n<p>You channel potent magic into your next shot, empowering it with a blast of crackling energy. Choose acid, cold, electricity, or fire. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. At 12th level, this increases to 2d6 additional damage, and at 18th level, it increases to 3d6 additional damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.UE0yky6aW0WCF0Qg]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spellshot Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","evocation","magical"]},"slug":"fulminating-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o3J79hnr00ztcwtT"}}}
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{"_id":"o4LycqplO14zn6It","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Know Your Own","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.</p>\n<p>If you critically fail a check to Recall Knowledge about elves, elven society, or elven history, you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"know-your-own","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o4LycqplO14zn6It"}}}
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{"_id":"o5q9FBrPsAYqEl5w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Channel Smite","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Cost</strong> Expend a <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell.</p>\n<hr />\n<p>You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.</p>\n<p>Make a melee Strike and add the spell's damage to the Strike's damage.</p>\n<p>This is negative damage if you expended a <em>harm</em> spell or positive damage if you expended a <em>heal</em> spell. The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a <em>heal</em> spell).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"harmful font or healing font"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","divine","necromancy"]},"slug":"channel-smite","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o5q9FBrPsAYqEl5w"}}}
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{"_id":"o6MXyjSgavTzU5AS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gemsoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E] skill feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","oread"]},"slug":"gemsoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o6MXyjSgavTzU5AS"}}}
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{"_id":"o8ogNJ53l1JDIJud","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Font of Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Experience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Scrollmaster Dedication "}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"font-of-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o8ogNJ53l1JDIJud"}}}
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{"_id":"o8qiAUuDHfurmgpP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dimensional Disappearance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You take advantage of teleportation to better hide your position. When you cast <em>@UUID[Compendium.pf2e.spells-srd.5p9Y4ACrtRM4gTpN]</em>, you're affected by an <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> spell at the end of the teleport.</p>\n<p>You can choose not to make the Strike that is normally part of <em>dimensional assault</em>. If you do make the Strike, your <em>invisibility</em> ends after the Strike, as normal for <em>invisibility</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"dimensional assault focus spell"},{"value":"laughing shadow hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"dimensional-disappearance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o8qiAUuDHfurmgpP"}}}
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{"_id":"o98nJriWE95xgweg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wayfinder Resonance Infiltrator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are adept at using the unusual resonance of your wayfinder to aid in any deceptions you might employ. Once per day you can activate your wayfinder to cast illusory disguise, heightened to 2nd level, as an arcane spell. Additionally, once per day, you can Activate your wayfinder with a single-action envision activation to transform it into a perfect replica of another similarly sized badge of membership or office, such as an Aspis Consortium badge. This transformation lasts for 1 hour.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"Wayfinder Resonance Tinkerer"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"wayfinder-resonance-infiltrator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.o98nJriWE95xgweg"}}}
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{"_id":"oA866uVEFu1OrAX0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trap Finder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't @UUID[Compendium.pf2e.actionspf2e.TiNDYUGlMmxzxBYU]{Searching}, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.</p>\n<p>You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TrapFinder.SearchLabel","option":"trap-finder","toggleable":true},{"key":"FlatModifier","predicate":[{"or":["origin:trait:trap","trap"]}],"selector":["saving-throw","ac"],"type":"circumstance","value":{"brackets":[{"end":2,"start":0,"value":1},{"end":4,"start":3,"value":2}],"field":"actor|system.skills.thi.rank"}},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TrapFinder.DefendingLabel","option":"origin:trait:trap","toggleable":"totm"},{"key":"FlatModifier","predicate":[{"or":["origin:trait:trap","trap","trap-finder"]}],"selector":"perception","type":"circumstance","value":{"brackets":[{"end":2,"start":0,"value":1},{"end":4,"start":3,"value":2}],"field":"actor|system.skills.thi.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["investigator","rogue"]},"slug":"trap-finder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oA866uVEFu1OrAX0"}}}
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{"_id":"oD4JyvTJj4kwe5vb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warden's Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can guide your allies to move quietly through the wilderness. When you @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn] during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wardens-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oD4JyvTJj4kwe5vb"}}}
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{"_id":"oEjRfI4ATIFxDCzL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch's Bottle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. A creature that consumes this potion is targeted by the hex.</p>\n<p>If the hex has a sustained duration and you have <em>@UUID[Compendium.pf2e.spells-srd.YVK3JUkPVzHIeGXQ]</em>, you can cast <em>cackle</em> into the bottle just before you seal it. If you do, the hex's duration is extended as if you had cast <em>cackle</em> the round after the hex was cast (typically this extends the duration by 1 round). Your cackling laugh sounds out when the potion is unsealed.</p>\n<p>Any potion you create this way loses its power the next time you make your daily preparations. While the potion is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Point you spent to create the potion (or the Focus Point you spent to cast <em>cackle</em>) until the potion is consumed or loses its magic.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Cauldron"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"witchs-bottle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oEjRfI4ATIFxDCzL"}}}
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{"_id":"oEvcWFvBnsZ03OGW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thrown Voice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to throw your voice through the winds, tricking others as to your location. You can cast <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em> as a primal innate spell once per day. If you're a songbird strix, you can cast it twice per day instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"thrown-voice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oEvcWFvBnsZ03OGW"}}}
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{"_id":"oFcn7SDOH6W2QhJl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Too Angry to Die","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> you stand up from @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] after waking up from being @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]</p>\n<hr />\n<p>You refuse to yield the battle, even after you've been knocked off your feet and nearly killed. For you, such a brush with death is less something to fear and more a thing to become infuriated by. As you stand up, you roar in defiance and can attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["general","skill"]},"slug":"too-angry-to-die","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oFcn7SDOH6W2QhJl"}}}
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{"_id":"oGOxrqT7DHI43SVk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mounted Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained with your shield to defend both yourself and your mount. When you @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] while mounted, both you and your mount gain the shield's circumstance bonus to AC.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction, you can use it in response to your mount taking damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mounted-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oGOxrqT7DHI43SVk"}}}
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{"_id":"oGPX29AOsyHj18mK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flower Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Certain magics in the world flow easily through your sap. You can cast <em>@UUID[Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7]</em> and <em>@UUID[Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu]</em> as 2nd-level arcane innate spells once per day each. A tree shape spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"flower-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oGPX29AOsyHj18mK"}}}
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{"_id":"oGu9AtUAx0SpRXy8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Favored Enemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored enemy.</p>\n<p>When you roll initiative and can see an enemy that belongs to the chosen category, you can @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] as a free action, designating that enemy. You can use this free action even if you haven't identified the creature yet with Recall Knowledge. The benefit doesn't apply against favored enemies disguised as other creatures, and the GM determines whether it applies against a creature disguised as a favored enemy.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"favored-enemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oGu9AtUAx0SpRXy8"}}}
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{"_id":"oHdUwzUUblg3neCT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with @UUID[Compendium.pf2e.feats-srd.9onf3uGvZRnNLPR6]. You gain the initial order spell from that order.</p>\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Order Explorer"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"order-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oHdUwzUUblg3neCT"}}}
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{"_id":"oHra9QanDFpAZ4hh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warden's Boon","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>By pointing out vulnerabilities, you grant the benefits listed in @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] and your @UUID[Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq] benefit to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.feat-effects.uXCU8GgriUjuj5FV]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.ltIvO9ZQlmqGD89Y]</li>\n<li>@UUID[Compendium.pf2e.feat-effects.mNk0KxsZMFnDjUA0]</li>\n</ul>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wardens-boon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oHra9QanDFpAZ4hh"}}}
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{"_id":"oIE88rIDEFNm83Mr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Shove","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can push larger foes around with your attack. You can use @UUID[Compendium.pf2e.feats-srd.19OLlTrxvEtDAOHc] or @UUID[Compendium.pf2e.feats-srd.gt9pvIicabSOe6pB] against a creature up to two sizes larger than you.</p>\n<p>When a creature you @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). This happens regardless of how you Shoved the creature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Aggressive Block or Brutish Shove"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"powerful-shove","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oIE88rIDEFNm83Mr"}}}
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{"_id":"oIfCpkpH0Jb1mzj9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Magus Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the basic bounded spellcasting benefits.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Magus Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-magus-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oIfCpkpH0Jb1mzj9"}}}
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{"_id":"oItG5dqlPEi8wNnR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trickster Tengu","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can transform yourself or the bodies of others to express your displeasure. Once per day, you can cast either <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em> or <em>@UUID[Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe]</em> as a 7th-level primal innate spell. You must take the form of a bird when using this aerial form.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"trickster-tengu","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oItG5dqlPEi8wNnR"}}}
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{"_id":"oL6f86dy4yyx5N54","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tomb-Watcher's Glare","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy's heart. The undead is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"death warden dwarf heritage"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["target:trait:undead"],"selector":"attack","text":"PF2E.SpecificRule.Dwarf.TombWatchersGlare.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["divine","dwarf"]},"slug":"tomb-watchers-glare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oL6f86dy4yyx5N54"}}}
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{"_id":"oNHmfpe8ezZ3eKDD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brutal Critical","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[{"critical":true,"diceNumber":1,"key":"DamageDice","predicate":["melee"],"selector":"strike-damage"},{"critical":true,"damageType":"bleed","diceNumber":2,"key":"DamageDice","predicate":["melee"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"brutal-critical","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oNHmfpe8ezZ3eKDD"}}}
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{"_id":"oNh2vedij8xbDbph","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hellknight Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have forged your body to comply with the commands of your mind-orders steeped in the Measure and the Chain. You gain expert proficiency in Intimidation (or in another skill in which you're trained of your choice, if you were already an expert in Intimidation). You gain the armor specialization effects of Hellknight plate, and your resistance from that armor specialization is 1 higher than normal. In addition, you gain a +1 circumstance bonus to Intimidation checks while wearing your Hellknight plate.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.yWtwNUkGyj79Q04W]{Hellknight} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ARYrFIOsT3JxpjDY]{Hellknight Armiger} archetypes.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Hellknight Armiger Dedication"},{"value":"lawful alignment"},{"value":"member of a Hellknight order"},{"value":"passed the Hellknight Test"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.intimidation.rank","value":2},{"key":"FlatModifier","predicate":["wearing-hellplate"],"selector":"intimidation","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"hellknight-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oNh2vedij8xbDbph"}}}
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{"_id":"oQ6EZRFXbHWCx08C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wizard Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for wizard archetype spells is Int, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select one arcane school of magic; you don't gain any abilities from your choice of school.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.XszmLWy174esRrlg]{Wizard} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"wizard-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oQ6EZRFXbHWCx08C"}}}
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{"_id":"oQVp2UhXVBcELma5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Root to Life","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Marigold, spider lily, pennyroyal-many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line. You place a small plant or similar symbol on an adjacent @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] creature, immediately stabilizing them; the creature is no longer dying and is instead @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>\n<p>If you spend 2 actions instead of 1, you empower the act further by uttering a quick folk blessing to chase away ongoing pain, adding the auditory trait to the action. When you do so, attempt flat checks to remove each source of persistent damage affecting the target; due to the particularly effective assistance, the DC is 10 instead of the usual 15.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["esoterica","manipulate","necromancy","primal","thaumaturge"]},"slug":"root-to-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oQVp2UhXVBcELma5"}}}
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{"_id":"oQzyeSUlKx6eHcZp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vanara Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor weapons steeped in vanaran tradition. You gain access to, and are trained with, the bo staff, chakram, katar, panabas, and urumi. In addition, you gain access to all uncommon vanara weapons. For the purpose of determining your proficiency, martial vanara weapons are simple weapons, and advanced vanara weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-bo-staff.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-chakram.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-panabas.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-katar.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-urumi.rank","value":1},{"definition":["item:trait:orc","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedOrcWeapons","sameAs":"martial","slug":"advanced-orc-weapons"},{"definition":["item:trait:vanara","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedVanaraWeapons","sameAs":"martial","slug":"advanced-vanara-weapons"},{"definition":["item:trait:vanara","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialVanaraWeapons","sameAs":"simple","slug":"martial-vanara-weapons"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"vanara-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oQzyeSUlKx6eHcZp"}}}
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{"_id":"oSA1Ii6gTRGobeSO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadowy Disguise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You wrap yourself in shadow to change your appearance. You can cast <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> as a 1st-level occult innate spell once per day. This spell gains the shadow trait.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"shadowy-disguise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oSA1Ii6gTRGobeSO"}}}
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{"_id":"oSi9mUtYWYekxX0B","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Able Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your readings on rituals make you a skilled participant. You gain a +2 circumstance bonus to primary and secondary checks you attempt as part of casting a ritual.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"able-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oSi9mUtYWYekxX0B"}}}
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{"_id":"oTTddwzF9TPNkMyd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accompany","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally within 30 feet @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casts a Spell}.</p>\n<hr />\n<p>You use your performances to supplement an ally's spellcasting, providing magical energy for their spells.</p>\n<p>Attempt a Performance check, using a very high DC for the ally's level (<em>Core Rulebook</em> 503-504), and either spend a Focus Point (if the triggering spell is a focus spell) or expend a spell slot at least 1 level higher than the triggering spell. If you succeed at the Performance check, your ally's spell doesn't cost the Focus Point or spell slot.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","concentrate","manipulate"]},"slug":"accompany","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oTTddwzF9TPNkMyd"}}}
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{"_id":"oUcB71V1jVaM8SFx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>In the triumph of battle, you can share the glory with another ally.</p>\n<p>When the ally you chose for Courageous Assault critically succeeds at the Strike granted by that action, another ally affected by your <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition spell can immediately use a reaction to make a melee Strike.</p>\n<p>Since the second ally wasn't the ally you chose for Courageous Assault, this effect doesn't continue to a third ally, even if the second ally also critically succeeds at their Strike.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Courageous Assault"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"shared-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oUcB71V1jVaM8SFx"}}}
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{"_id":"oUhwrijg4rClCplO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brutal Bully","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe [[/r @actor.abilties.str.mod[bludgeoning]]]{bludgeoning damage} equal to your Strength modifier; add this to the damage from a critical success to Trip.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[{"key":"Note","outcome":["success"],"predicate":["self:effect:rage",{"or":["action:disarm","action:grapple","action:trip","action:shove"]}],"selector":"skill-check","text":"{item|system.description.value}","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"brutal-bully","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oUhwrijg4rClCplO"}}}
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{"_id":"oVSlTmdmho8ZQo2k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ranged Combatant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.</p>\n<p>When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitBludgeoning","value":"bludgeoning"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitNegative","value":"negative"},{"label":"PF2E.TraitPiercing","value":"piercing"},{"label":"PF2E.TraitPositive","value":"positive"},{"label":"PF2E.TraitSlashing","value":"slashing"},{"label":"PF2E.TraitChaotic","value":"chaotic"},{"label":"PF2E.TraitLawful","value":"lawful"},{"label":"PF2E.TraitGood","value":"good"},{"label":"PF2E.TraitEvil","value":"evil"}],"flag":"rangedCombatant","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DamageType"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"ranged-combatant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oVSlTmdmho8ZQo2k"}}}
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{"_id":"oXoQ9wwOmDe0hwbU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Subjective Truth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your disparate identities allow you to defeat magic that detects lies. As long as what you say is true from the point of view of your current identity, you can say it even under effects like <em>@UUID[Compendium.pf2e.spells-srd.aewxsale5xWEPKLk]</em> that force you to speak the truth.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Deception"},{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"subjective-truth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oXoQ9wwOmDe0hwbU"}}}
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{"_id":"oYFsw3LdgsN2QKVs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ki Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air. You gain the <em>@UUID[Compendium.pf2e.spells-srd.YDMOqndvYFu3OjA6]</em> ki spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"ki spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"ki-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oYFsw3LdgsN2QKVs"}}}
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{"_id":"oaqkhZ6c0Dbk78wi","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Envenomed Edge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a Strike with a weapon or unarmed attack and deal slashing or piercing damage with that Strike, you deal an additional [[/r 1d4[persistent,poison]]] to your target.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"strike-damage","text":"<p><strong>{item|name}</strong></p><p>{item|system.description.value}</p>"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"envenomed-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oaqkhZ6c0Dbk78wi"}}}
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{"_id":"obGGzuPcgO5Xiz6P","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Searing Restoration","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains [[/r ceil(@actor.level/2)d10[healing]]]{level based healing}. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.</p>\n<p>Base [[/r 1d10[healing]]]{1d10 Hit Points}. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.</p>\n<p><strong>Special</strong> If your innovation is a minion, it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check|showDC:all|traits:unstable]{Unstable Check}</p>\n<p>On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.</p>\n<p>On a critical failure, you also take [[/r (@actor.level)[fire]]]{fire damage equal to your level}.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["fire","healing","inventor","manipulate","unstable"]},"slug":"searing-restoration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.obGGzuPcgO5Xiz6P"}}}
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{"_id":"oeGowXO2P6rHbZfY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Very Sneaky","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the @UUID[Compendium.pf2e.action-macros.HSTkVuv0SjTNK3Xx]{Sneak} action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"very-sneaky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oeGowXO2P6rHbZfY"}}}
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{"_id":"oeVRwtBlQjsSVtXV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghoran Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons. You're trained with the glaive, greatclub, hatchet, scythe, and sickle. In addition, you gain access to all uncommon ghoran weapons. For the purpose of determining your proficiency, martial ghoran weapons are simple weapons and advanced ghoran weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-glaive.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-greatclub.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-hatchet.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sickle.rank","value":1},{"definition":["item:trait:ghoran","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGhoranWeapons","sameAs":"simple","slug":"martial-ghoran-weapons"},{"definition":["item:trait:ghoran","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGhoranWeapons","sameAs":"martial","slug":"advanced-ghoran-weapons"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ghoran-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oeVRwtBlQjsSVtXV"}}}
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{"_id":"of3G33qoA8oJZ0Le","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Infiltrate Dream","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Entering a dream is as natural to you as stepping through a doorway. If you're adjacent to a sleeping creature, you can enter a lucid dreamlike state, a process taking 10 minutes, to mentally walk into their dreamscape. While in the target's dream, you witness its contents, plots, and emotional experiences as an observer, though nothing within the dream can perceive or interact with you. Your target becomes temporarily immune to Infiltrate Dream for 1 week. You can't enter the dreams of a creature that doesn't have a conscious mind or doesn't dream.</p>\n<p>While within the dream, you can attempt an Occultism check against the target's Will DC to interpret symbolism and learn information about a single topic. If the target has no knowledge of the topic, you learn they don't know about the topic unless your result is a critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You learn a piece of information directly relevant to the topic unless the target would want to hide it. If so, you learn something related to the topic but not a direct answer.</p>\n<p><strong>Success</strong> You receive a hint or clue about the topic. This clue will not be inaccurate, but it's cryptic, vague, or may be understandable only with additional information.</p>\n<p><strong>Critical Failure</strong> The dreams mislead you, and you learn an erroneous piece of information.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sleepwalker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","enchantment","mental","occult"]},"slug":"infiltrate-dream","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.of3G33qoA8oJZ0Le"}}}
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{"_id":"oiauCibmdgJ91kNI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cascading Ray","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).</p>\n<hr />\n<p>Magical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 60 feet from the creature you damaged. You can't target any of the creatures you damaged with your Spellstrike with the ray. Make a spell attack roll against the new target's AC, at the same multiple attack penalty as the Strike. On a hit, the target of the ray takes 1d4 damage per spell level of the same type of energy damage the spell deals (double damage on a critical hit). If you cast the spell in your Spellstrike from a spell slot, the damage from Cascading Ray increases to 1d8 damage per spell level.</p>\n<p>If the spell deals more than one type of energy damage, you choose only one for the ray. This ray has the attack trait, the school and tradition traits of the original spell, and the trait matching the damage type.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["attack","magus"]},"slug":"cascading-ray","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oiauCibmdgJ91kNI"}}}
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{"_id":"ojp39fVYqFBGAw38","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Performer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Entertainment comes naturally to you. You become trained in Performance and gain one 1st-level Performance skill feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"natural-performer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ojp39fVYqFBGAw38"}}}
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{"_id":"ojykhaQkT8IU7ouc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Emotional Partitions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["emotion"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"saves"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["kashrishi"]},"slug":"emotional-partitions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ojykhaQkT8IU7ouc"}}}
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{"_id":"okJjCvQ6hcCk8FOC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Malleable Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You're polymorphed by a spell that has multiple choices of battle form.</p>\n<hr />\n<p>You adroitly shift your form, taking on another appearance. Choose a different battle form of the polymorph spell affecting you, and change to that form instead of the current one. This destabilizes the spell's magic, reducing its duration by 1 round. Use the level of the spell to determine the statistics, as normal.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"ability to cast at least one polymorph spell"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection","transmutation"]},"slug":"malleable-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.okJjCvQ6hcCk8FOC"}}}
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{"_id":"oltE3dIYZlM8s5BI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blazing Streak","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Stoked Flame Stance.</p>\n<hr />\n<p>Stride twice, making Strikes against up to four different creatures within reach at any point during your movement. Flashing sparks Strikes made during Blazing Streak deal fire damage instead of slashing.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Stoked Flame Stance"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["flourish","monk"]},"slug":"blazing-streak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oltE3dIYZlM8s5BI"}}}
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{"_id":"onde0SxLoxLBTnvm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Double Slice","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You lash out at your foe with both weapons.</p>\n<p>Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a -2 penalty.</p>\n<p>If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Fighter.DoubleSlice.SecondAttackLabel","option":"double-slice-second","toggleable":true},{"key":"FlatModifier","predicate":["double-slice-second",{"not":"agile"}],"selector":"attack","value":-2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"double-slice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm"}}}
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{"_id":"oo34CloLefFRi72w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Disciple Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.</p>\n<hr />\n<p>You choose to study or worship one type of dragon, and your focus grants you a measure of its power. You become trained in arcane spell DCs and arcane spell attack rolls. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline.</p>\n<p>You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.</p>\n<ul>\n<li><strong>Black or Copper</strong> Acid</li>\n<li><strong>Blue, Bronze, or Cloud</strong> Electricity</li>\n<li><strong>Brass, Gold, or Red</strong> Fire</li>\n<li><strong>Green</strong> Poison</li>\n<li><strong>Silver or White</strong> Cold</li>\n</ul>\n<p>You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF].</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.SO9d7RSf1zqmTlmW]{Dragon Disciple} archetype. If you later take the sorcerer archetype, you must choose the draconic bloodline.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["sleep","paralysis"]}],"selector":"saving-throw","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.arcane.rank","value":1},{"choices":[{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Black","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:black","feature:bloodline:draconic:black"]}]}],"value":"acid"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Blue","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:blue","feature:bloodline:draconic:blue"]}]}],"value":"electricity"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brass","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:brass","feature:bloodline:draconic:brass"]}]}],"value":"fire"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brine","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:brine","feature:bloodline:draconic:brine"]}]}],"value":"acid"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Bronze","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:bronze","feature:bloodline:draconic:bronze"]}]}],"value":"electricity"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Cloud","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:cloud","feature:bloodline:draconic:cloud"]}]}],"value":"electricity"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Copper","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:copper","feature:bloodline:draconic:copper"]}]}],"value":"acid"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Crystal","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:crystal","feature:bloodline:draconic:crystal"]}]}],"value":"piercing"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Forest","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:forest","feature:bloodline:draconic:forest"]}]}],"value":"piercing"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Gold","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:gold","feature:bloodline:draconic:gold"]}]}],"value":"fire"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Green","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:green","feature:bloodline:draconic:green"]}]}],"value":"poison"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Magma","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:magma","feature:bloodline:draconic:magma"]}]}],"value":"fire"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Red","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:red","feature:bloodline:draconic:red"]}]}],"value":"fire"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sea","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:sea","feature:bloodline:draconic:sea"]}]}],"value":"bludgeoning"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sky","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:sky","feature:bloodline:draconic:sky"]}]}],"value":"electricity"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Silver","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:silver","feature:bloodline:draconic:silver"]}]}],"value":"cold"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sovereign","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:sovereign","feature:bloodline:draconic:sovereign"]}]}],"value":"mental"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Umbral","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:umbral","feature:bloodline:draconic:umbral"]}]}],"value":"negative"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Underworld","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:underworld","feature:bloodline:draconic:underworld"]}]}],"value":"fire"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.White","predicate":[{"nand":["class:sorcerer",{"or":["feature:bloodline-draconic","feature:bloodline-wyrmblessed"]},{"nor":["feature:bloodline:wyrmblessed:white","feature:bloodline:draconic:white"]}]}],"value":"cold"}],"flag":"damageType","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DragonDisciple.Prompt"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonDisciple.energyType","value":"{item|flags.pf2e.rulesSelections.damageType}"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.damageType}","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"dragon-disciple-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oo34CloLefFRi72w"}}}
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{"_id":"opP9j7RP7JPyt8Zj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Megafauna Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mature-megafauna-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.opP9j7RP7JPyt8Zj"}}}
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{"_id":"opeP0JF9WGmNG0pb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Avatar's Audience","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your extensive service has made you a lesser herald of your deity, which affords you certain privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the commune ritual to contact your deity, you don't have to pay any cost and you automatically get a critical success. Third, once per day, you can cast plane shift as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient tuning fork for this spell, and you appear exactly where you want to be. If you're in your deity's realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"avatars-audience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.opeP0JF9WGmNG0pb"}}}
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{"_id":"oqoftwLB6tvoLjnL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lightless Litheness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is almost as flexible as your shadow. When you critically fail at Squeezing, you get a failure instead. Additionally, when you roll a success at an Escape check, you get a critical success instead; if you roll a critical success, you can Step instead of Striding up to 5 feet.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"lightless-litheness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oqoftwLB6tvoLjnL"}}}
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{"_id":"orTWiRwIQEc9FGJQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fading","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> Once per Crimson Shroud.</p>\n<p><strong>Trigger</strong> You are targeted with a Strike by someone you can detect while your Crimson Shroud is active.</p>\n<p>You fade partially from reality. The attacker must attempt a @Check[type:flat|dc:11]; on a failure, the attack passes harmlessly through the image of your body that remains behind. An instant later you return to reality, and your Crimson Shroud ends.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Crimson Shroud"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype","teleportation":"Teleportation"},"value":["archetype","teleportation"]},"slug":"fading","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.orTWiRwIQEc9FGJQ"}}}
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{"_id":"orjVLLoziFTmf1mz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Verdant Metamorphosis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You transform into a plant version of yourself. You gain the plant trait and lose any trait that's inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as tree shape, except you can turn into any kind of non-creature plant and your AC is 30. If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] conditions, as well as all poisons and diseases of 19th level or lower.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[{"add":["plant"],"key":"ActorTraits","remove":["animal","beast","fungus","humanoid"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"verdant-metamorphosis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.orjVLLoziFTmf1mz"}}}
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{"_id":"ossGwqEvC6ifPwgT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swap Reflections","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You've learned how to use even your reflection to your advantage. You send your own reflection to forcibly swap places with the reflection of an enemy, pulling each of you through opposite ends and switching places. The enemy must be within 120 feet, you must both be adjacent to reflective surfaces (such as glass, mirrors, or calm water), and you must be able to see the target's reflection and have line of effect to it. The target attempts a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against your spell DC or class DC, whichever is higher.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell has no effect.</p>\n<p><strong>Success</strong> You swap positions with your target or arrive adjacent to your target, whichever your target prefers.</p>\n<p><strong>Failure</strong> You swap positions with your target or arrive adjacent to your target, whichever you prefer.</p>\n<p><strong>Critical Failure</strong> You instantaneously swap positions with your target, and the target becomes trapped in its own reflection for 1 minute. Once on each of its turns, the target can spend 1 action to attempt another Will save to escape. If the save succeeds, the effect ends early.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":8},"prerequisites":{"value":[{"value":"Alter Ego Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","conjuration","extradimensional","incapacitation","occult","teleportation"]},"slug":"swap-reflections","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ossGwqEvC6ifPwgT"}}}
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{"_id":"ot0uyFtnC1Whz5bp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Directed Audience","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area.</p>\n<p>For example, you could modify a composition spell that affects a @Template[type:emanation|distance:30] to affect a @Template[type:cone|distance:40], but a @Template[type:emanation|distance:5] could only become a @Template[type:cone|distance:10].</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"directed-audience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ot0uyFtnC1Whz5bp"}}}
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{"_id":"otBBb0ndASgPdAXW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Penetrating Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged weapon</p>\n<hr />\n<p>You shoot clear through an intervening creature to hit your prey. Choose a target that is giving lesser cover to your hunted prey. Make a single ranged Strike with the required weapon against the chosen target and your hunted prey. This attack ignores any lesser cover the chosen target provides your hunted prey. Roll damage only once, and apply it to each creature you hit. A Penetrating Shot counts as two attacks for your multiple attack penalty.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["open","ranger"]},"slug":"penetrating-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.otBBb0ndASgPdAXW"}}}
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{"_id":"otLs7XzMXR1cZKGe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Juggler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you start to juggle or add another item to those you are Juggling, you add two items instead of one. Increase the maximum number of items you can Juggle by one.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Juggler Dedication"},{"value":"expert in Performance"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"quick-juggler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.otLs7XzMXR1cZKGe"}}}
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{"_id":"otr60veuPNygNDFY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cunning Hair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your hair moves under your control. You can perform simple @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"cunning-hair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.otr60veuPNygNDFY"}}}
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{"_id":"ouKDey5RHQKN9YBT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The intensity of your focus grows from the investment you've placed in your domains. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Domain Focus"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"domain-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ouKDey5RHQKN9YBT"}}}
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{"_id":"ovMIxhiStlPE7tty","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Countermeasures","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Divine Countermeasures (vs. divine effects)","predicate":["divine"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"divine-countermeasures","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ovMIxhiStlPE7tty"}}}
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{"_id":"owJorCBZmUi5lIV0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Herbalism","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] level for herbalism increases to your level -3.</p>\n<p>You gain the formulas for elixirs of life as soon as your advanced alchemy level is high enough to create them: @UUID[Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co]{lesser} at 8th level, @UUID[Compendium.pf2e.equipment-srd.c21stU5rhN4F2fZl]{moderate} at 12th level, @UUID[Compendium.pf2e.equipment-srd.mYozcVg9fQY6zO7C]{greater} at 16th level, and @UUID[Compendium.pf2e.equipment-srd.AmxSqEoFhRLMYd1W]{major} at 18th level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Herbalist Dedication"},{"value":"expert in Nature"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.herbalist.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:herbalist"],"value":"@actor.level - 3"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-herbalism","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.owJorCBZmUi5lIV0"}}}
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{"_id":"oyLkqhDGwGGj40ME","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eldritch Archer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You blend magic with your archery, leading to powerful results.</p>\n<p>If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.</p>\n<p>You also gain @UUID[Compendium.pf2e.actionspf2e.DS9sDOWkXrz2xmHi].</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.6A9zBmTyt8cn6ioa]{Eldritch Archer} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in at least one type of bow"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.DS9sDOWkXrz2xmHi"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication","magical"]},"slug":"eldritch-archer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oyLkqhDGwGGj40ME"}}}
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{"_id":"ozvYhY4hG1deXly8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Directional Bombs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can treat the target's space as the first affected square of a @Template[type:cone|distance:15] directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to you is the first affected square of the cone.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"directional-bombs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ozvYhY4hG1deXly8"}}}
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{"_id":"p0jZhb8PSswUsZaz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragon Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can take on the form of some of the world's most fearsome creatures.</p>\n<p>Add the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em> to your <em>wild shape</em> list.</p>\n<p>Whenever you're polymorphed into another form using <em>wild shape</em>, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Soaring Shape"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.rHXOZAFBdRXIlxt5"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.ETgzIIv3M2zvclAR"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.OeCn76SB92GPOZwr"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.jtW3VfI5Kktuy3GH"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.DrNpuMj14wVj4bWF"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.8aNZhlkzRTRKlKag"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.nWEx5kpkE8YlBZvy"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.V4a9pZHNUlddAwTA"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.TUyEeLyqdJL6PwbH"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.H6ndYYYlADWwqVQb"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"dragon-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p0jZhb8PSswUsZaz"}}}
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{"_id":"p17VlHs0I4Yc4m34","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Engine Bay","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are practiced at working in vast garages of vehicles and can work on many machines at a time. When Repairing and spending the full 10 minutes, you can fix up to two objects. If you are a master in Crafting, you can fix up to four targets. If you're legendary in Crafting, you can fix up to eight targets. This feat has no effect when using Quick Repair or another ability to reduce the time spent Repairing.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"},{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"engine-bay","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p17VlHs0I4Yc4m34"}}}
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{"_id":"p2I4o9Cc6UrXvjhO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Sprint","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"furious-sprint","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p2I4o9Cc6UrXvjhO"}}}
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{"_id":"p2tFR4yBauu8t3mC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hex Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your patron's teachings have allowed you to achieve a deeper focus. If you have spent at least 2 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"hex-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p2tFR4yBauu8t3mC"}}}
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{"_id":"p353WH847errsNvh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Apex Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind. You learn the <em>@UUID[Compendium.pf2e.spells-srd.qqQYrXaRJXr7uc4i]</em> order spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Animal Companion"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["druid"]},"slug":"apex-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p353WH847errsNvh"}}}
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{"_id":"p4OllLWJ2rV4sjxe","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Semblance of Life","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You deal damage to a living creature with your fist Strike or with Desiccating Inhalation.</p>\n<hr />\n<p>You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, except you can appear only as yourself while you were a living humanoid.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","divine","illusion","visual"]},"slug":"semblance-of-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p4OllLWJ2rV4sjxe"}}}
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{"_id":"p5Bmj3d0uAGnrzIn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read Psychometric Resonance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>With a touch, you can read the psychic impressions left on objects by their previous owners. This exploration activity functions similarly to <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> in that you move at half your travel speed or slower while looking for psychometric resonance. You must brush your bare hands over any objects you pass while you do this. This detects objects with significant emotional resonance attached to them, such as the joy from a child's beloved teddy bear, the sorrow from a widower's wedding ring, or the fear from a victim's murder weapon. If you're looking for a particular type of emotional resonance, you can choose to ignore other emotions. If you find an item with that resonance, you can explore that resonance with the @UUID[Compendium.pf2e.actionspf2e.jZQoAHmGJvi53NRR] action.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.jZQoAHmGJvi53NRR"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["concentrate","divination","emotion","exploration","general","mental","occult","skill"]},"slug":"read-psychometric-resonance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p5Bmj3d0uAGnrzIn"}}}
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{"_id":"p5dLNQ5HtM9Fq8SN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke The Elements (Brine May)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You summon an aura of crashing waves.</p>\n<p>For 1 minute, you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealment} against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers [[/r 1d12[bludgeoning]]] damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).</p>\n<p>At [[/r 2d12[bludgeoning]]]{13th} and [[/r 3d12[bludgeoning]]]{17th} level, this damage increases by 1d12.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Brine May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","evocation","primal","water"]},"slug":"invoke-the-elements-brine-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p5dLNQ5HtM9Fq8SN"}}}
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{"_id":"p6j4nLPRwksjfwPW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snow Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Snow and ice are no hindrance to you. You ignore difficult terrain caused by snow and ice, treat greater difficult terrain created by snow and ice as difficult terrain, and leave no tracks when moving through areas of snow or ice.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"snow-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.p6j4nLPRwksjfwPW"}}}
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{"_id":"pCVegyXxNibF4ulp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elaborate Flourish","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.</p>\n<p>If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz], creatures with the ability to Cast that Spell don't automatically know what the spell is.</p>\n<p>In addition, creatures that witness your spellcasting take a -2 circumstance penalty to checks to identify the spell with @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] and checks to counteract the spell during its casting (such as with @UUID[Compendium.pf2e.feats-srd.EpBG4CFMNSZQx7vI]{Counterspell}).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","manipulate","metamagic","sorcerer"]},"slug":"elaborate-flourish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pCVegyXxNibF4ulp"}}}
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{"_id":"pCck5GgKIiIPGGdy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Veil May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux] skill feat, and you can shed a disguise quickly by peeling off the outer layer of your skin.</p>\n<p>Changing from a disguise used to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] back to your true appearance is a 3-action activity for you; if you're an expert in Deception, it's a 2-action activity, and if you're legendary in Deception, it takes only a single action. This doesn't allow you to don or remove armor or other equipment any faster, but your physical appearance otherwise returns to its normal state.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Dvz54d6aPhjsmUux"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"veil-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pCck5GgKIiIPGGdy"}}}
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{"_id":"pD1oDbUDkNtHadGY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hand of the Apprentice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can magically hurl your weapon at your foe. You gain the <em>@UUID[Compendium.pf2e.spells-srd.bSDTWUIvgXkBaEv8]</em> universalist spell. Universalist spells are a type of focus spell, much like school spells. You start with a focus pool of 1 Focus Point.</p>\n<p>See Arcane Schools for more information about focus spells.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"universalist wizard"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"hand-of-the-apprentice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pD1oDbUDkNtHadGY"}}}
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{"_id":"pEFcWRYiWLSjxvkW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mental Balm","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spells release soothing mental waves. Use this amp in place of a psi cantrip's normal amp entry. You can use this amp only on a psi cantrip that targets or affects you or one or more of your allies and doesn't target or affect any enemies.</p>\n<hr />\n<p><strong>Amp</strong> You or one ally within 30 feet gains a +2 status bonus to Will saves against emotion effects for 1 minute. You can also have the amped psi cantrip attempt to counteract one effect imposing the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition on yourself or the chosen ally, or an effect imposing the @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition that has a duration of 1 hour or less. If you successfully counteract the effect, you remove only the frightened and stupefied conditions, not any other part of the effect.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","emotion","mental","psychic"]},"slug":"mental-balm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pEFcWRYiWLSjxvkW"}}}
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{"_id":"pI5cG6x49ZQLchuy","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Goblin Jubilee Display","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the @UUID[Compendium.pf2e.actionspf2e.izvfZ561JTdeyh6i] fireworks display.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Firework Technician Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"goblin-jubilee-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pI5cG6x49ZQLchuy"}}}
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{"_id":"pI97a5xSg4LbBY1g","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aldori Duelist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from the Broken Lands region.</p>\n<hr />\n<p>Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of Acrobatics or Athletics and in Dueling Lore; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with Aldori dueling swords. You gain access to @UUID[Compendium.pf2e.equipment-srd.iSceAVMkVv1uKK7t]</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.cBBwTnJrVmvaRMYq]{Aldori Duelist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Aldori dueling swords"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"aldori-duelist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pI97a5xSg4LbBY1g"}}}
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{"_id":"pIG5hWjZtzZJ3VOZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Witchcraft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another witch feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Witchcraft"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-witchcraft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pIG5hWjZtzZJ3VOZ"}}}
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{"_id":"pIHjH1x0AVtiX5Tv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"That's Odd","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious.</p>\n<p>For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. That's Odd doesn't reveal whether creatures are suspicious.</p>\n<p>You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"thats-odd","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pIHjH1x0AVtiX5Tv"}}}
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{"_id":"pKnX7MGZayqZui0Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aerobatics Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You move with grace in flight and can perform amazing aerial stunts.</p>\n<p>You gain a +2 circumstance bonus to Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Qf1ylAbdVi1rkc8M] and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5.</p>\n<p>If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p] Speed.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Acrobatics"}]},"rules":[{"key":"FlatModifier","label":"Aerobatics Mastery (Maneuver in Flight)","predicate":["action:maneuver-in-flight"],"selector":"acrobatics","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"aerobatics-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pKnX7MGZayqZui0Z"}}}
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{"_id":"pKoW1X95LjmWn5Jq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poisoner's Twist","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.</p>\n<hr />\n<p>Poisons attack specific parts of the body-one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. You know how to take advantage of such weaknesses.</p>\n<p>You deal [[/r {1d6}]]{1d6 damage} damage of the required Strike's damage type and [[/r 1d6[poison]]] damage to the target. If you're at least 18th level, you deal [[/r 2d6]]{2d6 damage of each type}.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Poisoner Dedication"},{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"poisoners-twist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pKoW1X95LjmWn5Jq"}}}
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{"_id":"pKttKO84dxzRLBIC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Combat Eidolon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon advances its capabilities in combat. Your eidolon becomes an expert in unarmed attacks. If you are an expert in unarmored defense, your eidolon also becomes an expert in unarmored defense. If you have weapon specialization, your eidolon also gains weapon specialization.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Summoner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-combat-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pKttKO84dxzRLBIC"}}}
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{"_id":"pLjvgeqwHrYdg411","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bonded Animal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You forge strong connections with animals. You can spend 7 days of downtime trying to bond with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a @Check[type:nature|dc:20] check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct. Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Nature"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["downtime","general","skill"]},"slug":"bonded-animal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pLjvgeqwHrYdg411"}}}
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{"_id":"pM0g4ColXTiQ3gTa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ghost Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes. At 10th level, you can apply this effect to two weapons instead of one.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Ghost Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ghost-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pM0g4ColXTiQ3gTa"}}}
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{"_id":"pM57xTqy5CMYZeqD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Obscured Emergence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist. When you stop being @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] due to your own actions (not due to someone successfully finding you), you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealement} until the start of your next turn as people's eyes find it oddly hard to focus on you. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa].</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["ranger"]},"slug":"obscured-emergence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pM57xTqy5CMYZeqD"}}}
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{"_id":"pP4pbFBg5GAgcOE9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snow May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the Cover Tracks action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still difficult terrain for you), and you ignore difficult terrain caused by snow. Cold precipitation and environmental cold effects don't alter the time it takes for you to become @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"snow-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pP4pbFBg5GAgcOE9"}}}
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{"_id":"pPA2YF6Dal0PClWA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Undead Slayer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your training has prepared you to recognize most undead on sight. You become trained in two Lore skills, each about a specific type of undead, or become an expert if you were already trained. You gain the @UUID[Compendium.pf2e.actionspf2e.JpcegMRqdizrkG0m] free action.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.mV0K9sxD3TWnZDcy]{Undead Slayer} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Religion"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JpcegMRqdizrkG0m"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"undead-slayer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pPA2YF6Dal0PClWA"}}}
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{"_id":"pQQhrcj1u6hUUc8L","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Keep Up Appearances","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Taldan nationality</p>\n<p><strong>Trigger</strong> You are affected by an emotion effect.</p>\n<hr />\n<p>Taldan pride means you never show weakness. Roll a @Check[type:deception] check and compare the result to any observing creatures' Perception DCs. On a success, that creature believes you were unaffected by the emotion effect.</p>\n<p>A creature tricked in this manner can't benefit from the emotion effect and can't use abilities that require you to be under this emotion effect; for example, if you successfully use this ability to trick a will-o'-wisp into believing you aren't under a fear effect, it can't use its Feed on Fear ability on you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"keep-up-appearances","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pQQhrcj1u6hUUc8L"}}}
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{"_id":"pRqcm5P2ZFihSpVI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Shield Block","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8].</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"shield block"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","fighter"]},"slug":"quick-shield-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pRqcm5P2ZFihSpVI"}}}
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{"_id":"pT6r5BVJjALJUmb3","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tag Team","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.</p>\n<hr />\n<p>Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike. If you used Tag Team after your spotter missed the triggering Strike, make a ranged Strike against the same target with a -2 penalty. If you used this reaction after you missed the triggering Strike, your spotter can use their reaction to make a melee or ranged Strike against the same target. Strikes granted by this feat don't count toward your or your spotter's multiple attack penalty and your or your spotter's multiple attack penalty doesn't apply to the granted Strike.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tag-team","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pT6r5BVJjALJUmb3"}}}
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{"_id":"pVDgiaqu1RbCOhuv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foresee Danger","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature targets you with an attack and you can see the attacker.</p>\n<hr />\n<p>You perceive every possible way your foe's attack could land and attempt to avoid them all.</p>\n<p>The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties.</p>\n<p>For example, an enemy with sneak attack would still deal extra damage to you for being @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], even though you wouldn't take the -2 circumstance penalty when defending against the attack.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","investigator"]},"slug":"foresee-danger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pVDgiaqu1RbCOhuv"}}}
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{"_id":"pVLdMOqYwul745k3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Knockback","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful Strike</p>\n<hr />\n<p>The weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]. You can follow the foe as normal for a successful Shove.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"knockback","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pVLdMOqYwul745k3"}}}
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{"_id":"pWbNhfBiskV4n58a","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Black Powder Embodiment","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded magical firearm or crossbow.</p>\n<hr />\n<p>You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet. Strike a creature with the required weapon. On a success, if the target was within 120 feet, you and all your gear are teleported to an open space of your choice within 10 feet of the target.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Spellshot Dedication"},{"value":"master in Arcana"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","conjuration","teleportation"]},"slug":"black-powder-embodiment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pWbNhfBiskV4n58a"}}}
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{"_id":"pZMBq7gn66SEEA0n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Horizon Walker Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've mastered travel within a specific type of terrain. You gain the @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF] feat.</p>\n<p>When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29] with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.M5QOocGyP4zkMo9m]{Horizon Walker} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"horizon-walker-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pZMBq7gn66SEEA0n"}}}
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{"_id":"pZUmoCqxBJfZmeqm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Festering Wounds","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal. The DC to Treat these Wounds using Medicine increases by 5, and magically or alchemically healing these wounds requires a counteract check against your class DC or spell DC, whichever is higher. Succeeding at any of these removes the disease. The effect also ends if the creature is healed to full Hit Points by any means.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","disease","divine","necromancy"]},"slug":"festering-wounds","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pZUmoCqxBJfZmeqm"}}}
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{"_id":"pbD4lfAPkK1NNag0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Double Prey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can focus on two foes at once, hunting both of them down. When you use the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action, you can pick two creatures as your prey.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"double-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pbD4lfAPkK1NNag0"}}}
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{"_id":"pc00hoz4ILmqUwSC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devilish Wiles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em> once per day as a 1st-level divine innate spell.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"devilish-wiles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pc00hoz4ILmqUwSC"}}}
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{"_id":"pe6cHJzzMm5Tr25G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Juvenile Flight","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You unfold your wings for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. If you have @UUID[Compendium.pf2e.feats-srd.UuVz1QY7QXD5cnLu], you gain a +10-foot status bonus to your fly Speed with Juvenile Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.0JrHvdUgJBl631En]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"juvenile-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pe6cHJzzMm5Tr25G"}}}
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{"_id":"peUBtdoG5LyVaf5g","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Lich Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>After years of study and careful planning, you finally completed a soul cage to house your soul and successfully performed a ritual to transform yourself into a lich. Now, neither death nor time can prevent you from pursuing your studies and achieving your grand ambitions. You gain the undead trait and the basic undead benefits. Your undead craving is for knowledge.</p>\n<p>You gain a unique <em>@UUID[Compendium.pf2e.equipment-srd.qFVPeeJ70B1u2n81]</em>—a magic item that houses your soul. Whenever you would die, your soul flees to the soul cage to allow you to be rebuilt. As long as your soul cage exists, you can't truly be destroyed.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.r43lPEEL7WHOZjHL]{Lich} archetype.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"living creature"},{"value":"ability to cast 6th-level or higher spells from spell slots"},{"value":"expert in Crafting"},{"value":"completed ritual to become a lich and crafted a soul cage"}]},"rules":[{"add":["undead"],"key":"ActorTraits"},{"key":"GrantItem","uuid":"Compendium.pf2e.ancestryfeatures.SAbzItAI4uwbdnQk"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"lich-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.peUBtdoG5LyVaf5g"}}}
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{"_id":"pedHIDAVLFzzjGO1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Devourer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You don't just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's level, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Pervasive Superstition"}]},"rules":[{"key":"Note","outcome":["criticalSuccess","success"],"predicate":[{"or":["arcane","divine","primal","occult","magical"]}],"selector":"saving-throw","text":"Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's level, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"spell-devourer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pedHIDAVLFzzjGO1"}}}
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{"_id":"pekKtubQTkG9m1xK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quiet Allies","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn't apply for initiative rolls.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"quiet-allies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pekKtubQTkG9m1xK"}}}
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{"_id":"pewPAMlURmTqBqJx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Axe Thrower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered the weight and balance of a variety of axes and can lob them with ease. Any one-handed axe weapon you wield has the thrown trait with a range of 10 feet. For axes that already have the thrown trait, the range increases by 10 feet. When you critically succeed at an attack roll with a thrown axe weapon, you apply the axe's critical specialization effect.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Turpin Rowe Lumberjack Dedication"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype"]},"slug":"axe-thrower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pewPAMlURmTqBqJx"}}}
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{"_id":"pfBVx5xBfwKd1iVL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spiritual Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're familiar with the danger that lingering spirits can pose to an unwary adventurer, and you're particularly attuned to their presence. Even if you aren't Searching in exploration mode, you can attempt a check to find haunts that normally require you to Search for them. You still need to meet any other requirements to find a particular haunt.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spiritual-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pfBVx5xBfwKd1iVL"}}}
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{"_id":"pfF5UzT1MLW3KwHd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Attunement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Geomancer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shared-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pfF5UzT1MLW3KwHd"}}}
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{"_id":"pgIrr8xrlCXbRAeo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Underworld Investigator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside.</p>\n<p>You become trained in Underworld Lore, and you gain your @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] circumstance bonus to Thievery checks to investigate the subject of your lead (such as checks to Steal a clue from a suspect or Pick a Lock to open a safe with damning documents).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Pursue a Lead (Underworld Investigator)","predicate":["pursue-a-lead"],"selector":"thievery","type":"circumstance","value":{"brackets":[{"end":8,"value":1},{"start":9,"value":2}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"underworld-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pgIrr8xrlCXbRAeo"}}}
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{"_id":"pgsSUJehsKZXlRp7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vishkanya Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You deeply understand vishkanyan strengths and cultural traditions. You gain the trained proficiency rank in Performance and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vishkanya Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"vishkanya-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pgsSUJehsKZXlRp7"}}}
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{"_id":"phD0PbElkEeldZ2U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Sorcerer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Expert Sorcerer Spellcasting"},{"value":"legendary in Arcana, Nature, Occultism, or Religion depending on bloodline"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.sorcerer}.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-sorcerer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.phD0PbElkEeldZ2U"}}}
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{"_id":"phFRWFgeHdBzio2V","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Terrain Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the gaseous form spell, or you reconstitute into your normal form. The substance you're formed of depends upon your bound terrain, and the action gains the corresponding trait or traits.</p>\n<p><strong>Arctic</strong> Snow (water)</p>\n<p><strong>Desert</strong> Sand (earth)</p>\n<p><strong>Mountain</strong> Cloud (water)</p>\n<p><strong>Swamp</strong> Mud (earth, water)</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","concentrate","divine","transmutation"]},"slug":"terrain-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.phFRWFgeHdBzio2V"}}}
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{"_id":"pivX2SxPQjKDyvHU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iruxi Spirit Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from iruxi heritages or ancestry feats gain the effects of a @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R] property rune.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"iruxi-spirit-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pivX2SxPQjKDyvHU"}}}
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{"_id":"pkH4DPmMWcimMov7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Westyr's Wayfinder Repository","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have at least one 1st-level spell slot and a wayfinder.</p>\n<hr />\n<p>You can use your wayfinder to store a little extra magic for when you need it most. When making your daily preparations, you can choose one 1st-level spell from your spellbook or spell repertoire and store it in your wayfinder. You can cast this spell from the wayfinder using the normal actions required. Once the spell has been cast, it is expended, and you must make your next daily preparations to store another spell in your wayfinder.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"Wayfinder Resonance Tinkerer"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"westyrs-wayfinder-repository","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pkH4DPmMWcimMov7"}}}
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{"_id":"plhQDES7yb6xDAXL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shory Aerialist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Unique in Golarion's history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and a +5-foot status bonus to your fly Speed whenever you are flying via magic.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Garundi, Mauxi, or Tian-Yae ethnicity"},{"value":"Shory Aeromancer or ability to cast fly"}]},"rules":[{"key":"FlatModifier","predicate":["action:maneuver-in-flight"],"selector":"acrobatics","type":"circumstance","value":2},{"key":"FlatModifier","selector":"fly-speed","type":"status","value":5}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"shory-aerialist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.plhQDES7yb6xDAXL"}}}
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{"_id":"pm9PS32YNLJ2wp4o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reason Rapidly","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your mind works through clues at an unbelievable speed. You instantly use up to five @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"reason-rapidly","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pm9PS32YNLJ2wp4o"}}}
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{"_id":"pmVaj53saxLE28Pl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overwhelming Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your Spellstrike is charged.</p>\n<hr />\n<p>You pierce through your foe's resistance. Make a Spellstrike. The spell you cast as part of the Spellstrike ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"overwhelming-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pmVaj53saxLE28Pl"}}}
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{"_id":"pmz1itHp13JtcrjW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unbalancing Sweep","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] all three of them. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","flourish","open"]},"slug":"unbalancing-sweep","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pmz1itHp13JtcrjW"}}}
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{"_id":"po0WNUVwtaEBK8LH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eerie Environs","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The natural world can be scary to those not used to it-and you make it scarier still. If you're @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from a creature, you can attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] it without losing your hidden condition-imitating the sounds of strange beasts or causing the foliage to rustle menacingly. When you do so, you don't take a penalty to your check if the target doesn't understand your language.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"trained in Intimidation"},{"value":"trained in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["druid","ranger"]},"slug":"eerie-environs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.po0WNUVwtaEBK8LH"}}}
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{"_id":"pph43ZrfvEnQjJXE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cannon Corner Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine. If you personally contribute an additional Load action to the siege weapon's loading, above the minimum, you can change a burst into a line twice as long as the size of the burst, or vice versa (so a @Template[type:burst|distance:10] turns into a @Template[type:line|distance:20], or a @Template[type:line|distance:20] turns into a @Template[type:burst|distance:10]).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Artillerist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cannon-corner-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pph43ZrfvEnQjJXE"}}}
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{"_id":"pqVG9mRKcXg5Rsjc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thoughtform Summoning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere. Whenever you summon a creature, you can choose to instead create a psychic construct of that creature. This grants it resistance to physical damage equal to half its level, weakness 5 to force and mental damage, and the ability to pass through enemies' spaces without needing to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] (though it can't end its turn in an occupied space).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"thoughtform-summoning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pqVG9mRKcXg5Rsjc"}}}
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{"_id":"pqezW5dqha1I32Ld","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspire Imitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the Aid reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"inspire-imitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pqezW5dqha1I32Ld"}}}
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{"_id":"pr7e8xzrl8OLp6U9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Coating Of Slime","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>An acidic ooze coats your limbs. Your unarmed attacks deal an additional [[/r 1d4[persistent,acid]]] damage on a critical hit.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["unarmed"],"selector":"damage","text":"{item|name} @Localize[PF2E.SpecificRule.Fleshwarp.CoatingOfSlime.CriticalHit]"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"coating-of-slime","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pr7e8xzrl8OLp6U9"}}}
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{"_id":"psgPbKsbqfz6Qt4P","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Speak With Flowers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred. You can ask questions of, receive answers from, and use the Diplomacy skill with flowering plants of all types.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"speak-with-flowers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.psgPbKsbqfz6Qt4P"}}}
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{"_id":"psr9lxsnj9aOiqlK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacral Monarch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have come into your full powers and are truly a monarch of your realm, by your own definition at least. While in your territory, you can cast <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em> and <em>@UUID[Compendium.pf2e.spells-srd.8THDHP0UC7SgOYYF]</em> as innate divine spells, each once per day.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sacral Lord"},{"value":"master in Occultism or Religion"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["champion","oracle"]},"slug":"sacral-monarch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.psr9lxsnj9aOiqlK"}}}
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{"_id":"pt4oMtjAVGFQHtVw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Catrina's Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em> twice per day as a 2nd-level divine innate spell.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"catrinas-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pt4oMtjAVGFQHtVw"}}}
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{"_id":"ptEOt3lqjxUnAW62","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ancient Memories","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>In the long years since Ghorus's day, you've done pretty much everything at one time or another. During your daily preparations, you can explore your memories of your past lives to become trained in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"ancient-memories","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ptEOt3lqjxUnAW62"}}}
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{"_id":"pu1U9ZWVVG1Lc94t","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverse Weapon Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Fighter Dedication"},{"value":"expert in any kind of weapon or unarmed attacks"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.fighter-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"diverse-weapon-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pu1U9ZWVVG1Lc94t"}}}
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{"_id":"pu8Mg2FIrhBYTNnB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Duo's Aim","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With assistance from your spotter, you aim for an especially accurate attack. Make a ranged weapon Strike against a foe either within your spotter's melee reach or the first range increment of a ranged weapon your spotter is wielding. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealment. If you're using a firearm with the kickback trait, you don't take the normal circumstance penalty to this Strike for not having the required Strength score or firing without using a tripod.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"duos-aim","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pu8Mg2FIrhBYTNnB"}}}
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{"_id":"pvFRMbIazwAO0fjH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Echo of the Fallen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. This manifests as an echo of their former self that follows you around and that you and anyone capable of casting divine or occult spells can see and speak with. When you take this feat, work with your GM to choose one martial weapon and one skill (or an advanced weapon if you're trained in all martial weapons) that are appropriate for the spirit; once you've chosen the weapon and skill, you can't change them. You gain the @UUID[Compendium.pf2e.actionspf2e.VAcxOCFQLb3Bap7K] action.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"You helped to lay a haunt, ghost, or spirit to rest"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.item|flags.pf2e.rulesSelections.skill}.rank","predicate":["self:effect:accept-echo"],"value":{"brackets":[{"end":6,"start":1,"value":2},{"end":14,"start":7,"value":3},{"start":15,"value":4}]}},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.VAcxOCFQLb3Bap7K"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["aftermath"]},"slug":"echo-of-the-fallen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pvFRMbIazwAO0fjH"}}}
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{"_id":"pwM4RGwCTLiVSic0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghostly Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ghostly form becomes innately weaker but also gains resistance to many forms of damage. Your maximum HP is reduced by your level. You gain resistance 1 to all damage except for force, positive, and any damage done by a weapon with the ghost touch rune (or any other source that acts like a ghost touch rune). This resistance increases to 2 if the source is non-magical.</p>\n<p>At 10th level, the resistance increases to 2, or 4 if the source is non-magical. At 16th level, the resistance increases to 3, or 5 if the source is non-magical.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ghostly-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pwM4RGwCTLiVSic0"}}}
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{"_id":"pzmob1HqVKZfL0BY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Bane","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A life of evil has made you a nexus for your deity's vile power. You're continuously surrounded by a <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em> spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"eternal-bane","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.pzmob1HqVKZfL0BY"}}}
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{"_id":"q0DGOuLuJNLzgM8d","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unending Emptiness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the <em>@UUID[Compendium.pf2e.spells-srd.sFwoKj0TsacsmoWj]</em> domain spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"focus pool"},{"value":"Shadowcaster Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unending-emptiness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.q0DGOuLuJNLzgM8d"}}}
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{"_id":"q1iP3SjAF5uceI0M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Martial Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools.</p>\n<p>You become trained with all martial weapons. If you gain the @UUID[Compendium.pf2e.classfeatures.4lp8oG9A3zuqhPBS] class feature, your proficiency rank with martial weapons increases to expert.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard"]},"slug":"martial-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.q1iP3SjAF5uceI0M"}}}
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{"_id":"q2t5qfgQHFJbbV8d","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shift Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Access</strong> member of the Magaambya</p>\n<p><strong>Requirements</strong> You have an active spell that affects an area and you are within the spell's range.</p>\n<hr />\n<p>You move the spell's area to a new location within 120 feet. The spell's remaining duration is reduced by half. The spell no longer affects its previous area.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"uncommon","value":["wizard"]},"slug":"shift-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.q2t5qfgQHFJbbV8d"}}}
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{"_id":"q8c0LINVNcJrdK91","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Propulsive Leap","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"bonus","description":{"value":"<p>By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air. For 1 minute, you gain a fly Speed equal to your Speed or 20 feet, whichever is greater. If you aren't on solid ground at the end of your turn, you must attempt another backlash check for your deviation, though you remain airborne even if you fail your check unless the damage from the check renders you @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.RU6D7pNQSBt1zSuK]</p>\n<hr />\n<p><strong>Awakening</strong> You blast through the air at great speed, gaining a +15-foot status bonus to your Fly speed from Propulsive Leap.</p>\n<hr />\n<p><strong>Awakening</strong> You can use your propulsion as a makeshift weapon. The first time each round you Fly starting from the ground, all creatures adjacent to you take [[/r (floor(@actor.level/2)d4)]]{1d4 damage for every 2 levels} you have, with a @Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[{"flag":"dragonDeviantClassification","key":"GrantItem","predicate":[{"not":"feature:dragon-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.R41sy7weOd0JhOiW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","evocation","magical"]},"slug":"propulsive-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.q8c0LINVNcJrdK91"}}}
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{"_id":"qAVM65grmny3f8DP","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Coughing Dragon Display","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>This display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the @UUID[Compendium.pf2e.actionspf2e.mech0dhb4eKbCAu0] fireworks display.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Firework Technician Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"coughing-dragon-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qAVM65grmny3f8DP"}}}
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{"_id":"qAdlJvAHkWBisDJ0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Aeon's Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your patron aeon graced you with powers of protection. You can cast <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em> and <em>@UUID[Compendium.pf2e.spells-srd.d7Lwx6KAs47MtF0q]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-aeons-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qAdlJvAHkWBisDJ0"}}}
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{"_id":"qCV04rZMty2TJBrX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Foxfire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals [[/r 1d4]] damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the sling weapon group and has the magical trait. Like other unarmed attacks, you can improve this attack with @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO].</p>\n<hr />\n<p><strong>Special</strong> If you are a frozen wind kitsune, your foxfire deals cold damage instead of electricity or fire.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.TraitElectricity","predicate":[{"not":"self:heritage:frozen-wind-kitsune"}],"value":"electricity"},{"label":"PF2E.TraitFire","predicate":[{"not":"self:heritage:frozen-wind-kitsune"}],"value":"fire"},{"label":"PF2E.TraitCold","predicate":["self:heritage:frozen-wind-kitsune"],"value":"cold"}],"flag":"damage","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"},{"category":"unarmed","damage":{"base":{"damageType":"{item|flags.pf2e.rulesSelections.damage}","dice":1,"die":"d4"}},"group":"sling","img":"systems/pf2e/icons/spells/diamond-dust.webp","key":"Strike","maxRange":20,"range":20,"traits":["unarmed","magical"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"foxfire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qCV04rZMty2TJBrX"}}}
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{"_id":"qDfTqetM9UEpp8ty","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Lesson","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your patron grants you greater knowledge.</p>\n<p>Choose a greater or basic lesson from the list of witch lessons. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"adjustName":false,"allowedDrops":{"predicate":["item:trait:witch","item:type:feature",{"or":["item:level:6","item:level:2"]}]},"choices":[{"value":"Compendium.pf2e.classfeatures.XBgBh3xZhgGQP7lF"},{"value":"Compendium.pf2e.classfeatures.YSxymsAe2Dvq47f2"},{"value":"Compendium.pf2e.classfeatures.rECRfbkVwHuG06vO"},{"value":"Compendium.pf2e.classfeatures.PLMmDXJCDdMS0V5C"},{"value":"Compendium.pf2e.classfeatures.evKUM58ymuuypRn9"},{"value":"Compendium.pf2e.classfeatures.HbREpzudMXPscgCj"},{"value":"Compendium.pf2e.classfeatures.KHKe3PmctOFUeh85"},{"value":"Compendium.pf2e.classfeatures.FuOHRoEU8nHOXZnk"},{"value":"Compendium.pf2e.classfeatures.DtmKrCvsmutVLAhH"},{"value":"Compendium.pf2e.classfeatures.2IhZbkx889pATIjq"}],"flag":"lesson","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Lesson"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.lesson}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"greater-lesson","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qDfTqetM9UEpp8ty"}}}
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{"_id":"qFR5OddDBmhZe6nl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Chemical Purification","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use Quick Alchemy to craft an alchemist's fire or ghost charge, and that bomb's level is at least 2 levels lower than your advanced alchemy level.</p>\n<hr />\n<p>You developed a method to chemically purify and consecrate your bombs on the fly. You include this additive mixture when crafting your alchemist's fire or ghost charge. The created bomb deals [[/r 1d4[persistent,positive]]] damage in addition to whatever damage it would normally cause. As usual for positive damage, this damage harms only undead and creatures with negative healing.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["additive2","alchemist"]},"slug":"chemical-purification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qFR5OddDBmhZe6nl"}}}
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{"_id":"qFt6zyWVX1njJf1l","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Quick Draw","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gunslinger","ranger","rogue"]},"slug":"quick-draw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qFt6zyWVX1njJf1l"}}}
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{"_id":"qI5ZyuNVME95iXhJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fantastic Leap","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You launch yourself through the air at a foe. Attempt a @UUID[Compendium.pf2e.action-macros.v3dlDjFlOmT5T2gC]{High Jump} or @UUID[Compendium.pf2e.action-macros.QPsV0qi2zXm7syt6]{Long Jump}. If you attempt a High Jump, determine the distance you can travel using the scale of a Long Jump.</p>\n<p>At the end of your jump, you can make a melee Strike. After your Strike, you fall to the ground if you're in the air. If the distance of your fall is no more than the height of your jump, you take no damage and land upright.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"fantastic-leap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qI5ZyuNVME95iXhJ"}}}
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{"_id":"qJdbK8vgIqeHU7bu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Heaven's Thunder","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Until the end of your next turn, your unarmed attacks and any monk weapons you wield deal additional electricity and sonic damage; the amount of each damage type is equal to the number of damage dice for the weapon or unarmed attack. Any creature who successfully @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD]{Grapples} you or is successfully Grappled by you takes this damage immediately after the Grapple check is resolved (using the number of damage dice of your unarmed attack to determine the damage dealt).</p>\n<p>If you also know the <em>@UUID[Compendium.pf2e.spells-srd.oo7YcRC2gcez81PV]</em> ki spell, you can choose to deal either electricity or sonic damage with the spell instead of force while this effect is active (<em>ki blast</em> loses the force trait and gains the electricity or sonic trait instead).</p>\n<p>@UUID[Compendium.pf2e.feat-effects.L9g3EMCT3imX650b]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Jalmeri Heavenseeker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","selected":{"archetype":"Archetype","electricity":"Electricity","evocation":"Evocation","sonic":"Sonic"},"value":["archetype","electricity","evocation","sonic"]},"slug":"heavens-thunder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qJdbK8vgIqeHU7bu"}}}
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{"_id":"qKNo7Sr1dtVqhhAa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Inured to the Heat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your have a love for extreme heat. You gain resistance 4 to fire. You treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"fire","value":4}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"inured-to-the-heat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qKNo7Sr1dtVqhhAa"}}}
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{"_id":"qKpaZF0U9VV0YwTJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Litany Of Self-Interest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You compel a creature to act toward its own ends rather than consider others. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.mm3hZ6jgaJaKK16n]</em> devotion spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"devotion spells"},{"value":"tenets of evil"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"litany-of-self-interest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qKpaZF0U9VV0YwTJ"}}}
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{"_id":"qMa2fIP2nqrFzHrq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scout Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the @UUID[Compendium.pf2e.feats-srd.Tpcq3Lk7qEOZ3LDP] ranger feat.</p>\n<p>When you're using the @UUID[Compendium.pf2e.actionspf2e.kV3XM0YJeS2KCSOb] exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.bApp2BZEMuYQCTDM]{Scout} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Stealth and Survival"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Tpcq3Lk7qEOZ3LDP"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"scout-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qMa2fIP2nqrFzHrq"}}}
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{"_id":"qPFWEyihvbWsCcUv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Verdant Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.</p>\n<p>You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components.</p>\n<p>When holding the imprinted seed, you can spend a single @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to cause it to immediately grow into that weapon; a second Interact action returns it to seed form. Your verdant weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in seed form. It also becomes a primal focus.</p>\n<p>You can have only one verdant seed at a time. If you prepare a second, your first verdant seed immediately becomes a mundane specimen; any runes on the previous seed that are valid for the new seed transfer between them at no cost, but you lose any inapplicable runes unless you transfer them to a @UUID[Compendium.pf2e.equipment-srd.ev3F9qlMNlNdCOAI] or another weapon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["druid","exploration"]},"slug":"verdant-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qPFWEyihvbWsCcUv"}}}
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{"_id":"qQh8wnslOagixxD1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Careful Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you're not trying to. Even if you aren't Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"careful-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qQh8wnslOagixxD1"}}}
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{"_id":"qQt3CMrhLkUV1wCv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sudden Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","fighter","flourish","open"]},"slug":"sudden-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qQt3CMrhLkUV1wCv"}}}
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{"_id":"qS2VcFLez4PLOpIS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tree Climber (Elf)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] Speed of 10 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":10}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"tree-climber-elf","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qS2VcFLez4PLOpIS"}}}
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{"_id":"qT68NpouO667sUMA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sudden Mindfulness","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You roll a success on a saving throw against an effect that would make you @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] or @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh].</p>\n<hr />\n<p>Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance. You get a critical success on the triggering saving throw, and if the triggering effect was caused by a creature, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you until the end of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"sudden-mindfulness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qT68NpouO667sUMA"}}}
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{"_id":"qUBr1YsQw3BSNy9c","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Glyph Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps. You gain a +2 circumstance bonus to Perception checks to find magical traps, to AC against attacks made by magical traps, to saves against magical traps, and to checks to Disable magical traps. Even if you aren't Searching, you get a check to find magical traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You're also adept at avoiding the effects of traps that feature magical writing, such as runes, glyphs, ancient script, or other forms. When you attempt a saving throw against the effects of these traps, if you roll a success, you get a critical success instead. If you roll a critical failure, you get a failure instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spellmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"glyph-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qUBr1YsQw3BSNy9c"}}}
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{"_id":"qUSWPWxYF8gfhfHM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Helpful Tinkering","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). Choose an ally in your reach and one of their weapons. Attempt a Crafting check against a high DC for your level.</p>\n<hr />\n<p><strong>Success</strong> For 1 minute, the chosen ally's Strikes with the chosen weapon gain the same offensive boost your innovation has.</p>\n<p><strong>Critical Failure</strong> Your ally takes damage of the type and amount that your offensive boost normally deals on a successful Strike.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":10},"prerequisites":{"value":[{"value":"offensive boost"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate"]},"slug":"helpful-tinkering","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qUSWPWxYF8gfhfHM"}}}
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{"_id":"qUZnrueC2a0zf95N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Runtsage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the @UUID[Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte] general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.ihN8gkHSdPG9Trte"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["hobgoblin"]},"slug":"runtsage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qUZnrueC2a0zf95N"}}}
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{"_id":"qV6EuOI3UJYIL6xa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Consolidated Overlay Panopticon","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes. These eyes relay what you see to shieldmarshal headquarters, which consolidates and analyzes environmental data—Bronzetime/Surgetime probabilities, pressure, temperature, wind, and so on—and feeds them back to you. The Ironmaster periodically reviews the information archives in their ongoing efforts to root out police corruption. When you use your Consolidated Overlay Panopticon, you supercharge the prosthetic eyes; for the next minute, you gain darkvision and low-light vision, and you gain a +1 status bonus to visual Perception checks. Even when the prosthetic eyes aren't supercharged, you retain your normal vision.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.qSKVcw6brzrvfhUM]</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":4},"prerequisites":{"value":[{"value":"Shieldmarshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"consolidated-overlay-panopticon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qV6EuOI3UJYIL6xa"}}}
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{"_id":"qVk9htKv47niPmXS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deep Vision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your vision is suited for night or the underground. You gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"deep-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qVk9htKv47niPmXS"}}}
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{"_id":"qWb5IxkBUpJWKSLf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Champion Resiliency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Champion Dedication"},{"value":"class granting no more Hit Points per level than 8 + your Constitution modifier"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"key":"FlatModifier","selector":"hp","value":"3 * @actor.system.custom.modifiers.champion-dedication-count"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"champion-resiliency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qWb5IxkBUpJWKSLf"}}}
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{"_id":"qX9ZtfaAj6rxrVA7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master of Many Styles","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins</p>\n<hr />\n<p>You move between stances in an unceasing dance. You use an action with the stance trait.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Stance Savant"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"master-of-many-styles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qX9ZtfaAj6rxrVA7"}}}
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{"_id":"qXWcmyHLkMlzRffC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vantage Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. When you successfully make a ranged Strike against a foe, your spotter can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the spotter's next attack before the end of your spotter's next turn. Similarly, when your spotter successfully makes a ranged Strike against a foe, you can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is flat-footed against your next attack against them before the end of your next turn.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"vantage-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qXWcmyHLkMlzRffC"}}}
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{"_id":"qXl2cOh3wL3QszCy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Martial Experience","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.</p>\n<p>When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus. At 11th level, you become trained in all weapons.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"hideIfDisabled":true,"key":"FlatModifier","predicate":[{"lte":["self:level",10]}],"selector":"strike-attack-roll","type":"proficiency","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","phase":"beforeDerived","predicate":[{"gte":["self:level",11]}],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","phase":"beforeDerived","predicate":[{"gte":["self:level",11]}],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","phase":"beforeDerived","predicate":[{"gte":["self:level",11]}],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced.rank","phase":"beforeDerived","predicate":[{"gte":["self:level",11]}],"value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"martial-experience","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qXl2cOh3wL3QszCy"}}}
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{"_id":"qZStZXyAj6kSAKQo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vanara Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights. You become trained in Survival and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You're also trained in the Vanara Lore skill.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"vanara-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qZStZXyAj6kSAKQo"}}}
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{"_id":"qZUdGd2khS9cq4hJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shifting Faces","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You wear many faces, even those that don't belong to you. When you Change Shape into your tailless form, you gain the effects of 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em> for 1 hour or until you shift back, except it's a transmutation effect rather than an illusion.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"tailless alternate form"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kitsune"]},"slug":"shifting-faces","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qZUdGd2khS9cq4hJ"}}}
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{"_id":"qZsTI97BQUwoPgKF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psi Catastrophe","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You stop holding your power back, unleashing it all in a catastrophic blast. All creatures in a @Template[type:emanation|distance:20] take [[/r (@actor.level)d6[bludgeoning]]]{1d6 bludgeoning damage per level} with a @Check[type:reflex|dc:resolve(@actor.system.attributes.spellDC.value)|basic:true]. Your psyche subsides as your power is expended.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","evocation","mindshift","occult","psyche","psychic"]},"slug":"psi-catastrophe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qZsTI97BQUwoPgKF"}}}
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{"_id":"qZzRXAa9mNQPUXoW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Controlled Bullet","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly, steering it through the air, and swerving and veering it to continue to hit target after target. Make a beast gun Strike against a creature within the first range increment. On a hit, the shot tears through the target and continues toward another target you can see. You make a Strike against this new target. The new target must be no farther from the previous target than a distance equal to the beast gun's range increment. For example, the new target must be within 150 feet of the previous target when attacking with a drake rifle. On a hit, you can direct the bullet toward a new target.</p>\n<p>You can continue to make Strikes against new targets in this same way until your attack misses, at which point your shot dissipates. You can't make a Strike against a target you already attacked during this use of Controlled Bullet, but you can otherwise continue to make attacks against valid targets until you miss. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":16},"prerequisites":{"value":[{"value":"Beast Gunner Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","evocation","magical"]},"slug":"controlled-bullet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qZzRXAa9mNQPUXoW"}}}
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{"_id":"qav9ec9cR4lFcz3C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disrupt Prey","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using.</p>\n<hr />\n<p>Make a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"disrupt-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qav9ec9cR4lFcz3C"}}}
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{"_id":"qbFRPTHP96Q9kGpk","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flash Your Badge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a fearsome show of your authority. Roll Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] each creature in a @Template[type:cone|distance:30]. When you do so, Demoralize gains the visual trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Alkenstar Agent Dedication"},{"value":"master in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"traits":{"rarity":"common","value":["archetype"]},"slug":"flash-your-badge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qbFRPTHP96Q9kGpk"}}}
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{"_id":"qbH9ns3HMYBxIvEQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fire Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you. You gain fire resistance equal to half your level, and you gain a +1 circumstance bonus to saving throws against fire effects.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"flame order"}]},"rules":[{"key":"FlatModifier","predicate":["fire"],"selector":"saving-throw","type":"circumstance","value":1},{"key":"Resistance","type":"fire","value":"floor(@actor.level/2)"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"fire-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qbH9ns3HMYBxIvEQ"}}}
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{"_id":"qeLpqH2cMSmIrILV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Precise Finisher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even when your foe avoids your @UUID[Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S], you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Confident Finisher"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"precise-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qeLpqH2cMSmIrILV"}}}
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{"_id":"qg8TlLJRgvjzW9YK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Startling Appearance (Vigilante)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are completely unnoticed by the target creature.</p>\n<hr />\n<p>You can startle foes who are unaware of your presence. Make a Strike against your target. That creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against this Strike, as normal. If your Strike hits, the target remains flat-footed for the rest of your turn and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (frightened 2 on a critical hit).</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","emotion","fear","mental","vigilante"]},"slug":"startling-appearance-vigilante","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qg8TlLJRgvjzW9YK"}}}
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{"_id":"qgNc5XwjsaWET0Op","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flying Blade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks.</p>\n<p>When you have @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd], you apply your @UUID[Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg] damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon.</p>\n<p>This also allows you to make a thrown weapon ranged Strike for @UUID[Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl] and any other finisher that includes a Strike that can benefit from your precise strike.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"precise strike"}]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FirstRangeIncrement","option":"target:range-increment:1","toggleable":"totm"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"flying-blade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qgNc5XwjsaWET0Op"}}}
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{"_id":"qgW8uHJXJGl3DKBS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Companion (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Mature Animal Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"incredible-companion-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qgW8uHJXJGl3DKBS"}}}
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{"_id":"qgahXDIjevUmk5Ci","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pact of the Final Breath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn a pact with a powerful psychopomp-typically an olethros advocate or yamaraj judge-granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead. As long as you keep your end of the bargain, you live twice as long as you normally would before dying of natural causes. Additionally, the first time each day that you would be reduced to 0 Hit Points and gain the dying condition, you instead regain a number of Hit Points equal to twice your level (starting from 0 HP), remain conscious, and gain fast healing equal to your level for 3 rounds.</p>\n<p>In exchange, you swear to treat the dead you come across with respect, performing last rites and final dispositions to ensure their spirits rest in peace and are less likely to rise as undead. Furthermore, you swear to destroy undead you come across, so long as it's within your power to do so without inordinate risk to yourself. Violating your part of the pact causes its protections to immediately end. If at that point you had already lived beyond your natural lifespan, the psychopomps typically give you a few moments to make any last farewells, and then you simply breathe your final breath and pass on.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Pactbinder Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","divine","necromancy"]},"slug":"pact-of-the-final-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qgahXDIjevUmk5Ci"}}}
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{"_id":"qhs0mWbaLKsdckZX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hellknight Armiger Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from Old Cheliax.</p>\n<hr />\n<p>Your Hellknight training teaches you to terrorize others into compliance, but you also study the structure and hierarchy of Hell. You must survive painful tests of your body and mind called reckonings, which steady your mind against all sorts of trauma. You gain resistance to mental damage equal to 1 + your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes. You become trained in Intimidation and Hell Lore; if you were already trained, you become an expert instead.</p>\n<p><strong>Special</strong> You can't select another dedication feat except dedication feats for higher positions within the Hellknights until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ARYrFIOsT3JxpjDY]{Hellknight Armiger} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"member of a Hellknight order"},{"value":"trained in heavy armor"},{"value":"trained in your order's favored weapon"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"hellknight-armiger-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qhs0mWbaLKsdckZX"}}}
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{"_id":"qibU5SZPFHMNnpAP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Doublespeak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are skilled at saying one thing while meaning something different. You disguise your true meaning behind other words and phrases, relying on subtle emphasis and shared experience to convey meaning that only your allies understand.</p>\n<p>Any allies who have traveled alongside you for at least 1 full week automatically discern your meaning. Other observers must succeed at a Perception check against your Deception DC to realize you are passing a secret message, and they must critically succeed to understand the message itself.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master at Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"doublespeak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qibU5SZPFHMNnpAP"}}}
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{"_id":"qkHVva51N6H8NNGR","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ricochet Master","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your bullet off up to two solid surfaces within your weapon's first range increment instead of just one.</p>\n<p>In addition, a creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] the first time you attack it with a Ricochet Shot during an encounter.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Ricochet Shot"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"ricochet-master","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qkHVva51N6H8NNGR"}}}
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{"_id":"qkXRucQCLLS3VoMa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Friendform","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The shared bond between you and your allies allows you to act on their behalf.</p>\n<p>During your daily preparations, you can perform a simple ritual with up to five willing Small or Medium humanoids, where participants exchange minor tokens of personal significance.</p>\n<p>As long as you hold onto a participant's token, you can assume their form with your Change Shape ability, gaining a +4 status bonus to Deception checks to pass as that person and adding your level to the check even if you're untrained. You lose access to a participant's form if they're not carrying your token or if you use the ritual again.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Impersonate via Friendform Ritual","predicate":["friendform"],"selector":"deception","type":"status","value":4}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"friendform","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qkXRucQCLLS3VoMa"}}}
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{"_id":"qm1lIMLVdsQtVFT0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stormsoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1).</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"electricity","value":"max(floor(@actor.level/2),1)"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","sylph"]},"slug":"stormsoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qm1lIMLVdsQtVFT0"}}}
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{"_id":"qmFWCHOuubEl7VpX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Acumen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.</p>\n<p>Choose one of the domains associated with your mystery for which you don't already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell. It gains the cursebound trait. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"domain-acumen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qmFWCHOuubEl7VpX"}}}
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{"_id":"qmORiUubF2CVgIva","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reclaimant Plea","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: <em>@UUID[Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0]</em>, <em>@UUID[Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN]</em>,<em> <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em></em>, <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>, <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em>, <em>@UUID[Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE]</em>. You can Cast that Spell once per day as a 4th-level divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone.</p>\n<p><strong>Special</strong> You can select this feat a second time at 14th level, gaining a second spell from the list above, <em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk]</em>, which you can cast once per day; you also become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level, gaining either a third spell from the list above, death ward, flame strike, or <em>@UUID[Compendium.pf2e.spells-srd.a3aQxCpoj1q1NQxC]</em>, which you can cast once per day; additionally, all three spells from this feat heighten to 7th level, and you become a master of divine spell attacks and spell DCs.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"ability to cast divine spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.reclaimantPlea.count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":"min(3,@actor.system.custom.reclaimantPlea.count)"}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reclaimant-plea","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qmORiUubF2CVgIva"}}}
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{"_id":"qmx8QwVepqI9FqiD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tandem Movement","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner","tandem"]},"slug":"tandem-movement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qmx8QwVepqI9FqiD"}}}
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{"_id":"qnMdgukNGmLWtSbZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"The Harder They Fall (Kingmaker)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to make a larger creature hurt when it falls to the ground. If you successfully @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] a foe that's larger than you, it takes [[/r 1d8[bludgeoning]]] damage (or [[/r 2d8[bludgeoning]]] damage on a critical success). If you are master in Athletics, the damage increases to [[/r 2d8[bludgeoning]]] damage (or [[/r 4d8[bludgeoning]]] damage on a critical success).</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Titan Wrestler"}]},"rules":[],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["ranger"]},"slug":"the-harder-they-fall-kingmaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qnMdgukNGmLWtSbZ"}}}
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{"_id":"qo6oKL8mE32hSjSC","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slayer's Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your very presence strikes fear into the undead. When you use @UUID[Compendium.pf2e.actionspf2e.JpcegMRqdizrkG0m] and succeed at your check, you can @UUID[Compendium.pf2e.feats-srd.RCjMbLyRnG70R7cO] as a free action, targeting the creature you identified. Any time you get a critical success to Frighten Undead, if the target's level is lower than yours, the target is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Frighten Undead"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["action:demoralize","target:trait:undead",{"gt":["self:level","target:level"]}],"selector":"skill-check","text":"PF2E.SpecificRule.UndeadSlayer.SlayersPresence.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"slayers-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qo6oKL8mE32hSjSC"}}}
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{"_id":"qpVB9F9DURW4Lti1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uncanny Agility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the @UUID[Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM] skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field or hilly incline.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"uncanny-agility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qpVB9F9DURW4Lti1"}}}
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{"_id":"qpoE2KhsPbF1ZDsx","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ravenous Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing. You Stride. If you end your movement within melee reach of a living creature, you can make an Athletics check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] that creature. If you succeed, you then make a jaws Strike against that creature.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Zombie Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","open"]},"slug":"ravenous-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qpoE2KhsPbF1ZDsx"}}}
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{"_id":"qqe5VmcO1s8iTOfd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Camouflage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You alter your appearance to blend in to the wilderness. In natural terrain, you can @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] even without cover or being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"camouflage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qqe5VmcO1s8iTOfd"}}}
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{"_id":"qr1E37Tla555tvIO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fade Away","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> and <em>@UUID[Compendium.pf2e.spells-srd.c2bTWBNO1BYX4Zfg]</em> as 2nd-level innate occult spells. You can target only yourself with <em>invisibility</em>, and you must be the primary target of <em>misdirection</em>. You can cast each spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Easily Dismissed"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"fade-away","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qr1E37Tla555tvIO"}}}
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{"_id":"quqG3jfWFdopF0G2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"No!!!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A non-minion ally within 60 feet is reduced to 0 Hit Points.</p>\n<hr />\n<p>The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth. If your psyche is currently unleashed, you can immediately use a psyche action that takes 1 action or less to use. If your psyche is not currently unleashed, you Unleash your Psyche, which remains unleashed until the end of your next turn. You can ignore Unleash Psyche's requirement of needing to have @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] on your previous turn, but you still can't Unleash your Psyche if you're stupefied or for 2 rounds after your psyche subsides.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"no","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.quqG3jfWFdopF0G2"}}}
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{"_id":"qvLcZGsV0HP2O0CG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Planner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation.</p>\n<p>Roll a Warfare Lore check. As long as the information was accurate and remains accurate when you roll initiative against those enemies, you can use the Warfare Lore result you previously rolled for your initiative roll; if you do, this is a fortune effect.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Warfare Lore"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"battle-planner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qvLcZGsV0HP2O0CG"}}}
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{"_id":"qvxHGcOUYVG7Tqt4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dongun Education","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>You're knowledgeable in trades that are important to your people's survival and commercial interests. Pick two of the following Lore skills: Engineering Lore, Explosive Lore, or Firearm Lore. At 2nd level, you gain expert proficiency in these Lore skills; at 7th level, you gain master proficiency in these Lore skills; and at 15th level, you gain legendary proficiency in them.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"dongun-education","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qvxHGcOUYVG7Tqt4"}}}
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{"_id":"qwnyuCsl5YvX0fdY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Fatal Bullet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're especially talented at striking your enemies in their most vulnerable areas. When you critically hit with a fatal firearm, you deal an additional die of the appropriate size and damage type for the fatal trait after doubling the weapon's damage. For example, after getting a critical hit with a fatal d12 weapon, you add an additional 1d12 damage to the attack after doubling its damage.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"fatal-bullet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qwnyuCsl5YvX0fdY"}}}
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{"_id":"qxQf0HiYBh26mCMT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shrouded Mien","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're used to dealing with dangerous situations and sinister creatures. You become trained in Deception (or another skill of your choice, if you're already trained in Deception), and you gain the @UUID[Compendium.pf2e.feats-srd.HEBXaS656MZTiWFu] skill feat as a bonus feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.HEBXaS656MZTiWFu"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fetchling"]},"slug":"shrouded-mien","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qxQf0HiYBh26mCMT"}}}
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{"_id":"qxh4evekG28Gt1vj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Evolution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You become trained in one skill of your choice.</p>\n<p>Additionally, you keep a book of arcane spells similar to a wizard's spellbook. You add all the spells in your spell repertoire to this book for free, and you can add additional arcane spells to the book by paying the appropriate cost and using your Arcana skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook.</p>\n<p>During your daily preparations, choose any one spell from your book of arcane spells. If it isn't in your spell repertoire, add it to your spell repertoire until the next time you prepare. If it's already in your spell repertoire, add it as an additional signature spell for that day.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"bloodline that grants arcane spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["arcane","sorcerer"]},"slug":"arcane-evolution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qxh4evekG28Gt1vj"}}}
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{"_id":"qzalwa2Ze3dIqIrA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lightning Tongue","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Your tongue darts out faster than the eye can see to retrieve loose objects. You Interact to pick up a single unattended object of light Bulk or less within 10 feet of you. If you don't have enough hands free to hold the object, it falls to the ground in your space.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"lightning-tongue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.qzalwa2Ze3dIqIrA"}}}
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{"_id":"r0twuF5nxXN5lkLk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cut the Bonds","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Select a magical effect that has made an adjacent member of your crop clumsy, grabbed, paralyzed, restrained, or slowed. Attempt a counteract check using your attack modifier (including your multiple attack penalty) with a melee weapon with which you have expert proficiency. Your counteract level is half your level rounded up. On a success, you free that member from the effect; on a failure, you can't attempt to use Cut the Bonds on that effect on that crop member until 24 hours have passed.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Bellflower Dedication"},{"value":"expert in a melee weapon"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["archetype","attack"]},"slug":"cut-the-bonds","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r0twuF5nxXN5lkLk"}}}
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{"_id":"r1um0cn7MRIMLqcq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghost Eater Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a ghost touch property rune.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.xMdIENo4w9bEzZuK]{Ghost Eater} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Occultism or Religion"}]},"rules":[{"key":"AdjustStrike","mode":"add","predicate":["target:trait:incorporeal"],"property":"property-runes","value":"ghost-touch"},{"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"magical"}],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"subfeatures":{},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"ghost-eater-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r1um0cn7MRIMLqcq"}}}
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{"_id":"r4ZVpDjX2X0yrmhw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blast Tackle","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait.</p>\n<hr />\n<p>You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. Attempt to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD]; if you're wielding your weapon in both hands, you Release one hand to do so. If your Grapple succeeds, you can immediately Strike the target of the Grapple with the required weapon, even if it's a two-handed weapon you're holding in one hand. This Strike deals an additional 3d6 precision damage. As long the creature remains @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], you can use just one hand to reload the weapon and Strike that creature with it.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"way of the vanguard"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"blast-tackle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r4ZVpDjX2X0yrmhw"}}}
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{"_id":"r6dvGxru3FWNLVE2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Far Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons' range increments.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"definition":["item:ranged"],"key":"AdjustStrike","mode":"multiply","property":"range-increment","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"far-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r6dvGxru3FWNLVE2"}}}
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{"_id":"r72qcTupGzyRDiGe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Duelist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the @UUID[Compendium.pf2e.feats-srd.qFt6zyWVX1njJf1l] ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.BwPUY2X7TSmlJj5c]{Duelist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in light armor and simple weapons"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.qFt6zyWVX1njJf1l"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"duelist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r72qcTupGzyRDiGe"}}}
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{"_id":"r7FGPKl5e0xB4tuj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cloud Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don't trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"legendary in Acrobatics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"cloud-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r7FGPKl5e0xB4tuj"}}}
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{"_id":"r7cgrrHh75R8UEqN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deceptive Worship","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Members of your cult frequently pass themselves off as worshippers of other religions. You can use Occultism instead of Deception to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] a typical worshipper of another faith or to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] specifically to claim you are a member of the faith you are Impersonating. You still need to use the Deception skill to Impersonate a specific worshipper or to perform other deceptive actions, such as attempting to Lie about any other matter.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"deceptive-worship","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r7cgrrHh75R8UEqN"}}}
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{"_id":"r7srDh7Iz94vfwwN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Countercharm","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature Casts a Spell from the enchantment or illusion school.</p>\n<p><strong>Requirements</strong> You have an innate non-cantrip captivator spell of the same school.</p>\n<hr />\n<p>Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others. When a foe casts an enchantment or illusion spell and you can see its manifestations, you can use your own innate magic to disrupt it. You lose an innate, non-cantrip spell of the same school as the triggering spell as if you had Cast the Spell. You then attempt to counteract the triggering spell with your spell.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Captivator Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"countercharm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.r7srDh7Iz94vfwwN"}}}
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{"_id":"rAbfuZ1mc3lUYH41","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Minion Guise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature.</p>\n<p>When changing to your social identity, you also change your minion's appearance to that of a socially acceptable creature of its type, such as grooming a wolf to appear as a large dog or disguising a familiar to appear as an exotic pet.</p>\n<p>Commanding your minion to use unusual magical or combat abilities it gained from your class features or feats while in this social identity risks exposing your vigilante identity.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"animal companion or familiar"},{"value":"expert in Deception"},{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill","social"]},"slug":"minion-guise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rAbfuZ1mc3lUYH41"}}}
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{"_id":"rByA8NDI6ZtNgBeT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobile Shot Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack.</p>\n<p>If you have @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT], you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.NWOmJ6WJFheaGhho]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"mobile-shot-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rByA8NDI6ZtNgBeT"}}}
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{"_id":"rCajlx2KjGxzabAJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiend's Door","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> as a 5th-level divine innate spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"tiefling":"Tiefling"},"value":["tiefling"]},"slug":"fiends-door","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rCajlx2KjGxzabAJ"}}}
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{"_id":"rCnaBbk0M1gBVHjG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Awesome Blow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your attacks are so powerful, they can flatten your opponents. When you use @UUID[Compendium.pf2e.feats-srd.pVLdMOqYwul745k3], you can attempt an Athletics check against your target's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> You gain the critical success effect of a @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], then the critical success effect of a @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] against the target.</p>\n<p><strong>Success</strong> You gain the success effect of a Shove, then the success effect of a Trip against the target.</p>\n<p><strong>Failure</strong> You gain the normal effect of Knockback.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Knockback"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"awesome-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rCnaBbk0M1gBVHjG"}}}
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{"_id":"rFaUJtB46scuAidY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Graceful Poise","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With the right positioning, your off-hand weapon can strike like a scorpion's stinger.</p>\n<p>While you are in this stance, if you make your second Strike from @UUID[Compendium.pf2e.feats-srd.onde0SxLoxLBTnvm] with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.mark4VEQoynfYNBF]</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Double Slice"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"graceful-poise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rFaUJtB46scuAidY"}}}
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{"_id":"rFlBoYGI5OmfMvaO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scholarly Defense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. You gain resistance to physical damage from melee attacks made by aberrations and oozes. This resistance is equal to one-third your level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"scholarly-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rFlBoYGI5OmfMvaO"}}}
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{"_id":"rFmJVDdB313EibTs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eat Fortune","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> A creature within 60 feet uses a fortune or misfortune effect.</p>\n<hr />\n<p>As someone tries to twist fate, you consume the interference. The triggering effect is disrupted.</p>\n<p>If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","divination","divine","tengu"]},"slug":"eat-fortune","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rFmJVDdB313EibTs"}}}
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{"_id":"rHBmZi95n0pcQqxs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skeleton Commander","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain the ability to summon your own skeletal minions. You learn the <em>@UUID[Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb]</em> rituals to create three types of undead for which you meet the prerequisites. These undead must have the skeleton trait or be other skeletal undead the GM agrees to. You can't teach these rituals to anyone else, and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual.</p>\n<p>You gain a +2 circumstance bonus to Religion checks for create undead rituals. You can also perform the ritual without the aid of a secondary caster; in this case, you attempt the secondary check normally performed by that caster.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"expert in Religion"}]},"rules":[{"key":"FlatModifier","predicate":["ritual:create-undead"],"selector":"religion","type":"circumstance","value":2}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["skeleton"]},"slug":"skeleton-commander","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rHBmZi95n0pcQqxs"}}}
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{"_id":"rHV8GUqqt8WLgTJp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thaumaturge's Demesne","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have claimed an area or location as your demesne, granting you the ability to ward and protect it. When you select this feat, choose a demesne, an area of no more than 2,000 square feet. You must legitimately own the area or, if its a public area, you must lay claim to the area without anyone contesting it.</p>\n<p>Once you've chosen your demesne, it's automatically protected by an arcane <em>@UUID[Compendium.pf2e.spells-srd.onjZCEHs3JJJRTD0]</em> spell with an unlimited duration, heightened to half your level rounded up and using your thaumaturge class DC in place of a spell DC, if necessary. Additionally, the demesne is attended by three unseen custodians, as a successful <em>@UUID[Compendium.pf2e.spells-srd.uuoPmbjEtqzWZs0v]</em> ritual, and one object in the area gains an elemental sentinel, as a successful <em>@UUID[Compendium.pf2e.spells-srd.rOwOLlfVgLMg1FND]</em> ritual.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["abjuration","arcane","thaumaturge"]},"slug":"thaumaturges-demesne","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rHV8GUqqt8WLgTJp"}}}
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{"_id":"rJ1XxUEACaQA9Lyo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bright Lion Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> @UUID[Compendium.pf2e.backgrounds.JfGVkZkaoz2lnmov] background</p>\n<hr />\n<p>You become trained in your choice of Deception or Diplomacy and in Mzali Lore; if you were already trained, you become an expert instead. You incorporate enough worship of Walkena in your daily life to avoid suspicion. You typically don't need to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72] or @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] to pass yourself off as a worshipper of Walkena. Against careful inspection, you gain a +4 circumstance bonus to Deception checks specifically to pass yourself off as a version of yourself faithful to Walkena.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.vS9iMDapZN9uW33Q]{Bright Lion} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"member of the Bright Lions"},{"value":"not a worshipper of Walkena"},{"value":"trained in Stealth"},{"value":"Bright Lion Background"}]},"rules":[{"key":"FlatModifier","label":"Disguised as faithful to Walkena","predicate":["disguised-as-faithful-to-walkena"],"selector":"deception","slug":"bright-lion-disguise","type":"circumstance","value":4}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"uncommon","selected":{},"value":["archetype","dedication"]},"slug":"bright-lion-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rJ1XxUEACaQA9Lyo"}}}
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{"_id":"rKZE8BA9IQHSSWoW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emblazon Energy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options.</p>\n<ul>\n<li><strong>Shield</strong> Choose acid, cold, electricity, fire, or sonic. The wielder gain the shield's circumstance bonus to saving throws against that damage type and can use Shield Block against damage of that type. The shield also gains resistance to that damage type equal to half your level if you have a domain spell with a trait matching that type (such as fire).</li>\n<li><strong>Weapon</strong> Choose @UUID[Compendium.pf2e.feat-effects.x4Sb3qaMJo8x1r3X]{acid}, @UUID[Compendium.pf2e.feat-effects.5TzKmEqFyLHBG2ua]{cold}, @UUID[Compendium.pf2e.feat-effects.oX51Db6IxnUI64dT]{electricity}, @UUID[Compendium.pf2e.feat-effects.GCEOngH5zL0rRyle]{fire}, or @UUID[Compendium.pf2e.feat-effects.2c30Drdg84bWLcRn]{sonic}. The weapon deals an extra 1d4 damage of that type. Increase this extra damage to 1d6 if you have a domain spell with a trait matching that type (such as fire).</li>\n</ul>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Emblazon Armament"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"emblazon-energy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rKZE8BA9IQHSSWoW"}}}
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{"_id":"rMPL11JRcmlutvRi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thrash","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a foe @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]</p>\n<hr />\n<p>You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your Rage damage. The foe must attempt a @Check[type:fortitude|dc:resolve(@actor.classDCs.barbarian.dc.value)|basic:true] save against your class DC.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"thrash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rMPL11JRcmlutvRi"}}}
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{"_id":"rMjlDss3Km1RQ8DE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Slinger's Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"slingers-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rMjlDss3Km1RQ8DE"}}}
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{"_id":"rNPeOwFZE5Ma18JJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Social Purview","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have built a reputation for yourself in your social identity. Choose one archetype that you meet the prerequisites for. You gain that archetype's dedication feat and can select feats from that archetype, even if you haven't yet gained enough feats in the vigilante archetype to take another dedication feat.</p>\n<p>These feats become part of your social identity and gain the social trait-for instance, a fighter vigilante could take the wizard dedication feat and have a wizard social identity. Using these feats in your social identity doesn't risk exposing your vigilante identity, but using them in your vigilante identity could put you at risk for exposure.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"social-purview","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rNPeOwFZE5Ma18JJ"}}}
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{"_id":"rOx7r8ygmPHPC6qF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Allegro","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can quicken your allies with a fast-paced performance. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IQchIYUwbsVTa9Mc]</em> composition cantrip.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"allegro","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rOx7r8ygmPHPC6qF"}}}
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{"_id":"rPbh7sOhhL7i3j1z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Greenwatch Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the @UUID[Compendium.pf2e.feats-srd.urQZwmzg2kS53vd5] and @UUID[Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX] skill feats.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.urQZwmzg2kS53vd5"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"rare","value":["gunslinger","investigator","ranger"]},"slug":"greenwatch-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rPbh7sOhhL7i3j1z"}}}
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{"_id":"rPzEnABFjkbOARiB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expanded Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon evolves more acute senses.</p>\n<p>Your eidolon gains low-light vision and darkvision, as well as scent as an imprecise sense with a range of 30 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["evolution","summoner"]},"slug":"expanded-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rPzEnABFjkbOARiB"}}}
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{"_id":"rRbMOxX1QTHIIwAi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Portentous Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes.</p>\n<p>If the next action you use is to Cast a Spell, any creature that attempts to use a reaction triggered by your Cast a Spell activity takes a -2 circumstance penalty to attack rolls and skill checks rolled as part of the reaction.</p>\n<p>In addition, if the spell includes a spell attack roll or requires a saving throw, creatures you hit or that fail their saves are @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you until the start of your next turn.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["manipulate","mental","metamagic","oracle","visual"]},"slug":"portentous-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rRbMOxX1QTHIIwAi"}}}
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{"_id":"rS8uNb0C5GBHnKHH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Viking Weapon Specialist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are even more skilled in the weapons of your people. You gain the critical specialization effects of the @UUID[Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7], @UUID[Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9], @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], and @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp].</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in the above four weapons.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Viking Weapon Familiarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"viking-weapon-specialist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rS8uNb0C5GBHnKHH"}}}
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{"_id":"rTjGshtUMHnlBUfH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Marine Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've befriended a sea creature, which becomes magically bonded to you. You gain a familiar. The type of creature is up to you, but one of its abilities must always be a swim Speed or the amphibious familiar ability.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"marine-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rTjGshtUMHnlBUfH"}}}
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{"_id":"rTkr1EqpAN6YtnAh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lunge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon</p>\n<hr />\n<p>Extending your body to its limits, you attack an enemy that would normally be beyond your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"lunge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rTkr1EqpAN6YtnAh"}}}
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{"_id":"rU9Aw05FFLVq0MTV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Close Quarters","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain. If you are Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"close-quarters","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rU9Aw05FFLVq0MTV"}}}
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{"_id":"rW1q7x5CMf9Rh1bi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Spotter (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency rank in Perception increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ranger Dedication"},{"value":"expert in Perception"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.ranger-dedication-count","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-spotter-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rW1q7x5CMf9Rh1bi"}}}
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{"_id":"rWiddU8fHl0TraoN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Gnoll Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You paid attention to your senior hunters to learn their tricks. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Gnoll Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"gnoll-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rWiddU8fHl0TraoN"}}}
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{"_id":"rXY2fhyteYhaQnMl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Trickery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another rogue feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Trickery"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-trickery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rXY2fhyteYhaQnMl"}}}
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{"_id":"rbiMK71SvGZGRLJ1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rain of Embers Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored.</p>\n<hr />\n<p>You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that flicker with dancing flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits.</p>\n<p>While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Im5JBInybWFbHEYS]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"rare","selected":{"monk":"Monk","stance":"Stance"},"value":["fire","monk","stance"]},"slug":"rain-of-embers-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rbiMK71SvGZGRLJ1"}}}
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{"_id":"renUpSO6MJXPSXow","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monk Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You become trained in unarmed attacks and gain the @UUID[Compendium.pf2e.classfeatures.SB8UJ8rZmvbcBweJ] class feature. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.5v7k1XWQxaP0DoGX]{Monk} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Strength 14"},{"value":"Dexterity 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.SB8UJ8rZmvbcBweJ"},{"adjustName":false,"choices":[{"label":"PF2E.AbilityStr","value":"str"},{"label":"PF2E.AbilityDex","value":"dex"}],"flag":"keyAbility","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ClassDCAbilityScore"},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.classDCs.monk","priority":39,"value":{"ability":"{item|flags.pf2e.rulesSelections.keyAbility}","label":"PF2E.TraitMonk","rank":1}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"monk-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.renUpSO6MJXPSXow"}}}
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{"_id":"reoylyGMDPl7H6L5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Macabre Virtuoso","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Any necromancer can create zombies and skeletons, but you know the secrets behind the creation of far more advanced undead monstrosities. You learn the <em>@UUID[Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb]</em> rituals to create two types of common undead for which you meet the prerequisites. (Your GM might give you access to additional types of undead.) You can't teach these rituals to anyone else and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. When you reach a new level, you can change either or both of these rituals to a different type of undead for which you now meet the prerequisites.</p>\n<p>When acting as primary caster, you can perform all create undead rituals in 4 hours instead of 1 day and you gain a +2 circumstance bonus to your primary check. You can also perform the ritual without the aid of a secondary caster, in which case you attempt the secondary check.</p>\n<p><strong>Special</strong> You can select this feat more than once. Each time, you learn the rituals to create two more types of undead creatures.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Reanimator Dedication"},{"value":"expert in Arcana, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"macabre-virtuoso","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.reoylyGMDPl7H6L5"}}}
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{"_id":"rfnEcjxIFqwlJwJT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Treat Condition","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are holding healer's tools, or you are wearing them and have a hand free.</p>\n<hr />\n<p>You treat an adjacent creature in an attempt to reduce the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] condition. If a creature has multiple conditions from this list, choose one.</p>\n<p>Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition's source to determine the DC.</p>\n<p>You can't treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10.</p>\n<p>Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an <em>unholy</em> weapon) has no effect as long as the circumstances continue.</p>\n<hr />\n<p><strong>Critical Success</strong> Reduce the condition value by 2.</p>\n<p><strong>Success</strong> Reduce the condition value by 1.</p>\n<p><strong>Critical Failure</strong> Increase the condition value by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Medic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","healing","manipulate","skill"]},"slug":"treat-condition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rfnEcjxIFqwlJwJT"}}}
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{"_id":"rgs6OZJYCgi5At8J","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Effortless Concentration","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins</p>\n<hr />\n<p>You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","druid","sorcerer","summoner","witch","wizard"]},"slug":"effortless-concentration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rgs6OZJYCgi5At8J"}}}
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{"_id":"rhVL28qFl760qJQe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Insistent Command","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you roll a success to Command an Animal, you get a critical success; if you roll a critical failure, you get a failure.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Nature"},{"value":"Animal Trainer Dedication"}]},"rules":[],"source":{"value":"Pathfinder #152: Legacy of the Lost God"},"traits":{"rarity":"uncommon","value":["archetype","skill"]},"slug":"insistent-command","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rhVL28qFl760qJQe"}}}
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{"_id":"rm8NgrdZNjqpGlC1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Instigate Psychic Duel","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You attempt to enter a psychic duel with a creature within 100 feet. The target can attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your spell DC or class DC. If it enters the duel willingly, use the result for a critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The two of you enter a psychic duel, but it ends automatically at the end of your next turn. As normal for a psychic duel, the duel ends if one participant is knocked out, as well as under any other conditions to which both participants agree. If you're in initiative when you Instigate the Psychic Duel, you keep the same initiative positions. You can each choose a psychic center for any skill in which you're trained, as you would if you were using that skill to roll initiative for the duel.</p>\n<p><strong>Failure</strong> As a success, except instead of ending at the end of your next turn, the target can attempt a new save to end the duel at the end of each of your turns, starting with your next turn.</p>\n<p><strong>Critical Failure</strong> As a success, except the duel doesn't end until it reaches one of the normal end conditions for a psychic duel.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Psychic Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","illusion","incapacitation","mental","occult"]},"slug":"instigate-psychic-duel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rm8NgrdZNjqpGlC1"}}}
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{"_id":"rmO7FP410nvCjFBB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stave off Catastrophe","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You fully protect your allies from the worst blows. When you use the Shoulder Catastrophe reaction, you can choose to take the full critical damage and effects from the attack, including effects that apply on a critical hit, and have your ally take no damage and avoid the attack's effects.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Shoulder Catastrophe"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"stave-off-catastrophe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rmO7FP410nvCjFBB"}}}
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{"_id":"rnEfO5eyRw7Fywzb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tail Spin","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p>You excel at using your tail as a weapon to upend your foes. Attempt a single Athletics check to @UUID[Compendium.pf2e.action-macros.gRj7xUfcpUZQLrOC] up to two adjacent creatures. If you roll a success against a target, you get a critical success against that target instead.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"tailed goblin heritage"},{"value":"Hard Tail"}]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:trip","tail-spin"],"selector":"athletics","type":"skill"},{"domain":"all","key":"RollOption","option":"tail-spin","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"tail-spin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rnEfO5eyRw7Fywzb"}}}
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{"_id":"roC6o0xJ8hDzHIWY","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Serpent's Tongue","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You subconsciously flick your tongue through the air to taste the world around you. You gain imprecise scent with a range of 30 feet.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"acuity":"imprecise","key":"Sense","range":30,"selector":"scent"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"serpents-tongue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.roC6o0xJ8hDzHIWY"}}}
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{"_id":"roItUHUbBqhHfwJr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Seeker Arrow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your shots zip around corners and fly at impossible angles to reach your target. Make a bow Strike against a foe you can see; the ammunition travels to your target, even around corners. You ignore the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and all cover.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","divination","magical"]},"slug":"seeker-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.roItUHUbBqhHfwJr"}}}
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{"_id":"rp3mjgFXBVZYCleU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inoculation Subroutine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your nanites reject diseases with ease. Each time you succeed at a Fortitude save against an ongoing disease, you reduce its stage by 2, or by 1 against a virulent disease. Each critical success you achieve against an ongoing disease reduces its stage by 3, or by 2 against a virulent disease.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"inoculation-subroutine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rp3mjgFXBVZYCleU"}}}
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{"_id":"rpxFVUp8BuF31DYg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Universal Versatility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can access the fundamental abilities of any school of magic. During your daily preparations, choose one of the eight school spells gained by 1st-level specialist wizards. You can use that school spell until your next daily preparations. When you Refocus, you can choose a different school spell from among those eight school spells, replacing the previous one. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"universalist wizard"},{"value":"Hand of the Apprentice"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"universal-versatility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rpxFVUp8BuF31DYg"}}}
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{"_id":"rq0lnwZ51AtJ0aux","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Breath of Calamity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your roar shakes the earth and splits the heavens. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da]</em> as a 7th-level innate occult spell. Any creature that critically fails its save against the spell is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] and @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"breath-of-calamity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rq0lnwZ51AtJ0aux"}}}
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{"_id":"rqUJULinzDCUgimM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shooter's Camouflage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You specialize in blending into a particular type of environment, able to disappear after taking your shot. Choose either natural or urban terrain. In the chosen terrain, you can @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] even without cover or being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"shooters-camouflage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rqUJULinzDCUgimM"}}}
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{"_id":"rswkPvZvEBXISH96","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rimesoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The water inside you is cold and frozen, like sheets of ice and frigid glaciers. You gain resistance to cold equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less severe (incredible cold becomes extreme, extreme cold becomes severe, and so on).</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"cold","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","undine"]},"slug":"rimesoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rswkPvZvEBXISH96"}}}
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{"_id":"rw4qq4qmCbO0hRfH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Peri Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The shimmering embers of the righteous peris crackle at your fingertips. You can cast <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em> and <em>@UUID[Compendium.pf2e.spells-srd.HTou8cG05yuSkesj]</em> each once per day as 2nd-level divine innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Emberkin"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"peri-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rw4qq4qmCbO0hRfH"}}}
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{"_id":"rwTbN2A2ZO7CdKoC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create endless shorter-lived snares, protecting your lair or using them against foes.</p>\n<p>Once per minute, you can @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] one of the snares you've prepared for quick deployment without expending the prepared snare. Once deployed, such a snare lasts for 10 minutes before losing its effectiveness.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Ubiquitous Snares"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"impossible-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rwTbN2A2ZO7CdKoC"}}}
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{"_id":"ryBj7phZqASQSEjV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psi Burst","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>With a passing thought, you direct violent psychic energies at a nearby creature. Target one creature within 30 feet. It takes [[/r 1d4[bludgeoning]]] damage with a @Check[type:reflex|dc:resolve(@actor.attributes.spellDC.value)|basic:true]. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.</p>\n<p>[[/r (ceil(@actor.level/2)d4)[bludgeoning]]]{Leveled bludgeoning damage}</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","evocation","mindshift","occult","psyche","psychic"]},"slug":"psi-burst","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ryBj7phZqASQSEjV"}}}
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{"_id":"ryRpqixE7cN8svwB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Evanescent Wings","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"evanescent-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ryRpqixE7cN8svwB"}}}
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{"_id":"rzBC5bHAWWpjHMEw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ceremony of Fortification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your exoskeleton arranges itself into an optimal defensive shape. When you use your @UUID[Compendium.pf2e.feats-srd.VSINzKESKAw2zA20], you also gain resistance to either bludgeoning, piercing, or slashing damage equal to half your level against the next Strike that hits you and deals one of those types of damage until the start of your next turn.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Ceremony of Protection"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["conrasu"]},"slug":"ceremony-of-fortification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rzBC5bHAWWpjHMEw"}}}
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{"_id":"rzaoi5Roef9zO22G","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Combat Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make an @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT].</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"combat-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.rzaoi5Roef9zO22G"}}}
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{"_id":"s0OqtQOeYOGkBMYG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steadfast Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your presence alone is enough to provide your allies with emotional support. You can use the @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] reaction to grant a bonus to another creature's Will saving throw even when you haven't prepared to help.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Loyal Empath"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"steadfast-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s0OqtQOeYOGkBMYG"}}}
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{"_id":"s0P4JXagA3085wLW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Toppling Tentacles","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast black tentacles, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to Trip each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and takes [[/r 3d6[bludgeoning]]] damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already prone. Creatures treat the spell's area as difficult terrain.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast black tentacles"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"toppling-tentacles","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s0P4JXagA3085wLW"}}}
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{"_id":"s1swBWSqtfrXTJHK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Guided by the Stars","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You are about to attempt a skill check or saving throw.</p>\n<hr />\n<p>The stars grant you insights that guide your actions. You roll twice and take the better result. If it's night and you can see the stars, you gain a +1 circumstance bonus to the triggering roll.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.raLQ458uiyd3lI2K]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fortune","lizardfolk"]},"slug":"guided-by-the-stars","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s1swBWSqtfrXTJHK"}}}
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{"_id":"s2GbcUIXG1ZBurSd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hamstringing Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You slow your foes with a well-aimed attack. Make a Strike against your hunted prey with a -2 penalty. If you hit your prey, the creature takes a -5-foot status penalty to Speed. If you critically hit your prey, the creature takes a -10-foot status penalty to Speed. A creature immune to bleed damage does not take this penalty. The penalty can be removed using any method that removes persistent bleed damage or offers a flat check to do so, such as Administer First Aid.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.ESnzqtwSgahLcxg2]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"hamstringing-strike","predicate":["hunted-prey"],"toggleable":true},{"key":"FlatModifier","predicate":["hamstringing-strike"],"selector":"strike-attack-roll","value":-2},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["hamstringing-strike"],"selector":"strike-attack-roll","text":"PF2E.SpecificRule.Ranger.HamstringingStrike.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Kingmaker"},"traits":{"rarity":"rare","value":["ranger"]},"slug":"hamstringing-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s2GbcUIXG1ZBurSd"}}}
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{"_id":"s6h0xkdKf3gecLk6","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Crossbow Crack Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"crossbow-crack-shot","toggleable":true},{"key":"DamageDice","override":{"upgrade":true},"predicate":["crossbow-crack-shot","item:category:simple","item:tag:crossbow"],"selector":"strike-damage"},{"key":"FlatModifier","predicate":["crossbow-crack-shot","item:tag:crossbow"],"selector":"strike-damage","type":"circumstance","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"crossbow-crack-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s6h0xkdKf3gecLk6"}}}
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{"_id":"s6wXcQYmHbew14gC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bastion Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are particularly skilled at using a shield in combat. You gain the @UUID[Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS] feat. This fulfills any prerequisites requiring Reactive Shield as normal.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.C3P0TycdFCN02p9u]{Bastion} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Shield Block"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"bastion-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s6wXcQYmHbew14gC"}}}
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{"_id":"s6y6JzPW2K8k4m8k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Summoner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert bounded spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Summoner Spellcasting"},{"value":"master in the skill associated with your eidolon's tradition"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-summoner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s6y6JzPW2K8k4m8k"}}}
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{"_id":"s97nKj9Uye1KXr7A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Meld into Eidolon","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.</p>\n<p>You Manifest your Eidolon, but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use Manifest an Eidolon to unmanifest it.</p>\n<p>Since you can't act, you can't Cast Spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the tandem trait, or use other abilities that require you, and not the eidolon, to act.</p>\n<p>You can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, unconscious and dying.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"meld-into-eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.s97nKj9Uye1KXr7A"}}}
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{"_id":"sCkzwTBLyE8FdzWI","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Smoldering Explosion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast fireball heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your fireball leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of obscuring mist, except that it lasts only 1 round.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast fireball"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"smoldering-explosion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sCkzwTBLyE8FdzWI"}}}
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{"_id":"sE7x3QAel4VGdkgn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Flair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level swashbuckler feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Swashbuckler Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:swashbuckler"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"swashbuckler\"}}"},"flag":"basicFlair","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicFlair}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-flair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sE7x3QAel4VGdkgn"}}}
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{"_id":"sEWYOllJ6rYoXK4K","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Raging Athlete","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of High Jumps and Long Jumps decreases by 10. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[{"key":"BaseSpeed","predicate":["self:effect:rage"],"selector":"climb","value":"@actor.attributes.speed.total"},{"key":"BaseSpeed","predicate":["self:effect:rage"],"selector":"swim","value":"@actor.attributes.speed.total"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"raging-athlete","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sEWYOllJ6rYoXK4K"}}}
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{"_id":"sFAqKrzqXQhtrfqN","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sixth Pillar Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You align your magical and physical potential. Whenever you succeed at an unarmed Strike against an opponent, they have a -1 status penalty to saves against your spells until the start of your next turn. Whenever you cast a spell using spell slots, you gain a +1 status bonus to attack rolls with your unarmed Strikes until the start of your next turn.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sixth Pillar Dedication"}]},"rules":[],"source":{"value":"Pathfinder Fists of the Ruby Phoenix Hardcover Compilation"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sixth-pillar-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sFAqKrzqXQhtrfqN"}}}
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{"_id":"sG9fPQk4w9y6MmnY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Folklorist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. You gain the @UUID[Compendium.pf2e.actionspf2e.hPZQ5vA9QHEPtjFW] action.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.0pPtVXH6Duitakbp]{Folklorist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.hPZQ5vA9QHEPtjFW"}],"source":{"value":"Pathfinder #170: Spoken on the Song Wind"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"folklorist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sG9fPQk4w9y6MmnY"}}}
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{"_id":"sGSf5BdopT0zWOWs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sheltering Slab","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The stone around you is your ally, and you have learned to use it to shore up your weaknesses.</p>\n<p>As long as you remain on the ground and are adjacent to a vertical stone wall that rises to your height or taller, you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against attacks as a result of being flanked. This works even if you are at the outside corner of the wall.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"sheltering-slab","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sGSf5BdopT0zWOWs"}}}
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{"_id":"sGdREpnSJDzEacub","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Group Aid","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your upbringing emphasized teamwork and helping your allies comes naturally to you.</p>\n<p>After you @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round. You do so as a free action rather than a reaction.</p>\n<p>The preparation you did to help must still apply to the other allies, and you can Aid each ally only once. For example, if you helped lift up an ally to Aid them on an Athletics check to scale a wall, you could keep the same posture to give a boost to other allies attempting to scale the wall in the same round.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"group-aid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sGdREpnSJDzEacub"}}}
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{"_id":"sHS5LQfBHdCsv6vZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Thoughtform","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level psychic feat of your choice.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Psychic Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:psychic"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"psychic\"}}"},"flag":"basicThoughtform","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicThoughtform}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-thoughtform","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sHS5LQfBHdCsv6vZ"}}}
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{"_id":"sIN6t7nCWdI5u1HK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spirit's Anguish","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Cost</strong> 1 spirit wisp or spirit remnant from your spirit dwelling</p>\n<p><strong>Requirements</strong> You are holding your spirit dwelling.</p>\n<hr />\n<p>You purify a spirit by coaxing it to release its anguish in a final cathartic howl. This deals sonic damage to all creatures in a @Template[type:cone|distance:30], with a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save against your class DC or spell DC, whichever is higher. If you expend a spirit wisp, this deals [[/r 1d4[sonic]]] damage per level you have. If you expend a spirit remnant, this deals [[/r 1d6[sonic]]] damage per level of the incorporeal undead or haunt from which you gained the remnant.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Exorcist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","evocation","sonic"]},"slug":"spirits-anguish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sIN6t7nCWdI5u1HK"}}}
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{"_id":"sIeuPW0j39fTZm08","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Conceal Spell","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can hide your magical gestures and incantations within your speech and movement in an attempt to conceal the fact that you are @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casting a Spell}.</p>\n<p>If the next action you use is to Cast a Spell, attempt a Stealth check against one or more observers' Perception DCs; if the spell has verbal components, you must also attempt a Deception check against the observers' Perception DC. If you succeed at your check (or checks) against an observer's DC, that observer doesn't notice you're Casting a Spell, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby.</p>\n<p>This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","manipulate","metamagic","witch","wizard"]},"slug":"conceal-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sIeuPW0j39fTZm08"}}}
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{"_id":"sJ7WTLDwAbIA9Elc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Burn It!","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage} you deal.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"damageType":"fire","key":"FlatModifier","predicate":["item:trait:alchemical","item:damage:type:fire"],"selector":"strike-damage","slug":"burn-it-strike","type":"status","value":"max(floor(@weapon.level/4), 1)"},{"damageType":"fire","key":"FlatModifier","predicate":["item:damage:type:fire"],"selector":"spell-damage","slug":"burn-it-spell","type":"status","value":"max(floor(@spell.level/2), 1)"},{"damageCategory":"persistent","damageType":"fire","key":"FlatModifier","predicate":["item:damage:type:fire","item:damage:persistent:fire",{"or":["item:trait:alchemical","item:type:spell"]}],"selector":"damage","slug":"burn-it-persistent","type":"status","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"burn-it","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sJ7WTLDwAbIA9Elc"}}}
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{"_id":"sKDCoxMz2yKWLGRJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.</p>\n<p>You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You also become trained in a Lore skill related to the celestial realm from which you trace your lineage (usually Elysium Lore, Heaven Lore, or Nirvana Lore).</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar"]},"slug":"celestial-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sKDCoxMz2yKWLGRJ"}}}
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{"_id":"sKuhYCfCbXeRWivv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nimble Shield Hand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes.</p>\n<p>The hand you use to wield a shield counts as a free hand for the purposes of the @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action. You can also hold another object in this hand (but you still can't use it to wield a weapon).</p>\n<p>This benefit doesn't apply to tower shields, which are still too cumbersome.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bastion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"nimble-shield-hand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sKuhYCfCbXeRWivv"}}}
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{"_id":"sL2GmYve5NXJ0wc1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gloomseer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT].</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Nidalese ethnicity"}]},"rules":[{"key":"Sense","selector":"lowLightVision"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["human"]},"slug":"gloomseer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sL2GmYve5NXJ0wc1"}}}
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{"_id":"sLEawQueTV1wGn0B","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sow Rumor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You spread rumors, which may or may not be true, about a specific subject. If the subject of your rumor is not currently the subject of any contradictory rumors, this takes as long as it would normally take you to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] (typically 2 hours), at the end of which the GM rolls a secret Deception check to see how well you spread the rumor. If your rumor matches any current rumors about the subject, it takes less time to spread the rumor, and if you are attempting to overtake a particularly popular and contradictory rumor, it takes much longer or may be impossible. The DC similarly increases or decreases depending on how plausible your rumor is.</p>\n<hr />\n<p><strong>Critical Success</strong> Your rumor spreads like wildfire. Anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Your rumor persists for 1 month.</p>\n<p><strong>Success</strong> You successfully spread the rumor. Anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject. Your rumor persists for 1 week.</p>\n<p><strong>Failure</strong> Your rumor dies off, never becoming popular enough for other people to learn it via Gather Information.</p>\n<p><strong>Critical Failure</strong> You are unable to spread a rumor and take a -4 circumstance penalty to Deception checks to Sow Rumors about the same subject within the same region for 1 week. In addition, a rumor spreads about someone trying to spread false rumors about the subject.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["general","secret","skill"]},"slug":"sow-rumor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sLEawQueTV1wGn0B"}}}
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{"_id":"sM3nmDi3PHWI64SH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Astral Tether","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. Choose a willing creature within 60 feet and connect to it. Whenever you would gain a benefit from a psychic amp, you can have the amp affect the tethered creature instead. You can do so only if the amp grants a distinct benefit, not if it alters the amped spell. The tether can't be severed physically but breaks if the distance between you and the tethered ally ever exceeds 60 feet, if you become @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], or if you use Astral Tether again.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["abjuration","occult","psychic"]},"slug":"astral-tether","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sM3nmDi3PHWI64SH"}}}
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{"_id":"sMCpihnBEpx18GBD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inoculation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time.</p>\n<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.TC7OcDa7JlWbqMaN]{Treat a Disease} on someone and they fully recover from the disease, they gain a +2 circumstance bonus to saving throws against that same disease for 1 week.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","healing","skill"]},"slug":"inoculation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sMCpihnBEpx18GBD"}}}
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{"_id":"sMZBH6ROL44EDpXB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vishkanya Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You favor weapons historically used in subtle work and in ceremony. You gain access to and are trained with the blowgun, fighting fan, kris, kukri, and shuriken. In addition, you gain access to all uncommon vishkanyan weapons. For the purpose of determining your proficiency, martial vishkanyan weapons are simple weapons and advanced vishkanyan weapons are martial weapons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-blowgun.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-fighting-fan.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kris.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-kukri.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shuriken.rank","value":1},{"definition":["item:trait:vishkanya","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedVishkanyaWeapons","sameAs":"martial","slug":"advanced-vishkanya-weapons"},{"definition":["item:trait:vishkanya","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialVishkanyaWeapons","sameAs":"simple","slug":"martial-vishkanya-weapons"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"vishkanya-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sMZBH6ROL44EDpXB"}}}
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{"_id":"sMm0UfYxEPpq2Yzd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Professional","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you're an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Lore"}]},"rules":[{"key":"Note","predicate":["action:earn-income"],"selector":"skill-check","text":"When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you're an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:earn-income"],"selector":"lore-skill-check","type":"skill"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"experienced-professional","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sMm0UfYxEPpq2Yzd"}}}
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{"_id":"sQLgEcqoQ0SYtbTg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Tail Snatch","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You can whip your tail around to lash items from the unwary's grip. You attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] a creature, ignoring the requirement that you must have at least one hand free. As normal, your tail can't hold the items it disarms.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"tail-snatch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sQLgEcqoQ0SYtbTg"}}}
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{"_id":"sTUicpQkhiFVtMK1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tempest-Sun Shielding","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You or an ally within 30 feet takes damage.</p>\n<hr />\n<p>You transform unrealized spell energy into a protective shield. If you're a spontaneous spellcaster, expend a spell slot; if you're a prepared spellcaster, expend a spell prepared in a spell slot. Reduce the triggering damage by an amount equal to four times the level of the expended slot or spell.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Tempest-Sun Redirection"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"tempest-sun-shielding","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sTUicpQkhiFVtMK1"}}}
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{"_id":"sTaeqBJCH1HQy96W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke The Elements (Snow May)","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You summon an aura of flurrying snow.</p>\n<p>For 1 minute, you gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealment} against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers [[/r 1d12[cold]]] damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).</p>\n<p>At [[/r 2d12[cold]]]{13th} and [[/r 3d12[cold]]]{17th} level, this damage increases by 1d12.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Snow May"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","evocation","primal"]},"slug":"invoke-the-elements-snow-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sTaeqBJCH1HQy96W"}}}
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{"_id":"sTqdFqWVL9yxi5wt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Protective Sheath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When you lash out with your @UUID[Compendium.pf2e.equipment-srd.kJJvKm80KwWXPukV], you keep its sheath close at hand. When you use @UUID[Compendium.pf2e.feats-srd.X7wFUWjYjYhzpejU], if the hand you're not holding the dagger with is empty, you can use your clan dagger's sheath to block attacks as well. The circumstance bonus to your AC from parrying increases to a +2 against any target you hit with a Strike this turn.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.fRlvmul3LbLo2xvR]</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Clan's Edge"}]},"rules":[{"key":"AdjustModifier","mode":"add","predicate":["protective-sheath"],"selector":"ac","slug":"parry","value":1},{"domain":"all","key":"RollOption","option":"protective-sheath","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"protective-sheath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sTqdFqWVL9yxi5wt"}}}
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{"_id":"sVEF7j9Wh1KNGPUm","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Modular Dynamo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the modular trait, as well as one of the following configurations of your choice: power driver ([[/r 1d6[bludgeoning]]] damage; shove), percussive striker ([[/r 1d4[bludgeoning]]] damage; agile, finesse), rotating sickle ([[/r 1d6[slashing]]] damage; trip), or entangling barbs ([[/r 1d6[piercing]]] damage; grapple). If you have a manually controlled dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton ([[/r 1d4[bludgeoning]]] damage; finesse, reach), which has the damage increase already factored in.</p>\n<p>When you use an Interact action to switch configurations using the modular trait, you switch between the initial configuration of dynamo you chose with the Sterling Dynamo Dedication and the new configuration you chose with Modular Dynamo.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you choose another configuration and add it to the list of options you can choose when you use an Interact action with the modular trait.</p>"},"level":{"value":4},"maxTakable":null,"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"modular-dynamo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sVEF7j9Wh1KNGPUm"}}}
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{"_id":"sVjATEo8eqkAosNp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lingering Composition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By adding a flourish, you make your compositions last longer. You learn the <em>@UUID[Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm]</em> focus spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"lingering-composition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sVjATEo8eqkAosNp"}}}
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{"_id":"saEwTvJuiemEIfLm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Druid Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Druid Spellcasting"},{"value":"master in Nature"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.primal.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-druid-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.saEwTvJuiemEIfLm"}}}
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{"_id":"sahJHnojXO9eEXVE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inspire Defense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P]</em> composition cantrip, which protects you and allies.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"inspire-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sahJHnojXO9eEXVE"}}}
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{"_id":"sayRIHE2V6vuxr4r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ultimate Flexibility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience keeps you on your toes, making you adaptable to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of two.</p>\n<p>While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats' prerequisites.</p>\n<p>In addition, you can adapt to the battlefield's challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations. You can't trade out limited-use abilities that you've already used, such as @UUID[Compendium.pf2e.feats-srd.wdkbfWKEjAFXAxto].</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"improved flexibility"}]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"common","value":["fighter"]},"slug":"ultimate-flexibility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sayRIHE2V6vuxr4r"}}}
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{"_id":"sbAb2a6BzZpcYv8y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mother's Mindfulness","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> An adjacent ally is hit by an attack.</p>\n<hr />\n<p>You have the protective instinct your own mother lacks and will gladly suffer in another's place. You interpose yourself in the attack's path. You become the target of the triggering attack and are automatically hit by the attack (or critically hit if the ally was critically hit), suffering the full effects in your ally's place.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"mothers-mindfulness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sbAb2a6BzZpcYv8y"}}}
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{"_id":"sbYDDDUWYN6Qx71k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crude Communication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.</p>\n<p>If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret Society check with a DC appropriate for the language's rarity.</p>\n<p>On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts.</p>\n<p>If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Linguist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"crude-communication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sbYDDDUWYN6Qx71k"}}}
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{"_id":"scA2b141swxUPw8M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Garuda's Squall","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Garudas' marksmanship and magic are second nature to you. Whenever you critically hit using a bow, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"onlyLevel1":true,"prerequisites":{"value":[{"value":"Plumekith"}]},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:bow"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"garudas-squall","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.scA2b141swxUPw8M"}}}
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{"_id":"scNrNhnGTgPIzoj7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ancestral Suspicion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them.</p>\n<p>You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you controlled, such as <em>@UUID[Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P]</em>, and to Perception checks to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw] when trying to determine if a creature is under the influence of such an effect.</p>\n<p>When you roll a success on a saving throw against such an effect, you get a critical success instead.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Against Control Effects","predicate":["control-effects"],"selector":"saving-throw","type":"circumstance","value":2},{"key":"FlatModifier","label":"To Determine if Under a Control Effect","predicate":["control-effects"],"selector":"perception","type":"circumstance","value":2},{"key":"Note","outcome":["success"],"selector":"saving-throw","text":"When you roll a success on a saving throw against an effect that would make you controlled, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"ancestral-suspicion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.scNrNhnGTgPIzoj7"}}}
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{"_id":"sf73K6f8xlfhHS1n","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scroll Thaumaturgy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much like you can for esoterica.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"scroll-thaumaturgy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sf73K6f8xlfhHS1n"}}}
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{"_id":"sflJhnFzYfqZ2tDy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defend Mount","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy makes an attack roll against your mount while you're riding it.</p>\n<hr />\n<p>You interpose yourself between an attacker and your mount, defending your mount from harm.</p>\n<p>Use your own AC against the triggering attack instead your mount's AC. If the triggering attack hits, you take the effects of the attack instead of your mount.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"defend-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sflJhnFzYfqZ2tDy"}}}
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{"_id":"sfxLo9kz2WkCQiy4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Symphony of the Muse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have learned how to weave countless performances together into a solo symphony with multitudinous effects. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions' effects continue for their remaining duration.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Harmonize"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"symphony-of-the-muse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sfxLo9kz2WkCQiy4"}}}
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{"_id":"sgaqlDFTVC7Ryurt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Deflect Arrow","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You are the target of a physical ranged attack.</p>\n<p><strong>Requirements</strong> You're aware of the attack, are not flat-footed against it, and have a hand free.</p>\n<hr />\n<p>You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"domain":"ac","key":"RollOption","option":"deflect-arrow","toggleable":true},{"key":"FlatModifier","predicate":["deflect-arrow","item:damage:category:physical","item:ranged",{"gte":["hands-free",1]},{"not":"self:condition:flat-footed"}],"selector":"ac","type":"circumstance","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"deflect-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sgaqlDFTVC7Ryurt"}}}
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{"_id":"sgo7J9BVofBqwlsF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Favored Terrain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain.</p>\n<p>When in that terrain, you can ignore the effects of non-magical difficult terrain.</p>\n<p>If you have the @UUID[Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy] class feature, you gain a second benefit while in your favored terrain, depending on your choice.</p>\n<ul>\n<li><strong>Aquatic</strong> You gain a swim Speed equal to your Speed. If you already had a swim Speed, you gain a +10-foot status bonus to your swim Speed.</li>\n<li><strong>Arctic</strong> You need to eat and drink only one-tenth as much as usual, you aren't affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance.</li>\n<li><strong>Desert</strong> You need to eat and drink only one-tenth as much as usual, you aren't affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance.</li>\n<li><strong>Forest, Mountain, or Underground</strong> You gain a climb Speed equal to your Speed. If you already had a climb Speed, you gain a +10-foot status bonus to your climb Speed.</li>\n<li><strong>Plains</strong> You gain a +10-foot status bonus to your land Speed.</li>\n<li><strong>Sky</strong> You gain a +10-foot status bonus to your fly Speed, if you have one.</li>\n<li><strong>Swamp</strong> You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim.</li>\n</ul>\n<p>@UUID[Compendium.pf2e.feat-effects.sDftJWPPSUeSZD3A]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.IpRfT9lL3YR6MH6w]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.OhLcaJeQy4Nf5Mwo]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.HKPmrxkZwHRND5Um]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"favored-terrain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF"}}}
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{"_id":"shDyS87L0eiabyHw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grave's Voice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use your choice of Spirit Lore or Haunt Lore to Make an Impression or Request things of incorporeal creatures. At the GM's discretion, an incorporeal spirit might be willing to hear you out.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Hunter Dedication"}]},"rules":[],"source":{"value":"Pathfinder #163: Ruins of Gauntlight"},"traits":{"rarity":"common","value":["archetype"]},"slug":"graves-voice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.shDyS87L0eiabyHw"}}}
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{"_id":"shp63QZvw9xvkVvC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Know Oneself","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Access</strong> Vudrani ethnicity</p>\n<p><strong>Trigger</strong> You roll a critical failure on a saving throw against an emotion effect.</p>\n<hr />\n<p>You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge. You fail the save against the emotion effect instead of critically failing.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["fortune","human"]},"slug":"know-oneself","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.shp63QZvw9xvkVvC"}}}
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{"_id":"si8FGX2ZRxetdVHp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Constricting Hold","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your eidolon has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<p>Your eidolon constricts the creature, dealing [[/r (@actor.level+@actor.abilities.str.mod)[bludgeoning]]]{bludgeoning damage} equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","summoner"]},"slug":"constricting-hold","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.si8FGX2ZRxetdVHp"}}}
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{"_id":"siegOEdEpevAJNFw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Denier of Destruction","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell prepared and you aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the source of the damage.</p>\n<p><strong>Trigger</strong> Any ally within 30 feet that you can heal with your <em>heal</em> spell would take damage from an attack or effect from a source you can observe.</p>\n<hr />\n<p>You can manipulate the same energies that the <em>aeon orbs</em> use to sustain life. You cast <em>heal</em> on the triggering target. Instead of its normal effects, the <em>heal</em> spell reduces the triggering damage by an amount equal to the Hit Points a 1-action <em>heal</em> spell of that level would have recovered. As usual, if this reduces the damage to 0, it might also remove additional effects of the triggering attack, such as injury poisons.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"healing font"}]},"rules":[],"source":{"value":"Pathfinder #156: The Apocalypse Prophet"},"traits":{"rarity":"uncommon","selected":{"cleric":"Cleric"},"value":["cleric"]},"slug":"denier-of-destruction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.siegOEdEpevAJNFw"}}}
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{"_id":"sjChYEuEWPqndCSK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dual-Weapon Reload","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.</p>\n<hr />\n<p>You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one‑handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"dual-weapon-reload","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sjChYEuEWPqndCSK"}}}
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{"_id":"sjqnusj5Py7AiofF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfection's Path (Will)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Monk Dedication"},{"value":"expert in at least one saving throw"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfections-path-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sjqnusj5Py7AiofF"}}}
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{"_id":"sk5HspGGnLW8b6bX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Remote Trigger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly.</p>\n<p>You can Strike a snare to trigger it prematurely. If you crafted the snare, you automatically hit. If someone else crafted it, attempt a ranged Strike against the Crafting DC, triggering the snare only if you hit.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Snarecrafter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"remote-trigger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sk5HspGGnLW8b6bX"}}}
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{"_id":"sm6Y3fTcltxE8N0p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"goblin-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sm6Y3fTcltxE8N0p"}}}
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{"_id":"smCDaPlpRDA47xjK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cleric Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a cleric. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list in this book or any other cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for divine spells. Your key spellcasting ability for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a deity as you would if you were a cleric. You become bound by that deity's anathema. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.ZJHhPFjLnizAaUM1]{Cleric} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Wisdom 14"}]},"rules":[{"allowedDrops":{"predicate":["item:type:deity"]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{}"},"flag":"clericDedication","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"cleric-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.smCDaPlpRDA47xjK"}}}
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{"_id":"smYXWVI9WXmqpiCs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Eclipsed Vitality","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when @UUID[Compendium.pf2e.actionspf2e.IE2nThCmoyhQA0Jn]{Avoiding Notice}, @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]{Hiding}, and @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]{Sneaking} to foil lifesense, and you're @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to any creature using only precise lifesense to observe you.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Assassin Dedication or Scout Dedication"},{"value":"master in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["archetype","skill"]},"slug":"eclipsed-vitality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.smYXWVI9WXmqpiCs"}}}
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{"_id":"so4v9xjBFaoJ8EQs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Supernatural Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a Concealed or Hidden opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Acute Scent or precise or imprecise scent"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"supernatural-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.so4v9xjBFaoJ8EQs"}}}
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{"_id":"soHLtpMM9h3AE7PD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your advanced alchemy level increases to 3. At 10th level, it increases to 5.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Alchemist Dedication"},{"value":"expert in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.alchemist.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:alchemist"],"value":{"brackets":[{"end":9,"start":6,"value":3},{"start":10,"value":5}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.soHLtpMM9h3AE7PD"}}}
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{"_id":"srWsvDDdz77yieY1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impossible Technique","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy's attack hits you or you fail a saving throw against an enemy's ability.</p>\n<p><strong>Requirements</strong> You are not armored or fatigued.</p>\n<hr />\n<p>You execute a maneuver that defies possibility. If the triggering effect was an enemy's attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","monk"]},"slug":"impossible-technique","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.srWsvDDdz77yieY1"}}}
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{"_id":"ssrublnppwFSvVcb","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Reach for the Sky","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air. You fire your firearm and then attempt a single Intimidation check to Demoralize each enemy within 30 feet. Creatures who become frightened instinctively put their hands in the air. If they had Raised a Shield, they lose the benefits, as they raise the shield above their head where it's of little use to block attacks. With their hands in the air, each of these frightened creatures can't use reactions or free actions that require their hands, or items held in their hands, until the beginning of their next turn. Regardless of the result, each creature is then temporarily immune to Reach for the Sky for 1 minute.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Pistol Phenom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reach-for-the-sky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ssrublnppwFSvVcb"}}}
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{"_id":"stwRJTOKUru9AmQC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Meteoric Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.</p>\n<hr />\n<p>A trail of energy flows from your target back to you. Make a Spellstrike with a ranged weapon or ranged unarmed attack against a target within the ranged weapon or unarmed attack's first range increment. The spell you cast for the Spellstrike can't be a cantrip or focus spell. Each creature in a line between you and the target, excluding you and the target, takes damage equal to double the spell's level. Determine the damage type as described in Arcane Cascade.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Spellstrike"},{"value":"starlit span hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["arcane","evocation","magus"]},"slug":"meteoric-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.stwRJTOKUru9AmQC"}}}
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{"_id":"sv3ywEHaab9oZ3Nj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Courageous Advance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With a rousing call, you exhort an ally to advance. If your next action is to cast the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"warrior muse"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["auditory","bard","concentrate","metamagic"]},"slug":"courageous-advance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sv3ywEHaab9oZ3Nj"}}}
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{"_id":"sv4LeEbkOJyLen10","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Debilitating Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.</p>\n<hr />\n<p>Your bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh], @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR], @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], or a -5-foot status penalty to Speeds.</p>\n<p>If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb).</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"domain":"attack-roll","key":"RollOption","option":"debilitating-bomb","toggleable":true},{"key":"Note","predicate":["alchemical","bomb","debilitating-bomb"],"selector":"attack-roll","text":"If your bomb hits, the target must succed at a Fortitude save against your Class DC, or suffer one of the following @UUID[Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10]{effects}","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"debilitating-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sv4LeEbkOJyLen10"}}}
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{"_id":"swsMURQBMXZpjWl8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cunning Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":10}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["halfling"]},"slug":"cunning-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.swsMURQBMXZpjWl8"}}}
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{"_id":"syxJQ48bxE8NY91a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Snowcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have unlocked the deeper magic of your <em>gelid shard,</em> gaining access to new levels of spells. You gain the master spellcasting benefits.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-snowcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.syxJQ48bxE8NY91a"}}}
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{"_id":"t03Tc5I4B8RHsyqs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Overwatch Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies. With the help of enhanced visual gear (such as a specially modified telescope, goggled visor, or binoculars), you're keenly aware of the movement of combatants on the battlefield. You quickly and efficiently disperse that information to your nearby allies so they can use it to direct their own observations and reactions to danger.</p>\n<p>You're surrounded by an overwatch field aura in a @Template[type:emanation|distance:30]. Your overwatch field aura grants you increased perception and allows you to call out warnings to your allies within the aura to point out threats. This aura has the auditory and visual traits. You and allies within your overwatch field receive a +2 circumstance bonus when using Perception for Initiative checks.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.AKKHagjg5bL1fMG5]</p>\n<p><strong>Special</strong> You can't select another dedication feat until after you have gained at least two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.yOEiNjHLQ6XuOruq]{Overwatch} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Perception"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.AKKHagjg5bL1fMG5"}],"key":"Aura","radius":30,"slug":"overwatch-field","traits":["auditory","visual"]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"overwatch-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t03Tc5I4B8RHsyqs"}}}
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{"_id":"t1sM6Xj9T07fqpwN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Effusion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.</p>\n<p>Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"divine-effusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t1sM6Xj9T07fqpwN"}}}
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{"_id":"t2Uvf6W8Z116DYvo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Expansion (Magus)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Dedicated study allows you to prepare a wider range of simple spells.</p>\n<p>You can prepare two additional cantrips each day.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"cantrip-expansion-magus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t2Uvf6W8Z116DYvo"}}}
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{"_id":"t3IzY8uSyFj3aGmh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shed Tail","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You have a fully grown tail.</p>\n<p><strong>Trigger</strong> You become grabbed.</p>\n<hr />\n<p>You can shed your tail to escape. You cease being grabbed, then Stride without triggering any reactions from the creature that grabbed you. It takes 1 week for your tail to fully grow back. Until it does, you can't use your tail unarmed attack, and you take a -2 circumstance penalty on checks to Balance.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.OK7zMlYy25JciBp6]</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Tail Whip"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"shed-tail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3IzY8uSyFj3aGmh"}}}
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{"_id":"t3btih0O5RUwWynt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Smuggler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You often smuggle things past the authorities.</p>\n<p>When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10 - whichever is higher - as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result.</p>\n<p>If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers.</p>\n<p>This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items.</p>\n<p>Due to your smuggling skill, you're more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.</p>\n<hr />\n<p><strong>PFS Note</strong> This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"Trained in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"experienced-smuggler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}}}
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{"_id":"t3unBu3PX6AO0uIW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swift Banishment","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You critically hit a creature that is not on its home plane.</p>\n<p><strong>Requirements</strong> You have a banishment spell prepared</p>\n<hr />\n<p>The force of your blow sends your victim back to its home plane. You expend a <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em> spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"swift-banishment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3unBu3PX6AO0uIW"}}}
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{"_id":"t5zeg3m9rEnWnYXY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Counter Perform","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the counter performance composition spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging your muse.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bard Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"counter-perform","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t5zeg3m9rEnWnYXY"}}}
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{"_id":"t6GBBIwX7hvvxYyV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Hag Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Through your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell.</p>\n<p>Spells available to all covens are <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>, <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, <em>@UUID[Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2]</em>, <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>.</p>\n<p>The eligible spells granted by the most prominent types of hag are:</p>\n<ul>\n<li><strong>Sea Hag</strong> <em>@UUID[Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Seaah9amXg70RKw2]</em></li>\n<li><strong>Green Hag</strong> <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c]</em></li>\n<li><strong>Annis Hag</strong> <em>@UUID[Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H]</em></li>\n<li><strong>Night Hag</strong> <em>@UUID[Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq]</em></li>\n</ul>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"hag-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t6GBBIwX7hvvxYyV"}}}
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{"_id":"t6sey3cyV8n7a78l","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trampling Charge","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).</p>\n<hr />\n<p>You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx], if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount.</p>\n<p>Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's Athletics DC. On a critical failure, the creature also becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your next turn. You can damage a given creature only once during this movement.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cavalier Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"trampling-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t6sey3cyV8n7a78l"}}}
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{"_id":"t8CAK8ylu23PUxbn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Spotter (Investigator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your proficiency rank in Perception increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Investigator Dedication"},{"value":"expert in Perception"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"master-spotter-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t8CAK8ylu23PUxbn"}}}
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{"_id":"tB6V6rWv8vAFsKsX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nanite Shroud","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your nanites fly out of your body, swarming around you in a cloud.</p>\n<p>You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] for a number of rounds equal to half your level. You can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4], as normal for concealment that makes your position obvious.</p>\n<p>While Nanite Shroud is active, you can't use other abilities that require the use of your nanites.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android","concentrate"]},"slug":"nanite-shroud","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tB6V6rWv8vAFsKsX"}}}
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{"_id":"tBMMKWYfzD2OMD30","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Penetrating Projectile","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a ranged or thrown weapon that deals piercing damage.</p>\n<hr />\n<p>Your projectiles are unhindered by flesh and bone. Make a ranged Strike against each creature in a @Template[type:line|distance:30]. These attacks ignore lesser cover, cover, and greater cover granted by creatures. Roll damage only once and apply it to each creature you hit. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","flourish","rage"]},"slug":"penetrating-projectile","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tBMMKWYfzD2OMD30"}}}
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{"_id":"tBWSxVxrojRcEzJt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scapegoat Parallel Self","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Trigger</strong> Your turn starts or your oracular curse would advance.</p>\n<p>Seeing Syndara superimpose creatures with similar metaphysical properties, you've realized a way to manipulate the effects of your oracular curse. You immediately change your curse to its minor, moderate, or major stage, or back to its mild form, exchanging the curse effect with that of a parallel version of yourself in another reality.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["divine","necromancy","oracle"]},"slug":"scapegoat-parallel-self","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tBWSxVxrojRcEzJt"}}}
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{"_id":"tBfalnbUZLkG9gs1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blade of Law","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. The Strike deals two extra weapon damage dice if the target of your Strike is chaotic. Whether or not the target is chaotic, you can convert the physical damage from the attack into lawful damage.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Hellknight Dedication "}]},"rules":[{"diceNumber":2,"key":"DamageDice","predicate":["blade-of-law"],"selector":"strike-damage"},{"domain":"damage-roll","key":"RollOption","option":"blade-of-law","toggleable":true}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"blade-of-law","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tBfalnbUZLkG9gs1"}}}
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{"_id":"tBg3FZST3nX5TfLf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Safeguard Soul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've girded your soul against outside interference. You gain a +2 status bonus to saving throws against death effects, possession effects, and effects that attempt to manipulate or steal your soul. You can't be transformed into an undead by any means. While your spiral is glowing, your allies in the light of the spiral gain this benefit as well.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.tlft5vzk66iWCVRq]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Soul Warden Dedication"}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["death","possession","manipulate-soul"]}],"selector":"saving-throw","type":"status","value":2},{"domain":"saving-throw","key":"RollOption","label":"PF2E.SpecificRule.SoulWarden.SafeguardSoul.Label","option":"manipulate-soul","toggleable":true},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["abjuration","archetype","divine"]},"slug":"safeguard-soul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tBg3FZST3nX5TfLf"}}}
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{"_id":"tCuMXQ0yMrCNwzqW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Resilient Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.</p>\n<p>An ally that recovers Hit Points from your <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> gains a +1 status bonus to their saving throws until the end of their next turn.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.6embuvXCpS3YOD5u]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"resilient-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tCuMXQ0yMrCNwzqW"}}}
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{"_id":"tDWc2LQNl0Op1Auq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Buckler Dance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a @UUID[Compendium.pf2e.equipment-srd.1k3AsSW7lpU0kEpY].</p>\n<hr />\n<p>You spin your buckler defensively toward every attack. While you are in this stance, you constantly have your buckler raised as if you'd used @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm], as long as you meet that action's requirements.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.PS17dsXkTdQmOv7w]</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["stance","swashbuckler"]},"slug":"buckler-dance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tDWc2LQNl0Op1Auq"}}}
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{"_id":"tEzwhF3uFIi825xj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Scaling Poppet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"BaseSpeed","selector":"climb","value":15}],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["poppet"]},"slug":"scaling-poppet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tEzwhF3uFIi825xj"}}}
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{"_id":"tFUo2tsdreWBxMfs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stalking Feline Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain greater darkvision. Immediately after you Cast a non-cantrip Spell with the shadow or darkness trait, you can attempt to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] as a free action. You must still meet the usual requirements of the action you choose, such as having cover or concealment to Hide and being undetected or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to Sneak.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Druid Dedication or Wizard Dedication"}]},"rarity":{"value":"common"},"rules":[{"key":"Sense","selector":"greaterDarkvision"}],"source":{"value":"Pathfinder #174: Shadows of the Ancients"},"traits":{"rarity":"rare","value":["archetype","druid","wizard"]},"usage":{"value":""},"slug":"stalking-feline-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tFUo2tsdreWBxMfs"}}}
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{"_id":"tFgsBRsEo9ZEA5fU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Illusion Sense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["illusion"],"selector":["perception","will"],"type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"illusion-sense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tFgsBRsEo9ZEA5fU"}}}
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{"_id":"tGIXuk0XeWmG04CX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Survey Wildlife","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you're a master in Survival, you don't take the penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"survey-wildlife","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX"}}}
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{"_id":"tGXJU6yx7bYuyLvd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brutal Finish","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a melee weapon in two hands</p>\n<hr />\n<p>Your final blow can make an impact even if it rebounds off a foe's defenses.</p>\n<p>Make a Strike with the required weapon. After the Strike, your turn ends. The Strike deals one extra weapon damage die, or two extra weapon damage dice if you're at least 18th level. The Strike also gains the following failure effect.</p>\n<p><strong>Failure</strong> You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you're at least 18th level.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"brutal-finish","toggleable":true},{"key":"DamageDice","predicate":["melee","brutal-finish"],"selector":"strike-damage","value":{"brackets":[{"end":17,"value":{"diceNumber":1}},{"start":18,"value":{"diceNumber":2}}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"brutal-finish","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tGXJU6yx7bYuyLvd"}}}
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{"_id":"tH5w8vIfFCFNVP7T","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invoke the Crimson Oath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the <em>@UUID[Compendium.pf2e.spells-srd.AsKLseOo8hwv5Jha]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"invoke-the-crimson-oath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tH5w8vIfFCFNVP7T"}}}
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{"_id":"tHqlcgcxHXzqLHPZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shielded Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"shielded-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tHqlcgcxHXzqLHPZ"}}}
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{"_id":"tIE2umG4rQOxm8D8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Oversized Throw","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have one or more hands free.</p>\n<hr />\n<p>With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place.</p>\n<p>Make a ranged Strike with the object; regardless of the result, the object takes the same amount of damage it would deal on a success.</p>\n<p>The object is a simple ranged weapon that deals [[/r 1d10[bludgeoning]]] damage, has a range increment of 20 feet, and has the thrown weapon trait. The damage increases to [[/r 2d10[bludgeoning]]] damage if you have @UUID[Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt] in simple weapons, or [[/r 3d10[bludgeoning]]] damage if you have @UUID[Compendium.pf2e.classfeatures.7JjhxMFo8DMwpGx0]{Greater Weapon Specialization}.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"oversized-throw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tIE2umG4rQOxm8D8"}}}
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{"_id":"tIeVe9jOmxW7NgCK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Spellstrike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're in Arcane Cascade stance and have a hand free.</p>\n<hr />\n<p>You weave distracting magic with one hand to enhance your Spellstrike. Make a Spellstrike and @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against the target of your Strike. Do this immediately before making the Strike, but after choosing your target.</p>\n<p>The Feint gains the arcane, illusion, and visual traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"laughing shadow hybrid study"},{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"distracting-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tIeVe9jOmxW7NgCK"}}}
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{"_id":"tJduF6N83l5khRow","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Grace","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You attempt a save against a spell, before you roll.</p>\n<hr />\n<p>You call upon your deity's grace, gaining a +2 circumstance bonus to the save.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Divine Grace (vs. spell)","predicate":["spell","divine-grace"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-grace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tJduF6N83l5khRow"}}}
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{"_id":"tKaesXO5nlZ2sspx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bounty Hunter Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When focused on finding your quarry, you're relentless. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8] regarding your prey.</p>\n<p>If you already have Hunt Prey, you become an expert in Survival and gain the circumstance bonus to Gather Information about your prey; you can still designate a creature you're tracking during exploration, in addition to the conditions above.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.Fea8ZereQhNolDoP]{Bounty Hunter} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99},{"key":"FlatModifier","label":"PF2E.SpecificRule.BountyHunterDedication.GatherInfoHuntedPrey","predicate":["action:gather-information","hunted-prey"],"selector":"diplomacy","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","predicate":[{"gt":["grants-hunt-prey",1]}],"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"bounty-hunter-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tKaesXO5nlZ2sspx"}}}
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{"_id":"tMsAj0H0B9XZQjtH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Accursed Clay Fist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have replaced one of your forearms with one made of clay and infused with cursed arcane magic. When you make an unarmed Strike with your clay fist and hit, your target takes a -2 status penalty to saving throws against curse effects for 1 hour.</p>\n<hr />\n<p><strong>Special</strong> The damage die for your clay fist is 1d8, and it loses the agile and finesse traits of a typical fist.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.bvk5rwYSoTtz8QGf]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Golem Grafter Dedication"},{"value":"expert in unarmed attacks"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d8"}},"group":"brawling","key":"Strike","label":"Stone Fist","range":null,"traits":["unarmed","nonlethal"]}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["archetype","curse"]},"slug":"accursed-clay-fist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tMsAj0H0B9XZQjtH"}}}
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{"_id":"tP26mgaFPpr6df1i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Archwizard's Might","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered the greatest secrets of arcane magic. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Archwizard's Spellcraft"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"archwizards-might","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tP26mgaFPpr6df1i"}}}
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{"_id":"tP8pws78OOmobWjB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Willing Death","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition.</p>\n<hr />\n<p>Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead. Reduce the damage the triggering ally would take by 1 + your level. You redirect this damage to yourself, but your immunities, weaknesses, resistances, and so on don't apply. You aren't subject to any conditions or other effects from whatever damaged your ally (such as poison from a venomous bite)—your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. If the redirected damage prevents the ally from being reduced to 0 Hit Points, they remain conscious and don't gain the dying condition.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"willing-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tP8pws78OOmobWjB"}}}
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{"_id":"tPb0FVkNDE89ACbC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Familiar (Witch)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.</p>\n<p><strong>Special</strong> Add the bonus familiar abilities you gain for being a witch to this amount.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Enhanced Familiar"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":6}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"incredible-familiar-witch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tPb0FVkNDE89ACbC"}}}
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{"_id":"tPhhaCbaQqwenkzx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Silence Heresy","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"bonus","description":{"value":"<p>You channel a power that stifles dangerous words. Make a melee Strike. If the attack hits, the target is unable to speak in a voice louder than a whisper for 1 round. This prevents the target from using most auditory effects involving its voice, and it must succeed at a @Check[type:flat|dc:5] to Cast a Spell with a verbal component or the spell is disrupted. If your Strike is a critical hit, the target is entirely unable to speak for 1 round and is limited to a whisper for 1 minute thereafter. Once a creature has been affected by this ability, it is temporarily immune for 1 minute.</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Rack"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"silence-heresy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tPhhaCbaQqwenkzx"}}}
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{"_id":"tQ0FWNYJEXbmPCt7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emberkin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>A peri's roaring spirit burns in your soul. Peris engage in constant struggle to right the wrongs of their fallen forebears, and that struggle has been passed on to you. You have a direct impulse to right wrongs and better the world.</p>\n<p>You gain a +1 circumstance bonus to saving throws against fire effects, and your perception is unaffected by non-magical flames, fog and smoke.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Emberkin (vs. fire effects)","predicate":["fire"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"emberkin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tQ0FWNYJEXbmPCt7"}}}
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{"_id":"tRHjUCl0xqG97nok","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ricochet Stance (Fighter)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You adopt a stance designed to rebound your thrown weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes.</p>\n<p>You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Unfl4QQURWaX2zfd]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"ricochet-stance-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tRHjUCl0xqG97nok"}}}
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{"_id":"tSmd0cxq9wokSCh4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Castigating Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The force of your deity's castigation strengthens your body so you can strike down the wicked.</p>\n<p>After you damage a fiend using a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell, your weapon or unarmed Strikes deal extra good damage to fiends equal to half the level of the heal spell until the end of your next turn. This is cumulative with any good damage the weapon already deals (such as from a holy rune).</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Holy Castigation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"castigating-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tSmd0cxq9wokSCh4"}}}
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{"_id":"tVPxq2qYCcOqvIYZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ganzi Gaze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have unusual sensory abilities passed down from your chaotic forebears. You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT]. If you already have low-light vision, you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] instead.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat a second time to gain darkvision in addition to low-light vision.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry"],"selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ganzi"]},"slug":"ganzi-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tVPxq2qYCcOqvIYZ"}}}
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{"_id":"tVQPg1p1pCm5puNc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Axuma's Vigor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your vigor grants anyone using Medicine checks to Administer First Aid to you, or use any of the Treat actions on you, a +2 circumstance bonus to their check. During the Long-Term Rest activity, you heal at twice the normal rate.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #191: The Destiny War"},"traits":{"rarity":"rare","value":[]},"slug":"axumas-vigor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tVQPg1p1pCm5puNc"}}}
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{"_id":"tWBK7Zbt80JlPryC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bespell Weapon","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> Your most recent action was to cast a non-cantrip spell.</p>\n<hr />\n<p>You siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.</p>\n<ul>\n<li><strong>Abjuration</strong> @UUID[Compendium.pf2e.feat-effects.GbbwJhwSNLw06XpO]{force damage},</li>\n<li><strong>Conjuration or Transmutation</strong> @UUID[Compendium.pf2e.feat-effects.E8MiV00QEhH5n18L]{the same type as the weapon},</li>\n<li><strong>Divination, Enchantment, or Illusion</strong> @UUID[Compendium.pf2e.feat-effects.ZSgB3imGveukWUxs]{mental damage},</li>\n<li><strong>Evocation</strong> a type the spell dealt, or @UUID[Compendium.pf2e.feat-effects.GbbwJhwSNLw06XpO]{force damage} if the spell didn't deal damage,</li>\n<li><strong>Necromancy</strong> @UUID[Compendium.pf2e.feat-effects.G1IRkppxJCYdfqXo]{negative damage}</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle","sorcerer","wizard"]},"slug":"bespell-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tWBK7Zbt80JlPryC"}}}
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{"_id":"tXNfWDa6P7bCKrCt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Overwhelming Energy","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>(Druid) With a complex gesture, you call upon the primal power of your spell to overcome enemies' resistances.</p>\n<p>(Sorcerer) You alter your spells to overcome resistances.</p>\n<p>(Wizard) With a complex gesture, you alter the energy of your spell to overcome resistances.</p>\n<hr />\n<p>If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature's immunities are unaffected.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid","manipulate","metamagic","sorcerer","wizard"]},"slug":"overwhelming-energy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tXNfWDa6P7bCKrCt"}}}
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{"_id":"tY3Zg0l14CdoKPpt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unstable Concoction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can create extraordinary-albeit volatile-alchemical wonders, though they have an unfortunate tendency to violently explode when you use them.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL], you can create an alchemical item from your formula book whose level is up to 2 higher than your advanced alchemy level. You can spend up to 3 additional batches of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] when creating this item to stabilize it.</p>\n<p>Upon activating the item, attempt a @Check[type:flat|dc:10]; for every additional batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] you spent to create the item, reduce this DC by 2. On a success, the item functions normally. On a failure, the item explodes, dealing force damage to the user equal to twice the item's level (doubled on a critical failure).</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"unstable-concoction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tY3Zg0l14CdoKPpt"}}}
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{"_id":"tdtCwmYoBMKzfhEp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shining Oath (Redeemer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to put the undead to rest. Add the following tenet to your champion's code after the other tenets: \"You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.\"</p>\n<p>Your @UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf]{Glimpse of Redemption's} resistance against damage from an undead is 7 + your level.</p>\n<p>You don't consider undead to be legitimate authorities, even in nations ruled by undead.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"redeemer cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"shining-oath-redeemer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tdtCwmYoBMKzfhEp"}}}
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{"_id":"thNurw2OnN9jpBGV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"World-Wise Vigilance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your keen study of other cultures gives you insights into the ways those cultures fight. When you use Perception to roll initiative and none of your enemies have the elf trait, you can choose to roll Society instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Twilight Speaker Dedication"}]},"rules":[],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype"]},"slug":"world-wise-vigilance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.thNurw2OnN9jpBGV"}}}
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{"_id":"tha0L3Z6608JrUwN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shadow Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.</p>\n<p>You learn a shadowdancer focus spell of your choice: <em>@UUID[Compendium.pf2e.spells-srd.9BGEf9Sv5rgNBCk0]</em> or <em>@UUID[Compendium.pf2e.spells-srd.5ttAVJbWg2GVKmrN]</em><em>.</em> If you don't already have one, you gain a focus pool of 1 Focus Point, which you can @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] by meditating within an area of dim light or darkness.</p>\n<p>Shadowdancer focus spells are occult spells. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Shadowdancer Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"shadow-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tha0L3Z6608JrUwN"}}}
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{"_id":"tjnL4wsriZugnHLn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ilverani Purist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged. Such dedication has given you a trained eye for subtlety and deception. When you attempt to @UUID[Compendium.pf2e.actionspf2e.1xRFPTFtWtGJ9ELw]{Sense the Motive} of a non-elf humanoid creature and you roll a critical failure, you fail instead.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Twilight Speaker Dedication"}]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:sense-motive","target:trait:humanoid",{"not":"target:trait:elf"}],"selector":"perception"}],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"ilverani-purist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tjnL4wsriZugnHLn"}}}
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{"_id":"tkMEdh0gM07teWkx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Dogma","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain one cleric feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you select it, you gain another cleric feat.</p>"},"level":{"value":6},"maxTakable":null,"prerequisites":{"value":[{"value":"Basic Dogma"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-dogma","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tkMEdh0gM07teWkx"}}}
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{"_id":"tkY5jXELipWjC8k2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Viper Strike","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You move and attack with a swiftness that most can't follow. You Stride and then Strike. Your movement doesn't trigger reactions based on movement.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"viper-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tkY5jXELipWjC8k2"}}}
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{"_id":"tmGsnUkPv8SIhBgn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flamboyant Athlete","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your Panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. While you have panache, you gain the following benefits.</p>\n<ul>\n<li>You gain climb and swim Speeds equal to half your land Speed.</li>\n<li>The DCs of your @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h]{High Jumps} and @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2]{Long Jumps} decrease by 10. This doesn't combine with other abilities that reduce those DCs.</li>\n<li>The distance you can move with a vertical @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] increases to 5 feet. Your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet, or to 20 feet if your Speed is at least 30 feet.</li>\n</ul>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[{"key":"BaseSpeed","predicate":["self:effect:panache"],"selector":"climb","value":"floor(@actor.attributes.speed.total/2)"},{"key":"BaseSpeed","predicate":["self:effect:panache"],"selector":"swim","value":"floor(@actor.attributes.speed.total/2)"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"flamboyant-athlete","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tmGsnUkPv8SIhBgn"}}}
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{"_id":"tn1PajS2DrHeBlGg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ammunition Thaumaturgy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. You can Interact to reload a weapon using the hand holding your implement.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"ammunition-thaumaturgy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tn1PajS2DrHeBlGg"}}}
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{"_id":"tn7K5lbnF87rZ659","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sociable","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're extremely extroverted, and you often spend your time carousing or otherwise socializing. You are trained in Diplomacy (or another skill of your choice if you were already trained in Diplomacy), and you gain the @UUID[Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d] skill feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.4RjDxgvNXNl5GG9d"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["half-elf"]},"slug":"sociable","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tn7K5lbnF87rZ659"}}}
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{"_id":"to6s7QanfhHukW5r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Barreling Charge","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces, and make a melee Strike.</p>\n<p>Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through their space on a success but ending your movement before entering their space on a failure.</p>\n<p>You can use Barreling Charge to @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG], @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy], @UUID[Compendium.pf2e.actionspf2e.cS9nfDRGD83bNU1p], or @UUID[Compendium.pf2e.actionspf2e.c8TGiZ48ygoSPofx] instead of Stride if you have the corresponding movement type.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","fighter","flourish"]},"slug":"barreling-charge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.to6s7QanfhHukW5r"}}}
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{"_id":"toFhkS9QbObxg6cp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Versatile Signature","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>While most bards are known for certain signature performances and spells, you're always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"polymath muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"versatile-signature","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.toFhkS9QbObxg6cp"}}}
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{"_id":"tonJdHGheKZ16tMI","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unusual Composition","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"polymath muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","concentrate","manipulate","metamagic"]},"slug":"unusual-composition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tonJdHGheKZ16tMI"}}}
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{"_id":"tor4lzY0wpNcJd2U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ghost Blade","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You alter your weapon's phase so it can more easily strike incorporeal creatures. Your mind weapon gains the effects of a <em>@UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R]</em> property rune for 1 minute.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":4},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate"]},"slug":"ghost-blade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tor4lzY0wpNcJd2U"}}}
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{"_id":"tpkJXDpSuGznfzGJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Animal Companion (Ranger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities. If you have the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action, your animal companion assaults the prey even without your orders.</p>\n<p>During an encounter, even if you don't use the @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Animal Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"mature-animal-companion-ranger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tpkJXDpSuGznfzGJ"}}}
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{"_id":"tpkih32Ch2wCA9R5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your dwarven affinity blends with your training, granting you great skill with dwarven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for battle axes, picks, warhammers, and all dwarven weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Dwarven Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-battle-axe.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-pick.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-warhammer.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tpkih32Ch2wCA9R5"}}}
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{"_id":"ts2A1XeuPRzaCZgA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Roadkill","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are piloting a vehicle.</p>\n<hr />\n<p>In your hands, any vehicle is a weapon. When you use @UUID[Compendium.pf2e.actionspf2e.lID4rJHAVZB6tavf], you can use your class DC in place of the vehicle's collision DC. Your vehicle can Run Over any number of creatures up to one Size smaller than the vehicle or ram any one target creature or object in your path up to the size of your vehicle.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Trick Driver Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"roadkill","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ts2A1XeuPRzaCZgA"}}}
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{"_id":"ttgv3PPCJLeI5pUL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Social Camouflage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. After residing in a particular settlement for at least 1 day, you gain a +1 circumstance bonus to checks to Impersonate to pass yourself off as a resident of that settlement. Additionally, you can use Deception in place of Diplomacy to Gather Information while in that settlement. The GM might decide you need more time in particularly large settlements to gain these benefits, or might decide you gain the benefits only while in a specific district or part of the settlement.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["social-camouflage","action:impersonate"],"selector":"deception","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"social-camouflage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ttgv3PPCJLeI5pUL"}}}
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{"_id":"twnZopGlB392hmqH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Project Persona","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.</p>\n<p>You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor.</p>\n<p>A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","gnome","illusion","primal","visual"]},"slug":"project-persona","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.twnZopGlB392hmqH"}}}
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{"_id":"tx9pkrpmtqe4FnvS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elementalist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water.</p>\n<p>You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait.</p>\n<p>This attunement lasts until you next make your daily preparations.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.oMIA3aFKvpuV9f2H]{Elementalist} archetype.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.O8qithYQCv3e7DUQ]</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"elemental magic"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype","class","dedication"]},"slug":"elementalist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tx9pkrpmtqe4FnvS"}}}
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{"_id":"txLcSHu6kEfmrJj1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Enduring Quickness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You move as fast and as high as the wind itself. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl].</p>\n<p>You can use your extra action to Stride or @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk], to provide one of the actions needed for a @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2]</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"enduring-quickness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.txLcSHu6kEfmrJj1"}}}
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{"_id":"txWKzKuJus7UBebX","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Artillerist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Artillery is a team sport, where every member of the crew has to rely on the other members. At best, a mistake might just waste time. At worst, a misaligned fuse or a badly set pin could cause the whole thing to explode. You've taken these lessons to heart, and so your presence on an artillery team assists the entire team at every aspect of the siege weapon's deployment and usage. If you're serving on a siege weapon crew, you and all other members gain a +2 circumstance bonus to any checks to Load, Aim, move, or Repair the weapon. When you Aim a siege weapon, you can move the weapon's aim twice as far as normal.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained at least two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.bkTCYlTFNifrM3sh]{Artillerist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in martial weapons"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"artillerist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.txWKzKuJus7UBebX"}}}
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{"_id":"txgCXcNMDe9kO7N8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vibrant Display","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once every 10 minutes</p>\n<hr />\n<p>Whereas most gnomes' coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Once every 10 minutes, when you use the @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] action, you can compare your Deception check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It's possible to get a different degree of success for each target.</p>\n<p>These changes are imprecise and usually short-lived, so while they allow you to periodically change your appearance in unpredictable ways, they are of little use in providing camouflage or aiding a disguise.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"chameleon gnome heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"vibrant-display","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.txgCXcNMDe9kO7N8"}}}
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{"_id":"txo0xFYUfAjdmyjt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Butterfly Blade Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> Defeat a member of the Butterfly Blades in a sanctioned bout.</p>\n<p>You become trained in Deception and Stealth; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to butterfly swords.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.vKuJVojicBmNsL1C]{Butterfly Blade} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in butterfly swords"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"butterfly-blade-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.txo0xFYUfAjdmyjt"}}}
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{"_id":"tyae2vpOiAMxXvQH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inner Breath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sylph"]},"slug":"inner-breath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tyae2vpOiAMxXvQH"}}}
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{"_id":"u0DA0gkrZxXb0Hle","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Very, Very Sneaky","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to @UUID[Compendium.pf2e.action-macros.FlM3HvpnsZpCKawG]{Hide} or @UUID[Compendium.pf2e.action-macros.HSTkVuv0SjTNK3Xx]{Sneak}.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Very Sneaky"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"slug":"very-very-sneaky","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u0DA0gkrZxXb0Hle"}}}
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{"_id":"u2fgdFIdQDplKOS3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Peafowl Strut","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.C3MgEkPNaIhTddbr].</p>\n<hr />\n<p>You slowly move across the battlefield with dangerous grace. Step twice and then Strike. The Strike must be made with the sword required by Peafowl Stance.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Peafowl Stance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["flourish","monk"]},"slug":"peafowl-strut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u2fgdFIdQDplKOS3"}}}
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{"_id":"u2rvvAqZBugZgcYg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Cruelty","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.vxA0VRN10OwUkGAr], choose whether you want to make the creature enfeebled as normal, to make it @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} on a failed save (clumsy 2 on a critical failure), or to make it @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} on a failed save (stupefied 2 on a critical failure).</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Cruelty"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"greater-cruelty","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u2rvvAqZBugZgcYg"}}}
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{"_id":"u4idmXH5dd2gU9uA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warding Rune","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your runes provide a warding effect that protects you against a specific school of magic. Choose a school of magic other than divination. You gain a rune on your body corresponding to that school, and you gain a +2 circumstance bonus to all saving throws against effects of that school.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Runescarred Dedication"}]},"rules":[{"choices":[{"label":"PF2E.TraitAbjuration","value":"abjuration"},{"label":"PF2E.TraitConjuration","value":"conjuration"},{"label":"PF2E.TraitEnchantment","value":"enchantment"},{"label":"PF2E.TraitEvocation","value":"evocation"},{"label":"PF2E.TraitIllusion","value":"illusion"},{"label":"PF2E.TraitNecromancy","value":"necromancy"},{"label":"PF2E.TraitTransmutation","value":"transmutation"}],"flag":"school","key":"ChoiceSet","prompt":"PF2E.SpecificRule.WardingRune.Prompt"},{"key":"FlatModifier","predicate":["{item|flags.pf2e.rulesSelections.school}"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"warding-rune","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u4idmXH5dd2gU9uA"}}}
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{"_id":"u5DBg0LrBUKP0JsJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scroll Savant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. These scrolls follow the normal rules for scrolls, with some additional restrictions.</p>\n<p>Each scroll must be of a different spell level, and both spell levels must be 2 or more levels lower than your highest-level spell. Any scrolls you create this way become non-magical the next time you make your daily preparations. A temporary scroll has no value.</p>\n<p>If you have master proficiency in arcane spell DCs, you can create three temporary scrolls during your daily preparations, and if you have legendary proficiency, you can create four temporary scrolls.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"scroll-savant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u5DBg0LrBUKP0JsJ"}}}
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{"_id":"u5cPwhuCd3xTAlWl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Extend Boost","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can increase the duration of your eidolon's boosts.</p>\n<p>You learn the <em>extend boost</em> link spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"extend-boost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u5cPwhuCd3xTAlWl"}}}
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{"_id":"u6SDVWbzHnBBPNMo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Linguist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied languages and their development. You become trained in Society; if you were already trained in Society, you instead become an expert in Society. You gain the @UUID[Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72] skill feat twice.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.mtc5frNxUHORGscz]{Linguist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"You speak at least three languages."}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"linguist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u6SDVWbzHnBBPNMo"}}}
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{"_id":"u6tLp3zTBweq7CxO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Environmental Grace","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You rapidly adapt to environments through a combination of skill, meditation, and divine grace. After spending an hour in an environment of severe cold or colder, you are protected from the effects of severe cold until you leave that environment. After spending an hour in an environment of severe heat or hotter, you are protected from the effects of severe heat until you leave that environment.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Survival"},{"value":"deity who grants the cold, fire, nature, or travel domain"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"environmental-grace","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u6tLp3zTBweq7CxO"}}}
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{"_id":"u7FPgOjbSOmCTSD9","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Flexible Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your body is as supple as a sapling, capable of bending without breaking. You become trained in Acrobatics, and if you roll a success to Squeeze, you get a critical success instead. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"any heritage except strong oak"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:squeeze"],"selector":"acrobatics","type":"skills"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"flexible-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u7FPgOjbSOmCTSD9"}}}
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{"_id":"u8YnTCS2EGoJl90W","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strain Mind","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> You cast a psi cantrip.</p>\n<p><strong>Requirements</strong> You have 0 Focus Points.</p>\n<hr />\n<p>You strain your body beyond its limits to use an amp even when your mental power is depleted. You add an amp that costs 1 Focus Point to the spell. Instead of paying the normal Focus Point cost, you lose Hit Points equal to four times the spell level of the amped psi cantrip as you bleed from your nose or suffer some other visible sign of strain.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"strain-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u8YnTCS2EGoJl90W"}}}
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{"_id":"u8gmBNHgb880vN3S","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch Warden","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Kellid ethnicity</p>\n<hr />\n<p>You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you've learned to be wary of their curses and the otherworldly powers their patrons grant. You gain a +1 circumstance bonus to saving throws against curses, and to saving throws against spells cast by a witch or hag. If you roll a success on a saving throw against a curse or a spell cast by a witch or hag, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["curse","origin:trait:hag"]}],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["curse","origin:trait:hag"]}],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":[{"or":["curse","origin:trait:hag"]}],"selector":"saving-throw","text":"PF2E.SpecificRule.Human.WitchWarden.SaveNote","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["human"]},"slug":"witch-warden","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u8gmBNHgb880vN3S"}}}
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{"_id":"u8hKEb71pI45XP1f","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Minor Omen","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a Reflex save.</p>\n<p><strong>Requirements</strong> You can see the night sky.</p>\n<hr />\n<p>The stars warn you of danger in the nick of time. Reroll the failed save and use the new result.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype","divination","fortune","occult"]},"slug":"minor-omen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u8hKEb71pI45XP1f"}}}
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{"_id":"u94fcPT5Oukqzql5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Azarketi Purification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.qXTB7Ec9yYh5JPPV]</em> as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes.</p>\n<p>You can also use your innate <em>purify food and drink</em> on a touched creature instead of a liquid to purify their blood, giving that creature a +2 status bonus for 1 minute on their ongoing saves against poisons already present in their body when you cast the spell.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.8rDbWcWmQL0N5FFG]</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"azarketi-purification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.u94fcPT5Oukqzql5"}}}
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{"_id":"uAdnQZSkUuxcpEwz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Luck (Swashbuckler)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You always seem to bounce back from the worst. When you use @UUID[Compendium.pf2e.feats-srd.DkoxNw9tsFFXrfJY], roll the save twice (including the +2 circumstance bonus from Charmed Life) and use the better result.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Charmed Life"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fortune","swashbuckler"]},"slug":"incredible-luck-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uAdnQZSkUuxcpEwz"}}}
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{"_id":"uAh31Hnp1EZSjd40","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Invincible Mutagen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Repeated exposure to fortifying additives in mutagens makes your juggernaut form impervious.</p>\n<p>Whenever you're affected by a @UUID[Compendium.pf2e.equipment-srd.xE0EdDrf734l2fQH]{Juggernaut Mutagen}, you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"invincible-mutagen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uAh31Hnp1EZSjd40"}}}
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{"_id":"uBOToHKQJr5JBEsg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Mummy's Despair","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You force your mental anguish outward, projecting it upon those around you. You gain an aura of despair in a @Template[type:emanation|distance:30] lasting 5 rounds. A creature that enters or begins its turn in the aura must succeed at a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC or be @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical failure). A creature that succeeds at the save is temporarily immune to Mummy's Despair for 10 minutes.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mummy Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","aura","divine","emotion","enchantment","fear","mental"]},"slug":"mummys-despair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uBOToHKQJr5JBEsg"}}}
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{"_id":"uBr7wHtOS6KIhHnd","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Twilight Speaker Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion. You become an expert in Society. At 7th level, you become a master in Society, and at 15th level, you become legendary in Society. You can use the Society skill instead of the Diplomacy skill when you attempt to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on a non-elven intelligent humanoid creature.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.YQXGtBHVoiSYUjtl]{Twilight Speaker} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Society"},{"value":"you are an Ilverani elf"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":{"brackets":[{"end":6,"start":1,"value":2},{"end":14,"start":7,"value":3},{"start":15,"value":4}]}}],"source":{"value":"Pathfinder #189: Dreamers of the Nameless Spires"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"twilight-speaker-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uBr7wHtOS6KIhHnd"}}}
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{"_id":"uCElsebJ45ltmZMT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Beastmaster Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities. During an encounter, even if you don't use the @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] action, your animal companion can still use 1 action on your turn to either Stride or Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Beastmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mature-beastmaster-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uCElsebJ45ltmZMT"}}}
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{"_id":"uD8J9wAE3KB2w0Cf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pactbinder Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.9X80J5RN21Uoaeiw]</p>\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.0UrqPv7XLDDRwZ13]{Pactbinder} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Diplomacy as well as either Arcana, Nature Occultism, or Religion"}]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:1"],"value":"arc"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:1"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:1"],"value":"occ"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:1"],"value":"rel"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.9X80J5RN21Uoaeiw"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"pactbinder-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uD8J9wAE3KB2w0Cf"}}}
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{"_id":"uDFgL6uCwJsaTHi3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Call Of The Green Man","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can call forth nearby nature spirits to augment your body. Once per day, you can cast <em>@UUID[Compendium.pf2e.spells-srd.zCcfPS4y5SrZzU2x]</em> as a 5th-level primal innate spell. When you reach 17th level, this spell can be heightened to 6th level.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"call-of-the-green-man","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uDFgL6uCwJsaTHi3"}}}
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{"_id":"uF0ATN2Zw1Q67ew2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Discreet Inquiry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are subtle in your efforts to learn the things you need to know.</p>\n<p>When @UUID[Compendium.pf2e.actionspf2e.plBGdZhqq5JBl1D8], you can hide the true subject of your inquiry among other topics of little interest to you without increasing the difficulty of the check or taking more time to Gather Information.</p>\n<p>Anyone trying to Gather Information to determine if someone else was asking around about the topic in question must exceed your Deception DC or the normal DC to Gather Information about your inquiries, whichever is higher, or else they don't learn of your efforts.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Deception or Diplomacy"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"discreet-inquiry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uF0ATN2Zw1Q67ew2"}}}
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{"_id":"uH3ZRkXPsXi1ChO2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Corrupted Shield","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your shield ally is more than just a spirit of protection-it's a conduit for deadly divine magic.</p>\n<p>When you use your shield ally to @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] a melee unarmed attack or a melee weapon Strike from an adjacent creature, the attacker takes [[/r 1d6[evil]]] damage or negative damage (your choice).</p>\n<p>If the attack or Strike breaks or destroys your shield, double this additional damage.</p>\n<p>The damage the attacker takes increases to [[/r {2d6}]]{2d6 damage} at 11th level and [[/r {3d6}]]{3d6 damage} at 16th level.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"divine ally (shield)"},{"value":"tenets of evil"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion","divine","necromancy","negative"]},"slug":"corrupted-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uH3ZRkXPsXi1ChO2"}}}
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{"_id":"uIL1pbp7jhYMjYLS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Parry And Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your parries and finishers allow you to riposte with the slightest provocation.</p>\n<p>You can use @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] against an enemy who fails at a Strike against you (not just critically fails), provided you have both damaged that creature with a finisher on your last turn and currently have a circumstance bonus to AC from the parry weapon trait, @UUID[Compendium.pf2e.feats-srd.WcY7H7mRiK2VDquV]{Dueling Parry}, or @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou].</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Opportune Riposte"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"parry-and-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uIL1pbp7jhYMjYLS"}}}
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{"_id":"uJgATfMW3kumS6Y0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intensify Investiture","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>Your bond to your invested items enables you to put more of yourself into them. If you next action is to activate an invested item that has a saving throw DC, you can use your thaumaturge class DC instead of the item's DC if it is higher.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"intensify-investiture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uJgATfMW3kumS6Y0"}}}
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{"_id":"uJpghjJtNbqKUxRd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wolf Drag","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.AN9jY1JVcU20Qdw6]</p>\n<hr />\n<p>You rip your enemy off their feet.</p>\n<p>Make a wolf jaw Strike. Your wolf jaw gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock the target @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Wolf Stance"}]},"rules":[{"disabledIf":[{"not":"self:effect:wolf-stance"}],"disabledValue":false,"domain":"all","key":"RollOption","option":"wolf-drag","toggleable":true},{"definition":["item:slug:wolf-jaws"],"key":"AdjustStrike","mode":"add","predicate":["wolf-drag"],"property":"weapon-traits","value":"fatal-d12"},{"key":"Note","outcome":["criticalSuccess","success"],"predicate":["item:slug:wolf-jaws","wolf-drag"],"selector":"wolf-jaws-attack","text":"PF2E.SpecificRule.Monk.WolfDrag.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"wolf-drag","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uJpghjJtNbqKUxRd"}}}
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{"_id":"uKBT0D9gxdwMcwNl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Devotion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level champion feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Champion Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.champion-dedication-count","value":1},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:champion"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"champion\"}}"},"flag":"basicDevotion","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicDevotion}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-devotion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uKBT0D9gxdwMcwNl"}}}
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{"_id":"uL6q4wtwvuP8I4po","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flinging Blow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.</p>\n<p>Make an unarmed Strike. If you hit, the target must succeed at a Fortitude save against your class DC or be pushed up to 10 feet directly away from you (or 20 feet, on a critical failure) and fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p>If another creature or physical object would prevent this movement, both your target and the blocking creature or object take [[/r 1d6[bludgeoning]]] damage per 5 feet of movement that was prevented.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"flinging-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uL6q4wtwvuP8I4po"}}}
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{"_id":"uMjczqcXuteoP7lf","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Claws Of The Dragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are agile, finesse unarmed attacks that deal [[/r 1d6[slashing]]] damage and are in the brawling weapon group.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dragon Disciple Dedication"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.claw","range":null,"traits":["agile","finesse","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"claws-of-the-dragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uMjczqcXuteoP7lf"}}}
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{"_id":"uOFzs058hy144rzm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Captivating Curiosity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can snare the attentions of onlookers with your unique appearance. You can cast <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em> as a 3rd-level occult innate spell once per day.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"captivating-curiosity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uOFzs058hy144rzm"}}}
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{"_id":"uPikeCzrTrgzEJT8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Talismanic Sage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have forgotten more about talismans than lesser warriors have ever known. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY], you can specially treat one item you're working on, allowing it to have two active talismans at once.</p>\n<p>This special treatment ends if you use Affix a Talisman to treat a new item for this ability.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Talisman Dabbler Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"talismanic-sage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uPikeCzrTrgzEJT8"}}}
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{"_id":"uQExVrBNPJeS66sO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"For Love, For Lightning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> A character who performs a specialized mission for Clarethe Iomedar has access to this option.</p>\n<hr />\n<p>Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. You learn the <em>@UUID[Compendium.pf2e.spells-srd.mtxMpGWpwwWSbySj]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Charisma is the key spellcasting ability for knight reclaimant focus spells.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"rare","value":["archetype"]},"slug":"for-love-for-lightning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uQExVrBNPJeS66sO"}}}
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{"_id":"uQGo33E4haaFNg6u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pride Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa].</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk"]},"slug":"pride-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uQGo33E4haaFNg6u"}}}
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{"_id":"uQpAPkJ4ygzFZcIt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vanth's Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Vanths themselves recognize you as an honorary reaper. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in bo staves, longbows, composite longbows, scythes, and staves.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Vanth's Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-bo-staff.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-scythe.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-staff.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"vanths-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uQpAPkJ4ygzFZcIt"}}}
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{"_id":"uR44wELN9OlU68cL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Domain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies or prayers have unlocked deeper secrets of your deity's domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell.</p>"},"level":{"value":8},"maxTakable":null,"prerequisites":{"value":[{"value":"Domain Initiate"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"advanced-domain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uR44wELN9OlU68cL"}}}
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{"_id":"uR62fVC9FyQAMCO1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Trick Magic Item","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p>You examine a magic item you normally couldn't use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that's not on the arcane list using a scroll. You must know what activating the item does, or you can't attempt to trick it.</p>\n<p>Attempt a check using the skill matching the item's magic tradition, or matching a tradition that has the spell on its list, if you're trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item's level (possibly adjusted depending on the item or situation).</p>\n<p>If you activate a magic item that requires a spell attack roll or spell DC and you don't have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers.</p>\n<p>If you're a master in the appropriate skill for the item's tradition, you instead use the trained proficiency bonus, and if you're legendary, you instead use the expert proficiency bonus.</p>\n<hr />\n<p><strong>Success</strong> For the rest of the current turn, you can spend actions to activate the item as if you could normally use it.</p>\n<p><strong>Failure</strong> You can't use the item or try to trick it again this turn, but you can try again on subsequent turns.</p>\n<p><strong>Critical Failure</strong> You can't use the item, and you can't try to trick it again until your next daily preparations.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","manipulate","skill"]},"slug":"trick-magic-item","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uR62fVC9FyQAMCO1"}}}
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{"_id":"uT9RnHLgIIcm7Hhs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Trapsmith Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are concealed to that creature for 1 round, as a burst of steam obscures its vision.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.G9Fzy5ZK4KtAmcFb]{Snarecrafter} or @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.lc3iBCamQ8jvr9dp]{Trapsmith} archetypes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Snarecrafter Dedication or Snare Specialist ranger class feat"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"trapsmith-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uT9RnHLgIIcm7Hhs"}}}
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{"_id":"uVXEZblPRuCyPRua","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bardic Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"bardic-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"}}}
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{"_id":"uW0VSyy75YrsvtWz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unwavering Mien","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round. You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against sleep effects, not against other forms of falling unconscious.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustment":{"all":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["sleep"],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":["sleep"],"selector":"saving-throw","text":"PF2E.SpecificRule.Elf.UnwaveringMien.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"unwavering-mien","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uW0VSyy75YrsvtWz"}}}
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{"_id":"uY03kVQBA81gbTj9","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emergency Targe","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.</p>\n<p><strong>Requirements</strong> You are wielding a shield or have the <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em> spell prepared.</p>\n<hr />\n<p>You immediately Raise a Shield or cast <em>shield</em>. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"sparkling targe hybrid study"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"emergency-targe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uY03kVQBA81gbTj9"}}}
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{"_id":"ubF6nGJrnfW7ocSg","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Graveshift","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> Once per day</p>\n<p><strong>Requirements</strong> You are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature.</p>\n<hr />\n<p>The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane. You can spend 10 minutes channeling this power to transport you and all target creatures or objects that are inside the grave you are standing in to a chosen grave you are aware of (unoccupied or occupied) within 100 miles. When you target an occupied or filled grave, you and all transported creatures and objects appear scattered aboveground around the targeted grave (or belowground in adjacent tunnels or passageways if available).</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Secret Eater"}]},"rules":[],"source":{"value":"Pathfinder #184: The Ghouls Hunger"},"traits":{"rarity":"rare","value":["archetype","conjuration","divine","teleportation"]},"slug":"graveshift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ubF6nGJrnfW7ocSg"}}}
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{"_id":"uc6JcNrI31wzSC2h","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bullet Dancer Burn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm with an attached bayonet or reinforced stock.</p>\n<hr />\n<p>The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught. While in Bullet Dancer Stance, when you successfully Strike an opponent with a bayonet or reinforced stock attached to your firearm, the next ranged Strike you make against that opponent doesn't trigger reactions that would trigger on a ranged attack, such as Attack of Opportunity. While in Bullet Dancer Stance, when you make a successful ranged Strike against an opponent within your melee reach using a firearm, the next reinforced stock or bayonet attack attached to that firearm deals an additional [[/r 1[fire]]] damage per weapon damage die. The benefit on your next Strike from either use of Bullet Dancer Burn is lost if not used by the end of your next turn.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bullet Dancer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"bullet-dancer-burn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uc6JcNrI31wzSC2h"}}}
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{"_id":"uclbKFsrqCW6tQmB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Core Rejuvenation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You have the dying condition and are about to attempt a recovery check.</p>\n<hr />\n<p>Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness. You're restored to 1 Hit Point, lose the dying and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way.</p>\n<p><strong>Enhancement</strong> Your soul can draw even more power from your core, granting you additional benefits. When you use Core Rejuvenation, you also gain a number of temporary Hit Points equal to three times your level. These Hit Points remain for 1 minute.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.CoreRejuvenation","value":"core-rejuvenation"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"core-rejuvenation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uclbKFsrqCW6tQmB"}}}
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{"_id":"ucmJ2Z5VXUtCiE3q","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Efficient Controls","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew. Reduce the number of crew required to operate your signature vehicle by 25%. For example, you would reduce a sailing ship from needing 1 pilot and 8 crew to 1 pilot and 6 crew. This adjustment only affects the number of crew needed to operate the vehicle; it doesn't reduce the vehicle's need for a pilot.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"},{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"efficient-controls","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ucmJ2Z5VXUtCiE3q"}}}
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{"_id":"uhU0KajD09h5bw4e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Acclimatization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your time spent in the hostile parts of the world has inured you to extreme climates.</p>\n<p>In your @UUID[Compendium.pf2e.feats-srd.sgo7J9BVofBqwlsF], you gain resistance equal to half your level to all environmental damage and are affected by temperature effects as though they were one step less severe (incredible heat or cold becomes extreme, extreme heat or cold becomes severe, and so on).</p>\n<p>When other creatures @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29] with you as a guide in your favored terrain, they too treat temperature effects as one step less severe.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Horizon Walker Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"acclimatization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uhU0KajD09h5bw4e"}}}
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{"_id":"uhfZtjbfJ8pZIWrF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scrollmaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact-such as the name of an NPC you have met, the details of your mission briefing, and similar information-you can recall it without attempting a check, though this doesn't allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.0Dy8RlFqrzCVOTl4] feat and have expert proficiency in the skill you're using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.0ZXiLwvBG20MzkO6]{Scrollmaster} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in any Lore skill"},{"value":"member of the Pathfinder Society affiliated with the School of Scrolls"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"scrollmaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uhfZtjbfJ8pZIWrF"}}}
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{"_id":"uiGsVmvRfujQQRlK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Confident in your technique, you don't easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a @Check[type:flat|dc:15]. If you succeed, your action isn't disrupted.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","cleric","druid","oracle","sorcerer","witch","wizard"]},"slug":"steady-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uiGsVmvRfujQQRlK"}}}
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{"_id":"uiNRrdnJe0GOzy6Q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chance Death","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You would die as a result of a failed saving throw or recovery check.</p>\n<hr />\n<p>Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone. You can reroll the triggering recovery check or saving throw, but you must use the new result, even if it's worse than the first roll.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat only at 1st level, and you can't retrain into or out of this feat.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker","fortune"]},"slug":"chance-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uiNRrdnJe0GOzy6Q"}}}
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{"_id":"uisI6b7Ua5zSHDwj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Psi Strikes","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> Your most recent action was to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] or to Unleash your Psyche.</p>\n<hr />\n<p>You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match. The attack deals an extra [[/r 1d6[force]]] damage until the end of the current turn. If your Psyche is Unleashed, this benefit instead lasts until your psyche subsides.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["mindshift","psychic"]},"slug":"psi-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uisI6b7Ua5zSHDwj"}}}
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{"_id":"uixN9wbfe0veOHRn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Auspicious Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Guided by your ongoing care, your steed has developed incredible intelligence and skill. The mount you gained through the divine ally class feature is now a specialized animal companion. You can select one of the usual specializations or the auspice specialization. Auspice mounts gain the following benefits: Your companion is marked by your deity's religious symbol as a sacred creature of your deity. Its proficiency rank in Religion increases to expert, it can speak the language associated with your deity's servitors (Celestial for champions who follow the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom modifier by 1.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Divine Ally (Steed)"},{"value":"Imposing Destrier"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"auspicious-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uixN9wbfe0veOHRn"}}}
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{"_id":"ulQzdBOnZH9LQu8M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scalding Spit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. As long as you are taking @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage}, you gain a boiling spit ranged unarmed attack with a range of 30 feet that deals [[/r 1d6[fire]]] damage.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Torch Goblin"}]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"fire","dice":1,"die":"d6"}},"img":"systems/pf2e/icons/unarmed-attacks/fire-mote.webp","key":"Strike","label":"PF2E.SpecificRule.Goblin.ScaldingSpit.BoilingSpit","maxRange":30,"predicate":["self:condition:persistent-damage:fire"],"range":30,"slug":"boiling-spit","traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["goblin"]},"slug":"scalding-spit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ulQzdBOnZH9LQu8M"}}}
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{"_id":"ulrGnvF0KAgEaifX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cornered Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you for 1 round.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"cornered-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ulrGnvF0KAgEaifX"}}}
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{"_id":"uotQ9yqetPoAWrfW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflexive Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can riposte almost without a thought. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to perform an @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow].</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Opportune Riposte"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"reflexive-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uotQ9yqetPoAWrfW"}}}
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{"_id":"upMcjxPDgNOLuu7N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Internal Compartment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. It takes three @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions to store an object in this way.</p>\n<p>You gain a +4 circumstance bonus to the DCs of checks for others to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] or @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] objects stored inside your arm.</p>\n<p>If you store a weapon in your arm, you can use a single action to Interact to draw the weapon into the hand corresponding to your internal cavity, then Strike with the weapon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["android"]},"slug":"internal-compartment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.upMcjxPDgNOLuu7N"}}}
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{"_id":"uqIiSDbv80TbRwTQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vigilante Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have two identities, each with its own name, alignment, and abilities. Your social identity is an upstanding member of society, while your vigilante identity is a skilled and cunning warrior. Neither of these identities is a false front; you really are both of these people, and as such, your two identities can be at most one alignment step from each other (for instance, you could be neutral in one identity and neutral evil in the other, but not chaotic evil in the other).</p>\n<p>If someone attempts to discern your other identity, they must use a @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to attempt a Perception check against your Deception DC, as if you were using the @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] action. Your Deception DC against such attempts is 20 + your proficiency modifier instead of the normal DC. Unlike with Impersonate, you don't have to attempt a Deception check to @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] with someone to conceal your other identity - a check happens only if someone else specifically tries to uncover your other identity.</p>\n<p>Changing from one identity to the other takes 1 minute and must be done out of sight from other creatures. As this process involves both physical changes such as clothing and makeup along with an altered state of mind, other effects that change your appearance don't reduce the time required to change identities.</p>\n<p>Your two identities are completely distinct. You have your current identity's alignment for effects that rely on alignment, though you are eligible for abilities that require a certain alignment (such as a cleric's deity) only if both of your identities qualify. Checks to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about one of your identities don't reveal information about the other unless the person attempting the check knows both identities are the same person. Effects that detect you based on your identity, such as the <em>@UUID[Compendium.pf2e.spells-srd.QnTtGCAvdWRU4spv]</em> spell, work only if you are currently in the identity the effect is trying to detect; otherwise, the effect fails as if the target didn't exist.</p>\n<p>To maintain the separation between your identities, some of your abilities have one of two traits: social or vigilante. You can use social feats only while in your social identity. Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity risks exposing you as a vigilante. This means that if you were particularly meek or inconspicuous before you took this feat, your identity could be at greater risk of exposure. If your identity is exposed to the public, you lose the benefits of Vigilante Dedication to disguising yourself, but you can otherwise use both social and vigilante abilities in either identity unless they rely on your identity being a secret. You can use feats that don't have either trait regardless of your current identity.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.rtAFOZOjWHC2zRNO]{Vigilante} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"vigilante-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uqIiSDbv80TbRwTQ"}}}
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{"_id":"urQZwmzg2kS53vd5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Tracker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a -5 penalty to your Survival check. If you're a master in Survival, you don't take the -5 penalty. If you're legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"experienced-tracker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.urQZwmzg2kS53vd5"}}}
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{"_id":"urYHB6VHhqvPMSy7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impaling Briars","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can fill an area with devastating briars that impale and impede your foes. You gain the <em>@UUID[Compendium.pf2e.spells-srd.oGV6YdpZLIG4G4gH]</em> order spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"leaf order"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"impaling-briars","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.urYHB6VHhqvPMSy7"}}}
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{"_id":"uuD8Z9jUG61GmenX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unfettered Halfling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to Escape or a saving throw against an effect that would impose the grabbed or restrained condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to Grapple you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"unfettered-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uuD8Z9jUG61GmenX"}}}
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{"_id":"uudiUylT09WnHN7e","img":"systems/pf2e/icons/features/feats/feats.webp","name":"True Perception","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and transmutations. You are constantly under the effects of a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em> spell, using your Perception modifier for the counteract check.</p>"},"level":{"value":19},"prerequisites":{"value":[{"value":"legendary in Perception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","revelation"]},"slug":"true-perception","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uudiUylT09WnHN7e"}}}
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{"_id":"uv235v6hXCITAFej","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendsbane Oath (Liberator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion's code after the other tenets: \"You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don't have to banish or kill it.\"</p>\n<p>If you use @UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.9dCt0asv0kt7DR4q]</p>\n<p>You don't consider fiends to be legitimate authorities, even in nations ruled by fiends.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"tenets of good"},{"value":"liberator cause"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","oath"]},"slug":"fiendsbane-oath-liberator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uv235v6hXCITAFej"}}}
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{"_id":"uvbPZR6dsQBimIUo","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Imbue Mindlessness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain. You can target any undead with your divine innate <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell, not just mindless undead. When you target one non-mindless undead creature with this spell, you can transform its effects. Instead of harm's normal effects, the target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 minute. While it is stupefied, you can use your Corpse Tender feats on the target as though it were mindless.</p>\n<p><strong>Critical Failure</strong> As failure, except the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} for 10 minutes.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Command Corpse"}]},"rules":[],"source":{"value":"Pathfinder #181: Zombie Feast"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"imbue-mindlessness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uvbPZR6dsQBimIUo"}}}
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{"_id":"uwJQUFLymAWtJu1a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forced Entry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are trained to preserve the archaeological value of your location when entering. You don't take a penalty to Force Open doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"expert in Athletics"},{"value":"Pathfinder Agent Dedication"}]},"rules":[{"key":"AdjustModifier","selector":"athletics","slug":"no-crowbar","suppress":true}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"forced-entry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uwJQUFLymAWtJu1a"}}}
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{"_id":"uwp7Y4LNtPbhELjS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Golden Body","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"deadly-d12"},{"key":"FastHealing","value":20}],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"uncommon","value":["monk"]},"slug":"golden-body","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uwp7Y4LNtPbhELjS"}}}
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{"_id":"ux6kbsqRMsu9VHtn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quill Spray","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can launch a mass of quills at opponents. You spray quills in a @Template[type:cone|distance:30], dealing 5d8 piercing damage. Each creature in the area must attempt a @Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] saving throw against the higher of your class DC or spell DC. On a critical failure, a creature also takes 5 persistent bleed damage. At 11th level and every even level thereafter, the piercing damage increases by 1d8 and the persistent bleed damage increases by 1.</p>\n<p>[[/r ceil(@actor.level/2)d8[piercing]]]{Leveled Piercing Damage}</p>\n<p>[[/r (ceil(@actor.level/2))[bleed]]]{Leveled Bleed Damage}</p>\n<hr />\n<p><em><strong>Note</strong> The feat does not specify the type of saving throw required. A reflex saving throw has been added, in line with Barbed Quills.</em></p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"quillcoat shisk or quill unarmed attack"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["shisk"]},"slug":"quill-spray","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ux6kbsqRMsu9VHtn"}}}
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{"_id":"uxHWqFbYD0ZvkeF8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scroll Trickster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've studied scrolls in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn't mean to explode.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.uR62fVC9FyQAMCO1] feat, and you gain a +2 circumstance bonus to skill checks to Trick scrolls. If you roll a critical failure to Trick a Magic Item that's a scroll, you get a failure instead.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.4gKrDFB1GlILn9la]{Scroll Trickster} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Arcana, Nature, Occultism, or Religion"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.uR62fVC9FyQAMCO1"},{"key":"FlatModifier","predicate":["action:trick-magic-item","item:trait:scroll"],"selector":"skill-check","type":"circumstance","value":2},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["action:trick-magic-item","item:trait:scroll"],"selector":"skill-check"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"scroll-trickster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uxHWqFbYD0ZvkeF8"}}}
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{"_id":"uxwHHjWs3ehqtG4b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steel Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You wear your armor like a second skin. You can rest normally while wearing medium armor. If you are a master in heavy armor, you can also rest normally while wearing heavy armor.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Survival"},{"value":"Sentinel Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"steel-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uxwHHjWs3ehqtG4b"}}}
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{"_id":"v0ovKn4ZKmtXfXnu","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vanara Weapon Trickery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to trick your foes using vanara weapons. Whenever you critically hit using a bo staff, chakram, katar, panabas, urumi, or vanara weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Vanara Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:vanara","item:base:bo-staff","item:base:chakram","item:base:katar","item:base:panabas","item:base:urumi"]}]}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vanara"]},"slug":"vanara-weapon-trickery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v0ovKn4ZKmtXfXnu"}}}
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{"_id":"v1PtAazmEFhTp6fZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Change","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can shift between your identities with ease. Instead of spending 1 minute to change your identity, you can now do so as a 3-action activity. If you are legendary in Deception, you can perform this change as a 1-action activity.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Deception"},{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"quick-change","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v1PtAazmEFhTp6fZ"}}}
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{"_id":"v22FQuw17Dlr1b3x","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Miraculous Flight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon. The vehicle gains magical propulsion and a fly Speed equal to its fastest current Speed. If your signature vehicle already had a fly Speed, reduce the distance the vehicle needs to make a 90-degree turn to half the usual length (typically half the length of the vehicle).</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Vehicle Mechanic Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","magical"]},"slug":"miraculous-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v22FQuw17Dlr1b3x"}}}
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{"_id":"v482u7QboZEbhgvv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assured Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can cover for a secondary caster's error. If you are the primary caster, after rolling all the secondary checks, choose one check on which the secondary caster rolled a failure or critical failure, and treat the result as one degree of success better.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Flexible Ritualist"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"assured-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v482u7QboZEbhgvv"}}}
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{"_id":"v4O6eDiSOkzQZHmT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skill Mastery (Investigator)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat up to five times.</p>"},"level":{"value":8},"maxTakable":5,"prerequisites":{"value":[{"value":"Investigator Dedication"},{"value":"trained in at least one skill and expert in at least one skill"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:2"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:2"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:2"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:2"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:2"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:2"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:2"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:2"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:2"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:2"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:2"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:2"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:2"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:2"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:2"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:2"],"value":"thi"}],"flag":"skillMaster","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SkillMastery.MasterPrompt"},{"choices":[{"label":"PF2E.SkillAcr","predicate":["skill:acr:rank:1"],"value":"acr"},{"label":"PF2E.SkillArc","predicate":["skill:arc:rank:1"],"value":"arc"},{"label":"PF2E.SkillAth","predicate":["skill:ath:rank:1"],"value":"ath"},{"label":"PF2E.SkillCra","predicate":["skill:cra:rank:1"],"value":"cra"},{"label":"PF2E.SkillDec","predicate":["skill:dec:rank:1"],"value":"dec"},{"label":"PF2E.SkillDip","predicate":["skill:dip:rank:1"],"value":"dip"},{"label":"PF2E.SkillItm","predicate":["skill:itm:rank:1"],"value":"itm"},{"label":"PF2E.SkillMed","predicate":["skill:med:rank:1"],"value":"med"},{"label":"PF2E.SkillNat","predicate":["skill:nat:rank:1"],"value":"nat"},{"label":"PF2E.SkillOcc","predicate":["skill:occ:rank:1"],"value":"occ"},{"label":"PF2E.SkillPrf","predicate":["skill:prf:rank:1"],"value":"prf"},{"label":"PF2E.SkillRel","predicate":["skill:rel:rank:1"],"value":"rel"},{"label":"PF2E.SkillSoc","predicate":["skill:soc:rank:1"],"value":"soc"},{"label":"PF2E.SkillSte","predicate":["skill:ste:rank:1"],"value":"ste"},{"label":"PF2E.SkillSur","predicate":["skill:sur:rank:1"],"value":"sur"},{"label":"PF2E.SkillThi","predicate":["skill:thi:rank:1"],"value":"thi"}],"flag":"skillExpert","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SkillMastery.ExpertPrompt"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skillExpert}.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skillMaster}.rank","value":3},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.SkillMastery.AllowedDrops","predicate":["item:trait:skill"]},"choices":{"query":"{\"system.traits.value\":{\"$elemMatch\":\"skill\"}}"},"flag":"skillMasteryInvestigator","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.SkillFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.skillMasteryInvestigator}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"skill-mastery-investigator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v4O6eDiSOkzQZHmT"}}}
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{"_id":"v62QzTwHOT3t86cL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Craft Anything","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item's level and proficiency requirement, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. The only exceptions are requirements that add to the item's cost, including castings of spells that themselves have a cost, and requirements of special items such as the philosopher's stone that have exclusive means of access and Crafting. The GM decides whether you can ignore a requirement.</p>"},"level":{"value":15},"prerequisites":{"value":[{"value":"legendary in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"craft-anything","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v62QzTwHOT3t86cL"}}}
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{"_id":"v6wYNnkoVDquzRpw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Spyglass Modification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field. This permits your overwatch field to extend around a single corner or turn and allows you to see around that corner as well. This ability doesn't let you see through walls or other barriers. You can't use it to see around a second or further corner, and it doesn't allow you to make ranged attacks or perform other actions that require line of effect with your target.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Overwatch Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"spyglass-modification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v6wYNnkoVDquzRpw"}}}
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{"_id":"v7Bt6hjmzYnLFLeG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Shorthand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Learning spells comes easily to you. If you're an expert in a tradition's associated skill, you take 10 minutes per spell level to learn a spell of that tradition, rather than 1 hour per spell level. If you fail to learn the spell, you can try again after 1 week or after you gain a level, whichever comes first. If you're a master in the tradition's associated skill, learning a spell takes 5 minutes per spell level, and if you're legendary, it takes 1 minute per spell level. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition's associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Arcana, Nature, Occultism, or Religion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"magical-shorthand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v7Bt6hjmzYnLFLeG"}}}
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{"_id":"v88bFLoJEF3YfJKb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Savage Critical","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"savage-critical","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.v88bFLoJEF3YfJKb"}}}
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{"_id":"vB7xdAJiZ1gWW2Yj","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Jalmeri Rakshasa Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can cast <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> and <em>@UUID[Compendium.pf2e.spells-srd.dxOF7d5kAWusLKWF]</em> once per day each as 2nd-level divine innate spells. Reaper's lantern manifests as a lantern shaped like the head of your rakshasa incarnation.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[{"value":"Beastbrood"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"jalmeri-rakshasa-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vB7xdAJiZ1gWW2Yj"}}}
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{"_id":"vCsprcXVTwgtUYAZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cranial Detonation","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You successfully reduce one or more non-mindless enemies to 0 Hit Points with a spell.</p>\n<hr />\n<p>As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head. Each enemy you reduced to 0 Hit Points dies and its head explodes. Each exploding head generates a shockwave in a @Template[type:emanation|distance:15] around that enemy. Each creature in any of the emanations takes [[/r 10d6[bludgeoning]]] damage with a @Check[type:reflex|dc:resolve(@actor.system.attributes.spellDC.value)|basic:true]. If this damage reduces an enemy to 0 Hit Points, its head also explodes, potentially damaging more creatures and potentially causing more detonations. A given creature can take damage only once from a single use of Cranial Detonation.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["death","mindshift","psyche","psychic"]},"slug":"cranial-detonation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vCsprcXVTwgtUYAZ"}}}
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{"_id":"vCsvT7xqBIolF7zH","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Command Corpse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN] feat, but you can use it only to transform the effects of <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells you cast on mindless undead. These spells can control creatures with a level equal to or lower than your level -1 (instead of your level - 3).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"ability to cast harm"},{"value":"Corpse Tender Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN"}],"source":{"value":"Pathfinder #181: Zombie Feast"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"command-corpse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vCsvT7xqBIolF7zH"}}}
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{"_id":"vDJRIKS27md3LudA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Distracting Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even a single missile can throw off your enemy's balance, and more powerful attacks leave it flustered for longer.</p>\n<p>If you hit your hunted prey with a ranged weapon, it's @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it's flat-footed until the end of your next turn instead.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Distracting Shot"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"greater-distracting-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vDJRIKS27md3LudA"}}}
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{"_id":"vDeG0N4kzTBDTC2b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sabotage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a free hand</p>\n<hr />\n<p>You subtly damage others' equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can't take the item below its Break Threshold.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal damage equal to four times your Thievery proficiency bonus.</p>\n<p><strong>Success</strong> You deal damage equal to double your Thievery proficiency bonus.</p>\n<p><strong>Critical Failure</strong> Temporarily immune to your Sabotage for 1 day</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["incapacitation","rogue"]},"slug":"sabotage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vDeG0N4kzTBDTC2b"}}}
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{"_id":"vFa9crHKkNkPUjFl","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Shared Sight","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You bestow the mystical vision granted to you by your muse upon your allies. If your next action is to cast a non-cantrip spell that affects one or more of your allies, all affected allies gain your spiritsense for 1 minute.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Soulsight"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["bard","concentrate","metamagic","sorcerer"]},"slug":"shared-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vFa9crHKkNkPUjFl"}}}
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{"_id":"vKFg7HMNu4cCDD8b","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Volatile Grease","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast grease, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect.</p>\n<p><strong>Failure</strong> As success, except the weakness to fire lasts for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weakness increases by 1.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast grease"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"volatile-grease","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vKFg7HMNu4cCDD8b"}}}
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{"_id":"vKzAIJuyr9SU2JzU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Safe House","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You establish a safe house-a secure space in which to hide your secrets from the outside world.</p>\n<p>This safe house is roughly the size of a 10-foot cube. It's in a location you have access to, and it can be part of a larger building or structure, like a hidden room or an underground cave.</p>\n<p>The safe house protects objects and people inside it from magical detection. This has the effects of <em>@UUID[Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU]</em>, using your Deception modifier for the counteract DC and half your level rounded up for the counteract level.</p>\n<p>Setting up or moving your safe house takes a week of downtime.</p>\n<p>The size of the safe house expands to four 10-foot cubes if you're an expert in Deception, eight cubes if you're a master, and 16 cubes if you're legendary.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Vigilante Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"safe-house","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vKzAIJuyr9SU2JzU"}}}
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{"_id":"vNDCXpumBONpk5JO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Goloma Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goloma Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["goloma"]},"slug":"goloma-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vNDCXpumBONpk5JO"}}}
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{"_id":"vNIimhmP636VOP01","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Bullet Split","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm or crossbow in one hand and a slashing (or versatile S) melee weapon in the other.</p>\n<hr />\n<p>You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. Make two Strikes, one each against two separate targets. The targets must be adjacent to each other and within your weapon's maximum range. Each of these attacks takes a -2 penalty to the attack roll, but the two count as only one attack when calculating your multiple attack penalty.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["flourish","gunslinger"]},"slug":"bullet-split","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vNIimhmP636VOP01"}}}
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{"_id":"vPA0EGXBaNzGxlxM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Forewarn","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Trigger</strong> An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.</p>\n<hr />\n<p>Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. The triggering attack roll targets your Perception DC instead of your ally's AC. Though this allows your ally to avoid taking penalties to their AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to your ally if they are flat-footed, even though they wouldn't take the -2 circumstance penalty when defending against the attack.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":12},"prerequisites":{"value":[{"value":"Overwatch Dedication"},{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"forewarn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vPA0EGXBaNzGxlxM"}}}
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{"_id":"vPZxFpq7XkRmE3Uc","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Black Powder Boost","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>You fire your weapon as you jump, using the kickback to go farther. You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] and discharge your firearm to add a +10-foot status bonus to the distance traveled. If you spend 2 actions for Black Powder Boost, you @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2] instead.</p>\n<p><strong>Special</strong> An ability that allows you to High Jump or Long Jump as a single action (like the @UUID[Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq] skill feat) lets you use Black Powder Boost as a single action for those jumps as well.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"black-powder-boost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vPZxFpq7XkRmE3Uc"}}}
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{"_id":"vQ4DNfpktmaqdgdM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expanded Domain Initiate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have long venerated one of your deity's lesser-known aspects. Select one domain from your deity's alternate domains. You gain access to that domain and an initial domain spell for that domain.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Domain Initiate"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["cleric"]},"slug":"expanded-domain-initiate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vQ4DNfpktmaqdgdM"}}}
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{"_id":"vRXPsMbyuvoPvbAQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Moment of Clarity","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don't have the rage trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"slug":"moment-of-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vRXPsMbyuvoPvbAQ"}}}
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{"_id":"vUFvcrvszXlHvz2Y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Arrow","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You imbue your ammunition with eldritch power. When you select this feat, choose three types of common magical ammunition of 4th level or lower from the <em>Core Rulebook</em>or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books.</p>\n<p>When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it.</p>\n<p>When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using-for example, you can use @UUID[Compendium.pf2e.equipment-srd.n5L7HE9H8jn8ftQy] on an arrow, even though that magical ammunition is normally only found on bolts.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.</p>"},"level":{"value":8},"maxTakable":null,"prerequisites":{"value":[{"value":"Eldritch Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","magical","transmutation"]},"slug":"magic-arrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vUFvcrvszXlHvz2Y"}}}
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{"_id":"vUQ3XwCT0i3ydX1U","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Always Ready","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Extensive training against undead has taught you to cover your weak points, even when you think that you're alone. You aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], or flanking undead of your level or lower. However, the undead can still help their allies flank. If all of your opponents are undead, you gain a +1 circumstance bonus to initiative rolls; the GM determines whether to apply this bonus if undead are disguised as another type of creature, if another type of creature is disguised as undead, or if there are additional opponents you haven't noticed who aren't undead.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","predicate":["origin:trait:undead"],"value":"@actor.level"},{"key":"FlatModifier","predicate":["all-undead"],"selector":"initiative","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"always-ready","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vUQ3XwCT0i3ydX1U"}}}
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{"_id":"vVhgYkOU9mPTGTxF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your devotion to your deity's domains grows greater, and so does the power granted to you. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"one or more domain spells"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"domain-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vVhgYkOU9mPTGTxF"}}}
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{"_id":"vVqOBzWTpWirPbrK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Seeker of Truths","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. You gain the cleric's @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] feat but must select knowledge, secrecy, or truth as your domain. You cast that domain's domain spell as a focus spell of the same tradition as your cantrip from Eldritch Researcher Dedication, and you Refocus by contemplating abstruse mysteries rather than praying to a god. When an ability would manifest a divine symbol—such as the <em>@UUID[Compendium.pf2e.spells-srd.aF7RiG7c8GzSQLYt]</em> focus spell—it instead manifests as a strange shape unique to you that seems to defy geometry.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat up to three times, selecting a different domain each time.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Eldritch Researcher Dedication"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}],"source":{"value":"Pathfinder #164: Hands of the Devil"},"traits":{"rarity":"common","value":["archetype"]},"slug":"seeker-of-truths","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vVqOBzWTpWirPbrK"}}}
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{"_id":"vVyX9IG8flxg81mc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elude the Divine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies. You gain the @UUID[Compendium.pf2e.feats-srd.RiuZT3H4QZIIEQXJ] skill feat, and its benefits also apply against divination effects that attempt to discern your deity. When using Slippery Secrets against a divine divination, you gain a +2 circumstance bonus, and on a critical success, the divination reveals false information appropriate to your false persona, rather than nothing.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Bright Lion Dedication"}]},"rules":[{"key":"FlatModifier","label":"Slippery Secrets vs. divine enchantment","predicate":["divine","enchantment","slippery-secrets"],"selector":"deception","type":"circumstance","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.RiuZT3H4QZIIEQXJ"}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"elude-the-divine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vVyX9IG8flxg81mc"}}}
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{"_id":"vW7tWi3jK7z2Clen","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dwarven Weapon Cunning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned cunning techniques to get the best effects out of your dwarven weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a dwarf weapon, you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Dwarven Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:dwarf","item:base:battle-axe","item:base:pick","item:base:warhammer"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"dwarven-weapon-cunning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vW7tWi3jK7z2Clen"}}}
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{"_id":"vW8dGtOD3rZVOJoq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"High-quality Scrounger","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear).</p>\n<p>You can instead Craft it for someone else's use, allowing them to avoid taking the penalty for using a shoddy item when using it, but causing you to take the penalty if you use it.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scrounger Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"high-quality-scrounger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vW8dGtOD3rZVOJoq"}}}
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{"_id":"vWUPSvEBHr5AAPUU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Violent Vines","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage. Once per hour, you can cast <em>@UUID[Compendium.pf2e.spells-srd.kCgkreCT6g0dipMd]</em> as a primal innate spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["ghoran"]},"slug":"violent-vines","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vWUPSvEBHr5AAPUU"}}}
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{"_id":"vWf6uykXkQp1Li0r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fumesoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The air inside you asserts itself as a toxic miasma, inuring you to most poisons. You gain resistance to poison equal to half your level (minimum 1).</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"Resistance","type":"poison","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","sylph"]},"slug":"fumesoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vWf6uykXkQp1Li0r"}}}
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{"_id":"vWrGwqy4AhHMPz8V","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dirge of Doom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.1xLVcA8Y1onw7toT]</em> composition cantrip, which frightens your enemies.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"dirge-of-doom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vWrGwqy4AhHMPz8V"}}}
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{"_id":"vWtPxwND60EpxBAU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tweak Appearances","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You spend 1 minute making quick adjustments to someone's clothing and appearance, causing their words to carry more weight with an audience of your choice. While speaking to that audience, the target gains a +1 item bonus to Diplomacy and Performance checks. If you have master proficiency in Crafting, the bonus increases to +2; if you have legendary proficiency in Crafting, the bonus increases to +3. This bonus lasts until this ability is used on the target again, the situation they were prepared for ends, or they next change their outfit.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"tweak-appearances","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vWtPxwND60EpxBAU"}}}
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{"_id":"vXH0HWMHzevA1Wox","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Winding Flow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>Any journey consists of more than simply reaching your destination. You use two of the following actions in any order: Stand, Step, and Stride. You can't use the same action twice.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"winding-flow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vXH0HWMHzevA1Wox"}}}
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{"_id":"va7YMidXZW21oFwA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blood Component Substitution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz], you can replace all verbal, material, or somatic spellcasting components with a blood component.</p>\n<p>To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way.</p>\n<p>As usual for altering components, this has no effect on the number of actions required to Cast the Spell, and your Cast a Spell activity gains the concentrate trait but not the manipulate trait. You can't use blood components to replace any required part of a spell's cost.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"blood-component-substitution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.va7YMidXZW21oFwA"}}}
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{"_id":"vayNZR1bTzU1oUa3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Share Rage","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You haven't used this ability since you last Raged.</p>\n<hr />\n<p>You stoke an ally's fury. While you are raging, one willing creature within 30 feet gains the effects of the @UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9] action, except it can still use concentrate actions.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.RoGEt7lrCdfaueB9]</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["auditory","barbarian","rage","visual"]},"slug":"share-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vayNZR1bTzU1oUa3"}}}
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{"_id":"vbHF6HEC9jQorFGl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Environmental Explorer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. Your extensive familiarity means you sometimes notice perils even when you're not trying to. Even if you aren't Searching in exploration mode, you can attempt a check to find environmental hazards that normally require you to Search for them. You still need to meet any other requirements to find a particular hazard.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"environmental-explorer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vbHF6HEC9jQorFGl"}}}
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{"_id":"vcfeHDoaWEZtEcfz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Distracting Shadows","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak actions, though you still can't use such creatures as cover for other uses, such as the Take Cover action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"distracting-shadows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vcfeHDoaWEZtEcfz"}}}
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{"_id":"vdowlFFknihiz5pm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intercorporate","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> You're afflicted by a disease or poison, or are taking persistent damage.</p>\n<hr />\n<p>Your ordered physiology rejects unwelcome elements. Choose one.</p>\n<ul>\n<li><strong>Disease or Poison</strong> Attempt a saving throw against the affliction at its current stage. On a failure, the affliction's stage doesn't increase, but you suffer the effects of the stage you were already on. On a critical failure, the stage only increases by 1.</li>\n<li><strong>Persistent Damage</strong> Attempt a @Check[type:flat|dc:10] to recover from the persistent damage.</li>\n</ul>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["aphorite"]},"slug":"intercorporate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vdowlFFknihiz5pm"}}}
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{"_id":"velPTcpjLXPnaYrm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Solar Rejuvenation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your [[/r (@actor.level/2)*(max(@actor.abilities.con.mod,1))]]{Constitution modifier × half your level} . You gain this benefit in addition to any healing from @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9].</p>\n<p>Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"solar-rejuvenation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.velPTcpjLXPnaYrm"}}}
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{"_id":"vfuHVSuExvtyajkW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Longevity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've continued to refine the knowledge and skills you've gained through your life. When you choose a skill in which to become trained with @UUID[Compendium.pf2e.feats-srd.WoLh16gyDp8y9WOZ], you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires. When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Ancestral Longevity"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"expert-longevity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vfuHVSuExvtyajkW"}}}
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{"_id":"vgsMKjAbRDNxT5TK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Determined Dash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>Nothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed.</p>\n<p>You can attempt an Athletics check instead of an Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] when moving across narrow surfaces or uneven ground, using the same DC. This doesn't prevent you from being harmed by hazardous terrain.</p>\n<p>You can increase the number of actions this activity takes to 3 to Stride three times instead.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","rage"]},"slug":"determined-dash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vgsMKjAbRDNxT5TK"}}}
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{"_id":"vhHKUooXX3PYqGaU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bond Conservation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> The last action you used was @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR].</p>\n<hr />\n<p>By carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.</p>\n<p>If the next action you use is to Cast a Spell using the energy from Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this extra use of Drain Bonded Item before the end of your next turn or you lose it, and you can use this additional use only to cast a spell 2 or more levels lower than the first spell cast with Drain Bonded Item.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"arcane bond"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["manipulate","metamagic","wizard"]},"slug":"bond-conservation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vhHKUooXX3PYqGaU"}}}
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{"_id":"vhw3n86TEs6laopA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Druid Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells. You learn the Druidic language, and you are bound by the druid's anathema. Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order.</p>\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.gbBf6x89m4SEFpsL]{Druid} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Wisdom 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.primal.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.8STJEFVJISujgpMR"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"druid-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vhw3n86TEs6laopA"}}}
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{"_id":"viFTJfZusRPx0G2q","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scamper Underfoot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] the spaces of Medium or larger enemies, and the presence of an enemy doesn't make the squares difficult terrain.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:tumble-through",{"or":["target:size:medium","target:size:large","target:size:huge","target:size:gargantuan"]}],"selector":"acrobatics","type":"circumstance","value":1}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"scamper-underfoot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.viFTJfZusRPx0G2q"}}}
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{"_id":"vjQ3VUpYlTAAIx3b","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lead Climber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster.</p>\n<p>When your allies attempt to @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] a route you set using the @UUID[Compendium.pf2e.actionspf2e.tfa4Sh7wcxCEqL29] exploration activity, if any of them critically fail their checks to Climb, you can attempt an Athletics check against the same DC. If you succeed, your ally fails instead of critically failing. If you also critically fail, you both experience the consequences of the critical failure.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"lead-climber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vjQ3VUpYlTAAIx3b"}}}
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{"_id":"voYr7ygVcWmlg1f4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Crafter's Appraisal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G] on magic items, though not on any other sorts of magic.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"crafters-appraisal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4"}}}
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{"_id":"vqHF9U2RkL2NVgMF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Enticing Dwelling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spirit dwelling is particularly inviting to spirit wisps. During your daily preparations, and whenever you spend 10 minutes to find more wisps, you entice two wisps into your spirit dwelling instead of one.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Exorcist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"enticing-dwelling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vqHF9U2RkL2NVgMF"}}}
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{"_id":"vqLt1qjdrflTmdsw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sun's Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The Old Sun Gods have granted you a gift in your fight against Walkena. You gain the <em>@UUID[Compendium.pf2e.spells-srd.LrFUj76CHDBV0vHW]</em> focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; when you gain this feat, if you aren't already, you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Bright Lion Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"suns-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vqLt1qjdrflTmdsw"}}}
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{"_id":"vsSbYfsRTHveef24","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Duel Spell Advantage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you start a psychic duel, you gain a third natural psychic spell. You can't choose the same spell twice.</p>\n<p>If you're 9th level or higher, add the following spells to the list of natural psychic spells you can choose:</p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.U58aQWJ47VrI36yP]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.BilnTGuXrof9Dt9D]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.OAt2ZEns1gIOCgrn]</em></li>\n</ul>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Psychic Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"duel-spell-advantage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vsSbYfsRTHveef24"}}}
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{"_id":"vtCrMziYxNyj8kP7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Wings","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.HfXGhXc9D120gvl5]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","divine","morph","transmutation"]},"slug":"celestial-wings","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vtCrMziYxNyj8kP7"}}}
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{"_id":"vu0R9VfRZ6RWTczZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Practiced Defender","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised. You may use the Defend exploration activity while traveling at your full travel speed instead of half your travel speed.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"practiced-defender","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vu0R9VfRZ6RWTczZ"}}}
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{"_id":"vuApM8xHOZs4o6oS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spellmaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G] with a skill in which you are trained or better. If you have the @UUID[Compendium.pf2e.feats-srd.UyMQ1X8KLSZvm7AT] feat, you can change the cantrip you chose for that feat each day during your daily preparations.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.O7fKfFxCx3e1YasX]{Spellmaster} archetype.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Intelligence, Wisdom or Charisma 14"},{"value":"ability to cast focus spells"},{"value":"member of the Pathfinder Society affiliated with the School of Spells"}]},"rules":[{"key":"FlatModifier","predicate":["action:identify-magic"],"selector":["arcana","nature","occultism","religion"],"type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"spellmaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vuApM8xHOZs4o6oS"}}}
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{"_id":"vwBD55BRDOatp4ZV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Green Tongue","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of <em>@UUID[Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t]</em>. Most non-creature plants recognize you as a druid of the leaf order and are friendly to you.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Green Empathy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"green-tongue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vwBD55BRDOatp4ZV"}}}
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{"_id":"vxA0VRN10OwUkGAr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cruelty","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>The harm you deal with your corrupting touch saps the strength from your enemy's body.</p>\n<p>If your next action is to cast <em>@UUID[Compendium.pf2e.spells-srd.jFmWSIpJGGebim6y]</em> on a living creature, the target is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute if it fails its save (enfeebled 2 if it critically fails).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"devotion spell (touch of corruption)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion","concentrate","metamagic"]},"slug":"cruelty","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vxA0VRN10OwUkGAr"}}}
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{"_id":"vxDL78Yz0dPZdAJ5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Precious Munitions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade adamantine, cold iron, or silver ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high‑grade adamantine, cold iron, or silver ammunition.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Munitions Machinist"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"precious-munitions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vxDL78Yz0dPZdAJ5"}}}
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{"_id":"vxE9hBKB6F2ctOX3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mask Of Rejection","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a saving throw against an effect from your <em>warmask</em>'s magical tradition.</p>\n<p><strong>Requirements</strong> You're wearing your <em>warmask</em>.</p>\n<hr />\n<p>Your <em>warmask</em> projects a white-hot fury that attempts to vaporize the offending magic. You reroll the triggering check with a +2 circumstance bonus, but you must use the new result, even if it's worse than your first roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":5},"prerequisites":{"value":[{"value":"Orc Warmask"}]},"rules":[{"domain":"all","key":"RollOption","label":"Reroll using Mask of Rejection","option":"mask-of-rejection","toggleable":true},{"key":"FlatModifier","predicate":["mask-of-rejection"],"selector":"saving-throw","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fortune","orc"]},"slug":"mask-of-rejection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vxE9hBKB6F2ctOX3"}}}
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{"_id":"vyb3BYDiIl2MiZp4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Absorb Toxin","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw against a disease or poison effect that affects an area.</p>\n<hr />\n<p>Your skin readily absorbs poison and can consciously draw toxins into your body to spare others. Attempt a counteract check against the triggering effect; your counteract level equals half your level (rounded up), and for the roll use either your class DC -10 or your spellcasting ability modifier plus your spellcasting proficiency bonus. If you counteract the triggering effect, you end the effect for all other creatures in the area; however, you must still save against the effect with a -2 penalty to the initial save.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"You are not immune to diseases or poisons"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["grippli"]},"slug":"absorb-toxin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vyb3BYDiIl2MiZp4"}}}
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{"_id":"vzKvihYNModB7sJ7","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Play Dead","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You lie @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and pretend to be an ordinary skeleton. As long as you don't move or take any actions requiring anything other than your mind, you appear dead. To see through your ruse, another creature must succeed at a check against your Deception DC, either by Seeking or Recalling Knowledge (typically using Religion or an appropriate Lore skill). This ability doesn't work against creatures that already know you're an animate undead unless you have changed your appearance.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["skeleton"]},"slug":"play-dead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vzKvihYNModB7sJ7"}}}
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{"_id":"w0nSRBNwexM5Dh0D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whirling Throw","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You propel your grabbed or restrained foe a great distance. You can throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. If you successfully throw the creature, it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it.</p>\n<p>Attempt an <span data-pf2-action=\"whirlingThrow\">Athletics</span> check against the foe's Fortitude DC. You take a -2 circumstance penalty to your check if the target is one size larger than you and a -4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.</p>\n<hr />\n<p><strong>Critical Success</strong> You throw the creature the desired distance and it lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Success</strong> You throw the creature the desired distance.</p>\n<p><strong>Failure</strong> You don't throw the creature.</p>\n<p><strong>Critical Failure</strong> You don't throw the creature, and it's no longer grabbed or restrained by you.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"whirling-throw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w0nSRBNwexM5Dh0D"}}}
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{"_id":"w1GFspPIQ9f5MbFL","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Touch Focus","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You begin to Cast a Spell that requires a spell attack roll.</p>\n<hr />\n<p>You can redirect a spell's power through you to deliver it within striking distance. If your next action is to Cast a Spell with 1 or more targets and a range farther than touch, you change the range to touch. You gain a +2 circumstance bonus to the attack. This only allows you to touch a single target with the spell, even if the spell originally affected more than 1 target. As long as your spell attack is successful, the target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in addition to the spell's normal effects.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Sixth Pillar Dedication"}]},"rules":[{"key":"FlatModifier","predicate":["touch-focus"],"selector":"spell-attack","type":"circumstance","value":2},{"domain":"attack-roll","key":"RollOption","option":"touch-focus","toggleable":true}],"source":{"value":"Pathfinder Fists of the Ruby Phoenix Hardcover Compilation"},"traits":{"rarity":"common","value":["archetype","manipulate","metamagic"]},"slug":"touch-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w1GFspPIQ9f5MbFL"}}}
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{"_id":"w1UrOqEYVuJDgRZZ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cold Minded","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The subtle strands of beguiling magic leave little impression on your mind. You gain a +1 circumstance bonus to saving throws against emotion effects, and whenever you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["emotion"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"saves"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["nagaji"]},"slug":"cold-minded","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w1UrOqEYVuJDgRZZ"}}}
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{"_id":"w2v5LZmpJy0MBxo5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Twin Riposte (Fighter)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your weapons are a blur, blocking and biting at your foes.</p>\n<p>At the start of each of your turns, you gain an additional reaction that you can use only to perform a @UUID[Compendium.pf2e.feats-srd.GJIAecRq1bD2r8O0]. You can use this extra reaction even if you are not benefiting from @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou].</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Twin Riposte"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"improved-twin-riposte-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w2v5LZmpJy0MBxo5"}}}
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{"_id":"w3qyriA1YnzXaas3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Of Faith","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Residual energy from your domain spells bolsters your defenses. When you spend a Focus Point to cast a domain spell, you gain a +1 status bonus to your AC until the start of your next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Domain Initiate"}]},"rules":[{"domain":"ac","key":"RollOption","label":"Spend a Focus Point on a Domain Spell","option":"shield-of-faith","toggleable":true},{"key":"FlatModifier","predicate":["shield-of-faith"],"selector":"ac","type":"status","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"shield-of-faith","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w3qyriA1YnzXaas3"}}}
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{"_id":"w4dijKncXx0ssBOQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Everyone's A Suspect","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all-even your own allies.</p>\n<p>After interacting with a creature for at least 1 minute, you automatically @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"everyones-a-suspect","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w4dijKncXx0ssBOQ"}}}
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{"_id":"w7dOgJvqAqyqSeSQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Devil Allies","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p>You can call in devils to assist your efforts. You gain <em>@UUID[Compendium.pf2e.spells-srd.29ytKctjg7qSW2ff]</em> as an innate spell of a tradition of your choice, which you can cast once per day. When you cast this spell, you can summon only creatures that have the devil trait. At 16th level and every 2 levels thereafter, the spell is heightened by 1 level (to a maximum of 8th level when you reach 20th level).</p>"},"level":{"value":0},"prerequisites":{"value":[{"value":"Order of the Gate"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"devil-allies","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w7dOgJvqAqyqSeSQ"}}}
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{"_id":"w8Ycgeq2zfyshtoS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Shield","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy hits you with a melee strike.</p>\n<hr />\n<p>You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"fighter":"Fighter"},"value":["fighter"]},"slug":"reactive-shield","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}}}
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{"_id":"wAeI18wyWVwfUrIP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tusks (Half-Orc)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds. You gain a jaws unarmed attack that deals [[/r 1d6[piercing]]] damage.</p>\n<p><strong>Special</strong> You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.Weapon.Base.jaws","range":null,"traits":["unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["half-orc"]},"slug":"tusks-half-orc","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wAeI18wyWVwfUrIP"}}}
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{"_id":"wB1ONG2uO7RnD1iC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flying Kick","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You launch yourself at a foe. Make a @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk] or attempt a @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] or @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2].</p>\n<p>At the end of the jump, if you're adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in midair. You fall to the ground after the Strike. If the distance you fall is no more than the height of your jump, you land upright and take no damage.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"flying-kick","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wB1ONG2uO7RnD1iC"}}}
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{"_id":"wBCt1wcgrjduwHbi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warden's Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You command unparalleled focus when you commune with the world around you. If you have spent at least 3 Focus Points since the last time you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocused}, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"warden's focus"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wardens-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wBCt1wcgrjduwHbi"}}}
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{"_id":"wBL5h0hTmVD4EJLw","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Control Tower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. You and allies in your overwatch field gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within the overwatch field. You and your allies don't have to succeed at a flat check to target a concealed creature within your overwatch field. When you or an ally targets a hidden creature in your overwatch field, reduce the DC of the flat check to 5.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.mkIamZGtQaSsUWLk]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Overwatch Dedication"},{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"control-tower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wBL5h0hTmVD4EJLw"}}}
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{"_id":"wBqQsXzqObrZM9Va","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Bloodline Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain your bloodline's initial bloodline spell. If you don't already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Sorcerer Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-bloodline-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wBqQsXzqObrZM9Va"}}}
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{"_id":"wDo5dsSmyJqfmPgj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Signifer Armor Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well. If you have expert proficiency in any armor or unarmored defense, you also gain expert proficiency in medium and heavy armor.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Hellknight Signifer Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","phase":"beforeDerived","predicate":[{"or":[{"gte":["defense:light:rank",2]},{"gte":["defense:unarmored:rank",2]}]}],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","phase":"beforeDerived","predicate":[{"or":[{"gte":["defense:light:rank",2]},{"gte":["defense:unarmored:rank",2]}]}],"value":2}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"signifer-armor-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wDo5dsSmyJqfmPgj"}}}
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{"_id":"wEtN2NkqW4z4GUON","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Nosoi's Mask","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.</p>\n<p>You are trained in Intimidation and gain the @UUID[Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce] skill feat. If you were already trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice.</p>\n<p>You also know how to make masks like those worn by psychopomps, a process that takes 1 hour and 1 sp of appropriate material. If you instead pay 50 gp for a splendid psychopomp mask, the mask grants you a +1 item bonus to Intimidation while you are wearing it. Its usage is worn (mask).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["duskwalker"]},"slug":"nosois-mask","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wEtN2NkqW4z4GUON"}}}
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{"_id":"wFtJlamwRc6rSQmj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scion Transformation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>, and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion).</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"FlatModifier","predicate":["item:melee"],"selector":"strike-damage","type":"status","value":2},{"key":"CreatureSize","resizeEquipment":true,"value":"large"},{"key":"FlatModifier","selector":"dex-based","type":"status","value":-1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk","primal","transmutation"]},"slug":"scion-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wFtJlamwRc6rSQmj"}}}
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{"_id":"wGaxWwJhIXbMJft1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Plentiful Snares","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by Snarecrafter Dedication.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Snarecrafter Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.crafting.entries.snareCrafting.maxSlots","phase":"beforeDerived","value":{"brackets":[{"end":2,"start":1,"value":4},{"end":3,"start":3,"value":6},{"start":4,"value":8}],"field":"actor|system.skills.cra.rank"}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"plentiful-snares","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wGaxWwJhIXbMJft1"}}}
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{"_id":"wGzKq2cx1b2Ycl4u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Kneel for No God","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> Vahird ethnicity</p>\n<hr />\n<p>Your ancestors' defiance of magic and your people's strictly egalitarian mindset mean that certain forms of magic have little effect on you. When you use your @UUID[Compendium.pf2e.actionspf2e.8w6esW689NNbbq3i] reaction against a divine spell and roll a critical failure on the saving throw against that spell, you get a failure instead.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"ancient-blooded dwarf heritage"}]},"rules":[{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["divine","call-on-ancient-blood"],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":["divine","call-on-ancient-blood"],"selector":"saving-throw","text":"PF2E.SpecificRule.Dwarf.KneelForNoGod.Note","title":"{item|name}"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"kneel-for-no-god","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wGzKq2cx1b2Ycl4u"}}}
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{"_id":"wHwjoK3E1Ot9kkV0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Obscured Terrain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you cast obscuring mist, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Spell Trickster Dedication"},{"value":"ability to cast obscuring mist"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Grand Bazaar"},"traits":{"rarity":"common","value":["archetype"]},"slug":"obscured-terrain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wHwjoK3E1Ot9kkV0"}}}
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{"_id":"wHxXVknciaD4X8Ch","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unrivaled Builder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain <em>@UUID[Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR]</em> as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Handy with Your Paws"}]},"rules":[],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"unrivaled-builder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wHxXVknciaD4X8Ch"}}}
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{"_id":"wIAiDaNztd52ltT2","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Positive Luminance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you. You gain the domain spell <em>@UUID[Compendium.pf2e.spells-srd.8XuNn0h0rHE24m3B]</em>. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Hallowed Necromancer Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"positive-luminance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wIAiDaNztd52ltT2"}}}
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{"_id":"wIJC00ODLq9WYc1m","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Avoidance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can project your premonitions of danger to your allies.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.KYl1rWFOHe0e6VqJ], allies within 15 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.svVczVV174KfJRDf]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Premonition of Avoidance"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"shared-avoidance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wIJC00ODLq9WYc1m"}}}
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{"_id":"wIRZDXOacqWfI670","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ki Center","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>You center yourself with the universe and draw upon its vast power. You cast a single action ki spell with the stance trait, without spending a Focus Point.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":18},"prerequisites":{"value":[{"value":"ki spells"},{"value":"Master of Many Styles"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk"]},"slug":"ki-center","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wIRZDXOacqWfI670"}}}
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{"_id":"wKFQreilUASJkKzV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Collapse Construct","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form. Either your construct or you (if you're adjacent to it) can Collapse your Construct to turn it into its compact form or back into its normal form.</p>\n<p>In compact form, your construct can't act but is easily carried, with a Bulk of 2 if it's Small, 4 if it's Medium, or 8 if it's Large. The compact form has wheels, so you can easily drag it behind you at half your Speed (rather than the usual slower Speed for dragging).</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"construct innovation"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","manipulate","modification"]},"slug":"collapse-construct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wKFQreilUASJkKzV"}}}
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{"_id":"wKx7BWdQu5sEjL9j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wild Winds Gust","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in <em>@UUID[Compendium.pf2e.spells-srd.SkarN4VlNxSJSJNw]</em></p>\n<hr />\n<p>You store up energy and release it in an enormous gust of rushing wind. Make a wind crash Strike against each creature in your choice of a @Template[type:cone|distance:30] or a 60 foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Wild Winds Initiate"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["air","concentrate","evocation","manipulate","monk"]},"slug":"wild-winds-gust","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wKx7BWdQu5sEjL9j"}}}
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{"_id":"wNHUryoRzlfDCFAd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Soaring Shape","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Wings free you from the shackles of the ground below.</p>\n<p>Add the bat and bird forms in <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em> to your <em>wild shape</em> list.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.OWedlrKGsVZVkSnT], you also add the wasp form to your <em>wild shape</em> list. If you have @UUID[Compendium.pf2e.feats-srd.Le30algCdKIsxmeK], you also add the pterosaur form to your <em>wild shape</em> list.</p>\n<p>Whenever you use <em>wild shape</em> to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Wild Shape"}]},"rules":[{"key":"FlatModifier","predicate":["battle-form:acrobatics"],"selector":"acrobatics","type":"status","value":1},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.jvwKRHtOiPAm4uAP"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape"],"value":{"value":"Compendium.pf2e.spell-effects.0QVufU5o3xIxiHmP"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape","feat:insect-shape"],"value":{"value":"Compendium.pf2e.spell-effects.xgZxYqjDPNtsQ3Qp"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.wildShapeForms","predicate":["feat:wild-shape","feat:ferocious-shape"],"value":{"value":"Compendium.pf2e.spell-effects.UjoNm3lrhlg4ctAQ"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"soaring-shape","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wNHUryoRzlfDCFAd"}}}
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{"_id":"wNr02jsG5nRF23YO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Red Herring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a keen sense for avoiding spurious lines of inquiry. When you @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX], the GM tells you if the lead you chose is inconsequential.</p>\n<p>For example, if you found a splatter of gray mud on the wall, thought it was suspicious, and Pursued it as a Lead, the GM would tell you if there was no greater mystery related to it.</p>\n<p>When the GM tells you a lead is inconsequential, you can decline to Pursue the Lead, keeping any leads you were already pursuing. You still can't use Pursue a Lead again for 10 minutes, as normal.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"red-herring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wNr02jsG5nRF23YO"}}}
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{"_id":"wPHZhgKzNw4VcCFt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skitter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can scoot swiftly across the ground. You can @UUID[Compendium.pf2e.actionspf2e.Tj055UcNm6UEgtCg] up to half your Speed.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"Dexterity 16"},{"value":"Fleet"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"skitter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wPHZhgKzNw4VcCFt"}}}
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{"_id":"wPJFEUOXwf7y5jN3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cognitive Loophole","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn ends.</p>\n<p><strong>Requirements</strong> You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.</p>\n<hr />\n<p>You can find a loophole in a mental effect to temporarily overcome it. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Cognitive Loophole only once.</p>\n<hr />\n<p><strong>Special</strong> You can use this reaction even if the mental effect is preventing you from using reactions.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"cognitive-loophole","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wPJFEUOXwf7y5jN3"}}}
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{"_id":"wPjNjyh60fYKrDXl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Legendary Summoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summoning spells heightened to 10th level.</p>\n<p>You can't use these spell slots for any purpose other than casting the summoning spells, and you don't count as having 10th-level spell slots for other abilities or rules.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Master Summoner"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"legendary-summoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wPjNjyh60fYKrDXl"}}}
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{"_id":"wTT8ieLvfWsZZaWT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tinkering Fingers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're good with your hands and can quickly improvise a fix for broken or damaged equipment. You're trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You can @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME] an item without using a repair kit without taking the -2 circumstance penalty, improvising tools from whatever you have at hand.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"tinkering-fingers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wTT8ieLvfWsZZaWT"}}}
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{"_id":"wUHnauB3atxO1RIo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rubbery Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your skin develops a malleable, rubbery quality. You gain resistance to bludgeoning damage equal to 2 + your number of class feats from the oozemorph archetype. You also gain resistance equal to twice that amount to extra damage from critical hits; if the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Disturbing Defense"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1},{"key":"Resistance","type":"bludgeoning","value":"2+@actor.system.custom.modifiers.oozemorphDedicationCount"},{"key":"Resistance","type":"critical-hits","value":"2*(2+@actor.system.custom.modifiers.oozemorphDedicationCount)"}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"rubbery-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wUHnauB3atxO1RIo"}}}
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{"_id":"wYerMk6F1RZb0Fwt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","healing","manipulate","skill"]},"slug":"battle-medicine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}}}
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{"_id":"wZZyasfIqwiJBQAQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whirlwind Stance","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding your staff, which must have the parry trait.</p>\n<hr />\n<p>You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.q6UokHWSEcEYWmvh]</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Staff Acrobat Dedication"},{"value":"expert proficiency in your staff"}]},"rules":[],"source":{"value":"Pathfinder #151: The Show Must Go On"},"traits":{"rarity":"uncommon","value":["archetype","flourish","stance"]},"slug":"whirlwind-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wZZyasfIqwiJBQAQ"}}}
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{"_id":"wa9ZGBTlFuwOjPpH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rites Of Transfiguration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe]</em>, even if <em>baleful polymorph</em> isn't on your tradition's spell list.</p>\n<p>By spending 10 minutes in communion with your familiar, you can replace one spell of 6th level or higher you've prepared in one of your witch spell slots with a <em>baleful polymorph</em> spell of the same level.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"rites-of-transfiguration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wa9ZGBTlFuwOjPpH"}}}
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{"_id":"waZzVgfyr1Vcxfqk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Staggering Blow","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're riding a megafauna companion that has a melee Strike.</p>\n<hr />\n<p>You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. You @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] to order your megafauna companion to spend both its actions making a single, powerful Strike. The attack deals an extra die of weapon damage, and if the attack hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of its next turn.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Mammoth Lord Dedication"}]},"rules":[],"source":{"value":"Pathfinder #177: Burning Tundra"},"traits":{"rarity":"common","value":["archetype"]},"slug":"staggering-blow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.waZzVgfyr1Vcxfqk"}}}
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{"_id":"wbS8f7R7KqHkwOzM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sacral Lord","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By right of ritual or sheer stubbornness, you have claimed rulership of the land. Claim a defined territory, such as a small section of forest or river, or a district of a larger city. Within its borders, you can cast <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>, <em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W]</em> as innate divine cantrips, and you gain a +1 circumstance bonus to <em>@UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q]</em> on creatures that have the celestial, fiend, fey, monitor, or spirit traits.</p>\n<hr />\n<p><strong>Special</strong> You and your land are linked. Changes to one mirror themselves on the other-if you're depressed, gray rain and clammy mist might set in. These effects have no immediate mechanical impact, but they might give clues about problems afflicting the land.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Occultism or Religion"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["champion","oracle"]},"slug":"sacral-lord","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wbS8f7R7KqHkwOzM"}}}
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{"_id":"wbjTkaKRygpaZS0r","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Secret Speech","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Choose a secret society (such as the Lacunafex or the Bellflower Network). You've learned that society's secret cant or jargon, enabling you to share hidden messages when signing or speaking with others who've also learned it. If an observer succeeds at a Perception check against your Deception DC when you do this, they realize you are passing a message but fail to discern its content, unless they subsequently succeed at a Society check against your Deception DC. On a critical success, they learn not only the message, but also who you're passing the message to.</p>\n<p><strong>Special</strong> You can take this feat multiple times. You learn the secret speech of a different society each time.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["general","skill"]},"slug":"secret-speech","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wbjTkaKRygpaZS0r"}}}
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{"_id":"wdkbfWKEjAFXAxto","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Determination","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your training allows you to shrug off your foes' spells and conditions when the need is dire.</p>\n<p>Choose a single nonpermanent spell or condition that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell, attempt to counteract the spell (your counteract level is equal to half your level, rounded up, and you attempt a Will save as your counteract check).</p>\n<p>This doesn't remove any Hit Point damage normally dealt by the spell or condition, and it doesn't prevent the spell or debilitating effect from affecting other allies or the environment around you.</p>\n<p>It can't remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can't remove conditions from the situation (such as prone or flanked). If the effect comes from a creature, hazard, or item of 20th level or higher, Determination can't remove its effect on you</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","fighter"]},"slug":"determination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wdkbfWKEjAFXAxto"}}}
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{"_id":"wdmUH6hdat7jpEWt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beastmaster Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the service of a young animal companion that travels with you and obeys your commands.</p>\n<p>Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the @UUID[Compendium.pf2e.actionspf2e.8kGpUUUSX1sB2OqQ] action. See the Beastmaster Animal Companions text below.</p>\n<p>Certain beastmaster feats give you primal focus spells. When you gain your first beastmaster focus spell, you become trained in primal spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma. Feats that grant beastmaster focus spells tell you to increase the number of Focus Points in your pool, but if you don't already have a focus pool, you instead get a focus pool with 1 Focus Point.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] by grooming, feeding, playing with, or otherwise tending to an animal companion.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.4VMzG36Pm1oivS6Y]{Beastmaster} archetype.</p>\n<hr />\n<p><strong>BEASTMASTER ANIMAL COMPANIONS</strong></p>\n<p>As a beastmaster, it's possible for you to have more than one animal companion at one time-up to four companions-but only one of those companions, your \"active companion,\" follows you during exploration and in encounters; the rest are nearby, usually foraging or hunting for food. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.8kGpUUUSX1sB2OqQ"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"beastmaster-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wdmUH6hdat7jpEWt"}}}
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{"_id":"weYZzyMmlCIC2TZt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grasping Reach","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon's damage die by 1 step.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"grasping-reach","toggleable":true},{"definition":["item:melee","item:usage:hands:2",{"nor":["item:damage:die:faces:4","item:trait:reach"]}],"key":"AdjustStrike","mode":"add","predicate":["grasping-reach"],"property":"weapon-traits","value":"reach"},{"key":"DamageDice","override":{"downgrade":true},"predicate":["item:melee","item:usage:hands:2","grasping-reach",{"nor":["item:traits:reach","item:damage:die:faces:4"]}],"selector":"strike-damage"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"grasping-reach","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.weYZzyMmlCIC2TZt"}}}
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{"_id":"wfOGyLnuVMFo7Rwy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Boneyard's Call","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. You gain <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> as a divine innate spell. You can cast it twice per week.</p>\n<p>This can be used only to travel to the Boneyard or from the Boneyard to the Material Plane. Due to your unique connection to the Boneyard, your body serves as the focus, and you don't require a tuning fork.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["duskwalker"]},"slug":"boneyards-call","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wfOGyLnuVMFo7Rwy"}}}
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{"_id":"wigOSPSxXnapFxeh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dogfang Bite","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can swing your beak to slash your foes when piercing attacks won't do. Your beak unarmed attack gains the versatile S weapon trait.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"dogtooth tengu heritage"}]},"rules":[{"definition":["item:beak"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-s"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"dogfang-bite","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wigOSPSxXnapFxeh"}}}
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{"_id":"wijzB1FDUT7SC86a","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialized Mount","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.</p>\n<p><strong>Special</strong> You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Incredible Mount"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"specialized-mount","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wijzB1FDUT7SC86a"}}}
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{"_id":"wios5UDRwKXoUYUD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Master Summoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"master-summoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wios5UDRwKXoUYUD"}}}
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{"_id":"wjhhlh82MABhfxCO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Strix Vengeance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> You, or a strix ally you can see, are damaged by an enemy's critical hit.</p>\n<hr />\n<p>You dedicate yourself to destroying those who harm your kin. Until the end of your next turn, you deal an additional [[/r 1d6]]{+1d6 damage} on Strikes against the triggering enemy. The bonus increases to [[/r 2d6]]{+2d6 damage} if you use a Striking weapon or unarmed attack and [[/r 3d6]]{+3d6 damage} if you use a Striking (Major) weapon or unarmed attack.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["emotion","mental","strix"]},"slug":"strix-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wjhhlh82MABhfxCO"}}}
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{"_id":"wjnfdh6WzN7HbmeE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura Of Despair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.</p>\n<p>Enemies within 15 feet of you take a -1 circumstance penalty to saving throws against fear. In addition, an enemy that ends its turn within 15 feet of you can't reduce the value of its @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition below 1.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.MNkIxAishE22TqL3]</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"tenets of evil"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"aura-of-despair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wjnfdh6WzN7HbmeE"}}}
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{"_id":"wkJ6EjtXUztOqTwH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfection's Path (Reflex)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Monk Dedication"},{"value":"expert in at least one saving throw"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.monk-dedication-count","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfections-path-reflex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wkJ6EjtXUztOqTwH"}}}
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{"_id":"wlbfINUTHDPqbV7v","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Morphic Manipulation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal. You sit for 10 minutes with a small, natural non-creature plant-such as a lone flower, a small bush, or a potted succulent-while you bring your aura in tune through meditation. You coax the plant to advance one stage in its life cycle: from seed to sprout, sprout to plant, plant to flower, or flower to fruit. If the plant doesn't have proper nutrients (if you're sprouting a seed without soil or water, for example), the plant withers 5 minutes after you complete the activity. Performing this activity more than once per day renders you @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] and unable to use Morphic Manipulation until your next full night's rest.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Nature"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["exploration","general","necromancy","positive","primal","skill"]},"slug":"morphic-manipulation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wlbfINUTHDPqbV7v"}}}
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{"_id":"wnrlBkwVr8BSVAZt","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Sepulchral Sublimation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have at least one undead minion that you permanently control.</p>\n<hr />\n<p>You repurpose the negative energy that flows through your minions at a moment's notice. Instantly destroy one undead minion within 60 feet that is permanently under your control. If your next action is to cast a necromancy spell from a spell slot, you don't expend the slot. The spell's level must be half the destroyed minion's level or lower and the spell can't have a duration.</p>\n<p><strong>Special</strong> This feat has the trait matching your spellcasting tradition.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"ability to permanently create or control undead"},{"value":"cleric with a negative font, oracle of bones, or necromancer wizard"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["cleric","concentrate","metamagic","necromancy","oracle","wizard"]},"slug":"sepulchral-sublimation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wnrlBkwVr8BSVAZt"}}}
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{"_id":"woQhda2ZoO1GMYNz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Devrin's Dazzling Diversion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat. Copying his technique, you make use of your cloak, the light reflecting from your weapon, a handful of flower petals, or some other physical distraction as part of your feint, leaving your opponent unable to see for a moment. When you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] a creature, it becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your turn. If you critically succeed, the creature is dazzled until the start of your next turn. The creature can use an Interaction to remove the dazzled condition. As normal, you can dazzle only creatures that use vision or a similar sense, as determined by the GM.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Deception"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["rogue","swashbuckler"]},"slug":"devrins-dazzling-diversion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.woQhda2ZoO1GMYNz"}}}
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{"_id":"wpqKltAoJjRQgWow","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rope Runner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You run and climb across ropes and rigging almost as easily as on the ground. You gain a @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] Speed of 15 feet, but only on ship's rigging or similar ropes.</p>\n<p>Whenever you succeed at an Athletics check to Climb a rope or an Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] on a rope, you get a critical success instead. You aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] while Climbing or Balancing on a rope.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Acrobatics"},{"value":"trained in Athletics"},{"value":"Pirate Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"rope-runner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wpqKltAoJjRQgWow"}}}
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{"_id":"wqAdzjRUOvTpKFKq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"All In My Head","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take damage from a Strike or spell that doesn't have the death trait or otherwise cause instant death (such as <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>).</p>\n<hr />\n<p>Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.</p>\n<p>The damage changes from its usual damage type to mental damage, and the damaging effect gains the nonlethal trait. You can't use this reaction if you are immune to mental effects or mental damage.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","illusion","mental"]},"slug":"all-in-my-head","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wqAdzjRUOvTpKFKq"}}}
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{"_id":"wqhxZwB1TR8fvpHP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Party Crasher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You attend all the fashionable society parties, no matter how exclusive they might be.</p>\n<p>Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend [[/r 1d4]] hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies.</p>\n<p>This ability doesn't apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Dandy Dedication"},{"value":"master in Society"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"party-crasher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wqhxZwB1TR8fvpHP"}}}
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{"_id":"wqrOVv9gnqF4nlLR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Surprise Snare","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You install one of your snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl].</p>\n<p>The snare automatically triggers, but it takes a -2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Snarecrafter Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","manipulate"]},"slug":"surprise-snare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wqrOVv9gnqF4nlLR"}}}
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{"_id":"wruf4sMh3P7o8k1P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and all elf weapons in which you are trained.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Elven Weapon Familiarity"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":"@actor.system.martial.unarmed.rank"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":"@actor.system.martial.unarmed.rank"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wruf4sMh3P7o8k1P"}}}
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{"_id":"wscmghwNCXvZtKsz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rescuer's Press","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Any shield you wield gains the shove trait. When you @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] using a shield and Stride as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the @UUID[Compendium.pf2e.feats-srd.6GN1zh3RcnZhrzxP] and successfully Shove a creature using a shield that you wield two-handed, you can increase the distance of your Shove to 10 feet.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Lastwall Sentry Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"rescuers-press","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wscmghwNCXvZtKsz"}}}
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{"_id":"wsq8nncD25Q1fRn2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Lesson","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a Basic Lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"adjustName":false,"allowedDrops":{"predicate":["item:level:2","item:trait:witch","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.PLMmDXJCDdMS0V5C"},{"value":"Compendium.pf2e.classfeatures.evKUM58ymuuypRn9"},{"value":"Compendium.pf2e.classfeatures.HbREpzudMXPscgCj"},{"value":"Compendium.pf2e.classfeatures.KHKe3PmctOFUeh85"},{"value":"Compendium.pf2e.classfeatures.FuOHRoEU8nHOXZnk"},{"value":"Compendium.pf2e.classfeatures.DtmKrCvsmutVLAhH"}],"flag":"lesson","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Lesson"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.lesson}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"basic-lesson","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wsq8nncD25Q1fRn2"}}}
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{"_id":"wtTye8OrC9cuK7YP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Beast Trainer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have an impressive innate ability to tame and command ferocious beasts. You become trained in the Nature skill and gain the @UUID[Compendium.pf2e.feats-srd.nowEaHgIyij7im8F] skill feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.nowEaHgIyij7im8F"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"beast-trainer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wtTye8OrC9cuK7YP"}}}
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{"_id":"wteuGNhOXLvBudRQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ferocious Beasts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood.</p>\n<p>Animal companions or bonded animals you have gain the Orc Ferocity feat, and they gain a reaction they can use only for Orc Ferocity.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.zZOycr00XDVTKuXa] ancestry feat, all animal companions or bonded animals you have also gain the benefits of that feat when using the Orc Ferocity reaction.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Beast Trainer or animal companion"},{"value":"Orc Ferocity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"ferocious-beasts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wteuGNhOXLvBudRQ"}}}
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{"_id":"wuMa6iJyZ83LYJXH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Into the Future","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You know your spell will be needed not now but in a few moments, so you cast your magic into the future. If your next action is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that takes 1 or 2 actions to cast, the spell's effects occur 1 round later, at the beginning of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements, such as line of sight and line of effect, must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as an Attack of Opportunity reaction or ending a foe's @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] condition by taking a hostile action, aren't delayed.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","metamagic"]},"slug":"into-the-future","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wuMa6iJyZ83LYJXH"}}}
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{"_id":"wvJBIzgS298ZRp6w","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Precise Debilitations","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You carefully aim and gracefully deliver your debilitations. Add the following debilitations to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target takes an additional 2d6 precision damage from your attacks.</li>\n<li><strong>Debilitation</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[{"value":"thief racket"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span data-visibility='owner'><span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.wvJBIzgS298ZRp6w]</span>"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"precise-debilitations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wvJBIzgS298ZRp6w"}}}
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{"_id":"ww5AM2yFs0lqQhmD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vision Of Weakness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can call upon divine insights to single out your foes' weak points. You learn the <em>@UUID[Compendium.pf2e.spells-srd.NhNKzq1DvFxkvTEc]</em> revelation spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"vision-of-weakness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ww5AM2yFs0lqQhmD"}}}
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{"_id":"wwvz79Hwp9qx96lL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Target of Psychic Ire","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your magic saturates your surroundings with hateful psychic energy. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast and targets a creature.</p>\n<hr />\n<p><strong>Amp</strong> Choose one target of the spell. Psychic phenomena turn themselves on the target-typically, objects fling themselves at the creature. At the beginning of each of the target's turns, it takes [[/r 1d4[bludgeoning]]] damage for each spell level of the psi cantrip this amp was added to, with a basic Reflex save. The target remains marked by psychic ire for 3 rounds. The effect persists even if you fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] or leave the area.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["amp","evocation","occult","psychic"]},"slug":"target-of-psychic-ire","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wwvz79Hwp9qx96lL"}}}
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{"_id":"wxIOuPFjVBADNYDP","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Torrential Backlash","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are in a curse maelstrom state.</p>\n<hr />\n<p>Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you. All creatures within your curse maelstrom emanation except you take [[/r (@actor.level)d6[negative]]]{1d6 negative damage for each level} you have, with a @Check[type:fortitude|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save. Your curse maelstrom state then ends.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Curse Maelstrom Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"torrential-backlash","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wxIOuPFjVBADNYDP"}}}
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{"_id":"wylnETwIz32Au46y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ageless Spirit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"ageless-spirit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wylnETwIz32Au46y"}}}
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{"_id":"wz2edbLFnDKDNWWZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Flurry of Maneuvers","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD]{Grapples}, @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shoves}, or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]{Trips}.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"flurry-of-maneuvers","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wz2edbLFnDKDNWWZ"}}}
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{"_id":"x62kd1CYJNqO2ZsS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Warrior Transformation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can transform fully into the animal your mask represents. You gain the <em>@UUID[Compendium.pf2e.spells-srd.tp4K7mYDL5MRHvJc]</em> focus spell.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Magic Warrior Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":9,"value":1}],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magic-warrior-transformation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x62kd1CYJNqO2ZsS"}}}
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{"_id":"x7EGJYZQuxHbP50X","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Guided Skill","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You ask your spirit guide for aid. For the next 10 minutes, you gain a +2 status bonus to checks made using Acrobatics, Occultism, Stealth, or Survival.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.iaZ6P59YVhdnFIN8]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":6},"prerequisites":{"value":[{"value":"Scion of Domora Dedication"}]},"rules":[],"source":{"value":"Pathfinder #188: They Watched the Stars"},"traits":{"rarity":"common","value":["archetype"]},"slug":"guided-skill","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x7EGJYZQuxHbP50X"}}}
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{"_id":"x7EMZNMavris2aHY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student of the Canon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've researched many faiths enough to recognize notions about them that are unlikely to be true.</p>\n<p>If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.</p>\n<p>When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Religion"}]},"rules":[{"key":"Note","predicate":[{"or":["action:recall-knowledge","action:decipher-writing"]}],"selector":"religion","text":"When you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.","title":"{item|name}"},{"key":"Note","predicate":[{"or":["action:recall-knowledge","your-faith"]}],"selector":"religion","text":"When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"student-of-the-canon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x7EMZNMavris2aHY"}}}
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{"_id":"x7vMKBSrxXmfs5C2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Expert Witch Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the expert spellcasting benefits.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Basic Witch Spellcasting"},{"value":"master in the skill associated with your patron's tradition"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.witch}.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"expert-witch-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x7vMKBSrxXmfs5C2"}}}
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{"_id":"x9cYkB8DrUBBwqJd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ironblood Stance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are unarmored</p>\n<hr />\n<p>You enter the stance of impenetrable iron, refusing to yield to any blow. You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.</p>\n<p>While in Ironblood Stance, you gain resistance 2 to all damage. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.tPKXLtDJ3bzJcXlv]</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.fRlvmul3LbLo2xvR]</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"You are unarmored"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk","stance"]},"slug":"ironblood-stance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x9cYkB8DrUBBwqJd"}}}
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{"_id":"x9wxQ61HNkAVbDHr","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weapon Proficiency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you do, you become trained in additional weapons as appropriate, following the above progression.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":"min(1,@actor.system.martial.simple.rank)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"slug":"weapon-proficiency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x9wxQ61HNkAVbDHr"}}}
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{"_id":"x9xA8P2Vlz98He7C","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rapid Affixture","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You take only 1 minute to @UUID[Compendium.pf2e.actionspf2e.UAaQk93a30nx0nYY]. If you're legendary in Crafting, you can Affix a Talisman as a 3-action activity.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"rapid-affixture","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x9xA8P2Vlz98He7C"}}}
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{"_id":"xAFdoKl7aOP9rVkl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Emblazon Antimagic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity's symbol protects against offensive magic. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options.</p>\n<ul>\n<li><strong>Shield</strong> When the wielder has the shield raised, they gain the shield's circumstance bonus to saving throws against magic, and they can use Shield Block against damage from their enemies' spells.</li>\n<li><strong>@UUID[Compendium.pf2e.feat-effects.RyGaB5hDRcOeb34Q]{Weapon}</strong> When the weapon's wielder critically hits with the weapon, they can attempt to counteract a spell on their target, using half their level, rounded up, as the counteract level. If they attempt to do so, the emblazoned symbol immediately disappears.</li>\n</ul>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Emblazon Armament"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"emblazon-antimagic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xAFdoKl7aOP9rVkl"}}}
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{"_id":"xAIUuSw5A85XEStY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Form Control","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use @UUID[Compendium.pf2e.feats-srd.RsluSLtSWq1vN8Hc], instead of lasting 1 hour, wild shape is permanent until you Dismiss it.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Form Control"},{"value":"Strength 18"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"perfect-form-control","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xAIUuSw5A85XEStY"}}}
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{"_id":"xBqDeQFzvuDfqhZC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Interference","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent enemy begins to use a reaction.</p>\n<hr />\n<p>Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy's response. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, you must make an attack roll against its AC. On a success, you disrupt the reaction.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"reactive-interference","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xBqDeQFzvuDfqhZC"}}}
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{"_id":"xCuPob9TuSBKz6Gn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Perfect Ki Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain an appropriate ki spell for your School of Perfection: <em>@UUID[Compendium.pf2e.spells-srd.floDCUOSzT0F6r77]</em> for Unblinking Flame, <em>@UUID[Compendium.pf2e.spells-srd.ZQk2cGBCkATO25w0]</em> for Unbreaking Waves, <em>@UUID[Compendium.pf2e.spells-srd.ALuvl9GYawnsZZCx]</em> for Unfolding Wind, or <em>@UUID[Compendium.pf2e.spells-srd.9o5aG5025ZczjkPb]</em> for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Student of Perfection Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":2}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["archetype"]},"slug":"perfect-ki-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xCuPob9TuSBKz6Gn"}}}
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{"_id":"xDCtfNtbnaG166cy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Janni Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The magic of jann runs through your blood. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> and <em>@UUID[Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C]</em> once per day each as 2nd-level arcane innate spells.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"janni-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xDCtfNtbnaG166cy"}}}
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{"_id":"xDTjr415ZZM8x2WW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"High-Speed Regeneration","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your turn begins.</p>\n<hr />\n<p>Your wounds knit together with barely a thought. You regain [[/r (2*@actor.level) #Healing]]{Hit Points equal to double your level}. When you gain this deviation, the GM secretly selects one type of energy damage or precious material, such as fire or cold iron. When you take damage of that type, your wound smokes until the end of your next turn, preventing you from using High-Speed Regeneration.</p>\n<hr />\n<p><strong>Awakening</strong> Your regeneration can automatically save you from the brink of death. Once per day, you can use High-Speed Regeneration when your Hit Points would be reduced to 0 instead of the usual trigger. You avoid being knocked out and remain at the number of HP you regained.</p>\n<hr />\n<p><strong>Awakening</strong> Regrowth invigorates you. You gain a +10-foot status bonus to your Speed until the end of your turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.tx0S0fnfZ6Q2o80H]</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"not":"feature:troll-deviant-classification"}],"uuid":"Compendium.pf2e.classfeatures.HPYo5j8GgQIVoOOr"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["deviant","healing","magical","necromancy"]},"slug":"high-speed-regeneration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xDTjr415ZZM8x2WW"}}}
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{"_id":"xKKyS9nEQqolJ0SF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Psychic Duelist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. You gain a +2 circumstance bonus to your initiative rolls for psychic duels. Each time you enter a psychic duel, choose one of the following benefits for the duration of that duel.</p>\n<ul>\n<li><strong>Mind Mace</strong> You gain a status bonus to mental damage with spells you cast equal to the spell's level.</li>\n<li><strong>Psychic Fist</strong> You can use your standard ability modifier for Strike damage instead of your highest mental modifier, and you can use your full AC instead of using your Will DC in place of your AC.</li>\n</ul>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.uA6XIArPfGSwBvZi]{Psychic Duelist} archetype.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"trained in Occultism"},{"value":"you have been in a psychic duel"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"psychic-duelist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xKKyS9nEQqolJ0SF"}}}
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{"_id":"xLD9EmkEmT8hgwv7","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Craft Facsimile","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You're renowned for your ability to recover important items, whether they're from a long-abandoned temple or a thieves' den, and sometimes that requires creating a stand-in. You can spend 1 minute to assemble a facsimile of an object of no more than 1 Bulk that you can see from available materials. The facsimile has the same shape and Bulk as the replaced object and can pass as the object if not examined. A creature familiar with the original who examines the object automatically realizes that it is a fake. A creature not familiar with the original can still tell it was a hastily jury-rigged stand-in of some kind, but they might not know the object was supposed to be something else.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"craft-facsimile","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xLD9EmkEmT8hgwv7"}}}
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{"_id":"xM0vwRFLZgmmI4YJ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Time Dilation Cascade","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p>You borrow a bit of time from the future to act now. Make six Strikes. Your multiple attack penalty applies normally to these Strikes. If you successfully hit a creature with multiple Strikes, combine those Strikes' damage for the purpose of resistances and weaknesses. On your next turn, you regain 1 action instead of 3. This is before any alteration in your actions due to the quickened, slowed, and stunned conditions.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["flourish","ranger"]},"slug":"time-dilation-cascade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xM0vwRFLZgmmI4YJ"}}}
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{"_id":"xM8IWff5yfbQGk4s","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Briar Battler","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in difficult terrain from an environmental feature, you can @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz], even if the feature wouldn't ordinarily be large enough for you to Take Cover.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"briar-battler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xM8IWff5yfbQGk4s"}}}
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{"_id":"xMTC8UOerwGyCtaN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Basic Trickery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain a 1st- or 2nd-level rogue feat.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Rogue Dedication"}]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat","predicate":["item:type:feat","item:trait:rogue"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":2},\"system.traits.value\":{\"$elemMatch\":\"rogue\"}}"},"flag":"basicTrickery","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneOrTwoClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.basicTrickery}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-trickery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xMTC8UOerwGyCtaN"}}}
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{"_id":"xNejAvuRXKYq2D6A","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swap Investment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field. You Invest a magic item and remove a previously invested item. The previous item no longer counts against your limit of 10 invested items.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":12},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"swap-investment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xNejAvuRXKYq2D6A"}}}
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{"_id":"xOCmeskMkd8nCmba","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Moon May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. You can cast <em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em> as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"moon-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xOCmeskMkd8nCmba"}}}
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{"_id":"xOMwuKCf02aFzyp3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Paragon Battle Medicine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.</p>\n<p>When you successfully use Battle Medicine, you can also reduce the target's @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm] condition by 1 (this has no effect if you are subject to an effect continually applying the clumsy condition, like enlarge).</p>\n<p>If you are legendary in Medicine, you can choose to reduce the target's @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] or @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] condition by 1 instead, and if you have the @UUID[Compendium.pf2e.feats-srd.yTLGclKtWVFZLKIz] feat , you can choose to reduce the target's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] or @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] condition by 1 instead.</p>\n<p>If you have the @UUID[Compendium.pf2e.feats-srd.mEk2POFNU1Q0TQg2] feat, you can reduce all available conditions by 1 for a target who hasn't benefited from positive or healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead.</p>"},"level":{"value":7},"prerequisites":{"value":[{"value":"Battle Medicine"},{"value":"master in Medicine"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"general":"General","skill":"Skill"},"value":["general","skill"]},"slug":"paragon-battle-medicine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xOMwuKCf02aFzyp3"}}}
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{"_id":"xQMz6eDgX75WX2ce","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Glare","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"1\">Demoralize</span> with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"intimidating-glare","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"}}}
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{"_id":"xQuNswWB3eg1UM28","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cobra Envenom","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Requirements</strong> You are in @UUID[Compendium.pf2e.feats-srd.AkV4Jyllo6nlK2Sl].</p>\n<hr />\n<p>You lash out with devious intent and the power to envenom your foe. Make a cobra fang Strike. Your reach with this Strike is 5 feet greater than normal.</p>\n<p>If this Strike hits, the target takes [[/r 1d4[persistent,poison]]] per weapon damage die.</p>\n<hr />\n<p><strong>Special</strong> If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.2Qpt0CHuOMeL48rN]</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":10},"prerequisites":{"value":[{"value":"Cobra Stance"},{"value":"expert in unarmed attacks"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["monk","poison"]},"slug":"cobra-envenom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xQuNswWB3eg1UM28"}}}
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{"_id":"xRTlbvvBzURgC6M2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Shot","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You draw your bow and attack with the same action. You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw a weapon from the bow weapon group that is loaded or has reload 0, then Strike with that weapon.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Archer Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","open"]},"slug":"quick-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xRTlbvvBzURgC6M2"}}}
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{"_id":"xSJaOcdhqDF1CBs3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ebb And Flow","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies.</p>\n<p>If your next action is to cast a 1-action or 2-action <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell, choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your<em> heal</em> or <em>harm </em>targets both creatures.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Versatile Font"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"ebb-and-flow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xSJaOcdhqDF1CBs3"}}}
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{"_id":"xSYkYRKlSyLzPrH1","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Undying Conviction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your presence has a bolstering effect on your undead minions. Undead creatures under your control and within a @Template[type:emanation|distance:30] around you gain a +2 status bonus to saving throws to resist positive damage and to Will saving throws to resist effects that would make them controlled.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.cGwFYusGTsJR3x3P]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.e6mv68aarIbQ3tXL]</p>\n<p><strong>Special</strong> This feat has the trait matching your spellcasting tradition.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"able to create or control undead"},{"value":"cleric with a negative font, oracle of bones, or necromancer wizard"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"includesSelf":false,"predicate":["target:effect:under-control","target:trait:undead"],"uuid":"Compendium.pf2e.feat-effects.e6mv68aarIbQ3tXL"}],"key":"Aura","radius":30,"slug":"undying-conviction","traits":["cleric","necromancy","oracle","wizard"]}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["aura","cleric","necromancy","oracle","wizard"]},"slug":"undying-conviction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xSYkYRKlSyLzPrH1"}}}
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{"_id":"xT593tHyPkumPuzz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improvised Repair","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"general","description":{"value":"<p>You are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever.</p>\n<p>You make a quick @UUID[Compendium.pf2e.actionspf2e.bT3skovyLUtP22ME] to a broken non-magical item in your possession. Until the item takes damage again, you can still use it as a shoddy item of its type. This repair restores no Hit Points, so the item is easy to destroy. Once the item is Repaired normally such that it is no longer broken, it is also no longer shoddy.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["general"]},"slug":"improvised-repair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xT593tHyPkumPuzz"}}}
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{"_id":"xTLy2AyVW90TrQk6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Elemental Bulwark","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You gain resistance 10 from Elemental Bulwark instead of 5.</p>"},"level":{"value":13},"prerequisites":{"value":[{"value":"Elemental Bulwark"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"improved-elemental-bulwark","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xTLy2AyVW90TrQk6"}}}
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{"_id":"xTe8lNBp76jsrhYh","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Slag May","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals [[/r 1d6[slashing]]] damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"baseType":"claw","category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.Weapon.Base.claw","slug":"slag-may-claw","traits":["grapple"]},{"definition":["item:slug:slag-may-claw"],"key":"AdjustStrike","mode":"add","property":"materials","value":"cold-iron"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling","lineage"]},"slug":"slag-may","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xTe8lNBp76jsrhYh"}}}
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{"_id":"xUaEpnfd1FMGNG1z","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Frightful Moan","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<hr />\n<p>You lament your fate, forcing each living creature in a @Template[type:emanation|distance:30] to attempt a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save against your class DC or spell DC, whichever is higher.</p>\n<p><strong>Success</strong> The creature is unaffected and temporarily immune to Frightful Moans for 1 minute.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>"},"frequency":{"max":1,"per":"PT10M"},"level":{"value":4},"prerequisites":{"value":[{"value":"Ghost Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","auditory","divine","emotion","enchantment","fear","mental"]},"slug":"frightful-moan","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xUaEpnfd1FMGNG1z"}}}
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{"_id":"xWWcxZUgQTaHZHkY","img":"systems/pf2e/icons/features/feats/feats.webp","name":"School Counterspell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Counterspell"},{"value":"Runelord Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"school-counterspell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xWWcxZUgQTaHZHkY"}}}
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{"_id":"xWY5omyIcILNR7y1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Crafting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"magical-crafting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xWY5omyIcILNR7y1"}}}
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{"_id":"xXHoyccK5ZG2AJKg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Skilled Partner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat, of 7th level or lower.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"skilled-partner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xXHoyccK5ZG2AJKg"}}}
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{"_id":"xXHwktc9SymSY8d6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You craft an @UUID[Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318]{Elixir of Life} using @UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL], and that elixir is at least 2 levels lower than your advanced alchemy level.</p>\n<hr />\n<p>By adding a special catalyst, you transform a healing elixir into a topical projectile. You grant the elixir the bomb trait.</p>\n<p>If you throw an elixir of life bomb at a willing target, you hit even on a failure, though not on a critical failure. If your Strike with this elixir bomb hits a living target, the target regains Hit Points as if it had consumed the elixir. On a critical success, the target also gains the elixir's item bonus to saving throws against diseases and poisons for 1 minute.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"healing-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xXHwktc9SymSY8d6"}}}
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{"_id":"xXaKiJbKhClF5eJx","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Final Form","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] and @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round unless they succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)]{Fortitude save} using your class DC or spell DC, whichever is higher. Your final form has the effects of <em>@UUID[Compendium.pf2e.spells-srd.hiVL8qsnTJtpouw0]</em> for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast <em>@UUID[Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc]</em>, <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em> as 6th-level divine innate spells, once each per use of this feat.</p>\n<p>When you emerge from your final form, you become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3}. In addition, if you have this feat, you gain weakness 10 to good even when not in your final form, and you take good damage even if you aren't evil.</p>\n<hr />\n<p><strong>Special</strong> At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular beastbrood tiefling could cast a 6th-level <em>@UUID[Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC]</em> instead of <em>fireball</em>.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"Weakness","type":"good","value":10}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["concentrate","divine","evocation","morph","tiefling","transmutation"]},"slug":"final-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xXaKiJbKhClF5eJx"}}}
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{"_id":"xYNMWGEmpbtrtWXQ","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Unwind Death","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> The target's body must be mostly intact.</p>\n<hr />\n<p>Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. Attempt a @Check[type:crafting|dc:40] check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>, except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is then temporarily immune to Unwind Death for 1 day.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"unwind-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xYNMWGEmpbtrtWXQ"}}}
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{"_id":"xYakFeP6olBsxpZN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Command Undead","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You grasp the animating force within an undead creature and bend it to your will.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> targeting one undead creature, you transform the effects of that <em>harm</em> spell.</p>\n<p>Instead of harm's normal effects, the target becomes controlled by you if its level is equal to or lower than your level - 3. It can attempt a Will saving throw to resist being controlled by you.</p>\n<p>If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"harmful font"},{"value":"evil alignment"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","concentrate","metamagic"]},"slug":"command-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xYakFeP6olBsxpZN"}}}
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{"_id":"xZrTjUub7V09sXZF","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Rejuvenating Touch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your healing energies linger after you cast, providing continual benefits.</p>\n<p>An ally that recovers Hit Points from your <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> gains 10 temporary Hit Points at the start of their turn during each of the next 10 rounds. This effect ends if the ally is knocked @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.oaRt210JV4GZIHmJ]</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"rejuvenating-touch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xZrTjUub7V09sXZF"}}}
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{"_id":"xaSlCFYUXlu5f0zw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mind Shards","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind. You concentrate and unleash a @Template[type:cone|distance:15] that deals [[/r 3d6[mental]]] damage to all creatures in the area, with a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save against the higher of your class DC or spell DC. After the attack, your mind weapon automatically re-forms, and you can't use this ability again for 1 minute. Mind Shards' damage increases by 1d6 at level 7 and every two levels thereafter.</p>\n<p>[[/r (ceil(@actor.level/2)d6)[Mental]]]{Leveled Mental Damage}</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype","concentrate","enchantment","magical","mental"]},"slug":"mind-shards","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xaSlCFYUXlu5f0zw"}}}
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{"_id":"xbg1scOIT7RI9Fij","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Bomber","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You keep your bombs in easy-to-reach pouches from which you draw without thinking. You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw a bomb, then Strike with it.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"quick-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xbg1scOIT7RI9Fij"}}}
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{"_id":"xduV7Kyoi5OWvMEK","img":"systems/pf2e/icons/default-icons/feats.webp","name":"We're on the List","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Trigger</strong> An ally you can see and hear is about to attempt a Deception check to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] someone or @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72].</p>\n<hr />\n<p>Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same. Attempt a Society check to Aid your ally. If you succeed, you recall a few specific details about local culture and personalities to help support your ally's deception. In addition to the benefits of your Aid, the triggering ally rolls their Deception check twice and takes the better result. This is a fortune effect.</p>"},"level":{"value":3},"prerequisites":{"value":[{"value":"Alter Ego Dedication or Archaeologist Dedication"},{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Firebrands"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"were-on-the-list","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xduV7Kyoi5OWvMEK"}}}
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{"_id":"xdv75qkv5TOFlHmM","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Keep up the Good Fight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> A foe's Strike reduces you to 0 Hit Points.</p>\n<p><strong>Requirements</strong> You had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.</p>\n<hr />\n<p>Your devotion to helping others and doing good keeps you going, even against insurmountable odds. Instead of being knocked out, you are reduced to 1 Hit Point, gain a number of temporary Hit Points equal to your level for 1 round, and increase your wounded value by 1.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":14},"prerequisites":{"value":[{"value":"Knight Vigilant Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"common","value":["archetype"]},"slug":"keep-up-the-good-fight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xdv75qkv5TOFlHmM"}}}
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{"_id":"xfbPSP9tl1N95xDF","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Arcane Slam","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You have a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM].</p>\n<hr />\n<p>You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. Attempt an <span data-pf2-action=\"arcaneSlam\" data-pf2-glyph=\"D\">Athletics</span> check against the foe's Fortitude DC. You take a -2 circumstance penalty to your check if the target is one size larger than you and a -4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.</p>\n<hr />\n<p><strong>Critical Success</strong> You slam the foe down and the magical energy overwhelms it. The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round, and takes damage equal to [[/r (2d6+@actor.system.abilities.str.mod)]]{2d6 plus your Strength modifier}. The foe is no longer grabbed or restrained by you.</p>\n<p><strong>Success</strong> You slam the foe down. The creature is knocked prone and takes damage equal to your Strength modifier. The foe is no longer grabbed or restrained by you.</p>\n<p><strong>Failure</strong> You are unable to slam the creature, but your hold on the creature remains.</p>\n<p><strong>Critical Failure</strong> The creature breaks free and is no longer grabbed or restrained by you.</p>\n<hr />\n<p><strong>Enhancement</strong> Your arms better channel your core's power. You no longer take penalties for attempting to slam larger foes. Your foe takes damage equal to 2d6 plus your Strength modifier on a success (or double that on a critical success).</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Warrior automaton"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.ArcaneSlam","value":"arcane-slam"}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"arcane-slam","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xfbPSP9tl1N95xDF"}}}
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{"_id":"xgvKXeTxns0gIdAn","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Smite Evil","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your blade ally becomes an even more powerful tool against evildoers.</p>\n<p>Select one foe you can see. Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 good damage, increasing to 6 if you have master proficiency with this weapon.</p>\n<p>If the foe attacks one of your allies, the duration extends to the end of that foe's next turn. If the foe continues to attack your allies each turn, the duration continues to extend.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.AlnxieIRjqNqsdVu]</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"divine ally (blade)"},{"value":"tenets of good"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"smite-evil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xgvKXeTxns0gIdAn"}}}
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{"_id":"xhFsHEsMTAvzwJhr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Incredible Reanimated Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. It becomes an incredible construct companion.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Advanced Reanimated Companion"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"incredible-reanimated-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xhFsHEsMTAvzwJhr"}}}
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{"_id":"xhiwito5kneP4sjV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance.</p>\n<p>Select any four spells of 9th level or lower that you have access to; each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations, and they have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #150: Broken Promises"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spell-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xhiwito5kneP4sjV"}}}
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{"_id":"xhuXpOFOxDpJgngm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Encore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You develop another incredible creation. You gain an additional 10th-level spell slot.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"magnum opus"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"perfect-encore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xhuXpOFOxDpJgngm"}}}
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{"_id":"xjE123p2rPTsz1eV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fiendish Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.</p>\n<p>All your weapon and unarmed Strikes deal [[/r 1[evil]]] damage and have the evil and magical traits.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"damageType":"evil","key":"FlatModifier","selector":"strike-damage","value":1},{"definition":[{"or":["item:melee","item:ranged"]}],"key":"AdjustStrike","mode":"add","property":"traits","value":"evil"},{"definition":[{"or":["item:melee","item:ranged"]}],"key":"AdjustStrike","mode":"add","property":"traits","value":"magical"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tiefling"]},"slug":"fiendish-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xjE123p2rPTsz1eV"}}}
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{"_id":"xjLbabfyQzBNT4y1","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twinned Defense (Fighter)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, one in each hand</p>\n<hr />\n<p>You're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the @UUID[Compendium.pf2e.feats-srd.Y8LHfkzGyOhPlUou] action.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.3eHMqVx30JGiJqtM]</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Twin Parry"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","stance"]},"slug":"twinned-defense-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xjLbabfyQzBNT4y1"}}}
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{"_id":"xjwI1DlJvb7Rg6TG","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Azarketi Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have learned the history and origins of your people and how to connect to both your land and sea heritage.</p>\n<p>You become trained in Athletics and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Azarketi Lore.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"azarketi-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xjwI1DlJvb7Rg6TG"}}}
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{"_id":"xjwlP306nuda2z03","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steal Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use @UUID[Compendium.pf2e.feats-srd.IZbjUaZI5zHTd1Vp] to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe. The spell is randomly selected from the highest-level spells the foe knows that have a target or area, to a maximum of 8th-level spells; the target loses the appropriate spell slot as if they had cast it themself.</p>\n<p>You can Cast the Spell once within the next [[/br 1d4 #rounds]]{1d4 rounds}, after which the fleeting magic fades; this otherwise works the same as casting a @UUID[Compendium.pf2e.feats-srd.80DU0IvIzOIBGuUa].</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Legendary Thief"},{"value":"Loaner Spell"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"magical":"Magical","rogue":"Rogue"},"value":["magical","rogue"]},"slug":"steal-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xjwlP306nuda2z03"}}}
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{"_id":"xlparPCGhkgjdhx2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Defend Summoner","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["eidolon","evolution","summoner"]},"slug":"defend-summoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xlparPCGhkgjdhx2"}}}
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{"_id":"xmccXo6U7P0IMM3z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reaper of Repose","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature's resistances, and the undead's weaknesses are 2 higher against your attack.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Knight Reclaimant Dedication"},{"value":"master proficiency in a weapon"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"reaper-of-repose","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xmccXo6U7P0IMM3z"}}}
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{"_id":"xmf6oUYarFJGajtr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Holy Light","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. The beacon sheds bright light in a @Template[type:burst|distance:30]{30-foot-radius, 100-foot-high cylinder} centered on you until the beginning of your next turn. Evil creatures in the area must succeed at a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] save equal to your class DC or spell DC (whichever is higher) or become @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"you follow a good-aligned deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["champion","cleric","concentrate","divine","evocation","light"]},"slug":"holy-light","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xmf6oUYarFJGajtr"}}}
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{"_id":"xoB4RDYkdAALt0U4","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Magical Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your animating magic provides some defense. Choose one of the following energy damage types: cold, electricity, or sonic. You gain resistance 5 to that damage type.</p>\n<p><strong>Enhancement</strong> You tap deeper into your animating magic, and your resistances improve. Choose one of the following benefits: you gain resistance 5 to the remaining two damage types from the above list, or your chosen resistance increases to a value equal to 1 + half your level.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitSonic","value":"sonic"},{"label":"PF2E.TraitElectricity","value":"electricity"}],"flag":"featMagicalResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Automaton.MagicalResistance.Prompt","rollOption":"feat:magical-resistance"},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.lesser","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.MagicalResistance","predicate":[{"not":"enhancement:magical-resistance"}],"value":"magical-resistance"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.automaton.enhancements.greater","value":{"label":"PF2E.SpecificRule.Automaton.EnhanceableFeats.MagicalResistance","predicate":[{"not":"enhancement:magical-resistance"}],"value":"magical-resistance"}},{"key":"Resistance","predicate":["enhancement:magical-resistance:increase"],"type":"{item|flags.pf2e.rulesSelections.featMagicalResistance}","value":"1+floor(@actor.level/2)"},{"key":"Resistance","predicate":[{"or":["feat:magical-resistance:cold","enhancement:magical-resistance:all"]}],"type":"cold","value":5},{"key":"Resistance","predicate":[{"or":["feat:magical-resistance:electricity","enhancement:magical-resistance:all"]}],"type":"electricity","value":5},{"key":"Resistance","predicate":[{"or":["feat:magical-resistance:sonic","enhancement:magical-resistance:all"]}],"type":"sonic","value":5}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["automaton"]},"slug":"magical-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xoB4RDYkdAALt0U4"}}}
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{"_id":"xoIxiRtBVHV27Rvd","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Divine Aegis","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You attempt a saving throw against a magical effect, but you haven't rolled yet.</p>\n<hr />\n<p>You summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects.</p>\n<p>Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against non-divine magical effects, but you also take a -1 circumstance penalty to saves against divine effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.K1IgNCf3Hh2EJwQ9]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","divine","oracle"]},"slug":"divine-aegis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xoIxiRtBVHV27Rvd"}}}
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{"_id":"xqAdXRd2gSQcqp5E","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Impressive Performance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"impressive-performance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xqAdXRd2gSQcqp5E"}}}
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{"_id":"xqjPVZezw1a73JAO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Worldsphere Gravity","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects in imitation of Syndara's masterpieces. If your next action is to Cast a Spell of at least 5th level from your spell slots that affects an area, you can apply one of the following planar effects to a @Template[type:burst|distance:20] centered within the spell's area. The effect persists for 1 minute.</p>\n<p><strong>Gravitational Morass</strong> The pull of gravity is amplified here, creating greater difficult terrain. Flying creatures that pass through the area must succeed at a Reflex save against your spell DC or fall to the ground, taking bludgeoning damage equal to half the distance fallen.</p>\n<p><strong>Flowing Time</strong> Erratic timestreams aid you within this space. A creature that starts its turn in the burst is affected by <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em> on that turn.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["metamagic","wizard"]},"slug":"worldsphere-gravity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xqjPVZezw1a73JAO"}}}
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{"_id":"xqyN4Nk5mLgUm09l","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Targeted Redirection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. If your next action is to make a ranged Strike, you treat your spotter's position as your own for the purposes of determining cover and range. Your spotter must be within your weapon's first range increment and they must use a reaction to redirect your shot.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"targeted-redirection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xqyN4Nk5mLgUm09l"}}}
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{"_id":"xruboxaTF6nw8l7M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Miresoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond. Your body's mudlike quality makes it easy for you to compress and squeeze yourself through smaller areas. You gain the trained proficiency rank in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP] skill feat.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.3G8xUlgCjRmRJNfP"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","oread"]},"slug":"miresoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xruboxaTF6nw8l7M"}}}
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{"_id":"xruqgywumtExg8me","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Debilitating Venom","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your venom is particularly potent, affecting targets in different ways. When you gain this feat, select one of the following debilitations. When you use Envenom, you can choose to apply a debilitation to your venom to adjust its effects. The changes to each stage of the venom are listed. You can apply only one debilitation to your venom.</p>\n<ul>\n<li><strong>Hampering</strong> (level 5)\n<p><strong>Stage 1</strong> –5-foot status penalty to Speed</p>\n<p><strong>Stage 2</strong> –5-foot status penalty to Speed</p>\n<p><strong>Stage 3</strong> –10-foot status penalty to Speed</p>\n</li>\n<li><strong>Stumbling</strong> (level 5)\n<p><strong>Stage 1</strong> no adjustment</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]</p>\n<p><strong>Stage 3</strong> flat-footed and a –5-foot penalty to Speed</p>\n</li>\n</ul>\n<p><strong>Special</strong> You can select this feat a second time to gain the other debilitation.</p>"},"level":{"value":5},"maxTakable":2,"prerequisites":{"value":[{"value":"Envenom"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["vishkanya"]},"slug":"debilitating-venom","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xruqgywumtExg8me"}}}
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{"_id":"xtRcWpprFBiXeCOB","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Triangulate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your spotter's quick signals help you make even difficult shots seem simple. As long as both you and your spotter can see the target of your attacks, you don't take a penalty for attacking within your weapon's second range increment. The penalty you take for firing into further range increments is -3 for the third range increment, with an additional -2 penalty for each additional increment beyond the third (-5 for the fourth range increment, -7 for the fifth, and -9 for the sixth).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Sniping Duo Dedication"}]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.ToggleProperty.Triangulate","option":"triangulate","toggleable":true,"value":true},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["triangulate"]},{"key":"AdjustModifier","mode":"add","predicate":["triangulate"],"selectors":["ranged-attack-roll"],"slug":"range-penalty","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","auditory","visual"]},"slug":"triangulate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xtRcWpprFBiXeCOB"}}}
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{"_id":"xtXWw3cUnVB25XSV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Align Armament","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p>You bring a weapon into metaphysical concordance with your deity's beliefs. When you select this feat, choose chaotic, evil, good, or lawful. Your choice must match one of your deity's alignment components. This action has the trait corresponding to the chosen alignment component.</p>\n<p>When you use this action, you touch a weapon. For 1 round, that weapon deals an additional 1d6 damage of the chosen type to creatures of the opposed alignment. For example, if you chose good, the weapon would deal an extra 1d6 good damage to evil creatures. If you Align an Armament again, any previously aligned armament loses its additional damage.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.XC3dRbwfu35vuvmM]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.eA14bUF7xhNCzw2v]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.bl4HXm1e4NQ0iJs5]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.KkbFlNfcQQUfSVXd]</p>\n<hr />\n<p><strong>Special</strong> You can select this feat a second time, choosing your deity's other alignment component. When you Align an Armament, you can choose either alignment component.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"chaotic, evil, good, or lawful deity"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","divine","evocation"]},"slug":"align-armament","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xtXWw3cUnVB25XSV"}}}
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{"_id":"xxvKWQa2olCHoJ03","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Basic Skysage Divination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The stars move, granting you a sliver of their magic. Choose a 1st-level spell from any spell list to add to your spell repertoire. You can Cast this Spell as an occult Oatia skysage spell.</p>\n<p>At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from the divination school.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oatia Skysage Dedication"}]},"rules":[],"source":{"value":"Pathfinder #187: The Seventh Arch"},"traits":{"rarity":"common","value":["archetype"]},"slug":"basic-skysage-divination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xxvKWQa2olCHoJ03"}}}
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{"_id":"xzesXSIXTqsVxm1e","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Golem Dynamo","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic. You gain a +1 status bonus to saving throws against magic, and your dynamo Strikes become magical.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Sterling Dynamo Dedication"},{"value":"Access: You are an automaton or are otherwise from the,ancient Jistka Imperium."}]},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"golem-dynamo","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xzesXSIXTqsVxm1e"}}}
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{"_id":"xzpMQ2ZRn9zC23XG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scamper","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are adjacent to at least one enemy.</p>\n<hr />\n<p>You instinctively know how to flee danger. You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that's not adjacent to any enemy.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"scamper","toggleable":true},{"key":"FlatModifier","predicate":["scamper"],"selector":"land-speed","type":"status","value":5},{"key":"FlatModifier","predicate":["scamper"],"selector":"ac","type":"circumstance","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"scamper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xzpMQ2ZRn9zC23XG"}}}
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{"_id":"y0Ru2hRmoRwkRsxZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tongue Disarm","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You lash out with your tongue to disarm your foe. You attempt to Disarm a creature within 10 feet, ignoring the requirement that you must have at least one hand free.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"trained in Athletics"},{"value":"Lightning Tongue"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"tongue-disarm","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y0Ru2hRmoRwkRsxZ"}}}
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{"_id":"y0vdu6DGhKKElmE6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Witch Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You cast spells like a witch. Choose a @UUID[Compendium.pf2e.classfeatures.KPtF29AaeX2sJW0K]; you gain a familiar with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar has one less familiar ability than normal.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity. You can prepare one cantrip each day from your familiar. You're trained in spell attack rolls and spell DCs from your patron's tradition. Your key spellcasting ability for witch archetype spells is Intelligence, and they are witch spells of your patron's tradition.</p>\n<p>You become trained in the skill associated with the patron's tradition; if you were already trained in it, you instead become trained in a skill of your choice.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.eNTStXeuABNPSLjw]{Witch} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Intelligence 14"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.witch}.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.KPtF29AaeX2sJW0K"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication","multiclass"]},"slug":"witch-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y0vdu6DGhKKElmE6"}}}
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{"_id":"y2XeMe1F18lIyo59","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Blind-Fight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your battle insights make you more aware of concealed and invisible opponents. You don't need to succeed at a flat check to target @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] creatures.</p>\n<p>You're not @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to creatures that are @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you (unless you're flat-footed to them for reasons other than the hidden condition), and you need only a successful @Check[type:flat|dc:5] to target a hidden creature.</p>\n<p>While you're adjacent to an @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creature of your level or lower, it is instead only hidden from you.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"master in Perception"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","investigator","ranger","rogue"]},"slug":"blind-fight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y2XeMe1F18lIyo59"}}}
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{"_id":"y4Cws9vZj3Bf9uqH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mysterious Breadth","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Basic Oracle Spellcasting"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mysterious-breadth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y4Cws9vZj3Bf9uqH"}}}
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{"_id":"y61mDkTqk2k77b4x","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Furious Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've learned to maintain your balance even when swinging furiously. When you make a @UUID[Compendium.pf2e.feats-srd.2xk4jdwcCfmasYfT] with a melee weapon you're wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Power Attack"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"furious-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y61mDkTqk2k77b4x"}}}
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{"_id":"y7DDs03GtDnmhxFp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Poisoner Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You make a point of always having a few toxins near at hand-you never know when some arsenic or the like might prove useful.</p>\n<p>You gain the basic alchemy benefits, though they can be used only for alchemical poisons. You gain batches of infused reagents per day equal to your level. Your advanced alchemy level for creating these is 1 and doesn't increase on its own.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained at least two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.HvbDEgCsLbzuMRiR]{Poisoner} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"craftableItems":["item:trait:alchemical","item:trait:poison"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.DedicationCraftingEntry.Poisoner","maxItemLevel":1,"selector":"poisoner"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","value":"@actor.level"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"poisoner-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y7DDs03GtDnmhxFp"}}}
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{"_id":"y7Or0CbcQBDdS9yG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Aloofness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.</p>\n<p>If a non-elf rolls a failure on a check to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] you using Intimidation, it gets a critical failure instead (and thus can't try to Coerce you again for 1 week).</p>\n<p>When a non-elf attempts to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] you, you become temporarily immune for 1 day, instead of 10 minutes.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-aloofness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y7Or0CbcQBDdS9yG"}}}
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{"_id":"y7SYHv0DWkkwjT95","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Retaliatory Cleansing","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take damage from an adjacent creature's Strike.</p>\n<p><strong>Requirements</strong> You're holding holy water or a bomb that deals positive damage in one of your hands.</p>\n<hr />\n<p>You twist your hand in front of the blow, ensuring the enemy's attack shatters the required holy water or bomb. The creature takes the on-hit and splash damage from the holy water or required bomb, not counting any additional effects you would add or apply when you throw the bomb, such as weapon specialization or Calculated Splash. You're splashed by the holy water or required bomb, although since positive damage harms only undead and creatures with negative healing, it's unlikely you will take damage.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["alchemist"]},"slug":"retaliatory-cleansing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y7SYHv0DWkkwjT95"}}}
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{"_id":"y8VecqdECqyH1h6o","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magic Hide","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can defend your companion in battle. You gain the <em>@UUID[Compendium.pf2e.spells-srd.u2uSeH6YSbK1ajTy]</em> warden spell. Increase the number of Focus Points in your focus pool by 1.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"an animal companion"},{"value":"warden spells"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"magic-hide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.y8VecqdECqyH1h6o"}}}
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{"_id":"yA9tsWT9uzL2REnw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ki Rush","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the <em>@UUID[Compendium.pf2e.spells-srd.ps0nmhclT6aIXgd8]</em> ki spell and a focus pool of 1 Focus Point.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"ki-rush","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yA9tsWT9uzL2REnw"}}}
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{"_id":"yAgFDUU8HfVK4KTy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dragging Strike","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.</p>\n<p>Make a melee Strike. If you hit a target that is your size or smaller, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your current turn, and you can move it 5 feet toward you. When you move the creature, you can move the same distance in the same direction as it, even if you're adjacent to the target. This movement doesn't trigger reactions.</p>\n<p>This Strike has the following failure effect.</p>\n<p><strong>Failure</strong> The target becomes flat-footed until the end of your current turn.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"dragging-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yAgFDUU8HfVK4KTy"}}}
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{"_id":"yCaWcKlpbAfebqlO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shoony Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. You gain the trained proficiency rank in Diplomacy and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shoony Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder #153: Life's Long Shadows"},"traits":{"rarity":"common","value":["shoony"]},"slug":"shoony-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yCaWcKlpbAfebqlO"}}}
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{"_id":"yEbXxbD317IZgtsN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dustsoul","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You can sustain yourself on dirt and ash instead of normal food and water.</p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.sur.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lineage","oread"]},"slug":"dustsoul","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yEbXxbD317IZgtsN"}}}
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{"_id":"yExxOkHN1PN37hUa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","healing","positive"]},"slug":"communal-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yExxOkHN1PN37hUa"}}}
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{"_id":"yFoBVSOCnC2R2r8s","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eternal Composition","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"maestro muse"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"eternal-composition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yFoBVSOCnC2R2r8s"}}}
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{"_id":"yIDJTe4kimRoZN0L","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Controlled Blast","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Demolitionist Dedication"},{"value":"Calculated Splash, Directional Bombs, or Expanded Splash"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype"]},"slug":"controlled-blast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yIDJTe4kimRoZN0L"}}}
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{"_id":"yJ8Ez5dEscIk1xr5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"First World Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"slug":"first-world-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yJ8Ez5dEscIk1xr5"}}}
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{"_id":"yMfZulJcoSomQ6dO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elemental Wrath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are so attuned to the land that you can call forth a bolt of energy from your surroundings. When you gain this feat, select acid, cold, electricity, or fire. You can call to the land to cast the <em>@UUID[Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt]</em> cantrip as an innate primal spell at will, except the spell has only verbal components and deals the type of damage you chose instead of acid damage; the spell gains the trait appropriate to its damage instead of the acid trait. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"elemental-wrath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yMfZulJcoSomQ6dO"}}}
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{"_id":"yMj9WfPctWQC7be2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Thaumaturgic Ritualist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies into the supernatural have resulted in an especially strong knowledge of rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.</p>\n<p>At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["thaumaturge"]},"slug":"thaumaturgic-ritualist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yMj9WfPctWQC7be2"}}}
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{"_id":"yOloZIGkulrrPYG4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fire Lung","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A lifetime of proximity to flames has inured your lungs and eyes to smoke. You can breathe normally in areas of ash and smoke without risk of suffocation, and you ignore the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from smoke.</p>\n<p>You need only a successful @Check[type:flat|dc:10] to recover from @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Fire Damage}, rather than DC 15 (and the DC when receiving particularly effective assistance is @Check[type:flat|dc:5] instead of 10).</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"flame order"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["druid"]},"slug":"fire-lung","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yOloZIGkulrrPYG4"}}}
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{"_id":"yOyMlFGAgLfRas8m","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Pistolero's Challenge","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. Choose an opponent within 30 feet who you can perceive and can hear you, and make your choice of a Deception or Intimidation check against the target's Will DC. No matter the result of the check, the foe is temporarily immune to your Pistolero's Challenge until noon the next day.</p>\n<p>You can have only one challenge in effect at a time; challenging a new opponent ends this effect on any current target. Otherwise, the effect lasts until one of you is defeated, flees, or the encounter ends.</p>\n<p><strong>Success</strong> Both you and the opponent gain a +2 status bonus to damage rolls with Strikes made against each other. If you're a master in the skill you used for the check, the status bonus to damage rolls increases to +3, and if you're legendary, it increases to +4.</p>\n<p><strong>Critical Failure</strong> You become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} and can't use this ability again for 1 minute.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Way of the Pistolero"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["auditory","flourish","gunslinger","linguistic","mental"]},"slug":"pistoleros-challenge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yOyMlFGAgLfRas8m"}}}
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{"_id":"yOybxBkebeeuHWuy","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Knowledge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert. You gain a skill feat associated with the skill you chose.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Thaumaturge Dedication"},{"value":"trained in one of Arcana, Nature, Occultism, or Religion"},{"value":"expert in another"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"magical-knowledge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yOybxBkebeeuHWuy"}}}
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{"_id":"yPWNbTqOIKdkwaVq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Takedown Expert","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've mastered combat practices that let you get up close and bring down perpetrators alive.</p>\n<p>You can use your Intelligence modifier on attack rolls when you @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL]{Devise a Strategem} if you're using a weapon of the club group in one hand (like a club, staff, or sap), in addition to the usual weapons, and those Strikes qualify for your @UUID[Compendium.pf2e.classfeatures.2Fe4YZCvAr9Yf6w7].</p>\n<p>Additionally, you can make any of your Strikes nonlethal without taking the normal -2 penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"ability":"int","key":"FlatModifier","predicate":["devise-a-stratagem","item:hands-held:1"],"selector":"club-group-attack-roll","type":"ability"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"takedown-expert","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yPWNbTqOIKdkwaVq"}}}
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{"_id":"yQZ6naE8AP6JYTSH","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ember's Eyes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your eyes blaze with inner flame. You gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT], or you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if your ancestry already has low-light vision.</p>\n<hr />\n<p><strong>Special</strong> If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.</p>"},"level":{"value":1},"maxTakable":2,"prerequisites":{"value":[]},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry"],"selector":"darkvision"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ifrit"]},"slug":"embers-eyes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yQZ6naE8AP6JYTSH"}}}
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{"_id":"yRRM1dsY6jakEMaC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intense Implement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have an exceptional link to your third implement. You gain the adept benefit for your third implement.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"intense-implement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yRRM1dsY6jakEMaC"}}}
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{"_id":"ySr510TkpUO3N6Ty","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Trick Shot","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded crossbow or firearm.</p>\n<hr />\n<p>You shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the side of your target, creating one of the following effects. The GM might determine that a different AC is appropriate or that a particular effect isn't a valid option, such as using the explosive barrel option when there's no such object on the battlefield. The GM should inform you if a Trick Shot is feasible before you spend your actions, since your trained eye can easily recognize loose or volatile objects.</p>\n<ul>\n<li><strong>Dislodge Object</strong> Your attack knocks an unattended object of no more than 2 Bulk out of position, moving it up to 10 feet in a direction of your choice. For example, the weapon could knock a wizard's crystal ball off a table.</li>\n<li><strong>Explosive Barrel</strong> Your attack strikes a barrel of expensive rum, a vial of volatile alchemical fluids, a demonic pustule erupting from the earth, or some other explosive object. The object explodes in a @Template[type:burst|distance:20], and creatures in the area take 6d6 damage with a basic Reflex save against your class DC. The damage type is chosen by the GM, based on the exploding object. Increase the damage by 1d6 for every 2 levels you have above 10th.</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"trick-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ySr510TkpUO3N6Ty"}}}
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{"_id":"yTLGclKtWVFZLKIz","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Godless Healing","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"Battle Medicine"},{"value":"can't have a patron deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"godless-healing","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yTLGclKtWVFZLKIz"}}}
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{"_id":"yTUIiE9LXBZaA7aG","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Whodunnit?","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You carefully consider your case and narrow down some of the details. When you @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX], you can spend 10 minutes instead of 1 minute to ask two questions of the GM as you complete the activity.</p>\n<p>The GM must answer truthfully with \"yes\" or \"no,\" though if the answer would be misleading or have no practical application to your investigation the GM can answer \"immaterial.\" You can't use Whodunnit? more than once for the same lead, even across different days.</p>\n<p>Your questions must come from the following list, applying to either the creature or the clue you found:</p>\n<ul>\n<li>Was the clue left by a [creature trait]? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.)</li>\n<li>Was this clue left within the last hour?</li>\n<li>Was this clue left within the last day?</li>\n<li>Was the creature that left the clue in a heightened emotional state when it left the clue?</li>\n<li>Did the creature attempt to conceal this clue?</li>\n</ul>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["investigator"]},"slug":"whodunnit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yTUIiE9LXBZaA7aG"}}}
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{"_id":"yTh9QwAf0hadP91j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Improved Knockdown","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can dash your foe to the ground with a single blow.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.39CqlOzlHjEhh0E4], instead of making a Strike followed by a @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP], you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip.</p>\n<p>If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Knockdown"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"improved-knockdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yTh9QwAf0hadP91j"}}}
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{"_id":"yUZXOEGqqXKhkGNE","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Advanced Reanimated Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"advanced-reanimated-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yUZXOEGqqXKhkGNE"}}}
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{"_id":"yUpZcrQHrz4mflKQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Energetic Resonance","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take acid, cold, electricity, fire, or sonic damage from a spell.</p>\n<p><strong>Requirements</strong> You have an unexpended spell slot of a level</p>\n<p>equal to or higher than the triggering spell.</p>\n<hr />\n<p>Your blood resonates with magical energy, mitigating the effects of harmful spells.</p>\n<p>Expend one of your spell slots of a level equal to or higher than that of the triggering spell. You gain resistance to one of the triggering effect's damage types equal to twice the expended spell slot's level.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["abjuration","sorcerer"]},"slug":"energetic-resonance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yUpZcrQHrz4mflKQ"}}}
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{"_id":"yUuU9xyotrpwpTyC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Read Lips","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can read lips of others nearby who you can clearly see. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're fascinated and flat-footed during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that you know. If you are deaf or hard of hearing and have Read Lips, you recognize the lip movements for the spoken form of your languages. You can also speak the spoken form of your languages clearly enough for others to understand you.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"read-lips","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yUuU9xyotrpwpTyC"}}}
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{"_id":"yUuvixlhM4mcjKMb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Wellspring","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your blood's power replenishes your focus. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Bloodline Focus"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-wellspring","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yUuvixlhM4mcjKMb"}}}
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{"_id":"yVC5pVZaWczYWGTa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Syncretism","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have come to see the overlap between two deities' teachings. Choose a second deity. You must meet their alignment requirements, and you are subject to their edicts and anathema. If you are a cloistered cleric, select one of that deity's domains, gaining the benefits of the Expanded Domain Initiate feat with that domain. If you are a warpriest, you gain the favored weapon of that deity as a second favored weapon, and it gains the benefits of feats and abilities you have that affect your deity's favored weapon, such as @UUID[Compendium.pf2e.feats-srd.DfLkIIg2reyYW3a8]. If you have a different doctrine than cloistered cleric or warpriest, either apply whichever of the above options is most appropriate for your doctrine, or, at the GM's discretion, add a benefit from the second deity more closely tied to your doctrine.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"you follow a deity"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"traits":{"rarity":"common","value":["cleric"]},"slug":"syncretism","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yVC5pVZaWczYWGTa"}}}
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{"_id":"yWawboNWFoJMVl0g","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Soul Warden Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can take 10 minutes to emblazon @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI]{Pharasma's} holy sigil-a spiraling comet that represents the winding path a soul takes through its existence-upon a shield, tabard, banner, or other prominent object that your wear or wield. The symbol doesn't fade until 1 year has passed, but if you emblazon the symbol again, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of Pharasma and can be used as a divine focus while emblazoned.</p>\n<p>Whenever an undead creature or captive soul is within 100 feet of this object, the spiral glows, shedding dim blue light in a 10-foot radius. If the creature is hiding or the soul is hidden, it must succeed at a @Check[type:stealth|dc:resolve(10+@actor.attributes.perception.value)] check against your Perception DC to fool the sigil and prevent the spiral from glowing.</p>\n<p>In addition, you can cast <em>@UUID[Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg]</em> as a divine innate cantrip at will. As normal, a cantrip is automatically heightened to half your level rounded up. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in divine spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Wisdom.</p>\n<p>When you have at least two other feats from this archetype, the spiral glows with bright light in a 10-foot radius (and dim light for the next 10 feet). Feats that require a creature or object to be in the light of your spiral function whether it's in the bright or dim light.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.9g14DjBZNj27goTt]{Soul Warden} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Occultism or Religion"},{"value":"worships Pharasma or a psychopomp usher"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1},{"key":"TokenLight","predicate":["undead-nearby"],"value":{"bright":{"brackets":[{"end":2,"value":0},{"start":3,"value":10}],"field":"actor|system.custom.soulWarden.featCount"},"color":"#975947","dim":{"brackets":[{"end":2,"value":10},{"start":3,"value":20}],"field":"actor|system.custom.soulWarden.featCount"},"luminosity":0.4}},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.SoulWarden.UndeadNearby","option":"undead-nearby","toggleable":true},{"key":"ActiveEffectLike","mode":"add","path":"system.custom.soulWarden.featCount","value":1}],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"soul-warden-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yWawboNWFoJMVl0g"}}}
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{"_id":"yYIyAbwpdkySiCMU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Uncanny Cheeks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You squirrel away useful objects and seem to retrieve them at just the right time. You gain the @UUID[Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A] and @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the @UUID[Compendium.pf2e.feats-srd.Pox93XMBaFmeLIDM] feat.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.lHFz4MmebvPqTb0A"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX"}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["ratfolk"]},"slug":"uncanny-cheeks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yYIyAbwpdkySiCMU"}}}
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{"_id":"yYLVGhedXD7lFQMn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"United Assault","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Knights of Lastwall"},"traits":{"rarity":"uncommon","value":["fighter","flourish","ranger"]},"slug":"united-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yYLVGhedXD7lFQMn"}}}
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{"_id":"yZ7EcM9CLddZz8Hl","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Versatile Font","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As you explore your deity's aspects, you move beyond restrictions on healing or harming. You can prepare either <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>in the spell slots gained from the harmful font or healing font.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"harmful font or healing font"},{"value":"deity that allows clerics to have both fonts"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"versatile-font","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yZ7EcM9CLddZz8Hl"}}}
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{"_id":"ya9YlhUA4WspUlHB","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clan Protector","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your @UUID[Compendium.pf2e.equipment-srd.kJJvKm80KwWXPukV] can protect your allies as easily as yourself. When you use an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to gain a circumstance bonus to AC from your clan dagger's parry trait, you can grant the circumstance bonus to an adjacent ally instead of gaining it yourself. You can use multiple Interact actions to protect multiple allies, or to protect yourself and an ally. The ally benefits from the bonus to AC only when they are adjacent to you.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.fRlvmul3LbLo2xvR]</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["dwarf"]},"slug":"clan-protector","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ya9YlhUA4WspUlHB"}}}
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{"_id":"yaacOmfmBuGDcNOs","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Skittertalk","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids. The GM determines which creatures count for this ability.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["anadi"]},"slug":"skittertalk","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yaacOmfmBuGDcNOs"}}}
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{"_id":"yantkiDNmsT5ONZX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mental Forge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat. Choose two of the following weapon traits to give your mind weapon: grapple, modular (B, P, S), nonlethal, shove, or trip. Once chosen, these weapon traits can't be changed unless you spend 1 week retraining your fighting style to swap one property for another from the list.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Mind Smith Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"mental-forge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yantkiDNmsT5ONZX"}}}
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{"_id":"yaoekizcgPIlqVcC","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Warped Reflection","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p>Due to your origins, your form is more flexible than most. You shift your appearance to resemble a creature within 30 feet but with an unsettling, horrifying twist. Though this transformation is momentary, witnessing it gives the target deep existential dread. It must succeed at a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against the higher of your class DC or spell DC or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical failure) and be @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} as long as the frightened condition lasts. Once you've used Warped Reflection against a creature, it's temporarily immune for 24 hours.</p>"},"frequency":{"max":1,"per":"PT1M"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["concentrate","emotion","fear","mental","reflection","visual"]},"slug":"warped-reflection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yaoekizcgPIlqVcC"}}}
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{"_id":"yaxf1Tpk5iwPCSpW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Eclectic Polymath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using Esoteric Polymath, when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Esoteric Polymath"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"eclectic-polymath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yaxf1Tpk5iwPCSpW"}}}
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{"_id":"ybrx1nsg5J0L8d3j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shared Clarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can project your premonitions of clarity to your allies.</p>\n<p>When you use @UUID[Compendium.pf2e.feats-srd.2h8a6pKhXTXwpJjP], allies within 15 feet of you who failed the same saving throw against the same mental effect can also spend their reactions to reroll the failed saving throw with a +2 circumstance bonus.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.CUtvkuGSxq1raBIB]</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Premonition of Clarity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["cleric"]},"slug":"shared-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ybrx1nsg5J0L8d3j"}}}
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{"_id":"ydgCsYsgqSkFWEDK","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Angelkin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You descend from an angel-a winged messenger from Nirvana or one of the other celestial realms-which gives you a knack for cultures and languages.</p>\n<p>You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the @UUID[Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"celestial"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"slug":"angelkin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ydgCsYsgqSkFWEDK"}}}
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{"_id":"yeSyGnYDkl2GUNmu","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Stance Savant (Fighter)","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You roll initiative</p>\n<hr />\n<p>When there's imminent danger, you drop into a stance with a mere thought. Use an action that has the stance trait.</p>"},"level":{"value":14},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"stance-savant-fighter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yeSyGnYDkl2GUNmu"}}}
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{"_id":"yfzpmSF9IYsMeKxo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"One More Activation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've forged a deeper bond to your invested items, allowing you to activate them more than usual. Once each day, you can Activate an Item you've invested even after you've used that activation the maximum number of times for its frequency. You can do so only if the item's level is half your level or lower, the activation has a frequency of once per day or more frequent, and you haven't already used the activation this round.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"one-more-activation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yfzpmSF9IYsMeKxo"}}}
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{"_id":"yg1ZTjHuSiQJFO0i","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Future Spell Learning","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>More future memories of time magic percolate back to the present, teaching you spells you've yet to learn. Add <em>@UUID[Compendium.pf2e.spells-srd.3mQkAjexj6hhAnkR]</em>, <em>@UUID[Compendium.pf2e.spells-srd.OdqM06M0wDUqZWiR]</em>, <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em>, <em>@UUID[Compendium.pf2e.spells-srd.mLAYvbafVKfBgEhz]</em>, <em>@UUID[Compendium.pf2e.spells-srd.lETZeqBPoj2htGVk]</em>, <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.3E1p58MNQMO4GAxt]</em> to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Time Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["archetype"]},"slug":"future-spell-learning","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yg1ZTjHuSiQJFO0i"}}}
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{"_id":"ygCLN0brunmBYtJR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Talisman Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations.</p>\n<p>You know the formulas for all common talismans in the Core Rulebook of your level or lower. You remember your talisman formulas through oral tradition or mnemonics, so you don't need a formula book for them.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:talisman"],"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.SpecificRule.Thaumaturge.TalismanEsoterica","maxSlots":2,"selector":"talismanEsoterica"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.talismanEsoterica.maxItemLevel","phase":"beforeDerived","predicate":["crafting:entry:talisman-esoterica"],"value":"floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["esoterica","thaumaturge"]},"slug":"talisman-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ygCLN0brunmBYtJR"}}}
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{"_id":"ygPrwqiyDr1frUHw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Greater Interpose","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your divine grace empowers you to avoid hits when you otherwise could not.</p>\n<p>You can use Sacrifice Armor to reduce any type of damage from an attack or effect requiring a Reflex save. When you use Sacrifice Armor against a critical hit or a critical failure on a Reflex save that would otherwise cause you to take double damage, you take the normal amount of damage instead.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Sacrifice Armor"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"greater-interpose","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ygPrwqiyDr1frUHw"}}}
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{"_id":"ygdbkfPPgSoWxaBa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Chronoskimmer Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You became partially unstuck from time and have learned how to manipulate your place in flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations. If you choose to stabilize your timestream, you don't roll initiative, and instead your initiative is equal to 10 + your initiative modifier. If you choose to destabilize your timestream, attempt a @Check[type:flat|dc:11]. On a success, your initiative is equal to 19 + your initiative modifier, and on a failure, your initiative is equal to 1 + your initiative modifier. Both stabilizing and destabilizing your timestream are fortune effects.</p>\n<p>Additionally, if your initiative roll result is tied with an opponent's initiative roll, you go first. Your manipulation of time grants you access to a number of abilities, some of which require a saving throw. The DC for these abilities is either your class DC or spell DC, whichever is higher, and is called your chronoskimmer DC.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you've gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.xgk1Qc6nzGNJ7LSz]{Chronoskimmer} archetype.</p>\n<hr />\n<p><strong>Note:</strong> This feat as printed does not include the Dedication trait. Given that this is an Archetype Dedication, we have added this trait.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"effectType":"fortune","key":"SubstituteRoll","label":"PF2E.SpecificRule.Chronoskimmer.StabilizeLabel","required":false,"selector":"initiative","value":10},{"effectType":"fortune","key":"SubstituteRoll","label":"PF2E.SpecificRule.Chronoskimmer.DestabilizeSuccessLabel","required":false,"selector":"initiative","value":19},{"effectType":"fortune","key":"SubstituteRoll","label":"PF2E.SpecificRule.Chronoskimmer.DestabilizeFailureLabel","required":false,"selector":"initiative","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["archetype","dedication"]},"slug":"chronoskimmer-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ygdbkfPPgSoWxaBa"}}}
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{"_id":"yoeMOIgH8Snw1JCQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diverse Recognition","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.</p>\n<hr />\n<p>Your Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pathfinder Agent Dedication"},{"value":"master in a skill used to Recall Knowledge"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","skill"]},"slug":"diverse-recognition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yoeMOIgH8Snw1JCQ"}}}
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{"_id":"yozSCfdLFHVBbTxj","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Animal Companion (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. Your animal companion is better trained than most. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn that round to Stride or Strike.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Animal Companion"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"mature-animal-companion-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yozSCfdLFHVBbTxj"}}}
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{"_id":"ypir96PNY6LBSIWT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Savant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can identify alchemical items quickly. When using the Crafting skill to @UUID[Compendium.pf2e.actionspf2e.Q4kdWVOf2ztIBFg1] on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes.</p>\n<p>If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"key":"FlatModifier","label":"Alchemical Savant (identify alchemical items with formula)","predicate":["action:identify-alchemy","have-formula"],"selector":"crafting","type":"circumstance","value":2},{"key":"Note","predicate":["action:identify-alchemy"],"selector":"crafting","text":"If have the formula for the item you're identifying, and you roll a critical failure, you get a failure instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-savant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ypir96PNY6LBSIWT"}}}
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{"_id":"yqIorA6QGWmbKoOz","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dominating Gaze","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level <em>@UUID[Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P]</em> as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your dominate spells from Dominating Gaze immediately end.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Manipulative Charm"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"dominating-gaze","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yqIorA6QGWmbKoOz"}}}
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{"_id":"yqMBLt0GUTwiqnZT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cathartic Focus Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You learn the focus spell listed under your emotion's entry. You can cast it only while in emotional fervor. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus while you use @UUID[Compendium.pf2e.actionspf2e.EhLvRWFKhZ3HtrZO].</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Cathartic Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"cathartic-focus-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yqMBLt0GUTwiqnZT"}}}
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{"_id":"yqtaAZR9jfen6gEW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Iruxi Glide","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p>You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and haven't yet reached the ground, you remain in the air at the end of your turn.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"cloudleaper lizardfolk heritage"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["lizardfolk"]},"slug":"iruxi-glide","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yqtaAZR9jfen6gEW"}}}
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{"_id":"ysXXa8K9fa383HAD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Great Bear","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>When you transform, you can take on a bear's bulk and size. You can spend an additional action when using Ursine Avenger Form to gain the effects of a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> spell, which lasts for the spell's normal duration or until you leave your Ursine Avenger Form, whichever comes first.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":12},"prerequisites":{"value":[{"value":"Ursine Avenger Form"}]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype"]},"slug":"great-bear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ysXXa8K9fa383HAD"}}}
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{"_id":"ytgmam8COVq8B7Do","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ancestor's Rage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You transform into an enormous otherworldly hyena. You can cast <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em> (canine form only) once per day as a 5th-level occult innate spell.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"ancestors-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ytgmam8COVq8B7Do"}}}
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{"_id":"yyt2I2lGbRndXjbc","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Selective Energy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> that has an area, you can designate a number of creatures equal to your Charisma modifier (minimum 1) that are not targeted by the spell.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"selective-energy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yyt2I2lGbRndXjbc"}}}
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{"_id":"z0Bwy7lxU3DIugpo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Speaker","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can speak to all animals, not just a particular subset. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"ability to communicate with some type of animals (such as bats or arthropods)"}]},"rules":[{"key":"FlatModifier","predicate":["action:make-an-impression","target:trait:animal"],"selector":"diplomacy","type":"circumstance","value":1}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["sprite"]},"slug":"animal-speaker","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z0Bwy7lxU3DIugpo"}}}
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{"_id":"z0HX5L7bOOrKi0dD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tattoo Artist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower.</p>\n<p>You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["general","skill"]},"slug":"tattoo-artist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z0HX5L7bOOrKi0dD"}}}
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{"_id":"z1Z22gTp7J1VRLSR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Different Worlds","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your separate experiences in different societies have evolved into entirely separate lives. Create a second identity for yourself with a different name, history, and background. This identity must correspond to one of the ancestries whose ancestry feats you can select. You gain the trained proficiency rank in the Lore skill from the second background you chose (but you don't gain any of the background's other benefits), and you gain a +4 circumstance bonus to Deception checks when making a statement that would be true of your second identity or when disguising yourself as your second identity.</p>\n<p><strong>Special</strong> At the GM's discretion, this feat can be used against non-humanoids if they have regular contact with humanoids or you are able to disguise yourself as a member of the target's ancestry or type of creature.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"ability to select ancestry feats from multiple ancestries"}]},"rules":[{"key":"FlatModifier","label":"Different Worlds (second identity)","predicate":["second-identity"],"selector":"deception","type":"circumstance","value":4}],"source":{"value":"Pathfinder #147: Tomorrow Must Burn"},"traits":{"rarity":"uncommon","value":["general"]},"slug":"different-worlds","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z1Z22gTp7J1VRLSR"}}}
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{"_id":"z2ptq23nNBOeEI7H","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quickened Casting","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>If your next action is to cast a class cantrip or a class spell that is at least 2 levels lower than the highest-level class spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","concentrate","metamagic","oracle","sorcerer","witch","wizard"]},"slug":"quickened-casting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z2ptq23nNBOeEI7H"}}}
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{"_id":"z2z3UTayfUhcGazv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scar-Thick Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Glorious, storied scars cover and protect much of your body. Your DC on flat checks to end @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Bleed Damage} is reduced from 15 to @Check[type:flat|dc:10]{10}, or from 10 to @Check[type:flat|dc:5]{5} after receiving especially appropriate assistance.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"scar-thick-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z2z3UTayfUhcGazv"}}}
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{"_id":"z3ycxqT1XvjfQ0Oq","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Take the Wheel","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are adjacent to a vehicle's point of entry.</p>\n<hr />\n<p>Diving into a moving vehicle and seizing the controls is nothing new for you. You @UUID[Compendium.pf2e.actionspf2e.bG91dbtbgOnw7Ofx] and @UUID[Compendium.pf2e.actionspf2e.yh9O9BQjwWrAIiuf] of the adjacent vehicle.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Trick Driver Dedication"},{"value":"expert in Driving Lore"}]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["archetype","flourish"]},"slug":"take-the-wheel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z3ycxqT1XvjfQ0Oq"}}}
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{"_id":"z54Jl3KRZpA2UaZV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Tetraelemental Assault","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your Elemental Assault cycles through all four elements. When you use Elemental Assault, instead of choosing a single element, you can choose an element from the list when using the action, and then choose a different element at the beginning of each of your next 3 turns without spending an action; once you have chosen an element, you can't choose it again during this Elemental Assault, meaning you must select all four elements over the course of 4 turns. Each time you choose an element, until the beginning of your next turn, your Strikes deal an additional [[/r 1d6]] damage of the indicated type and have the trait corresponding to that element.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Elemental Assault"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["suli"]},"slug":"tetraelemental-assault","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z54Jl3KRZpA2UaZV"}}}
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{"_id":"z5fUX9jeqfAViOd8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shove Down","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> Your last action was a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731].</p>\n<hr />\n<p>You leverage your weight to topple foes that you move. You attempt to @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the target, even if the target is no longer in your reach.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"shove-down","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z5fUX9jeqfAViOd8"}}}
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{"_id":"z7kwVNaCB4oJs3Fe","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura Of Preservation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your aura protects against the twisting powers of aberrations. You and all allies within 15 feet gain a +1 status bonus to Fortitude and Will saves against effects from aberrations.</p>\n<p>You also gain a +1 status bonus to Fortitude saves against morph or polymorph effects and Will saves against mental effects; this bonus increases to +2 against aberrations' morph, polymorph, or mental effects.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.18FHJoazfEmgNkfk]</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Esoteric Oath"}]},"rules":[{"effects":[{"affects":"allies","events":["enter"],"uuid":"Compendium.pf2e.feat-effects.18FHJoazfEmgNkfk"}],"key":"Aura","radius":15,"slug":"aura-of-preservation"},{"key":"FlatModifier","predicate":[{"or":["morph","polymorph"]},{"not":"origin:trait:aberration"}],"selector":"fortitude","type":"status","value":1},{"key":"FlatModifier","predicate":["origin:trait:aberration",{"or":["morph","polymorph"]}],"selector":"fortitude","type":"status","value":2},{"key":"FlatModifier","predicate":["mental","origin:trait:aberration"],"selector":"will","type":"status","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["champion"]},"slug":"aura-of-preservation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z7kwVNaCB4oJs3Fe"}}}
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{"_id":"z8NUh2FayDa7Ctnp","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Vengeful Spirit Deck","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Requirements</strong> You have an active harrow omen.</p>\n<hr />\n<p>You manifest a ghostly deck of harrow cards. Draw a card from a harrow deck, then select a target within 60 feet. The card flies through the air to strike at that target, inflicting 4d6 damage, with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] saving throw against your class DC. The type of damage inflicted is determined by your active harrow omen; if the card drawn is in the same suit as your active harrow omen, the target takes a –2 status penalty to its saving throw. The damage increases to 6d6 if you're 10th level and 8d6 if you're 15th level. You can continue to throw cards at targets on your turn as long as you Sustain the Vengeful Spirit Deck—throwing a card takes two actions. This effect lasts as long as you Sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen.</p>\n<p><strong>Hammers:</strong> [[/r 4d6[cold]]] damage, [[/r 6d6[cold]]], [[/r 8d6[cold]]]</p>\n<p><strong>Keys:</strong> [[/r 4d6[fire]]] damage, [[/r 6d6[fire]]], [[/r 8d6[fire]]]</p>\n<p><strong>Shields:</strong> [[/r 4d6[poison]]] damage, [[/r 6d6[poison]]], [[/r 8d6[poison]]]</p>\n<p><strong>Books:</strong> [[/r 4d6[electricity]]] damage, [[/r 6d6[electricity]]], [[/r 8d6[electricity]]]</p>\n<p><strong>Stars:</strong> [[/r 4d6[mental]]] damage, [[/r 6d6[mental]]], [[/r 8d6[mental]]]</p>\n<p><strong>Crowns:</strong> [[/r 4d6[acid]]] damage, [[/r 6d6[acid]]], [[/r 8d6[acid]]]</p>\n<hr />\n<p><em>Note: The original text provided by Paizo does not state which type of saving throw to use.</em></p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"uncommon","value":["archetype"]},"slug":"vengeful-spirit-deck","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z8NUh2FayDa7Ctnp"}}}
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{"_id":"z8bozNJvUjBoKLPA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Arcane Sensitivity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can sense the presence of the supernatural, even if you don't have any magical ability yourself. You can spend a single action (this action has the concentrate trait) to determine if any magical auras are present in the area. This has the effects of a 1st-level <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em> spell but isn't magical. By straining, you can also discover the source of the magic and its school (with the effect of a 4th-level <em>detect magic</em> spell), but doing so prevents you from using this ability again until you've rested for 8 hours.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Edgewatch Detective Dedication"}]},"rules":[],"source":{"value":"Pathfinder #157: Devil at the Dreaming Palace"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"arcane-sensitivity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z8bozNJvUjBoKLPA"}}}
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{"_id":"z92LsdpE98QdwILa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Adaptive Vision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Access</strong> You are from Dongun Hold or Alkenstar.</p>\n<hr />\n<p>After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination. You gain a +1 circumstance bonus to saving throws against visual effects. If you roll a success on a saving throw against a visual effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["visual"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["visual"],"selector":"saving-throw","type":"save"},{"key":"Note","outcome":["success"],"predicate":["visual"],"selector":"saving-throw","text":"When you roll a success on a save against a visual effect, you get a critical success instead.","title":"{item|name}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["dwarf"]},"slug":"adaptive-vision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.z92LsdpE98QdwILa"}}}
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{"_id":"zAJY8rLvZjzOK0Mt","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sin Reservoir","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>During daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Runelord Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"sin-reservoir","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zAJY8rLvZjzOK0Mt"}}}
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{"_id":"zAZJpgeEf5TWvdq4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Watchful Halfling","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.</p>\n<p>In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:sense-motive",{"or":["target:trait:possessed","target:trait:enchanted"]}],"selector":"perception","type":"circumstance","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"slug":"watchful-halfling","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zAZJpgeEf5TWvdq4"}}}
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{"_id":"zBLrZE5aCkpaTK2N","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Additional Companion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Another animal joins you in your travels. It is a young animal companion that has the minion trait. See Beastmaster Animal Companions (in Beastmaster Dedication) for rules on how having multiple animal companions works.</p>\n<p><strong>Special</strong> You can select this feat more than once, gaining an additional animal companion each time, to a maximum of four total companions (including the one you gained from Beastmaster Dedication and possibly one you gained from sources other than the beastmaster archetype).</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Beastmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"additional-companion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zBLrZE5aCkpaTK2N"}}}
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{"_id":"zBS1qFyIpFuCGhWW","img":"systems/pf2e/icons/default-icons/feats.webp","name":"You Failed to Account For... This!","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature you can see targets you with an attack against your AC.</p>\n<hr />\n<p>When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you. Describe a device you're attempting to use to protect yourself from the foe's attack-for instance, when attacked by a shocker lizard's shock Strike, you might pull out a specially grounded lightning rod from that time you tried to power an invention by harnessing a thunderstorm! Using an invention to defend in this way means that the attack roll for the triggering attack targets your Crafting DC instead of your AC.</p>\n<p>Since you're using your Crafting DC instead of your AC, any penalties to your AC don't apply, but this doesn't remove any conditions or other effects that are causing you such penalties. For instance, if you were @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and used an invention to defend against a sneak attack, you'd still take the extra precision damage if you were hit, even though the -2 penalty to AC from being flat-footed wouldn't apply to your Crafting DC.</p>"},"level":{"value":16},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"you-failed-to-account-for-this","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zBS1qFyIpFuCGhWW"}}}
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{"_id":"zCASpQconMmtJKQN","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Implausible Purchase (Rogue)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Even when impossible, you always have exactly what you need.</p>\n<p>You can use @UUID[Compendium.pf2e.feats-srd.bh2jHyyYrkLMsIdX] even if you have already used it after purchasing goods, and you can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw the item as a single action instead of a 2-action activity.</p>\n<p>In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.</p>"},"level":{"value":18},"prerequisites":{"value":[{"value":"Predictive Purchase"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["rogue"]},"slug":"implausible-purchase-rogue","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zCASpQconMmtJKQN"}}}
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{"_id":"zJXsGF61lH0WHw5v","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Ghost Flight","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You can suppress your tether to the ground, overcoming your resistance to fly free. For 10 minutes, your fly Speed doesn't restrict you to only a few inches off the ground, allowing you to travel to any height you choose.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":8},"prerequisites":{"value":[{"value":"Ghost Dedication"}]},"rules":[],"source":{"value":"Pathfinder Book of the Dead"},"traits":{"rarity":"common","value":["archetype"]},"slug":"ghost-flight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zJXsGF61lH0WHw5v"}}}
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{"_id":"zK0Dr1FZDOq2DMn8","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Improved Hijack Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Undead creatures find it all but impossible to resist your commands. When you use Hijack Undead, if the undead fails its save, it becomes your minion for 10 minutes. If it critically fails, it becomes your minion for 24 hours.</p>"},"level":{"value":14},"prerequisites":{"value":[{"value":"Clockwork Reanimator Dedication"},{"value":"Hijack Undead"}]},"rules":[],"source":{"value":"Pathfinder #180: The Smoking Gun"},"traits":{"rarity":"common","value":["archetype"]},"slug":"improved-hijack-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zK0Dr1FZDOq2DMn8"}}}
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{"_id":"zKL1lRcIbFblp2M2","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Potent Poisoner","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>By concentrating your poisons' toxic components, you make them harder for victims to resist. When you craft an alchemical item with the poison trait by any means, the DC is increased by up to 4, to a maximum of your class DC.</p>"},"level":{"value":10},"prerequisites":{"value":[{"value":"Powerful Alchemy"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"alchemist":"Alchemist"},"value":["alchemist"]},"slug":"potent-poisoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zKL1lRcIbFblp2M2"}}}
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{"_id":"zL6zUrt44tZYyuh4","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Between The Scales","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Underestimating you is a grave mistake, but it's one others keep making. You've learned to take advantage of slips in your foes' defenses.</p>\n<p>When you Strike a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] creature using a melee weapon or unarmed attack that has the agile and finesse traits, it gains the backstabber trait.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"definition":["item:trait:agile","item:trait:finesse",{"not":"item:ranged"}],"key":"AdjustStrike","mode":"add","predicate":["target:condition:flat-footed"],"property":"weapon-traits","value":"backstabber"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["kobold"]},"slug":"between-the-scales","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zL6zUrt44tZYyuh4"}}}
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{"_id":"zMT3etCcdPdtAdOn","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Butterfly's Kiss","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can make nonlethal Strikes with a butterfly sword without taking a penalty.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"Butterfly Blade Dedication"}]},"rules":[],"source":{"value":"Pathfinder #166: Despair on Danger Island"},"traits":{"rarity":"common","value":["archetype"]},"slug":"butterflys-kiss","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zMT3etCcdPdtAdOn"}}}
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{"_id":"zNxbsYgQgPVxdTLV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lion Blade Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Access</strong> You are from Taldor.</p>\n<hr />\n<p>Your lion blade spy training helps you conceal yourself and your identity. You become trained in your choice of Deception or Stealth and in Espionage Lore; if you were already trained, you become an expert instead. You never take circumstance penalties for attempting to take a disguise of a different ancestry, age, and so on, as long as the disguised form is appropriate for your size.</p>\n<hr />\n<p><strong>Special</strong> You cannot select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.COTDddn4psjIoWry]{Lion Blade} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[{"value":"member of the Lion Blades"},{"value":"trained in Performance"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: World Guide"},"traits":{"rarity":"uncommon","value":["archetype","dedication"]},"slug":"lion-blade-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zNxbsYgQgPVxdTLV"}}}
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{"_id":"zOK6IFSz3DIBRjEw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Craft Philosopher's Stone","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your research has paid off, culminating in the legendary philosopher's stone. You learn the formula for the @UUID[Compendium.pf2e.equipment-srd.Fv97oB3iEIFAyzTu] and can add it to your formula book.</p>"},"level":{"value":20},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"craft-philosophers-stone","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zOK6IFSz3DIBRjEw"}}}
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{"_id":"zPJ2NyMv97AfkN3P","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Occult Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against occult effects.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"expert in Occultism"}]},"rules":[{"key":"FlatModifier","label":"vs. occult effects (Occult Resistance)","predicate":["occult"],"selector":"saving-throw","type":"circumstance","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["changeling"]},"slug":"occult-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zPJ2NyMv97AfkN3P"}}}
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{"_id":"zQeglKcmBXvqfABR","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Brain Drain","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>With a wresting of will, you siphon off a creature's mental energy to replenish your own. One non-mindless creature within 30 feet must attempt a @Check[type:will|dc:resolve(@actor.system.attributes.spellDC.value)] save against your spell DC.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute, and you regain 1 Focus Point, up to your normal maximum. You can't use Brain Drain again until after the next time you make your daily preparations.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["divination","mental","occult","psyche","psychic"]},"slug":"brain-drain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zQeglKcmBXvqfABR"}}}
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{"_id":"zSJ0Ke8HWzG1krlq","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reflect Foe","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection. You can cast <em>@UUID[Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6]</em> once per day as an innate occult spell. At 20th level, your innate <em>duplicate foe</em> is heightened to 8th level.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["reflection"]},"slug":"reflect-foe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zSJ0Ke8HWzG1krlq"}}}
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{"_id":"zSTPB1FFWMfA1JPi","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"bloodline spell"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zSTPB1FFWMfA1JPi"}}}
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{"_id":"zTulA4sVXwLRm28Z","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diamond Fists","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"diamond-fists","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zTulA4sVXwLRm28Z"}}}
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{"_id":"zUtdBd3IbM7UX0AD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cauldron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can use the @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] activity to create oils and potions.</p>\n<p>You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on).</p>\n<p>If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are.</p>\n<p>You can brew a great deal of magic within your cauldron. When you Craft a batch of oils or potions, you can make up to six in a batch instead of the usual four per batch.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"cauldron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zUtdBd3IbM7UX0AD"}}}
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{"_id":"zV4vzcl7eoVewz5p","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ursine Avenger Form","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You draw the <em>Ursine Avenger Hood</em> over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. In your ursine form, you gain a jaws unarmed attack that deals [[/r 1d8[piercing]]] and a claws unarmed attack that deals [[/r 1d6[slashing]]] and has the agile trait. Both unarmed attacks are in the brawling group. You lose the ability to speak complex sentences while transformed and can only communicate through grunts and gestures; this prevents you from using effects that require a shared or spoken language until you revert back to your non-hybrid form. You can use this action while transformed to remove the hood and return to your original form.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.m5xWMaDfV0PiTE6u]</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Treasure Vault"},"traits":{"rarity":"common","value":["archetype","morph","primal","transmutation"]},"slug":"ursine-avenger-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zV4vzcl7eoVewz5p"}}}
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{"_id":"zWEu9xuAxBnPoSrv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Disturbing Defense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are. You gain resistance to precision damage equal to 2 + your number of class feats from the oozemorph archetype. The DC of your flat checks to recover from persistent bleed damage is 13, rather than 15.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Oozemorph Dedication"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.custom.modifiers.oozemorphDedicationCount","value":1},{"key":"Resistance","type":"precision","value":"@actor.system.custom.modifiers.oozemorphDedicationCount+2"}],"source":{"value":"Pathfinder Adventure: The Slithering"},"traits":{"rarity":"common","selected":{"archetype":"Archetype"},"value":["archetype"]},"slug":"disturbing-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zWEu9xuAxBnPoSrv"}}}
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{"_id":"zXKfKKOxht0b0XNL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sticky Bomb","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to craft an alchemical bomb, and that bomb's level is at least 2 levels lower than your advanced alchemy level</p>\n<hr />\n<p>You mix in an additive to make your bomb's contents adhere to the target and continue to deal damage.</p>\n<p>A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb's splash damage. If the bomb already deals persistent damage, combine the two amounts.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"sticky-bomb","toggleable":true},{"key":"Note","predicate":["alchemical","bomb","sticky-bomb"],"selector":"strike-damage","text":"If you hit, your bomb deals persistent damage equal to, and of the same type, as the bomb's splash damage.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"slug":"sticky-bomb","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zXKfKKOxht0b0XNL"}}}
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{"_id":"zY6y802bOouMYYFV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wortwitch","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have a particular affinity for leafy plants.</p>\n<p>Your patron grants you a leshy familiar. If you already had a familiar, this leshy replaces your previous familiar, as if your previous familiar had been slain.</p>\n<p>In addition, you gain the ability to see through leaves, vines, and other foliage. You don't take circumstance penalties to ranged spell attacks or Perception checks caused by foliage, and your targeted attacks don't require a flat check to succeed against a target @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] only by such vegetation.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"wortwitch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zY6y802bOouMYYFV"}}}
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{"_id":"zYhcEX4JnrZ08HfV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Hands","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your positive energy is even more vibrant and restorative. When you cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>, you roll d10s instead of d8s.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"healing font"}]},"rules":[{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":["item:slug:heal"],"selector":"spell-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"healing-hands","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zYhcEX4JnrZ08HfV"}}}
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{"_id":"zZCyJhsaugHB6mZW","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Watch Your Back","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You menace the target, stoking their fears and drawing their attention.</p>\n<p>Attempt an Intimidation check against the Will DC of a target within 30 feet. If you succeed, for 1 minute, that target gains a +2 status bonus to Perception checks against you, but they take a -2 status penalty to Will saves against fear effects.</p>"},"level":{"value":6},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["emotion","fear","mental","rogue"]},"slug":"watch-your-back","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zZCyJhsaugHB6mZW"}}}
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{"_id":"zZOycr00XDVTKuXa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Undying Ferocity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You resist death's clutches with supernatural vigor. When you use Orc Ferocity, you gain temporary Hit Points equal to your level.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Orc Ferocity"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["orc"]},"slug":"undying-ferocity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zZOycr00XDVTKuXa"}}}
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{"_id":"zaGD9Og2p8Opa0oJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Scavenger's Search","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You're always on the lookout for supplies and valuables. Each time you use the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to search for objects (including secret doors and hazards), you can search for objects in your choice of a @Template[type:emanation|distance:10] around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["tengu"]},"slug":"scavengers-search","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zaGD9Og2p8Opa0oJ"}}}
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{"_id":"zb7F0M3H8PN3XsdX","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Gnoll Weapon Familiarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were taught to be a hunter and a raider. You are trained with @UUID[Compendium.pf2e.equipment-srd.t5FbyZtRL4qV0V7k], @UUID[Compendium.pf2e.equipment-srd.YLb6XnT7OxAVGL5m], @UUID[Compendium.pf2e.equipment-srd.MeA0g9xvWCbGxf2g], @UUID[Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS], and @UUID[Compendium.pf2e.equipment-srd.mVxA9E2ernBL6fM6].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-flail.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-khopesh.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-mambele.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-spear.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-war-flail.rank","value":1}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["gnoll"]},"slug":"gnoll-weapon-familiarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zb7F0M3H8PN3XsdX"}}}
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{"_id":"zbnL5OP4zVaNFcq8","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snap Out Of It! (Marshal)","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You give a quick shout, hoping to shake the fog clouding your ally's thoughts.</p>\n<p>Choose one target ally within your marshal's aura who is affected by a mental effect that allowed a Will save and has a duration of no longer than 1 minute. That ally can immediately attempt a Will save with a +1 circumstance bonus against the effect's DC, ending the effect on a success. This can't end the effect for any creatures other than your target ally.</p>\n<p>Regardless of the result of the save, your ally is temporarily immune to Snap Out of It! for 10 minutes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Marshal Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","auditory","emotion","mental"]},"slug":"snap-out-of-it-marshal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zbnL5OP4zVaNFcq8"}}}
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{"_id":"zbxqYhmn7KbqR2Sb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shatter Defenses","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p><strong>Requirements</strong> A frightened creature is in your melee reach</p>\n<hr />\n<p>Your offense exploits your enemy's fear.</p>\n<p>Make a melee Strike against a @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] creature. If you hit and deal damage, the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until its frightened condition ends.</p>\n<p>If the target was already flat-footed to you when you damaged it with this Strike, it can't reduce its frightened value below 1 until the start of your next turn.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter","press"]},"slug":"shatter-defenses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zbxqYhmn7KbqR2Sb"}}}
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{"_id":"zc32MIxa1E6357D6","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Weapon Elegance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an elf weapon or one of the weapons listed in @UUID[Compendium.pf2e.feats-srd.4NKyZVkmWjDyyIYZ], you apply the weapon's critical specialization effect.</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Elven Weapon Familiarity"}]},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:trait:elf","item:base:longbow","item:base:longsword","item:base:rapier","item:base:shortbow"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-weapon-elegance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zc32MIxa1E6357D6"}}}
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{"_id":"zdjPTg6vRwg8r2Lm","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Aura Sight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p>You've learned how to read the natural auras of other living creatures. To do this, you must focus on a single living target without blinking for 1 minute. You can do this while performing some other minor task-such as making conversation to distract from your intentions-but you can't blink or otherwise lose your concentration. You can then perceive any or all of the following information.</p>\n<ul>\n<li>The target's current apparent attitude toward you (friendly, indifferent, and so on).</li>\n<li>The target's current apparent emotional state.</li>\n<li>A general assessment of the target's physical health, such as what conditions or afflictions it has. You might need to succeed at an Occultism check against the affliction or condition's DC to detect the presence of a specifically hidden or subtle condition or affliction.</li>\n</ul>\n<p>In addition, the GM rolls a secret Occultism check for you against the target's Deception DC. If your result exceeds your target's, you can identify if they're being deceptive in some way (such as expressing a false attitude toward you or faking an emotional state). This doesn't allow you to automatically identify the exact nature of that deception, only to tell the outward appearance is false.</p>"},"frequency":{"max":1,"per":"PT1H"},"level":{"value":2},"prerequisites":{"value":[{"value":"expert in Occultism"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["concentrate","exploration","general","secret","skill"]},"slug":"aura-sight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zdjPTg6vRwg8r2Lm"}}}
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{"_id":"zeyrLJr6b7hPdx4w","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Core Cannon","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your body transforms into a powerful magical cannon. While immobile as a cannon, you can fire blasts of energy directly from your core, devastating your foes. You become @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until you use an Interact action to revert back to your standard form. While in your cannon form, the only actions you can use are to Strike with an energy blast unarmed attack or to Interact to revert back to your standard form. You can remain in your cannon form for up to 1 minute or until you take the action to revert back to your standard form, whichever comes first.</p>\n<p>Energy blasts are a special ranged unarmed attack. You can only make energy blast Strikes while you're in your cannon form. Your energy blasts deal [[/r 3d8[fire]]] damage and [[/r 3d6[force]]] damage, which increases to [[/r 4d8[fire]]] damage and [[/r 3d6[force]]] damage at level 20. You gain the item bonus to attack rolls with your energy blasts from the highest potency rune on any @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO] you are wearing or any weapon you are wielding, but striking and property runes have no effect on your energy blasts. Energy blasts have a range increment of 120 feet. On a critical hit with an energy blast, the target takes 10 persistent fire damage. Your energy blast doesn't add critical specialization effects. If it matters for an effect dependent on weapon damage dice, an energy blast's number of weapon damage is three, or four at level 20.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Ljrx4N5XACKSk1Ks]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"category":"unarmed","damage":{"base":{"damageType":"fire","dice":3,"die":"d8"}},"key":"Strike","predicate":["core-cannon"],"range":120,"traits":["unarmed"]},{"damageType":"force","diceNumber":3,"dieSize":"d6","key":"DamageDice","selector":"{item|_id}-damage"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.SpecificRule.Automaton.CoreCannon.CriticalHit","title":"{item|name}"},{"key":"Note","selector":"{item|_id}-attack","text":"<em>@Localize[PF2E.SpecificRule.Automaton.CoreCannon.AttackNote]</em>","title":"{item|name}"},{"damageType":"fire","dieSize":"d8","key":"DamageDice","selector":"{item|_id}-damage","value":{"brackets":[{"end":19,"value":{"diceNumber":0}},{"start":20,"value":{"diceNumber":1}}]}}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["arcane","automaton","concentrate","polymorph","transmutation"]},"slug":"core-cannon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zeyrLJr6b7hPdx4w"}}}
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{"_id":"zf6Poru1jNmrO3kk","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bloodline Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects.</p>"},"level":{"value":8},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","occult","primal","item:type:spell"]}],"selector":"saving-throw","type":"status","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zf6Poru1jNmrO3kk"}}}
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{"_id":"zfTmb78yGZzNpgU3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Dual Thrower","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You know how to throw two weapons as easily as Strike with them.</p>\n<p>Whenever a dual-weapon warrior feat allows you to make a melee Strike, you can instead make a ranged Strike with a thrown weapon or a one-handed ranged weapon you are wielding.</p>\n<p>Any effects from these feats that apply to one-handed melee weapons or melee Strikes also apply to one-handed ranged weapons and ranged Strikes.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"Dual-Weapon Warrior Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"dual-thrower","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zfTmb78yGZzNpgU3"}}}
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{"_id":"zfnZki2CxmZXdNBO","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Electric Counter","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> You would take damage.</p>\n<p><strong>Requirements</strong> You are in Wild Winds stance.</p>\n<hr />\n<p>You gain resistance to electricity equal to your level until the start of your next turn. If the triggering damage was electricity, this resistance applies to it. If the triggering damage was from a melee attack, the attacker takes [[/r 3d6[electricity]]] damage.</p>\n<p><strong>Special</strong> This feat has the trait corresponding to the tradition of ki spells you cast, either divine or occult.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Wild Winds Initiate"}]},"rules":[],"source":{"value":"Pathfinder #167: Ready? Fight!"},"traits":{"rarity":"uncommon","value":["electricity","evocation","monk"]},"slug":"electric-counter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zfnZki2CxmZXdNBO"}}}
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{"_id":"zgljg4gVI6i1Fpb5","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Paired Shots","system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one‑handed crossbow.</p>\n<hr />\n<p>Your shots hit simultaneously. Make two Strikes, one with each of your two ranged weapons, each using your current multiple attack penalty. Both Strikes must have the same target.</p>\n<p>If both attacks hit, combine their damage and then add any applicable effects from both weapons. You add any precision damage, only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.</p>"},"level":{"value":4},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"paired-shots","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zgljg4gVI6i1Fpb5"}}}
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{"_id":"zgriBCYR4TmBoDqO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forest Stealth","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"ancestry","description":{"value":"<p><strong>Requirements</strong> You are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.</p>\n<hr />\n<p>You are skilled at quickly hiding behind bits of underbrush or foliage. You @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz] and then use that cover to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa].</p>"},"level":{"value":5},"prerequisites":{"value":[{"value":"Expert in Stealth"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["elf"]},"slug":"forest-stealth","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zgriBCYR4TmBoDqO"}}}
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{"_id":"zi84Xt4dTsLeJ3uD","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Living Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals [[/r 1d4[slashing]]] damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals [[/r 1d6[piercing]]] damage and has the versatile S trait; or a tail unarmed attack that deals [[/r 1d6[bludgeoning]]] damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group.</p>\n<p>Your features are mutable; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.</p>\n<hr />\n<p><strong>Special</strong> You can take this feat multiple times. Each time you do, select a new attack from the options above.</p>"},"level":{"value":1},"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.BattleForm.Attack.Claw","value":"claw"},{"label":"PF2E.BattleForm.Attack.Horn","value":"horn"},{"label":"PF2E.BattleForm.Attack.Jaws","value":"jaws"},{"label":"PF2E.BattleForm.Attack.Tusk","value":"tusk"},{"label":"PF2E.BattleForm.Attack.Tail","value":"tail"}],"flag":"livingWeapon","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Fleshwarp.LivingWeapon.Prompt","rollOption":"living-weapon"},{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Claw","predicate":["living-weapon:claw"],"traits":["agile","finesse","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/horn.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Horn","predicate":["living-weapon:horn"],"traits":["versatile-s","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["living-weapon:jaws"],"traits":["versatile-s","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/antler.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tusk","predicate":["living-weapon:tusk"],"traits":["versatile-s","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/tail.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tail","predicate":["living-weapon:tail"],"traits":["backswing","unarmed"]}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fleshwarp"]},"slug":"living-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zi84Xt4dTsLeJ3uD"}}}
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{"_id":"zilwynzk8lIujgZo","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mercy","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>Your touch relieves fear and restores movement.</p>\n<p>If the next action you use is to cast <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em>, you can attempt to counteract a fear effect or an effect imposing the @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] condition on the target, in addition to the other benefits of lay on hands.</p>"},"level":{"value":4},"prerequisites":{"value":[{"value":"devotion spell (lay on hands)"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","concentrate","metamagic"]},"slug":"mercy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zilwynzk8lIujgZo"}}}
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{"_id":"zki5qdM5IQcAiscM","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Elven Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["elf"]},"slug":"elven-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zki5qdM5IQcAiscM"}}}
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{"_id":"zn7arorE3VJLNYsb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Martial Artist Dedication","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes [[/r 1d6]] instead of [[/r 1d4]]. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.</p>\n<p>Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all unarmed attacks.</p>\n<p><strong>Special</strong> You can't select another dedication feat until you have gained two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.N01RLMQPaSeoHEuL]{Martial Artist} archetype.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","predicate":[{"not":"feature:powerful-fist"}],"range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype","dedication"]},"slug":"martial-artist-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zn7arorE3VJLNYsb"}}}
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{"_id":"znX4u20IFE7TPi9Y","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Morph-Risen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating. This accident might have drained your power, or you might have retained some of your skills, but either way, your form resists further forced transformation. You gain a +1 circumstance bonus to saving throws against transmutation effects, and if you roll a success on a saving throw against a hostile morph or polymorph effect, you get a critical success instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["transmutation"],"selector":"saving-throw","type":"circumstance","value":1},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":[{"or":["item:trait:polymorph","item:trait:morph"]}],"selector":"all","type":"save"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["lineage","reflection"]},"slug":"morph-risen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.znX4u20IFE7TPi9Y"}}}
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{"_id":"zodscjgydZRUSOLO","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Focus Ally","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait.</p>\n<hr />\n<p>You're so focused on your allies that you can help them to recenter when something would take them out of the fight. Your ally rerolls the failed saving throw. That ally must take the second result.</p>"},"level":{"value":16},"prerequisites":{"value":[{"value":"Swordmaster Dedication"}]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Pathfinder Society Guide"},"traits":{"rarity":"common","value":["archetype","fortune"]},"slug":"focus-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zodscjgydZRUSOLO"}}}
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{"_id":"zpQEOqMDoujexNfA","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Replenishing Hydration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You draw life from the water around you. If you submerge in water and rest for 10 minutes, you regain Hit Points equal to your [[/r ((floor(@actor.level/2))*(@actor.abilities.con.mod))[healing]]]{Constitution modifier × half your level}.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Absalom, City of Lost Omens"},"traits":{"rarity":"common","value":["azarketi"]},"slug":"replenishing-hydration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zpQEOqMDoujexNfA"}}}
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{"_id":"zrIrpVOvbGS6a3ux","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Perfect Shot","system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn</p>\n<hr />\n<p>After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged Strike with the required weapon against your hunted prey. If you hit, the Strike deals maximum damage. After the Strike, your turn ends.</p>"},"level":{"value":18},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","ranger"]},"slug":"perfect-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zrIrpVOvbGS6a3ux"}}}
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{"_id":"zs2FFGI88zB7EaBT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Grim Insight","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Others' attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a fear effect, you get a critical success instead, and the source of the fear effect is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you until the end of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"umbral gnome heritage"}]},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"saving-throw","type":"save"},{"key":"Note","predicate":["fear"],"selector":"saving-throw","text":"{item|name} @Localize[PF2E.SpecificRule.Gnome.GrimInsight.SaveNote]"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["gnome"]},"slug":"grim-insight","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zs2FFGI88zB7EaBT"}}}
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{"_id":"zsWIZQeVhIihNw6M","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Charred Remains","system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>Your next fire spell leaves embers in its wake. If your next action is to Cast a Spell with an area and the fire trait, for 1 minute, your spell's area becomes difficult terrain as well as hazardous terrain, dealing [[/r 1[fire]]] damage for each square a creature moves through.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["fire","ifrit","metamagic"]},"slug":"charred-remains","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zsWIZQeVhIihNw6M"}}}
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{"_id":"zsubK6PaY58fOYCb","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lucky Keepsake","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You have a @UUID[Compendium.pf2e.equipment-srd.nza9skYTNtJe2Wd3]{Keepsake} that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use @UUID[Compendium.pf2e.feats-srd.fYVFBnv9aVHv1UNg]. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Leshy Superstition"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.nza9skYTNtJe2Wd3"}],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":["leshy"]},"slug":"lucky-keepsake","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zsubK6PaY58fOYCb"}}}
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{"_id":"zt5CWn3UrPViwaB3","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Vicious Debilitations","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB].</p>\n<ul>\n<li><strong>Debilitation</strong> The target gains weakness 5 to your choice of bludgeoning, piercing or slashing damage. @UUID[Compendium.pf2e.feat-effects.Rgt9hH3W1oh9dvku]</li>\n<li><strong>Debilitation</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</li>\n</ul>"},"level":{"value":10},"prerequisites":{"value":[{"value":"ruffian racket"},{"value":"Debilitating Strike"}]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<span data-visibility='owner'><span class='pf2-icon'>f</span> @UUID[Compendium.pf2e.feats-srd.zt5CWn3UrPViwaB3]</span>"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"vicious-debilitations","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zt5CWn3UrPViwaB3"}}}
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{"_id":"ztxbGySxIEeWvsAT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pact of Infernal Prowess","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife. Once per hour, when you critically fail a check, you can reroll the check as a free action; this is a fortune effect. Additionally, you can choose to automatically succeed at checks to @UUID[Compendium.pf2e.actionspf2e.QyzlsLrqM0EEwd7j] for tasks below your level, without rolling. However, when you die, your soul is consigned to Hell. You can't be returned to life except by powerful magic such as <em>@UUID[Compendium.pf2e.spells-srd.YfJTXyVGzLhM6V8U]</em>, and even then, the devils responsible for the contract can track your every move for 1 year. The devils gain the effects of a <em>@UUID[Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj]</em> spell. They can also use 10th-level <em>@UUID[Compendium.pf2e.spells-srd.r784cIz17eWujtQj]</em> on you at will, and you automatically critically fail your saving throw.</p>\n<p><strong>Special</strong> You can't retrain out of a Pact of Infernal Prowess without journeying to Hell and destroying the devil's written contract spelling out the terms of your pact.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Pactbinder Dedication"}]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"uncommon","value":["archetype","divination","divine"]},"slug":"pact-of-infernal-prowess","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ztxbGySxIEeWvsAT"}}}
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{"_id":"zvtYsz9jk8tPvlpS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Nap","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.l3S9i2UWGhSO58YX]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["catfolk","concentrate","exploration"]},"slug":"cat-nap","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zvtYsz9jk8tPvlpS"}}}
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{"_id":"zwEaXGKqnlBTllfE","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Spell Relay","system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An ally @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Casts a Spell} and you are within that spell's range.</p>\n<hr />\n<p>You open the power in your blood to your ally's spellcasting, using your magic to boost their range. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["concentrate","sorcerer"]},"slug":"spell-relay","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zwEaXGKqnlBTllfE"}}}
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{"_id":"zwqawaXccARDV0jL","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Feathered Cloak","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. You receive a +2 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.AJstokjdG6iDjVjE] a version of yourself who is not a strix. Additionally, your folded wings help you obscure objects on your person, providing a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.qVNVSmsgpKFGk9hV].</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["disguise:non-strix"],"selector":"deception","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["action:conceal-an-object"],"selector":"stealth","type":"circumstance","value":2}],"source":{"value":"Pathfinder Lost Omens: Ancestry Guide"},"traits":{"rarity":"common","value":["strix"]},"slug":"feathered-cloak","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zwqawaXccARDV0jL"}}}
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{"_id":"zxaE7C1NCGqZR8aU","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Haphazard Repair","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You quickly fix your innovation, at the cost of its stability. You Repair your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal.</p>\n<p>@Check[type:flat|dc:17|name:Unstable Flat Check|showDC:all|traits:unstable]{Unstable Check}</p>\n<p>On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.</p>\n<p>On a critical failure, you also take [[/r @actor.level[fire]]]{fire damage equal to your level}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor","unstable"]},"slug":"haphazard-repair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zxaE7C1NCGqZR8aU"}}}
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{"_id":"zy7lx4SWkfDxqH6m","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Supreme Spellstrike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You've made it almost effortless to combine spells and attacks. You're permanently @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]. You can use your extra action only to Strike or to recharge Spellstrike.</p>"},"level":{"value":20},"prerequisites":{"value":[{"value":"Spellstrike"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"supreme-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zy7lx4SWkfDxqH6m"}}}
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{"_id":"zybYSfeM0PLPpAaa","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Infectious Emotions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>When you use @UUID[Compendium.pf2e.actionspf2e.2424g94rpoiN1IPh], one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions. Depending on the activation benefit, it might be impossible to grant it to an ally; for instance, pride could only have an effect for an ally if both you and the ally critically failed the same saving throw against the same effect.</p>"},"level":{"value":12},"prerequisites":{"value":[{"value":"Cathartic Mage Dedication"}]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["archetype"]},"slug":"infectious-emotions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zybYSfeM0PLPpAaa"}}}
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{"_id":"zytTsipimVTmPc5U","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Selfless Parry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You protect those near you with a flash of steel. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC.</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.mf2cdCRV8uowOMOm], you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.</p>"},"level":{"value":8},"prerequisites":{"value":[{"value":"Dueling Parry"},{"value":"Duelist Dedication"}]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["archetype"]},"slug":"selfless-parry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zytTsipimVTmPc5U"}}}
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{"_id":"zzMugLCUkQQPa2qT","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Preparation","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction.</p>"},"level":{"value":12},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["flourish","rogue"]},"slug":"preparation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zzMugLCUkQQPa2qT"}}}
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